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Kosintsev I.G.


Jumper is the hybrid variant of classical chess and Russians checkers.


The pieces are divided, by convention, into white and black sets. The players are referred to as
"White" and "Black”. Each begins the game with sixteen pieces of the specified colour. These
consist of one king, one queen, two rooks, two bishops, two knights and eight pawns.

Initial position

Jumper is played on a square board, identical to chess one, of eight rows (called ranks and
denoted with numbers 1 to 8) and eight columns (called files and denoted with letters “a” to “h”)
of squares.
The pieces are set out as in the chess but symmetrically: king left, queen right, for each colour.

How to move

Each Jumper piece has its own style of moving in two ways: simple “marsh” and “jump”.
1. The pawn can be moved forward (direct and diagonally) to the very next square, the king can
be moved in any direction to the very next square, the knight can be moved in any direction to
the first or second square.

2. If one player's piece, the other player's piece, and an empty square are lined up, then the first
player can "jump" the other player's piece. In this case, the first player jumps over the other
player's piece onto the empty square and takes the other player's piece off the board.
Sometimes a player may have the option or a choice of which opponent piece he must jump. In
such cases, he can then choose which to jump.

3. The pawn may and the king or the knight can be jumped only to the second square.

4. The queen, the rook, the bishop have the ability to move freely multiple steps (the queen in
any direction, the rook horizontally and vertically, the bishop diagonally) and jump over and
hence capture an opponent piece some distance away and choose where to stop afterwards.

5. A player can use one queen, or one rook, or one bishop, or one knight to make multiple jumps
in any one single turn, provided each jump continues to lead immediately into the next jump.

6. The king or the knight can be jumped once per one move over own piece to the second square
without the removing this own piece.

7. When a pawn advances to its eighth rank, it is exchanged for a queen of the same colour
End of the game

A player wins when he takes the opponent king off the board. Either player can also resign.
A draw can occur in several situations, including: draw by agreement, threefold repetition of a
position, the fifty-move rule, or a draw by impossibility to take the opponent king.

External links

1. Chess.

2. Chess variant.

3. Russian checkers.