You are on page 1of 16

Code name: PROJECT DANIELLE

Platforms: Orbis (PS4), Durango (Xbox3), PC


Game Mode: Single Player
Ship Date: Q3 2016
1
st
person Immersive SimAction / RPG
PROJECT DANIELLE
The king of Immersive Sim RPGs
One of the most anticipated cult
sequels
You have to escape a space station
where things have gone bad
Spiritual successor to System Shock 2
Story
Insert new story here
Key Highlights
1
st
person shooter + RPG hybrid
Deep systems with original complementary
properties that encourage player creativity
10-20 hours per play through
Highly re-playable due to built in variability in the
design and support for multiple play styles
Randomized pick ups, objectives, gating
setups.
SS2 base layer for reference
Security cameras / Light stealth
Hacking
Crates
Security computers
Vending machines
Doors
Mutants / robots / turrets
Audio Logs of dead crew that reveal the past
through arguments, research logs, etc
Research / chemical ingredients
Resurrect Chambers
Upgrade consoles
No dialog / faceless / voiceless gender neutral hero
RPG
Cyber modules to upgrade player
Nanites to buy shit from vending
machines
Psionic powers
Guns
Ammos
Food
Comlinks from shodan
Expected missions:
Go find a log of some guy to know the
code to open a door
Batteries to recharge and plug in
Find the access card to X
Our version
Our own flavor of all of the above
Real missions where your actions are connected to
the plot, not just traverse space
A truly 3D interconnected space, Visually stimulating
and that offers variety
More systems in every types of systems
Powers that are not only attacks
player movement
Gadgets
Physics
Monsters
Simulation
AI
Plant grow
Ecology
We dont know yet which
feature will stand out
Melee
Heavy Wrench
Fire Axe
Guns are very limited in ammo
Ranged
Guns and lasers
Guided Blades (crafted by player)
Psionic Powers
Pacify / Control Enemies
Pull / throw physics
Invert gravity in an area
Combat is physical
To be updated
Self-replicating liquids that duplicates
themselves every time they feed. Kill them fast
or face a swarm.
Mimics that shape shift into objects, other
monsters, or the player.
Acid breathing aliens that corrode the
environment when dying, spitting, or bleeding
(cool way to open doors)
Deranged Security and Repair bots native to the
ship.
Unique Aliens with Imaginative Powers
Survival aspect
Survival aspect
Food is rare
you can be poisoned
you need to sleep
Maybe you can fall sick
radiation has leaked in some
areas
Crafting / scavenging
Extracting a component from
a monster
Make an armor from a the
skin of a tough specie
Make weapons
Grow your food
Cure to poison
Compose your own play style
Growing your character should be a system if we can
pull it off
Hacker
Fighter
Stealth
Psionic
Upgrade Stats, acquire psionic powers, genetically
mutate and acquire properties from other aliens by
sampling their DNA.
Stick to walls
Chameleon
Work on your immunities
Tailor your Character
More cool shit
Story Choices / consequences
Variability / replay ability
Out of game experience
social / achievement / tablet
Asynchronous log sharing
The game should be hard!
Better for tension
Well still have modes for Anthony and Harvey
And
Monkeys!