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RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

bleed
one living creature 1 standard action Instantaneous Range
close (25 ft. + 5 ft./2 levels)

Cleric

Create water
up to 2 gal. of water/lvl

Cleric

detect magic
1 standard action
concentration: 1 min./lvl

Cleric

1 standard action 1 min./level Range


close (25 ft. + 5 ft./2 levels)

Range
60 ft

Area

Area
one or more living creatures within a 10-ft.-radius burst

Area

Description
Cause a stabilized creature to resume dying.

Description
Creates 2 gallons/level of pure water.

Description
Detects all spells and magic items within a 60 ft. cone area. The amount of information revealed depends on how long you study a particular area or subject.

detect poison
See description 1 standard action instantaneous Range
close (25 ft. + 5 ft./2 levels)

Cleric

Guidance
Creature Touched 1 standard action
1 Min. or until discharged

Cleric

Light
Object touched 1 standard action 10 min./lvl Range
touch

Cleric

Range
Touch

Description
Detects poison in one creature, one object, or a 5-ft. cube

Description
+1 on one attack roll, saving throw, or skill check.

Description
The object you touch shines like a torch. You can only have one light spell active at any one time.

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Spell Resistance Will negates (harmless)

Mending
one object of up to 1 lb./lvl

Cleric

Purify food and Drink


See Description

Cleric

read magic
Yourself 1 standard action 10 min./lvl Range
personal

Cleric

10 minutes instantaneous Range


10 ft

10 minutes instantaneous Range


10 ft

Description
Makes minor repairs on an object.

Description
Purifies 1 cu. ft./level of food or water.

Description
You can decipher magical inscriptions on objectsbooks, scrolls, weapons, and the like that would otherwise be unintelligible.

Spell Resistance Will Negates (object)

RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

Resistance
Creature touched 1 standard action 1 minute (10 rounds) Range
touch

Cleric

Stabilize
See description 1 standard action instantaneous Range
close (25 ft. + 5 ft./2 levels)

Cleric

Virtue
Creature touched 1 standard action 1 min. (10 rounds) Range
Touch

Cleric

Description
Subject gains +1 on saving throws.

Description
Causes a dying creature to stabilize.

Description
Subject gains 1 temporary HP.

Spell Resistance Will Negates (harmless)

Spell Resistance

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RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

Bane
illusory sounds 1 standard action 1 min/lvl Range
50-ft

Cleric

Bless
illusory sounds 1 standard action 1 min/lvl Range
50-ft

Cleric

Bless water
Flask of water touched 1 minute Instantaneous Range
Touch

Cleric

Area

Area

Area

Description
Enemies take -1 on attack rolls and saves against fear.

Description
Allies gain +1 on attack rolls and saves against fear.

Description
Makes Holy Water.

Cause fear
one living creature. see text

Cleric

Command
One living creature 1 standard action 1 round Range
close (25ft. + 5ft./2 lvls)

Cleric

Comprehend Languages
You 1 standard action 10 min./level Range
Personal

Cleric

1 standard action
1d4 rounds or 1 round; see text

Range
close (25 ft. + 5 ft./2 levels)

Description
One creature of 5 HD or less flees for 1d4 rounds. If it succeds on a will save it is just shaken for 1 round instead.

Description
One subject obeys selected command for 1 round.

Description
You understand all spoken and written languages.

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Cure light wounds


Creature touched 1 standard action instantaneous Range
Touch

Cleric

Curse water
Flask of water touched 1 minute Instantaneous Range
Touch

Cleric

Deatchwatch
2d4 fresh berries 1 standard action 10 min/lvl Range
30 ft

Cleric

Area

Area

Description
Cures 1d8 damage + 1/level (max +5).

Description
Makes UnHoly Water.

Description
Reveals how near death subjects within 30 ft. are.

Spell resistance (harmless); see text will half; see text

RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

Detect Chaos
illusory sounds 1 standard action
concentration, see text

Cleric

Detect Evil
illusory sounds 1 standard action
concentration, see text

Cleric

Detect Good
illusory sounds 1 standard action
concentration, see text

Cleric

Range
60-ft

Range
60-ft

Range
60-ft

Area

Area

Area

Description
Reveals creatures, spells, or objects of chaotic alignment. Spell lasts as long as you concentrate, up to 10min/lvl. up to 10 min./ level

Description
Reveals creatures, spells, or objects of chaotic alignment. Spell lasts as long as you concentrate, up to 10min/lvl. up to 10 min./ level

Description
Reveals creatures, spells, or objects of chaotic alignment. Spell lasts as long as you concentrate, up to 10min/lvl. up to 10 min./ level

Detect law
illusory sounds 1 standard action
concentration, see text

Cleric

Detect Undead
1 standard action
concentration, see text

Cleric

Divine Favour
You 1 standard action 1 minute (10 rounds) Range
Personal

Cleric

Range
60-ft

Range
60 ft.

Area

Area

Description
Reveals creatures, spells, or objects of chaotic alignment. Spell lasts as long as you concentrate, up to 10min/lvl. up to 10 min./ level

Description
Reveals undead within 60 ft. The longer you concentrate, the more you learn about the undead in the area, if any. You can concentrate up to 1 min./level

Description
You gain +1 per three levels on attack and damage rolls.

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Doom
One living creature 1 standard action 1 min/lvl Range
medium (100ft + 10ft /level)

Cleric

Endure elements
Creature touched 1 standard action 24 hours Range
touch

Cleric

Entropic shield
You 1 standard action 1 min/lvl Range
Personal

Cleric

Area

Description
One subject takes 2 on attack rolls, damage rolls, saves, and checks. Will negates

Description
Exist comfortably in hot or cold regions.

Description
Ranged attacks against you have 20% miss chance.

RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

Hide from undead


1 touched creature/lvl 1 standard action
10 min./lvl

Cleric

Inflict Light Wounds


Creature touched 1 standard action Instantaneous Range
touch

Cleric

Magic Stone
up to 3 pebbles touched 1 standard action
30mins or until discharged

Cleric

Range
Touch

Range
touch

Area

Area

Area

Description
Undead cant perceive one subject/level.

Description
Touch deals 1d8 damage +1/level (max +5).

Description
Three stones gain +1 on attack, deal 1d6 +1 damage.

Will half

Protection from Good


Weapon touched 1 standard action 1 min./level Range
touch

Cleric

Obscuring Mist
See Description 1 standard action 1 min./level Range
20 ft

Cleric

Protection from chaos


Creature touched 1 standard action 1 min./level Range
touch

Cleric

Area

Area

Area

Description
Weapon gains +1 bonus.

Description
A fog cloud spreads in 20ft radius from you, 20ft high

Description
+2 to AC and saves, plus additional protection against chaos.

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Protection from Evil


Creature touched 1 standard action 1 min./level Range
touch

Cleric

Protection from Good


Creature touched 1 standard action 1 min./level Range
touch

Cleric

Protection from Law


Creature touched 1 standard action 1 min./level Range
touch

Cleric

Area

Area

Area

Description
+2 to AC and saves, plus additional protection against evil.

Description
+2 to AC and saves, plus additional protection against Good.

Description
+2 to AC and saves, plus additional protection against law.

RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

Remove Fear
See Text 1 standard action
10 minutes

Cleric

Sanctuary
Creature touched 1 standard action 1 round/lvl Range
touch

Cleric

Shield of Faith
Creature touched 1 standard action 1 min./level Range
touch

Cleric

Range
close (25ft. + 5ft./2 levels)

Area

Area

Area

Description
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Target one creature plus one additional creature per four levels, no two of which can be more than 30 ft. apart

Description
Opponents cant attack you, and you cant attack.

Description
Aura grants +2 or higher deflection bonus.

Summon Monster 1
One summoned creature 1 round 1 round/lvL Range
close (25 ft. + 5 ft./2 levels)

Cleric

Area
one or more living creatures within a 10-ft.-radius burst

Description
Summons extraplanar creature to fight for you. See the rulebook for more details

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RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

Aid
Living Creature Touched 1 standard action 1 min./lvl Range
Touch

Cleric

Align Weapon
weapon touched, see text

Cleric

Augury
You 1 standard action instantaneous Range
Personal

Cleric

1 standard action 1 min./lvl Range


Touch

Description
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

Description
Weapon becomes good, evil, lawful, or chaotic. Alternatively you can cast it on 50 projectiles (all of which must be together at the time of casting) instead of a weapon

Description
Learns whether an action will be good or bad.

Bears Endurance
Creature Touched 1 standard action 1 min./lvl Range
touch

Cleric

Bulls Strength
Creature Touched 1 standard action 1 min./lvl Range
Touch

Cleric

Calm Emotions
see description 1 standard action
Concentration, see text

Cleric

Range
medium (100 ft. + 10 ft./level)

Area

Area

Description
Subject gains +4 to Con for 1 min./level.

Description
Subject gains +4 to Str for 1 min./level.

Description
Calms creatures, negating emotion effects within a 20-ft radius Lasts as long as you concentrate, up to 1 round/level

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Consecrate
20-ft.-radius emanation 1 standard action 2 hours/lvl Range
close (25 ft. + 5 ft./2 levels)

Cleric

Cure Moderate Wounds


Creature touched 1 standard action
Instantaneous

Cleric

Darkness
Object touched 1 standard action 1 min./lvl Range
Touch

Cleric

Range
Touch

Area

Area

Area

Description
Fills area with positive energy, weakening undead.

Description
Cures 2d8 damage + 1/level (max +10).

Description
20-ft. radius of supernatural shadow.

RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

Death Knell
Living Creature Touched 1 standard action
Instantaneous, see text

Cleric

Delay Poison
Creature Touched 1 standard action 1 hour/lvl Range
Touch

Cleric

Desecrate
20-ft.-radius emanation 1 standard action 2 hours/lvl Range
close (25 ft. + 5 ft./2 levels)

Cleric

Range
Touch

Area

Description
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. lasts 10 minutes per HD of subject; see text

Description
Stops poison from harming target for 1 hour/level.

Description
Fills area with negative energy, making undead stronger.

Eagles Splendor
Creature Touched 1 standard action 1 min./lvl Range
touch

Cleric

Enthrall
Any number of creatures 1 round 1 hour or less Range
medium (100 ft. + 10 ft./level)

Cleric

Find traps
You 1 standard action
1 min./lvl

Cleric

Range
Personal

Area

Area

Description
Subject gains +4 to Cha for 1 min./level.

Description
Captivates all within 100 ft. + 10 ft./level. Will negates

Description
Notice traps as a rogue does.

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Gentle Repose
Corpse Touched 1 standard action 1 day/lvl Range
Touch

Cleric

Hold Person
One HUmanoid Creature 1 standard action
1 round/lvl

Cleric

Inflict Moderate Wounds


Creature touched 1 standard action Instantaneous Range
Touch

Cleric

Range
medium (100 ft. + 10 ft./level)

Area

Area

Area

Description
Preserves one corpse.

Description
Paralyzes one humanoid for 1 round/level.

Description
Touch attack, 2d8 damage + 1/level (max +10).

RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

Make whole
See text 10 minutes
Instantaneous, see text

Cleric

Owls Wisdom
Creature Touched 1 standard action 1 min./lvl Range
Touch

Cleric

Remove Paralysis
See text 1 standard action Instantaneous Range
close (25 ft. + 5 ft./2 levels)

Cleric

Range
close (25 ft. + 5 ft./2 levels)

Area

Description
Repairs one object of up to 10 cu. ft./level or one construct creature of any size

Description
Subject gains +4 to Wis for 1 min./level.

Description
Frees up to four creatures, no two of which can be more than 30 ft. apart, from paralysis or slow effect.

Resist energy
Creature Touched 1 standard action 10 min./lvl Range
touch

Cleric

Restoration, lesser
Creature touched 3 rounds instantaneous Range
touch

Cleric

Shatter
See description 1 standard action
Instantaneous

Cleric

Range
close (25 ft. + 5 ft./2 levels)

Area

Area

Description
Ignores 10 (or more) points of damage/attack from specified energy type.

Description
Dispels magical ability penalty or repairs 1d4 ability damage.

Description
Sonic vibration damages objects in a 5-ft.-radius spread; or target the spell against one solid object or one crystalline creature.

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Shield other
One creature 1 standard action 1 hour/lvl Range
close (25 ft. + 5 ft./2 levels)

Cleric

Silence
One HUmanoid Creature 1 round
1 round/lvl

Cleric

Sound Burst
Creature touched 1 standard action Instantaneous Range
close (25 ft. + 5 ft./2 levels)

Cleric

Range
long (400 ft. + 40 ft./level)

Area

Area

Area

Description
You take half of subjects damage.

Description
Negates sound in 20-ft.-radius emanation centered on a creature, object, or point in space

Description
Deals 1d8 sonic damage to subjects; may stun them. Fortitude Partial

RPG BOOSTER SPELL TEST SHEETS - CLERIC lvl 0-2 March 31 #TABLETOPDAY!

Spiritual Weapon
Magic weapon of force 1 Standard action
1 round/lvl

Cleric

Status
One livin creature 1 standard action 1 hour/lvl Range
Touch

Cleric

Summon Monster II
One Summoned creature 1 Round 1 round/lvl Range
close (25 ft. + 5 ft./2 levels)

Cleric

Range
medium (100 ft. + 10 ft./level)

Area

Description
Magic weapon attacks on its own.

Description
Monitors condition, position of allies.

Description
Summons extraplanar creature to fight for you.

Undetectable Alignment
One creature or object 1 standard action 24 hours Range
close (25 ft. + 5 ft./2 levels)

Cleric

Zone of truth
Creature touched 1 standard action 1 min./lvl Range
close (25 ft. + 5 ft./2 levels)

Cleric

Area

Description
Conceals alignment for 24 hours.

Description
Subjects within range cannot lie.

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