Volume #4 Issue #13

FTC Will Not Fine Bloggers Momentary panic over Federal Trade Commission Guidelines turns out to be over nothing
The official statement of lawyers of the US Federal Trade Commission (FTC) is that the regulatory body will not take legal action against bloggers who do not disclose their relationship with companies who supply them with reviewable product samples. This follows an intense period of speculation on the Internet, in which many bloggers and forum users expressed concerns over free speech and other issues. In a downloadable video, FTC lawyer Mary Engle stated that the FTC has no intention to take legal action against bloggers. The FTC issued a press release on October 5, stating that a new set of guidelines have been published for endorsements and celebrity testimonials. In a nutshell, the very extensive document stipulated that it is the FTC’s opinion that reviews on blog are akin to advertisements and that advertisers – not bloggers – should be subject to similar guidelines. Said guidelines are to be formalized into policy on December 1, 2009. A story by Associated Press business reporters, which was repeated in many news outlets online, interpreted this as a need for mandatory disclosure of the sources of review copies by bloggers. This story quoted the FTC’s fines for
FTC Will Not Fine Bloggers ____________________________ 1 Disney To Acquire Marvel Entertainment __________________ 2 NECA Acquires WizKids Assets from Topps ________________ 2 New Date for GAMA Trade Show 2010 ____________________ 3 Terror Network Available for Pre-Order ___________________ 3 Avalanche Press: News From the Front ____________________ 4 You are Invited to the Toy Soldier Family Fun Day on Nov 1st ____ 5 Superior POD Game Master Screens______________________ 5 Call for GMs for the November 14th Game-a-thon_____________ 6 NEW 1/144 STOCK ___________________________________ 6 Avalanche Press: News From the Front ____________________ 7 Strange World Storytelling Game Renamed to “The Unexplained" 8 Copplestone Castings Amazon Store ______________________ 8 Newest Staff Reviews from oneBookshelf.com ______________ 9 Announcing the Role Play Media Network _________________17 Hârn News: New Harn Releases: Castle of Rethem ___________17 Expozine 2009 — Montreal’s eighth annual small press fair!____ 18 Tips from About.com ________________________________ 19 Dark Sword Miniatures — New Greens Posted _____________ 20 Printing and Design Tips Brought to you by PIE _____________21 Notes From Looney Labs — October 2009 ________________ 22 UDE Announces Raid Deck Configuration for WoW® TCG ___ 23 Gen Con Sponsors GamesU 2009 _______________________ 24

violating specific portions of TItle 15 USC, related to unfair competition, as being as high as $11,000 (when in actual fact, the fine is $15,000). As is frequently the case online, this story was passed around, quoted extensively, and generally caused a lot of discussion, much of which was unfounded. The US Federal Trade Commission is a very large consumer watchdog regulatory body that is perhaps most famous for antitrust actions and other actions that regulate unfair competition. It does not have the power to make laws, only to initiate court actions as mandated under the FTC Act, which is part of Title 15 USC (a statute that is broad enough to include patent and trademark legislation, which are regulated by another office). This is similar to how the Federal Bureau of Investigation (FBI) enforces the law and investigates crimes, but does not create law. By the same token, the published guidelines for endorsements express official policy intentions of the FTC but have no legal force in and of themselves. — The Observer
“The Observer” is a byline used by staff and freelance contributors to Polyglot when writing original works on matters of interest to the newsletter’s readership. They do not necessarily represent the official policies or opinions of Polymancer Studios, Inc, its officers, or employees.

Newest Staff Reviews from DriveThruComics.com __________ 25 Game-a-thon: Saturday, November 14, 2009 ________________ 27 New TALES FROM THE CRYPT Graphic Novel Presents Parodies “Diary of a Stinky Dead Kid” and “DieLite”________________ 28 News from Spectra __________________________________ 29 News from ForgeWorld ______________________________ 33 ICE News _________________________________________ 35 Star Fleet Alert: Just so you know _______________________ 36 Avalanche Press: News From the Front ___________________ 37 Star Fleet Alert: What is going on…______________________ 38 Arcana Launches Comics & Pop Culture Magazine __________ 39 More news from Avalanche Press _______________________ 40 November Special Offer ______________________________ 41 Important Information About Necronomicon 2010! __________ 41 News from Bards & Sages _____________________________ 42 Signs & Portents 74 – Free Download ____________________ 43 Pulp Figures Latest Release: ___________________________ 44 Librairie Drawn & Quarterly November News _____________ 45 Traveller Character Record Pack – Out Now! _______________ 47 Rogue Games announces PDF Guarantee Program__________ 47 Upper Deck hosts WoW TCG and Minis Champs Nov. 14 – 15 __ 48 PEZ Sues Herobuilders.com ___________________________ 49 Warzone Tribes of Earth mercs cheap to hire one week only. ___ 49

New Releases from IXO Models ________________________ 50 Steam – Locomotive Set _______________________________51 Hex Games Releases Laser Ponies _______________________51 Mongoose releases Strontium Dog RPG __________________ 52 Crafty Games Licensing: We're Expanding the Family! _______ 52 RPGBOMB announces Systemless Adventures _____________ 53 Tabletop Adventures Into the Future: Derelict Starships ______ 53 Foxbat for President _________________________________ 54 Latest Miniatures from Star Fleet Games __________________ 54 TGC announces I’m not Alone _________________________ 55 New book on casual games: A Casual Revolution ___________ 56 Tech News from ZDNet ______________________________ 57 News from GameIndustry.com _________________________ 58 DFC Intelligence Forecasts that Apple Will Help Drive Mobile Game Market Sales to $11.7 Billion by 2014 ______________________ 59 XFire Launches first social-shopping game store ____________ 60 TGC brings Darkest of Days to Europe ___________________ 61 Magic: The Gathering on XBLA expands to PC, PS3 _________ 62 Strategic Command Global Conflict – new features (and screens) 63 News from Reflexive Arcade ___________________________ 64 Legal notice regarding the content of Polyglot™ ____________ 65

A free publication by Polymancer® Studios, Inc.. 20 Weredale Park, Westmount QC, H3Z 1Y6 CANADA (514) 667-1585 (Canada) • Skype: Polymancer • Twitter: Polymancer polyglot@polymancerstudios.com, www.polymancer.com


Disney To Acquire Marvel Entertainment Acquisition highlights Disney’s strategic focus on quality branded content, technological innovation and international expansion to build long-term shareholder value
Burbank, CA and New York, NY—Building on its strategy of delivering quality branded content to people around the world, The Walt Disney Company (NYSE:DIS) has agreed to acquire Marvel Entertainment, Inc. (NYSE:MVL) in a stock and cash transaction, the companies recently announced. Under the terms of the agreement and based on the closing price of Disney on August 28, 2009, Marvel shareholders would receive a total of $30 per share in cash plus approximately 0.745 Disney shares for each Marvel share they own. At closing, the amount of cash and stock will be adjusted if necessary so that the total value of the Disney stock issued as merger consideration based on its trading value at that time is not less than 40% of the total merger consideration. Based on the closing price of Disney stock on Friday, August 28, the transaction value is $50 per Marvel share or approximately $4 billion.
“This transaction combines Marvel’s strong global brand and world-renowned library of characters including Iron Man, SpiderMan, X-Men, Captain America, Fantastic Four and Thor with Disney’s creative skills, unparalleled global portfolio of entertainment properties, and a business structure that maximizes the value of creative properties across multiple platforms and territories,” said Robert A. Iger, President and Chief Executive Officer of The Walt Disney Company. “Ike Perlmutter and his team have done an impressive job of nurturing these properties and have created significant value. We are pleased to bring this talent and these great assets to Disney." Under the deal, Disney will acquire ownership of Marvel including its more than 5,000 Marvel characters. Mr. Perlmutter will oversee the Marvel properties, and will work directly with Disney’s global lines of business to build and further integrate Marvel’s properties. The Boards of Directors of Disney and Marvel have each approved the transaction, which is subject to clearance under the Hart-Scott-Rodino Antitrust Improvements Act and other regulations.

The acquisition has recently been challenged by shareholders in a lawsuit, alleging that Marvel shares were undervalued in the deal.

NECA Acquires WizKids Assets from Topps
The National Entertainment Collectibles Association, Inc. (NECA) has purchased the majority of the assets of WizKids, Inc. from The Topps Company, Inc., including the awardwinning Clix family of games, which includes HeroClix, ActionClix, HorrorClix and SportsClix. NECA will also acquire the WizKids brand, the Pocketmodel Game family of games, including the Pirates of the Crimson Coast, Pirates of the Spanish Main and Pirates of the Cursed Seas games, and the Mage Knight line of games. The assets of WizKids that were purchased by NECA have been transferred to a wholly owned NECA subsidiary operating out of its offices in Hillside, New Jersey, which will operate under the WizKids name. Clix pioneered the collectible miniature category and HeroClix has been the leading collectible game in the comic genre since its 2002 debut, due to its innovative game platform and deep collection of characters from the respective worlds of Marvel and DC Comics. NECA will continue the successful HeroClix product lines from powerhouse brands DC Comics and Marvel. The Pocketmodel Game family of games includes the Pirates of the Cursed Seas PocketModel Trading Card Game, which is the latest in the successful line of Pirates card games that has run since selling out its first run in 2004. “WizKids has created the best games within the collectible miniature and constructible genres and NECA is proud to help continue this great legacy,” said Joel Weinshanker, President and CEO of NECA. “The HeroClix engine is the envy of the industry and many companies have attempted to emulate it without success. We’re thrilled to deliver HeroClix to the gamers.” NECA has hired Lax Chandra, who ran the WizKids subsidiary for The Topps Company, to be the President of NECA’s newly formed subsidiary, which will operate under the WizKids name. Former WizKids employees Chas Delong, Wade Sugiyama and Mike Elliott have also been brought on to help with the transition. In the coming days and weeks, the new WizKids company will make further announcements about upcoming release plans. For further information and updates, visit www. necaonline.com.


New Date for GAMA Trade Show 2010
SAVE THE DATE! The GAMA Trade Show (GTS) has moved dates! Mark your calendar for March 22-26th, 2010 at Bally’s Las Vegas. We have worked closely with Bally’s to not only move the date off of the Holiday weekend, but also to ensure that Bally’s will extend to our membership any room rate deals that the casino is offering. NEW MEMBERS AT GTS! In anticipation of GTS 2010, GAMA began calling individual retail store owners Friday the 25th to tell them about the show! Staff and volunteers will continue to call individual retail stores and companies through December to increase visibility on the programs, seminars and opportunities that we provide at GTS. We want to make sure that every retail store in America knows about the dynamic and helpful programs our association runs for GAMA members at the annual association trade show. Remember the trade show is YOUR event. Our goal is to ensure we do our part to make GTS 2010 a success. Help us make GTS the best it can be by making sure we get your retailer lists and also by telling us what you want to see at the upcoming show. We want to thank those members that have already sent in their retailer lists to the GAMA office. We are anticipating contacting many stores this year so please send your lists to programs@gama.org if you haven’t already.

Terror Network Available for Pre-Order
Bedrock Games presents, Terror Network: A counter terrorism RPG. Pre-order your copy today: http:// bedrockgames.net/menu.html TERROR NETWORK The battle begins… From the mountains of Afghanistan to the streets of Boston, fight on the front lines against Terrorist Networks like Al-Qaeda. You and your fellow agents are the nation’s unsung heroes in the War on Terror. With 42 skills and a gritty, high body count system, Terror Network is sure to get your adrenaline pumping. It supports investigation-based campaigns, combatbased campaigns, and a combination of both.


Avalanche Press: News From the Front
Avalanche Press Web Site Secured If you visited the site over the past day or so, you may have found a completely different site when you expected ours. We apologize for this inconvenience and want to assure you that our site has since been secured and is safe to shop. German Hordes Two sheets of counters, originally issued with the long-forgotten first edition of our Panzer Grenadier: Eastern Front, with 330 German infantry, tank and artillery pieces. $12.99 Waltzing Matilda Waltzing Matilda is our newest Print and Play supplement for the Panzer Grenadier line: 330 pieces and 12 scenarios introduce the Australian Militia and the Australian 1st Armoured Division. New pieces include Japanese cavalry, Type 3 tanks, Shinhoto Chi-Ha tanks, Ho-Ni tank destroyers, and aircraft, Australian light horse, AC tanks, CTLS light tanks and aircraft, and a whole lot more for both sides. Fight the invasion of Australia for just $12.99, and best of all, it’s available right now – no pre-orders, no waiting. New Content: The U.S. Flying Deck Cruiser Randy “Ship Guy” York makes his Daily Content debut with the tale of the U.S. Navy’s flight deck cruiser. She’s a ship that might have had a significant impact in our Strike South game, but fell victim to the Great Depression instead.

Prince of Prussia David Hughes is back with a look at Prince Friedrich Karl, commander of the Prussian First Army in the 1866 AustroPrussian War. Franz Josef’s Machine Guns David Hughes highlights one of the key pieces found in Infantry Attacks: Fall of Empires, the Austro-Hungarian machine gun platoons and their unique Schwarzlose weapons. Visit us soon at www.avalanchepress.com. Avalanche Press makes historical boardgames that every player can enjoy. Please visit our online store or call our customer service line: (800) 564-9008 or 1-205-957-0017.


You are Invited to the Toy Soldier Family Fun Day on Nov 1st
Prince August Toy Solder Factory, Kilnamartyra, Macroom, Co. Cork, Ireland is running a Family Fun Day on Sunday November 1st from 12 to 5pm. Fun for all the family!! FREE Workshops all Day http://www.toysoldierfactory.ie/ •  Cast and Paint your own figure Workshops. •  Art and Craft. i.e. Christmas cards, Book Marks, Fridge Magnet Workshops. •  Latest interactive activity “Casting in Water” Workshops. Guarantee your place by Advance booking by telephone: 026 40344 (Monday to Friday 9a.m. to 5p.m) Release the Artistic person in you! •  Official revealing of our new Hand Painted wall mural. •  Special guests are Roman and WW2 Soldier re-enactors. •  Tea, Coffee and Home Baking will be available on the day. Raffle and Spot Prizes: All in aid of Children’s First Children’s Hospice LauraLynn House A great Family Fun Day Assured!! Hope to see you then, Michael O'Brien, webmaster. Prince August Toy Factory, Kilnamartyra, Macroom, Co. Cork. T: +353 26 40222 / F: +353 26 40004

‘Prince August’ is a registered trade name of An Grupa Edman Teo (The Edman Group Ltd). Registered in Dublin #269484. Directors Lars Edman (swedish),

Margaret Edman. Reg. Office: 1 Kilnamartyra, Macroom.

Superior POD Game Master Screens
Do you have an RPG and would like to offer your customers GM Screens? Superior POD can now assist you. We are now offering GM Screens with no set up fees, no minimums and at very affordable pricing: Game Master Screens Specs and Pricing •  11” x 34” Full Color Game Master Screens •  14pt C2S Laminated full color, full bleed (4/4) •  4 Panel Game Master Screens Specs and Pricing •  11” x 34” Full Color Game Master Screens •  14pt C2S Laminated full color, full bleed (4/4) •  4 Panel 1-9 10-24 25-49 50-74 75-99 100+ Screens Screens Screens Screens Screens Screens $14.99 ea. $3.44 ea. $3.27 ea. $3.10 ea. $2.92 ea. $2.75 ea.

Please note that Superior POD now has new contact phone numbers to serve you better. Now you can contact Superior POD Toll Free at (888)369-1307 or at our new local number (607)240-5231 or thru our web site — www. superiorpod.com.


Call for GMs for the November 14th Game-a-thon
We're still recovering from Council of Five Nations (full After Action Report coming soon), but we haven’t forgotten that the November Game-a-thon is just around the corner (Saturday, November 14th). We are looking for people to GM. We would also like to know what games would entice you to attend. We already have the following commitments: •  Monster Bash playtest v2 (Fun Horror Minis, suitable for kids) •  Board Games: Acquire, DetroitCleveland Grand Prix, Rail Baron, Dominion •  Battleground: Fantasy Warfare You can sign up to run a game using this form: http://www.swa-gaming.org/ gameathoneventregistration Or, you can request a game to be run here: http://www.swa-gaming.org/gameathonsuggestion Please sign up by October 28th or earlier. That way we can get the word out in plenty of time for the Thon. Thank you for your interest and support. We hope to see you at our future events.

Just had a few more of the pre-painted 1/144 scale models imported from Japan: http://www.copplestonecastings.co.uk/range.php?range=JPN F-TOYS STAR WARS A few of all the models, though this time I’ve bundled the very popular AT-AT with the neat little Snowspeeders. EARLY JETS A few more of each – with a couple of the rare models (including a very nice He162A/V1 combo) – including the popular Mig 15 and Glosteor Meteors. Typically we got more of the not-so-popular Me262’s – now priced at only £7 each. WINGS OF THE LUFTWAFFE We still have a few of these neat little models from Takara (mostly Me 109’s and Fw 190’s) – and a few TA154’s http://www.copplestonecastings.co.uk/images/takaraluftwaffe8.jpg B-17F MEMPHIS BELLE By chance I ended up with a complete box of 8 1/144 scale Cafe Reo B-17f’s with the markings of the famous Memphis Belle. Before I make them available online I thought I would give you a chance to reserve them first. If you would like one just email me at enquiries@copplestonecastings.co.uk – first come first serve. They will cost £14.50 each (plus £2 p&p). In Japan all these types are sold in blind boxes so you don’t know what you are getting – and as some items are rare they are collectable (if that’s your thing). To spare you the uncertainty we’ve opened the boxes to identify them. Mark Copplestone


Avalanche Press: News From the Front
Anywhere on Earth – Shipping’s the Same As dollars get cheaper, so do our games for all our friends outside the United States. That’s true for everything Made in the USA – but what about those horrible shipping rates? There go all your savings, pocketed by the postal service! Not at Avalanche Press. New York or New Zealand, Atlanta or Albania – no matter where you live, the shipping price is the same. You read that right. The same. Less than $10 for most of our games, and much less per game if you buy several at once. Second World War at Sea: Spice Islands A legacy of the Dutch Golden Age, the Netherlands East Indies held some of the world’s largest and highest-quality oil reserves in 1941. The Dutch Navy defended these colonies with a tiny squadron of cruisers and destroyers, far less than the military wished to deploy. Spice Islands is a new Second World War at Sea supplement looking at the fleet the Royal Netherlands Navy hoped to place in its most valuable overseas possession and how it might have resisted Japanese aggression in 1942. It’s 10 scenarios of alternate history and a full sheet of new playing pieces, all together in .pdf form for just $12.99. Yes, you read that price right, so order now. New Content Waltzing Matilda: the Australians Panzer Grenadier: Waltzing Matilda adds the Australian Militia, her three armored divisions and the Light Horse to the world’s broadest-reaching wargame series. The designer takes a look at the new Australian pieces included. Be a Digger! Panzer Grenadier: Kokoda Trail includes a campaign for our popular Campaigns and Commanders Panzer Grenadier role-playing system. We have a FREE download of pieces you can customize to trace your leader character’s rise through the ranks. Use them with Kokoda Trail OR the brand-new Waltzing Matilda! Visit us soon at www.avalanchepress.com. Avalanche Press makes historical boardgames that every player can enjoy. Please visit our online store or call our customer service line: (800) 564-9008 or 1-205-957-0017.


The Strange World Storytelling Game Renamed to “The Unexplained"
Londonderry, NH — The name of the Strange World Storytelling Game has just changed. From this point on, the game is called “The Unexplained." This change was brought on by a recent trademark conflict. Although the name on the cover of the book has changed, the game on the inside has not. No other changes were made to deal with this issue. In The Unexplained, you're a paranormal investigator. You have a day job, like everyone else, but at night you investigate the mysteries of our world and try to gather proof of the paranormal. You use every means at your disposal to prove, beyond doubt, that the paranormal is real. Using both science and metaphysics as tools, you are part of an elite team that is dedicated to solving these mysteries. You are a member of the Foundation for Paranormal Investigation. The Unexplained is a non-fiction horror storytelling game that presents the paranormal in a real light, treating it exactly the way real paranormal investigators do. Packed with fully researched non-fiction information on different aspects of the paranormal, this book also appeals to anyone who wants an introduction to paranormal investigation. “I'm excited about the product’s name change,” says Bradford Younie, president of Carnivore Games. “Strange World was a great name, but I think The Unexplained is more descriptive and puts the right image in peoples minds about what the game is truly about." The Unexplained is still scheduled to release in December. Visit http://www.carnivoregames.com for more information about The Unexplained and other great Carnivore Games products.

Copplestone Castings Amazon Store
I’ve just set up an Amazon store that I hope you’ll find interesting and useful. It lists my personal choices of books and DVD’s from the huge range available from Amazon.co.uk and associated stores. You can get to it by clicking on the button at the top right of all my pages and once you are there you’ll find a link back to the main Copplestone Castings site: www.copplestonecastings.co.uk I’ve started with books or movies that inspired my ranges – particularly the Back of Beyond. Though BoB seems to be an obscure subject there’s been an explosion of reprints and new books in the last few years – some of which you might not have come across. Mostly I’ve stuck to reasonably-priced items, though you’ll also see Jamie Bisher’s ‘White Terror’ – a very expensive, but very detailed and readable military history of the RCW in Siberia from the revolution to the very last White resistance. If you buy anything it will be from Amazon, not from me, though I’ll get a small commission on each sale. US customers can probably buy the same items from Amazon.com. Mark Copplestone


Newest Staff Reviews from oneBookshelf.com
This product begins with an overview of religious faith in the City State of the Invincible Overlord. It’s quite diverse, with over 300 religions to choose from, whether you prefer one of the 50 most popular which have followings of 600,000 or more, or prefer a small cult with a handful of worshippers. As many faiths are pantheistic, the majority of citizens venerate several gods, even if they have a favorite one. Worshippers of any given faith can be classed at one of five levels of devotion, which determines what access they have to the benefits of their belief. Irregular worshippers just pop in occasionally and will probably not even be recognized as devotees when they die, while others who attend more frequently or even become fanatical lay ‘initiates’ may even gain access to low-level spells as well as expect to have their soul judged by the tenets of the faith in question upon their demise. And then there are the priests, the ‘professional’ devotees who are normally of the cleric or druid classes with all the concomitant benefits and abilities. These general points out of the way, the work turns to a detailed description of one religion: Forn Sidthr, also known as the Old Custom. Over 60% of City residents pay at least some respects to this faith… even the Overlord himself has been seen at services! It’s a pantheistic faith, venerating the Aesir (Odin, Frigga, Thor and the like), with most devotees worshipping Odin and whichever minor deity of the pantheon suits their tastes, circumstances and gender. Most followers are of good alignment, while priests are required to follow the alignment of their chosen patron deity. Reading on, we learn of the clerical hierarchy, religious texts and the way in which worship is conducted. There are daily prayers, with a weekly Thing and four Great Things per year as more important festivals; as well as the normal rituals most faiths have to mark birth, coming of age, marriage ('handfasting') and funerals. Most seem to involve a lot of eating and drinking. The tenets of the faith are discussed in considerable detail, and apparently the most fanatical tend to dislike both technology and arcane magic. There is sufficient material here to enable anyone who studies it to role-play even a devout follower of this faith convincingly. The next section goes into considerable detail of the afterlife for an Old Custom devotee. While the details of the faith for the living are presented in much more detail than is common for the average game, this section is a novel take, enabling the game to continue after death as the devotee is judged according to both his life and the manner of his death… so don’t rip up that character sheet immediately upon your character’s demise. There’s a big list of sins and virtues which are used to decide the soul’s fate – and virtuous ones are welcomed into Valhalla to feast, being so gratified by this that they can even resist resurrection spells should someone care to attempt to bring them back! Overall, this work gives exceptional detail of one faith, sufficient to make it an integral part of your game. The whole judgement of the soul section provides for a grand finale to any character’s life (provided you have kept track of his virtues and sins while alive). Death may still sting, but at least you can work out where you are going!!! Wilderlands: Faiths of the City State: Forn Sidthr by Adventure Games Publishing http://www.rpgnow.com/ product_info.php?products_ id=58897&it=1&SRC=polyglot Price: $3.00 Rating: 5 out of 5 stars (from Megan Robertson)


There’s an old saying that you only have one chance to make a first impression. While it sounds trite, it lays out a much more fundamental principle: that looks are important. While the substance of a thing – its modularity, usefulness, and originality – are important, these qualities all suffer if the presentation is poor, as they become hard to read, hard to reference, and otherwise hard to make use of. It’s a pity when this happens to a good supplement, as it did with The Gift, a Pathfinder adventure/ sourcebook from Dementia Five Publishing. It starts with the technical presentation. The PDF that I looked at had no bookmarks, which is something I think all but the briefest of PDFs should have. There was also no printer-friendly version, again something I think should be included just as a courtesy for people who care to print their materials. Having said that, the art here is not to be underestimated, with a liberal mix of full color and black and white pieces, along with a number of maps of various locations (the majority being full color maps located at the end of the book). The maps, particularly, are a nice extra as they can just be printed off for each location. The Gift is the first of a three-part adventure series that serves as an introduction to Kaidan, a new setting with a gothicJapanese feel for the Pathfinder RPG. However, to call it an adventure is somewhat of a misnomer, as the adventure part of the book takes up less than half of it. Rather, because this is meant to serve as an introduction to a new setting with new rules, The Gift spends the bulk of its pages on giving an overview of Kaidan and how things work there, both for players and the GM. This creates a somewhat awkward scenario where there fundamentals of the setting are explained with some details, but not enough to feel truly comfortable with them. For example, The Gift outlines, both in the introduction and the appendix, that the planes of existence operate differently in Kaidan. Instead of being metaphysical dimensions, different levels of existence are assigned to different social castes – a court samurai is a much higher form of existence than that of a fisherman, for example. When you die, you are reincarnated into an adult body depending on your karma, and that’s your new existence; more than just role-playing inspiration, however, certain castes are tied with certain classes – so if you want to multiclass, you’re essentially re-awakening skills from a previous life. The above sounds incredibly evocative, and indeed it is. However, because this serves only as an overview to the forthcoming Kaidan sourcebook, that’s about as deep as the coverage goes. We’re not told precisely how the multiclassing system works, karma is given only a quick and dirty mechanic for how it affects your reincarnation, there’s only a brief listing of what classes fall into what castes (and many of those are Kaidan classes, presumably from the Kaidan sourcebook, rather than the existing ones from the Pathfinder rulebook). And of course, all of this comes at the expense of adventuring material – there are two more adventures to go, but playing through them before you have all the rules for the setting seems like a burden; this would likely have worked better if it was just one adventure. In regards to the adventure itself, it does try to minimize the aforementioned handicap by starting players out as gaijin (foreigners) using the existing Pathfinder classes. In the adventure, your characters are hired swords serving as guards for a merchant delivering a mysterious (and never defined) gift to a local lord in Kaidan. You arrive at the seaport set aside for foreigners, and must obtain the proper permits to travel abroad before delivering the gift (actually delivering it all the way there is beyond the scope of the adventure). By itself, the adventure isn’t that bad, and actually does its best to introduce the players and their Gift by Dementia Five Publishing House http://www.rpgnow.com/ product_info.php?products_ id=65085&it=1&SRC=polyglot Price: $3.49 Rating: 3 out of 5 stars (from Shane O'Connor)


characters to Kaidan through in-game situations, such as the reclusive priest who explains about the wheel of reincarnation in Kaidan, or how the PCs stay at a haunted in that shows how the undead in Kaidan (for the most part) need to have their particular curse lifted in order to be permanently laid to rest. After the adventure are a series of appendices. These retread some of the material from the introduction about the nature of Kaidan’s cosmology and reincarnation, but with a bit more depth. There’s also section on how all undead in Kaidan are unique beings, with a table of particular powers and weaknesses they have, along with a few example undead, and some other Kaidan-specific monsters. The book has a very brief section on pronunciation and the nature of Kaidan’s native religion, before ending with a series of printable maps. By itself, The Gift is pretty good, despite having to be both an adventure and an introductory sourcebook at the same time. However, it’s the style of presentation that truly kills things here. It isn’t just spelling and grammar errors (though those are present here), but rather stylistic and layout choices; things like having magic items be emboldened rather than italicized, odd contractions for things (such as a feat listed as “Imp Initiative”), monsters whose stats are not only not compliant with the Pathfinder rules (XP values being out of whack, CMB and CMD missing altogether, etc.) but also have stat blocks that are laid out rather poorly, instead of in a manner consistent with how they’re laid out in the Pathfinder rules, new weapons and armor that lack listings for their type (that is, it doesn’t say if they’re simple, martial, or exotic – or one or two-handed – for the weapons; light, medium, or heavy for the armor), etc. The Gift ultimately wants to act as a holistic introduction to Kaidan, having unfamiliar foreign PCs act as proxies by which its new rules can be introduced to the players; it’s an ambitious balancing act, and at times seems to overreach, but ultimately manages to accomplish its goal… or it would, were it not so plagued by its lackluster presentation. Instead, it deviates quite a bit from the stylistic norms of its parent RPG, and in doing so makes it difficult to digest when reading, especially on top of missing and incorrect mechanics and spelling and grammar errors. The Gift isn’t bad, but no gift is impressive when it’s wrapped poorly, as this one is. In customary style, 0one Games present a fine bandit’s lair complete with details of how the bandits live, conduct their banditry and defend their home. Whether your characters wish to attack the bandits, trade with them or even enlist in the band, these maps and notes should prove invaluable when they decide to call round. There is a Referee’s Map showing the entire layout and 25 tile-sized portions of it for you to lay in front of your players, as battle maps for miniature use or just to show them what their characters can see. The usual customization is possible – choice of a square or a hex grid (or none at all), presence or absence of furniture and doors, and the like – and from the Referee’s Map you can choose which tile you want to print if you do not want them all at once, or want to change the customization between different areas. There’s a page of short room descriptions which give a good overview – although the English sounds like it was run through an online translator – of what is going on in each location, and in the bandit gang as a whole. Naturally, if this doesn’t suit your needs, you can substitute your own story and descriptions. You will need to create suitable statistics for the whole gang, and you may wish to add to the half-dozen or so named personalities, or amend them to fit into any ongoing storyline or to suit your own ideas. As a focus for a short adventure, or a chance encounter, or even as something that might feature quite large in your campaign, this is a neat and well-laid-out lair to raid (or even inhabit once the bandits have been evicted if the characters so choose). 0one’s Black & White: Bandits’ Trail by 0one Games http://www.rpgnow.com/ product_info.php?products_ id=60470&it=1&SRC=polyglot Price: $1.99 Rating: 4 out of 5 stars (from Megan Robertson)


I'm in favor of reviewers mentioning their prejudices up front, so I will do so now: I really don’t give a damn about King Arthur. I just don’t. I barely liked the Disney Sword in the Stone. “Wake me when there’s some girls, guns, cars jumping off things and explosions,” is what I said to the award-winning RPG Pendragon. Well, my alarm clock just went off with the release of Arthur Lives! The game is True20, and requires the main True20 book. It is compatible with the Adept and Warrior’s Handbooks as well, and probably with most of your favorite True20 stuff. I was at a bit of a disadvantage without the True20 Companion, but in practice this lack didn’t matter much. Systemwise, True20 is adhered to quite closely, which is a good thing as it is one of the best open systems on the market. In Arthur Lives!, the characters are reincarnations of the figures of Arthurian myth in the modern day. As such, they begin to remember abilities and skills from their previous incarnation(s?) and thus the levelling-up system of True20 gains a new dramatic focus – you're not just building on your in-game experiences, but revealing parts of who your character used to be. Your character is in part defined not just by their capabilities, but by their relationship to their capabilities. If you're a staid middle manager, for example, and you suddenly remember and absorb your past as a seductive and sensual half-nymph, that’s going to change not just numbers on your character sheet, but also how your character thinks about themselves and is motivated. This is one of the most innovative approaches to the level system of d20 variants that I've seen in any game. The first chapter is on creating characters. This is the meat of the Arthur Lives! system. In addition to making your typical True20 character, you select your character’s incarnation, and when they become aware of it, they gain benefits including bonus feats that push them along the path of knowledge and capabilities that their previous life had. A reincarnation of Merlin or Nineve will gain magical feats and abilities, for example. I really can’t emphasize enough the flexibility of this section. For example, questions regarding the sex of characters are addressed more thoroughly than in almost any other adventure RPG that I know of. A female character could be a reincarnation of a male Arthurian figure, or perhaps freed from the strictures of the day, a capable female reincarnation might able to upend the myth and take it in a whole new direction. Or, the game could adhere more closely to myth and try to emphasize the legendary relationships as closely as possible. The very fact that this is addressed, and encouraged for players to think about when designing the character elevates this above so many other mythical and historical games. There just is something different between a modern woman and a woman in Arthurian myth, both have something to bring to the table and you've got to make a decision about the nature of your character and what you want to do with it. The next few sections details some new, Arthur-style feats and magic, with an interesting new system for awakening people’s memories, and using remembrances of the past to set up advantages in current situations. A section called “echoes” describes the “reincarnation” of mystical and magical artifacts from the era into the modern day. One last thing that makes this product sing – it is a labor of love. I didn’t even really need the Afterword to tell me that the author is extremely knowledgeable and passionate about Arthurian myth. Remember, I came into the product not really giving a damn about it. All the enthusiasm I have for this game came from the verve and energy he put into the whole product. It has an excellent style that will draw you in even if, like me, you are a bit of an outsider to the whole thing. The impact of this can’t be overestimated. If I had to pick out some things to be improved, here’s what I'd be looking for: a pronunciation guide (Malahaut? Lamorak? Morgause? Is Balin BAYlinn or Bal-linn or Bahl-linn or wut?), the incarnation list should be in the bookmarks (I should be able to click on ‘Arthur’ and be taken straight to Arthur’s writeup), and there should be more “famous” Arthurian incarnations (Morgan Le Fay, Modred?) But these are nitpicks. The purchase includes a printer-friendly and a screen-friendly version, although they are not that different, the screen-friendly version has some color illustrations, but otherwise they're more or less the same. Arthur Lives! is one of the best True20 games on the market. Arthur fans will want it, obviously, but even if the Arthurian mythos sorta bores you? As one of those people, I'm saying: you want it too. Arthur Lives! by Vigilance Press http://www.rpgnow.com/ product_info.php?products_ id=63893&it=1&SRC=polyglot Price: $7.95 Rating: 5 out of 5 stars (from Jason Corley)


Role-playing has been raiding historical mythology for as long as it’s been around; the Monster Manual cheerfully grabs monsters from dozens of different mythologies and slaps them into a single setting. You want German and Egyptian mythologies in the same dungeon, throw in some kobolds on the top level and a sphinx on the sixth. Wicked Dead does the same thing, and that’s kind of the tragedy. Allow me to explain. If you look at the various iterations of Vampire, they essentially synthesize about four hundred years worth of vampire mythology into something that allows you to simulate dozens of different kinds of vampires into a single whole. Instead of having a unique kind of vampire whose entire schtick is turning into a wolf, you have the Animalism discipline, and you can turn it into a Bloodline if you make it particularly specialized. That way, you don’t have dozens of different kinds of vampires who share disparate origins and powers. Wicked Dead kind of turns back the clock on this particular innovation. I believe that it’s meant to act as much as an antagonist guide for Hunter: The Vigil and/or standard World of Darkness play, but it simply replicates the abilities of various vampires from around the world without doing much with them. Instead of having a Bloodline inspired by the penaggallan myths of Malaysia, we have the stats for an actual penaggallan; instead of a bloodline inspired by Asian hopping vampires, we've got stats for actual hopping vampires. I have to say it: I think that White Wolf gets away from its fundamental strengths when it starts trying to do monsters from other cultures. It’s done a splendid job of assimilating a whole bunch of vampire myths from the Western tradition into something that works as a whole, but we're familiar with those creatures – vampires, werewolves, the Frankenstein monsters, fairies and wizards – pretty much from birth. We know exactly who they are and what they mean, so when White Wolf does something odd with them – turning werewolves into spirit cops, or ecological defenders – we're able to appreciate the synthesis. But when you import a foreign vampire into a culture that doesn’t have any record of them, they just look silly to us. (Kindred of the East attempted to create the same sort of synthesis, but that’s an essay for another day.) Consider the aswang. It’s a Filipino vampire who’s a normal person by day, and then some kind of weird monster by night. Some of them are kind of scary, but have goofy names, like the Tik-Tik; normal human by day, enormous bat-bird predator by night that sucks blood and whose wings make a tik-tik noise when it flaps, or the halimaw, a vampire that can shift into the form of the last person it killed. The sigbin, by contrast, shifts into a creature like a hornless goat whose ears are long enough to be able to be clapped, like hands; and the clapping lulls its victims into a stupor, so that the sigbin can feed. I'm sure that the sigbin is creepy in its original context. If you're Filipino, then I'm sure that the sigbin fits into a particular story and is appropriately creepy within that context – a man who can crawl on walls like a bat is comic in broad daylight, terrifying if he’s Count Dracula and skittering down a wall towards you at midnight. A man-swallowing whale kinda makes sense in the Bible, or Pinocchio, but doesn’t make so much sense when it’s lurking in the back alley behind the bar wearing a cape and dark sunglasses. But it’s hard to find the sigbin scary, and I imagine that anybody whose character is paralyzed by the clapping of a monster’s ears is going to be in giggling fits for a long time. (In fact, Sylvania did a hilarious commercial – in Thailand – that shows off various kinds of Thai ghosts and how they look in broad daylight, culminating with the revelation that they're a lot scarier with the lights off. But most of them look goofy to a Western audience because we're not familiar with their cultural backgrounding. I would link to it, but links to YouTube tend to have mayfly life-spans. Make sure you see the long version, which mentions the banana ghost.) And the other thing is that the halimaw’s central schtick, being able to turn into its victims, could easily be replicated by an Obfuscate devotion. Their thunder has already been stolen by the inclusive nature of vampiric discipliness, so that a lot of vampires with a single schtick, like turning into mist, or blending into shadow, can be replicated without having to be that exact kind of vampire. I suppose that you could use them as a switchup in a Hunter campaign, but the introduction of unusual vampires just for the sake of having some novel is usually a sign that the campaign is going stale. Also – and I realize that this makes me the world’s first vampire racist – as I'm reading about these Filipino vampires, my first thought is that Night Horrors: Wicked Dead by White Wolf http://www.rpgnow.com/ product_info.php?products_ id=64512&it=1&SRC=polyglot Price: $23.09 Rating: 4 out of 5 stars (from Darren MacLennan)


they should go back home to the Philippines and let American vampires drink from regular Americans. Non-blood-drinking Filipinos, we need all we can get, but Filipino vampires, one is too many. The Baykosh is another example of a transplant from a foreign culture – well, a variety of Native American cultures – that doesn’t quite make it. It’s an undead ghost that tracks down the survivors of battles and kills them with their own weapons; it’s not subtle, the book going so far as to describe it as “the supernatural equivalent of a sledgehammer.” It’s got Essence 10, rolls nine dice in most of its Numina – it’s hardly unkillable, but I'm not sure where the need for an undead Terminator that tries to kill you with your own weapons – but only if you've been in battle – comes from. If you did, it would be fairly simple to build one with whatever rules you happen to be using, instead of using The Ghost What Shoots You With Your Own Gun For A Stupid Reason. I guess if you're looking for stats for ghuls – not ghouls, ghuls – hopping vampires, penaggallan and points related, you're going to be in hog heaven. Maybe if you're looking to do some sort of Kolchak The Night Stalker / X-Files thing, this'll be of use to you, but the X-Files is stone dead, culturally speaking, and – well, insofar as I can tell, Kolchak: The Night Stalker is a major influence on the new World of Darkness, which is fun for me, because when it was on TV, I was a sperm. I have a rant stored up for that whole emphasis, but that’s for later. Anyway, if you're looking for classic odd vampires to throw at your players, you've got them – presuming that your players don’t go do a minimal amount of research and come up with the exact weakness of the vampire that you're throwing at them. ("Penaggallan? Oh, throw some broken glass on the windowsill, it'll get caught, we throw it out with the trash in the morning. We have more trouble with the mice. Those little bastards are canny.") I think that it would have worked much better if White Wolf had decided to flesh these vampires out – describe the context in which they appear, update some of their abilities and central themes so that they're more in line with regular Kindred – rather than just portraying them as straightforwardly as they do. There are nonstandard vampires that I was really impressed with. It gets brilliant with the formosae, who are vampires who feed on – well, if they were just vampires who fed on fat, I could make the obvious joke and note that a single gaming convention would provide feeding material for years. Instead, we get a cunning commentary on exactly that kind of body hatred/self-loathing; the formosae don’t eat fat, they eat self-loathing. You get prettier and prettier as you die, while the formosae get fatter and fatter – but they can use their own childer to keep them thin, creating a sort of undead pyramid scheme, where you exploit other people’s self-hatred to enrich yourself. (Especially cutting is that the formosae get extra Vitae if their vessels have a mental illness – they're literally feeding on your instability.) It weakens itself by picking off low-hanging fruit, invoking pro-anorexia web sites, but really, there’s no need to do that given America’s complicated relationship with self-image and obesity. I could say more, but really, you're better off reading it for yourself; you could run an entire campaign around these things, each adventure touching on some commentary about the relationship between the body and the mind. I also like the body-hopping Bhuta, and the Cihuateteo are pretty evocative (except for their habit of using brooms for ritual magic, which will probably come off as silly), but they don’t quite live up to their billing. I really like the Mnenmovores; besides having a decent short story attached to their profile – with a kiler last line – they have some really neat abilities based around memory, which they eat in place of Vitae. If it can stay out of sight long enough, you have to fight just to remember that you saw it. Let take a moment for a parenthetical aside. I've noticed a consistent trend for White Wolf authors to take stuff from various News of the Weird sites and recontextualize them for the World of Darkness. For instance, a fungus that covered approximately three states became the Tzimisce Antediluvan in Vampire: The Masquerade. The drawback of this is twofold: In an era where information sprints like the wind, as opposed to appearing only on In Search Of with Leonard Nimoy, it’s entirely probably that people have already seen the thing that you're referring to – in which case you're going to have to really put on the dog in order to make it work. The other problem is that what initially looks also spooky as shit often turns out to be something entirely mundane, which invalidates any supernatural framework you might have built up around it. For instance, the Montauk Monster almost got its own game line, complete with a backstory involving the lost Virginia colony of Roanoke and the ceaseless struggle to keep the moon from crashing into the Earth until naturalists pointed out that it was just a dead raccoon missing its fur and a part of its upper jaw, at which point White Wolf vowed to write an even angrier rant about scientists for the back of the next edition of Exalted. (Cracked has an excellent article about debunked monsters on its website; poke about.) That being said, you've probably already seen the parasite that nips out the tongue of a particular kind of fish and replaces it, literally becoming the tongue. Wicked Dead has something that does the same thing to humans, but it actually does a pretty good job of creating something that feels very much like a new World of Darkness version of The Fly – you feel better and better while the parasite takes you over, and then you're watching your own body hunt and kill people while you're locked into your own skull. There’s some advice given about the idea of a one-shot campaign where you play the victim of


one of these parasites, but they make far better – and really creepy – antagonists. We even get the comments for a YouTube video featuring somebody showing off the parasite poking out of somebody’s mouth. I will say two things: First, you never read the comments on a YouTube video, because to do so is to come into contact with a stupidity so huge that it will suck your IQ right out through your mouth. The other is that I'm not entirely sure I like the whole “let’s imitate an Internet trope” thing for books; when Hunter: The Reckoning did it with its Hunter-themed message board, I found myself mentally rolling my eyes at yet another group of people who needed moderation. ("Drinker34, you are not a blood-drinking monster. Knock it off. Cupcake001, you are a blood-drinking monster, but personal attacks aren’t allowed; take a week off. Violin01, stop being a dick.") I spend enough time on the Internet as it is; I don’t want it chasing me around in my books. Other nonstandard vampires, I'm not so sure about. The Ragged Men are an interesting idea; they're a form of insect that basically uses Kindred bodies for reproduction, eventually hitting their apex as a humanoid maggot-thing, hungry for any kind of blood they can get. They're meant, insofar as I can tell, to take the form of sexually transmitted disease for vampires, because only vampires who feed in unsanitary or dirty conditions pick up the disease, and vampires who get the disease are said to feel shame, fear and guilt – becoming social pariahs – for having the disease, which makes its transmission easier. As a metaphor for an after-school special about gonorrhea, it’s not bad, but when it comes to vampires, fear and guilt should be caused by stuff that you did – hence the Humanity mechanic – not because you have something wrong with you and you haven’t yet found the kindly guidance counsellor who gives you a pamphlet that explains the new changes that your body is going through. The book’s latter half covers some familiar ground, both from the old World of Darkness and the new. The Draugr – known as wights in Vampire: The Masquerade – are vampires whose humanity has finally hit zero, rendering them entirely in the thrall of their Beast. White Wolf takes a slightly different tack than before, though; they're still much more animal than man, but we get a choice as to how they behave after they've bottomed out their humanity. Mindless predators are pretty much that, but they base their behavior on a former vice; a draugr whose central vice was greed keeps everything that it can lay it hands on – the bodies of its victims, their clothes, kill trophies from the corpses, all stacked in its lair. The careful predator variant of the draugr is like a serial killer amongst Kindred; it looks like a low-humanity vampire, but there’s nothing left of a mind, just a ceaseless hunting instinct with a couple of remembered social niceties covering the ragged spots where the human being used to be. I found it to be a very evocative idea; I don’t know if I quite agree with the idea of limiting it to just the seven deadly sins, but it wouldn’t be that difficult to come up with different themes for draugr. (I also like the book’s note that regular vampires enjoy killing lust-driven draugr – who tends to be rapists as well as murderers – because “(v)ampires don’t get to be righteous often.") Also – and I'm not entirely familiar with the play styles of Masquerade versus Requiem – but I was under the impression that Masquerade vampires could slip into zero Humanity simply because they didn’t try enough to stay human; thus why the Sabbat offered the Path system instead of hovering permanently at one or two Humanity. It’s pointed out in Wicked Dead, however, that the draugr in Requiem have to consciously choose to do stuff much worse than serial murder in order to become draugr; they don’t drift into damnation, they have to actively choose it. I think that in a perverse way, it actually lessens some of the horror of the draugr. Rather than acting as the cautionary Gollum to the PC’s Frodo, the draugr are more along the lines of Saruman, somebody who was actively working for the devil rather than somebody who drifted into it. I'm not sure that I entirely like that change, but it’s a purely personal feeling, rather than a criticism. One of the things that Vampire has always been missing is the swarm vampire – mindless, predatory pack-undead vampires who used to be human but are now essentially fast zombies with fangs. In keeping with its trend of giving GMs as much flexibility as they can to simulate what they want, the book offers Larvae, which are essentially what’s described above. I'm delighted that I can now replicate the thrill of the only good scene in John Carpenter’s Vampires without having to declare that the lesser vampires are low-humanity Sabbat shovelheads, or something. (Or you can take a page from Matt Wagner’s Grendel, and have a single Larvae start an embracing frenzy in a fancy Las Vegas hotel/casino.) They even have a specialized fighting style designed to mimic the dogpile-and-tear attacks of movie zombies. I have to say that I my love of the Larvae is disproportionate with my ability to explain exactly why. Part of is that the World of Darkness has been missing low vampires for a long time. Another is that I've seen them crop up in pop culture over and over again, and they make for excellent antagonists; they don’t just charge, they creep around, make sudden blitzkrieg attacks and fade away. They're perfect for Hunter: The Vigil campaigns because they allow the hunters to kill a vampire without having to worry about its ability to communicate its distress to fellow vampires, or to wield the power and influence that can really fuck hunters up – plus, you can start hunters against the Larvae, then have them move up to their boss. Speaking of which, that’s another thing that I like. Both regular Kindred and the draugr can wield influence over a Larvae pack, so it’s easy for that zero-Humanity vampire to whomp himself up some cheap help to aid him in his fight against


the coterie sent to bring him down, or for the Prince of the city to create a hunting pack of feral vampires as cheap muscle. (Vampires have to know how to Embrace somebody as a Larvae, so it’s not possible for just any vampire to whomp up six or seven feral vampires the day after they get embraced.) I also like the plot implications of the fact that Larvae can be reembraced under certain conditons – you could get a lot of mileage from trying to bring a Larvae back to a sentient state. (A family member? An important ex-ghoul?) One problem that I had is one of the sample Larvae characters is somebody who was a Larvae, but who recovered from it with the aid of a mysterious vampire who left shortly thereafter. The problem is one that’s bothered me throughout the new World of Darkness – we're given some vague clues about a massive conspiracy that involves, apparently, wanting to wipe out every vampire in the world, and it having something to do with the . But that’s not a useful story seed; it’s the basis for a campaign, and one that needs a lot more fleshing out before it can be used. It’s possible that I'm just not the target audience for this kind of thing, but I really dislike how hints have replaced what used to be solid information. The Strix – the banes of the vampires of ancient Rome – make a reappearance, which is useful – they seem to be intimately tied to the origin of the Beast in the vampire, as well as having something to do with the birth of the Ventrue as a clan. (I believe that the new Ventrue clanbook goes into more detail on this.) Unlike before, when they were dedicated to persecuting and destroying the Julii clan, the body-possessing Strix are present in the physical world without any particular purpose except to experience the joys of having flesh – particularly undead flesh, which offers sensations that simple humans can’t. They're sort of like the Z'bri, minus the fleshcrafting. They make really decent antagonists; you can kick the crap out of the body that they've possessed, but they just come back unless you find some way to rid yourself of them permanently, and they're canny enough to avoid a direct physical confrontation. The book has nemeses as one of their nicknames, and – yeah. They're exactly that. They're the perfect vampiric antagonist, using the weaknesses of a vampire against them without feeling like they're overpowered. We've seen dampyr before in the World of Darkness – as children of the Kindred of the East – but they're much different here; in fact, there’s some amusing comedy in the opening fiction about how dampyrs relate to vampires. (Upon feeding on one, a vampire remarks that it’s like “a golden unicorn fucked my skull and ejaculated rainbows into my brain.” Somebody’s been watching Sealab…) In fact, I have to wonder if they're a subtle parody of the Twilight series – there’s even a scene where a vampire gets glitter on him. Or consider the description of how they're made: “Well, son, when a mommy and a daddy who are deeply in love decide they want a little baby, mommy murders a homeless man and drinks up all his yummy blood until her belly is big and full of it, and then daddy lays on top of her, and puts his wing-wang in her hoo-haa and moves up and down, and then his seed and her egg meet, and mommy uses some of the blood to make the little baby growing in her big and healthy, but because she’s eating for two now, mommy gets very very hungry, and has to murder lots and lots of homeless men so in nine months a perfect little bouncing baby is born, with daddy’s nose, and mommy’s sickening occult affliction." Essentially, dampyr are irresistible ot vampires – but as soon as the vampires take a drink, they pick up the dampyr’s supernatural curse, and suffer as a result. For instance, when a Daeva feeds from a Daeva-spawned vampire, they wind up obsessed with the dampyr until they lose all will to live and eventually consider suicide. (It’s kind of a parody of Edward’s crush on Bella, about which I have taken pains to learn as little as humanly possible, and yet still know far too much.) Gangrel become social and lose their Beast, Mekhet become obsessed with the smallest detail of the dampyr’s blood, and Nosferatu eventually wind up wanting to flaunt their hideousness to everybody around them, becoming walking Masquerade violations. (There’s a highly amusing picture of a Nosferatu walking around a nightclub while everybody around him recoils in horror.) They make great antagonists, thanks to the story arc built into a vampire’s obssession with them; as player characters… possibly. As every vampire’s obsession with a dampyr follows the same arc, the GM’s going to have to work to make sure that the players have something other to do than endure the attentions of a lovesick vampire. Is it a worthwhile buy? For the Larvae, for the Strix, for the draugr, for some of the odder vampires – yes, I would say so. It’s not a perfect product, but it makes up for a weak beginning with an astonishingly strong finish. — Darren MacLennan


Announcing the Role Play Media Network
One thing I keep hearing bloggers, podcasters, and other roleplaying content creators say is that they enjoy the sense of community they've found working and exchanging ideas with other content creators. To that end, I've created a social network for roleplaying media providers and their audiences. It doues matter if you create content for roleplaying games or about them. It doesn’t matter if you're a fan, a professional, or somewhere in between. Bloggers, podcasters, vidcasters, writers, artists and, really, everyone else are welcome. There are blogs, forums, and groups, ways to stream your audio or video, and so much more. It’s highly customizable to your needs, a great place to interact with other content providers, a place to plug your stuff, plan crossover events, discover new blogs, podcasts, and creative people. And it’s free. Always free. No dues, no membership fees. Join RolePlayMedia.net Berin Kinsman Director, Role Play Media Network*

Hârn News: New Harn Releases: Castle of Rethem (each sold separately)
Prior Harn releases Order of Mamaka, Master of Steel The Order of Mamaka, Master of Steel, is the most politically powerful clerical order in the Hârnic church of Agrik. The Order reveres weaponcrafting and alchemy… Click to read more. Warriors of Mameka The Warriors of Mameka are a wealthy and disciplined fighting order in the church of Agrik. From their base at Bedenes Keep in the Kingdom of Rethem, the Warriors plunder the riches of the Peran wilderness… Click to read more.

Shostim Castle

Hyen Keep

Tawedog The “Old Ones of the Forest” are one of the most elusive and mysterious of the sentient species of the Misty Isle of Hârn. They once ranged throughout…Click to read more. Peran (wilderness region) Peran is an extensive wilderness in northwestern Hârn. Primeval forests cloak this land of mysteries so densely that the ill-prepared may be… Click to read more. Tribes of the Kubora The Kubora are the tribal people who inhabit the Peran wilderness of northwestern Hârn. This article adds to the Kubora article in HarnMaster Barbarians with details about the fractured tribal nation and its varied people. Click to read more.

Ithiko Castle

Tormau Castle

Afarezir Islands (wilderness region) The Afarezir Islands are desolate, windswept, rainy islands off the northwest coast of Hârn. The rocky shores of the wide eastern bays of these rugged islands are… Click to read more.


Expozine 2009 — Montreal’s eighth annual small press, comic and zine fair!
Expozine — Montreal’s annual small press, comic and zine fair, will take place on Saturday, November 14 and Sunday, November 15, 2009, from 12 p.m. to 6 p.m. at 5035 St-Dominique (Église Saint-Enfant Jésus, between St-Joseph and Laurier, near Laurier Métro). Free admission. This incredible event brings together nearly 300 creators of all kinds of printed matter – from books to zines to poster art and comics – in both English and French. Expozine has become one of North America’s largest small press fairs, attracting thousands of visitors as well as exhibitors from across Canada, the U.S. and Europe This year for the first time there will also be a program of discussions and readings running throughout the event, as well as an opening party on Friday, November 13 (details to be announced). Not to be missed! To reserve a table at Expozine, fill out the registration form at www.expozine.ca before November 2, 2009, or mail the printed form to Arcmtl, box 1232, Place d’Armes, Montreal Que. H2Y 3K2. We’re also looking for sponsors!!! For information on becoming a sponsor, contact us by email at expozine@ archivemontreal.org. www.expozine.ca
Expozine is made possible Address 5035 support of the Canada Council for the Arts and the Conseil through the Rue St-Dominique Montreal, QC des Arts de Montréal.


Tips from About.com
Desktop Publishing Microsoft Publisher 2010 The new Office 2010 is coming in the Spring but beta/ preview versions have been floating around for a few months. A lot of the new bells and whistles center around Word, Excel, and PowerPoint. But good old Publisher gets polished up as well. Yet some of the cool features of Word don’t make the cut with Publisher. Why not? Find out what’s new, what’s improved, and what’s the same in this preview of Publisher 2010. Perplexing PrintMaster Puzzler Names can be deceiving. The new PrintMaster may have the same name as the old one, but that’s where the similarities end for some longtime PM users. However, it may not matter to those totally new to the PrintMaster program. Do you use PrintMaster 2.0? Viewing Adobe Design Achievement Award Winners 2009 I don’t want to take anything away from the winners – some impressive work – but it would sure help if whoever at Adobe designed the winners list didn’t make me have to jump through hoops (or strain my brain) just to check out the talent. Is it just me or is that animated presentation less than intuitive? And if it is just me, let me know about it in the comments. I’ve been called worse things than clueless… read more Business Effective Small Business Credit Card Management With the growing popularity of small business credit cards and ever changing interest rates, now is the time to learn the 6 steps to effective small business credit card management Manage the Risk of Business Card Fraud The explosion in credit card fraud is costing businesses more than consumers. Reason being is consumers enjoy plenty of built-in protections and legal remedies against of credit card fraud. Charges made on stolen credit cards held by individuals are routinely dismissed by credit card companies and consumer credit accounts can be shut down within minutes of a card holder having discovered a lost or stolen card. Unfortunately, someone has to pay – and in this case, it’s the merchants. Learn how to reduce your risk. 3 Steps to Successful Data Backup Data protection is crucial for protecting your business’s continuity. If your only data backup is on a computer, and the hard disk fails or is damaged by a power surge, your business data is gone. And having paper copies of business data isn’t adequate data protection; what if your business premises burn to the ground or experience severe flooding? Once again the data you need to carry on your business could be irretrievably lost. For adequate data protection, you need to establish a data backup system that follows these three steps… Backing up Your Business Computer Records This advice is from Kathy Hendershot-Hurd, owner of VirtualImpax, a web development and web marketing company. Here is what Kathy has to say about backing up your files: Information Explosion Fuels Data Storage One of the biggest outputs of the Internet age is millions of people and companies have become content producers. Data production continues to grow, making storage and management of information big business. Big business to corporate giants like IBM or Hewlett-Packard, but also for small entrepreneurial companies such as IPR International with their DataGuardian service. Web Design Is Your Hosting Provider Green? I have looked at a lot of hosting provider’s Web sites, and they all say the same thing. So when I came upon the Green Geeks hosting site, I was surprised. They offer similar hosting plans to other providers, but they do one thing differently – they are green. In fact, they claim they are “300% green hosting.” This intrigued me so much, that I asked for an interview with their CEO, Trey Gardner to find out more. 16 New Web Host Reviews Choosing a hosting provider doesn’t need to be difficult. You can check out the reviews done by other About.com readers to get more information and make a more informed choice. I also have written hosting profiles for those companies that have received multiple reviews.


Dark Sword Miniatures — New Greens Posted
Hope you have all been having a nice fall season. Halloween is 6 days away and is always a favorite time of year for me personally. This year with snow on the ground in MN for around 1 week in early October really threw a monkey wrench into fall here. But the snow has since melted and I hope things hang in there so everyone can have a nice time out and about on Halloween night. To show Dark Sword’s admiration of this great holiday, we have sculpted up a 2009 Halloween Tribute piece. Jeff Grace did the honors. It is a fun witch summoning either a Dark Sword or a little imp (the choice if yours). She has a little Black Cat assistant as well. We have also posted up new green pictures of a Male Fighter with Bastard Sword for our Visions in Fantasy Line and a Female Anti-Paladin in full clothes armor. So be sure to swing on by the site and check out the new greens. Also – we are now stocking the amazing (and I do mean amazing) Hot Lead 3 DVD Set Tutorial from Mr. Laszlo Jakusovszky. He has been painting miniatures since the early 1980’s and is a huge fan of classic Partha and Grenadier just like me. His work is amazing and his DVD is a must own product for any painter remotely serious about their hobby. As you all know, I have been a HUGE fan of any sort of painting tutorial sites or instruction I can get my hands on. And then over the past year or so, a couple different DVD painting tutorials came out and I was over the moon. This comprehensive 3 DVD set from Laszlo has over 8 hours of instructional video on it. It is the most complete DVD I have come across to date and has been in my personal collection since last Gen Con Indy. I have been referring people over to the Hot Lead site and it dawned on me that I should start stocking items like this for people that want to save money on shipping so they can order something like this up with their Dark Sword order and get it all in one shot. Next week I will be posting up two new character greens for the GRRM Masterworks line from Mr. Tom Meier. He has another 3 character greens in process as well (George and I just looked over the faces together at ValleyCon in Fargo, ND last weekend on my iPhone actually). I want to give a tip of the cap to the great folks in attendance at ValleyCon in ND this past weekend. The Brotherhood without Banners were there and the drinks/good conversation flowed into the wee hours of the morning both nights in their Westeros Party Suite along pool side. It was the first time George and I ever met face to face and we had some great talks about the line and where things will be going in 2010. Mounted miniatures and more diorama type pieces are all on tap folks. So get ready for us to expand out a tad once we get some more character pieces under our belts. Onto other fun stuff, I have the Gen Con CD now so I will be have to get up off my rear and get Gen Con and DragonCon pics posted up on the Dark Sword site in the weeks ahead. I will maybe throw in some ReaperCon 2009 and Valleycon 2009 pics as well. Lots of pics folks… More painted pics to come in the weeks ahead. Lots of stuff pouring in from all over the world I need to get posted up. I am also in the process of getting things lined up for a complete Dark Sword site overhaul. So stay tuned on that front. It is a good month or two out, but a stronger Dark Sword site experience is in the works folks. Make it a great week everyone. Regards, Jim



Printing and Design Tips Brought to you by the Printing Industry Exchange
BLANKET-TO-BLANKET PRESS In most cases, the printer feeds paper into one end of an offset press and collects sheets at the other end of the press. At this point, these sheets have usually been printed on only one side. The printer then sets these sheets aside to dry. Once they are dry, he can turn the stack of sheets over and then feed them back into the press one by one to print the other side. This is called “backing up” the sheet. Not every press prints only one side at a time, though. Presses that print both sides of a press sheet at the same time are referred to as “perfecting presses.” A “blanket-to-blanket press” is a kind of perfecting press. It is set up so one blanket prints one side of the sheet while the other, corresponding blanket prints the other side of the sheet. Moreover, as this happens, each blanket acts as an impression cylinder for the other blanket. That is, the upper unit—above the press sheet—includes ink and water rollers, as well as a plate cylinder that deposits ink on the blanket cylinder immediately below (yet still above the paper). This blanket presses down against the sheet and deposits ink. Pressing upwards against the press sheet with equal force from below is the other blanket cylinder. Below this blanket is the plate cylinder (as well as the corresponding ink and water rollers) responsible for inking the bottom of the press sheet. Ink laid down on the lower plate prints on the blanket above, and then offsets to the paper above that. If this is confusing, picture an antique washing machine with drying rollers. You feed the wet piece of clothing between the rollers and then crank it through. The two rollers on the antique washing machine correspond to the blanket cylinders. Then picture two plate cylinders (one above the top washingmachine roller and one below the bottom washing-machine roller). With these extras, you now have four rollers: two for plates and two for blankets. And the press sheet gets pulled between the sets of rollers—just like a wet piece of clothing gets pulled through the wringer. Why should you care about this complex roller scheme? Because it saves money and time. If your printer has a blanketto-blanket press, or any other kind of perfecting press, he can print both sides of the sheet at once and therefore significantly shorten the time needed for printing. KISS-CUT Leave it to the printing industry to come up with colorful jargon. Kiss-cutting refers to a specific type of die-cut labels. Let’s say you are producing a sheet of rectangular self-adhesive labels that will be hand-peeled off a backing sheet of glossy paper. To make the process easier, you want to have the diecutting press cut through the label paper (so you’ll be able to easily remove it from the backing sheet). However, you don’t want the die-cutting blades to chop all the way through the backing sheet. If done correctly, this makes peeling off the labels much easier. This process of die-cutting just through the label paper but not through the backing sheet is called “kiss-cutting.” BUTT-CUT LABELS While we’re discussing labels, here’s a closely related term. On a roll of “butt-cut” labels (laid out on the roll of backing paper with one label above another like a ladder of rectangles), the bottom of one label touches the top of the next label on the roll. With no gap between the labels, there is no wasted space (which would add up to a savings on a large roll of labels). Usually, these labels also extend to the edge of the backing sheet (the left and right sides). That is, there’s no margin on any of the four sides of the labels. A benefit of regular die-cut labels (with space between the labels) is that the corners of the labels can be rounded. On butt-cut labels, the corners are square, and the labels are therefore a bit harder to peel off. HEAD, FOOT, AND FACE OF A SHEET A press sheet is cut and bound into a book as a single leaf (front and back of a page). Whether the book is saddlestitched, perfect-bound, or case-bound, there are a number of printers’ terms to help you identify the various parts of the page. The part of the sheet you grasp when you turn a page— the vertical, outside margin—is called the “face” of the sheet. The top horizontal part of the page is called the “head,” and the bottom horizontal side is called the “foot.” The fourth side of the page is the “bind edge,” which is attached to the spine of a perfect-bound book (or the stitches of a saddlestitched book). You may find it useful to know these terms. If you are producing a magazine (a magazine is a book), and you want to bind in a reply card, your printer will ask whether the card should “float” (be attached somewhere in the middle of the open page spread) or whether it should “jog” to the head or the foot. Once you know that “jog” means that the bind-in card will be “aligned” with the head or foot, your knowledge of the anatomy of the page will be most useful in communicating your decision.
Steven Waxman is a printing consultant. He teaches corporations how to save money buying printing, brokers printing services, and teaches prepress techniques. Steven has been in the printing industry for thirty-three years working as a writer, editor, print buyer, photographer, graphic designer, art director, and production manager.


Notes From Looney Labs — October 2009
Due to a fatal printing error, Chrononauts and The Gore Years expansion pack releases will be delayed until December 4, 2009. Our printer is sorry for the delay and they are working hard to make sure you get your games as soon as possible. If you pre-ordered Chrononauts and/or The Gore Years from your Friendly Local Game Store, please let them know you still want your copy when the game comes out. For those of you who pre-ordered Chrononauts and/or The Gore Years from Looney Labs directly, you should already have received email from us explaining your options. Please get back to us if you have not heard from us. We will resume taking pre-orders again on November 18. We apologize for the inconvenience. Gearing up for the Holiday Gift! We are busy gearing up to send our loyal fans the annual Looney Labs Holiday Gift. If you have moved in the past year, please take a moment to update your Looney Labs account with your new address. Login here if you already have an account and/or if you are creating an account with us for the first time. If you had an account but have never logged in since our new webstore went live in Oct 2008, please see these instructions – if you end up making a duplicate account, drop us an email and we can merge your accounts. Previous Holiday Gifts Looney Labs launches a new imprint – Fully Baked Ideas! Just as Disney launched Touchstone Pictures in 1984 as a way to release movies featuring “more mature themes than those that are released under the Walt Disney Pictures banner,” Fully Baked Ideas will allow us to publish games appropriate for adults but not well suited to inclusion in the regular Looney Labs catalog. This imprint was created to make sure children are not accidentally exposed to adult themes on our family games web site. Fully Baked Ideas will be releasing its first game in November, and has already leaked news of the follow-up game releasing in 2010. If you are over the age of 18, and want to find out about these games, please sign up for our new Fully Baked Ideas email list here. Ask Andy Q: Why did you start Fully Baked Ideas? Andy’s answer: “Although most of our games are great for people of all ages, there are a few things we like to publish that are intended for adults only. One is a special version of Fluxx we did a few years ago but have since been leaving out of print, and another is on a popular topic which people have frequently suggested we turn into a version of Fluxx. Obviously, there’s a lot of money to be made by publishing these specialty editions, and with the economy what it’s been lately, we've been motivated to figure out the best way to tap into the adult games market. So, we started Fully Baked Ideas as a way to release games featuring more mature themes than those that are released under the Looney Labs banner. This new imprint will allow us to publish games appropriate for Spencer’s but not well suited to inclusion in the regular Looney Labs catalog. If you are over 18, please visit the FullyBaked-Ideas.com web site, to find out more about this new company’s plans and products." Thanks for Playing Looney Labs Games!


Upper Deck Announces New Raid Deck Configuration for its World of Warcraft® Trading Card Game Naxxramas Treasure Pack now available as a stand-alone product!
Carlsbad, CA — The Upper Deck Company is pleased to announce that its mid-December release of Naxxramas, its fifth Raid Deck in the World of Warcraft™ Trading Card Game, will include for the first time ever a Raid Deck Treasure Pack as a stand-alone product! “The new Treasure Pack SKU was created as a direct result of customer feedback,” explained Dan Bojanowski, Upper Deck’s World of Warcraft TCG Sr. brand manager. “In addition to the standard Treasure Pack content like exclusive foil cards that customers have come to expect from previous Raid Decks, this new offering also contains alternate art heroes featuring heroes from the Drums of War block in Naxxramas-themed gear and settings.” Here’s the 411 on the upcoming Naxxramas Raid Deck release: Naxxramas Raid Deck – Dec. 15 The warriors of the frozen wastes await you, enter if you dare. Naxxramas™ Raid Deck is the fifth Raid Deck in the World of Warcraft® Trading Card Game. Players build their raiding parties using cards from the World of Warcraft TCG card pool. Find more Treasure Pack cards than ever before and an improved chance to get uniquely coded rare Loot™ cards for your World of Warcraft online character! SRP: $29.99 per deck Naxxramas Treasure Pack – Dec. 15 For the first time ever players can now purchase a Raid Deck Treasure Pack as a stand-alone product! Releasing the same time as the Naxxramas Raid Deck, each Naxxramas Treasure Pack contains 15 random foil cards out of the complete 30-card set, as well as an alternate art hero card. Each Treasure Pack also has a chance of containing a random Loot™ card from Fields of Honor, including the coveted “El Pollo Grande” rooster mount! SRP: $9.99 per pack Stay connected for additional World of Warcraft™ Trading Card Game updates at www.WoWtcg.com About Upper Deck Upper Deck is the leading sports and entertainment trading card and collectibles company. For more information on Upper Deck and its products please visit www.upperdeck.com.


Gen Con Sponsors GamesU 2009
LAS VEGAS — Neoncon, a regional, multigenre gaming convention, is proud to announce Gen Con LLC as the exclusive sponsor of GamesU 2009, the Social Games Unconference. Video game professionals have the Game Developer’s Conference (GDC) and GamesU serves the same purpose, but for the community of traditional, tabletop/social game developers and publishers. Already generating buzz across the industry, GamesU has all the earmarks of a “must attend” event for both established and aspiring game designers. Gen Con’s support of the GamesU launch is tremendous validation of the vision held for the event, now and in the future. Taking a page from BarCamp, WordCamp and other more tech-oriented unconferences, GamesU creates a communitydriven and ground-up learning environment where game designers come together, share ideas and learn from one another. “Gen Con is excited to partner with Neoncon to launch GamesU,” said Scott Elliott, senior director of sales for Gen Con LLC. “The experts assembled for this inaugural event represent decades of publishing experience coupled with the cutting edge of face-to-face gaming. Grassroots, fun, smart and social games – these are the hallmarks of a Gen Con experience, which is why we are on board." Taking place in Las Vegas from November 5-8, Erik Mona of Paizo will present the Keynote Address at this inaugural GamesU. Among others, Mona is joined by a notable group of presenting game designers, which includes Randall Bills (Catalyst Game Labs), Marcelo Figueroa (Greater Games Industry Catalog), Joshua J. Frost (Paizo), Matthew Grau (Wildfire), Jess Hartley (White Wolf), Ed Healy (MoonStew), Boyan Radakovich (Shifting Skies), Stan! (Super Genius Games) and John Wick (Wicked Dead). Topics include game design, pitching to the pros, career development, effective use of the Internet and online social networks and much more. About Neoncon/GamesU In 2007, a small, local RPGA-centric event was relaunched as Neoncon, a regional, multigenre gaming convention. From its inception, Neoncon primary mission has been “to elevate the discussion of tabletop gaming” and help bring it out of the pop-culture “basement” in which too often lingers in the broader public mind. Supported by local monthly game days and growing number of key publishers and distributors, Neoncon has steadily grown with each year of operation. With the 2009 show, Neoncon introduces GamesU, the Social Games Unconference; itself a most tangible expression of Neoncon’s mission. For more information visit the web site at www. neoncon.com. About Gen Con Gen Con, LLC produces the largest consumer hobby, fantasy, sci-fi and adventure game convention in North America. Its operations include Gen Con Indy and licensees for European and Asia Pacific Gen Con shows. It was acquired in 2002 by former CEO and founder of Wizards of the Coast Peter Adkison, who owns the company headquartered in Seattle, Washington. Gen Con is a consumer and trade experience dedicated to gaming culture and community. For more information visit the web site at www.gencon.com.

For Neoncon/GamesU Doug Daulton, 702-767-8025 doug.daulton@neoncon.com For Gen Con Stacia Kirby, 206-363-1492 stacia@speakeasy.net CONTACT US Via Email Voicemail/Fax: 888.522.6705 Snail Mail: 8414 W. Farm Road Suite 180-580 Las Vegas, NV 89131


Newest Staff Reviews from DriveThruComics.com
Three stories. One Seven Dogs Society… or is it? Imaginations have run riot, taking the Society as described in the Aletheia rulebook and putting flesh on the bones. Ideas that you may wish to be inspired by in writing your adventures, or perhaps something to pass around to serve as an introduction to the people you want to play in your game. First is Matt McElroy’s headlong tale ‘Time to Burn.’ Told in the first person, from the viewpoint of a Society member who is a former private investigator with an interesting ability, the story centres around an enquiry into what might be a spate of spontaneous human combustion in Wisconsin. Good hints on how an investigation into such matters might proceed, perhaps a little thin on what is actually going on but an exciting ending which also reveals something of the PI’s special talent. Next is ‘Lifting the Gingham Veil’ by Jim Johnson, which opens as a new member of the Society visits their base in Alaska for the first time. The action soon hots up, in a tale loosely based around investigation of a UFO sighting but really more concerned with the Society members getting to know each other and their abilities. Again, good ideas for your own adventures, including what is intended as a recurring and mysterious adversary. The one confusing point is that while the Society has reformed several times, both this group and the one in the previous story is the third iteration! If both tales are to become part of YOUR Society, you might want to make a few changes. The final tale is ‘Twin Designs’ by Monica Valentinelli. Somewhat more mystical in nature, it presents yet another version of the third incarnation of the Seven Dogs Society, focussing on young twin men, whose troubled lives seem intertwined with Things That Are Meant to Be… again interesting concepts that you may wish to take as inspiration. Overall, an intriguing set of stories that may serve to contribute, enlighten or confuse your understanding of the Seven Dogs Society and the underlying mysteries around which the game of Aletheia is set. Tales of the Seven Dogs Society by Abstract Nova Entertainment http://comics.drivethrustuff.com/ product_info.php?products_ id=61394&it=1&SRC=polyglot Price: $3.95 Rating: 4 out of 5 stars (from Megan Robertson) What Nick Taplanski and Alex Eckman-Lawn have created with “Awakening” is a unique take on the zombie genre that has a distinct noir flavor. The story is set in the small town of Park Falls, and follows former detective Derrick Peters. As the first issue opens, Peters is doing some private investigation work for a woman whose husband has gone missing. The details of the man’s disappearance are not adding up, and Peters eventually sees similarities between his case and some other disappearances that have occurred recently. A shady pharmaceutical company, corpses with bite marks on them, and shadowy government intervention all point to something much more sinister than just some random disappearances. Taplanski opens this series with a well-paced first issue that sets the table nicely for the rest of the story. In addition to the main mystery of what’s happening to people in town, each of the core characters has unanswered questions of their own, like why Peters is no longer on the force, or just what made the ‘town crazy’ lose it in the first place. Alex Eckman-Lawn’s artwork is dark and surreal, and it reminded me of some of Ashley Wood’s work, particularly the stuff he did on the “Metal Gear Solid” books. His style fits the story well. Issue #1 of “Awakening” does an excellent job of sucking you in and raising a lot of questions about what’s to come in the rest of the series. Whether you’re a horror fan or you just love a good mystery, there’s a lot to sink your teeth into with this one. Awakening #1 by Archaia Studio Press http://comics.drivethrustuff.com/ product_info.php?products_ id=54735&it=1&SRC=polyglot Price: $0.99 Rating: 4 out of 5 stars (from Brian LeTendre) From www.secretidentitypodcast.com


Robert Heske’s “Bone Chiller” is a collection of 10 modern tales of horror that offers a little something for everyone. Heske wrote all ten of the short stories himself, and teamed up with a variety of artists on the collection. The first story is entitled “Her First Day Alone,” and it takes a frightening look into post-partum depression. The mother in the story descends into madness as she thinks about her child having to leave her and go to daycare. Things get pretty ugly from there, and the fact that extreme incidents have occurred in the real world around post-partum depression add another level of creepy to this tale. Monty Borror does a nice job on the art chores, particularly in the haunted look that he creates for the mother, which gets worse and worse as the story wears on. The rest of the collection features shorter stories, and my two favorites of the bunch are “False Pretenses” and “Dead Dog.” “False Pretenses” features a cautionary tale about internet dating with a twist. “Dead Dog” is the story of a burgeoning serial killer with a god complex that gets him into trouble. Both of the stories are illustrated by a guy named “Zue,” and his stuff jumps of the page. His style is gorgeous and he does a great job with facial expressions and giving characters emotion. I will definitely be looking for more stuff from him. As a horror fan, I enjoyed all of the stories in Heske’s collection, and fans of “Creepy” or “Tales from the Crypt” should find a lot to like here as well. Bone Chiller (Trade Paperback) by Heske Horror http://comics.drivethrustuff.com/ product_info.php?products_ id=60441&it=1&SRC=polyglot Price: $2.99 Rating: 4 out of 5 stars (from Brian LeTendre) From www.secretidentitypodcast.com Ian Sharman and Orang Utan comics have put together a rock solid anthology of sci-fi, fantasy and horror stories with “FTL” #1. “Faster Than Light” serves up five unique stories of different sizes that are all satisfying and give the book a consistent feel of quality throughout. Scapegoat by Dwight Macpherson with pencils by Riccardo Latina is one of the longer stories in the book, and it presents a bleak look at the future after war breaks out between mankind and robots. A human soldier that tries to bring an end to the war only validates the reasons for the robot uprising in the first place. “Prey” by Trey Wickwire and John Cboins is a bite-size tale that examines the role of predator and prey. With “The Long Forgotten,” Ian Sharman and Izzy Davis offer up an interesting take on both the beginning and end of life on earth. Cherie Donovan and Melissa Hudson’s “Obsession” tells the story of a vampire that gives a young woman the gift of revenge after taking her life. Finally, Peter Rogers and Nuno Nobre’s “Bloodstain” follows one of the original vampires of the world who’s tired and ready to accept his fate…until he finds out what that fate actually is. It’s nice to see an anthology book that doesn’t get stuck on one particular genre. I enjoyed the diversity of stories in “FTL,” and since the book hits to all fields, there should be at least one story in issue #1 that resonates with people. My personal favorites in this issue were “The Long Forgotten” and “Obsession,” but there were no throw-away stories in the bunch. “FTL” #1 is a book I have no trouble recommending to fans of all different genres. Ftl #1 by Orang Utan Comics http://comics.drivethrustuff.com/ product_info.php?products_ id=63645&it=1&SRC=polyglot Price: $0.99 Rating: 4 out of 5 stars (from Brian LeTendre) From www.secretidentitypodcast.com


The ‘trade dress’ of this product leads you to expect something that’s virtually soft porn, and if you do happen to like the scantily-attired female form you will not be disappointed… but there is plenty here for those who appreciate tasteful artwork on a fantasy theme as well. What you get is a Zip-file of 11 TIF images, all full colour and big enough to fill my admittedly large screen! The artist admits to using mainly computer graphics in the creation of the images, and at times they seem a little wooden in pose and maybe in need of a few more iterations of the rendering cycle to improve texture, but on the whole they are pretty goodlooking (in more than one sense of the word). The image ‘Dancing girl and garden gate’ shows a well-proportioned young lady nicely-attired in a ballgown or flowing ballet dress – you could show her to your grandma without raising any eyebrows – with both her pose and the swirl of her gown giving a good impression of movement. Not very ‘fantasy’ but a nice image. The ‘Beauty and Beast-Zombie’ on the other hand is – at least as far as Beauty is concerned – a classic swimwear pin-up, although the zombie is rather well-done. Another nice one is the ‘Wiccan and pumpkin patch’ – complete with a well-rendered Siamese cat, pumpkins and some autumnal leaves, she has a flowing black lace gown and a fine witch’s hat… and could be displayed at your Hallow'een party whatever the age of the guests. Despite the cat, though, her hair is not very well done, a shame as the rest of the image in both rendering and composition, is excellent. My favorites, though, are the ‘Princess’ – a dusky beauty in a white gown with some rather implausibly large apples and a beautiful backdrop of a stone arch over which some kind of flowering vine has grown and what is probably the best technically, the ’slave Girl and Sundial.’ Now she admittedly is not wearing much – I hope she’s a slave somewhere with a warm climate! – but she’s well-posed and the composition of the background of the sundial and a couple of pots is excellent. If you like quality fantasy art and are not put off by the odd ‘calendar’ pose, this collection is worth a look. Fantasy Women Clipart Volume 1 by Art Fantasies http://comics.drivethrustuff.com/ product_info.php?products_ id=58816&it=1&SRC=polyglot Price: $1.95 Rating: 4 out of 5 stars (from Megan Robertson)

Game-a-thon: Saturday, November 14, 2009
Another very successful Council of Five Nations is behind us, which means we've got 11 monthly Game-a-thons coming up. Our next one is coming on Saturday, November 14th. Here’s the schedule of events. Morning Session ( 11am – 4pm ) •  House Rules Minis – “Monster Bash Two” (John Rigley) •  Wings of War – Swirling Death – WWI Dogfighting (Chris Tosh) •  Acquire / Detroit-Cleveland Grand Prix – Racing for Wealth and Checkered Flags (John Fitzpatrick) •  Vinci – Small World Original (Paul McCarthy) •  Traders of Genoa – Bartering and Negotiations (Daryl Kimmel) Evening Session ( 5pm – 10pm+ ) •  Ad Astra – Space Colonization (Rob Rodger) •  Age of Renaissance – Avalon Hill Classic (Nick Klercker) •  Rail Baron / Dominion – Combo Platter (John Fitzpatrick) •  E.T.I.: Estimated Time to Invasion – Aliens Invade Earth! (Eric Rocque) For more information, including full event descriptions, click here for the November Game-a-thon page. Several event descriptions have links to BoardGameGeek. Check them out for game reviews, pictures, rules and player aids. We hope to see you there.


New TALES FROM THE CRYPT Graphic Novel Presents Parodies “Diary of a Stinky Dead Kid” and “DieLite” Advance buzz makes it hit BN.com kids’ best-seller list one month ahead of publication!
Sick of dopey diaries from countless whiny wimps or never-ending sappy vampire romances? Well, so is The CryptKeeper, and in the all-new TALES FROM THE CRYPT Graphic Novel from Papercutz he retaliates with “Diary of a Stinky Dead Kid” and “DieLite,” two painfully funny parodies of these putrid pop-culture trends. “Diary of a Stinky Dead Kid” features the hand-drawn and scrawled diary of a recently deceased suburban boy named Glugg (or at least we think that’s his name – zombies aren’t all that easy to understand). Glugg’s post-life experiences include discovering who actually killed him, and who brought him back from the dead. Diary entries deal with such mundane matters as how to get your best friend to help you reattach your arm: “Once I promised not to eat his brain… he ran all over the house, got needle and thread, crazy glue and duct tape, and tried to stick it back on.” As well as more esoteric musings: “So here I am stuck in the cemetery just because the neighbors complained about the ’strange’ smell. I tried showering, but pieces of me kept coming off.” He also gets into a wicked game of Guitar Demon, but that’s literally another story that fortunately is also included in TALES FROM THE CRYPT Graphic Novel #8. Both stories are by writer Stefan Petrucha and artist Rick Parker. In “DieLite” Lou Anne Lugosi becomes the unwelcoming object of Dedward Collins’s affections. While Dedward may think he’s all that, Lou Anne doesn’t think so. She’s suddenly stalked by the pretty-boy vamp at home and at school and can’t get rid of him until she resorts to drastic measures and is able to Twilight Zone him out for good.: “…despite her initial hesitancy she now recognizes the deep longing in her heart that only a living corpse can fill! She wants to meet me in a deserted church in a garlic field! How sweet! And she gave me a bottle of sun tan lotion! How thoughtful!” Written by Stefan Petrucha, Maia Kinney-Petrucha and painted by Miran Kim. Also included in this monster mash-up is “Carrier” a different type of werewolf story by writer John L. Lansdale and artists James Romberger and Marguerite Van Cook. TALES FROM THE CRYPT #8 “Diary of a Stinky Dead Kid” from publisher Papercutz continues to offer up scare-fare suitable to readers 10 and up, in the tradition of the original EC Comics horror comicbook that combines thrills, chills, and satire in all-new, full-color, 96-page volumes available in both paperback ($7.95, ISBN 978-1-59707-163-5) and hardcover ($12.95, ISBN 978-1-59707-164-2) editions. Publication: 11/10/09. For more information contact Michael Petranek at 212 643 5407, petranek@papercutz.com.


News from Spectra
"Would you know genre if it bit you in the…?" Oh, that sticky topic that we call genre. What a bad rap it gets! For the longest time, those of us who work (and those of you who read) “genre” novels were usually looked down upon. As if we were some sort of sub-species of literates. Not that it wouldn’t be cool to be a separate species—I call dibs on half-spider, half-sad clown (the scariest things I can think of). But, seriously, we do tend to get a little grief. “Nerd.” “Geek.” It’s hard not to catch the derision, sometimes. Granted, most of us have embraced these terms as badges of honor, but it’s taken quite a few years (decades?) for us to see our beloved science fiction and fantasy getting the respect we know it deserves. And yet, even as we've made these strides, some internal strife has arisen in the last few years, namely: urban fantasy versus paranormal romance. Even among those who don’t necessarily know the difference, there are often clear lines drawn between “acceptable” and “unacceptable." We're tearing this family apart! I got into this on Twitter a month ago, and this was what we came up with. Basically, the fact is that too often we get caught up in labels, and forget that a good book is a good book, regardless. Obviously, not everyone is going to like everything, but pigeon-holing yourself into saying you only like urban fantasy or only like paranormal romance is a good way to miss out on some great books. For example, Frostbitten, by Kelley Armstrong, is the tenth novel in the Otherworld series, starring two of her fans’ favorite characters: Elena and Clay. Now, before I sat down to read these books, my first reaction was: there’s absolutely no way I'm reading these books! I mean, I'm a guy. You know what, guys? Kelley’s an awesome story-teller and a great writer. Her books have great pace, the action and thrills are all in place, and I really like her take on werewolves: people change into actual wolves, and not anthropomorphic wolf-beasts. It’s refreshing, because she writes “wolf"—much like David Eddings did in The Belgariad series. Sure, the books do examine relationships, but so do all good novels, no? But the key relationship goes beyond just Elena and Clay: it’s about the Pack. I would almost certainly classify this more as urban fantasy than paranormal romance. But then there’s the novel that came out before Frostbitten, Living With the Dead, which I'm leaning more towards calling paranormal romance. And you know what? I think that’s a good book, too. Because, to me, genre isn’t really that important. Want the best case-in-point? Check out the blurbs for S.A. Swann’s Wolfbreed: •  “S.A. Swann has written a spellbinding fantasy of the Teutonic Knights and the great Northern Crusade, set in a little-known period of history amidst the gloomy forests of Prussia and Lithuania. Vivid and visceral, dark and delicious, this one kept me turning pages from start to finish.” —George R.R. Martin, New York Times bestselling author of A Feast for Crows •  “A mesmerizing story that entertained me thoroughly and moved me deeply. Wolfbreed is an exciting, non-stop action adventure involving the supernatural. More than that, though, it demonstrates how the human spirit, even when in a not-entirely-human body, can be transformed and redeemed by the power of love. I adored this book.” —Mary Balogh, New York Times bestselling author of First Comes Love •  “Lilly lives in a world so strange that even werewolves have to fight for survival, and I found myself rooting for her from the very start. Before long, I was falling for her, too! Wolfbreed is a thrilling yet deeply moving, journey that I never wanted to end.” —Robert Masello, author of Blood and Ice If you can think of a book where three more disparate authors all loved it, then I’d say buy that book, too. But the fact that it appeals to Martin (fantasy), Balogh (romance/women’s fiction), and Masello (thriller) is amazing to me. Especially as Wolfbreed doesn’t really fit in any of those genres. It defies genre. Set in 13th Century Prussia, it is, on the one hand, a historical fantasy, exploring a period and territory not often explored: the Northern Crusades against the pagans of Eastern Europe. There’s some intense fighting, political machinations, and religious fanaticism and superstition. It is also a werewolf novel, and one that has a decidedly dark nature to it. The way Swann utilizes his werewolves—having the Church exploit the werewolves’ nature into being weapons that subjugate, terrorize, and kill “heretical” peasants—makes


me want to call it urban fantasy. But even that isn’t fair, because it’s also the story of the growing love between Lilly and Uldolf—a love that is both pure on the surface, and yet tainted as their relationship develops. Is it paranormal romance, though? Probably not. Or definitely so. The thing is, again, that it doesn’t matter. What’s important is that you enjoy the story, connect with the characters, and have an enjoyable reading experience. I’m pretty sure, no matter which way you think your tastes lean, you’re going to enjoy Armstrong and Swann. I’m not just the president of this opinion—I’m also a client. Happy reading, David Pomerico Editorial Assistant and Pulse of Spectra Learn more about Wolfbreed here. FEATURED AUTHORS — WOLFBREED — S.A. Swann You can (and, really, you should) read Wolfbreed now, but here’s a little taste of the world Swann has created: an exclusive excerpt from the follow-up to Wolfbreed, Wolf’s Cross (which comes out Summer 2010). Set years later, in medieval Poland, Wolf’s Cross depicts what would happen if you didn’t realize you were wolfbreed—and what choices you would have to make when you did find out. Enjoy! Wolf’s Cross S.A. Swann Interlude : Anno Domini 1333 Her name was Lucina, and she didn’t remember who had named her. She lived in the deepest woods east of Gród Narew, and was mostly ignorant of the humans dwelling there. The people who lived on the fringes of these woods? Especially those whose families had spent generations in its shadow? Knew of her and her kind. Lucina’s ancestors had haunted their tales ever since the land had become Christian. However, it had been a long time since Lucina had family. And a long time since her kind occupied these woods in any numbers. She was alone, and the old folks’ tales of about wolves clothed in human skin had become less urgent, less of a deterrent for hungry men who needed to hunt for their family’s survival. Lucina would watch these men as they made their weak attempts to capture game. Sometimes she would watch with the eyes of a wolf, sometimes with the eyes of a raven-haired maiden. She would watch them come into her wood and, more often than not, return empty-handed. Read the rest of the story here More Praise for WOLFBREED: “Religion and political intrigue turn an adolescent werewolf into a killing machine in this compelling novel of 13th-century Northern Europe… Lilly’s struggle to reconcile her split personalities—cold assassin and lonely girl— becomes a quest for redemption and love as she endures


rape, amnesia and the knowledge of her own terrible actions in the church’s service. Swann turns opposing viewpoints into sympathetic perspectives, clearly painting the complex political and religious dynamics of the time.” —Publishers Weekly, starred review “Swann’s exquisite werewolf historical brings the era vividly to life as the perfect setting for his conflicted, multidimensional characters. This may be the werewolf book of the year, for, filled with action, romance, gore, and political intrigue, it’s a fresh, page-turning take on werewolf tropes that is not to be missed.” —Booklist “’Wolfbreed’ is definitely up there for my ’surprise find of the year’. If you’re after an engrossing slice of historical fantasy, or if you just like werewolves, then I don’t think you’ll go wrong with this one” —Graeme’s Fantasy Review FEATURED TITLES — FROSTBITTEN — Kelley Armstrong In the wilds of Alaska, life is dangerous enough. But when Elena Michaels flies into Anchorage in search of a rogue werewolf, she couldn’t have expected to find herself in the middle of a territorial battle, not only between her pack and another, but between a third, mysterious beast that doesn’t seem to discriminate—or play by the rules. Luckily, Elena isn’t one to back down from a fight, and having Clayton Danvers at your side—a werewolf with a dark, violent past—can’t hurt either. For the first time since Bitten, Elena is the star of an Otherworld novel, and, by the way she kicks butt, it’s no wonder she’s a fan-favorite. Armstrong delivers, and this is a hardcover that you going to want for your shelf—until you go back and read it again! Don’t believe me? “There is so much action packed between the covers of this book that you can hardly catch your breath before they are off and running again. I can say with much certainty that this book will be sitting on my shelf for years to come, and I am looking forward to many more books from Ms. Armstrong.” —Coffee Time Romance “Armstrong writes page-turning prose, none more throbbingly than when the werewolves enjoy romping, kinky sex. Armstrong’s earlier books have been best-sellers; expect high demand for this weird and endearing tale.” —Booklist “Armstrong writes inventive and wonderful stories which are difficult to put down and harder to forget. I thoroughly enjoy reading anything from Ms. Armstrong and this book was no exception. The book was fast paced with just enough mystery and mayhem to tweak the senses.”


—Night Owl Romance Learn more about Frostbitten and read an excerpt here. BITTER ANGELS — C.L. Anderson Truly flying in the face of the genre discussion from above, here we have a little science fiction to keep you going. Set far in the future, humans have spread across the galaxy, maintaining contact—and peace—through the work of the Guardians: men and women from Earth who keep tabs on the far-flung planets and colonies in order ensure there are no more devastating wars. Terese Drajeske used to be one of them, and was happy with that condition being in the past-tense. Unfortunately, her mentor is killed, drawing her out of retirement and deep into the intrigues and machinations of the Erasmus system, a colony that wouldn’t even be on Earth’s radar if the Guardians weren’t so sure that the murder is a way to keep hidden preparations for war. With enough twists and turns to keep you guessing until the end, Bitter Angels is the exciting debut for Anderson, and a proud addition to our list, in mass market paperback, here at Spectra. Don’t believe me? “Bitter Angels surpasses ‘interesting’ and achieves ‘powerful.’” —Linnea Sinclair, author of Hope’s Folly “Bitter Angels is a great edge-of-the-seat interstellar intrigue and a riveting space opera—espionage hybrid with a shattering denouement. This one was tough to put down.” —David J. Williams, author of The Burning Skies Learn more about Bitter Angels here, and read an excerpt here LIVING WITH THE DEAD — Kelley Armstrong When Robyn Peltier—a very human PR rep—is framed for murder, the two people most determined to clear her name are half-demon tabloid reporter Hope Adams, and necromancer homicide detective John Findlay. But you know the saying—When you hold hands with a demon, you’re going to get burned. At least, that should be a saying. Because suddenly Robyn finds herself in the heart of a world she never even know existed—and which she was safer knowing nothing about. Sexy, fun, and dark, Living With the Dead is the ninth book in the series—and the second featuring the exotic Hope—and like all of Kelley’s books, you can jump in at any point and find yourself immersed in the Otherworld. Now that it’s in mass market paperback, it’s as good a time as any, no? Don’t believe me? “As Armstrong readers have come to expect, this book is balanced between likable characters and the creepy evil that they fight, all wrapped together with nonstop, edgeof-your-seat action.” —Library Journal “Rarely is the ninth book in a series as fresh and entertaining as the first, but this Women of the Otherworld volume defies the odds.” —Booklist Learn more about Living With the Dead and read an excerpt here


News from ForgeWorld
Hi There, Some important news about Christmas shipping for you this time, as well as the release of two more exciting models first shown at Games Day UK, the Plague Hulk of Nurgle and the Blood Slaughter with Impaler. Also, don’t forget to have a look at the updated Events pages on our web site, for pictures of what has been a great events season, and look out for more newsletters soon. Thanks Alan Bligh Christmas Order Dates The following dates are the last days by which we need to receive your order in time to deliver it to you before Christmas. Destination UK Europe The Rest of the World BFPO/APO Standard Delivery 15 December*

UPS Express 20th December 20th December 15th December Not Available

9th December 10th November 10th November

Some large or particularly popular items may still be limited by availability, so if in doubt always contact our customer services team for more information. You can contact by phone on 0115 916 8177 or by email at forgeworld@games-workshop.co.uk. Owing to potential Royal Mail Industrial action, standard delivery orders sent within the UK may be completed using a courier service at no extra cost to ensure delivery in time. New Daemon Engines Available First previewed at Games Day UK, we have our Plague Hulk of Nurgle and Blood Slaughterer of Khorne with Impaler now available to pre-order for release the week commencing the 2nd of the November. The Plague Hulk of Nurgle Designed by Sean Green and Phil Stutcinskas, this huge, nightmarish fusion of a bloated daemon of Nurgle and Chaos Defiler drips with rot and corrosion, and is a hugely detailed model as you can see Here. The Plague Hulk is a deadly and characterful addition to any Chaos army devoted to the Plague God, hard to destroy and brutal in combat. The Plague Hulk of Nurgle is a hybrid kit using resin components and elements from the plastic Chaos Defiler kit and sold as a complete model. Finalised rules will be available in our forthcoming book, Imperial Armour Apocalypse II.


Blood Slaughterer of Khorne with Impaler A frenzied, daemon-possessed killing machine against which few enemies can stand in close combat, the Blood Slaughterer with Impaler is able to drag its victims within reach of its slashing claws. This model is a variant of our previously released Blood Slaughterer of Khorne, featuring a fantastically detailed and savage looking barbed harpoon launcher arm and a new head which you can see Here. This model which has been designed by Phil Stutcinskas and Simon Egan is a full resin model. Rules for the Blood Slaughterer can be found in Imperial Armour Volume Seven and in the forthcoming Imperial Armour Apocalypse II. Events News Forge World will also be attending the IPMS Scale Modelworld show on the 7th and 8th of November at the International Centre in Telford. We will however only be carrying a limited range of our stock at this show. If there is something you are specifically after, the best thing to do is place a reservation order with us to pick up and pay for at the show, if y o u wish to do so, your reservation must reach us by the 2nd of November. You can do this by giving our sales and customer services team a ring on 0115 916 8177 or by sending us an email with your name and order details to fwreservations@gamesworkshop.co.uk and we will get back to you as soon as we can. Forge World Catalogue 2009 The new Forge World 2009 catalogue is now available and contains all of our recent releases. If you would like a free copy of the catalogue, which we will send out at no cost to anywhere in the world, you can either send an email with your full name and address details to forgeworldcatreq@ games-workshop.co.uk or give us a ring on: 0115 916 8177 and we will take your address details and get you one sent out as soon as we can. You can also download our latest catalogue update sheet Here. Forge World Games Workshop Ltd Willow Road, Lenton Nottingham, NG7 2WS Registered in England & Wales Company Registration Number 01467092 Phone: 0115 916 8177 Fax: 0115 916 8044 Web site: http://www.forgeworld.co.uk/
Copyright © Games Workshop Limited 2000-2009. All Rights Reserved. Games Workshop, the Games Workshop logo, the Forge World, Warhammer and the Warhammer 40,000 device are either ®, TM and/ or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. All Rights Reserved.


ICE News
Express Additions #14 Welcome to the 14th issue of Express Additions! In this issue, we are presenting an alternative to the armor rules and combat tables found in Rolemaster Express (RMX). We start off with set of armor rules that are relatively small and flexible. We follow this up with new, alternative versions of the combat tables from RMX. Also include the condensed critical tables from RMX, although a few more critical tables have been added to the mix to make things even more interesting. And finally, we include a few extra tables, just to round things out. Dungeon of Terror #8: Scrags’ Caverns Welcome to the Dungeon of Terror, the largest dungeon ever tiled! This dungeon contains 164 rooms, 8 different zones (each one featured in a single product) and it’s broken in 225 customizable tiles. You can play Dungeon of Terror as a whole dungeon or extract your favorite sub-dungeon (or even a single room or encounter area) to suit your campaign. If you’re bold, you can lay down a massive 120x150 inches dungeon to play the most extended miniature-scaled dungeon crawl of the history! This is Dungeon of Terror #8: Scrags’ Caverns! This product details the southeastern area of the Dungeon of Terror, including a clandestine brewery and a subterranean lake. It contains a Referee Map and 20 customizable tiles. In each B&W product you’ll find: •  A Referee map detailing a fantasy location •  The whole location broken in US Letter sheets in miniature scale (each sheet contains a 8x10 inches tile) •  A short description of each area of the location with suggested plots Hunters’ Lodge Deep in the woods rises the Hunters’ Lodge, a place where the hunters and rangers meet and share facilities and information. The Hunters’ Lodge was built upon the ashes of an ancient orc outpost, after a fierce battle which involved a group of determined rangers and hunters led by a man named Garmas Woodstone. The outpost was totally destroyed during the battle thus Garmas decided to build a new structure helping the forces of good to maintain peace in the surrounding wood. Time passed and the Hunters’ Lodge became a reference point for all the travelers and rangers of the woods. Garmas added facilities to his home such as a smith laboratory, a bowyer workroom, a tanning room and a trapmaker laboratory. The Hunters’ Lodge can be easily placed in your campaign world and can provide to the adventurers a good place to rest, share information and have some adventures.


Starline 2400 Federation Fleet Box #2, Stock #0201, has sold out and will not return. Federation Commander Squadron Box #91, Stock #4391, contains better copies of the same ships, and will remain a part of the product line for the foreseeable future.

FOR THOSE WHO WANT THE STORY BEHIND THIS: When we started ADB, Inc., in 1999, we bought the existing inventory of plastic ships from Lou Zocchi, most of which were in “glow” green and blue plastic, but some were in white. We used these to create and sell Federation Box #2. That inventory has now been exhausted. We were fortunate to convince Lou Zocchi to do a new production run earlier this year, and we have that run (in white plastic) in our warehouse. We are using those ships for Squadron Box #91. Because this new production cost us more than the leftover inventory which Lou Zocchi originally sold us, Squadron Box #91 retails for a little more than Federation Box #2. If you still have Federation Box #2, don’t worry, it will sell out quickly due to the lower price point.

SQUADRON BOX #91 was released last June and is in stores.
GAMERS Order Squadron Box #91 from your store.

WHOLESALERS Please adjust your inventory records. RETAILERS Order from your wholesaler as needed.

CONTACT Amarillo Design Bureau, Inc. PO Box 8759, Amarillo TX 79114 PH: (806)-351-1950 To order products, contact Sales@StarFleetGames.com To receive these Alerts, contact Marketing@StarFleetGames.com See our updated website: www.StarFleetGames.com


Avalanche Press: News From the Front
Quick Deadline! It’s the first – and if we have our way, the last – time we've offered our recent boxed games at special prices. Until noon Central Daylight Time on Friday, Oct. 30, get these special prices on some of our hottest titles. Gold Club discounts, Buy Two, Get a Third Free, and One World Shipping all apply. That’s right, order from Mississippi or Mozambique and pay the same shipping rate! Panzer Grenadier: Cassino ‘44 Regular price: $99.99 SPECIAL price: $70 GOLD CLUB price: $63 GOLD CLUB price: $36 Spare Parts You've asked for it, and now you have it: a way to buy extra pieces for some of our most popular games. If you don’t see something on here you'd like, let us know! Woods and Hills Five Panzer Grenadier maps from our Battle of the Bulge and Airborne games, all for just $24.99. German Hordes Two copies of the German counter sheet from the longgone first edition of Panzer Grenadier: Eastern Front. 330 pieces expand your fun for $12.99. Guadalcanal counters The game is temporarily out of print, but the counters are still needed for supplements such as Kokoda Trail, Alaska’s War and Waltzing Matilda. There are 330 U.S. Marine and Japanese pieces in two sheets. Steppe and Sky Sixteen Panzer Grenadier maps: numbers 1-8 and 14-21 all in a bundle. New Content Panzer Grenadier: Elsenborn Ridge Regular price: $39.99 SPECIAL price: $30 GOLD CLUB price: $27 Waltzing Matilda: Developer’s Commentary Developer Doug McNair has a look at the dozen scenarios included in our newest Panzer Grenadier downloadable supplement, Waltzing Matilda. Swamps and Open Ground We have a FREE download of Swamp and Clear markers for your Panzer Grenadier games. West Wall: Developer’s Commentary Mike Perryman continues his saga of the American invasion of Germany in Panzer Grenadier: West Wall, a scenario supplement with 10 new battles. Developer Doug McNair talks about how these scenarios came to be. Visit us soon at www.avalanchepress.com. Avalanche Press makes historical boardgames that every player can enjoy. Please visit our online store or call our customer service line: (800) 564-9008 or 1-205-957-0017.

Second World War at Sea: Arctic Convoy Regular price: $59.99 SPECIAL price: $40


Federation Commander Hydran Attack, Stock #4107, was released last week. It was noted in the press release that this product contained 1-inch and half-inch playing pieces for Booster Packs #91, #92, #93, #94, and #95. This confused some of you, well, probably all of you. Here is what is going on. Hydran Attack, like all “modules” for the Federation Commander game system, is associated with three Booster Packs, those being #25, #26, and #27. Hydran Attack includes the counters for those boosters, and those boosters include extra ships for (and bonus ships that work with) Hydran Attack.
However, Hydran Attack also includes counters (and a few rules) for five otherwise unrelated boosters, including Booster Pack #91 (which was released last summer) and Booster Packs #92-#95 which will be released next spring. Those five boosters (like Booster Pack Zero which was released years ago) are not associated with any “module” but are just extra ships for the game. Players wanted the ships, but also wanted counters for them, and it was impractical to put eight counters into a Booster Pack along with the eight ship cards, so we simply put the counters into Hydran Attack so that players could more easily get them. This will improve the sales potential for both Hydran Attack and the five boosters.

Booster Pack #91, Stock #4291, Retail $9.95 includes eight “original Franz Joseph” ships. Booster Pack #92, Stock #4292, Retail $9.95 will include eight drone ships and escorts. Booster Pack #93, Stock #4293, Retail $9.95 will include eight war cruiser leaders. Booster Pack #94, Stock #4294, Retail $9.95 will include eight light tactical transports. Booster Pack #95, Stock #4295, Retail $9.95 will include six tugs and two transports.

Booster Pack #91 was released last July and is in stores.
GAMERS Wait for major new fun next spring.

WHOLESALERS Prepare for new sales next spring. RETAILERS Start taking pre-orders from customers.

CONTACT Amarillo Design Bureau, Inc. PO Box 8759, Amarillo TX 79114 PH: (806)-351-1950 To order products, contact Sales@StarFleetGames.com To receive these Alerts, contact Marketing@StarFleetGames.com See our updated website: www.StarFleetGames.com


Arcana Launches Comics & Pop Culture Magazine
VANCOUVER — Arcana Studios, an award winning comic book publisher and transmedia producer, is proud to announce the launch of Arcana Magazine. Debuting on January 27th 2010, and solicited in the current November Previews (Diamond Code: NOV09 0599) is the new quarterly magazine simply entitled Arcana, the re-designed print version of the on-line comics based magazine Extra Sequential. Extra Sequential was the brainchild of Kris Bather and Dave Lapsley in Perth, Western Austrailia – two men who were looking for creative opportunities outside of their day jobs at a large architectural design firm. From January to June of this year 3 issues of Extra Sequential were published, containing interviews with an array of creative professionals, such as Joe Jusko, Zeb Wells, Tom DeFalco, and Brian Cronin. Topics covered included Street Fighter, Flash Gordon, the new Hulk and so much more, with an eye on both mainstream and rising indie stars. After reaching over 16,000 subscribers on Scribd.com and becoming a Featured Magazine on Issuu.com, Extra Sequential was picked up by Arcana Comics for the transition to print, with Bather and Lapsley continuing their unique comics focus in the new print format. Bather is the former Comics Department Head of now defunct web site Infuze and current contributor to popular web site Broken Frontier. Lapsley is new to the world of comics but brings a keen sense of design and shares Bather’s desire to let the world know how cool comics truly are. “The thing that has always seemed odd to me is that comics continually reveal diverse art from some of the world’s greatest artists, but few people outside of the local comic book shop will ever know that,” says Bather. “Sure, a multitude of people are more familiar with Spider-Man and Batman thanks to Hollywood, but that seems to rarely translate to an increase in regular readership of comics. We hope Arcana can be somewhat of a bridge for those readers as well as show something new to longtime lovers of sequential art." Inspired more by the surf and skate magazines than the usual pop culture assortment on the shelves, Arcana aims to let the art speak for itself while also making sure every page is an artistic display. With bold layouts incorporating unique design and photography Arcana aims to be more than a throwaway item, but an attractive glimpse into the cutting edge of comic books and the people behind them. Bather states, “We chose the landscape format straight out of the gate because we want people to know that we're different upon first glance. We realise it’s perhaps a risky choice, but that’s exactly what comics are too. We want to conjure curiosity in comics newbies, but there’s enough content in Arcana for the veteran reader too." The first issue of Arcana features interviews with Star Wars: Invasion writer Tom Taylor, artist Josh Medors, Singaporean writer Edmund Shern, Surrogates creator Robert Venditti, and ground breaking artist David Mack. Also included are previews from upcoming comics and features such as a look back at The Death of Superman event, a talk with pro cyclist/comics fan Dave Zabriskie, a brief chat with the legendary Marv Wolfman, and an article on the current love affair between musicians and comics, including an interview with Coheed & Cambria’s Claudio Sanchez. There’s also a look at just how to market comics today, a breakdown of popular comic book terms and more. Arcana #1, a 96 page full color magazine goes on sale January 27th, 2010. About Arcana Studios: Arcana Comics has published over 150 original comics and books and is a division of Arcana, an award winning transmedia company founded by CEO Sean O'Reilly. Arcana establishes new brands and intellectual properties with engaging storytelling and compelling visuals through comic books, graphic novels, animation, short-form live-action, video games, toys and now, feature length films. Arcana has created original brands they control such as The Clockwork Girl and Kade, and have further developed existing brands for Disney, Sony, Capcom, HBO and more. In addition, several of Arcana’ s other properties are in development or pre-production such as GEARHEAD with Valhalla Motion Pictures and a mixed martial arts movie through Grindstone Entertainment. For interview requests about Arcana Magazine, please e-mail Kris Bather at kris@arcanaquarterly.com www.arcanaquarterly.com


More news from Avalanche Press
Ship for FREE! Free shipping on our books was so popular, we've extended it to all our printed supplements, too! Until next week, there’s FREE shipping on all of our supplements in stock. And that applies ANYWHERE in the world, from Martinique to Magadan. Buy Two, Get a Third Free and Gold Club discounts apply. Free shipping applies to: •  Great War at Sea: Airships •  Great War at Sea: South China Sea •  Panzer Grenadier: Iron Curtain •  Panzer Grenadier: Blue Division •  Panzer Grenadier: Red Warriors •  Panzer Grenadier: North Wind •  Panzer Grenadier: Alaska’s War •  Panzer Grenadier: March on Leningrad •  Panzer Grenadier: Siege of Leningrad •  Panzer Grenadier: North of Elsenborn •  Panzer Grenadier: Romanian Soil •  Panzer Grenadier: Army Group South Ukraine •  Panzer Grenadier: Panzer Lion •  Panzer Grenadier: Aachen 1944 •  Panzer Grenadier: Roer River Battles •  Panzer Grenadier: West Wall •  Panzer Grenadier: Siegfried Line •  Second World War at Sea: Strait of Magellan •  Campaigns & Commanders: The King’s Officers •  Campaigns & Commanders: War in the East •  Great War at Sea: Dreadnoughts •  Great War at Sea: Great White Fleet •  Great War at Sea: Sea of Troubles •  Great War at Sea: Zeppelins •  Panzer Grenadier: Arctic Front Deluxe Edition •  Panzer Grenadier: First Axis •  Panzer Grenadier: Front Russo •  Panzer Grenadier: Jungle Fighting •  Panzer Grenadier: Kokoda Trail •  Panzer Grenadier: Secret Weapons •  Panzer Grenadier: Sinister Forces •  Panzer Grenadier: White Eagles •  Second World War at Sea: East of Suez •  Third Reich Players’ Guide •  Third Reich: Rumors of War New Content Spicy Toys! The designer/artiste concludes his look at the toys contained within Second World War at Sea: Spice Islands.

Nagasaki: The Aftermath Dave Lippman resumes his tale of the forgotten bomb of Nagasaki. Don’t miss it – this might be the best single piece of writing on our web site. Waltzing Japanese The designer looks at the Japanese pieces of our newest supplement for the Panzer Grenadier series, Waltzing Matilda, because we know it’s all about the toys! Visit us soon at www.avalanchepress.com. Avalanche Press makes historical boardgames that every player can enjoy. Please visit our online store or call our customer service line: (800) 564-9008 or 1-205-957-0017.


November Special Offer
Our new special offer is a Bandit Warlord army: I've made this up to represent the kind of army a Chinese Warlord could raise quickly by adding entire bandit gangs (which could be thousands strong in this period) to his peasant recruits. http://www.copplestonecastings.co.uk/offer.php For £80 you’ll get: •  2 x BU30 Chinese Bandits •  1 x BU2 Chinese Infantry in Fur Caps •  1 x BU7 Chinese Infantry •  1 x BU45 Mtd. Chinese Bandits 1 •  1 x BU46 Mtd. Chinese Bandits 2 •  1 x BC3 Chinese Officers •  1 x BC7 Chinese Machine-Gun •  1 x BC14 Chinese Executioners •  1 x BC23 Chinese Buglers and Standard-Bearers plus 1 Mtd Officer and 2 bandit leaders (picked randomly). Normal price £101.12. Offer ends 30th November. For more information about this and other aspects of the Back of Beyond have a look at my Amazon book selection: http://astore.amazon.co.uk/copplecastin-21 Mark Copplestone

Important Information About Necronomicon 2010!
Okay, as most of you know there were some “issues” at the convention this year with vandalism. But to reassure everyone, at this point in time Necronomicon is NOT cancelled. BUT, and this is a big BUT, we need to raise money to pay for the con. So if any of y'all know of companies that like to sponsor charitable organizations, let us know (email deb@stonehill.org with the name). Also we're open to any fund raising suggestions (things other than “car wash” lol). In order to continue doing the con we have to come up with the funds. Between the people who damage the hotel and the fact that Tampa people can’t seem to drive across the bridge to St. Pete for a con we just aren’t making the money we need to cover our charity and the convention costs. One suggestion was some “Necro Gaming” events between now and October. We might try having one in July on the Saturday of VidCon. This would NOT be ConGames, but would be a Necro event, just one day. What I need is to hear from our game masters and our gamers as to who would be interested in coming. It would probably be something like a flat rate of $10 for the day to game. But without GMs and mostly without players, we can’t do it. The idea would be to help raise money to make sure that Necro can continue. It was also suggested to try and do other gaming days if we can find venues to hold it (where we don’t spend all the profits paying for the space). So your input is invaluable to us. Let us know what you can do to help “save” Necronomicon! Dean & Heather Dryer Gaming Directors


News from Bards & Sages
Winners of the First B&S Quarterly Story Bards and Sages Publishing announces the winners of its first Bards &Sages Quarterly Reader’s Choice Story Awards. This award highlights the best of each issue, and honors the writers that helped make the Quarterly’s first year in print successful. The selected stories truly demonstrate the amazing variety of tales found in the journal each issue. •  January 2009 issue •  Witch Kindling, by Rebecca Nazar •  April 2009 issue •  Fresh Produce, Aaron Polson •  July 2009 issue •  Space Sucks, Krista Ball •  October 2009 issue •  Lord Braugh’s Dessert, John Jasper Owens •  Author of the Year: Eugie Foster Thanks to all of our wonderful readers that took the time to vote for our first Story Awards. Now on Smashwords! Bards and Sages Publishing fiction titles can now be found on Smashwords! In our quest to offer readers as many electronic options as possible, we have begun to port our fiction offerings to Smashwords.com for distribution. Smashwords allows us to distribute our titles in a variety of new formats, including epub, Sony Reader, and Palm doc. This arraignment will also allow us to make our fiction offerings available for the new Barnes and Noble Nook E-reader. Stay tuned! Intern Wanted Bards and Sages Publishing is looking for one to two virtual interns interested in learning more about the publishing industry. Interns should be able to dedicate four to six hours a week to various projects and research assignments. Term is for a minimum of three months. Projects will be designed to help interns develop a firm understanding of the publishing process, from critiquing story submissions to proofreading and editing to marketing and distribution. The best candidates will possess strong communication skills and have a sincere desire to learn the business. Because we handle both fiction and rpg products, an understanding of roleplaying games, particularly the 3.5/OGL system and our Karma System is a plus, but not required. Duties will include: •  Conducting interviews with authors •  Identifying potential market opportunities •  Reader outreach on social networking sites •  Retailer Outreach to bookstores and libraries •  Proofreading of galley proofs •  Virtual roundtable discussions of submissions for the journal •  Writing and distributing press releases All assignments will be documented and supervised by staff. Upon conclusion of the internship, intern will receive a Certificate of Completion as well as a letter of recommendation for their files. Intern will receive electronic copies of all projects worked on for their portfolios. This is an ideal opportunity for a student looking to expand his or her resume with practical, real world experience, as well as those looking to re-enter the workforce who need to brush up on their professional skills. Interested parties should contact Julie Dawson at jdawson@bardsandsages.com. Note that a Confidentiality Agreement will be required. Coming Up in Gaming Adventure Havens: Guilds The next installment of the Adventure Havens series for the d20/OGL system will be released in November. We're finishing up the final editing now and hope to have it ready by mid-month. All those crafts and professions available to players… but where do they actually learn their crafts? This product provides twelve ready-to-use Guild Houses with NPCs, story seeds, new rules for craft and profession skills, and creating masterpiece items. Karma Back in Black: In Development. Aliens? There’s no such thing as aliens. At least, that is what the nice man in the black suit said. Back in Black takes the alien/UFO lore and conspiracy theories and provides storytellers and players with a unique view of the men and women involved in keeping the truth out of the hands of just about everyone. Secret organizations, alien races, cool new agent equipment. Watch for it in December!


Signs & Portents 74 – Free Download
The latest issue of Signs & Portents is now ready for you to download, absolutely free. You can grab a copy at; http://www.mongoosepublishing.com/home/series.php?qsSeries=13 In this month’s issue Signs & Portents A number of upcoming releases are sneakily unveiled. . . Games Fest & Halloween at Mongoose Hall Our on the spot reporter Katrina brings you news of the latest gaming events. Spycraft Unleash your inner criminal mastermind. Earthdawn Buried Truths, a complete adventure! Traveller Two patrons, ready to be slotted into your campaign. Victory at Sea Featuring the biggest ship we have EVER put in this game! Traveller A Heavy Systems Defence Boat, dedicated to keeping your shipping lanes clear of piracy and those pesky Vargr! Lone Wolf The village of Eshnar uncovered. . . Conan Cimmerian Moons, a complete adventure for your favorite barbarians. Traveller/Babylon 5 The end is hoving into view for the massive Legacy of War epic. Matthew Sprange Mongoose Publishing Tel: +44 (0)1793 434488 Fax:+44 (0)1793 497999 Mob: +44 (0)7891 624298 http://www.mongoosepublishing.com


Pulp Figures Latest Release:
•  PHP-17 Count Casamir’s Trans-Siberian Renegades

•  PSS-6 Captains Courageous

•  PSS-5 Merchant Seamen with Rifles

Please drop in for a look! Bob Bob Murch, www.pulpfigures.com


Librairie Drawn & Quarterly November News
All take place at the Drawn & Quarterly Bookstore 211 Bernard West, Montreal, QC. 514-279-2224. For more store news, visit our regularly-updated blog! http://www.drawnandquarterly.com/211bernard/ D+Q 20th Anniversary Celebration Continues with Seth at the D+Q bookstore! After making headlines across the country, Palookaville cartoonist and New Yorker illustrator Seth makes his first-ever appearance at our bookstore, helping the company celebrate its yearlong 20th anniversary, and in to discuss his latest projects George Sprott and The Collected Doug Wright. Seth be presenting his ever popular and entertaining slide show for the last time, signing book and taking questions. Seth will not be on the road for a long, long time, so do not miss this appearance! His slide show is spectacular! Palimpsest Magazine launches inaugural issue – Thursday November 12, 7pm Palimpsest Magazine is launching its inaugural issue at Librarie Drawn & Quarterly! Come visit and peruse the interactive displays featuring examples of this issue’s audio, print and video material. Drinking and ogling, cultural capital, team building, socializing and the consumption of baked goods are all on the agenda, and in no particular order. Palimpsest Magazine is an anthology of multiples (print, audio, textile, video, etc). All handmade works are editioned, comprising an exclusive total of 50 issues. 01, our inaugural issue, was curated by Danielle StAmour and Tess Edmonson, and features fine art works by Chris Foster, Matt King, Peter Thompson, Aisling Macken and Stacey Ho, writing by Neil Holyoak and Tess Edmonson, video works by Willie Brisco, Tobias Rochman, Brendan Reed, Christopher Mills and Kevin Hainey, and a mixtape-cassette curated by Shub Roy of Grand Trine/Pink Noise, and Mark Fragua of Wax Attic/Ultrathin. Palimpsest is the lovechild of an over-ambitious group of artists, writers and musicians, is based in Montreal, and is published independently. For more information, or to view their current catalog, visit them online at http://palimpsest.ca The Best Canadian Essays 2009 Book Launch – Thursday, November 19, 7pm Tightrope Books, the publishers of The Best Canadian Poetry series are proud to announce the beginning of a promising new Best Of series of literary essays. Carefully selected by editors Carmine Starnino and Alex Boyd, The Best Canadian Essays showcases fourteen exceptional essays published in Canadian magazines in 2008. These fourteen distinctive voices unite to represent the diversity and breadth of Canadian nonfiction writing today: Denis Seguin describes his experience as the father of a child with Asperger’s; Anita Lahey introduces


the new face of porn; Jessa Gamble patiently searches for a glimpse of the elusive muskox; and Kris Demeanor opines on the exigencies of choosing music as a profession. By turns witty and profound, these essays help shape the contemporary Canadian cultural consciousness. The Best Canadian Essays is as necessary as it is lucid, and can be regarded as a welcome and overdue companion to the long running American series, The Best American Essays.

Launch for Marc Bell’s Hot Potatoe and Amy Lockhart’s Dirty Dishes! Friday November 29th, 7pm Drawn & Quarterly is launching two incredible titles on one night! Marc Bell’s Hot Potatoe seamlessly combines decadeplus long comics activities with a lifelong devotion to, as Bell calls it, “Fine Ahtwerks.” Part art monograph, part comics collection, Hot Potatoe is filled with mixed media cardboard constructions, watercoloured drawings, altered found texts and Bell’s most intense, dizzying comics from the contemporary avant-garde comics anthologies Kramers Ergot and The Ganzfeld. Bell’s works have their roots in draftsmanship, typography and old-fashioned gags, but morph into assemblages that connect his images into real space. His comics are funny, seat-of-the pants narratives that give the characters an inner-life. Represented by the Adam Baumgold Gallery in Manhattan, Bell is one of the leading lights in the new emphasis on drawing in the art world. He comes on like a stepchild of R. Crumb, Ray Johnson and Basquiat, armed with a dashing and looping rapidograph. He is an internationally renowned artist who has been greatly influential to a new generation of artists working in a similar vein. Originally from London, ON, Marc Bell currently lives in Montreal. Dirty Dishes is feminist art from the trailer park. This petit livre is a first class ticket into the creepy cute and totally absurd world of StrawBaby, and the mind of its creator Amy Lockhart. It chronicles the various facets of her process/thinking from her paintings and drawings to cardboard sculpture of objects from her everyday life. Also included are stills from her animations and photos of costumes used in her videos. Amy works in a variety of mediums, including animation, film and video making, acrylic painting, drawing, costume making, comics and small press books and combines the various mediums as much as possible and let them feed into each other and out of each other. She is an animator by trade, and recently was a visiting educator at the School of the Art Institute of Chicago.
© 2009 Drawn and Quarterly


Traveller Character Record Pack – Out Now!
This week sees the release of the Traveller Character Pack, a most complete folio for just about every detail of your Traveller character. We have been using them in our office campaigns for a while now, and they are very useful! Everything you ever wanted to know about your character can be found in the Traveller Character Record Pack. From your character’s career history, to a detailed summary of all the allies and enemies he has collected over the years, you will never be caught by surprise by a new turn of events! The Traveller Character Record Pack also features pages dedicated to equipment and other possessions, ship maintenance, trading, encounters, and much, much more! We are adding additional free downloadable sheets to update the pack for Traveller related games – the Judge Dredd update is already up, and Strontium Dog will be following very soon. For more information, visit; http://www.mongoosepublishing.com/home/detail.php?qsID=1739 Matthew Sprange Mongoose Publishing Tel: +44 (0)1793 434488 Fax:+44 (0)1793 497999 Mob: +44 (0)7891 624298 http://www.mongoosepublishing.com

Rogue Games announces the Rogue Games PDF Guarantee Program
(Chicago & Toronto) — Rogue Games announces the Rogue Games PDF Guarantee Program! For the past few months, Rogue Games has been contacting retail game stores, and signing them up to a new program. The program? The Rogue Games PDF Guarantee Program. This program makes it easy for retail customers to enjoy the same bundling options with local game stores, that they enjoy with online vendors such as Indie Press Revolution. Simply put, you buy one of Rogue Games’ games at a member store, and you will get your free PDF copy of your purchase emailed to you. Stores who are taking part have access to the same bundling options as online stores have. Now, no matter if your buy our games online, or at a participating store, you get the free PDF copy of the game as well. To see if your local game store is part of the program, visit the Retailer Locator page (www.rogue-games.net/retailer-locator/) for more details. If you own a game store, signing up for the program is quick and easy. All you need to do is drop us a line (www. rogue-games.net). Rogue Games is 100% committed to this program, and we are working actively to sign up as many stores as we can. — Richard Iorio II President/Main Rogue Rogue Games Games so good they sneak up on you.™ www.rogue-games.net


Upper Deck Prepares to Host WOW TCG and Miniatures Realm Championships Nov. 14 – 15 More than $500,000 in prizes will be awarded to top players across 21 Realms worldwide!
Carlsbad, CA (Nov. 4, 2009) — The Upper Deck Company is proud to announce that its 2009 Season 4 World of Warcraft® Realm Championships will be taking place this month at a Realm near you. On November 14 – 15, World of Warcraft® Trading Card Game players from around the globe will gather at one of 21 different Realms to compete for fame and prizes totaling more than $24,000 per venue. Parts of North America, Europe, Asia, and Oceana have been divided and transformed into the realms of Azeroth, the world within Warcraft. TCG players from across each locale have battled in Realm Qualifiers throughout the season, earning points toward their slot at the upcoming Realm Championships and vying for the Realm Conqueror title. Those who reached 10 points for the season qualified for the Season 4 Championships, where Upper Deck will be giving away more than $8,000 in prizes per realm! Notable cities that will be hosting competitions include San Diego, Philadelphia, Helsinki, Manchester (England), Singapore and Melbourne. Each venue’s champion will walk away with a $2,500 travel voucher, four exclusive Vol’jin Extended Art promo cards, a Spectral Tiger Loot card and an impressive World of Warcraft trophy! This is in addition to the wildly popular class deck boxes and commemorative Realm Championship pins going out to the Top 32 players. Runners-up at each of the venues can win Playstation 3s, various iPods, and other great prizes! This is your chance to take home the coveted Spectral Tiger Loot card, which can be cashed in for the ghostly MMO mount. The World of Warcraft® Miniatures Realm Championship will run simultaneously with the TCG Championship, with the Realm Champion winning a one-of-a-kind “First Shot” mini! These “First Shots” are the first production minis to be printed in the world, and each Realm Champion will win this unique prize. They will also win a $2,500 travel voucher, Spectral Tiger Loot card and stunning trophy. Runners-up can earn loot cards, the Death Watcher promo figure and commemorative Realm Championship pins. The World of Warcraft® TCG Realm Championships is an invitation-only tournament for those players who qualified during Season 4 through Realm Qualifiers in their Realm. “The Realm Championships represent months of hard work by our tournament players. They spend their weekends competing in Realm Qualifiers in attempts to accumulate enough points to qualify for this event,” said Mike Girard, Organized Play Programs Manager at Upper Deck. “The winner gets the prestigious Realm Champion title and can then compete in tournaments across the world as we pick up the tab on their next big trip.” If you weren’t able to earn enough Realm Points or didn’t get a chance to attend a Realm Qualifier, have no fear—the Realm Open is your chance to take home electronics and an El Pollo Grande Loot card, which gives an online character the Magic Rooster mount. Each Realm Championship weekend will also hold a Realm Open that is open to any player not already qualified for the main event. The best part is you can leave your Constructed deck at home. This will be your last chance to play the Limited format with packs from Drums of War, Blood of Gladiators and Fields of Honor. The best part is that these packs are provided for you on site! The Realm Open winner will win an El Pollo Grande Loot card, iPod Touch, four Anduin Wrynn Extended Art promo cards and free entry to any Realm Qualifier in Season 5! Don’t stay home while your qualified friends travel to the Realm Championship weekend—go with them and take home valuable electronic prizes and Loot cards! Be the envy of all of your MMO friends and compete to take home a Spectral Tiger or El Pollo Grande Loot card. For more information on these events and prizes, please visit Upper Deck’s Organized Play page at http://entertainment.upperdeck. com/wow/en/OP/default.aspx. About Upper Deck Upper Deck is the leading sports and entertainment trading card and collectibles company. For more information on Upper Deck and its products, please visit www.UpperDeck.com.


PEZ Sues Herobuilders.com
Herobuilders.com the world famous Action Figure Company that makes Custom Action Figures that look you and the original maker of Political Action Figures gets sued by PEZ for trademark infringement. Herobuilders started making custom PEZ dispensers that looks like people who wanted to be memorialized on Pez dispenser, similar to our Custom Action Figures. Pez used the suit to get Herobuilders from re-manufacture their product. Emil Vicale said ” The suit ended up absolutely no where and the suit was settled out of court." Emil Vicale the owner of Herobuilders also stated “that the suit seemed childlike at best and not worthy of such a seemingly prestigious and seemingly successful company as PEZ." HeroBuilders and PEZ reached an agreement and Herobuilders has agreed not to make re-manufacture Custom Pez dispensers. With this agreement in place Herobuilders is now clear create and distribute their own line Candy Dispenser. The Scheduled Launch is set for the 1st half of 2010. Emil Vicale also stated that “like every thing Herobuilders has done it the past our dispenser will be bigger better and more importantly will have real candy with bold flavors. Herobuilders will make a product that is obviously in tune with what people want to purchase in this century.” Buy a Custom Action Figure that looks, talks and dresses just like you http://www.herobuilders.com Customer Service Department A Division of Vicale Corporation Tel: 203-888-0147

Warzone Tribes of Earth mercenaries cheap to hire for one week only.
All major Warzone factions, with the exception of the Brotherhood and Dark Legion like to have some Tribe Mercenaries to be a shield for their own troops. Hordes of cheap, inexpensive warriors armed with an array of odd or out of date weapons are traded between the tribes on Earth and the greedy corporations for supplies. Now don’t be fooled by their weapons, these are hard war veterans, filled with courage and very skilled at killing, as they survived on Earth, now a wasteland, where life is a daily struggle against everyone else. So if you enjoy mixing it up with another corporation, why not add a bit of extra flavour to your army and add a regiment of Tribe warriors to your unit roster. These are now 30 percent cheaper to buy for one week (ends 13th) so don’t miss out. http://www.warzone-chronopia.com/ If you want to further add some punch to your army then you might like the new additions that were added today. 11 more units added to 4 factions. These include Nepharites for the Dark Legion, Sacred Warriors for the Brotherhood, HMG Chasseur for Cybertronic and Big Bob Watts for Capitol. These will strengthen your ranks in every way. Remember these are very limited in stock so don’t leave it too long to add them to your army. Enjoy wargaming this winter, Michael O'Brien, Prince August Toy Factory, Kilnamartyra, Macroom, Co. Cork. T: +353 26 40222 / F: +353 26 40004
‘Prince August’ is a registered trade name of An Grupa Edman Teo (The Edman Group Ltd). Registered in Dublin #269484. Directors Lars Edman (swedish),Margaret Edman. Reg. Office: 1 Kilnamartyra, Macroom.


New Releases from IXO Models


Steam – Locomotive Set
This fine supplemental product provides players the option of replacing their wooden marker disks with wooden train engines the appropriate color and a purple turn marker pawn. All packaged in a fine translucent plastic storage box with a snap closure. Steam™ Locomotive Set contains: •  144 wooden train tokens (6 colors for 6 players) •  1 pawn (in a color different from the player colors •  1 plastic storage container MFG45512 Steam – Locomotive Set Ages For Playing Time UPC ISBN Case Pack Designer: Art: Made in Dimensions $25.00 12+ 2-6 Players as an accessory n/a 0-29877-45512-6-02500 1-56905-230-1 6 n/a John Austin Germany 1.625 x 8 x 5.25

Copyright C 2009 by Mayfair Games, Inc. Game by Martin Wallace. “Steam” and the “Real Steam Brand” mark are trademark properties of Mayfair Games, Inc. All rights reserved.

Bob Carty VP Sales and Marketing Mayfair Games, Inc. (813) 707-6659v (813) 707-8791f bobcarty@mayfairgames.com

Hex Games Releases Laser Ponies
Laser Ponies, the newest PDF from Hex Games, is now available for download at Drivethrurpg, Paizo, RPGnow, YourGamesNow, and the Hex Games web site. The game takes place on the faraway magical world of Panagonia in the heart of Glitter Valley, home of the Laser Ponies. As the name suggests, the Laser Ponies are magical ponies who can shoot lasers out of their eyes. When necessary, they use these lasers to fight the monstrous minions of the evil Chasm Queen. According to author Leighton Connor, “Laser Ponies is intended as the ultimate 80’s Saturday morning cartoon for girls, one unhindered by watchdog groups or cheap animation. The Laser Ponies romp, frolic, and play. And when they need to defend themselves, they can shoot lasers out of their eyes. These lasers can destroy rocks, and they can also kill monsters. Every Laser Ponies game session should feature humor, magic, character interaction, and thrilling laser-blasting action." Laser Ponies is for girls and boys alike, and is the first all-ages role-playing game from Hex Games. It uses the QAGS system, but you do not have to own the QAGS rulebook—the QAGS Qik Start rules, which tell you everything you need to know to play the game, are included in the back of the book. Also included are rules for Pony Power, 40 story ideas, sample characters, illustrations by up-and-coming young artist Katie Staffiera, and a character sheet featuring a pony that you can color and decorate to match your character. Laser Ponies is a 24 page PDF with a retail price of $1.99.


Mongoose releases Strontium Dog RPG
This week sees the release of the all new Strontium Dog RPG, a bolt-on setting featuring mutant bounty hunters for Traveller! You can find more information and a preview at; http://www.mongoosepublishing.com/home/detail.php?qsID=1724 Earth, the late 22nd century. Following the atomic war of 2150, Britain has been devastated by nuclear holocaust. The survivors rebuilt their lives, but many were warped by the mutating effects of Strontium 90 fallout. Unable to live or work amongst the ‘norms', mutants were forced to grow up in ghettos and take the only job open to them – bounty hunting. These Search/Destroy Agents hunt the criminals too dangerous for the Galactic Crime Commission. One such Strontium Dog is Johnny Alpha, whose eyes emit piercing Alpha rays and enable him to see through solid objects – and into men’s minds. Using the Traveller core rules, Strontium Dog allows players to take the part of mutant bounty hunters, combing the galaxy for their prey – dead or alive! Matthew Sprange Mongoose Publishing Tel: +44 (0)1793 434488 Fax:+44 (0)1793 497999 Mob: +44 (0)7891 624298 http://www.mongoosepublishing.com

Crafty Games Licensing: We're Expanding the Family!
Crafty Games has released its new Powered by Fantasy Craft and Powered by Spycraft licenses! Both are completely free of charge and extremely low-hassle: simply apply by game line and once you're approved you're free to create and release products in that line without further oversight. Several amazing publishers have already signed up, including 93 Games Studio, Battlefield Press Inc., Fat Dragon Games, Heroic Journey Publishing, Natural Twenty Games, Reality Blurs, Ravensworth Press, Revenant Games, and Vigilance Press. Interested in making your own Powered by Fantasy Craft or Powered by Spycraft products? Drop by our licensing headquarters for details!


Tabletop Adventures announces Into the Future: Derelict Starships
Derelict Starships coverIn the vastness of space, the ship’s intrepid crew discovers a starship, floating wounded in the void. The boarding party opens the hatch in anticipation: what is down the corridor? Tabletop Adventures provides scores of descriptions of the sights and dangers of a derelict starship, stat-free and suitable for use with nearly any futuristic game, regardless of system. Whether a ship is damaged, abandoned, or filled with the victims of a space-borne plague, these pieces will help bring the dead ship to life. This is a “Bits” book, with our usual 100 short descriptions that can fit in anywhere. You could also choose among dozens of special locations within the ship: hatches and corridors, life pods and crew quarters, hydroponics, medical bay, cargo hold, weapons turret and more. Excellent original art by Jeff Uryasz depicts several scenes that can help you set the mood for your game. Bring even more realism to your vision of the future with “Skeletons in Space.” This article reveals what happens to a dead body in a vacuum, and it’s not pretty! Into the Future: Derelict Starships has all the details needed to make your futuristic adventures just that – adventurous. To make your life easier, a thorough index allows you to quickly find a description to fit a particular need. Augment your imagination with Into the Future: Derelict Starships from Tabletop Adventures. Buy it Today, Play it Tonight!

RPGBOMB announces Systemless Adventures
RPGBOMB is proud to announce our first product line: Systemless Adventures. Our genre based Systemless Adventures come standard with a Gold Account Membership. There is no additional cost beyond the Gold Membership fee. On average a new Systemless Adventure will be released each month. For years, GMs have adapted adventures across systems for play in their own games. Now there is a product line developed for just this purpose. If you’re looking for good content, good ideas, or the foundation for an exciting campaign, RPGBOMB Systemless Adventures are for you. These adventures are designed to be played in one evening; however, they are easily adaptable to multiple nights of play. Systemless Adventures include story, plot, expected flow of events, NPCs, motivations, backgrounds, and more while remaining pluggable with any gaming system. Character level is not a factor with Systemless Adventures. Simply use your favorite system and adapt the adventure to your PC’s current level. Systemless Adventures require some work on the part of the GM. The amount of work required will differ with each GM and system. Some GM will find it easy to wing an adventure with a rules light system while more crunchy systems will require more time but the outcome is worth the work.


Foxbat for President
Foxbat, the loony Champions villain, is running for president in a new superheroic adventure from BlackWyrm Games. Foxbat has hit the campaign trail, and his premptive memoir “Foxbat for President” has hit the bookstores. At 100 pages of Foxbatty goodness, the book contains characters, maps, plot seeds, twists and turns, stomach turns, and situations that are bizarrely dangerous and dangerously bizarre. The Mighty Foxbat is a loony supervillain, who never really hurts anyone in his strange plans. Now, he’s gotten enough signatures to allow him to run for the highest office in the land, still in his mask. While honored, the opportunity comes as a surprise to him. But then, who’s really behind it, and why? This is a Champions adventure for 4 to 8 players at 350 to 450 points. It requires the HERO System 5th Edition rulebook, as well as Conquerors, Killers, & Crooks, and DEMON: Servants of Darkness. The printed book retails for $19.95, and the PDF retails for $9.95, available from BlackWyrm Games at www.blackwyrm.com.

Latest Miniatures from Star Fleet Games
Federation Commander Hydran Attack, Stock #4107, Retail price $29.95. This is the next product in the Federation Commander series, with 16 new ship cards and six new scenarios. This product also includes die-cut counters for Booster Packs #91 through #95. Federation Commander Booster Packs #25, #26, and #27. Stock #4225, #4226, and #4227, respectively. Retail $9.95 each. Each pack has six extra cards for Hydran Attack PLUS two entirely new cards not in any other package. Covers are at right. Klingons PD20M, Stock #8723, Retail price $24.95, 144 pages. This is a new edition of our previous d20 book, remastered for the d20 Modern rules. Our new line editor has made dramatic improvements over the original d20 book. •  Shuttlecraft, Starline 2400, Stock #0061, pack of 12, $17.95 •  Federation F-18 Fighters, Starline 2400, Stock #0062, pack of 12, $17.95 •  Klingon Z-Y Fighters, Starline 2400, Stock #0063, pack of 12, $17.95 •  Romulan Gladiator Fighters, Starline 2400, Stock #0064, pack of 12, $17.95 •  Kzinti Tactical Advanced Fighters, Starline 2400, Stock #0065, pack of 12, $17.95 •  Tholian Spider Fighters, Starline 2400, Stock #0067, pack of 12, $17.95 •  Hydran Stinger-2 Fighters, Starline 2400, Stock #0069, pack of 12, $17.95 •  Art for all of these products is available on request. Amarillo Design Bureau, Inc. PO Box 8759, Amarillo TX 79114 PH: (806)-351-1950 To order products, contact Sales@StarFleetGames.com See our updated web site: www.StarFleetGames.com


TGC announces I’m not Alone Berlin-based publisher brings to market I’m not Alone, a dark survival horror action adventure for PC.
Berlin — With their brand new survival horror action adventure I’m not Alone, TGC – The Games Company guarantee to send cold shivers down the spines of players all around the world. The gloomy genre highlight, developed by the Italian studio Pix Rev, impresses with innovative gameplay elements, locations full of atmosphere and perfectly staged shock moments. TGC releases I’m not Alone for PC worldwide in the first quarter of 2010. In the role of a bold exorcist the player travels to the Austrian mountains to free an old mansion house from the grips of a supernatural power. On location he has to face sheer horror. Disfigured demons have risen from the underworld and spread fear and terror. Now it is the task of the player to put an end to the sinister occurrences. His special skills as a psychic medium enable him to change between reality and demon world in order to take up the challenge and fight the creatures of hell. With a quick trigger finger and a sharp mind the player explores the eerie mansion and reveals a dreadful secret… “I am very glad that we have been able to secure the worldwide marketing rights for I’m not Alone and expand our portfolio with a high-quality action adventure for the first time”, comments Christian Sauerteig, director marketing & sales at TGC. “With I’m not Alone we would like to offer a tense horror experience in one of the world’s most popular genres.“ Benjamin Bezold Senior PR Manager tel.: +49 30 526853 202 fax: +49 30 526853 004 cel +49 170 2191223 Benjamin.Bezold@the games-company.com TGC – The Games Company Worldwide GmbH Ehrenbergstraße 19 10245 Berlin Germany http://www.the -gamescompany.com/
CEO/Geschäftsführer: Carsten Strehse, Markus Malti Commercial register of the local court / Registergericht: Amtsgericht Berlin-Charlottenburg, HRB 100943 B VAT identification number / Ust-Id.Nr.: DE 247061546


New book on casual games: A Casual Revolution
I am writing to let you know that my new book, A Casual Revolution: Reinventing Video Games and Their Players has just been published by MIT Press. A Casual Revolution is my take on what is happening with video games right now: •  Why is the Nintendo Wii more successful than the Xbox 360 and the PlayStation 3? •  Why is the audience for video games expanding? •  Who plays Bejeweled, and why? •  What is a casual player? What is casual game design? •  Are casual games a return to the arcade game, or are they something new? •  How did Solitaire become one of the most popular video games? •  What is the secret behind the success of Guitar Hero and Rock Band? •  Why is Parcheesi/Ludo a social game? Why is Animal Crossing? •  Does the rise of casual games mean the downfall of hardcore games? •  …and more. A Casual Revolution is a 256-page book about what is important: The joy of the casual video games that we play during a work break, on phones, with the family, or with friends at a late-night party. The book includes 100 illustrations as well as interviews with game players and developers. Get A Casual Revolution from your neighborhood bookstore or from your favorite online retailer. The book’s companion web site is: http://www.jesperjuul.net/casualrevolution/ The official MIT Press page: http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11844 Thanks to everybody who made this book possible! Jesper Juul http://www.jesperjuul.net New York University Game Center http://gamecenter.nyu.edu


Tech News from ZDNet
Attackers could steal crypto keys from mobile devices Security researchers have discovered a way to steal cryptographic keys that are used to encrypt communications and authenticate users on mobile devices. READ FULL STORY Net Neutrality: Why the Internet will never be free. For anything. So get used to it Call it Net Neutrality if you want, but it doesn’t exist, nor is it required when you already have antitrust, regulatory and other local and state, and international law in place. READ FULL STORY The healthiest foods to eat are also the most dangerous How much safer should food get? The answer is perfectly safe. But how much effort should government expend to guarantee it, as opposed to the market or the plaintiff’s bar? READ FULL STORY •  With government incentives, solar power gets cheaper, more popular •  Plagiarism detection tools plentiful and free •  How open source will transform the coming decade •  Space missions to Mars have 52.4% failure rate overall •  Web site shares best practices for smarter cities and communities Are the iPhone and social networks making the classic Web and intranet obsolete? There’s been an important and relatively sudden change taking place over the last couple of years in the way that we interact with the Web: mobile phones. READ FULL STORY •  Cloud computing and the return of the platform wars •  Running your SOA like a Web startup •  Twenty-two power laws of the emerging social economy •  Community management: The ‘essential’ capability of successful Enterprise 2.0 efforts

NASA prepares Ares I-X rocket launch; key to human spaceflight SmartPlanet: For the first time in 25 years, a new vehicle has left NASA’s Vehicle Assembly Building at Kennedy Space Center, and its payload ? the Arex I-X rocket ? promises to return humans to space. READ FULL STORY Windows 7: An impressive upgrade Windows 7 is officially available to the public, after nearly a year of testing. Today I look at Microsoft’s new operating system and answer the big question: Who should upgrade? READ FULL STORY •  Adrian Kingsley-Hughes: My 7 favorite Windows 7 features •  Microsoft and PC makers introduce Win7 offers for consumers •  Mary-Jo Foley: Was Windows 7 totally your idea? •  Windows 7 in the real world with real PCs •  All Windows 7 stories on ZDNet


News from GameIndustry.com
Reviews Cursed Mountain Although a bit off in the attempt, Cursed Mountain tries to take the kiddie image of the Wii and replace it with an adult-themed survival horror game. And it would have worked too, if it weren’t for you meddling kids. Wait, no. It would have worked if the developers put more emphasis on plot and not constant ghost fighting. http://www.gameindustry.com/review/item.asp?id=1129 Memento Mori Memento Mori isn’t a bad game, but won’t challenge even the most elementary adventure gamers either. If you can pick up an item or two, you can solve this mystery. Puzzles range from charging your cell phone (very difficult) to choosing between two dialog choices. At least it looks, and sounds, good. http://www.gameindustry.com/review/item.asp?id=1128 Updated Tools Spice Up New GhostBusters Game When it comes to chasing down vapors, slimers, and poltergeists, stuttering gameplay is not an option. Yet it happened in the creation of Ghostbusters: the Video Game in a scene that is foundational to the story: the Library. At issue: how do you continuously render 200,000 books and simultaneously render the humans and ghosts who are interacting in the rooms? This scene stymied the game’s performance. But thanks to fine-tuning for multi-core, the use of Intel(R) GPA, and extensive testing for bottlenecks, Terminal Reality and Intel engineers solved the problem. Read how. [3 MB PDF] http://www.intelsoftwaregraphics.com/?lid=G65xmWsbwrk=&siteid=9rZMp1YP6X8= Podcasts: Innovate Or Die The GiN Gang looks at some major innovations found in recent games, and laments the fact that, sadly, most new titles are just more of the same. But innovation doesn’t always equal commercial success, so we understand. At least games like Batman: Arkham Asylum are pulling their weight. http://www.gameindustry.com/podcast/item.asp?id=36 GiN Hardcore: Ready To Rock? A former Jack Black hater, Todd actually finds that he’s hilarious in Brutal Legend. The game is great to play, even though the shock of an actually funny Jack Black is hard to get over. But we guess if the game can make Todd like Black, then its doing something right. http://www.gameindustry.com/editorial/item.asp?id=443 Stock Market: Zzz… Oh sure, the GiNdex lost ground this week. But three points? It hardly seems worth the effort. Can we gain those three points back next week? Edge of your seat excitement from the GiNdex! http://www.gameindustry.com/gindex/default.asp
Copyright Game Industry News 2009. Game Industry News and GIN, plus the entire contents of this newsletter are copyright Noble Order Press Enterprises. No part of this newsletter may be reproduced without express written permission from the publisher, Nate Wooley. publisher@gameindustry.com www.gameindustry.com


DFC Intelligence Forecasts that Apple Will Help Drive Mobile Game Market Sales to $11.7 Billion by 2014
According to a series of new reports from DFC Intelligence the worldwide market for portable and mobile games is expected to grow to $11.7 billion by 2014. The primary driver of this growth is expected to be the Apple iPhone and iPod Touch systems. By 2014, sales for games on the iPhone/iPod Touch are expected to account for about 24% of total portable game software sales. “The dedicated portable game systems from companies like Nintendo and Sony are still expected to lead the market, but it appears growth for these devices has peaked.The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years,” says DFC analyst David Cole. DFC also released some results from a study on the mobile game habits of over 8,000 game players in North America and Europe. 54% of respondents in North America and 69% of respondents in Europe had played a game on their mobile phone in the past year. Furthermore, 45% of respondents in North America and 36% in Europe had paid to purchase an application for their mobile phone. Among respondents, the App Store was already the most popular service for making purchases. Across both North America and Europe about 15% of respondents already owned an iPhone or iPod Touch, compared with 29% that owned a Nintendo DS. The entry of Apple into the mobile entertainment space is so important that DFC Intelligence partnered with leading iPhone application provider Oceanhouse Media (developers of over 60 iPhone apps) to prepare a detailed report on the market. According to Greg Uhler, Oceanhouse Media Development Director, ” with the iPhone and iPod Touch, Apple has finally delivered mobile developers a platform with an attractive business model and a rapidly growing installed base of active consumers.” Of course, the iPhone is about more than just games. “Games are expected to account for only about 23% of application sales on the iPhone,” says Michel Kripalani, President of Oceanhouse Media. “There are many fantastic opportunities for non-game related content on both the iPhone and iPod Touch. These devices, when combined with Apple’s business model, are a much needed revolution for the mobile market.” The new series of reports include The Market for iPhone and iPod Games and Applications, The Market for Portable Video Games and Gamers and the Usage of Mobile Phones. These reports are available individually or as part of one of DFC Intelligence’s ongoing research services. DFC Intelligence is a market research firm focused on video games, PC games, online games and interactive entertainment. For a sample of the monthly DFC Dossier report, or an overview of DFC research, contact Ozzie Monge at omonge@dfcint.com.

New DFC Report: Usage of The Beatles: Rock Band and Guitar Hero 5
A new report from DFC Intelligence shows that there is strong overlap between users of music games. To learn more how the usage of The Beatles: Rock Band and Guitar Hero 5 show strong loyalty to the music game genre, please go to http://www.dfcint.com/wp/?p=265
About Oceanhouse Media: common purpose to educate, uplift, enlighten and heal the planet through technology.

Oceanhouse Media, Inc. is an iPhone / iPod Touch app development company that Ozzie Monge was founded in early 2009 by Michel Kripalani, former CEO of Presto Studios and Director of Business Development at Autodesk. The team is comprised of developers omonge@dfcint.com with decades of experience, primarily from the video game business, that now share a www.dfcint.com


XFIRE LAUNCHES FIRST SOCIAL-SHOPPING GAME STORE Xfire brings unique online shopping experience to its 14.5M users
MENLO PARK, CA — Xfire, the leading online gamer community with 14.5M users, today announced the launch of the Xfire Game Store – the first social-shopping game store. Social interactions on the Xfire network serve not only to empower gamers to discover, share, and play games but also to influence them to buy games their friends play. For the first time, gamers will discover and purchase games based on various forms of social interactions with their friends on the Xfire site, such as: •  Reading in the Activity Report about new games their friends have recently purchased and are playing for the first time, •  Visiting Xfire Communities and Forums to see who among their peers have purchased and played new games, •  Watching Live Video Broadcasts of gameplay by friends, gamer celebrities and game developers, and •  Viewing gamer profiles, including game hours and purchases, on the Xfire application and web site. Initially, the Xfire Game Store will launch with several social shopping features and additional ones will be rolled out over time. Today marks the launch of four stores in the United States, UK, Germany and the greater European Union. “The launch of the Xfire Game Store will expand Xfire’s revenue beyond advertising to e-commerce,” said Chris Kirmse, General Manager. “Leveraging our large, fast-growing, loyal, and engaged community of 14.5M users mainly from North America and Europe, we believe that Xfire can become one of the leading destinations for digital distribution of games. We believe that our social architecture will provide unique sales and marketing opportunities for publishers resulting in increased sales.” “This is a great opportunity to put our titles in front of large and loyal PC gamers. We're thrilled to distribute our games through the Xfire Game Store. Digital distribution contributes a significant portion of our revenue and I’m excited to see Xfire entering into this growing market” says Christian Svensson, VP, Strategic Planning and Business Development at Capcom. “Given the Xfire user demographic in North America and Europe, we believe that our titles will have a great appeal to their users”. Kirmse added: “A recent survey indicated that 75% of Xfire users have purchased digital content. Subsequently, we believe our users will feel inclined to purchase games from the same destination where they socialize and play their favorite games”. “The digital distribution market for games is expected to triple over the next five years reaching nearly $9 billion by 2014. Xfire’s users play all types of PC games from hardcore games to casual games, MMO and F2P games. It makes sense for Xfire to leverage their large PC game user base by entering into the digital distribution market segment. I anticipate that many users will naturally purchase games while using Xfire’s platform as part of their gaming experience” says David Cole, Industry analyst and Principal at DFC Intelligence.
About Xfire Xfire, Inc. is one of the fastest growing online gaming platforms and communities in the world, helping gamers easily connect, chat, and play with their friends online. Xfire is a free service that allows gamers to communicate through IM and voice chat, capture video and screenshots, broadcast live video, surf the web while gaming and track their gaming statistics. With 14.5 million members in over 100 countries, Xfire is an international community connecting gamers across the globe. Xfire is a wholly owned subsidiary of MTV Networks and is based in Menlo Park, CA. About Capcom Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com. About DFC Intelligence DFC Intelligence is a strategic market research and consulting firm focused on interactive entertainment and the emerging video game, online game, interactive entertainment and portable game markets. Since 1995 DFC has published in-depth strategic market reports and subscription-based research services. DFC research is used by over 300 leading companies in over 30 countries worldwide.

Contact: Matthew B. Gilman Xfire Inc. 650-853-8800x122 mgilman@xfire.com


TGC brings Darkest of Days to Europe Berlin-based publisher acquires Europe-wide marketing rights for the unique PC time travel shooter Darkest of Days.
Berlin — What would have happened if futuristic weapons had got into Germany’s hands during the Second World War? Would it have changed history if General Custer had survived the battle at Little Bighorn? And what would have been if Pompeii had not been destroyed by the eruption of Mount Vesuvius on 24th August in the year 79? TGC – The Games Company invites European PC gamers to join them on a unique journey through time. In the first person shooter Darkest of Days you take on the part of a time cop and hunt down ruthless time travelers who apparently want to manipulate history. Now it is the task of the player to end the chaos and restore order. TGC will soon announce the exact release date for Darkest of Days. The cinematic and technically brilliant game Darkest of Days is being realized by the US studio 8monkey Labs. With the newly developed Marmorset Engine and GPUaccelerated PhysX effects hundreds of units can be smoothly displayed in large outdoor areas. The result: never before have mass battles of such an epic scale been staged in an first person shooter. For technophiliacs Darkest of Days also provides a PhysX benchmark. During the extensive campaign the player travels through five epochs in history – from Roman times to the Second World War. Aspiring historians experience epic battles of the American Civil War and fight in the muddy trenches of the First World War. The framework of history can be defended either with realistically recreated weapons from the respective eras or with the ballistic achievements of the future. However, the player has to be careful: One wrong step can change the future and cause great harm to history. “I am glad that we will be able to provide Europe with Darkest of Days, an outstanding title as far as contents and technology are concerned,” comments Christian Sauerteig, Director Marketing & Sales, TGC. “This is the first time that an first person shooter covers all the most important eras of human history and visualizes them in incredibly detailed and brilliant graphics.” Benjamin Bezold Senior PR Manager tel.: +49 30 526853 202 fax: +49 30 526853 004 cel +49 170 2191223 Benjamin.Bezold@the-games-company.com TGC – The Games Company Worldwide GmbH Ehrenbergstraße 19 10245 Berlin Germany http://www.the-games-company.com/


Magic: The Gathering on XBLA expands to PC, PS3
Wizards of the Coast is announcing more details about the PC and PS3 versions of Duels of the Planeswalkers as well as future expansions for the Xbox LIVE Arcade title. Please let me know if you have any questions. With more than 250,000 copies sold, Magic: The Gathering – Duels of the Planeswalkers continues to be one of the most downloaded games on Xbox LIVE Arcade. Now on the heels of the recently released first expansion, Wizards of the Coast is ready to answer the question: What’s next? In 2010, Wizards of the Coast will release two brand new expansions for the current XBLA title and Duels of the Planeswalkers will launch for the PC and PlayStation®3 gaming platforms. Here are some more details about the 2010 Duels of the Planeswalkers product lineup. More Magic: The Gathering on Xbox LIVE Arcade Spring and summer 2010 – The Duels of the Planeswalkers expansions for XBLA will begin arriving in the first of the year and follow with a release in the summer. Similar to the first expansion, the two releases will feature new cards, Planeswalkers, puzzles and surprises to keep players challenged throughout the year. Expand your Duels to the PC Summer 2010 – The PC version offers gamers the same style of gameplay as the XBLA title but with an extra bonus. Discover Duels of the Planeswalkers on the PlayStation 3 Fall 2010 – Magic: The Gathering fans worldwide can experience Duels of the Planeswalkers on the PlayStation 3.* The title will feature similar content and gameplay as the Xbox LIVE Arcade version. *The PlayStation 3 version will be available in Japanese in 2011 Regards, Tera Tera Randall Porter Novelli for Wizards of the Coast Office: 206.770.7084 Cell: 425.652.1599


Strategic Command Global Conflict – new features (and screens)
As development on the upcoming Global Conflict game in the Strategic Command series progresses, new exciting features are being added and refined. Interesting for new and old players alike, below is a list of some of them, complete together with a set of 6 new screenshots. Click on the “Read more…” link below for details. •  Added an ’s’ hotkey to show you the current and expected supply on the map, i.e. if hypothetically venturing forward and into enemy held territory. •  Added a Partisan hotkey ‘P’ to show you parts of the map that will potentially have partisan activity

•  Added a right click ’sleep’ option to have units skipped in the ‘Next’ unit key sequence as well as from flashing on the larger War Maps. •  Strategic Bombers can now raid convoy lanes provided there is a cooperating weather conditions and that there are no enemy fighters protecting the reachable convoy areas. •  Amphibious Transports can now attack land units simulating fighting on the beaches prior to landing. Amphibious Transport attack values can also be increased via the Amphibious Warfare technology •  Updated combat to include an awareness of relative unit upgrades resulting in less bloody combat between similarly upgraded opponents. For example, two Level-2 Tanks attacking each other will incur damages similar to two Level-0 Tanks. •  Convoy routes are now shown with directional arrows so players can better understand the relationship between source and delivery countries. •  Expanded the Reports dialog to include several new subdialogs and graphs including a ‘Detailed’ unit losses report page as well as MPP, Convoy, Raider and Strategic Bombing graphs. •  Convoys – Shows a graph of the total convoy income coming in for a country as well as all the convoy losses •  Raiders – Shows all the surface fleet losses as well as sub losses that a country has accumulated each turn on any enemy convoy lanes. This should be a good indicator for a country like Germany to see if their battles against convoys have been worth the effort as they cross reference with the effect of their raiding in the Convoy chart. •  Strategic Bombing – Shows the losses incurred from strategic bombing, including future MPP collection losses due to lowered resource strength values, by an enemy action as well as the associated enemy bomber losses. For example, the Allies can use this information to determine if their Strategic Bombing campaign is worth the effort by looking at the German Strategic Bombing chart showing all the resource losses that Germany has suffered as well as the enemy bomber losses, i.e. those of the Allies, in attempting to inflict those resource losses. •  MPPs – Charts the accumulated MPPs from each turn as well as the MPPs spent on new unit purchases and MPPs lost from unit damage and destruction. Totals are also shown at the bottom of all graphs.


News from Reflexive Arcade
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Ghost Town Mysteries – Bodie Don’t stay past dark in the Ghost Town of Bodie. Tourists have reported seeing the ghost of Evelyn Byers, a little girl who was killed by a pick axe over a hundred years ago. The tombstones of the twelve witnesses are missing and something is definitely up. Pick up the investigation and solve this hundred year old mystery once and for all. Over 30 locations and 13 haunted houses… and oh! Did we mention the ghosts?

Fishdom: Spooky Splash Build up your spooky Fishdom! Create the eerie atmosphere of an underwater haunted house with witches, vampires and ghosts in your aquarium. Have fun taking care of quirky tropical fishies and adding bootiful accessories to the virtual aquarium of your dreams! Win trophies as you polish your aquarium design skills in this brilliant match-3 sequel! Get splashed with Fishdom fun!


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