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# Mathematics 116

Supplementary
Materials

Scientific Notation

Student Worksheets
Prepared by:
1) Peter Balyta.....................Massey Vanier High School
2) George Calder..................Howard S. Billings High School
3) Andre Del Castilho...........Centennial Regional High School
5) Colin D’Souza...................Macdonald Cartier High School

Resource Personnel:
Françoise Boulanger........ MEQ
Louise Gauthier
Carolyn Gould..................South Shore School Board

Math 116 materials prepared by teachers of the South Shore, Chateauguay Valley (Protestant), District of Bedford,
L’Eau-Vive and Brossard School Boards with funding provided by the Direction régionale de la Montérégie (MEQ).
Scientific Notation
“SCINO” Game

Equipment Needed

## • SCINO board for each student (or team of 2)

• 3 dice
• markers numbered 1 – 20 for each student (or team of 2)
• SCINO worksheet for each student (or team of 2)

Instructions

## 1. A student (or the teacher) is named to roll the dice.

2. The numbers are called out to the students and listed for future
reference.
Blackboard
Roll #1 Number
1 3, 5, 1

## 3. The students use the three numbers called, in any order, to

construct a number in scientific notation. The three numbers must
be used one as the units place, one for the tenths place and one for
the exponent of ten.
.../2

Math 116 materials prepared by teachers of the South Shore, Chateauguay Valley (Protestant), District of Bedford,
L’Eau-Vive and Brossard School Boards with funding provided by the Direction régionale de la Montérégie (MEQ).
–2–

## Here are some possibilities:

Roll Number 1
Value
1 35
3
• 5 × 10 This allows a marker to be placed in Box
A.
1 • 3 × 105 130 000 This allows a marker to be placed in Box
J
3
5
• 1 × 10 5 100 etc.

• × 10 etc.

• × 10

• × 10

• × 10
Box Used (Letter)

The aim of the game is to be the first student to get three markers in
a row, horizontally or vertically (eg. markers in ABC or BCD or AEJ.)

Since each student has one numbered marker for each roll of the
dice, each student must decide which of the eligible boxes will be
marked for a given roll. Once the box is chosen, the marker may not
be moved. When the box is marked with a numbered chip, the
appropriate information should be recorded on the worksheet in the
space provided at the bottom of each table.

The game continues until one student calls “SCINO,” signifying that
he or she has three markers in a row.

## Students should be cautioned to leave their markers on the boards

until the win has been verified. To prove a win, the student must
explain the three in a row, referring to three of the sets of numbers
on display and how each was used.

Math 116 materials prepared by teachers of the South Shore, Chateauguay Valley (Protestant), District of Bedford,
L’Eau-Vive and Brossard School Boards with funding provided by the Direction régionale de la Montérégie (MEQ).
SCINO

1 51 101 501
A and
50
B and
100
C and
500
D and
1000

## between between between between

1001 5 001 10 001 50 001
E and
5 000
F and
10 000
G and
50 000
H and
100 000

## between between between between

1 00 001 500 001 1 000 001 5 000 001
J and
500 000
K 1
and
000 000
L and
5 000 000
M and
10 000 000

1 51 101 501
A and
50
B and
100
C and
500
D and
1000

## between between between between

1001 5 001 10 001 50 001
E and
5 000
F and
10 000
G and
50 000
H and
100 000

## between between between between

1 00 001 500 001 1 000 001 5 000 001
J and
500 000
K 1
and
000 000
L and
5 000 000
M and
10 000 000

Math 116 materials prepared by teachers of the South Shore, Chateauguay Valley (Protestant), District of Bedford,
L’Eau-Vive and Brossard School Boards with funding provided by the Direction régionale de la Montérégie (MEQ).
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
17 18 19 20

1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
17 18 19 20