KNIGHT WORLD

KNIGHT WORLD ARMY LIST
“'Tis my duty as a knight to sample as much peril as I can.”
Sir Galahad, House Monte Pythonis
FORCES
The Knight World Army List uses the datasheets below and the
Imperial Navy datasheets from 5.3.
USING THE ARMY LIST
Knight World formations ome in three types! "night
households# support households and support levy. $ah "night
household you inlude in the army allows you to field one
support household and one support levy.
Knight World armies may be supported by Imperial Navy
airraft. A ma%imum of up to a fourth of the points available
to the army may be spent on these formations.
The army list inludes the following information!
Formation: The name of the formation.
Units: The units that ma"e up the formation.
Extras: A formation may inlude any of the e%tra units listed
in the &$%tras' olumn. (ou may inlude any number of e%tra
units in a formation unless it is speifially noted otherwise. All
of the ore and e%tra units in a formation ount as being part
of one formation. The different units may not move off on
their own.
Cost: The points value of the formation.
SPECIAL RULES
RA!ERY
night household and support household !ormations recei"e a #$
modi!ier to their action test %hen carrying out an engage action, and a
#$ modi!ier to their rally test.
" "
KNIGHT WORLD ARMY LIST
Knight World armies have a strategy rating of ). All formations have an initiative rating of )* but "night household and
support household formations reeive modifiers +see ,ravery-.
KNIGHT HOUSEHOLDS
FORMATION UNITS E#TRAS COST
Knight .ousehold Any three of the following
units! Knight $rrant# Knight
/aladin
Add up to three of any of the following units for
*01 points eah! Knight $rrant# Knight /aladin
Add one 2enehal harater for *)5 points or one
,aron per army for *345 points
311 points
SUPPORT HOUSEHOLDS
$U% to on& s'%%ort (o's&(o)* ma+ ,& -i&)*&* %&r .ni/(t (o's&(o)*01
FORMATION UNITS E#TRAS COST
5ustodian .ousehold Any three of the following
units! Knight 5astellan#
Knight 5rusader
Add up to three of any of the following units for
*311 points eah! Knight 5astellan# Knight 5rusader
Add one 2enehal harater for *)5 points
351 points
Laner .ousehold Three Knight Laners Add up to three Knight Laners for *01 points eah
Add one 2enehal harater for *)5 points or one
,aron per army for *345 points
311 points
Warden .ousehold Three Wardens Add up to three Wardens for *01 points eah
Add one 2enehal harater for *)5 points
311 points
SUPPORT LE!Y
$U% to on& s'%%ort )&2+ ma+ ,& -i&)*&* %&r .ni/(t (o's&(o)*01
FORMATION UNITS E#TRAS COST
AA 6un ,attery Three AA 6uns and three
6un Transporters
7eplae three 6un Transporters with three 6un
$mplaements for free
345 points
.owit8er ,attery Three .owit8ers and three
6un Transporters
7eplae three 6un Transporters with three 6un
$mplaements for free
3)5 points
Infantry /latoon 9ne Levy 5ommand and
eight Infantry Levy
Add up to four Infantry Levy for *)5 points for two
Add up to three of any of the following units for
*)5 points eah! :ole :ortar# Thudd 6un
Add up to two 2nipers for *)5 points eah
Add one Aspirant harater for *)5 points
Add up to 5)m of Trenh and 5)m of 7a8or Wire
for *51 points
345 points
7ough 7ider /latoon ;our 7ough 7iders Add up to two 7ough 7iders for *)5 points eah
Add one Aspirant harater for *)5 points
311 points
2entinel 2<uadron ;our 2entinels Add up to two 2entinels for *)5 points eah
Add one Aspirant harater for *)5 points
311 points
IMPERIAL NA!Y AIRCRAFT
$U% to a 3'art&r o- t(& %oints a2ai)a,)& ma+ ,& s%&nt on Im%&ria) Na2+ Air4ra-t -ormations01
FORMATION UNITS COST
:arauder 2<uadron Two :arauder ,ombers )51 points
Thunderbolt 2<uadron Two Thunderbolt ;ighters 351 points
5 5
KNIGHT WORLD FORCES
NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTES
AA 6un L= 1m > ?* ?* AA 6un ?1m A/?*@AT5*@AA5*
Aspirant 5. n@a n@a n@a n@a /ower Weapon +b- Assault Weapons# $A+*3-# :W &earless, Inspiring, 'eader
,aron W$ 31m A* A* A* 7apid ;ire ,attleannon 45m )% A/A*@ATA*# ;wA ()*, &earless, night Shield, +ein!orced ,rmour, Supreme )ommander,
-alker. )ritical Hit .!!ect/ The unit is destroyed. ,rmed %ith either a
Po%er 'ance or a Po%er Gauntlet.
1>3% /ower Lane +35m- 2mall Arms# $A+*3-# ;2# :W
1>3% /ower 6auntlet +b- Assault Weapons# $A+*3-# TK
6un Transporter L= 35m ?* ?* 5* .eavy ,olter 31m A/5* Transport. May transport one ,, Gun or Ho%it0er.
.owit8er L= 1m > ?* ?* .owit8er 01m 3,/# Ind
Infantry Levy IN; 35m > ?* 5* .eavy ,olter 31m A/5* 1ne unit in e"ery t%o has a Hea"y 2olter.
Knight 5astellan W$ )1m A* 5* A* Knight Bua"e 5annon 01m :W3*# ;wA ()*, night Shield, +ein!orced ,rmour, -alker. )ritical Hit .!!ect/
The unit is destroyed.
or 01m ),/# ;wA
:ulti>barrelled Autoannon A5m 3% A/5*@AT?*
Knight 5rusader W$ )1m A* 5* A* Knight Bua"e 5annon 01m :W3*# ;wA ()*, night Shield, +ein!orced ,rmour, -alker. )ritical Hit .!!ect/
The unit is destroyed.
or 01m ),/# ;wA
)% Lasannon A5m AT5*
Knight $rrant W$ )5m 5* A* 5* Thermal 5annon 35m :WA*# ;wA ()*, night Shield, +ein!orced ,rmour, -alker. )ritical Hit .!!ect/
The unit is destroyed.
and +35m- 2mall Arms# :W
/ower 6auntlet +b- Assault Weapons# $A+*3-# TK
2ho" Lane +35m- 2mall Arms# $A+*3-# ;2
Knight Laner W$ 31m 5* 5* 5* ,attleannon 45m A/A*@ATA*# ;wA ()*, night Shield, +ein!orced ,rmour, -alker. )ritical Hit .!!ect/
The unit is destroyed.
/ower Lane +35m- 2mall Arms# $A+*3-# ;2# :W
Knight /aladin W$ )5m 5* A* 5* ,attleannon 45m A/A*@ATA* ;wA ()*, night Shield, +ein!orced ,rmour, -alker. )ritical Hit .!!ect/
The unit is destroyed.
5hainsword +b- Assault Weapons# $A+*3-# :W
2ho" Lane +35m- 2mall Arms# $A+*3-# ;2
Levy 5ommand IN; 35m ?* 5* 5* .eavy ,olter 31m A/5* )ommander.
:ole :ortar IN; 31m > ?* 5* :ole :ortar 01m A/A*# I5
7ough 7iders IN; )1m ?* A* ?* Laspistols +35m- 2mall Arms In!iltrator, Mounted, Scout.
.unting Lanes +b- Assault Weapons# $A+*3-# ;2
2eneshal 5. n@a n@a n@a n@a > )ommander, 'eader
2entinel IN; )1m ?* ?* 5* :ultilaser 31m A/5*@AT?* Scout, -alker.
2nipers IN; 35m > ?* 5* 2niper 7ifles 31m A/5* Scout, Sniper.
Thudd 6un IN; 31m > ?* 5* Thudd 6un A5m A/A*@AT?*# Ind
Warden W$ )1m A* 5* 5* 1>3% Cemolisher 31m A/3*@ATA*# ;%;# I5 ()*, night Shield, +ein!orced ,rmour, -alker. )ritical Hit .!!ect/
The unit is destroyed. ,rmed %ith either a (emolisher and Hea"y 2olters3
an ,, Missile 'auncher and Multilasers3 or a 4an5uisher.
1>3% .eavy ,olters 31m )% A/5*# ;wA
1>3% AA :issile Launher 31m )% A/5*@AT?*@AA5*
1>3% :ultilasers 31m )% A/5*@AT?*# ;wA
1>3% =an<uisher 45m A/A*@AT)*# ;%;
KNIGHT TECHNOLOGY
Kni/(t S(i&)*: 6nits %ith a night Shield may make a sa"ing thro% on a 7# %hen they are hit
instead o! using their armour "alue. 8o modi!iers e"er apply to this sa"ing thro% and it is una!!ected
9y macro:%eapon, lance and titan killer hits. Ho%e"er, each point o! damage !rom a titan killer hit
must 9e sa"ed separately. I! the unit has rein!orced armour as %ell then it is allo%ed to re:roll a
!ailed sa"e using its armour "alue unless the hit %as a macro:%eapon, lance or titan killer. &inally,
none o! these 9ene!its apply to units in a cross!ire or i! they are in an assault %here their !ormation
did not carry out an engage action.
Po6&r Lan4& an* S(o4. Lan4&: The Po%er 'ance and Shock 'ance may only 9e used i!
the unit's !ormation carried out an engage action.
FORTIFIED POSITIONS
G'n Em%)a4&m&nt: Pro"ides "ehicles %ith a )o"er Sa"e that %orks in the same manner as an
in!antry co"er sa"e ;see $.<.=>. )an hold one unit.
Tr&n4(: )an hold one in!antry unit per 7cm o! length.
TERRAIN INFANTRY !EHICLE WAR ENGINE
Gun .mplacement 7# )o"er Sa"e ?# )o"er Sa"e 8o .!!ect
+a0or -ire (angerous 8o .!!ect 8o .!!ect
Trench 7# )o"er Sa"e (angerous 8o .!!ect