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"lang

"
{
"Language" "tchinese"
"Tokens"
{
"DOTA_AttackMove" "移動攻擊"
"[english]DOTA_AttackMove" "Attack Move"
"DOTA_Move" "移動"
"[english]DOTA_Move" "Move"
"DOTA_UnitQuery" "調物品/單位"
"[english]DOTA_UnitQuery" "Query an object/unit"
"DOTA_ExecuteAbility0" "技能 1"
"[english]DOTA_ExecuteAbility0" "Ability 1"
"DOTA_ExecuteAbility1" "技能 2"
"[english]DOTA_ExecuteAbility1" "Ability 2"
"DOTA_ExecuteAbility2" "技能 3"
"[english]DOTA_ExecuteAbility2" "Ability 3"
"DOTA_ExecuteAbility3" "技能 4"
"[english]DOTA_ExecuteAbility3" "Ability 4"
"DOTA_ExecuteAbility4" "技能 5"
"[english]DOTA_ExecuteAbility4" "Ability 5"
"DOTA_ExecuteAbility5" "終極技能"
"[english]DOTA_ExecuteAbility5" "Ability Ultimate"
"DOTA_RespawnTime" "離復活剩下 %s1 秒"
"[english]DOTA_RespawnTime" "Respawning in %s1 seconds"
"DOTA_RespawnTimeShort" "%s1 秒後復活"
"[english]DOTA_RespawnTimeShort" "Respawn in %s1 secs"
"DOTA_UnitLevel" "等級 %s1"
"[english]DOTA_UnitLevel" "Level %s1"
"DOTA_StrengthStatus" "%s1 力量"
"[english]DOTA_StrengthStatus" "%s1 STR"
"DOTA_STR" "力量"
"[english]DOTA_STR" "STR"
"DOTA_AgilityStatus" "%s1 敏捷"
"[english]DOTA_AgilityStatus" "%s1 AGI"
"DOTA_AGI" "敏捷"
"[english]DOTA_AGI" "AGI"
"DOTA_IntellectStatus" "%s1 智力"
"[english]DOTA_IntellectStatus" "%s1 INT"
"DOTA_INT" "智力"
"[english]DOTA_INT" "INT"
"DOTA_DamageStatus" "%s1 攻擊力"
"[english]DOTA_DamageStatus" "%s1 Damage"
"DOTA_ArmorStatus" "%s1 護甲"
"[english]DOTA_ArmorStatus" "%s1 Armor"
"DOTA_ARMOR" "護甲"
"[english]DOTA_ARMOR" "ARMOR"
"DOTA_UnitHold" "堅守原位"
"[english]DOTA_UnitHold" "Hold Position"
"DOTA_UnitStop" "!"
"[english]DOTA_UnitStop" "Stop"
"DOTA_LevelUp" """
"[english]DOTA_LevelUp" "LEVEL UP"
"DOTA_LevelUp_Req" "#$%&等級 %s1"
"[english]DOTA_LevelUp_Req" "Requires Hero Level %s1"
"DOTA_AttributesUp" "等級 %s1"
"[english]DOTA_AttributesUp" "LEVEL %s1"
"DOTA_Abilities" "技能"
"[english]DOTA_Abilities" "ABILITIES"
"DOTA_Items" "'(物品"
"[english]DOTA_Items" "EQUIPPED ITEMS"
"DOTA_Shop" ")*"
"[english]DOTA_Shop" "Shop"
"DOTA_AttribArmor" "護甲"
"[english]DOTA_AttribArmor" "Armor"
"DOTA_AttribDamage" "攻擊力"
"[english]DOTA_AttribDamage" "Damage"
"DOTA_More" "+,"
"[english]DOTA_More" "MORE"
"DOTA_Developer" "-./0"
"[english]DOTA_Developer" "Developer"
"DOTA_NeedMana" "%s1 秒"
"[english]DOTA_NeedMana" "%s1 sec"
"DOTA_ManaCost" "1力23 %s1"
"[english]DOTA_ManaCost" "MANA COST %s1"
"DOTA_Basics" "45物品"
"[english]DOTA_Basics" "BASICS"
"DOTA_Upgrades" "67物品"
"[english]DOTA_Upgrades" "UPGRADES"
"DOTA_Attributes" "89"
"[english]DOTA_Attributes" "ATTRIBUTES"
"DOTA_LevelLabel" "等級:%s1"
"[english]DOTA_LevelLabel" "Level: %s1"
"DOTA_StackCount" "剩;<量:%s1"
"[english]DOTA_StackCount" "Stack Count: %s1"
"DOTA_Charges" "能量:%s1"
"[english]DOTA_Charges" "Charges: %s1"
"DOTA_Health" "=>"
"[english]DOTA_Health" "HEALTH"
"DOTA_Mana" "1力"
"[english]DOTA_Mana" "MANA"
"DOTA_Skills" "技能"
"[english]DOTA_Skills" "SKILLS"
"DOTA_AttributeFooter" "攻擊力:%s1 護甲:%s2"
"[english]DOTA_AttributeFooter" "DAMAGE: %s1 ARMOR: %s2"
"DOTA_UnitSelection_Title" "?@單位"
"[english]DOTA_UnitSelection_Title" "UNIT SELECTION"
"DOTA_SelectHeroAndCenter" "?A%&BCDEF"
"[english]DOTA_SelectHeroAndCenter" "Select Hero and Center Camera"
"DOTA_TabUnit" "GH?單位DIJ"
"[english]DOTA_TabUnit" "Cycle Through Selected Units"
"DOTA_ControlGroup1" "KLMN 1"
"[english]DOTA_ControlGroup1" "Control Group 1"
"DOTA_ControlGroup2" "KLMN 2"
"[english]DOTA_ControlGroup2" "Control Group 2"
"DOTA_ControlGroup3" "KLMN 3"
"[english]DOTA_ControlGroup3" "Control Group 3"
"DOTA_ControlGroup4" "KLMN 4"
"[english]DOTA_ControlGroup4" "Control Group 4"
"DOTA_ControlGroup5" "KLMN 5"
"[english]DOTA_ControlGroup5" "Control Group 5"
"DOTA_StatTooltip_Header" "%&89:\n\n"
"[english]DOTA_StatTooltip_Header" "Hero Attributes:\n\n"
"DOTA_StatTooltip_Strength" "力量:"
"[english]DOTA_StatTooltip_Strength" "Strength:"
"DOTA_StatTooltip_Agility" "敏捷:"
"[english]DOTA_StatTooltip_Agility" "Agility:"
"DOTA_StatTooltip_Intelligence" "智力:"
"[english]DOTA_StatTooltip_Intelligence" "Intelligence:"
"DOTA_StatTooltip_PrimaryAttrib" " O$89\n"
"[english]DOTA_StatTooltip_PrimaryAttrib" " Primary Attribute\n"
"DOTA_StatTooltip_StrengthBonus" "- PQ 19 P=>\n- PQ秒 0.03 =>R復S
"[english]DOTA_StatTooltip_StrengthBonus" "- Each point increases hit poin
ts by 19\n- Each point increases hit point regen by 0.03\n"
"DOTA_StatTooltip_AgilityBonus" "- 7 PQ 1 P護甲\n- PUQ 1 P攻擊SV\n"
"[english]DOTA_StatTooltip_AgilityBonus" "- Every 7 points increase armor
by 1\n- Each point increases attack speed by 1\n"
"DOTA_StatTooltip_IntelligenceBonus" "- PQ 13 P1力\n- PQ秒 0.04 1力R復S
"[english]DOTA_StatTooltip_IntelligenceBonus" "- Each point increases mana by
13\n- Each point increases mana regen by 0.04\n"
"DOTA_StatTooltip_PrimaryBonus" "- PQ 1 P攻擊力\n"
"[english]DOTA_StatTooltip_PrimaryBonus" "- Each point increases damage b
y 1\n"
"DOTA_StatTooltip_Buyback" "復活%&WX:%s1\n"
"[english]DOTA_StatTooltip_Buyback" "Current Buy Back Cost: %s1\n"
"DOTA_GoodGuys" "YZ"
"[english]DOTA_GoodGuys" "The Radiant"
"DOTA_BadGuys" "1["
"[english]DOTA_BadGuys" "The Dire"
"DOTA_Towers" "剩;\]^<量:%s1"
"[english]DOTA_Towers" "Remaining Towers: %s1"
"DOTA_Barracks" "_`:%s1"
"[english]DOTA_Barracks" "Barracks: %s1"
"DOTA_NotAvailable" "abcd"
"[english]DOTA_NotAvailable" "Not Available"
"DOTA_MoveForward" "EFe移"
"[english]DOTA_MoveForward" "Camera Forward"
"DOTA_MoveBack" "EF後移"
"[english]DOTA_MoveBack" "Camera Back"
"DOTA_MoveLeft" "EFf移"
"[english]DOTA_MoveLeft" "Camera Left"
"DOTA_MoveRight" "EFg移"
"[english]DOTA_MoveRight" "Camera Right"
"DOTA_CameraGrip" "EFKL"
"[english]DOTA_CameraGrip" "Camera Grip"
"DOTA_HeroSelect" "?A%&"
"[english]DOTA_HeroSelect" "Select Hero"
"DOTA_HeroCenter" "%&CD"
"[english]DOTA_HeroCenter" "Center Hero"
"DOTA_HeroMoveHome" "%&hi4j"
"[english]DOTA_HeroMoveHome" "Hero Move Home"
"DOTA_ControlGroupCycle" "IJKLMN"
"[english]DOTA_ControlGroupCycle" "Control Group Tab"
"DOTA_ControlGroup6" "KLMN 6"
"[english]DOTA_ControlGroup6" "Control Group 6"
"DOTA_Escape" "離-"
"[english]DOTA_Escape" "Escape"
"DOTA_Scoreboard" "klm"
"[english]DOTA_Scoreboard" "Scoreboard"
"DOTA_Screenshot" "nopq"
"[english]DOTA_Screenshot" "Screenshot"
"DOTA_Voice" "rs"
"[english]DOTA_Voice" "Voice"
"DOTA_VoiceLane" "rstu"
"[english]DOTA_VoiceLane" "Voice Lane"
"DOTA_ChatGlobal" "vwxyz/{"
"[english]DOTA_ChatGlobal" "Chat All"
"DOTA_ChatTeam" "vwx|}{"
"[english]DOTA_ChatTeam" "Chat Team"
"DOTA_Learn_Abilities" "~•技能"
"[english]DOTA_Learn_Abilities" "Ability Learn"
"DOTA_Learn_Stats" ""級€"
"[english]DOTA_Learn_Stats" "Upgrade Stats"
"DOTA_UseActionItem_Key" "動•物品"
"[english]DOTA_UseActionItem_Key" "Action Item"
"DOTA_StatTooltip_TotalAttributesSkilled" "89等級: "
"[english]DOTA_StatTooltip_TotalAttributesSkilled" "Attributes Level: "
"DOTA_DmgArmorTooltip_AttackSpeed" "攻擊SV: "
"[english]DOTA_DmgArmorTooltip_AttackSpeed" "Attack Speed: "
"DOTA_DmgArmorTooltip_AttackSpeedSeconds" "秒‚ƒ攻擊"
"[english]DOTA_DmgArmorTooltip_AttackSpeedSeconds" "s per attack"
"DOTA_DmgArmorTooltip_MoveSpeed" "移動SV:"
"[english]DOTA_DmgArmorTooltip_MoveSpeed" "Movement Speed: "
"DOTA_DmgArmorTooltip_AttackDamage" "攻擊„…:"
"[english]DOTA_DmgArmorTooltip_AttackDamage" "Attack Damage: "
"DOTA_DmgArmorTooltip_AttackRange" "攻擊†‡:"
"[english]DOTA_DmgArmorTooltip_AttackRange" "Attack Range: "
"DOTA_DmgArmorTooltip_Armor" "物ˆ護甲: "
"[english]DOTA_DmgArmorTooltip_Armor" "Physical Armor: "
"DOTA_DmgArmorTooltip_DmgResist" "物ˆ„…‰9:"
"[english]DOTA_DmgArmorTooltip_DmgResist" "Physical Damage Resistance: "
"DOTA_DmgArmorTooltip_MagicArmor" "1b護甲:"
"[english]DOTA_DmgArmorTooltip_MagicArmor" "Magical Armor: "
"DOTA_DmgArmorTooltip_MagicDmgResist" "1b„…‰9:"
"[english]DOTA_DmgArmorTooltip_MagicDmgResist" "Magical Damage Resistance: "
"DOTA_HeroTaunt_Key" "Š‹物品"
"[english]DOTA_HeroTaunt_Key" "Taunt Item"
"DOTAUI_AspectNormal" "4:3"
"[english]DOTAUI_AspectNormal" "4:3"
"DOTAUI_AspectWide16x9" "16:9"
"[english]DOTAUI_AspectWide16x9" "16:9"
"DOTAUI_AspectWide16x10" "16:10"
"[english]DOTAUI_AspectWide16x10" "16:10"
"DOTAUI_Fullscreen" "Œno"
"[english]DOTAUI_Fullscreen" "Fullscreen"
"DOTAUI_Window" "•Ž•"
"[english]DOTAUI_Window" "Window"
"DOTAUI_BorderlessWindow" "a••Ž"
"[english]DOTAUI_BorderlessWindow" "Borderless Window"
"DOTA_Welcome" "‘’“” DotA"
"[english]DOTA_Welcome" "Welcome to DotA"
"DOTA_Chat_Team" "[•–] %s1:%s2"
"[english]DOTA_Chat_Team" "[ALLIES] %s1: %s2"
"DOTA_Chat_Team_Dead" "*—˜* [•–] %s1:%s2"
"[english]DOTA_Chat_Team_Dead" "*DEAD*[ALLIES] %s1: %s2"
"DOTA_Chat_Spec" "[™š] %s1:%s2"
"[english]DOTA_Chat_Spec" "[Spectator] %s1: %s2"
"DOTA_Chat_All" "%s1:%s2"
"[english]DOTA_Chat_All" "%s1: %s2"
"DOTA_Chat_PlayerKilled" "%s1 擊›œ %s2 •ž %s3 Ÿ¡"
"[english]DOTA_Chat_PlayerKilled" "%s1 just pwned %s2's head for %s3 gold!
"
"DOTA_Chat_PlayerDenied" "%s1 ¢£œ %s2¡"
"[english]DOTA_Chat_PlayerDenied" "%s1 just denied %s2!"
"DOTA_Chat_PlayerDeniedSelf" "%s1 ?A¤›¡"
"[english]DOTA_Chat_PlayerDeniedSelf" "%s1 just committed suicide!"
"DOTA_Chat_PlayerKilledGood" "%s1 ¥1[擊›œ¡"
"[english]DOTA_Chat_PlayerKilledGood" "%s1 was just killed by The Dire!"
"DOTA_Chat_PlayerKilledBad" "%s1 ¥YZ擊›œ¡"
"[english]DOTA_Chat_PlayerKilledBad" "%s1 was just killed by The Radiant!"
"DOTA_Chat_PlayerKilledGeneric" "%s1 ¥¦§擊›œ¡"
"[english]DOTA_Chat_PlayerKilledGeneric" "%s1 was just killed by a Neutra
l!"
"DOTA_Chat_PlayerKilledAssist" "%s1 ¥擊›œ¡%s2 Ÿ¨l©ª攻:"
"[english]DOTA_Chat_PlayerKilledAssist" "%s1 was just killed! %s2 gold is split
among assists:"
"DOTA_Chat_TowerPlayerKilled" "%s1 «¬œ‚-\]^¡"
"[english]DOTA_Chat_TowerPlayerKilled" "%s1 destroyed a tower!"
"DOTA_Chat_TowerKilledGood" "‚-\]^¥1[«¬œ¡"
"[english]DOTA_Chat_TowerKilledGood" "A tower was destroyed by The Dire!"
"DOTA_Chat_TowerKilledBad" "‚-\]^¥YZ«¬œ¡"
"[english]DOTA_Chat_TowerKilledBad" "A tower was destroyed by The Radiant!"
"DOTA_Chat_BarracksKilled" "%s1 %s2 %s3 _`H®«¬¡"
"[english]DOTA_Chat_BarracksKilled" "%s1 %s2 %s3 Barracks has been destroyed
!"
"DOTA_Chat_TowerDenied" "%s1 ¢£œ‚-\]^¡"
"[english]DOTA_Chat_TowerDenied" "%s1 denied a tower!"
"DOTA_Chat_FirstBlood" "%s1 擊›œ %s2 ¯ž°‚±²"
"[english]DOTA_Chat_FirstBlood" "%s1 drew first blood by killing %s2"
"DOTA_Chat_DoubleKill" "%s1 ³下œ´›¡"
"[english]DOTA_Chat_DoubleKill" "%s1 got a double kill!"
"DOTA_Chat_TripleKill" "%s1 µ7œ¶·›¡"
"[english]DOTA_Chat_TripleKill" "%s1 has a TRIPLE kill!"
"DOTA_Chat_QuadKill" "%s1 µ7œ終極·›¡"
"[english]DOTA_Chat_QuadKill" "%s1 earned an ULTRA KILL!"
"DOTA_Chat_QuintupleKill" "%s1 H¸¹ºœ¡"
"[english]DOTA_Chat_QuintupleKill" "%s1 IS ON A RAMPAGE!!"
"DOTA_Chat_KillStreak_3" "»›¼›"
"[english]DOTA_Chat_KillStreak_3" "killing spree"
"DOTA_Chat_KillStreak_4" "O½¾¿"
"[english]DOTA_Chat_KillStreak_4" "dominating"
"DOTA_Chat_KillStreak_5" "›/ÀÁ"
"[english]DOTA_Chat_KillStreak_5" "mega kill"
"DOTA_Chat_KillStreak_6" "a/能Â"
"[english]DOTA_Chat_KillStreak_6" "unstoppable"
"DOTA_Chat_KillStreak_7" "À›Ä"
"[english]DOTA_Chat_KillStreak_7" "wicked sick"
"DOTA_Chat_KillStreak_8" "›ÄÅ/"
"[english]DOTA_Chat_KillStreak_8" "monster kill"
"DOTA_Chat_KillStreak_9" "ÀÆ‚Ç"
"[english]DOTA_Chat_KillStreak_9" "GODLIKE"
"DOTA_Chat_KillStreak_10" "ÀÆ‚Ç"
"[english]DOTA_Chat_KillStreak_10" "GODLIKE"
"DOTA_Chat_KillStreakIs" "%s1 H¸%s2"
"[english]DOTA_Chat_KillStreakIs" "%s1 is %s2"
"DOTA_Chat_KillStreakIsOn" "%s1 ÈG%s2"
"[english]DOTA_Chat_KillStreakIsOn" "%s1 is on a %s2"
"DOTA_Chat_KillStreakHas" "%s1 H¸%s2"
"[english]DOTA_Chat_KillStreakHas" "%s1 has a %s2"
"DOTA_Chat_KillStreakMax" "%s1 H¸ÉÊœ%s2ËÌÍÎ位ÏÐÑÒÓÔ¡"
"[english]DOTA_Chat_KillStreakMax" "%s1 is beyond %s2, someone kill him!!"
"DOTA_Chat_KillStreak_Ended" "%s1 終Õœ %s2 Ö%s3B•ž %s4 Ÿ¡"
"[english]DOTA_Chat_KillStreak_Ended" "%s1 has just ended %s2's %s3 streak for %
s4 gold!"
"DOTA_Chat_BuyBack" "%s1 ×活i”ØÙœ¡"
"[english]DOTA_Chat_BuyBack" "%s1 just bought back into the game!"
"DOTA_Chat_PickedUpAegis" "%s1 ÚÛœÜÝÞ守護¡"
"[english]DOTA_Chat_PickedUpAegis" "%s1 picked up Aegis of the Immortal!"
"DOTA_Chat_KilledRoshanGood" "ßà¥YZ擊›œ¡位YZ%&•ž %s1 Ÿ¡"
"[english]DOTA_Chat_KilledRoshanGood" "Roshan has been killed by the Radiant!
%s1 gold to each hero of The Radiant!"
"DOTA_Chat_KilledRoshanBad" "ßà¥1[擊›œ¡位1[%&•ž %s1 Ÿ¡"
"[english]DOTA_Chat_KilledRoshanBad" "Roshan has been killed by the Dire! %s1
gold to each hero of The Dire!"
"DOTA_Chat_SuperCreepsGood" "yz1[_`H®«¬áYZâGãäÉ級å_¡"
"[english]DOTA_Chat_SuperCreepsGood" "All of the Dire Barracks have fallen. T
he Radiant now have Mega creeps!"
"DOTA_Chat_SuperCreepsBad" "yzYZ_`H®«¬á1[âGãäÉ級å_¡"
"[english]DOTA_Chat_SuperCreepsBad" "All of the Radiant Barracks have fallen
. The Dire now have Mega creeps!"
"DOTA_Chat_ItemPurchase" "%s1 æל %s2¡"
"[english]DOTA_Chat_ItemPurchase" "%s1 just purchased %s2!"
"DOTA_Chat_Connect" "%s1 H·tçèéá"
"[english]DOTA_Chat_Connect" "%s1 has connected to the game."
"DOTA_Chat_Disconnect" "%s1 HêèéDëtá"
"[english]DOTA_Chat_Disconnect" "%s1 has disconnected from the game."
"DOTA_Chat_DisconnectWaitForReconnect" "%s1 HêèéDëtáì等íîïð·tá"
"[english]DOTA_Chat_DisconnectWaitForReconnect" "%s1 has disconnected from the g
ame. Please wait for them to reconnect."
"DOTA_Chat_DisconnectTimeRemaining" "<font color='#FF0000'><b>%s1 ñ剩下 %s2 lòUïð·
"[english]DOTA_Chat_DisconnectTimeRemaining" "<font color='#FF0000'><b>%s1 ha
s %s2 minute left to reconnect.</b></font>"
"DOTA_Chat_DisconnectTimeRemainingPlural" "<font color='#FF0000'><b>%s1 ñ剩下 %s2 lò
>"
"[english]DOTA_Chat_DisconnectTimeRemainingPlural" "<font color='#FF0000'><
b>%s1 has %s2 minutes left to reconnect.</b></font>"
"DOTA_Chat_SafeToLeave" "<font color='#FF0000'><b>óèéH¸UôõŒ離-á</b></font>"
"[english]DOTA_Chat_SafeToLeave" "<font color='#FF0000'><b>This game is n
ow safe to leave.</b></font>"
"DOTA_Chat_Reconnect" "%s1 Hïð·tçèéá"
"[english]DOTA_Chat_Reconnect" "%s1 has reconnected to the game."
"DOTA_Chat_Abandon" "%s1 HDö÷äèéá"
"[english]DOTA_Chat_Abandon" "%s1 has abandoned the game."
"DOTA_Chat_Rune_DoubleDamage" "<font color='#82CAFF'>´ø„…</font>ÆùQúû %s1 œá"
"[english]DOTA_Chat_Rune_DoubleDamage" "%s1 activated a <font color='#82CAFF'>D
ouble Damage</font> rune."
"DOTA_Chat_Rune_Haste" "<font color='#F62817'>極S</font>ÆùQúû %s1 œá"
"[english]DOTA_Chat_Rune_Haste" "%s1 activated a <font color='#F62817'>Haste</fo
nt> rune."
"DOTA_Chat_Rune_Illusion" "<font color='#FFD700'>üý</font>ÆùQúû %s1 œá"
"[english]DOTA_Chat_Rune_Illusion" "%s1 activated an <font color='#FFD700'>
Illusion</font> rune."
"DOTA_Chat_Rune_Invisibility" "<font color='#8B008B'>þÿ</font>ÆùQúû %s1 œá"
"[english]DOTA_Chat_Rune_Invisibility" "%s1 activated an <font color='#8B008B'>
Invisibility</font> rune."
"DOTA_Chat_Rune_Regeneration" "<font color='#7FFF00'>R復</font>ÆùQúû %s1 œá"
"[english]DOTA_Chat_Rune_Regeneration" "%s1 activated a <font color='#7FFF00'>R
egeneration</font> rune."
"DOTA_Chat_Rune_Bottle_DoubleDamage" "%s1 儲存œ<font color='#82CAFF'>´ø„…</font>Æùá
"[english]DOTA_Chat_Rune_Bottle_DoubleDamage" "%s1 has bottled a <font color='
#82CAFF'>Double Damage</font> rune."
"DOTA_Chat_Rune_Bottle_Haste" "%s1 儲存œ<font color='#F62817'>極S</font>Æùá"
"[english]DOTA_Chat_Rune_Bottle_Haste" "%s1 has bottled a <font color='#F62817'
>Haste</font> rune."
"DOTA_Chat_Rune_Bottle_Illusion" "%s1 儲存œ<font color='#FFD700'>üý</font>Æùá"
"[english]DOTA_Chat_Rune_Bottle_Illusion" "%s1 has bottled an <font color=
'#FFD700'>Illusion</font> rune."
"DOTA_Chat_Rune_Bottle_Invisibility" "%s1 儲存œ<font color='#8B008B'>þÿ</font>Æùá"
"[english]DOTA_Chat_Rune_Bottle_Invisibility" "%s1 has bottled an <font color=
'#8B008B'>Invisibility</font> rune."
"DOTA_Chat_Rune_Bottle_Regeneration" "%s1 儲存œ<font color='#7FFF00'>R復</font>Æùá"
"[english]DOTA_Chat_Rune_Bottle_Regeneration" "%s1 has bottled a <font color='
#7FFF00'>Regeneration</font> rune."
"DOTA_Chat_NoHero" "a%&"
"[english]DOTA_Chat_NoHero" "No Hero"
"DOTA_Chat_InTheBag" "%s1 H¸'(Tœ¡"
"[english]DOTA_Chat_InTheBag" "%s1 has bagged it!"
"DOTA_Chat_SecretShop" "eÿ秘密)*æ× %s1"
"[english]DOTA_Chat_SecretShop" "Go to the secret shop to get a %s1"
"DOTA_Chat_ItemAutoPurchased" "物品 %s1 H¸æש您œ¡"
"[english]DOTA_Chat_ItemAutoPurchased" "The item %s1 has been purchased for you
!"
"DOTA_Chat_ItemsCombined" "您Ö物品H¸67ÿ %s1¡"
"[english]DOTA_Chat_ItemsCombined" "Your items have combined to form a %s1!
"
"DOTA_Chat_CourierLostGood" "YZ信cH®擊›á"
"[english]DOTA_Chat_CourierLostGood" "Radiant's courier has been killed."
"DOTA_Chat_CourierLostBad" "1[信cH®擊›á"
"[english]DOTA_Chat_CourierLostBad" "Dire's courier has been killed."
"DOTA_Chat_GlyphUsedGood" "YZÖÿ築物H¸¥強•á"
"[english]DOTA_Chat_GlyphUsedGood" "Radiant structures have been fortified.
"
"DOTA_Chat_GlyphUsedBad" "1[Öÿ築物H¸¥強•á"
"[english]DOTA_Chat_GlyphUsedBad" "Dire structures have been fortified."
"DOTA_Chat_CantUseActionItem" "您âGabcdÿ%s1」- %s2á"
"[english]DOTA_Chat_CantUseActionItem" "You can't use '%s1' right now - %s2."
"DOTA_Chat_ChargesExhausted" "您H¸d完物品ÿ%s1」Ö剩;<量á"
"[english]DOTA_Chat_ChargesExhausted" "You have used the last charge on your i
tem '%s1'."
"DOTA_Chat_Bot_Gank" "攻擊 %s1¡"
"[english]DOTA_Chat_Bot_Gank" "Attacking %s1!"
"DOTA_Chat_Bot_PushTower" "ÿ進 %s1"
"[english]DOTA_Chat_Bot_PushTower" "Pushing %s1"
"DOTA_Chat_Bot_Defend" "\守 %s1"
"[english]DOTA_Chat_Bot_Defend" "Defending %s1"
"DOTA_Chat_Bot_Roam" "Ð gank%s1"
"[english]DOTA_Chat_Bot_Roam" "Roaming to %s1 to gank"
"DOTA_Chat_Bot_RoamGank" "eÿ %s1¡"
"[english]DOTA_Chat_Bot_RoamGank" "Go on %s1!"
"DOTA_Chat_Bot_GankRetreat" "我離-œ"
"[english]DOTA_Chat_Bot_GankRetreat" "I'm out"
"DOTA_Chat_Bot_RuneTop" "ÿÙuÆù"
"[english]DOTA_Chat_Bot_RuneTop" "Checking top rune"
"DOTA_Chat_Bot_RuneBottom" "ÿ下uÆù"
"[english]DOTA_Chat_Bot_RuneBottom" "Checking bottom rune"
"DOTA_Chat_Bot_Roshan" "揪|Ðÿßà¡"
"[english]DOTA_Chat_Bot_Roshan" "Doing Roshan!"
"DOTA_LaneNameNone" "4j"
"[english]DOTA_LaneNameNone" "base"
"DOTA_LaneNameTop" "Ùu"
"[english]DOTA_LaneNameTop" "top"
"DOTA_LaneNameMiddle" "Du"
"[english]DOTA_LaneNameMiddle" "mid"
"DOTA_LaneNameBottom" "下u"
"[english]DOTA_LaneNameBottom" "bot"
"DOTA_Chat_ActionItemReason_Unknown" "時機未”"
"[english]DOTA_Chat_ActionItemReason_Unknown" "now isn't a good time"
"DOTA_Chat_ActionItemReason_Dead" "您H¸—œ"
"[english]DOTA_Chat_ActionItemReason_Dead" "you are dead"
"DOTA_Chat_ActionItemReason_Cooldown" "ÿ物品最近H¥cd"
"[english]DOTA_Chat_ActionItemReason_Cooldown" "the item was used recently"
"DOTA_MiniKillCam_KillerInfo" "擊›ÿ\n%s1"
"[english]DOTA_MiniKillCam_KillerInfo" "KILLED BY\n%s1"
"DOTA_MiniKillCam_ReadytoRespawn" "準(復活¡"
"[english]DOTA_MiniKillCam_ReadytoRespawn" "Get ready to respawn!"
"DOTA_MiniKillcam_TotalDamage" "%s1 „…"
"[english]DOTA_MiniKillcam_TotalDamage" "%s1 DMG"
"DOTA_MiniKillcam_OtherDamage" "M_„…"
"[english]DOTA_MiniKillcam_OtherDamage" "Creep Damage"
"DOTA_MiniKillcam_KilledByGood" "擊›ÿ\nYZ陣`¡"
"[english]DOTA_MiniKillcam_KilledByGood" "KILLED BY\nThe Radiant!"
"DOTA_MiniKillcam_KilledByBad" "擊›ÿ\n1[陣`¡"
"[english]DOTA_MiniKillcam_KilledByBad" "KILLED BY\nThe Dire!"
"DOTA_MiniKillcam_Timer" "%s1:%s2"
"[english]DOTA_MiniKillcam_Timer" "%s1:%s2"
"DOTA_Chat_Good" "YZ"
"[english]DOTA_Chat_Good" "The Radiant"
"DOTA_Chat_Bad" "1["
"[english]DOTA_Chat_Bad" "The Dire"
"DOTA_Chat_Melee" "近程"
"[english]DOTA_Chat_Melee" "Melee"
"DOTA_Chat_Ranged" "遠程"
"[english]DOTA_Chat_Ranged" "Ranged"
"DOTA_Chat_LaneTop" "Ùu"
"[english]DOTA_Chat_LaneTop" "Top"
"DOTA_Chat_LaneMid" "Du"
"[english]DOTA_Chat_LaneMid" "Mid"
"DOTA_Chat_LaneBot" "下u"
"[english]DOTA_Chat_LaneBot" "Bottom"
"DOTA_Lobby_Player_Joined" "%s1 Qÿá"
"[english]DOTA_Lobby_Player_Joined" "%s1 joined."
"DOTA_Lobby_Player_Left" "%s1 離-á"
"[english]DOTA_Lobby_Player_Left" "%s1 left."
"DOTA_Lobby_Become_Leader_Self" "您âG是»ÿÿOá"
"[english]DOTA_Lobby_Become_Leader_Self" "You are now the Lobby Leader."
"DOTA_Lobby_Become_Leader" "%s1 âG是»ÿÿOá"
"[english]DOTA_Lobby_Become_Leader" "%s1 is now the Lobby Leader."
"DOTA_Lobby_Game_Lobby_Setup" "tÙ練•»ÿ設定"
"[english]DOTA_Lobby_Game_Lobby_Setup" "ONLINE PRACTICE LOBBY SETTINGS"
"DOTA_Lobby_Game_Name" "èéÿ稱"
"[english]DOTA_Lobby_Game_Name" "GAME NAME"
"DOTA_Lobby_Game_Mode" "èé模式"
"[english]DOTA_Lobby_Game_Mode" "GAME MODE"
"DOTA_Lobby_Region" "伺服器位C"
"[english]DOTA_Lobby_Region" "SERVER LOCATION"
"DOTA_Lobby_Team_1_Logo" "}ÿ 1 標誌"
"[english]DOTA_Lobby_Team_1_Logo" "TEAM 1 LOGO"
"DOTA_Lobby_Team_2_Logo" "}ÿ 2 標誌"
"[english]DOTA_Lobby_Team_2_Logo" "TEAM 2 LOGO"
"DOTA_Lobby_Team_1_Name" "}ÿ 1 ÿ稱"
"[english]DOTA_Lobby_Team_1_Name" "TEAM 1 NAME"
"DOTA_Lobby_Team_2_Name" "}ÿ 2 ÿ稱"
"[english]DOTA_Lobby_Team_2_Name" "TEAM 2 NAME"
"DOTA_Lobby_Enable_Cheats" "d•弊"
"[english]DOTA_Lobby_Enable_Cheats" "Enable cheats"
"DOTA_Lobby_Fill_Bots" "d Bot ÿ滿空位"
"[english]DOTA_Lobby_Fill_Bots" "Fill empty slots with bots"
"DOTA_Lobby_Intro_Mode" "介紹模式"
"[english]DOTA_Lobby_Intro_Mode" "Intro Mode"
"DOTA_UI_Cancel" "@2"
"[english]DOTA_UI_Cancel" "CANCEL"
"DOTA_UI_Ok" "ÿ定"
"[english]DOTA_UI_Ok" "OK"
"dota_region_automatic" "¤動"
"[english]dota_region_automatic" "Automatic"
"dota_region_us_west" "美西"
"[english]dota_region_us_west" "US West"
"dota_region_us_east" "美東"
"[english]dota_region_us_east" "US East"
"dota_region_europe" "盧森堡"
"[english]dota_region_europe" "Luxembourg"
"dota_region_hong_kong" "香港"
"[english]dota_region_hong_kong" "Hong Kong"
"dota_region_singapore" "ðQÿ"
"[english]dota_region_singapore" "Singapore"
"dota_region_shanghai" "Ù海"
"[english]dota_region_shanghai" "Shanghai"
"dota_region_beijing" "北京"
"[english]dota_region_beijing" "Beijing"
"dota_region_malaysia" "馬“西亞"
"[english]dota_region_malaysia" "Malaysia"
"dota_matchgroup_na" "北美洲"
"[english]dota_matchgroup_na" "North America"
"dota_matchgroup_sa" "南美洲"
"[english]dota_matchgroup_sa" "South America"
"dota_matchgroup_as" "亞洲"
"[english]dota_matchgroup_as" "Asia"
"dota_matchgroup_eu" "西歐"
"[english]dota_matchgroup_eu" "Europe West"
"DOTA_Hero_Selection_Timer_Second" "秒"
"[english]DOTA_Hero_Selection_Timer_Second" "SECOND"
"DOTA_Hero_Selection_Timer_Seconds" "秒"
"[english]DOTA_Hero_Selection_Timer_Seconds" "SECONDS"
"DOTA_Hero_Selection_Search_Field_Default" "ÿ尋%&"
"[english]DOTA_Hero_Selection_Search_Field_Default" "SEARCH HEROES"
"DOTA_Hero_Selection_Filter_All" "yz%&"
"[english]DOTA_Hero_Selection_Filter_All" "ALL HEROES"
"DOTA_Hero_Selection_AdvFilter_Carry" "核心"
"[english]DOTA_Hero_Selection_AdvFilter_Carry" "Carry"
"DOTA_Hero_Selection_AdvFilter_Initiator" "-ÿ"
"[english]DOTA_Hero_Selection_AdvFilter_Initiator" "Initiator"
"DOTA_Hero_Selection_AdvFilter_Ganker" "GANKER"
"[english]DOTA_Hero_Selection_AdvFilter_Ganker" "GANKER"
"DOTA_Hero_Selection_AdvFilter_Support" "輔ª"
"[english]DOTA_Hero_Selection_AdvFilter_Support" "Support"
"DOTA_Hero_Selection_AdvFilter_Pusher" "ÿ進"
"[english]DOTA_Hero_Selection_AdvFilter_Pusher" "Pusher"
"DOTA_Hero_Selection_Team_Good" "YZ"
"[english]DOTA_Hero_Selection_Team_Good" "THE RADIANT"
"DOTA_Hero_Selection_Team_Bad" "1["
"[english]DOTA_Hero_Selection_Team_Bad" "THE DIRE"
"DOTA_Hero_Selection_STR" "力量"
"[english]DOTA_Hero_Selection_STR" "STRENGTH"
"DOTA_Hero_Selection_AGI" "敏捷"
"[english]DOTA_Hero_Selection_AGI" "AGILITY"
"DOTA_Hero_Selection_INT" "智力"
"[english]DOTA_Hero_Selection_INT" "INTELLIGENCE"
"DOTA_Hero_Selection_STR_Good" "YZ:力量%&"
"[english]DOTA_Hero_Selection_STR_Good" "THE RADIANT: STRENGTH"
"DOTA_Hero_Selection_AGI_Good" "敏捷%&"
"[english]DOTA_Hero_Selection_AGI_Good" "AGILITY"
"DOTA_Hero_Selection_INT_Good" "智力%&"
"[english]DOTA_Hero_Selection_INT_Good" "INTELLIGENCE"
"DOTA_Hero_Selection_STR_Bad" "1[:力量%&"
"[english]DOTA_Hero_Selection_STR_Bad" "THE DIRE: STRENGTH"
"DOTA_Hero_Selection_AGI_Bad" "敏捷%&"
"[english]DOTA_Hero_Selection_AGI_Bad" "AGILITY"
"DOTA_Hero_Selection_INT_Bad" "智力%&"
"[english]DOTA_Hero_Selection_INT_Bad" "INTELLIGENCE"
"DOTA_Hero_Selection_Random" "隨機%&"
"[english]DOTA_Hero_Selection_Random" "Random Hero"
"DOTA_Hero_Selection_Confirm" "?A %s1"
"[english]DOTA_Hero_Selection_Confirm" "Choose %s1"
"DOTA_Hero_Selection_Ban_Confirm" "ÿd %s1"
"[english]DOTA_Hero_Selection_Ban_Confirm" "Ban %s1"
"DOTA_Hero_Selection_Pick_Confirm" "挑? %s1"
"[english]DOTA_Hero_Selection_Pick_Confirm" "Pick %s1"
"DOTA_Hero_Selection_Pick" "° %d ƒ挑?"
"[english]DOTA_Hero_Selection_Pick" "SELECT PICK #%d"
"DOTA_Hero_Selection_Ban" "° %d ƒÿd"
"[english]DOTA_Hero_Selection_Ban" "SELECT BAN #%d"
"DOTA_Hero_Selection_Complete" "完7"
"[english]DOTA_Hero_Selection_Complete" "COMPLETE"
"DOTA_Hero_Selection_Instruction" "您z %s1 “?A‚位%&á"
"[english]DOTA_Hero_Selection_Instruction" "You have %s1 to choose a hero."
"DOTA_Hero_Selection_Instruction_Other" "îÓÿ家ÈG?AÓ們Ö%&á"
"[english]DOTA_Hero_Selection_Instruction_Other" "Other players are choos
ing their heroes."
"DOTA_Hero_Selection_Filter_Starter" "ðÿÿ議%&"
"[english]DOTA_Hero_Selection_Filter_Starter" "RECOMMENDED STARTER HEROES"
"DOTA_Hero_Selection_Filter_Favorites" "最愛Ö%&"
"[english]DOTA_Hero_Selection_Filter_Favorites" "Favorites"
"DOTA_Hero_Selection_Filter_Recent" "最近cd"
"[english]DOTA_Hero_Selection_Filter_Recent" "RECENT"
"DOTA_CombatLogHeading" "ÿ況紀"
"[english]DOTA_CombatLogHeading" "Combat Log"
"DOTA_ToolTip_Ability" "技能:"
"[english]DOTA_ToolTip_Ability" "ABILITY:"
"DOTA_ToolTip_Ability_NoTarget" "沒zÿ標"
"[english]DOTA_ToolTip_Ability_NoTarget" "No Target"
"DOTA_ToolTip_Ability_Passive" "¥動"
"[english]DOTA_ToolTip_Ability_Passive" "Passive"
"DOTA_ToolTip_Ability_AutoCast" "¤動施放"
"[english]DOTA_ToolTip_Ability_AutoCast" "Auto-Cast"
"DOTA_ToolTip_Ability_Aura" "靈氣"
"[english]DOTA_ToolTip_Ability_Aura" "Aura"
"DOTA_ToolTip_Ability_Toggle" "IJ"
"[english]DOTA_ToolTip_Ability_Toggle" "Toggle"
"DOTA_ToolTip_Ability_Target" "ÿ標單位"
"[english]DOTA_ToolTip_Ability_Target" "Unit Target"
"DOTA_ToolTip_Ability_Point" "ÿ向ÿ標"
"[english]DOTA_ToolTip_Ability_Point" "Point Target"
"DOTA_ToolTip_Targeting" "影響ÿ標:"
"[english]DOTA_ToolTip_Targeting" "AFFECTS:"
"DOTA_ToolTip_Targeting_Enemy" "敵–"
"[english]DOTA_ToolTip_Targeting_Enemy" "Enemies"
"DOTA_ToolTip_Targeting_EnemyHero" "敵–%&"
"[english]DOTA_ToolTip_Targeting_EnemyHero" "Enemy Heroes"
"DOTA_ToolTip_Targeting_Self" "¤ÿ"
"[english]DOTA_ToolTip_Targeting_Self" "Self"
"DOTA_ToolTip_Targeting_Allies" "•–"
"[english]DOTA_ToolTip_Targeting_Allies" "Allies"
"DOTA_ToolTip_Targeting_Trees" "ÿ木"
"[english]DOTA_ToolTip_Targeting_Trees" "Trees"
"DOTA_ToolTip_Level" "等級"
"[english]DOTA_ToolTip_Level" "LEVEL"
"DOTA_Hero_Tooltip_Level" "等級 %s1"
"[english]DOTA_Hero_Tooltip_Level" "Level %s1"
"AbilityDuration" "持續時間:"
"[english]AbilityDuration" "DURATION:"
"AbilityDamage" "„…:"
"[english]AbilityDamage" "DAMAGE:"
"DOTA_Chat_Prompt" ":"
"[english]DOTA_Chat_Prompt" "Say:"
"dota_dashboard_players_online" "%s1 位tÙÿ家"
"[english]dota_dashboard_players_online" "%s1 PLAYERS ONLINE"
"dota_dashboard_welcome" "‘’“” DOTA NETWORK"
"[english]dota_dashboard_welcome" "WELCOME TO THE DOTA NETWORK"
"dota_dashboard_actions" "動•:"
"[english]dota_dashboard_actions" "ACTIONS:"
"dota_dashboard_start_playing" "進行èé"
"[english]dota_dashboard_start_playing" "PLAY"
"dota_dashboard_action_matchmaking" "èéÿ對"
"[english]dota_dashboard_action_matchmaking" "MATCHMAKING"
"dota_dashboard_action_matchmaking_label" "與實力相近Öÿ家進行èé"
"[english]dota_dashboard_action_matchmaking_label" "play with people almost
as good as you"
"dota_dashboard_action_private" "ÿ/èé"
"[english]dota_dashboard_action_private" "PRIVATE"
"dota_dashboard_action_private_label" "與好•‚同進行èé"
"[english]dota_dashboard_action_private_label" "play with your network of frien
ds"
"dota_dashboard_action_ai" "A.I."
"[english]dota_dashboard_action_ai" "A.I."
"dota_dashboard_action_ai_label" "與電腦ÿ家進行èé"
"[english]dota_dashboard_action_ai_label" "play with bots"
"dota_dashboard_action_tutorial" "ÿ~"
"[english]dota_dashboard_action_tutorial" "TUTORIAL"
"dota_dashboard_action_tutorial_label" "Gÿ導下進行èé"
"[english]dota_dashboard_action_tutorial_label" "play with guide"
"dota_dashboard_action_friends_game" "好•Öèé"
"[english]dota_dashboard_action_friends_game" "FRIENDS' GAMES"
"dota_dashboard_action_friends_game_label" "Gèé»ÿ裡Ö好•"
"[english]dota_dashboard_action_friends_game_label" "friends currently in a
game lobby"
"dota_dashboard_prepareresearch" "準(/資訊"
"[english]dota_dashboard_prepareresearch" "PREPARE/RESEARCH"
"dota_dashboard_helpout" "協ª"
"[english]dota_dashboard_helpout" "HELP OUT"
"dota_dashboard_action_mentor" "ÿ導"
"[english]dota_dashboard_action_mentor" "MENTOR"
"dota_dashboard_action_mentor_label" "帶領ðÿËiÿ問題"
"[english]dota_dashboard_action_mentor_label" "adopt a newb, answer a question
"
"dota_dashboard_action_contribute" "貢獻"
"[english]dota_dashboard_action_contribute" "CONTRIBUTE"
"dota_dashboard_action_contribute_label" "編寫%&ÿ~Ë©予ÿ~ÿ價"
"[english]dota_dashboard_action_contribute_label" "write a hero guide, rat
e a guide"
"dota_dashboard_start_learning" "-始~•:"
"[english]dota_dashboard_start_learning" "START LEARNING:"
"dota_dashboard_guides" "ÿ導"
"[english]dota_dashboard_guides" "GUIDES"
"dota_dashboard_heropedia" "%&ÿ科"
"[english]dota_dashboard_heropedia" "HEROPEDIA"
"dota_dashboard_action_heroes" "%&"
"[english]dota_dashboard_action_heroes" "HEROES"
"dota_dashboard_action_items" "物品"
"[english]dota_dashboard_action_items" "ITEMS"
"dota_dashboard_action_replays" "ï播"
"[english]dota_dashboard_action_replays" "REPLAYS"
"dota_dashboard_action_comma" ", "
"[english]dota_dashboard_action_comma" ", "
"dota_dashboard_tips" "提示"
"[english]dota_dashboard_tips" "TIPS"
"dota_dashboard_configure" "設定:"
"[english]dota_dashboard_configure" "CONFIGURE:"
"dota_dashboard_settings" "設定"
"[english]dota_dashboard_settings" "Settings"
"dota_dashboard_quit" "֊"
"[english]dota_dashboard_quit" "Quit"
"dota_dashboard_profile" "您Öÿ/案"
"[english]dota_dashboard_profile" "YOUR PROFILE"
"dota_dashboard_chat" "vw"
"[english]dota_dashboard_chat" "CHAT"
"dota_dashboard_community" "vw"
"[english]dota_dashboard_community" "CHAT"
"dota_dashboard_join_chat" "Qÿ頻道"
"[english]dota_dashboard_join_chat" "JOIN CHANNEL"
"dota_dashboard_category_today" "動€"
"[english]dota_dashboard_category_today" "TODAY"
"dota_dashboard_category_updates" "+ð"
"[english]dota_dashboard_category_updates" "UPDATES"
"dota_dashboard_category_play" "進行èé"
"[english]dota_dashboard_category_play" "PLAY"
"dota_dashboard_category_watch" "™ÿ"
"[english]dota_dashboard_category_watch" "WATCH"
"dota_dashboard_category_learn" "~•"
"[english]dota_dashboard_category_learn" "LEARN"
"dota_dashboard_category_socialize" "ÿ群"
"[english]dota_dashboard_category_socialize" "COMMUNITY"
"dota_profile_mini_title" "ÿ/案"
"[english]dota_profile_mini_title" "PROFILE"
"dota_profile_mini_party" "|}"
"[english]dota_profile_mini_party" "PARTY"
"dota_profile_mini_2" "最近Öcd%&"
"[english]dota_profile_mini_2" "RECENT HEROES"
"matchmaking_status_title" "ÿ對€"
"[english]matchmaking_status_title" "Matchmaking Status"
"matchmaking_status_text" "您ÖèéH就緒"
"[english]matchmaking_status_text" "Your game is ready"
"matchmaking_ready_text" "%s1 H就緒"
"[english]matchmaking_ready_text" "%s1 Ready"
"matchmaking_player_afk" "ÿ家尚未就緒"
"[english]matchmaking_player_afk" "Player not ready"
"matchmaking_player_cancel" "ÿ家@2"
"[english]matchmaking_player_cancel" "Player cancelled"
"matchmaking_player_rematch" "尋找ðÿ家"
"[english]matchmaking_player_rematch" "Finding new players"
"matchmaking_waiting_for_players" "等íîÓÿ家"
"[english]matchmaking_waiting_for_players" "Waiting for other players"
"matchmaking_player_declined" "‚位ÿ家@2ÿ對"
"[english]matchmaking_player_declined" "A player declined the match"
"returning_top_of_queue" "i”ÿ先ÿ對序列"
"[english]returning_top_of_queue" "Returning to matchmaking with high prio
rity"
"dota_ready_fail" "準(失敗"
"[english]dota_ready_fail" "FAILED TO READY UP"
"dota_ready_fail_desc" "您Öÿ對H¸就緒Ëÿ您沒z做äiÿyôêÿ對序列D踢äá"
"[english]dota_ready_fail_desc" "Your match was ready, but you failed to respond
and have been removed from the matchmaking pool."
"dota_ready_fail_return" "ïð尋找ÿ對?"
"[english]dota_ready_fail_return" "Find another match?"
"matchmaking_label" "èéÿ對"
"[english]matchmaking_label" "Matchmaking"
"matchmaking_wait_time" "預估等í時間:nnn"
"[english]matchmaking_wait_time" "Estimated wait time: nnn"
"matchmaking_exp_geo" "ÿ尋您yG位CôÿÖèé"
"[english]matchmaking_exp_geo" "Searching outside your location"
"matchmaking_exp_skill" "ÿ尋您ÿ家等級ôÿÖèé"
"[english]matchmaking_exp_skill" "Searching outside your player level"
"matchmaking_region_active" "?A"
"[english]matchmaking_region_active" "SELECTED"
"matchmaking_region_inactive" "忽略"
"[english]matchmaking_region_inactive" "UNSELECTED"
"matchmaking" "dÖÿ域"
"[english]matchmaking" "ACTIVE REGIONS"
"today_in_dota" "DOTA 今日$聞"
"[english]today_in_dota" "TODAY IN DOTA"
"matches_in_progress" "熱門直播¾¿"
"[english]matches_in_progress" "TOP LIVE MATCHES"
"findmatch" "尋找ÿ對"
"[english]findmatch" "FIND MATCH"
"players_online" "tÙÿ家"
"[english]players_online" "PLAYERS ONLINE"
"dota_profile_prestige" "聲望"
"[english]dota_profile_prestige" "PRESTIGE"
"dota_profile_wins" "•ÿ:"
"[english]dota_profile_wins" "WINS:"
"dota_profile_losses" "敗北"
"[english]dota_profile_losses" "LOSSES"
"dota_profile_leaves" "Dö÷Ø"
"[english]dota_profile_leaves" "ABANDONED"
"dota_join_chat_channel_prompt" "頻道:"
"[english]dota_join_chat_channel_prompt" "Channel:"
"dota_join_chat_channel_button" "Qÿ"
"[english]dota_join_chat_channel_button" "JOIN"
"dota_join_chat_channel_name_header" "頻道ÿ稱"
"[english]dota_join_chat_channel_name_header" "Channel Name"
"dota_join_chat_channel_startup_header" "G動時Qÿ"
"[english]dota_join_chat_channel_startup_header" "Join On Startup"
"dota_chat_party_tab" "|}"
"[english]dota_chat_party_tab" "Party"
"dota_chat_lobby_tab" "»ÿ"
"[english]dota_chat_lobby_tab" "Lobby"
"dota_game_lobby_title" "èé»ÿ"
"[english]dota_game_lobby_title" "GAME LOBBY"
"dota_match_history" "èé史k"
"[english]dota_match_history" "MATCH HISTORY"
"dota_match_history_details" "èéÿ細資料"
"[english]dota_match_history_details" "MATCH DETAILS"
"dota_match_history_win" "•ÿ"
"[english]dota_match_history_win" "WIN"
"dota_match_history_loss" "敗北"
"[english]dota_match_history_loss" "LOSS"
"dota_match_history_back" "關閉"
"[english]dota_match_history_back" "CLOSE"
"dota_match_history_Winner_GoodGuys" "•ÿÿ:YZ"
"[english]dota_match_history_Winner_GoodGuys" "WINNER: The Radiant"
"dota_match_history_Winner_BadGuys" "•ÿÿ:1["
"[english]dota_match_history_Winner_BadGuys" "WINNER: The Dire"
"page_previous" "Ù‚頁"
"[english]page_previous" "PREVIOUS"
"page_next" "下‚頁"
"[english]page_next" "NEXT"
"page_counter" "頁<:%s1"
"[english]page_counter" "Page: %s1"
"page_back" "hi"
"[english]page_back" "BACK"
"dota_load_game_title" "ÿ@èé"
"[english]dota_load_game_title" "LOAD GAME"
"dota_watch_replay" "™賞ï播"
"[english]dota_watch_replay" "WATCH REPLAY"
"dota_download_replay" "下ÿï播"
"[english]dota_download_replay" "DOWNLOAD REPLAY"
"dota_replay_unavailable" "找Ü”ï播"
"[english]dota_replay_unavailable" "REPLAY UNAVAILABLE"
"dota_profile_show_match_history" "èé史k"
"[english]dota_profile_show_match_history" "MATCH HISTORY"
"dota_persona_panel_title" "ÿ家ÿ細資料"
"[english]dota_persona_panel_title" "PLAYER DETAILS"
"dota_downloading_replay" "下ÿD..."
"[english]dota_downloading_replay" "Downloading..."
"dota_persona_karma" "KARMA:"
"[english]dota_persona_karma" "KARMA:"
"dota_persona_rank" "ELO:"
"[english]dota_persona_rank" "ELO:"
"dota_finding_match" "尋找ÿ對... [%s1]"
"[english]dota_finding_match" "Finding match... [%s1]"
"dota_finding_match_time_only" "尋找ÿ對... [%s1]"
"[english]dota_finding_match_time_only" "Finding match... [%s1]"
"dota_num_players_searching" "ÈGÿ尋ÿ家:%s1"
"[english]dota_num_players_searching" "PLAYERS SEARCHING: %s1"
"dota_search_range" "ÿ尋†‡"
"[english]dota_search_range" "SEARCH RANGE"
"dota_num_matching_players" "ÈGÿ對ÿ家:%s1/10"
"[english]dota_num_matching_players" "MATCHING PLAYERS: %s1 of 10"
"dota_cancel_match_find" "@2ÿ尋"
"[english]dota_cancel_match_find" "CANCEL SEARCH"
"dota_match_in_progress" "ÈG-始èé"
"[english]dota_match_in_progress" "Game in progress"
"dota_match_finished" "èéHÕÿ"
"[english]dota_match_finished" "Game is finished"
"dota_match_connecting" "·tçèé..."
"[english]dota_match_connecting" "Connecting to game..."
"dota_match_connected" "·tçèé"
"[english]dota_match_connected" "Connected to game"
"dota_reconnect_to_game" "ïð·t"
"[english]dota_reconnect_to_game" "RECONNECT"
"dota_abandon_game" "離-èé"
"[english]dota_abandon_game" "LEAVE GAME"
"dota_disconnect_game" "ët"
"[english]dota_disconnect_game" "DISCONNECT"
"dota_match_find_server" "尋找伺服器... [%s1]"
"[english]dota_match_find_server" "Finding server... [%s1]"
"dota_match_game_ui" "ÿ/»ÿ設定"
"[english]dota_match_game_ui" "Private Lobby Setup"
"dota_number_of_spectators" "™š/<:%s1"
"[english]dota_number_of_spectators" "Number of Spectators: %s1"
"dota_abandon_dialog_title" "Dö÷äèé"
"[english]dota_abandon_dialog_title" "ABANDON GAME"
"dota_abandon_dialog_warning" "GèéÕÿeDö÷ä將會影響èéDÖîÓÿ家á"
"[english]dota_abandon_dialog_warning" "Abandoning a game before it has finishe
d may ruin the game for other players."
"dota_abandon_dialog_confirm" "您ÿ定$Dö÷äèéÿ?"
"[english]dota_abandon_dialog_confirm" "Are you sure you want to abandon this g
ame?"
"dota_play_matchmaking" "-始èé"
"[english]dota_play_matchmaking" "PLAY GAME"
"dota_play_practice" "ÿ/"
"[english]dota_play_practice" "PRIVATE"
"dota_play_tournament" "職業聯¿"
"[english]dota_play_tournament" "TOURNAMENT"
"dota_play_tutorial" "ÿ~"
"[english]dota_play_tutorial" "TUTORIAL"
"dota_watch_game" "™ÿ"
"[english]dota_watch_game" "WATCH"
"dota_play_matchmaking_desc" "G您Öÿ域尋找實力相近Öÿ家進行èéá"
"[english]dota_play_matchmaking_desc" "Find a match with players of similar ex
perience in your region."
"dota_play_practice_desc" "ÿ立‚ÿÿ/»ÿ與您Ö好•ÿ電腦ÿ家進行èéá"
"[english]dota_play_practice_desc" "Create a private lobby to play with fri
ends or the A.I. "
"dota_play_tutorial_desc" "Gÿ導下進行èéÿ是進行èéÿ~á"
"[english]dota_play_tutorial_desc" "Play a match with a mentor or run throu
gh a lesson. "
"dota_play_tournament_desc" "尋找競¿型聯¿進行èéá"
"[english]dota_play_tournament_desc" "Find a match in a competitive tournamen
t. "
"dota_play_leaver_left_label" "您÷äœ您ÞeÖèéáÀÿ您當機ÿ是失зtË您ÿÿ試著ïð
"[english]dota_play_leaver_left_label" "You left your previous game. If you cr
ash or lose your connection, you should reconnect to the game. Leaving will hav
e repercussions in the future."
"dota_play_matchmaking_reconnect_hint" "Àÿ您當機ÿ是ëtÖ話Ë您UôïðQÿèéá沒zïð
"[english]dota_play_matchmaking_reconnect_hint" "You can rejoin a game if you cr
ash or disconnect. Not rejoining can ruin the game for the other players."
"dota_play_find_match" "尋找èé"
"[english]dota_play_find_match" "Find a Game"
"dota_play_welcome_title" "‘’“”ÿDota 2》"
"[english]dota_play_welcome_title" "Welcome to Dota 2"
"dota_play_welcome_text" "感謝您Ö參與Ë您Öiÿ將會cÿDota 2》+Q美好á"
"[english]dota_play_welcome_text" "Thank you for participating, your feedb
ack\nwill help make Dota 2 better. "
"DOTA_create_private_lobby" "輸ÿ密碼ôÿ立ÿ/èéx?ÿ{"
"[english]DOTA_create_private_lobby" "Enter a password to create private game
(optional)"
"DOTA_join_private_title" "Qÿÿ/èé"
"[english]DOTA_join_private_title" "JOIN PRIVATE GAME"
"DOTA_join_private_desc" "輸ÿ密碼xÿOÿ定Ö{ôQÿ此èéá"
"[english]DOTA_join_private_desc" "Enter the password (created by lobby-le
ader) to join this game."
"DOTA_join_private_error1" "輸ÿÖ密碼與ÿO設定Ö密碼Üùá"
"[english]DOTA_join_private_error1" "The password entered does not match the
password created by the lobby-leader."
"dota_apply" "ÿd"
"[english]dota_apply" "APPLY"
"DOTA_Matchmaking_NoRegion_Error" "ì?Aèéÿ對jÿá"
"[english]DOTA_Matchmaking_NoRegion_Error" "Please select a matchmaking reg
ion."
"DOTA_SelfCast_DoubleTap" "´擊對¤ÿ施b"
"[english]DOTA_SelfCast_DoubleTap" "DOUBLE TAP ABILITY SELF CAST"
"DOTA_UniUnitOrder_Ctrl" "統‚單位>ÿ"
"[english]DOTA_UniUnitOrder_Ctrl" "UNIFIED UNIT ORDERS"
"DOTA_GameStartCountdown" "即將-始 %s1:%s2"
"[english]DOTA_GameStartCountdown" "Starts in %s1:%s2"
"DOTA_GameTime" "%s1:%s2"
"[english]DOTA_GameTime" "%s1:%s2"
"DOTA_GamePreGame" "¿e"
"[english]DOTA_GamePreGame" "Pre-Game"
"find_match" "尋找ÿ對"
"[english]find_match" "Find Match"
"play_tutorial" "進行ÿ~"
"[english]play_tutorial" "Play Tutorial"
"unlock_persona" "提"ç等級 2 “解鎖ðÖÿ/qÿá"
"[english]unlock_persona" "Reach level 2 to unlock new persona features."
"dota_party_leader" "}長"
"[english]dota_party_leader" "Party Leader"
"DOTA_UserMenu_Profile" "ÿ• Dota ÿ/案"
"[english]DOTA_UserMenu_Profile" "View Dota Profile"
"DOTA_UserMenu_SteamProfile" "ÿ• Steam ÿ/案"
"[english]DOTA_UserMenu_SteamProfile" "View Steam Profile"
"DOTA_UserMenu_SendMessage" "傳送訊息..."
"[english]DOTA_UserMenu_SendMessage" "Send Message..."
"DOTA_UserMenu_PartyKick" "踢ä|}"
"[english]DOTA_UserMenu_PartyKick" "Kick from Party"
"DOTA_UserMenu_PartyInvite" "ÿìQÿ|}"
"[english]DOTA_UserMenu_PartyInvite" "Invite to Party"
"DOTA_UserMenu_PartySuggestInvite" "ÿ議ÿìQÿ|}"
"[english]DOTA_UserMenu_PartySuggestInvite" "Suggest invite to Party"
"DOTA_UserMenu_PartyLeave" "離-|}"
"[english]DOTA_UserMenu_PartyLeave" "Leave Party"
"DOTA_UserMenu_Spectate" "™賞èé"
"[english]DOTA_UserMenu_Spectate" "Watch Game"
"DOTA_InvitedToParty" "%s1 Hÿì您Qÿ|}á"
"[english]DOTA_InvitedToParty" "%s1 has invited you to a party."
"DOTA_Invite_Accept" "接受"
"[english]DOTA_Invite_Accept" "ACCEPT"
"DOTA_Invite_Decline" "拒"
"[english]DOTA_Invite_Decline" "DECLINE"
"dota_game_mode_0" "¤ÿ?@"
"[english]dota_game_mode_0" "ALL PICK"
"dota_game_mode_1" "召模式"
"[english]dota_game_mode_1" "SINGLE DRAFT"
"dota_game_mode_2" "隨機模式"
"[english]dota_game_mode_2" "ALL RANDOM"
"dota_game_mode_3" "隨機召"
"[english]dota_game_mode_3" "RANDOM DRAFT"
"dota_game_mode_4" "}長召"
"[english]dota_game_mode_4" "CAPTAINS DRAFT"
"dota_game_mode_5" "}長模式"
"[english]dota_game_mode_5" "CAPTAINS MODE"
"dota_game_mode_6" "—˜模式"
"[english]dota_game_mode_6" "DEATH MODE"
"dota_game_mode_7" "1[Åÿ"
"[english]dota_game_mode_7" "DIRETIDE"
"dota_game_mode_0_desc" "位ÿ家êyz%&D挑?‚ÿ%&á"
"[english]dota_game_mode_0_desc" "Each player selects a hero from the ent
ire hero pool."
"dota_game_mode_1_desc" "位ÿ家ê‚N隨機¶位Ü同Ö%&挑?îD‚位á"
"[english]dota_game_mode_1_desc" "Each player selects a hero from a set o
f three heroes randomly chosen for them."
"dota_game_mode_2_desc" "位ÿ家隨機lÿ‚位%&á"
"[english]dota_game_mode_2_desc" "Each player is randomly assigned a hero
."
"dota_game_mode_3_desc" "ÿ家輪流ê 20 位隨機%&D?Aá當輪”您?A時Ë系統將會通知您á"
"[english]dota_game_mode_3_desc" "Players take turns selecting a hero fro
m a shared pool of 20 random heroes. You will be told when it's your turn to sel
ect."
"dota_game_mode_4_desc" "}長交替進行 1/1/1/1 ÿ!挑?á隨後ÿô 1/2/2/2/2/1 Ö順序挑?%&á"
"[english]dota_game_mode_4_desc" "Captains alternate 1/1/1/1 ban picks. I
t then goes into a 1/2/2/2/2/1 hero draft."
"dota_game_mode_5_desc" "ÿ}ÿ各ÿã‚ÿ}長Ëÿ}長ÿÓ們Ö}ÿ?A%&á}長同時負責?A
"[english]dota_game_mode_5_desc" "Each team is assigned a Captain, who ma
kes all the hero selections for their team. Captains also ban heroes from the po
ol."
"dota_game_mode_6_desc" "Àÿ您—œË您必須挑?‚位ðÖ%&才能復活á"
"[english]dota_game_mode_6_desc" "If you die, you will have to pick a new
hero once you can respawn."
"dota_game_mode_7_desc" "\]^Ãÿ˸驗賺ž+ÏËÿ且您Uô定期•ž+,Ÿá"
"[english]dota_game_mode_7_desc" "Towers are weaker, experience is gained
faster, and you get more periodic gold."
"DOTA_RP_INIT" "O?單"
"[english]DOTA_RP_INIT" "Main Menu"
"DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD" "等íîÓÿ家ÿ@èé"
"[english]DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD" "Waiting for loaders"
"DOTA_RP_HERO_SELECTION" "%&?A"
"[english]DOTA_RP_HERO_SELECTION" "Hero Selection"
"DOTA_RP_STRATEGY_TIME" "策略時間"
"[english]DOTA_RP_STRATEGY_TIME" "Strategy Time"
"DOTA_RP_PRE_GAME" "¿e"
"[english]DOTA_RP_PRE_GAME" "Pre Game"
"DOTA_RP_GAME_IN_PROGRESS" "èéD"
"[english]DOTA_RP_GAME_IN_PROGRESS" "Playing A Game"
"DOTA_RP_PLAYING_AS" "cd %s2 Dx等級 %s1{"
"[english]DOTA_RP_PLAYING_AS" "as %s2 (Lvl %s1)"
"DOTA_RP_POST_GAME" "¿後"
"[english]DOTA_RP_POST_GAME" "Post Game"
"DOTA_RP_DISCONNECT" "@2·tD"
"[english]DOTA_RP_DISCONNECT" "Disconnecting"
"DOTA_RP_SPECTATING" "™ÿD"
"[english]DOTA_RP_SPECTATING" "Spectating A Game"
"DOTA_ActivateGlyph" "動ÿ雕"
"[english]DOTA_ActivateGlyph" "Activate Glyph"
"DOTA_SelectCourier" "?A信c"
"[english]DOTA_SelectCourier" "Select Courier"
"DOTA_PurchaseQuickbuy" "ÏSæ×"
"[english]DOTA_PurchaseQuickbuy" "Purchase Quickbuy"
"DOTA_PurchaseSticky" "固定æ×"
"[english]DOTA_PurchaseSticky" "Purchase Sticky"
"DOTA_Pause" "ÿ"
"[english]DOTA_Pause" "Pause"
"DOTA_Chat_SafeToLeaveAbandoner" "<font color='#FF0000'><b>%s1 ÷äá此èéâGH¸Uô
"[english]DOTA_Chat_SafeToLeaveAbandoner" "<font color='#FF0000'><b>Abando
nment by %s1. This game is now safe to leave.</b></font>"
"DOTA_Chat_Bot_RoamLane" "i” %s1"
"[english]DOTA_Chat_Bot_RoamLane" "Going back to %s1"
"DOTA_Chat_CantPause" "您abÿá"
"[english]DOTA_Chat_CantPause" "You cannot pause."
"DOTA_Chat_NoPausesLeft" "您Öÿƒ<Hd完á"
"[english]DOTA_Chat_NoPausesLeft" "You have no remaining pauses left."
"DOTA_Chat_CantPauseYet" "您G %s1 秒abÿá"
"[english]DOTA_Chat_CantPauseYet" "You cannot pause for %s1 seconds."
"DOTA_Chat_Paused" "%s1 ÿèéá"
"[english]DOTA_Chat_Paused" "%s1 paused the game."
"DOTA_Chat_Unpaused" "%s1 繼續èéá"
"[english]DOTA_Chat_Unpaused" "%s1 resumed the game."
"DOTA_Chat_YouPaused" "您ÿœèéË您還z %s1 ƒÿƒ<á"
"[english]DOTA_Chat_YouPaused" "You paused the game, you have %s1 pauses remain
ing."
"DOTA_Chat_CantUnpauseTeam" "您尚未能G此}ÿD繼續èéá"
"[english]DOTA_Chat_CantUnpauseTeam" "You can not resume the game on this tea
m yet."
"DOTA_Winner_GoodGuys" "YZ•ÿ"
"[english]DOTA_Winner_GoodGuys" "Radiant Victory"
"DOTA_Winner_BadGuys" "1[•ÿ"
"[english]DOTA_Winner_BadGuys" "Dire Victory"
"DOTA_Finish_Game" "Õÿèé"
"[english]DOTA_Finish_Game" "Finish Game"
"DOTA_LearnAbilities" "~•技能"
"[english]DOTA_LearnAbilities" "Learn Abilities"
"DOTA_ReactiveHintTitle_TowerDamage" "\]^ÿ7Ö„…"
"[english]DOTA_ReactiveHintTitle_TowerDamage" "Damage from Towers"
"DOTA_ReactiveHintBody_TowerDamage" "\]^會ÿ7ÿ»量」Ö„… - 就算您ñ受”\]^幾波攻
"[english]DOTA_ReactiveHintBody_TowerDamage" "Towers do A LOT of damage - if
you take even a few hits from them you might need to return to the fountain and
heal. It's better to fight near the tower only when your creeps are already atta
cking it."
"DOTA_ReactiveHintTitle_Death" "—˜"
"[english]DOTA_ReactiveHintTitle_Death" "Death"
"DOTA_ReactiveHintBody_Death" "當您—˜後您會Gÿ源復活á復活時間會隨著您Ö等級Ù"ÿQË
"[english]DOTA_ReactiveHintBody_Death" "When you die you will respawn at your f
ountain. The time to respawn gets higher as you level so it's imperative that yo
u try to NEVER DIE. If you are low on health then return to the fountain to heal
."
"DOTA_Tutorial_TaskCompleted" "完7¡"
"[english]DOTA_Tutorial_TaskCompleted" "Completed!"
"DOTA_TutorialTitle_WelcomeToDota" "4óèé概念ôÿKLÿ~"
"[english]DOTA_TutorialTitle_WelcomeToDota" "Basic Game Concepts and Control
s Tutorial"
"DOTA_TutorialBody_WelcomeToDota" "此ÿ~將會向您介紹 Dota Ö世界™ôÿÿ您ÀÿKL您Ö
"[english]DOTA_TutorialBody_WelcomeToDota" "This tutorial will introduce yo
u to the world of Dota and show you how to control your hero."
"DOTA_TutorialTitle_MaidenIntro" "您Ö%&"
"[english]DOTA_TutorialTitle_MaidenIntro" "Your Hero"
"DOTA_TutorialBody_MaidenIntro" "G這ØèéD您將cdÿ影薩滿ËÓ是巫毒1b»師á您¥lÿ”Y
"[english]DOTA_TutorialBody_MaidenIntro" "You will be playing this match
as Shadow Shaman, a master of voodoo magic. You are on The Radiant team, the ene
my team is called The Dire."
"DOTA_TutorialTitle_MovingYourCharacter" "移動您Ö%&"
"[english]DOTA_TutorialTitle_MovingYourCharacter" "Moving your Character"
"DOTA_TutorialBody_MovingYourCharacter" "P擊g鍵“移動您Öÿ色”您想$eÿÖj–á您}ÿÖÿ
"[english]DOTA_TutorialBody_MovingYourCharacter" "You can move your chara
cter by right-clicking where you want to go. Your team fountain is directly belo
w you."
"DOTA_TutorialTask_MoveToFountain" "移動ç您Öÿ源xP擊g鍵{á"
"[english]DOTA_TutorialTask_MoveToFountain" "Move to your fountain (right-cl
ick)."
"DOTA_TutorialTitle_FountainIntro" "ÿ源"
"[english]DOTA_TutorialTitle_FountainIntro" "The Fountain"
"DOTA_TutorialBody_FountainIntro" "ÿ源Uô迅SjR復您Ö=>ÿ1力á當您Gÿ鬥D—˜後
"[english]DOTA_TutorialBody_FountainIntro" "The fountain can quickly replen
ish your health and mana. It also revives you if you die in combat. Let's look a
t some other important buildings around."
"DOTA_TutorialTitle_CameraIntro" "您Ö•¦"
"[english]DOTA_TutorialTitle_CameraIntro" "Your view"
"DOTA_TutorialBody_CameraIntro" "您Uô移動滑鼠”no•“移動•¦áÿ我們“看看您}ÿ遺跡Ö
"[english]DOTA_TutorialBody_CameraIntro" "You can scroll your view by mov
ing the mouse to the edge of the screen. Let's look to the northeast at your tea
m's Ancient."
"DOTA_TutorialTask_MoveToAncient" "移動•¦ç遺跡x移動滑鼠çno•{"
"[english]DOTA_TutorialTask_MoveToAncient" "Move VIEW to ancient (mouse the
screen edge)"
"DOTA_TutorialTitle_AncientIntro" "遺跡"
"[english]DOTA_TutorialTitle_AncientIntro" "The Ancient"
"DOTA_TutorialBody_AncientIntro" "遺跡是您Ö}ÿD最ï$Öÿ築 - ‚ÿ¥«¬您Ö}ÿ就敗
"[english]DOTA_TutorialBody_AncientIntro" "The Ancient is your team's most
important building - if it's destroyed then your team loses. You must destroy T
he Dire team's Ancient to win the game."
"DOTA_TutorialTitle_ViewHeroIntro" "移i您Ö%&"
"[english]DOTA_TutorialTitle_ViewHeroIntro" "Return to your Hero"
"DOTA_TutorialBody_ViewHeroIntro" "您Uô透過P擊您ÖFÿÿ是´擊 F1 “將您Ö•¦迅Si
"[english]DOTA_TutorialBody_ViewHeroIntro" "You can snap your view back to
your hero by clicking your portrait or double tapping F1. Do that now to return
your view to your hero."
"DOTA_TutorialTask_ViewToHero" "移i您Ö•¦xP擊您ÖFÿ{"
"[english]DOTA_TutorialTask_ViewToHero" "Move your view back (click your portrai
t)"
"DOTA_TutorialTitle_MapIntro" "Mjq"
"[english]DOTA_TutorialTitle_MapIntro" "The Mini-map"
"DOTA_TutorialBody_MapIntro" "G您Önof下ÿzMjqË您Ö4jxô色顯示{位ûf下–Ë
"[english]DOTA_TutorialBody_MapIntro" "There is a mini-map on the lower left c
orner of your screen. Your base (in green) is in the bottom left corner and the
enemy base (in red) is in the top right."
"DOTA_TutorialTitle_LaneIntro" "進攻ut"
"[english]DOTA_TutorialTitle_LaneIntro" "Lanes of Attack"
"DOTA_TutorialBody_LaneIntro" "總共z¶ÿ進攻敵/4jÖO$utËÿ我們eÿÙux最Ù面Öu
"[english]DOTA_TutorialBody_LaneIntro" "There are three main lanes towards the
enemy base. Let's move to the top one."
"DOTA_TutorialTask_MoveToTopLane" "移動您Ö%&çÙuá"
"[english]DOTA_TutorialTask_MoveToTopLane" "Move your hero to the top lane.
"
"DOTA_TutorialTitle_BarracksIntro" "_`"
"[english]DOTA_TutorialTitle_BarracksIntro" "Barracks"
"DOTA_TutorialBody_BarracksIntro" "‚ÿuÿz兩-_`會定期ÿ您Ö}ÿãäM_ËM_會
"[english]DOTA_TutorialBody_BarracksIntro" "Each lane has two barracks wher
e your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps
move to the enemy base and attack enemy units and buildings in their path -- yo
u cannot control them!"
"DOTA_TutorialTitle_LaningIntro" "-ÿœ¡"
"[english]DOTA_TutorialTitle_LaningIntro" "The battle begins!"
"DOTA_TutorialBody_LaningIntro" "‚波YZM_即將ä.á跟隨Ó們Qÿÿ鬥B提供遠距離ÿ援á您Ö
"[english]DOTA_TutorialBody_LaningIntro" "A wave of Radiant creeps is abo
ut to spawn. Follow them into combat to provide ranged support. Try not to get h
it - you are too important to take damage! When a wave of creeps dies, it's wise
to back off to regroup with the next creep wave."
"DOTA_TutorialTitle_FindingYourHero" "尋找您Ö%&"
"[english]DOTA_TutorialTitle_FindingYourHero" "Finding Your Hero"
"DOTA_TutorialBody_FindingYourHero" "Àÿ您找Ü”您Ö%&Ë您Uô´擊 F1 ÿ是P擊您Ö%&
"[english]DOTA_TutorialBody_FindingYourHero" "If you lose track of your hero,
you can double-tap F1 or click on your hero's portrait to center the camera on
it."
"DOTA_TutorialTask_FollowCreeps" "跟著您ÖM_們eÿetá"
"[english]DOTA_TutorialTask_FollowCreeps" "Follow your creeps to the front
line."
"DOTA_TutorialTitle_CombatIntro" "ÿ鬥"
"[english]DOTA_TutorialTitle_CombatIntro" "Combat"
"DOTA_TutorialBody_CombatIntro" "e–ÈG進行ÿ鬥áIkõŒ°‚B避免受”„…á"
"[english]DOTA_TutorialBody_CombatIntro" "There is combat up ahead. Remem
ber to be careful and avoid taking damage."
"DOTA_TutorialTitle_AttackingIntro" "攻擊"
"[english]DOTA_TutorialTitle_AttackingIntro" "Attacking"
"DOTA_TutorialBody_AttackingIntro" "您Uô?P擊g鍵?A敵–單位進行攻擊x您ñ#P擊Ó們
"[english]DOTA_TutorialBody_AttackingIntro" "You can attack enemy units by r
ight-clicking them (you only need to right-click them once)."
"DOTA_TutorialTitle_BountiesIntro" "賞Ÿ"
"[english]DOTA_TutorialTitle_BountiesIntro" "Bounties"
"DOTA_TutorialBody_BountiesIntro" "當您©予‚ÿ敵–單位ÿÿ築物最終‚擊時Ë您將會•ž‚
"[english]DOTA_TutorialBody_BountiesIntro" "When you get the killing blow o
n a unit or structure you get a bounty. Attack enemy units that are low on healt
h and try to get the bounty."
"DOTA_TutorialTask_LastHitCreeps" "©予 %s1/%s2 最終‚擊“•ž賞Ÿ"
"[english]DOTA_TutorialTask_LastHitCreeps" "Earn bounties from killing blow
s %s1/%s2"
"DOTA_TutorialTitle_SpendGold" "運dŸ"
"[english]DOTA_TutorialTitle_SpendGold" "Spending Gold"
"DOTA_TutorialBody_SpendGold" "hi4jÐWX您辛苦賺“ÖŸÔáGMjqf下–Ö我–4jÙ
"[english]DOTA_TutorialBody_SpendGold" "Let's return to the base to spend your
hard-earned gold. Right-click on your team's base in the bottom left of the mini
-map to move there."
"DOTA_TutorialTask_ReturnToShop" "hi4jôæ物á"
"[english]DOTA_TutorialTask_ReturnToShop" "Return to the base to shop."
"DOTA_TutorialTitle_BuyFromShop" "運dŸ:)*"
"[english]DOTA_TutorialTitle_BuyFromShop" "Spending Gold: the Shop"
"DOTA_TutorialBody_BuyFromShop" "您Uôd您•žÖŸG)*æ×物品á"
"[english]DOTA_TutorialBody_BuyFromShop" "You can use the gold you earn t
o buy items from the shop."
"DOTA_TutorialTitle_BuyFromShop2" "ê)*æ×"
"[english]DOTA_TutorialTitle_BuyFromShop2" "Buying From the Shop"
"DOTA_TutorialBody_BuyFromShop2" "G)*ÙP擊f鍵ô™看販賣Ö物品á´擊傳送卷軸ÿ攻擊
"[english]DOTA_TutorialBody_BuyFromShop2" "Left-click on the shop to view
the items for sale. Double-click on the Town Portal Scroll and the Blades of Att
ack to buy them."
"DOTA_TutorialTitle_CloseShop" "關閉)*"
"[english]DOTA_TutorialTitle_CloseShop" "Closing the Shop"
"DOTA_TutorialBody_CloseShop" "若$關閉)*Ë您UôP擊fÙ–Ö XËÿP擊)*?單ôÿÖÿÿ
"[english]DOTA_TutorialBody_CloseShop" "To close the shop, you can left-click t
he X at the top left, left-click anywhere outside the shop menu, or press the bu
tton near your inventory. The shop also automatically closes when you walk out o
f its purchase area."
"DOTA_TutorialTask_BuyTPScroll" "ê)*裡æ×兩ÿ物品á"
"[english]DOTA_TutorialTask_BuyTPScroll" "Buy two items from the shop."
"DOTA_TutorialTitle_TeleportIntro" "物品ÿ型"
"[english]DOTA_TutorialTitle_TeleportIntro" "Items Types"
"DOTA_TutorialBody_TeleportIntro" "您Ö攻擊Þ爪能¥動Q攻擊力Ëÿ傳送卷軸則必須O動c
"[english]DOTA_TutorialBody_TeleportIntro" "Your Blades of Attack provide a
passive damage bonus, whereas the Town Portal Scroll must be activated. Using a
Town Portal Scroll allows you to teleport to any of your team's buildings. This
is critical to save precious time."
"DOTA_TutorialTitle_UseItemIntro" "cd傳送卷軸ô進行傳送"
"[english]DOTA_TutorialTitle_UseItemIntro" "Using the Town Portal Scroll to
Teleport"
"DOTA_TutorialBody_UseItemIntro" "cdf鍵P?傳送卷軸Ëÿdf鍵P?MjqÙ您想$傳送
"[english]DOTA_TutorialBody_UseItemIntro" "To use the Town Portal Scroll,
left-click it then left-click your desired destination in the mini-map. Teleport
is a channeling spell, so be careful not to interrupt it by giving your hero an
other command while you cast it."
"DOTA_TutorialTask_UseTPScroll" "cd您Ö傳送卷軸ô進行傳送á"
"[english]DOTA_TutorialTask_UseTPScroll" "Use your Town Portal Scroll to
teleport."
"DOTA_TutorialTitle_StayInLane" "保持G_t"
"[english]DOTA_TutorialTitle_StayInLane" "Staying in Lane"
"DOTA_TutorialBody_StayInLane" "Gèéÿ期保持G_t是很ï$ÖË因ÿ您才能持續擊›敵–單
"[english]DOTA_TutorialBody_StayInLane" "Since you earn experience and gold from
defeating enemy units it's important to spend time in the lane at the beginning
of the game. Return to your lane to get back into combat."
"DOTA_TutorialTask_BackToCombat" "hi您Ö_tá"
"[english]DOTA_TutorialTask_BackToCombat" "Return to your lane."
"DOTA_TutorialTitle_ExpIntro" "•@¸驗"
"[english]DOTA_TutorialTitle_ExpIntro" "Gaining Experience"
"DOTA_TutorialBody_ExpIntro" "當z‚ÿ敵–單位—˜時Ëÿ‡yzÖ•–%&ÿ會•ž¸驗á試
"[english]DOTA_TutorialBody_ExpIntro" "When an enemy unit dies all nearby hero
es on your team share the experience. Try to get enough experience to gain a lev
el."
"DOTA_TutorialTask_GetALevel" "ÿª擊›敵–單位“提"等級á"
"[english]DOTA_TutorialTask_GetALevel" "Gain a level by helping to kill enemy u
nits."
"DOTA_TutorialTitle_LevelIntro" "提"等級"
"[english]DOTA_TutorialTitle_LevelIntro" "Gaining Levels"
"DOTA_TutorialBody_LevelIntro" "當您"級時您會•ž‚P技能P<á"
"[english]DOTA_TutorialBody_LevelIntro" "When you gain a level you earn a point
to spend on an ability."
"DOTA_TutorialTitle_AbilityIntro" "cd技能P<"
"[english]DOTA_TutorialTitle_AbilityIntro" "Spending Ability Points"
"DOTA_TutorialBody_AbilityIntro" "您能將滑鼠移ç‚技能q示Ù“看技能明áP擊q
"[english]DOTA_TutorialBody_AbilityIntro" "You can see what each ability d
oes by hovering the mouse over its icon. Spend points to earn levels in abilitie
s by clicking on the yellow bar beneath their icon. Level up your Ether Shock ab
ility."
"DOTA_TutorialTask_BuyAbility" "cd技能P<"級ÿ穹震擊á"
"[english]DOTA_TutorialTask_BuyAbility" "Spend an ability point to learn Ether S
hock."
"DOTA_TutorialTitle_CastIntro" "cd技能"
"[english]DOTA_TutorialTitle_CastIntro" "Using Abilities"
"DOTA_TutorialBody_CastIntro" "ÿ穹震擊此技能能ÿ71b„…ácd時會23您Ö1利áP擊技
"[english]DOTA_TutorialBody_CastIntro" "The Ether Shock ability deals magical d
amage. It costs you mana every time you use it. Click the ability icon then left
-click where you'd like to cast it."
"DOTA_TutorialTask_CastSpell" "施放您Öÿ穹震擊技能á"
"[english]DOTA_TutorialTask_CastSpell" "Cast your Ether Shock ability."
"DOTA_TutorialTitle_RazorIntro" "剃刀"
"[english]DOTA_TutorialTitle_RazorIntro" "Razor"
"DOTA_TutorialBody_RazorIntro" "敵–%&剃刀Qÿœ1[陣`áÓ是閃電1bÖ»師Ëÿz強»Ö電
"[english]DOTA_TutorialBody_RazorIntro" "The enemy hero Razor has joined the bat
tle for the Dire team. He is a master of lightning magic and has the powerful Pl
asma Field ability. He is going to attack along the top lane."
"DOTA_TutorialTitle_NewItems" "ð物品"
"[english]DOTA_TutorialTitle_NewItems" "New Items"
"DOTA_TutorialBody_NewItems" "您•žœ‚些ð物品“ÿª您ÿ鬥á木靈藥Uôÿ您透過吃Òÿ木“
"[english]DOTA_TutorialBody_NewItems" "You have been given a few items to help
you in battle. You have tangos with an ABILITY to eat a tree to gain health. Yo
u also have a perseverance that PASSIVELY increases your regeneration."
"DOTA_TutorialTitle_AttackTower" "攻擊\]^"
"[english]DOTA_TutorialTitle_AttackTower" "Attacking Towers"
"DOTA_TutorialBody_AttackTower" "\]^ÿz強»Ö攻擊力與»量Ö=>á與M_‚Û攻擊B«¬這
"[english]DOTA_TutorialBody_AttackTower" "Towers have powerful attacks an
d a lot of hitpoints. Attack with your creeps and try to destroy the tower to co
mplete this tutorial! Retreat if your creeps die and try to keep your health up!
"
"DOTA_TutorialTask_KillTower" "«¬敵–Ö\]^á"
"[english]DOTA_TutorialTask_KillTower" "Destroy the enemy tower."
"DOTA_TutorialTitle_WinningIntro" "•ÿ¡"
"[english]DOTA_TutorialTitle_WinningIntro" "You Win!"
"DOTA_TutorialBody_WinningIntro" "恭喜您完7œ4óèé概念ôÿKLÿ~á下‚ÿÿ~將會
"[english]DOTA_TutorialBody_WinningIntro" "Congratulations on completing t
he Basic Game Concepts and Controls tutorial! The next tutorial will run you thr
ough a full game - you even get to pick your hero!"
"DOTA_TutorialTitle_ChooseYourHero" "挑?您Ö%&"
"[english]DOTA_TutorialTitle_ChooseYourHero" "Choosing your hero"
"DOTA_TutorialBody_ChooseYourHero" "ÿ影薩滿是相當好ÙÿÖ%&áÓÿz遠距攻擊能力Ë因此
"[english]DOTA_TutorialBody_ChooseYourHero" "Shadow Shaman is a great hero t
o learn with. He has a ranged attack so you can attack safely from the back rank
s. His Serpent Wards ability is especially good for destroying towers. You can c
omplete this tutorial with any hero, though."
"DOTA_TutorialTitle_PrepareForBattle" "準(ÿ鬥"
"[english]DOTA_TutorialTitle_PrepareForBattle" "Preparing for Battle"
"DOTA_TutorialBody_PrepareForBattle" "當您進ÿèé時Ë您會ÿz‚P技能P<ÿ 603 Ÿácd
"[english]DOTA_TutorialBody_PrepareForBattle" "When you spawn into a game you
have one ability point and 603 gold to buy items. Spend the point to learn an ab
ility. For this lesson we have enabled auto-buy so you don't need to worry about
the store."
"DOTA_TutorialTitle_AutoBuyIntro" "¤動æ×"
"[english]DOTA_TutorialTitle_AutoBuyIntro" "Auto-Buy"
"DOTA_TutorialBody_AutoBuyIntro" "¤動æ×會ÿ您Öÿ色æÿ適6Ö物品ËG您hiÿ源時會
"[english]DOTA_TutorialBody_AutoBuyIntro" "Auto-buy will purchase items ap
propriate for your character. You will auto pick up your items when you return t
o the fountain. If you get a message to go to the secret shop check the minimap
for the location. Head out when ready."
"DOTA_TutorialTask_MoveWhenReady" "您準(就緒Ö話就ä.á"
"[english]DOTA_TutorialTask_MoveWhenReady" "Move out when you're ready."
"DOTA_TutorialTitle_SpawningBots" "}•與敵/"
"[english]DOTA_TutorialTitle_SpawningBots" "Allies and Enemies"
"DOTA_TutorialBody_SpawningBots" "G此ÿ~D您會ÿ兩位ÿ電腦KLÖ敵/•ÿË同時您會z
"[english]DOTA_TutorialBody_SpawningBots" "For this lesson you will be pla
ying against two computer-controlled enemies and you will have one computer play
er on your team. Try to push in the middle lane to the Dire base and kill their
Ancient."
"DOTA_TutorialTask_DefeatAncient" "«¬1[陣`Ö遺跡á"
"[english]DOTA_TutorialTask_DefeatAncient" "Defeat the Dire team's Ancient.
"
"DOTA_TutorialTitle_DefeatEnemyAncient" "攻擊敵/"
"[english]DOTA_TutorialTitle_DefeatEnemyAncient" "Attacking the Enemy"
"DOTA_TutorialBody_DefeatEnemyAncient" "敵軍Ö\]很強»Ëyô您#$ÿ<波M_‚Ûï複進攻才
"[english]DOTA_TutorialBody_DefeatEnemyAncient" "The enemy defenses are strong a
nd you will need to attack with multiple waves of creeps to bring down each towe
r. Return to your base when your health is low or when you wish to buy new items
."
"DOTA_TutorialTitle_Train_Pudge" "ÿ吉訓練"
"[english]DOTA_TutorialTitle_Train_Pudge" "Pudge Training"
"DOTA_TutorialBody_Train_Pudge" "~•cdÿ吉Ë試著G下u擊›‚些電腦ÿ家xbots{á"
"[english]DOTA_TutorialBody_Train_Pudge" "Learn to play Pudge, dawg. Kil
l some bots in the bottom lane."
"DOTA_TutorialTitle_Pudge_Goal" "擊›‚些%&¡"
"[english]DOTA_TutorialTitle_Pudge_Goal" "Kill some heroes!"
"DOTA_TutorialBody_Pudge_Goal" "G下uÿGank」兩位敵–%&á試著擊› 5 ƒ敵–%&B且¤己—˜
"[english]DOTA_TutorialBody_Pudge_Goal" "Gank the two enemy heroes in the bottom
lane. Try to get 5 hero kills without dying more than 3 times."
"DOTA_TutorialTitle_LastHit" "È£ / ¢£練•"
"[english]DOTA_TutorialTitle_LastHit" "Last Hit / Deny Practice"
"DOTA_TutorialBody_LastHit" "試著G時限盡U能ÖÈ£ÿ¢£á您Öl<是依據È£ÿ¢£ÿ您
"[english]DOTA_TutorialBody_LastHit" "Try to get as many last hits and denies
as possible in the time limit. Your score is a combination of last hits, denie
s, and how much damage you take."
"DOTA_TutorialTitle_RoundOne" "°‚ÿ - 狙擊ÿ"
"[english]DOTA_TutorialTitle_RoundOne" "Round One - Sniper"
"DOTA_TutorialTitle_RoundTwo" "°二ÿ - 敵bÿ"
"[english]DOTA_TutorialTitle_RoundTwo" "Round Two - Anti-Mage"
"DOTA_TutorialTitle_RoundThree" "°¶ÿ - 蜜拉娜"
"[english]DOTA_TutorialTitle_RoundThree" "Round Three - Mirana"
"DOTA_TutorialTitle_RoundFour" "°四ÿ - 冰晶Yÿ"
"[english]DOTA_TutorialTitle_RoundFour" "Round Four - Crystal Maiden"
"DOTA_TutorialTitle_RoundFive" "°五ÿ - 影1"
"[english]DOTA_TutorialTitle_RoundFive" "Round Five - Shadow Fiend"
"DOTA_TutorialTask_RoundFive" "ô您最ÏÖSVÿ_¡"
"[english]DOTA_TutorialTask_RoundFive" "Farm as fast as you can!"
"npc_dota_hero_queenofpain" "痛苦ÿ王"
"[english]npc_dota_hero_queenofpain" "Queen of Pain"
"npc_dota_hero_antimage" "敵bÿ"
"[english]npc_dota_hero_antimage" "Anti-Mage"
"npc_dota_hero_kunkka" "昆卡"
"[english]npc_dota_hero_kunkka" "Kunkka"
"npc_dota_hero_lina" "莉娜"
"[english]npc_dota_hero_lina" "Lina"
"npc_dota_hero_mirana" "蜜拉娜"
"[english]npc_dota_hero_mirana" "Mirana"
"npc_dota_hero_windrunner" "風行ÿ"
"[english]npc_dota_hero_windrunner" "Windrunner"
"npc_dota_hero_slardar" "斯拉µ"
"[english]npc_dota_hero_slardar" "Slardar"
"npc_dota_hero_lion" "ÿ恩"
"[english]npc_dota_hero_lion" "Lion"
"npc_dota_hero_phantom_assassin" "魅影刺客"
"[english]npc_dota_hero_phantom_assassin" "Phantom Assassin"
"npc_dota_hero_tidehunter" "ÿ汐獵/"
"[english]npc_dota_hero_tidehunter" "Tidehunter"
"npc_dota_hero_witch_doctor" "巫醫"
"[english]npc_dota_hero_witch_doctor" "Witch Doctor"
"npc_dota_hero_vengefulspirit" "復仇Þÿ"
"[english]npc_dota_hero_vengefulspirit" "Vengeful Spirit"
"npc_dota_hero_juggernaut" "劍Y"
"[english]npc_dota_hero_juggernaut" "Juggernaut"
"npc_dota_hero_earthshaker" "憾jÿ"
"[english]npc_dota_hero_earthshaker" "Earthshaker"
"npc_dota_hero_pudge" "ÿ吉"
"[english]npc_dota_hero_pudge" "Pudge"
"npc_dota_hero_bane" "禍亂Þ源"
"[english]npc_dota_hero_bane" "Bane"
"npc_dota_hero_crystal_maiden" "冰晶Yÿ"
"[english]npc_dota_hero_crystal_maiden" "Crystal Maiden"
"npc_dota_hero_sven" "斯"
"[english]npc_dota_hero_sven" "Sven"
"npc_dota_hero_skeleton_king" "髏王"
"[english]npc_dota_hero_skeleton_king" "Skeleton King"
"npc_dota_hero_storm_spirit" "風¹Þ靈"
"[english]npc_dota_hero_storm_spirit" "Storm Spirit"
"npc_dota_hero_sand_king" "沙王"
"[english]npc_dota_hero_sand_king" "Sand King"
"npc_dota_hero_nevermore" "影1"
"[english]npc_dota_hero_nevermore" "Shadow Fiend"
"npc_dota_hero_drow_ranger" "ÿ爾è俠"
"[english]npc_dota_hero_drow_ranger" "Drow Ranger"
"npc_dota_hero_axe" "斧王"
"[english]npc_dota_hero_axe" "Axe"
"npc_dota_hero_bloodseeker" "²1"
"[english]npc_dota_hero_bloodseeker" "Bloodseeker"
"npc_dota_hero_phantom_lancer" "ü影長矛ÿ"
"[english]npc_dota_hero_phantom_lancer" "Phantom Lancer"
"npc_dota_hero_razor" "剃刀"
"[english]npc_dota_hero_razor" "Razor"
"npc_dota_hero_morphling" "Ãÿ精靈"
"[english]npc_dota_hero_morphling" "Morphling"
"npc_dota_hero_zuus" "宙斯"
"[english]npc_dota_hero_zuus" "Zeus"
"npc_dota_hero_tiny" "MM"
"[english]npc_dota_hero_tiny" "Tiny"
"npc_dota_hero_puck" "ÿ克"
"[english]npc_dota_hero_puck" "Puck"
"npc_dota_hero_lich" "巫妖"
"[english]npc_dota_hero_lich" "Lich"
"npc_dota_hero_shadow_shaman" "ÿ影薩滿"
"[english]npc_dota_hero_shadow_shaman" "Shadow Shaman"
"npc_dota_hero_riki" "力丸"
"[english]npc_dota_hero_riki" "Riki"
"npc_dota_hero_enigma" "謎|"
"[english]npc_dota_hero_enigma" "Enigma"
"npc_dota_hero_tinker" "ÿ£匠"
"[english]npc_dota_hero_tinker" "Tinker"
"npc_dota_hero_sniper" "狙擊ÿ"
"[english]npc_dota_hero_sniper" "Sniper"
"npc_dota_hero_necrolyte" "瘟疫b師"
"[english]npc_dota_hero_necrolyte" "Necrolyte"
"npc_dota_hero_warlock" "術å"
"[english]npc_dota_hero_warlock" "Warlock"
"npc_dota_hero_beastmaster" "ÿ王"
"[english]npc_dota_hero_beastmaster" "Beastmaster"
"npc_dota_hero_venomancer" "劇毒術å"
"[english]npc_dota_hero_venomancer" "Venomancer"
"npc_dota_hero_faceless_void" "空假面"
"[english]npc_dota_hero_faceless_void" "Faceless Void"
"npc_dota_hero_death_prophet" "—˜先知"
"[english]npc_dota_hero_death_prophet" "Death Prophet"
"npc_dota_hero_pugna" "ÿ格納"
"[english]npc_dota_hero_pugna" "Pugna"
"npc_dota_hero_templar_assassin" "Y堂刺客"
"[english]npc_dota_hero_templar_assassin" "Templar Assassin"
"npc_dota_hero_viper" "蝮蛇"
"[english]npc_dota_hero_viper" "Viper"
"npc_dota_hero_luna" "露娜"
"[english]npc_dota_hero_luna" "Luna"
"npc_dota_hero_dragon_knight" "龍騎å"
"[english]npc_dota_hero_dragon_knight" "Dragon Knight"
"npc_dota_hero_dazzle" "ÿ佐"
"[english]npc_dota_hero_dazzle" "Dazzle"
"npc_dota_hero_rattletrap" ".ÿ技師"
"[english]npc_dota_hero_rattletrap" "Clockwerk"
"npc_dota_hero_leshrac" "拉席瑞克"
"[english]npc_dota_hero_leshrac" "Leshrac"
"npc_dota_hero_furion" "¤然先知"
"[english]npc_dota_hero_furion" "Nature's Prophet"
"npc_dota_hero_life_stealer" "噬ÿ鬼"
"[english]npc_dota_hero_life_stealer" "Lifestealer"
"npc_dota_hero_dark_seer" "ÿ賢ÿ"
"[english]npc_dota_hero_dark_seer" "Dark Seer"
"npc_dota_hero_clinkz" "克林克茲"
"[english]npc_dota_hero_clinkz" "Clinkz"
"npc_dota_hero_omniknight" "Œ能騎å"
"[english]npc_dota_hero_omniknight" "Omniknight"
"npc_dota_hero_enchantress" "魅惑1ÿ"
"[english]npc_dota_hero_enchantress" "Enchantress"
"npc_dota_hero_huskar" "哈斯卡"
"[english]npc_dota_hero_huskar" "Huskar"
"npc_dota_hero_night_stalker" "ÿ夜1王"
"[english]npc_dota_hero_night_stalker" "Night Stalker"
"npc_dota_hero_broodmother" "育母蜘蛛"
"[english]npc_dota_hero_broodmother" "Broodmother"
"npc_dota_hero_bounty_hunter" "賞Ÿ獵/"
"[english]npc_dota_hero_bounty_hunter" "Bounty Hunter"
"npc_dota_hero_weaver" "編織ÿ"
"[english]npc_dota_hero_weaver" "Weaver"
"npc_dota_hero_jakiro" "傑奇洛"
"[english]npc_dota_hero_jakiro" "Jakiro"
"npc_dota_hero_batrider" "蝙蝠騎å"
"[english]npc_dota_hero_batrider" "Batrider"
"npc_dota_hero_chen" "ÿ"
"[english]npc_dota_hero_chen" "Chen"
"npc_dota_hero_spectre" "幽鬼"
"[english]npc_dota_hero_spectre" "Spectre"
"npc_dota_hero_doom_bringer" "末日cÿ"
"[english]npc_dota_hero_doom_bringer" "Doom"
"npc_dota_hero_ancient_apparition" "遠古幽ÿ"
"[english]npc_dota_hero_ancient_apparition" "Ancient Apparition"
"npc_dota_hero_ursa" "烏爾薩"
"[english]npc_dota_hero_ursa" "Ursa"
"npc_dota_hero_spirit_breaker" "裂ÿ/"
"[english]npc_dota_hero_spirit_breaker" "Spirit Breaker"
"npc_dota_hero_gyrocopter" "¤轉旋翼機"
"[english]npc_dota_hero_gyrocopter" "Gyrocopter"
"npc_dota_hero_alchemist" "煉Ÿ術å"
"[english]npc_dota_hero_alchemist" "Alchemist"
"npc_dota_hero_invoker" "召喚師"
"[english]npc_dota_hero_invoker" "Invoker"
"npc_dota_hero_silencer" "沉默術å"
"[english]npc_dota_hero_silencer" "Silencer"
"random" "隨機"
"[english]random" "Random"
"dota_fountain" "ÿ源"
"[english]dota_fountain" "Fountain"
"npc_dota_creep" "M_"
"[english]npc_dota_creep" "Creep"
"npc_dota_creep_lane" "_t"
"[english]npc_dota_creep_lane" "Lane Creep"
"npc_dota_creep_siege" "攻ÿ坦克"
"[english]npc_dota_creep_siege" "Siege Engine"
"npc_dota_tower" "\]^"
"[english]npc_dota_tower" "Tower"
"npc_dota_barracks" "_`"
"[english]npc_dota_barracks" "Barracks"
"npc_dota_fort" "遺跡"
"[english]npc_dota_fort" "The Ancient"
"npc_dota_roshan" "ßà"
"[english]npc_dota_roshan" "Roshan"
"npc_dota_shadow_shaman_ward_1" "群蛇守衛"
"[english]npc_dota_shadow_shaman_ward_1" "Serpent Ward"
"npc_dota_shadow_shaman_ward_2" "群蛇守衛"
"[english]npc_dota_shadow_shaman_ward_2" "Serpent Ward"
"npc_dota_shadow_shaman_ward_3" "群蛇守衛"
"[english]npc_dota_shadow_shaman_ward_3" "Serpent Ward"
"npc_dota_necronomicon_warrior_1" "—靈ÿå"
"[english]npc_dota_necronomicon_warrior_1" "Necronomicon Warrior"
"npc_dota_necronomicon_warrior_2" "—靈ÿå"
"[english]npc_dota_necronomicon_warrior_2" "Necronomicon Warrior"
"npc_dota_necronomicon_warrior_3" "—靈ÿå"
"[english]npc_dota_necronomicon_warrior_3" "Necronomicon Warrior"
"npc_dota_necronomicon_archer_1" "—靈射ÿ"
"[english]npc_dota_necronomicon_archer_1" "Necronomicon Archer"
"npc_dota_necronomicon_archer_2" "—靈射ÿ"
"[english]npc_dota_necronomicon_archer_2" "Necronomicon Archer"
"npc_dota_necronomicon_archer_3" "—靈射ÿ"
"[english]npc_dota_necronomicon_archer_3" "Necronomicon Archer"
"npc_dota_scout_hawk" "偵ÿ鷹"
"[english]npc_dota_scout_hawk" "Scout Hawk"
"npc_dota_greater_hawk" "強•ÿ鷹"
"[english]npc_dota_greater_hawk" "Greater Hawk"
"npc_dota_beastmaster_boar" "箭豬"
"[english]npc_dota_beastmaster_boar" "Boar"
"npc_dota_beastmaster_greater_boar" "強•箭豬"
"[english]npc_dota_beastmaster_greater_boar" "Greater Boar"
"npc_dota_courier" "信c"
"[english]npc_dota_courier" "Courier"
"npc_dota_flying_courier" "ÿ行信c"
"[english]npc_dota_flying_courier" "Flying Courier"
"npc_dota_furion_treant" "ÿ/"
"[english]npc_dota_furion_treant" "Treant"
"npc_dota_invoker_forged_spirit" "熔爐精靈"
"[english]npc_dota_invoker_forged_spirit" "Forged Spirit"
"npc_dota_dark_troll_warlord_skeleton_warrior" "髏ÿå"
"[english]npc_dota_dark_troll_warlord_skeleton_warrior" "Skeleton Warrior"
"npc_dota_enraged_wildkin_tornado" "龍捲風"
"[english]npc_dota_enraged_wildkin_tornado" "Tornado"
"npc_dota_warlock_golem_1" "jÿ火"
"[english]npc_dota_warlock_golem_1" "Warlock Golem"
"npc_dota_warlock_golem_2" "jÿ火"
"[english]npc_dota_warlock_golem_2" "Warlock Golem"
"npc_dota_warlock_golem_3" "jÿ火"
"[english]npc_dota_warlock_golem_3" "Warlock Golem"
"npc_dota_warlock_golem_scepter_1" "jÿ火"
"[english]npc_dota_warlock_golem_scepter_1" "Warlock Golem"
"npc_dota_warlock_golem_scepter_2" "jÿ火"
"[english]npc_dota_warlock_golem_scepter_2" "Warlock Golem"
"npc_dota_warlock_golem_scepter_3" "jÿ火"
"[english]npc_dota_warlock_golem_scepter_3" "Warlock Golem"
"npc_dota_broodmother_spiderling" "蜘蛛幼蟲"
"[english]npc_dota_broodmother_spiderling" "Spiderling"
"npc_dota_broodmother_spiderite" "蜘蛛寄="
"[english]npc_dota_broodmother_spiderite" "Spiderite"
"npc_dota_witch_doctor_death_ward" "—˜守衛"
"[english]npc_dota_witch_doctor_death_ward" "Death Ward"
"npc_dota_venomancer_plague_ward_1" "瘟疫守衛"
"[english]npc_dota_venomancer_plague_ward_1" "Plague Ward"
"npc_dota_venomancer_plague_ward_2" "瘟疫守衛"
"[english]npc_dota_venomancer_plague_ward_2" "Plague Ward"
"npc_dota_venomancer_plague_ward_3" "瘟疫守衛"
"[english]npc_dota_venomancer_plague_ward_3" "Plague Ward"
"npc_dota_venomancer_plague_ward_4" "瘟疫守衛"
"[english]npc_dota_venomancer_plague_ward_4" "Plague Ward"
"npc_dota_lesser_eidolon" "ƒ級靈"
"[english]npc_dota_lesser_eidolon" "Lesser Eidolon"
"npc_dota_eidolon" "靈"
"[english]npc_dota_eidolon" "Eidolon"
"npc_dota_greater_eidolon" "強•靈"
"[english]npc_dota_greater_eidolon" "Greater Eidolon"
"npc_dota_dire_eidolon" "夜1靈"
"[english]npc_dota_dire_eidolon" "Dire Eidolon"
"npc_dota_rattletrap_cog" "能量齒輪"
"[english]npc_dota_rattletrap_cog" "Power Cog"
"npc_dota_juggernaut_healing_ward" "治療守衛"
"[english]npc_dota_juggernaut_healing_ward" "Healing Ward"
"npc_dota_templar_assassin_psionic_trap" "靈能ÿ阱"
"[english]npc_dota_templar_assassin_psionic_trap" "Psionic Trap"
"npc_dota_weaver_swarm" "甲蟲"
"[english]npc_dota_weaver_swarm" "Beetle"
"npc_dota_pugna_nether_ward_1" "幽冥守衛"
"[english]npc_dota_pugna_nether_ward_1" "Nether Ward"
"npc_dota_pugna_nether_ward_2" "幽冥守衛"
"[english]npc_dota_pugna_nether_ward_2" "Nether Ward"
"npc_dota_pugna_nether_ward_3" "幽冥守衛"
"[english]npc_dota_pugna_nether_ward_3" "Nether Ward"
"npc_dota_pugna_nether_ward_4" "幽冥守衛"
"[english]npc_dota_pugna_nether_ward_4" "Nether Ward"
"npc_dota_observer_wards" "偵察守衛"
"[english]npc_dota_observer_wards" "Observer Ward"
"npc_dota_sentry_wards" "崗哨守衛"
"[english]npc_dota_sentry_wards" "Sentry Ward"
"dota_unkown" "未知"
"[english]dota_unkown" "Unknown"
"npc_dota_creep_badguys_melee" "近ÿM_"
"[english]npc_dota_creep_badguys_melee" "Melee Creep"
"npc_dota_creep_badguys_melee_upgraded" "É級近ÿM_"
"[english]npc_dota_creep_badguys_melee_upgraded" "Mega Melee Creep"
"npc_dota_creep_badguys_ranged" "遠程M_"
"[english]npc_dota_creep_badguys_ranged" "Ranged Creep"
"npc_dota_creep_badguys_ranged_upgraded" "É級遠程M_"
"[english]npc_dota_creep_badguys_ranged_upgraded" "Mega Ranged Creep"
"npc_dota_badguys_siege" "攻ÿM_"
"[english]npc_dota_badguys_siege" "Siege Creep"
"npc_dota_creep_goodguys_melee" "近ÿM_"
"[english]npc_dota_creep_goodguys_melee" "Melee Creep"
"npc_dota_creep_goodguys_melee_upgraded" "É級近ÿM_"
"[english]npc_dota_creep_goodguys_melee_upgraded" "Mega Melee Creep"
"npc_dota_creep_goodguys_ranged" "遠程M_"
"[english]npc_dota_creep_goodguys_ranged" "Ranged Creep"
"npc_dota_creep_goodguys_ranged_upgraded" "É級遠程M_"
"[english]npc_dota_creep_goodguys_ranged_upgraded" "Mega Ranged Creep"
"npc_dota_goodguys_siege" "攻ÿM_"
"[english]npc_dota_goodguys_siege" "Siege Creep"
"npc_dota_neutral_kobold" "j靈"
"[english]npc_dota_neutral_kobold" "Kobold"
"npc_dota_neutral_kobold_tunneler" "j靈å_"
"[english]npc_dota_neutral_kobold_tunneler" "Kobold Soldier"
"npc_dota_neutral_kobold_taskmaster" "j靈長官"
"[english]npc_dota_neutral_kobold_taskmaster" "Kobold Foreman"
"npc_dota_neutral_centaur_outrunner" "半/馬獵ÿ"
"[english]npc_dota_neutral_centaur_outrunner" "Centaur Courser"
"npc_dota_neutral_centaur_khan" "半/馬征服ÿ"
"[english]npc_dota_neutral_centaur_khan" "Centaur Conqueror"
"npc_dota_neutral_fel_beast" "1能鬼ÿ"
"[english]npc_dota_neutral_fel_beast" "Fell Spirit"
"npc_dota_neutral_polar_furbolg_champion" "jÿ熊§"
"[english]npc_dota_neutral_polar_furbolg_champion" "Hellbear"
"npc_dota_neutral_polar_furbolg_ursa_warrior" "jÿ熊§擊碎ÿ"
"[english]npc_dota_neutral_polar_furbolg_ursa_warrior" "Hellbear Smasher"
"npc_dota_neutral_mud_golem" "泥土巨/"
"[english]npc_dota_neutral_mud_golem" "Mud Golem"
"npc_dota_neutral_ogre_mauler" "ÿ/1拳ÿ"
"[english]npc_dota_neutral_ogre_mauler" "Ogre Bruiser"
"npc_dota_neutral_ogre_magi" "ÿ/1ÿ霜b師"
"[english]npc_dota_neutral_ogre_magi" "Ogre Frostmage"
"npc_dota_neutral_giant_wolf" "巨狼"
"[english]npc_dota_neutral_giant_wolf" "Giant Wolf"
"npc_dota_neutral_alpha_wolf" "F狼"
"[english]npc_dota_neutral_alpha_wolf" "Alpha Wolf"
"npc_dota_neutral_wildkin" "梟ÿ"
"[english]npc_dota_neutral_wildkin" "Wildwing"
"npc_dota_neutral_enraged_wildkin" "梟ÿ撕裂ÿ"
"[english]npc_dota_neutral_enraged_wildkin" "Wildwing Ripper"
"npc_dota_neutral_satyr_soulstealer" "薩¼竊靈ÿ"
"[english]npc_dota_neutral_satyr_soulstealer" "Satyr Mindstealer"
"npc_dota_neutral_satyr_hellcaller" "薩¼苦難cÿ"
"[english]npc_dota_neutral_satyr_hellcaller" "Satyr Tormenter"
"npc_dota_neutral_satyr_trickster" "薩¼放逐ÿ"
"[english]npc_dota_neutral_satyr_trickster" "Satyr Banisher"
"npc_dota_neutral_jungle_stalker" "遠古潛行ÿ"
"[english]npc_dota_neutral_jungle_stalker" "Ancient Stalker"
"npc_dota_neutral_elder_jungle_stalker" "遠古潛行ÿ長老"
"[english]npc_dota_neutral_elder_jungle_stalker" "Ancient Primal Stalker"
"npc_dota_neutral_blue_dragonspawn_sorcerer" "遠古龍/護衛"
"[english]npc_dota_neutral_blue_dragonspawn_sorcerer" "Ancient Drakken Sentine
l"
"npc_dota_neutral_blue_dragonspawn_overseer" "遠古龍/å_"
"[english]npc_dota_neutral_blue_dragonspawn_overseer" "Ancient Drakken Armorer
"
"npc_dota_neutral_rock_golem" "遠古岩石巨/"
"[english]npc_dota_neutral_rock_golem" "Ancient Rock Golem"
"npc_dota_neutral_granite_golem" "遠古W崗石巨/"
"[english]npc_dota_neutral_granite_golem" "Ancient Granite Golem"
"npc_dota_neutral_big_thunder_lizard" "遠古雷þÿ"
"[english]npc_dota_neutral_big_thunder_lizard" "Ancient Thunderhide"
"npc_dota_neutral_small_thunder_lizard" "遠古隆þÿ"
"[english]npc_dota_neutral_small_thunder_lizard" "Ancient Rumblehide"
"npc_dota_neutral_black_drake" "遠古蜉蝣"
"[english]npc_dota_neutral_black_drake" "Ancient Black Drake"
"npc_dota_neutral_black_dragon" "遠古龍"
"[english]npc_dota_neutral_black_dragon" "Ancient Black Dragon"
"npc_dota_neutral_gnoll_assassin" "豺狼/刺客"
"[english]npc_dota_neutral_gnoll_assassin" "Vhoul Assassin"
"npc_dota_neutral_ghost" "鬼ÿ"
"[english]npc_dota_neutral_ghost" "Ghost"
"npc_dota_neutral_dark_troll" "丘陵巨1"
"[english]npc_dota_neutral_dark_troll" "Hill Troll"
"npc_dota_neutral_dark_troll_warlord" "ÿ巨1召喚ÿ"
"[english]npc_dota_neutral_dark_troll_warlord" "Dark Troll Summoner"
"npc_dota_neutral_forest_troll_berserker" "丘陵巨1Åÿå"
"[english]npc_dota_neutral_forest_troll_berserker" "Hill Troll Berserker"
"npc_dota_neutral_forest_troll_high_priest" "丘陵巨1ÿ司"
"[english]npc_dota_neutral_forest_troll_high_priest" "Hill Troll Priest"
"npc_dota_neutral_harpy_scout" "鷹ÿÿ妖偵ÿ"
"[english]npc_dota_neutral_harpy_scout" "Harpy Scout"
"npc_dota_neutral_harpy_storm" "鷹ÿÿ妖風¹巫師"
"[english]npc_dota_neutral_harpy_storm" "Harpy Stormcrafter"
"npc_dota_goodguys_tower1_top" "\]^"
"[english]npc_dota_goodguys_tower1_top" "Tower"
"npc_dota_goodguys_tower1_mid" "\]^"
"[english]npc_dota_goodguys_tower1_mid" "Tower"
"npc_dota_goodguys_tower1_bot" "\]^"
"[english]npc_dota_goodguys_tower1_bot" "Tower"
"npc_dota_goodguys_tower2_top" "\]^"
"[english]npc_dota_goodguys_tower2_top" "Tower"
"npc_dota_goodguys_tower2_mid" "\]^"
"[english]npc_dota_goodguys_tower2_mid" "Tower"
"npc_dota_goodguys_tower2_bot" "\]^"
"[english]npc_dota_goodguys_tower2_bot" "Tower"
"npc_dota_goodguys_tower3_top" "\]^"
"[english]npc_dota_goodguys_tower3_top" "Tower"
"npc_dota_goodguys_tower3_mid" "\]^"
"[english]npc_dota_goodguys_tower3_mid" "Tower"
"npc_dota_goodguys_tower3_bot" "\]^"
"[english]npc_dota_goodguys_tower3_bot" "Tower"
"npc_dota_goodguys_tower4" "\]^"
"[english]npc_dota_goodguys_tower4" "Tower"
"npc_dota_badguys_tower1_top" "\]^"
"[english]npc_dota_badguys_tower1_top" "Tower"
"npc_dota_badguys_tower1_mid" "\]^"
"[english]npc_dota_badguys_tower1_mid" "Tower"
"npc_dota_badguys_tower1_bot" "\]^"
"[english]npc_dota_badguys_tower1_bot" "Tower"
"npc_dota_badguys_tower2_top" "\]^"
"[english]npc_dota_badguys_tower2_top" "Tower"
"npc_dota_badguys_tower2_mid" "\]^"
"[english]npc_dota_badguys_tower2_mid" "Tower"
"npc_dota_badguys_tower2_bot" "\]^"
"[english]npc_dota_badguys_tower2_bot" "Tower"
"npc_dota_badguys_tower3_top" "\]^"
"[english]npc_dota_badguys_tower3_top" "Tower"
"npc_dota_badguys_tower3_mid" "\]^"
"[english]npc_dota_badguys_tower3_mid" "Tower"
"npc_dota_badguys_tower3_bot" "\]^"
"[english]npc_dota_badguys_tower3_bot" "Tower"
"npc_dota_badguys_tower4" "\]^"
"[english]npc_dota_badguys_tower4" "Tower"
"npc_dota_goodguys_melee_rax_top" "近ÿ_`"
"[english]npc_dota_goodguys_melee_rax_top" "Melee Barracks"
"npc_dota_goodguys_melee_rax_mid" "近ÿ_`"
"[english]npc_dota_goodguys_melee_rax_mid" "Melee Barracks"
"npc_dota_goodguys_melee_rax_bot" "近ÿ_`"
"[english]npc_dota_goodguys_melee_rax_bot" "Melee Barracks"
"npc_dota_badguys_melee_rax_top" "近ÿ_`"
"[english]npc_dota_badguys_melee_rax_top" "Melee Barracks"
"npc_dota_badguys_melee_rax_mid" "近ÿ_`"
"[english]npc_dota_badguys_melee_rax_mid" "Melee Barracks"
"npc_dota_badguys_melee_rax_bot" "近ÿ_`"
"[english]npc_dota_badguys_melee_rax_bot" "Melee Barracks"
"npc_dota_goodguys_range_rax_top" "遠程_`"
"[english]npc_dota_goodguys_range_rax_top" "Ranged Barracks"
"npc_dota_goodguys_range_rax_mid" "遠程_`"
"[english]npc_dota_goodguys_range_rax_mid" "Ranged Barracks"
"npc_dota_goodguys_range_rax_bot" "遠程_`"
"[english]npc_dota_goodguys_range_rax_bot" "Ranged Barracks"
"npc_dota_badguys_range_rax_top" "遠程_`"
"[english]npc_dota_badguys_range_rax_top" "Ranged Barracks"
"npc_dota_badguys_range_rax_mid" "遠程_`"
"[english]npc_dota_badguys_range_rax_mid" "Ranged Barracks"
"npc_dota_badguys_range_rax_bot" "遠程_`"
"[english]npc_dota_badguys_range_rax_bot" "Ranged Barracks"
"npc_dota_goodguys_fort" "YZ遠古遺跡"
"[english]npc_dota_goodguys_fort" "Radiant's Ancient"
"npc_dota_badguys_fort" "1[遠古遺跡"
"[english]npc_dota_badguys_fort" "Dire's Ancient"
"npc_dota_goodguys_fillers" "ÿ築物"
"[english]npc_dota_goodguys_fillers" "Building"
"npc_dota_badguys_fillers" "ÿ築物"
"[english]npc_dota_badguys_fillers" "Building"
"DOTA_Shop_Category_0_Hotkey" "23品(%s1)"
"[english]DOTA_Shop_Category_0_Hotkey" "CONSUMABLES (%s1)"
"DOTA_Shop_Category_1_Hotkey" "89(%s1)"
"[english]DOTA_Shop_Category_1_Hotkey" "ATTRIBUTES (%s1)"
"DOTA_Shop_Category_2_Hotkey" "軍( (%s1)"
"[english]DOTA_Shop_Category_2_Hotkey" "ARMAMENTS (%s1)"
"DOTA_Shop_Category_3_Hotkey" "奧術 (%s1)"
"[english]DOTA_Shop_Category_3_Hotkey" "ARCANE (%s1)"
"DOTA_Shop_Category_4_Hotkey" "普通 (%s1)"
"[english]DOTA_Shop_Category_4_Hotkey" "COMMON (%s1)"
"DOTA_Shop_Category_5_Hotkey" "輔ª (%s1)"
"[english]DOTA_Shop_Category_5_Hotkey" "SUPPORT (%s1)"
"DOTA_Shop_Category_6_Hotkey" "b器 (%s1)"
"[english]DOTA_Shop_Category_6_Hotkey" "CASTER (%s1)"
"DOTA_Shop_Category_7_Hotkey" "武器 (%s1)"
"[english]DOTA_Shop_Category_7_Hotkey" "WEAPONS (%s1)"
"DOTA_Shop_Category_8_Hotkey" "\ÿ (%s1)"
"[english]DOTA_Shop_Category_8_Hotkey" "ARMOR (%s1)"
"DOTA_Shop_Category_9_Hotkey" "Y物 (%s1)"
"[english]DOTA_Shop_Category_9_Hotkey" "ARTIFACTS (%s1)"
"DOTA_Shop_Category_10_Hotkey" "° 1 頁 (%s1)"
"[english]DOTA_Shop_Category_10_Hotkey" "PAGE 1 (%s1)"
"DOTA_Shop_Category_11_Hotkey" "° 2 頁 (%s1)"
"[english]DOTA_Shop_Category_11_Hotkey" "PAGE 2 (%s1)"
"DOTA_Shop_Category_12_Hotkey" "秘密)* (%s1)"
"[english]DOTA_Shop_Category_12_Hotkey" "SECRET SHOP (%s1)"
"DOTA_Shop_Category_0" "23品"
"[english]DOTA_Shop_Category_0" "CONSUMABLES"
"DOTA_Shop_Category_1" "89"
"[english]DOTA_Shop_Category_1" "ATTRIBUTES"
"DOTA_Shop_Category_2" "軍("
"[english]DOTA_Shop_Category_2" "ARMAMENTS"
"DOTA_Shop_Category_3" "奧術"
"[english]DOTA_Shop_Category_3" "ARCANE"
"DOTA_Shop_Category_4" "普通"
"[english]DOTA_Shop_Category_4" "COMMON"
"DOTA_Shop_Category_5" "輔ª"
"[english]DOTA_Shop_Category_5" "SUPPORT"
"DOTA_Shop_Category_6" "b器"
"[english]DOTA_Shop_Category_6" "CASTER"
"DOTA_Shop_Category_7" "武器"
"[english]DOTA_Shop_Category_7" "WEAPONS"
"DOTA_Shop_Category_8" "\ÿ"
"[english]DOTA_Shop_Category_8" "ARMOR"
"DOTA_Shop_Category_9" "Y物"
"[english]DOTA_Shop_Category_9" "ARTIFACTS"
"DOTA_Shop_Category_10" "° 1 頁"
"[english]DOTA_Shop_Category_10" "PAGE 1"
"DOTA_Shop_Category_11" "° 2 頁"
"[english]DOTA_Shop_Category_11" "PAGE 2"
"DOTA_Shop_Category_12" "秘密)*"
"[english]DOTA_Shop_Category_12" "SECRET SHOP"
"DOTA_SHOP_CATEGORY_CONSUMABLES" "23品"
"[english]DOTA_SHOP_CATEGORY_CONSUMABLES" "Consumables"
"DOTA_SHOP_CATEGORY_ATTACK" "攻擊"
"[english]DOTA_SHOP_CATEGORY_ATTACK" "Attack"
"DOTA_SHOP_CATEGORY_DEFENSE" "\]"
"[english]DOTA_SHOP_CATEGORY_DEFENSE" "Defense"
"DOTA_SHOP_CATEGORY_ABILITIES" "技能"
"[english]DOTA_SHOP_CATEGORY_ABILITIES" "Abilities"
"DOTA_SHOP_CATEGORY_MOVEMENT" "移動"
"[english]DOTA_SHOP_CATEGORY_MOVEMENT" "Movement"
"DOTA_SHOP_CATEGORY_ATTRIBUTES" "89"
"[english]DOTA_SHOP_CATEGORY_ATTRIBUTES" "Attributes"
"DOTA_SHOP_CATEGORY_UNIQUES" "獨¼"
"[english]DOTA_SHOP_CATEGORY_UNIQUES" "Uniques"
"DOTA_SHOP_FILTERS" "過濾器"
"[english]DOTA_SHOP_FILTERS" "FILTERS"
"DOTA_SHOP_FILTER_BY" "過濾依據:"
"[english]DOTA_SHOP_FILTER_BY" "FILTER BY:"
"DOTA_SHOP_ITEMS" "物品"
"[english]DOTA_SHOP_ITEMS" "ITEMS"
"DOTA_SHOP_CLOSE" "X 關閉"
"[english]DOTA_SHOP_CLOSE" "X CLOSE"
"DOTA_SHOP_DETAILS_ADD_TO_QUICK" "QÿçÏSæ×"
"[english]DOTA_SHOP_DETAILS_ADD_TO_QUICK" "ADD TO QUICK BUY"
"DOTA_SHOP_DETAILS_UPGRADE" ""級物品"
"[english]DOTA_SHOP_DETAILS_UPGRADE" "UPGRADE ITEM"
"DOTA_SHOP_DETAILS_PURCHASE" "æ×物品"
"[english]DOTA_SHOP_DETAILS_PURCHASE" "PURCHASE ITEM"
"DOTA_SHOP_DETAILS_COMPLETE" "完7"
"[english]DOTA_SHOP_DETAILS_COMPLETE" "COMPLETE"
"DOTA_SHOP_QUICK_BUY" "ÏSæ×:"
"[english]DOTA_SHOP_QUICK_BUY" "QUICK BUY:"
"DOTA_SHOP_STASH" "ÿ藏Ö物品:"
"[english]DOTA_SHOP_STASH" "ITEMS IN STASH:"
"DOTA_Shop_Search_Results_Partial" "îD %s1 項x共 %s2 項物品{ù6您Öÿ尋:"
"[english]DOTA_Shop_Search_Results_Partial" "'%s1' of '%s2' items that match
your search:"
"DOTA_Shop_Search_Results" "ù6您ÿ尋Ö物品:"
"[english]DOTA_Shop_Search_Results" "Items that match your search:"
"DOTA_Shop_Search_No_Results" "沒zù6您ÿ尋Ö物品á"
"[english]DOTA_Shop_Search_No_Results" "No items were found that match your sea
rch."
"DOTA_SHOP_TAG_ALL" "Œÿ"
"[english]DOTA_SHOP_TAG_ALL" "ALL"
"DOTA_SHOP_TAG_CONSUMABLE" "23品"
"[english]DOTA_SHOP_TAG_CONSUMABLE" "Consumable"
"DOTA_SHOP_TAG_DAMAGE" "„…"
"[english]DOTA_SHOP_TAG_DAMAGE" "Damage"
"DOTA_SHOP_TAG_ATTACK_SPEED" "攻擊SV"
"[english]DOTA_SHOP_TAG_ATTACK_SPEED" "Attack Speed"
"DOTA_SHOP_TAG_CRIT_CHANCE" "¹擊率"
"[english]DOTA_SHOP_TAG_CRIT_CHANCE" "Critical Chance"
"DOTA_SHOP_TAG_ARMOR" "護甲"
"[english]DOTA_SHOP_TAG_ARMOR" "Armor"
"DOTA_SHOP_TAG_EVASION" "閃避"
"[english]DOTA_SHOP_TAG_EVASION" "Evasion"
"DOTA_SHOP_TAG_MAGIC_RESIST" "1b‰9"
"[english]DOTA_SHOP_TAG_MAGIC_RESIST" "Magic Resist"
"DOTA_SHOP_TAG_MOVE_SPEED" "移動SV"
"[english]DOTA_SHOP_TAG_MOVE_SPEED" "Movement Speed"
"DOTA_SHOP_TAG_TELEPORT" "傳送"
"[english]DOTA_SHOP_TAG_TELEPORT" "Teleport"
"DOTA_SHOP_TAG_SEE_INVIS" "探þ"
"[english]DOTA_SHOP_TAG_SEE_INVIS" "Detect Invis"
"DOTA_SHOP_TAG_COURIER" "信c"
"[english]DOTA_SHOP_TAG_COURIER" "Courier"
"DOTA_SHOP_TAG_STR" "力量"
"[english]DOTA_SHOP_TAG_STR" "Strength"
"DOTA_SHOP_TAG_INT" "智力"
"[english]DOTA_SHOP_TAG_INT" "Intelligence"
"DOTA_SHOP_TAG_AGI" "敏捷"
"[english]DOTA_SHOP_TAG_AGI" "Agility"
"DOTA_SHOP_TAG_REGEN_HEALTH" "=>R復"
"[english]DOTA_SHOP_TAG_REGEN_HEALTH" "Health Regen"
"DOTA_SHOP_TAG_REGEN_MANA" "1力R復"
"[english]DOTA_SHOP_TAG_REGEN_MANA" "Mana Regen"
"DOTA_SHOP_TAG_BLOCK" "ÿ„…"
"[english]DOTA_SHOP_TAG_BLOCK" "Block Damage"
"DOTA_SHOP_TAG_LIFESTEAL" "=>吸@"
"[english]DOTA_SHOP_TAG_LIFESTEAL" "Lifesteal"
"DOTA_SHOP_TAG_BOOST_HEALTH" "提"=>"
"[english]DOTA_SHOP_TAG_BOOST_HEALTH" "Boost Health"
"DOTA_SHOP_TAG_BOOST_MANA" "提"1力"
"[english]DOTA_SHOP_TAG_BOOST_MANA" "Boost Mana"
"DOTA_SHOP_TAG_BOOST_ARMOR" "提"護甲"
"[english]DOTA_SHOP_TAG_BOOST_ARMOR" "Boost Armor"
"DOTA_SHOP_TAG_MANA_POOL" "1力"
"[english]DOTA_SHOP_TAG_MANA_POOL" "Mana Pool"
"DOTA_SHOP_TAG_HEALTH_POOL" "=>"
"[english]DOTA_SHOP_TAG_HEALTH_POOL" "Health Pool"
"DOTA_SHOP_TAG_BOOST_MAGIC_RESIST" "提"1b‰9"
"[english]DOTA_SHOP_TAG_BOOST_MAGIC_RESIST" "Boost Magic Resistance"
"DOTA_SHOP_TAG_HARD_TO_TAG" "難ôlÿÖ物品"
"[english]DOTA_SHOP_TAG_HARD_TO_TAG" "Hard items to categorize"
"DOTA_SHOP_TAG_UNIQUE" "獨¼"
"[english]DOTA_SHOP_TAG_UNIQUE" "Unique"
"DOTA_SHOP_TAG_TUTORIAL" "ÿ~"
"[english]DOTA_SHOP_TAG_TUTORIAL" "Tutorial"
"DOTA_Item_Build_Test_Title" "ÿ試'(ÿ議"
"[english]DOTA_Item_Build_Test_Title" "Test Item Build"
"DOTA_Item_Build_Starting_Items" "-ÿ物品"
"[english]DOTA_Item_Build_Starting_Items" "Starting Items"
"DOTA_Item_Build_Early_Game" "èéÿ期"
"[english]DOTA_Item_Build_Early_Game" "Early Game"
"DOTA_Item_Build_Core_Items" "核心物品"
"[english]DOTA_Item_Build_Core_Items" "Core Items"
"DOTA_Item_Build_Luxury" "情勢物品"
"[english]DOTA_Item_Build_Luxury" "Situational Items"
"DOTA_GOLD" "Ÿ"
"[english]DOTA_GOLD" "Gold"
"DOTA_XP" "XP"
"[english]DOTA_XP" "XP"
"DOTA_EXCLAMATION" "¡"
"[english]DOTA_EXCLAMATION" "!"
"DOTA_PLUS" "+"
"[english]DOTA_PLUS" "+"
"DOTA_DAMAGE" "„…"
"[english]DOTA_DAMAGE" "DAMAGE"
"DOTA_BONUS" "+%s1"
"[english]DOTA_BONUS" "+%s1"
"DOTA_PENALTY" "-%s1"
"[english]DOTA_PENALTY" "-%s1"
"DOTA_MISS" "ÿ空¡"
"[english]DOTA_MISS" "Miss!"
"DOTA_EVADE" "閃避¡"
"[english]DOTA_EVADE" "Evade!"
"DOTA_Inventory" "物品欄"
"[english]DOTA_Inventory" "Inventory"
"DOTA_InventoryOverflow" "Éÿ"
"[english]DOTA_InventoryOverflow" "Overflow"
"DOTA_InventoryOverflowMsg" "ÉÿÖ物品將送i”ÿ藏庫á"
"[english]DOTA_InventoryOverflowMsg" "Items left in the overflow will return
to the stash."
"DOTA_InventoryStash" "ÿ藏庫"
"[english]DOTA_InventoryStash" "STASH"
"DOTA_InventoryQuickBuy" "ÏSæ×"
"[english]DOTA_InventoryQuickBuy" "QUICK BUY"
"DOTA_Quick_Buy_Hint" "ÿ住 Shift BP擊)*物品“設定ÏSæ×"
"[english]DOTA_Quick_Buy_Hint" "Shift-click shop items to set Quick Buy"
"DOTA_Inventory_ReliableGold" "U靠Ÿ:%s1"
"[english]DOTA_Inventory_ReliableGold" "Reliable Gold: %s1"
"DOTA_Inventory_UnreliableGold" "ÜU靠Ÿ:%s1"
"[english]DOTA_Inventory_UnreliableGold" "Unreliable Gold: %s1"
"DOTA_Inventory_Item_Owned_By" "ÿzÿ:%s1"
"[english]DOTA_Inventory_Item_Owned_By" "Owned By: %s1"
"DOTA_InventoryMenu_Sell" "äÿ"
"[english]DOTA_InventoryMenu_Sell" "Sell"
"DOTA_InventoryMenu_Disassemble" "拆卸"
"[english]DOTA_InventoryMenu_Disassemble" "Disassemble"
"DOTA_InventoryMenu_ShowInShop" "顯示û)*"
"[english]DOTA_InventoryMenu_ShowInShop" "Show in Shop"
"DOTA_InventoryMenu_DropFromStash" "êÿ藏庫丟下"
"[english]DOTA_InventoryMenu_DropFromStash" "Drop from Stash"
"DOTA_Scoreboard_GoodGuys" "YZ"
"[english]DOTA_Scoreboard_GoodGuys" "THE RADIANT"
"DOTA_Scoreboard_BadGuys" "1["
"[english]DOTA_Scoreboard_BadGuys" "THE DIRE"
"DOTA_Scoreboard_Header_PLAYER" "ÿ家"
"[english]DOTA_Scoreboard_Header_PLAYER" "PLAYER"
"DOTA_Scoreboard_Header_KDA" "K / D / A"
"[english]DOTA_Scoreboard_Header_KDA" "K / D / A"
"DOTA_Scoreboard_Header_Level" "等級"
"[english]DOTA_Scoreboard_Header_Level" "LEVEL"
"DOTA_Scoreboard_Header_Gold" "Ÿ"
"[english]DOTA_Scoreboard_Header_Gold" "GOLD"
"DOTA_Scoreboard_Team_Scores_Header" "}ÿ›敵<"
"[english]DOTA_Scoreboard_Team_Scores_Header" "KILLS PER TEAM"
"DOTA_Scoreboard_Heroes_Killed" "%&"
"[english]DOTA_Scoreboard_Heroes_Killed" "HEROES"
"DOTA_Scoreboard_Towers_Killed" "\]^"
"[english]DOTA_Scoreboard_Towers_Killed" "TOWERS"
"DOTA_Scoreboard_Barracks_Killed" "_`"
"[english]DOTA_Scoreboard_Barracks_Killed" "BARRACKS"
"DOTA_Scoreboard_Level_Hero" "等級 %s1 %s2"
"[english]DOTA_Scoreboard_Level_Hero" "Lvl %s1 %s2"
"DOTA_Scoreboard_Picking_Hero" "ÈG挑?%&"
"[english]DOTA_Scoreboard_Picking_Hero" "Picking a Hero"
"DOTA_Scoreboard_Disconnected" "Hët"
"[english]DOTA_Scoreboard_Disconnected" "Disconnected"
"DOTA_Tooltip_Ability_Next_Upgrade_Level" "%&等級 %s1 時Uÿƒ"級"
"[english]DOTA_Tooltip_Ability_Next_Upgrade_Level" "Next Upgrade at Hero Le
vel %s1"
"DOTA_Tooltip_Ability_Upgradable" "U"級"
"[english]DOTA_Tooltip_Ability_Upgradable" "Upgradable"
"DOTA_Tooltip_ability_attribute_bonus" "89Q7"
"[english]DOTA_Tooltip_ability_attribute_bonus" "Attribute Bonus"
"DOTA_Tooltip_ability_attribute_bonus_Description" "P技能P<提"yz89"
"[english]DOTA_Tooltip_ability_attribute_bonus_Description" "Improves all at
tributes per point spent"
"DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level" "Q7:"
"[english]DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level"
"BONUS:"
"DOTA_Tooltip_ability_default_attack" "攻擊"
"[english]DOTA_Tooltip_ability_default_attack" "Attacks"
"DOTA_Tooltip_ability_default_attack_Description" "直接攻擊ÿ7Ö„…á"
"[english]DOTA_Tooltip_ability_default_attack_Description" "Damage done by
direct attacks."
"DOTA_Tooltip_ability_fountain_glyph" "\]ÿ雕"
"[english]DOTA_Tooltip_ability_fountain_glyph" "Glyph of Fortification"
"DOTA_Tooltip_ability_fountain_glyph_Description" "»幅提"yzH–ÿ築Ö'甲á"
"[english]DOTA_Tooltip_ability_fountain_glyph_Description" "Gives a massive
armor bonus to all your structures."
"DOTA_Tooltip_ability_fountain_glyph_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_fountain_glyph_duration" "DURATION:"
"DOTA_Tooltip_glyph_cooldown_ready" "就緒"
"[english]DOTA_Tooltip_glyph_cooldown_ready" "Ready"
"DOTA_Tooltip_glyph_cooldown" "冷卻:%s1"
"[english]DOTA_Tooltip_glyph_cooldown" "Cooldown: %s1"
"DOTA_Tooltip_ability_fountain_buyback" "×活"
"[english]DOTA_Tooltip_ability_fountain_buyback" "Buyback"
"DOTA_Tooltip_ability_fountain_buyback_Description" "WXŸÿ您Ö%&立即復活á"
"[english]DOTA_Tooltip_ability_fountain_buyback_Description" "Respawns your h
ero immediately, for a price."
"DOTA_Tooltip_ability_fountain_buyback_cost" "WX:"
"[english]DOTA_Tooltip_ability_fountain_buyback_cost" "COST:"
"DOTA_Tooltip_ability_backdoor_protection" "^\守護"
"[english]DOTA_Tooltip_ability_backdoor_protection" "Backdoor Protection"
"DOTA_Tooltip_ability_backdoor_protection_in_base" "^\守護"
"[english]DOTA_Tooltip_ability_backdoor_protection_in_base" "Backdoor Protec
tion"
"DOTA_Tooltip_ability_courier_return_to_base" "hi4j"
"[english]DOTA_Tooltip_ability_courier_return_to_base" "Return to Base"
"DOTA_Tooltip_ability_courier_return_to_base_Description" ">ÿ信chi4j"
"[english]DOTA_Tooltip_ability_courier_return_to_base_Description" "Returns
the courier to base"
"DOTA_Tooltip_ability_courier_transfer_items" "ÿ送物品"
"[english]DOTA_Tooltip_ability_courier_transfer_items" "Transfer Items"
"DOTA_Tooltip_ability_courier_transfer_items_Description" "將物品ÿ送©%&"
"[english]DOTA_Tooltip_ability_courier_transfer_items_Description" "Transfe
r items to hero"
"DOTA_Tooltip_ability_courier_return_stash_items" "送i物品"
"[english]DOTA_Tooltip_ability_courier_return_stash_items" "Return Items"
"DOTA_Tooltip_ability_courier_return_stash_items_Description" "將物品送iÿ藏庫"
"[english]DOTA_Tooltip_ability_courier_return_stash_items_Description" "Return
items to stash"
"DOTA_Tooltip_ability_courier_shield" "護盾"
"[english]DOTA_Tooltip_ability_courier_shield" "Shield"
"DOTA_Tooltip_ability_courier_shield_Description" "G信cÿ‡ÿ喚‚ÿ守護護盾"
"[english]DOTA_Tooltip_ability_courier_shield_Description" "Summons a prote
ctive shield around the courier"
"DOTA_Tooltip_ability_courier_burst" "爆衝"
"[english]DOTA_Tooltip_ability_courier_burst" "Speed Burst"
"DOTA_Tooltip_ability_courier_burst_Description" "ÿ信cÖSV•ž»幅提""
"[english]DOTA_Tooltip_ability_courier_burst_Description" "The courier gai
ns a speed burst"
"DOTA_Tooltip_ability_courier_take_stash_items" "@i物品"
"[english]DOTA_Tooltip_ability_courier_take_stash_items" "Retrieve Items"
"DOTA_Tooltip_ability_courier_take_stash_items_Description" "êÿ藏庫@i物品"
"[english]DOTA_Tooltip_ability_courier_take_stash_items_Description" "Retriev
e items from stash"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "1力破壞"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn" "Mana Break"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description" "ƒ攻擊ÿ燒ÿ標Ö1
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description"
"Mana burned per hit, a portion of which is dealt as damage."
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount" "ƒÿ燒:"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount"
"BURN PER HIT:"
"DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conversion"
"%轉J„…:"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_conver
sion" "%CONVERTED TO DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will" "遺願"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will" "Last Will"
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description" "對擊›—靈ÿåÖ單位
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description"
"Damage dealt to unit that kills Necronomicon Warrior."
"DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion" "„…:"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion"
"DAMAGE:"
"DOTA_Tooltip_ability_necronomicon_warrior_sight" "ÿ實•¦"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight" "True Sight"
"DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "偵ÿþ形單位á"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight_Description" "Reveals
invisible units."
"DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "†‡:"
"[english]DOTA_Tooltip_ability_necronomicon_warrior_sight_radius" "RADIUS:
"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "1力ÿ燒"
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description" "ÿ燒ÿ標單位Ö1力
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description"
"Burns targeted unit's mana."
"DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount" "ÿ燒:"
"[english]DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount"
"BURN AMOUNT:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe" "攻擊SV與移動SV靈氣"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe" "Attack Speed and Moveme
nt Aura"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "提"ÿ‡單位Ö移動SVÿ攻擊
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_Description" "Increas
es movement and attack speed of nearby units."
"DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "†‡:"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_radius" "RADIUS:"
"DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus" "%SV提":"
"[english]DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus" "%SPEED
BONUS:"
"DOTA_Tooltip_ability_antimage_mana_break" "1源3ÿ"
"[english]DOTA_Tooltip_ability_antimage_mana_break" "Mana Break"
"DOTA_Tooltip_ability_antimage_mana_break_Description" "ƒ攻擊會ÿ燒對ÿÖ1力á1源3ÿ會
"[english]DOTA_Tooltip_ability_antimage_mana_break_Description" "Burns an oppone
nt's mana on each attack. Mana Break deals 60%% of the mana burned as damage to
the target.\n\nMana Break is a Unique Attack Modifier, and does not stack with
other Unique Attack Modifiers."
"DOTA_Tooltip_ability_antimage_mana_break_Lore" "‚ÿ星þ寺ÿ侶們非¹力Öÿ良式ÿ鬥技巧Ëd施
"[english]DOTA_Tooltip_ability_antimage_mana_break_Lore" "A modified tech
nique of the Turstarkuri monks' peaceful ways is to turn magical energies on the
ir owner."
"DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "ƒ攻擊ÿ¬1力:"
"[english]DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit" "MANA PE
R HIT:"
"DOTA_Tooltip_ability_antimage_blink" "閃躍"
"[english]DOTA_Tooltip_ability_antimage_blink" "Blink"
"DOTA_Tooltip_ability_antimage_blink_Description" "短距離Öÿ間移動ÿ敵bÿGÿØÙ“Ð
"[english]DOTA_Tooltip_ability_antimage_blink_Description" "Short distance
teleportation that allows Anti-Mage to move in and out of combat."
"DOTA_Tooltip_ability_antimage_blink_Lore" "G面臨—˜軍|時Ë敵bÿœ解”ÿ敵/捉摸Ü定
"[english]DOTA_Tooltip_ability_antimage_blink_Lore" "In his encounter with t
he Dead Gods, Anti-Mage learned the value of being elusive."
"DOTA_Tooltip_ability_antimage_blink_blink_range" "距離:"
"[english]DOTA_Tooltip_ability_antimage_blink_blink_range" "RANGE:"
"DOTA_Tooltip_ability_antimage_spell_shield" "ÿb護盾"
"[english]DOTA_Tooltip_ability_antimage_spell_shield" "Spell Shield"
"DOTA_Tooltip_ability_antimage_spell_shield_Description" "提"敵bÿÖ1b„…‰9á"
"[english]DOTA_Tooltip_ability_antimage_spell_shield_Description" "Increas
es Anti-Mage's resistance to magic damage."
"DOTA_Tooltip_ability_antimage_spell_shield_Lore" ",年Ö冥想ôÿ對復仇Öÿ著c敵bÿÿ
"[english]DOTA_Tooltip_ability_antimage_spell_shield_Lore" "Years of medita
tion and obsession with revenge have hardened Anti-Mage's skin against mystical
opponents."
"DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance" "%1b‰9:"
"[english]DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistance"
"%RESISTANCE:"
"DOTA_Tooltip_ability_antimage_mana_void" "1力空破"
"[english]DOTA_Tooltip_ability_antimage_mana_void" "Mana Void"
"DOTA_Tooltip_ability_antimage_mana_void_Description" "依據ÿ標單位ÿ失Ö1力Ë對ÿ標ÿÿ‡
"[english]DOTA_Tooltip_ability_antimage_mana_void_Description" "For each point
of mana missing by the target unit, damage is dealt to it and surrounding enemie
s. The main target is also mini-stunned."
"DOTA_Tooltip_ability_antimage_mana_void_Lore" "擊敗敵/cÓ們屈膝臣服後Ë敵bÿ©予Ó們懲罰
"[english]DOTA_Tooltip_ability_antimage_mana_void_Lore" "After bringing enemies
to their knees, Anti-Mage punishes them for their use of the arcane arts."
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana" "„…:"
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_mana"
"DAMAGE:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "暈眩時間:"
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun" "STUN DU
RATION:"
"DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "†‡:"
"[english]DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius" "RADIUS:
"
"npc_dota_hero_antimage_bio" "當山下Ö王國¥ÿ水ÇÖÿ略ÿ們掃Ö時候Ë星þ寺Öÿ侶們則是
"[english]npc_dota_hero_antimage_bio" "The monks of Turstarkuri watched the ru
gged valleys below their mountain monastery as wave after wave of invaders swept
through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyr
ie they remained aloof from mundane strife, wrapped in meditation that knew no g
ods or elements of magic. Then came the Legion of the Dead God, crusaders with a
sinister mandate to replace all local worship with their Unliving Lord's poison
ous nihilosophy. From a landscape that had known nothing but blood and battle fo
r a thousand years, they tore the souls and bones of countless fallen legions an
d pitched them against Turstarkuri. The monastery stood scarcely a fortnight aga
inst the assault, and the few monks who bothered to surface from their meditatio
ns believed the invaders were but demonic visions sent to distract them from med
itation. They died where they sat on their silken cushions. Only one youth survi
ved--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be adm
itted to the monastery. He watched in horror as the monks to whom he had served
tea and nettles were first slaughtered, then raised to join the ranks of the Dea
d God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scro
lls, he crept away to the comparative safety of other lands, swearing to obliter
ate not only the Dead God's magic users--but to put an end to magic altogether.
"
"npc_dota_hero_antimage_hype" "ÿ盡敵/Ö1力¡\n\nGÿØD閃躍“ФÀ¡\n\n敵b護盾保護¤
"[english]npc_dota_hero_antimage_hype" "Burn through your enemies' mana!\n\nBli
nk in and out of the fray!\n\nProtect yourself with an anti-magic shield!"
"DOTA_Tooltip_ability_queenofpain_shadow_strike" "ÿ影突襲"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike" "Shadow Strike"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "猛力投擲‚ÿ淬毒匕首ÿ7»量
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Description" "Hurls a
poisoned dagger which deals large initial damage, and then deals damage over ti
me. The poisoned unit has its movement speed slowed for 15 seconds. An instance
of damage is dealt every 3 seconds."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "阿卡莎Öz毒匕首ÿ她持續ê受…ÿÖ痛
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore" "Akasha's enveno
med dagger allows her to delight in the drawn out suffering of her victims."
"DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%減S:"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "ÿ始„…:"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage" "STRIKE
DAMAGE:"
"DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage" "持續„…:"
"[english]DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_queenofpain_blink" "閃躍"
"[english]DOTA_Tooltip_ability_queenofpain_blink" "Blink"
"DOTA_Tooltip_ability_queenofpain_blink_Description" "短距離Öÿ間移動ÿ痛苦ÿ王GÿØÙ“
"[english]DOTA_Tooltip_ability_queenofpain_blink_Description" "Short distance
teleportation that allows Queen of Pain to move in and out of combat."
"DOTA_Tooltip_ability_queenofpain_blink_Lore" "ÿ王žÿÖ秘密Ë是因ÿ你abê她Ö痛苦Dÿ
"[english]DOTA_Tooltip_ability_queenofpain_blink_Lore" "The Secret Queen lives
up to her title, making her pain impossible to escape."
"DOTA_Tooltip_ability_queenofpain_blink_blink_range" "距離:"
"[english]DOTA_Tooltip_ability_queenofpain_blink_blink_range" "RANGE:"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain" "痛楚尖鳴"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain" "Scream Of Pain"
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "痛苦ÿ王.ä利刺耳Ö尖叫Ë
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description" "The Que
en of Pain lets loose a piercing scream around her, damaging nearby enemies."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "阿卡莎d魅惑Ö聲s引誘ÓÖ對ÿË竊@
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore" "The sultry voic
e of Akasha beckons her opponents while stealing their souls."
"DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect" "†‡:"
"[english]DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect"
"RADIUS:"
"DOTA_Tooltip_ability_queenofpain_sonic_wave" "s爆衝擊波"
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave" "Sonic Wave"
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "痛苦ÿ王G她面eÿÿä巨»Ö
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_Description" "Creates
a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all
enemy units in its wake.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "阿卡莎Ös波能帶“最劇烈Ö痛苦Ë她能
"[english]DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore" "Her most exquis
ite of all of torments, Akasha's Sonic Wave puts her poor foes out of their mise
ry."
"npc_dota_hero_queenofpain_bio" "厄澤王庭Öÿ皇zÿþ秘Ö受虐癖好ÐÐô品ÿ忌Þ痛ÿ樂áÿc對
"[english]npc_dota_hero_queenofpain_bio" "The Ecclesiast-King of Elze nur
sed a desire for pain--forbidden pain. In a less prominent political figure, suc
h desires might be considered unwise, but in a monarch of his stature, to satisf
y such thirsts would have threatened the virtue of the Divine Throne itself. The
refore he turned to his dungeon full of demonologists, promising freedom to whoe
ver could summon a personal succubus of torment and bind it entirely to his serv
ice. The creature who arrived, Akasha by name, visited upon him such exquisite t
orments that he named her his Secret Queen, and he began to spend all his spare
moments submitting to her clever torments--eventually abdicating all his respons
ibilities in his pursuit of the painful pleasures that only she could bring. Que
en of Pain could bring him to the brink of death, but she was rune-bound to keep
him alive. At last the King's neglect of state brought on an uprising. He was d
ragged from his chamber and hurled from the Tower of Invocations, and at the mom
ent of death, Queen of Pain was let loose into the world, freed from servitude--
freed to visit her sufferings on anyone she deigned to notice."
"npc_dota_hero_queenofpain_hype" "猛擲淬毒²匕首¡\n\nGÿØD閃光“ФÀ¡\n\n釋放劇
"[english]npc_dota_hero_queenofpain_hype" "Hurl poison daggers!\n\nTelepor
t in and out of combat!\n\nUnleash a piercing wave of sound that damages your en
emies!"
"DOTA_Tooltip_ability_lina_dragon_slave" "龍破斬"
"[english]DOTA_Tooltip_ability_lina_dragon_slave" "Dragon Slave"
"DOTA_Tooltip_ability_lina_dragon_slave_Description" "莉娜Ö龍息釋放ä‚陣烈燄焚燒yz波ÿ
"[english]DOTA_Tooltip_ability_lina_dragon_slave_Description" "Lina channels t
he breath of a dragon, sending out a wave of fire that scorches every enemy in i
ts path."
"DOTA_Tooltip_ability_lina_dragon_slave_Lore" "Gÿ爭Þ國Ö貧瘠焦jË莉娜~會œÿK沙漠巨龍
"[english]DOTA_Tooltip_ability_lina_dragon_slave_Lore" "In the scorched barren
of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a
form of entertainment."
"DOTA_Tooltip_ability_lina_light_strike_array" "光擊陣"
"[english]DOTA_Tooltip_ability_lina_light_strike_array" "Light Strike Array"
"DOTA_Tooltip_ability_lina_light_strike_array_Description" "召喚火焰Þ柱„…B暈眩敵/á"
"[english]DOTA_Tooltip_ability_lina_light_strike_array_Description" "Summons
a column of flames that damages and stuns enemies."
"DOTA_Tooltip_ability_lina_light_strike_array_Lore" "莉娜Ö精隨ÿ她能ÿD太陽能量Ë隨心y
"[english]DOTA_Tooltip_ability_lina_light_strike_array_Lore" "Lina's essence
allows her to focus the sun's energies, causing air to combust at will."
"DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_duration"
"暈眩時間:"
"[english]DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_stun_d
uration" "STUN DURATION:"
"DOTA_Tooltip_ability_lina_fiery_soul" "熾ÿ"
"[english]DOTA_Tooltip_ability_lina_fiery_soul" "Fiery Soul"
"DOTA_Tooltip_ability_lina_fiery_soul_Description" "莉娜ƒ施bÿ會•ž攻擊SVÿ移動S
"[english]DOTA_Tooltip_ability_lina_fiery_soul_Description" "Grants bonus at
tack and movement speed each time Lina casts a spell. Stacks with itself. Lasts
7 seconds."
"DOTA_Tooltip_ability_lina_fiery_soul_Lore" "舞動Ö火焰ÿâœ莉娜愛ÿÖw9Ëÿâ她ÿ實炙
"[english]DOTA_Tooltip_ability_lina_fiery_soul_Lore" "Dancing flames embody L
ina's playful nature, bringing out her true blazing self."
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus" "攻擊SV提":"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bonus"
"ATTACK SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus" "%移動SV提":"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus"
"%MOVE SPEED BONUS:"
"DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "最,疊Q<:"
"[english]DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks" "MAX STA
CKS:"
"DOTA_Tooltip_ability_lina_laguna_blade" "Æÿ斬"
"[english]DOTA_Tooltip_ability_lina_laguna_blade" "Laguna Blade"
"DOTA_Tooltip_ability_lina_laguna_blade_Description" ".ä閃電雷擊攻擊‚ÿ敵–單位Ëÿ7»
"[english]DOTA_Tooltip_ability_lina_laguna_blade_Description" "Fires off a bol
t of lightning at a single enemy unit, dealing massive damage.\n\nUpgradable wit
h Aghanim's Scepter."
"DOTA_Tooltip_ability_lina_laguna_blade_Lore" "莉娜ÿ‡Ö空氣Þ極Vÿ熱Ë=白熱Ö閃電ÿ
"[english]DOTA_Tooltip_ability_lina_laguna_blade_Lore" "The air around Lina bec
omes so intensely torrid that it scorches a foe that comes too close with white-
hot lightning."
"npc_dota_hero_lina_bio" "烈焰1導å莉娜ÿ她妹妹冰晶Yÿ莉ÿêM就6Ü“Ë她們êÿ年-
"[english]npc_dota_hero_lina_bio" "The sibling rivalries between Lina the
Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of lege
nd in the temperate region where they spent their quarrelsome childhoods togethe
r. Lina always had the advantage, however, for while Crystal was guileless and n
aive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperat
ed parents of these incompatible offspring went through half a dozen homesteads,
losing one to fire, the next to ice, before they realized life would be simpler
if the children were separated. As the oldest, Lina was sent far south to live
with a patient aunt in the blazing Desert of Misrule, a climate that proved more
than comfortable for the fiery Slayer. Her arrival made quite an impression on
the somnolent locals, and more than one would-be suitor scorched his fingers or
went away with singed eyebrows, his advances spurned. Lina is proud and confiden
t, and nothing can dampen her flame."
"npc_dota_hero_lina_hype" "êÿÜ迫投擲猛烈Ö火球¡\n\n釋ä火龍衝擊波¡\n\n火焰Þ柱ÿ焦
"[english]npc_dota_hero_lina_hype" "Hurl fireballs with ease!\n\nUnleash a
shockwave of dragons!\n\nScorch the earth with pillars of flame!\n\nFry your foe
with bolts of blue fire!"
"DOTA_Tooltip_ability_mirana_arrow" "月ÆÞ箭"
"[english]DOTA_Tooltip_ability_mirana_arrow" "Sacred Arrow"
"DOTA_Tooltip_ability_mirana_arrow_description" "射äÿ>Ö‚箭Ë對°‚ÿ擊DÖ敵/ÿ7»量„
"[english]DOTA_Tooltip_ability_mirana_arrow_description" "Fires an arrow
with deadly precision, dealing large damage and stunning the first enemy unit it
strikes. Stun duration increases based on distance to target, ranging from 0.5
to 5 seconds."
"DOTA_Tooltip_ability_mirana_arrow_Lore" "月Þ能量ÿ月Þ公OÖ箭矢Þ+Qÿ>á"
"[english]DOTA_Tooltip_ability_mirana_arrow_Lore" "Lunar energies make the
Princess of the Moon's arrows more deadly than most."
"DOTA_Tooltip_ability_mirana_arrow_arrow_range" "距離:"
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_range" "RANGE:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "最短暈眩時間:"
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun" "MINIMUM STUN:"
"DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "最長暈眩時間:"
"[english]DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun" "MAXIMUM STUN:"
"DOTA_Tooltip_ability_mirana_invis" "月Þÿ影"
"[english]DOTA_Tooltip_ability_mirana_invis" "Moonlight Shadow"
"DOTA_Tooltip_ability_mirana_invis_Description" "ÿ蜜拉娜ÿyz•–%&進ÿþ匿€áñ$還G
"[english]DOTA_Tooltip_ability_mirana_invis_Description" "Turns Mirana an
d all allied heroes invisible. If Invisibility is broken, it will restore after
fade delay if the shadow's duration has not expired. Silence will stop Moonligh
t Shadow."
"DOTA_Tooltip_ability_mirana_invis_Lore" "ÿÿ¿莉蒙娜Ö公OË蜜拉娜能將月蝕投影ç»j
"[english]DOTA_Tooltip_ability_mirana_invis_Lore" "Her tenure with Selemen
e allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows
."
"DOTA_Tooltip_ability_mirana_invis_fade_delay" "þ匿延遲時間:"
"[english]DOTA_Tooltip_ability_mirana_invis_fade_delay" "FADE DELAY:"
"DOTA_Tooltip_ability_mirana_invis_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_mirana_invis_duration" "DURATION:"
"DOTA_Tooltip_ability_mirana_leap" "ÿ躍"
"[english]DOTA_Tooltip_ability_mirana_leap" "Leap"
"DOTA_Tooltip_ability_mirana_leap_Description" "蜜拉娜ÿeÿ躍çÿØDË著j時.ä‚聲驚/Ö
"[english]DOTA_Tooltip_ability_mirana_leap_Description" "Mirana leaps forward in
to battle, empowering allied units with a ferocious roar upon landing, granting
attack and movement speed. Speed bonus lasts 10 seconds."
"DOTA_Tooltip_ability_mirana_leap_Lore" "Gÿ況最烈時ËÜ論敵我´–ÿ會úÿ”蜜拉娜那隻夢ü
"[english]DOTA_Tooltip_ability_mirana_leap_Lore" "Both friend and foe ali
ke recognize Mirana's iconic white beast in the heat of battle."
"DOTA_Tooltip_ability_mirana_leap_leap_distance" "距離:"
"[english]DOTA_Tooltip_ability_mirana_leap_leap_distance" "DISTANCE:"
"DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%SV提":"
"[english]DOTA_Tooltip_ability_mirana_leap_leap_speedbonus" "%SPEED BONUS:"
"DOTA_Tooltip_ability_mirana_starfall" "群星風¹"
"[english]DOTA_Tooltip_ability_mirana_starfall" "Starstorm"
"DOTA_Tooltip_ability_mirana_starfall_Description" "召喚‚陣流星雨„…附近敵–單位áîD
"[english]DOTA_Tooltip_ability_mirana_starfall_Description" "Calls down a wa
ve of meteors to damage nearby enemy units. One random enemy unit in 175 range w
ill take a second hit for 75%% of the damage."
"DOTA_Tooltip_ability_mirana_starfall_Lore" "月ÞÿÆ擊碎œ月岩jÿÿ她Ö公OG#$時能
"[english]DOTA_Tooltip_ability_mirana_starfall_Lore" "The Goddess breaks the
strata to empower her Princess in the time of need."
"DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "†‡:"
"[english]DOTA_Tooltip_ability_mirana_starfall_starfall_radius" "RADIUS:"
"npc_dota_hero_mirana_bio" "ä=û皇室Ë帶z高貴²統Ö公O蜜拉娜ËG她即將登Ù太陽王-時
"[english]npc_dota_hero_mirana_bio" "Born to a royal family, a blood princes
s next in line for the Solar Throne, Mirana willingly surrendered any claim to m
undane land or titles when she dedicated herself completely to the service of Se
lemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana pr
owls the sacred Nightsilver Woods searching for any who would dare poach the sac
red luminous lotus from the silvery pools of the Goddess's preserve. Riding on h
er enormous feline familiar, she is poised, proud and fearless, attuned to the p
hases of the moon and the wheeling of the greater constellations. Her bow, tippe
d with sharp shards of lunar ore, draws on the moon's power to charge its arrows
of light."
"npc_dota_hero_mirana_hype" "召喚流星雨墜擊¡\n\n月ÆÞ箭擊眩敵/¡\n\n憾ÿ薩根ÿeÿ躍¡\
"[english]npc_dota_hero_mirana_hype" "Summon meteor strikes!\n\nStun your ene
mies with far-flying arrows!\n\nTake great leaps on the back of your savage moun
t, Sagan!\n\nCloak your allies with invisibility for devastating sneak-attacks!"
"DOTA_Tooltip_ability_life_stealer_rage" "Ź"
"[english]DOTA_Tooltip_ability_life_stealer_rage" "Rage"
"DOTA_Tooltip_ability_life_stealer_rage_Description" "進ÿŹ€Ë對1b免疫BQ攻擊S
"[english]DOTA_Tooltip_ability_life_stealer_rage_Description" "Launch into a m
addened rage, becoming immune to magic spells and gaining increased attack speed
."
"DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus" "攻擊SV提":"
"[english]DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus" "ATTACK
SPEED BONUS:"
"DOTA_Tooltip_ability_life_stealer_rage_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_life_stealer_rage_duration" "DURATION:"
"DOTA_Tooltip_ability_life_stealer_feast" "盛宴"
"[english]DOTA_Tooltip_ability_life_stealer_feast" "Feast"
"DOTA_Tooltip_ability_life_stealer_feast_Description" "ƒ攻擊êÈG攻擊Ö敵/DË吸@‚定
"[english]DOTA_Tooltip_ability_life_stealer_feast_Description" "Regenerates a p
ortion of the attacked enemy's current HP and deals the same portion of damage p
er attack."
"DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%=>吸@:"
"[english]DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent" "%LIFE L
EECH:"
"DOTA_Tooltip_ability_life_stealer_open_wounds" "撕裂„口"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds" "Open Wounds"
"DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "噬ÿ鬼撕裂‚ÿ敵–單位Ëÿ低
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_Description" "Lifeste
aler rends an enemy unit, slowing the victim's movespeed and allowing all allies
to lifesteal on that unit. All damage dealt will steal life, including damage f
rom spells. The victim recovers movement speed over the duration."
"DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%=>吸@:"
"[english]DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent" "%LIFE L
EECH:"
"DOTA_Tooltip_ability_life_stealer_infest" "感染"
"[english]DOTA_Tooltip_ability_life_stealer_infest" "Infest"
"DOTA_Tooltip_ability_life_stealer_infest_Description" "噬ÿ鬼進ÿÿ標ÿÿËG裡面寄宿且a
"[english]DOTA_Tooltip_ability_life_stealer_infest_Description" "Lifestealer wil
l infest the body of the target unit, lying dormant and undetectable inside. Whe
n he reveals himself, he deals damage to all nearby enemy units. The Lifesteale
r can gain experience from units that die while he is Infesting a unit. If the
unit is a creep, he will devour it first, gaining health equal to the unit's cur
rent HP. Does not work on enemy Heroes."
"DOTA_Tooltip_ability_life_stealer_infest_damage" "„…:"
"[english]DOTA_Tooltip_ability_life_stealer_infest_damage" "DAMAGE:"
"DOTA_Tooltip_ability_life_stealer_infest_radius" "„…†‡:"
"[english]DOTA_Tooltip_ability_life_stealer_infest_radius" "DAMAGE RADIUS:"
"DOTA_Tooltip_ability_life_stealer_consume" "噬"
"[english]DOTA_Tooltip_ability_life_stealer_consume" "Consume"
"DOTA_Tooltip_ability_life_stealer_consume_Description" "噬ÿ鬼ê宿Oÿÿÿ噬Ò宿Oâÿá"
"[english]DOTA_Tooltip_ability_life_stealer_consume_Description" "Lifeste
aler eats the host body from the inside out."
"DOTA_Tooltip_modifier_life_stealer_infest" "感染寄OD"
"[english]DOTA_Tooltip_modifier_life_stealer_infest" "Infesting a host"
"npc_dota_hero_life_stealer_bio" "G瓦克j下ÿDË關押著‚ÿ‚心想$復仇Ö巫師ËÓÈ
"[english]npc_dota_hero_life_stealer_bio" "In the dungeons of Devarque, a
vengeful wizard lay in shackles, plotting his escape. He shared his cell with a
gibbering creature known as N'aix, a thief cursed by the Vile Council with longe
vity, so that its life-sentence for theft and cozening might be as punishing as
possible. Over the years, its chains had corroded, along with its sanity; N'aix
retained no memory of its former life and no longer dreamt of escape. Seeing a p
erfect vessel for his plans, the wizard wove a spell of Infestation and cast his
life-force into N'aix's body, intending to compel N'aix to sacrifice itself in
a frenzy of violence while the mage returned to his body and crept away unnotice
d. Instead, the wizard found his mind caught in a vortex of madness so powerful
that it swept away his plans and shattered his will. Jarred to consciousness by
the sudden infusion of fresh life, N'aix woke from its nightmare of madness and
obeyed the disembodied voice that filled its skull, which had only the one thoug
ht: To escape. In that moment Lifestealer was born. The creature cast its mind i
nto dungeon guards and soldiers, compelling them to open locks and cut down thei
r companions, opening an unobstructed path to freedom while feeding on their liv
es. Lifestealer still wears the broken shackles as a warning that none may hold
him, but on the inside remains a prisoner. Two minds inhabit the single form--a
nameless creature of malevolent cunning, and the Master whose voice he pretends
to obey."
"DOTA_Tooltip_ability_furion_sprout" "ÿ芽"
"[english]DOTA_Tooltip_ability_furion_sprout" "Sprout"
"DOTA_Tooltip_ability_furion_sprout_Description" "G‚ÿ單位ÿ‡ÿ芽‚整圈ÿ木Ëÿÿ標
"[english]DOTA_Tooltip_ability_furion_sprout_Description" "Sprouts a ring
of trees around a unit, trapping it in place."
"DOTA_Tooltip_ability_furion_sprout_Lore" "ÿ茂Öÿ木©那些試q攻擊¤然先知Ö/留下œ難
"[english]DOTA_Tooltip_ability_furion_sprout_Lore" "Verdant overgrowth is a
common ailment reported by Nature's Prophet's attackers."
"DOTA_Tooltip_ability_furion_sprout_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_furion_sprout_duration" "DURATION:"
"DOTA_Tooltip_ability_furion_teleportation" "傳送"
"[english]DOTA_Tooltip_ability_furion_teleportation" "Teleportation"
"DOTA_Tooltip_ability_furion_teleportation_Description" "傳送”jqÙÿÿ位Cá"
"[english]DOTA_Tooltip_ability_furion_teleportation_Description" "Telepor
ts to any point on the map."
"DOTA_Tooltip_ability_furion_teleportation_Lore" "先知保護著整片森林Ë當森林#$ÓÖ時
"[english]DOTA_Tooltip_ability_furion_teleportation_Lore" "The Prophet kee
ps his sentinel over the forest, protecting it when in need."
"DOTA_Tooltip_ability_furion_force_of_nature" "¤然呼喚"
"[english]DOTA_Tooltip_ability_furion_force_of_nature" "Nature's Call"
"DOTA_Tooltip_ability_furion_force_of_nature_Description" "將‚片ÿ木轉•7ÿ/áÿ/ÿ
"[english]DOTA_Tooltip_ability_furion_force_of_nature_Description" "Convert
s an area of trees into Treants. Treants have 550 hit points and deal 21-23 dama
ge."
"DOTA_Tooltip_ability_furion_force_of_nature_Lore" "ÿ木ÞÆÿß迪西雅賜予先知召喚ÿ/守
"[english]DOTA_Tooltip_ability_furion_force_of_nature_Lore" "Verodicia besto
wed the Prophet with the ability to summon the Treant Guard, a mythical sentient
army of the wild."
"DOTA_Tooltip_ability_furion_force_of_nature_duration" "ÿ/持續時間:"
"[english]DOTA_Tooltip_ability_furion_force_of_nature_duration" "TREANT DURATION
:"
"DOTA_Tooltip_ability_furion_wrath_of_nature" "¤然Þÿ"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature" "Wrath of Nature"
"DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "ÿ„…9Ö能量GjqÙ¢射Ë
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Description" "Damagin
g energy bounces around the map, striking enemies close to the cast point that a
re in vision. Each enemy hit beyond the first adds damage.\n\nUpgradable with Ag
hanim's Scepter."
"DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "¤然先知召喚ÿ木ÞÆÿß迪西雅ÖÅÿ
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_Lore" "Nature's Prophe
t calls Verodicia's fury to strike down those who might ravage the wilderness."
"DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets" "最,ÿ標<:"
"[english]DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets" "MAX TAR
GETS:"
"npc_dota_hero_furion_bio" "Gÿ子裡埋ÿ盤ÛÖ靈ÿËê岩石"#引äÿ繞Ö水流ËÛ誓陽光會
"[english]npc_dota_hero_furion_bio" "When Verodicia, Goddess of the Woods, h
ad finished filling in the green places, having planted the coiled-up spirit in
the seed, having lured the twining waters from deep within the rock, having swor
n the sun its full attention to the growing things, she realized that her own ti
me had reached its end, and like one of the leaves whose fate she had imprinted
in the seed, she would fall without seeing the fruiting of her dream. It pained
her to leave the world bereft, for the sprouts had not yet broken through the so
il--and they would be tender and vulnerable to every sort of harm. She found in
her seed pouch one last seed that she had missed in the sowing. She spoke a sing
le word into the seed and swallowed it as she fell. Her vast body decomposed thr
oughout the long winter, becoming the humus that would feed the seedlings in the
spring. And on the morning of the vernal equinox, before the rest of the forest
had begun to wake, that last seed ripened and burst in an instant. From it step
ped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodic
ia's power to foresee where he would be needed most in defense of the green plac
es--and any who might be fortunate enough to call him an ally."
"npc_dota_hero_furion_hype" "ÿ茂ÿ木困住對ÿ¡\n\n將ÿ木轉•7ÿ>Öÿ鬥ÿ/¡ \n\n悄悄j
"[english]npc_dota_hero_furion_hype" "Trap your opponents in trees!\n\nTurn t
rees into fighting thickets of death!\n\nDonkey gank with sneaky teleports from
the trees!\n\nUnleash the wrath of nature!\n\nTrees!"
"DOTA_Tooltip_ability_windrunner_focusfire" "ÿD火力"
"[english]DOTA_Tooltip_ability_windrunner_focusfire" "Focus Fire"
"DOTA_Tooltip_ability_windrunner_focusfire_Description" "風行ÿ引領風向ô最ÏÖ攻擊SV對敵–
"[english]DOTA_Tooltip_ability_windrunner_focusfire_Description" "Windrun
ner channels the wind, gaining maximum attack speed on the enemy unit or structu
re, although with reduced damage, including damage from Unique Attack Modifiers
and item effects. Once Windrunner switches targets, the speed is lost. Lasts 2
0 seconds.\n\nUpgradable with Aghanim's Scepter."
"DOTA_Tooltip_ability_windrunner_focusfire_Lore" "ÿ瑞蕾ô放棄準ÿVÿ代價ËÅ風Çj向
"[english]DOTA_Tooltip_ability_windrunner_focusfire_Lore" "Lyralei's abili
ty to bombard opponents with a flurry of arrows is unparalleled - even at the ex
pense of accuracy."
"DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction" "%„…ÿ低:"
"[english]DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduction"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_windrunner_powershot" "強力‚擊"
"[english]DOTA_Tooltip_ability_windrunner_powershot" "Powershot"
"DOTA_Tooltip_ability_windrunner_powershot_Description" "風行ÿÿ她Öÿ蓄力 1 秒Ë射ä‚ÿ強力
"[english]DOTA_Tooltip_ability_windrunner_powershot_Description" "Windrun
ner charges her bow for up to 1 second for a single powerful shot. The arrow dea
ls damage to enemy units and destroys trees in its path. Damage is greatest on f
irst target, and reduces by 10%% for each target it pierces thereafter. If the
channeling is cancelled early, the shot will still occur but deal less damage."
"DOTA_Tooltip_ability_windrunner_powershot_Lore" "Gÿ期Ö訓練=涯Ëÿ瑞蕾~會œ射äÿ
"[english]DOTA_Tooltip_ability_windrunner_powershot_Lore" "During her earl
y years of training, Lyralei learned to fire powerful arrows that cleaved even t
rees to reach their targets."
"DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "距離:"
"[english]DOTA_Tooltip_ability_windrunner_powershot_arrow_range" "RANGE:"
"DOTA_Tooltip_ability_windrunner_shackleshot" "ÿ縛Þ箭"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot" "Shackleshot"
"DOTA_Tooltip_ability_windrunner_shackleshot_Description" "將ÿ標ÿ縛Gÿ標後–Ö‚ÿ敵
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Description" "Shackle
s the target to an enemy unit or tree in a line directly behind it. If no unit
or tree is present, the stun duration is reduced to 0.75."
"DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "風行ÿÖÿ,ÿ技DËz‚ÿd密ÿÖ繩
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_Lore" "Windrunner's va
riety of bow skills includes an arrow with thick ropes attached to encumber any
escaping target."
"DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "ÿ縛持續時間:"
"[english]DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration" "SHACKLE
DURATION:"
"DOTA_Tooltip_ability_windrunner_windrun" "風行"
"[english]DOTA_Tooltip_ability_windrunner_windrun" "Windrun"
"DOTA_Tooltip_ability_windrunner_windrun_Description" "提"移動SVB閃避‚I物ˆ攻擊Ë同時
"[english]DOTA_Tooltip_ability_windrunner_windrun_Description" "Increases movem
ent speed and adds evasion from all physical attacks, while slowing movement of
nearby enemies."
"DOTA_Tooltip_ability_windrunner_windrun_Lore" "ÈÀ她Ö風行ÞÿËÿ瑞蕾d強風Þ力“閃避接踵
"[english]DOTA_Tooltip_ability_windrunner_windrun_Lore" "True to her namesake, L
yralei enchants gusts of winds to flight incoming attacks."
"DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct" "%敵–減S:"
"[english]DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pct"
"%ENEMY SLOW:"
"DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%移動SV提":"
"[english]DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct" "%MOVE S
PEED BONUS:"
"DOTA_Tooltip_ability_windrunner_windrun_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_windrunner_windrun_duration" "DURATION:"
"npc_dota_hero_windrunner_bio" "西ÿ森林Dþ藏œa<Ö秘密áîDÞ‚就是受”風Æÿ顧Ö森林ÿ
"[english]npc_dota_hero_windrunner_bio" "The western forests guard their secrets
well. One of these is Lyralei, master archer of the wood, and favored godchild
of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on
the night of her birthÐ-their house blown down by the gale, contents scattered to
the winds. Only the newborn survived among the debris field of death and destru
ction. In the quiet after the storm, the wind itself took notice of the lucky i
nfant crying in the grass. The wind pitied the child and so lifted her into the
sky and deposited her on a doorstep in a neighboring village. In the years that
followed, the wind returned occasionally to the child's life, watching from a dis
tance while she honed her skills. Now, after many years of training, Windrunner
fires her arrows true to their targets. She moves with blinding speed, as if h
astened by a wind ever at her back. With a flurry of arrows, she slaughters her
enemies, having become, nearly, a force of nature herself."
"npc_dota_hero_windrunner_hype" "ÿD火力.射精準箭矢¡\n\n強力‚擊貫穿遠#敵/¡\n\nÿÿ颯颯
"[english]npc_dota_hero_windrunner_hype" "Skewer your opponents with your
piercing arrow!\n\nDevastate distant foes with your power shot!\n\nMove like th
e wind, overtaking enemies with your blistering attack speed!"
"DOTA_Tooltip_ability_lion_impale" "裂j尖刺"
"[english]DOTA_Tooltip_ability_lion_impale" "Earth Spike"
"DOTA_Tooltip_ability_lion_impale_Description" "沿直têjD穿ä岩石尖刺á將敵–單位向空D
"[english]DOTA_Tooltip_ability_lion_impale_Description" "Rock spikes burst from
the earth along a straight path. Enemy units are hurled into the air, then are s
tunned and take damage when they fall."
"DOTA_Tooltip_ability_lion_impale_Lore" "ÿ1巫師行cÓÖÿ1契約Ëÿ-‚ÿ“¤jÿÖ裂縫á"
"[english]DOTA_Tooltip_ability_lion_impale_Lore" "The Demon Witch exercis
es his demonic covenant, opening a fissure from hell."
"DOTA_Tooltip_ability_lion_impale_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_lion_impale_duration" "DURATION:"
"DOTA_Tooltip_ability_lion_impale_length" "長V:"
"[english]DOTA_Tooltip_ability_lion_impale_length" "LENGTH:"
"DOTA_Tooltip_ability_lion_voodoo" "巫術"
"[english]DOTA_Tooltip_ability_lion_voodoo" "Hex"
"DOTA_Tooltip_ability_lion_voodoo_Description" "將‚ÿ敵–單位Ã7ÿa„…Ö動物Ë受…ÿab
"[english]DOTA_Tooltip_ability_lion_voodoo_Description" "Transforms an enemy uni
t into a harmless beast, with all special abilities disabled."
"DOTA_Tooltip_ability_lion_voodoo_Lore" "ÿ恩將ÓÖÃ形術dG敵/ÿÙËÿ曲î=>ó質á"
"[english]DOTA_Tooltip_ability_lion_voodoo_Lore" "Lion is compelled to sh
are his transfiguration, twisting the essence of those who oppose him."
"DOTA_Tooltip_ability_lion_voodoo_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_lion_voodoo_duration" "DURATION:"
"DOTA_Tooltip_ability_lion_mana_drain" "1力吸@"
"[english]DOTA_Tooltip_ability_lion_mana_drain" "Mana Drain"
"DOTA_Tooltip_ability_lion_mana_drain_Description" "持續施b - ê‚ÿ敵–單位吸@1b能量
"[english]DOTA_Tooltip_ability_lion_mana_drain_Description" "CHANNELED - Abs
orbs the magical energies of a target enemy unit by taking mana from it every se
cond."
"DOTA_Tooltip_ability_lion_mana_drain_Lore" "對ÿ1巫師“那些¾ÓÿMÖb師ñÜ過是R復
"[english]DOTA_Tooltip_ability_lion_mana_drain_Lore" "Lesser magi are nothing
more than a source of magical restoration for the Demon Witch."
"DOTA_Tooltip_ability_lion_mana_drain_duration" "吸@時間:"
"[english]DOTA_Tooltip_ability_lion_mana_drain_duration" "CHANNEL TIME:"
"DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "秒1力吸@:"
"[english]DOTA_Tooltip_ability_lion_mana_drain_mana_per_second" "MANA PER SECOND
:"
"DOTA_Tooltip_ability_lion_mana_drain_break_distance" "D!距離:"
"[english]DOTA_Tooltip_ability_lion_mana_drain_break_distance" "BREAK DISTANCE:
"
"DOTA_Tooltip_ability_lion_finger_of_death" "—˜Þÿ"
"[english]DOTA_Tooltip_ability_lion_finger_of_death" "Finger of Death"
"DOTA_Tooltip_ability_lion_finger_of_death_Description" "撕裂‚ÿ敵–單位Ë將Óÿ磨j—Ð活“
"[english]DOTA_Tooltip_ability_lion_finger_of_death_Description" "Rips at
an enemy unit, trying to turn it inside-out. Deals massive damage.\n\nUpgradabl
e with Aghanim's Scepter."
"DOTA_Tooltip_ability_lion_finger_of_death_Lore" "ÿ恩醜陋ÖÿÈ是Ó最強»Ö力量“源Ë
"[english]DOTA_Tooltip_ability_lion_finger_of_death_Lore" "Lion's disfigur
ed hand is also the source of his greatest power, capable of flooding victims wi
th malefic force."
"npc_dota_hero_lion_bio" "ÿ恩曾¸是ÿÿ光明ÿÈ義ÿ鬥Öÿ1巫師ËG同胞Þ間享z聲望Ö
"[english]npc_dota_hero_lion_bio" "Once a Grandmaster of the Demon Witch t
radition of sorcery, Lion earned fame among his brethren for fighting on the sid
e of light and righteousness. But adulation corrupts. With powers surpassed only
by his ambition, the mage was seduced by a demon and turned to evil, trading hi
s soul for prestige. After committing horrible crimes that marred his soul, he w
as abandoned. The demon betrayed him, striking better deals with his enemies. Su
ch was Lion's rage that he followed the demon back to hell and slew it, ripping it
limb from limb, taking its demonic hand for his own. However, such demonoplasty
comes at a cost. Lion was transfigured by the process, his body transformed int
o something unrecognizable. He rose from hell, rage incarnate, slaying even thos
e who had once called him master, and laying waste to the lands where he had onc
e been so adored. He survives now as the sole practitioner of the Demon Witch tr
adition, and those who present themselves as acolytes or students are soon relie
ved of their mana and carried off by the faintest gust of wind."
"npc_dota_hero_lion_hype" "裂j尖刺刺穿敵/¡\n\n將敵/Ã7青蛙¡\n\nÿ@抽光敵/Ö1力
"[english]npc_dota_hero_lion_hype" "Summon shards of demonic stone that sen
d enemies flying, then impale them as they fall!\n\nTransform foes into frogs!\n
\nDrain mana from those who oppose you!\n\nTurn the dastards inside out with the
touch of a finger!"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile" "1b靈彈"
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile" "Magic Missile"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description" "向‚ÿ敵–單位射ä1b靈彈Ë
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description"
"Fires a magic missile at an enemy unit, stunning and dealing damage."
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "wÿ‚ÿÖ簡單ÿ鬥技巧Ë1b
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore" "A simpl
e Skywrath technique, the magic missile is Shendel's primary tool for vengeance.
"
"DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun" "持續時間:"
"[english]DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_stun"
"DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "ÿ怖波動"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description" "復仇Þÿ極Vj放ä
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description"
"Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giv
ing vision of the path."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "仙爾那揮ÞÜÐÖ聲sÿ示著
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore" "Shendel
's haunting voice hints at her approaching vindication."
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction" "護甲ÿ低:"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reduction"
"ARMOR REDUCTION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration" "減幅時間:"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_duration"
"DEBUFF DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration" "•¦持續時間:"
"[english]DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_duration"
"VISION DURATION:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura" "復仇靈氣"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura" "Vengeance Aura"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "復仇ÞÿÖ存G提"附近•–單
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Vengefu
l Spirit's presence increases nearby friendly units' physical damage."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "儘管îÓ/abˆ解她對û復仇那aÿ!
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "Althoug
h they may not share her undying passion for revenge, allies do draw on her fana
ticism in combat."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct" "%„…提":"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pct"
"%DAMAGE BONUS:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "RADIUS:
"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap" "移形J位"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap" "Nether Swap"
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "與‚位ÿ標%&ÿ間交J位CË
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description" "Instant
aneously swaps positions with a target Hero, friend or enemy. Nether Swap inter
rupts channeling abilities on the target.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "復仇z時#$‚Pÿ牲•ÿMMÖ代價á"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore" "Martyrdom is a
small price to pay for vengeance."
"DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range" "距離:"
"[english]DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range"
"RANGE:"
"npc_dota_hero_vengefulspirit_bio" "wÿ‚ÿ這ÿÿÿË即c最滿ÿ最õ心Ö時候脾氣也很¹躁
"[english]npc_dota_hero_vengefulspirit_bio" "Even the most contented Skywrat
h is an ill-tempered creature, naturally inclined to seek revenge for the slight
est insult. But Vengeful Spirit is the essence of vengeance. Once a proud and sa
vage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie u
ntil a sister's treachery robbed her of her birthright. Snared in an assassin's
net, Shendelzare tore free only at the cost of her wings, limping away in the ul
timate humiliation: On foot. With her wings broken, she knew the Skywrath would
never accept her as ruler; and in the highest roost of the Eyrie, inaccessible e
xcept by winged flight, her sister was untouchable. Unwilling to live as a fligh
tless cripple, and desiring revenge far more than earthly power, the fallen prin
cess drove a bargain with the goddess Scree'auk: She surrendered her broken body
for an imperishable form of spirit energy, driven by vengeance, capable of doin
g great damage in the material plane. She may spend eternity flightless, but she
will have her revenge."
"npc_dota_hero_vengefulspirit_hype" "1b靈彈¡.射¡\n\n放äÿ敵/ÿ懼Ö叫震波¡\n\n與
"[english]npc_dota_hero_vengefulspirit_hype" "Magic missiles! Launch them!
Yes!\n\nLet loose a wicked war cry to terrorize the enemy!\n\nSwap places with u
nwary foes--dragging them to their doom while catapulting yourself into position
s of power!"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "Áÿ藥劑"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask" "Paralyzing Cask
"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description" "ä‚ÿ'滿Áÿ粉末Ö木桶Ë
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description"
"Launches a cask of paralyzing powder that ricochets between enemy units, stunni
ng and damaging those it hits."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "巫醫i收倒下Ö•軍ÿ敵/Öÿ
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore" "The Wit
ch Doctor recycles the bones of fallen friends and foes, using the powder as par
t of his arsenal of charms and alchemy."
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip" "¢射ƒ<:"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_tooltip"
"BOUNCES:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration" "%&暈眩時間:"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration"
"HERO STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration" "M_暈眩時間::"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration"
"CREEP STUN DURATION:"
"DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage" "對%&„…:"
"[english]DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage"
"HERO DAMAGE:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "巫毒R復術"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration" "Voodoo Restorat
ion"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description" "巫醫ÿD1力治療附近
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description"
"Witch Doctor focuses his magic to heal nearby allied units."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "ÿ瓦克Ö藥酒Ü僅Uôd“éÿ
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore" "Zharvak
ko's hocus pocus is not limited only to hexxing his opponents and is quite adept
at curing ailments."
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second" "秒1力23:"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_second"
"MANA PER SEC:"
"DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "治療:"
"[english]DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal" "HEAL:"
"DOTA_Tooltip_ability_witch_doctor_maledict" "ÿÿ"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict" "Maledict"
"DOTA_Tooltip_ability_witch_doctor_maledict_Description" "ÿÿ‚片ÿ域Öyz敵–%&
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_Description" "Curses
all enemy Heroes in an area, causing them to take damage every 4 seconds, adding
bonus damage for every 100 HP lost since the curse began."
"DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "某ÿ會ÿ敵/後ÿÿ惹巫醫Ö巫毒1bá"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_Lore" "Certain voodoo
magics can make an enemy regret engaging the Witch Doctor."
"DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_witch_doctor_death_ward" "—˜守衛"
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward" "Death Ward"
"DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "持續施b - 召喚‚ÿ—˜守衛攻
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Description" "CHANNEL
ED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack ra
nge of 700, and attacks every .25 seconds. Level 3 Death Ward bounces once. Las
ts 8 seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "巫醫"ÛÓÖ傳統巫毒舞蹈ËG=ÿÖ夢
"[english]DOTA_Tooltip_ability_witch_doctor_death_ward_Lore" "Witch Doctor pe
rforms a ritualistic dance, one that haunts the dreams of those who live to reco
unt it."
"npc_dota_hero_witch_doctor_bio" "‚ÿ輪廓ÜÖ瘦長ÿ影著§ÿÖ伐ÿGÿØÙË尋
"[english]npc_dota_hero_witch_doctor_bio" "A wiry silhouette hitches forwa
rd--uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the
battlefield in search of that vital weak point where his talents can do most go
od, and most harm. Whether broken or mismade it is not clear, but still, none ca
n doubt the power carried in his twisted physique. A long staff thumps the earth
as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetis
hes, hexes and spells. It is a body of magical knowledge learned and perfected
over several lifetimes in the island highlands of Arktura, now wielded with prec
ision accuracy against his enemies. Zharvakko can be your best friend or your wo
rst enemy--healing allies and laying waste to all who oppose him."
"npc_dota_hero_witch_doctor_hype" "äÁÿ藥劑G敵/間¢射¡\n\nd強»Öb力治癒}•¡\
"[english]npc_dota_hero_witch_doctor_hype" "Launch a cask of paralyzing pow
der that bounces between enemies!\n\nUse powerful magic to heal your allies!\n\n
Lay damaging curses upon your foes and summon deadly wards to do your bidding!"
"DOTA_Tooltip_ability_leshrac_split_earth" "撕裂»j"
"[english]DOTA_Tooltip_ability_leshrac_split_earth" "Split Earth"
"DOTA_Tooltip_ability_leshrac_split_earth_Description" "撕裂敵/下Ö»jáÿ7„…ÿ短ÿÖ
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Description" "Splits the eart
h under enemies. Deals damage and stuns for a short duration."
"DOTA_Tooltip_ability_leshrac_split_earth_Lore" "拉席瑞克dÓÿ毒Öÿ志ÿ曲»¤然Ë撕裂»j«
"[english]DOTA_Tooltip_ability_leshrac_split_earth_Lore" "Twisting nature
to his vile will, the shifting earth consumes those unlucky enough to cross Les
hrac's path."
"DOTA_Tooltip_ability_leshrac_split_earth_radius" "†‡:"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_split_earth_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_leshrac_split_earth_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_leshrac_diabolic_edict" "ÿ1赦ÿ"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "拉席瑞克GÓ四ÿÖ空間Dÿ滿
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Description" "Saturat
es the area around Leshrac with magical explosions that deal mixed damage to ene
my units and structures. The fewer units available to attack, the more damage t
hose units will take. Lasts 8 seconds."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "古老Ö能量ê‚ÿ空間向另‚ÿ空間爆.
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore" "Chronoptic ener
gy bursts from one plane to the other, evaporating anything it touches."
"DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "†‡:"
"[english]DOTA_Tooltip_ability_leshrac_diabolic_edict_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_lightning_storm" "閃電風¹"
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm" "Lightning Storm"
"DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "召喚‚陣閃電風¹攻擊ÿ標敵–
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_Description" "Summons
a lightning storm that blasts the target enemy unit, then jumps to nearby enemy
units."
"DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "刑受Þ靈d“擊倒敵/Ö閃電風¹ÿ示œ
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_Lore" "The Tormented S
oul's mastery of the elements is evident in the massive storms that strike down
armies before him."
"DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "¢射ƒ<:"
"[english]DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count" "JUMPS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova" "ÿ衝ð星"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova" "Pulse Nova"
"DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "拉席瑞克GÓÿ‡創ÿ破壞9Ö能量波Ë
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_Description" "Creates waves o
f damaging energy around Leshrac, one per second, to damage nearby enemy units.\
n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "必$時Ë刑受Þ靈能操ÿ時空óÿˬÿÿMÖ存
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_Lore" "If necessary, the Torme
nted Soul can manipulate space time itself, ravaging lesser beings."
"DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "†‡:"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "秒1力23:"
"[english]DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second" "MANA/SE
C:"
"npc_dota_hero_leshrac_bio" "拉席瑞克Ë刑受Þ靈Ë是‚ÿê/9ÞD¥撕裂ä“Ö存GËÓÿÿ
"[english]npc_dota_hero_leshrac_bio" "Leshrac, Tormented Soul, is an entity t
orn from the heart of nature, a liminal being that exists half in one plane of e
xistence, half in another. His penetrating intelligence is such that he can neve
r ignore for a moment the agonizing horror at the heart of all creation. Once a
great philosopher who sought the meaning of existence, he plumbed the depths of
nature with the haunted Chronoptic Crystals, and was forever altered by the hide
ous mysteries thereby revealed to him. Now the darkest depths of his enlightenme
nt are illumined only by the fitful glare of his arrogance. Like other elemental
characters, he is completely at one with nature, but in his case it is a nature
lurid and vile. He alone sees the evil truth of reality, and has no use for tho
se who believe the cosmos reserves a special reward for those who practice benev
olence."
"DOTA_Tooltip_ability_juggernaut_blade_fury" "旋風斬"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "舞Ûÿz破壞9力量Ö旋風斬Ë
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Description" "Causes
a bladestorm of destructive force around Juggernaut, rendering him immune to mag
ic and dealing damage to nearby enemy units. Lasts 5 seconds."
"DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "a論是ÿå還是b師Ëÿ…怕尤涅若Ö武
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_Lore" "Yurnero's renow
ned katana techniques are feared by warriors and sorcerors alike."
"DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "†‡:"
"[english]DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius" "RADIUS:
"
"DOTA_Tooltip_ability_juggernaut_healing_ward" "治療守衛"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward" "Healing Ward"
"DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "召喚‚ÿ治療守衛ôÿ近•–單
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Description" "Summons
a Healing Ward that heals all nearby allied units, based on their max hit point
s. The Healing Ward can move at 300 movement speed after being summoned. Lasts
25 seconds."
"DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "這是劍YGÿ面Þ島~”Ö‚項慣d技巧
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_Lore" "Of the rituals
learned at the Isle of Masks, tending wounds with a bit of voodoo magic has prov
en to be quite useful."
"DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount" "%秒最»=>R復:"
"[english]DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_amount"
"%MAX HP PER SECOND:"
"DOTA_Tooltip_ability_juggernaut_blade_dance" "劍舞"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "劍Yz‚定機率Gƒ攻擊時ÿ
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_Description" "Gives J
uggernaut a chance to deal double damage on each attack."
"DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "•ÿÓ對劍技傳承Ö最後承諾Ë尤涅若立
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_Lore" "The last remnan
t of his heritage's commitment to bladework, Yurnero ensures that the style is r
emembered."
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult" "%¹擊„…:"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mult"
"%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance" "%¹擊率:"
"[english]DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_juggernaut_omni_slash" "Éÿ武Æ霸斬"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash" "Omnislash"
"DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "劍Y揮劍躍向敵/Ë隨後ÿ斬擊
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Description" "Juggern
aut leaps towards the target enemy unit with a damaging attack, and then slashes
other nearby enemy units, dealing between 175-250 damage per slash. The fewer u
nits available to attack, the more damage those units will take; if a unit is al
one, it will take all of the damage. Juggernaut becomes invulnerable while Omni
slashing and mini-stuns the first target. \n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "ÿ¤ÿ與練帶“力量á」"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_Lore" "'The fruits of
discipline; with practice comes strength.'"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps" "斬擊ƒ<:"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps" "JUMPS:"
"DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "斬擊†‡:"
"[english]DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius" "JUMP RA
DIUS:"
"npc_dota_hero_juggernaut_bio" "沒z/見過劍Y尤涅若面ÿ下Öÿ面ÿáÿçz/認ÿÓ沒zÿÿá
"[english]npc_dota_hero_juggernaut_bio" "No one has ever seen the face hidden be
neath the mask of Yurnero the Juggernaut. It is only speculation that he even ha
s one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of M
asks--a punishment that saved his life. The isle soon after vanished beneath the
waves in a night of vengeful magic. He alone remains to carry on the Isle's lon
g Juggernaut tradition, one of ritual and swordplay. The last practitioner of th
e art, Yurnero's confidence and courage are the result of endless practice; his
inventive bladework proves that he has never stopped challenging himself. Still,
his motives are as unreadable as his expression. For a hero who has lost everyt
hing twice over, he fights as if victory is a foregone conclusion. "
"npc_dota_hero_juggernaut_hype" "釋ä旋風斬襲捲敵/Bc¤己1b免疫¡\n\n治療守衛守護¤己Öÿ
"[english]npc_dota_hero_juggernaut_hype" "Unleash a whirling bladestorm t
hat carves through foes and renders you immune to magic attack!\n\nProtect your
friends with a healing ward!\n\nSpin and jump in a dance of death that slashes m
any enemies at once!"
"DOTA_Tooltip_ability_pudge_meat_hook" "肉鉤"
"[english]DOTA_Tooltip_ability_pudge_meat_hook" "Meat Hook"
"DOTA_Tooltip_ability_pudge_meat_hook_Description" "ÿ吉向ÿ定Ö–位ÿÿ標!äÓ²ÿÖ肉
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Description" "Launches a bloo
dy hook at a unit or location. The hook will snag the first unit it encounters,
dragging the unit back to Pudge and dealing damage if it is an enemy."
"DOTA_Tooltip_ability_pudge_meat_hook_Lore" "屠夫Ö肉鉤是$夢ÖýËÿ利Ö倒鉤ÿ示œÓ嗜
"[english]DOTA_Tooltip_ability_pudge_meat_hook_Lore" "The Butcher's hook is a
symbolic nightmare, its curved blade a frightening reminder of his slaughterous
intent."
"DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" "距離:"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_hook_distance" "DISTANCE:"
"DOTA_Tooltip_ability_pudge_meat_hook_hook_damage" "„…:"
"[english]DOTA_Tooltip_ability_pudge_meat_hook_hook_damage" "DAMAGE:"
"DOTA_Tooltip_ability_pudge_rot" "ÿ爛"
"[english]DOTA_Tooltip_ability_pudge_rot" "Rot"
"DOTA_Tooltip_ability_pudge_rot_Description" "能ÿ7持續„…ÿ減緩敵/移動SVÖ毒氣--同
"[english]DOTA_Tooltip_ability_pudge_rot_Description" "A toxic cloud that deal
s intense damage and slows movement--harming not only enemy units but Pudge hims
elf."
"DOTA_Tooltip_ability_pudge_rot_Lore" "ê屠夫ÿ爛腫脹Ö肉ÿD放äÖz毒氣ÿË氣味噁心jÿ/
"[english]DOTA_Tooltip_ability_pudge_rot_Lore" "A foul odor precedes a toxic, c
hoking gas, emanating from the Butcher's putrid, ever-swelling mass."
"DOTA_Tooltip_ability_pudge_rot_rot_radius" "†‡:"
"[english]DOTA_Tooltip_ability_pudge_rot_rot_radius" "RADIUS:"
"DOTA_Tooltip_ability_pudge_rot_rot_slow" "%減S:"
"[english]DOTA_Tooltip_ability_pudge_rot_rot_slow" "%SLOW:"
"DOTA_Tooltip_ability_pudge_rot_rot_damage" "„…:"
"[english]DOTA_Tooltip_ability_pudge_rot_rot_damage" "DAMAGE:"
"DOTA_Tooltip_ability_pudge_flesh_heap" "ÿ肉堆積"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap" "Flesh Heap"
"DOTA_Tooltip_ability_pudge_flesh_heap_Description" "©予ÿ吉1b„…‰9ËB且ƒ擊›ÿ
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_Description" "Gives Pudge res
istance to magic damage, as well as bonus strength that increases each time Pudg
e kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, me
aning it can gain charges before it is skilled, which then become active."
"DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "屠夫Þyô稱ÿÿ肉盾」這ÿ詞UÜ是叫假Öá"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_Lore" "The Butcher gives new m
eaning to the words 'meat shield.'"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist" "%1b‰9:"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist"
"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount" "力量提":"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_amount"
"STRENGTH BONUS:"
"DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range" "距離:"
"[english]DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range" "RANGE:"
"DOTA_Tooltip_ability_pudge_dismember" "肢解"
"[english]DOTA_Tooltip_ability_pudge_dismember" "Dismember"
"DOTA_Tooltip_ability_pudge_dismember_Description" "持續施b - ÿ吉撕咬‚ÿ敵–單位Ëcî
"[english]DOTA_Tooltip_ability_pudge_dismember_Description" "CHANNELED - Pud
ge chows down on an enemy unit, disabling it and dealing damage over time. Lasts
3 seconds on Heroes, 6 seconds on creeps.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pudge_dismember_Lore" "ÿ等我ÑÒ這些蠢貨ô後Ë就UôÿT們做7肉餅
"[english]DOTA_Tooltip_ability_pudge_dismember_Lore" "'When I'm through with
these vermin, they'll be fit for a pie!'"
"DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "秒„…:
"
"[english]DOTA_Tooltip_ability_pudge_dismember_dismember_damage" "DAMAGE
PER SECOND:"
"npc_dota_hero_pudge_bio" "G與!ÿ嶺南ÿ遙遙相望ÖÄ盡ÞjË‚ÿ肥胖Öÿ影G夜Ü知疲
"[english]npc_dota_hero_pudge_bio" "In the Fields of Endless Carnage, far t
o the south of Quoidge, a corpulent figure works tirelessly through the night--d
ismembering, disembowelling, piling up the limbs and viscera of the fallen that
the battlefield might be clear by dawn. In this cursed realm, nothing can decay
or decompose; no corpse may ever return to the earth from which it sprang, no ma
tter how deep you dig the grave. Flocked by carrion birds who need him to cut th
eir meals into beak-sized chunks, Pudge the Butcher hones his skills with blades
that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls fro
m the bone; tendons and ligaments part like wet paper. And while he always had a
taste for the butchery, over the ages, Pudge has developed a taste for its bypr
oduct as well. Starting with a gobbet of muscle here, a sip of blood there...bef
ore long he was thrusting his jaws deep into the toughest of torsos, like a dog
gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.
"
"npc_dota_hero_pudge_hype" "²ÿ肉鉤釣住敵/ËÿÓ們抓過“肢解¡\n\n堆積ÿ肉“ÿ‰1b¡\
"[english]npc_dota_hero_pudge_hype" "Launch bloody meathooks at your enemies
, reeling them in for the kill!\n\nYou'll be resistant to magic thanks to a coat
ing of gore!\n\nChoke and sicken all around you with the vile rot from your supp
urating flesh!"
"DOTA_Tooltip_ability_bane_enfeeble" "ÿ"
"[english]DOTA_Tooltip_ability_bane_enfeeble" "Enfeeble"
"DOTA_Tooltip_ability_bane_enfeeble_Description" "衰ÿ‚ÿ敵–單位Ëÿ低TÖ物ˆ„…á
"[english]DOTA_Tooltip_ability_bane_enfeeble_Description" "Weakens an enem
y unit, reducing its physical damage. Lasts 20 seconds."
"DOTA_Tooltip_ability_bane_enfeeble_Lore" "即c是最強»ÖÿåËG阿¼洛波斯Öÿ怖面e也
"[english]DOTA_Tooltip_ability_bane_enfeeble_Lore" "Even the mightiest of w
arriors crumble before the terror of Atropos."
"DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction" "„…ÿ低:"
"[english]DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction" "REDUCTI
ON:"
"DOTA_Tooltip_ability_bane_brain_sap" "蝕腦"
"[english]DOTA_Tooltip_ability_bane_brain_sap" "Brain Sap"
"DOTA_Tooltip_ability_bane_brain_sap_Description" "ÿ蝕‚ÿ敵–單位Ö=>能量Ëÿ7„…
"[english]DOTA_Tooltip_ability_bane_brain_sap_Description" "Feasts on the v
ital energies of an enemy unit, dealing damage and gaining health equal to the d
amage dealt."
"DOTA_Tooltip_ability_bane_brain_sap_Lore" "阿¼洛波斯認ÿ收割那些¥Ó親¤ÿÿÖÿ懼ÿÿ
"[english]DOTA_Tooltip_ability_bane_brain_sap_Lore" "Atropos finds no greate
r pleasure than to harvest the fear he creates."
"DOTA_Tooltip_ability_bane_nightmare" "夢["
"[english]DOTA_Tooltip_ability_bane_nightmare" "Nightmare"
"DOTA_Tooltip_ability_bane_nightmare_Description" "ÿÿ標敵–ÿ•–%&進ÿ沉睡B秒ÿ
"[english]DOTA_Tooltip_ability_bane_nightmare_Description" "Puts the target
enemy or friendly Hero to sleep and deals damage per second. Sleeping units ar
e awakened when attacked, but the Nightmare passes to the attacking unit. The n
ightmared unit instantly wakes up if it takes damage."
"DOTA_Tooltip_ability_bane_nightmare_Lore" "ê夜ÞÿÆ妮^莎那裡“Ö能力Ëÿ獵物‚ÿÜ
"[english]DOTA_Tooltip_ability_bane_nightmare_Lore" "A stolen prowess from t
he goddess Nyctasha is to put his prey into forever sleep."
"DOTA_Tooltip_ability_bane_nightmare_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_bane_nightmare_duration" "DURATION:"
"DOTA_Tooltip_ability_bane_fiends_grip" "1ÿ"
"[english]DOTA_Tooltip_ability_bane_fiends_grip" "Fiend's Grip"
"DOTA_Tooltip_ability_bane_fiends_grip_Description" "持續施b - ÿÿ‚ÿ敵–單位Ëcî失Ð
"[english]DOTA_Tooltip_ability_bane_fiends_grip_Description" "CHANNELED - Gri
ps an enemy unit, disabling it and causing heavy damage over time, while stealin
g mana every second based on the unit's maximum mana.\n\nUpgradable by Aghanim's
Scepter."
"DOTA_Tooltip_ability_bane_fiends_grip_Lore" "阿¼洛波斯Ö受…ÿ¸ÿ因ÿ夢[D逼ÿÖüý痛
"[english]DOTA_Tooltip_ability_bane_fiends_grip_Lore" "Victims of Atropos are
frequently torn apart by vivid conjurations of their own nightmares."
"DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%1力吸@:"
"[english]DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain" "%MANA D
RAIN:"
"npc_dota_hero_bane_bio" "ÀÿÆ做œ$夢Ë那‚定是禍亂Þ源帶“Öá¥稱ÿ阿¼洛波斯Ö禍
"[english]npc_dota_hero_bane_bio" "When the gods have nightmares, it is Ba
ne Elemental who brings them. Also known as Atropos, Bane was born from the mid
night terrors of the goddess Nyctasha. A force of terror too powerful to be con
tained by sleep, he surfaced from her slumbers, fed upon her immortality, and st
ole his vaporous form from her inky blood. He is the essence of fear. Mortals
who hear his voice hear their darkest secrets whispered in their ear. He calls
to the hidden fear in every Hero's heart. Wakefulness is no protection, for Ban
e's black blood, continuously dripping, is a tar that traps his enemies in night
mare. In the presence of Bane, every Hero remembers to fear the dark."
"npc_dota_hero_bane_hype" "ÿ1b衰ÿ你Ö敵/¡\n\n盡享敵/Ö=>能量¡\n\nÿ敵/ÿÿ
"[english]npc_dota_hero_bane_hype" "Enfeeble your enemies with dark magic!\
n\nFeast on the life energies of your foes!\n\nFill a target's slumber with nigh
tmares!\n\nImmobilize victims with the vicious squeeze of your Fiend's Grip!"
"DOTA_Tooltip_ability_earthshaker_fissure" "ÿ壑"
"[english]DOTA_Tooltip_ability_earthshaker_fissure" "Fissure"
"DOTA_Tooltip_ability_earthshaker_fissure_Description" "d威武Öqÿ猛擊j面Ë沿直t裂-j面
"[english]DOTA_Tooltip_ability_earthshaker_fissure_Description" "Slams the groun
d with a mighty totem, fissuring the earth while stunning and damaging enemy uni
ts in a line. Creates an impassable ridge of stone."
"DOTA_Tooltip_ability_earthshaker_fissure_Lore" "尼西埃qÿ能ô驚世Þ力c»j裂-á"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_Lore" "The Nishian tot
em splits the world to its core with tectonic force."
"DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "ÿ壑持續時間:"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration" "FISSURE
DURATION:"
"DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_earthshaker_fissure_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem" "強•qÿ"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem" "Enchant Totem"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "強憾jÿÖqÿË下ƒ攻擊ÿ
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_Description" "Empower
s Earthshaker's totem, causing it to deal extra damage on the next attack."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "瑞格勇猛ÖÖ蠻力能«¬山ÿá"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore" "Raigor's gorill
a strength can destroy mountains."
"DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage"
"%攻擊提":"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_percentage
" "%BONUS:"
"DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_earthshaker_aftershock" ";震"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock" "Aftershock"
"DOTA_Tooltip_ability_earthshaker_aftershock_Description" "撼jÿ施放技能時會引Û下Ö
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_Description" "Causes
the earth to shake underfoot, adding additional damage and stuns to nearby enemy
units when Earthshaker casts his abilities."
"DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "»jG瑞格強ÿz力Ö伐下顫抖á"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_Lore" "The earth tremb
les beneath the mighty footsteps of Raigor."
"DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "†‡:"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range" "RADIUS:
"
"DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_earthshaker_echo_slam" "is猛擊"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam" "Echo Slam"
"DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "衝擊波穿過j面„…敵–單位á
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Description" "Shockwa
ves travel through the ground, damaging enemy units. Each enemy hit causes an e
cho to damage nearby units.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "j殼-裂Ë山巒層疊Ëis猛擊ÿ碎敵/
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_Lore" "Tectonic plates
crack, mountains fold, and foes are crushed by the Echo Slam."
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage" "is„…:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage"
"ECHO DAMAGE:"
"DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range" "†‡:"
"[english]DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_range"
"RADIUS:"
"npc_dota_hero_earthshaker_bio" "ÿ傀儡ôÿ石ÿ鬼ÿ似Ë撼jÿ也曾¸是»jÖ‚ÿlËÿâGÓ¤
"[english]npc_dota_hero_earthshaker_bio" "Like a golem or gargoyle, Earth
shaker was one with the earth but now walks freely upon it. Unlike those other e
ntities, he created himself through an act of will, and serves no other master.
In restless slumbers, encased in a deep seam of stone, he became aware of the li
fe drifting freely above him. He grew curious. During a season of tremors, the p
eaks of Nishai shook themselves loose of avalanches, shifting the course of rive
rs and turning shallow valleys into bottomless chasms. When the land finally cea
sed quaking, Earthshaker stepped from the settling dust, tossing aside massive b
oulders as if throwing off a light blanket. He had shaped himself in the image o
f a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathe
s, and therefore he can die. But his spirit is still that of the earth; he carri
es its power in the magical totem that never leaves him. And on the day he retur
ns to dust, the earth will greet him as a prodigal son."
"npc_dota_hero_earthshaker_hype" "強•qÿ猛擊j面ÿÿÃjÿË撼動敵/Ö骸骨¡\n\n擊ä
"[english]npc_dota_hero_earthshaker_hype" "Slam your massive totem to the
ground, transfiguring the landscape and shaking enemies to their bones!\n\nSend
shockwaves through stone and soil, smashing all resistance.\n\nDivide enemy forc
es with walls of rock!"
"DOTA_Tooltip_ability_sandking_burrowstrike" "掘j穿刺"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike" "Burrowstrike"
"DOTA_Tooltip_ability_sandking_burrowstrike_Description" "沙王鑽ÿj面挖掘隧道e進Ë穿
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_Description" "Sand Ki
ng burrows into the ground and tunnels forward, damaging and stunning enemy unit
s above him as he resurfaces."
"DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "克里瑟利斯¸ÿ鑽ÿj下埋&Ë等í&擊
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_Lore" "Crixalis often
lies in wait, burrowing under the surface to ambush his adversaries."
"DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range" "距離:"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_sandking_sand_storm" "沙塵¹"
"[english]DOTA_Tooltip_ability_sandking_sand_storm" "Sand Storm"
"DOTA_Tooltip_ability_sandking_sand_storm_Description" "持續施b - 沙王ÿÿ‚ÛU怕Ö沙塵¹Ë
"[english]DOTA_Tooltip_ability_sandking_sand_storm_Description" "CHANNELED - San
d King creates a fearsome sandstorm that damages enemy units while hiding him fr
om vision. The invisibility remains for a short duration after the sandstorm en
ds."
"DOTA_Tooltip_ability_sandking_sand_storm_Lore" "z/認ÿ克里瑟利斯ñ是傳DÖü影Ë因ÿÓÖ
"[english]DOTA_Tooltip_ability_sandking_sand_storm_Lore" "Some say Crixal
is is a mirage; his carapace appearing then vanishing between the whirling sands
of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "持續時間:"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration" "DURATIO
N:"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "†‡:"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius" "RADIUS:
"
"DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay" "þ匿留存時間:"
"[english]DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay"
"INVISIBILITY DELAY:"
"DOTA_Tooltip_ability_sandking_caustic_finale" "ÿÿ毒"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale" "Caustic Finale"
"DOTA_Tooltip_ability_sandking_caustic_finale_Description" "沙王Ö攻擊會©敵–單位úÿ毒
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Description" "Sand Ki
ng's attacks inject a venom that causes enemy units to explode violently upon de
ath, spreading area damage.\n\nCaustic Finale is a Unique Attack Modifier, and d
oes not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "克里瑟利斯Ö毒*ÿ受…ÿÃÖÿÿB且
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_Lore" "An injection fr
om Crixalis makes one brittle and as dry as the arid wastes, subject to implosiv
e demise."
"DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius" "†‡:"
"[english]DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radius"
"RADIUS:"
"DOTA_Tooltip_ability_sandking_Caustic_finale_caustic_finale_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_sandking_Caustic_finale_caustic_finale_duration"
"DURATION:"
"DOTA_Tooltip_ability_sandking_epicenter" "j震"
"[english]DOTA_Tooltip_ability_sandking_epicenter" "Epicenter"
"DOTA_Tooltip_ability_sandking_epicenter_Description" "持續施b - 沙王向jD.送擾動 2 秒後
"[english]DOTA_Tooltip_ability_sandking_epicenter_Description" "CHANNELED - Aft
er channeling for 2 seconds, Sand King sends a disturbance into the earth, causi
ng it to shudder violently. All enemies caught within range will take damage and
become slowed. Each subsequent pulse increases the radius of damage dealt.\n\nU
pgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_sandking_epicenter_Lore" "ÿ,探險家喪=û閃+,原Ö流沙á"
"[english]DOTA_Tooltip_ability_sandking_epicenter_Lore" "Many an explorer was lo
st to the quicksands of the Scintillant Waste."
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "震擊ƒ<:"
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses" "PULSES:
"
"DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%減S:"
"[english]DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow" "%SLOW:"
"npc_dota_hero_sand_king_bio" "閃+,原Ö沙漠是z知ÿÖ活物ËT與¤我對話Ë思考著ñz這廣闊
"[english]npc_dota_hero_sand_king_bio" "The sands of the Scintillant Waste are
alive and sentient--the whole vast desert speaks to itself, thinking thoughts on
ly such a vastness can conceive. But when it needs must find a form to communica
te with those of more limited scope, it frees a fragment of itself, and fills a
carapace of magic armor formed by the cunning Djinn of Qaldin. This essential id
entity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as
Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintil
lant Waste's small but ubiquitous denizens; and this is a true outward expressio
n of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of th
ese things, inseparable from the endless desert that gave him life."
"npc_dota_hero_sand_king_hype" "掘j穿刺鑽ÿj下突擊敵/¡\n\n召喚U怕沙塵¹暈眩敵軍¡\n\nê
"[english]npc_dota_hero_sand_king_hype" "Burrow beneath the soil to ambush your
enemies from below!\n\nSummon fearsome sand storms to blind opposing forces!\n\n
Envenomate your foes as you snatch the earth from beneath their feet!"
"DOTA_Tooltip_ability_nevermore_shadowraze1" "¬ÿÿ影"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "影1對îÈe–ÿ域.ä¬ÿ能
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_Description" "Shadow
Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "影1收割靈ÿÖ¸ÿÿ段á"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_Lore" "Nevermore's tra
demark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "距離:"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze2" "¬ÿÿ影"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "影1對îÈe–ÿ域.ä¬ÿ能
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_Description" "Shadow
Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "影1收割靈ÿÖ¸ÿÿ段á"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_Lore" "Nevermore's tra
demark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "距離:"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_shadowraze3" "¬ÿÿ影"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3" "Shadowraze"
"DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "影1對îÈe–ÿ域.ä¬ÿ能
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_Description" "Shadow
Fiend razes the area in front of him, dealing damage to enemy units in an area."
"DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "影1收割靈ÿÖ¸ÿÿ段á"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_Lore" "Nevermore's tra
demark for harvesting souls."
"DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "距離:"
"[english]DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range" "RANGE:"
"DOTA_Tooltip_ability_nevermore_necromastery" "ÿÿ—靈"
"[english]DOTA_Tooltip_ability_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_ability_nevermore_necromastery_Description" "影1擊›‚ÿ單位Ë就能竊@
"[english]DOTA_Tooltip_ability_nevermore_necromastery_Description" "Shadow
Fiend steals the soul from units he kills, gaining bonus damage. If the killed u
nit is a hero, he gains 12 souls. On death, he releases half of them from bonda
ge."
"DOTA_Tooltip_ability_nevermore_necromastery_Lore" "¥收割Ö˜ÿG影1ÿÖÿ淵盤旋Ëÿ
"[english]DOTA_Tooltip_ability_nevermore_necromastery_Lore" "Harvested souls
swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size
of his collection."
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls" "最,靈ÿ<:"
"[english]DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_souls"
"MAX SOULS:"
"DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_soul"
"靈ÿ提"Ö攻擊:"
"[english]DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_per_so
ul" "DAMAGE PER SOUL:"
"DOTA_Tooltip_ability_nevermore_dark_lord" "ÿ王ÿ臨"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord" "Presence of the Dark Lo
rd"
"DOTA_Tooltip_ability_nevermore_dark_lord_Description" "影1Öäâcžÿ‡Ö敵/護甲ÿ低á"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_Description" "Shadow Fiend's
presence reduces the armor of nearby enemies."
"DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "就算ñ是G影1ÿ‡è蕩Ë靈ÿ也會¥ÿ蝕á"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_Lore" "Even being near
Nevermore eats away at one's soul."
"DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction" "護甲ÿ低:"
"[english]DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reduction"
"REDUCTION:"
"DOTA_Tooltip_ability_nevermore_requiem" "靈ÿ輓歌"
"[english]DOTA_Tooltip_ability_nevermore_requiem" "Requiem of Souls"
"DOTA_Tooltip_ability_nevermore_requiem_Description" "釋放捕•Ö靈ÿ對ÿ‡Ö敵–單位ÿ7»
"[english]DOTA_Tooltip_ability_nevermore_requiem_Description" "Captured souls
are released to deal massive damage, as well as slowing and reducing the attack
damage of nearby enemy units. Requiem of Souls creates one wave of damage for ev
ery 2 souls stored by Necromastery. The closest enemy units are hit the hardest
. Requiem has a 1 second cast time before it is activated. Requiem of Souls is
automatically cast when Shadow Fiend dies, independent of its cooldown."
"DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction" "%減S:"
"[english]DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction" "%SLOW:"
"npc_dota_hero_nevermore_bio" "據影1ÿ文摩爾z著‚ÿ詩/Ö靈ÿË事實ÙËÓ噬Ö詩/靈ÿ
"[english]npc_dota_hero_nevermore_bio" "It is said that Nevermore the Shadow Fi
end has the soul of a poet, and in fact he has thousands of them. Over the ages
he has claimed the souls of poets, priests, emperors, beggars, slaves, philosoph
ers, criminals and (naturally) heroes; no sort of soul escapes him. What he does
with them is unknown. No one has ever peered into the Abysm whence Nevermore re
aches out like an eel from among astral rocks. Does he devour them one after ano
ther? Does he mount them along the halls of an eldritch temple, or pickle the so
uls in necromantic brine? Is he merely a puppet, pushed through the dimensional
rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness,
that no rational mind may penetrate it. Of course, if you really want to know wh
ere the stolen souls go, there's one sure way to find out: Add your soul to his
collection. Or just wait for Nevermore."
"npc_dota_hero_nevermore_hype" "施放ÿÿ¬ÿ敵/領j¡\n\nÿÿ敵/Ö˜靈Ëÿd“LÿÓ們Ö}
"[english]npc_dota_hero_nevermore_hype" "Cast a spell of desecration on your ene
my's territories!\n\nEntrap the souls of enemy fighters, then sic them on their
former friends!\n\nSummon the Dark Lord to fill your foes with a weakling's drea
d!"
"DOTA_Tooltip_ability_sven_storm_bolt" "風¹Þÿ"
"[english]DOTA_Tooltip_ability_sven_storm_bolt" "Storm Hammer"
"DOTA_Tooltip_ability_sven_storm_bolt_Description" "斯釋放ÓÖ1力拳ÿ對敵–單位ÿ7„
"[english]DOTA_Tooltip_ability_sven_storm_bolt_Description" "Sven unleashes
his magical gauntlet that deals damage and stuns enemy units."
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "†‡:"
"[english]DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe" "RADIUS:"
"DOTA_Tooltip_ability_sven_great_cleave" "巨力揮舞"
"[english]DOTA_Tooltip_ability_sven_great_cleave" "Great Cleave"
"DOTA_Tooltip_ability_sven_great_cleave_Description" "斯猛力j攻擊Ë劈斬ÿ‡yz敵–單位
"[english]DOTA_Tooltip_ability_sven_great_cleave_Description" "Sven strikes wi
th great force, cleaving all nearby enemy units with his attack.\n\nCleave damag
e on non-primary targets is not reduced by armor values."
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%波ÿ„…:"
"[english]DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage" "%CLEAVE
DAMAGE:"
"DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius" "†‡:"
"[english]DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius" "RADIUS:
"
"DOTA_Tooltip_ability_sven_warcry" "ÿ吼"
"[english]DOTA_Tooltip_ability_sven_warcry" "Warcry"
"DOTA_Tooltip_ability_sven_warcry_Description" "斯Öÿ吼.ÓÖÿ伴•ÿË提"Ó們Ö護甲ÿ
"[english]DOTA_Tooltip_ability_sven_warcry_Description" "Sven's Warcry heartens
his allies for battle, increasing their movement speed and armor. Lasts 7 secon
ds."
"DOTA_Tooltip_ability_sven_warcry_warcry_radius" "†‡:"
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_radius" "RADIUS:"
"DOTA_Tooltip_ability_sven_warcry_warcry_armor" "護甲提":"
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_sven_warcry_warcry_movespeed" "%SV提":"
"[english]DOTA_Tooltip_ability_sven_warcry_warcry_movespeed" "%BONUS SPEED:"
"DOTA_Tooltip_ability_sven_gods_strength" "ÆÞ力量"
"[english]DOTA_Tooltip_ability_sven_gods_strength" "God's Strength"
"DOTA_Tooltip_ability_sven_gods_strength_Description" "斯爆.äÓ流浪劍客Ö力量Ë•ž 25
"[english]DOTA_Tooltip_ability_sven_gods_strength_Description" "Sven channels h
is rogue strength, granting bonus damage for 25 seconds."
"DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%„…提":"
"[english]DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage" "%BONUS
DAMAGE:"
"npc_dota_hero_sven_bio" "斯是‚ÿ守夜騎åÖÿ=子Ëä=ûÿ白林jË7長û影承廢墟á
"[english]npc_dota_hero_sven_bio" "Sven is the bastard son of a Vigil Knig
ht, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father e
xecuted for violating the Vigil Codex, and his mother shunned by her wild race,
Sven believes that honor is to be found in no social order--but only in himself.
After tending his mother through a lingering death, he offered himself as a no
vice to the Vigil Knights, never revealing his identity. For thirteen years he
studied in his father's school, mastering the rigid code that declared his exist
ence an abomination. Then, on the day that should have been his In-Swearing, he
seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in th
e Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following hi
s private code to the last strict rune. Still a knight, yes...but a Rogue Knight
."
"npc_dota_hero_sven_hype" "瓦釜雷鳴ÇÖ風¹Þÿ¡\n\n巨力‚擊劈斬ÿ‡yz敵/¡\n\nÿ吼
"[english]npc_dota_hero_sven_hype" "Destroy enemies with a stunning storm b
olt!\n\nStrike with such force that all nearby enemies take damage!\n\nHearten y
our allies with a mighty warcry and bring down divinely-powered blows upon your
enemies!"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "窒息Þÿ"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger" "Stiflin
g Dagger"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description" "對敵–單位ÿ7少量ÿ
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Description"
"Deals minor pure damage and slows the enemy unit's movement speed. Deals half d
amage to heroes."
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow" "%減S:"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow"
"%SLOW:"
"DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration"
"DURATION:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "魅影'擊"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike" "Phantom Strike"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description" "傳送”‚ÿ•–ÿ敵–
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description"
"Teleports to a unit, friendly or enemy, and grants bonus attack speed while att
acking if it's an enemy unit."
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_count"
"攻SQ7時間:"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_attack_
count" "MAX ATTACKS:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_speed"
"%攻擊SVQ7:"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attack_spee
d" "%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range" "距離:"
"[english]DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_range"
"RANGE:"
"DOTA_Tooltip_ability_phantom_assassin_blur" "朦朧"
"[english]DOTA_Tooltip_ability_phantom_assassin_blur" "Blur"
"DOTA_Tooltip_ability_phantom_assassin_blur_Description" "當敵–%&接近時Ëü影刺客ÿ
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_Description" "The Pha
ntom Assassin becomes hard to see by blurring her body and disappearing from the
enemy minimap when near enemy heroes. Some enemy attacks miss."
"DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion" "%閃避:"
"[english]DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion" "%EVASIO
N:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "恩賜解"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace" "Coup de Grace"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description" "魅影刺客精湛Öÿ鬥技
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description"
"Phantom Assassin refines her combat abilities, gaining a chance of delivering a
devastating critical strike to enemy units."
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance" "%¹擊率:"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus" "%¹擊„…:"
"[english]DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus"
"%CRITICAL DAMAGE:"
"npc_dota_hero_phantom_assassin_bio" "透過占卜ÿ預見Ë魅影Þÿ‚直嚴格Ö甄?‚些嬰兒“ÿ養
"[english]npc_dota_hero_phantom_assassin_bio" "Through a process of divination
, children are selected for upbringing by the Sisters of the Veil, an order that
considers assassination a sacred part of the natural order. The Veiled Sisters
identify targets through meditation and oracular utterances. They accept no co
ntracts, and never seem to pursue targets for political or mercenary reasons. Th
eir killings bear no relation to any recognizable agenda, and can seem to be com
pletely random: A figure of great power is no more likely to be eliminated than
a peasant or a well digger. Whatever pattern the killings may contain, it is kn
own only to them. They treat their victims as sacrifices, and death at their han
d is considered an honor. Raised with no identity except that of their order, an
y Phantom Assassin can take the place of any other; their number is not known. P
erhaps there are many, perhaps there are few. Nothing is known of what lies unde
r the Phantom Veil. Except that this one, from time to time, when none are near
enough to hear, is known to stir her veils with the forbidden whisper of her own
name: Mortred."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "冥火爆擊"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast" "Hellfire Blast"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description" "髏王向‚ÿ敵–單位.射jÿ
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description"
"Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and s
tunning, then dealing damage over time and slowing the target."
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duration"
"減S持續時間:"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_duratio
n" "SLOW DURATION:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%減S:"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow" "%SLOW:"
"DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage" "持續„…:"
"[english]DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_damage"
"DAMAGE OVER TIME:"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura" "吸²靈氣"
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura" "Vampiric Aura"
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "附近•–單位會依0對敵–單位
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description" "Nearby
friendly melee units gain hit points based on their damage dealt when attacking
enemy units."
"DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura" "%=>吸@:"
"[english]DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_skeleton_king_critical_strike" "ÿ>‚擊"
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike" "Critical Strike
"
"DOTA_Tooltip_ability_skeleton_king_critical_strike_Description" "髏王‚定機率ƒ攻
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike_Description"
"Skeleton King gains a chance to deal bonus damage on an attack."
"DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_chance" "%¹擊率:"
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_chance"
"%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_mult" "%¹擊„…:"
"[english]DOTA_Tooltip_ability_skeleton_king_critical_strike_crit_mult" "%CRITIC
AL DAMAGE:"
"DOTA_Tooltip_ability_skeleton_king_reincarnation" "ï="
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation" "Reincarnation"
"DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "髏王倒下後ËÓ散ÿÖ骨F會
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_Description" "Skeleto
n King's bones reform after death, causing him to resurrect when killed in battl
e. Upon Reincarnation, enemy units in the area will be slowed by 30%%."
"DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time" "ï=時間:"
"[english]DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_time"
"REINCARNATION TIME:"
"npc_dota_hero_skeleton_king_bio" "事與願)Ö長=ÿrÖ受…ÿË髏王奧斯^里昂ËdÓ敵
"[english]npc_dota_hero_skeleton_king_bio" "The victim of a longevity spell
that backfired, the Skeleton King Ostarion has built an empire from the bones o
f his enemies. He lives only to extend his reach, for as long as he is perpetual
ly building and adding to his domain he cannot die. The walls of his palace are
formed of fired bone; the streets are paved with bones of every sort of creature
and every enemy; and even the wood and other natural features of his land have
been swept away and replaced with replicas formed of bone. From the Ivory Forest
to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones w
ithout the full knowledge of its Skeleton King."
"npc_dota_hero_skeleton_king_hype" "djÿÞÿ擊ä冥火爆擊¡\n\n散佈吸²靈氣¡\n\n©予敵
"[english]npc_dota_hero_skeleton_king_hype" "Blast enemies with hellfire fro
m your hellish blade!\n\nExude a vampiric aura!\n\nStrike your enemies criticall
y!\n\nReincarnate instantly, returned to full vigor, in order to punish anyone f
oolish enough to strike you down!"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows" "冰霜Þ箭"
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows" "Frost Arrows"
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "cÿ爾è俠Ö攻擊Q冰凍效ÿ
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description" "Adds a
freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on
Heroes, and 7 seconds on creeps.\n\nFrost Arrows is a Unique Attack Modifier, a
nd does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_speed"
"%移動SV:"
"[english]DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movement_sp
eed" "%MOVE SPEED:"
"DOTA_Tooltip_ability_drow_ranger_silence" "沉默1b"
"[english]DOTA_Tooltip_ability_drow_ranger_silence" "Silence"
"DOTA_Tooltip_ability_drow_ranger_silence_Description" "G施bÿ標ÿ域沉默yz敵–單位á"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_Description" "Stops all enemy
units in a target area from casting spells."
"DOTA_Tooltip_ability_drow_ranger_silence_silence_radius" "†‡:"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_silence_radius" "RADIUS:
"
"DOTA_Tooltip_ability_drow_ranger_silence_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_drow_ranger_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_drow_ranger_trueshot" "精準靈氣"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot" "Precision Aura"
"DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "對ŒjqÖ•–%&單位©予依0ÿ爾è
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_Description" "Adds bo
nus damage to the physical attack of allied Hero units on the map based on a per
centage of Drow's agility. Affects creeps as well, but only in a short radius."
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage" "%遠程„…提":"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage"
"%RANGE DAMAGE BONUS:"
"DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_aura_radius"
"RADIUS:"
"DOTA_Tooltip_ability_drow_ranger_marksmanship" "射ÿwÿ"
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship" "Marksmanship"
"DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "ÿ爾è俠Öÿ鬥¸驗提"她Ö精
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship_Description" "Drow's
experiences in battle improve her accuracy and effectiveness in combat, providin
g a passive bonus to Agility. Grants double the bonus if there are no nearby ene
my heroes within a 400 AoE."
"DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bonus"
"敏捷提":"
"[english]DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agility_bon
us" "BONUS AGILITY:"
"npc_dota_hero_drow_ranger_bio" "ÿ爾è俠ÿ叫崔希絲Ë這ÿÿ字很適6矮MÿzPÿ侏儒ÿÿÿÿ/
"[english]npc_dota_hero_drow_ranger_bio" "Drow Ranger's given name is Tra
xexÐa name well suited to the short, trollish, rather repulsive Drow people. But T
raxex herself is not a Drow. Her parents were travelers in a caravan set upon by
bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow pe
ople. After the battle settled, the Drow discovered a small girl-child hiding in
the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex
showed herself naturally adept at the arts they prized: Stealth, silence, subtl
ety. In spirit, if not in physique, she might have been a Drow changeling, retur
ned to her proper home. But as she grew, she towered above her family and came t
o think of herself as ugly. After all, her features were smooth and symmetrical
, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe
, she withdrew to live alone in the woods. Lost travelers who find their way fro
m the forest sometimes speak of an impossibly beautiful Ranger who peered at the
m from deep among the trees, then vanished like a dream before they could approa
ch. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering
you hear is her frozen arrows finding an enemy's heart. "
"npc_dota_hero_drow_ranger_hype" "冰霜Þ箭凍住敵/¡\n\n沉默敵/ÿÓ們施Üä1b¡\n\n
"[english]npc_dota_hero_drow_ranger_hype" "Stop your enemies cold with a s
tunning blast of ice!\n\nSilence your enemies so they may cast no magic!\n\nIncr
ease the impact of allied attacks and gain incredible accuracy to strike your fo
es dead!"
"DOTA_Tooltip_ability_morphling_waveform" "波濤形ÿ"
"[english]DOTA_Tooltip_ability_morphling_waveform" "Waveform"
"DOTA_Tooltip_ability_morphling_waveform_Description" "Ãÿ精靈•ÿ波浪向eÿ進Ë對u徑ÙÖ
"[english]DOTA_Tooltip_ability_morphling_waveform_Description" "Morphling disso
lves into liquid and surges forward, damaging enemy units in his path. Morphlin
g is invulnerable during Waveform."
"DOTA_Tooltip_ability_morphling_adaptive_strike" "Ãÿ攻擊"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike" "Adaptive Strike
"
"DOTA_Tooltip_ability_morphling_adaptive_strike_Description" "d猛烈Ö水波ÿ擊‚ÿ敵–單位
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_Description" "Strikes
an enemy unit with a blast of water. If Morphling's agility is 50%% higher than
strength, it deals the maximum damage and the minimum stun. If strength is 50%%
higher, it deals the maximum stun and minimum damage."
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base" "45„…:"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base" "BASE DA
MAGE:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max" "最長暈眩:"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max" "STUN MA
X:"
"DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max" "最高„…:"
"[english]DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max" "DAMAGE
MAX:"
"DOTA_Tooltip_ability_morphling_morph_agi" "89轉Jx•@敏捷{"
"[english]DOTA_Tooltip_ability_morphling_morph_agi" "Morph (Agility Gain)"
"DOTA_Tooltip_ability_morphling_morph_agi_Description" "Ãÿ精靈ÿÃTÖ形€Ë將‚些力量轉•
"[english]DOTA_Tooltip_ability_morphling_morph_agi_Description" "Morphling shift
s its form, pulling points from Strength and pouring them into Agility. The proc
ess is reversible. Additional points in Morph increase the rate of stat change.
Passively grants bonus Agility."
"DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick" "P轉J:"
"[english]DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick" "POINTS
PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "秒1力23:"
"[english]DOTA_Tooltip_ability_morphling_morph_agi_mana_cost" "MANA PER SECOND
:"
"DOTA_Tooltip_ability_morphling_morph_str" "89轉Jx•@力量{"
"[english]DOTA_Tooltip_ability_morphling_morph_str" "Morph (Strength Gain)"
"DOTA_Tooltip_ability_morphling_morph_str_Description" "Ãÿ精靈ÿÃTÖ形€Ë將‚些敏捷轉•
"[english]DOTA_Tooltip_ability_morphling_morph_str_Description" "Morphling shift
s its form, pulling points from Agility and pouring them into Strength. The proc
ess is reversible. Additional points in Morph increase the rate of stat change.
Passively grants bonus Strength."
"DOTA_Tooltip_ability_morphling_morph_str_points_per_tick" "P轉J:"
"[english]DOTA_Tooltip_ability_morphling_morph_str_points_per_tick" "POINTS
PER SHIFT:"
"DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "秒1力23:"
"[english]DOTA_Tooltip_ability_morphling_morph_str_mana_cost" "MANA PER SECOND
:"
"DOTA_Tooltip_ability_morphling_replicate" "複ÿ"
"[english]DOTA_Tooltip_ability_morphling_replicate" "Replicate"
"DOTA_Tooltip_ability_morphling_replicate_Description" "Ãÿ精靈複ÿ‚位%&Ë敵我皆UËÿ複
"[english]DOTA_Tooltip_ability_morphling_replicate_Description" "Morphling repli
cates any hero, friend or foe, although only dealing 50%% the original hero's da
mage. At any time, Morphling can instantly take the position of the Replicate."
"DOTA_Tooltip_ability_morphling_replicate_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_morphling_replicate_duration" "DURATION:"
"DOTA_Tooltip_ability_morphling_morph_replicate" "Ãÿ替J"
"[english]DOTA_Tooltip_ability_morphling_morph_replicate" "Morph Replicate
"
"DOTA_Tooltip_ability_morphling_morph_replicate_Description" "Ãÿ精靈與複ÿ品ÿJË立即交
"[english]DOTA_Tooltip_ability_morphling_morph_replicate_Description" "Morphli
ng switches into his replication, instantly taking its position."
"npc_dota_hero_morphling_bio" "‚顆彗星Gÿ恆ÖÿDÜ環繞著wÿá¥遠#Ö太陽ÿ縛Ëÿ受
"[english]npc_dota_hero_morphling_bio" "For dark eons the comet circled. Held i
n thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of
ice careened through the blackness between worlds, made strange by its dark jou
rney. On the eve of the ancient war of the Vloy, it punched down through the sky
and lit a glowing trail across the nightÐa sign both armies took for an omen. The
frozen ball melted in a flash of boiling heat, as below two forces enjoined in
battle across the border of a narrow river. Thus freed from its icy stasis, the
Morphling was born into conflict, an elemental power at one with the tides of th
e ocean, capricious and unconstrained. He entered the fight, instinctively takin
g the form of the first general who dared set foot across the waterÐand then struc
k him dead. As the motley warriors clashed, he shifted from form to form through
out the battle, instantly absorbing the ways of these strange creaturesÐnow a foot
soldier, now an archer, now the cavalrymanÐuntil, by the time the last soldier fel
l, Morphling had played every part. The battle's end was his beginning."
"npc_dota_hero_morphling_hype" "Ã行ÿ¬ÿ9Ö波浪¡\n\n89轉JGÿØ隨機ÿÃá\n\n1b能量
"[english]npc_dota_hero_morphling_hype" "Transform into a wave of destruction!\n
\nAdapt to battle conditions by changing your abilities and strengths.\n\nSlam e
nemies with magical blasts of energy!\n\nReplicate any hero, altering the face o
f the battle...and your own!"
"DOTA_Tooltip_ability_bloodseeker_bloodrage" "噬²Å¹"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "ÿ‚ÿ單位ÿÿ望鮮²ÖÅÿ
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_Description" "Drives
a unit into a bloodthirsty rage, during which it has higher attack damage, but c
annot cast spells and takes damage every second."
"DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_duration" "DURATION:"
"DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct" "%„…提":"
"[english]DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct"
"%DAMAGE INCREASE:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath" "²浴"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath" "Blood Bath"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "²1沉浸Gÿ鬥Ö鮮²DË擊
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_Description" "Bloodse
eker revels in combat, gaining health with every unit he kills. The health gain
ed is a percentage of the killed unit's maximum HP. If a hero dies within a rad
ius of 225 of Bloodseeker and he is not the killer, he is healed for half the no
rmal hero kill effect."
"DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_pct" "%擊›%&=>:"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_pct" "%HERO K
ILL:"
"DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_creep_pct" "%擊›單位=>:"
"[english]DOTA_Tooltip_ability_bloodseeker_blood_bath_health_bonus_creep_pct"
"%UNIT KILL:"
"DOTA_Tooltip_ability_bloodseeker_thirst" "嗜²望"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst" "Thirst"
"DOTA_Tooltip_ability_bloodseeker_thirst_Description" "²1能感知”²量低û‚定ÿl¾Ö%
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_Description" "Enables Bloodse
eker to sense enemy Heroes with health below a certain percentage, giving him vi
sion of that unit and increased movement speed. Bloodseeker gains True Sight of
enemy heroes below half their visiblity threshold."
"DOTA_Tooltip_ability_bloodseeker_thirst_radius" "†‡:"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_radius" "RADIUS:"
"DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%移動SV提":"
"[english]DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed" "%MOVEME
NT SPEED:"
"DOTA_Tooltip_ability_bloodseeker_rupture" "割裂"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture" "Rupture"
"DOTA_Tooltip_ability_bloodseeker_rupture_Description" "ÿ‚ÿ敵–單位ÿ-肉綻Ëÿ7»量ÿ始
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_Description" "Causes an enemy
unit's skin to rupture, dealing massive damage. If the unit moves while under t
he effect of Rupture, it takes a percentage of the distance traveled as damage."
"DOTA_Tooltip_ability_bloodseeker_rupture_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_duration" "DURATION:"
"DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%移動„…:"
"[english]DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct" "%MOVE D
AMAGE:"
"npc_dota_hero_bloodseeker_bio" "²1史利古爾是通過儀式嚴格甄?äÖ獵ÿË+準ÿÖËÓ是
"[english]npc_dota_hero_bloodseeker_bio" "Strygwyr the Bloodseeker is a r
itually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-sh
rouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic
amounts of blood to keep them sated and placated, and would soon drain their mou
ntain empire of its populace if the priests of the high plateaus did not appease
them. Strygwyr therefore goes out in search of carnage. The vital energy of any
blood he lets, flows immediately to the Twins through the sacred markings on hi
s weapons and armor. Over the years, he has come to embody the energy of a vicio
us hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeke
r, in the rush of bloody quenching, it is said that you can sometime see the fea
tures of the Flayers taking direct possession of their Hound."
"npc_dota_hero_bloodseeker_hype" "阻!你Ö對ÿ施b¡\n\n浸沐G敵/Ö²浴DËÿ乾Ó們Ö
"[english]npc_dota_hero_bloodseeker_hype" "Prevent your foes from casting
spells!\n\nBathe in the blood of your enemy, taking their life force for your ow
n!\n\nCatch the taste of a wounded foe's blood, and close in swiftly for the kil
l!\n\nCause their hearts to rupture should they move!"
"DOTA_Tooltip_ability_axe_berserkers_call" "Åÿåÿ吼"
"[english]DOTA_Tooltip_ability_axe_berserkers_call" "Berserker's Call"
"DOTA_Tooltip_ability_axe_berserkers_call_Description" "斧王Š‹附近Ö敵–單位Ë強迫Ó們攻擊
"[english]DOTA_Tooltip_ability_axe_berserkers_call_Description" "Axe taunts near
by enemy units, forcing them to attack him, while he gains bonus armor during th
e duration."
"DOTA_Tooltip_ability_axe_berserkers_call_Lore" "蒙哥UÿÖÅ吼Š‹逼迫敵/ÜžÜ與Ó•ÿá"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_Lore" "Mogul Khan's wa
rcry taunts opponents into engaging in an unconquerable battle with the Axe."
"DOTA_Tooltip_ability_axe_berserkers_call_radius" "†‡:"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_radius" "RADIUS:"
"DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "護甲提":"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor" "BONUS ARMOR:"
"DOTA_Tooltip_ability_axe_berserkers_call_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_axe_berserkers_call_duration" "DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger" "ÿ鬥飢"
"[english]DOTA_Tooltip_ability_axe_battle_hunger" "Battle Hunger"
"DOTA_Tooltip_ability_axe_battle_hunger_Description" "ÿ‚ÿ敵–單位ËcÓ受”減Sÿ持續
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Description" "Enrages an enem
y unit, causing it to be slowed and take damage over time until it kills another
unit or the duration ends. Axe gains movement speed for each unit affected with
Battle Hunger."
"DOTA_Tooltip_ability_axe_battle_hunger_Lore" "通ÿ%&ÿabÿÂ蒙哥UÿÖÿ鬥ÅÿËÓ們會
"[english]DOTA_Tooltip_ability_axe_battle_hunger_Lore" "Ordinary heroes cannot
withstand Mogul Khan's rage for battle, such that it injures them until it is sa
tisfied."
"DOTA_Tooltip_ability_axe_battle_hunger_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_duration" "DURATION:"
"DOTA_Tooltip_ability_axe_battle_hunger_slow" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_axe_battle_hunger_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_axe_counter_helix" "¢擊螺旋"
"[english]DOTA_Tooltip_ability_axe_counter_helix" "Counter Helix"
"DOTA_Tooltip_ability_axe_counter_helix_Description" "受攻擊時Ë斧王做ä螺旋¢擊Ë對附近y
"[english]DOTA_Tooltip_ability_axe_counter_helix_Description" "When attacked,
Axe performs a helix counter attack, dealing damage to all nearby enemies."
"DOTA_Tooltip_ability_axe_counter_helix_Lore" "這ÿ軍}ñ$z斧王就Ü#$援軍œá"
"[english]DOTA_Tooltip_ability_axe_counter_helix_Lore" "Axe is the only reinfor
cement this army needs."
"DOTA_Tooltip_ability_axe_counter_helix_radius" "†‡:"
"[english]DOTA_Tooltip_ability_axe_counter_helix_radius" "RADIUS:"
"DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%¢擊率:"
"[english]DOTA_Tooltip_ability_axe_counter_helix_trigger_chance" "%CHANCE
TO HELIX:"
"DOTA_Tooltip_ability_axe_culling_blade" "ÿ汰Þÿ"
"[english]DOTA_Tooltip_ability_axe_culling_blade" "Culling Blade"
"DOTA_Tooltip_ability_axe_culling_blade_Description" "斧王尋找ÿP攻擊Ëÿ7‚定„…Ëÿ秒
"[english]DOTA_Tooltip_ability_axe_culling_blade_Description" "Axe spots weakn
ess and strikes, dealing moderate damage but instantly killing an enemy unit wit
h low health. When an enemy unit is killed in this way, Axe and nearby allied u
nits gain bonus movement speed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_axe_culling_blade_Lore" "蒙哥Uÿ是ÿ鬥與ÅÿÖ•ÿË膽敢與斧王ÿ敵ÿ
"[english]DOTA_Tooltip_ability_axe_culling_blade_Lore" "Mogul Khan is the embod
iment of battle and fury, launching into a gruesome fatality against those who d
are engage the Axe in combat."
"DOTA_Tooltip_ability_axe_culling_blade_kill_threshold" "秒›²量:"
"[english]DOTA_Tooltip_ability_axe_culling_blade_kill_threshold" "KILL TH
RESHOLD:"
"npc_dota_hero_axe_bio" "•ÿ+,軍|Ö‚ÿ_Ë蒙哥UÿÖÿ標是7ÿ+,軍|Ö將軍áG‚Øÿ
"[english]npc_dota_hero_axe_bio" "As a grunt in the Army of Red Mist, Mog
ul Khan set his sights on the rank of Red Mist General. In battle after battle h
e proved his worth through gory deed. His rise through the ranks was helped by t
he fact that he never hesitated to decapitate a superior. Through the seven year
Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, h
is star of fame shining ever brighter, while the number of comrades in arms stea
dily dwindled. On the night of ultimate victory, Axe declared himself the new Re
d Mist General, and took on the ultimate title of 'Axe.' But his troops now numb
ered zero. Of course, many had died in battle, but a significant number had also
fallen to Axe's blade. Needless to say, most soldiers now shun his leadership.
But this matters not a whit to Axe, who knows that a one-man army is by far the
best."
"npc_dota_hero_axe_hype" "GÿD吸引敵/Ö火力¡\n\nÿ鬥飢ÿ磨敵/Ë衰竭Ó們Ö力量
"[english]npc_dota_hero_axe_hype" "Draw enemies to you in the heat of batt
le!\n\nAfflict enemies with a battle hunger that saps their strength and slows t
heir movement until they kill an opposing unit.\n\nCull the weak from the strong
and counter enemy fighters by dealing damage to all around you!"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "靈ÿÞ矛"
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "Spirit Lance"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "投擲‚ÿ附z1力Ö精Æ長矛Ë
"[english]DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "Casts a
magical spirit lance on a target enemy unit that damages and slows, while a Pha
ntom is summoned to attack the unit."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "欺敵潛行"
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "Doppelwalk"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "ü影長矛ÿ進ÿþ匿€Ë同時
"[english]DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "Renders
Phantom Lancer invisible, while generating a duplicate image to confuse enemies
."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose" "B列"
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose" "Juxtapose"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "ü影長矛ÿÖ攻擊會z‚定機率
"[english]DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "Phantom
Lancer's attacks have a chance to create illusions to confuse enemies."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "ü•Þÿ"
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "Phantom Edge"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "ü影長矛ÿ精研ÓÖ技能Ë提"
"[english]DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "Phantom
Lancer hones his abilities. Improves chance of Juxtaposing, and the Juxtapose
illusions can now create their own illusions. Phantom Edge also increases Phant
om Lancer's magic resistance."
"npc_dota_hero_phantom_lancer_bio" "遙遠Ö極j村莊對û王國D心j帶!虐Öÿ火‚ay知á對
"[english]npc_dota_hero_phantom_lancer_bio" "The remote village of Pole had
no knowledge of the wars raging in the heart of the kingdom. For them, the quiet
of spear fishing, and a family meal were all that a full life required. Yet war
came for them nonetheless. Joining the able-bodied conscripts as they filed pas
sed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom,
and in so doing, his people. Placed with his kin in the vanguard of the final a
ssault against the Dread Magus Vorn, the cost to his fellows was absolute. As th
e charging force battled toward the fortress, Azwraith alone among his kind rema
ined standing, and he alone was able to infiltrate the keep. Focused and infuria
ted by the slaughter of his brothers, Azwraith bested each of the wizard's deadl
y traps and conjured guardians. Soon the simple fisherman arrived at Vorn's towe
r sanctum. The pair dueled through the night, pike to staff, as chaos raged belo
w, and with a deafening cry Azwraith pierced his enemy. But the wizard did not s
imply expire; he exploded into uncountable shards of light, penetrating his kill
er with power. As the dust settled and the smoke of combat began to clear, Azwra
ith found himself standing among a throng of his kin. Each seemed to be dressed
as he was, each seemed armed as he was, and he could sense that each thought as
he did. Aware that his allies were approaching, he willed these phantoms to hide
themselves, and one by one they began to vanish into nothingness. As the soldie
rs came upon the sanctum, they found the warrior that had bested the wizard. Whe
n they approached their champion, the lancer vanished. The pikeman who had stood
before them was no more than another phantom."
"npc_dota_hero_phantom_lancer_hype" "技能 1¡\n\n技能 2¡\n\n+,+,技能¡"
"[english]npc_dota_hero_phantom_lancer_hype" "Ability 1!\n\nAbility 2!\n\nFur
ther abilities!"
"DOTA_Tooltip_ability_razor_plasma_field" "電&領域"
"[english]DOTA_Tooltip_ability_razor_plasma_field" "Plasma Field"
"DOTA_Tooltip_ability_razor_plasma_field_Description" "釋放‚波威力隨擴張程V提"Ö電&領域
"[english]DOTA_Tooltip_ability_razor_plasma_field_Description" "Releases a wave
of energetic plasma that grows in power as it expands, but also zaps on contrac
tion, dealing damage to enemy units caught in its path. Damage increases with di
stance from Razor."
"DOTA_Tooltip_ability_razor_plasma_field_damage_min" "最低„…:"
"[english]DOTA_Tooltip_ability_razor_plasma_field_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_razor_plasma_field_damage_max" "最高„…:"
"[english]DOTA_Tooltip_ability_razor_plasma_field_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_razor_plasma_field_radius" "†‡:"
"[english]DOTA_Tooltip_ability_razor_plasma_field_radius" "RADIUS:"
"DOTA_Tooltip_ability_razor_static_link" "ÿ電·接"
"[english]DOTA_Tooltip_ability_razor_static_link" "Static Link"
"DOTA_Tooltip_ability_razor_static_link_Description" "G剃刀ÿ‚ÿ敵–%&Þ間ÿ立ÿ電·接
"[english]DOTA_Tooltip_ability_razor_static_link_Description" "Creates a charg
ed link between Razor and an enemy Hero, stealing damage from the target and giv
ing it to Razor."
"DOTA_Tooltip_ability_razor_static_link_drain_rate" "攻擊力吸@S率:"
"[english]DOTA_Tooltip_ability_razor_static_link_drain_rate" "DAMAGE DRAIN RA
TE:"
"DOTA_Tooltip_ability_razor_static_link_drain_length" "·接持續時間:"
"[english]DOTA_Tooltip_ability_razor_static_link_drain_length" "LINK DURATION:"
"DOTA_Tooltip_ability_razor_static_link_drain_duration" "幅持續時間:"
"[english]DOTA_Tooltip_ability_razor_static_link_drain_duration" "BUFF DU
RATION:"
"DOTA_Tooltip_ability_razor_unstable_current" "Ü穩定電流"
"[english]DOTA_Tooltip_ability_razor_unstable_current" "Unstable Current"
"DOTA_Tooltip_ability_razor_unstable_current_Description" "提"剃刀Ö移動SVËB且對剃
"[english]DOTA_Tooltip_ability_razor_unstable_current_Description" "As Razo
r moves with increased speed, any abilites targeted on him are countered with an
instant jolt of damaging and slowing electricity."
"DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct" "%SV提":"
"[english]DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm" "風¹Þÿ"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "強»Ö閃電風¹Ë電擊=>最低
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_Description" "A power
ful lightning storm strikes out at enemy units with the lowest health, dealing d
amage and reducing their armor.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "†‡:"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_radius" "RADIUS:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_duration" "DURATION:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "電擊間隔:"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval" "STRIKE
INTERVAL:"
"DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "護甲ÿ低:"
"[english]DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction" "ARMOR R
EDUCTION:"
"npc_dota_hero_razor_bio" "閃電幽ÿ - 剃刀Ë是ÿ劫Þ墟D最ÿ代ÿ9ÖU怕力量áÓÿÿ著閃
"[english]npc_dota_hero_razor_bio" "Among the emblematic powers that popula
te the Underscape, Razor the Lightning Revenant is one of the most feared. With
his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of p
assages by which the souls of the dead are sorted according to their own innate
intelligence, cunning and persistence. Drifting above the Maze, Razor looks down
on the baffled souls below, and delivers jolts of scalding electricity that bot
h punish and quicken the souls as they decide their own fates, hurrying on towar
d luminous exits or endlessly dark pits. Razor is the eternal embodiment of a do
minating power, abstract and almost clinical in his application of power. Yet he
has a lordly air that suggests he takes a sardonic satisfaction in his work."
"npc_dota_hero_razor_hype" "電&領域施ô敵/電刑¡\n\n召喚風¹ÞÿGÓ們FÙ閃擊¡\n\n聯
"[english]npc_dota_hero_razor_hype" "Electrocute your enemies with a ring of
blazing plasma!\n\nCall lightning down on their heads!\n\nDraw a beam of power
from your foe, sapping their strength as they try to escape!"
"DOTA_Tooltip_ability_storm_spirit_static_remnant" "殘影"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant" "Static Remnant"
"DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "風¹Þ靈ÿÿ‚ÿÿ滿爆炸9能
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_Description" "Creates
an explosively charged image of Storm Spirit that lasts 12 seconds and will det
onate and deal damage if an enemy unit comes near it."
"DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage_radius"
"†‡:"
"[english]DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_damage
_radius" "RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex" "電子渦流"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex" "Electric Vortex
"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description" "將‚ÿ敵/ÿ”風¹Þ靈yG位
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description"
"A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the
Storm Spirit by 50%% for 3 seconds."
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow" "減S:"
"[english]DOTA_Tooltip_ability_storm_spirit_electric_vortex_self_slow" "SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload" "Éÿ"
"[english]DOTA_Tooltip_ability_storm_spirit_overload" "Overload"
"DOTA_Tooltip_ability_storm_spirit_overload_Description" "施b時會=電*ËG風¹Þ靈
"[english]DOTA_Tooltip_ability_storm_spirit_overload_Description" "Casting
a spell creates an electrical charge, which is released in a burst on his next
attack, dealing damage and slowing nearby enemies."
"DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning" "球閃電"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning" "Ball Lightning"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "風¹Þ靈Ã7Ü穩定Ö電流Gÿ
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description" "Storm S
pirit becomes volatile electricity, charging across the battlefield until he dep
letes his mana or reaches his target. The mana activation cost is 15+7%% of his
total mana pool, and the cost per 100 units traveled is 10+1%% of his total mana
pool. Damage is expressed in damage per 100 units traveled."
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_speed"
"SV:"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_move_s
peed" "SPEED:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe" "†‡:"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_aoe"
"RADIUS:"
"DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel_cost_per
cent" "%距離1力23:"
"[english]DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_travel
_cost_percent" "%MANA DRAIN PER UNIT:"
"npc_dota_hero_storm_spirit_bio" "風¹Þ靈ËÈÀîÿË是Å風ÿ¹雨Ö¦9凝7/形Ö¤然
"[english]npc_dota_hero_storm_spirit_bio" "Storm Spirit is literally a for
ce of nature--the wild power of wind and weather, bottled in human form. And a b
oisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he in
jects every scene with crackling energy. But it was not always thus, and there w
as tragedy in his creation. Generations ago, in the plains beyond the Wailing Mo
untains, a good people lay starving in drought and famine. A simple elementalist
, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm,
asking for rain. Enraged at this mortal's presumption, the Storm Celestial known a
s Raijin lay waste to the land, scouring it bare with winds and flood. Thunderke
g was no match for the Celestial--at least until he cast a suicidal spell that f
orged their fates into one: he captured the Celestial in the cage of his own bod
y. Trapped together, Thunderkeg's boundless good humor fused with Raijin's craze
d energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world
in physical form. "
"npc_dota_hero_storm_spirit_hype" "設C殘影誘餌引爆敵/¡\n\n將你Ö對ÿÿÿ電子渦流á\n\
"[english]npc_dota_hero_storm_spirit_hype" "Plant deadly decoys that explod
e on contact!\n\nPull your foes into a vortex of electricity.\n\nRicochet at lig
htning speed through a crowd of enemies, shocking as you go!"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "冰霜ð星"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova" "Crystal Nova"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "破壞9Ö冰霜爆.Ëÿ低ÿ標ÿ
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description" "A burst
of damaging frost slows enemy movement and attack rate in the targeted area."
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow" "%移動SV減緩:"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slow"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_crystal_maiden_frostbite" "ÿ霜封ÿ"
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite" "Frostbite"
"DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "d冰包‡‚ÿ敵–單位Ëÿ!移
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_Description" "Encases
an enemy unit in ice, prohibiting movement and attack, while dealing damage per
second."
"DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_crystal_maiden_frostbite_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "奧術靈氣"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura" "Arcane Aura"
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description" "提"jqÙyz•–單
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description"
"Gives additional mana regeneration to all friendly units on the map. This bonus
is doubled on Crystal Maiden."
"DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen" "1力R復提":"
"[english]DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen"
"MANA REGEN BONUS:"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field" "極ÿ領域"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field" "Freezing Field"
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description" "持續施b - ô冰晶Yÿ
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description"
"CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemi
es and deal massive damage. Lasts 7 seconds.\n\nUpgradable by Aghanim's Scepter
."
"DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow" "%移動SV減緩:"
"[english]DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slow"
"%MOVEMENT SLOW:"
"npc_dota_hero_crystal_maiden_bio" "冰晶Yÿ莉ÿä=G‚ÿ氣候ÿÖjÿË與9子火爆Ö姐
"[english]npc_dota_hero_crystal_maiden_bio" "Born in a temperate realm, rais
ed with her fiery older sister Lina, Rylai the Crystal Maiden soon found that he
r innate elemental affinity to ice created trouble for all those around her. Wel
lsprings and mountain rivers froze in moments if she stopped to rest nearby; rip
ening crops were bitten by frost, and fruiting orchards turned to mazes of ice a
nd came crashing down, spoiled. When their exasperated parents packed Lina off t
o the equator, Rylai found herself banished to the cold northern realm of Icewra
ck, where she was taken in by an Ice Wizard who had carved himself a hermitage a
t the crown of the Blueheart Glacier. After long study, the wizard pronounced he
r ready for solitary practice and left her to take his place, descending into th
e glacier to hibernate for a thousand years. Her mastery of the Frozen Arts has
only deepened since that time, and now her skills are unmatched."
"npc_dota_hero_crystal_maiden_hype" "ÿ霜封ÿ!ÿ敵/¡\n\n冰霜Þ波擊暈Ó們Ë同時ÿª}•
"[english]npc_dota_hero_crystal_maiden_hype" "Entrap your enemies in ice!\n\n
Stun them with a wave of frost while restoring mana to friendly units!\n\nCall d
own a crushing ice storm that slows your enemy's retreat to a frozen crawl!"
"DOTA_Tooltip_ability_kunkka_torrent" "ÿ流"
"[english]DOTA_Tooltip_ability_kunkka_torrent" "Torrent"
"DOTA_Tooltip_ability_kunkka_torrent_Description" "召喚噴ÿÖÿ流Ë短ÿ延遲後將敵/衝Ù
"[english]DOTA_Tooltip_ability_kunkka_torrent_Description" "Summons a risin
g torrent that, after a short delay, hurls enemy units into the sky, stunning, d
ealing damage and slowing movement speed."
"DOTA_Tooltip_ability_kunkka_torrent_delay" "延遲時間:"
"[english]DOTA_Tooltip_ability_kunkka_torrent_delay" "DELAY:"
"DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "減S持續時間:"
"[english]DOTA_Tooltip_ability_kunkka_torrent_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_kunkka_torrent_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_tidebringer" "ÿ汐cÿ"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer" "Tidebringer"
"DOTA_Tooltip_ability_kunkka_tidebringer_Description" "昆卡Ö傳奇Þ劍提"Ó下ƒ攻擊Ö„…Ë
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_Description" "Kunkka's legend
ary sword grants increased damage and cleaves a large area of effect in front of
him for a single strike.\n\nCleave damage on non-primary targets is not reduced
by armor values."
"DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "„…提":"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus" "DAMAGE BONUS:"
"DOTA_Tooltip_ability_kunkka_tidebringer_radius" "†‡:"
"[english]DOTA_Tooltip_ability_kunkka_tidebringer_radius" "RADIUS:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X 標k"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot" "X Marks the Spot"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "對•–ÿ敵–%&cd X 標kÓ
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description" "Targets
a friendly or enemy Hero, marks their position with an X, and returns them to i
t after several seconds. Kunkka can trigger the return at any time during the d
uration."
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "延遲時間:"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration" "DELAY:"
"DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range" "距離:"
"[english]DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_kunkka_return" "送i"
"[english]DOTA_Tooltip_ability_kunkka_return" "Return"
"DOTA_Tooltip_ability_kunkka_return_Description" "將標kÖ%&送i X 位Cá"
"[english]DOTA_Tooltip_ability_kunkka_return_Description" "Returns the mar
ked hero to the X."
"DOTA_Tooltip_ability_kunkka_ghostship" "幽靈""
"[english]DOTA_Tooltip_ability_kunkka_ghostship" "Ghostship"
"DOTA_Tooltip_ability_kunkka_ghostship_Description" "召喚‚艘幽靈"穿ÊÿØË對衝撞”Ö
"[english]DOTA_Tooltip_ability_kunkka_ghostship_Description" "Summons a ghost
ship to cut a swath through battle, causing damage and stuns to enemy units as i
t crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement s
peed and a delayed reaction to damage."
"DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%SV提":"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus" "%BONUS
SPEED:"
"DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_kunkka_ghostship_buff_duration" "BUFF DURATION:"
"npc_dota_hero_kunkka_bio" "ÿ流ÿ1‚直ÿG計劃搶¯/ÿÖ土jËÿ•ÿ強»Öÿ帆海軍Ö艦
"[english]npc_dota_hero_kunkka_bio" "As The Admiral of the mighty Claddish N
avy, Kunkka was charged with protecting the isles of his homeland when the demon
s of the Cataract made a concerted grab at the lands of men. After years of smal
l sorties, and increasingly bold and devastating attacks, the demon fleet flung
all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of
Cladd committed their ultimate rite, summoning a host of ancestral spirits to p
rotect the fleet. Against the demons, this was just barely enough to turn the ti
de. As Kunkka watched the demons take his ships down one by one, he had the sati
sfaction of wearing away their fleet with his ancestral magic. But at the battle
's peak, something in the clash of demons, men and atavistic spirits must have s
tirred a fourth power that had been slumbering in the depths. The waves rose up
in towering spouts around the few remaining ships, and Maelrawn the Tentacular a
ppeared amid the fray. His tendrils wove among the ships, drawing demon and huma
n craft together, churning the water and wind into a raging chaos. What happened
in the crucible of that storm, none may truly say. The Cataract roars off into
the void, deserted by its former denizens. Kunkka is now The Admiral of but one
ship, a ghostly rig which endlessly replays the final seconds of its destruction
. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summ
oned Maelrawn, knows for sure."
"npc_dota_hero_kunkka_hype" "ÿ汐cÿ召喚海洋ÿ流¡\n\n淹沒敵/ËÿÓ們拉i你標kÖ位Cá\
"[english]npc_dota_hero_kunkka_hype" "Summon the power of the sea itself!\n\n
Drown your enemies, and yank them back to a position of your choosing.\n\nCall d
own a ghost ship upon the heads of opposing forces, driving them beneath its mas
sive keel!"
"DOTA_Tooltip_ability_warlock_fatal_bonds" "ÿ>·接"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds" "Fatal Bonds"
"DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "將<ÿ敵–單位·接G‚ÛËîD‚/受
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_Description" "Binds several e
nemy units together, causing %damage_share_percentage%%% of the damage dealt to
one of them to be felt by the others."
"DOTA_Tooltip_ability_warlock_fatal_bonds_count" "·接/<:"
"[english]DOTA_Tooltip_ability_warlock_fatal_bonds_count" "ENEMIES BOUND:"
"DOTA_Tooltip_ability_warlock_shadow_word" "ÿ言術"
"[english]DOTA_Tooltip_ability_warlock_shadow_word" "Shadow Word"
"DOTA_Tooltip_ability_warlock_shadow_word_Description" "ÿ蒙低聲細r念ä‚ÿÿrË持續治療‚
"[english]DOTA_Tooltip_ability_warlock_shadow_word_Description" "Demnok whispers
an incantation, healing a friendly unit or damaging an enemy unit over time."
"DOTA_Tooltip_ability_warlock_shadow_word_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_warlock_shadow_word_duration" "DURATION:"
"DOTA_Tooltip_ability_warlock_upheaval" "劇Ã"
"[english]DOTA_Tooltip_ability_warlock_upheaval" "Upheaval"
"DOTA_Tooltip_ability_warlock_upheaval_Description" "持續施b - 隨著施b時間ÿ強威力Ö減
"[english]DOTA_Tooltip_ability_warlock_upheaval_Description" "CHANNELED - A p
owerful slowing current that grows stronger as it's channelled. Lasts up to 10 s
econds, slowing enemies up to 84%%. Enemies are slowed for 3 seconds after leav
ing the area or the spell ends."
"DOTA_Tooltip_ability_warlock_upheaval_slow_rate" "%減S¾例:"
"[english]DOTA_Tooltip_ability_warlock_upheaval_slow_rate" "%SLOW RATE:"
"DOTA_Tooltip_ability_warlock_rain_of_chaos" "ÿ亂Þÿ"
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos" "Chaotic Offering"
"DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "ê"淵召喚‚ÿjÿ火巨/Ë對
"[english]DOTA_Tooltip_ability_warlock_rain_of_chaos_Description" "Summons
a Golem from the depths, dealing 100 damage and stunning enemies for one second
. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Im
molation and Flaming Fists on attack.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists" "烈焰Þ拳"
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists" "Flaming Fists"
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_Description" "提"攻擊時對附近敵–單位ÿ7
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists_Description" "Grants
a chance to deal extra damage to nearby units when attacking."
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_chance" "%機率:"
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists_chance" "%CHANCE
:"
"DOTA_Tooltip_Ability_warlock_golem_flaming_fists_damage" "„…:"
"[english]DOTA_Tooltip_Ability_warlock_golem_flaming_fists_damage" "DAMAGE:
"
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation" "ÿ恆獻ÿ"
"[english]DOTA_Tooltip_Ability_warlock_golem_permanent_immolation" "Permane
nt Immolation"
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_Description" "jÿ火ÿ燒Tÿ‡Ö敵
"[english]DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_Description"
"Burns the Golem's nearby enemy units, with damage per second."
"DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_aura_damage" "„…:"
"[english]DOTA_Tooltip_Ability_warlock_golem_permanent_immolation_aura_damage"
"DAMAGE:"
"npc_dota_hero_warlock_bio" "•ÿ秘湮~院ÿëYyÖ首席'長ÿ'藏物O管Ëÿ蒙ÿ尼克孜孜Ü
"[english]npc_dota_hero_warlock_bio" "As Chief Curator and Head of Acquisitio
ns for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in
his pursuit of lost, rare and forbidden tomes. No cursed temple was so forebodi
ng, no cavern path so treacherous, that any concern for his own survival could d
issuade him from entering if rumors hinted that some pamphlet of primordial lore
might still survive in its depths. However, so often did his investigations tri
gger the wrath of protector entities, that he finally found it necessary to mast
er the arts of magic. He bent himself to learning sorcery with the same thorough
obsessiveness that marked his quest for incunabula, becoming the most powerful
Warlock of the Academy in less time than most practitioners required to complete
a course of undergraduate work. Almost as an afterthought, he carved a staff of
Dreadwood and summoned into it a captive spirit from the Outer Hells. And antic
ipating the day when he will have recovered every last lost spellbook, he has co
mmenced writing his own Black Grimoire. It will undoubtedly be instructive."
"npc_dota_hero_warlock_hype" "ÿ>聯接¡\n\nÿ言術¡\n\n劇á\n\nÿ沌Þ雨¡"
"[english]npc_dota_hero_warlock_hype" "Fatal Bonds!\n\nShadow Word!\n\nUpheava
l!\n\nRain of Chaos!"
"DOTA_Tooltip_ability_zuus_arc_lightning" "ÿ形閃電"
"[english]DOTA_Tooltip_ability_zuus_arc_lightning" "Arc Lightning"
"DOTA_Tooltip_ability_zuus_arc_lightning_Description" "釋放‚道會¢射穿Ê附近敵/單位Ö雷5
"[english]DOTA_Tooltip_ability_zuus_arc_lightning_Description" "Hurls a bolt of
lightning that leaps through nearby enemy units."
"DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "¢射ƒ<:"
"[english]DOTA_Tooltip_ability_zuus_arc_lightning_jump_count" "JUMPS:"
"DOTA_Tooltip_ability_zuus_lightning_bolt" "雷5"
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt" "Lightning Bolt"
"DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "召喚‚道雷5閃電攻擊‚ÿ敵–單位Ëÿ
"[english]DOTA_Tooltip_ability_zuus_lightning_bolt_Description" "Summons a bolt
of lightning to strike an enemy unit, causing damage and a mini-stun. Lightning
Bolt also provides True Sight around the target in a radius of 900."
"DOTA_Tooltip_ability_zuus_static_field" "ÿ電力Ø"
"[english]DOTA_Tooltip_ability_zuus_static_field" "Static Field"
"DOTA_Tooltip_ability_zuus_static_field_Description" "宙斯ƒ施放技能時ÿ會電擊附近yz敵
"[english]DOTA_Tooltip_ability_zuus_static_field_Description" "Zeus shocks all
nearby enemy units whenever he casts a spell, causing damage proportional to th
eir current health."
"DOTA_Tooltip_ability_zuus_static_field_damage_health_pct" "%=>ÿ低:"
"[english]DOTA_Tooltip_ability_zuus_static_field_damage_health_pct" "%HEALTH
REDUCTION:"
"DOTA_Tooltip_ability_zuus_static_field_radius" "†‡:"
"[english]DOTA_Tooltip_ability_zuus_static_field_radius" "RANGE:"
"DOTA_Tooltip_ability_zuus_thundergods_wrath" "雷ÆÞÿ"
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath" "Thundergod's Wrath"
"DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "d雷5閃電攻擊yz敵–%&Ë
"[english]DOTA_Tooltip_ability_zuus_thundergods_wrath_Description" "Strikes
all enemy heroes with a bolt of lightning, no matter where they may be. Thunde
rgod's Wrath also provides True Sight around each hero struck. If an enemy hero
is invisible, it takes no damage, but the True Sight is still created at that h
ero's location.\n\nUpgradable by Aghanim's Scepter."
"npc_dota_hero_zuus_bio" "w界Þ王ËšÆÞÿË宙斯G對í%&‚向•À己äá然ÿGa<ƒ
"[english]npc_dota_hero_zuus_bio" "Lord of Heaven, father of gods, Zeus tr
eats all the Heroes as if they are his rambunctious, rebellious children. After
being caught unnumbered times in the midst of trysts with countless mortal women
, his divine wife finally gave him an ultimatum: 'If you love mortals so much, g
o and become one. If you can prove yourself faithful, then return to me as my im
mortal husband. Otherwise, go and die among your creatures.' Zeus found her logi
c (and her magic) irrefutable, and agreed to her plan. He has been on his best b
ehavior ever since, being somewhat fonder of immortality than he is of mortals.
But to prove himself worthy of his eternal spouse, he must continue to pursue vi
ctory on the field of battle."
"npc_dota_hero_zuus_hype" "ÿ形閃電G敵–%&間¢射ËÿÓ們相ÿ感受”ÿ燒Þ痛¡ \n\n雷5
"[english]npc_dota_hero_zuus_hype" "Your arc lightning leaps between enemy
heroes, linking them in mutual agony!\n\nSmite them singly with killing bolts!\n
\nThey can run but they cannot hide from the all-punishing power of Thundergod's
Wrath!"
"DOTA_Tooltip_ability_tiny_avalanche" "山0"
"[english]DOTA_Tooltip_ability_tiny_avalanche" "Avalanche"
"DOTA_Tooltip_ability_tiny_avalanche_Description" "ô岩石對‚ÿ†‡ÿ7山0Ë擊暈敵–單
"[english]DOTA_Tooltip_ability_tiny_avalanche_Description" "Bombards an are
a with rocks, stunning and damaging enemy land units."
"DOTA_Tooltip_ability_tiny_avalanche_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_tiny_avalanche_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_tiny_avalanche_radius" "†‡:"
"[english]DOTA_Tooltip_ability_tiny_avalanche_radius" "RADIUS:"
"DOTA_Tooltip_ability_tiny_toss" "投擲"
"[english]DOTA_Tooltip_ability_tiny_toss" "Toss"
"DOTA_Tooltip_ability_tiny_toss_Description" "抓Û 275 單位†‡Ö‚ÿ單位x敵我皆U{投向
"[english]DOTA_Tooltip_ability_tiny_toss_Description" "Grabs a random unit in
a 275 radius around Tiny, friend or enemy, and launches it at the target unit to
deal damage where they land. If the tossed unit is an enemy, it will take an e
xtra 20%% damage. Toss does more damage as Tiny's size increases."
"DOTA_Tooltip_ability_tiny_toss_radius" "†‡:"
"[english]DOTA_Tooltip_ability_tiny_toss_radius" "RADIUS:"
"DOTA_Tooltip_ability_tiny_toss_tooltip_range" "距離:"
"[english]DOTA_Tooltip_ability_tiny_toss_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior" "ÿ嶇jÿ"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior" "Craggy Exterior"
"DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "cMM受”Ö„…¢射©攻擊ÿá300 †
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_Description" "Causes
damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within
300 units have a chance of being stunned for 1.2 seconds."
"DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor" "護甲提":"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor" "BONUS A
RMOR:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_radius" "†‡:"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_radius" "RANGE:"
"DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%暈眩機率:"
"[english]DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance" "%CHANCE
TO STUN:"
"DOTA_Tooltip_ability_tiny_grow" "靈ÿ茁壯"
"[english]DOTA_Tooltip_ability_tiny_grow" "Grow"
"DOTA_Tooltip_ability_tiny_grow_Description" "MMÏS長»Ë提"攻擊力ÿ攻擊SVÿ低á提"
"[english]DOTA_Tooltip_ability_tiny_grow_Description" "Tiny gains craggy mass
that increases his power at the cost of his attack speed. Increases Tossed unit
damage and improves movement speed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_tiny_grow_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed" "攻擊SVÿ失:"
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed" "ATTACK SPEED LO
SS:"
"DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed" "移動SV:"
"[english]DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed" "MOVEMENT SPEED:
"
"DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct" "%投擲„…提":"
"[english]DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct" "%TOSS BONUS:"
"npc_dota_hero_tiny_bio" "ô‚»ÿ石球形式äâÖ=>ÿËMMÜë思索ÓÖÛ源Ëÿ這始終
"[english]npc_dota_hero_tiny_bio" "Coming to life as a chunk of stone, Tin
y's origins are a mystery on which he continually speculates. He is a Stone Gia
nt now, but what did he used to be? A splinter broken from a Golem's heel? A s
hard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visa
ge of Garthos? A deep curiosity drives him, and he travels the world tirelessly
seeking his origins, his parentage, his people. As he roams, he gathers weight
and size; the forces that weather lesser rocks, instead cause Tiny to grow and
ever grow."
"npc_dota_hero_tiny_hype" "山0j裂敵/¡\n\nÜ論敵我抓住ÿÿ單位猛力投擲¡\n\nÿ嶇j
"[english]npc_dota_hero_tiny_hype" "Bombard enemy units with stones!\n\nGra
b the nearest fighting unit, friend or foe alike, and hurl it into the distance!
\n\nStun attackers with your craggy exterior!\n\nGrow in size from a small fight
er to an enormous mountain of a hero!"
"DOTA_Tooltip_ability_puck_illusory_orb" "üýb球"
"[english]DOTA_Tooltip_ability_puck_illusory_orb" "Illusory Orb"
"DOTA_Tooltip_ability_puck_illusory_orb_Description" "ÿ克延直t–向.ä‚顆1b球Ë對¸過
"[english]DOTA_Tooltip_ability_puck_illusory_orb_Description" "Puck launches m
agic orb that floats in a straight path, damaging enemy units along the way. At
any point, Puck may teleport to the orb's location using Ethereal Jaunt."
"DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "距離:"
"[english]DOTA_Tooltip_ability_puck_illusory_orb_max_distance" "DISTANCE:"
"DOTA_Tooltip_ability_puck_waning_rift" "ð月Þÿ"
"[english]DOTA_Tooltip_ability_puck_waning_rift" "Waning Rift"
"DOTA_Tooltip_ability_puck_waning_rift_Description" "ÿ克灑äÆ秘Ö仙ÿ粉塵Ë對ÿ‡Ö敵/
"[english]DOTA_Tooltip_ability_puck_waning_rift_Description" "Puck releases a
burst of faerie dust that deals damage and silences enemy units nearby."
"DOTA_Tooltip_ability_puck_waning_rift_radius" "†‡:"
"[english]DOTA_Tooltip_ability_puck_waning_rift_radius" "RADIUS:"
"DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_puck_waning_rift_silence_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_puck_phase_shift" "相位轉移"
"[english]DOTA_Tooltip_ability_puck_phase_shift" "Phase Shift"
"DOTA_Tooltip_ability_puck_phase_shift_Description" "ÿ克短ÿj將T¤己轉移”另‚ÿ空間“
"[english]DOTA_Tooltip_ability_puck_phase_shift_Description" "Puck briefly sh
ifts into another dimension where it is immune from harm."
"DOTA_Tooltip_ability_puck_phase_shift_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_puck_phase_shift_duration" "DURATION:"
"DOTA_Tooltip_ability_puck_dream_coil" "夢()繞"
"[english]DOTA_Tooltip_ability_puck_dream_coil" "Dream Coil"
"DOTA_Tooltip_ability_puck_dream_coil_Description" "創ÿ‚ÿ千Ã萬•Ö1b力Ø“困住敵–
"[english]DOTA_Tooltip_ability_puck_dream_coil_Description" "Creates a coil
of volatile magic that latches onto enemy Heroes, stunning them for .5 seconds a
nd damaging them. If the enemy hero stretches the coil by moving too far away,
it snaps, deals damage again and stuns.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "破碎†‡:"
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius" "BREAK R
ADIUS:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "破碎暈眩:"
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration" "BREAK S
TUN:"
"DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "破碎„…:"
"[english]DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage" "BREAK D
AMAGE:"
"DOTA_Tooltip_ability_puck_ethereal_jaunt" "ÿ緲Þö"
"[english]DOTA_Tooltip_ability_puck_ethereal_jaunt" "Ethereal Jaunt"
"DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "傳送ÿ克”üýb球yGÖ位Cá"
"[english]DOTA_Tooltip_ability_puck_ethereal_jaunt_Description" "Teleports Puck
to a flying Illusory Orb."
"npc_dota_hero_puck_bio" "當1/°‚ÿ看”ÿ克Ö時候Ëÿ會ÿž她十lÿ氣Ëÿ是M孩子9
"[english]npc_dota_hero_puck_bio" "While Puck seems at first glance a misc
hievous, childish character, this quality masks an alien personality. The juveni
le form of a Faerie Dragon, a creature that lives for eons, Puck spends countles
s millennia in its childish form. So while it is technically true that Puck is j
uvenile, it will continue to be so when the cities of the present age have sloug
hed away into dust. Its motives are therefore inscrutable, and what appears to b
e play may in fact hide a darker purpose. Its endless fondness for mischief is t
he true indicator of Puck's true nature."
"npc_dota_hero_puck_hype" ".äüý光球„…u徑ÙÖ敵/¡\n\nð月Þÿ沉默你Ö敵/¡\n\n
"[english]npc_dota_hero_puck_hype" "Discharge a magic orb that damages all
in its path!\n\nSilence your enemies with choking dust!\n\nPhase shift yourself
out of existence and ensnare enemy fighters in the volatile coils of your imagin
ation!"
"DOTA_Tooltip_ability_dazzle_poison_touch" "劇毒Þ蝕"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch" "Poison Touch"
"DOTA_Tooltip_ability_dazzle_poison_touch_Description" "對‚ÿ敵–單位釋放劇毒ÿrË持續受”
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_Description" "Casts a poisono
us spell on an enemy unit, causing damage and slowness over time, and eventual p
aralysis. Poison Touch mini-stuns on impact. \n\nAt level 2, the slow increase
s after 1 second, and at levels 3 and 4, the target is stunned for 1 second afte
r the slow."
"DOTA_Tooltip_ability_dazzle_poison_touch_set_time" "劇毒=效時間:"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_set_time" "SET TIME:"
"DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%減S:"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_slow" "%SLOW:"
"DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip" "持續時間:"
"[english]DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip" "DURATIO
N:"
"DOTA_Tooltip_ability_dazzle_shallow_grave" "ÿ葬"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "施放ÿ葬û‚ÿ•軍ËcÓG持續時間
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_Description" "An ally
blessed with Shallow Grave, no matter how close to death, cannot die while unde
r its protection."
"DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip" "持續時間:"
"[english]DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip" "DURATIO
N:"
"DOTA_Tooltip_ability_dazzle_shadow_wave" "ÿ影波"
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave" "Shadow Wave"
"DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "ÿ影波治療<ÿ•軍Ë同時對Ó們附近M
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_Description" "Shadow Wave hea
ls several allies, which in turn cause damage equal to their healing in a small
area around them. Dazzle is always healed by Shadow Wave, and it does not count
toward the number of targets."
"DOTA_Tooltip_ability_dazzle_shadow_wave_max_targets" "最,ÿ標<:"
"[english]DOTA_Tooltip_ability_dazzle_shadow_wave_max_targets" "TARGETS:"
"DOTA_Tooltip_ability_dazzle_weave" "編織"
"[english]DOTA_Tooltip_ability_dazzle_weave" "Weave"
"DOTA_Tooltip_ability_dazzle_weave_Description" "提"ÿ標ÿ域•–%&Ö護甲Ë同時ÿ低ÿ域
"[english]DOTA_Tooltip_ability_dazzle_weave_Description" "Applies a buff
that increases allied hero armor or decreases enemy hero armor in the target are
a, changing armor by 1 every second.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_dazzle_weave_radius" "†‡:"
"[english]DOTA_Tooltip_ability_dazzle_weave_radius" "RADIUS:"
"DOTA_Tooltip_ability_dazzle_weave_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_dazzle_weave_duration" "DURATION:"
"npc_dota_hero_dazzle_bio" "‚ÿ尊ÿ|Ö年輕侍ÿG7ÿ2影1師eÿ必須完7‚系列Ö儀
"[english]npc_dota_hero_dazzle_bio" "Each young acolyte to the Dezun order m
ust complete a series of rites before becoming a shadow priest. The final rite,
the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an
unpredictable domain from which not all visitants return. Of those who do, som
e return mad. Others return with strange aptitudes. But all who go there are cha
nged by their experiences. Driven by the need for enlightenment, Dazzle was the
youngest of his tribe ever to request the sacred ritual. At first the order refu
sed him, saying he was too young. But Dazzle was not to be dissuaded. Sensing so
mething special in the headstrong young acolyte, the elders relented. Dazzle dra
nk down the sacred potion and sat by the fire while the rest of his tribe danced
through the night. In this ethereal dimension of the Nothl Realm, the propertie
s of light and dark are inverted. Thus his brilliant healing light, beautiful to
our eye, is actually a sinister kind of evil; and the darkest deeds are done in
a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his pe
ople as a Shadow Priest like none seen before, with the power to heal as well as
to destroy. Now he uses his gift to cut down his enemies and mend his friends."
"npc_dota_hero_dazzle_hype" "這裡<ÿ滿著<各式各4Ö<=計欺騙¡"
"[english]npc_dota_hero_dazzle_hype" "hype\\goes\\here\\various!"
"DOTA_Tooltip_ability_rattletrap_battery_assault" "彈o衝擊"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault" "Battery Assault
"
"DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "向附近敵–單位隨機射ä高能量
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_Description" "Dischar
ges high-powered shrapnel at random nearby enemy units, dealing minor magical da
mage and ministun."
"DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "†‡:"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_radius" "RADIUS:
"
"DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "攻擊間隔:"
"[english]DOTA_Tooltip_ability_rattletrap_battery_assault_interval" "INTERVA
L:"
"DOTA_Tooltip_ability_rattletrap_power_cogs" "能量齒輪"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs" "Power Cogs"
"DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "將通電Ö齒輪G.ÿ技師ÿ‡形
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_Description" "Forms a
barrier of energized cogs around Clockwerk, trapping any units that are near.
Enemies outside the trap that touch a cog are knocked back, losing health and ma
na. Once a cog has delivered a shock, it will power down. Cogs can be destroyed
by enemies in 3 attacks, but Clockwerk can destroy them with just one."
"DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_duration" "DURATION:"
"DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount" "1力/=>ÿ失:"
"[english]DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount" "MANA/HE
ALTH DRAIN:"
"DOTA_Tooltip_ability_rattletrap_rocket_flare" "0明火箭"
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare" "Rocket Flare"
"DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "UôGjqÙÖÿ‚ÿ標ÿ域.
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare_Description" "Fires a
global range flare that explodes over a given area, damaging enemies and provid
ing vision for 10 seconds."
"DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "†‡:"
"[english]DOTA_Tooltip_ability_rattletrap_rocket_flare_radius" "RADIUS:"
"DOTA_Tooltip_ability_rattletrap_hookshot" ".射鉤爪"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot" "Hookshot"
"DOTA_Tooltip_ability_rattletrap_hookshot_Description" "ÿ‚ÿÿ標位C.射鉤爪áÀÿ鉤爪擊D
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_Description" "Fires a grappli
ng device rapidly at the target location. If the hook hits a non-neutral unit,
Clockwerk launches himself into the target, stunning and dealing damage. Any en
emies Clockwerk collides with along the way are subject to damage and stunned. \
n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_rattletrap_hookshot_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range" "距離:"
"[english]DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range" "RANGE:"
"npc_dota_hero_rattletrap_bio" "瑞,崔普與狙擊ÿÿÿ£ÿ8û同‚廣泛lÿÖÿÿËÿîÓÿ,敏
"[english]npc_dota_hero_rattletrap_bio" "Rattletrap descends from the same far-f
lung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset hi
s diminutive stature through the application of gadgetry and wit. The son of th
e son of a clockmaker, Rattletrap was many years apprenticed to that trade befor
e war rode down from the mountains and swept the plains villages free of such in
nocent vocations. ªYour new trade is battle,º his dying father told him as the vill
age of their ancestors lay in charred and smoking ruins. It is a poor tradesman
who blames his tools, and Rattletrap was never one to make excuses. After buryi
ng his father among the ruins of their village, he set about to transform himsel
f into the greatest tool of warfare that any world had ever seen. He vowed to ne
ver again be caught unprepared, instead using his talents to assemble a suit of
powered Clockwerk armor to make the knights of other lands look like tin cans by
comparison. Now Rattletrap is alive with devicesÐa small but deadly warrior whos
e skills at ambush and destruction have risen to near-automated levels of effici
ency. An artisan of death, his mechanizations make short work of the unwary, he
ralding a new dawn in this age of warfare. What time is it? It's Clockwerk time
!"
"npc_dota_hero_rattletrap_hype" "彈o衝擊\n\n能量齒輪\n\n0明火箭\n\n.射鉤爪"
"[english]npc_dota_hero_rattletrap_hype" "Battery Assault\n\nPowers Cogs\
n\nRocket Flare\n\nHookshot"
"DOTA_Tooltip_ability_lich_frost_nova" "ÿ霜爆."
"[english]DOTA_Tooltip_ability_lich_frost_nova" "Frost Blast"
"DOTA_Tooltip_ability_lich_frost_nova_Description" "破壞9Öÿ霜Gÿ標敵–單位ÿÙ爆.Ë
"[english]DOTA_Tooltip_ability_lich_frost_nova_Description" "Blasts the targ
et enemy unit with damaging frost, dealing area damage and slowing movement and
attack rates for 4 seconds. The primary target takes the most damage."
"DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "†‡„…:"
"[english]DOTA_Tooltip_ability_lich_frost_nova_aoe_damage" "AREA DAMAGE:"
"DOTA_Tooltip_ability_lich_frost_nova_radius" "†‡:"
"[english]DOTA_Tooltip_ability_lich_frost_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_lich_frost_armor" "霜凍護甲"
"[english]DOTA_Tooltip_ability_lich_frost_armor" "Ice Armor"
"DOTA_Tooltip_ability_lich_frost_armor_Description" "ÿ‚ÿ•–單位ÿÿ‚層ÿ冰護甲ËQ
"[english]DOTA_Tooltip_ability_lich_frost_armor_Description" "Creates a shiel
d around the target friendly unit, which adds armor and slows attacking melee un
its. Lasts 40 seconds."
"DOTA_Tooltip_ability_lich_frost_armor_armor_bonus" "護甲提":"
"[english]DOTA_Tooltip_ability_lich_frost_armor_armor_bonus" "ARMOR BONUS:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed" "%MOVEME
NT SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "減S持續時間:"
"[english]DOTA_Tooltip_ability_lich_frost_armor_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_dark_ritual" "ÿ牲"
"[english]DOTA_Tooltip_ability_lich_dark_ritual" "Sacrifice"
"DOTA_Tooltip_ability_lich_dark_ritual_Description" "ÿ牲‚ÿ•–M_Ë將ÓÿeÖ=>轉
"[english]DOTA_Tooltip_ability_lich_dark_ritual_Description" "Sacrifices a fr
iendly creep and converts its current hit points into mana for Lich."
"DOTA_Tooltip_ability_lich_dark_ritual_health_conversion" "%=>轉J:"
"[english]DOTA_Tooltip_ability_lich_dark_ritual_health_conversion" "%HEALTH
CONVERSION:"
"DOTA_Tooltip_ability_lich_chain_frost" "·環霜凍"
"[english]DOTA_Tooltip_ability_lich_chain_frost" "Chain Frost"
"DOTA_Tooltip_ability_lich_chain_frost_Description" "釋放‚ÿG敵/間¢射 7 ƒÖÿ霜b球Ë
"[english]DOTA_Tooltip_ability_lich_chain_frost_Description" "Releases an orb
of frost that bounces up to 7 times, slowing and damaging enemy units. The fir
st target is mini-stunned.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_lich_chain_frost_jumps" "¢射ƒ<:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_jumps" "JUMPS:"
"DOTA_Tooltip_ability_lich_chain_frost_jump_range" "彈射距離:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_jump_range" "JUMP RANGE:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "減S持續時間:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_slow_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed" "%MOVEME
NT SLOW:"
"npc_dota_hero_lich_bio" "巫妖=e是‚位叫艾斯瑞õÖÿ冰b師ËÓ曾¸威脅$帶“¬ÿ9Ö
"[english]npc_dota_hero_lich_bio" "In life, the frost-mage Ethreain (not y
et a Lich) had used the threat of destructive ice to enslave entire kingdoms. Hi
s subjects, aided by a few desperate magicians, eventually grew bold enough to a
mbush him. Armed with enough charmed rope to bind him forever, they tied the fro
st mage to adamant weights and dropped him in a pool known chiefly for being bot
tomless. It wasn't. He only fell for a year or so before an outcrop snagged him.
There he rested, dead but undecaying, until the geomancer Anhil thought to veri
fy the legend of the supposedly bottomless Black Pool. Anhil's plumbline snarled
with the ropes that bound the drowned magician, and up he hauled an unexpected
prize. Thinking that by rendering the dead undead, he could question the Lich ab
out the properties of the pool, he removed the bindings and commenced a simple r
ite of resurrection. Even the descendants of Ethreain's enemies were long forgot
ten by time, so there were none to warn Anhil against imprudence. But he learned
the error of his judgment almost immediately, as Lich threw off the shackles an
d consumed him."
"npc_dota_hero_lich_hype" "ÿ霜爆.暈眩敵/¡\n\nÿÿ霜凍護甲¡ \n\nÿ牲M_Ë轉•Ó們Ö
"[english]npc_dota_hero_lich_hype" "Stun your enemies with a blast of damag
ing frost!\n\nCreate protective shields of ice!\n\nSacrifice allied fighters, co
nverting their life force to mana!\n\nUnleash a jumping frost that careens betwe
en enemies seven times."
"DOTA_Tooltip_ability_tidehunter_gush" "巨浪"
"[english]DOTA_Tooltip_ability_tidehunter_gush" "Gush"
"DOTA_Tooltip_ability_tidehunter_gush_Description" "召喚‚股巨浪„…‚ÿ敵–單位Ë減SB
"[english]DOTA_Tooltip_ability_tidehunter_gush_Description" "Summons a gush
of water to damage an enemy unit, reducing their movement speed and armor. Last
s 4 seconds."
"DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%減S:"
"[english]DOTA_Tooltip_ability_tidehunter_gush_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_tidehunter_gush_armor_bonus" "護甲ÿ低:"
"[english]DOTA_Tooltip_ability_tidehunter_gush_armor_bonus" "ARMOR REDUCTION
:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell" "海妖ÿ殼"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell" "Kraken Shell"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "ÿÿ厚實堅ÿÖÿ殼ÿ低物ˆ„
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_Description" "Creates
a thick armor shell that reduces physical damage and removes negative buffs whe
n damage received reaches a critical threshold.\n\nKraken Shell does not stack w
ith items that provide Damage Block."
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction" "„…ÿ低:"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction"
"DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "„…臨界:"
"[english]DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse" "DAMAGE
THRESHOLD:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash" "ÿ擊"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash" "Anchor Smash"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "ÿ汐獵/揮動Ó巨»ÖÿË對附
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_Description" "Tidehun
ter swings his mighty anchor to damage nearby enemies and reduce their attack da
mage."
"DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction" "%„…ÿ低:"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction"
"%DAMAGE REDUCTION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration"
"DURATION:"
"DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "†‡:"
"[english]DOTA_Tooltip_ability_tidehunter_anchor_smash_radius" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage" "¬ÿ"
"[english]DOTA_Tooltip_ability_tidehunter_ravage" "Ravage"
"DOTA_Tooltip_ability_tidehunter_ravage_Description" "猛擊j面Ë觸ÿ向各ÿ–向穿äË„…B
"[english]DOTA_Tooltip_ability_tidehunter_ravage_Description" "Slams the groun
d, causing tentacles to erupt in all directions, damaging and stunning all nearb
y enemy units."
"DOTA_Tooltip_ability_tidehunter_ravage_radius" "†‡:"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_radius" "RADIUS:"
"DOTA_Tooltip_ability_tidehunter_ravage_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_tidehunter_ravage_duration" "DURATION:"
"npc_dota_hero_tidehunter_bio" "/稱利ÿ坦Öÿ汐獵/曾¸是沉沒Þ島Ö競技»師ËÓÖ行ÿ–式ÿ
"[english]npc_dota_hero_tidehunter_bio" "The Tidehunter known as Leviathan was o
nce the champion of the Sunken Isles, but his motives are as mysterious as those
of his people. We all know the importance of the Drylanders' shipping lanes, ho
w empires may rise and fall according to who controls the open water. Far less i
s known of the submarine lanes, and how the warring tribes of the Meranthic Dias
pora have carved out habitations through endless undersea skirmishes. In the fra
gile treaties between the Mer and Men, we can glimpse the extent of the drowned
empires, but their politics appear complex and opaque. It would seem that Leviat
han tired of such petty strife, and set off on his own, loyal only to his abyssa
l god, Maelrawn the Tentacular. He stalks the shallows now in search of men or m
eranths who stray into his path, and with a particular loathing for Admiral Kunk
ka, who has long been his nemesis for reasons lost in the deepest trenches of th
e sea."
"npc_dota_hero_tidehunter_hype" "召喚ÿ汐Þ靈¡ \n\n海妖ÿ殼ÿÂ攻擊保護¤己¡ \n\n強»Öÿÿ
"[english]npc_dota_hero_tidehunter_hype" "Summon the spirit of the tides!
\n\nShield yourself from attacks with a kraken shell!\n\nSmash enemies with your
mighty anchor and ravage them with powers unleashed from the abyssal deeps!"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock" "ÿ穹震擊"
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock" "Ether Shock"
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "利d空能量ÿÿälÿÖ閃電
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description" "Creates
a cone of ethereal energy that strikes multiple enemy units."
"DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "ÿ標<:"
"[english]DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets" "TARGETS
:"
"DOTA_Tooltip_ability_shadow_shaman_voodoo" "巫術"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo" "Hex"
"DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "將‚ÿ敵–單位Ã7ÿa„…Ö動物Ë受
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_Description" "Transfo
rms an enemy unit into a harmless creature, disabling their attacks and abilitie
s."
"DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_shadow_shaman_voodoo_duration" "DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_shackles" "枷鎖"
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "持續施b - cd1bÿ住‚ÿ敵
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_Description" "CHANNEL
ED - Magically binds an enemy unit so that it cannot move or attack, while deali
ng damage over time."
"DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "持續施b時間:"
"[english]DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time" "CHANNEL
DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "群蛇守衛"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward" "Mass Serpent Wa
rd"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration"
"DURATION:"
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description" "召喚 8 ÿ毒蛇守衛“攻
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description"
"Summons 8 serpent wards to attack enemy units and structures. The wards are imm
une to magic, and have a small area of splash damage that increases per level.\n
\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max" "攻擊„…:"
"[english]DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max"
"ATTACK DAMAGE:"
"npc_dota_hero_shadow_shaman_bio" "ß斯^ä=û流²丘陵Ë這ÿ當時Èÿ餓Ö年輕/Õ識œ‚
"[english]npc_dota_hero_shadow_shaman_bio" "Born in the Bleeding Hills, Rha
sta was just a starving youngling when picked up by a travelling con-man. For t
wo pins of copper, the old con-man would tell your fortune. For three, he'd castra
te your pig, for five, he'd circumcise your sons. For a good meal, he'd don his sham
an garb, read from his ancient books, and lay a curse upon your enemies. His str
ange new youngling, part hill troll, part¼something else, worked as assistant and
lent an air of the exotic to the con-man's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patrona
ge, the two trekked across the blighted lands until one day the con-man realized
that the little youngling could actually do what he only pretended at. His ward
had a giftÐa gift that customers valued. And so the youngling Rhasta was thrust b
efore the crowds, and the trade-name Shadow Shaman was born. The two continued f
rom town to town, conjuring for money as Shadow Shaman's reputation grew. Eventual
ly, the pair's duplicitous past caught up with them, and they were ambushed by a m
ob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta
used his powers for darkness, massacring the attackers. He buried his beloved m
aster, and now uses his powers to destroy any who would seek to do him harm."
"npc_dota_hero_shadow_shaman_hype" "召喚¬ÿÿ閃電¡ \n\n將敵/Ã7ÿMÖ牲畜¡ \n\nÿ
"[english]npc_dota_hero_shadow_shaman_hype" "Call forth a cone of devastatin
g lightning!\n\nTransform your enemy into a lowly beast!\n\nShackle your enemies
and overrun them with serpentine wards!"
"DOTA_Tooltip_ability_riki_smoke_screen" "煙o"
"[english]DOTA_Tooltip_ability_riki_smoke_screen" "Smoke Screen"
"DOTA_Tooltip_ability_riki_smoke_screen_Description" "丟ä‚ÿ煙o彈ËG†‡敵–單位將會
"[english]DOTA_Tooltip_ability_riki_smoke_screen_Description" "Throws down a s
moke bomb, silencing and slowing enemy units in an area while causing them to mi
ss on most attacks. Lasts 6 seconds."
"DOTA_Tooltip_ability_riki_smoke_screen_Lore" "¤êÓGÓÖ背叛Þ夜ÿ後Ë力丸.掘ä這能ÿ
"[english]DOTA_Tooltip_ability_riki_smoke_screen_Lore" "Since his escape during
the night of his betrayal, Riki has valued the use of a simple smoke screen to
confuse his opponents."
"DOTA_Tooltip_ability_riki_smoke_screen_radius" "†‡:"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_radius" "RADIUS:"
"DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%ÿ空機率:"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_miss_rate" "%MISS RATE:"
"DOTA_Tooltip_ability_riki_smoke_screen_attack_speed_reduction" "%減S:"
"[english]DOTA_Tooltip_ability_riki_smoke_screen_attack_speed_reduction"
"%SLOW:"
"DOTA_Tooltip_ability_riki_blink_strike" "閃躍突擊"
"[english]DOTA_Tooltip_ability_riki_blink_strike" "Blink Strike"
"DOTA_Tooltip_ability_riki_blink_strike_Description" "傳送çÿ標單位背後ËÀÿ是敵/則對î
"[english]DOTA_Tooltip_ability_riki_blink_strike_Description" "Teleports behin
d the target unit, striking for bonus damage if it is an enemy."
"DOTA_Tooltip_ability_riki_blink_strike_Lore" "潛行刺客迅S敏捷Ö動•ÿÓÖÿ標幾乎ÜU能ÿ
"[english]DOTA_Tooltip_ability_riki_blink_strike_Lore" "The Stealth Assassin's
agile movement makes him impossible to escape."
"DOTA_Tooltip_ability_riki_blink_strike_tooltip_range" "距離:"
"[english]DOTA_Tooltip_ability_riki_blink_strike_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_riki_backstab" "背刺"
"[english]DOTA_Tooltip_ability_riki_backstab" "Backstab"
"DOTA_Tooltip_ability_riki_backstab_Description" "Àÿ力丸ê背後攻擊Ë將會依據Óÿe敏
"[english]DOTA_Tooltip_ability_riki_backstab_Description" "If Riki attacks
from behind, bonus damage is applied based on his current agility."
"DOTA_Tooltip_ability_riki_backstab_Lore" "潛行刺客êÜ忌諱cdÿ穢Öÿ鬥ÿbË尤î擅長
"[english]DOTA_Tooltip_ability_riki_backstab_Lore" "The Stealth Assassin is
not afraid to fight dirty, and specializes in attacking his opponents from behi
nd."
"DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "敏捷„…ø<:"
"[english]DOTA_Tooltip_ability_riki_backstab_damage_multiplier" "AGI DAMAGE MULT
:"
"DOTA_Tooltip_ability_riki_permanent_invisibility" "ÿ久þÿ"
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility" "Permanent Invis
ibility"
"DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "力丸遁ÿÿ影Ëÿ非.動攻擊ÿ
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_Description" "Riki fa
des into the shadows, staying permanently invisible except while attacking or us
ing abilities. While silenced, Riki will be visible."
"DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" "力丸“找你œá"
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_Lore" "Rikimar
u comes for you."
"DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "þ匿延遲時間:"
"[english]DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay" "FADE DE
LAY:"
"npc_dota_hero_riki_bio" "力丸是A»Ö^林王朝Ö二皇子áÓz‚位將會繼承王位Öÿ長Ë還
"[english]npc_dota_hero_riki_bio" "Riki was born middle child to the great
dynasty of Tahlin. With an older brother groomed for the throne, and a younger
brother coddled and kept, Riki, the small middle son, seemed born for the art of
invisibility. It was an art he cultivated, and one which ultimately saved his
life on the night that his people were betrayed and his family slaughtered. Of a
ll the royal line, he alone escapedÐsmall and agile, unassuming, using smoke as co
ver. He cut his way out of the royal grounds, using the advantage of surprise, q
uietly slitting the throats of one enemy warrior after another. Now free of his
royal responsibilities, Riki uses his talents in service to a new trade: Stealth
Assassin. He silences his enemies, sharpening his skills, hoping to one day tak
e revenge on those who killed his family and robbed him of his birthright."
"npc_dota_hero_riki_hype" "ô煙o彈ÿÿÿ亂¡ \n\n傳送ç你Öÿ勢位C¡ \n\n進ÿþ匿Ëê
"[english]npc_dota_hero_riki_hype" "Sow confusion with smoke bombs!\n\nTele
port to your advantage!\n\nFade to invisibility, and strike down unsuspecting vi
ctims from behind!"
"DOTA_Tooltip_ability_enigma_malefice" "憎ÿ"
"[english]DOTA_Tooltip_ability_enigma_malefice" "Malefice"
"DOTA_Tooltip_ability_enigma_malefice_Description" "將謎|Ö憎ÿÿDû‚ÿÿ標ËcT受”
"[english]DOTA_Tooltip_ability_enigma_malefice_Description" "Focuses Enigma'
s hatred on a target, causing it to take damage and become repeatedly stunned fo
r multiple instances. An instance strikes every 2 seconds."
"DOTA_Tooltip_ability_enigma_malefice_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_enigma_malefice_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_enigma_malefice_damage" "ƒ„…:"
"[english]DOTA_Tooltip_ability_enigma_malefice_damage" "DAMAGE PER HIT:"
"DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns" "ƒ<:"
"[english]DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns" "INSTANCES:"
"DOTA_Tooltip_ability_enigma_demonic_conversion" "ÿ1轉•"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion" "Demonic Convers
ion"
"DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "將‚ÿM_撕裂7¶ÿ受謎|K
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_Description" "Splits
a creep into three malevolent aspects of itself, all under Enigma's control. Rep
eated successful attacks cause them to multiply again; when this happens, the ei
dolons have their health restored."
"DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count" "l裂y#攻擊ƒ<:"
"[english]DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_count"
"ATTACKS TO MULTIPLY:"
"DOTA_Tooltip_ability_enigma_midnight_pulse" "ÿ夜凋零"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse" "Midnight Pulse"
"DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "將‚ÿÿ域沉浸Gÿ1bDË
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_Description" "Steeps
an area in black magic, damaging enemy units based on their max HP."
"DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_duration" "DURATION:"
"DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%秒„…:"
"[english]DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent" "%DAMAGE
PER SECOND:"
"DOTA_Tooltip_ability_enigma_black_hole" "洞"
"[english]DOTA_Tooltip_ability_enigma_black_hole" "Black Hole"
"DOTA_Tooltip_ability_enigma_black_hole_Description" "持續施b - 召喚‚ÿ強力ÿ渦吸住敵–單
"[english]DOTA_Tooltip_ability_enigma_black_hole_Description" "CHANNELED - Sum
mons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole
cannot move, attack, or cast spells. The closer units get to the center, the mo
re damage is dealt."
"DOTA_Tooltip_ability_enigma_black_hole_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_enigma_black_hole_duration" "DURATION:"
"DOTA_Tooltip_ability_enigma_black_hole_far_damage" "最低„…:"
"[english]DOTA_Tooltip_ability_enigma_black_hole_far_damage" "MIN DAMAGE:"
"DOTA_Tooltip_ability_enigma_black_hole_near_damage" "最高„…:"
"[english]DOTA_Tooltip_ability_enigma_black_hole_near_damage" "MAX DAMAGE:"
"DOTA_Tooltip_ability_enigma_black_hole_far_radius" "†‡:"
"[english]DOTA_Tooltip_ability_enigma_black_hole_far_radius" "RADIUS:"
"npc_dota_hero_enigma_bio" "謎|Ö背景ÈÀîÿËa/知áñz‚些流傳下“Ö故事ÿ傳Ë
"[english]npc_dota_hero_enigma_bio" "Nothing is known of Enigma's background.
There are only stories and legends, most of them apocryphal, passed down through
the ages. In truth, Enigma is a mystery for whom the only true biography is des
cription: he is a universal force, a consumer of worlds. He is a being of the vo
id, at times corporeal, other times ethereal. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the
secrets of the universe and was cursed for his arrogance. Other legends tell th
at he is an ancient being of strange gravity, the abyss personifiedÐa twisted voic
e from out the original darkness, before the first light in the universe. And th
ere are older legends that say he is the first collapsed star, a black hole grow
n complicated and sentientÐhis motivations unknowable, his power inexorable, a for
ce of destruction unleashed upon existence itself."
"npc_dota_hero_enigma_hype" "ÿD你Æ秘Ö憎ÿÿ敵/臣服¡\n\n將敵–M_轉•7受你KLÖ¶
"[english]npc_dota_hero_enigma_hype" "Focus your enigmatic hatred, bringing e
nemies to their kneesÐshould they have any!\n\nConvert enemy creeps into a tripled
force that follows your command!\n\nLay waste to vast regions, steeping territo
ry in strange magic!\n\nBend the nature of the universe itself, creating a black
hole that sucks nearby enemies into the blackest abyss!"
"DOTA_Tooltip_ability_tinker_laser" "雷射"
"[english]DOTA_Tooltip_ability_tinker_laser" "Laser"
"DOTA_Tooltip_ability_tinker_laser_Description" ".射強烈Ö能量光ÿË對ÿ標ÿ7„…B失明 3 秒
"[english]DOTA_Tooltip_ability_tinker_laser_Description" "Fires an intens
e energy beam, dealing damage and blinding the target for 3 seconds, causing it
to miss all physical attacks."
"DOTA_Tooltip_ability_tinker_laser_miss_rate" "%ÿ空機率:"
"[english]DOTA_Tooltip_ability_tinker_laser_miss_rate" "%MISS RATE:"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile" "導熱ÿ彈"
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile" "Heat-Seeking Mi
ssile"
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" ".射‚對火箭攻擊–圓 2500 U
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description" "Launche
s a pair of rockets at the nearest visible enemy heroes within 2500 range."
"DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets" "ÿ標<:"
"[english]DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets" "TARGETS
:"
"DOTA_Tooltip_ability_tinker_march_of_the_machines" "機!行軍"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines" "March of the Ma
chines"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_Description" "募‚ÿ機器/軍}Ë«¬ÿ£
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_Description"
"Enlists an army of robotic minions to destroy enemy units in an area around Tin
ker."
"DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "†‡:"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_radius" "RADIUS:
"
"DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_tinker_march_of_the_machines_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_tinker_rearm" "ïð'ÿ"
"[english]DOTA_Tooltip_ability_tinker_rearm" "Rearm"
"DOTA_Tooltip_ability_tinker_rearm_Description" "持續施b - ï設ÿ£匠»,<技能ÿ物品Ö冷卻時
"[english]DOTA_Tooltip_ability_tinker_rearm_Description" "CHANNELED - Res
ets the cooldown on most of Tinker's items and abilities."
"DOTA_Tooltip_ability_tinker_rearm_channel_tooltip" "'ÿ時間:"
"[english]DOTA_Tooltip_ability_tinker_rearm_channel_tooltip" "TIME TO REARM:"
"npc_dota_hero_tinker_bio" "ÿ£匠鮑西Ö矮MÿÿôÓ們獨zÖ智ÿÿ狡猾ôÿ敵•1bÿ聞ÿ
"[english]npc_dota_hero_tinker_bio" "Boush the Tinker's diminutive race is k
nown for its intelligence, its cunning, and its prickly relationship with magic.
As a matter of pride, they survive by their wits, and use only those powers of
nature that may be unlocked through rational methodologies. Even this forbearanc
e has led to a great deal of trouble, as Boush can attest. Once a key investigat
or of natural law, Boush the Tinker led a vast intellectual investigation into t
he workings of nature, founding a subterranean laboratory in the rumored, mist-w
reathed wastes of the Violet Plateau. While scorning mages for the dangers they
visit upon the world, Boush and his Tinker associates haughtily wrenched open a
portal to some realm beyond comprehension and ushered in some nightmares of thei
r own. A black mist rose from the cavernous interior of the Violet Plateau, shro
uding it in permanent darkness from which sounds of horror perpetually emanate.
Boush escaped with only his wits and the contraptions he carried, the sole Tinke
r to survive the Violet Plateau Incident. "
"npc_dota_hero_tinker_hype" "強烈閃光c敵/失明¡\n\n導熱ÿ彈襲擊敵/¡\n\n立即ïð'ÿË
"[english]npc_dota_hero_tinker_hype" "Blind enemies with intense beams of las
er light!\n\nFire rockets at nearby fighters!\n\nRearm instantly and call down a
horde of automatons on your foes!"
"DOTA_Tooltip_ability_sniper_shrapnel" "破片彈"
"[english]DOTA_Tooltip_ability_sniper_shrapnel" "Shrapnel"
"DOTA_Tooltip_ability_sniper_shrapnel_Description" "射ä‚顆破片彈Ë破片爆炸攻擊ÿ標ÿ域
"[english]DOTA_Tooltip_ability_sniper_shrapnel_Description" "Fires a ball of
shrapnel that showers the target area in explosive pellets. Enemies are subject
to damage and slowed movement. Deals 30%% damage to buildings. Reveals the targ
eted area."
"DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%移動SV:"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed" "%MOVEME
NT SPEED:"
"DOTA_Tooltip_ability_sniper_shrapnel_radius" "†‡:"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_radius" "RADIUS:"
"DOTA_Tooltip_ability_sniper_shrapnel_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_sniper_shrapnel_duration" "DURATION:"
"DOTA_Tooltip_ability_sniper_headshot" "爆F"
"[english]DOTA_Tooltip_ability_sniper_headshot" "Headshot"
"DOTA_Tooltip_ability_sniper_headshot_Description" "狙擊ÿ提"ÓÖ準ÿVË‚定機率ÿ7額
"[english]DOTA_Tooltip_ability_sniper_headshot_Description" "Sniper increase
s his accuracy, giving a chance to deal extra damage and mini-stun. Headshot pro
cs cannot be evaded."
"DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%機率:"
"[english]DOTA_Tooltip_ability_sniper_headshot_proc_chance" "%CHANCE:"
"DOTA_Tooltip_ability_sniper_take_aim" "ÿ準"
"[english]DOTA_Tooltip_ability_sniper_take_aim" "Take Aim"
"DOTA_Tooltip_ability_sniper_take_aim_Description" "提"狙擊ÿÖ槍射程á"
"[english]DOTA_Tooltip_ability_sniper_take_aim_Description" "Extends the att
ack range of Sniper's rifle."
"DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range" "射程提":"
"[english]DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range" "BONUS R
ANGE:"
"DOTA_Tooltip_ability_sniper_assassinate" "ÿ›"
"[english]DOTA_Tooltip_ability_sniper_assassinate" "Assassinate"
"DOTA_Tooltip_ability_sniper_assassinate_Description" "狙擊ÿ鎖定‚ÿÿ標敵–單位Ëÿ準 1.7
"[english]DOTA_Tooltip_ability_sniper_assassinate_Description" "Sniper locks on
to a target enemy unit, and after 1.7 seconds, fires a devastating shot that dea
ls damage at long range, and mini-stuns the target."
"DOTA_Tooltip_ability_sniper_assassinate_tooltip_range" "射程:"
"[english]DOTA_Tooltip_ability_sniper_assassinate_tooltip_range" "RANGE:"
"npc_dota_hero_sniper_bio" "卡利ÿä=G諾倫山ÿDË這群靈敏Ö住民êÙ古ô“就靠獵›ÿ
"[english]npc_dota_hero_sniper_bio" "Kardel Sharpeye was born deep in the mo
untains of Knollen where, since time immemorial, Keen Folk have survived by hunt
ing the strange, cliff-dwelling steepstalkers above their village, shooting them
from a distance and collected the carcasses where they fell. Sharpeye was among
the best of these strange mountain keens for whom projectile weapons are but an
other appendage, and to shoot is as natural as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharp
eye took the ancient test: a single shot from the valley floor to strike a beast
down from the cliffs. To miss was to be dishonored. With his entire village sta
nding vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. Bu
t when the carcass was collected, the village grew silent, for the elders found
that the bullet had pierced its glittering central eye then fallen to be clenche
d in the steepstalker's mandibles. This ominous sign was the literal opening of
a dark prophecy, foretelling both greatness and exile for the gunman who made su
ch a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his
way apart from his peopleÐand unwelcome back among them until he has fulfilled th
e remainder of the prophecy by attaining legendary stature on a field of battle.
"
"npc_dota_hero_sniper_hype" "破片彈佈滿‚整片ÿ域¡ \n\nd難ôC信Ö準ÿV狙擊敵/¡ \n\n
"[english]npc_dota_hero_sniper_hype" "Pepper an area with explosive shrapnel!
\n\nBlast enemies with incredible accuracy!\n\nAssassinate your rivals from impo
ssible distances!"
"DOTA_Tooltip_ability_necrolyte_death_pulse" "—˜ÿ衝"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse" "Death Pulse"
"DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "—靈b師GÓÿ‡釋放—˜ÿ衝
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_Description" "Necroly
te releases a wave of death around him, dealing damage to enemy units and healin
g allied units."
"DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "†‡:"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect" "RADIUS:
"
"DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "治療:"
"[english]DOTA_Tooltip_ability_necrolyte_death_pulse_heal" "HEAL:"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "竭心靈氣"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura" "Heartstopper Au
ra"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "瘟疫b師ÿ敵/Ö心臟!"動
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description" "Necroly
te stills the hearts of his opponents, causing nearby enemy units to lose a perc
entage of their max health over time."
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius" "RADIUS:
"
"DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%秒„…:"
"[english]DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage" "%DECAY:
"
"DOTA_Tooltip_ability_necrolyte_sadist" "施虐Þ心"
"[english]DOTA_Tooltip_ability_necrolyte_sadist" "Sadist"
"DOTA_Tooltip_ability_necrolyte_sadist_Description" "擊›‚ÿ單位Ë—靈b師ÿ會R復1力
"[english]DOTA_Tooltip_ability_necrolyte_sadist_Description" "Necrolyte gains
hp and mana regeneration for every unit he kills. Hero kills grant 10x the rege
n bonus."
"DOTA_Tooltip_ability_necrolyte_sadist_mana" "1力:"
"[english]DOTA_Tooltip_ability_necrolyte_sadist_mana" "MANA:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe" "—Æ鐮刀"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe" "Reaper's Scythe
"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "暈眩ÿ標敵–%&Ë然後ÿ7依
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description" "Stuns t
he target enemy hero, then deals damage based on how much life it is missing. \n
\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health" "P=>ÿ失yÿ7„
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health"
"DAMAGE PER MISSING HP:"
"DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration" "STUN DU
RATION:"
"npc_dota_hero_necrolyte_bio" "G瘟疫!虐時期Ë‚ÿ心ÿÖaÿÿ侶Ëß坦吉利¥提拔ÿ+
"[english]npc_dota_hero_necrolyte_bio" "In a time of great plague, an obscure m
onk of dark inclinations, one Rotund'jere, found himself promoted to the rank of
Cardinal by the swift death of all his superiors. While others of the order wen
t out to succor the ill, the newly ordained cardinal secluded himself within the
Cathedral of Rumusque, busily scheming to acquire the property of dying nobles,
promising them spiritual rewards if they signed over their terrestrial domains.
As the plague receded to a few stubborn pockets, his behavior came to the atten
tion of the greater order, which found him guilty of heresy and sentenced him to
serve in the plague ward, ensorcelled with spells that would ensure him a slow
and lingering illness. But they had not counted on his natural immunity. Rotund'
jere caught the pox, but instead of dying, found it feeding his power, transform
ing him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself
the Necrolyte, he travels the world, spreading plague wherever he goes, and grow
ing in terrible power with every village his pestilential presence obliterates."
"npc_dota_hero_necrolyte_hype" "釋放—˜ÿ衝¡ \n\n.äc敵/心臟"Ö靈氣¡ \n\nê你擊倒Ö
"[english]npc_dota_hero_necrolyte_hype" "Unleash a wave of pestilence!\n\nCast a
n aura that stills your enemy's hearts!\n\nSteal a bit of mana from every foe yo
u fell!\n\nRejoice as weakened opponents are mowed down before the Reaper's Scyt
he!"
"DOTA_Tooltip_ability_slardar_sprint" "衝刺"
"[english]DOTA_Tooltip_ability_slardar_sprint" "Sprint"
"DOTA_Tooltip_ability_slardar_sprint_Description" "斯拉µ顯著提"移動SVËÿ會受”額ÿ
"[english]DOTA_Tooltip_ability_slardar_sprint_Description" "Slardar moves s
ignificantly faster, but takes bonus damage."
"DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%SV提":"
"[english]DOTA_Tooltip_ability_slardar_sprint_bonus_speed" "%BONUS SPEED:"
"DOTA_Tooltip_ability_slardar_sprint_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_slardar_sprint_duration" "DURATION:"
"DOTA_Tooltip_ability_slardar_sprint_bonus_damage" "%額ÿ„…:"
"[english]DOTA_Tooltip_ability_slardar_sprint_bonus_damage" "%ADDITIONAL DAM
AGE:"
"DOTA_Tooltip_ability_slardar_slithereen_crush" "魚/碎擊"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush" "Slithereen Crus
h"
"DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "猛擊j面Ë對附近j面單位ÿ7
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_Description" "Slams t
he ground, stunning and damaging nearby enemy land units. After the stun, the a
ffected units are slowed."
"DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow" "%減S:"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow"
"%SLOW:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duration"
"減S持續時間:"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_duratio
n" "SLOW DURATION:"
"DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "†‡:"
"[english]DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius" "RADIUS:
"
"DOTA_Tooltip_ability_slardar_bash" "ï擊"
"[english]DOTA_Tooltip_ability_slardar_bash" "Bash"
"DOTA_Tooltip_ability_slardar_bash_Description" "攻擊z‚定機率ÿ7額ÿ„…B暈眩敵/á對M_
"[english]DOTA_Tooltip_ability_slardar_bash_Description" "Grants a chance
that an attack will do bonus damage and stun an enemy. The duration is doubled
against creeps."
"DOTA_Tooltip_ability_slardar_bash_chance" "%機率:"
"[english]DOTA_Tooltip_ability_slardar_bash_chance" "%CHANCE:"
"DOTA_Tooltip_ability_slardar_bash_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_slardar_bash_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_slardar_bash_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_slardar_bash_duration" "DURATION:"
"DOTA_Tooltip_ability_slardar_amplify_damage" "„…Q""
"[english]DOTA_Tooltip_ability_slardar_amplify_damage" "Amplify Damage"
"DOTA_Tooltip_ability_slardar_amplify_damage_Description" "ÿ低敵/Ö護甲ËQî受”Ö
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_Description" "Reduces
enemy armor to amplify physical damage and provides True Sight of the targeted
unit, revealing invisibility."
"DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "護甲ÿ低:"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_slardar_amplify_damage_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_slardar_amplify_damage_duration" "DURATION:"
"npc_dota_hero_slardar_bio" "斯拉µ是位魚/Ë‚位"海住民ËÓ守衛著沉沒Öÿ市ÿîD埋藏Ö
"[english]npc_dota_hero_slardar_bio" "Slardar is a Slithereen, one of the Dee
p Ones, guardian of the great wealth of sunken cities and the ancient riches bur
ied there. In the lightless gulf of the great ocean abysses, the Slithereen Guar
d carries his lure-light with him through the secret treasure rooms. Subaqueous
thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its
friendly glow, never to return. He is utterly loyal, and his taciturn nature hid
es deep knowledge of the most secret places of the sea. He rises to the shallows
in spite of the pain caused him by brightness, to commit reconnaissance, to mak
e sure no one is conspiring against the depths, and sometimes in relentless purs
uit of the rare few who manage to steal off with an item from the Sunken Treasur
y. Because he has spent his whole life at great pressure, under tremendous weigh
t of the sea, Slardar the Slithereen Guard is a creature of great power."
"npc_dota_hero_slardar_hype" "揮動強ÿz力Ö鰭尾GÿØÙÿ刺¡ \n\n魚/碎擊眩暈敵/¡ \n\n
"[english]npc_dota_hero_slardar_hype" "Rush to battle with a swish of your mig
hty tail!\n\nStun enemies with a crushing blow!\n\nCrush and bash!\n\nRender the
quivering enemy's armor useless!"
"DOTA_Tooltip_ability_beastmaster_wild_axes" "¦9Þ斧"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes" "Wild Axes"
"DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "ÿ王扔ä兩ÿÿ斧然後收iT們
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_Description" "Beastma
ster sends his axes flying and calls them home again, slicing through enemy unit
s and trees along their path. Each axe can hit an enemy once."
"DOTA_Tooltip_ability_beastmaster_wild_axes_range" "距離:"
"[english]DOTA_Tooltip_ability_beastmaster_wild_axes_range" "RANGE:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild" "¦9呼喚"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild" "Call of the Wil
d"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description" "ÿ王召喚ÿ鷹ÿ箭豬•ÿ•軍á
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description"
"Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. P
revious summons are removed upon casting.\n\nLevel 1: Summons Scout Hawk.\nLevel
2: Summons Scout Hawk and Lesser Boar.\nLevel 3: Summons Greater Hawk and Lesse
r Boar.\nLevel 4: Summons Greater Hawk and Greater Boar."
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration" "ÿ鷹持續時間:"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration"
"HAWK DURATION:"
"DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration" "箭豬持續時間:"
"[english]DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_duration"
"BOAR DURATION:"
"DOTA_Tooltip_ability_beastmaster_inner_beast" "¦9Þ心"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast" "Inner Beast"
"DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "喚Û盟軍心ÖÿÿË提"Ó
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_Description" "Untaps
the inner fury of allies, passively increasing their attack speed."
"DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "†‡:"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_radius" "RADIUS:"
"DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed" "攻擊SV提":"
"[english]DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed"
"BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_beastmaster_primal_roar" "¦9咆哮"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar" "Primal Roar"
"DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "震耳89Ö咆哮攻擊B暈眩ÿ標
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_Description" "A deafe
ning roar that deals damage and stuns the target enemy unit, while opening a pat
h between Beastmaster and his prey. Nearby enemies also take damage and have the
ir movement speed and attack rate reduced.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "減S持續時間:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration" "SLOW DU
RATION:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "†‡:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius" "RADIUS:
"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct" "%ÿ低攻擊SV:"
"[english]DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_pct"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility" "þ匿"
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description" "Àÿÿ鷹ÿ!Ü動 5 秒
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description"
"If motionless for five seconds, the Greater Hawk becomes invisible."
"DOTA_Tooltip_ability_beastmaster_hawk_invisibility_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_beastmaster_hawk_invisibility_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_beastmaster_boar_poison" "毒9攻擊"
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "ÿ低移動SVÿ攻擊SVÖ毒9
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_Description" "Inflict
s a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_beastmaster_boar_poison_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "毒9攻擊"
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison" "Poison"
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description" "ÿ低移動SVÿ攻擊S
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description"
"Inflicts a poison that slows attack and movement speeds."
"DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration"
"DURATION:"
"npc_dota_hero_beastmaster_bio" "卡洛克¤ä=‚-始就¥當做ÿ嬰áÓÖ母親GÓä=時就—Ð;Ó
"[english]npc_dota_hero_beastmaster_bio" "Karroch was born a child of the
stocks. His mother died in childbirth; his father, a farrier for the Last King
of Slom, was trampled to death when he was five. Afterward Karroch was indenture
d to the king's menagerie, where he grew up among all the beasts of the royal cour
t: lions, apes, fell-deer, and things less known, things barely believed in. Whe
n the lad was seven, an explorer brought in a beast like none before seen. Dragg
ed before the King in chains, the beast spoke, though its mouth moved not. Its w
ords: a plea for freedom. The King only laughed and ordered the beast perform fo
r his amusement; and when it refused, struck it with the Mad Scepter and ordered
it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to t
he wounded creature, but only managed to slow its deterioration. Wordlessly, the
beast spoke to the boy, and over time their bond strengthened until the boy fou
nd he could hold up his end of a conversationÐcould in fact speak now to all the c
reatures of the King's menagerie. On the night the beast died, a rage came over
the boy. He incited the animals of the court to rebel and threw open their cage
s to set them amok on the palace grounds. The Last King was mauled in the mayhe
m. In the chaos, one regal stag bowed to the boy who had freed him; and with Bea
stmaster astride him, leapt the high walls of the estate, and escaped. Now a man
, Karroch the Beastmaster has not lost his ability to converse with wild creatur
es. He has grown into a warrior at one with nature's savagery."
"npc_dota_hero_beastmaster_hype" "扔äÿ>¦9ÿ斧¡\n\n¦9呼喚QÿÿØ¡\n\n釋放震耳
"[english]npc_dota_hero_beastmaster_hype" "Hurl deadly boomerang axes!\n\n
Summon the power of wild beasts to join you in battle!\n\nLet loose a stunning r
oar that tears through your assailants!"
"DOTA_Tooltip_ability_venomancer_venomous_gale" "瘴氣"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale" "Venomous Gale"
"DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "沿直t射ä‚顆毒*球Ëÿ”Ö
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_Description" "Launche
s a ball of venom in a line, poisoning enemy units so that they take both initia
l damage and damage over time, as well as suffering slowed movement. Venomous G
ale deals damage every 3 seconds over its duration."
"DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "ÿ始„…:"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage" "STRIKE
DAMAGE:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "持續„…:"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage" "DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%減S:"
"[english]DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_poison_sting" "毒刺"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting" "Poison Sting"
"DOTA_Tooltip_ability_venomancer_poison_sting_Description" "G劇毒術åÖ普通攻擊DQÿ毒
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_Description" "Adds po
ison damage to Venomancer's normal attacks, slowing movement speed."
"DOTA_Tooltip_ability_venomancer_poison_sting_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_venomancer_poison_sting_damage" "持續„…:"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%減S:"
"[english]DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_venomancer_plague_ward" "瘟疫守衛"
"[english]DOTA_Tooltip_ability_venomancer_plague_ward" "Plague Ward"
"DOTA_Tooltip_ability_venomancer_plague_ward_Description" "召喚‚ÿ對1b免疫Ö瘟疫守衛
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_Description" "Summons
a plague ward to attack enemy units and structures. The ward is immune to magic
."
"DOTA_Tooltip_ability_venomancer_plague_ward_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_venomancer_plague_ward_duration" "DURATION:"
"DOTA_Tooltip_ability_venomancer_poison_nova" "劇毒ð星"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_ability_venomancer_poison_nova_Description" "對劇毒術åÿ‡Ö敵–單位ÿ7
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_Description" "A sprea
ding ring of poison that does damage over time to enemy units around Venomancer.
Poison Nova's effect cannot bring units below 1 HP.\n\nUpgradable by Aghanim's
Scepter."
"DOTA_Tooltip_ability_venomancer_poison_nova_radius" "†‡:"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_radius" "RADIUS:"
"DOTA_Tooltip_ability_venomancer_poison_nova_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_venomancer_poison_nova_duration" "DURATION:"
"npc_dota_hero_venomancer_bio" "G4迪島ÙÖÿ酸密林DËGyz=物ÖÿË包./物Ö根:Ë動
"[english]npc_dota_hero_venomancer_bio" "In the Acid Jungles of Jidi Isle, poiso
n runs in the veins and bubbles in the guts of every creature that scuttles, cli
mbs or swoops between fluorescent vines dripping with caustic sap. Yet even in t
his toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago,
an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for pot
ent essences that might be extracted from bark and root, and found instead a nig
htmare transformation. Two leagues into Jidi's jungle, Lesale encountered a rept
ile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In
desperation, he used his partial knowledge of the jungle's herbal bounty, mixing
the venom of the (swiftly throttled) reptile with the nectar of an armored orch
id, to compound an antidote. In the moments before a black paralysis claimed him
completely, he injected himself by orchid-thorn, and instantly fell into a coma
. Seventeen years later, something stirred in the spot where he had fallen, thro
wing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no l
ongerÐbut Lesale the Deathbringer. His mind was all but erased, and his flesh had
been consumed and replaced by a new type of matterÐone fusing the venom of the rep
tile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new
master, one before whom even the most vicious predators soon learned to bow or
burrow for their lives. The lurid isle proved too confining, and some human hung
er deep in the heart of the Venomancer drove Lesale out in search of new poisonsÐa
nd new deaths to bring."
"npc_dota_hero_venomancer_hype" "對敵/釋放瘴氣¡\n\n召喚瘟疫守衛鞏固位C攻擊敵/¡\n\n佈下劇
"[english]npc_dota_hero_venomancer_hype" "Unleash a venomous gale upon op
posing forces!\n\nSummon plague wards to attack your enemies from a stationary p
osition!\n\nDeploy a ring of caustic poison that damages enemy units!"
"DOTA_Tooltip_ability_faceless_void_time_walk" "時間#è"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk" "Time Walk"
"DOTA_Tooltip_ability_faceless_void_time_walk_Description" "衝”ÿ標位CËÿ低u徑Ùyz
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_Description" "Rushes
to a target location while slowing the movement and attack speed of all enemies
along its path for 3 seconds."
"DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range" "距離:"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_tooltip_range" "RANGE:"
"DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct" "%減S:"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_movement_speed_pct"
"%SLOW:"
"DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_faceless_void_time_walk_attack_speed_pct"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_faceless_void_backtrack" "i朔"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack" "Backtrack"
"DOTA_Tooltip_ability_faceless_void_backtrack_Description" "空假面透過ÿi移動‚M段時
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_Description" "Faceles
s Void dodges damage by jumping backward in time, eluding both physical and magi
cal attacks."
"DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct" "%閃避率:"
"[english]DOTA_Tooltip_ability_faceless_void_backtrack_dodge_chance_pct"
"%DODGE CHANCE:"
"DOTA_Tooltip_ability_faceless_void_time_lock" "時間鎖定"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock" "Time Lock"
"DOTA_Tooltip_ability_faceless_void_time_lock_Description" "攻擊z‚定機率將‚ÿ敵–ÿ標
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_Description" "Adds th
e chance for an attack to lock an enemy unit in time, stunning it and dealing bo
nus damage. The duration is twice as long against creeps."
"DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%機率:"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct" "%CHANCE
:"
"DOTA_Tooltip_ability_faceless_void_time_lock_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_faceless_void_chronosphere" "時間Õ界"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere" "Chronosphere"
"DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "G時空D創ÿ‚ÿÕ界Ë將yz
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_Description" "Creates
a blister in spacetime, trapping all units caught in its sphere of influence.
Only Faceless Void and any units he controls are unaffected. Invisible units in
the sphere will be revealed.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "†‡:"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_radius" "RADIUS:
"
"DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_faceless_void_chronosphere_duration" "DURATIO
N:"
"npc_dota_hero_faceless_void_bio" "ÿ懼ÿ空假面是“¤Éÿ•界Ö‚ÿ訪客Ë‚ÿ時間Þÿ
"[english]npc_dota_hero_faceless_void_bio" "Darkterror the Faceless Void is
a visitor from Claszureme, a realm outside of time. It remains a mystery why th
is being from another dimension believes the struggle for the Nemesis Stones is
worth entering our physical plane, but apparently an upset in the balance of pow
er in this world has repercussions in adjacent dimensions. Time means nothing to
Darkterror, except as a way to thwart his foes and aid his allies. His long-vie
w of the cosmos has given him a remote, disconnected quality, although in battle
he is quite capable of making it personal."
"npc_dota_hero_faceless_void_hype" "時間#è\n\ni朔\n\n時間鎖定\n\n時間Õ界"
"[english]npc_dota_hero_faceless_void_hype" "Time Walk\n\nBacktrack\n\nTime
Lock\n\nChronosphere"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm" "j穴蟲群"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm" "Crypt Swarm"
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "召喚‚群ÿÿ蟲!虐—˜先知面
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description" "Sends a
swarm of winged beasts to savage enemy units in front of Death Prophet."
"DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "距離:"
"[english]DOTA_Tooltip_ability_death_prophet_carrion_swarm_range" "RANGE:"
"DOTA_Tooltip_ability_death_prophet_silence" "沉默1b"
"[english]DOTA_Tooltip_ability_death_prophet_silence" "Silence"
"DOTA_Tooltip_ability_death_prophet_silence_Description" "阻!ÿ標ÿ域Ö敵/施放1b
"[english]DOTA_Tooltip_ability_death_prophet_silence_Description" "Prevent
s enemy units in a target area from casting spells."
"DOTA_Tooltip_ability_death_prophet_silence_radius" "†‡:"
"[english]DOTA_Tooltip_ability_death_prophet_silence_radius" "RADIUS:"
"DOTA_Tooltip_ability_death_prophet_silence_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_death_prophet_silence_duration" "DURATION:"
"DOTA_Tooltip_ability_death_prophet_witchcraft" "巫術精研"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft" "Witchcraft"
"DOTA_Tooltip_ability_death_prophet_witchcraft_Description" "提"—˜先知施bÖ效ÿËB¥
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_Description" "Increas
es the potency of Death Prophet's spells, while providing a passive movement spe
ed boost. Reduces mana costs and cooldowns of Crypt Swarm and Silence, and adds
additional spirits to Exorcism."
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_adjust"
"冷卻時間ÿ低:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_cooldown_a
djust" "COOLDOWN DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_adjust"
"1力23ÿ低:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_carrion_swarm_mana_cost_
adjust" "MANA COST DECREASE:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits"
"ÿ靈<量:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_exorcism_1_extra_spirits
" "EXORCISM SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed" "%移動SV:"
"[english]DOTA_Tooltip_ability_death_prophet_witchcraft_bonus_movement_speed"
"%MOVEMENT SPEED:"
"DOTA_Tooltip_ability_death_prophet_exorcism" "ÿcÿ靈"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism" "Exorcism"
"DOTA_Tooltip_ability_death_prophet_exorcism_Description" "釋放ÿ靈竊@敵–單位ÿÿ築物
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_Description" "Unleash
es evil spirits to drain the life of nearby enemy units and structures. At the e
nd of the spell's duration, Death Prophet is healed in proportion to the damage
dealt. Lasts 30 seconds."
"DOTA_Tooltip_ability_death_prophet_exorcism_radius" "†‡:"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_radius" "RADIUS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "ÿ靈<量:"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_spirits" "SPIRITS:"
"DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%=>吸@:"
"[english]DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent" "%LIFE D
RAIN:"
"npc_dota_hero_death_prophet_bio" "克蘿貝露絲是‚ÿ—˜先知 Ð 當然這ñ是她收X占卜Ö‚ÿ
"[english]npc_dota_hero_death_prophet_bio" "Krobelus was a Death ProphetÐwhic
h is one way of saying she told fortunes for the wealthiest of those who wished
to look beyond the veil. But after years of inquiring on behalf of others, she b
egan to seek clues on her own fate. When death refused to yield its secrets, she
tried to buy them with her life. But the ultimate price proved insufficient. De
ath disgorged her again and again, always holding back its deepest mysteries. He
r jealousy grew. Others could die for eternity--why not she? Why must she alone
be cast back on the shores of life with such tiresome regularity? Why was she no
t worthy of the one thing all other living creatures took for granted? Still, sh
e would not be discouraged. Each time she returned from the grave, she brought a
bit of death back with her. Wraiths followed her like fragments of her shattere
d soul; her blood grew thin and ectoplasmic; the feasting creatures of twilight
took her for their kin.. She gave a little of her life with every demise, and it
began to seem as if her end was in sight. With her dedication to death redouble
d, and no client other than herself, Krobelus threw herself ever more fervently
into death's abyss, intent on fulfilling the one prophecy that eluded her: That
someday the Death Prophet would return from death no more."
"npc_dota_hero_death_prophet_hype" "j穴蟲群\n\n沉默1b\n\n巫術精研\n\nÿcÿ靈"
"[english]npc_dota_hero_death_prophet_hype" "Crypt Swarm\n\nSilence\n\nWitch
craft\n\nExorcism"
"DOTA_Tooltip_ability_pugna_nether_blast" "幽冥爆轟"
"[english]DOTA_Tooltip_ability_pugna_nether_blast" "Nether Blast"
"DOTA_Tooltip_ability_pugna_nether_blast_Description" "‚道爆炸9ÿ衝對†‡Ö敵–單位ÿ7
"[english]DOTA_Tooltip_ability_pugna_nether_blast_Description" "An exploding pu
lse deals damage to enemies and structures in the area. Deals 33%% damage to st
ructures."
"DOTA_Tooltip_ability_pugna_nether_blast_radius" "†‡:"
"[english]DOTA_Tooltip_ability_pugna_nether_blast_radius" "RADIUS:"
"DOTA_Tooltip_ability_pugna_decrepify" "衰老"
"[english]DOTA_Tooltip_ability_pugna_decrepify" "Decrepify"
"DOTA_Tooltip_ability_pugna_decrepify_Description" "‚ÿUÿ低‚ÿ單位ÖSVBcîab攻
"[english]DOTA_Tooltip_ability_pugna_decrepify_Description" "A powerful bani
shing spell that slows a unit and renders it unable to attack or be attacked. Af
flicted units take extra magic damage."
"DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%1b‰9ÿ低:"
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct" "%SPELL
RESISTANCE REDUCTION:"
"DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%減S:"
"[english]DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_pugna_nether_ward" "幽冥守衛"
"[english]DOTA_Tooltip_ability_pugna_nether_ward" "Nether Ward"
"DOTA_Tooltip_ability_pugna_nether_ward_Description" "ÿ格納設C‚ÿ幽冥守衛Ë對膽敢施bÖ
"[english]DOTA_Tooltip_ability_pugna_nether_ward_Description" "Pugna places a
nether ward that fires mana flares at enemy heroes who dare to cast spells, whil
e also preventing them from regenerating mana. Nether Ward deals damage equal t
o the damage multiplier times the mana spent by the enemy hero. Lasts 25 second
s."
"DOTA_Tooltip_ability_pugna_nether_ward_radius" "†‡:"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_radius" "RADIUS:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_regen" "1力R復:"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_mana_regen" "MANA REGEN:"
"DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "„…ø<:"
"[english]DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier" "DAMAGE
MULT:"
"DOTA_Tooltip_ability_pugna_life_drain" "=>ÿ@"
"[english]DOTA_Tooltip_ability_pugna_life_drain" "Life Drain"
"DOTA_Tooltip_ability_pugna_life_drain_Description" "持續施b - 當持續施ÿ=>ÿ@時Ëÿ格
"[english]DOTA_Tooltip_ability_pugna_life_drain_Description" "CHANNELED - Whi
le channelling Life Drain, Pugna siphons HP of the target enemy unit. Lasts 10
seconds.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_pugna_life_drain_health_drain" "ÿ@S率:"
"[english]DOTA_Tooltip_ability_pugna_life_drain_health_drain" "DRAIN PER SECON
D:"
"npc_dota_hero_pugna_bio" "Gÿ格納Öä=Þj˶ö川Ö.源j附近:立著‚-ÿ門研ÿ湮ÿ
"[english]npc_dota_hero_pugna_bio" "In the realm of Pugna's birth, near the
vents of the Nether Reaches, there stood a lamasery devoted to the Arts of Obli
vion, which drew its power from the nether energies. The Grandmaster of the temp
le compound had himself passed into Oblivion several years prior, leaving his ac
ademy without a leader. From the moment of their master's death, the regents of
the temple began rites of divination to identify their master's reincarnation, a
nd eventually all signs converged on the immediate neighborhood. Several village
s squatted in the shadow of the temple, their alleys and plazas full of the laug
hter of squalling children. Pugna, a mere thirteen months of age, was but one c
andidate among the local brats, and on the appointed day he was presented at the
temple alongside two other promising tots. The lamas offered a jumble of worn r
elics to the children, treasured possessions of their former grandmaster. One bo
y reached for a porphyry wand that had belonged to the lama...and put it in his
nostril. An impish girl pulled out an amulet that had also been the lama's, and
immediately swallowed it. Pugna regarded the other two coolly, gave a merry laug
h, and blasted them with gouts of emerald flame, reducing them to ashes in an in
stant. He then snatched up the wand and amulet, saying 'Mine!' The regents hoist
ed the beaming Pugna on their shoulders, wrapped him in their grandmaster's vest
ments, and rushed him to the throne before his mood could change. Within five ye
ars, the temple itself was another pile of ash, which pleased Pugna to no end."
"npc_dota_hero_pugna_hype" "幽冥爆轟\n\n衰老\n\n幽冥守衛\n\n=>ÿ@"
"[english]npc_dota_hero_pugna_hype" "Nether Blast\n\nDecrepify\n\nNether War
d\n\nLife Drain"
"DOTA_Tooltip_ability_templar_assassin_refraction" "偏ÿ"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction" "Refraction"
"DOTA_Tooltip_ability_templar_assassin_refraction_Description" "Y堂刺客Þ十l難ô捉摸Ë閃
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_Description" "Templar
Assassin becomes highly elusive, avoiding damage while gaining a bonus to her d
amage. These effects are separate, and have a limited number of instances"
"DOTA_Tooltip_ability_templar_assassin_refraction_instances" "ƒ<:"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_instances" "INSTANC
ES:"
"DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld" "þ匿"
"[english]DOTA_Tooltip_ability_templar_assassin_meld" "Meld"
"DOTA_Tooltip_ability_templar_assassin_meld_Description" "Y堂刺客將¤己þ藏Û“ËGÿ
"[english]DOTA_Tooltip_ability_templar_assassin_meld_Description" "Templar
Assassin conceals herself, gaining invisibility while remaining still. On the
next attacked enemy unit, Lanaya will reduce its armor and deal bonus damage to
it."
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "'甲ÿ低:"
"[english]DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades" "靈能Þÿ"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades" "Psi Blades"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "Y堂刺客Ö靈能Þÿÿ利j穿梭
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_Description" "Templar
Assassin's psi blades slice through the attacked unit, splitting and damaging e
nemy units directly behind it, while gaining bonus attack range."
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range" "攻擊距離提":"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_range"
"BONUS ATTACK RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_spill_range"
"ÿ射距離:"
"[english]DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_spill_ra
nge" "BEHIND RANGE:"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap" "靈能ÿ阱"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap" "Psionic Trap"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description" "Y堂刺客將‚ÿþ形Ö
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description"
"Templar Assassin places mystical traps that invisibly monitor enemy movement. W
hen sprung, at her command, they exert a slowing influence of 30%% in the area.
Traps charge up to slow more by 5%% for each second up to 50%%."
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "最»ÿ阱<:"
"[english]DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps" "MAX TRA
PS:"
"DOTA_Tooltip_ability_templar_assassin_trap" "觸.ÿ阱"
"[english]DOTA_Tooltip_ability_templar_assassin_trap" "Trap"
"DOTA_Tooltip_ability_templar_assassin_trap_Description" "觸.最近Öÿ阱Ëcÿ‡Ö敵/
"[english]DOTA_Tooltip_ability_templar_assassin_trap_Description" "Springs
the nearest trap, slowing nearby enemies."
"DOTA_Tooltip_ability_templar_assassin_self_trap" "觸.ÿ阱"
"[english]DOTA_Tooltip_ability_templar_assassin_self_trap" "Trap"
"DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "觸.ÿ阱Ëcÿ‡Ö敵/減Sá"
"[english]DOTA_Tooltip_ability_templar_assassin_self_trap_Description" "Springs
the trap, slowing nearby enemies."
"npc_dota_hero_templar_assassin_bio" "拉娜雅ËY堂刺客Ëÿÿ探索知識Þö“滿ÿ她Ö望á抱
"[english]npc_dota_hero_templar_assassin_bio" "Lanaya, the Templar Assassin, c
ame to her calling by a path of curious inquiry. Possessed of a scientific bent,
she spent her early years engaged in meticulous study of nature's laws--peering
into grimoires of magic and alchemy, recreating experiments from charred fragme
nts of the Violet Archives, and memorizing observations of the Keen recordkeeper
s. Already quiet and secretive by nature, the difficulty of acquiring these obje
cts further reinforced her skills of stealth. Had she been less retiring, she mi
ght have become notorious among the guilds as a thief-scholar. Instead her inves
tigations led her into far more obscure corners. As she devoted her furtive tale
nts to unlocking the secrets of the universe, she instead unlocked a secret door
that exists in nature itself: the entryway to the most Hidden Temple. The intel
ligences that waited beyond that portal, proved to be expecting her, and whateve
r mysteries they revealed in the moment of their discovery was nothing compared
to the answers they held out to Lanaya should she continue in their service. She
swore to protect the mysteries, but more to the point, in service to the Hidden
Temple she satisfies her endless craving for understanding. In the eyes of each
foe she expunges, a bit more of the mystery is revealed."
"npc_dota_hero_templar assassin_hype" "偏ÿ\n\nþ匿\n\n靈能Þÿ\n\n靈能ÿ阱"
"[english]npc_dota_hero_templar assassin_hype" "Refraction\n\nMeld\n\nPsi Blade
s\n\nPsionic Trap"
"DOTA_Tooltip_ability_viper_poison_attack" "毒9攻擊"
"[english]DOTA_Tooltip_ability_viper_poison_attack" "Poison Attack"
"DOTA_Tooltip_ability_viper_poison_attack_Description" "強蝮蛇Ö毒*ËcTÖ普通攻擊ÿ低ÿ
"[english]DOTA_Tooltip_ability_viper_poison_attack_Description" "Intensifies Vip
er's venom, adding an effect to his normal attack that slows attack and movement
speed while dealing damage over time.\n\nPoison Attack is a Unique Attack Modif
ier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_viper_poison_attack_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_viper_poison_attack_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_poison_attack_damage" "持續„…:"
"[english]DOTA_Tooltip_ability_viper_poison_attack_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_viper_nethertoxin" "幽冥劇毒"
"[english]DOTA_Tooltip_ability_viper_nethertoxin" "Nethertoxin"
"DOTA_Tooltip_ability_viper_nethertoxin_Description" "幽冥劇毒c蝮蛇Ö普通攻擊對單位ÿ7額
"[english]DOTA_Tooltip_ability_viper_nethertoxin_Description" "Nethertoxin cau
ses Viper's normal attack to deal bonus damage to units based on how much health
they are missing. The bonus damage doubles for each 20%% of health missing fro
m the target. Nethertoxin deals half damage to creeps and buildings."
"DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage" "45„…提":"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage" "BASE BONUS DAMA
GE:"
"DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip" "最高„…提":"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip" "MAX BON
US DAMAGE:"
"DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct" "%非%&„…:"
"[english]DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct" "%NON-HE
RO DAMAGE:"
"DOTA_Tooltip_ability_viper_corrosive_skin" "ÿ蝕ÿÿ"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin" "Corrosive Skin"
"DOTA_Tooltip_ability_viper_corrosive_skin_Description" "蝮蛇l泌ä傳染9Ö毒MË„…B減Sÿ
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_Description" "Viper e
xudes an infectious toxin that damages and slows any enemy that attacks it. The
acid exudate also increases Viper's resistance to spells."
"DOTA_Tooltip_ability_viper_corrosive_skin_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_corrosive_skin_damage" "持續„…:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance" "%1b‰9:"
"[english]DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance"
"%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_viper_viper_strike" "蝮蛇突襲"
"[english]DOTA_Tooltip_ability_viper_viper_strike" "Viper Strike"
"DOTA_Tooltip_ability_viper_viper_strike_Description" "蝮蛇ÿ毒Ö撕咬ÿ低ÿ標敵–單位Ö攻擊
"[english]DOTA_Tooltip_ability_viper_viper_strike_Description" "Viper slows the
targeted enemy unit's movement and attack speed while also dealing poison damag
e over time. The slowing effect reduces over the duration of the poison.\n\nUpg
radable by Aghanim's Scepter."
"DOTA_Tooltip_ability_viper_viper_strike_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_viper_viper_strike_duration" "DURATION:"
"DOTA_Tooltip_ability_viper_viper_strike_damage" "持續„…:"
"[english]DOTA_Tooltip_ability_viper_viper_strike_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed" "%ATTACK
SLOW:"
"npc_dota_hero_viper_bio" "‚ÿ¹虐兇殘Ö巫師捕•œ蝮蛇Ë希望馴服T•ÿ¤己Ö兇狠寵物Ë
"[english]npc_dota_hero_viper_bio" "The malevolent familiar of a sadistic w
izard who captured and hoped to tame him, Viper was curiously glad to have been
sprung from the sealed and unchanging subterranean Nether Reaches where his race
had lived for millions of years, after tectonic slippage had sealed off the Net
herdrakes in luminous caverns. Viper spent some time appearing to submit to the
wizard's enchainments, hoping to learn what he could of the dark magics the mage
practiced. But he soon realized that few spells were as deadly as the toxins th
at were his birthright. Exuding an acid that swiftly ate away the bars of his ca
ge, the Netherdrake slipped free of his confines, spit poison in the old spellca
ster's eyes, and soared out to let the world know that it had a new master."
"npc_dota_hero_viper_hype" "毒9攻擊\n\n幽冥劇毒\n\nÿ蝕ÿÿ\n\n蝮蛇突襲"
"[english]npc_dota_hero_viper_hype" "Poison Attack\n\nNether Toxin\n\nCorros
ive Skin\n\nViper Strike"
"DOTA_Tooltip_ability_luna_lucent_beam" "透徹月光"
"[english]DOTA_Tooltip_ability_luna_lucent_beam" "Lucent Beam"
"DOTA_Tooltip_ability_luna_lucent_beam_Description" "露娜ÿ引‚道ÿ淨Ö月光能量攻擊敵/Ë
"[english]DOTA_Tooltip_ability_luna_lucent_beam_Description" "Luna channels a
concentrated beam of lunar energy at an enemy, stunning and dealing damage."
"DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_luna_lucent_beam_stun_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_luna_moon_glaive" "ÿ月ÿ刀"
"[english]DOTA_Tooltip_ability_luna_moon_glaive" "Moon Glaive"
"DOTA_Tooltip_ability_luna_moon_glaive_Description" "ÿ露娜Öÿÿ攻擊能¢射”附近Ö單位á
"[english]DOTA_Tooltip_ability_luna_moon_glaive_Description" "Allows Luna's g
laive to bounce to enemy units near the attacked unit. Each bounce deals less da
mage."
"DOTA_Tooltip_ability_luna_moon_glaive_bounces" "¢射ƒ<:"
"[english]DOTA_Tooltip_ability_luna_moon_glaive_bounces" "BOUNCES:"
"DOTA_Tooltip_ability_luna_lunar_blessing" "月Þ祝福"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing" "Lunar Blessing"
"DOTA_Tooltip_ability_luna_lunar_blessing_Description" "ÿ附近Ö•軍提"攻擊力Ë同時提"露娜
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_Description" "Grants bonus da
mage to nearby allies, while blessing Luna with extra night vision."
"DOTA_Tooltip_ability_luna_lunar_blessing_radius" "†‡:"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_radius" "RADIUS:"
"DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_luna_eclipse" "月蝕"
"[english]DOTA_Tooltip_ability_luna_eclipse" "Eclipse"
"DOTA_Tooltip_ability_luna_eclipse_Description" "召喚會跟隨露娜Ö月蝕Ë依據她ÿeÖ月光等級攻
"[english]DOTA_Tooltip_ability_luna_eclipse_Description" "Calls an eclips
e that follows Luna, striking units with her current level of Lucent Beam. A si
ngle target can only be hit a maximum times. Unlike individual Lucent Beams, Ec
lipse does not stun. Eclipse turns day into night for 10 seconds.\n\nUpgradable
by Aghanim's Scepter."
"DOTA_Tooltip_ability_luna_eclipse_radius" "†‡:"
"[english]DOTA_Tooltip_ability_luna_eclipse_radius" "RADIUS:"
"DOTA_Tooltip_ability_luna_eclipse_beams" "月光<:"
"[english]DOTA_Tooltip_ability_luna_eclipse_beams" "BEAMS:"
"npc_dota_hero_luna_bio" "她是Àÿ淪ÿç此Ö呢?她曾是原¦Ö殘酷領導ÿË率領著š,爪牙
"[english]npc_dota_hero_luna_bio" "How had she been reduced to this? She
was once the Scourge of the Plains, a merciless leader of men and beasts, and ab
le to sow terror wherever she dared. Now she was far from her homeland, driven
half mad from starvation and months of wandering, her army long dead or turned t
o worse. As she stood at the edge of an ancient forest, a pair of glowing eyes
spied on from an elder branch. Something beautiful and deadly sought a meal in
the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clu
tching a rust-eaten dagger, she charged after the beast determined to reclaim ev
en a shred of her past glory, but her quarry would not be caught. Three times s
he cornered the creature among the rocks and trees, and three times she pounced
only to witness its fading shadow darting further into the woods. Yet the full
moon shone brightly, and the creature's trail was easy to follow. Arriving in a c
learing atop a high hill, the beast's massive feline form sat in the open, attenti
ve and waiting. When the woman brandished her dagger, the creature reared and r
oared and charged. Death, it seemed, had come for her at long last in this stra
nge place. She stood, calm and ready. A flash of movement, and the beast snatc
hed the dagger from her hand before vanishing into the forest. Stillness. Hood
ed figures approached. In reverent tones they revealed that Selemene, Goddess of
the Moon, had chosen her, had guided her, had tested her. Unwittingly she had e
ndured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service o
f Selemene, or leave and never return. She did not hesitate. Embracing her absol
ution, she renounced her bloody past, and took up a new mantle as Luna of the Da
rk Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsi
lver Woods."
"npc_dota_hero_luna_hype" "透徹明光\n\nÿ月ÿ刀\n\n月Þ祝福\n\n月蝕"
"[english]npc_dota_hero_luna_hype" "Lucent Beam\n\nMoon Glaive\n\nLunar Ble
ssing\n\nEclipse"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire" "火焰龍息"
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire" "Breathe Fire"
"DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "G龍騎åe–Ö敵/釋放ä火焰
"[english]DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description" "Unleash
es a breath of fire on enemy units in a line in front of Dragon Knight."
"DOTA_Tooltip_ability_dragon_knight_dragon_tail" "Æ龍5尾"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail" "Dragon Tail"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "龍騎åd盾ï擊ÿ•Ö‚ÿ敵–
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description" "Dragon
Knight smites an enemy unit in melee range with his shield, stunning it while de
aling minor damage. When in Elder Dragon Form, the cast range increases to 400.
"
"DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood" "龍ÿ²統"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood" "Dragon Blood"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "龍ÿÖ鮮²能提"龍騎åÖ=>
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description" "The lif
e blood of the Dragon improves health regeneration and strengthens armor."
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen" "=>R復:"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_regen"
"HEALTH REGEN:"
"DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "護甲:"
"[english]DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor" "ARMOR:"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "ÿ龍型€"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form" "Elder Dragon Fo
rm"
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description" "龍騎å能Ãÿ7ÿ¶
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description"
"Dragon Knight can take the form of three powerful elder dragons.\nLEVEL 1 - Gre
en Dragon: Short poison damage over time on attack.\nLEVEL 2 - Red Dragon: Splas
h damage on attack.\nLEVEL 3 - Blue Dragon: Splash damage and frost attack that
slows enemy units."
"DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration"
"DURATION:"
"npc_dota_hero_dragon_knight_bio" "G傳DÖ龍6ÐÐ厄爾,姆試煉,年ô後Ë騎åµÿõ.â
"[english]npc_dota_hero_dragon_knight_bio" "After years on the trail of a l
egendary Eldwurm, the Knight Davion found himself facing a disappointing foe: th
e dreaded Slyrak had grown ancient and frail, its wings tattered, its few remain
ing scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts
no more threatening than a pack of wet matchsticks. Seeing no honor to be gaine
d in dragon-murder, Knight Davion prepared to turn away and leave his old foe to
die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered
plea that Davion might honor him with death in combat. Davion agreed, and found
himself rewarded beyond expectation for his act of mercy: As he sank his blade i
n Slyrak's breast, the dragon pierced Davion's throat with a talon. As their blo
od mingled, Slyrak sent his power out along the Blood Route, sending all its str
ength and centuries of wisdom to the knight. The dragon's death sealed their bo
nd and Dragon Knight was born. The ancient power slumbers in the Dragon Knight D
avion, waking when he calls it. Or perhaps it is the Dragon that calls the Knigh
t..."
"npc_dota_hero_dragon_knight_hype" "火焰龍息n\nÆ龍5尾\n\n龍ÿ²統\n\nÿ龍形€"
"[english]npc_dota_hero_dragon_knight_hype" "Breathe Fire\n\nDragon Tail\n\n
Dragon Blood\n\nElder Dragon"
"DOTA_Tooltip_ability_dark_seer_vacuum" "ÿ空"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum" "Vacuum"
"DOTA_Tooltip_ability_dark_seer_vacuum_Description" "ÿ賢ÿGÿ標ÿ域ÿÿ‚ÿÿ空環(Ë
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_Description" "Dark Seer creat
es a vacuum over the target area that sucks in enemy units, disrupting them and
dealing damage."
"DOTA_Tooltip_ability_dark_seer_vacuum_radius" "†‡:"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_radius" "RADIUS:"
"DOTA_Tooltip_ability_dark_seer_vacuum_damage" "„…:"
"[english]DOTA_Tooltip_ability_dark_seer_vacuum_damage" "DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_ion_shell" "離子ÿ殼"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell" "Ion Shell"
"DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "將ÿ標d‚面尖刺Þ盾包‡Û“Ë對ÿ‡
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_Description" "Surrounds the t
arget unit with a bristling shield that damages enemy units in an area around it
."
"DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "†‡:"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_radius" "RADIUS:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "持續„…:"
"[english]DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second" "DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_dark_seer_surge" "奔ÿ"
"[english]DOTA_Tooltip_ability_dark_seer_surge" "Surge"
"DOTA_Tooltip_ability_dark_seer_surge_Description" "ÿ‚ÿ•–ÿ標úÿ能量ËcîG短時間
"[english]DOTA_Tooltip_ability_dark_seer_surge_Description" "Charges a targe
t friendly unit with power, giving it a brief burst of maximum movement speed."
"DOTA_Tooltip_ability_dark_seer_surge_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_dark_seer_surge_duration" "DURATION:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica" "複ÿÞÿ"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica" "Wall of Replica
"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "ÿÿ‚堵ÿ曲Ö光ÿË對穿過Ö
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description" "Raises
a wall of warping light that damages and creates replicas of any enemy hero who
crosses it. Enemy replicas serve at the Dark Seer's will.\n\nUpgradable by Aghan
im's Scepter."
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage" "„…:"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing" "%üýÿ7„…:"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing"
"%OUTGOING DAMAGE:"
"DOTA_Tooltip_ability_dark_seer_wall_of_replica_replica_damage_incoming"
"%üý®受„…:"
"[english]DOTA_Tooltip_ability_dark_seer_wall_of_replica_replica_damage_incoming
" "%INCOMING DAMAGE:"
"npc_dota_hero_dark_seer_bio" "迅捷ÆSËÿ智,謀Ëÿ賢ÿ=ÿ卡菲爾BÜ#$,ÿÿ利Ö武器
"[english]npc_dota_hero_dark_seer_bio" "Fast when he needs to be, and a cunning
strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his e
nemies, relying instead on the strength of his powerful mind. His talent lies in
his ability to maneuver the fight to his advantage. Hailing from a place he cal
ls 'The Land behind the wall,' Dark Seer remains an outsider hereÐa warrior from a
realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Da
mathryx, Dark Seer's army was wiped out by a much larger force in the final days o
f the Great Boundaries War. Facing certain defeat, he made one last desperate ac
t: he led the enemy forces into the maze between the walls. At the last moment,
just before capture, he crossed overÐthen sealed the walls forever in an explosive
release of dark energy. When the dust settled, he saw that he had saved his peo
ple but found himself blinking at the sun of a different world, with no way to r
eturn. Now he is committed to proving his worth as a military strategist, and v
ows to show that he's the greatest tactician this strange new world has ever seen.
"
"npc_dota_hero_dark_seer_hype" "ÿ空\n\n離子ÿ殼\n\n奔ÿ\n\n複ÿÞÿ"
"[english]npc_dota_hero_dark_seer_hype" "Vacuum\n\nIon Shell\n\nSurge\n\nWall of
Replica"
"DOTA_Tooltip_ability_clinkz_strafe" "掃射"
"[english]DOTA_Tooltip_ability_clinkz_strafe" "Strafe"
"DOTA_Tooltip_ability_clinkz_strafe_Description" "克林克茲ô密ÿÖ火力攻擊áG短時間
"[english]DOTA_Tooltip_ability_clinkz_strafe_Description" "Clinkz attacks
with a barrage of arrows. Dramatically increases attack speed for a short time.
"
"DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct" "攻擊SV提":"
"[english]DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct" "BONUS A
TTACK SPEED:"
"DOTA_Tooltip_ability_clinkz_strafe_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_clinkz_strafe_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_searing_arrows" "ÿ熱Þ箭"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows" "Searing Arrows"
"DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "ÿ克林克茲Ö箭矢帶z火焰Ëÿ
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_Description" "Imbues
Clinkz's arrows with fire for extra damage.\n\nSearing Arrows is a Unique Attack
Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "„…提":"
"[english]DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_clinkz_wind_walk" "骨þ"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_ability_clinkz_wind_walk_Description" "c克林克茲能Gþÿ€下移動Ë攻擊ÿ
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_Description" "Clinkz moves in
visibly through units until the moment he attacks or uses an ability."
"DOTA_Tooltip_ability_clinkz_wind_walk_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%移動SV提":"
"[english]DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct" "%BONUS
MOVEMENT SPEED:"
"DOTA_Tooltip_ability_clinkz_death_pact" "—˜契約"
"[english]DOTA_Tooltip_ability_clinkz_death_pact" "Death Pact"
"DOTA_Tooltip_ability_clinkz_death_pact_Description" "克林克茲噬Ò‚ÿ敵–ÿ•–M_Ë提
"[english]DOTA_Tooltip_ability_clinkz_death_pact_Description" "Clinkz consumes
the target friendly or enemy creep, gaining a percent of its hitpoints as max h
ealth and damage."
"DOTA_Tooltip_ability_clinkz_death_pact_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_duration" "DURATION:"
"DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct" "%=>提":"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct" "%HEALTH
GAIN:"
"DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct" "%„…提":"
"[english]DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct" "%DAMAGE
GAIN:"
"npc_dota_hero_clinkz_bio" "G流²丘陵Öÿÿ蔓延著‚片龐»Ö森林ÐÐ霍文林jË那裡z著<-
"[english]npc_dota_hero_clinkz_bio" "At the base of the Bleeding Hills stret
ches a thousand-league woodÐa place called The Hoven, where black pools gather the
tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule.
Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his s
kill with a bow. In the three-hundredth year of the king-mage, the demon Maraxif
orm rose from sixth hell to lay claim to the forest. In response, the king-mage
decreed an unbreakable spell: to any who slew the demon would be granted Life Wi
thout End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the
demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell i
tself, where on that fiery threshold the two locked in a mortal conflict. Grievo
usly wounded, the demon let out a blast of hellfire as Clinkz loosed his final a
rrow. The arrow struck the demon true as hellfire poured out across the land, li
ghting the black pools and burning Clinkz alive at the instant of the demon's deat
h. Thus, the mage's spell took effect at the very moment of the archer's conflagrati
on, preserving him in this unholy state, leaving him a being of bones and rage,
caught in the very act of dying, carrying hell's breath with him on his journey in
to eternity."
"npc_dota_hero_clinkz_hype" "高S射ä箭矢¡\n\n射äÿ熱Þ箭¡\n\n骨þ潛行¡\n\n噬M_
"[english]npc_dota_hero_clinkz_hype" "Shoot arrows with speed!\n\nShoot arrow
s with fire!\n\nSneak into position to fire arrows!\n\nEat a creep to get strong
er and shoot better arrows!"
"DOTA_Tooltip_ability_enchantress_untouchable" "ÜUÿ犯"
"[english]DOTA_Tooltip_ability_enchantress_untouchable" "Untouchable"
"DOTA_Tooltip_ability_enchantress_untouchable_Description" "魅惑1ÿÿ她Ö敵/Æÿ顛倒Ë
"[english]DOTA_Tooltip_ability_enchantress_untouchable_Description" "Enchant
ress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3
seconds."
"DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed" "攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed"
"ATTACK SLOW:"
"DOTA_Tooltip_ability_enchantress_untouchable_duration" "減S持續時間:"
"[english]DOTA_Tooltip_ability_enchantress_untouchable_duration" "SLOW DU
RATION:"
"DOTA_Tooltip_ability_enchantress_enchant" "魅惑"
"[english]DOTA_Tooltip_ability_enchantress_enchant" "Enchant"
"DOTA_Tooltip_ability_enchantress_enchant_Description" "魅惑1ÿ魅惑‚位敵/ËKLÿ單位x非
"[english]DOTA_Tooltip_ability_enchantress_enchant_Description" "Enchantress cha
rms an enemy, bringing it under her control (if a creep) or slowing it (if a her
o)."
"DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration" "減S持續時間:"
"[english]DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration" "SLOW DU
RATION:"
"DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" "魅惑持續時間:"
"[english]DOTA_Tooltip_ability_enchantress_enchant_dominate_duration" "ENCHANT
DURATION:"
"DOTA_Tooltip_ability_enchantress_natures_attendants" "¤然Þª"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants" "Nature's Attend
ants"
"DOTA_Tooltip_ability_enchantress_natures_attendants_Description" "召喚‚群M精靈治療魅
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_Description"
"A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 sec
onds."
"DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count" "精靈<:"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count"
"WISPS:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "秒治療:"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_heal" "HEAL PE
R SECOND:"
"DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "†‡:"
"[english]DOTA_Tooltip_ability_enchantress_natures_attendants_radius" "RADIUS:
"
"DOTA_Tooltip_ability_enchantress_impetus" "ÿ進"
"[english]DOTA_Tooltip_ability_enchantress_impetus" "Impetus"
"DOTA_Tooltip_ability_enchantress_impetus_Description" "ÿƒ攻擊附1Ë依據ÿ標Ö距離ÿ7額
"[english]DOTA_Tooltip_ability_enchantress_impetus_Description" "Places an encha
ntment on each attack while activated, causing it to deal additional damage base
d on how far away the target is. The farther the target, the greater the damage
dealt.\n\nImpetus is a Unique Attack Modifier, and does not stack with other Un
ique Attack Modifiers.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%距離„…:"
"[english]DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct" "%DISTAN
CE DAMAGE:"
"npc_dota_hero_enchantress_bio" "êÿÿÙ看Ë愛ÿ莎就ÿ是‚ÿwÿa憂Ö森林精靈Ë儘管ÖÿÀ此
"[english]npc_dota_hero_enchantress_bio" "Aiushtha appears to be an innoc
ent, carefree creature of the woods, and while this is certainly true, it is har
dly the sum of her story. She well understands the suffering of the natural worl
d. She has wandered far, and fared through forests bright and drear, in every cl
ime and every season, gathering friends, sharing news, bringing laughter and hea
ling wherever she goes. For in worlds wracked by war, forests are leveled for th
e building of ships and siege engines; and even in places of peace, the woods ar
e stripped for the building of homes, and as fuel for countless hearths. Aiushth
a hears the pleas of the small creatures, the furtive folk who need green shade
and a leafy canopy to thrive. She lends her ears to those who have no other list
eners. She carries their stories from the wood to the world, believing that her
own good cheer is a kind of Enchantment, that can itself fulfill the promise of
a verdant future."
"npc_dota_hero_enchantress_hype" "減緩敵/Ö攻擊SV¡\n\n魅惑KLM_ÿ減S%&¡\n\n
"[english]npc_dota_hero_enchantress_hype" "Slow your attackers' attacks!\n
\nDominate creeps and slow heroes!\n\nSummon Wisps to heal your allies\n\nThrow
spears that damage!"
"DOTA_Tooltip_ability_omniknight_purification" "洗禮"
"[english]DOTA_Tooltip_ability_omniknight_purification" "Purification"
"DOTA_Tooltip_ability_omniknight_purification_Description" "立即治療‚ÿ•–單位ËB對ÿ
"[english]DOTA_Tooltip_ability_omniknight_purification_Description" "Instant
ly heals a friendly unit and damages all nearby enemy units."
"DOTA_Tooltip_ability_omniknight_purification_heal" "治癒/„…:"
"[english]DOTA_Tooltip_ability_omniknight_purification_heal" "HEAL/DAMAGE:"
"DOTA_Tooltip_ability_omniknight_purification_radius" "†‡:"
"[english]DOTA_Tooltip_ability_omniknight_purification_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_repel" "ÿ逐"
"[english]DOTA_Tooltip_ability_omniknight_repel" "Repel"
"DOTA_Tooltip_ability_omniknight_repel_Description" "創ÿä‚ÿ強»ÖÆY守衛Ëcÿ標免疫
"[english]DOTA_Tooltip_ability_omniknight_repel_Description" "Creates a power
ful divine ward that blocks most magic from affecting a target unit."
"DOTA_Tooltip_ability_omniknight_repel_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_omniknight_repel_duration" "DURATION:"
"DOTA_Tooltip_ability_omniknight_degen_aura" "÷•靈氣"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura" "Degen Aura"
"DOTA_Tooltip_ability_omniknight_degen_aura_Description" "極V減緩附近敵/Ö移動SVÿ
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_Description" "Greatly
degenerates the movement and attack capabilities of enemy units that stray too
near."
"DOTA_Tooltip_ability_omniknight_degen_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_radius" "RADIUS:"
"DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%移動SV/攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus" "%MOVE/A
TTACK SLOW:"
"DOTA_Tooltip_ability_omniknight_guardian_angel" "守護wc"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel" "Guardian Angel"
"DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "Œ能騎å召喚ä守護wcËÿ附
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_Description" "Omnikni
ght summons a Guardian Angel that grants immunity from physical damage and great
ly increases hit point regeneration of nearby allies."
"DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_health_regen" "=>R復:"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_health_regen" "HEALTH
REGEN:"
"DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "†‡:"
"[english]DOTA_Tooltip_ability_omniknight_guardian_angel_radius" "RADIUS:
"
"npc_dota_hero_omniknight_bio" "普利斯¼雷5Þÿ是‚ÿ見,識廣ÿ勇ûÿ鬥ÿa¾虔誠Ö騎åËÓ
"[english]npc_dota_hero_omniknight_bio" "Purist Thunderwrath was a hard-fighting
, road-worn, deeply committed knight, sworn to the order in which he had grown u
p as squire to elder knights of great reputation. He had spent his entire life i
n the service of the Omniscience, the All Seeing One. Theirs was a holy struggle
, and so embedded was he in his duty that he never questioned it so long as he h
ad the strength to fight and the impetuous valor that comes with youth. But over
the long years of the crusade, as his elders passed away and were buried in sor
ry graves at the side of muddy tracks, as his bond-brothers fell in battle to un
couth creatures that refused to bow to the Omniscience, as his own squires were
chewed away by ambush and plague and bad water, he began to question the meaning
of his vows--the meaning of the whole crusade. After deep meditation, he parted
ways with his army and commenced a long trek back to the cave-riddled cliffs of
Emauracus, and there he set a challenge to the priests of the Omniscience. No k
night had ever questioned them before, and they tried to throw him into the pit
of sacrifice, but Purist would not be moved. For as he faced them down, he began
to glow with a holy light, and they saw that the Omniscience had chosen to reve
al Itself to him. The Elder Hierophant led him on a journey of weeks down into t
he deepest chamber, the holy of holies, where waited not some abstract concept o
f wisdom and insight, not some carved relic requiring an injection of imaginatio
n to believe in, but the old one itself. It had not merely dwelt in those rocks
for billions of aeons; no, It had created them. The Omniscience had formed the i
mmense mineral shell of the planet around itself, as a defense against the numer
ous terrors of space. Thus the All Seeing One claimed to have created the world,
and given the other truths revealed to Purist on that day, the knight had no re
ason to refute the story. Perhaps the Omniscience is a liar, deep in its prison
of stone, and not the world's creator at all, but Omniknight never again questio
ned his faith. His campaign had meaning at last. And there can be no question th
at the glorious powers that imbue him, and give his companions such strength in
battle, are real beyond any doubt."
"npc_dota_hero_omniknight_hype" "
"
"[english]npc_dota_hero_omniknight_hype" ""
"DOTA_Tooltip_ability_huskar_inner_vitality" "活²術"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_ability_huskar_inner_vitality_Description" "解放‚ÿ•–單位ÖR復力Ë依
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_Description" "Unlocks
the regenerative power of a friendly unit, with healing based upon its primary
attribute. If the target is below 40%% it will heal faster. Lasts 16 seconds."
"DOTA_Tooltip_ability_huskar_inner_vitality_heal" "=>R復:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_heal" "HP REGEN:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus" "%89治癒Q7:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus"
"%BONUS FROM ATTRIBUTE:"
"DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus" "%低²量治癒Q7:"
"[english]DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_bonus"
"%BONUS WHEN HURT:"
"DOTA_Tooltip_ability_huskar_burning_spear" "ÿ²Þ矛"
"[english]DOTA_Tooltip_ability_huskar_burning_spear" "Burning Spear"
"DOTA_Tooltip_ability_huskar_burning_spear_Description" "哈斯卡將î長矛PÿËG普通攻擊Ö同時
"[english]DOTA_Tooltip_ability_huskar_burning_spear_Description" "Huskar
sets his spears aflame, dealing damage over time with his regular attack. Multi
ple attacks will stack additional damage. Each attack drains some of Huskar's h
ealth. Lasts 7 seconds.\n\nBurning Spears is a Unique Attack Modifier, and does
not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "=>23:"
"[english]DOTA_Tooltip_ability_huskar_burning_spear_health_cost" "HEALTH
COST:"
"DOTA_Tooltip_ability_huskar_berserkers_blood" "ÅÿåÞ²"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood" "Berserker's Blood"
"DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "哈斯卡Ö„痛賜予Ó力量Ë依據
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_Description" "Huskar'
s injuries feed his power, giving increased attack speed and damage based on mis
sing health."
"DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_stack"
"攻擊SV提":"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_attack_speed_bonus_per_st
ack" "BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_huskar_berserkers_blood_damage_per_stack" "„…提":"
"[english]DOTA_Tooltip_ability_huskar_berserkers_blood_damage_per_stack"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_huskar_life_break" "ÿ牲"
"[english]DOTA_Tooltip_ability_huskar_life_break" "Life Break"
"DOTA_Tooltip_ability_huskar_life_break_Description" "哈斯卡利d¤己Ö=>“«¬敵/Ö=
"[english]DOTA_Tooltip_ability_huskar_life_break_Description" "Huskar draws up
on his health to break an enemy's life, leaping at a target within attack range
to inflict a percentage of that hero's current HP, and slow at the cost of his o
wn vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds.\n\nU
pgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%ÿ7„…:"
"[english]DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage" "%DAMAGE
DEALT:"
"DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent" "%=>23:"
"[english]DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_percent"
"%DAMAGE TAKEN:"
"DOTA_Tooltip_ability_huskar_life_break_movespeed" "%減S:"
"[english]DOTA_Tooltip_ability_huskar_life_break_movespeed" "%SLOW:"
"npc_dota_hero_huskar_bio" "êaÞ(帶©ÓÖ劇痛Dÿ離後Ë哈斯卡終ûÿ-œ´ÿË醒“Ö
"[english]npc_dota_hero_huskar_bio" "Emerging from the throes of the sacred
Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle wor
king a deep incantation over him. Against the ancient rites of the Dezun Order,
Huskar's spirit had been saved from eternity, but like all who encounter the Nothl
he found himself irrevocably changed. No longer at the mercy of a mortal body,
his very lifeblood became a source of incredible power; every drop spilled was r
eturned tenfold with a fierce, burning energy. However this newfound gift infuri
ated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place amo
ng the gods. He had been denied his own holy sacrifice. In time the elders of th
e order sought to expand their influence and Huskar, they agreed, would be a for
midable tool in their campaign. Yet becoming a mere weapon for the order that de
nied him his birthright only upset him further. As the first embers of war appea
red on the horizon, he fled his ancestral home to find new allies, all the while
seeking a cause worthy of unleashing the power his total sacrifice could bring.
"
"npc_dota_hero_huskar_hype" "技能總Õ"
"[english]npc_dota_hero_huskar_hype" "Ability summaries"
"DOTA_Tooltip_ability_night_stalker_void" "空"
"[english]DOTA_Tooltip_ability_night_stalker_void" "Void"
"DOTA_Tooltip_ability_night_stalker_void_Description" "ÿÿ‚ÿÿ„…9Ö空Ë對敵/ÿ7„
"[english]DOTA_Tooltip_ability_night_stalker_void_Description" "Creates a damag
ing void that slows an enemy unit and deals damage. Void also mini-stuns, inter
rupting channeling abilities. The slowing effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_void_duration_day" "白w持續時間:"
"[english]DOTA_Tooltip_ability_night_stalker_void_duration_day" "DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_void_duration_night" "夜持續時間:"
"[english]DOTA_Tooltip_ability_night_stalker_void_duration_night" "NIGHT D
URATION:"
"DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_night_stalker_void_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear" "„殘ÿ懼"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear" "Crippling Fear"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_Description" "ÿ夜1王恫嚇ÿ標敵–%&Ëc
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_Description"
"Night Stalker horrifies the target enemy Hero, causing it to miss attacks and b
ecome silenced. The effect lasts longer at night."
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day" "白w持續時間:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day"
"DAY DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night" "夜持續時間:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night"
"NIGHT DURATION:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day" "%白wÿ空機率:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day"
"%DAY CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night" "%夜ÿ空機率:"
"[english]DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_night"
"%NIGHT CHANCE TO MISS:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "ÿ夜狩獵ÿ"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night" "Hunter
in the Night"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description" "ÿ夜1王G夜À魚ž
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Description"
"Night Stalker is in his element at night, attacking and moving with great swift
ness."
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_speed_pct
_night" "%移動SV:"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_movement_
speed_pct_night" "%MOVE SPEED:"
"DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_speed_night
" "攻擊SV:"
"[english]DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_attack_sp
eed_night" "ATTACK SPEED:"
"DOTA_Tooltip_ability_night_stalker_darkness" "ÿ時間"
"[english]DOTA_Tooltip_ability_night_stalker_darkness" "Darkness"
"DOTA_Tooltip_ability_night_stalker_darkness_Description" "ÿ夜1王ÿ住太陽Ëÿ夜立刻
"[english]DOTA_Tooltip_ability_night_stalker_darkness_Description" "Night S
talker smothers the sun and summons instant darkness, so that he might use his p
owers at their fullest. When used at night, it extends night time by Darkness'
duration.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_night_stalker_darkness_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_night_stalker_darkness_duration" "DURATION:"
"npc_dota_hero_night_stalker_bio" "ÿ夜1王拉那Ö過Ða/知Ë流傳Öñz‚些道聽塗
"[english]npc_dota_hero_night_stalker_bio" "Of the Night Stalker, there is
no historyÐonly stories. There are ancient tales woven into the lore of every race
and every culture, of an impossible time before sunlight and daytime, when nigh
t reigned alone and the world was covered with the creatures of darknessÐcreatures
like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished.
All, that is, save one. Evil's embodiment, Night Stalker delights in his malevol
ence. He created the primal role of the Night Terror, the Boogeyman, and as long
as there have been younglings, his is the specter summoned to terrify them. Thi
s is a role he relishesÐnor are these empty theatrics. He does indeed stalk the un
wary, the defenseless, those who have strayed beyond the lighted paths or denied
the warnings of their communities. Night Stalker serves as living proof that ev
ery child's worst nightmare....is true."
"npc_dota_hero_night_stalker_hype" "將敵/拉進ÿ夜空¡\n\n將ÿ懼滲進=ÿÖ心D¡\n\nG
"[english]npc_dota_hero_night_stalker_hype" "Pull enemies into a damaging vo
id of night!\n\nInstill fear in the hearts of the living!\n\nGain power in the b
lack of night!\n\n"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "ÿ•蜘蛛"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings" "Spawn Spiderlin
gs"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description" "育母蜘蛛將她Ö卵úÿ
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description"
"Broodmother injects her young into an enemy unit, dealing damage. The spiderlin
gs will hatch if the target is killed while under this influence."
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration" "=存時間:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_duration" "LIFETIM
E:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "„…:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "<量:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count" "COUNT:"
"DOTA_Tooltip_ability_broodmother_spin_web" "織網"
"[english]DOTA_Tooltip_ability_broodmother_spin_web" "Spin Web"
"DOTA_Tooltip_ability_broodmother_spin_web_Description" "編織ä‚張蜘蛛網Ë育母蜘蛛G網時þ
"[english]DOTA_Tooltip_ability_broodmother_spin_web_Description" "Throws
out a web that renders Broodmother invisible in its vicinity, while also boostin
g regeneration, and granting a passive movement speed increase. Webs never expi
re, but when the maximum limit of webs is exceeded, the oldest web disappears."
"DOTA_Tooltip_ability_broodmother_spin_web_count" "織網<量:"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_count" "ALLOWED WEBS:"
"DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "=>R復:"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_heath_regen" "HEALTH
REGEN:"
"DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%移動SV:"
"[english]DOTA_Tooltip_ability_broodmother_spin_web_bonus_movespeed" "%MOVE S
PEED:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite" "ÁÿÞ咬"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite" "Incapacitating
Bite"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description" "育母蜘蛛d毒*Vÿ敵
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description"
"Broodmother's venom cripples enemy units, causing her attacks to slow and givin
g the affected unit a chance to miss its attacks.\n\nIncapacitating Bite is a Un
ique Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance" "%ÿ空機率:"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance"
"%MISS CHANCE:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_movespeed"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger" "極Vÿ"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger" "Insatiable Hung
er"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description" "對活物ÿ*Ö強烈飢
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description"
"A violent lust for vital fluids increases Broodmother's attack damage and gives
her a vampiric attack."
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage"
"BONUS DAMAGE:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct" "%=>吸@:"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_broodmother_poison_sting" "毒刺"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting" "Poison Sting"
"DOTA_Tooltip_ability_broodmother_poison_sting_Description" "攻擊會ÿ敵/D毒á"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_Description" "Poisons
enemies on attack."
"DOTA_Tooltip_ability_broodmother_poison_sting_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "持續時間x%&{:"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero" "DURATIO
N (HERO):"
"DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second" "„…:"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second"
"DAMAGE:"
"DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "移動SV:"
"[english]DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed" "MOVEMEN
T SPEED:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite" "蜘蛛寄="
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite" "Spawn Spiderite
"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "攻擊時對敵/ÿ7減幅效ÿáÀ
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description" "Applies
debuff on attack. If debuffed unit dies, a spiderite will spawn."
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration" "=存時間:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_duration"
"LIFETIME:"
"DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration" "減幅時間:"
"[english]DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration"
"DEBUFF DURATION:"
"npc_dota_hero_broodmother_bio" "幾ÿ世紀ô“Ë育母蜘蛛ÿ蕾克艾拉8娜‚直潛&GÿÆ山Ö火山口
"[english]npc_dota_hero_broodmother_bio" "For centuries, Black Arachnia t
he Broodmother lurked in the dark lava tubes beneath the smoldering caldera of M
ount Pyrotheos, raising millions of spiderlings in safety before sending them to
find prey in the wide world above. In a later age, the Vizier of Greed, Ptholop
thales, erected his lodestone ziggurat on the slopes of the dead volcano, knowin
g that any looters who sought his magnetic wealth must survive the spider-haunte
d passages. After millennia of maternal peace, Black Arachnia found herself bese
t by a steady trickle of furfeet and cutpurses, bold knights and noble youths--a
ll of them delicious, certainly, and yet tending to create a less than nurturing
environment for her innocent offspring. Tiring of the intrusions, she paid a vi
sit to Ptholopthales; and when he proved unwilling to discuss a compromise, she
wrapped the Vizier in silk and set him aside to be the centerpiece of a special
birthday feast. Unfortunately, the absence of the Magnetic Ziggurat's master mer
ely emboldened a new generation of intruders. When one of her newborns was trodd
en underfoot by a clumsy adventurer, she reached the end of her silken rope. Bro
odmother headed for the surface, declaring her intent to rid the world of each a
nd every possible invader, down to the last Hero if necessary, until she could e
nsure her nursery might once more be a safe and wholesome environment for her pr
ecious spiderspawn."
"npc_dota_hero_broodmother_hype" "
"
"[english]npc_dota_hero_broodmother_hype" ""
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "投擲ÿ'劍"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss" "Shuriken Toss"
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "向‚ÿ敵–單位投擲ÿ>Öÿ'
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description" "Hurls a
deadly shuriken at an enemy unit, dealing damage and mini-stunning the target."
"DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage" "„…:"
"[english]DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada" "忍技"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada" "Jinada"
"DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "賞Ÿ獵/準(好ÓÖ下ƒ攻擊Ëÿ7ÿ>
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_Description" "Bounty
Hunter plans his next hit, passively adding a critical strike and maim to his ne
xt attack."
"DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier" "%„…提":"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier" "%BONUS
DAMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed" "%移動SV減緩:"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed" "攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed" "ATTACK
SLOW:"
"DOTA_Tooltip_ability_bounty_hunter_jinada_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_bounty_hunter_jinada_duration" "DURATION:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk" "ÿ影"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk" "Shadow Walk"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "賞Ÿ獵/進ÿþ匿ËB能穿Ê
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description" "Bounty
Hunter becomes invisible and gains the ability to move through other units until
he attacks or uses an ability. If he breaks the invisibility with an attack, t
hat attack will deal bonus damage."
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "進ÿþÿ時間:"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time" "FADE TI
ME:"
"DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_bounty_hunter_track" "'@術"
"[english]DOTA_Tooltip_ability_bounty_hunter_track" "Track"
"DOTA_Tooltip_ability_bounty_hunter_track_Description" "'@‚ÿ敵–%&Bÿzîÿ實•¦Ë¥
"[english]DOTA_Tooltip_ability_bounty_hunter_track_Description" "Tracks an enemy
hero, giving True Sight of it and grants a gain in movement speed to allies nea
r the hunted. If the target dies, Bounty Hunter and nearby heroes collect a boun
ty in gold."
"DOTA_Tooltip_ability_bounty_hunter_track_aura_radius" "SV†‡:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_aura_radius" "SPEED RADIUS:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct" "%SV提":"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_armor" "護甲ÿ低:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_armor" "ARMOR REDUCTION
:"
"DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "¤我賞Ÿ獎.:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self" "BONUS G
OLD FOR SELF:"
"DOTA_Tooltip_ability_bounty_hunter_track_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_bounty_hunter_track_duration" "DURATION:"
"npc_dota_hero_bounty_hunter_bio" "當z/ÿÛ賞Ÿ獵/剛鐸時Ë沒/知道這些故事Öÿ實9Ë
"[english]npc_dota_hero_bounty_hunter_bio" "When the hunted tell tales of G
ondar the Bounty Hunter, none are sure of which are true. In whispered tones the
y say he was abandoned as a kit, learning his skill in tracking as a matter of s
imple survival. Others hear he was an orphan of war, taken in by the great Soruq
the Hunter to learn the master's skill with a blade as they plumbed the dark fore
sts for big game. Still others believe he was a lowly street urchin raised among
a guild of cutpurses and thieves, trained in the arts of stealth and misdirecti
on. Around campfires in the wild countryside his quarry speaks the rumors of Gon
dar's work, growing ever more fearful: they say it was he who tracked down the tyr
ant King Goff years after the mad regent went into hiding, delivering his head a
nd scepter as proof. That it was he who infiltrated the rebel camps at Highseat,
finally bringing the legendary thief White Cape to be judged for his crimes. An
d that it was he who ended the career of Soruq the Hunter, condemned as a crimin
al for killing the Prince's prized hellkite. The tales of Gondar's incredible skill
stretch on, with each daring feat more unbelievable than the last, each target m
ore elusive. For the right price, the hunted know, anyone can be found. For the
right price, even the mightiest may find fear in the shadows."
"npc_dota_hero_bounty_hunter_hype" "
"
"[english]npc_dota_hero_bounty_hunter_hype" ""
"DOTA_Tooltip_ability_weaver_the_swarm" "蟲群"
"[english]DOTA_Tooltip_ability_weaver_the_swarm" "The Swarm"
"DOTA_Tooltip_ability_weaver_the_swarm_Description" "編織ÿ釋放 12 隻編織ÿ幼蟲Ë隻幼蟲
"[english]DOTA_Tooltip_ability_weaver_the_swarm_Description" "Weaver launches
a swarm of 12 young Weavers that latch on any enemy unit in their path, attacki
ng and reducing armor until it is killed."
"DOTA_Tooltip_ability_weaver_the_swarm_damage" "攻擊„…:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_damage" "ATTACK DAMAGE:"
"DOTA_Tooltip_ability_weaver_the_swarm_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_duration" "DURATION:"
"DOTA_Tooltip_ability_weaver_the_swarm_count" "<量:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_count" "COUNT:"
"DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "護甲ÿ低:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "U承受攻擊ƒ<:"
"[english]DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks" "ATTACKS
TO DESTROY:"
"DOTA_Tooltip_ability_weaver_shukuchi" "ÿj"
"[english]DOTA_Tooltip_ability_weaver_shukuchi" "Shukuchi"
"DOTA_Tooltip_ability_weaver_shukuchi_Description" "編織ÿ進ÿþÿËô最ÏSV移動ËB能
"[english]DOTA_Tooltip_ability_weaver_shukuchi_Description" "Weaver shifts o
ut of visibility, gaining the ability to move at maximum speed through physical
units--doing harm to any enemies it passes through."
"DOTA_Tooltip_ability_weaver_shukuchi_damage" "„…:"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_damage" "DAMAGE:"
"DOTA_Tooltip_ability_weaver_shukuchi_radius" "†‡:"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_radius" "RADIUS:"
"DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "進ÿþÿ時間:"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_fade_time" "FADE TIME:"
"DOTA_Tooltip_ability_weaver_shukuchi_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_weaver_shukuchi_duration" "DURATION:"
"DOTA_Tooltip_ability_weaver_geminate_attack" "·擊"
"[english]DOTA_Tooltip_ability_weaver_geminate_attack" "Geminate Attack"
"DOTA_Tooltip_ability_weaver_geminate_attack_Description" "允ÿ編織ÿ釋放兩波蟲群Ë攻擊
"[english]DOTA_Tooltip_ability_weaver_geminate_attack_Description" "Allows
Weaver to dispatch two swarms, attacking an enemy twice.\n\nThe extra attack wil
l not trigger other attack effects (such as critical strike) and overrides Uniqu
e Attack Modifiers."
"DOTA_Tooltip_ability_weaver_time_lapse" "時光倒流"
"[english]DOTA_Tooltip_ability_weaver_time_lapse" "Time Lapse"
"DOTA_Tooltip_ability_weaver_time_lapse_Description" "編織ÿi”五秒eÖ時間PË•ž當時Ö
"[english]DOTA_Tooltip_ability_weaver_time_lapse_Description" "Weaver warps ba
ckward to whatever position it was in five seconds earlier--regaining the HP and
mana from that time. No effect on cooldown, gold or experience."
"npc_dota_hero_weaver_bio" "創世Þÿ#$長期細心Ö0料Ëô\!îÞ殘破;因ÿ‚ÿT散-
"[english]npc_dota_hero_weaver_bio" "The fabric of creation needs constant c
are, lest it grow tattered; for when it unravels, whole worlds come undone. It i
s the work of the Weavers to keep the fabric tight, to repair worn spots in the
mesh of reality. They also defend from the things that gnaw and lay their eggs i
n frayed regions, whose young can quickly devour an entire universe if the Weave
rs let their attention lapse. Skitskurr was a master Weaver, charged with keepin
g one small patch of creation tightly woven and unfaded. But the job was not eno
ugh to satisfy. It nagged him that the original work of creation all lay in the
past; the Loom had done its work and travelled on. He wanted to create rather th
an merely maintainÐto weave worlds of his own devising. He began making small cha
nges to his domain, but the thrill of creation proved addictive, and his strokes
became bolder, pulling against the pattern that the Loom had woven. The guardia
ns came, with their scissors, and Weaver's world was pared off, snipped from the
cosmic tapestry, which they rewove without him in it. Skitskurr found himself a
lone, apart from his kind, a state that would have been torment for any other We
aver. But Skitskurr rejoiced, for now he was free. Free to create for himself, t
o begin anew. The raw materials he needed to weave a new reality were all around
him. All he had to do was tear apart this old world at the seams."
"npc_dota_hero_weaver_hype" "
"
"[english]npc_dota_hero_weaver_hype" ""
"DOTA_Tooltip_ability_jakiro_dual_breath" "冰火龍息"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath" "Dual Breath"
"DOTA_Tooltip_ability_jakiro_dual_breath_Description" "傑奇洛對面eÖ敵/先後噴äÿ冰ÿ火焰
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_Description" "An icy blast fo
llowed by a wave of fire launches out in a path in front of Jakiro. The ice slow
s enemies, while the fire delivers damage over time."
"DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "ÿ燒„…:"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct"
"%MOVE SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_attack_speed_pct" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_attack_speed_pct" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_jakiro_ice_path" "冰封u徑"
"[english]DOTA_Tooltip_ability_jakiro_ice_path" "Ice Path"
"DOTA_Tooltip_ability_jakiro_ice_path_Description" "ÿÿ‚ÿ冰封u徑Ë冰凍B暈眩觸ÿTÖ
"[english]DOTA_Tooltip_ability_jakiro_ice_path_Description" "Creates a path
of ice that stuns and damages enemies that touch it."
"DOTA_Tooltip_ability_jakiro_ice_path_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_jakiro_ice_path_duration" "DURATION:"
"DOTA_Tooltip_ability_jakiro_liquid_fire" "熔岩火焰"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire" "Liquid Fire"
"DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "傑奇洛Ö火焰ÿ燒效ÿ†‡Ö敵/ËB
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_Description" "Jakiro burns hi
s enemies in an area of effect with fire added to his attack, while slowing thei
r attacks."
"DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct"
"%ATTACK SLOW:"
"DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "ÿ燒„…:"
"[english]DOTA_Tooltip_ability_jakiro_liquid_fire_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_Jakiro_liquid_fire_tooltip_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_Jakiro_liquid_fire_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_jakiro_macropyre" "烈焰焚ÿ"
"[english]DOTA_Tooltip_ability_jakiro_macropyre" "Macropyre"
"DOTA_Tooltip_ability_jakiro_macropyre_Description" "傑奇洛Ge–沿直t釋放(道火柱Ë道
"[english]DOTA_Tooltip_ability_jakiro_macropyre_Description" "Jakiro lays dow
n a line of flame in front of him, each dealing damage per second to enemy units
in a wide area of effect.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration" "DURATIO
N:"
"npc_dota_hero_jakiro_bio" "即c是G那些奇§Ö1b=物DË´F龍也算是‚F§物á同時ÿz
"[english]npc_dota_hero_jakiro_bio" "Even among magical beasts, a twin-heade
d dragon is a freak. Equal parts ice and fire, cunning and rage, the creature kn
own as Jakiro glides over charred and ice-bound battlefields, laying waste to an
y who would bear arms against it. Pyrexae dragon clutches always contain two fle
dglings. Famous for their viciousness even from the first moments of life, newly
hatched dragons of this species will try to kill their sibling while still in t
he nest. Only the strongest survive. In this way is the strength of the Pyrexae
line ensured. By some accident of nature, the freak Jakiro hatched from a single
egg, combining in a single individual the full range of abilities found within
the diverse Pyrexae species. Trapped within the armature of its monstrous body,
the powers of ice and fire combine, and now no enemy is safe."
"npc_dota_hero_jakiro_hype" "
"
"[english]npc_dota_hero_jakiro_hype" ""
"DOTA_Tooltip_ability_batrider_sticky_napalm" "ÿ9ÿ油"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "dÿ9ÿ油浸透‚ÿÿ域Ë蝙蝠
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_Description" "Drenche
s an area in sticky oil, amplifying damage from Batrider's attacks and abilities
and slowing the movement speed and turn rate of enemies in the area. Additiona
l casts of Sticky Napalm continue to increase damage, up to 10 stacks."
"DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "額ÿ„…:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_damage" "EXTRA DAMAGE:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct"
"%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%轉ÿ減S:"
"[english]DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct" "%TURN R
ATE SLOW:"
"DOTA_Tooltip_ability_batrider_flamebreak" "烈焰破擊"
"[english]DOTA_Tooltip_ability_batrider_flamebreak" "Flamebreak"
"DOTA_Tooltip_ability_batrider_flamebreak_Description" "直t投擲‚瓶會爆炸Öÿ燒瓶Ë當”µÿ
"[english]DOTA_Tooltip_ability_batrider_flamebreak_Description" "Hurls an explos
ive cocktail that explodes when it reaches the target location, knocking back an
d dealing damage to enemies in the area."
"DOTA_Tooltip_ability_batrider_flamebreak_damage" "„…:"
"[english]DOTA_Tooltip_ability_batrider_flamebreak_damage" "DAMAGE:"
"DOTA_Tooltip_ability_batrider_flamebreak_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_batrider_flamebreak_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_batrider_firefly" "火焰ÿ行"
"[english]DOTA_Tooltip_ability_batrider_firefly" "Firefly"
"DOTA_Tooltip_ability_batrider_firefly_Description" "蝙蝠騎åÿ向w空Ëê空D留下‚道ÿ燒
"[english]DOTA_Tooltip_ability_batrider_firefly_Description" "Batrider takes
to the skies, laying down a flaming trail from the air. While flying, the trail
of fire destroys trees and damages enemies in its path, and Batrider gains the
movement capabilities of a flying unit."
"DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "持續„…:"
"[english]DOTA_Tooltip_ability_batrider_firefly_damage_per_second" "DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_batrider_firefly_radius" "†‡:"
"[english]DOTA_Tooltip_ability_batrider_firefly_radius" "RADIUS:"
"DOTA_Tooltip_ability_batrider_firefly_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_batrider_firefly_duration" "DURATION:"
"DOTA_Tooltip_ability_batrider_flaming_lasso" "ÿ燒枷鎖"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "d枷鎖捆住‚ÿ敵/ËG蝠騎å
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_Description" "Lassoes
an enemy and drags them in Batrider's wake. Victims cannot be dragged over imp
assable terrain. Dragged units cannot move, attack, or use abilities. Teleporti
ng or blinking will break the lasso."
"DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_batrider_flaming_lasso_duration" "DURATION:"
"npc_dota_hero_batrider_bio" "那些=活G,ÿ叢林DÖ=物根óÜ知道什ÿ叫ÿ¨共#áT們ñ知
"[english]npc_dota_hero_batrider_bio" "There is no such thing as harmony among
the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof,
even the slightest sign of weakness means a swift death. They say the Rider was
just a lad cutting chaff in his family's field when he was taken, swept up by a ma
ssive morde-bat looking for take-out. But this boy had a better idea, and wriggl
ed his way from his captor's grip, onto the beast's back, and hacked it down with hi
s tools. Emerging from the bloody wreckage and intoxicated by the thrill of flig
ht, the boy realized he'd found his calling. The boy grew, and every summer he'd re
turn to his family's field, often setting out into the bush seeking to reclaim tha
t first thrill of facing death in the form of jaws or a fatal fall. The years we
nt on, but his fire only grew stronger. He studied the overgrowth, plunging deep
er with each expedition, until finally he found his way to the caves at the hear
t of hostility. They say the Rider, on the eve of a scorching summer night, had
nothing but a rope, a bottle of liquid courage and a burning determination to fe
el the skies once more, when he plunged inside..."
"npc_dota_hero_batrider_hype" "
"
"[english]npc_dota_hero_batrider_hype" ""
"DOTA_Tooltip_ability_chen_penitence" "贖罪"
"[english]DOTA_Tooltip_ability_chen_penitence" "Penitence"
"DOTA_Tooltip_ability_chen_penitence_Description" "c‚ÿ敵–單位移動ÃÿË受”Ö攻擊ÿ
"[english]DOTA_Tooltip_ability_chen_penitence_Description" "Forces an enemy
unit to move slower and take more damage from attacks and spells."
"DOTA_Tooltip_ability_chen_penitence_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_chen_penitence_duration" "DURATION:"
"DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%減S:"
"[english]DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken" "%„…提":"
"[english]DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken" "%BONUS
DAMAGE:"
"DOTA_Tooltip_ability_chen_test_of_faith" "忠誠考驗"
"[english]DOTA_Tooltip_ability_chen_test_of_faith" "Test of Faith"
"DOTA_Tooltip_ability_chen_test_of_faith_Description" "對‚ÿ敵–單位ÿ7隨機„…“考驗ÓÖ
"[english]DOTA_Tooltip_ability_chen_test_of_faith_Description" "Deals random da
mage to test an enemy unit's faith."
"DOTA_Tooltip_ability_chen_test_of_faith_damage_min" "最低„…:"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_damage_min" "DAMAGE MIN:"
"DOTA_Tooltip_ability_chen_test_of_faith_damage_max" "最高„…:"
"[english]DOTA_Tooltip_ability_chen_test_of_faith_damage_max" "DAMAGE MAX:"
"DOTA_Tooltip_ability_chen_holy_persuasion" "ÆY信念"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion" "Holy Persuasion"
"DOTA_Tooltip_ability_chen_holy_persuasion_Description" "KL‚ÿ敵–M_ÿD立=物ËB提"T
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_Description" "Gives c
ontrol of an enemy or neutral creep, and gives it bonus hit points."
"DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "最,<量:"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_max_units" "MAX UNITS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_health_bonus" "=>提":"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_health_bonus" "HEALTH
BONUS:"
"DOTA_Tooltip_ability_chen_holy_persuasion_hero_teleport_delay" "%&傳送延遲:"
"[english]DOTA_Tooltip_ability_chen_holy_persuasion_hero_teleport_delay"
"HERO TP DELAY:"
"DOTA_Tooltip_ability_chen_hand_of_god" "ÙÿÞÿ"
"[english]DOTA_Tooltip_ability_chen_hand_of_god" "Hand of God"
"DOTA_Tooltip_ability_chen_hand_of_god_Description" "完ŒR復yz受ÿKLÖM_ËB治癒j
"[english]DOTA_Tooltip_ability_chen_hand_of_god_Description" "Fully regenerat
es any creeps under Chen's control and heals all allied heroes on the map.\n\nUp
gradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "治療:"
"[english]DOTA_Tooltip_ability_chen_hand_of_god_heal_amount" "HEAL:"
"npc_dota_hero_chen_bio" "=ûÿa信仰Ö哈!µ爾廢墟Ëÿä=Ö年代È是那些沙漠DÖè蕩
"[english]npc_dota_hero_chen_bio" "Born in the godless Hazhadal Barrens, C
hen came of age among the outlaw tribes who eked out an existence in the shimmer
ing heat of the desert. Using an ancient form of animal enthrallment, Chen's peop
le husbanded the hardy desert locuthi, a stunted species of burrowing dragon tha
t melted desert sands into tubes of glass where twice-a-year rains collected. A
lways on the edge of starvation and thirst, fighting amongst their neighbors and
each other, Chen's clan made the mistake, one fateful day, of ambushing the wrong
caravan.
In the vicious battle that followed, Chen's clan was outmatched. The armored Knig
hts of the Fold made short work of the enthralled locuthi, who attacked and died
in waves. With their dragons dead, the tribesmen followed. Chen struggled, and
slashed, and clawed, and perishedÐor would have. Defeated, on his knees, he faced
his execution with humility, offering his neck to the blade. Moved by Chen's obvi
ous courage, the executioner halted his sword. Instead of the blade, Chen was gi
ven a choice: death or conversion. Chen took to the faith with a ferocity. He jo
ined the Fold and earned his armor one bloody conversion at a time. Now, with th
e fanaticism of a convert, and with his powers of animal enthrallment at their p
eak, he seeks out unbelievers and introduces them to their final reward."
"npc_dota_hero_chen_hype" "
"
"[english]npc_dota_hero_chen_hype" ""
"DOTA_Tooltip_ability_spectre_spectral_dagger" "幽鬼Þÿ"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger" "Spectral Dagger"
"DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "幽鬼擲ä‚ÿ匕首Ë留下‚ÿÿ
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_Description" "Spectre
flings a dagger to draw a Shadow Path, dealing damage and slowing the movement
speed of any enemies along the trail. Units hit by the dagger also trail a Shado
w Path. While treading the path, Spectre phases through otherwise impassable ter
rain."
"DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "„…:"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_damage" "DAMAGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%移動SVÿÃ:"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed" "%MOVEME
NT SPEED CHANGE:"
"DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration"
"DURATION:"
"DOTA_Tooltip_ability_spectre_desolate" ",Y"
"[english]DOTA_Tooltip_ability_spectre_desolate" "Desolate"
"DOTA_Tooltip_ability_spectre_desolate_Description" "當敵/附近沒z•–單位時Ë幽鬼對Ó們
"[english]DOTA_Tooltip_ability_spectre_desolate_Description" "Deals bonus pur
e damage when Spectre attacks an enemy hero with no nearby allied units."
"DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_spectre_desolate_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_spectre_desolate_radius" "†‡:"
"[english]DOTA_Tooltip_ability_spectre_desolate_radius" "RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion" "ÿ射"
"[english]DOTA_Tooltip_ability_spectre_dispersion" "Dispersion"
"DOTA_Tooltip_ability_spectre_dispersion_Description" "幽鬼將受”Ö„…ÿ射©敵/Ëÿ低她受
"[english]DOTA_Tooltip_ability_spectre_dispersion_Description" "Damage done to
Spectre is reflected on her enemies, leaving her unharmed. The effect lessens wi
th distance."
"DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct" "%„…¢射:"
"[english]DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct"
"%DAMAGE REFLECTED:"
"DOTA_Tooltip_ability_spectre_dispersion_min_radius" "最M†‡:"
"[english]DOTA_Tooltip_ability_spectre_dispersion_min_radius" "MIN RADIUS:"
"DOTA_Tooltip_ability_spectre_dispersion_max_radius" "最»†‡:"
"[english]DOTA_Tooltip_ability_spectre_dispersion_max_radius" "MAX RADIUS:"
"DOTA_Tooltip_ability_spectre_haunt" "鬼影ïï"
"[english]DOTA_Tooltip_ability_spectre_haunt" "Haunt"
"DOTA_Tooltip_ability_spectre_haunt_Description" "短ÿ延遲後ËGÿ敵–%&ÿ後創ÿ‚
"[english]DOTA_Tooltip_ability_spectre_haunt_Description" "Creates a spect
ral nemesis to attack each enemy hero after a short delay. At any moment during
the duration, Spectre can use Reality to take the place of a given illusion.\n\n
Haunt illusions are uncontrollable, take extra damage, and deal less damage than
Spectre herself. They move at 400 base movement speed and ignore terrain."
"DOTA_Tooltip_ability_spectre_haunt_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_spectre_haunt_duration" "DURATION:"
"DOTA_Tooltip_ability_spectre_haunt_illusion_damage_incoming" "%鬼影®受„…:"
"[english]DOTA_Tooltip_ability_spectre_haunt_illusion_damage_incoming" "%INCOMI
NG DAMAGE:"
"DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%鬼影ÿ7„…:"
"[english]DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing" "%OUTGOING DAMAG
E:"
"DOTA_Tooltip_ability_spectre_reality" "ÿ臨"
"[english]DOTA_Tooltip_ability_spectre_reality" "Reality"
"DOTA_Tooltip_ability_spectre_reality_Description" "幽鬼G?DÖ鬼影Ùâÿá"
"[english]DOTA_Tooltip_ability_spectre_reality_Description" "Spectre physica
lly possesses a chosen Haunt."
"npc_dota_hero_spectre_bio" "ÿyz強»Ö能量ÿ喜‘欺淩ÿM‚4Ë¥稱ÿC丘利Ö幽鬼也是‚
"[english]npc_dota_hero_spectre_bio" "Just as higher states of energy seek a
lower level, the Spectre known as Mercurial is a being of intense and violent en
ergy who finds herself irresistibly drawn to scenes of strife as they unfold in
the physical world. While her normal spectral state transcends sensory limitatio
ns, each time she takes on a physical manifestation, she is stricken by a loss o
f self--though not of purpose. In the clash of combat, her identity shatters and
reconfigures, and she begins to regain awareness. She grasps that she is Mercur
ial the Spectre--and that all of her Haunts are but shadows of the one true Spec
tre. Focus comes in the struggle for survival; her true mind reasserts itself; u
ntil in the final moments of victory or defeat, she transcends matter and is res
tored once more to her eternal form."
"npc_dota_hero_spectre_hype" "
"
"[english]npc_dota_hero_spectre_hype" ""
"DOTA_Tooltip_ability_doom_bringer_devour" "噬"
"[english]DOTA_Tooltip_ability_doom_bringer_devour" "Devour"
"DOTA_Tooltip_ability_doom_bringer_devour_Description" "噬‚ÿ敵/ÿD立=物Ë•žî¼殊技
"[english]DOTA_Tooltip_ability_doom_bringer_devour_Description" "Consumes an ene
my or neutral creep, acquiring any special abilities that it possessed."
"DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "M_等級:"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_creep_level" "CREEP LEVEL:"
"DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "Ÿ獎.:"
"[english]DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold" "BONUS GOLD:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth" "焦土"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth" "Scorched Earth"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "d火焰覆蓋ÿ‡Ö土jË對敵/
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description" "Carpets
the nearby earth in flames, damaging enemies while Doom gains bonus HP regen an
d increased movement speed."
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second" "„…/R復:"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_second"
"DAMAGE/REGEN:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "†‡:"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius" "RADIUS:
"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_pct"
"%移動SV提":"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_speed_
pct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death" "等級?—˜"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death" "LVL? Death"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_Description" "ÿ散敵–%&Öÿlÿ魄Ëÿ7
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_Description" "Dissipa
tes a piece of an enemy Hero's soul, mini-stunning and dealing bonus damage equa
l to 20%% of the target's maximum health when the enemy's level is a multiple of
a specific number or 25."
"DOTA_Tooltip_ability_doom_bringer_lvl_death_damage" "„…:"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_damage" "DAMAGE:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_damage" "BONUS D
AMAGE:"
"DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple" "等級ø<:"
"[english]DOTA_Tooltip_ability_doom_bringer_lvl_death_lvl_bonus_multiple"
"LEVEL MULTIPLIER:"
"DOTA_Tooltip_ability_doom_bringer_doom" "末日"
"[english]DOTA_Tooltip_ability_doom_bringer_doom" "Doom"
"DOTA_Tooltip_ability_doom_bringer_doom_Description" "對敵/施Q末日ÿÿËcîab釋放技能
"[english]DOTA_Tooltip_ability_doom_bringer_doom_Description" "Inflicts a curs
e that prevents an enemy Hero from casting spells or using items, while taking d
amage over time. Doom also disables most passive abilities. \n\nUpgradable by A
ghanim's Scepter."
"DOTA_Tooltip_ability_doom_bringer_doom_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_duration" "DURATION:"
"DOTA_Tooltip_ability_doom_bringer_doom_damage" "秒„…:"
"[english]DOTA_Tooltip_ability_doom_bringer_doom_damage" "DAMAGE PER SECO
ND:"
"DOTA_Tooltip_ability_doom_bringer_empty1" "空"
"[english]DOTA_Tooltip_ability_doom_bringer_empty1" "Empty"
"DOTA_Tooltip_ability_doom_bringer_empty1_Description" "
"
"[english]DOTA_Tooltip_ability_doom_bringer_empty1_Description" ""
"DOTA_Tooltip_ability_doom_bringer_empty2" "空"
"[english]DOTA_Tooltip_ability_doom_bringer_empty2" "Empty"
"DOTA_Tooltip_ability_doom_bringer_empty2_Description" "
"
"[english]DOTA_Tooltip_ability_doom_bringer_empty2_Description" ""
"npc_dota_hero_doom_bringer_bio" "ÓÖ烈焰ÿÜ熄ÿËÓÖ噬ÿÜÿËÓÖ›Äa/能ÂÐ
"[english]npc_dota_hero_doom_bringer_bio" "He that burns and is not consum
ed, devours and is never sated, kills and is beyond all judgmentÐLucifer brings do
om to all who would stand against him. Bearing away souls on the tip of a fiery
sword, he is the Fallen One, a once-favored general from the realm behind the li
ght, cast out for the sin of defiance: he would not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty ti
mes his wings were branded, until only smoking stumps remained. Without wings, h
e slipped loose from the tethers that bound him within the light and he fell scr
eaming to earth. A crater in the desert, Paradise lost. Now he attacks without
mercy, without motive, the only living being able to move freely between the sev
en dark dominions. Lashed by inescapable needs, twisted by unimaginable talents,
the Doom Bringer carries his own hell with him wherever he goes. Defiant to the
last. Eventually, the world will belong to Doom."
"npc_dota_hero_doom_bringer_hype" "噬整隻M_¡\n\njÿÞ火ÿ焦ÿØ¡\n\nG敵/ÿÙ試
"[english]npc_dota_hero_doom_bringer_hype" "Devour enemy creeps whole!\n\nS
corch the battlefield in hellish flame!\n\nGamble with targets' lives.\n\nInflic
t the devastating curse of doom upon enemy heroes!"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet" "縛ÿÞ霜"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet" "Cold Feet"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description" "G‚ÿ敵–單位ÿÙ施放ÿ7持
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description"
"Places a frozen hex on an enemy unit that deals damage over time, but can be di
spelled by moving away from the initial cast point. If the enemy unit doesn't m
ove outside of the given range, it will be stunned and frozen in place after 4 s
econds."
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage" "持續„…:"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage" "DAMAGE
OVER TIME:"
"DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_ancient_apparition-cold_feet_break_distance" "失效距離:"
"[english]DOTA_Tooltip_ability_ancient_apparition-cold_feet_break_distance"
"BREAK DISTANCE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "冰霜ÿ渦"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex" "Ice Vortex"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description" "ÿÿ‚ÿÿ冰能量Öÿ
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description"
"Creates a vortex of icy energy that slows movement speed and increases magic da
mage done in its range. Lasts 12 seconds."
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct" "%減S:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_speed_pct"
"%SLOW:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct" "%1b‰9ÿ低:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_pct"
"%DECREASE RESIST:"
"DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "†‡:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius" "RADIUS:
"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "ÿ風觸拂"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch" "Chillin
g Touch"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description" "‚陣極ÿÞ風對•–%
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Description"
"A frigid gust enchants allied heroes, granting them bonus magical damage for a
given number of physical attacks, while slowing their attack speed slightly. La
sts 30 seconds."
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks" "最,攻擊<:"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attacks"
"MAX ATTACKS:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage" "„…:"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_chilling_attack_speed_pct" "%攻擊SV:"
"[english]DOTA_Tooltip_ability_ancient_apparition_chilling_attack_speed_pct"
"%ATTACK SPEED:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast" "冰晶爆轟"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast" "Ice Blast"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description" "Uô襲擊整張jqÖÖ爆炸冰球
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description"
"An explosive ball of icy hail that can be used to strike targets anywhere on th
e map. On first use, Kaldr launches a tracer towards the targeted location. The
second use marks the current location of the blast, upon which the actual proje
ctile is launched - the greater the distance, the larger the radius affected. It
deals damage to enemy units and applies a frostbite curse to units in and aroun
d the area that prevents regeneration or healing. Frostbitten units will take mi
nor damage over time; if the units drop below a certain percentage of hitpoints,
they'll instantly shatter."
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage" "„…:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration" "ÿ霜ÿÿ持續時間:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_duration"
"FROSTBITE DURATION:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" "ÿ霜ÿÿ„…:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage" "FROSTBI
TE DAMAGE:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%=>下限:"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct" "%HITPOI
NTS FOR KILL:"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "釋放"
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_release" "Release
"
"DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description" "GTÿeÖ位C提e放
"[english]DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Description"
"Releases the ice blast early at its current location."
"npc_dota_hero_ancient_apparition_bio" "遠古幽ÿ卡爾Ë是ÉÊ時間Öü投影áÓ源¤宇宙,=
"[english]npc_dota_hero_ancient_apparition_bio" "Kaldr, the Ancient Apparition,
is an image projected from outside time. He springs from the cold, infinite void
that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr
shall be...and what we perceive, powerful as it appears to us, is but the fainte
st faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages a
nd approaches its final moments, the brightness and power of Kaldr will also int
ensify--that the Ancient Apparition will grow younger and stronger as eternity's
end draws nigh. His grip of ice will bring all matter to a stop, his image will
cast a light too terrible to behold. An Apparition no longer!"
"npc_dota_hero_ancient_apparition_hype" "凍Õ敵/¡\n\nÿ敵/G1b面e+Qÿÿ¡\n\n施bÿ•
"[english]npc_dota_hero_ancient_apparition_hype" "Freeze enemies!\n\nMake
enemies more vulnerable to magic damage.\n\nEnchant your allies to do more dama
ge.\n\nFrost nuke anywhere on the map!!"
"DOTA_Tooltip_ability_ursa_earthshock" "震撼»j"
"[english]DOTA_Tooltip_ability_ursa_earthshock" "Earthshock"
"DOTA_Tooltip_ability_ursa_earthshock_Description" "烏爾薩猛擊j面帶“強烈Ö衝擊Ë對附近
"[english]DOTA_Tooltip_ability_ursa_earthshock_Description" "Ursa slams the
earth, causing a powerful shock to damage and slow all enemy units in a nearby a
rea for 4 seconds."
"DOTA_Tooltip_ability_ursa_earthshock_damage" "„…:"
"[english]DOTA_Tooltip_ability_ursa_earthshock_damage" "DAMAGE:"
"DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%減S:"
"[english]DOTA_Tooltip_ability_ursa_earthshock_movement_slow" "%SLOW:"
"DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "†‡:"
"[english]DOTA_Tooltip_ability_ursa_earthshock_shock_radius" "RADIUS:"
"DOTA_Tooltip_ability_ursa_overpower" "É級力量"
"[english]DOTA_Tooltip_ability_ursa_overpower" "Overpower"
"DOTA_Tooltip_ability_ursa_overpower_Description" "烏爾薩Öÿ鬥技巧提"Ó接下“接·攻擊
"[english]DOTA_Tooltip_ability_ursa_overpower_Description" "Using his skill
in combat, Ursa gains increased attack speed for a number of subsequent attacks
."
"DOTA_Tooltip_ability_ursa_overpower_max_attacks" "攻擊ƒ<:"
"[english]DOTA_Tooltip_ability_ursa_overpower_max_attacks" "ATTACKS:"
"DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "SV提":"
"[english]DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct" "BONUS S
PEED:"
"DOTA_Tooltip_ability_ursa_fury_swipes" "ÿ火Å擊"
"[english]DOTA_Tooltip_ability_ursa_fury_swipes" "Fury Swipes"
"DOTA_Tooltip_ability_ursa_fury_swipes_Description" "烏爾薩Ö利爪""j撕裂敵/Ö„口Ë對
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_Description" "Ursa's claws di
g deeper wounds in the enemy, causing consecutive attacks to the same enemy to d
eal more damage. If the same target is not attacked after 6 seconds, the bonus
damage is lost.\n\nFury Swipes is a Unique Attack Modifier, and does not stack w
ith other Unique Attack Modifiers."
"DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "ƒ攻擊„…疊Q:"
"[english]DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack" "DAMAGE
PER ATTACK:"
"DOTA_Tooltip_ability_ursa_enrage" "ÿ"
"[english]DOTA_Tooltip_ability_ursa_enrage" "Enrage"
"DOTA_Tooltip_ability_ursa_enrage_Description" "烏爾薩進ÿŹË將ÿe=>Öÿl¾例轉•ÿ
"[english]DOTA_Tooltip_ability_ursa_enrage_Description" "Ursa goes into a frenzy
, gaining a percentage of his current health as bonus damage. Lasts 15 seconds."
"DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent" "%=>轉•„…:"
"[english]DOTA_Tooltip_ability_ursa_enrage_life_damage_bonus_percent" "%HEALTH
TO DAMAGE:"
"npc_dota_hero_ursa_bio" "ÿå烏爾薩是熊§ÿÿ最強»Ö‚0Ë保護著ÓÖ家園ÿ/民áG#
"[english]npc_dota_hero_ursa_bio" "Ulfsaar the Warrior is the fiercest mem
ber of an ursine tribe, protective of his land and his people. During the long w
inters, while the mothers sleep and nurse their cubs, the males patrol the lands
aboveÐas tireless, vigilant defenders of their ancient ways. Hearing dim but grow
ing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his
wild wooded homeland, intending to track down and destroy the threat at its sour
ce, before it could endanger his people. He is a proud creature with a bright st
rong spirit, utterly trustworthy, a staunch ally and defender."
"npc_dota_hero_ursa_hype" "震憾‚ÿ減S附近yz敵/á\n\n攻擊Ê,ÿ„…Ê,¡\n\nÿ74
"[english]npc_dota_hero_ursa_hype" "Stomp and slow everyone nearby.\n\nDo m
ore damage the more you attack!\n\nDo more damage based on your health.\n\nSolo
Roshan at low levels!!"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "火箭彈o"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage" "Rocket Barrage"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "向¤轉旋翼機ÿ‡‚定†‡Ö
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description" "Launche
s a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. L
asts 3 seconds."
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second" "秒導彈<:"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_second"
"ROCKETS PER SECOND:"
"DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "†‡:"
"[english]DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius" "RADIUS:
"
"DOTA_Tooltip_ability_gyrocopter_homing_missile" "'@ÿ彈"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile" "Homing Missile"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" ".射‚ÿ會¤動ÿ索ÿ標單位Ö
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_Description" "Fires a
homing missile to seek the targeted enemy unit. The missile gains speed over ti
me, dealing damage and stunning when it impacts the target. Homing Missile deal
s greater damage the further it has traveled. Enemy units can destroy the missi
le before it reaches its target."
"DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage" "最M„…:"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage" "MINIMUM
DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration" "STUN DU
RATION:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon" "高射火砲"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "旋轉直"機Ö攻擊會擊Dÿ標ÿ
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description" "Gyrocop
ter's attacks hit all enemy units in an area around it for a limited number of a
ttacks. Only the main target of attacks will receive attack bonuses such as Cri
tical Strike. Lasts 15 seconds or until the attacks are used."
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "†‡:"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius" "RADIUS:"
"DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "最,攻擊<:"
"[english]DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks" "MAX ATT
ACKS:"
"DOTA_Tooltip_ability_gyrocopter_call_down" "呼喚導彈"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down" "Call Down"
"DOTA_Tooltip_ability_gyrocopter_call_down_Description" "呼喚導彈ê空D襲擊ÿ標ÿ域Ö敵–單位
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_Description" "Call do
wn an aerial missile strike on enemy units in a target area. Two missiles arriv
e in succession, the first dealing major damage and minor slow; the second deali
ng minor damage and major slow.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_first" "°‚ÿ導彈„…:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_damage_first" "MISSILE
ONE DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_damage_second" "°二ÿ導彈„…:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_damage_second" "MISSILE
TWO DAMAGE:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%°‚ÿ導彈減S:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_slow_first" "%MISSILE ONE SL
OW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%°二ÿ導彈減S:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_slow_second" "%MISSIL
E TWO SLOW:"
"DOTA_Tooltip_ability_gyrocopter_call_down_radius" "†‡:"
"[english]DOTA_Tooltip_ability_gyrocopter_call_down_radius" "RADIUS:"
"npc_dota_hero_gyrocopter_bio" "G畢=服C期間¸a<ÿ爭ÿÛ義ÿ動ÿÿ革>Þ後Ë軍官奧雷爾
"[english]npc_dota_hero_gyrocopter_bio" "After serving through a lifetime of war
s, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. Bu
t in addition to a few trinkets and his considerable pension, the erstwhile engi
neer left with something far more interesting: a long-forgotten, incomplete sche
matic for a Gyrocopter, the world's first manned, non-magical flying device. Retir
ing to the tropical obscurity of the Ash Archipelago with little else but time a
nd money, he set to work building the device. As the years wore on and the remai
ns of failed prototypes began to pile up, he began to wonder if mechanical fligh
t was even possible. A decade and a day after his retirement, on a sunny afterno
on with a southerly breeze, Aurel sat in his latest attempt bristling with indig
nation and expectant failure. With a grunt of effort he pulled the ignition cord
and covered his head, waiting for the inevitable explosion. However to his grea
t surprise he began to lift and, following a few panicked adjustments, stabilize
. Within an hour, he was ducking and weaving with the breeze, level with the gul
ls, and Aurel found himself filled with the breathless wonder of flight. As dusk
settled in he set a course back to his workshop, but no sooner had he turned hi
s craft when a cannonball tore through his tailfin. Disentangling himself from t
he wreckage, he swam toward the nearest piece of land in sight, and cursed to se
e the ship responsible for the cannonball collecting the debris. Days later, whe
n Aurel returned to his workshop, he set to work on yet another gyrocopter, this
one capable of carrying a much heavier, more dangerous payload."
"npc_dota_hero_gyrocopter_hype" "導彈¡¡¡¡"
"[english]npc_dota_hero_gyrocopter_hype" "MISSILES!!!!"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "ÿ影衝刺"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness" "Charge
of Darkness"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description" "裂ÿ/ÿ‚ÿ敵–單
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Description"
"Spirit Breaker fixes his sight on an enemy unit and starts charging through all
objects. All enemy units passed through will be hit by a Greater Bash, and the
targeted unit is stunned upon impact. If the targeted unit dies, Spirit Breake
r will change his target to the nearest enemy unit to that location."
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed" "衝刺SV:"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_speed"
"CHARGE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "Æ行太保"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste" "Empowering Hast
e"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description" "裂ÿ/Ö高S移動cÓ
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description"
"Causes the Spirit Breaker to gain power with higher movement speed. His presenc
e increases the movement speed of nearby allied units."
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_pct"
"%移動SV提":"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_movespeed_p
ct" "%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius" "靈氣†‡:"
"[english]DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius"
"AURA RADIUS:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash" "巨力ï擊"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash" "Greater Bash"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "攻擊時z‚定機率暈眩B擊÷敵
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description" "Gives a
chance to stun and knockback an enemy unit on an attack, as well as gaining bon
us movement speed after a bash occurs. Deals a percentage of movement speed as d
amage."
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%ï擊機率:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct" "%CHANCE
TO BASH:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%移動SV提"„…:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage" "%MOVESP
EED AS DAMAGE:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration" "擊÷持續時間:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_duration"
"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct" "%移動SV提":"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed_pct"
"%BONUS MOVE SPEED:"
"DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration" "SV持續時間:"
"[english]DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_duration"
"SPEED DURATION:"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike" "幽冥‚擊"
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike" "Nether Strike"
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description" "裂ÿ/遁ÿ幽冥領域Ëêÿ標ÿ
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description"
"Spirit Breaker slips into the nether realm, reappearing next to his hapless vic
tim. Upon reappearing, a Greater Bash of the current level occurs and deals bonu
s damage.\n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "„…提":"
"[english]DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage" "BONUS D
AMAGE:"
"npc_dota_hero_spirit_breaker_bio" "裂ÿ/拉森“¤元M領域ËÓ高傲ÿ強»ÿ兇猛且精通元
"[english]npc_dota_hero_spirit_breaker_bio" "Barathrum the Spirit Breaker is
a lordly and powerful being, a fierce and elemental intelligence which chose to
plane-shift into the world of matter to take part in events with repercussions
in the elemental realm that is his home. To that end, he assembled a form that w
ould serve him well, both in our world and out of it. His physical form borrows
from the strengths of this world, blending features both bovine and simianÐhorns,
hooves and handsÐas outward emblems of his inner qualities of strength, speed and
cunning. He wears a ring in his nose, as a reminder that he serves a hidden mast
er, and that this world in which he works is but a shadow of the real one."
"npc_dota_hero_spirit_breaker_hype" "衝刺ï擊敵/¡\n\n跑ºÿ疾Ëÿ擊Êï¡\n\nï擊¡\n\n
"[english]npc_dota_hero_spirit_breaker_hype" "Bash people after charging!\n\n
Move faster to bash more!\n\nBash!\n\nTeleport, then bash!"
"DOTA_Tooltip_ability_alchemist_acid_spray" "酸9噴*"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray" "Acid Spray"
"DOTA_Tooltip_ability_alchemist_acid_spray_Description" "對ÿ定ÿ預噴灑ä高ÿ酸*á穿Ê受染
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_Description" "Sprays
high-pressure acid across a target area. Enemy units who step across the contami
nated terrain take mixed damage per second and have their armor reduced."
"DOTA_Tooltip_ability_alchemist_acid_spray_radius" "†‡:"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_radius" "RADIUS:"
"DOTA_Tooltip_ability_alchemist_acid_spray_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_duration" "DURATION:"
"DOTA_Tooltip_ability_alchemist_acid_spray_damage" "持續„…:"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_damage" "DAMAGE OVER TIM
E:"
"DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "護甲ÿ低:"
"[english]DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "投擲Ü穩定•6物"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_throw" "Unstabl
e Concoction Throw"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description" "G爆炸e扔äС"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Description"
"Throw it before it blows up!"
"DOTA_Tooltip_ability_alchemist_unstable_concoction" "Ü穩定•6物"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction" "Unstable Concoc
tion"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_Description" "煉Ÿ術å調ÿ‚瓶Ü穩
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_Description"
"Alchemist brews up an unstable concoction that he can throw at an enemy hero, t
o stun and deal damage in an area around the explosion. The longer the concoctio
n brews, the more damage it deals and the longer the stun. After 5 seconds, the
brew reaches its maximum damage and stun time. However, after 7 seconds, the con
coction will explode on Alchemist himself if not thrown."
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "最長暈眩:"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun" "MAX STU
N:"
"DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage" "最»„…:"
"[english]DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage"
"MAX DAMAGE:"
"DOTA_Tooltip_ability_alchemist_goblins_greed" "貪1Þÿ"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed" "Greevil's Greed"
"DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "煉Ÿ術å將M_Öÿÿ轉•7Ÿ
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_Description" "Alchemi
st gets bonus gold for killing creeps; the bonus stacks if the creeps are killed
within a period of time, after which the count is reset. The bonus gold is cap
ped at 30 gold."
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "4óŸ獎.:"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold" "BASE BO
NUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold" "額ÿŸ獎.:"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold"
"EXTRA BONUS GOLD:"
"DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "·›限時:"
"[english]DOTA_Tooltip_ability_alchemist_goblins_greed_duration" "RECENT
KILL WINDOW:"
"DOTA_Tooltip_ability_alchemist_chemical_rage" "•~Ź"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage" "Chemical Rage"
"DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "煉Ÿ術å誘.ÓÖÿ/1同伴進
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_Description" "Alchemi
st causes his Ogre to enter a chemically induced rage, reducing base attack cool
down and increasing movement speed, hitpoints and regeneration."
"DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time" "45攻擊間隔:"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time"
"BASE ATTACK TIME:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health" "=>提":"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health" "BONUS H
EALTH:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen" "=>R復提":"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen"
"BONUS HEALTH REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen" "1力R復提":"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen"
"BONUS MANA REGEN:"
"DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "移動SV提":"
"[english]DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed" "BONUS M
OVE SPEED:"
"npc_dota_hero_alchemist_bio" "投ÿÆYÖ•~事業是^家ÿÖ傳統Ëÿ是年輕Ö拉澤爾a論是¦
"[english]npc_dota_hero_alchemist_bio" "The sacred science of Chymistry was a D
arkbrew family tradition, but no Darkbrew had ever shown the kind of creativity,
ambition, and recklessness of young Razzil. However, when adulthood came callin
g he pushed aside the family trade to try his hand at manufacturing gold through
Alchemy. In an act of audacity befitting his reputation, Razzil announced he wo
uld transmute an entire mountain into gold. Following two decades of research an
d spending and preparation, he failed spectacularly, quickly finding himself imp
risoned for the widespread destruction his experiment wrought. Yet Razzil was ne
ver one to take a setback lightly, and sought escape to continue his research. W
hen his new cellmate turned out to be a fierce ogre, he found just the opportuni
ty he needed. After convincing the ogre not to eat him, Razzil set about careful
ly concocting a tincture for it to drink, made from the moulds and mosses growin
g in the prison stone work. In a week's time, it seemed ready. When the ogre drank
the potion, it flew into an unstoppable berserker rage, destroying the cell bar
s and exploding through walls and guards alike. They soon found themselves lost
somewhere in the forest surrounding the city with a trail of wreckage in their w
ake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, ha
ppy, and even eager. Resolving to work together, the pair set off to collect the
materials needed to attempt Razzil's Alchemic transmutation once more."
"npc_dota_hero_alchemist_hype" "
"
"[english]npc_dota_hero_alchemist_hype" ""
"DOTA_Tooltip_ability_invoker_quas" "冰"
"[english]DOTA_Tooltip_ability_invoker_quas" "Quas"
"DOTA_Tooltip_ability_invoker_quas_Description" "ÿ召喚師ÿ握<font color='#7998b5'>冰元M</fon
"[english]DOTA_Tooltip_ability_invoker_quas_Description" "Allows manipula
tion of ice elements and grants a permanent strength bonus. Each <font color='#7
998b5'>Quas</font> instance provides increased health regeneration.\n"
"DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "級=>R復:"
"[english]DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance" "HP REGE
N PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_quas_bonus_strength" "力量提":"
"[english]DOTA_Tooltip_ability_invoker_quas_bonus_strength" "BONUS STRENGTH:
"
"DOTA_Tooltip_ability_invoker_wex" "雷"
"[english]DOTA_Tooltip_ability_invoker_wex" "Wex"
"DOTA_Tooltip_ability_invoker_wex_Description" "ÿ召喚師ÿ握<font color='#d671a9'>雷元M</fon
"[english]DOTA_Tooltip_ability_invoker_wex_Description" "Allows manipulation of
storm elements and grants a permanent agility bonus. Each <font color='#d671a9'>
Wex</font> instance provides increased attack speed and movement speed."
"DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "%P攻擊SV:"
"[english]DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance" "%ATTACK
SPEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%P移動SV:"
"[english]DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance" "%MOVE S
PEED PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_wex_bonus_agility" "敏捷提":"
"[english]DOTA_Tooltip_ability_invoker_wex_bonus_agility" "BONUS AGILITY:"
"DOTA_Tooltip_ability_invoker_exort" "火"
"[english]DOTA_Tooltip_ability_invoker_exort" "Exort"
"DOTA_Tooltip_ability_invoker_exort_Description" "ÿ召喚師ÿ握<font color='#cabe68'>火
"[english]DOTA_Tooltip_ability_invoker_exort_Description" "Allows manipula
tion of fire elements and grants a permanent intelligence bonus. Each <font colo
r='#cabe68'>Exort</font> instance provides increased attack damage."
"DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "P„…:"
"[english]DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance" "DAMAGE
PER INSTANCE:"
"DOTA_Tooltip_ability_invoker_exort_bonus_intelligence" "智力提":"
"[english]DOTA_Tooltip_ability_invoker_exort_bonus_intelligence" "BONUS I
NTELLIGENCE:"
"DOTA_Tooltip_ability_invoker_empty1" "空"
"[english]DOTA_Tooltip_ability_invoker_empty1" "Empty"
"DOTA_Tooltip_ability_invoker_empty1_Description" "
"
"[english]DOTA_Tooltip_ability_invoker_empty1_Description" ""
"DOTA_Tooltip_ability_invoker_empty2" "空"
"[english]DOTA_Tooltip_ability_invoker_empty2" "Empty"
"DOTA_Tooltip_ability_invoker_empty2_Description" "
"
"[english]DOTA_Tooltip_ability_invoker_empty2_Description" ""
"DOTA_Tooltip_ability_invoker_invoke" "元M召喚"
"[english]DOTA_Tooltip_ability_invoker_invoke" "Invoke"
"DOTA_Tooltip_ability_invoker_invoke_Description" "將ÿeÿ握Ö元M精華融6Ë創ÿäðÖ
"[english]DOTA_Tooltip_ability_invoker_invoke_Description" "Combines the pr
operties of the elements currently being manipulated, creating a new spell at th
e Invoker's disposal. Click the help button to see the list of possible spells.\
n\nUpgradable by Aghanim's Scepter."
"DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "最,b術<:"
"[english]DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells" "MAX SPE
LLS:"
"DOTA_Tooltip_ability_invoker_cold_snap" "急S冷卻"
"[english]DOTA_Tooltip_ability_invoker_cold_snap" "Cold Snap"
"DOTA_Tooltip_ability_invoker_cold_snap_Description" "召喚師將敵/Ö熱量抽空Ë將îÿ”對
"[english]DOTA_Tooltip_ability_invoker_cold_snap_Description" "Invoker draws t
he heat from an enemy, chilling them to their very core for a duration based on
the level of <font color='#7998b5'>Quas</font>. The enemy will take damage and b
e briefly frozen. Further damage taken in this state will freeze the enemy again
, dealing bonus damage. The enemy can only be frozen so often, but the freeze co
oldown decreases based on the level of <font color='#7998b5'>Quas</font>."
"DOTA_Tooltip_ability_invoker_cold_snap_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_initial_freeze_damage" "ÿ始„…:"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_initial_freeze_damage" "INITIAL
DAMAGE:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "凍Õ時間:"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration" "FREEZE
DURATION:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "凍Õ冷卻時間:"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown" "FREEZE
COOLDOWN:"
"DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "„…提":"
"[english]DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_ghost_walk" "幽靈#"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk" "Ghost Walk"
"DOTA_Tooltip_ability_invoker_ghost_walk_Description" "召喚師操ÿ冰雷Þ力‡繞¤ÿËc¤己þ
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_Description" "Invoker manipul
ates the ice and electrical energies around him, rendering his body invisible. T
he elemental imbalance created as a consequence slows nearby enemies based on th
e level of <font color='#7998b5'>Quas</font>, and slows Invoker as well based on
the level of <font color='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%¤ÿ減S:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_self_slow" "%SELF SLOW:"
"DOTA_Tooltip_ability_invoker_ghost_walk_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "†‡:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect" "RADIUS:
"
"DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%敵/減S:"
"[english]DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow" "%ENEMY SLOW:"
"DOTA_Tooltip_ability_invoker_tornado" "龍捲風"
"[english]DOTA_Tooltip_ability_invoker_tornado" "Tornado"
"DOTA_Tooltip_ability_invoker_tornado_Description" "釋放ä‚道ÏS移動Ö龍捲風Ë將u徑Ù
a9'>雷</font>元MÖ等級á"
"[english]DOTA_Tooltip_ability_invoker_tornado_Description" "Unleashes a fas
t moving tornado that picks up enemy units in its path, suspending them helpless
ly in the air shortly before allowing them to plummet to their doom. Travels fur
ther based on the level of <font color='#d671a9'>Wex</font>. Holds enemies in th
e air for a duration based on the level of <font color='#7998b5'>Quas</font>. De
als damage based on the levels of <font color='#7998b5'>Quas</font> and <font co
lor='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_tornado_travel_distance" "移動距離:"
"[english]DOTA_Tooltip_ability_invoker_tornado_travel_distance" "TRAVEL DISTANCE
:"
"DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "†‡:"
"[english]DOTA_Tooltip_ability_invoker_tornado_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_tornado_lift_duration" "ÿÛ時間:"
"[english]DOTA_Tooltip_ability_invoker_tornado_lift_duration" "LIFT TIME:"
"DOTA_Tooltip_ability_invoker_tornado_base_damage" "„…:"
"[english]DOTA_Tooltip_ability_invoker_tornado_base_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_tornado_quas_damage" "冰凍元M„…Q7:"
"[english]DOTA_Tooltip_ability_invoker_tornado_quas_damage" "QUAS BONUS DAMA
GE:"
"DOTA_Tooltip_ability_invoker_tornado_wex_damage" "雷元M„…Q7:"
"[english]DOTA_Tooltip_ability_invoker_tornado_wex_damage" "WEX BONUS DAMAG
E:"
"DOTA_Tooltip_ability_invoker_emp" "電9ÿ衝"
"[english]DOTA_Tooltip_ability_invoker_emp" "EMP"
"DOTA_Tooltip_ability_invoker_emp_Description" "召喚師Gÿ定位C召喚ä‚道強力Ö¤爆電9ÿ衝
"[english]DOTA_Tooltip_ability_invoker_emp_Description" "Invoker builds up a cha
rge of electromagnetic energy at a targeted location which automatically detonat
es after a duration based on the level of <font color='#d671a9'>Wex</font>. The
detonation covers an area, draining mana based on the level of <font color='#d67
1a9'>Wex</font>. Deals damage for each point of mana drained."
"DOTA_Tooltip_ability_invoker_emp_delay" "爆炸延遲:"
"[english]DOTA_Tooltip_ability_invoker_emp_delay" "CHARGE TIME:"
"DOTA_Tooltip_ability_invoker_emp_area_of_effect" "†‡:"
"[english]DOTA_Tooltip_ability_invoker_emp_area_of_effect" "RADIUS:"
"DOTA_Tooltip_ability_invoker_emp_mana_burned" "最»1力ÿ燒:"
"[english]DOTA_Tooltip_ability_invoker_emp_mana_burned" "MAX MANA BURNED:"
"DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%ÿ燒„…:"
"[english]DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct" "%BURN DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity" "靈動迅捷"
"[english]DOTA_Tooltip_ability_invoker_alacrity" "Alacrity"
"DOTA_Tooltip_ability_invoker_alacrity_Description" "召喚師©•–單位ÿú強»Ö能量Ë提"
"[english]DOTA_Tooltip_ability_invoker_alacrity_Description" "Invoker infuses
an ally with an immense surge of energy, increasing their attack speed based on
the level of <font color='#d671a9'>Wex</font> and their damage based on the lev
el of <font color='#cabe68'>Exort</font>."
"DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "%攻擊SV提":"
"[english]DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed" "%BONUS
ATTACK SPEED:"
"DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "„…提":"
"[english]DOTA_Tooltip_ability_invoker_alacrity_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_invoker_alacrity_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_invoker_alacrity_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_chaos_meteor" "ÿ沌隕石"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor" "Chaos Meteor"
"DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "召喚師ê宇宙D召喚‚顆ÿ燒Ö流星襲擊
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_Description" "Invoker
pulls a flaming meteor from space onto the targeted location. Upon landing, the
meteor rolls forward, constantly dealing damage based on the level of <font col
or='#cabe68'>Exort</font>, and rolling further based on the level of <font color
='#d671a9'>Wex</font>. Units hit by the meteor will also be set on fire for a sh
ort time, receiving additional damage based on the level of <font color='#cabe68
'>Exort</font>."
"DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "著j時間:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_land_time" "LAND TIME:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "滾動距離:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance" "TRAVEL
DISTANCE:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "†‡:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect" "RADIUS:
"
"DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "„…間隔:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval" "DAMAGE
TICK:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "„…:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "ÿ燒時間:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration" "BURN TI
ME:"
"DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "秒ÿ燒„…:"
"[english]DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps" "BURN DPS:"
"DOTA_Tooltip_ability_invoker_sun_strike" "陽炎衝擊"
"[english]DOTA_Tooltip_ability_invoker_sun_strike" "Sun Strike"
"DOTA_Tooltip_ability_invoker_sun_strike_Description" "向ÿ標ÿ域釋放¬ÿ9Ö陽炎Þ光能量Ë
"[english]DOTA_Tooltip_ability_invoker_sun_strike_Description" "Sends a catastr
ophic ray of fierce energy from the sun at any targeted location, incinerating a
ll enemies standing beneath it once it reaches the Earth. Deals damage based on
the level of <font color='#cabe68'>Exort</font>, however this damage is spread e
venly over all enemies hit."
"DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "†‡:"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect" "RADIUS:
"
"DOTA_Tooltip_ability_invoker_sun_strike_delay" "延遲:"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_delay" "DELAY:"
"DOTA_Tooltip_ability_invoker_sun_strike_damage" "„…:"
"[english]DOTA_Tooltip_ability_invoker_sun_strike_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_forge_spirit" "熔爐精靈"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit" "Forge Spirit"
"DOTA_Tooltip_ability_invoker_forge_spirit_Description" "召喚師融6火Þÿ熱ÿ冰Þ堅毅Ë創ÿä
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_Description" "Invoker
forges a spirit embodying the strength of fire and fortitude of ice. Damage, he
alth, and armor are based on the level of <font color='#cabe68'>Exort</font> whi
le attack range, mana, and duration are based on the level of <font color='#7998
b5'>Quas</font>. The elemental's scorching attack is capable of melting the armo
r of enemy heroes. If both <font color='#7998b5'>Quas</font> and <font color='#c
abe68'>Exort</font> are level 4 or higher, Invoker will create two spirits inste
ad of one."
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "„…:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage" "DAMAGE:
"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "=>:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp" "HEALTH:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "護甲:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor" "ARMOR:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range" "攻擊距離:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range"
"ATTACK RANGE:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana" "1力:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana" "MANA:"
"DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike" "ÿ燒攻擊"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike" "Melting Strike"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_Description" "當熔爐精靈zÿ1力時Ëî攻
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_Description"
"Melts away the armor of heroes hit by the spirit's attack if the spirit has eno
ugh mana. Each successive hit increases the amount of armor melted."
"DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed" "ƒ>D'甲ÿ低:"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed"
"ARMOR REMOVED PER HIT:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed" "最»'甲ÿ低:"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_removed"
"MAX ARMOR REMOVED:"
"DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_forged_spirit_melting_strike_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_invoker_ice_wall" "ÿ冰Þÿ"
"[english]DOTA_Tooltip_ability_invoker_ice_wall" "Ice Wall"
"DOTA_Tooltip_ability_invoker_ice_wall_Description" "G召喚師e–ÿÿ‚堵ÿ冰ÞÿË持續時
"[english]DOTA_Tooltip_ability_invoker_ice_wall_Description" "Generates a wal
l of solid ice directly in front of Invoker for a duration based on the level of
<font color='#7998b5'>Quas</font>. The bitter cold emanating from it greatly sl
ows nearby enemies based on the level of <font color='#7998b5'>Quas</font> and d
eals damage each second based on the level of <font color='#cabe68'>Exort</font>
."
"DOTA_Tooltip_ability_invoker_ice_wall_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_duration" "DURATION:"
"DOTA_Tooltip_ability_invoker_ice_wall_slow" "%減S:"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_slow" "%SLOW:"
"DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "秒„…:"
"[english]DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second" "DAMAGE
PER SECOND:"
"DOTA_Tooltip_ability_invoker_deafening_blast" "É震聲波"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast" "Deafening Blast"
"DOTA_Tooltip_ability_invoker_deafening_blast_Description" "召喚師G¤己e–釋放äÉ強Ö
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_Description" "Invoker
unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit
it collides with based on the level of <font color='#cabe68'>Exort</font>. The
sheer impact from the blast is enough to knock those enemy units back for a dura
tion based on the level of <font color='#7998b5'>Quas</font>, then disarm their
attacks for a duration based on the level of <font color='#d671a9'>Wex</font>."
"DOTA_Tooltip_ability_invoker_deafening_blast_damage" "„…:"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_damage" "DAMAGE:"
"DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration" "擊÷持續時間:"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration"
"KNOCKBACK DURATION:"
"DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "ÿ!攻擊時間:"
"[english]DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration" "DISARM
DURATION:"
"npc_dota_hero_invoker_bio" "G1bÞÿËÿÿ1b最ÿÖ形式Ë是‚門kÿÖ藝術áTa#ÿ
"[english]npc_dota_hero_invoker_bio" "In its earliest, and some would say mos
t potent form, magic was primarily the art of memory. It required no technology,
no wands or appurtenances other than the mind of the magician. All the trapping
s of ritual were merely mnemonic devices, meant to allow the practitioner to rec
all in rich detail the specific mental formulae that unlocked a spell's power. T
he greatest mages in those days were the ones blessed with the greatest memories
, and yet so complex were the invocations that all wizards were forced to specia
lize. The most devoted might hope in a lifetime to have adequate recollection of
three spells--four at most. Ordinary wizards were content to know two, and it w
as not uncommon for a village mage to know only one--with even that requiring hi
m to consult grimoires as an aid against forgetfulness on the rare occasions whe
n he might be called to use it. But among these early practitioners there was on
e exception, a genius of vast intellect and prodigious memory who came to be kno
wn as the Invoker. In his youth, the precocious wizard mastered not four, not fi
ve, not even seven incantations: He could command no fewer than ten spells, and
cast them instantly. Many more he learned but found useless, and would practice
once then purge from his mind forever, to make room for more practical invocatio
ns. One such spell was the Sempiternal Cantrap--a longevity spell of such power
that those who cast it in the world's first days are among us still (unless they
have been crushed to atoms). Most of these quasi-immortals live quietly, afraid
to admit their secret: But Invoker is not one to keep his gifts hidden. He is a
ncient, learned beyond all others, and his mind somehow still has space to conta
in an immense sense of his own worth...as well as the Invocations with which he
amuses himself through the long slow twilight of the world's dying days."
"npc_dota_hero_invoker_hype" "
"
"[english]npc_dota_hero_invoker_hype" ""
"DOTA_Tooltip_ability_silencer_curse_of_the_silent" "ÿ默ÿÿ"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent" "Curse of the Si
lent"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description" "ÿÿÿ標ÿ域ËîDÖ敵–%&
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description"
"Curses the target area, causing enemy Heroes to take damage and lose mana until
they cast a spell."
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage" "„…:"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_health_damage"
"DAMAGE:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage" "1力ÿ失:"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_mana_damage"
"MANA LOSS:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_tooltip_duration"
"DURATION:"
"DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "†‡:"
"[english]DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius" "RADIUS:
"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "智ÿÞÿ"
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom" "Glaives of Wisd
om"
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "沉默術ådÓÖ智ÿ強•闊ÿË
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description" "Silence
r enchants his glaives with his wisdom, dealing additional damage based on his I
ntelligence. Additionally, if an enemy hero dies nearby Silencer will permanentl
y steal 2 Intelligence from that hero. \n\nGlaives of Wisdom is a Unique Attack
Modifier, and does not stack with other Unique Attack Modifiers. "
"DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct" "%智力„…:"
"[english]DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage_pct"
"%INT TO DAMAGE:"
"DOTA_Tooltip_ability_silencer_last_word" "遺言"
"[english]DOTA_Tooltip_ability_silencer_last_word" "Last Word"
"DOTA_Tooltip_ability_silencer_last_word_Description" "向ÿ標施放1bËÀÿÿ標施b則會受”
"[english]DOTA_Tooltip_ability_silencer_last_word_Description" "Enchants a targ
et damaging and silencing them if they cast a spell. If the enchantment expires
the target will be disarmed in addition to being damaged and silenced."
"DOTA_Tooltip_ability_silencer_last_word_radius" "†‡:"
"[english]DOTA_Tooltip_ability_silencer_last_word_radius" "RADIUS:"
"DOTA_Tooltip_ability_silencer_last_word_tooltip_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_silencer_last_word_tooltip_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_silencer_global_silence" "世界緘默"
"[english]DOTA_Tooltip_ability_silencer_global_silence" "Global Silence"
"DOTA_Tooltip_ability_silencer_global_silence_Description" "沉默術å2ÿ‚I聲sË阻!j
"[english]DOTA_Tooltip_ability_silencer_global_silence_Description" "Silence
r stops all sound, preventing enemy heroes and units on the map from casting spe
lls."
"DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration"
"DURATION:"
"npc_dota_hero_silencer_bio" "諾崇•ÿ‚ÿ¥精心培養Ö²ÿ°ÿ代ÿ最後‚代Ö傳/Þ‚ËêM
"[english]npc_dota_hero_silencer_bio" "Part of the seventh and final generatio
n of a carefully designed pedigree, Nortrom was bred by the ancient order of the
Aeol Drias to be the greatest magic user the world had ever seen. He was the pr
ophesied one, the culmination of two-hundred years of careful pairings, a war-ma
ge who would bring glory to the order, and destruction to their sworn enemies, T
he Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazh
adal barrens, the order's preceptors waited for Nortrom's abilities to manifest. W
hile the other students honed their talents with fire, or ice, or incantatory sp
ells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the
day of final testing approached, he still hadn't found his magic. In disgust, the
preceptors berated him, while the children laughed. ªYou are no mage,º the head of
the order declared. Still, Nortrom did not slink away. He entered the day of tes
ting and faced down the young mages who had mocked him. And then his preceptors
learned a valuable lesson: a lack of magic can be the greatest magic of all. Nor
trom silenced the young mages one by one and defeated them in single combat, unt
il he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.
"
"npc_dota_hero_silencer_hype" "
"
"[english]npc_dota_hero_silencer_hype" ""
"DOTA_Tooltip_Ability_item_arcane_ring" "奧術ÿ環"
"[english]DOTA_Tooltip_Ability_item_arcane_ring" "Arcane Ring"
"DOTA_Tooltip_Ability_item_armlet" "莫爾迪4õÿ章"
"[english]DOTA_Tooltip_Ability_item_armlet" "Armlet of Mordiggian"
"DOTA_Tooltip_Ability_item_assault" "強襲E甲"
"[english]DOTA_Tooltip_Ability_item_assault" "Assault Cuirass"
"DOTA_Tooltip_Ability_item_basher" "碎顱ÿ"
"[english]DOTA_Tooltip_Ability_item_basher" "Skull Basher"
"DOTA_Tooltip_Ability_item_belt_of_strength" "力量腰帶"
"[english]DOTA_Tooltip_Ability_item_belt_of_strength" "Belt of Strength"
"DOTA_Tooltip_Ability_item_bfury" "Åÿ斧"
"[english]DOTA_Tooltip_Ability_item_bfury" "Battle Fury"
"DOTA_Tooltip_Ability_item_black_king_bar" "皇杖"
"[english]DOTA_Tooltip_Ability_item_black_king_bar" "Black King Bar"
"DOTA_Tooltip_Ability_item_blade_mail" "ÿ甲"
"[english]DOTA_Tooltip_Ability_item_blade_mail" "Blade Mail"
"DOTA_Tooltip_Ability_item_blades_of_attack" "攻擊Þ爪"
"[english]DOTA_Tooltip_Ability_item_blades_of_attack" "Blades of Attack"
"DOTA_Tooltip_Ability_item_blade_of_alacrity" "‘ÿÞÿ"
"[english]DOTA_Tooltip_Ability_item_blade_of_alacrity" "Blade of Alacrity"
"DOTA_Tooltip_Ability_item_blink" "閃躍匕首"
"[english]DOTA_Tooltip_Ability_item_blink" "Blink Dagger"
"DOTA_Tooltip_Ability_item_bloodstone" "²精石"
"[english]DOTA_Tooltip_Ability_item_bloodstone" "Bloodstone"
"DOTA_Tooltip_Ability_item_boots" "SVÞ靴"
"[english]DOTA_Tooltip_Ability_item_boots" "Boots of Speed"
"DOTA_Tooltip_Ability_item_boots_of_elves" "精靈3帶"
"[english]DOTA_Tooltip_Ability_item_boots_of_elves" "Band of Elvenskin"
"DOTA_Tooltip_Ability_item_bottle" "1瓶"
"[english]DOTA_Tooltip_Ability_item_bottle" "Bottle"
"DOTA_Tooltip_Ability_item_bottle_double_damage" "Æù:´ø„…"
"[english]DOTA_Tooltip_Ability_item_bottle_double_damage" "Rune: Double Da
mage"
"DOTA_Tooltip_Ability_item_bottle_haste" "Æù:極S"
"[english]DOTA_Tooltip_Ability_item_bottle_haste" "Rune: Haste"
"DOTA_Tooltip_Ability_item_bottle_illusion" "Æù:üý"
"[english]DOTA_Tooltip_Ability_item_bottle_illusion" "Rune: Illusion"
"DOTA_Tooltip_Ability_item_bottle_invisible" "Æù:þÿ"
"[english]DOTA_Tooltip_Ability_item_bottle_invisible" "Rune: Invisibility"
"DOTA_Tooltip_Ability_item_bottle_regeneration" "Æù:R復"
"[english]DOTA_Tooltip_Ability_item_bottle_regeneration" "Rune: Regenerat
ion"
"DOTA_Tooltip_Ability_item_bracer" "護ÿ"
"[english]DOTA_Tooltip_Ability_item_bracer" "Bracer"
"DOTA_Tooltip_Ability_item_branches" "ÿÿ枝Ñ"
"[english]DOTA_Tooltip_Ability_item_branches" "Iron Branch"
"DOTA_Tooltip_Ability_item_broadsword" "闊劍"
"[english]DOTA_Tooltip_Ability_item_broadsword" "Broadsword"
"DOTA_Tooltip_Ability_item_buckler" "玄明盾牌"
"[english]DOTA_Tooltip_Ability_item_buckler" "Buckler"
"DOTA_Tooltip_Ability_item_butterfly" "蝴蝶"
"[english]DOTA_Tooltip_Ability_item_butterfly" "Butterfly"
"DOTA_Tooltip_Ability_item_chainmail" "鎖子甲"
"[english]DOTA_Tooltip_Ability_item_chainmail" "Chainmail"
"DOTA_Tooltip_Ability_item_circlet" "圓環"
"[english]DOTA_Tooltip_Ability_item_circlet" "Circlet"
"DOTA_Tooltip_Ability_item_clarity" "清晰藥劑"
"[english]DOTA_Tooltip_Ability_item_clarity" "Clarity"
"DOTA_Tooltip_Ability_item_claymore" "»劍"
"[english]DOTA_Tooltip_Ability_item_claymore" "Claymore"
"DOTA_Tooltip_Ability_item_cloak" "‰1斗篷"
"[english]DOTA_Tooltip_Ability_item_cloak" "Cloak"
"DOTA_Tooltip_Ability_item_courier" "動物信c"
"[english]DOTA_Tooltip_Ability_item_courier" "Animal Courier"
"DOTA_Tooltip_Ability_item_flying_courier" "ÿ行信c"
"[english]DOTA_Tooltip_Ability_item_flying_courier" "Flying Courier"
"DOTA_Tooltip_Ability_item_cyclone" "Eul ÖÆYb杖"
"[english]DOTA_Tooltip_Ability_item_cyclone" "Eul's Scepter of Divinity"
"DOTA_Tooltip_Ability_item_dagon" "µ貢權杖"
"[english]DOTA_Tooltip_Ability_item_dagon" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_2" "µ貢權杖"
"[english]DOTA_Tooltip_Ability_item_dagon_2" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_3" "µ貢權杖"
"[english]DOTA_Tooltip_Ability_item_dagon_3" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_4" "µ貢權杖"
"[english]DOTA_Tooltip_Ability_item_dagon_4" "Dagon"
"DOTA_Tooltip_Ability_item_dagon_5" "µ貢權杖"
"[english]DOTA_Tooltip_Ability_item_dagon_5" "Dagon"
"DOTA_Tooltip_Ability_item_demon_edge" "ÿ1刀ÿ"
"[english]DOTA_Tooltip_Ability_item_demon_edge" "Demon Edge"
"DOTA_Tooltip_Ability_item_desolator" "黯ÿ"
"[english]DOTA_Tooltip_Ability_item_desolator" "Desolator"
"DOTA_Tooltip_Ability_item_diffusal_blade" "淨ÿÞÿ"
"[english]DOTA_Tooltip_Ability_item_diffusal_blade" "Diffusal Blade"
"DOTA_Tooltip_Ability_item_diffusal_blade_2" "淨ÿÞÿ"
"[english]DOTA_Tooltip_Ability_item_diffusal_blade_2" "Diffusal Blade"
"DOTA_Tooltip_Ability_item_dust" "顯影Þ塵"
"[english]DOTA_Tooltip_Ability_item_dust" "Dust of Appearance"
"DOTA_Tooltip_Ability_item_eagle" "鷹歌ÿ"
"[english]DOTA_Tooltip_Ability_item_eagle" "Eaglesong"
"DOTA_Tooltip_Ability_item_energy_booster" "能量Þ球"
"[english]DOTA_Tooltip_Ability_item_energy_booster" "Energy Booster"
"DOTA_Tooltip_Ability_item_ethereal_blade" "靈Þÿ"
"[english]DOTA_Tooltip_Ability_item_ethereal_blade" "Ethereal Blade"
"DOTA_Tooltip_Ability_item_flask" "治療藥4"
"[english]DOTA_Tooltip_Ability_item_flask" "Healing Salve"
"DOTA_Tooltip_Ability_item_force_staff" "原力b杖"
"[english]DOTA_Tooltip_Ability_item_force_staff" "Force Staff"
"DOTA_Tooltip_Ability_item_gauntlets" "力量ÿÿ"
"[english]DOTA_Tooltip_Ability_item_gauntlets" "Gauntlets of Strength"
"DOTA_Tooltip_Ability_item_gem" "ÿ•ÿ玉"
"[english]DOTA_Tooltip_Ability_item_gem" "Gem of True Sight"
"DOTA_Tooltip_Ability_item_ghost" "幽ÿ權杖"
"[english]DOTA_Tooltip_Ability_item_ghost" "Ghost Scepter"
"DOTA_Tooltip_Ability_item_gloves" "極Sÿÿ"
"[english]DOTA_Tooltip_Ability_item_gloves" "Gloves of Haste"
"DOTA_Tooltip_Ability_item_greater_crit" "ÿµß斯Þ殤"
"[english]DOTA_Tooltip_Ability_item_greater_crit" "Daedalus"
"DOTA_Tooltip_Ability_item_hand_of_midas" "彌µ斯Þÿ"
"[english]DOTA_Tooltip_Ability_item_hand_of_midas" "Hand of Midas"
"DOTA_Tooltip_Ability_item_headdress" "R復Fÿ"
"[english]DOTA_Tooltip_Ability_item_headdress" "Headdress"
"DOTA_Tooltip_Ability_item_heart" "^拉斯克Þ心"
"[english]DOTA_Tooltip_Ability_item_heart" "Heart of Tarrasque"
"DOTA_Tooltip_Ability_item_helm_of_iron_will" "ÿ志F盔"
"[english]DOTA_Tooltip_Ability_item_helm_of_iron_will" "Helm of Iron Will"
"DOTA_Tooltip_Ability_item_helm_of_the_dominator" "ÿÿF盔"
"[english]DOTA_Tooltip_Ability_item_helm_of_the_dominator" "Helm of the Dom
inator"
"DOTA_Tooltip_Ability_item_hood_of_defiance" "挑ÿFÿ"
"[english]DOTA_Tooltip_Ability_item_hood_of_defiance" "Hood of Defiance"
"DOTA_Tooltip_Ability_item_hyperstone" "振ÿÿ石"
"[english]DOTA_Tooltip_Ability_item_hyperstone" "Hyperstone"
"DOTA_Tooltip_Ability_item_invis_sword" "影ÿ"
"[english]DOTA_Tooltip_Ability_item_invis_sword" "Shadow Blade"
"DOTA_Tooltip_Ability_item_javelin" "標槍"
"[english]DOTA_Tooltip_Ability_item_javelin" "Javelin"
"DOTA_Tooltip_Ability_item_lesser_crit" "水晶劍"
"[english]DOTA_Tooltip_Ability_item_lesser_crit" "Crystalys"
"DOTA_Tooltip_Ability_item_lifesteal" "吸²面ÿ"
"[english]DOTA_Tooltip_Ability_item_lifesteal" "Morbid Mask"
"DOTA_Tooltip_Ability_item_sphere" "林肯b球"
"[english]DOTA_Tooltip_Ability_item_sphere" "Linken's Sphere"
"DOTA_Tooltip_Ability_item_maelstrom" "ÿ渦"
"[english]DOTA_Tooltip_Ability_item_maelstrom" "Maelstrom"
"DOTA_Tooltip_Ability_item_magic_stick" "1ÿ"
"[english]DOTA_Tooltip_Ability_item_magic_stick" "Magic Stick"
"DOTA_Tooltip_Ability_item_magic_wand" "1杖"
"[english]DOTA_Tooltip_Ability_item_magic_wand" "Magic Wand"
"DOTA_Tooltip_Ability_item_manta" "ü影斧"
"[english]DOTA_Tooltip_Ability_item_manta" "Manta Style"
"DOTA_Tooltip_Ability_item_mantle" "智力斗篷"
"[english]DOTA_Tooltip_Ability_item_mantle" "Mantle of Intelligence"
"DOTA_Tooltip_Ability_item_mask_of_madness" "瘋Å面ÿ"
"[english]DOTA_Tooltip_Ability_item_mask_of_madness" "Mask of Madness"
"DOTA_Tooltip_Ability_item_mekansm" "梅肯斯姆"
"[english]DOTA_Tooltip_Ability_item_mekansm" "Mekansm"
"DOTA_Tooltip_Ability_item_mithril_hammer" "秘ÿÿ"
"[english]DOTA_Tooltip_Ability_item_mithril_hammer" "Mithril Hammer"
"DOTA_Tooltip_Ability_item_mjollnir" "雷ÆÞÿ"
"[english]DOTA_Tooltip_Ability_item_mjollnir" "Mjollnir"
"DOTA_Tooltip_Ability_item_monkey_king_bar" "Ÿ3ÿ"
"[english]DOTA_Tooltip_Ability_item_monkey_king_bar" "Monkey King Bar"
"DOTA_Tooltip_Ability_item_mystic_staff" "Æ秘b杖"
"[english]DOTA_Tooltip_Ability_item_mystic_staff" "Mystic Staff"
"DOTA_Tooltip_Ability_item_necronomicon" "—靈5"
"[english]DOTA_Tooltip_Ability_item_necronomicon" "Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_2" "—靈5"
"[english]DOTA_Tooltip_Ability_item_necronomicon_2" "Necronomicon"
"DOTA_Tooltip_Ability_item_necronomicon_3" "—靈5"
"[english]DOTA_Tooltip_Ability_item_necronomicon_3" "Necronomicon"
"DOTA_Tooltip_Ability_item_null_talisman" "空靈護ù"
"[english]DOTA_Tooltip_Ability_item_null_talisman" "Null Talisman"
"DOTA_Tooltip_Ability_item_oblivion_staff" "空明杖"
"[english]DOTA_Tooltip_Ability_item_oblivion_staff" "Oblivion Staff"
"DOTA_Tooltip_Ability_item_ogre_axe" "ÿ/1Þ斧"
"[english]DOTA_Tooltip_Ability_item_ogre_axe" "Ogre Club"
"DOTA_Tooltip_Ability_item_orchid" "紫怨"
"[english]DOTA_Tooltip_Ability_item_orchid" "Orchid Malevolence"
"DOTA_Tooltip_Ability_item_pers" "堅韌戒ÿ"
"[english]DOTA_Tooltip_Ability_item_pers" "Perseverance"
"DOTA_Tooltip_Ability_item_phase_boots" "相位ÿ"
"[english]DOTA_Tooltip_Ability_item_phase_boots" "Phase Boots"
"DOTA_Tooltip_Ability_item_pipe" "洞察煙斗"
"[english]DOTA_Tooltip_Ability_item_pipe" "Pipe of Insight"
"DOTA_Tooltip_Ability_item_platemail" "m甲"
"[english]DOTA_Tooltip_Ability_item_platemail" "Platemail"
"DOTA_Tooltip_Ability_item_point_booster" "精氣Þ球"
"[english]DOTA_Tooltip_Ability_item_point_booster" "Point Booster"
"DOTA_Tooltip_Ability_item_poor_mans_shield" "窮鬼盾"
"[english]DOTA_Tooltip_Ability_item_poor_mans_shield" "Poor Man's Shield"
"DOTA_Tooltip_Ability_item_power_treads" "動力ÿ"
"[english]DOTA_Tooltip_Ability_item_power_treads" "Power Treads"
"DOTA_Tooltip_Ability_item_power_treads_str" "力量"
"[english]DOTA_Tooltip_Ability_item_power_treads_str" "Strength"
"DOTA_Tooltip_Ability_item_power_treads_agi" "敏捷"
"[english]DOTA_Tooltip_Ability_item_power_treads_agi" "Agility"
"DOTA_Tooltip_Ability_item_power_treads_int" "智力"
"[english]DOTA_Tooltip_Ability_item_power_treads_int" "Intelligence"
"DOTA_Tooltip_Ability_item_quarterstaff" "ÿFÿ"
"[english]DOTA_Tooltip_Ability_item_quarterstaff" "Quarterstaff"
"DOTA_Tooltip_Ability_item_quelling_blade" "ÿLÞÿ"
"[english]DOTA_Tooltip_Ability_item_quelling_blade" "Quelling Blade"
"DOTA_Tooltip_Ability_item_radiance" "Z耀"
"[english]DOTA_Tooltip_Ability_item_radiance" "Radiance"
"DOTA_Tooltip_Ability_item_rapier" "Y劍"
"[english]DOTA_Tooltip_Ability_item_rapier" "Divine Rapier"
"DOTA_Tooltip_Ability_item_reaver" "掠¯ÿÞ斧"
"[english]DOTA_Tooltip_Ability_item_reaver" "Reaver"
"DOTA_Tooltip_Ability_item_refresher" "刷ðb球"
"[english]DOTA_Tooltip_Ability_item_refresher" "Refresher Orb"
"DOTA_Tooltip_Ability_item_aegis" "ÜÝÞ守護"
"[english]DOTA_Tooltip_Ability_item_aegis" "Aegis of the Immortal"
"DOTA_Tooltip_Ability_item_cheese" "ÿ酪"
"[english]DOTA_Tooltip_Ability_item_cheese" "Cheese"
"DOTA_Tooltip_Ability_item_relic" "ÆY遺物"
"[english]DOTA_Tooltip_Ability_item_relic" "Sacred Relic"
"DOTA_Tooltip_Ability_item_ring_of_basilius" "Y殿ÿ環"
"[english]DOTA_Tooltip_Ability_item_ring_of_basilius" "Ring of Basilius"
"DOTA_Tooltip_Ability_item_ring_of_health" "治療ÿ環"
"[english]DOTA_Tooltip_Ability_item_ring_of_health" "Ring of Health"
"DOTA_Tooltip_Ability_item_ring_of_protection" "守護ÿ環"
"[english]DOTA_Tooltip_Ability_item_ring_of_protection" "Ring of Protection"
"DOTA_Tooltip_Ability_item_ring_of_regen" "R復戒ÿ"
"[english]DOTA_Tooltip_Ability_item_ring_of_regen" "Ring of Regen"
"DOTA_Tooltip_Ability_item_robe" "b師長袍"
"[english]DOTA_Tooltip_Ability_item_robe" "Robe of the Magi"
"DOTA_Tooltip_Ability_item_sange" "散華»刀"
"[english]DOTA_Tooltip_Ability_item_sange" "Sange"
"DOTA_Tooltip_Ability_item_sange_and_yasha" "散夜對劍"
"[english]DOTA_Tooltip_Ability_item_sange_and_yasha" "Sange and Yasha"
"DOTA_Tooltip_Ability_item_satanic" "撒ÿ邪力"
"[english]DOTA_Tooltip_Ability_item_satanic" "Satanic"
"DOTA_Tooltip_Ability_item_sheepstick" "邪ÿ羊刀"
"[english]DOTA_Tooltip_Ability_item_sheepstick" "Scythe of Vyse"
"DOTA_Tooltip_Ability_item_shivas_guard" "希瓦Ö守護"
"[english]DOTA_Tooltip_Ability_item_shivas_guard" "Shiva's Guard"
"DOTA_Tooltip_Ability_item_skadi" "絲卡蒂Þÿ"
"[english]DOTA_Tooltip_Ability_item_skadi" "Eye of Skadi"
"DOTA_Tooltip_Ability_item_slippers" "敏捷ÿÿ"
"[english]DOTA_Tooltip_Ability_item_slippers" "Slippers of Agility"
"DOTA_Tooltip_Ability_item_sobi_mask" "賢ÿ面罩"
"[english]DOTA_Tooltip_Ability_item_sobi_mask" "Sage's Mask"
"DOTA_Tooltip_Ability_item_soul_booster" "振ÿÞ球"
"[english]DOTA_Tooltip_Ability_item_soul_booster" "Soul Booster"
"DOTA_Tooltip_Ability_item_soul_ring" "靈ÿ戒ÿ"
"[english]DOTA_Tooltip_Ability_item_soul_ring" "Soul Ring"
"DOTA_Tooltip_Ability_item_staff_of_wizardry" "1力b杖"
"[english]DOTA_Tooltip_Ability_item_staff_of_wizardry" "Staff of Wizardry"
"DOTA_Tooltip_Ability_item_stout_shield" "圓盾"
"[english]DOTA_Tooltip_Ability_item_stout_shield" "Stout Shield"
"DOTA_Tooltip_Ability_item_talisman_of_evasion" "閃避護ù"
"[english]DOTA_Tooltip_Ability_item_talisman_of_evasion" "Talisman of Eva
sion"
"DOTA_Tooltip_Ability_item_tango" "木靈藥"
"[english]DOTA_Tooltip_Ability_item_tango" "Tango"
"DOTA_Tooltip_Ability_item_tpscroll" "傳送卷軸"
"[english]DOTA_Tooltip_Ability_item_tpscroll" "Town Portal Scroll"
"DOTA_Tooltip_Ability_item_travel_boots" "遠行ÿ"
"[english]DOTA_Tooltip_Ability_item_travel_boots" "Boots of Travel"
"DOTA_Tooltip_Ability_item_ultimate_orb" "極限b球"
"[english]DOTA_Tooltip_Ability_item_ultimate_orb" "Ultimate Orb"
"DOTA_Tooltip_Ability_item_ultimate_scepter" "阿哈利姆Æ杖"
"[english]DOTA_Tooltip_Ability_item_ultimate_scepter" "Aghanim's Scepter"
"DOTA_Tooltip_Ability_item_urn_of_shadows" "影Þ靈6"
"[english]DOTA_Tooltip_Ability_item_urn_of_shadows" "Urn of Shadows"
"DOTA_Tooltip_Ability_item_recipe_urn_of_shadows" "影Þ靈6設計q"
"[english]DOTA_Tooltip_Ability_item_recipe_urn_of_shadows" "Urn of Shadows
Recipe"
"DOTA_Tooltip_Ability_item_vanguard" "先ÿ盾"
"[english]DOTA_Tooltip_Ability_item_vanguard" "Vanguard"
"DOTA_Tooltip_Ability_item_vitality_booster" "活力Þ球"
"[english]DOTA_Tooltip_Ability_item_vitality_booster" "Vitality Booster"
"DOTA_Tooltip_Ability_item_vladmir" "弗拉迪米爾Öÿ品"
"[english]DOTA_Tooltip_Ability_item_vladmir" "Vladmir's Offering"
"DOTA_Tooltip_Ability_item_void_stone" "aÿ石"
"[english]DOTA_Tooltip_Ability_item_void_stone" "Void Stone"
"DOTA_Tooltip_Ability_item_ward_observer" "偵察守衛"
"[english]DOTA_Tooltip_Ability_item_ward_observer" "Observer Ward"
"DOTA_Tooltip_Ability_item_ward_sentry" "崗哨守衛"
"[english]DOTA_Tooltip_Ability_item_ward_sentry" "Sentry Ward"
"DOTA_Tooltip_Ability_item_wraith_band" "怨靈7帶"
"[english]DOTA_Tooltip_Ability_item_wraith_band" "Wraith Band"
"DOTA_Tooltip_Ability_item_yasha" "夜ÿ"
"[english]DOTA_Tooltip_Ability_item_yasha" "Yasha"
"DOTA_Tooltip_Ability_recipe" "設計q:%s1"
"[english]DOTA_Tooltip_Ability_recipe" "Recipe: %s1"
"DOTA_Tooltip_Ability_item_arcane_boots" "奧術ÿ"
"[english]DOTA_Tooltip_Ability_item_arcane_boots" "Arcane Boots"
"DOTA_Tooltip_Ability_item_orb_of_venom" "粹毒b球"
"[english]DOTA_Tooltip_Ability_item_orb_of_venom" "Orb of Venom"
"DOTA_Tooltip_Ability_item_ancient_janggo" "韌鼓"
"[english]DOTA_Tooltip_Ability_item_ancient_janggo" "Drum of Endurance"
"DOTA_Tooltip_Ability_item_medallion_of_courage" "勇氣8章"
"[english]DOTA_Tooltip_Ability_item_medallion_of_courage" "Medallion of Co
urage"
"DOTA_Tooltip_Ability_item_smoke_of_deceit" "=計Þ,"
"[english]DOTA_Tooltip_Ability_item_smoke_of_deceit" "Smoke of Deceit"
"DOTA_Tooltip_Ability_item_veil_of_discord" "ÿ爭面ÿ"
"[english]DOTA_Tooltip_Ability_item_veil_of_discord" "Veil of Discord"
"DOTA_Tooltip_Ability_roshan_spell_block" "b術ÿÂ"
"[english]DOTA_Tooltip_Ability_roshan_spell_block" "Spell Block"
"DOTA_Tooltip_Ability_roshan_bash" "ï擊"
"[english]DOTA_Tooltip_Ability_roshan_bash" "Bash"
"DOTA_Tooltip_Ability_roshan_slam" "猛擊"
"[english]DOTA_Tooltip_Ability_roshan_slam" "Slam"
"DOTA_Tooltip_Ability_roshan_devotion" "ÜÝÞ力"
"[english]DOTA_Tooltip_Ability_roshan_devotion" "Strength of the Immortal"
"DOTA_Lobby_Starting_Team" "Û始}ÿ"
"[english]DOTA_Lobby_Starting_Team" "STARTING TEAM"
"DOTA_Starting_Team_Random" "隨機"
"[english]DOTA_Starting_Team_Random" "Random"
"DOTA_Starting_Team_Radiant" "YZ"
"[english]DOTA_Starting_Team_Radiant" "Radiant"
"DOTA_Starting_Team_Dire" "1["
"[english]DOTA_Starting_Team_Dire" "Dire"
"Dota_Lobby_Set_Password" "ÿd"
"[english]Dota_Lobby_Set_Password" "APPLY"
"DOTA_Tooltip_modifier_fountain_glyph" "\]ÿ雕"
"[english]DOTA_Tooltip_modifier_fountain_glyph" "Glyph of Fortification"
"DOTA_Tooltip_modifier_fountain_glyph_Description" "此ÿ築物ÿ時Ü受ÿÿ„…動搖á"
"[english]DOTA_Tooltip_modifier_fountain_glyph_Description" "This structure
is briefly impervious to damage."
"DOTA_Tooltip_modifier_courier_return_stash_items" "送i物品D"
"[english]DOTA_Tooltip_modifier_courier_return_stash_items" "Returning items
"
"DOTA_Tooltip_modifier_courier_return_stash_items_Description" "
"
"[english]DOTA_Tooltip_modifier_courier_return_stash_items_Description" ""
"DOTA_Tooltip_modifier_courier_take_stash_items" "@i物品D"
"[english]DOTA_Tooltip_modifier_courier_take_stash_items" "Retrieving item
s"
"DOTA_Tooltip_modifier_courier_transfer_items" "ÿ送物品D"
"[english]DOTA_Tooltip_modifier_courier_transfer_items" "Transferring items"
"DOTA_Tooltip_modifier_courier_transfer_items_Description" "
"
"[english]DOTA_Tooltip_modifier_courier_transfer_items_Description" ""
"DOTA_Tooltip_modifier_courier_burst" "爆衝"
"[english]DOTA_Tooltip_modifier_courier_burst" "Speed Burst"
"DOTA_Tooltip_modifier_courier_burst_Description" "
"
"[english]DOTA_Tooltip_modifier_courier_burst_Description" ""
"DOTA_Tooltip_modifier_teleporting" "傳送"
"[english]DOTA_Tooltip_modifier_teleporting" "Teleporting"
"DOTA_Tooltip_modifier_backdoor_protection" "^\守護"
"[english]DOTA_Tooltip_modifier_backdoor_protection" "Backdoor Protection"
"DOTA_Tooltip_modifier_pudge_rot" "ÿ爛"
"[english]DOTA_Tooltip_modifier_pudge_rot" "Rot"
"DOTA_Tooltip_modifier_pudge_rot_Description" "秒對†‡yz單位ÿ7„…á"
"[english]DOTA_Tooltip_modifier_pudge_rot_Description" "Causes damage to every
fighter in a radius every second."
"DOTA_Tooltip_modifier_pudge_flesh_heap" "ÿ肉堆積"
"[english]DOTA_Tooltip_modifier_pudge_flesh_heap" "Flesh Heap"
"DOTA_Tooltip_modifier_pudge_flesh_heap_Description" "©予ÿ吉 %dMODIFIER_PROPERTY_MAGICA
L_RESISTANCE_BONUS%%% 1b‰9Ëÿ %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% 額ÿ力量"
"[english]DOTA_Tooltip_modifier_pudge_flesh_heap_Description" "Gives Pudge %dM
ODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells and
a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength"
"DOTA_Tooltip_modifier_pudge_dismember" "肢解"
"[english]DOTA_Tooltip_modifier_pudge_dismember" "Dismember"
"DOTA_Tooltip_modifier_pudge_dismember_Description" "È¥ÿ吉肢解á"
"[english]DOTA_Tooltip_modifier_pudge_dismember_Description" "Getting dismemb
ered by Pudge."
"DOTA_Tooltip_modifier_pudge_meat_hook" "肉鉤"
"[english]DOTA_Tooltip_modifier_pudge_meat_hook" "Meat Hook"
"DOTA_Tooltip_modifier_pudge_meat_hook_Description" "過“ÿ這裡!"
"[english]DOTA_Tooltip_modifier_pudge_meat_hook_Description" "Get over here!"
"DOTA_Tooltip_modifier_bane_enfeeble" "ÿ"
"[english]DOTA_Tooltip_modifier_bane_enfeeble" "Enfeeble"
"DOTA_Tooltip_modifier_bane_enfeeble_Description" "攻擊¥ÿ低 %dMODIFIER_PROPERTY_PREATT
CK_BONUS_DAMAGE%"
"[english]DOTA_Tooltip_modifier_bane_enfeeble_Description" "Attack damage r
educed by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%"
"DOTA_Tooltip_modifier_bane_nightmare" "夢["
"[english]DOTA_Tooltip_modifier_bane_nightmare" "Nightmare"
"DOTA_Tooltip_modifier_bane_nightmare_Description" "c‚ÿ敵/進ÿ夢[B秒受” 20 P„
"[english]DOTA_Tooltip_modifier_bane_nightmare_Description" "Puts enemies to
sleep and inflicts 20 damage every second. Nightmare transfers to any unit that
attacks you."
"DOTA_Tooltip_modifier_bane_fiends_grip" "ÿ1Þÿ"
"[english]DOTA_Tooltip_modifier_bane_fiends_grip" "Fiend's Grip"
"DOTA_Tooltip_modifier_bane_fiends_grip_Description" "c敵/ab行動B秒吸@î 5%% 1力á
"[english]DOTA_Tooltip_modifier_bane_fiends_grip_Description" "Disabled and tr
ansferring 5%% of max mana per second to Bane."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "電子渦流減S"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow" "Electri
c Vortex Slow"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Description"
"減S 50%%á"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Descripti
on" "Slowed by 50%%."
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "電子渦流牽引"
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull" "Electri
c Vortex Pull"
"DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description" "¥風¹Þ靈Ö渦流y牽
"[english]DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Description"
"Being pulled by Storm Spirit's Vortex"
"DOTA_Tooltip_modifier_storm_spirit_overload" "Éÿ"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload" "Overload"
"DOTA_Tooltip_modifier_storm_spirit_overload_Description" "透過施b“•žÿ能"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_Description" "Gain ch
arges by casting a spell"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "Éÿ減S"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_debuff" "Overload Slow"
"DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description" "受”風¹Þ靈Éÿ效ÿ
PEED_BONUS_PERCENTAGE%%% ÿ且攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%á"
"[english]DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description"
"Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_M
OVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTA
CKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "球閃電"
"[english]DOTA_Tooltip_modifier_storm_spirit_ball_lightning" "Ball Lightning"
"DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description" "突擊Êjq¡"
"[english]DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description"
"Striking across the map!"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "窒息Þÿ"
"[english]DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger" "Stiflin
g Dagger"
"DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description" "減S %dMODIFI
ER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "冥火爆擊"
"[english]DOTA_Tooltip_modifier_skeleton_king_hellfire_blast" "Hellfire Blast"
"DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description" "移動SVÿ低 %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% ÿ且受”持續„…á"
"[english]DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
taking damage over time"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff" "吸²靈氣"
"[english]DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff" "Vampiri
c Aura"
"DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description" "攻擊時吸@=>"
"[english]DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Description"
"Regaining Health when attacking"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "ï="
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow" "Reincarnate"
"DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description" "移動SVÿ低 %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description"
"Movement Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "冰霜Þ箭減S"
"[english]DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow" "Frost Arrow Slo
w"
"DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description" "移動SVÿ低 %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_drow_ranger_trueshot" "精準靈氣"
"[english]DOTA_Tooltip_modifier_drow_ranger_trueshot" "Precision Aura"
"DOTA_Tooltip_modifier_drow_ranger_trueshot_Description" "遠程„…提" %0fMODIFIER_PROP
_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_drow_ranger_trueshot_Description" "Base ra
nged damage increased by %0fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_juggernaut_blade_fury" "旋風斬"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_fury" "Blade Fury"
"DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "秒ÿ7„…"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_fury_Description" "Dealing
damage every second"
"DOTA_Tooltip_modifier_juggernaut_blade_dance" "劍舞"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_dance" "Blade Dance"
"DOTA_Tooltip_modifier_juggernaut_blade_dance_Description" "%dMODIFIER_PROP
ERTY_PREATTACK_CRITICALSTRIKE%%% 機率ÿ7´ø„…"
"[english]DOTA_Tooltip_modifier_juggernaut_blade_dance_Description" "%dMODIF
IER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "治療守衛"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_aura" "Healing Ward"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "治療守衛靈氣"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_heal" "Healing Ward Au
ra"
"DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description" "秒治療 %dMODIFIER
_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% =>"
"[english]DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_Description"
"Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second"
"DOTA_Tooltip_modifier_juggernaut_omnislash" "Éÿ武Æ霸斬"
"[english]DOTA_Tooltip_modifier_juggernaut_omnislash" "Omnislash"
"DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "刀槍Üÿá攻擊ÿ域Ö敵–單
"[english]DOTA_Tooltip_modifier_juggernaut_omnislash_Description" "Invulne
rable. Attacking enemy units in an area."
"DOTA_Tooltip_modifier_earthshaker_enchant_totem" "強•qÿ"
"[english]DOTA_Tooltip_modifier_earthshaker_enchant_totem" "Enchant Totem"
"DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "下ƒ攻擊將ÿ7 %dMODIFIER_PRO
ASEDAMAGEOUTGOING_PERCENTAGE%%% 額ÿ„…"
"[english]DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description" "Next at
tack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% increased da
mage"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun" "ÿ壑"
"[english]DOTA_Tooltip_modifier_earthshaker_fissure_stun" "Fissure"
"DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "¥憾jÿÖÿ壑擊暈á"
"[english]DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description" "Stunned
by Earthshaker's Fissure."
"DOTA_Tooltip_modifier_mirana_leap_buff" "ÿ躍"
"[english]DOTA_Tooltip_modifier_mirana_leap_buff" "Leap"
"DOTA_Tooltip_modifier_mirana_leap_buff_Description" "移動SV提" %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%%Ë攻擊SV提" %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%%
"[english]DOTA_Tooltip_modifier_mirana_leap_buff_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed inc
reased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%%%"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow" "月Þÿ影"
"[english]DOTA_Tooltip_modifier_mirana_moonlight_shadow" "Moonlight Shado
w"
"DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "þ匿á攻擊會ÿ時@2þ匿效ÿ
"[english]DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description" "Invisib
le. Attacking temporarily removes invisibility."
"DOTA_Tooltip_modifier_nevermore_necromastery" "ÿÿ—靈"
"[english]DOTA_Tooltip_modifier_nevermore_necromastery" "Necromastery"
"DOTA_Tooltip_modifier_nevermore_necromastery_Description" "儲存Ö靈ÿ提" %dMODIFIER_PRO
REATTACK_BONUS_DAMAGE% 額ÿ攻擊á"
"[english]DOTA_Tooltip_modifier_nevermore_necromastery_Description" "Stored
souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus d
amage."
"DOTA_Tooltip_modifier_nevermore_presence" "ÿ王ÿ臨"
"[english]DOTA_Tooltip_modifier_nevermore_presence" "Presence of the Dark Lo
rd"
"DOTA_Tooltip_modifier_nevermore_presence_Description" "影1Öäâc您Ö護甲ÿ低 %dMODIFIER_P
_BONUS%á"
"[english]DOTA_Tooltip_modifier_nevermore_presence_Description" "Shadow Fiend's
presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_nevermore_requiem" "靈ÿ輓歌"
"[english]DOTA_Tooltip_modifier_nevermore_requiem" "Requiem of Souls"
"DOTA_Tooltip_modifier_nevermore_requiem_Description" "移動SVÿ低 %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%%Ë攻擊力ÿ低 %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_nevermore_requiem_Description" "Movement speed
reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, damage reduced by
%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sandking_impale" "掘j穿刺"
"[english]DOTA_Tooltip_modifier_sandking_impale" "Burrowstrike"
"DOTA_Tooltip_modifier_sandking_impale_Description" "¥沙王擊暈á"
"[english]DOTA_Tooltip_modifier_sandking_impale_Description" "Stunned by Sand
King."
"DOTA_Tooltip_modifier_sandking_sand_storm" "沙塵¹"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm" "Sand Storm"
"DOTA_Tooltip_modifier_sandking_sand_storm_Description" "秒對附近單位ÿ7 %dMODIFIER_PROPERT
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_Description" "Applyin
g %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units."
"DOTA_Tooltip_modifier_sandking_sand_storm_invis" "沙塵¹þ匿"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_invis" "Sand Storm Invi
sibility"
"DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description" "þ匿"
"[english]DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description" "Invisib
le"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "ÿÿ毒"
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_orb" "Caustic Finale"
"DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description" "¥沙王Ö攻擊úÿ毒M
"[english]DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description"
"Injected with venom from Sand King's attacks. You will explode on death, dealin
g radius damage."
"DOTA_Tooltip_modifier_sand_king_epicenter" "震央"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter" "Epicenter"
"DOTA_Tooltip_modifier_sand_king_epicenter_Description" "向»j.ä震顫Ëÿ7†‡„…ÿ減S"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_Description" "Sending
a disturbance into the earth, deals damage and slows in a radius"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow" "震央減S"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_slow" "Epicenter Slow"
"DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "減S %dMODIFIER_PROPE
RTY_MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_sand_king_epicenter_slow_Description" "Movemen
t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sven_warcry" "ÿ吼"
"[english]DOTA_Tooltip_modifier_sven_warcry" "Warcry"
"DOTA_Tooltip_modifier_sven_warcry_Description" "移動SV提" %dMODIFIER_PROPERTY_MOVESPEED_BO
PERCENTAGE%%% ÿ且'甲提" %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_sven_warcry_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and armor increas
ed by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_sven_gods_strength" "ÆÞ力量"
"[english]DOTA_Tooltip_modifier_sven_gods_strength" "God's Strength"
"DOTA_Tooltip_modifier_sven_gods_strength_Description" "45攻擊提" %dMODIFIER_PROPERTY_BASE
GEOUTGOING_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_sven_gods_strength_Description" "Base damage inc
reased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "冰霜ð星"
"[english]DOTA_Tooltip_modifier_crystal_maiden_crystal_nova" "Crystal Nova"
"DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%Ë攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite" "ÿ霜封ÿ"
"[english]DOTA_Tooltip_modifier_crystal_maiden_frostbite" "Frostbite"
"DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "Ü能移動ÿ攻擊á秒受” 70
"[english]DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description" "Cannot
move or attack. Taking 70 damage per second."
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "奧術靈氣"
"[english]DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect" "Arcane
Aura"
"DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Description"
"提" %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 1力R復"
"[english]DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Descriptio
n" "Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "極ÿ領域減S"
"[english]DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow" "Freezin
g Field Slow"
"DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description" "移動SVÿ低 %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Description"
"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage" "²ÿŹ"
"[english]DOTA_Tooltip_modifier_bloodseeker_bloodrage" "Bloodrage"
"DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "攻擊提" %dMODIFIER_PROPERT
Y_BASEDAMAGEOUTGOING_PERCENTAGE%%% ÿ且受”秒 20 P„…"
"[english]DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description" "Damage
increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% and taking 20
damage per second"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath" "²浴"
"[english]DOTA_Tooltip_modifier_bloodseeker_blood_bath" "Blood Bath"
"DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description" "當您›—‚ÿÿ標ô後R復=>"
"[english]DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description" "Regener
ate HP when you kill a target"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "噬²望QS"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_speed" "Thirst Speed"
"DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "你感知”œ‚ÿ受„Ö敵/á移
US_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description" "You sen
se an injured enemy. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_B
ONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bloodseeker_rupture" "割裂"
"[english]DOTA_Tooltip_modifier_bloodseeker_rupture" "Rupture"
"DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "ÿ7與您移動距離7Ⱦք…"
"[english]DOTA_Tooltip_modifier_bloodseeker_rupture_Description" "Deals a
percentage of the distance you move as damage"
"DOTA_Tooltip_modifier_axe_berserkers_call" "Åÿåÿ吼"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call" "Berserker's Call"
"DOTA_Tooltip_modifier_axe_berserkers_call_Description" "您¥迫攻擊斧王"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_Description" "You are
forced to attack Axe"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor" "Åÿåÿ吼護甲"
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_armor" "Berserker's Cal
l Armor"
"DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIFIER_PROP
ERTY_PHYSICAL_ARMOR_BONUS% 護甲提""
"[english]DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description" "%dMODIF
IER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor"
"DOTA_Tooltip_modifier_axe_battle_hunger" "ÿ鬥飢"
"[english]DOTA_Tooltip_modifier_axe_battle_hunger" "Battle Hunger"
"DOTA_Tooltip_modifier_axe_battle_hunger_Description" "¥ÿ怖Ö嗜›8望ÿ磨á秒受”„…直
"[english]DOTA_Tooltip_modifier_axe_battle_hunger_Description" "Afflicted with
a terrible killing hunger. Deals damage per second until you kill a unit"
"DOTA_Tooltip_modifier_axe_counter_helix" "¢擊螺旋"
"[english]DOTA_Tooltip_modifier_axe_counter_helix" "Counter Helix"
"DOTA_Tooltip_modifier_axe_counter_helix_Description" "17%% 機率對受”Ö攻擊進行¢擊"
"[english]DOTA_Tooltip_modifier_axe_counter_helix_Description" "17%% chance to
counter incoming attacks"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "靈ÿÞ矛"
"[english]DOTA_Tooltip_modifier_phantom_lancer_spirit_lance" "Spirit Lance"
"DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description" "減S %dMODIFIER_PROPE
RTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis" "欺敵潛行þ匿"
"[english]DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis" "Doppelw
alk Invisibility"
"DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis_Description" "þ匿á移動SV提" %d
ERTY_MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_phantom_lancer_doppelwalk_invis_Description"
"Invisible. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERC
ENTAGE%%%."
"DOTA_Tooltip_modifier_razor_static_link_buff" "ÿ電·接"
"[english]DOTA_Tooltip_modifier_razor_static_link_buff" "Static Link"
"DOTA_Tooltip_modifier_razor_static_link_buff_Description" "秒竊@ %dMODIFIER_PROPERT
Y_PREATTACK_BONUS_DAMAGE% 攻擊力á"
"[english]DOTA_Tooltip_modifier_razor_static_link_buff_Description" "Stealin
g %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_static_link_debuff" "ÿ電·接"
"[english]DOTA_Tooltip_modifier_razor_static_link_debuff" "Static Link"
"DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "失Ð %dMODIFIER_PROPE
RTY_PREATTACK_BONUS_DAMAGE% 攻擊力á"
"[english]DOTA_Tooltip_modifier_razor_static_link_debuff_Description" "Losing
%dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage."
"DOTA_Tooltip_modifier_razor_unstable_current" "Ü穩定電流"
"[english]DOTA_Tooltip_modifier_razor_unstable_current" "Unstable Current"
"DOTA_Tooltip_modifier_razor_unstable_current_Description" "移動SV提" %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%Ë攻擊ÿ受”„…"
"[english]DOTA_Tooltip_modifier_razor_unstable_current_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacker
s take damage"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm" "風¹Þÿ"
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm" "Eye of the Storm"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "‚ƒ閃電ÿ擊ÿ7„…ÿ護甲
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description" "Taking
damage and armor reduced with each lightning strike."
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "風¹Þÿ護甲"
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor" "Eye of the Stor
m Armor"
"DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description" "護甲ÿ低 %dMODIFIER
_PROPERTY_PHYSICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_razor_unstablecurrent_slow" "Ü穩定電流"
"[english]DOTA_Tooltip_modifier_razor_unstablecurrent_slow" "Unstable Curren
t"
"DOTA_Tooltip_modifier_razor_unstablecurrent_Description" "移動SVÿÃ %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% ÿ且攻擊SVÿÃ %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
"[english]DOTA_Tooltip_modifier_razor_unstablecurrent_Description" "Movemen
t speed affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_morphling_morph_str" "力量轉J"
"[english]DOTA_Tooltip_modifier_morphling_morph_str" "Morph Strength"
"DOTA_Tooltip_modifier_morphling_morph_str_Description" "將敏捷轉Jÿ力量"
"[english]DOTA_Tooltip_modifier_morphling_morph_str_Description" "Gaining
strength at the cost of agility"
"DOTA_Tooltip_modifier_morphling_morph_agi" "敏捷轉J"
"[english]DOTA_Tooltip_modifier_morphling_morph_agi" "Morph Agility"
"DOTA_Tooltip_modifier_morphling_morph_agi_Description" "將力量轉Jÿ敏捷"
"[english]DOTA_Tooltip_modifier_morphling_morph_agi_Description" "Gaining
agility at the cost of strength"
"DOTA_Tooltip_modifier_morphling_morph" "89轉J"
"[english]DOTA_Tooltip_modifier_morphling_morph" "Morph"
"DOTA_Tooltip_modifier_morphling_morph_Description" "力量:%-dMODIFIER_PROPERTY_STATS
_STRENGTH_BONUS%\n敏捷:%-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"
"[english]DOTA_Tooltip_modifier_morphling_morph_Description" "STR: %-dMODIFIE
R_PROPERTY_STATS_STRENGTH_BONUS%\nAGI: %-dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%
"
"DOTA_Tooltip_modifier_kunkka_tidebringer" "ÿ汐cÿ"
"[english]DOTA_Tooltip_modifier_kunkka_tidebringer" "Tidebringer"
"DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "劈浪攻擊Ö物ˆ„…提" %dMODIFIER_PRO
US_DAMAGE%á"
"[english]DOTA_Tooltip_modifier_kunkka_tidebringer_Description" "Physical damage
increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving attack
."
"DOTA_Tooltip_modifier_kunkka_torrent" "ÿ流"
"[english]DOTA_Tooltip_modifier_kunkka_torrent" "Torrent"
"DOTA_Tooltip_modifier_kunkka_torrent_Description" "¥爆.Ö流擊暈á"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_Description" "Stunned by a ma
ssive blast of water."
"DOTA_Tooltip_modifier_kunkka_torrent_slow" "ÿ流減S"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_slow" "Torrent Slow"
"DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "移動SVÿ低 %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_kunkka_torrent_slow_Description" "Movemen
t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "幽靈"移動SV"
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay" "Ghost Ship Move
Speed"
"DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description" "移動SV提" %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%Ë對受”Ö„…Á木ËG幅效ÿ後„…才會=效"
"[english]DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%,
numbness to incoming damage. You will take damage when the buff wears off"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X 標k"
"[english]DOTA_Tooltip_modifier_kunkka_x_marks_the_spot" "X Marks the Spo
t"
"DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "您將i”標k X #"
"[english]DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description" "You wil
l be returned to the location of the X"
"DOTA_Tooltip_modifier_zuus_static_field" "ÿ電力Ø"
"[english]DOTA_Tooltip_modifier_zuus_static_field" "Static Field"
"DOTA_Tooltip_modifier_zuus_static_field_Description" "當宙斯施放b術時Ë附近Ö敵/=>ÿ
"[english]DOTA_Tooltip_modifier_zuus_static_field_Description" "Whenever Zeus c
asts a spell, nearby enemies are shocked for a percent of their current HP"
"DOTA_Tooltip_modifier_lich_slow" "霜凍減S"
"[english]DOTA_Tooltip_modifier_lich_slow" "Freezing Slow"
"DOTA_Tooltip_modifier_lich_slow_Description" "移動SVÿ低 %dMODIFIER_PROPERTY_MOVESPEED_BO
PERCENTAGE%%%Ë攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_lich_slow_Description" "Movement speed slowed b
y %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMO
DIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_lich_frost_armor" "霜凍護甲"
"[english]DOTA_Tooltip_modifier_lich_frost_armor" "Ice Armor"
"DOTA_Tooltip_modifier_lich_frost_armor_Description" "提" %dMODIFIER_PROPERTY_PHYS
ICAL_ARMOR_BONUS% 護甲B減S敵/近ÿ攻擊á"
"[english]DOTA_Tooltip_modifier_lich_frost_armor_Description" "Adds %dMODIFIER
_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking melee units."
"DOTA_Tooltip_modifier_tidehunter_gush" "巨浪"
"[english]DOTA_Tooltip_modifier_tidehunter_gush" "Gush"
"DOTA_Tooltip_modifier_tidehunter_gush_Description" "減S %dMODIFIER_PROPERTY_MOVE
SPEED_BONUS_PERCENTAGE%%%Ë且護甲ÿ低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_tidehunter_gush_Description" "Slowed by %dMOD
IFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced by %dMODIFIER_PR
OPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_tidehunter_ravage" "¬ÿ"
"[english]DOTA_Tooltip_modifier_tidehunter_ravage" "Ravage"
"DOTA_Tooltip_modifier_tidehunter_ravage_Description" "¥¬ÿ暈眩á"
"[english]DOTA_Tooltip_modifier_tidehunter_ravage_Description" "Stunned by Rava
ge."
"DOTA_Tooltip_modifier_tidehunter_anchor_smash" "ÿ擊"
"[english]DOTA_Tooltip_modifier_tidehunter_anchor_smash" "Anchor Smash"
"DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "攻擊ÿ低 %dMODIFIER_PROPERT
Y_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description" "Damage
reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo" "巫術"
"[english]DOTA_Tooltip_modifier_shadow_shaman_voodoo" "Voodoo"
"DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "您âG是隻=áab攻擊ÿ施b
"[english]DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description" "You are
a chicken. Cannot attack or cast spells."
"DOTA_Tooltip_modifier_shadow_shaman_shackles" "枷鎖"
"[english]DOTA_Tooltip_modifier_shadow_shaman_shackles" "Shackles"
"DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "¥牢áab移動ÿ攻擊á"
"[english]DOTA_Tooltip_modifier_shadow_shaman_shackles_Description" "Shackle
d. Cannot move or attack."
"DOTA_Tooltip_modifier_puck_phase_shift" "相位轉移"
"[english]DOTA_Tooltip_modifier_puck_phase_shift" "Phase Shift"
"DOTA_Tooltip_modifier_puck_phase_shift_Description" "ÿ時轉移ä物質空間"
"[english]DOTA_Tooltip_modifier_puck_phase_shift_Description" "Temporarily shi
fted out of existence"
"DOTA_Tooltip_modifier_puck_coiled" "夢()繞"
"[english]DOTA_Tooltip_modifier_puck_coiled" "Dream Coiled"
"DOTA_Tooltip_modifier_puck_coiled_Description" "¥夢()繞"
"[english]DOTA_Tooltip_modifier_puck_coiled_Description" "Tethered to the
dream coil"
"DOTA_Tooltip_modifier_tiny_avalanche_stun" "山0"
"[english]DOTA_Tooltip_modifier_tiny_avalanche_stun" "Avalanche"
"DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "¥ÿ石暈眩á"
"[english]DOTA_Tooltip_modifier_tiny_avalanche_stun_Description" "Stunned
by falling rocks."
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "ÿ怖波動"
"[english]DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror" "Wave of Terror"
"DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description" "45護甲ÿ低 %dMODIFI
ROPERTY_PHYSICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description"
"Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "復仇靈氣"
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "Vengean
ce Aura"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "%dMODIF
IER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% „…Q7"
"[english]DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description"
"%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage"
"DOTA_Tooltip_modifier_windrunner_windrun" "風行"
"[english]DOTA_Tooltip_modifier_windrunner_windrun" "Windrun"
"DOTA_Tooltip_modifier_windrunner_windrun_Description" "移動SV提" %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%% B閃避yz物ˆ攻擊"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and evading all p
hysical attacks"
"DOTA_Tooltip_modifier_windrunner_windrun_slow" "風行減S"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_slow" "Windrun Slow"
"DOTA_Tooltip_modifier_windrunner_windrun_slow_Description" "風行ÿÿ‡Ö強風ÿ低您Ö移動
BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_windrunner_windrun_slow_Description" "Gusts o
f wind around Windrunner reduce your movement speed by %dMODIFIER_PROPERTY_MOVES
PEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_windrunner_focusfire" "ÿD火力"
"[english]DOTA_Tooltip_modifier_windrunner_focusfire" "Focus Fire"
"DOTA_Tooltip_modifier_windrunner_focusfire_Description" "ô最Ï攻擊SV持續攻擊單‚ÿ
ERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_windrunner_focusfire_Description" "Constan
tly attacking with maximum attack speed and %dMODIFIER_PROPERTY_DAMAGEOUTGOING_P
ERCENTAGE%%% reduced damage"
"DOTA_Tooltip_modifier_riki_smoke_screen" "煙o"
"[english]DOTA_Tooltip_modifier_riki_smoke_screen" "Smoke Screen"
"DOTA_Tooltip_modifier_riki_smoke_screen_Description" "攻擊z %dMODIFIER_PROPERTY_MISS_
PERCENTAGE%%% 機率ÿ空Ë攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%Ë移動S
ONUS_CONSTANT%%%á"
"[english]DOTA_Tooltip_modifier_riki_smoke_screen_Description" "Missing %dMODIF
IER_PROPERTY_MISS_PERCENTAGE%%% of attacks, Attack Speed reduced by %dMODIFIER_P
ROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%, Move Speed slowed by %dMODIFIER_PROPERTY_
ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_enigma_malefice" "憎ÿ"
"[english]DOTA_Tooltip_modifier_enigma_malefice" "Malefice"
"DOTA_Tooltip_modifier_enigma_malefice_Description" "受” %dMODIFIER_PROPERTY_TOOL
TIP% „…B暈眩 %fMODIFIER_PROPERTY_TOOLTIP% 秒Ë隔 %fMODIFIER_PROPERTY_TOOLTIP% 秒á"
"[english]DOTA_Tooltip_modifier_enigma_malefice_Description" "Does %dMODIFIER
_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOLTIP% seconds eve
ry %fMODIFIER_PROPERTY_TOOLTIP% seconds."
"DOTA_Tooltip_modifier_demonic_conversion" "ÿ1轉•"
"[english]DOTA_Tooltip_modifier_demonic_conversion" "Demonic Conversion"
"DOTA_Tooltip_modifier_demonic_conversion_Description" "此存G受”謎|KLá"
"[english]DOTA_Tooltip_modifier_demonic_conversion_Description" "This entity is
under control of Enigma."
"DOTA_Tooltip_modifier_enigma_black_hole_pull" "洞"
"[english]DOTA_Tooltip_modifier_enigma_black_hole_pull" "Black Hole"
"DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "秒受”„…ÿ®受暈眩B¥拉
"[english]DOTA_Tooltip_modifier_enigma_black_hole_pull_Description" "Taking
damage per second, stunned, and being pulled towards the event horizon."
"DOTA_Tooltip_modifier_tinker_laser_blind" "雷射失明"
"[english]DOTA_Tooltip_modifier_tinker_laser_blind" "Laser Blind"
"DOTA_Tooltip_modifier_tinker_laser_blind_Description" "攻擊z %dMODIFIER_PROPERTY_MISS_
PERCENTAGE%%% 機率ÿ空á"
"[english]DOTA_Tooltip_modifier_tinker_laser_blind_Description" "Missing %dMODIF
IER_PROPERTY_MISS_PERCENTAGE%%% of attacks."
"DOTA_Tooltip_modifier_tinker_rearm" "ïð'ÿ"
"[english]DOTA_Tooltip_modifier_tinker_rearm" "Rearm"
"DOTA_Tooltip_modifier_tinker_rearm_Description" "ï設技能冷卻時間á"
"[english]DOTA_Tooltip_modifier_tinker_rearm_Description" "Resetting abili
ty cooldowns."
"DOTA_Tooltip_modifier_sniper_shrapnel_slow" "破片彈減S"
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_slow" "Shrapnel Slow"
"DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_sniper_assassinate" "ÿ›"
"[english]DOTA_Tooltip_modifier_sniper_assassinate" "Assassinate"
"DOTA_Tooltip_modifier_sniper_assassinate_Description" "狙擊ÿÿ準œ您Ö腦:;¡"
"[english]DOTA_Tooltip_modifier_sniper_assassinate_Description" "Sniper's taking
aim at your head!"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter" "施虐Þ心"
"[english]DOTA_Tooltip_modifier_necrolyte_sadist_counter" "Sadist"
"DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description" "秒R復 %dMODIFIER_PROPERT
Y_HEALTH_REGEN_CONSTANT% P=>ÿ %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% P1bá"
"[english]DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description" "Regenin
g %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPERTY_MANA
_REGEN_CONSTANT% mana a second."
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "竭心靈氣"
"[english]DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect" "Heartst
opper Aura"
"DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description" "G瘟疫b師附近時Ë
"[english]DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Description"
"Losing a percentage of health every second while near the Necrolyte"
"DOTA_Tooltip_modifier_beastmaster_inner_beast" "¦9Þ心"
"[english]DOTA_Tooltip_modifier_beastmaster_inner_beast" "Inner Beast"
"DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "攻擊SV提" %dMODIFIER_PROPE
ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_beastmaster_inner_beast_Description" "%dMODIF
IER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% increased attack speed"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "¦9咆哮減S"
"[english]DOTA_Tooltip_modifier_beastmaster_primal_roar_slow" "Primal Roar Slo
w"
"DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description" "移動SVÿ低 %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%Ë攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONS
"[english]DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description"
"%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% reduced move speed, %dMODIFIE
R_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% reduced attack speed."
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "þ匿"
"[english]DOTA_Tooltip_modifier_beastmaster_hawk_invisibility" "Invisibility"
"DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description" "敵/看Ü見ÿ鷹á"
"[english]DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description"
"Hawk is not visible to enemies."
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "箭豬Þ毒"
"[english]DOTA_Tooltip_modifier_beastmaster_boar_poison_effect" "Boar Poison"
"DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description" "攻擊SVÿ低 %dMODIFI
ROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%Ë移動SVÿ低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCEN
"[english]DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description"
"Attack Speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%, Move
Speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_queenofpain_shadow_strike" "ÿ影突擊"
"[english]DOTA_Tooltip_modifier_queenofpain_shadow_strike" "Shadow Strike"
"DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "受”持續„…B減S %fMODIFIER
ESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description" "Taking
periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% slo
wer."
"DOTA_Tooltip_modifier_lion_impale" "尖刺"
"[english]DOTA_Tooltip_modifier_lion_impale" "Spike"
"DOTA_Tooltip_modifier_lion_impale_Description" "暈眩á"
"[english]DOTA_Tooltip_modifier_lion_impale_Description" "Stunned."
"DOTA_Tooltip_modifier_lion_voodoo" "巫術"
"[english]DOTA_Tooltip_modifier_lion_voodoo" "Voodoo"
"DOTA_Tooltip_modifier_lion_voodoo_Description" "您是隻青蛙á您ab攻擊ÿ施bá"
"[english]DOTA_Tooltip_modifier_lion_voodoo_Description" "You are a frog.
You cannot attack or cast spells."
"DOTA_Tooltip_modifier_lion_mana_drain" "吸@"
"[english]DOTA_Tooltip_modifier_lion_mana_drain" "Drain"
"DOTA_Tooltip_modifier_lion_mana_drain_Description" "秒¥吸@ %dMODIFIER_PROPERTY_TOOLTI
% 1力á"
"[english]DOTA_Tooltip_modifier_lion_mana_drain_Description" "Being drained %
dMODIFIER_PROPERTY_TOOLTIP% mana per second."
"DOTA_Tooltip_modifier_slardar_sprint" "衝刺"
"[english]DOTA_Tooltip_modifier_slardar_sprint" "Sprint"
"DOTA_Tooltip_modifier_slardar_sprint_Description" "移動SV提" %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%% ÿ受” %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% 額ÿ„…á"
"[english]DOTA_Tooltip_modifier_slardar_sprint_Description" "Movement speed
increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking %dMODI
FIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage."
"DOTA_Tooltip_modifier_slardar_amplify_damage" "„…Q""
"[english]DOTA_Tooltip_modifier_slardar_amplify_damage" "Amplify Damage"
"DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "護甲ÿ低 %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS%á\n提供斯拉µÿ實•¦á"
"[english]DOTA_Tooltip_modifier_slardar_amplify_damage_Description" "Armor r
educed by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.\nProvides True Sight to Sla
rdar."
"DOTA_Tooltip_modifier_slithereen_crush" "魚/碎擊"
"[english]DOTA_Tooltip_modifier_slithereen_crush" "Slithereen Crush"
"DOTA_Tooltip_modifier_slithereen_crush_Description" "減S %dMODIFIER_PROPERTY_MOVE
SPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_slithereen_crush_Description" "Movement Speed
reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_venomancer_venomous_gale" "瘴氣"
"[english]DOTA_Tooltip_modifier_venomancer_venomous_gale" "Venomous Gale"
"DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "減SB秒受” %dMODIFIER_PRO
OOLTIP% „…á"
"[english]DOTA_Tooltip_modifier_venomancer_venomous_gale_Description" "Slowing
and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting" "毒刺"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "減S %dMODIFIER_PROPE
RTY_MOVESPEED_BONUS_PERCENTAGE%%% B秒受” %dMODIFIER_PROPERTY_TOOLTIP% „…á"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_Description" "Slowing
by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dMODIFIER
_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake" "毒刺"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_fake" "Poison Sting"
"DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description" "減S %dMODIFI
ER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% B秒受” %dMODIFIER_PROPERTY_TOOLTIP% „…á"
"[english]DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description"
"Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %d
MODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_venomancer_poison_nova" "劇毒ð星"
"[english]DOTA_Tooltip_modifier_venomancer_poison_nova" "Poison Nova"
"DOTA_Tooltip_modifier_venomancer_poison_nova_Description" "秒受” %dMODIFIER_PROPERT
Y_TOOLTIP% „…á"
"[english]DOTA_Tooltip_modifier_venomancer_poison_nova_Description" "Ticking
for %dMODIFIER_PROPERTY_TOOLTIP% damage."
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "時間#è減S"
"[english]DOTA_Tooltip_modifier_faceless_void_time_walk_slow" "Time Walk Slow"
"DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description" "移動SVÿ低 %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% B攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CON
%á"
"[english]DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description"
"Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac
ks by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "時間鎖定"
"[english]DOTA_Tooltip_modifier_faceless_void_timelock_freeze" "Time Lock"
"DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description" "您¥空假面鎖定G時
"[english]DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description"
"You have been locked in time by Faceless Void!"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "時間Õ界"
"[english]DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze" "Chronos
phere"
"DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description" "困G時空DËab移動
"[english]DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Description"
"Trapped in spacetime. Unable to move or act."
"DOTA_Tooltip_modifier_pugna_decrepify" "衰老"
"[english]DOTA_Tooltip_modifier_pugna_decrepify" "Decrepify"
"DOTA_Tooltip_modifier_pugna_decrepify_Description" "移動SVÿ低 %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%% BQ %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%% y受施b
"[english]DOTA_Tooltip_modifier_pugna_decrepify_Description" "Slowing movemen
t by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increasing spell dama
ge to %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_pugna_nether_ward_aura" "幽冥守衛"
"[english]DOTA_Tooltip_modifier_pugna_nether_ward_aura" "Nether Ward"
"DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "1力R復S率ÿ低 %fMODIFIER_P
NA_REGEN_CONSTANT%á"
"[english]DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description" "Mana re
gen reduced by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%."
"DOTA_Tooltip_modifier_pugna_life_drain" "=>ÿ@"
"[english]DOTA_Tooltip_modifier_pugna_life_drain" "Life Drain"
"DOTA_Tooltip_modifier_pugna_life_drain_Description" "ÿ@=>á"
"[english]DOTA_Tooltip_modifier_pugna_life_drain_Description" "Draining Life."
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "偏ÿ - 攻擊力"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_damage" "Refract
ion - Damage"
"DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description" "提"攻擊„… %dMODIFI
ROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL%á"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Description"
"Increasing attack damage by %dMODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICA
L%."
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "偏ÿ - 吸收"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_absorb" "Refract
ion - Absorb"
"DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description" "y收ÿÿy受„…á"
"[english]DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Description"
"Absorbs any incoming damage."
"DOTA_Tooltip_modifier_templar_assassin_meld" "þ匿"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld" "Meld"
"DOTA_Tooltip_modifier_templar_assassin_meld_Description" "þ匿Ë攻擊時•ž„…Q7á"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_Description" "Invisib
le, bonus damage on attack."
"DOTA_Tooltip_modifier_templar_assassin_meld_armor" "þ匿'甲ÿ低"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_armor" "Meld Armor Redu
ction"
"DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description" "'甲ÿ低 %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_templar_assassin_trap_slow" "ÿ阱"
"[english]DOTA_Tooltip_modifier_templar_assassin_trap_slow" "Trap"
"DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "減S %dMODIFIER_PROPE
RTY_MOVESPEED_BONUS_PERCENTAGE%%% 直”50%%á"
"[english]DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description" "Movemen
t speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% up to 50%
%."
"DOTA_Tooltip_modifier_viper_poison_attack_slow" "毒9攻擊"
"[english]DOTA_Tooltip_modifier_viper_poison_attack_slow" "Poison Attack"
"DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%Ë攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_viper_poison_attack_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack spe
ed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "ÿ蝕ÿÿ減S"
"[english]DOTA_Tooltip_modifier_viper_corrosive_skin_slow" "Corrosive Skin
Slow"
"DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%Ë攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack spe
ed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_viper_viper_strike_slow" "蝮蛇突襲減S"
"[english]DOTA_Tooltip_modifier_viper_viper_strike_slow" "Viper Strike Sl
ow"
"DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "移動SVÿ低 %fMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%Ë攻擊SVÿ低 %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_viper_viper_strike_slow_Description" "Movemen
t speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack spe
ed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "ÿ蝕Þ息"
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath" "Corrosive Breat
h"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description" "ƒ攻擊ÿ附z持續„
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description"
"Applies damage over time on attack."
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "ÿ蝕Þ息持續„…"
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot" "Corrosi
ve Breath DoT"
"DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description" "秒受” %dMODIFIER
_PROPERTY_TOOLTIP% 持續„…á"
"[english]DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Description"
"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_dragon_knight_splash_attack" "波ÿ效ÿ"
"[english]DOTA_Tooltip_modifier_dragon_knight_splash_attack" "Splash Attack"
"DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description" "將攻擊l裂波ÿ”ÿ‡單位á"
"[english]DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description"
"Splashes attack damage to nearby units."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath" "ÿ霜氣息"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath" "Frost Breath"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "攻擊附z減S效ÿá"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description" "Applies
Slow on attack."
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "ÿ霜氣息減S"
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow" "Frost B
reath Slow"
"DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description" "移動SVÿ低 %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%Ë攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONS
"[english]DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Description"
"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, at
tack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_rattletrap_battery_assault" "彈o衝擊"
"[english]DOTA_Tooltip_modifier_rattletrap_battery_assault" "Battery Assault
"
"DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "對附近敵/ÿ7週期9„…á"
"[english]DOTA_Tooltip_modifier_rattletrap_battery_assault_Description" "Doing p
eriodic damage to nearby units."
"DOTA_Tooltip_modifier_rattletrap_cog_push" "齒輪衝擊"
"[english]DOTA_Tooltip_modifier_rattletrap_cog_push" "Cog Push"
"DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "¥齒輪彈-á"
"[english]DOTA_Tooltip_modifier_rattletrap_cog_push_Description" "Being p
ushed by a Cog."
"DOTA_Tooltip_modifier_rattletrap_hookshot" ".射鉤爪"
"[english]DOTA_Tooltip_modifier_rattletrap_hookshot" "Hookshot"
"DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "¥.ÿ技師Ö鉤爪牽引Dá"
"[english]DOTA_Tooltip_modifier_rattletrap_hookshot_Description" "Being p
ulled by Clockwerk's hook."
"DOTA_Tooltip_modifier_dazzle_poison_touch" "劇毒Þ蝕"
"[english]DOTA_Tooltip_modifier_dazzle_poison_touch" "Poison Touch"
"DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "受”持續9„…"
"[english]DOTA_Tooltip_modifier_dazzle_poison_touch_Description" "Taking
periodic damage"
"DOTA_Tooltip_modifier_dazzle_shallow_grave" "ÿ葬"
"[english]DOTA_Tooltip_modifier_dazzle_shallow_grave" "Shallow Grave"
"DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "受”巫毒保護¡G此€下您將
"[english]DOTA_Tooltip_modifier_dazzle_shallow_grave_Description" "Protect
ed by Voodoo! You cannot be killed while under this effect!"
"DOTA_Tooltip_modifier_dazzle_weave_armor" "編織護甲"
"[english]DOTA_Tooltip_modifier_dazzle_weave_armor" "Weave Armor"
"DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "護甲調整 %-fMODIFIER_PROPERTY_PHYSI
CAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_dazzle_weave_armor_Description" "Armor modified
by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_leshrac_pulse_nova" "ÿ衝ð星"
"[english]DOTA_Tooltip_modifier_leshrac_pulse_nova" "Pulse Nova"
"DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "對ÿ‡Ö敵–單位ÿ7„…"
"[english]DOTA_Tooltip_modifier_leshrac_pulse_nova_Description" "Inflicting Dama
ge to nearby enemy units"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict" "ÿ1赦ÿ"
"[english]DOTA_Tooltip_modifier_leshrac_diabolic_edict" "Diabolic Edict"
"DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "對ÿ‡Ö敵–單位ÿ7„…"
"[english]DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description" "Inflict
ing Damage to nearby enemy units"
"DOTA_Tooltip_modifier_voodoo_restoration_heal" "巫毒R復術"
"[english]DOTA_Tooltip_modifier_voodoo_restoration_heal" "Voodoo Restorat
ion"
"DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "巫醫È治療您¡"
"[english]DOTA_Tooltip_modifier_voodoo_restoration_heal_Description" "The Wit
ch Doctor be healing you!"
"DOTA_Tooltip_modifier_maledict" "ÿÿ"
"[english]DOTA_Tooltip_modifier_maledict" "Maledict"
"DOTA_Tooltip_modifier_maledict_Description" "¥ÿÿá受”持續„…ËB且依據隨後=>減少G
"[english]DOTA_Tooltip_modifier_maledict_Description" "Cursed. Taking damage o
ver time, and taking bonus damage every 4 seconds based on HP lost since the beg
inning of the curse."
"DOTA_Tooltip_modifier_life_stealer_rage" "Ź"
"[english]DOTA_Tooltip_modifier_life_stealer_rage" "Rage"
"DOTA_Tooltip_modifier_life_stealer_rage_Description" "提"攻擊SVB•ž1b免疫"
"[english]DOTA_Tooltip_modifier_life_stealer_rage_Description" "Gained attack s
peed and magic immunity"
"DOTA_Tooltip_modifier_life_stealer_open_wounds" "撕裂„口"
"[english]DOTA_Tooltip_modifier_life_stealer_open_wounds" "Open Wounds"
"DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_life_stealer_open_wounds_Description" "Movemen
t speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_dark_seer_vacuum" "ÿ空"
"[english]DOTA_Tooltip_modifier_dark_seer_vacuum" "Vacuum"
"DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "È¥吸ÿÿ空"
"[english]DOTA_Tooltip_modifier_dark_seer_vacuum_Description" "Being pulled"
"DOTA_Tooltip_modifier_dark_seer_ion_shell" "離子ÿ殼"
"[english]DOTA_Tooltip_modifier_dark_seer_ion_shell" "Ion Shell"
"DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "對附近敵/ÿ7„…"
"[english]DOTA_Tooltip_modifier_dark_seer_ion_shell_Description" "Doing d
amage to nearby enemies"
"DOTA_Tooltip_modifier_dark_seer_surge" "奔ÿ"
"[english]DOTA_Tooltip_modifier_dark_seer_surge" "Surge"
"DOTA_Tooltip_modifier_dark_seer_surge_Description" "ô最高SV移動"
"[english]DOTA_Tooltip_modifier_dark_seer_surge_Description" "Moving at maxim
um move speed"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow" "ÜUÿ犯"
"[english]DOTA_Tooltip_modifier_enchantress_untouchable_slow" "Untouchable"
"DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description" "攻擊SVÿ低 %dMODIFI
ROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description"
"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY
%"
"DOTA_Tooltip_modifier_enchantress_enchant" "魅惑"
"[english]DOTA_Tooltip_modifier_enchantress_enchant" "Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_Description" "受”魅惑1ÿKL"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_Description" "Under c
ontrol of Enchantress"
"DOTA_Tooltip_modifier_enchantress_enchant_slow" "魅惑"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_slow" "Enchant"
"DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%"
"[english]DOTA_Tooltip_modifier_enchantress_enchant_slow_Description" "Movemen
t slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%"
"DOTA_Tooltip_modifier_enchantress_natures_attendants" "¤然Þª"
"[english]DOTA_Tooltip_modifier_enchantress_natures_attendants" "Nature's Attend
ants"
"DOTA_Tooltip_modifier_enchantress_natures_attendants_Description" "治療附近單位"
"[english]DOTA_Tooltip_modifier_enchantress_natures_attendants_Description"
"Healing nearby units"
"DOTA_Tooltip_modifier_huskar_inner_vitality" "活²術"
"[english]DOTA_Tooltip_modifier_huskar_inner_vitality" "Inner Vitality"
"DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "秒R復 %fMODIFIER_PROPERT
Y_HEALTH_REGEN_CONSTANT% =>á"
"[english]DOTA_Tooltip_modifier_huskar_inner_vitality_Description" "Restori
ng %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second."
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "ÿ²Þ矛"
"[english]DOTA_Tooltip_modifier_huskar_burning_spear_debuff" "Burning Spear"
"DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description" "您著火œ¡受”持續„…á"
"[english]DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description"
"YOU ARE ON FIRE! Taking periodic damage."
"DOTA_Tooltip_modifier_huskar_berserkers_blood" "ÅÿåÞ²"
"[english]DOTA_Tooltip_modifier_huskar_berserkers_blood" "Berserker's Blo
od"
"DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "攻擊SV提" %dMODIFIER_PROPE
ATTACKSPEED_BONUS_CONSTANT% B提"攻擊力 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%á"
"[english]DOTA_Tooltip_modifier_huskar_berserkers_blood_Description" "Attack
Speed Increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% and damage
by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_huskar_life_break_slow" "ÿ牲"
"[english]DOTA_Tooltip_modifier_huskar_life_break_slow" "Life Break"
"DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_huskar_life_break_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_clinkz_strafe" "掃射"
"[english]DOTA_Tooltip_modifier_clinkz_strafe" "Strafe"
"DOTA_Tooltip_modifier_clinkz_strafe_Description" "攻擊SV提" %dMODIFIER_PROPERTY_ATTA
EED_BONUS_CONSTANT%%%á"
"[english]DOTA_Tooltip_modifier_clinkz_strafe_Description" "Attack speed in
creased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_clinkz_wind_walk" "骨þ"
"[english]DOTA_Tooltip_modifier_clinkz_wind_walk" "Skeleton Walk"
"DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "þÿË移動SV提" %dMODIFIER_PROPERT
ONUS_PERCENTAGE%%%á能穿Ê單位á"
"[english]DOTA_Tooltip_modifier_clinkz_wind_walk_Description" "Invisible, and
movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
Can move through units."
"DOTA_Tooltip_modifier_clinkz_death_pact" "—˜契約"
"[english]DOTA_Tooltip_modifier_clinkz_death_pact" "Death Pact"
"DOTA_Tooltip_modifier_clinkz_death_pact_Description" "提"攻擊力ÿ=>á"
"[english]DOTA_Tooltip_modifier_clinkz_death_pact_Description" "Damage and heal
th increased."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "ÿ•蜘蛛"
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderlings" "Spawn Spiderlin
gs"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description" "Àÿ¥擊›Ë將ä‚
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description"
"If killed, will spawn a number of Spiderlings."
"DOTA_Tooltip_modifier_broodmother_spin_web" "織網"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web" "Spin Web"
"DOTA_Tooltip_modifier_broodmother_spin_web_Description" "提"=>R復 %dMODIFIER_PROPE
HEALTH_REGEN_CONSTANT% ÿ移動SV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%á"
"[english]DOTA_Tooltip_modifier_broodmother_spin_web_Description" "Increas
ing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and movement spee
d by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%."
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "ÁÿÞ咬"
"[english]DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb" "Incapac
itating Bite"
"DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description" "提"ÿ空機率 %dMODIFI
ROPERTY_MISS_PERCENTAGE%%% B移動SVÿ低 %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Description"
"Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and movement sp
eed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "極Vÿ"
"[english]DOTA_Tooltip_modifier_broodmother_insatiable_hunger" "Insatiable Hung
er"
"DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description" "提"攻擊 %dMODIFIER
_PROPERTY_PREATTACK_BONUS_DAMAGE% ÿ=>吸@ %dMODIFIER_PROPERTY_TOOLTIP%%%á"
"[english]DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description"
"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% and lifestealin
g %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "蜘蛛寄="
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff" "Spawn S
piderite"
"DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description" "Àÿ¥擊›Ë將ä‚
"[english]DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Description"
"If killed, will spawn a Spiderite."
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "毒刺"
"[english]DOTA_Tooltip_modifier_broodmother_poison_sting_debuff" "Poison
Sting"
"DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description" "秒受” %dMODIFIER
_PROPERTY_TOOLTIP% „…Ë減S %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Description"
"Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slowing by %dMODIFI
ER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_omniknight_repel" "ÿ逐"
"[english]DOTA_Tooltip_modifier_omniknight_repel" "Repel"
"DOTA_Tooltip_modifier_omniknight_repel_Description" "1b免疫á"
"[english]DOTA_Tooltip_modifier_omniknight_repel_Description" "Magic Immune."
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "÷•靈氣"
"[english]DOTA_Tooltip_modifier_omniknight_degen_aura_effect" "Degen Aura"
"DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description" "ÿ低移動SVÿ攻擊S
TY_MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description"
"Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCEN
TAGE%%%."
"DOTA_Tooltip_modifier_omninight_guardian_angel" "守護wc"
"[english]DOTA_Tooltip_modifier_omninight_guardian_angel" "Guardian Angel"
"DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "對物ˆ攻擊免疫Ë=>i復Q
EGEN_CONSTANT%á"
"[english]DOTA_Tooltip_modifier_omninight_guardian_angel_Description" "Immune
to physical damage, health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_C
ONSTANT%."
"DOTA_Tooltip_modifier_night_stalker_void" "空"
"[english]DOTA_Tooltip_modifier_night_stalker_void" "Void"
"DOTA_Tooltip_modifier_night_stalker_void_Description" "ÿ低移動SV %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%% ÿ攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%á"
"[english]DOTA_Tooltip_modifier_night_stalker_void_Description" "Slows move spee
d by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed by %dMOD
IFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_night_stalker_crippling_fear" "„殘ÿ懼"
"[english]DOTA_Tooltip_modifier_night_stalker_crippling_fear" "Crippling Fear"
"DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description" "您Ö物ˆ攻擊z %dMODI
OPERTY_MISS_PERCENTAGE%%% 機率ÿ空á"
"[english]DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description"
"Causes you to miss %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of your physical atta
cks."
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow" "忍技"
"[english]DOTA_Tooltip_modifier_bounty_hunter_jinada_slow" "Jinada"
"DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%Ë攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description" "Move sp
eed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed
decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "ÿ影"
"[english]DOTA_Tooltip_modifier_bounty_hunter_wind_walk" "Shadow Walk"
"DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "我Gÿ影D”“á"
"[english]DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description" "Moves t
hrough the shadows."
"DOTA_Tooltip_modifier_bounty_hunter_track" "'@術"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track" "Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect" "'@術"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track_effect" "Track"
"DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "提"移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description" "Increas
ing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_weaver_swarm_debuff" "蟲群"
"[english]DOTA_Tooltip_modifier_weaver_swarm_debuff" "Swarm"
"DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "ÿ7„…Bÿ低護甲á"
"[english]DOTA_Tooltip_modifier_weaver_swarm_debuff_Description" "Doing d
amage and reducing armor."
"DOTA_Tooltip_modifier_weaver_shukuchi" "ÿj"
"[english]DOTA_Tooltip_modifier_weaver_shukuchi" "Shukuchi"
"DOTA_Tooltip_modifier_weaver_shukuchi_Description" "þÿB對穿ÊÖ單位ÿ7„…á"
"[english]DOTA_Tooltip_modifier_weaver_shukuchi_Description" "Invisible and d
oing damage to units passed through."
"DOTA_Tooltip_modifier_jakiro_ice_path_stun" "冰封u徑"
"[english]DOTA_Tooltip_modifier_jakiro_ice_path_stun" "Ice Path"
"DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "¥傑奇洛Ö冰封u徑冰凍住œ"
"[english]DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description" "Being f
rozen by Jakiro's Ice Path"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "熔岩火焰"
"[english]DOTA_Tooltip_modifier_jakiro_liquid_fire_burn" "Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "受”傑奇洛Ö熔岩火焰„…B減
"[english]DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description" "Taking
damage and being slowed by Jakiro's Liquid Fire"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "冰火龍息"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_slow" "Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "受”傑奇洛Ö冰火龍息減S"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description" "Being s
lowed by Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "冰火龍息"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_burn" "Dual Breath"
"DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "受”傑奇洛Ö冰火龍息„…"
"[english]DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description" "Taking
damage from Jakiro's Dual Breath"
"DOTA_Tooltip_modifier_batrider_sticky_napalm" "ÿ9ÿ油"
"[english]DOTA_Tooltip_modifier_batrider_sticky_napalm" "Sticky Napalm"
"DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "提"ÿ油釋放ÿÖ攻擊 %dMODIFI
TIP%á\n轉ÿS率ÿ低 %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%á\n移動SVÿ低 %dMODIFIER_PR
NTAGE%%%á"
"[english]DOTA_Tooltip_modifier_batrider_sticky_napalm_Description" "Increas
ing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.\nSlowing turn rate b
y %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.\nSlowing movement speed by %dMODI
FIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_batrider_firefly" "火焰ÿ行"
"[english]DOTA_Tooltip_modifier_batrider_firefly" "Firefly"
"DOTA_Tooltip_modifier_batrider_firefly_Description" "ÿ行BGÿ後放下火熱Ö破壞á"
"[english]DOTA_Tooltip_modifier_batrider_firefly_Description" "Flying and layi
ng down fiery destruction in your wake."
"DOTA_Tooltip_modifier_batrider_flaming_lasso" "ÿ燒枷鎖"
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso" "Flaming Lasso"
"DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "¥蝙蝠騎åÖ枷鎖住œ"
"[english]DOTA_Tooltip_modifier_batrider_flaming_lasso_Description" "Caught
in Batrider's Lasso"
"DOTA_Tooltip_modifier_chen_penitence" "贖罪"
"[english]DOTA_Tooltip_modifier_chen_penitence" "Penitence"
"DOTA_Tooltip_modifier_chen_penitence_Description" "移動SVÿ低 %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%%Ë提"®受„… %dMODIFIER_PROPERTY_TOOLTIP%%%á"
"[english]DOTA_Tooltip_modifier_chen_penitence_Description" "Reducing moveme
nt speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, increasing damage
taken by %dMODIFIER_PROPERTY_TOOLTIP%%%."
"DOTA_Tooltip_modifier_chen_holy_persuasion" "ÆY信念"
"[english]DOTA_Tooltip_modifier_chen_holy_persuasion" "Holy Persuasion"
"DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "勸•M_聽ê您Ö信念á"
"[english]DOTA_Tooltip_modifier_chen_holy_persuasion_Description" "Persuad
es creeps to do your bidding."
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport" "聽>"
"[english]DOTA_Tooltip_modifier_chen_test_of_faith_teleport" "Rapture"
"DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description" "傳送çõŒÞ#á"
"[english]DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description"
"Teleporting to safety."
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path" "幽鬼Þ徑"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_path" "Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description" "幽鬼Þ徑À實j'@受
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description"
"Dagger Path tracking modifier, TBH"
"DOTA_Tooltip_modifier_spectre_spectral_dagger" "幽鬼Þ徑ÿÿÿ"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger" "Dagger Path Cre
ator"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "¥匕首刺DËÿÿä幽鬼Þ徑"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_Description" "Hit by
dagger, creating shadow path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "幽鬼Þÿu徑"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path" "Spectra
l Dagger Path"
"DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description" "調整SVÿ %dMODIFIER
PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Description"
"Modifying movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_spectre_desolate" ",Y"
"[english]DOTA_Tooltip_modifier_spectre_desolate" "Desolate"
"DOTA_Tooltip_modifier_spectre_desolate_Description" "受”幽鬼Ö額ÿ„…á"
"[english]DOTA_Tooltip_modifier_spectre_desolate_Description" "Taking bonus da
mage from Spectre."
"DOTA_Tooltip_modifier_doom_bringer_devour" "噬"
"[english]DOTA_Tooltip_modifier_doom_bringer_devour" "Devour"
"DOTA_Tooltip_modifier_doom_bringer_devour_Description" "*G2•美味ÖM_á"
"[english]DOTA_Tooltip_modifier_doom_bringer_devour_Description" "Still d
igesting that delicious creep."
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" "焦土"
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect" "Scorche
d"
"DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description" "ÿ7持續„…Ë提"末
"[english]DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Description"
"Damaging over time, increasing Doom Bringer's movement speed and his regenerati
on rate."
"DOTA_Tooltip_modifier_doom_bringer_doom" "末日"
"[english]DOTA_Tooltip_modifier_doom_bringer_doom" "Doom"
"DOTA_Tooltip_modifier_doom_bringer_doom_Description" "¥沉默Ë秒受” %dMODIFIER_PROPERTY_
"[english]DOTA_Tooltip_modifier_doom_bringer_doom_Description" "Silenced, ticki
ng for %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_modifier_cold_feet" "縛ÿÞ霜"
"[english]DOTA_Tooltip_modifier_cold_feet" "Cold Feet"
"DOTA_Tooltip_modifier_cold_feet_Description" "受”持續„…ËÀÿ你Ü動Ö話就會¥凍ÕG原j
"[english]DOTA_Tooltip_modifier_cold_feet_Description" "Taking periodic damage,
if you don't move you will be frozen in place"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "凍Õ"
"[english]DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze" "Frozen"
"DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description" "¥遠古幽ÿ凍Õœá"
"[english]DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Description"
"Frozen by Ancient Apparition."
"DOTA_Tooltip_modifier_ice_vortex" "冰霜ÿ渦"
"[english]DOTA_Tooltip_modifier_ice_vortex" "Ice Vortex"
"DOTA_Tooltip_modifier_ice_vortex_Description" "減SË受”1b攻擊時„…Q"
"[english]DOTA_Tooltip_modifier_ice_vortex_Description" "Slowed, will take addit
ional damage from magic"
"DOTA_Tooltip_modifier_chilling_touch" "ÿ風觸拂"
"[english]DOTA_Tooltip_modifier_chilling_touch" "Chilling Touch"
"DOTA_Tooltip_modifier_chilling_touch_Description" "攻擊SVÿ低Ë然ÿÿ7„…Q"
"[english]DOTA_Tooltip_modifier_chilling_touch_Description" "Attacks are slo
wer but will deal additional damage"
"DOTA_Tooltip_modifier_ice_blast" "ÿ霜ÿÿ"
"[english]DOTA_Tooltip_modifier_ice_blast" "Frostbitten"
"DOTA_Tooltip_modifier_ice_blast_Description" "持續受”„…會abR復=>ÿ¥治療á當=>
"[english]DOTA_Tooltip_modifier_ice_blast_Description" "Taking damage over time
and cannot heal or regenerate HP. Will instantly shatter if HP drops too low."
"DOTA_Tooltip_modifier_ursa_earthshock" "震撼»j"
"[english]DOTA_Tooltip_modifier_ursa_earthshock" "Earthshock"
"DOTA_Tooltip_modifier_ursa_earthshock_Description" "減S %dMODIFIER_PROPERTY_MOVE
SPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_ursa_earthshock_Description" "Slowed by %dMOD
IFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_ursa_overpower" "É級力量"
"[english]DOTA_Tooltip_modifier_ursa_overpower" "Overpower"
"DOTA_Tooltip_modifier_ursa_overpower_Description" "ô最高SV攻擊¡"
"[english]DOTA_Tooltip_modifier_ursa_overpower_Description" "Attacking at ma
ximum speed!"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "ÿ火Å擊"
"[english]DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase" "Fury Sw
ipes"
"DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description" "受”烏爾薩Ö %dMODIFI
ROPERTY_TOOLTIP% 額ÿ„…á"
"[english]DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Description"
"Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks"
"DOTA_Tooltip_modifier_ursa_enrage" "ÿ"
"[english]DOTA_Tooltip_modifier_ursa_enrage" "Enrage"
"DOTA_Tooltip_modifier_ursa_enrage_Description" "依據ÿe=>ÿ7額ÿ„…"
"[english]DOTA_Tooltip_modifier_ursa_enrage_Description" "Doing extra dam
age based on current health"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "火箭彈o"
"[english]DOTA_Tooltip_modifier_gyrocopter_rocket_barrage" "Rocket Barrage"
"DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" ".射8射火箭á"
"[english]DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description" "Firing
salvos of rockets."
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "高射火砲"
"[english]DOTA_Tooltip_modifier_gyrocopter_flak_cannon" "Flak Cannon"
"DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "攻擊ÿ標附近Öyz敵/á"
"[english]DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description" "Attacki
ng all nearby targets."
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "呼喚導彈"
"[english]DOTA_Tooltip_modifier_gyrocopter_call_down_slow" "Call Down"
"DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "受”¤轉旋翼機Ö導彈減S %dMO
EED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description" "Slowed
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rockets."
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash" "巨力ï擊"
"[english]DOTA_Tooltip_modifier_spirit_breaker_greater_bash" "Greater Bash"
"DOTA_Tooltip_modifier_spirit_breaker_greater_bash_Description" "暈眩"
"[english]DOTA_Tooltip_modifier_spirit_breaker_greater_bash_Description"
"Stunned"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "ÿ影衝刺"
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness" "Charge
of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description" "衝刺¡"
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Description"
"Charging!"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff" "ÿ影衝刺"
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff"
"Charge of Darkness"
"DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Description"
"衝刺“襲¡"
"[english]DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_Descrip
tion" "Incoming charge!"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste" "Æ行太保"
"[english]DOTA_Tooltip_modifier_spirit_breaker_empowering_haste" "Empower
ing Haste"
"DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description" "移動SV提" %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Description"
"Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster."
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike" "幽冥‚擊"
"[english]DOTA_Tooltip_modifier_spirit_breaker_nether_strike" "Nether Strike"
"DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description" "刀槍Üÿ"
"[english]DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description"
"Invulnerable"
"DOTA_Tooltip_modifier_alchemist_acid_spray" "酸9噴*"
"[english]DOTA_Tooltip_modifier_alchemist_acid_spray" "Acid Spray"
"DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "受持續„…Ë護甲ÿ低 %dMODIFI
ICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_alchemist_acid_spray_Description" "Taking
periodic damage, armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_alchemist_chemical_rage" "•~Ź"
"[english]DOTA_Tooltip_modifier_alchemist_chemical_rage" "Chemical Rage"
"DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" "ÿ低攻擊間隔ç %fMODIFIER_PRO
ASE_ATTACK_TIME_CONSTANT%ÿ提"=> %dMODIFIER_PROPERTY_HEALTH_BONUS%ÿ提"=>R復 %dMODIFIER
_CONSTANT%ÿ提"1力R復 %fMODIFIER_PROPERTY_BASE_MANA_REGEN%ÿ提"移動SV %dMODIFIER_PROPERT
"[english]DOTA_Tooltip_modifier_alchemist_chemical_rage_Description" "Reducin
g attack time to %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%, increasing heal
th by %dMODIFIER_PROPERTY_HEALTH_BONUS%, increasing health regen by %dMODIFIER_P
ROPERTY_HEALTH_REGEN_CONSTANT%, increasing mana regen to %fMODIFIER_PROPERTY_BAS
E_MANA_REGEN%, increasing movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONST
ANT%."
"DOTA_Tooltip_modifier_invoker_quas_instance" "冰"
"[english]DOTA_Tooltip_modifier_invoker_quas_instance" "Quas"
"DOTA_Tooltip_modifier_invoker_quas_instance_Description" "秒提" %fMODIFIER_PROPERT
Y_HEALTH_REGEN_CONSTANT% =>R復SVá"
"[english]DOTA_Tooltip_modifier_invoker_quas_instance_Description" "Health
regeneration increased by %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per second.
"
"DOTA_Tooltip_modifier_invoker_wex_instance" "雷"
"[english]DOTA_Tooltip_modifier_invoker_wex_instance" "Wex"
"DOTA_Tooltip_modifier_invoker_wex_instance_Description" "提"移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% B提"攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_invoker_wex_instance_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac
k speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_modifier_invoker_exort_instance" "火"
"[english]DOTA_Tooltip_modifier_invoker_exort_instance" "Exort"
"DOTA_Tooltip_modifier_invoker_exort_instance_Description" "提"攻擊 %dMODIFIER_PROPERT
Y_PREATTACK_BONUS_DAMAGE%á"
"[english]DOTA_Tooltip_modifier_invoker_exort_instance_Description" "Damage
increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_cold_snap" "急S冷卻"
"[english]DOTA_Tooltip_modifier_invoker_cold_snap" "Cold Snap"
"DOTA_Tooltip_modifier_invoker_cold_snap_Description" "®受攻擊時受” %dMODIFIER_PROPERTY_TO
"[english]DOTA_Tooltip_modifier_invoker_cold_snap_Description" "When damaged, w
ill take %dMODIFIER_PROPERTY_TOOLTIP% additional damage and will be frozen brief
ly."
"DOTA_Tooltip_modifier_invoker_ghost_walk_self" "幽靈#"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_self" "Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "þÿË移動SVÿ低 %dMODIFIER
ESPEED_BONUS_PERCENTAGE%%%Ë也‚ÿ減Sÿ‡單位á"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description" "Invisib
le, slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and slowing nea
rby enemies."
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "幽靈#"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_enemy" "Ghost Walk"
"DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "À鬼ÿ‚Ç¡減S %dMODIFIER_P
VESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description" "Near a
ghost! Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_invoker_tornado" "龍捲風"
"[english]DOTA_Tooltip_modifier_invoker_tornado" "Tornado"
"DOTA_Tooltip_modifier_invoker_tornado_Description" "¥龍捲風捲ÛáÜ受„…ÿÜ能做ä動•
"[english]DOTA_Tooltip_modifier_invoker_tornado_Description" "Swept up in a t
ornado. Invulnerable but cannot act. Will take damage upon landing."
"DOTA_Tooltip_modifier_invoker_alacrity" "靈動迅捷"
"[english]DOTA_Tooltip_modifier_invoker_alacrity" "Alacrity"
"DOTA_Tooltip_modifier_invoker_alacrity_Description" "提"攻擊SV %dMODIFIER_PROPERTY_ATTA
EED_BONUS_CONSTANT%%% B提"攻擊 %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%á"
"[english]DOTA_Tooltip_modifier_invoker_alacrity_Description" "Attack speed in
creased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%% and damage increase
d by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "ÿ沌隕石ÿ燒"
"[english]DOTA_Tooltip_modifier_invoker_chaos_meteor_burn" "Chaos Meteor Bu
rn"
"DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "秒受”„…á"
"[english]DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description" "Taking
damage every second."
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "ÿ冰Þÿ"
"[english]DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff" "Ice Wall"
"DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description" "受ÿ冰Þÿ減Sá"
"[english]DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description"
"Slowed by the wall of ice."
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "É震聲波擊÷"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_knockback" "Deafeni
ng Blast Knockback"
"DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description" "¥É震衝擊波擊÷á"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Description"
"Reeling back from the deafening blast."
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "É震聲波攻擊ÿ!"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_disarm" "Deafening Blast
Disarm"
"DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description" "ab攻擊á"
"[english]DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description"
"Cannot attack."
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" "ÿ燒攻擊"
"[english]DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff" "Melting
Strike"
"DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description" "'甲ÿ低 %dMODIFIER
_PROPERTY_PHYSICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "ÿ默ÿÿ"
"[english]DOTA_Tooltip_modifier_silencer_curse_of_the_silent" "Curse of the Si
lent"
"DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description" "直”施放ÿÿb術eË
"[english]DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description"
"Taking damage and losing mana unless a spell is cast."
"DOTA_Tooltip_modifier_silencer_last_word_effect" "遺言"
"[english]DOTA_Tooltip_modifier_silencer_last_word_effect" "Last Word"
"DOTA_Tooltip_modifier_silencer_last_word_effect_Description" "施b會導ÿ沉默á"
"[english]DOTA_Tooltip_modifier_silencer_last_word_effect_Description" "Casting
spells will cause silence."
"DOTA_Tooltip_modifier_item_armlet_unholy_strength" "Ü潔Þ力"
"[english]DOTA_Tooltip_modifier_item_armlet_unholy_strength" "Unholy Strength
"
"DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description" "提"攻擊力 %dMODIFIER_PROPERT
_PREATTACK_BONUS_DAMAGE%\n提"攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%\n提"%d
ROPERTY_EXTRA_STRENGTH_BONUS% 力量\n秒ÿ失 %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% =>
"[english]DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description"
"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%\nAttack speed i
ncreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%\nStrength increased
by %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS%\nLosing %dMODIFIER_PROPERTY_TOOLTIP
% HP per second."
"DOTA_Tooltip_modifier_item_assault_negative_armor" "強襲E甲"
"[english]DOTA_Tooltip_modifier_item_assault_negative_armor" "Assault Cuirass
"
"DOTA_Tooltip_modifier_item_assault_negative_armor_Description" "護甲ÿ低 %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_assault_negative_armor_Description"
"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_positive" "強襲E甲"
"[english]DOTA_Tooltip_modifier_item_assault_positive" "Assault Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_Description" "護甲提" %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS_UNIQUE%\n提"攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SE
ARY%"
"[english]DOTA_Tooltip_modifier_item_assault_positive_Description" "Armor e
nhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%\nAttack speed increa
sed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_assault_positive_buildings" "強襲E甲"
"[english]DOTA_Tooltip_modifier_item_assault_positive_buildings" "Assault
Cuirass"
"DOTA_Tooltip_modifier_item_assault_positive_buildings_Description" "護甲提" %dMODIFIER
_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_assault_positive_buildings_Description"
"Armor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura" "強襲E甲"
"[english]DOTA_Tooltip_modifier_item_assault_negative_buildings_aura" "Assault
Cuirass"
"DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description"
"護甲ÿ低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Description
" "Armor decreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_blade_mail_reflect" "ÿ甲¢射"
"[english]DOTA_Tooltip_modifier_item_blade_mail_reflect" "Blade Mail Refl
ection"
"DOTA_Tooltip_modifier_item_blade_mail_reflect_Description" "將„…¢射©攻擊單位"
"[english]DOTA_Tooltip_modifier_item_blade_mail_reflect_Description" "Returni
ng damage to attacking units"
"DOTA_Tooltip_modifier_boots_of_travel_incoming" "遠行ÿ傳送"
"[english]DOTA_Tooltip_modifier_boots_of_travel_incoming" "Boots of Travel
Teleport"
"DOTA_Tooltip_modifier_boots_of_travel_incoming_Description" "‚位盟•È傳送ç您Ö位C"
"[english]DOTA_Tooltip_modifier_boots_of_travel_incoming_Description" "An ally
is teleporting to your location"
"DOTA_Tooltip_modifier_item_phase_boots_active" "相位ÿ"
"[english]DOTA_Tooltip_modifier_item_phase_boots_active" "Phase Boots"
"DOTA_Tooltip_modifier_item_phase_boots_active_Description" "提"移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% Bÿ您穿Ê單位"
"[english]DOTA_Tooltip_modifier_item_phase_boots_active_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and allow
s you to move through units"
"DOTA_Tooltip_modifier_item_buckler_effect" "玄明盾牌護甲提""
"[english]DOTA_Tooltip_modifier_item_buckler_effect" "Buckler Armor Bonus"
"DOTA_Tooltip_modifier_item_buckler_effect_Description" "提"護甲 %dMODIFIER_PROPERTY_PHYSIC
AL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_buckler_effect_Description" "Armor i
ncreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow" "淨ÿÞÿ淨•"
"[english]DOTA_Tooltip_modifier_item_diffusal_blade_slow" "Diffusal Blade
Purge"
"DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_bottle_regeneration" "1瓶R復"
"[english]DOTA_Tooltip_modifier_bottle_regeneration" "Bottle Regeneration"
"DOTA_Tooltip_modifier_bottle_regeneration_Description" "提"秒 %fMODIFIER_PROPERTY_HEALTH
_REGEN_CONSTANT% =>與 %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 1力R復S率"
"[english]DOTA_Tooltip_modifier_bottle_regeneration_Description" "Regener
ating %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %fMODIFIER_PROPERTY_MANA
_REGEN_CONSTANT% mana per second"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal" "•衝擊"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_ethereal" "Ether Blast"
"DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description" "•形€á受” %dMODI
OPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%% 1b攻擊Q7ÿ且ab進行物ˆ攻擊ÿ¥攻擊"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description"
"Ethereal Form. Taking %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%% i
ncreased magic damage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow" "靈Þÿ減S"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_slow" "Ethereal Blade
Slow"
"DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description" "ÿ低移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_forcestaff_active" "原力"
"[english]DOTA_Tooltip_modifier_item_forcestaff_active" "Force"
"DOTA_Tooltip_modifier_item_forcestaff_active_Description" "¥原力b杖ÿä"
"[english]DOTA_Tooltip_modifier_item_forcestaff_active_Description" "Being p
ushed by Force Staff"
"DOTA_Tooltip_modifier_ghost_state" "靈形€"
"[english]DOTA_Tooltip_modifier_ghost_state" "Ghost Form"
"DOTA_Tooltip_modifier_ghost_state_Description" "靈形€á受” %dMODIFIER_PROPERTY_INCOMING_S
MAGE_PERCENTAGE%%% 1b攻擊Q7ÿ且ab進行物ˆ攻擊ÿ¥攻擊"
"[english]DOTA_Tooltip_modifier_ghost_state_Description" "Ethereal Form.
Taking %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%%% increased magic d
amage and cannot attack or be attacked"
"DOTA_Tooltip_modifier_item_headdress_aura" "R復Fÿ靈氣"
"[english]DOTA_Tooltip_modifier_item_headdress_aura" "Headdress Regeneration
Aura"
"DOTA_Tooltip_modifier_item_headdress_aura_Description" "秒R復 %dMODIFIER_PROPERTY_HEALTH
_REGEN_CONSTANT% =>"
"[english]DOTA_Tooltip_modifier_item_headdress_aura_Description" "Regener
ating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk" "ÿ影"
"[english]DOTA_Tooltip_modifier_item_invisibility_edge_windwalk" "Shadow
Walk"
"DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description" "þÀ疾風á提"移動S
TY_MOVESPEED_BONUS_PERCENTAGE%%% ÿ且您Uô穿Ê單位á解ÿþ匿後Ö攻擊ÿ7敵/ 150 „…Q7"
"[english]DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Description"
"Invisible as the wind. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEE
D_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break invisib
ility will deal 150 bonus damage on attack"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk" "Åÿ"
"[english]DOTA_Tooltip_modifier_item_mask_of_madness_berserk" "Berserk"
"DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description" "提"攻擊SV %dMODIFI
ROPERTY_ATTACKSPEED_BONUS_CONSTANT% B提"移動SV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENT
ODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% „…Q"
"[english]DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and m
ovement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but
taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% increased damage"
"DOTA_Tooltip_modifier_item_mekansm_aura" "梅肯斯姆靈氣"
"[english]DOTA_Tooltip_modifier_item_mekansm_aura" "Mekansm Aura"
"DOTA_Tooltip_modifier_item_mekansm_aura_Description" "秒R復 %dMODIFIER_PROPERTY_HEALTH
_REGEN_CONSTANT% =>"
"[english]DOTA_Tooltip_modifier_item_mekansm_aura_Description" "Regenerating %d
MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_mekansm_spell" "梅肯斯姆R復"
"[english]DOTA_Tooltip_modifier_item_mekansm_spell" "Mekansm Restore"
"DOTA_Tooltip_modifier_item_mekansm_spell_Description" "提"護甲 %dMODIFIER_PROPERTY_PHYSIC
AL_ARMOR_BONUS%"
"[english]DOTA_Tooltip_modifier_item_mekansm_spell_Description" "Armor increased
by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_item_mjollnir_static" "雷ÆÞÿÿ電蓄積"
"[english]DOTA_Tooltip_modifier_item_mjollnir_static" "Mjollnir Static Charge"
"DOTA_Tooltip_modifier_item_mjollnir_static_Description" "受”攻擊時z 20%% 機率對攻擊
"[english]DOTA_Tooltip_modifier_item_mjollnir_static_Description" "When at
tacked, there is a 20%% chance that lightning will strike attacker and 2 other n
earby enemies"
"DOTA_Tooltip_modifier_necronomicon_archer_aura" "射ÿ靈氣"
"[english]DOTA_Tooltip_modifier_necronomicon_archer_aura" "Archer Aura"
"DOTA_Tooltip_modifier_necronomicon_archer_aura_Description" "提"移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%á\n提"攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_S
Y%á"
"[english]DOTA_Tooltip_modifier_necronomicon_archer_aura_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.\nAttack
Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%."
"DOTA_Tooltip_modifier_item_orb_of_venom_slow" "淬毒b球"
"[english]DOTA_Tooltip_modifier_item_orb_of_venom_slow" "Orb of Venom"
"DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description" "受”劇毒„…B減S %dMODIFIER
ESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description" "Taking
poison damage and moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% more
slowly."
"DOTA_Tooltip_modifier_orchid_malevolence_debuff" "靈ÿÿ燒"
"[english]DOTA_Tooltip_modifier_orchid_malevolence_debuff" "Soul Burn"
"DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description" "沉默B受” 25%% 額ÿ„…Ë效
"[english]DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description" "Silence
d and taking 25%% increased damage, dealt at the end of the duration of the buff
as magic damage"
"DOTA_Tooltip_modifier_item_pipe_barrier" "‰1護盾"
"[english]DOTA_Tooltip_modifier_item_pipe_barrier" "Barrier"
"DOTA_Tooltip_modifier_item_pipe_barrier_Description" "1b護盾能ÿÂ %dMODIFIER_PROPERTY_IN
SPELL_DAMAGE_CONSTANT% b術„…"
"[english]DOTA_Tooltip_modifier_item_pipe_barrier_Description" "Magic shield th
at blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% incoming spell dam
age"
"DOTA_Tooltip_modifier_item_radiance_debuff" "ÿ燒„…"
"[english]DOTA_Tooltip_modifier_item_radiance_debuff" "Burn Damage"
"DOTA_Tooltip_modifier_item_radiance_debuff_Description" "受”Z耀秒 40 P„…"
"[english]DOTA_Tooltip_modifier_item_radiance_debuff_Description" "Taking
40 damage per second from Radiance"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus" "Y殿ÿ環靈氣"
"[english]DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus" "Ring of
Basilius Aura"
"DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Description" "提"1力R復 %fMODIFI
ROPERTY_MANA_REGEN_CONSTANT_UNIQUE% B提"護甲 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE
"
"[english]DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Description"
"Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE%
and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%"
"DOTA_Tooltip_modifier_sange_buff" "ƒ級殘廢"
"[english]DOTA_Tooltip_modifier_sange_buff" "Lesser Maim"
"DOTA_Tooltip_modifier_sange_buff_Description" "受散華»刀ç殘Ëÿ低移動SV %dMODIFIER_PROPE
GE%%% 且攻擊SVÿ低 %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_sange_buff_Description" "Maimed by Sange, moveme
nt speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_sange_and_yasha_buff" "嚴ï殘廢"
"[english]DOTA_Tooltip_modifier_sange_and_yasha_buff" "Greater Maim"
"DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "受散夜對劍ç殘Ëÿ低移動SV
D_BONUS_PERCENTAGE%%% Bÿ低攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_sange_and_yasha_buff_Description" "Maimed
by Sange and Yasha, movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONU
S_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONU
S_CONSTANT%%%"
"DOTA_Tooltip_modifier_item_satanic_unholy" "Ü潔Ź"
"[english]DOTA_Tooltip_modifier_item_satanic_unholy" "Unholy Rage"
"DOTA_Tooltip_modifier_item_satanic_unholy_Description" "Q 175%% =>吸@"
"[english]DOTA_Tooltip_modifier_item_satanic_unholy_Description" "Lifeste
al increased by 175%%"
"DOTA_Tooltip_modifier_cyclone" "龍捲風"
"[english]DOTA_Tooltip_modifier_cyclone" "Cyclone"
"DOTA_Tooltip_modifier_cyclone_Description" "¥旋風ÿÛË您Ü受”„…ÿab行動á"
"[english]DOTA_Tooltip_modifier_cyclone_Description" "Swept up in a cyclone,
you are invulnerable and unable to act."
"DOTA_Tooltip_modifier_sheepstick_debuff" "Ã7豬"
"[english]DOTA_Tooltip_modifier_sheepstick_debuff" "Pigged"
"DOTA_Tooltip_modifier_sheepstick_debuff_Description" "您是隻豬áab攻擊ÿ施bá"
"[english]DOTA_Tooltip_modifier_sheepstick_debuff_Description" "You are a pig.
Cannot attack or cast spells."
"DOTA_Tooltip_modifier_item_shivas_guard_aura" "ÿ霜靈氣"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_aura" "Freezing Aura"
"DOTA_Tooltip_modifier_item_shivas_guard_aura_Description" "攻擊SVÿ低 %dMODIFIER_PROPE
ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_aura_Description" "Attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%"
"DOTA_Tooltip_modifier_item_shivas_guard_blast" "極ÿ衝擊"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_blast" "Arctic Blast"
"DOTA_Tooltip_modifier_item_shivas_guard_blast_Description" "移動SVÿ低 %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_item_shivas_guard_blast_Description" "Movemen
t speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_item_skadi_slow" "絲卡蒂Þÿÿ冰攻擊"
"[english]DOTA_Tooltip_modifier_item_skadi_slow" "Eye of Skadi Cold Attac
k"
"DOTA_Tooltip_modifier_item_skadi_slow_Description" "ÿ低移動SV %dMODIFIER_PROPERTY_MOVE
D_BONUS_PERCENTAGE%%%Ëÿ低攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"[english]DOTA_Tooltip_modifier_item_skadi_slow_Description" "Movement speed
reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduc
ed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%"
"DOTA_Tooltip_modifier_item_soul_ring_buff" "ÿ牲"
"[english]DOTA_Tooltip_modifier_item_soul_ring_buff" "Sacrifice"
"DOTA_Tooltip_modifier_item_soul_ring_buff_Description" "ÿ牲=>J@1力áž”Ö1力會Gÿ牲
"[english]DOTA_Tooltip_modifier_item_soul_ring_buff_Description" "Mana in
creased at the cost of health. Extra mana will be lost at the end of Sacrifice's
duration of 10 seconds."
"DOTA_Tooltip_modifier_item_urn_heal" "靈ÿ釋放"
"[english]DOTA_Tooltip_modifier_item_urn_heal" "Soul Release"
"DOTA_Tooltip_modifier_item_urn_heal_Description" "秒R復 %0fMODIFIER_PROPERTY_HEALT
H_REGEN_CONSTANT% =>"
"[english]DOTA_Tooltip_modifier_item_urn_heal_Description" "Regenerating %0
fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second"
"DOTA_Tooltip_modifier_item_urn_damage" "靈ÿ釋放"
"[english]DOTA_Tooltip_modifier_item_urn_damage" "Soul Release"
"DOTA_Tooltip_modifier_item_urn_damage_Description" "受”秒 25 1b„…"
"[english]DOTA_Tooltip_modifier_item_urn_damage_Description" "Taking 25 magic
damage per second"
"DOTA_Tooltip_modifier_item_vladmir_main" "弗拉迪米爾靈氣"
"[english]DOTA_Tooltip_modifier_item_vladmir_main" "Vladmir's Aura"
"DOTA_Tooltip_modifier_item_vladmir_main_Description" "受”弗拉迪米爾靈氣Ö影響"
"[english]DOTA_Tooltip_modifier_item_vladmir_main_Description" "Under the effec
ts of Vladmir's Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura" "迅捷靈氣"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_aura" "Swiftness Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect" "迅捷靈氣"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect" "Swiftne
ss Aura"
"DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Description" "提"移動SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\n提"攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONS
_SECONDARY%"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\n
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDA
RY%"
"DOTA_Tooltip_modifier_item_ancient_janggo_active" "堅韌"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_active" "Endurance"
"DOTA_Tooltip_modifier_item_ancient_janggo_active_Description" "提"移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%\n提"攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"[english]DOTA_Tooltip_modifier_item_ancient_janggo_active_Description" "Movemen
t speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%\nAttack s
peed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction" "勇氣8章"
"[english]DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction"
"Medallion of Courage"
"DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Description"
"護甲ÿ低 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_Descri
ption" "Reduces Armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_modifier_smoke_of_deceit" "=計Þ,"
"[english]DOTA_Tooltip_modifier_smoke_of_deceit" "Smoke of Deceit"
"DOTA_Tooltip_modifier_smoke_of_deceit_Description" "þÿÿ移動SV提" 15%% ÿ且MjqD
"[english]DOTA_Tooltip_modifier_smoke_of_deceit_Description" "Invisible, movi
ng 15%% faster, and hidden from the minimap."
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff" "1bÿ•"
"[english]DOTA_Tooltip_modifier_item_veil_of_discord_debuff" "Magic Weakness"
"DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description" "受”1b„…Q %dMODIFIER_P
COMING_SPELL_DAMAGE_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description"
"Magic damage increased by %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_PERCENTAGE%
%%."
"DOTA_Tooltip_modifier_black_king_bar_immune" "皇杖"
"[english]DOTA_Tooltip_modifier_black_king_bar_immune" "Black King Bar"
"DOTA_Tooltip_modifier_black_king_bar_immune_Description" "1b免疫"
"[english]DOTA_Tooltip_modifier_black_king_bar_immune_Description" "Immune
to magic"
"DOTA_Tooltip_modifier_desolator_buff" "黯ÿ"
"[english]DOTA_Tooltip_modifier_desolator_buff" "Desolator"
"DOTA_Tooltip_modifier_desolator_buff_Description" "黯ÿ攻擊ÿ7您Ö護甲ÿ低 %dMODIFIER_P
_BONUS%"
"[english]DOTA_Tooltip_modifier_desolator_buff_Description" "Desolator attac
ks reduced your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
"DOTA_Tooltip_modifier_roshan_spell_block" "b術ÿÂ"
"[english]DOTA_Tooltip_modifier_roshan_spell_block" "Spell Block"
"DOTA_Tooltip_modifier_roshan_bash" "ï擊"
"[english]DOTA_Tooltip_modifier_roshan_bash" "Bash"
"DOTA_Tooltip_modifier_roshan_slam" "猛擊"
"[english]DOTA_Tooltip_modifier_roshan_slam" "Slam"
"DOTA_Tooltip_modifier_roshan_devotion" "ÿ獻"
"[english]DOTA_Tooltip_modifier_roshan_devotion" "Devotion"
"DOTA_Tooltip_modifier_magic_immune" "1b免疫"
"[english]DOTA_Tooltip_modifier_magic_immune" "Magic Immune"
"DOTA_Tooltip_modifier_phased" "相位€"
"[english]DOTA_Tooltip_modifier_phased" "Phased"
"DOTA_Tooltip_modifier_truesight" "ÿ實•¦"
"[english]DOTA_Tooltip_modifier_truesight" "True Sight"
"DOTA_Tooltip_modifier_stunned" "暈眩"
"[english]DOTA_Tooltip_modifier_stunned" "Stunned"
"DOTA_Tooltip_modifier_invisible" "þ匿"
"[english]DOTA_Tooltip_modifier_invisible" "Invisible"
"DOTA_Tooltip_modifier_silence" "沉默"
"[english]DOTA_Tooltip_modifier_silence" "Silenced"
"DOTA_Tooltip_modifier_invulnerable" "Ü受„…"
"[english]DOTA_Tooltip_modifier_invulnerable" "Invulnerable"
"DOTA_Tooltip_modifier_disarmed" "ab攻擊"
"[english]DOTA_Tooltip_modifier_disarmed" "Disarmed"
"DOTA_Tooltip_modifier_attack_immune" "攻擊免疫"
"[english]DOTA_Tooltip_modifier_attack_immune" "Immune to Attack"
"DOTA_Tooltip_modifier_rooted" "ÿ繞"
"[english]DOTA_Tooltip_modifier_rooted" "Rooted"
"DOTA_Tooltip_modifier_illusion" "üý"
"[english]DOTA_Tooltip_modifier_illusion" "Illusion"
"DOTA_Tooltip_rune_doubledamage" "´ø„…"
"[english]DOTA_Tooltip_rune_doubledamage" "Double Damage"
"DOTA_Tooltip_rune_doubledamage_description" "4ó功擊Qø 100%"
"[english]DOTA_Tooltip_rune_doubledamage_description" "Increases base damage b
y 100%"
"DOTA_Tooltip_rune_haste" "極S"
"[english]DOTA_Tooltip_rune_haste" "Haste"
"DOTA_Tooltip_rune_haste_description" "提"ç最»SV"
"[english]DOTA_Tooltip_rune_haste_description" "Increases movement speed to max
imum"
"DOTA_Tooltip_rune_illusion" "üý"
"[english]DOTA_Tooltip_rune_illusion" "Illusion"
"DOTA_Tooltip_rune_illusion_description" "創ÿ 2 ÿ您Ö%&üý"
"[english]DOTA_Tooltip_rune_illusion_description" "Creates 2 illusions of
your hero"
"DOTA_Tooltip_rune_invisibility" "þÿ"
"[english]DOTA_Tooltip_rune_invisibility" "Invisibility"
"DOTA_Tooltip_rune_invisibility_description" "持續þ匿 45 秒á攻擊ÿ施bÿÿcd物品將解ÿ
"[english]DOTA_Tooltip_rune_invisibility_description" "Become invisible for 45
seconds. This invisibility is broken by attacking or by using an ability or it
em."
"DOTA_Tooltip_rune_regeneration" "R復"
"[english]DOTA_Tooltip_rune_regeneration" "Regeneration"
"DOTA_Tooltip_rune_regeneration_description" "R復ç最»=>ÿ1力"
"[english]DOTA_Tooltip_rune_regeneration_description" "Regenerates health and
mana to maximum."
"DOTA_Tooltip_rune_unknown" "未知"
"[english]DOTA_Tooltip_rune_unknown" "Unknown"
"DOTA_Tooltip_rune_unknown_description" "未知Æù"
"[english]DOTA_Tooltip_rune_unknown_description" "Unknown Rune"
"DOTA_Tooltip_modifier_rune_doubledamage" "´ø„…"
"[english]DOTA_Tooltip_modifier_rune_doubledamage" "Double Damage"
"DOTA_Tooltip_modifier_rune_doubledamage_Description" "提"45攻擊 %dMODIFIER_PROPERTY_BASE
GEOUTGOING_PERCENTAGE%%%"
"[english]DOTA_Tooltip_modifier_rune_doubledamage_Description" "Base damage inc
reased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%"
"DOTA_Tooltip_modifier_rune_regen" "R復Æù"
"[english]DOTA_Tooltip_modifier_rune_regen" "Rune Regeneration"
"DOTA_Tooltip_modifier_rune_regen_Description" "秒R復 %dMODIFIER_PROPERTY_HEALTH_REGEN_C
ONSTANT% =>ÿ %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% 1力"
"[english]DOTA_Tooltip_modifier_rune_regen_Description" "Regenerating %dMODIFIER
_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %dMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%
mana per second"
"DOTA_Tooltip_modifier_rune_haste" "極SÆù"
"[english]DOTA_Tooltip_modifier_rune_haste" "Rune Haste"
"DOTA_Tooltip_modifier_rune_haste_Description" "提"ç最»SV"
"[english]DOTA_Tooltip_modifier_rune_haste_Description" "Movement speed increase
d to maximum"
"DOTA_Tooltip_modifier_rune_invis" "þÿ"
"[english]DOTA_Tooltip_modifier_rune_invis" "Invisible"
"DOTA_Tooltip_modifier_rune_invis_Description" "攻擊時解ÿþÿ"
"[english]DOTA_Tooltip_modifier_rune_invis_Description" "Attacking removes invis
ibility"
"DOTA_Tooltip_modifier_fountain_aura" "ÿ源靈氣"
"[english]DOTA_Tooltip_modifier_fountain_aura" "Fountain Aura"
"DOTA_Tooltip_modifier_clarity_potion" "清晰藥劑"
"[english]DOTA_Tooltip_modifier_clarity_potion" "Clarity"
"DOTA_Tooltip_modifier_clarity_potion_Description" "秒R復 3.3 P1力"
"[english]DOTA_Tooltip_modifier_clarity_potion_Description" "Restoring 3.3 m
ana per second"
"DOTA_Tooltip_modifier_flask_healing" "治療藥4"
"[english]DOTA_Tooltip_modifier_flask_healing" "Healing Salve"
"DOTA_Tooltip_modifier_flask_healing_Description" "秒R復 40.0 P=>"
"[english]DOTA_Tooltip_modifier_flask_healing_Description" "Restoring 40.0
HP per second"
"DOTA_Tooltip_modifier_tango_heal" "木靈藥"
"[english]DOTA_Tooltip_modifier_tango_heal" "Tango"
"DOTA_Tooltip_modifier_tango_heal_Description" "秒i復 7.3 P=>"
"[english]DOTA_Tooltip_modifier_tango_heal_Description" "Restoring 7.3 HP per se
cond"
"DOTA_Tooltip_modifier_item_dustofappearance" "顯影Þ塵"
"[english]DOTA_Tooltip_modifier_item_dustofappearance" "Dust of Appearance"
"DOTA_Tooltip_modifier_item_dustofappearance_Description" "即cþ匿也會¥敵/看”á"
"[english]DOTA_Tooltip_modifier_item_dustofappearance_Description" "Can be
seen by enemies when invisible."
"DOTA_Tooltip_modifier_tower_truesight_aura" "ÿ實•¦"
"[english]DOTA_Tooltip_modifier_tower_truesight_aura" "True Sight"
"DOTA_Tooltip_modifier_tower_truesight_aura_Description" "露附近Öþ匿單位á"
"[english]DOTA_Tooltip_modifier_tower_truesight_aura_Description" "Reveals
nearby invisible units."
"DOTA_Tooltip_modifier_lina_fiery_soul" "熾ÿ"
"[english]DOTA_Tooltip_modifier_lina_fiery_soul" "Fiery Soul"
"DOTA_Tooltip_modifier_lina_fiery_soul_Description" "提"攻擊SV %dMODIFIER_PROPERTY_ATTA
EED_BONUS_CONSTANT% ÿ移動SV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_lina_fiery_soul_Description" "Attack Speed in
creased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Movement Speed by
%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_modifier_warlock_fatal_bonds" "ÿ>·接"
"[english]DOTA_Tooltip_modifier_warlock_fatal_bonds" "Fatal Bonds"
"DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "受”Öyz„… 20%% 會lÿ©受·接Ö
"[english]DOTA_Tooltip_modifier_warlock_fatal_bonds_Description" "Distrib
uting 20%% of all damage to linked units"
"DOTA_Tooltip_modifier_warlock_shadow_word" "ÿ言術"
"[english]DOTA_Tooltip_modifier_warlock_shadow_word" "Shadow Word"
"DOTA_Tooltip_modifier_warlock_shadow_word_Description" "•ÿ敵/將受”持續„…Ë•ÿ•–則受
"[english]DOTA_Tooltip_modifier_warlock_shadow_word_Description" "Taking
periodic damage if an enemy, and periodic heal if a friend."
"DOTA_Tooltip_modifier_warlock_upheaval" "劇Ã"
"[english]DOTA_Tooltip_modifier_warlock_upheaval" "Upheaval"
"DOTA_Tooltip_modifier_warlock_upheaval_Description" "移動SVÿ低á"
"[english]DOTA_Tooltip_modifier_warlock_upheaval_Description" "Movement Speed
reduced."
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff" "獻ÿ"
"[english]DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff"
"Immolation"
"DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Description"
"Gjÿ火附近時受”„…"
"[english]DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_Descri
ption" "Taking damage while near the golem"
"DOTA_Tooltip_modifier_backdoor_protection_active" "^\守護"
"[english]DOTA_Tooltip_modifier_backdoor_protection_active" "Backdoor Protec
tion"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura" "SV靈氣"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura" "Speed Aura"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description" "j靈長官殘酷j'F效率Ë提"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description"
"The Kobold Foreman's cruel efficiency increases his movement speed and the move
ment speed of all nearby allies."
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed"
"%移動SV:"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement_speed
" "%MOVE SPEED:"
"DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius" "RADIUS:
"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus" "SV靈氣"
"[english]DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus" "Speed A
ura"
"DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description" "提"移動SV %dMODIFI
ROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Description"
"Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_centaur_khan_endurance_aura" "迅捷靈氣"
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura" "Swiftness Aura"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description" "練豐富Ö半/馬征服ÿ攻擊Û
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description" "The sea
soned Centaur Conqueror attacks more quickly and inspires nearby allies to follo
w suit."
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed" "攻擊SV:"
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_speed"
"ATTACK SPEED:"
"DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius" "RADIUS:
"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus" "迅捷靈氣"
"[english]DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus" "Swiftne
ss Aura"
"DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description" "提"攻擊SV %dMODIFI
ROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%á"
"[english]DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Description"
"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECOND
ARY%."
"DOTA_Tooltip_ability_centaur_khan_war_stomp" "ÿ爭踐ÿ"
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp" "War Stomp"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_Description" "半/馬征服ÿd強ÿz力Öÿ踐
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_Description" "The Cen
taur Conqueror's powerful hooves stomp the ground, stunning and damaging nearby
enemies. Heroes recover more quickly."
"DOTA_Tooltip_ability_centaur_khan_war_stomp_radius" "†‡:"
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_radius" "RADIUS:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration" "暈眩時間:"
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_duration"
"STUN DURATION:"
"DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration" "%&暈眩:"
"[english]DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration"
"HERO STUN:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon" "淬毒武器"
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon" "Envenomed Weapo
n"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description" "豺狼/刺客dÓ¤己ÿ
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description"
"The Vhoul Assassin has soaked his weapons in his own blend of painful predator
venoms. Heroes recover from the poison more quickly."
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_second"
"秒„…:"
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_second
" "DAMAGE PER SECOND:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration"
"持續時間:"
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_duration
" "DURATION:"
"DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration" "%&持續時間:"
"[english]DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_duration"
"HERO DURATION:"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison" "淬毒武器"
"[english]DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison" "Envenom
ed Weapon"
"DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Description"
"秒受” %dMODIFIER_PROPERTY_TOOLTIP% „…á"
"[english]DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Descripti
on" "Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
"DOTA_Tooltip_ability_ghost_frost_attack" "ÿ霜攻擊"
"[english]DOTA_Tooltip_ability_ghost_frost_attack" "Frost Attack"
"DOTA_Tooltip_ability_ghost_frost_attack_Description" "鬼ÿ放äÖ=ÿ攻擊Ëÿ敵/感受”刺骨
"[english]DOTA_Tooltip_ability_ghost_frost_attack_Description" "The Ghost launc
hes an eerie attack that chills his enemies to their bones."
"DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow" "%減S:"
"[english]DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_ghost_frost_attack_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_ghost_frost_attack_duration" "DURATION:"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow" "ÿ霜攻擊"
"[english]DOTA_Tooltip_modifier_ghost_frost_attack_slow" "Frost Attack"
"DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description" "ÿ低移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% Bÿ低攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap" "雷5‚擊"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap" "Thunder
Clap"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Description"
"jÿ熊§擊碎ÿ將Ó巨»Öÿÿ猛烈"6Ë.ä震耳89Ö爆sá爆s„…附近敵/Bÿ倒Ó們á"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Descripti
on" "The Hellbear Smasher claps his massive hands together, creating a deafe
ning blast. The blast damages nearby enemies and throws them off their footing."
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius" "†‡:"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_radius"
"RADIUS:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed_slow"
"%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_movespeed
_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspeed_slow"
"%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_attackspe
ed_slow" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_duration"
"DURATION:"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap" "雷5‚擊"
"[english]DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap"
"Thunder Clap"
"DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Description"
"ÿ低移動SV %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% Bÿ低攻擊SV %dMODIFIER_PROP
NSTANT%%%á"
"[english]DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_Descript
ion" "Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAG
E%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
%%."
"DOTA_Tooltip_ability_neutral_spell_immunity" "1b免疫"
"[english]DOTA_Tooltip_ability_neutral_spell_immunity" "Spell Immunity"
"DOTA_Tooltip_ability_neutral_spell_immunity_Description" "這ÿ=物Ü受»ÿl1bÖ影響
"[english]DOTA_Tooltip_ability_neutral_spell_immunity_Description" "This cr
eature does not feel the effects of most magical spells."
"DOTA_Tooltip_ability_ogre_magi_frost_armor" "ÿ冰盔甲"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor" "Ice Armor"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_Description" "ÿ/1ÿ霜b師召喚‚層看Ü見
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_Description" "The Ogr
e Frostmage summons an invisible layer of icy air that surrounds the target frie
ndly unit, increasing its armor and temporarily slowing any melee enemies that d
are attack it."
"DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus" "護甲提":"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus" "ARMOR B
ONUS:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_duration" "DURATION:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration" "減S持續時間:"
"[english]DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration" "SLOW DU
RATION:"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor" "ÿ冰盔甲"
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor" "Ice Armor"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description" "提"護甲 %dMODIFIER_PROPERT
Y_PHYSICAL_ARMOR_BONUS%á敵–近ÿ單位會受”移動ÿ攻擊減Sá"
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description" "Armor i
ncreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%. Enemy melee units that at
tack will suffer reduced movement and attack speed."
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow" "ÿ冰盔甲減S"
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow" "Ice Armor Slow"
"DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description" "ÿ低移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% Bÿ低攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare" "誘捕"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_ensnare" "Ensnare"
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description" "ÿ巨1召喚師向‚ÿ敵/下
"[english]DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description" "The Dar
k Troll Summoner tosses netting around an enemy's feet, briefly immobilizing the
unit, though the unit can still attack and use abilities. Interrupts channeling
abilities."
"DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration" "DURATIO
N:"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare" "誘捕"
"[english]DOTA_Tooltip_modifier_dark_troll_warlord_ensnare" "Ensnare"
"DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description" "ab移動á"
"[english]DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description" "Unable
to move."
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead" "—ÿR醒"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_raise_dead" "Raise Dead"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description" "ÿ巨1召喚ÿS動
"[english]DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description"
"The Dark Troll Summoner stirs the ground underfoot, raising the remains of trol
ls long dead, bringing to life two skeleton Warriors who will fight at his side.
"
"DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_giant_wolf_critical_strike" "ÿ>‚擊"
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike" "Critical Strike
"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_Description" "巨狼兇猛Ö攻擊z時會撕裂敵/
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike_Description" "The Gia
nt Wolf's ferocious attacks occasionally tear a vital tendon, inflicting critica
l damage."
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance" "%機率:"
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance" "%CHANCE
:"
"DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult" "%¹擊率:"
"[english]DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult" "%CRITIC
AL DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike" "ÿ>‚擊"
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike" "Critical Strike
"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description" "殘忍ÖF狼抓住ÿÿ‚ÿ破綻攻
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description" "The cru
el Alpha Wolf attacks his enemy's unprotected vitals at every opportunity, infli
cting critical damage."
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance" "%機率:"
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance" "%CHANCE
:"
"DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult" "%¹擊率:"
"[english]DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult" "%CRITIC
AL DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_command_aura" "F狼靈氣"
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura" "Packleader's Aura"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_Description" "F狼a情Ö攻擊ÿ7額ÿ„…á
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura_Description" "The Alp
ha Wolf's ruthless attacks do extra damage. His commanding presence inspires nea
rby allies to attack ruthlessly as well."
"DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct" "%„…提":"
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct"
"%BONUS DAMAGE:"
"DOTA_Tooltip_ability_alpha_wolf_command_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_alpha_wolf_command_aura_radius" "RADIUS:"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus" "F狼靈氣"
"[english]DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus" "Packleader's Au
ra"
"DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description" "提"攻擊 %dMODIFIER
_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description"
"Damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."
"DOTA_Tooltip_ability_tornado_tempest" "¹風"
"[english]DOTA_Tooltip_ability_tornado_tempest" "Tempest"
"DOTA_Tooltip_ability_tornado_tempest_Description" "ÿ倒9Ö¹風減S附近yz敵/Ë風D猛
"[english]DOTA_Tooltip_ability_tornado_tempest_Description" "The Tornado's o
verpowering winds slow all nearby enemies, flinging debris at them and inflictin
g damage every second. Enemies closer to the center of the Tornado take more dam
age."
"DOTA_Tooltip_ability_tornado_tempest_far_radius" "†‡:"
"[english]DOTA_Tooltip_ability_tornado_tempest_far_radius" "RADIUS:"
"DOTA_Tooltip_ability_tornado_tempest_movespeed_slow" "%減S:"
"[english]DOTA_Tooltip_ability_tornado_tempest_movespeed_slow" "%MOVE SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow" "%ATTACK
SLOW:"
"DOTA_Tooltip_ability_tornado_tempest_near_radius" "近#†‡:"
"[english]DOTA_Tooltip_ability_tornado_tempest_near_radius" "NEAR UNIT RADIU
S:"
"DOTA_Tooltip_ability_tornado_tempest_near_damage" "近#„…:"
"[english]DOTA_Tooltip_ability_tornado_tempest_near_damage" "NEAR DAMAGE:"
"DOTA_Tooltip_ability_tornado_tempest_far_damage" "遠#„…:"
"[english]DOTA_Tooltip_ability_tornado_tempest_far_damage" "FAR DAMAGE:"
"DOTA_Tooltip_modifier_tornado_tempest_debuff" "¹風"
"[english]DOTA_Tooltip_modifier_tornado_tempest_debuff" "Tempest"
"DOTA_Tooltip_modifier_tornado_tempest_debuff_Description" "ÿ低移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%% Bÿ低攻擊SV %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%
"[english]DOTA_Tooltip_modifier_tornado_tempest_debuff_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%. Taking damag
e per second based on proximity to the Tornado."
"DOTA_Tooltip_ability_enraged_wildkin_tornado" "龍捲風"
"[english]DOTA_Tooltip_ability_enraged_wildkin_tornado" "Tornado"
"DOTA_Tooltip_ability_enraged_wildkin_tornado_Description" "持續施b - 梟ÿ召喚精ÆÞ風Ë
"[english]DOTA_Tooltip_ability_enraged_wildkin_tornado_Description" "CHANNEL
ED - The Wildwing Ripper calls on the spirit of the wind, creating a sentient To
rnado that he can control. The Tornado slows nearby enemies and does damage. It
is invulnerable and can move anywhere."
"DOTA_Tooltip_ability_enraged_wildkin_tornado_duration" "最»持續時間:"
"[english]DOTA_Tooltip_ability_enraged_wildkin_tornado_duration" "MAX DUR
ATION:"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura" "堅韌靈氣"
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura" "Toughness Aura"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description" "梟ÿ酋長H¸Åÿ”a
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description"
"The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to wi
thstand more blows."
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor" "護甲提":"
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor"
"BONUS ARMOR:"
"DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius" "RADIUS:
"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus" "堅韌靈氣"
"[english]DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus" "Toughne
ss Aura"
"DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description"
"提"護甲 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Description
" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_ability_satyr_trickster_purge" "淨•"
"[english]DOTA_Tooltip_ability_satyr_trickster_purge" "Purge"
"DOTA_Tooltip_ability_satyr_trickster_purge_Description" "薩¼放逐ÿ通yzÖ=計Ëÿ
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_Description" "The Sat
yr Banisher knows every trick in the book, allowing him to remove debuffs from a
llies or buffs from enemies. His trickery also slows the enemy's movement. If th
e enemy is a summoned unit or an illusion, it takes damage as well."
"DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_satyr_trickster_purge_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_duration" "DURATION:"
"DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage" "召J單位„…:"
"[english]DOTA_Tooltip_ability_satyr_trickster_purge_summon_damage" "SUMMON
DAMAGE:"
"DOTA_Tooltip_modifier_satyr_trickster_purge" "淨•"
"[english]DOTA_Tooltip_modifier_satyr_trickster_purge" "Purge"
"DOTA_Tooltip_modifier_satyr_trickster_purge_Description" "ÿ低移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_satyr_trickster_purge_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn" "1力ÿ燒"
"[english]DOTA_Tooltip_ability_satyr_soulstealer_mana_burn" "Mana Burn"
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description" "薩¼竊靈ÿº敵/靈ÿÖ‚ÿ
"[english]DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description" "The Sat
yr Mindstealer removes a fragment of his enemy's soul, burning away some mana an
d dealing damage equal to the amount of mana burned."
"DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount" "1力ÿ燒:"
"[english]DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount" "MANA BU
RNED:"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave" "衝擊波"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_shockwave" "Shockwave"
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description" "薩¼苦難cÿ劈-‚ÿ通向jÿ
"[english]DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description" "The Sat
yr Tormenter tears open an unstable rift to the underworld, creating a shockwave
that travels in a line along the ground, dealing damage to enemies it hits."
"DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance" "衝擊距離:"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance" "TRAVEL
DISTANCE:"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura" "邪ÿ靈氣"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura" "Unholy Aura"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description" "薩¼苦難cÿÖÿ1Þ力ÿÓ散
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description"
"The Satyr Tormenter's demonic communion allows him to emanate regenerative powe
r, increasing the health regeneration of himself and all nearby allies."
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen" "=>R復:"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen"
"HEALTH REGEN:"
"DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius" "RADIUS:
"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus" "邪ÿ靈氣"
"[english]DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus" "Unholy
Aura"
"DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description" "提"秒=>R復 %dMO
PERTY_HEALTH_REGEN_CONSTANT%á"
"[english]DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Description"
"Health regeneration increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per
second."
"DOTA_Tooltip_ability_forest_troll_high_priest_heal" "治療"
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_heal" "Heal"
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description" "丘陵巨1ÿ司對ÿ標•
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description"
"The Hill Troll Priest lays his holy blessing upon the target ally, replenishing
some health."
"DOTA_Tooltip_ability_forest_troll_high_priest_heal_health" "=>R復量:"
"[english]DOTA_Tooltip_ability_forest_troll_high_priest_heal_health" "HEALTH
RESTORED:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning" "·鎖閃電"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning" "Chain Lightning
"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description" "鷹ÿÿ妖風¹巫師對ÿ標敵/釋
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description" "The Har
py Stormcrafter releases a high-voltage bolt of electricity at the target enemy,
dealing damage. The bolt jumps to other nearby enemies, losing power with each
jump."
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage" "ÿ始„…:"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage"
"INITIAL DAMAGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range" "¢射距離:"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range" "JUMP RA
NGE:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss" "%¢射„…ÿ失:"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_loss"
"%JUMP DAMAGE LOSS:"
"DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets" "最,ÿ標<:"
"[english]DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets" "MAX TAR
GETS:"
"DOTA_Tooltip_ability_black_dragon_splash_attack" "波ÿ效ÿ"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack" "Splash Attack"
"DOTA_Tooltip_ability_black_dragon_splash_attack_Description" "ÿ‡yz敵/ÿ感受”龍Ö爆
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_Description" "The Bla
ck Dragon's explosive attacks are felt by all nearby enemies. Units closer to th
e blast take more damage."
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_close" "近距離:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_range_close" "CLOSE R
ANGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_close" "%近距離„…:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_close"
"%CLOSE DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid" "D距離:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid" "MID RAN
GE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_mid" "%D距離„…:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_mid"
"%MID DAMAGE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_range_far" "遠距離:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_range_far" "FAR RAN
GE:"
"DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_far" "%遠距離„…:"
"[english]DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_far"
"%FAR DAMAGE:"
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion" "閃避"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion" "Evasion
"
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Description" "龍/護衛呈âÿ逸Ö姿
"[english]DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Description"
"The Drakken Sentinel has assumed a partially ethereal form, making him difficul
t to hit with attacks."
"DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_pct"
"%閃避率:"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_chance_
pct" "%EVADE CHANCE:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion" "閃避"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion" "Evasion
"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Description" "龍/å_ÏS四#移動
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Description"
"The Drakken Armorer moves about quickly, making him difficult to hit with attac
ks."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_pct"
"%閃避率:"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_chance_
pct" "%EVADE CHANCE:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura" "守衛靈氣"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura" "Guardia
n Aura"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Description"
"龍/å_完Œÿ力ûÓÖ職志Ë提"Ó對物ˆ„…Ö忍耐力á附近•–受Ó影響Ë也U承受+,„…á"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Descripti
on" "The Drakken Armorer is wholly devoted to his cause, increasing his tole
rance for physical attacks. Nearby allies are similarly devoted to the Overseer
and are able to withstand more blows."
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_armor"
"護甲提":"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bonus_arm
or" "BONUS ARMOR:"
"DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius" "†‡:"
"[english]DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_radius"
"RADIUS:"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus" "守衛靈氣"
"[english]DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus"
"Guardian Aura"
"DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_Description
" "提"'甲 %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%á"
"[english]DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bonus_De
scription" "Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
"DOTA_Tooltip_ability_big_thunder_lizard_slam" "猛擊"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam" "Slam"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_Description" "巨型雷5TUdT巨»Öÿÿ猛
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_Description" "The Big
Thunder Lizard slams his mammoth body against the ground. The shock damages nea
rby enemies and throws them off their footing. Heroes regain their balance more
quickly."
"DOTA_Tooltip_ability_big_thunder_lizard_slam_radius" "†‡:"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_radius" "RADIUS:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow" "%MOVE S
LOW:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration"
"DURATION:"
"DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration" "%&持續時間:"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration" "HERO DU
RATION:"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam" "猛擊"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_slam" "Slam"
"DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description" "ÿ低移動SV %dMODIFIER_PROPE
MOVESPEED_BONUS_PERCENTAGE%%%á"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description" "Movemen
t speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy" "疾瘋"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy" "Frenzy"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description" "巨型雷5TUc¤己Þ疾S瘋
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description" "The Big
Thunder Lizard works himself into a frenzy, increasing his attack speed."
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus" "%攻擊SV提":"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus"
"%BONUS ATTACK SPEED:"
"DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration" "DURATIO
N:"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy" "疾瘋"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_frenzy" "Frenzy"
"DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description" "提"攻擊SV %dMODIFIER_PROPE
ATTACKSPEED_BONUS_CONSTANT%%%á"
"[english]DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description" "Attack
speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%%%."
"DOTA_Tip_Temp1" "這是4ó提示 1"
"[english]DOTA_Tip_Temp1" "This is sample tip 1"
"DOTA_Tip_Temp2" "這是4ó提示 2"
"[english]DOTA_Tip_Temp2" "This is sample tip 2"
"DOTA_Tip_Temp3" "這是4ó提示 3"
"[english]DOTA_Tip_Temp3" "This is sample tip 3"
"dota_hud_error_ability_not_learned" "尚未~•技能"
"[english]dota_hud_error_ability_not_learned" "Ability Not Learned"
"dota_hud_error_not_enough_mana" "1力Üÿ"
"[english]dota_hud_error_not_enough_mana" "Not Enough Mana"
"dota_hud_error_ability_in_cooldown" "冷卻D..."
"[english]dota_hud_error_ability_in_cooldown" "Recharging..."
"dota_hud_error_item_in_cooldown" "冷卻D..."
"[english]dota_hud_error_item_in_cooldown" "Recharging..."
"dota_hud_error_no_target" "aÿ標"
"[english]dota_hud_error_no_target" "No Target"
"dota_hud_error_cant_cast_on_hero" "ab對%&施放"
"[english]dota_hud_error_cant_cast_on_hero" "Ability Can't Target Heroes"
"dota_hud_error_cant_cast_on_creep" "ab對M_施放"
"[english]dota_hud_error_cant_cast_on_creep" "Ability Can't Target Creeps"
"dota_hud_error_cant_cast_on_mechanical" "ab對機!單位施放"
"[english]dota_hud_error_cant_cast_on_mechanical" "Ability Can't Target Me
chanical Units"
"dota_hud_error_cant_cast_on_building" "ab對ÿ築物施放"
"[english]dota_hud_error_cant_cast_on_building" "Ability Can't Target Buildings"
"dota_hud_error_cant_cast_on_courier" "ab對信c施放"
"[english]dota_hud_error_cant_cast_on_courier" "Ability Can't Target Couriers"
"dota_hud_error_cant_cast_on_other" "ab對î施放"
"[english]dota_hud_error_cant_cast_on_other" "Ability Can't Target That"
"dota_hud_error_cant_cast_on_self" "ab對¤ÿ施放"
"[english]dota_hud_error_cant_cast_on_self" "Ability Can't Target Self"
"dota_hud_error_cant_cast_on_ally" "ab對•–施放"
"[english]dota_hud_error_cant_cast_on_ally" "Ability Can't Target Allies"
"dota_hud_error_cant_cast_on_enemy" "ab對敵–施放"
"[english]dota_hud_error_cant_cast_on_enemy" "Ability Can't Target Enemies"
"dota_hud_error_cant_target_shop" "ab鎖定)*"
"[english]dota_hud_error_cant_target_shop" "Can't Target Shop"
"dota_hud_error_cant_target_rune" "ab鎖定Æù"
"[english]dota_hud_error_cant_target_rune" "Can't Target Rune"
"dota_hud_error_cant_target_item" "ab鎖定物品"
"[english]dota_hud_error_cant_target_item" "Can't Target Item"
"dota_hud_error_cant_cast_on_ancient" "ab對遺跡施放"
"[english]dota_hud_error_cant_cast_on_ancient" "Ability Can't Target Ancients"
"dota_hud_error_cant_cast_on_own_illusion" "ab對¤ÿüý施放"
"[english]dota_hud_error_cant_cast_on_own_illusion" "Ability Can't Target Ow
n Illusion"
"dota_hud_error_cant_cast_on_summoned" "ab對召喚單位施放"
"[english]dota_hud_error_cant_cast_on_summoned" "Ability Can't Target Summoned U
nits"
"dota_hud_error_cant_cast_on_dominated" "ab對¥ÿÿ單位施放"
"[english]dota_hud_error_cant_cast_on_dominated" "Ability Can't Target Do
minated Units"
"dota_hud_error_cant_cast_enemy_hero" "ab對敵–%&施放"
"[english]dota_hud_error_cant_cast_enemy_hero" "Ability Can't Target Enemy Hero
es"
"dota_hud_error_cant_cast_creep_level" "此技能G這ÿ等級ab對M_.動"
"[english]dota_hud_error_cant_cast_creep_level" "Ability Can't Target Creeps of
This Level"
"dota_hud_error_target_magic_immune" "ÿ標1b免疫"
"[english]dota_hud_error_target_magic_immune" "Target Immune To Magic"
"dota_hud_error_target_attack_immune" "ÿ標ab¥攻擊"
"[english]dota_hud_error_target_attack_immune" "Target Can't Be Attacked"
"dota_hud_error_target_cant_be_denied" "ÿ標ab¥¢£"
"[english]dota_hud_error_target_cant_be_denied" "Target Can't Be Denied"
"dota_hud_error_unit_silenced" "沉默"
"[english]dota_hud_error_unit_silenced" "Silenced"
"dota_hud_error_unit_muted" "ÿ聲"
"[english]dota_hud_error_unit_muted" "Muted"
"dota_hud_error_unit_command_restricted" "ab行動"
"[english]dota_hud_error_unit_command_restricted" "Can't Act"
"dota_hud_error_unit_disarmed" "ab攻擊"
"[english]dota_hud_error_unit_disarmed" "Can't Attack"
"dota_hud_error_target_invulnerable" "ÿ標a敵"
"[english]dota_hud_error_target_invulnerable" "Target Invulnerable"
"dota_hud_error_item_cant_be_used_from_stash" "abêÿ藏庫cd"
"[english]dota_hud_error_item_cant_be_used_from_stash" "Not Usable From Stash"
"dota_hud_error_item_cant_be_dropped" "ab丟下"
"[english]dota_hud_error_item_cant_be_dropped" "Not Droppable"
"dota_hud_error_cant_move_item_to_stash" "ab移動çÿ藏庫"
"[english]dota_hud_error_cant_move_item_to_stash" "Can't Move To Stash"
"dota_hud_error_no_charges" "aUdƒ<"
"[english]dota_hud_error_no_charges" "No Charges"
"dota_hud_error_secret_shop_not_in_range" "秘密)*ÜG†‡"
"[english]dota_hud_error_secret_shop_not_in_range" "Secret Shop Not In Rang
e"
"dota_hud_error_side_shop_not_in_range" "u•)*ÜG†‡"
"[english]dota_hud_error_side_shop_not_in_range" "Side Shop Not In Range"
"dota_hud_error_not_enough_gold" "ŸÜÿ"
"[english]dota_hud_error_not_enough_gold" "Not Enough Gold"
"dota_hud_error_hero_cant_be_denied" "ab¢£%&"
"[english]dota_hud_error_hero_cant_be_denied" "Hero Not Deniable"
"dota_hud_error_cant_deny_health_too_high" "ÿ標=>過高Ëab¢£"
"[english]dota_hud_error_cant_deny_health_too_high" "Can't Deny, Target Heal
th Too High"
"dota_hud_error_cant_give_item_to_enemy" "ab將物品©予敵/"
"[english]dota_hud_error_cant_give_item_to_enemy" "Can't Give Items To Ene
mies"
"dota_hud_error_target_cant_take_items" "ÿ標ab³@物品"
"[english]dota_hud_error_target_cant_take_items" "Target Can't Take Items
"
"dota_hud_error_cant_pick_up_item" "物品欄H滿"
"[english]dota_hud_error_cant_pick_up_item" "Inventory Full"
"dota_hud_error_cant_sell_shop_not_in_range" "附近沒z)*"
"[english]dota_hud_error_cant_sell_shop_not_in_range" "No Shop In Range"
"dota_hud_error_disallowed_item" "ÿ%&Ü允ÿ'(此物品"
"[english]dota_hud_error_disallowed_item" "Item is Not Allowed for This He
ro"
"dota_hud_error_cant_sell_item" "abäÿ"
"[english]dota_hud_error_cant_sell_item" "Can't Be Sold"
"dota_hud_error_cant_sell_item_while_dead" "—˜時abäÿ物品"
"[english]dota_hud_error_cant_sell_item_while_dead" "Can't Sell Item While D
ead"
"dota_hud_error_cant_disassemble_item" "ab拆卸"
"[english]dota_hud_error_cant_disassemble_item" "Can't Be Disassembled"
"dota_hud_error_cant_disassemble_item_while_dead" "—˜時ab拆卸物品"
"[english]dota_hud_error_cant_disassemble_item_while_dead" "Can't Disassemb
le While Dead"
"dota_hud_error_item_out_of_stock" "物品Hÿ罄"
"[english]dota_hud_error_item_out_of_stock" "Item is out of Stock"
"dota_hud_error_ability_disabled_by_root" "¥ÿ繞時Ü能施b"
"[english]dota_hud_error_ability_disabled_by_root" "Can't Cast While Rooted
"
"dota_hud_error_ability_is_hidden" "技能ÜUd"
"[english]dota_hud_error_ability_is_hidden" "Ability Not Active"
"dota_hud_error_unit_cant_move" "ab移動"
"[english]dota_hud_error_unit_cant_move" "Can't Move"
"dota_hud_error_target_out_of_range" "ÿ標É䆇"
"[english]dota_hud_error_target_out_of_range" "Target Out Of Range"
"dota_hud_error_cant_pick_up_runes" "abcdÆù"
"[english]dota_hud_error_cant_pick_up_runes" "Can't Use Runes"
"dota_hud_error_cant_pick_up_items" "abÚÛ物品"
"[english]dota_hud_error_cant_pick_up_items" "Can't Take Items"
"dota_hud_error_unit_cant_attack" "ab攻擊"
"[english]dota_hud_error_unit_cant_attack" "Can't Attack"
"dota_hud_error_cant_quick_cast_at_location" "距離4j太近"
"[english]dota_hud_error_cant_quick_cast_at_location" "Too Close To Base"
"dota_hud_error_must_target_tree" "ÿ能力必須對ÿ木cd"
"[english]dota_hud_error_must_target_tree" "Ability Must Target a Tree"
"dota_hud_error_cant_target_unexplored" "技能ab鎖定未探索ÿ域"
"[english]dota_hud_error_cant_target_unexplored" "Ability Can't Target Un
explored Areas"
"dota_hud_error_only_cast_on_own_ward" "ab對Ü8û您Ö守衛施放"
"[english]dota_hud_error_only_cast_on_own_ward" "Ability Can't Target Wards That
Aren't Yours"
"dota_hud_error_only_cast_mana_units" "ab對a1力Ö單位施b"
"[english]dota_hud_error_only_cast_mana_units" "Ability Can't Target Units With
out Mana"
"dota_hud_error_no_wards_here" "a效Ö守衛施放jP"
"[english]dota_hud_error_no_wards_here" "Invalid Location for Ward"
"dota_hud_error_no_corpses" "附近沒zÿÿ"
"[english]dota_hud_error_no_corpses" "No Nearby Corpses"
"dota_hud_error_doom_already_devouring" "2•完7eabÿƒ噬"
"[english]dota_hud_error_doom_already_devouring" "Can't Devour While Mout
h is Full"
"dota_hud_error_ability_cant_upgrade_no_points" "aUd技能P"
"[english]dota_hud_error_ability_cant_upgrade_no_points" "No Ability Upgr
ade Points To Spend"
"dota_hud_error_ability_cant_upgrade_at_max" "技能Hµ最高等級"
"[english]dota_hud_error_ability_cant_upgrade_at_max" "Ability Is At Max Level
"
"dota_hud_error_ability_inactive" "技能尚未d"
"[english]dota_hud_error_ability_inactive" "Ability is Inactive"
"dota_hud_error_ability_cant_upgrade_hero_level" "技能"級#$%&等級 %s1"
"[english]dota_hud_error_ability_cant_upgrade_hero_level" "Ability Upgrade
Requires Hero Level %s1"
"dota_hud_error_item_not_available_to_give" "物品ab©予"
"[english]dota_hud_error_item_not_available_to_give" "Item Is Not Available T
o Be Given"
"dota_hud_error_item_not_available_to_drop" "物品ab丟下"
"[english]dota_hud_error_item_not_available_to_drop" "Item Is Not Available T
o Be Dropped"
"dota_hud_error_item_not_in_unit_inventory" "物品ÜGH?單位Ö物品欄D"
"[english]dota_hud_error_item_not_in_unit_inventory" "Item Is Not In Selected
Unit's Inventory"
"dota_hud_error_cant_buyback" "ab×活"
"[english]dota_hud_error_cant_buyback" "Cannot Buyback"
"dota_hud_error_cant_glyph" "冷卻D..."
"[english]dota_hud_error_cant_glyph" "Recharging..."
"dota_hud_error_cant_drag_channeling_item" "cdD"
"[english]dota_hud_error_cant_drag_channeling_item" "In Use"
"dota_cursor_silenced" "沉默¡"
"[english]dota_cursor_silenced" "Silenced!"
"dota_cursor_muted" "ÿ聲¡"
"[english]dota_cursor_muted" "Muted!"
"dota_cursor_cooldown" "還剩 %s1 秒冷卻¡"
"[english]dota_cursor_cooldown" "%s1 Cooldown Left!"
"dota_cursor_no_mana" "沒1¡"
"[english]dota_cursor_no_mana" "No Mana!"
"dota_item_panel_back" "< hi %s1"
"[english]dota_item_panel_back" "< BACK to %s1"
"dota_item_panel_back_short" "< hi"
"[english]dota_item_panel_back_short" "< BACK"
"dota_ability_variable_health" "=>"
"[english]dota_ability_variable_health" "Health"
"dota_ability_variable_mana" "1力"
"[english]dota_ability_variable_mana" "Mana"
"dota_ability_variable_armor" "護甲"
"[english]dota_ability_variable_armor" "Armor"
"dota_ability_variable_damage" "„…"
"[english]dota_ability_variable_damage" "Damage"
"dota_ability_variable_str" "力量"
"[english]dota_ability_variable_str" "Strength"
"dota_ability_variable_int" "智力"
"[english]dota_ability_variable_int" "Intelligence"
"dota_ability_variable_agi" "敏捷"
"[english]dota_ability_variable_agi" "Agility"
"dota_ability_variable_all" "yz89"
"[english]dota_ability_variable_all" "All Attributes"
"dota_ability_variable_attack" "攻擊SV"
"[english]dota_ability_variable_attack" "Attack Speed"
"dota_ability_variable_hp_regen" "=>R復"
"[english]dota_ability_variable_hp_regen" "HP Regeneration"
"dota_ability_variable_mana_regen" "1力R復"
"[english]dota_ability_variable_mana_regen" "Mana Regeneration"
"dota_ability_variable_move_speed" "移動SV"
"[english]dota_ability_variable_move_speed" "Movement Speed"
"dota_ability_variable_evasion" "閃避"
"[english]dota_ability_variable_evasion" "Evasion"
"dota_ability_variable_spell_resist" "1b‰9"
"[english]dota_ability_variable_spell_resist" "Spell Resistance"
"dota_ability_variable_selected_attrib" "?A89"
"[english]dota_ability_variable_selected_attrib" "Selected Attribute"
"DOTA_Tooltip_ability_item_aegis_Description" "¥動:ï= - —˜ %reincarnate_time% 秒後G原
"[english]DOTA_Tooltip_ability_item_aegis_Description" "Passive: Reincarnation
- Brings you to life with full health and mana %reincarnate_time% seconds after
you die, at the location where you died. Reincarnation must be used within 6 min
utes or Aegis of the Immortal disappears."
"DOTA_Tooltip_ability_item_aegis_Lore" "據ÜÝÿÿz‚面能ÿÓ過—˜Ö盾牌á"
"[english]DOTA_Tooltip_ability_item_aegis_Lore" "The Immortal was said to own a
shield that protected him from death itself."
"DOTA_Tooltip_ability_item_arcane_ring_Description" "cd:R復ÿ‡•–單位 %replenish_amo
"[english]DOTA_Tooltip_ability_item_arcane_ring_Description" "Use: Restores %
replenish_amount% mana in an area."
"DOTA_Tooltip_ability_item_arcane_ring_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_arcane_ring_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_arcane_ring_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_arcane_ring_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_armlet_Description" "O動:Ü潔Þ力 - Q 31 P攻擊ÿ10 P攻擊S
"[english]DOTA_Tooltip_ability_item_armlet_Description" "Active: Unholy Strength
- Gives +31 damage, +10 attack speed, and +25 strength while active, but drains
40 HP per second. You cannot die from the health loss when the bonus strength
is gone, or the health drain per second."
"DOTA_Tooltip_ability_item_armlet_Lore" "能ÿ你7ÿ¦ÿÖ武器Ë持zÿÿ牲¤己Ö=>能量“•ž
"[english]DOTA_Tooltip_ability_item_armlet_Lore" "Weapon of choice among
brutes, the bearer sacrifices his life energy to gain immense strength and power
."
"DOTA_Tooltip_ability_item_armlet_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_armlet_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_armlet_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_armlet_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_armlet_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_assault_Description" "¥動:強襲靈氣 - 提"附近•–單位Ö攻擊SVÿ
"[english]DOTA_Tooltip_ability_item_assault_Description" "Passive: Assau
lt Aura - Grants attack speed and armor to nearby allied units, and decreases ar
mor for nearby enemies.\n\nMultiple instances of Assault Aura do not stack."
"DOTA_Tooltip_ability_item_assault_Lore" "G幽冥j帶Ö"淵鍛ÿË這件jÿ盔甲提高整ÿ軍
"[english]DOTA_Tooltip_ability_item_assault_Lore" "Forged in the depths of
the nether reaches, this hellish mail provides an army with increased armor and
attack speed."
"DOTA_Tooltip_ability_item_assault_aura_attack_speed" "靈氣攻擊SV:"
"[english]DOTA_Tooltip_ability_item_assault_aura_attack_speed" "AURA ATTACK SPE
ED:"
"DOTA_Tooltip_ability_item_assault_aura_positive_armor" "靈氣護甲提":"
"[english]DOTA_Tooltip_ability_item_assault_aura_positive_armor" "AURA BO
NUS ARMOR:"
"DOTA_Tooltip_ability_item_assault_aura_negative_armor" "靈氣護甲ÿ低:"
"[english]DOTA_Tooltip_ability_item_assault_aura_negative_armor" "ARMOR R
EDUCTION:"
"DOTA_Tooltip_ability_item_assault_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_assault_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_assault_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_assault_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_basher_Description" "¥動:ï擊 - 攻擊z‚定機率擊暈ÿ標 1.4 秒á"
"[english]DOTA_Tooltip_ability_item_basher_Description" "Passive: Bash - Gives a
chance to stun for 1.4 seconds."
"DOTA_Tooltip_ability_item_basher_Lore" "Èÿcd下會是件ÿ怖Ö武器ËÜ$低估這ÿ»ÿ粉碎對ÿ
"[english]DOTA_Tooltip_ability_item_basher_Lore" "A feared weapon in the
right hands, this maul's ability to shatter the defenses of its opponents should
not be underestimated."
"DOTA_Tooltip_ability_item_basher_bash_chance_melee" "%近ÿ機率:"
"[english]DOTA_Tooltip_ability_item_basher_bash_chance_melee" "%MELEE CHANCE:"
"DOTA_Tooltip_ability_item_basher_bash_chance_ranged" "%遠程機率:"
"[english]DOTA_Tooltip_ability_item_basher_bash_chance_ranged" "%RANGED CHANCE:
"
"DOTA_Tooltip_ability_item_basher_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_basher_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_basher_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_basher_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_belt_of_strength_Lore" "提"活力Öï$ÿ件á"
"[english]DOTA_Tooltip_ability_item_belt_of_strength_Lore" "A valued access
ory for improving vitality."
"DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_bfury_Description" "¥動:波ÿ - 對ÿ標ÿ‡ 225 †‡Ö敵/ÿ7
"[english]DOTA_Tooltip_ability_item_bfury_Description" "Passive: Cleave - Deals
a percent of attack damage in a 225 AoE around the target. Does not work on ra
nged heroes.\n\nCleave damage on non-primary targets is not reduced by armor val
ues."
"DOTA_Tooltip_ability_item_bfury_Lore" "持z這ÿ強»斧FÖ/Uô‚ƒ砍倒‚片敵海á"
"[english]DOTA_Tooltip_ability_item_bfury_Lore" "The bearer of this mighty axe g
ains the ability to cut down swaths of enemies at once."
"DOTA_Tooltip_ability_item_bfury_cleave_damage_percent" "%波ÿ„…:"
"[english]DOTA_Tooltip_ability_item_bfury_cleave_damage_percent" "%CLEAVE
DAMAGE:"
"DOTA_Tooltip_ability_item_bfury_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_bfury_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_bfury_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_bfury_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_bfury_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_bfury_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_black_king_bar_Description" "O動: wÆ下ÿ - 1b免疫á持續時間ÿ
"[english]DOTA_Tooltip_ability_item_black_king_bar_Description" "Active: Avatar
- Grants magic immunity. Duration and cooldown decrease with each use. Some Ul
timate abilities are able to disable through Black King Bar."
"DOTA_Tooltip_ability_item_black_king_bar_Lore" "蓄ÿ巨/Þ力Ö強»b杖á"
"[english]DOTA_Tooltip_ability_item_black_king_bar_Lore" "A powerful staf
f imbued with the strength of giants."
"DOTA_Tooltip_ability_item_black_king_bar_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_black_king_bar_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_black_king_bar_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_black_king_bar_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_black_king_bar_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_item_black_king_bar_duration" "DURATION:"
"DOTA_Tooltip_ability_item_blade_mail_Description" "O動:„…¢射 - ¢射yz„…á持續 4
"[english]DOTA_Tooltip_ability_item_blade_mail_Description" "Active: Damage
Return - Returns any damage you take to the unit that dealt the damage. Lasts 4
.5 seconds."
"DOTA_Tooltip_ability_item_blade_mail_Lore" "覆蓋著尖剃刀Ö盔甲Ëÿ鬥DUôd“做äÜ顧
"[english]DOTA_Tooltip_ability_item_blade_mail_Lore" "A razor-sharp coat of m
ail, it is the choice of selfless martyrs in combat."
"DOTA_Tooltip_ability_item_blade_mail_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_blade_mail_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_blade_mail_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_blade_mail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_blade_mail_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_blade_mail_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_blades_of_attack_Lore" "Ü$低估這裡面M刀片y藏Ö„…á"
"[english]DOTA_Tooltip_ability_item_blades_of_attack_Lore" "The damage of t
hese small, concealable blades should not be underestimated."
"DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_blade_of_alacrity_Lore" "‚ÿÿ滿時間1bÖ長ÿá"
"[english]DOTA_Tooltip_ability_item_blade_of_alacrity_Lore" "A long blade im
bued with time magic."
"DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_blink_Description" "O動:閃躍 - 傳送”最遠 %blink_range% 距離Ö
"[english]DOTA_Tooltip_ability_item_blink_Description" "Active: Blink - Telepor
t to a target point up to %blink_range% units away. If damage is taken from an
enemy hero, Blink Dagger cannot be used for 3 seconds."
"DOTA_Tooltip_ability_item_blink_Lore" "傳D這ÿ»ÿÙ“ÐÀ風Ö刺客cdÖ匕首á"
"[english]DOTA_Tooltip_ability_item_blink_Lore" "The fabled dagger used by the f
astest assassin ever to walk the lands."
"DOTA_Tooltip_ability_item_bloodstone_Description" "¥動:²Þ契約 - ÿz 6 Pÿ始能量á1
"[english]DOTA_Tooltip_ability_item_bloodstone_Description" "Passive: Bloodp
act - Starts with 6 charges. Gains 1 charge each time an enemy hero dies within
1675 range. Each charge bestows 1 mana regeneration per second, reduces gold los
t from death by 25, and reduces respawn time by 4 seconds. When the bearer dies,
restores 400 HP + 30 HP per charge to allied units within 1675 units, then lose
s a third of its charges. While dead, the bearer continues to receive experience
at the death location and gives 1800 unit vision there."
"DOTA_Tooltip_ability_item_bloodstone_Lore" "²精石鮮+Ö色彩GÿØÙ對Ü會¥看錯Ëÿz
"[english]DOTA_Tooltip_ability_item_bloodstone_Lore" "The Bloodstone's bright
ruby color is unmistakable on the battlefield, as the owner seems to have infin
ite vitality and spirit."
"DOTA_Tooltip_ability_item_bloodstone_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen" "+$hp_re
gen"
"DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen" "%+$mana
_regen"
"DOTA_Tooltip_ability_item_boots_Description" "移動SV提"效ÿÜ與îÓÿ子疊Qá"
"[english]DOTA_Tooltip_ability_item_boots_Description" "Flat movement speed bon
uses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_boots_Lore" "穿ÙS靴Ë跑Ö+Ïá"
"[english]DOTA_Tooltip_ability_item_boots_Lore" "Fleet footwear, increasing move
ment."
"DOTA_Tooltip_ability_item_boots_bonus_movement_speed" "+$move_speed"
"[english]DOTA_Tooltip_ability_item_boots_bonus_movement_speed" "+$move_speed"
"DOTA_Tooltip_ability_item_boots_of_elves_Lore" "這ÿ富z彈9Ö材質輕巧ÿÿû行動á"
"[english]DOTA_Tooltip_ability_item_boots_of_elves_Lore" "A tensile fabri
c often used for its light weight and ease of movement."
"DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_bottle_Description" "cd:R復 - 逐9R復=>與1力Ëÿ“攻擊會c
"[english]DOTA_Tooltip_ability_item_bottle_Description" "Use: Regenerate - Rest
ores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle ref
ills near town fountain. You can also store runes in the bottle, to save for la
ter use. After 2 minutes, stored Runes will be activated."
"DOTA_Tooltip_ability_item_bottle_Lore" "‚ÿ流傳ç今Ö古老瓶子Ëÿ空間隨著時間Ö流逝逐9ÿ
"[english]DOTA_Tooltip_ability_item_bottle_Lore" "An old bottle that surv
ived the ages, the contents placed inside become enchanted."
"DOTA_Tooltip_ability_item_bottle_health_restore" "=>R復:"
"[english]DOTA_Tooltip_ability_item_bottle_health_restore" "HEALTH RESTORED
:"
"DOTA_Tooltip_ability_item_bottle_mana_restore" "1力R復:"
"[english]DOTA_Tooltip_ability_item_bottle_mana_restore" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_bottle_restore_time" "持續時間:"
"[english]DOTA_Tooltip_ability_item_bottle_restore_time" "DURATION:"
"DOTA_Tooltip_ability_item_bracer_Lore" "護ÿ是‚ÿÿ見強\]ÿ延長壽>Ö?Aá"
"[english]DOTA_Tooltip_ability_item_bracer_Lore" "The bracer is a common
choice to toughen up defenses and increase longevity."
"DOTA_Tooltip_ability_item_bracer_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_bracer_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_bracer_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_bracer_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_bracer_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_branches_Lore" "‚根看Û“很普通Öÿ枝ËTÀÿÿÇ堅ÿÖ品質
"[english]DOTA_Tooltip_ability_item_branches_Lore" "A seemingly ordinary br
anch, its ironlike qualities are bestowed upon the bearer."
"DOTA_Tooltip_ability_item_branches_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_branches_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_broadsword_Lore" "騎å¸ÿÖ武器?AË這ÿ闊劍›Û敵“既堅韌ÿ
"[english]DOTA_Tooltip_ability_item_broadsword_Lore" "The classic weapon of c
hoice for knights, this blade is sturdy and reliable for slaying enemies."
"DOTA_Tooltip_ability_item_broadsword_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_broadsword_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_buckler_Description" "O動:護甲提" - ÿÿ‡•–單位Q %bonus_ao
"[english]DOTA_Tooltip_ability_item_buckler_Description" "Active: Armor B
onus - Gives +%bonus_aoe_armor% to all nearby allied units. Lasts 25 seconds on
heroes, 30 seconds on units."
"DOTA_Tooltip_ability_item_buckler_Lore" "‚面強»Ö盾牌賜予攜帶ÿ過ÿ%&們Ö力量ËT
"[english]DOTA_Tooltip_ability_item_buckler_Lore" "A powerful shield that
imbues the bearer with the strength of heroes past, it is capable of protecting
entire armies in battle."
"DOTA_Tooltip_ability_item_buckler_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_buckler_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_buckler_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_buckler_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_butterfly_Lore" "ñz最強»最老練Öÿå才能攜帶蝴蝶ËÿT也G
"[english]DOTA_Tooltip_ability_item_butterfly_Lore" "Only the mightiest and
most experienced of warriors can wield the Butterfly, but it provides incredible
dexterity in combat."
"DOTA_Tooltip_ability_item_butterfly_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_butterfly_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_butterfly_bonus_evasion" "%+$evasion"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_evasion" "%+$evasion"
"DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_chainmail_Lore" "Ÿ8鎖鏈ÿ7Ö編織盔甲á"
"[english]DOTA_Tooltip_ability_item_chainmail_Lore" "A medium weave of metal
chains."
"DOTA_Tooltip_ability_item_chainmail_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_chainmail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_cheese_Description" "cd:ÿ間£ÿ=>與1力á"
"[english]DOTA_Tooltip_ability_item_cheese_Description" "Use: Instantly restores
health and mana."
"DOTA_Tooltip_ability_item_cheese_Lore" "‚ÿ久未謀面Ö熊§供ÿ)dÿ做Öÿ酪Ë能ÿ間R復品嘗
"[english]DOTA_Tooltip_ability_item_cheese_Lore" "Made from the milk of a
long lost Furbolg vendor, it restores the vitality of those who taste it."
"DOTA_Tooltip_ability_item_cheese_health_restore" "=>R復:"
"[english]DOTA_Tooltip_ability_item_cheese_health_restore" "HEALTH RESTORED
:"
"DOTA_Tooltip_ability_item_cheese_mana_restore" "1力R復:"
"[english]DOTA_Tooltip_ability_item_cheese_mana_restore" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_circlet_Lore" "ÿ/ÿ公O們設計Ö雅ÿF環á"
"[english]DOTA_Tooltip_ability_item_circlet_Lore" "An elegant circlet desi
gned for human princesses."
"DOTA_Tooltip_ability_item_circlet_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_circlet_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_clarity_Description" "cd:逐9R復1力Ëcdÿ¥攻擊時會喪失R復
"[english]DOTA_Tooltip_ability_item_clarity_Description" "Use: Restores m
ana over time. If the user is attacked, the effect is lost."
"DOTA_Tooltip_ability_item_clarity_Lore" "能強冥想能力Ö清水á"
"[english]DOTA_Tooltip_ability_item_clarity_Lore" "Clear water that enhanc
es the ability to meditate."
"DOTA_Tooltip_ability_item_clarity_total_mana" "1力R復:"
"[english]DOTA_Tooltip_ability_item_clarity_total_mana" "MANA RESTORED:"
"DOTA_Tooltip_ability_item_clarity_buff_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_item_clarity_buff_duration" "DURATION:"
"DOTA_Tooltip_ability_item_claymore_Lore" "‚ÿ能劈透盔甲Ö劍Ë通ÿ是是蓄勢í.Ö劍åy
"[english]DOTA_Tooltip_ability_item_claymore_Lore" "A sword that can cut th
rough armor, it's a commonly chosen first weapon for budding swordsmen."
"DOTA_Tooltip_ability_item_claymore_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_claymore_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_cloak_Lore" "‚件d1b材料ÿ7Ö斗篷ËUôÿ散‚I施QûîÙÖ1
"[english]DOTA_Tooltip_ability_item_cloak_Lore" "A cloak made of a magical mater
ial that works to dispel any magic cast on it."
"DOTA_Tooltip_ability_item_cloak_tooltip_resist" "%+$spell_resist"
"[english]DOTA_Tooltip_ability_item_cloak_tooltip_resist" "%+$spell_resist
"
"DOTA_Tooltip_ability_item_courier_Description" "Uô運ÿ物品ÿhû4jÖ動物á"
"[english]DOTA_Tooltip_ability_item_courier_Description" "Creature that c
arries items to and from your base."
"DOTA_Tooltip_ability_item_courier_Lore" "ÿ丟驢子會¥ÿ#—˜Ö懲罰á"
"[english]DOTA_Tooltip_ability_item_courier_Lore" "Losing the donkey is pu
nishable by death."
"DOTA_Tooltip_ability_item_flying_courier_Description" "Uô運ÿ物品ÿhû4jÖÏSÿ行動物
"[english]DOTA_Tooltip_ability_item_flying_courier_Description" "Fast flying cre
ature that carries items to and from your base. Requires Animal Courier."
"DOTA_Tooltip_ability_item_cyclone_Description" "O動:龍捲風 - 將ÿ標單位ÿÛç空DË持續 %cy
"[english]DOTA_Tooltip_ability_item_cyclone_Description" "Active: Cyclone
- Target unit is swept up in a cyclone for %cyclone_duration% seconds, and is i
nvulnerable.\n\nFlat movement speed bonuses from multiple Eul's Scepters do not
stack."
"DOTA_Tooltip_ability_item_cyclone_Lore" "‚ÿê久遠年代流傳下“ÖÆ秘權杖Ë能ÿ“破壞
"[english]DOTA_Tooltip_ability_item_cyclone_Lore" "A mysterious scepter pa
ssed down through the ages, its disruptive winds can be used for good or evil."
"DOTA_Tooltip_ability_item_cyclone_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_cyclone_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed" "+$move_speed"
"[english]DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed" "+$move_
speed"
"DOTA_Tooltip_ability_item_dagon_Description" "O動:能量衝擊 - ô„…9能量衝擊敵–ÿ標單位
"[english]DOTA_Tooltip_ability_item_dagon_Description" "Active: Energy Burst -
Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_Lore" "Êcd威力就ʻփ級b杖Ëÿ持zÿÖ1bêÿ尖噴ÿ
"[english]DOTA_Tooltip_ability_item_dagon_Lore" "A lesser wand that grows in pow
er the longer it is used, it brings magic to the fingertips of the user."
"DOTA_Tooltip_ability_item_dagon_damage" "衝擊„…:"
"[english]DOTA_Tooltip_ability_item_dagon_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_2_Description" "O動:能量衝擊 - ô„…9能量衝擊敵–ÿ標單位
"[english]DOTA_Tooltip_ability_item_dagon_2_Description" "Active: Energy
Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_2_Lore" "Êcd威力就ʻփ級b杖Ëÿ持zÿÖ1bê
"[english]DOTA_Tooltip_ability_item_dagon_2_Lore" "A lesser wand that grow
s in power the longer it is used, it brings magic to the fingertips of the user.
"
"DOTA_Tooltip_ability_item_dagon_2_damage" "衝擊„…:"
"[english]DOTA_Tooltip_ability_item_dagon_2_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_2_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_2_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_2_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_2_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_3_Description" "O動:能量衝擊 - ô„…9能量衝擊敵–ÿ標單位
"[english]DOTA_Tooltip_ability_item_dagon_3_Description" "Active: Energy
Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_3_Lore" "Êcd威力就ʻփ級b杖Ëÿ持zÿÖ1bê
"[english]DOTA_Tooltip_ability_item_dagon_3_Lore" "A lesser wand that grow
s in power the longer it is used, it brings magic to the fingertips of the user.
"
"DOTA_Tooltip_ability_item_dagon_3_damage" "衝擊„…:"
"[english]DOTA_Tooltip_ability_item_dagon_3_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_3_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_3_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_3_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_3_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_4_Description" "O動:能量衝擊 - ô„…9能量衝擊敵–ÿ標單位
"[english]DOTA_Tooltip_ability_item_dagon_4_Description" "Active: Energy
Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_4_Lore" "Êcd威力就ʻփ級b杖Ëÿ持zÿÖ1bê
"[english]DOTA_Tooltip_ability_item_dagon_4_Lore" "A lesser wand that grow
s in power the longer it is used, it brings magic to the fingertips of the user.
"
"DOTA_Tooltip_ability_item_dagon_4_damage" "衝擊„…:"
"[english]DOTA_Tooltip_ability_item_dagon_4_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_4_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_4_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_4_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_4_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_dagon_5_Description" "O動:能量衝擊 - ô„…9能量衝擊敵–ÿ標單位
"[english]DOTA_Tooltip_ability_item_dagon_5_Description" "Active: Energy
Burst - Burst of damage to target enemy unit. Upgradable."
"DOTA_Tooltip_ability_item_dagon_5_Lore" "Êcd威力就ʻփ級b杖Ëÿ持zÿÖ1bê
"[english]DOTA_Tooltip_ability_item_dagon_5_Lore" "A lesser wand that grow
s in power the longer it is used, it brings magic to the fingertips of the user.
"
"DOTA_Tooltip_ability_item_dagon_5_damage" "衝擊„…:"
"[english]DOTA_Tooltip_ability_item_dagon_5_damage" "BURST DAMAGE:"
"DOTA_Tooltip_ability_item_dagon_5_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_dagon_5_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_dagon_5_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_dagon_5_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_demon_edge_Lore" "ÿÿ1ÿ匠阿ÿ茲迪õ鍛ÿÖ最古老Ö武器Þ‚Ë
"[english]DOTA_Tooltip_ability_item_demon_edge_Lore" "One of the oldest weapo
ns forged by the Demon-Smith Abzidian, it killed its maker when he tested its ed
ge."
"DOTA_Tooltip_ability_item_demon_edge_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_demon_edge_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_desolator_Description" "¥動:ÿ蝕 - 您Ö攻擊ÿ低¥攻擊ÿ標Ö
"[english]DOTA_Tooltip_ability_item_desolator_Description" "Passive: Corrup
tion - Your attacks reduce target's armor.\n\nDesolator is a Unique Attack Modif
ier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_desolator_Lore" "這件邪ÿB且嗜²Ö武器Ë通ÿdûÿ1政治犯á"
"[english]DOTA_Tooltip_ability_item_desolator_Lore" "A wicked weapon, used i
n torturing political criminals."
"DOTA_Tooltip_ability_item_desolator_corruption_armor" "護甲ÿ低:"
"[english]DOTA_Tooltip_ability_item_desolator_corruption_armor" "ARMOR REDUCTION
:"
"DOTA_Tooltip_ability_item_desolator_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_desolator_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_diffusal_blade_Description" "O動:淨• - 淨•‚ÿÿ標Ë移ÿîÿÙ
"[english]DOTA_Tooltip_ability_item_diffusal_blade_Description" "Active: Purge -
Purges a target unit, removing buffs, slowing, and dealing damage if it is a su
mmoned unit.\nPassive: Feedback - Your attacks burn %feedback_mana_burn% mana an
d deal the same amount in damage. Upgradable.\n\nDiffusal Blade is a Unique Atta
ck Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_diffusal_blade_Lore" "‚ÿ直接Iÿ敵/靈ÿÖ1力Þÿá"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_Lore" "An enchanted bl
ade that allows the user to cut straight into the enemy's soul."
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_diffusal_blade_2_Description" "O動:淨• - 淨•‚ÿÿ標Ë移
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_Description" "Active:
Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it
is a summoned unit.\nPassive: Feedback - Your attacks burn %feedback_mana_burn%
mana and deal the same amount in damage. Upgradable.\n\nDiffusal Blade is a Uni
que Attack Modifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_diffusal_blade_2_Lore" "‚ÿ直接Iÿ敵/靈ÿÖ1力Þÿá"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_Lore" "An enchanted bl
ade that allows the user to cut straight into the enemy's soul."
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_dust_Description" "cd:顯影 - 立刻顯示ÿ‡Öþ形%&á"
"[english]DOTA_Tooltip_ability_item_dust_Description" "Use: Reveal - Reveals i
nvisible Heroes in a nearby area."
"DOTA_Tooltip_ability_item_dust_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_item_dust_duration" "DURATION:"
"DOTA_Tooltip_ability_item_dust_radius" "†‡:"
"[english]DOTA_Tooltip_ability_item_dust_radius" "RADIUS:"
"DOTA_Tooltip_ability_item_eagle_Lore" "這ÿÆ秘Öÿÿ捕捉&鷹嘹亮Ö呼嘯Ë能©予聽見這聲sÖ
"[english]DOTA_Tooltip_ability_item_eagle_Lore" "Capturing the majestic call of
an eagle, this mystical horn brings limitless dexterity to those who hear it."
"DOTA_Tooltip_ability_item_eagle_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_eagle_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_energy_booster_Lore" "G嘗試強Ó們Öÿ鬥存G感時Ë巫師們通ÿ會ÿ
"[english]DOTA_Tooltip_ability_item_energy_booster_Lore" "This lapis gems
tone is commonly added to the collection of wizards seeking to improve their pre
sence in combat."
"DOTA_Tooltip_ability_item_energy_booster_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_energy_booster_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_ethereal_blade_Description" "O動:•衝擊 - 同時將你ÿ你Öÿ標轉
"[english]DOTA_Tooltip_ability_item_ethereal_blade_Description" "Active: Ether B
last - Converts you and your target into ethereal form. Target unit is slowed an
d cannot attack or be attacked, and takes %blast_agility_multiplier%x of your pr
imary attribute + 75 as damage."
"DOTA_Tooltip_ability_item_ethereal_blade_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_duration" "DURATION:"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_ethereal_blade_Lore" "‚ÿ忽þ忽âÖÿ森刀ÿËUôG物ˆÿ1b兩ÿ
"[english]DOTA_Tooltip_ability_item_ethereal_blade_Lore" "A flickering bl
ade of a ghastly nature, it is capable of dealing damage in both magical and phy
sical planes."
"DOTA_Tooltip_ability_item_flask_Description" "cd:R復 - 逐9R復=>Ë受效ÿ¥攻擊時會
"[english]DOTA_Tooltip_ability_item_flask_Description" "Use: Regenerate - Resto
res HP over time. If the user is attacked, the effect is lost."
"DOTA_Tooltip_ability_item_flask_Lore" "即c最嚴ïÖ„口也能ÏS治癒Ö1b藥4á"
"[english]DOTA_Tooltip_ability_item_flask_Lore" "A magical salve that can quickl
y mend even the deepest of wounds."
"DOTA_Tooltip_ability_item_flask_total_health" "=>R復:"
"[english]DOTA_Tooltip_ability_item_flask_total_health" "HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_flask_buff_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_item_flask_buff_duration" "DURATION:"
"DOTA_Tooltip_ability_item_force_staff_Description" "O動:原力 - 將ÿÿÿ標單位向î面對–
"[english]DOTA_Tooltip_ability_item_force_staff_Description" "Active: Force -
Pushes any target unit %push_length% units in the direction it is facing. Doub
le click to self-cast."
"DOTA_Tooltip_ability_item_force_staff_Lore" "ÿ您Uô操ÿÓ/ËÜ論äû善ÿÿá"
"[english]DOTA_Tooltip_ability_item_force_staff_Lore" "Allows you to manipulat
e others, for good or evil."
"DOTA_Tooltip_ability_item_force_staff_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_force_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_force_staff_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_force_staff_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_force_staff_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_force_staff_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_gauntlets_Lore" "帶“¦ÿÇ力量Öÿ飾ÿ革ÿÿá"
"[english]DOTA_Tooltip_ability_item_gauntlets_Lore" "Studded leather gloves
that add brute strength."
"DOTA_Tooltip_ability_item_gauntlets_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_gauntlets_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_gem_Description" "¥動:ÿ實•¦ - 能看見þÿ單位ÿ守衛á—˜
"[english]DOTA_Tooltip_ability_item_gem_Description" "Passive: True Sight - G
ives the ability to see invisible units and wards. Drops on death."
"DOTA_Tooltip_ability_item_ghost_Description" "O動:幽靈形€- 進ÿ幽靈形€Ëab進行普通攻
"[english]DOTA_Tooltip_ability_item_ghost_Description" "Active: Ghost Form - En
ter ghost form, unable to attack or be attacked, but take %extra_spell_damage_pe
rcent%%% extra magic damage. Using a Teleport Scroll or Boots of Travel dispels
Ghost Form."
"DOTA_Tooltip_ability_item_ghost_duration" "幽靈持續時間:"
"[english]DOTA_Tooltip_ability_item_ghost_duration" "GHOST DURATION:"
"DOTA_Tooltip_ability_item_ghost_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_ghost_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ghost_Lore" "賜予cdÿ幽靈ÇÖ姿€ËÿÓ們避-物ˆ9Ö„…á"
"[english]DOTA_Tooltip_ability_item_ghost_Lore" "Imbues the wielder with a ghost
ly presence, allowing them to evade physical damage."
"DOTA_Tooltip_ability_item_gloves_Lore" "‚´ÿÿDÖ武器ÃÖ似乎沒zï量Ö1bÿÿá"
"[english]DOTA_Tooltip_ability_item_gloves_Lore" "A pair of magical glove
s that seems to render weapons weightless."
"DOTA_Tooltip_ability_item_gloves_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_gloves_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_greater_crit_Description" "¥動:ÿ>‚擊 - 普通攻擊z‚定機率ÿ
"[english]DOTA_Tooltip_ability_item_greater_crit_Description" "Passive: Critic
al Strike - Grants a chance to deal critical damage on an attack."
"DOTA_Tooltip_ability_item_greater_crit_Lore" "這件武器z著驚/Ö力量Ë即c是最強Öÿå也難
"[english]DOTA_Tooltip_ability_item_greater_crit_Lore" "A weapon of incredible
power that is difficult for even the strongest of warriors to control."
"DOTA_Tooltip_ability_item_greater_crit_crit_chance" "%¹擊率:"
"[english]DOTA_Tooltip_ability_item_greater_crit_crit_chance" "%CRITICAL CHANC
E:"
"DOTA_Tooltip_ability_item_greater_crit_crit_multiplier" "%¹擊„…:"
"[english]DOTA_Tooltip_ability_item_greater_crit_crit_multiplier" "%CRITIC
AL DAMAGE:"
"DOTA_Tooltip_ability_item_greater_crit_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_greater_crit_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_hand_of_midas_Description" "O動:煉Ÿ - ÿ間將非%&單位轉•ÿ 1
"[english]DOTA_Tooltip_ability_item_hand_of_midas_Description" "Active: Transmu
te - Kills a non-hero target for 190 gold and 2.5x experience. Cannot be used o
n Ancients."
"DOTA_Tooltip_ability_item_hand_of_midas_Lore" "ô未知Ö1bÿ段ÿ持Ö彌µ斯ÞÿË是件貪婪Ö
"[english]DOTA_Tooltip_ability_item_hand_of_midas_Lore" "Preserved through unkno
wn magical means, the Hand of Midas is a weapon of greed, sacrificing animals to
line the owner's pockets."
"DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_headdress_Description" "¥動:R復靈氣 - 提" %aura_radius%
"[english]DOTA_Tooltip_ability_item_headdress_Description" "Passive: Regene
ration Aura - Restores HP to allies in a %aura_radius% unit radius.\n\nMultiple
instances of Regeneration Aura do not stack."
"DOTA_Tooltip_ability_item_headdress_Lore" "ÿÿ‚ÿ1Ö靈氣Gÿ鬥Dÿ•–R復=>á"
"[english]DOTA_Tooltip_ability_item_headdress_Lore" "Creates a soothing aura
that restores allies in battle."
"DOTA_Tooltip_ability_item_headdress_aura_health_regen" "R復提":"
"[english]DOTA_Tooltip_ability_item_headdress_aura_health_regen" "BONUS R
EGEN:"
"DOTA_Tooltip_ability_item_headdress_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_headdress_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_heart_Description" "¥動:=>R復 - 秒R復你最»=>Ö‚定¾
"[english]DOTA_Tooltip_ability_item_heart_Description" "Passive: Health Regener
ation - Restores a percentage of max health per second. \n\nThis ability is disa
bled if damage is taken from an enemy Hero or Roshan within the last 4 seconds i
f your hero is melee or 6 seconds if your hero is ranged."
"DOTA_Tooltip_ability_item_heart_Lore" "Hÿ§物Ö心臟Ë能提"攜帶ÿÖ耐久力á"
"[english]DOTA_Tooltip_ability_item_heart_Lore" "Preserved heart of an extinct m
onster, it bolsters the bearer's fortitude."
"DOTA_Tooltip_ability_item_heart_health_regen_rate" "%=>R復:"
"[english]DOTA_Tooltip_ability_item_heart_health_regen_rate" "%HEALTH RESTORE
D:"
"DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_heart_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_heart_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_helm_of_iron_will_Lore" "‚位ÿ—沙ØÖ傳奇武å穿ÿ過ÖF盔á"
"[english]DOTA_Tooltip_ability_item_helm_of_iron_will_Lore" "The helmet of a
legendary warrior who fell in battle."
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor" "+$armor
"
"DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen" "+$hp_re
gen"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Description" "O動:ÿÿ - KL‚ÿ非%&ÿ
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_Description" "Active:
Dominate - Take control of a non-hero, non-ancient target unit.\nPassive: Lifes
teal - Gives lifesteal on attacks.\n\nHelm of the Dominator is a Unique Attack M
odifier, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore" "—ÐÖ—靈b師留下ÖU怕F盔á"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore" "The powerful he
adpiece of a dead necromancer."
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor" "+$armor
"
"DOTA_Tooltip_ability_item_helm_of_the_dominator_lifesteal_percent" "%=>吸@:"
"[english]DOTA_Tooltip_ability_item_helm_of_the_dominator_lifesteal_percent"
"%LIFESTEAL:"
"DOTA_Tooltip_ability_item_hood_of_defiance_Lore" "‚頂巫師們y…怕ÿÿz1b‰9Öÿ質
"[english]DOTA_Tooltip_ability_item_hood_of_defiance_Lore" "A furred, magic
resistant headpiece that is feared by wizards."
"DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist" "%+$spell_resist
"
"[english]DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist" "%+$spel
l_resist"
"DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen"
"+$hp_regen"
"DOTA_Tooltip_ability_item_hyperstone_Lore" "‚ÿ刻zÆ秘紋uÖ石FË能提"攜帶ÿÖ情
"[english]DOTA_Tooltip_ability_item_hyperstone_Lore" "A mystical, carved ston
e that boosts the fervor of the holder."
"DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_invis_sword_Description" "O動:ÿ影 - 進ÿþÿ直”持續時間Õ
"[english]DOTA_Tooltip_ability_item_invis_sword_Description" "Active: Shadow
Walk - Makes you invisible until the duration ends, or until you attack or cast
a spell. While Shadow Walk is active, you move 20%% faster and can move through
units. If attacking to break the invisibility, you gain 150 bonus damage on th
at attack. Lasts 12 seconds."
"DOTA_Tooltip_ability_item_invis_sword_Lore" "‚位ÿÿ國王Öÿ劍Ëÿ你Uôþÿ移動Bêÿ影
"[english]DOTA_Tooltip_ability_item_invis_sword_Lore" "The blade of a fallen k
ing, it allows you to move unseen and strike from the shadows."
"DOTA_Tooltip_ability_item_invis_sword_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_invis_sword_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_javelin_Description" "¥動:穿刺 - z‚定機率ÿ7額ÿ„…á"
"[english]DOTA_Tooltip_ability_item_javelin_Description" "Passive: Pierce
- Grants a chance to deal bonus damage."
"DOTA_Tooltip_ability_item_javelin_Lore" "‚ÿ相當z¼色Ö長槍Ëd“攻擊時z時會刺穿敵
"[english]DOTA_Tooltip_ability_item_javelin_Lore" "A rather typical spear
that can sometimes pierce through an enemy's armor when used to attack."
"DOTA_Tooltip_ability_item_javelin_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_javelin_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_javelin_bonus_chance" "%穿刺機率:"
"[english]DOTA_Tooltip_ability_item_javelin_bonus_chance" "%CHANCE TO PIER
CE:"
"DOTA_Tooltip_ability_item_javelin_bonus_chance_damage" "穿刺„…:"
"[english]DOTA_Tooltip_ability_item_javelin_bonus_chance_damage" "PIERCE
DAMAGE:"
"DOTA_Tooltip_ability_item_lesser_crit_Description" "¥動:ÿ>‚擊 - 攻擊時z‚定機率ÿ7
"[english]DOTA_Tooltip_ability_item_lesser_crit_Description" "Passive: Critic
al Strike - Grants a chance to deal critical damage on an attack."
"DOTA_Tooltip_ability_item_lesser_crit_Lore" "d稀z水晶鍛ÿÖ劍ÿË會尋找敵/護甲Öÿÿ#
"[english]DOTA_Tooltip_ability_item_lesser_crit_Lore" "A blade forged from rar
e crystals, it seeks weak points in enemy armor."
"DOTA_Tooltip_ability_item_lesser_crit_crit_chance" "%¹擊率:"
"[english]DOTA_Tooltip_ability_item_lesser_crit_crit_chance" "%CRITICAL CHANC
E:"
"DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier" "%¹擊„…:"
"[english]DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier" "%CRITIC
AL DAMAGE:"
"DOTA_Tooltip_ability_item_lesser_crit_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_lesser_crit_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_lifesteal_Description" "¥動:=>吸@ - 攻擊帶z=>吸@效ÿ
"[english]DOTA_Tooltip_ability_item_lifesteal_Description" "Passive: Lifest
eal - Gives lifesteal on attacks.\n\nMorbid Mask is a Unique Attack Modifier, an
d does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_lifesteal_Lore" "這ÿ面ÿ會吸@¥T凝•Þ/Ö=>力á"
"[english]DOTA_Tooltip_ability_item_lifesteal_Lore" "A mask that drains the
energy of those caught in its gaze."
"DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent" "%=>吸@:"
"[english]DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent" "%LIFEST
EAL:"
"DOTA_Tooltip_ability_item_sphere_Description" "¥動:b術ÿ‰ - 20 秒阻‚ƒ»ÿl鎖定9
"[english]DOTA_Tooltip_ability_item_sphere_Description" "Passive: Spellblock - B
locks most targeted spells once every 20 seconds."
"DOTA_Tooltip_ability_item_sphere_Lore" "這ÿz1力Ö球ÿ曾¸保護œ‚位史Ù最zÿÖ%&á"
"[english]DOTA_Tooltip_ability_item_sphere_Lore" "This magical sphere onc
e protected one of the most famous heroes in history."
"DOTA_Tooltip_ability_item_sphere_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_sphere_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_sphere_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_sphere_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_sphere_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_sphere_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_maelstrom_Description" "¥動:·鎖閃電 - 攻擊z‚定機率釋放‚
"[english]DOTA_Tooltip_ability_item_maelstrom_Description" "Passive: Chain
Lightning - Grants a chance on attack to release a Chain Lightning that hits %ch
ain_strikes% targets, dealing damage.\n\nMaelstrom is a Unique Attack Modifier t
hat stacks with other Unique Attack Modifiers, but overrides them when Chain Lig
htning occurs."
"DOTA_Tooltip_ability_item_maelstrom_Lore" "Æÿ親¤ÿÿÖÿÿËÿ渦UôG攻擊D.動閃電
"[english]DOTA_Tooltip_ability_item_maelstrom_Lore" "A hammer forged for the
gods themselves, Maelstrom allows its user to harness the power of lightning."
"DOTA_Tooltip_ability_item_maelstrom_chain_chance" "%·鎖機率:"
"[english]DOTA_Tooltip_ability_item_maelstrom_chain_chance" "%CHANCE TO CHAI
N:"
"DOTA_Tooltip_ability_item_maelstrom_chain_damage" "·鎖„…:"
"[english]DOTA_Tooltip_ability_item_maelstrom_chain_damage" "CHAIN DAMAGE:"
"DOTA_Tooltip_ability_item_maelstrom_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_maelstrom_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_magic_stick_Description" "O動:ÿ能 - 當ÿ‡z敵/施放技能ÿ
"[english]DOTA_Tooltip_ability_item_magic_stick_Description" "Active: Energy
Charge - Gains charges (max %max_charges%) based on enemies using abilities in a
nearby area. When activated, it restores health and mana based on the number o
f charges stored."
"DOTA_Tooltip_ability_item_magic_stick_Lore" "‚ÿ簡易ÿ實dÖ1ÿË能£ÿcdÿÖ能量--
"[english]DOTA_Tooltip_ability_item_magic_stick_Lore" "A simple wand used to c
hannel magic energies, it is favored by apprentice wizards and great warlocks al
ike."
"DOTA_Tooltip_ability_item_magic_stick_restore_per_charge" "PR復:"
"[english]DOTA_Tooltip_ability_item_magic_stick_restore_per_charge" "RESTORE
PER CHARGE:"
"DOTA_Tooltip_ability_item_magic_wand_Description" "O動:ÿ能 - 當ÿ‡z敵/施放技能ÿ
"[english]DOTA_Tooltip_ability_item_magic_wand_Description" "Active: Energy
Charge - Gains charges (max %max_charges%) based on enemies using abilities in a
nearby area. When activated, it restores health and mana based on the number o
f charges stored."
"DOTA_Tooltip_ability_item_magic_wand_Lore" "‚ÿ簡易ÿ實dÖ1杖Ë能£ÿcdÿÖ能量--
"[english]DOTA_Tooltip_ability_item_magic_wand_Lore" "A simple wand used to c
hannel magic energies, it is favored by apprentice wizards and great warlocks al
ike."
"DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_magic_wand_restore_per_charge" "PR復:"
"[english]DOTA_Tooltip_ability_item_magic_wand_restore_per_charge" "RESTORE
PER CHARGE:"
"DOTA_Tooltip_ability_item_manta_Description" "O動:Eÿ - ÿÿ %images_count% ÿ您ÖüýË
es_take_damage_percent_melee%%% 額ÿ„…á遠程%&Eÿÿ7 %tooltip_outgoing_range%%% „…B受
額ÿ„…á\n\n,ï物品Ö提"移動SV¾例效ÿÜ會疊Qá"
"[english]DOTA_Tooltip_ability_item_manta_Description" "Active: Mirror Image -
Creates %images_count% illusions of your hero that last 20 seconds.\n\nMelee ill
usions deal %tooltip_outgoing_melee%%% damage and take %images_take_damage_perce
nt_melee%%% bonus damage. Ranged illusions deal %tooltip_outgoing_range%%% dama
ge and take %images_take_damage_percent_ranged%%% bonus damage.\n\nPercentage ba
sed movement speed bonuses from multiple items do not stack."
"DOTA_Tooltip_ability_item_manta_Lore" "d¢光材料ÿ7Ö斧FË能ÿ淆敵軍á"
"[english]DOTA_Tooltip_ability_item_manta_Lore" "An axe made of reflective mater
ials that causes confusion amongst enemy ranks."
"DOTA_Tooltip_ability_item_manta_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_manta_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_manta_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_manta_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_manta_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_manta_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_manta_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_manta_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_manta_bonus_movement_speed" "%+$move_speed"
"[english]DOTA_Tooltip_ability_item_manta_bonus_movement_speed" "%+$move_speed"
"DOTA_Tooltip_ability_item_mantle_Lore" "ÿ代,位睿智Öÿ王傳承下“Þÿz藍ÿ石Ö華麗斗篷á"
"[english]DOTA_Tooltip_ability_item_mantle_Lore" "A beautiful sapphire ma
ntle worn by generations of queens."
"DOTA_Tooltip_ability_item_mantle_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_mantle_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_mask_of_madness_Description" "O動:Åÿ - 攻擊SV提" %berserk_bo
_bonus_movement_speed%%%Ëÿ受” %berserk_extra_damage%%% 額ÿ„…á持續 12 秒á\n¥動:=>吸
"[english]DOTA_Tooltip_ability_item_mask_of_madness_Description" "Active:
Berserk - Gives %berserk_bonus_attack_speed% attack speed and %berserk_bonus_mo
vement_speed%%% movement speed but causes you to take extra %berserk_extra_damag
e%%% damage. Lasts 12 seconds.\nPassive: Lifesteal - Grants lifesteal on attack
s.\n\nMask of Madness is a Unique Attack Modifier, and does not stack with other
Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_mask_of_madness_Lore" "‚ÿÿÙ這ÿ面ÿË持zÿ就會Ã7ab
"[english]DOTA_Tooltip_ability_item_mask_of_madness_Lore" "Once this mask
is worn, it's bearer becomes an uncontrollable aggressive force."
"DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent" "%=>吸@:"
"[english]DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent" "%LIFEST
EAL:"
"DOTA_Tooltip_ability_item_mekansm_Description" "O動:R復 - ÿÿ‡•–單位R復 %heal_amount%
"[english]DOTA_Tooltip_ability_item_mekansm_Description" "Active: Restore
- Heals %heal_amount% HP and gives +%heal_bonus_armor% armor in an area.\nPassi
ve: Mekansm Aura - Bonus HP Regen in an area.\n\nMultiple instances of Mekansm A
ura do not stack."
"DOTA_Tooltip_ability_item_mekansm_Lore" "各ÿl散Öÿ件莫ÿîÿ完美jN6Û“Ë形7Ö
"[english]DOTA_Tooltip_ability_item_mekansm_Lore" "A glowing jewel formed
out of assorted parts that somehow fit together perfectly."
"DOTA_Tooltip_ability_item_mekansm_aura_health_regen" "=>R復提":"
"[english]DOTA_Tooltip_ability_item_mekansm_aura_health_regen" "BONUS HP REGEN:
"
"DOTA_Tooltip_ability_item_mekansm_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_mekansm_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_mekansm_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_mekansm_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_mithril_hammer_Lore" "ÿÿ粹Ö秘ÿÿÿÿ7Öÿ子á"
"[english]DOTA_Tooltip_ability_item_mithril_hammer_Lore" "A hammer forged
of pure mithril."
"DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_mjollnir_Description" "O動:ÿ電蓄積 - 對ÿ標單位施Q‚ÿÿ
"[english]DOTA_Tooltip_ability_item_mjollnir_Description" "Active: Static
Charge - Places a charged shield on a target unit\nPassive: Chain Lightning - Gr
ants a chance to release Chain Lighting on attack, dealing damage to multiple ta
rgets.\n\nMjollnir is a Unique Attack Modifier that stacks with other Unique Att
ack Modifiers, but overrides them when Chain Lightning occurs."
"DOTA_Tooltip_ability_item_mjollnir_Lore" "索爾Ö1bÞÿËÿ矮/ÿ匠ÿ魯克ÿ=¼ˆÿÿ
"[english]DOTA_Tooltip_ability_item_mjollnir_Lore" "Thor's magical hammer, ma
de for him by the dwarves Brok and Eitri."
"DOTA_Tooltip_ability_item_mjollnir_chain_chance" "%·鎖機率:"
"[english]DOTA_Tooltip_ability_item_mjollnir_chain_chance" "%CHANCE TO CHAI
N:"
"DOTA_Tooltip_ability_item_mjollnir_chain_damage" "·鎖„…:"
"[english]DOTA_Tooltip_ability_item_mjollnir_chain_damage" "CHAIN DAMAGE:"
"DOTA_Tooltip_ability_item_mjollnir_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_mjollnir_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_monkey_king_bar_Description" "¥動:ÿ幅猛擊 - 攻擊z‚定機率猛擊敵
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_Description" "Passive
: Mini-Bash - Gives a chance to minibash and deal bonus damage.\nPassive: True S
trike - Prevents your attacks from missing."
"DOTA_Tooltip_ability_item_monkey_king_bar_Lore" "‚位A»Öÿå曾¸d過Ö獨¼ÿ棍á"
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_Lore" "A powerful staf
f used by a master warrior."
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_chance" "%猛擊機率:"
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_bash_chance" "%CHANCE
TO MINI-BASH:"
"DOTA_Tooltip_ability_item_monkey_king_bar_bash_damage" "猛擊„…:"
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_bash_damage" "MINI-BA
SH DAMAGE:"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_mystic_staff_Lore" "完Œÿ最貴ïÖ水晶ÿ•Ö謎Þb杖á"
"[english]DOTA_Tooltip_ability_item_mystic_staff_Lore" "Enigmatic staff made of
only the most expensive crystals."
"DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_necronomicon_Description" "O動:召喚—靈 - 召喚‚ÿ—靈ÿåÿ—
"[english]DOTA_Tooltip_ability_item_necronomicon_Description" "Active: Demonic
Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight f
or you. Their strength and abilities increase as Necronomicon increases in leve
l. Lasts 35 seconds."
"DOTA_Tooltip_ability_item_necronomicon_Lore" "借ªYÿÙ關û˜靈ÿÿ1ÖkÿË將強»Ö邪ÿ
"[english]DOTA_Tooltip_ability_item_necronomicon_Lore" "Considered the holy gra
il of necromancy and demonology, a powerful malefic force is locked within its p
ages."
"DOTA_Tooltip_ability_item_necronomicon_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_necronomicon_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_necronomicon_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_necronomicon_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_necronomicon_2_Description" "O動:召喚—靈 - 召喚‚ÿ—靈ÿåÿ—
"[english]DOTA_Tooltip_ability_item_necronomicon_2_Description" "Active: Demonic
Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight f
or you. Their strength and abilities increase as Necronomicon increases in leve
l. Lasts 35 seconds."
"DOTA_Tooltip_ability_item_necronomicon_2_Lore" "借ªYÿÙ關û˜靈ÿÿ1ÖkÿË將強»Ö邪ÿ
"[english]DOTA_Tooltip_ability_item_necronomicon_2_Lore" "Considered the
holy grail of necromancy and demonology, a powerful malefic force is locked with
in its pages."
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_necronomicon_2_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_necronomicon_3_Description" "O動:召喚—靈 - 召喚‚ÿ—靈ÿåÿ—
"[english]DOTA_Tooltip_ability_item_necronomicon_3_Description" "Active: Demonic
Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight f
or you. Their strength and abilities increase as Necronomicon increases in leve
l. Lasts 35 seconds."
"DOTA_Tooltip_ability_item_necronomicon_3_Lore" "借ªYÿÙ關û˜靈ÿÿ1ÖkÿË將強»Ö邪ÿ
"[english]DOTA_Tooltip_ability_item_necronomicon_3_Lore" "Considered the
holy grail of necromancy and demonology, a powerful malefic force is locked with
in its pages."
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_necronomicon_3_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_null_talisman_Lore" "ÿ飾û鎖鏈ÙÖM巧ÿ石á"
"[english]DOTA_Tooltip_ability_item_null_talisman_Lore" "A small gemstone attach
ed to several chains."
"DOTA_Tooltip_ability_item_null_talisman_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_null_talisman_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_null_talisman_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_null_talisman_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_null_talisman_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_null_talisman_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_null_talisman_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_null_talisman_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_oblivion_staff_Lore" "Gÿ/誤ôÿñ是根普通ÿF木ÿÖÿÿ下ÖËî
"[english]DOTA_Tooltip_ability_item_oblivion_staff_Lore" "Deceptively hid
den as an ordinary quarterstaff, it is actually very powerful, much like the Eld
ritch who originally possessed it."
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen" "%+$mana
_regen"
"DOTA_Tooltip_ability_item_ogre_axe_Lore" "光是ÿ著這ÿ斧F就ÿôÞ+Q強壯á"
"[english]DOTA_Tooltip_ability_item_ogre_axe_Lore" "You grow stronger just
by holding it."
"DOTA_Tooltip_ability_item_ogre_axe_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_ogre_axe_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_orchid_Description" "O動:靈ÿÿ燒 - 沉默ÿ標單位 %silence_durati
"[english]DOTA_Tooltip_ability_item_orchid_Description" "Active: Soul Burn - Sil
ences target unit for %silence_duration% seconds and amplifies the damage it tak
es by %silence_damage_percent%%%."
"DOTA_Tooltip_ability_item_orchid_Lore" "ÿ火炎ÿ1精華焠ä“Ö"+b杖á"
"[english]DOTA_Tooltip_ability_item_orchid_Lore" "A garnet rod constructe
d from the essence of a fire demon."
"DOTA_Tooltip_ability_item_orchid_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_orchid_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_orchid_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_orchid_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_orchid_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_orchid_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_orchid_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_orchid_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_pers_Lore" "強鎮心ÆÖÿ石á"
"[english]DOTA_Tooltip_ability_item_pers_Lore" "A gem that grants heart to the
bearer."
"DOTA_Tooltip_ability_item_pers_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_pers_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_pers_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_pers_bonus_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_pers_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_pers_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_phase_boots_Description" "O動:相位移動 - 提"移動SVBc你U
"[english]DOTA_Tooltip_ability_item_phase_boots_Description" "Active: Phase -
Gives increased movement speed and lets you move through units. Phase is cance
lled upon using another item or ability.\n\nFlat movement speed bonuses from mul
tiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_phase_boots_Lore" "ÿ/能穿梭空Ö靴子á"
"[english]DOTA_Tooltip_ability_item_phase_boots_Lore" "Boots that allow the we
arer to travel between the ether."
"DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed" "%相位QS:"
"[english]DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed" "%PHASE
MOVE BOOST:"
"DOTA_Tooltip_ability_item_phase_boots_phase_duration" "相位持續時間:"
"[english]DOTA_Tooltip_ability_item_phase_boots_phase_duration" "PHASE DURATION:
"
"DOTA_Tooltip_ability_item_phase_boots_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_phase_boots_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed" "+$move_speed"
"[english]DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed" "+$move_
speed"
"DOTA_Tooltip_ability_item_pipe_Description" "O動:‰1護盾 - ÿ附近Ö•–單位ÿÙ能ÿÂ %
"[english]DOTA_Tooltip_ability_item_pipe_Description" "Active: Barrier - Gives
nearby friendly units a shield that blocks %barrier_block% spell damage.\n\nMul
tiple instances of spell resistance from items do not stack."
"DOTA_Tooltip_ability_item_pipe_Lore" "‚件能施ÿ‰拒b術Õ界卻“源Ü明Ö遠古Æ器á"
"[english]DOTA_Tooltip_ability_item_pipe_Lore" "A powerful artifact of mysterio
us origin, it creates barriers against magical forces."
"DOTA_Tooltip_ability_item_pipe_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_pipe_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_pipe_tooltip_resist" "%+$spell_resist"
"[english]DOTA_Tooltip_ability_item_pipe_tooltip_resist" "%+$spell_resist
"
"DOTA_Tooltip_ability_item_platemail_Lore" "保護整ÿÙ半ÿÖÿï盔甲ËM心1”á"
"[english]DOTA_Tooltip_ability_item_platemail_Lore" "Thick metal plates that
protect the entire upper body. Avoid dropping on feet."
"DOTA_Tooltip_ability_item_platemail_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_platemail_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_point_booster_Description" "
"
"[english]DOTA_Tooltip_ability_item_point_booster_Description" ""
"DOTA_Tooltip_ability_item_point_booster_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_point_booster_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_point_booster_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_point_booster_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_poor_mans_shield_Description" "¥動:„…ÿÂ - ÿÂ物ˆ攻擊
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_Description" "Passive
: Damage Block - Blocks physical attack damage, depending on the type of hero yo
u are. Poor Man's Shield will always block attacks from enemy Heroes, but has a
chance to block damage from creeps."
"DOTA_Tooltip_ability_item_poor_mans_shield_Lore" "破舊卻*然堅固Ö老式盾牌á"
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_Lore" "A busted old sh
ield that seems to block more than it should."
"DOTA_Tooltip_ability_item_poor_mans_shield_block_chance" "%ÿÂ機率:"
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_block_chance" "%BLOCK
CHANCE:"
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee" "近ÿÿÂ:"
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee"
"MELEE BLOCK:"
"DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged" "遠程ÿÂ:"
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged"
"RANGED BLOCK:"
"DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_power_treads_Description" "O動:89IJ - 將附Q89G力量ÿ敏
"[english]DOTA_Tooltip_ability_item_power_treads_Description" "Active: Switch
Attribute - Changes selected attribute between Strength, Agility and Intelligenc
e.\n\nFlat movement speed bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_power_treads_Lore" "‚´厚實Öÿ靴Ë能根據穿著ÿÖ#FIJ89á"
"[english]DOTA_Tooltip_ability_item_power_treads_Lore" "A pair of tough-skinned
boots that change to meet the demands of the wearer."
"DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed" "+$move_speed"
"[english]DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed" "+$move_
speed"
"DOTA_Tooltip_ability_item_power_treads_bonus_stat" "+$selected_attrib"
"[english]DOTA_Tooltip_ability_item_power_treads_bonus_stat" "+$selected_attr
ib"
"DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_quarterstaff_Lore" "設計簡單ÿ能輕易揮舞Ö棍ÿá"
"[english]DOTA_Tooltip_ability_item_quarterstaff_Lore" "A basic staff that allo
ws you to strike quickly."
"DOTA_Tooltip_ability_item_quarterstaff_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_quarterstaff_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_quarterstaff_bonus_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_quarterstaff_bonus_speed" "+$attack"
"DOTA_Tooltip_ability_item_quelling_blade_Description" "O動:砍ÿ - 砍伐‚ÿÿ定ÿ木á\n¥動
"[english]DOTA_Tooltip_ability_item_quelling_blade_Description" "Active: Destro
y Tree - Destroy a target tree.\nPassive: Quell - Gives bonus attack damage agai
nst non-hero units, depending on the type of hero you are."
"DOTA_Tooltip_ability_item_quelling_blade_Lore" "ÿ»!破壞¤然環(Öÿÿ侏儒ÿD¯@Ö斧FË
"[english]DOTA_Tooltip_ability_item_quelling_blade_Lore" "The axe of a fa
llen gnome, it allows you to effectively maneuver the forest."
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus" "%近ÿQ7:"
"[english]DOTA_Tooltip_ability_item_quelling_blade_damage_bonus" "%MELEE
BONUS:"
"DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged" "%遠程Q7:"
"[english]DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged" "%RANGED
BONUS:"
"DOTA_Tooltip_ability_item_radiance_Description" "O動:IJ“-關ÿ燒„…á\n¥動:ÿ
"[english]DOTA_Tooltip_ability_item_radiance_Description" "Active: Toggle
s Burn Damage on or off.\nPassive: Burn Damage - Deals damage per second in a %a
ura_radius% radius."
"DOTA_Tooltip_ability_item_radiance_Lore" "‚ÿ能ô耀ÿ光cÿ盡四ÿ敵/ÖÆY_器á"
"[english]DOTA_Tooltip_ability_item_radiance_Lore" "A divine weapon that ca
uses damage and a bright burning effect that lays waste to nearby enemies."
"DOTA_Tooltip_ability_item_radiance_aura_damage" "ÿ燒„…:"
"[english]DOTA_Tooltip_ability_item_radiance_aura_damage" "BURN DAMAGE:"
"DOTA_Tooltip_ability_item_radiance_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_radiance_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_rapier_Description" "—˜後ÒÿáY劍ñzÿzÿ能持zË即c}•
"[english]DOTA_Tooltip_ability_item_rapier_Description" "Drops on death. Divine
Rapier is muted to anyone but the owner, as long as he or his teammates pick it
up. As soon as an enemy picks it up, Divine Rapier is unmuted, but cannot be dr
opped except on death."
"DOTA_Tooltip_ability_item_rapier_Lore" "þ藏û劍ÿÞDÖ強»力量cÞê未¥‚/Oc駕馭過á"
"[english]DOTA_Tooltip_ability_item_rapier_Lore" "So powerful, it cannot
have a single owner."
"DOTA_Tooltip_ability_item_rapier_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_rapier_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_reaver_Lore" "‚ÿ-山ëÿÖ強力巨斧á"
"[english]DOTA_Tooltip_ability_item_reaver_Lore" "A massive axe capable o
f tearing whole mountains down."
"DOTA_Tooltip_ability_item_reaver_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_reaver_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_refresher_Description" "O動: ïC冷卻時間 - ïC您yz物品ÿ
"[english]DOTA_Tooltip_ability_item_refresher_Description" "Active: Reset C
ooldowns - Resets the cooldowns of all your items and abilities."
"DOTA_Tooltip_ability_item_refresher_Lore" "ÿ巫師ÿ•Ö強力Æ器á"
"[english]DOTA_Tooltip_ability_item_refresher_Lore" "A powerful artifact cre
ated for wizards."
"DOTA_Tooltip_ability_item_refresher_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_refresher_bonus_health_regen" "+$hp_re
gen"
"DOTA_Tooltip_ability_item_refresher_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_refresher_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_refresher_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_refresher_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_relic_Lore" "‚ÿÿôÿÃÿ爭形勢Ö遠古_器á"
"[english]DOTA_Tooltip_ability_item_relic_Lore" "An ancient weapon that often tu
rns the tides of war."
"DOTA_Tooltip_ability_item_relic_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_relic_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_ring_of_basilius_Description" "¥動:Y殿靈氣 - G %aura_rad
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_Description" "Passive
: Basilius Aura - Grants mana regeneration and armor in a %aura_radius% AoE.\n A
ctive: Toggle whether the aura affects other non-hero units.\n\nMultiple instanc
es of Basilius Aura do not stack."
"DOTA_Tooltip_ability_item_ring_of_basilius_Lore" "這ÿ戒ÿ是©予最A»b師們Ö獎.á"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_Lore" "Ring given as a
reward to the greatest mages."
"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_ring_of_basilius_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_bonus_armor" "+$armor
"
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen" "靈氣1力R復:"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen" "AURA MA
NA REGEN:"
"DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor" "靈氣護甲提":"
"[english]DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor" "AURA BO
NUS ARMOR:"
"DOTA_Tooltip_ability_item_ring_of_health_Lore" "G‚ÿ肥胖Ö半ÿ/ÿÿ下找”Ö閃亮戒ÿá"
"[english]DOTA_Tooltip_ability_item_ring_of_health_Lore" "A shiny ring fo
und beneath a fat halfling's corpse."
"DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen" "+$hp_re
gen"
"DOTA_Tooltip_ability_item_ring_of_protection_Lore" "能提供4ó\]Ö閃+戒ÿá"
"[english]DOTA_Tooltip_ability_item_ring_of_protection_Lore" "A glimmering ri
ng that defends its bearer."
"DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor" "+$armor
"
"DOTA_Tooltip_ability_item_ring_of_regen_Lore" "侏儒‚ÿ相信這ñ戒ÿ代ÿ着好運á"
"[english]DOTA_Tooltip_ability_item_ring_of_regen_Lore" "This ring is considered
a good luck charm among the Gnomes."
"DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen" "+$hp_re
gen"
"DOTA_Tooltip_ability_item_robe_Lore" "這件長袍會+話cdÿÖ心靈Ë卻能提"智力•ÿ交Já"
"[english]DOTA_Tooltip_ability_item_robe_Lore" "This robe corrupts the soul of
the user, but provides wisdom in return."
"DOTA_Tooltip_ability_item_robe_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_robe_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_sange_Description" "¥動:ƒ級殘廢 - ‚定機率G攻擊時c對–減S %
"[english]DOTA_Tooltip_ability_item_sange_Description" "Passive: Lesser Maim -
Gives a chance on attack to slow movement speed for %maim_duration% seconds."
"DOTA_Tooltip_ability_item_sange_Lore" "散華是‚ÿÿÿ精準Ö武器Ë會¤動尋找對–ÖÿPyGá"
"[english]DOTA_Tooltip_ability_item_sange_Lore" "Sange is an unusually accurate
weapon, seeking weak points automatically."
"DOTA_Tooltip_ability_item_sange_maim_chance" "%ÿ殘機率:"
"[english]DOTA_Tooltip_ability_item_sange_maim_chance" "%MAIM CHANCE:"
"DOTA_Tooltip_ability_item_sange_maim_movement_speed" "%減S:"
"[english]DOTA_Tooltip_ability_item_sange_maim_movement_speed" "%SLOW:"
"DOTA_Tooltip_ability_item_sange_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_sange_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_sange_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_sange_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_Description" "¥動:嚴ï殘廢 - 攻擊時z‚定機率將敵
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_Description" "Passive
: Greater Maim - Gives a chance on attack to slow movement speed for %maim_durat
ion% seconds.\n\nPercentage based movement speed bonuses from multiple items do
not stack."
"DOTA_Tooltip_ability_item_sange_and_yasha_Lore" "散華ÿ夜ÿ¸過月光Ö0耀ÿ=共鳴Ë
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_Lore" "Sange and Yasha
, when attuned by the moonlight and used together, become a very powerful combin
ation."
"DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement" "%減S:"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement" "%SLOW:"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed" "+$attac
k"
"DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent_bonus"
"%+$move_speed"
"[english]DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent_bonus
" "%+$move_speed"
"DOTA_Tooltip_ability_item_satanic_Description" "O動:Ü潔Ź - 提" %unholy_lifesteal_perce
ion% 秒á\n¥動:=>吸@ - 攻擊時吸@=>á\n\n撒ÿ邪力8û¼殊攻擊效ÿËÜ會與îÓ¼殊攻擊效
"[english]DOTA_Tooltip_ability_item_satanic_Description" "Active: Unholy
Rage - Increases Lifesteal by %unholy_lifesteal_percent%%% for %unholy_duration%
seconds.\nPassive: Lifesteal - Gives Lifesteal on attacks.\n\nSatanic is a Uniq
ue Attack Modifier, and does not stack with other Unique Attack Modifier."
"DOTA_Tooltip_ability_item_satanic_Lore" "ô靈ÿÿ代價J@ab想ÿÖ強»力量á"
"[english]DOTA_Tooltip_ability_item_satanic_Lore" "Immense power at the co
st of your soul."
"DOTA_Tooltip_ability_item_satanic_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_satanic_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_satanic_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_satanic_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_satanic_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_satanic_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_satanic_lifesteal_percent" "%=>吸@:"
"[english]DOTA_Tooltip_ability_item_satanic_lifesteal_percent" "%LIFESTEAL:"
"DOTA_Tooltip_ability_item_sheepstick_Description" "O動:巫術 - 將‚ÿ單位Ã7羊Ë持續 %
"[english]DOTA_Tooltip_ability_item_sheepstick_Description" "Active: Hex - T
urns a target unit into a harmless critter for %sheep_duration% seconds. Destroy
s illusions."
"DOTA_Tooltip_ability_item_sheepstick_Lore" "ÿ斯ÿ徒最ÿÿ貴ÖY物Ëb師們最ÿEFÖ武器
"[english]DOTA_Tooltip_ability_item_sheepstick_Lore" "The most guarded relic
among the cult of Vyse, it is the most coveted weapon among magi."
"DOTA_Tooltip_ability_item_sheepstick_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_sheepstick_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_sheepstick_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_sheepstick_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_sheepstick_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_sheepstick_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen" "%+$mana
_regen"
"DOTA_Tooltip_ability_item_shivas_guard_Description" "O動:極ÿ衝擊 - .ä‚道ÿ冷Ö波動Ë
_debuff_duration% 秒á\n¥動:ÿ霜靈氣 - ÿ低敵/攻擊SVá\n\n,ïÿ霜靈氣Ö效ÿab疊Qá"
"[english]DOTA_Tooltip_ability_item_shivas_guard_Description" "Active: Arctic
Blast - Emits a freezing wave that does %blast_damage% damage to enemies and slo
ws their movement by %blast_movement_speed%%% for %blast_debuff_duration% second
s.\nPassive: Freezing Aura - Reduces attack speed on enemies.\n\nMultiple instan
ces of Freezing Aura do not stack."
"DOTA_Tooltip_ability_item_shivas_guard_Lore" "護甲Ù還保存着“¤傳DÖÿÆÞÆ力á"
"[english]DOTA_Tooltip_ability_item_shivas_guard_Lore" "Said to have belonged t
o a goddess, today it retains much of its former power."
"DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed" "%靈氣減S:"
"[english]DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed" "%AURA S
LOW:"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_shivas_guard_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_shivas_guard_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_skadi_Description" "¥動: ÿ冰攻擊 - 攻擊附帶c敵/移動SVÿ攻擊
"[english]DOTA_Tooltip_ability_item_skadi_Description" "Passive: Cold Attack -
Attacks slow the movement and attack speed of the target.\n\nEye of Skadi is a U
nique Attack Modifier, and does not stack with other Unique Attack Modifiers. O
n ranged heroes, Eye of Skadi can be combined with Lifesteal Attack Modifiers."
"DOTA_Tooltip_ability_item_skadi_Lore" "ÿÿ穹Þ龍看守着Öÿ見遠古Æ器á"
"[english]DOTA_Tooltip_ability_item_skadi_Lore" "Extremely rare artifact, guarde
d by the azure dragons."
"DOTA_Tooltip_ability_item_skadi_cold_movement_speed" "%移動SVÿ低:"
"[english]DOTA_Tooltip_ability_item_skadi_cold_movement_speed" "%MOVE SLOW:"
"DOTA_Tooltip_ability_item_skadi_cold_attack_speed" "%攻擊SVÿ低:"
"[english]DOTA_Tooltip_ability_item_skadi_cold_attack_speed" "%ATTACK SLOW:"
"DOTA_Tooltip_ability_item_skadi_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_skadi_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_skadi_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_skadi_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_skadi_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_skadi_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_slippers_Lore" "這d蜘蛛ÿ做7Ö輕ÿÿ子能刺你Ö感官á"
"[english]DOTA_Tooltip_ability_item_slippers_Lore" "Light boots made from s
pider skin that tingles your senses."
"DOTA_Tooltip_ability_item_slippers_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_slippers_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_sobi_mask_Lore" "b師與術åÿdû舉辦各ÿ儀式Ö面罩á"
"[english]DOTA_Tooltip_ability_item_sobi_mask_Lore" "A mask commonly used by
mages and warlocks for various rituals."
"DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_soul_booster_Lore" "ÿƒ鼓Û勇氣á"
"[english]DOTA_Tooltip_ability_item_soul_booster_Lore" "Regain lost courage."
"DOTA_Tooltip_ability_item_soul_booster_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_soul_booster_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_soul_booster_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_soul_booster_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_soul_booster_bonus_health_regen" "+$hp_re
gen"
"DOTA_Tooltip_ability_item_soul_booster_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_soul_booster_bonus_mana_regen" "%+$mana
_regen"
"DOTA_Tooltip_ability_item_soul_ring_Description" "O動:ÿ牲 - 23 %health_sacrifice%
"[english]DOTA_Tooltip_ability_item_soul_ring_Description" "Active: Sacrifi
ce - Consume %health_sacrifice% HP to temporarily gain %mana_gain% Mana. Lasts
10 seconds."
"DOTA_Tooltip_ability_item_soul_ring_Lore" "‚ÿ能噬ÿ‡靈ÿÖ戒ÿá"
"[english]DOTA_Tooltip_ability_item_soul_ring_Lore" "A ring that feeds on th
e souls of those around it."
"DOTA_Tooltip_ability_item_soul_ring_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_soul_ring_health_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_soul_ring_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_soul_ring_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_staff_of_wizardry_Lore" "‚ÿÿb師長老代代相傳Ö1bÞ杖á"
"[english]DOTA_Tooltip_ability_item_staff_of_wizardry_Lore" "A staff of magi
cal powers passed down from the eldest mages."
"DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_stout_shield_Description" "¥動:„…ÿ - z‚定機率ÿ„…Ë
"[english]DOTA_Tooltip_ability_item_stout_shield_Description" "Passive: Damage
Block - Gives a chance to block damage, depending on the type of hero you are."
"DOTA_Tooltip_ability_item_stout_shield_Lore" "‚ÿ/Ö酒桶ÿ蓋ËG另‚ÿ/ÿ裡就7œ圓盾á"
"[english]DOTA_Tooltip_ability_item_stout_shield_Lore" "One man's wine barrel b
ottom is another man's shield."
"DOTA_Tooltip_ability_item_stout_shield_block_chance" "%ÿÂ機率:"
"[english]DOTA_Tooltip_ability_item_stout_shield_block_chance" "%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_stout_shield_damage_block_melee" "近ÿÿÂ:"
"[english]DOTA_Tooltip_ability_item_stout_shield_damage_block_melee" "MELEE B
LOCK:"
"DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged" "遠程ÿÂ:"
"[english]DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged" "RANGED
BLOCK:"
"DOTA_Tooltip_ability_item_talisman_of_evasion_Lore" "能ÿ你預知”敵/攻擊Ö項á"
"[english]DOTA_Tooltip_ability_item_talisman_of_evasion_Lore" "A necklace that
allows you to anticipate enemy attacks."
"DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion" "%+$evasion"
"[english]DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion" "%+$evas
ion"
"DOTA_Tooltip_ability_item_tango_Description" "cd:ÿdÿ木 - 吃Ò‚ÿÿ木“逐9R復=>á
"[english]DOTA_Tooltip_ability_item_tango_Description" "Use: Eat Tree - Consume
a tree to restore HP over time. Comes with 3 charges."
"DOTA_Tooltip_ability_item_tango_Lore" "ÿØÙÖ救>ÿ藥á"
"[english]DOTA_Tooltip_ability_item_tango_Lore" "Forage to survive on the battle
field."
"DOTA_Tooltip_ability_item_tango_total_heal" "=>R復:"
"[english]DOTA_Tooltip_ability_item_tango_total_heal" "HEALTH RESTORED:"
"DOTA_Tooltip_ability_item_tango_buff_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_item_tango_buff_duration" "DURATION:"
"DOTA_Tooltip_ability_item_tpscroll_Description" "cd:傳送 - 將您傳送”‚ÿÿ定Ö•–
"[english]DOTA_Tooltip_ability_item_tpscroll_Description" "Use: Teleport -
Teleports you to a target friendly building."
"DOTA_Tooltip_ability_item_travel_boots_Description" "O動:傳送 - 將您傳送”‚ÿ•–ÿ築物
"[english]DOTA_Tooltip_ability_item_travel_boots_Description" "Active: Telepor
t - Teleports you to an allied non-hero unit or structure.\n\nFlat movement spee
d bonuses from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_travel_boots_Lore" "ÿ=´翼ËÙwÿjá"
"[english]DOTA_Tooltip_ability_item_travel_boots_Lore" "Winged boots that grant
omnipresence."
"DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed" "+$move_speed"
"[english]DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed" "+$move_
speed"
"DOTA_Tooltip_ability_item_ultimate_orb_Lore" "蘊含=>ó質ÖÆ秘b球á"
"[english]DOTA_Tooltip_ability_item_ultimate_orb_Lore" "A mystical orb containi
ng the essence of life."
"DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_Description" "¥動:終極"級 - 提"某些%&
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_Description" "Passive
: Ultimate Upgrade - Upgrades the ultimates of certain heroes."
"DOTA_Tooltip_ability_item_ultimate_scepter_Lore" "ÿz半ÆÞ力Öb師權杖á"
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_Lore" "The scepter of
a wizard with demigod-like powers."
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health" "+$healt
h"
"DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_urn_of_shadows_Description" "當敵–%&G %soul_radius% †‡—
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_Description" "Gains charges e
very time an enemy hero dies within %soul_radius% units. Only the closest Urn t
o the dying hero will gain a charge.\nActive: Soul Release - Heals HP over time
for friendly units, but deals damage over time for enemy units. The healing eff
ect is lost if the affected unit takes damage from an enemy hero or tower."
"DOTA_Tooltip_ability_item_urn_of_shadows_Lore" "包含z強»Öÿ1骨灰á"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_Lore" "Contains the as
hes of powerful demons."
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount" "靈6治癒:"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount" "URN HEA
L:"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount" "靈6„…:"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount" "URN DAM
AGE:"
"DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen" "%+$mana_regen"
"DOTA_Tooltip_ability_item_urn_of_shadows_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_urn_of_shadows_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_vanguard_Description" "¥動:„…ÿ - ÿ你z‚定機率ÿ„
"[english]DOTA_Tooltip_ability_item_vanguard_Description" "Passive: Damage
Block - Gives a chance to block damage, depending on the type of hero you are."
"DOTA_Tooltip_ability_item_vanguard_Lore" "能ÿ持zÿ過最ÿ>攻擊Ö強力盾牌á"
"[english]DOTA_Tooltip_ability_item_vanguard_Lore" "A powerful shield that
defends its wielder from even the most vicious of attacks."
"DOTA_Tooltip_ability_item_vanguard_block_chance" "%ÿÂ機率:"
"[english]DOTA_Tooltip_ability_item_vanguard_block_chance" "%BLOCK CHANCE:"
"DOTA_Tooltip_ability_item_vanguard_block_damage_melee" "近ÿÿÂ:"
"[english]DOTA_Tooltip_ability_item_vanguard_block_damage_melee" "MELEE B
LOCK:"
"DOTA_Tooltip_ability_item_vanguard_block_damage_ranged" "遠程ÿÂ:"
"[english]DOTA_Tooltip_ability_item_vanguard_block_damage_ranged" "RANGED
BLOCK:"
"DOTA_Tooltip_ability_item_vanguard_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_vanguard_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_vanguard_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_vanguard_bonus_health_regen" "+$hp_re
gen"
"DOTA_Tooltip_ability_item_vitality_booster_Description" "
"
"[english]DOTA_Tooltip_ability_item_vitality_booster_Description" ""
"DOTA_Tooltip_ability_item_vitality_booster_bonus_health" "+$health"
"[english]DOTA_Tooltip_ability_item_vitality_booster_bonus_health" "+$healt
h"
"DOTA_Tooltip_ability_item_vladmir_Description" "¥動:弗拉迪米爾靈氣 - ÿ附近Ö•–提供,ÿQ
"[english]DOTA_Tooltip_ability_item_vladmir_Description" "Passive: Vladmi
r's Aura - Grants a variety of bonuses to nearby allies. Lifesteal bonuses from
Vladmir's Aura only affect melee units. \n\nMultiple instances of Vladmir's Au
ra do not stack."
"DOTA_Tooltip_ability_item_vladmir_Lore" "¥—ÐÖ吸²鬼怨念ÿÿÖ面ÿá"
"[english]DOTA_Tooltip_ability_item_vladmir_Lore" "An eerie mask that is h
aunted with the malice of a fallen vampire."
"DOTA_Tooltip_ability_item_vladmir_hp_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_vladmir_hp_regen" "+$hp_regen"
"DOTA_Tooltip_ability_item_vladmir_vampiric_aura" "%靈氣=>吸@:"
"[english]DOTA_Tooltip_ability_item_vladmir_vampiric_aura" "%AURA LIFESTEAL
:"
"DOTA_Tooltip_ability_item_vladmir_mana_regen_aura" "靈氣1力R復:"
"[english]DOTA_Tooltip_ability_item_vladmir_mana_regen_aura" "AURA MANA REGEN
:"
"DOTA_Tooltip_ability_item_vladmir_damage_aura" "%靈氣„…提":"
"[english]DOTA_Tooltip_ability_item_vladmir_damage_aura" "%AURA BONUS DAM
AGE:"
"DOTA_Tooltip_ability_item_vladmir_armor_aura" "靈氣護甲提":"
"[english]DOTA_Tooltip_ability_item_vladmir_armor_aura" "AURA BONUS ARMOR:"
"DOTA_Tooltip_ability_item_void_stone_Description" "
"
"[english]DOTA_Tooltip_ability_item_void_stone_Description" ""
"DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen" "%+$mana_regen"
"[english]DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen" "%+$mana
_regen"
"DOTA_Tooltip_ability_item_ward_observer_Description" "cd:設C偵察守衛“•ž附近ÿ域Ö•
"[english]DOTA_Tooltip_ability_item_ward_observer_Description" "Use: Places an
Observer Ward to give sight of the surrounding area.\n\nLasts 6 minutes."
"DOTA_Tooltip_ability_item_ward_sentry_Description" "cd:設C‚ÿ崗哨守衛“•ž附近ÿ域
"[english]DOTA_Tooltip_ability_item_ward_sentry_Description" "Use: Places a S
entry Ward to give True Sight of the surrounding area.\n\nLasts 3 minutes."
"DOTA_Tooltip_ability_item_wraith_band_Lore" "總是e響著ÿÿ耳rÖ圓環á"
"[english]DOTA_Tooltip_ability_item_wraith_band_Lore" "A circlet with faint wh
ispers echoing about it."
"DOTA_Tooltip_ability_item_wraith_band_bonus_strength" "+$str"
"[english]DOTA_Tooltip_ability_item_wraith_band_bonus_strength" "+$str"
"DOTA_Tooltip_ability_item_wraith_band_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_wraith_band_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_wraith_band_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_wraith_band_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_wraith_band_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_wraith_band_bonus_damage" "+$damage"
"DOTA_Tooltip_ability_item_yasha_Lore" "夜ÿUô稱žÙz史ô“最輕巧Ö武器á"
"[english]DOTA_Tooltip_ability_item_yasha_Lore" "Yasha is regarded as the swifte
st weapon ever created."
"DOTA_Tooltip_ability_item_yasha_bonus_agility" "+$agi"
"[english]DOTA_Tooltip_ability_item_yasha_bonus_agility" "+$agi"
"DOTA_Tooltip_ability_item_yasha_bonus_attack_speed" "+$attack"
"[english]DOTA_Tooltip_ability_item_yasha_bonus_attack_speed" "+$attack"
"DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus" "%+$move_speed"
"[english]DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus" "%+$move
_speed"
"DOTA_Tooltip_ability_item_arcane_boots_Description" "O動:£ÿ1力 - R復ÿ‡•–單位Ö1
"[english]DOTA_Tooltip_ability_item_arcane_boots_Description" "Active: Repleni
sh Mana - Restores mana in an area around the hero.\n\nFlat movement speed bonus
es from multiple pairs of boots do not stack."
"DOTA_Tooltip_ability_item_arcane_boots_Lore" "'(這ÿÿ子Öb師Gÿ鬥D極ÿ價á"
"[english]DOTA_Tooltip_ability_item_arcane_boots_Lore" "Magi equipped with thes
e boots are valued in battle."
"DOTA_Tooltip_ability_item_arcane_boots_replenish_amount" "1力R復:"
"[english]DOTA_Tooltip_ability_item_arcane_boots_replenish_amount" "MANA RE
STORED:"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_movement" "+$move_speed"
"[english]DOTA_Tooltip_ability_item_arcane_boots_bonus_movement" "+$move_
speed"
"DOTA_Tooltip_ability_item_arcane_boots_bonus_mana" "+$mana"
"[english]DOTA_Tooltip_ability_item_arcane_boots_bonus_mana" "+$mana"
"DOTA_Tooltip_ability_item_orb_of_venom_Description" "¥動:劇毒攻擊 - cÿ標D毒Ëÿ7持續
"[english]DOTA_Tooltip_ability_item_orb_of_venom_Description" "Passive: Poison
Attack - Poisons the target, dealing damage over time and slowing, depending on
whether your hero is melee or ranged.\n\nOrb of Venom is a Unique Attack Modifi
er, and does not stack with other Unique Attack Modifiers."
"DOTA_Tooltip_ability_item_orb_of_venom_Lore" "將你Ö武器淬Ù劇毒蜘蛛Ö毒*á"
"[english]DOTA_Tooltip_ability_item_orb_of_venom_Lore" "Imbues your weapon with
the venom of a poisonous spider."
"DOTA_Tooltip_ability_item_orb_of_venom_poison_damage" "劇毒„…:"
"[english]DOTA_Tooltip_ability_item_orb_of_venom_poison_damage" "POISON DAMAGE:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_melee" "%近ÿ減S:"
"[english]DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_melee"
"%MELEE SLOW:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_ranged" "%遠程減S:"
"[english]DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_ranged"
"%RANGED SLOW:"
"DOTA_Tooltip_ability_item_orb_of_venom_poison_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_item_orb_of_venom_poison_duration" "DURATIO
N:"
"DOTA_Tooltip_ability_item_ancient_janggo_Description" "O動:堅韌 - ÿ附近•–提供 +%bonus_a
ement_speed_pct%%% 移動SVQ7á\n¥動:迅捷靈氣 -ÿ附近•–提供攻擊SVÿ移動SVQ7á\n\n
"[english]DOTA_Tooltip_ability_item_ancient_janggo_Description" "Active: Enduran
ce - Gives bonus +%bonus_attack_speed_pct% attack and +%bonus_movement_speed_pct
%%% movement speed to surrounding allies.\nPassive: Swiftness Aura - Gives bonus
attack and movement speed to surrounding allies.\n\nMultiple instances of Swift
ness Aura do not stack."
"DOTA_Tooltip_ability_item_ancient_janggo_Lore" "Gÿ難時刻能鼓舞ÿ‡/å氣Ö遺物á"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_Lore" "A relic that en
chants the bodies of those around it for swifter movement in times of crisis."
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_attack_speed_pct" "靈氣攻擊SV:"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_attack_speed_pct"
"AURA ATTACK SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed_pct"
"%靈氣移動SV:"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_speed_pct
" "%AURA MOVE SPEED:"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_stats" "+$all"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_stats" "+$all"
"DOTA_Tooltip_ability_item_ancient_janggo_bonus_damage" "+$damage"
"[english]DOTA_Tooltip_ability_item_ancient_janggo_bonus_damage" "+$damag
e"
"DOTA_Tooltip_ability_item_medallion_of_courage_Description" "O動:孤ú‚擲 - ÿ低¤ÿÿÿ
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_Description" "Active:
Valor - Reduces the armor of you and your target. Lasts 7 seconds."
"DOTA_Tooltip_ability_item_medallion_of_courage_Lore" "持zÿa懼ûÿ鬥á"
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_Lore" "The bearer has
no fear of combat."
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor" "+$armor"
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor" "+$armor
"
"DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_pct" "%+$mana
_regen"
"[english]DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_pct"
"%+$mana_regen"
"DOTA_Tooltip_ability_item_smoke_of_deceit_Description" "cd:‚ÿcdËcdÿÿ附近Ö•–ÿ
"[english]DOTA_Tooltip_ability_item_smoke_of_deceit_Description" "Use: Up
on activation, the user and all nearby allied player-controlled units gain invis
iblity and bonus movement speed for a brief time. Minimap icons will also be hi
dden. Upon moving within 1025 range of an enemy hero or tower, the invisibility
is lost."
"DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed" "%SV提":"
"[english]DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed"
"%BONUS SPEED:"
"DOTA_Tooltip_ability_item_smoke_of_deceit_duration" "持續時間:"
"[english]DOTA_Tooltip_ability_item_smoke_of_deceit_duration" "DURATION:"
"DOTA_Tooltip_ability_item_veil_of_discord_Description" "O動:1bÿ• - .ä1bÿ•波Ëc敵
"[english]DOTA_Tooltip_ability_item_veil_of_discord_Description" "Active:
Magic Weakness - Emits a weakening blast that increases the magic damage enemie
s take. Lasts %resist_debuff_duration% seconds."
"DOTA_Tooltip_ability_item_veil_of_discord_Lore" "‚位ÿÿb師Ö面ÿá"
"[english]DOTA_Tooltip_ability_item_veil_of_discord_Lore" "The headwear of
corrupt magi."
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen" "+$hp_regen"
"[english]DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen" "+$hp_re
gen"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_intellect" "+$int"
"[english]DOTA_Tooltip_ability_item_veil_of_discord_bonus_intellect" "+$int"
"DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor"