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deep +4

v. deep +4
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1
-
2
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1
3
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4
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2
5
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3
6
-
7
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4
8
-
9
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5
1
0
=

6
1
1
-
1
2
=

7
1
3
-
1
4
=

8
1
5
=

9
1
6
-
1
7
=
1
0
1
8
-
1
9
=
1
1
2
0
=
1
2
2
1
-
2
2
=
1
3
2
3
-
2
4
=
1
4
2
5
=
1
5
2
6
-
2
7
=
1
6
2
8
-
2
9
=
1
7
3
0
=
1
8
3
1
-
3
2
=
1
9
3
3
-
3
4
=
2
0
3
5
=
2
1
3
6
-
3
7
=
2
2
3
8
-
3
9
=
2
3
4
0
=
2
4
4
1
-
4
2
=
2
5
4
3
-
4
4
=
2
6
4
5
=
2
7
4
6
-
4
7
=
2
8
4
8
-
4
9
=
2
9
5
0
=
3
0
5
1
-
5
2
=
3
1
5
3
-
5
4
=
3
2
5
5
=
3
3
5
6
-
5
7
=
3
4
5
8
-
5
9
=
3
5
6
0
=
3
6
6
1
-
6
2
=
3
7
6
3
-
6
4
=
3
8
6
5
=
3
9
6
6
-
6
7
=
4
0
6
8
-
6
9
=
4
1
7
0
=
4
2
7
1
-
7
2
=
4
3
7
3
-
7
4
=
4
4
7
5
=
4
5
7
6
-
7
7
=
4
6
7
8
-
7
9
=
4
7
8
0
=
4
8
8
1
-
8
2
=
4
9
8
3
-
8
4
=
5
0
8
5
=
5
1
8
6
-
8
7
=
5
2
8
8
-
8
9
=
5
3
9
0
=
5
4
9
1
-
9
2
=
5
5
9
3
-
9
4
=
5
6
9
5
=
5
7
9
6
-
9
7
=
5
8
9
8
-
9
9
=
5
9
1
0
0
=
6
0
1
0
1
-
1
0
2
=
6
1
1
0
3
-
1
0
4
=
6
2
1
0
5
=
6
3
1
0
6
-
1
0
7
=
6
4
1
0
8
-
1
0
9
=
6
5
1
1
0
=
6
6
1
1
1
-
1
1
2
=
6
7
1
1
3
-
1
1
4
=
6
8
1
1
5
=
6
9
1
1
6
-
1
1
7
=
7
0
1
1
8
-
1
1
9
=
7
1
1
2
0
=
7
2
1
2
1
-
1
2
2
=
7
3
1
2
3
-
1
2
4
=
7
4
1
2
5
=
7
5
1
2
6
-
1
2
7
=
7
6
1
2
8
-
1
2
9
=
7
7
1
3
0
=
7
8
1
3
1
-
1
3
2
=
7
9
1
3
3
-
1
3
4
=
8
0
1
3
5
=
8
1
1
3
6
-
1
3
7
=
8
2
1
3
8
-
1
3
9
=
8
3
1
4
0
=
8
4
1
4
1
-
1
4
2
=
8
5
1
4
3
-
1
4
4
=
8
6
1
4
5
=
8
7
1
4
6
-
1
4
7
=
8
8
1
4
8
-
1
4
9
=
8
9
1
5
0
=
9
0
1
5
1
-
1
5
2
=
9
1
1
5
3
-
1
5
4
=
9
2
1
5
5
=
9
3
1
5
6
-
1
5
7
=
9
4
1
5
8
-
1
5
9
=
9
5
1
6
0
=
9
6
Green
Regular
Veteran
Elite
40%
50%
60%
70%
Inf. Break Point Chart
Quality
Break
Point
Green
Elite
Surprise
+2
-2
-2
Modifier
Over Obstacle
Prone
Crew Weapon
Lt Wound
Leader
+2
+3
+5
+5
-1
Hand To Hand modifiers chart
Condition
Pistol
Extra Attacker
Higher Morale
-3
-2
-1
Per point of
Leadership Modifier
Per extra attacker
Green
Regular
Veteran
Elite
10
12
14
16
5
6
7
8
12-0
14-1
16-1
17-2
6
7
8
9
Armor Crew
Quality
Crew Armor Leader
Command
Range Morale Morale
Command
Range
SMG
Assault Rifle
Pre Machine Gun
LMG
MMG
HMG
2
2
2
2.5
3
4
Arcs of Fire Arc
LCMG 4
0-2 3-5 6-9 10-14 15-18 19-27 28-32 33-36 37-41 42-45 46-50 51-54 55-63 64-72 73-81 82-90 91-99 100-108 109-117 118-126
Concealed
Concealed Moving
Concealed Firing
Concealed M & F
Open
Open Moving
Open Firing
Open M & F
19
AQ
AQ
AQ
AQ
AQ
AQ
AQ
19
AQ
AQ
AQ
AQ
AQ
AQ
AQ
19
AQ
AQ
AQ
AQ
AQ
AQ
AQ
18
19
AQ
AQ
AQ
AQ
AQ
AQ
16
19
AQ
AQ
AQ
AQ
AQ
AQ
14
18
19
AQ
AQ
AQ
AQ
AQ
12
16
19
AQ
AQ
AQ
AQ
AQ
10
14
18
19
AQ
AQ
AQ
AQ
8
12
16
19
19
AQ
AQ
AQ
6
10
14
18
18
19
AQ
AQ
-
8
12
16
16
18
19
AQ
-
6
10
14
14
16
18
19
-
-
8
12
12
14
16
18
-
-
6
10
10
12
14
16
-
-
-
8
8
10
12
14
-
-
-
6
6
8
10
12
-
-
-
-
-
6
8
10
-
-
-
-
-
-
6
8
-
-
-
-
-
-
-
6
-
-
-
-
-
-
-
-
Si ght i ng Char t
Vehicles Inches
Column
Shift
Hasty
Improved
Constructed
-1
+1
+2
Cover &
Camouflage
Column
Shift
Binoculars
Green
Elite
Buttoned Up
Moving Vehicle
-2
+1
-1
+2
+1
Viewer
Modifiers: Modifiers indicate the number of columns to shift. A NEGATIVE NUMBER shifts to the LEFT / A POSITIVE NUMBER shifts to the RIGHT.
Pl ungi ng Fi r e
Max Width
LMG=3
MMG=4
HMG=5
LCMG=5
Max Depth
LMG=1
MMG=2
HMG=2
LCMG=2
Special Fire Modes
Opp. Fi r e
Ambush Fi r e
Pi nni ng Fi r e
Max Width
LMG=3
MMG=4
HMG=5
LCMG=5
Spr ayi ng Fi r e
Max Range
Effective Range
Max Width
2.5
Green
Regular
Veteran
Elite
8
10
12
14
4
5
6
7
10-0
12-1
14-1
16-2
5
6
7
8
Infantry Troop
Quality
Soldier Typical Leader
Command
Range Morale Morale
Command
Range
Snow camo
(in snow)
light +2
med +3
0-2 3-4 5-6 7-9 10-12 13-15 16-18 19-23 24-27 28-32 33-36 37-41 42-45 46-50 51-54 55-63 64-72 73-81 82-90 91-99
Concealed
Concealed Moving
Concealed Firing
Open
Open Moving
Open Firing
14
18
AQ
AQ
AQ
AQ
12
16
AQ
AQ
AQ
AQ
10
14
19
AQ
AQ
AQ
8
12
18
AQ
AQ
AQ
6
10
16
AQ
AQ
AQ
-
8
14
19
AQ
AQ
-
6
12
18
19
AQ
-
-
10
16
18
19
-
-
8
14
16
18
-
-
6
12
14
16
-
-
-
10
12
14
-
-
-
8
10
12
-
-
-
6
8
10
-
-
-
-
6
8
-
-
-
-
-
6
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Infantry Inches
Column
Shift
Very Small
Small
Large
Very Large
+2
+1
-1
-2
Vehicle Target
*House Rule
Column
Shift
Single Shot Fire
Full Auto Fire
Prone
+2
-1
+1
Infantry Target
AT or Field Gun* -2
Lightly Wounded... +5
Green... +2
Non Qualified... +2
Captured Use... +3
Leadership Ability... -X
Elite... -2
Aimed Shot... -2
Sniper... -3
Fire on Move... 1/2
No Target (Smoke)... 1/2
To Hit Modifiers
HE Gun Caliber Modifiers
Grenade... +2
< 50... +2
> 75... -2
> 100... -4
> 150... -6
> 200... -8
> 250... -10
Short (S)
Standard
Long (L)
Extra Long (XL)
AP Penetration Over Range chart
Gun Size
-
+25%
+25%
+25%
-10%
-
-
-
-25%
-10%
-
-
-50%
-25%
-10%
-
-50%
-25%
-10%
-75%
Short Effective Long Extreme PB
Short (S)
Standard
Long (L)
Extra Long (XL)
Gun To Hit chart
Gun Size
0-3
0-5
0-5
0-6
4-14
6-18
6-27
7-32
15-36
19-45
28-54
33-68
37-45
46-62
55-68
69-90
63+
69+
91+
46-54
16 14 12 8 4
Short Effective Long Extreme PB
Green Troops... -1
Non Qualified Personnel... -2
Captured Weapon... -2
Jamming Modifiers
Regular Turret up to 90 & fire = 1 action
Slow turret up to 45 & fire = 1 action
Hull Mounted Gun up to 15 & fire = 1 action
Turret Rotation Speeds
FIRE BASED DRM
Green... +2
Non Qualified... +2
Captured Use... +3
Leadership Ability... -X
Elite... -2
Aimed Shot... -2
Fire on Move... +12
No Target (or Smoke)...
Moved in Previous Action... +5
Buttoned Up... +2
HEAT Round... +2
No Commander... +3
Zeroed In... -4
Acquired Target... -1/-2
TARGET BASED DRM
Moving Front... +1
Moving Side... +1 per 2
Very Small Target... +2
Small Target... +1
Large Target... -1
Very Large Target... -2
Light Woods... +3
To Hit Modifiers
H F B A
Wound chart D20 To Wound
Pistol
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
20
21
22
23
24
25
26
27
19
28
29
30
C D G E
SMG Rifle LMG MMG HMG LCMG
Lt. W
MC
MC
MC
MC
MC
SUP
SUP
SUP
SUP
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
KIA
HW
Lt.W
Lt.W
MC
MC
MC
MC
MC
SUP
SUP
SUP
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
KIA
HW
HW
Lt.W
Lt.W
Lt.W
MC
MC
MC
MC
SUP
SUP
SUP
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
KIA
KIA
KIA
HW
HW
Lt.W
Lt.W
Lt.W
MC
MC
MC
SUP
SUP
SUP
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
GD
KIA
KIA
KIA
HW
HW
Lt.W
Lt.W
Lt.W
MC
MC
MC
MC
SUP
SUP
SUP
-
-
-
-
-
-
-
-
-
-
-
-
-
-
GD
GD
KIA
KIA
KIA
HW
HW
Lt.W
Lt.W
Lt.W
Lt.W
MC
MC
MC
MC
MC
MC
SUP
SUP
SUP
SUP
SUP
-
-
-
-
-
-
-
-
GD
GD
KIA
KIA
KIA
HW
HW
HW
HW
Lt.W
Lt.W
Lt.W
Lt.W
MC
MC
MC
MC
MC
MC
SUP
SUP
SUP
SUP
SUP
SUP
-
-
-
-
-
GD
GD
GD
KIA
KIA
KIA
HW
HW
HW
HW
Lt.W
Lt.W
Lt.W
Lt.W
Lt.W
MC
MC
MC
MC
MC
MC
SUP
SUP
SUP
SUP
SUP
SUP
-
-
-
Gor y Deat h- Remove figure.
MC for anyone within 3.
KI A- Remove figure.
HW- Remove figure unless using
Im Hit rules.
Lt .W- MC at +5 or break
(if passed figure is forced prone).
The figure has +5 on all die rolls and
only 1 action for the rest of the game.
MC- Morale Check for figure
(if passed figure is forced prone).
Sup- Figure is forced prone.
GD
GD
GD
KIA
KIA
KIA
HW
HW
HW
HW
Lt.W
Lt.W
Lt.W
Lt.W
Lt.W
MC
MC
MC
MC
MC
MC
SUP
SUP
SUP
SUP
SUP
SUP
-
20mm
AC
GD
GD
PB Short Effective Long Pentra.
To Hit roll
Panzerschreck
Bazooka 43
Bazooka 44
16
0-5
0-5
0-5
11
6-9
6-9
6-10
7
10-14
10-14
11-15
3
15-18
15-18
16-19
46
23
28
Bazooka &Panzerschreck To Hit chart
Weapon
PB Short Effective Long Penet.
To Hit roll
Panzerfaust Klein
Panzerfaust 30
Panzerfaust 60
Panzerfaust 100
Panzerfaust 150
16
0-2
0-2
0-3
0-4
0-4
3-4
3-5
4-6
5-6
5-6
5-6
6-7
7-8
7-9
7-10
4
7-10
8-11
9-12
10-13
11-15
31
39
46
46
52
Panzerfaust To Hit chart
Weapon
12 8
To Hit
0 inches
up to 2 inches
3-4 inches
18
12
8
Grenade To Hit Chart
Range
Window / Door
Foxhole
Vehicle Top
Vehicle Motion
Thrower Elite
Thrower Green
+3
+4
+2
+1 per 2
-2
+2
Condition Modifier
Thrower Lt. Wnd
Bunker Slit
+5
Only at 0 range
Window / Door +3
Condition Modifier
Vehicle Motion
Shooter Elite
Shooter Green
+1 per 2
-2
+2
Shooter Lt. Wnd
Bunker Slit
+5
+10
To Hit
0 inches
up to 4 inches
5-7 inches
18
12
8
Rifle Grenade
To Hit Chart
Range
Pistol
SMG
Rifle
SLR
AR
PMG
2
3
1
2
3
3
ROF
LMG
MMG
HMG
LCMG
AC
4
4
4
3
2
Revolver 1
16 / 9
2 9 18 27
ATR To Hit / Penet.
MMG To Hit / Penet.
HMG To Hit / Penet.
LCMG To Hit / Penet.
16 / 13
16 / 5
16 / 7
16 / 13
12 / 10
12 / 4
12 / 6
12 / 10
12 / 7

12 / 3
12 / 7
8 / 3

12 / 3
ATR&Machinegun To Hit/Penetration chart
Weapon

3
Boys ATRTo Hit/Penetration chart
6 9 12 15 18
To Hit / Penet. 14 / 8 12 / 7 10 / 6 8 / 5 6 / 4
16 12 8 4
Pistol
SMG
Rifle
LMG
MMG
HMG
0-2
0-3
0-3
0-3
0-3
0-3
2-3
4-5
4-9
4-18
4-24
4-27
4-5
6-9
10-18
19-27
25-54
28-82
D20 To Hit
6-9
10-18
19-45
28-45
55-113
83-131
Point Blank Effective Long Extreme
To Hit chart
Aimed Shot... -2
Bocage... +3
Brush... +1
Deep Water... -2
(ckeck rules) Desert Rise* +4
Fox Hole... +5
Graveyard... +3
Gun Shield... +5
Heavy Woods... +4
Hedge... +2
Light Woods... +3
Motorcycle... +1
Open Ground... 0
Partial Tank Cover... +5
Pillbox... +12
Point Blank... -2
Prone... +2
Road... -1
Roadblock... +4
Rubble... +4
Sand Bags... +5
(ckeck rules) Sangar* +4
ShellHoles... +3
Sniper... 5
Snow Med (vs. HE)+2
Snow Deep (vs. HE)+4
Snow V.Deep (vs. HE)+4
Stone Building... +7
Trench... +5
Wadi +3
Wall... +5
Wood Building... +5
Cover Modifiers
Applies to Wound Chart
Penetration To Hit roll
P.I.A.T.
15
0-2
10
3-4
5
4-6 30
P.I.A.T. To Hit chart

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