Dungeon Exploration Order of Play

1. 2. Check for wandering monsters every 3rd turn (1 on 1d6) Party Actions: 1. ove ! u" to fu## move "er turn when ma""ing$moving cautious#y% &' movement through known terrain% (1 category for gnome% dwarf% or ha#f#ing 1. 12) ft$rd *3&#+s and #eather , e#f mai# 2. -) ft$rd *.)#+s and #ight armor 3. 6) ft$rd *1)&#+s and heavy armor /. 3) ft$rd *1&)#+s 2. 0isten for 1oise ! 1 round "er attem"t% 1)2 +ase chance "#us c#ass$race ad3ustments. 3 attem"ts "er situation 3. 4"en a stuck or #ocked door ! 1 round "er attem"t% 1(2 on 1d6 for stuck door% un#imited retries /. 5earch for tra"s ! 1(/ rounds "er attem"t% success +ased on c#ass &. Casua##y e'amine room ! 1 turn "er /)) s6uare feet (2)'2)) 6. 7horough#y e'amine room ! 1 turn "er 1)) s6uare feet (1)'1)) 1 on 1d6 to find secret doors% 1(2 on 1d6 for e#ves and ha#f e#ves .. Cast a 5"e## (see s"e## descri"tion) 8ncounters (5ur"rise 1 on 1d6% modified +y encum+rance or +y situation) 9ookee"ing •

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3. /.

random#y% though attacks which are a## "art of the same routine are against the same o""onent. issi#e Attack ! Attacking o""onents within a missi#e wea"on. Ff the wea"on is a#ready in hand% your de'terity +onus is a#so a""#ied to your initiative% a##owing missi#e wea"ons to attack first sometimes. 1egotiation and di"#omacy ! Converse with your o""onents Parrying ! 5u+tract your strength +onus from your AC 5"e##s ! Ff damage is suffered +etween when you start casting% and when the s"e## is com"#ete (counted in segments) the s"e## is interru"ted and #ost 5et :ea"on against Charge ! Aou cannot attack un#ess o""onent moves% then attacks% +ut your attack does dou+#e damage. Gnarmed Com+at ! 9raw#ing attacks or attacks with im"rovised wea"ons do 1d2 "oints of damage <ra""#ing ! Gnarmed attack that does 1d2(1 "oints of damage (minimum ))% +ut restrains the o""onent. 4ver+earing ! As "art of a Charge% you may <ra""#e% and if you succeed% not on#y is the o""onent restrained% +ut a#so "rone.

Combat Modifiers
• • • • • • • Concea#ment ! 9ehind materia# that +#ocks sight% +ut not attacks% (1 AC for H concea#% (2 for I% (3 for J and (/ for -$1) Cover ! 9ehind materia# that +#ocks attacks% (2 AC for H cover% (/ AC for I cover% (. for J cover% and (1) for -)2 cover Fnvisi+i#ity ! ust know genera# area% and suffer (/ to hit. Cannot +e attacked from the rear Prone ! 0ose 5hie#d% =e' 9onus% and o""onents get ?/ to hit ;ear Attack ! 1egates 5hie#d% =e' 9onus% and ?2 to hit 5#ee"ing ( &)2 chance to ki##% ?&2 "er character #eve#% (&2 "er 2 #eve#s of target. 7wo :ea"on Bighting ! 4n#y "ossi+#e with A'e or =agger% (2 for "rimary hand% (/ for secondary hand% though you get your =8@ modifier

Wilderness Exploration Order of Play
1. 2. 3. /. &. 6. .. 5etu" ! Advise the "arty of weather% trave##ing conditions 1avigation ! Check for +ecoming #ost :andering onster Check ! 2 checks "er day% 1 on 1d12 ove and act 8ncounter ! ;eso#ve encounters% "#anned and random Cam" ! < notes avai#a+#e cam"sites% sets watch rotation :andering onster Check ! 1 on 1d12

Combat Order of Play
1. 2. 3. /. &. 6. =etermine sur"rise ! 1 on 1d6 ty"ica##y =ec#are 5"e##s and <enera# Actions =etermine initiative ! 1d6 each "arty acts on segment indicated +y o""onent>s ro## :inning initiative acts ! :ea"ons take effect immediate#y% s"e##s take effect after segments e#a"se 0osing initiative acts ;eso#ve any outstanding effects (s"e##s% etc..)

Combat Actions
• Charge ! ove twice your norma# rate% if defender has #ong wea"on (s"ear% etc) they may counterattack% +efore you attack% and you #ose your de' +onus to AC% or suffer a ?1 AC "ena#ty if you have no =8@ +onus. Aour attack is made at ?2 to hit. Aou can on#y charge once every 1) rounds. C#ose into com+at ! Cautious#y move your norma# rate. Aou may not attack% nor may your o""onent attack you this round. Bighting ;etreat ! Aou may not attack% +ut may "arry. Aou can use this action to Cswitch outD with another "arty mem+er. Aour o""onent may "ursue. B#eeing from Com+at ! Aour o""onent gets an immediate attack at ?/ to hit Eo#d Fnitiative ! Aou may de#ay and "erform your actions after the other side has acted. Aou cannot interru"t their actions. e#ee Attack ! Aou may attack with a me#ee wea"on if you are within 1) feet of your o""onent. Ff there are mu#ti"#e o""onents within 1) feet% the reci"ient of your attack is determined

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