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T H E O N L I N E F U T U R E S P O R T S G A M E

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C L U S T E R B A L L 1 . 0
U S E R S M A N U A L
T H E O N L I N E F U T U R E S P O R T S G A M E
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Game c onc ept .............. 3 .
Syst em r equir ement s .... 4 .
Inst allat ion ..................... 4 .
Menu navig at ion ............ 4 .
Main menu ..................... 4 .
Esc menu ...................... 8 .
C O N T E N T S :
Mat c h int er f ac e ............. 8 .
Flig ht c ont r ols ................ 9 .
Balls .............................. 10 .
Equipment .................... 10 .
Venues .......................... 11.
Mat c h t ypes .................. 11.
St yles ............................ 12 .
Ranking ........................ 12 .
Tec hnic al suppor t ......... 12 .
Cr edit s .......................... 13 .
Copyright 2000 Daydream Software AB (publ). All Rights Reserved. Clusterball and Daydream are trademarks
and/ or registered trademarks of Daydream Software AB (publ). Windows is a trademark of Microsoft Corporation.
All other product names are trademarks and/ or registered trademarks of their respective manufacturers.
T H E O N L I N E F U T U R E S P O R T S G A M E
T H E O N L I N E F U T U R E S P O R T S G A M E
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G A M E C O N C E P T
F L Y G A T H E R I N T E R F E R E S C O R E
Exper ienc e t hr ill as you r ac k up a big sc or e. Tr y t o keep c ool as t he det ailed
landsc apes r ushes pass you at hig h speed. Despair as your hig h value ball c hain is
snat c hed f r om you at t he ver y mout h of t he g oal, leaving you t o c ollapse def eat ed in
sw eat y exhaust ion as t ime r uns out . Clust er ball is not hing like you ever exper ienc ed
bef or e, it is f ast , int ense and t r uly addic t ive. Clust er ball is t he f ut ur e of ball spor t s
THE BASIC IDEA OF CLUSTERBALL IS SIMPLE AND CAN BE
SUMMARIZED AS FOLLOWS:
Fly your ship around in the landscape that forms the venue.
Gather coloured balls from the tracks.
Use the equipment found in depots and quickstops to interfere your opponents.
Score points by flying your ball chain through the goal in the arena.
PRETTY SIMPLE, DON T YOU THINK?
For more information about the Clusterball concept, please visit www.clusterball.com
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S Y S T E M R E Q U I R E M E N T S
You need t he f ollow ing syst em r equir ement s t o ensur e t hat Clust er ball w ill r un
smoot hly on your c omput er :
CPU: Pentium II 233 MHz processor or similar (400 MHz recommended)
Syst em memor y: 64 MB RAM
Fr ee har d disc spac e: 25 MB
Video: 8MB 3D video card supporting 3dfx (Glide) or OpenGl
Audio: PC sound card (3D support recommended)
OS: Windows 95, Windows 98 or Windows 2000
Clusterball works with Logitech Wingman products
I N S T A L L A T I O N
To install Clusterball, run the cb_inst.exe and follow the instructions.
To start Clusterball, select Windows start menu button- > Programs - > Daydream Software- >
Clusterball
To remove Clusterball, select Windows start menu button- > Programs - > Daydream Software - >
Remove Clusterball
M E N U N A V I G A T I O N
Clic k le f t mouse but t on t o ent er menus and t o ac t ivat e but t ons. Use le f t a nd r ig ht
mouse but t ons t o c hang e set t ing s. Bac k out of menus by c lic king a r r o w but t on
loc at ed in t he low er lef t c or ner on your sc r een.
MAIN MENU
TRAINING
If you want to play a match against the Clusterball AI Flyers. Select training, but remember that you
will find the real competition online.
- SETUP-
Set your t r aining c ondit ions her e.
VENUE: set the scenery you want to play in.
STYLE: the styles differ in amount of balls, types of equip and re- spawn times. Choose between
Universal, International, National, Regional and Local (see styles).
TIME LIMIT: set desired time length of match.
SCORE LIMIT: in addition to time limit you can set a score limit on the match, which may change
your tactics when playing. Higher score limit result in longer matches and higher ranking points
awarded when ranking is enabled. During match score limit alerts are shown in the interface when a
player is closing in or has enough value in his ball chain to reach the score limit.
MAX PLAYERS: set the number of players you want to participate in a match here. The max
number of players that can participate in a Clusterball match is eight.
GO: hit this button to start a training match competing against AI Flyers.
BACK ARROW: Takes you back to the previous menu.
- FLYERS-
In t his menu you c an c hoose w hic h Flyer s you w ant t o c ompet e ag ainst . The Flyer s
have dif f er ent behaviour s and skills. Selec t ing Flyer s w it h hig h skill level r esult in
t oug her c ompet it ion.
FLYER: set the order of Flyers, i.e. which Flyers to include first when setting different Max players.
Flyer one will be included first in training matches.
NAME: select Flyer you want to compete against here.
SKILL: displays selected Flyers skill level.
DESCRIPTION: displays a brief introduction of selected Flyer, including his or her history and
behaviour.
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HOST MATCH
To host a mult iplayer mat c h, selec t ho s t m a t c h.
HOST NAME: enter the name you want to give your server here. This is what other players will see
when they look for available matches.
VENUE: set the scenery you want to play in.
STYLE: the styles differ in amount of balls, types of equip and re- spawn times. Choose between
Universal, International, National, Regional and Local (see styles).
TIME LIMIT: set desired time length of match. Longer matches will result in higher ranking points
awarded in Internet matches (see ranking).
SCORE LIMIT: in addition to time limit you can set a score limit on the match, which may change
your tactics when playing. Higher score limit result in longer matches. During match score limit
alerts are shown in the interface when a player is close to or has enough value in his ball chain to
reach the score limit.
MAX PLAYERS: set the number of players you want to participate in a match here. The max
number of players that can participate in a Clusterball match is eight.
GO: hit this button to start a host or start a multiplayer match.
BACK ARROW: returns you to the previous menu.
CHATROOM
When hosting or joining a multiplayer match you will first enter a chatroom where you can discuss
the upcoming and previous match with other players. When the host hits Go he starts the match.
- NEXT MATCH-
This tab includes the settings for the upcoming match, only the host can change these settings.
- PLAYERS-
In this tab information about your competitors is presented, for example their experience,
connection and ping.
- SCOREBOARD-
After a match the scoreboard will present the match results, if you have enabled ranking you play
for ranking points (see ranking). If there is a tie in score the player who reached the score first is
awarded the higher place.
LEAVE: click this button to leave chatroom and server.
JOIN MATCH
To join a mult iplayer mat c h, selec t jo in m a t c h. In Clust er ball you c annot join mat c hes
in pr og r ess, you c an eit her join a mat c h t hat is in c hat r oom mode (OPEN) or plac e
your self in a w ait r oom f or a mat c h t hat is in pr og r ess (joining t he mat c h aut omat ic ally
w hen it r et ur ns t o t he c hat r oom). Selec t t he mat c h you w ant t o join and t hen c lic k Go .
When joining a mat c h you w ill ent er a c hat r oom w her e you c an t alk t o your c ompet it or s
and see t he set t ing s f or t he upc oming mat c h.
- LAN-
Select this tab if your computer is part of a Local Area Network (LAN) and you want to play Cluster-
ball matches locally with friends. All Clusterball matches on this network will automatically be
detected and displayed.
- INTERNET-
If your connection to the Internet is active, you can select this tab to find global Clusterball
competition (else this tab will result in an empty list). The listing displays name, ping and status of
each server. Clusterball is designed to run well even at extreme ping rates.
SORT BY: Choose to sort game servers by ping rate or in alphabetical order.
WAIT LIMIT: Set the time you are willing to wait for a server to OPEN.
REFRESH: Hit this button to update the list of available game servers.
STOP: Hit this button if you want the listing of available game servers to stop.
GO: Hit go to join an OPEN match or place yourself in a wait room for a match in progress.
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BACK ARROW: returns to the previous menu.
Remember t hat w hen you r e t r ying t o join a Clust er ball mat c h and t he ser ver s ar e f ull,
you c an alw ays g at her a mat c h your self by c hoosing t o host .
SETUP
Selec t s e t up w hen you w ant t o c onf ig ur e your c ont r ols, g ame opt ions , player inf o and
syst em opt ions. The c ont r ols ar e c onf ig ur ed t o keyboar d by def ault . In opt ions you c an
set f lig ht model (see f lig ht c ont r ols ), mouse sensit ivit y, f or c e f eedbac k, et c .
- PLAYER-
Her e you set your player at t r ibut es.
NAME: enter your registered nick here to enable playing ranking points in Internet matches.
PASSWORD: enter the password to your nick here to enable for ranking points in Internet matches.
SHIP COLOR: choose your preferred ship colour, if this colour is not already occupied in multiplayer
matches it will be given to you.
GET RANKING: click this button to do a quick check on your current ranking.
BACK ARROW: returns to the previous menu
- OPTIONS-
This menu allow s you t o set dif f er ent f eat ur es of g ame play.
CROSSHAIR: If you always want to use a crosshair, set toggle to ALWAYS. In you only want to use
crosshair when precision weapon is selected, set toggle to NON LOCKED.
USE JOYSTICK: If you want play using a joystick, toggle this option to YES.
FLIGHT MODEL: select preferred flight model. Choose between Beginner, Normal, Advanced, Semi
Pro and Pro. To customize your own flight models select custom 1, 2 or 3 and hit Return to enter to
the custom flight model menu where you can create flight models according to your preferences
(see flight models).
DEFAULT VIEW: choose between cockpit or behind ship.
NAMETAGS: if you want to see the other players names when playing matches toggle this option to
YES.
EQUIP PICKUP MODE: here you can set the EDU(Equipment Delivery Unit) switching mode when
you pick equip up. Choose between NEVER, ALWAYS or PRIORITY (the predefined priority is; 1: Ball
Snatcher; 2: Inverse control; 3: Backdraft; 4: Gravitator; 5: Inflator; 6: Spaghetti String; 7: Tractor
Beam; 8: Shockwave; 9: Smoke Puffs, refer to your config file if you want to change the priority).
AUTOSWITCH EMPTY EQUIP: If toggled to YES, your EDU (Equipment Delivery Unit) will
automatically switch to another equip, if available, when your current equip is out.
MOUSE SPEED: set preferred sensitivity when you want to play using a mouse, higher speed
makes your ship turn and pitch faster.
INVERT VERTICAL AXIS: changing this toggle to YES and the pitch will be reversed when flying your
ship.
FORCE FEEDBACK: toggle this option to ON if you want to play using force feedback.
FORCE STRENGTH: set desired strength of force when using force feedback.
FAST CHAT MESSAGE (1- 10): messages that quickly can be sent to your competitors. Edit chat
messages to your liking (see controls for key binding)
- CONTROLS-
Ever ybody has t heir ow n f avour it e def init ion of c ont r ols, c ust omize ac c or ding t o your
pr ef er enc es.
TURN LEFT/ TURN RIGHT (LEFT ARROW/ RIGHT ARROW): these buttons makes your ship turn left
or right (without changing altitude).
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PITCH UP/ PITCH DOWN (UP ARROW/ DOWN ARROW): these buttons makes your ship pitch up
and down (without turning in any direction).
ROLL (C): Hold this button down if you want to do the special roll manoeuvre.
ACCELERATE (X): hold this button down to increase speed of ship.
BRAKE (Z): hold this button down to decrease speed of ship.
SUPERBOOST (LEFT CTRL): hit this button to activate Superboost, a powerful push in your back
that increases the speed dramatically.
FIRE (SPACE): hit this button to activate/ launch selected equip, keep the button down for auto- fire.
NEXT EQUIP/ PREVIOUS EQUIP (S/ A): hit these buttons to scroll through available equip.
CHANGE TARGET (F): hit this button to change target when using auto- targeting equip.
DECOY BALL (R): hit this button to release a decoy ball (see balls) to distract auto- targeting equip
from hitting you.
TALK (T): hit this button to enable writing chat messages to your competitors. Send your message
by hitting Return.
TOGGLE SCOREBOARD (D): hit this button to toggle scoreboard ON and OFF during the match.
CHANGE VIEW (V): hit this button to change view, cockpit or behind ship.
FAST EQUIP (19): You can also switch the equip you have available with hot keys. The default
equip keys are:
1. Smoke Puffs
2 . Inflator
3 . Ball Snatcher
4 . Spaghetti String
5 . Backdraft
6 . Inverse Control
7. Tractor Beam
8 . Shockwave
9 . Gravitator
Fast chat message (F1- F10): just hit a function key to send a predefined message to the other
players during match.
- SYSTEM-
Her e you c an set audio, video and net w or k opt ions.
AUDIO: if you have a soundcard with the a3d component toggle to a3d, else select a2d (software
a3d). If you dont want to play sounds, toggle to OFF.
SOUND VOLUME: adjust sound volume to your preferences.
MESSAGE SOUND: if you want to hear a sound from the onboard computer when messages from
other players arrive, toggle this option to ON.
GRAPHICAL QUALITY: set graphical quality according to your computers capabilities, lower quality
results in higher game speed.
EDU VISIBLE: toggle EDU OFF to improve game speed.
RENDERER: set appropriate renderer to your graphics accelerator, 3dfx or OpenGl.
RESOLUTION: set resolution according to your computers capabilities and your preferences.
Higher resolution results in slower game speed.
NETWORK SPEED: set the speed of your network connection, optimizing the data transmission
when playing multiplayer matches.
ENABLE PROXY: If youre behind a firewall and experience difficulties contacting the Clusterball
master server, you can open your proxy and port by toggle this option to ON (detects proxy from
the system registry).
PROXY: if necessary, hard set proxy number here.
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PORT: if necessary, hard set port number here.
QUIT
Well, if you for some strange reason no longer can participate, select quit and you will be brought
back to desktop.
E S C M E N U
Hit Es c at any t ime dur ing a mat c h t o r eac h t he Esc menu.
LEAVE VENUE:
Leaves the match and takes you back to previous menu.
SETUP:
Brings you to a limited setup where you can change game settings.
M A T C H I N T E R F A C E
Sor r y, no pic t ur es in t his manual, you have t o c ope w it h a t ext based desc r ipt ion of t he
mat c h int er f ac e. The f ollow ing on- sc r een indic at or s, st at us met r es and messag es w ill
pr esent impor t ant inf or mat ion t o you dur ing a mat c h.
BALLS
Up in your left corner your current ball chain is displayed.
SCORE
In the upper left corner your current score is displayed.
TIME LEFT
Displays the remaining time of the match. When playing with score limit it displays the maximum
time remaining.
RADAR
The radar up in your right corner reveals your competitors position when in range. Your competitors
current ball chains is also displayed here. The black arrow indicates the direction to the arena where
the goal ring is situated.
HEALTH
This bar shows your ships current health. When the bar reaches zero your ship will crash and then
youll be brought back to the take off lane to start you over with a repaired ship.
SPEED
This bar shows your ships current speed. The top speed will be reduced in respect of number of
balls gathered in your tail. Maximum speed can only be reached momentary after using Super
boosts.
EQUIP
In the lower centre part of the interface your current choice and amount of equipment is displayed.
SUPER BOOST
Displays the amount of super boost charges that you currently have on board your ship, the max
amount is 20 charges.
CROSSHAIR
When using non auto- targeting equipment (see equipment) you will see the standard crosshair in
the centre of the screen, if you have selected the crosshair option. When using auto- targeting
equipment the crosshair will change to a rotating crosshair when you have a competitor in sight. If
there is several opponents in sight you can toggle between them (see controls for key binding).
MESSAGES
The message field is located just above the lower match interface indicators, e.g. equip and super
boost. Hit t (default key) to enable writing messages. Send your message by hitting Return.
Messages from your onboard computer may also be displayed here.
SCOREBOARD
When a player scores the scoreboard appears for a brief period of time in the higher centre of the
match interface. The scoreboard displays the current positions and points scored between the
competitors. When playing with score limit the scoreboard also displays players that are close to
the score limit or in winning position, i.e. they have a ball chain that can win the match. You can also
toggle the scoreboard on and off manually (see controls for key binding).
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F L I G H T C O N T R O L S
You c an c ont r ol your ship w it h your keyboar d, mouse, g ame pad, joyst ic k or even
w heel. To g et t he most enjoyment out of Clust er ball, w e at Daydr eam f eel t hat t he
g ame pr ef er ably is played using a joyst ic k. Remember t o at t ac h t he addit ional
equipment bef or e you r un Clust er ball t o be c er t ain t hat t he equipment is suppor t ed and
c alibr at ed. Visit c ont r ols in t he s e t up menu t o c ust omize t he pr edef ined (keyboar d)
c ont r ols t o your pr ef er enc es.
ALSO NOTE THAT:
only one key or button can be assigned to a specific control
several controls cannot be assigned to one key or button
controls that is left undefined will not function when playing the game
There are several different flight models that you can select when playing Clusterball. The flight
models gives the ship different characteristics when airborne, e.g. Beginner is a slow and stable
flight model and can be regarded as easy to handle and therefore suitable for beginners. The
Beginner flight model suffers in limited manoeuvrability though. Pro on the other hand is a very
flexible and fast flight model in these aspects and may need some training to handle. The default
flight models are - Beginner, Normal, Advanced, Semi Pro and Pro. When selecting Custom 1- 3 and
hitting enter you reach a menu where you can customize your own flight models. In this menu you
also can trim an existing flight model to your preferences, just select desired flight model and click
copy from. The different settings in this menu are a bit cryptic. Heres a brief description:
STABILIZER if you want the onboard computer to auto- stabilize your ship horizontally, select full or
partial stabilisation. Full stabilizes the ship in any given position while partial doesnt perform
stabilization when youre flying upside down. Select none if you dont want stabilization.
STABILIZER STRENGTH set a high percentage for fast stabilization, low percentage for slow
stabilisation.
ROLL PROTECTION if you want to keep your ship from rolling (tipping over) when turning, select
full, partial or limited roll protection. Full keeps the ship from rolling at all times (except when
colliding), partial and limited have different roll protection strengths when turning. Select none if you
dont want roll protection
ROLL PROTECTION ANGLE set how much you want the wings to dip when turning, none (360),
90 or 45 degrees.
LEADING EDGE SHARPNESS set a high percentage if you want the ship to cut the air like a knife,
couple with trailing edge sharpness to avoid turbulence.
TRAILING EDGE SHARPNESS set a high percentage if you want the ship to cut the air like a knife,
couple with leading edge sharpness to avoid turbulence.
RUDDER set a high percentage if you want to increase rudder size and strength, enabling faster
horizontal turning.
CPU RUDDER LINKAGE set a high percentage for horizontal turn assistance from your onboard
computer.
MAGNETIC RUDDER set a high percentage if you want to increase magnetic rudder size and
strength, enabling faster turning on tracks.
ELEVATOR set a high percentage if you want to increase elevator size and strength, enabling
faster pitch.
AILERONS set a high percentage if you want to increase aileron size and strength, enabling faster
rolls.
ROLL BLASTER set a high percentage if you want to boost your rolls when using the special roll
manoeuvre.
VERTICAL JET BOOSTER set a high percentage if you want to increase the jet booster strength,
enabling vertical sliding (harrier style).
SIDE JET BOOSTER set a high percentage if you want to increase the jet booster strength,
enabling horizontal sliding.
BRAKE FLAPS set a high percentage if you want to increase brake flap size and strength, enabling
faster braking.
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KEYS IMPACT set a high percentage if you want to increase the sensitivity of keys when using
keyboard.
Beginner and Normal are suitable for keyboard players, while Advanced and Pro are suitable for
mouse players.
B A L L S
In Clust er ball balls c ount and t hey r e of c our se your pr imar y t ar g et . Ther e ar e t hr ee
dif f er ent kinds of balls, r ed, blue and yellow. The dif f er enc e bet w een t he balls, besides
c olour, is t heir value w hen sc or ed, r ed balls ar e w or t h 1 point , blue balls ar e w or t h 2
point s and yellow point s ar e w or t h 3 point s. Thus,
RED: 1 POINT
BLUE: 2 POINTS
YELLOW: 3 POINTS
The balls are most often placed on the tracks but in some instances they may also be found on
other locations. The blue and yellow balls are usually located further away from the arena or in a
somewhat tricky part of the venue.
DECOY BALL:
When in danger of being hit by a competitors auto- targeting equipment (see equipment), you can
drop decoy balls to try to escape the danger. The last ball in your ball chain is then released and
converted to decoy mode. A decoy ball cannot be picked up
E Q U I P M E N T
To your c ompet ing aid t her e is var ious equipment available t hat c an be used bot h
of f ensively and def ensively. The equipment is loc at ed in depot s and quic kst ops . Depot s
ar e small building s t hat c ont ain sever al equipment it ems and quic kst ops ar e shor t
c r ossw ay landing t r ac ks t hat c ont ain one equipment it em. Her e is a br ief int r oduc t ion
t o t he equipment in Clust er ball:
SMOKE PUFFS
Your standard equipment, smoke puffs consist of small percussive shells of high- density air that on
impact will disrupt your competitors and possibly shred their ball chains.
Auto targeting: No
BALL SNATCHER
The ball snatcher steals your opponents ball chain to their frustration and your joy. Remember to
give it some time to find its way back to you.
Auto targeting: Yes
INFLATOR
Shoot a gas canister at the ball chain of your opponents and watch them float helplessly skywards
until the inflated ball explodes.
Auto targeting: Yes
INVERSE CONTROL
Turns your competitors flight control functions upside down, putting their flying skills to a test.
Auto targeting: Yes
BACKDRAFT
This rocket sends your competitors travelling backwards at high speed. Have a pleasant flight!
Auto targeting: Yes
SPAGHETTI STRING
A sticky elastic string of pasta that attaches to any surface. The spaghetti string will nail your
opponents to the ground greatly limiting their mobility. The string is however sensible to friction and
extension.
Auto targeting: No
TRACTOR BEAM
A mean energy beam that will lock and give you control over your opponents ships. The lock will be
kept as long as you got energy left or until the beam is broken or disrupted in someway.
Auto targeting: No
GRAVITATOR
A super heavy blob that will really weigh your competitors ships down.
Auto targeting: Yes
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SHOCK WAVE
Drop it and power away from the destruction in your wake. When the shock wave detonates itll
create a violent blast wave.
Auto targeting: No
SUPER BOOST
This powerful push in the back can you set you free from danger or when not carefully used
actually put you in danger.
When a competitor has launched auto- targeting equipment at you, your onboard computer will
indicate this with a beeping sound. The frequency depends on distance between you and the
equipment persecuting you, higher frequency means that youre in real trouble.
V E N U E S
The venue is t he ar ea or landsc ape in w hic h a mat c h t akes plac e. Many of t he venues
in Clust er ball have at t r ibut es f r om r eal hist or ic al landmar ks suc h as t he pyr amids in
Eg ypt and St oneheng e in Eng land. In ever y venue you w ill f ind t hese basic st r uc t ur es:
ARENA where the goal is situated
LANDING STRIP where you take off at start and after crashes
TRACKS the primary location for balls
DEPOTS small buildings where you pick equipment up
QUICKSTOPS short crossway tracks where you pick equipment up
You cannot fly to escape or hide outside the venue, at the border a wall of air will prevent such
unsportsmanlike tactics.
M A T C H T Y P E S
In Clust er ball you c an c hoose t o c ompet e in t he f ollow ing mat c h t ypes;
FREE FOR ALL
Every man for himself, the player with the highest score after the final whistle or the first player to
reach a given score limit wins the match.
TWO TEAMS
The regular team play consisting of two teams. Team colours are decided by the first two players to
enter the match, all other players will join each team alternately in order to "even up" the
competition. All individual points scored during match are added to the team score. The team with
the highest total score after the final whistle or the team which reaches a given score limit first wins
the match.
FREE TEAMS
A team play mode where up to eight teams (i.e. "free for all") can participate, e.g. it' s possible for 4
two- player teams to play each other. Players with the same team colour will join the same team. All
individual points scored are added to the team score. The team with the highest total score after
the final whistle or the team which reaches a given score limit first wins the match.
S T Y L E S
You c an c hoose bet w een f ive dif f er ent st yles w hen playing Clust er ball, t he st yles dif f er
in t he amount and loc at ion of balls and equipment in t he venues and also t heir r e-
spaw n t imes. The dif f er ent st yles ar e; Univer sal, Int er nat ional, Nat ional, Reg ional and
Loc al. Her e is a br ief desc r ipt ion of eac h st yle:
UNIVERSAL: a lot of everything, resulting in a total chaos in eight player matches.
Hard facts: max amount of balls, all equipment types with random positions, fast re- spawn times on
both balls and equipment.
INTERNATIONAL: Clusterball in its most strict and classic style, this is the original.
Hard facts: max amount of balls, all equipment types with fixed positions, slow re- spawn times on
both balls and equipment.
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NATIONAL: a missile oriented style, in which your onboard computer most likely will harass you with
beeping sounds.
Hard facts: medium amount of balls, primarily missile equipment types with random positions, slow
re- spawn time on balls and fast on equipment.
REGIONAL: a dogfight style where nailing your competitors down to the ground with pasta often
seems to be more important than scoring points.
Hard facts: min amount of balls, all equipment types with fixed positions, fast re- spawn times on
both balls and equipment.
LOCAL: a weird ball oriented style invented by a minority people in northern Sweden. In this style its
all about balls.
HARD FACTS: medium amount of balls, a few equipment types with random positions, fast re-
spawn time on balls and slow on equipment.
R A N K I N G
To be part of the Clusterball community you must register at www.clusterball.com to get an
username and password. The first time you play you should enter your username and password in
the player setup (these will stay unchanged until you edit them). When having entered the correct
username and password you will be competing for ranking points every time you play on- line. Your
current rank will then automatically be downloaded from the Ranking database to the host when
entering matches. After playing a match your performance in the game will be recorded in the
database.
In the scoreboard the shortening WP stands for Winner Points (awarding your winner instinct) and
CP stands Competitor Points (awards beating other competitors). TF stands for Time Factor, i.e. the
total points received, depends on match length (or when playing with score limit, score reached).
The construction of the current ranking system is a well kept secret of the ICLC, regrettably we
dont have permission to report here. Please, visit the official Clusterball website,
www.clusterball.com, for further information.
T E C H N I C A L S U P P O R T
If you have any questions about Clusterball, please contact support@clusterball.com
T H E O N L I N E F U T U R E S P O R T S G A M E
13
C R E D I T S
Pr ojec t manag er
Erik Phersson
Lead pr og r ammer s
Jrgen Isaksson
Matti Larsson
Jakob Marklund
Pr og r ammer s
Mattias Ohlsson
Fredrik Sandstrm
Christer Holmstrm
Hkan Dahlsfeldt
Tommy Moln
Leif Lundberg
Fredrik stman
Gr aphic s
Leif Holm
Fredrik Jonsson
Ulf Larsson
Ar t
Nigel Papworth
Sound
Erik Phersson
Music
Toontrack
(www.toontrack.com)
QA Super visor
Lars Lindstrm
Senior Test Pilot s
Hamlet aka Fredrik Augustsson
Spock aka Thomas Hedstrm
Tut aka Jrgen Ntterlund
Boogieman aka Jrgen Sandstrm
BLOB aka Patrik Westberg
TheDevil aka Martin Andersson
TT aka Tommy Holmstrm
BoneCrusher aka Tomas Abrahamsson
B- Real aka Peter Blomqvist
Entrope aka Peder Lundstrm
Honour Test Pilot s
Bladerunner aka Peter Bonjernoor
Bleh aka Konrad Henningsson
Eribra aka Erik Brnnstrm
Major_Mjol aka Tobias Magnusson
Ragnus aka Anton Hultdin
Ripper aka Eli Juhala
Ritchie.UK aka Richard Hale
RUN_DMZ aka Adam Hart
Spinner aka Kenneth Holmlund
Webemil aka Emil Janitzek
Mar ket ing and PR
Niklas Nystrm
Patrik Henell
Peter Lundholm
Andreas Waleij
WWW
Jakob Nyman
Aron Karlsson
Ume Datakonsulter
Centrum fr e.handel, UmU
S T I L L H E R E ? ? ? G E T O U T T H E R E
A N D P L A Y B A L L ! ! !
Daydream Software AB (publ) cannot take any responsibility regarding your computer software or hardware when using Clusterball.
Installation and use of this software is completely at the users own risk.
A c lust er of t hanks t o our f amilies and f r iends, your suppor t has been a mount ain!

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