World Eaters

Note: In all instances where the Mark of Khorne is stated, this is meant to apply Furious Charge, Fearless, +1WS, and +1A to the model, which is already shown in the profile. This is done to show not only the devotion to Khorne and years of battle experience, but also the psycho-lobotomization procedure that the World Eaters undergo to become Berserkers.

HQ
A World Eaters army must be led by a Lord of Battle or a Blood Prince, and only one may be present in the army (meaning you cannot have a Lord of Battle and a Blood Prince, or two of either).

Lord of Battle 150pts
WS BS S T 7 5 4 4 Unit Type: Infantry Number/Squad: 1 Wargear: Power Weapon Bolt Pistol Frag Grenades Krak Grenades Power Armour Special Rules Independent Character Fearless Mark of Khorne 5+ Invulnerable Save W 3 I 5 A 4 Ld 10 Sv 3+

Options: May Take one of the Following: Combi-weapon:10pts Twin Linked Bolter: 5pts May replace Bolt Pistol with a Plasma Pistol for 15pts May Replace Power Weapon with on of the following: Axe of Khorne: 10pts Powerfist: 15pts Single Lightning Claw: 15pts Bloodfeeder: 30pts Berserker Glaive: 40pts May replace Bolt Pistol and Power Weapon with two Lightning Claws for 15pts

May Take a Personal Icon for 5pts, Collar of Khorne for 5pts, and Meltabombs for 5pts. May take one of the following Jump Pack/Wings: 20pts Bike for 30pts Juggernaut of Khorne for 40pts (+1T +1W +1S, still only moves as Infantry) May replace all weapons and wargear with Terminator Armour, Twin-Linked Bolter, and Power Weapon for 30pts. In this case, may only choose options from the following list: May replace Twin-Linked Bolter with a combi-weapon for 5pts May replace Power Weapon with on of the following: Axe of Khorne: 10pts Single Lightning Claw: 10pts Powerfist: 10pts Chainfist: 15pts Bloodfeeder: 25pts Berserker Glaive: 35pts May replace Twin-Linker Bolter and Power Weapon with Pair of Lightning Claws for 10pts May take Personal Icon for 5pts and Collar of Khorne for 5pts

Blood Prince: 160pts
WS BS S T W I A 8 5 6 5 4 5 5 Unit Type: Monstrous Creature Number/Squad: 1 Wargear: A single Close Combat Weapon Special Rules 5+ Invulnerable Save Eternal Warrior (Immune to Instant Death!) Fearless. Mark of Khorne Options: May have: Wings for 20pts Collar of Khorne for 5pts Ld 10 Sv 3+

May take one of the following: Bloodfeeder for 30pts Berserker Glaive for 40pts

Kharn the Betrayer: As per codex: Chaos Space Marines. If taken he counts
as the Lord of Battle for the army.

Bloodthirster: As per codex: Chaos Daemons. Must enter play from reserves
following the normal Deep Strike rules.

Elites:
World Eaters Terminator Berserkers : 42pts each
WS BS S T W I A Ld Sv 5 4 4 4 1 4 3 10 2+ World Eaters Terminator Berserker Skull Champion WS BS S T W I A Ld Sv 5 4 4 4 1 4 4 10 2+ Unit Type: Infantry Number/Squad: 3-16 Wargear: Terminator Armour Power Weapon Twin Linked Bolter. Special Rules: Mark of Khorne Character Any World Eaters Terminator Berserker may be upgraded to a World Eaters Terminator Berserker Skull Champion for +10pts. Options: Any model may replace its twin linked bolter with a combi-weapon for +5pts Any model may replace its power weapon with one of the following Lightning Claw for 10pts Powerfist for 10pts Chainfist for 15pts Axe of Khorne for 10pts Any model may replace both its power weapon and Twin Linked Bolter for two lightning claws for 10pts One model in the squad may replace its Twin Linked Bolter with one of the following weapons. For every five members in the squad, they may take one of the following weapons.

Reaper Autocannon for 25pts Heavy Flamer for 5pts The squad may take a Personal Icon for 5pts. May take a World Eaters Land Raider as a dedicated transport if the squad numbers 5 models or less.

Skullcrushers: 50pts each
WS BS S T 5 4 5 (4)5 Unit Type: Infantry Number/Squad: 3-10 Wargear: Power Armor Power Weapon Bolt Pistol Frag Grenades Krak Grenades Special Rules: 5+ Invulnerable save Mark of Khorne W 2 I 4 A 3 Ld 10 Sv 3+

Options: Any model may replace its bolt pistol with a plasma pistol for +10pts. Any model may replace its power weapon with one of the following Lightning Claw for 10pts Powerfist for 10pts Chainfist for 15pts Axe of Khorne for 10pts May replace Bolt pistol and Power Weapon with Pair of Lightning Claws for 10pts. Skullcrushers may not ride in a transport.

World Eaters Chosen: 25pts each
Chosen WS BS S T 5 4 4 4 Chosen Skull Champion WS BS S T 5 4 4 4 W 1 W 1 I 4 I 4 A 2 A 3 Ld 10 Ld 10 Sv 3+ Sv 3+

Unit Type: Infantry Number/Squad: 5-16 Wargear: Power Armor Close Combat Weapon Bolt Pistol Frag Grenades Krak Grenades Special Rules: Mark of Khorne Infiltrate Character: One model may be upgraded to a Skull Champion for 10pts. He may take a Personal Icon for 5pts. Options: Up to five models may choose one of the following options Replace their Close Combat weapon with one of the following: Power Weapon for 15pts Axe of Khorne for 20pts Power Fist for 25pts Lightning Claw for 20pts Replace their Bolt Pistol with a plasma pistol for 15pts May replace their Bolt Pistol and Close Combat Weapon with a pair of lightning claws for 20pts May take a Flamer for 5pts

Possessed World Eaters: 35pts each.
Possessed World Eater WS BS S T W I A 5 4 5 4 1 4 2 Possessed World Eater Skull Champion WS BS S T W I A Ld 10 Ld Sv 3+ Sv

5 4 5 4 Unit Type: Infantry Number/Squad: 5-16 Wargear: Power Armor Hellblade Bolt Pistol Frag Grenades Krak Grenades Special Rules: Mark of Khorne 5+ Invulnerable Save “To Battle!”

1

4

3

10

3+

Character: One model may be upgraded to a Possessed World Eater Skull Champion for 10pts. He may take a Personal Icon for 5pts.

“To Battle!”: Driven by the Bloodletters that possess their bodies, just before
unleashing their rage upon a foe the Possessed World Eaters marines make an Herculean leap into battle. They count as having the Counter-attack special rule. Furthermore, once per game they may make use of the Fleet of Foot special rule.

Troops:
Khorne Berserkers: As per codex: Chaos Space Marines.
A World Eaters army must take Khorne Berserkers to satisfy its mandatory minimum Troops requirements. Skull Champion may also replace Close Combat Weapon with Axe of Khorne for 20pts

0-2 Bloodletters: As per Codex: Chaos Daemons. May only be taken after
mandatory troops selections have been filled by Khorne Berserkers. These enter play following the rules for Daemonic Summoning as present in Codex: Chaos Space Marines.

Fast Attack:
Chaos Raptors:
As per Codex: Chaos Space Marines. As Raptors are their own cult and are usually not typically part of standing World Eaters forces, and are instead essentially hired mercenaries, they are free to choose whichever Icons they wish.

World Eaters Bikers:
As per Codex: Chaos Space Marines with the following exceptions: Cost per model is 45pts. Every model has the Mark of Khorne. May not take any Icons save for a Personal Icon for 5pts. Champion may exchange Close Combat Weapon for Axe of Khorne for 20pts

0-1 Flesh Hounds of Khorne: As per codex: Chaos Daemons. May
include Karnak-Hound of Vengeance.

Heavy Support:
World Eaters Land Raider: As per codex: Chaos Space Marines Defiler: As per codex: Chaos Space Marines World Eaters Havocs: As per Codex: Chaos Space Marines with the
following exceptions: All models have the Mark of Khorne. Each model costs 21pts and must attempt to charge any enemy unit that comes within 6”. The entire squad may be given meltabombs at +3pts per model. May not take an Icon save for a Personal Icon. Champion may exchange Close Combat Weapon for Axe of Khorne for 20pts

0-1 Obliterators: As per codex: Chaos Space Marines Predator: As per codex: Chaos Space Marines

Unique Wargear: Axe of Khorne: Power Weapon. Any to-hit rolls of 6 allow the model to make an additional attack. As long as you keep rolling 6s, you may keep attacking. Bloodfeeder: See Codex Chaos Space Marines

Berserker Glaive: 2-handed Power Weapon. Doubles character’s base attack value in CC. Roll dice at start of every assault phase. On a 1, the character must pass an Inv Sv or he takes a wound and may not attack. Character may not shoot in the shooting phase, must assault if possible. Grants +1S, 4+ Inv Sv, Fleet, and Feel no Pain. Character may not take a bike or wings/jump pack. Collar of Khorne: Psychic powers and Force Weapons don’t affect the character on a 2+.

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