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003

THE NEXT YEAR


OF PLAYSTATION
IS GOING TO
COMFORTABLY
SURPASS ALL
EXPECTATIONS.
Hello.
T HI S MON T H S WR I T I NG R E SI S TA NC E
GAME OF THE MONTH
The Evil Within
GREAT E3 HOPE
The Last Guardian
003
ISSUE 98 / JULY 2014
Future Publishing Ltd, 30 Monmouth Street,
Bath BA1 2BW, United Kingdom
Tel +44 (0) 1225 442244 Fax: +44 (0) 1225 732275
Email opm@futurenet.com Twitter @OPM_UK
Web officialplaystationmagazine.co.uk
EDITORIAL
Editor Matthew Pellett @Pelloki
Managing art editor Milford Coppock @milfcoppock
Art editor Phil Haycraft
Production editor Dom Reseigh-Lincoln @furianreseigh
News editor David Meikleham
Games editor Phil Iwaniuk @PhilIwaniuk
CONTRIBUTORS
Writers Louise Blain, Matthew Elliott, Jordan Farley,
Joel Gregory, Dave Houghton, Louis Pattison, Rob Pearson,
John Robertson, Matthew Sakuraoka-Gilman, Chris Schilling,
Ben Wilson, Iain Wilson
Art editor Rob Speed
Designers Andy Leung, Andy Ounsted
Production Andrew Westbrook
ADVERTISING
Advertising sales director Nick Weatherall
Advertising sales manager Andrew Church
Account sales manager Ricardo Sidoli
Account sales manager Jo Fraser
MARKETING
Trade marketing manager Colin Hornby
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Group marketing manager Sam Wight
Senior marketing executive Tilly Mitchell
Marketing executive Antonella Matia
CIRCULATION
International account manager Rebecca Hill
Head of trade marketing James Whitaker
PRINT & PRODUCTION
Production manager Mark Constance
Production co-ordinator Vivienne Turner
LICENSING
International licensing manager Regina Erak
FUTURE PUBLISHING LIMITED
Editorial director Jim Douglas
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Head of games Lee Nutter
Group senior editor Dan Dawkins @DanDawkins
Group art director Graham Dalzell
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Dave Meikleham
NEWS EDITOR
Issues bruise count:
one from FA Cup Final
celebrations in Wembley;
thirty from now-banned
lunchtime JS Joust fights.
GAME OF THE MONTH
Sportsfriends
GREAT E3 HOPE
Red Dead 3
Phil Iwaniuk
GAMES EDITOR
Called out many parallels
between the oppressive
regimes of Homefront and
Team OPM. Now inside our
newly cemented floor.
GAME OF THE MONTH
Driveclub
GREAT E3 HOPE
Half-Life 3
Phil Haycraft
ART EDITOR
Month two of Official Phil
Magazine and theres
trouble afoot: Sony has
turned down his request to
replace Jack Tretton at E3.
GAME OF THE MONTH
Towerfall: Ascension
GREAT E3 HOPE
Uncharted 4
Alfie William
Reseigh-Lincoln
NEW ARRIVAL
A big hello to the newest
OPM member, who already
has a DualShock 4 and PS
Move mobile above his crib.
GAME OF THE MONTH
Skylanders Trap Team
GREAT E3 HOPE
Tearaway 2
S
even months into PS4s reign and
its about time we retired next-gen,
wouldnt you agree? Its also time
to usher in our PS4 Hall Of Fame though
Im going to set you a challenge. Take a look
at p108-109 and try to guess how many
games will still be there 12 months from
now. Im betting three, because right now
Sonys pulling back the curtains on some
monstrous new games at E3, and the next
year of PlayStation is going to comfortably
surpass all expectations and then some.
Speaking of Hall Of Fame contenders:
wheres this issues Watch Dogs review?
Apologies for its absence, but Ubisoft would
only let us review the game in its offices,
with limited access ahead of our deadline.
While weve heard mostly good things from
friends of OPM who are in attendance, we
werent comfortable reviewing in this
environment and so declined the invitation.
Its always great to be first, but we
will never compromise when it
comes to reviewing games as
they were meant to be played.
Matthew Pellett
EDITOR
matthew.pellett@futurenet.com
@Pelloki
July 2014
HIGHLIGHTS
The big 10
006 E3 SPECIAL
We predict the games of the show, as Far Cry 4
gets frozen to lead the pack into the ultra expo.
Preview
032 THE EVIL WITHIN
This generations Resident Evil 4 from the
creator of Resident Evil 4. Sounds too good
to be true? Skip ahead to find out.
pREVIEW
038 ODDWORLD: ABES
ODDYSEE NEW N TASTY
Abes Oddysee gets the HD remake treatment
with the return of the iconic factory worker.
feature
048 HOMEFRONT THE
REVOLUTION
Will it be second time lucky for the dark war
series as Crytek UK takes the shooter into
open-world territory?
feature
062 CALL OF DUTY:
ADVANCED WARFARE
Out with the modern and in with the future, as
the biggest shooter on Earth goes gadget-mad.
review
074 WOLFENSTEIN:
THE NEW ORDER
BJ is back to nerph Nazis and pull Polish asylum
workers (dont ask) in this ace PS4 shooter.
retrostation
104 JAK II: RENEGADE
Elf boy channels his inner Liberty City hoodlum
as he and Daxter get a dose of GTA syndrome.
005
THE Games index
096 2014 WORLD CUP BRAZIL
081 THE AMAZING SPIDER-MAN 2
020 AMPLITUDE
098 BATMAN: ARKHAM ORIGINS
COLD, COLD HEART
093 BOUND BY FLAME
062 CALL OF DUTY: ADVANCED
WARFARE
046 CROSSING THE LINE
092 DAYLIGHT
114 THE DARKNESS
012 DEAD ISLAND 2
017 DEEP DOWN
010 DRIVECLUB
032 THE EVIL WITHIN
006 FAR CRY 4
047 FREEDOM WARS
047 GRID AUTOSPORT
047 HELLRAID
048 HOMEFRONT THE
REVOLUTION
103 INFAMOUS: SECOND SON
104 JAK II: RENEGADE
080 JO JOS BIZARRE
ADVENTURE:
ALL-STAR BATTLE
046 LOADING HUMAN
036 LORDS OF THE FALLEN
097 MERCENARY KINGS
098 METAL GEAR SOLID V:
GROUND ZEROES
020 MINECRAFT
085 MLB 14: THE SHOW
080 MUGEN SOULS Z
047 NHL 15
042 NIDHOGG
038 ODDWORLD: NEW N TASTY
098 OUTLAST: WHISTLEBLOWER
014 PROJECT CARS
037 SKYLANDERS TRAP TEAM
080 SOULCALIBUR: LOST SWORDS
086 SPORTSFRIENDS
018 STAR WARS: BATTLEFRONT
097 STEALTH INC: ULTIMATE
EDITION
078 THE SWAPPER
044 SWITCH GALAXY ULTRA
082 TRANSISTOR
090 ULTRA STREET FIGHTER 4
016 UNCHARTED 4
040 VALIANT HEARTS
088 THE WALKING DEAD S2E3:
IN HARMS WAY
074 WOLFENSTEIN: THE NEW
ORDER
107 WWE 2K14
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THE
BIG 10
All the hottest news
FEATURES
To-the-point,
detailed analysis
NETWORK
Max out your PS4,
online and off
PREVIEWS
Latest info, screens
and playtests
REVIEWS
In-depth verdicts on
every big new game
RETRO
STATION
Classics revisited
006 048 095 031 073 104
S E C T I ON S AT A GL A NC E
036
012
092
037
018
081
086
062
078
098
048
006


WERE IN LA TO BRING YOU ALL THE
LATEST PS4 AND PS VITA NEWS OVER AT
OFFICIALPLAYSTATIONMAGAZINE.CO.UK
Yes, Far Cry 4 is set in
the Himalayas. Yes, the
suit of the new baddy
is utterly atrocious.
007
The Big 10
STORIES EVERYONES TALKING ABOUT
01
Greetings
from a few
weeks in the
past. Back
in these
draconian
times the red
side of north
London are rubbing their eyes at the
FA Cup, Conchita Wurst has just
won Eurovision, and a pint of milk still
costs 49p. Such are the logistics of
printer deadlines, were writing this
nearly a month before E3, which
runs between 10-12 June. Yet as
you read these very words, were
braving queues of perspiring games
journalists at the Los Angeles
Convention Center to bring you all
the latest PS4 and PS Vita-related
news straight from the show floor
over at officialplaystationmagazine.
co.uk, along with some incredibly
huge exclusives ready for next issue.
Seeing as were not the proud
recipients of Doc Browns DeLorean,
though, well just have to predict
whats going to be there in the
meantime, aside from a very chilly
Far Cry 4 more on that shortly.
So: Battlefield 5! Project Beast!
PlayStation Now! Tearaway on PS4!
Oh, and if our sources and guesses
have let us down, blame Delsin Rowe.
Everything is that guys fault.
FAR, FAR CRY AWAY
First off, were delighted to say Far
Cry 4 not only has a slot secured for
Ubisofts press conference (expect a
live demo), but youll also be able to
buy it on 21 November this year!
Ubi revealed the games box art and
release date just weeks before E3,
as the shooter looks to take you to
new heights. We mean that literally
too were talking nosebleed
territory with the series ditching
tropical islands for the snowy climes
of the Himalayas.
Set in Kyrat, a wild region of the
legendary mountain range, the
as-yet unnamed hero has to contend
with a lunatic, self-appointed king
(thatd be the chap with Pink Panther
envy). Far Cry 3s bumbling Hurk also
returns in a special slice of DLC,
currently being offered as a pre-
order bonus. All we need now are
those rumoured, rideable Dumbos.
Predicting PS4
dominance and
awful suits at E3
Sony set for another storming LA show
as Far Cry 4 leads the mega expo charge
12 CALIFORNIA KILLIN
Dead Island 2 invades sunny US soil.
19 I HAVE THE POWERS
New superhero show to debut on PSN.
20 GOOD OLD VR
Move and Morpheus make friends.
008
The Big 10
STORIES EVERYONES TALKING ABOUT
Now, while Father Time may make
simpletons of us, were pretty
comfortable stating a new Battlefield
will also make an appearance at the
LA mega-show. EAs CEO Andrew
Wilson has already gone on record
during a financial results call and
announced that a, major new
game, by a, flagship developer,
built on the Frostbite 3 engine is to
be unveiled on 9 June, likely during
EAs own conference.
FIELD OF SCREAMS
We already know Need For Speed
can be struck off the hitlist, with
Rivals developer Ghost Games
confirming there will be no new
instalment of EAs premiere racer
this year. And unless Wilson is talking
about Mass Effect 4 or Viscerals
Amy Hennig-ified Star Wars project
(both of which could make an
appearance), youre likely looking
at another destructive DICE shooter
from the Battlefield cloth. After all,
Mirrors Edge and Star Wars
Battlefront were revealed last year.
Intercepted internet chatter
suggests the new Battlefields got
a police/SWAT theme, which should
nicely set the game apart from
Battlefield 4, which is still suffering
the effects of the launch bugs that
put steel-capped boots into the
expansion pack release schedule and
have pushed back DLC drops much
later than expected.
Moving over to Ubisoft, and
its highly likely Assassins Creed:
Unity is showing its stabby hand at
the publishers presser right about
now. If youll recall, Ubi was forced
to release the games low-key
teaser trailer unexpectedly early,
due to leaked screens stealthing
their way onto the net. This time,
expect a dazzling proper introduction
to the historical whack-em-up and
its take on the French Revolution.
Reports would have you believe Unity
also sports four-player online co-op
(a first for the series), and if this
proves true, dont be surprised
when extra devs appear on-stage
to provide a real-time demo in the
same style that The Division now
delayed to 2015 was introduced.
In PS4-exclusive news, get excited
by Project Beast. Wait, you do enjoy
perishing more than a young, hooded
South Park resident, dont you?
Thats right, this particular beastie is
almost certainly the next chapter in
From Softwares delightfully difficult
Souls series. Weve had this all but
confirmed to us by industry sources,
and thats before pointing you
towards a selection of very
convincing screens (one shot even
shows a boss fog gate), from the
project that seeped onto NeoGAF.
Like 2009s Demons Souls, the game
is set to be a Sony exclusive and
could yet prove a system seller.
BEAST WARS
Excitingly, Project Beast looks like its
being directed by Hidetaka Miyazaki,
creator of both Demons and the
original Dark Souls. His return to the
series has our Estus Flasks dribbling
with excitement. At this point, its
safe to assume the game will at
least appear in trailer form at E3,
but dont be entirely shocked if Sony
manages to arrange a demo for its
press conference.
Speaking of the presser, website
DualShockers received a tip from an
anonymous source of, whats frankly,
a dream E3 lineup. No, really. Were
talking Nathan Drake coming to life
and handing everyone in attendance
a free PlayStation 5.
Alright, the leaked plans arent
quite that pantaloon-stirring. Still, if
even a third of the predicted reveals
come to pass (which include mention
of God Of War 4, an in-engine look
at Uncharted 4, a PS4 port of Gran
Turismo 6 and a retooled new-gen
version of The Last Guardian
resurfacing) youre looking at the
most exciting conference since
a full year ago when Sony won the
internet with their competition-
teabagging PS4 reveals. Actually,
even better than that. Honest.
Obviously all of the above should
be taken with the amount of salt
thats currently floating in the Dead
Sea. The only reason were treating
the anonymous tip with even a shred
of credibility is down to the amount
of detail thats gone into the press
conference leak. Theres very
specific mention of Guerrilla Games
apparent new and, very interesting,
RPG, described as having, insane
visuals. Meanwhile, Sony London is
allegedly, back with a bang, after
years in the wilderness. Youre
totally crossing all of your digits for
a Morpheus-compatible Getaway 3,
right? The source also claims Sony
is announcing a Syphon Filter reboot
(steady) that is currently slated for
a suspiciously early winter 2014
release. Hmmm.
PROJECT BEAST IS SET
TO BE A SONY EXCLUSIVE
AND COULD YET PROVE
A SYSTEM SELLER.
GO WEST
One interesting snippet of info from
Square Enix comes courtesy of an
investor call: the publishers developing
an online-only take on one of its
Western IPs. Hitman? Tomb Raider?
Just Cause? Deus Ex? Place your bets
Could Project Beast
be Dark Souls 3,
Demons Souls 2 or
a new IP altogether?
dev talk
With PS Now we
get people instantly
playing whether youre
on a PlayStation,
a Bravia, and, over
time, tablets and
smartphones Weve
been open and bullish
on physical consoles.
So I dont think PS
Now disenfranchises
future consoles in
any way.
John Koeller
VP of marketing,
SCEA
009
If even 33% of that proves to be
true, bow down at the altar of Kaz
Hirai and rejoice. However, if youre
(sensibly) treating the past two
paragraphs with a healthy dose of
cynicism, we can at least offer one
Sony whisper were putting a good
deal more stock in. According to
various murmurings, Media Molecule
is bringing the wonderfully charming
Tearaway to PS4. Though we cant
confirm this (although hopefully the
passage of time has already done
that for us), dont be shocked if
seriously clever use of the
DualShock 4s bespoke touch
interfaces come into play.
HITMAN AND MISS
In news that should please those
whod rather sup from a glass thats
only 50% full, were convinced the
much anticipated latest entries for
Hitman and Deus Ex wont make the
show. Up until recently we were
certain both would make an
appearance after all, neither IO nor
Eidos Montreal has exactly kept
schtum on the fact theyre working
on fresh games for 47 and the
Nano-augmented sci-fi series.
Back in January, IO Interactive
wrote that it is working on a title
that, concentrates on the core
Hitman fantasy of using a wide
range of tools to take out a diverse
group of targets across expansive,
exotic locations around the world.
Eidos David Anfossi also confirmed
the existence of a new Deus Ex
last October, with Square Enix
subsequently registering the
trademark for Deus Ex: Mankind
Divided. Now, however, weve reason
to believe neither franchise is going
to be at E3. Lara? Wait and see
Cmon, cheer up, champ. At least
Sony should put an upside down
frown back on your face with a
major push for PlayStation Now
at its conference. The streaming
service was officially announced
during Januarys Consumer
Electronics Show, and is powered
by tech from Gaikai, off the back of
Sonys acquisition of the California-
based cloud company. Were
optimistic cast iron UK dates and
prices are going to be confirmed.
The service has been in beta for
quite some time, and once released
will allow you to stream games from
a large catalogue of PS1, PS2 and
PS3 titles to your PS4, as well as the
latest models of Sonys Bravia TVs.
And hey, if none of these
predictions come to pass eh, at
least youve still got your health?
Head to officialplaystationmagazine.
co.uk to see whether we were right.
A DREAM LINEUP?
WERE TALKING NATHAN
DRAKE HANDING EVERYONE
A FREE PLAYSTATION 5.
A Tearaway PS4 port and a new-gen version of The Last Guardian are both rumoured but only rumoured so far to be putting in E3 appearances.
Check out our Facebook during E3 for
exclusive pictures direct from the show.
PS Now lets you
stream many PS1,
PS2 and PS3 games
direct to your PS4.
010


02
Whats in a year?
If youre Evolution
Studios, its
the difference
between a passable
new-gen racer with
social network aspirations, and the
realisation of Driveclubs original
design documents a luxurious drive
among best-in-
class vistas with
club racing at its
heart. Quality is
key, game director
Paul Rustchynsky
tells us, and
thats something
we didnt want to compromise.
As neat and convenient as it would
be to point at a single new feature
as evidence of the teams work
between November last year and its
eventual release on 8 October this
year, there isnt one. Evolution didnt
open its doors, announce, Theres
rideable animals now, and get
immediately back to coding Giraffe
physics. The delay hasnt rocked
Driveclubs core pillars (have that
one for free, marketing jargon fans),
but simply allowed extra time to
make the cars more seductive, the
audio more alluring, and that tricky
social element
neatly integrated.
We popped up
to Evolutions HQ
to reacquaint
ourselves with the
once-PS4 launch
title, getting
hands-on for the first time since
its delay was announced. A snaking,
dramatic three minutes of
mountainside Indian tarmac provides
the stage for our first taste of club
racing. And its worth mentioning
that although we were lumped into
clubs arbitrarily at the beginning of
the event, wed have taken a bullet
for the good name of Spin Doctors
by the end of it, and given up a
sleepless night to beat the fastest
overall lap time and knock You Auto
Know from P1 in the point-to-point
challenge Evolution created for the
day. They might be onto something
with this club stuff after all
CLUBS UP
Since we dont like to boast (and like
admitting defeat less still), we wont
bore you with the blow-by-blow
details. But we can shed some light
on all that hashtag-obsessed social
stuff. Firstly, clubs consist of six
members and compete to gain fame
points by completing challenges set
by other players online. It might be
a traditional point-to-point race, or
particular sector within it (so far
weve seen Chile, Norway, Scotland,
Spoiler alert
Driveclubs back
Socially-minded racer resurfaces to take PS4 by the horns
WED HAVE
TAKEN A BULLET
FOR OUR CLUB
BY THE END.
With a few months
left for development,
theres time for visuals
to evolve even further.
dev talk
The core of the game,
the vision, has never
changed. We just
needed to make sure
that the connectivity
between you and your
friend, and club to
club, always works
seamlessly. Before
it was an intrusive
experience and
you want something
thats seamless and
immediate. Its now
a very quick and
slick experience.
Paul Rustchynsky
Game director,
Evolution Studios
011
The Big 10
STORIES EVERYONES TALKING ABOUT
Terms and conditions: By entering this competition you are agreeing to receive details of future offers from Future Publishing Ltd. The closing date is 5 July 2014. By taking part in a Competition, you agree to be bound by the Competition Rules, which are summarised below but can be viewed in full at www.futurenet.com/
futureonline/competitionrules.asp. Late or incomplete entries will be disqualified. Proof of posting (if relevant) shall not be deemed proof of delivery. Entries must be submitted by an individual (not via any agency or similar) and, unless otherwise stated, are limited to one per household. The Company reserves the right in its sole
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India and Canada in the locations
list). Your average time across all
of your team members is pitted
against rival clubs, and fame divvied
up accordingly.
Then there are mid-race
face-offs, which, like EAs Autolog,
throw down gauntlets based on
average speed or drift time through
a particular sector. And if you
straight-up suck at racing, you can
still contribute to the team by
drafting (slipstreaming) and driving
clean sectors. Above all, the games
looking astounding, with certain
lighting and track combos making
for sights that can be genuinely
difficult to discern from reality.
With months yet for Evo to polish,
expect big things from the PS4
exclusive this October.
Will Driveclub be worth the wait?
Tweet @OPM_UK with your thoughts.
Join the team in the beta by adding IDs:
Pelloki (Matt) and BoneWhiteGlory (Phil).
Gain early access to the FPS with our giveaway
2,000 Destiny beta
codes up for grabs
MONEY MATTERS
Thought Metal Gear Solid 2 was
expensive back in the day? Pah. To
date, Activision has spent $500m
on Destiny as part of a colossal
advertising campaign that will run
throughout the year. We feel poor.
This could be you! Eh
though preferably not the
dude getting vapourised.
03
Do like free stuff?
Are you partial to
introducing alien
faces to deliciously
hot sci-fi leads
in a peerlessly
ambitious online shooter? Can you
gain access to that new fangled
World Wide Web thing, while also
owning a PlayStation 4? Grand.
Then youll be
thrilled to know
weve worked with
Activision to bring
OPM readers
exclusive early
access to Destiny.
Thats right: weve
got 2,000 online
beta keys to give
away for 2014s biggest game. Woo
and indeed hoo, you lucky peeps.
The first round of the Destiny beta
goes live in July and is exclusive to
PlayStation formats. After playing
the game extensively in Seattle last
month, were confident it could
redefine the shooter genre for years
to come. That, and it gives damn
good headshots.
To enter the competition to win a
beta key head to www.futurecomps.
co.uk/opmdestiny for the full details.
Remember to provide your name,
age and email note: entrants must
be 18 and over. All keys are for PS4
only and the closing date of the
competition is 5 July. Good luck.
In the meantime, if you want to
take an edge going into the beta
(and lets be
honest, you know
its going to be
flooded with
savagely
competitive
types), check
out this months
brilliant free gift
our spiffing
20-page Complete Guide To Destiny
magazine. Inside, youll find
everything you need to know about
Bungies online universe as we go
into detail on a range of subjects,
spanning character classes, special
moves and weapon load-outs.
WEVE GOT
2,000 BETA KEYS
TO GIVE AWAY FOR
2014S BIGGEST
GAME ON PS4.


YAGER IS MAKING A PS4
SEQUEL THAT SHAKES UP THE
PARADISE-MEETS-DAWN-OF-
THE-DEAD FORMULA.
013
The Big 10
STORIES EVERYONES TALKING ABOUT
04
As pleasant
surprises go,
this has to
rank up there
with waking
during an
undead
apocalypse
to discover youre sharing a
deserted mall with Kate Upton, Bill
Murray and the entire cast of Game
Of Thrones... minus Joffrey, natch.
Not only has the unreliable Techland
been jettisoned from the online
zombie open-worlder Dead Island,
but talented storyteller Yager has
replaced the Polish studio at the
helm of a PS4 sequel that radically
shakes up the previous paradise-
meets-Dawn-Of-The-Dead formula.

YAGER BOMB
Set in California, Dead Island 2 waves
a decomposing farewell to Banoi and
Palanai for sun-kissed suburban
streets. Indeed, the coffin-dodgers
are so accustomed to the rays,
theyve become part of the furniture.
Intriguingly, Yagers new-gen
outbreak paints a more mundane
Dead Island 2s
California screams
Yager takes charge as zombs hit Golden State
Want more? Well have the first screens
and gameplay impressions next issue.
Each survivor is immune to the
outbreak. Were so going Molotov man.
CRAFT PUNK
Kill her with fire! Thankfully,
weapon crafting returns to help
you take care of the hottie on the
right. A motorised grinder or
electrical machete to the face
should cure her undead ails.
view of zombie armageddon, where
people continue with their lives in
spite of the rotting menace. Its a
refreshing spin on the morose
antics of The Walking Dead, and
with the German studio proving so
adept at spinning morally-challenging
yarns in Spec Ops: The Line, were
confident the game could reach the
sort of narrative heights hinted at by
the originals compelling (if eventually
misleading) trailer.
The other big news comes with
the reveal that Dead Island 2
supports up to eight players, instead
of the PS3 titles four-person cap.
The series skill system also returns,
but with more focus on choice.
Specific classes now alter your
playstyle depending on the type
of survivor you plump for, whether
its action-orientated berserker or
stealthy hunter. With a sharp new
developer in place, the zombie
sandbox finally looks like it could
deliver on that braaaains-chomping
potential its always flirted with.
014


05
It bears a name
Ronseal would
be proud of,
but indie racer
Project CARS
is anything but
mundane. Three years in the
making already, its a one-stop
shop for serious racers which
covers Le Mans prototypes, open-
wheeled formulas, classics, GT
cars, and production roadsters
battling it out on the worlds
best-known race tracks.
This November it hits PS4,
packing visuals so realistic its
actually a bit creepy. In fact, a TV
just isnt going to cut it for this
one developer Slightly Mad has
confirmed Project CARS is one of
the first games to support Sonys
Morpheus VR headset. So yes,
voiding your bowels as you
hit Eau Rouge flat-out at Spa
Francorchamps is a distinct
possibility. Its also shaped largely
by a community of die-hard
race fans, so head over to
bit.ly/1q9Xozb to have your say.
Putting the VR
back in vroom
Project CARS meets Morpheus
Which other PS4 games should use
Morpheus VR? Tweet us @OPM_UK.
the big shot
eagle-eyed analysis
Pristine motors with intact
bodywork are something
of a rarity the damage
model earns its keep here.
Among the plethora of
official licenses so far
are Mercedes-Benz, Audi,
BMW, Ford, and Lotus.
I am engine, hear me roar!
This is definitely one to
play with the speakers on
11 it sounds incredible.
015
number game
we do the maths
1.70
Latest PlayStation 4 firmware that
enables you to grab footage via HDMI.
15
Number of years the tripe Duke Nukem
Forever was in development for.
47
Number of moves poodle-sized dino
Gon could unleash in Tekken 3.
33.8688
The speed in MHz of PS1s R3051 CPU.
Weve come a long way in 19 years.
94.98%
Percentage of folk whove won a
trophy for saving a human in Resogun.
1860s
The decade MGS3s century-old,
Cold War sniper The End was born in.
3.98km
Length of the Gran Turismo series
legendary Trial Mountain Circuit.
The original PSP would have set you
back this much during its 2005 launch.
With Morpheus, you
feel suitably exposed
in this BAC Mono.
The helmet cam recreates
the g-forces drivers
endure, and shifts your
point of focus as you drive.


016
06
Sullys moustache
as a playable
multiplayer skin?
One of those
laughable Avatar/
yeti thingies as the
new hero? Set it in Grimbsy? You
guys havent been licking tropically-
coloured toads again, have you?
No, we jest.
Mercifully, when
we asked yall on
Facebook what
you wanted to see
from Uncharted 4,
the answers were
both sensible and
(mostly) articulate.
Although can the person who
said she wanted Nate to appear
alongside a son take herself directly
to the naughty step. Cmon people,
dont you remember Shia LaBeouf
in Indys last cinematic car crash?
First order of business is a
greater focus on puzzles many of
you would happily sacrifice shooty
escapades for quieter ambient
moments. Lower the enemy count
a bit, with more focus on exploration,
like in the original Tomb Raider
games, offers Matt Brown.
Christopher McDonald, meanwhile,
wants more
brain-ticklers
and would gladly
bury virtual AK
massacres to see
Naughty Dogs
debut Uncharted
on PS4 get more
cerebral. Drakes
Deception suffered from too many
big set-pieces. Im hoping for bigger
and more intricate puzzles for
Uncharted 4, instead of fire and
explosions around every turn. Are
you listening, ND? Your peeps want
less trigger finger fodder and more
focus on grey matter missions.

GOING IT ALONE
One of the most requested features
is that multiplayer gets dropped off
a large cliff with rocks tied around
Nates dreamy ankles. Yes, it
appears more than a few of you
werent enamoured with Uncharted
3s online component and would
ditch it on PS4 in favour of Naughty
Dog pouring all of its resources into
creating the best solo experience
possible. Galvin Tonge wants, a
damn immersive single-player
experience on par with TLOU,
set-pieces that eclipse the train
from 2 and the [cruise] liner from 3,
and, no wasted time on multiplayer.
That said, there are some still
championing online Drake, though
youd like to see an infusion of
new ideas if Uncharted 4 gets its
IM HOPING
FOR BIGGER AND
MORE INTRICATE
PUZZLES, NOT
EXPLOSIONS.
Drake it happen
Naughty Dog
fan talk
I hope Naughty Dog
continues its trend
of focusing on one
key environmental
element. Uncharted
2 was fire and
Uncharted 3 was
sand. I hope it blows
our minds with
some amazing
environmental
graphics. Some of
the best moments
have been simply
gazing in awe at
the landscapes.
Alex Ashcroft
via Facebook
You make your voices heard in the ultimate Uncharted 4 wishlist
Look at how grumpy Nate
is, Naughty Dog. He wants
all the ace suggestions
below in Uncharted 4.
017
The Big 10
STORIES EVERYONES TALKING ABOUT
deathmatch on. Weve all heard
of Temple Run. Why not create a
Temple Race as a multiplayer option,
suggests Jason Slinsen. Allow
players to challenge themselves
against opponents on a large,
multi-routed map to retrieve
treasure, fight to keep it, and have
all of that leading up to an Indiana
Jones, the world is exploding/
imploding behind you, run for your
life escape. Phew. Good idea.
Though Jason, can said treasure
involve golden idols of Jak and
Daxter? Its probably the only way
were going to see the studios
former mascots grace PS4.
And then theres the ivory-clad
African critter in the corner: just
what do you folks make of all those
recent Naughty Dog departures?
While its difficult to say with any
certainty how much the absence of
the leavers will have on the project,
losing talent of the calibre of Amy
Hennig and Nathan Wells (lead
character artist on The Last Of
Us) is never going to be filed into
the Sunshine, Bunnies and Rainbows
Happy Drawer.
Im both excited for and dreading
Uncharted 4, says Jennifer Hayton.
The mass exodus of staff hasnt
filled me with confidence. Antony
Moore goes even further, suggesting
if a film lost the amount of key
creative members the Santa
Monica-based studio has just waved
goodbye to, youd have, an absolute
disaster on your hands. Way to look
at that delicious frothy tankard of ale
half-full, Mr Moore.
Here at OPM Towers (alright,
the OPM Shack), were more than
confident Uncharted 4 will be
another classic, yet theres no
denying the studios last game casts
an apocalyptic shadow. Can we have
a more serious story and more bleak
moments? asks Sean Scott. The
Last Of Us was handled perfectly
and Id love to see some of that in
Uncharted. After showing such
mature narrative flair with Joel and
Ellie, dont be too surprised if Drake
turns up on PS4 a tad frowny-faced.
Return next issue for exclusive access
to the new Uncharted, direct from ND.
The trailers map points to an African
cape. Could the ocean play a big role?
Some of you want set-piece spectacle that
would drown even Uncharted 3s tanker.
info patches
update your brain
DISRESPECT YOUR ELDERS
Oh, Elder Scrolls Online: what wont you do
next? After giving the Skyrim-loving masses
the hump with its archaic pricing model and
mixed reviews on PC, developer Zenimax has
delayed the PS4 version by six months due to,
unique problems. If youre playing on PC, you
can transfer your progress to PS4, however.
INTO THE DEEP
Its original Japanese February beta launch
may have slipped until July, but at least RPG
Deep Down has popped up with a couple of
new screens showing us more of its quasi
sci-fi/magic McGuffin fantasy world. Capcom
continues to deny a UK release, but dont bet
against that policy chaging at E3 or TGS.
ELLIES PS4 MAKEOVER
More graphics. More we say! As if the PS3
original didnt provide enough eyeball erotica,
The Last Of Us Remastered on PS4 almost
didnt fit on a Blu-ray because of its visuals.
Creative director Neil Druckmann says the
new-gen port has character models on a par
with those from the PS3s hi-res cutscenes.
GONE BADDY, GONE
Uncharted 4 may have to
recast its villain, after Todd
Stashwick left the project.
The actor voiced the trailers
brassed-off narrator who
was clearly no fan of Nate.
the rumour machine
our sources understand
Bad news JRPG, fans.
A senior research
analyst has suggested
Final Fantasy XV wont be
released until after March
2015 due to Square Enixs
poor yearly fiscal results.
God of War: Ascension
is getting a super-
shiny PS4 port
according
to industry
insider
Shinobi602.
Just Cause 3
looks on the
cards as
Square
grabs the
relevant
domains.
Former Vigil
Games creative
director Joe
Madureira says
there could
yet be another
Darksiders.
Insiders say Respawn has
Titanfall running on PS4,
ahead of the series
going multi-format.
s
07
Its like a million
voices cried out in
terror, and were
then suddenly
silenced by
Lucasfilms laser
sword of history-rewriting justice.
Bad news, Starkiller fans: turns out
The Force Unleasheds buzz cut Sith
poster boy never started the Rebel
Alliance after all. In fact, nothing he
did or any other character from
the hundreds of books, comics and
games that comprise the Star Wars
Expanded Universe (EU)
mattered, because the now House
Of Mouse-owned film wing has
decreed there are only seven
properties connected to Uncle
Georges universe that are now
considered canon: the six films
and the Clone Wars animated
series. Sorry, Star Wars: Bounty
Hunter Jangos galactic wet work
escapades never really happened
as far as Disney is concerned.
While Lucasfilm always strived
to keep the stories created for the
expanded universe consistent with
our film and television content as
Dont Wook now: Star Wars games kicked out of canon
Empire of the shun for Darth
Dont miss OPM #99, on sale 4 July, to
see if Battlefront makes our Hot 50 list.
well as internally consistent, Lucas
always made it clear that he was
not beholden to the EU. He set the
films he created as the canon, read
an official Lucasfilm blog post. That
said, the company did say future
games would be better integrated
into the upcoming JJ Abrams film,
so theres some hope Star Wars
Battlefront could yet be referenced
by a pensioner Han Solo along
with 1313 if it ever gets revived.
Inside
Titanf
a
g
019


PlayStation
voices
the month in
mouthing off
I guess were
somewhere
in the middle.
Bioware studio
director Yanick
Roy on how far
along the next
Mass Effect is.
I seem to have
repressed how
emotionally
unsettling the
Chocobo Eater
was. Its Final
Fantasy-style
night terrors
for WWE rasslin
star AJ
Lee.
Such a
privilege. Im
a lucky sod.
Sonys Shahid
Kamal Ahmad
has seen
something
super
exciting,
but he
cant tell
us what.
Tease.
for WWE rasslin
star AJ
Lee.
thing
ng,
e
tell
at.
.
You can follow the co-creator of
Powers on Twitter via @BRIANMBENDIS.
08
Must. Resist.
Obvious. He-Man.
Quote. You might
not have heard
of Powers, but
Sony certainly has.
Specifically, its TV wing, responsible
for series such as Breaking Bad
and Hannibal, has secured the
rights to produce an episodic show
that will beam directly to your PS4/
PS3. Oh, and it happens to be about
cops chasing down superhumans.
Based on the graphic novel by
writer Brian Michael Bendis and
artist Michael Avon Oeming, Powers
could be described as the by-
product of Heroes and CSI shacking
up after one too many sherries. The
twist? Though the universe is full of
superheroes, the police are more
Sipowicz than Spider-Man.
Weve long known Sony had
aspirations to create bespoke TV
for PS4. With this comic treatment,
theres now clear evidence the
company is more committed than
ever to making your new-gen
console a multimedia hub for all
your entertainment needs. Speaking
to the Wall Street Journal, CEO of
SCE Andrew House said: Its about
having a broad range of broadcast
content to replicate the live TV
experience. With the show still in
early development, though, itll be a
while before you go Powers mad.
The detectives first case centres on a
hero called Retro Girl. How very quaint.
PlayStations TV
Powers play
Sony Pictures adapts comic for episodic PSN show
FANTASTIC FORCE
The comics follow two Chicago
detectives, Christian Walker
and Deena Pilgrim. The pair
is charged with solving cases
related to super folk. Cutely,
Walker is a former caped hero.
Throw a big CG budget
at Powers and it could
become what The 4400
should have been.
020
What do you want to know about
Project Morpheus? Tweet us @OPM_UK.
Youll feel cooler than Batman
in the freezer. You wont look it.
09
Were in a dark
room in a London
hotel. Were also in
a castle courtyard,
staring in absolute
wonder at our own
hand as we twist and waggle it
around before our eyes. We sense a
fair bit of giggling going on around
us at the sight of games journos
wearing Morpheus VR headsets
and holding Move controllers up to
their faces with childlike curiosity,
but in the much more exciting world
of Sonys Morpheus
Castle tech demo,
we really couldnt
care less. Were
learning that sight
and sound are just
two parts of the VR
revolution touch is another. Whod
have thought itd be PlayStation
Move that really ignited our
enthusiasm for the possibilities of
this strange new medium?
Initially we experimented a lot
with Move as a tracking device,
Sonys senior development manager
Simon Benson tells us. Its fantastic,
you can Velcro it to anything. The
eureka moment comes at the very
start of the tech demo, taking place
in a medieval castle courtyard
that were free to walk around
since our
movements are
being tracked by a
PlayStation Camera.
A Sony rep thrusts
a Move into each
hand, at which point
we suddenly have a
pair of mitts in the game world, with
which were able to reach out and
touch the objects around us (and
then dismember them). Its
something like seeing a game
running in 3D for the first time.
Believe the hype. VR will change the
way you play games, the way you
want to play games, forever. Now
please, do stop giggling at us.
The Project Morpheus
prototype headset display
runs at 1080p and has
a 90 field of view.
VR IS GOING TO
CHANGE THE WAY
YOU PLAY GAMES
FOREVER.
Virtual Reality
future on the Move
Sonys Morpheus Castle demo blows OPM away
instant
opinion
strong vs
wrong
ROCKSTAR TURN
Take-Two has confirmed
Rockstar is working on
a new-gen game for
next year. GTA V for
PS4? Red Dead 3?
Cross everything.
BLAZKO OFF
Wolfenstein: The New
Order is one of the
years most pleasant
surprises. Head to
p74 for the lowdown.
BIG BLOCKS
Like those
Godzilla 1998
posters told
us, size most certainly
matters. The
PS4 version of
Minecraft clearly
agrees, because
the games maps
are 36 times larger
than on PS3. Its out
this September.
NON-STARTER
Even though
Ted Price
threw in
$7,500, Amplitudes
Kickstarter campaign is
flagging very badly at
the time of writing.
NO SHOW
For the second year
running MLB has missed
out on that OPM 10/10
it used to bag with ease.
Has gamings greatest
baller lost its touch?
LOST DOGS
Due to timings and event
plans, we chose not to
review Watch Dogs this
issue. And Ubi kicker #2:
The Division is delayed
to 2015. Next issue well
review and preview
them respectively.
021
The Big 10
STORIES EVERYONES TALKING ABOUT
10
MATTHEW PELLETT
EDITOR
PHIL IWANIUK
GAMES EDITOR
DAVE MEIKLEHAM
NEWS EDITOR
JOEL GREGORY
CONTRIBUTING WRITER
What is PlayStation 4s
definitive game so far?
I WAS TEMPTED TO
SAY ASSASSINS
CREED IV, BUT I JUST
CANT LOOK BEYOND
TOWERFALL.
Get four people together
and Towerfall Ascension
is the winner. Of course
nobody bought their new-
gen machine for this, but
the pixel-art arrow-em-
up multiplayer battler
sums up everything PS4
stands for: its one-man
dev team is proof Sonys
indie policy is working
wonders, the epic final-kill
replays are made for
PS4s social sharing
features, and nothing
utilises DualShock 4s
lightbar and speaker
better than the character
select screen. New
consoles should be about
new experiences, and in
reviving the presumed
long-dead couchplay
genre Towerfall offers
local thrills like no other.
PLAYSTATION 4 IS
ABOUT SHARED
EXPERIENCES,
AND OUTLAST
EPITOMISES THAT
PHILOSOPHY.
What defines PS4? What
makes it so much more
contemporary than its
ancestors? It isnt better
silicon, thats an olde-
worlde way of thinking.
Hint: its the reason a
hyperactive Swede on
YouTube is now Barack
Obama-famous. Answer:
broadcasting. The Share
button is PS4s eureka
moment, and when we
look back in years to
come, well remember
the games that exploited
it. And Outlast, the horror
title that makes you
shriek at your own hand,
is livestream gold. Just
search for it on Twitch
and see how many shows
are happening right now.
Scary, isnt it?
NO OTHER GAME
SUMS UP THE EARLY
SPIRIT OF PS4
BETTER THAN GOOD
OL RESOGUN.
Save the last humans...
until 4:37am for three
nights straight.
Housemarques gripping
shooter latched onto me
like the most determined
of limpets on a rusty
hull. Forget the dazzling
explosions or scintillating
particle effects as entire
2D civilisations dissolve in
front of your eyes: no
other game has captured
the shared competitive
spirit of PS4 like Resogun.
Tapping perfectly into the
ideology of the Share
button, watching friends
uploaded runs or trying
to one-up their highest
scores becomes an
unrelenting obsession
that nothing else on
Sonys new-gen machine
can match.
WHILE SOME HAVE
DONE BRILLIANTLY
IN DIFFERENT
REGARDS, THE
TRUTH IS THERE
ISNT ONE.
I love my PS4, and weve
had some fine times
together. In fact, some
nights I just cradle it in
my arms and sing to it
Ahem. But that cant
disguise that there isnt
one game which defines
the machine as yet
theres no (urgh) killer
app. That said, the best
experience for me so far
is FIFA 14, which is so
much more than just a
prettied-up PS3 version.
And the brilliant thing is
EAs gem isnt a finite
experience: a last-minute
Seasons winner never
gets old. Although I must
stop going in for the
head-stomp the refs
really dont seem to like
it for some reason
just one more question
the team debate this months burning issue
SHAME OR FAME
Check out our new PlayStation 4
Hall Of Fame on p108-109 for the
ultimate buyers guide to steer
you towards the early cream
of this generations crop. What
do you think made the top spot?
@superpixelchris
Trans-media (hate that) is
gonna be a very big thing
soon. Games/movies/
books all crossing over.
@GrumpyGamevana
Lost Planet 3 is where its
at; such an underrated
and overlooked game.
Its one of my favourites.
@NathanDitum
I nearly screwed up and
ate an entire pad of paper
after losing a game of
Hokra. SPORTSFRIENDS.
@IGLevine
My beard just said:
Why do I even bother
to get out of bed in
the morning
@RogerCraigSmith
I got a vacuum sealer for
food. I got bored. I got
a #SonicTheHedgehog
plush. I got issues.
@BenParfitt
Nearly made Amplitude
my first ever Kickstarter
pledge, but then didnt.
More as it happens.
@wilw
Ive had 3 cups of coffee.
Its 8:33 am. If you divide
the 8 in half, its two
threes.
@lucyjamesgames
Used Who watches
the Watch Dogs when
writing. *hands over
gun and badge*
@TheDazeel
Playing PS4 upstairs;
girlfriend plays her PS4
downstairs. Love should
not get between gaming.
@therealcliffyb
The last Call of Duty took
you to space. This time
we bring Spacey
TO YOU!
t
r
o
l
l

o
f

t
h
e

m
o
n
t
h
CAN I GET A RT?
Tweet gold (and one troll) from
this months @OPM_UK timeline
#97 The Order: 1886,
Destiny and breaking
the fourth wall
REPLIES
024
F facebook.com/OfficialPlayStationMagazine T @OPM_UK W officialplaystationmagazine.co.uk E opm@futurenet.com
Nut shot
Being an ex-Resi fan,
Capcom has kicked me in
the nuts by announcing
RE 7might feature Alice.
(The star of The Matrix-
loving fan-fictionfilmic
car crashes.) But money
talks and Capcom thinks
the Resi movies do well
because of Paul WS
Anderson magic. Wrong.
Peoplewatch Resi movies
because theyhave fond
memories ofthe game.
Let Uwe Boll make one
and people will still throw
money at it. Resi 6 sucked
like a drunk on a carpet
beer stain, andhopefully
Capcom will swerve away
from influences such as
Call Of Dutyand QTEs.
Matthew Wilson, via email
Weve heard those
rumours as well. A
dead-eyed, virtual Milla
Jovovich in a bodyglove?
Leave that for the films.
Fright right
I was reading In The
Mood For Scares in #96
and I gotta say I dont
agree that jumps are
all that scary. Your body
tenses and your heart
starts pumping ready
for fight or flight, but
once thats over you whip
aweapon out and go to
town. The best horrors
get in your head and
genuinely freak you out.
Outlast does this perfectly
you want to play the
game, but at the same
time you really dont
Rob Bowman, via email
Weve got a lot of love
for Outlast here at
OPM. Want more? Then
pick up its new DLC,
dont bother with the
yawnsome Daylight and
keep an eye out for
SOMA in 2015.
Indie minority
Whilst I appreciate indie
developers getting a foot
on the ladder and
making a name for
themselves, I just cant
bring myself to play
games with indie
graphics. Take Hotline
Miami I believe you
when you say its an
awesome game, but I
look at the graphics and
I am whisked back to
my Commodore Amiga.
Being at the tender age
of 36 I am hooked on how
far things have come
and when I see those
graphics, I just cant do it.
Am I the indie minority?
David Ambridge, via email
Sony has said it wants
indie games on PS4
because thats where
the gameplay risks are
being taken. Journey,
Resogun and Outlast
are indies with triple-A
visuals, but the likes
of Hotline Miami and
Towerfall Ascension are
just as fun, despite their
8-bit looks. Go on, try
them once. Just for us
RESIDENT EVIL 6 SUCKED
LIKE A DRUNK ON A CARPET
BEER STAIN, AND CAPCOM
SHOULD LEARN FROM THIS.
Star letter Plats entertainment
Im a big fan of Platinum Club and wanted to know what
you guys thought about getting more for our platinum-
grinding efforts. For example, earning the top trophy
on a game could let you play levels that didnt make the
final cut, access early demos or get special armour
for multiplayer that lets players know what youve
achieved. Also, Ive missed out on many a platinum
trophy because Im not a fan of playing online, so the
option to turn those off would be great. Thanks.
Lee Brady, via email
Mr Trophy appreciates the kind words. While its
unlikely the system will see any overhauls as big as
the ones youve suggested, developers could always
create bespoke internal awards with unlocks. As
for the star letter trophy have a free sub on us.
EXIT
POLL
Our Facebook
fans answer a
final question
NEXT
MONTH
Tell us what you
think of Sonys E3
reveals, the new
direction for Call
Of Duty and the
surprise return of
FPS Homefront
11% Are in the
mood to shoot
stuff with a VR
Battlefield or
Timesplitters.
18% Pine for
a Morpheus
version of
Wipeout or
Gran Turismo.
1% Are still
banging the
Shenmue drum.
20% Are hungry
for the horrors
of Outlast and
Alien: Isolation.
23% Would take
to the stars with
No Mans Sky or
Star Citizen.
27%
Want something
truly random.
Goat Simulator
anyone?
What game
would you like to
see on Sonys
Morpheus VR
headset?
Destiny
Clearly our hands-on feature
in issue #97 has whet
your appetite for Bungies
mesmerising vision of the
future and with the beta
due to open next month,
were just as excited to
return to the shooter for
a Strike mission or ten.
FORMAT PS4/PS3
ETA 9 SEP
The Division
Aiden Pearce is here
at last too late for
our review section
this issue, but your
attention has clearly
moved to Ubis other
fascinating open world.
And while its failed to
climb up to the top spot
of your Most Wanted,
the number two slot is
nothing to sniff at.
FORMAT PS4
ETA 2015
Uncharted 4
Even a flurry of high profile departures have
failed to dampen your excitement for Drakey
Boys next treasure-seeking escapade. Get ready
for a stunning E3 showing this month, and a
surge up to the number one position next issue
FORMAT PS4
ETA WINTER
Batman:
Arkham Knight
There must be something
about The Dark Knight and
the number four slot this
is three in a row. And with
Rocksteady promising to
round off their trilogy with
a bang, the only way is up
for the Batman.
FORMAT PS4
ETA WINTER
5 Driveclub
What a difference a
firm release date makes,
ah? Multiple delays and
foreboding news of
scrapped concepts would
throw most games into
a permanent state of
development hell, but
the thought of getting
your hands on PS4s first
driving simulator has
been more than enough to
swerve Driveclub around
Assassins Creed Unity
and into your top five.
FORMAT PS4
ETA 8 OCT
best comments from officialplaystationmagazine.co.uk
025
READERS MOST WANTED
Which games are bleeping loudest on your radar?
VOTE
NOW!
Tell us the five games
you cant wait to play at
opm@futurenet.com.
H1Z1 looks huge. I cant wait to get my
hands on this. Just got to wait for a PS4
release date to mark it on my calendar.
N3FAR105 has finally found a game to suit his username.
Greatness Awaits
on PS4!.... and lots
of PS3 games
Dyniner is done with last-gen.
026
OPINION
Ben Wilson
Heres what the legends of PES 3 Master League did next
YOUR SPORTING HEROES
ARE NOW MANAGING GREAT
TEAMS OR PRESENTING MATCH
OF THE DAY. MINES NOW A
RUSSIAN LOLLIPOP MAN.
E
ver wonder what happened
to the footballing heroes
of your youth? Everyone
knows where the
Guardiolas and Linekers
ended up, but for the tens
that went into management or TV,
there are hundreds who faded into
anonymity. Eleven such legends have
stayed on my mind since the
moment I bade them farewell in 04.
Im talking of the default Master
League side in Pro Evo 3.
Years before EA nailed career mode
in recent FIFAs, Master League was
the only credible long-form mode in
football gaming. You started with a
bunch of fictional players, and over
time would swap them out for real
ones using currency earned by
winning matches and competitions.
Except the default guys didnt stay
fictional for long, as you bonded
with them over clean sheets and last
minute winners.
Adding a Zidane
or Gerrard
to your side
delivered a
saccharine hit
of joy, but the
aftertaste from
kissing one of
your underdogs
goodbye remained
bittersweet.
Some players
would return for
future PES efforts,
but its their current
whereabouts Im
more concerned
with. For instance,
defensive colossus
Valeny went on to have a glittering
career in management, scoring two
titles with Languedoc in his home
country, before crossing the Channel
and winning championships with
Merseyside
Blue and,
miraculously,
West Midlands
Village. Contrast
that with Spanish
striker Barota, now
coaching Lithuania
under-nines after
a disastrous stint
at Galacia Sur.
Swedish centre-back
Stremer left the sport
completely for a career in
psychology a half hour
session on his couch will
set you back 2,000 kronor
per hour. Cant stretch to
that? Then hop on a flight to Lisbon
and stop over at Minandas Bar, where
the attacking midfielder will serve you
a beer for four Euros. Youll even get a
discount if you show him this page.
ONION WAG BAG
The most bizarre post-football career
of the bunch was the boy band formed
by midfielders Iouga, Celnili and
Ximelez. Ingeniously named ICX, the
threesome stormed to the top of the
charts in Malta with their hit Grab
Your WAG In The Onion Bag (And
Take Her Dancing Round The Corner
Flag), but couldnt replicate the success
elsewhere. Rumour has it that theyre
set to appear in the Romanian version
of The Big Reunion this summer.
Serb defender Dulic is now a
full-time dad, attempting to raise his
football-mad nine-year-old without
the latter ever discovering FIFA.
Castolo owns a Brazilian-themed
nightclub in Margate youll find
flyers for a free drink in the phone box
by KFC and winger Espimas is also
rooted in the UK now, running the
Harlyn Bay branch of Mandos. Yes,
Mandos. They do a great hot sauce.
Most gallantly, keeper Ivarov
returned to Russia to become a
lollipop man. If youre ever in Moscow,
turn left out of Salenko station, walk
50 yards down Rebrov Road, and look
for the tall guy ushering kids into the
Andrei Arshavin Academy. In his own
small way hes helping to form the
Master Leaguers of tomorrow. And
if PES can find its form again on
PS4, perhaps that new generation of
fictional players will become all-too-
real in the minds of us obsessives
once more in the very near future.
WRITER BIO
Contributing writer Ben Wilson spent most of
his journalism degree playing ISS Pro and PES
instead of studying, which accounts for his
everlasting infatuation with that infamous
Pierluigi Collina cover and an inability to get
a proper girlfriend until the age of 21.
027
Dave Meikleham Matthew Pellett
T
he big gorilla topples
off the Empire State
Building. Fin. Darth
Vader is Lukes pop.
Fade to black. The Narrator
and Tyler Durden are the
same person. The end.
There: Ive just spoiled three
iconic pillars of cinema for
you in fewer than 30 words.
Deal with it. Of course,
lets just gloss over the part
where youve had 81, 34
and 15 years respectively to
enrich your life with those
films. And theres the rub:
we should be able to discuss
spoilerific endings and key
plot points within a
reasonable spectrum of time.
Weve all felt the pain of
the spoiler bomb blowing up
in our faces at the absolute
worst possible moment.
Whether its accidentally
logging onto Twitter hours
after the Breaking Bad finale
and being slapped upside the
head with hashtags of Walter
Whites ultimate fate or
overhearing a conversation at
work the morning after Game
Of Thrones Red Wedding
aired, theres a time for
ruining the surprise and 12
hours after the fact aint it.
Almost 1,460 days later,
though? Now thats an
entirely different matter.
A couple of issues back a
reader complained the mag
had mentioned Red Deads
ending in a feature discussing
your most wanted PS4
sequels. Dude: youve had four
years to finish perhaps PS3s
best game. FOUR FRICKIN
YEARS. Unless youve been
handcuffed to a radiator in an
underground bunker for that
period, youd have found
the time to finish Marstons
melancholy Western if you
really wanted.

SPOILERS OF WAR
Im not saying we should
print the ending of Watch
Dogs in next months issue
hint: Aiden shoots himself
after discovering his graphics
have been ever-so-slightly
downgraded since 2012. What
I am saying is a game thats
been out for two or three
years is fair game for the
Spoiler Sniper. Go on, pal:
start firing from that bell
tower over yonder. How can
we debate great game finales
if we all have to live in fear
of being pelted by internet
tomatoes for having the gall
to mention Red Dead and
ending within 50 words
of each other? Father Time
makes fools of us all
including Johnny Spoiler.
L
ast year I created an
album of licensed
tracks from games.
My masterpiece begins
with Aint No Rest For
The Wicked by Cage The
Elephant the music in
Borderlands opening
cutscene. Next up is Hush
by Deep Purple, which Spec
Ops: The Line fans should
recognise from the radio
during a gunfight in the
games second chapter.
Track three is The Rolling
Stones Sympathy For The
Devil courtesy of Call Of
Duty: Black Ops Crash Site,
followed by Dont Fear The
Reaper by Blue Oyster Cult
(thanks to PC shooter Prey
for this) and What I Got by
Sublime from Saints Row:
The Thirds hilarious
sing-along drive. Kanye
Wests Power almost made it,
but it fell foul of one of my
two rules: only one song per
game allowed (Sublime had
already nicked Saints Row:
The Thirds slot); and rhythm
action games are banned (or
else Id have mined the likes
of Rock Band and DJ Hero
for all their treasures).
I wont run through the rest
lets just all agree its pretty
awesome although I will
admit to allowing myself one
odd-one-out entry in the
form of a secret bonus track:
Beast by Nico Vega, from
Bioshock Infinite, which
didnt actually feature in the
game, but rather its advert.
RADIO STATION
Why? Its simple. Songs are
windows into memories, and
whenever I listen to the album
I get a double-buzz: one from
the music itself, and another
from reminiscing about the
scenes from which I lifted the
audio. Look at films: there are
exceptions, but action scenes
with great music blaring out
of the speakers are often more
impactful than those without
(just rewatch Shaun Of The
Deads or Kick-Ass
conclusions if you dont
believe me). Or adverts: would
the latest Nike advert be half
as good without Eagles Of
Death Metals Miss Alissa
pumping out your speakers?
Devs shouldnt be afraid to
use the tricks Hollywood and
advertisers have been using
for years. Smart blending of
songs and action sequences
can make good moments great
moments; and great moments
epic ones well be discussing
for years to come. Plus, Ill get
plenty more material for a
follow-up album.
EVERYONE STOP BEING
BABIES: WE SHOULD
BE ABLE TO TALK ABOUT
SPOILERS LIKE ADULTS.
SMART BLENDING OF
SET-PIECES AND SONGS
TURNS GOOD MOMENTS INTO
GREAT ONES.
WRITER BIO
Dave Meikleham may have accidentally spoiled the ending of Red Dead
Redemption for two OPM writers in the pub, a mere month after the game
had been out in the summer of 2010. He still blames that half pint of shandy.
WRITER BIO
Editor Matthew Pelletts favourite film is High Fidelity, and hes spent his life
obsessing over the perfect album ever since. Hes also on the hunt for deleted
Smiths singles and original, not re-released, underlined, Frank Zappa albums.
Spoiler alert! Were a games mag I need to
discuss endings as part of my job
Licensed music will enhance most games devs
just need to be brave enough to use it
OILER
LERT
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OPINION
028
1
SHADOW OF
THE COLOSSUS
Wander is surely the king of
clambering. Scrambling up a
steep, static object is
difficult enough, but just you
try scaling Everest if it grew
a pair of arms, legs and
super sad eyes. Each
sorrowful leviathan the
tragic hero must climb loves
trying to turf him off their
hairy back. Not that we
blame them: Wander is trying
to stab their special areas.
2
METAL GEAR SOLID
3: SNAKE EATER
Put your back into it, Snake
lad. After spending an hour
hunkered in a log trying to
outshoot a century-old
sniper, the gruff stealth
agent is forced to scale an
almighty ladder for nearly
five minutes as the haunting
Snake Eater theme plays on
the wind. Wait a minute
Snakes? Ladders? Ah, we
see what you did there, Koj.
3
ASSASSINS CREED
Picking a favourite parkour
moment from the historically
stabby series aint easy. Yet
standing atop the highest
buildings in Acre and
Damascus in Altars outing
is hard to top. Such amazing
vistas had rarely been seen
before Ubis killer series.
Where eagles dare, indeed.
4
TOMB RAIDER
One of the most vertically
stacked levels in Laras
history, St Francis Folly is a
climbers paradise or, more
realistically, an early grave.
Filled with ridiculous jumps,
vertigo-inducing puzzles and
plenty of gorillas to shoot in
the face, Ms Croft must be at
her most alert to unravel the
secrets of this Greek tomb.
5
CALL OF DUTY:
MODERN WARFARE 2
Who needs a fully armed L86
LSW when youve got a
meaty Scottish beard and a
couple of ice picks? MW2s
third mission is aptly named
Cliffhanger, though theres
sadly not a hint of duff Sly
acting in sight. Instead, Soap
and new recruit Roach have
to brave sheer icy crevasses
in the Tian Shan mountain
range as they infiltrate an
enemy airbase.
6
OKAMI
Its a dogs (well, wolf
goddess) life especially
when youre forced to climb
a tower that makes that big
un in Paris looks like a
modest stacking of
toothpicks. Still, Amaterasu
must best Catcall Tower if
she is to learn a special
Celestial Brush technique
from a cat god that got itself
stuck up there.
7
UNCHARTED 2:
AMONG THIEVES
PS3s strongest opening
starts with a fright to
remember, as Nate
scrambles up a train
suspended from a Tibetan
cliff. The Lost World-aping
set-piece is brilliantly paced,
hitting you with oh-so-
wobbly jumps and camera
views to make your gut
queasy. Just as well Drake
has a ruggedly handsome
head for heights.
8
GOD OF WAR III
Ah, Kratos: is there no
mountaintop you wont scale
for a taste of sweet, sweet
revenge? Evidently not, as
the Ghost Of Sparta
essentially spends all of GOW
III climbing Mount Olympus.
Hiking up massive rock walls,
grand palaces and more
than a couple of brassed off
Titans, the miffed former
deity gets quite the calf
workout in the process.
9
TES V: SKYRIM
Pffh, The 39 Steps? Big
whoop. Come back to us
when youve conquered the
7000 Skyrims mightiest
climb throws at you en route
to the Throat Of The World.
Succeed, and some shouty
Dragonborn calls and later,
a surprisingly civil chat with
a scaly firebreather await.
HONOUR A B L E ME N T I ONS
Did we miss your favourite climb? Got a brilliant In The Mood For idea? Show and tell at twitter.com/opm_uk.
Gran Turismo 2
Prepare to wear your tyres into
the dirt during Pikes Peak Hill
Climb. How could you do that to
your beautiful Suzuki Escudo?
inFamous
In a game where you have near
godly powers, Sucker Punch
doesnt half love making you
climb a tedious windowsill or 74.
Far Cry 3
The key to uncovering every
map-based secret of the Rook
Islands is found by reaching the
summit of each radio tower.
1
2
3
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5
6
7
8
9
officialplaystationmagazine.co.uk
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O N
I P A D &
I P H O N E
031
CONT ENT S
THE EVIL WITHIN 32 | LORDS OF THE FALLEN 36 | SKYLANDERS TRAP TEAM 37
ODDWORLD: ABES ODDYSEE NEW N TASTY 38 | VALIANT HEARTS: THE GREAT WAR 40
NIDHOGG 42 | SWITCH GALAXY ULTRA 44 | ROUND-UP 46
32 THE EVIL
WITHIN
The greatest horror
game since Resi 4?
Turn over, if you dare
032
PREVIEW
033
PREVIEW
Spiders. Darkness. Small spaces.
That icky red embryo sac attached
to the yolk of a raw egg. Typos.
(*shudder* Ed.) People are
scared of all kinds of things, but
nothing terrifies us quite like the
needless death of big-budget horror. Resident Evil,
Silent Hill and even Dead Space have all been lost
to the action crowd, leaving just the indie scene to
bring the chills with the likes of Outlast. Oh, and
then theres genre veteran Shinji Mikami, whose
studio Tango Gameworks is out to prove theres
still a place in this world for blockbuster scares.
Having rewritten the horror rulebook with Resident
Evil and then again with Resident Evil 4, it seems
Mikamis not rewriting the rules this time, but
Resident Evil 4 itself. Granted, new hero Detective
Sebastian Castellanos may have traded Leons floppy
curtains for the ability to sidestep, but otherwise
were in familiar territry (AARGH! Fix it! Ed).
Theres a rural village where killer natives, referred
to as haunted in the games vernacular, lob screaming
people onto bonfires. There are trap-filled corridors
where one misplaced foot results in a huge hunk of
health bar being chewed up like tofu. And is that a
not-quite abandoned mansion we spy?
Layout wise it evokes the first Resident Evils
Spencer Estate (so much so we keep an eye out for
Yawn and hidden MO disks), but between pilfering
ammo from metallic attach cases and dispatching
stunned haunted with a single stab of the action
button, its the PS2 masterpiece all over again.
THE EVIL WITHIN
An extended physical examination
with survival horrors great last hope
FORMAT PS4/PS3 / ETA 29 AUGUST
PUB BETHESDA / DEV TANGO GAMEWORKS
BAR SOME SLIGHT
CHANGES, THIS IS
PURE RESIDENT
EVIL 4 TERRITORY.
PREVIEW
Right First thing to note:
The Evil Within has some
of the most satisfying
headshots in years. Second
thing: the widescreen
aspect ratios a design
choice for atmosphere.
1
Our tour begins when we
partner up with Doc Jimenez
to track down a missing
patient called Leslie. Cue foggy
village and rundown hospice combo.
3
Did we mention the traps?
Proximity mines, tripwires,
beartraps Minigames (stop
needles in the right zones or hold
buttons to fill gauges) disarm them.
2
The standout weapon of
our playtest is the Agony
Crossbow, into which you can
feed regular, explosive, electric or
stun bolts for really tactical combat.
4
How do you unlock a giant,
mechanical door in chapter 8s
mansion? Simple: by studying
brain maps and stabbing severed
(but moving!) heads in key places.
Evil intentions
A journey through two nightmare chapters
If you dont burn the
haunteds corpses theyll
eventually get back up for
another go at your neck.
035
PREVIEW
Before now wed just seen action from inside the
asylum at the beginning of the game, but our new
hands-on demo begins in Chapter 4, Inner Recesses.
Were in a foggy village with AI partner Doc Jimenez
in tow, and were facing a hospice run by his brother.
Well, assuming he didnt go to Hannibal Lecters
school of medicine, what used to be his brother.

WHATS UP DOC?
The fights over before it begins thanks to a couple
of shotgun blasts to brother docs head, which duly
explodes like a blood balloon. After that we use the
right stick to perform an autopsy on a corpse in
order to retrieve a set of keys helpfully highlighted
on an x-ray near the body. Well fess up now: it
isnt exactly the most beautiful new-gen game weve
seen PS3 should comfortably run it full-whack
without wheezing yet the widescreen aspect ratio
and the film filters employed for atmosphere give the
grindhouse roughness purpose and a sense of place.
Initiating haunted outside is slightly disappointing
when we realise theres no Dr Salvador/relentless
stream of villagers to keep our legs pumping and
ammo depleting, but when we spy an asylum patient
named Leslie bolting for a house we follow him
down into a basement area and things get great. First
up, there are corridors that stretch in front of our
eyes as we move, with waves of haunted
that need decimating by luring them into
explosive traps or pools of combustible oil.
Then theres the room with the spider-
woman from the early teaser videos
Turns out shes unkillable, so we need
to leg it down corridors and into the screen
(ducking traps in the process) to escape.
Her ability to warp into corpses on the
floor means shes never far behind, which
gives rise to one heck of a sprint-and-roll-
beneath-a-closing-grate sequence. A
stamina meter prevents constant running,
and injuries hamper movement, so
inevitably we die on our first attempt.
The chapter ends when we come face
to spectral face with a ghost called Ruvik.
Essentially a hoodie with a one-touch-kill move,
he menacingly plods forward until we shoot him,
at which point he teleports closer for the kill.
Shoot, dodge, run, repeat, shoot, dodge, run, repeat.
RUVIKS QUEUE
Ruvik appears again in Chapter 8, The Cruellest
Intentions. Here were tip-toeing through a mansion
by holding u to stealth up behind haunted
(slamming a knife through their heads when were
close enough) when Ruvik appears at random to
chase us down. We can hide in cupboards and
under beds from searching eyes, but in the demo its
possible to shoot him to make him disappear a
feature we sorely hope is removed from the final
game to force us into those hiding spots. And while
were at it: can you remove the checkpoints too,
Mikami-san? Save rooms are safety enough, thanks.
In a great touch from Mikamis past, haunted
corpses need burning to prevent reanimation (or
indeed, spider-woman warping) and we can only
carry five matches at a time. Like Ruvik, haunted
appearances are randomised and they will break
through doors to get at you, so wherever you
are, theres always something to be fearful of. We
wouldnt want it any other way.
F A C T R I C K
Formerly known globally as
Project Zwei, The Evil Within
is called Psychobreak in
its native Japan.
1. EI NS, Z WEI , DI E
Our demo had four
difficulties: Casual, Survival,
Nightmare and Akumu.
Translation: uh, Nightmare.
2. NI GHT TERRORS
Its infamous live-action
promo videos were created
by Se7ens title director
Kyle Cooper.
3. SI NS CI TY
Above Leg lassoed and being dragged towards a grinder? Stay calm
and shoot the gears to save your skin.
Above Health vials are in short supply. We found one large
medipack, but the promise of side-effects put us off testing it.
Above Blue filters are visual clues to incoming paranormal
goings-on usually the appearance of ghostly freak Ruvik.
WE STEALTH UP
BEHIND HAUNTED AND
SLAM A KNIFE INTO
THEIR BRAINS TO KILL
THEM QUIETLY.
036
PREVIEW
TEMPT AN ENEMY
OVER A TRAP AND
SEND THEM TO
A GRISLY DOOM.
LORDS OF THE FALLEN
Can two evils make things right?
God has been vanquished, declared
evil and unfit for purpose, killed by
the humans that once followed Him.
That was many millennia ago, long
before the birth of Harkyn, Lords Of The Fallens
intimidating antihero and the one person thought
capable of defeating the army of demons seeking
vengeance for the murder of their master.
No prizes for guessing that youre Harkyn in this
Dark Souls-alike dungeon crawler from Deck 13, and
that the armies of demons are definitely seeking
hard, snarling vengeance. And Harkyn a hero
whose class youll get to decide (expect the typical
cleric/warrior/rogue split) is covered with tattoos,
each one representing a sin hes committed.
The plot, however, is just a backdrop to the real
focus of exploring an uncompromising world and
mastering combat against towering monsters. Its not
difficult or entirely inaccurate to draw comparisons
with From Softwares Demons Souls and Dark Souls
series, but it also reminds us of an off-rails take on
relentless one-on-one iPhone battler Infinity Blade.
BATTLING BACK TO LIFE
When you die, for example, youre transported
back to your most recent save point and tasked
(optionally) with returning to your murder scene in
order to grab your XP Spirit a glowing white orb
containing the experience points you held before
death. It works in almost exactly the same way as
Dark Souls soul recovery system, the one difference
being that the longer you take to find your XP Spirit,
the more it bleeds and the fewer points you recover.
Enemies armoured knights,
reanimating corpses, etc arent your
only worries on your journey, though.
Environmental traps appear often an
early example involves wooden planks
placed precariously over an uninviting
chasm. The planks are safe to walk
across up to a certain weight, but step
on them with too much gear and its
game over. Knowing which armour
is right for a certain area is key to
making it big in Lords Gothic world.
Of course, traps can work in
your favour, too. If an enemy is too
powerful for you to handle you can
send them crashing into said hole,
although you wont be able to acquire
any of the tasty loot they might drop.
Its always nice to have options and,
if Lords can consistently and creatively
blend combat and environment in this
manner, the Souls series might finally
get the competition it deserves.
FORMAT PS4 / ETA AUTUMN / PUB CI GAMES / DEV CI GAMES/DECK 13 INTERACTIVE
GRID AUTOSPORT
Dont let the lack of colour
put you off, this noir-
drenched racer is all about
driving the worlds fastest
cars while a gruff, chain-
smoking private investigator
narrates the action and
gets progressively more
cynical with each lap.
FORMAT PS3 ETA 27 JUN
THE EVIL WITHIN
This X-rated 2D puzzler
takes its inspiration from
Soviet Game Boy time-sink
Tetris and tasks you with
fitting a series of rather
sharp-looking letters into
the orifices of a wide-eyed
barbed wire fetishist.
FORMAT PS4/PS3 ETA 29 AUG
MIDDLE-EARTH:
SHADOW OF
MORDOR
Ever fancied being a medic
at a metal festival? Brave
the mosh pits and drag the
drunkest of revellers to
safety in this action-RPG.
FORMAT PS4/PS3 ETA 7 OCT
on
the
box
judged only by
their covers
Above The environments weve seen so far
have been overtly Gothic in tone and style.
Armour affects both
your appearance and
abilities, changing
your speed and agility.
PREVIEW
SKYLANDERS TRAP TEAM
The four-inch, plastic struggle between good and evil continues
Somewhere in the world right now, a
parent is failing to explain the toys of
their youth to an uninterested child.
The parent will have lined up Action
Men and Transformers on the carpet, pressing
hidden buttons to make He-Man do his Real
Punching Action (TM). The kid will look at these
the way we now look at spinning tops. These are
rubbish, he or she will say, dismissively placing a
Skylanders figurine onto the Portal Of Power, its
embedded NFC chip transporting the toy into the
game on-screen
Activision knows its got a good thing going with the
real-world-toys-virtual-world-videogame idea, so the
changes its making in Trap Team are small. You still
unlock hero characters by buying their plastic figures,
but the Portal their hidden chips talk to has been
updated for the second year running. In keeping
with the games story (series villain Kaos has sprung
all the inmates of Cloudcracker Prison, leaving you
to clean up), you can now use the Portal not just to
materialise goodies, but to capture baddies as well.
It works like this: as your hero platforms their
way around Skylands, theyll have to face off with
Cloudcracker escapees of all stripes some up-close
melee fighters, some that prefer ranged
attacks and so on. The twist is that,
once you defeat an enemy, you can
drop an elemental-specific plastic
(sorry, Traptanium) shard into a slot
on the Portal Of Power to trap them.
The shards, some of which you must
buy, have chips to remember which
virtual beasties youve captured inside.
ITS A TRAP!
This is also more than just collecting
for collectings sake: enemies you
ensnare can then be trotted out on
your side in combat, letting you fight
whole battles as a vanquished foe or
make use of their tactical abilities to
soften up enemies for your hero.
Like certain other Activision
franchises we could name, Skylanders
Trap Team isnt a radical shake-up of
the series, but thats fine. Action Man
and Transformers built empires on the
knowledge that people like more of a
good thing. At least thats something
kids of all generations can relate to.
FORMAT PS4/PS3 / ETA 10 OCT / PUB ACTIVISION / DEV TOYS FOR BOB (PS3)/BEENOX (PS4)
Above In a novel twist, the
new Portal Of Power has
a built-in speaker so your
captured villains will wail and
scream from within the trap.
ANY CAPTURED
VILLAINS CAN BE
TROTTED OUT TO
FIGHT FOR YOU
DURING COMBAT.
Despite the radical change
to the Portal Of Power, you
can still use all the models
from the previous games.
038
PREVIEW
IT BREATHES
FRESH LIFE AND
ENERGY INTO ABES
TWISTED WORLD.
No longer a flip-screen adventure, New n Tasty is a dynamic side-scroller, with the camera occasionally shifting closer to the action for more dramatic framing.
Above Elum gathers impressive momentum
across these expansive environments. Riding him
at full-tilt generates a real out-of-control thrill.
Abe is a more characterful hero
than in the original, his personality
amplified through improved
animation and babbling speech.
039
Whats that saying? asks Lorne
Lanning. You can please some of
the people all of the time, or all of
the people some of the time, and
no one on the internet. He lets
out a hearty laugh, as he discusses
the reaction of a fervent fanbase to the remake of
arguably his most famous game, Abes Oddysee.
Jokes aside, its clear Lanning genuinely appreciates
the feedback from the Oddworld community, as
he and Yorkshire-based developer Just Add Water
put the finishing touches to the game ahead of its
summer release. The value greatly outweighs the
management overhead, he adds, as he affectionately
refers to a community that claims to, know the
game better than [we] do. JAW and Lanning have
taken time to engage with fans, polling them on
additions and changes, and releasing regular screens
from the game during development.
WELCOME TO RUPTURE
It seems the vast majority are happy with
what theyre seeing, and our hands-on time
with the game makes it easy to see why.
Its a remake that closely follows the
narrative structure and design of the
original Abe is a worker at RuptureFarms,
a factory that is turning its employees into
processed food, and he decides to rescue
his fellow Mudokons from their fate. And
yet it feels thrillingly new, thanks partly
to a series of small tweaks, but mainly a
visual treatment that breathes fresh life and
energy into Abes twisted world. Patrolling
Sligs and scuttling Paramites bristle with
renewed menace, environments throb with colour
and dynamic detail, and a new physics engine adds
a welcome element of slapstick comedy.
Though its environments are hugely varied,
Lanning has been keen to maintain a certain
aesthetic consistency. [Its] a very stylised, almost
graphic novel sort of quality, all super-rich and
oversaturated, he explains. But there are rules of
atmosphere. At the asset level, you have to define
the worlds base and then everything has to adhere
to those rules. I mean, anyone can tweak values and
make shit glow. After we got the lighting [right],
the visual curve started going way, way up.
Its beautiful, then, and it plays even
better than ever. It takes a little time
to acclimatise to Abes movement
and inertia JAW has endeavoured
to preserve the originals feel, which
may initially seem alien to those who
havent played it, but the controls are
reliable and responsive. And they need
to be, too: the myriad enemies, tricks
and traps offer a fearsome challenge,
and the process of reaching the next
checkpoint is often tense and fraught.
NEVER MIND
THE MOLLUCKS
There are a few concessions to
modern audiences, with an Easy mode
that allows Abe to take more damage,
and the ability to trigger quick-saves
(on PS4, its a case of clicking in the
touchpad to save). Purists neednt
be concerned, however: Hard mode
preserves the originals difficulty,
one-hit kills and all. Meanwhile,
there are leaderboards for all settings,
highlighting the number of Mudokons
saved and your completion time for
each chapter and the entire game. Not
that youll be speedrunning it: JAW
estimates New N Tasty will take most
players around 25 hours to finish.
New sections see Abes trusty
steed Elum gallop along at a speed he
never reached in the original, while an
expanded Gamespeak system improves
communication between Abe and his
fellow Mudokons. When Lanning calls
it, a triple-A indie, its no hollow
marketing tag: New N Tasty feels
like a labour of love, and every iota of
affection is up there on screen. If we
stay true to what people loved about
us the humour, character, attention
to detail, artistry, craftsmanship
we think theres an audience, says
Lanning. On a screen next to Titanfall
[at E3] I dont know how many
eyeballs well get, but there will be an
audience that cares. Heres hoping.
ODDWORLD: NEW N TASTY
A PlayStation classic gets a remake to go Abe for
FORMAT PS4/PS3/PS VITA / ETA SUMMER / PUB ODDWORLD INHABITANTS / DEV JUST ADD WATER
F A C T R I C K
Special magical chants
let you possess Sligs,
gun down foes
or trigger traps.
1. ENCHANTED ARMS
A mere 20 will get
you all three versions
(PS4, PS3, PS Vita) with
cross-save support.
2. SCORE DRAW
If we sell 1.5 million units,
were building brand
new IP! says developer
Lorne Lanning.
3. ANOTHER TASTE?
PREVIEW
040
PREVIEW
VALIANT HEARTS:
THE GREAT WAR
Drawing love from World War I
With Child Of Light and Rayman
Legends, Ubisoft has flexed its new
UbiArt Framework engine muscles
twice this gen - a technology that allows
drawn and painted art to be inserted into a game.
Valiant Hearts is the latest creation to be born
from the system, with everything you see coming
directly from the hand of the games single artist.
The effect is stunning, adding a genuine sense of
originality and uniqueness to what is essentially
a fairly traditional puzzle-heavy adventure. Events
revolve around a number of characters who see the
First World War from very different perspectives
theres an American fighting for the Allies, a farmer
trying to survive as a prisoner of war, and a young
German desperate to keep his French girlfriend safe.
Each is playable, their stories showing how love can
prosper in the most difficult of circumstances.
Gameplay revolves around puzzles that require
little effort to solve, the idea being that anything
too difficult would distract from the story. Think
Monkey Island-style conundrums, only with the
challenge dialled down. With such a clear approach
to gameplay, a distinct visual style and a narrative
thats both mature and accessible, our two-hour
hands-on taster raises our hopes high for this one.
THE EFFECT IS
STUNNING, ADDING
GENUINE ORIGINALITY
AND UNIQUENESS.
Three reasons why
Valiant Hearts has captured our blood-pumpers
1
WWI is one of the more
under-represented
time periods in
videogames, so its nice
to see a game showing it
some respect for a change.
2
We all love a helpful
dog companion and
this former German
first aid dog is one of the
cutest and most adorable
weve seen since Dogmeat.
3
Its not a game that
shies away from
the grim realities of
conflict. This leg amputation
moment highlights plenty of
pain and suffering.
FORMAT PS4/PS3 / ETA 25 JUNE
PUB UBISOFT / DEV UBISOFT MONTPELLIER
Above With a dog to help you, how can this dont-let-it-explode puzzle possibly go wrong?
Freddie, an American,
goes into battle with only
his fists. Brave, but we
wouldnt recommend it.
042




SIMPLICITY IS KING.
YOURE FORCED TO
ACT ON MADNESS-
INSPIRING INSTINCT.
NIDHOGG
Messhof foils PC owners claim to the best fighter in years
You no longer need any more
excuses to invite mates over
for local multiplayer good
times thanks to Towerfall and
Sportsfriends: PS4 has all the
instant classic indie multiplayer
hits it needs, right? But then we played the
fencing breeches off of Nidhogg. Quite simply,
its one-on-one bladery perfected, and it deserves
to be on every PS4 owners hit list.
The fighting genre is overloaded with complexity
combatants needing to study move lists or train in
practice modes to master even the basics.
But in the 2D battle arenas of Nidhogg,
simplicity is king. You control one of
two pe-wielding pixelated warriors.
You jump, thrust, run and kick. At its
base level, this is all you need to know to
enjoy a blast through Nidhoggs colourful
blood-strewn corridors. Your job is to kill
the other guy in a shower of that neon
disco-thon haemoglobin. Score a kill and
youll advance through the level before
your opponent respawns. The ultimate aim
is to keep killing until the final stage and
offer yourself up to the titular Norse worm
dragon for an inevitable nomming.
TAKE A STAB
This simplicity allows any player to pick up the pad
and instantly join in with intense steel-on-steel
clashes without needing to play through a tutorial.
Your fighter moves at such a blistering pace that
these clashes border tantalisingly on
the edge of perception and youre
forced to act on instinct. Wonderful,
madness-inspiring instinct in
moments that are often stimulated by
some surprisingly deep level design.
You might be up against it, only
to duck and sweep in to knock your
rival off their feet before cracking his
neck and jogging away amid gasps of
incredulity from a room of onlookers.
Try and play this in an office without
gathering a crowd, we dare you.
Then again, perhaps you and an
opponent will be exchanging blows
in an inconceivably close fight atop
the mind-flayingly oppressive visual
domain of the Clouds. Strikes can be
aimed at three different levels high,
mid or low and if you time it right,
youll parry, leaving your adversary
weaponless and ready for a right good
riposte-ing in the jubblies.
Nidhogg is essential. Its currently
available on PC, but the eight-player
tournaments so tough to organise
on desktops will be much easier
to control on PS4, partly as each
controllers lightbar will shine with
the colour of the player they control
la Towerfall. Nidhogg is meant to be
played on PS4: on a TV, by a sofa and
a lot closer to a kitchen stocked with
beers for a night of local multiplayer.
FORMAT PS4 / ETA SUMMER 2014 / PUB MESSHOF / DEV MESSHOF
F A C T R I C K
The games creator,
Mark Essen, spent four
years finessing the
pitch-perfect animations.
1. L ABOUR OF L OVE
The throbbing soundtrack
was put together by
Los Angeles-based
producer Daedelus.
2. BEATS- EM- UP
In Norse mythology,
the Nidhogg was a dragon
that chewed on the roots
of the Yggdrasil tree.
3. VI KI NG TAL K
A fight can be over in
seconds or minutes.
The latter instances utterly
drain you of all energy.
Above If youre feeling
particularly harsh you can
hold your blade in a stabbed
foes abdomen indefinitely.
043
PREVIEW
1
The Castles great for learning
the basics (it only takes a few
minutes). A giant chandelier
sways apocalyptically, while doors
lead to interesting face-offs.
3
Long grass in the Wilds means
sneakier types can hide and
ambush unknowing newbs. A
hut lets the more destructive smash
through a window to dive-kick foes.
2
Narrow corridors in the Mines
force you to abandon sword-
lobbing tactics, so youll have
to parry. Youll need sharp reflexes
to beat those with similar skills.
4
Stand still for too long on the
central plateau of the Clouds
level and the fluffy stuff
underfoot will evaporate, causing
you to fall to your doom.
The killing fields
Nidhogg only has four stages, but each is perfectly formed
Its an endless source
of joy seeing how much
character has been
injected into so few pixels.
Left Best study up on
those witty Monkey Island
sword fighting insults.
Ya swab.
Above Theres a mandatory
single-player mode wherein
youll fight steadily more
advanced AI partners.
044
PREVIEW
GRAB DIFFERENT
COLOURED TOKENS AND
YOURE DOING PRETTY
INTENSE ON-THE-FLY
MATHS AS YOU HIT
WALLS OF COLOUR.
Above If the M6 starts to look like this to you, best hit the services for a cuppa.
Its possible to complete levels in just a couple of eye-searing minutes during
a perfect run, but youll need to hit restart a fair few times to achieve it.
Above Online multiplayer promises multiple modes, including endless survival.
It might look like a PlayStation port of
Audiosurf, but theres more going on in
Atomicoms galactic dodge-em-up than
bopping around to Kate Bush songs on
an interstellar conveyor belt. Switch Galaxy Ultra,
which began life on PlayStation Mobile, isnt
about driving through songs. Its about gathering
momentum through the twists and turns of its
bite-sized stages (loop-the-loops even make an
appearance), dodging coloured blocks and feeling
like an absolute boss while you do it.
Hitting a block doesnt always kill your speed,
though. Dotted around are tokens that give you a
free pass through certain colours grab a red token,
and youll get a bye through three red blocks. Grab
two blue tokens, one red and one yellow, and youre
doing some pretty intense on-the-fly maths as you
hit consecutive walls of colour.
The formula worked on mobile for the simplicity
of its control youre only ever worrying about
dodging between lanes, never accelerating or braking
and it works on Sony consoles because that
simplicity remains (the PS Vita version lets you tap
left and right on its screen), bolstered by bespoke
new visuals and the enduring satisfaction of hitting
screen-blurring speeds. The eight-man team making
it has a mighty to-do list to achieve the fine polish
Switch Galaxy Ultra deserves by summer, but if we
all hum the right cosmic frequency in support of
their efforts, were sure itll come out fighting.
SWITCH GALAXY ULTRA
Lane-hopping mobile marvel graduates
to the big consoles via Cross Play
FORMAT PS4/PS VITA / ETA SUMMER
PUB ATOMICOM / DEV ATOMICOM
Atomicom has former
Wipeout dev Psygnosis
in its DNA like we even
needed to tell you.
You can upgrade and
paint your ship, or buy a
new one if youre feeling
particularly flashy.
PREVIEW
Lines are crossed,
brains are rebooted,
pucks are thwacked
and hell is, uh, raided
in this issues
collection of snack-
sized previews. Get
comfy and pick these
out of your teeth
PREVIEW
ROUND-UP
CROSSING
THE LINE
FORMAT PS4 / ETA TBC
PUB ZOMBOKO
DEV ZOMBOKO
If you fancy dancing across
the border between the
living and dead without
munching on a cerebral
cortex, this mystical FPS
from one-man development
team Zomboko looks right
up your corpse-stacked
street. Starring a man on a
quest to save his dead wife
from the After World you
can see how this might go
wrong the game allows
you to shift between
worlds as you battle an
unknown evil. Focusing on
cinematic visuals for PS4,
Crossing The Line is
powered by CryEngine and
is still in very early stages
of development. Cant say
were not intrigued.
LOADING HUMAN
FORMAT PS4/MORPHEUS / ETA TBC
PUB UNTOLD GAMES / DEV UNTOLD GAMES
The PS4 approval of this Morpheus
VR sci-fi Kickstarter project has
sent us giddy, and were not even
wearing the headset yet. Jumping through
the memories of a man called Prometheus
and merging point n click with virtual
reality, Loading Human will deliver, the most
immersive narrative experience youve
ever lived, according to the dev. Realistic
expectations aside, the game is powered by
the Unreal 4 Engine and will utilise the Move
controller to interact fully with the world.
PREVIEW
NHL 15
FORMAT PS4/PS3
ETA AUTUMN / PUB EA
DEV EA CANADA
Pucker up hockey fans of
the world EA has released
a teaser trailer and a slew
of new details on this years
instalment, promising big
changes for the annual
rink-scraping series. First
up is a new physics system
that enables all 12 players
on the ice to act and react
in the most realistic way
so dont be surprised if
both teams launch into a
jaw-breaking pile-up
mid-game. Theres a brand
new commentary team
on-board, crowds will be
filled with up to 9,000 highly
detailed fans and the
players themselves will be
recreated with the same
tech thats powering
EA Sports UFC.
FREEDOM
WARS
FORMAT PS VITA / ETA 2014
PUB SONY / DEV SCE JAPAN
STUDIO/SHIFT/DIMPS
With Freedom Wars arriving
in the Land Of The Rising
Sun this month, youll be
pleased as punch to know
a Western version will be
gracing your PS Vita later
this year. This Vita-exclusive
title combines a futuristic,
dystopian setting with a
Monster Hunter-style setup
as you work with other
players to take down huge
beasties, gather
resources and
earn your
freedom.
You can also
customise
your class,
weapons and
appearance.
Fancy.
GRID
AUTOSPORT
FORMAT PS3 / ETA 27 JUNE
PUB CODEMASTERS
DEV CODEMASTERS
Hot off the news that
Codies is reverting to the
more authentic racing
games of old, well be
getting the chance to
pick up exclusive extras
in a special Black Edition
pre-order offering. The
team has listed a Mercedes
Benz SLS AMG Coupe
Black series car,
among other shiny
pre-order carrots.
Review revving
up next issue,
folks.
HELLRAID
FORMAT PS4 / ETA AUTUMN 2015
PUB TECHLAND / DEV TECHLAND
Do you want the good news or the
bad news? Okay, bad stuff first:
Hellraid, the already much-delayed
first-person action-RPG, has not
only been delayed from its planned 2014
release, but publisher Techland has also
confirmed the PS3 version has been now
been cancelled. Theres no need for tears me
old mucker, as development has now shifted
to a PS4 version, and judging from the
recent trailer that accompanied the
announcement, it could well be
worth the wait. Were promised
a class-free upgrade system,
customisable weapons and
three modes of play: Story,
Mission and Arena all of which
can be tackled solo or in co-op
with up to three other players.
048 048
LAND OF
THE FREE
049
HOMEFRONT THE REVOLUTION
049
As Crytek UK invades new-gen
territory and enforces its own rule, will it be
second time lucky for the Homefront series
when sequel Homefront The Revolution
goes open-world?
Phil Iwaniuk dons
the red bandana
and investigates
S
050
imilar to the clandestine freedom fighters central
to Homefront The Revolutions story, this is
a game that will take you by surprise. Hiding
beneath the disguise of an also-ran franchise,
its primed to beat Far Cry 3 at its own game.
Yes, Im talking about a Homefront game. No,
I havent gone mad. Promise.
Your memories of 2011s Homefront are unlikely to
hold any particular reverence. Kaos Studios shooter
wasnt a disaster if it was, itd probably have left
a bigger impression. As it is, you might recall a man
with a red blindfold over his eyes, a lot of billboard
ads, and reviews rounded off with a big 7. Not the
typical bedrock for a multi-title franchise.
Yet here we are: Homefront The Revolution.
A game thats determinedly dragged the Ford Focus
of game franchise names through THQs demise
and emerged not just intact, but with a new and
promising vision from developer Crytek UK. Now
an open-world shooter built on CryEngine 3 that
focuses on guerrilla warfare against emergent AI,
it shares only a fictionalised near-future vision of
occupied America under the North Korean kosh with
its predecessor. The burning question then, is: why
keep the name, with all its seven-y connotations?
THE NAME GAME
On a rainy Nottingham morning in Crytek UKs HQ,
game director Hasit Zala recalls a conversation he
had with a US customs officer while flying out to
E3 years ago. Trying to curry favour with the man in
uniform, Zala mentioned that he and his team were
working on Crysis 3s multiplayer. Nothing. Offhand,
he also mentioned the team was working on a new
Homefront game. The customs officers face lit up.
Suddenly he was all questions the name meant
something to him.
Producer David Stenton concurs: From a
marketing perspective, theres definitely a latent
support for Homefront. People werent totally
dissatisfied with the first game, particularly with the
setting, the IP and the potential. I think thats really
what were focusing on taking all that potential,
reinventing it and applying our own unique vision.
However you feel about the game that Homefront
became, you cant argue with its potential: fighting
on streets once fit for
colourful establishing
shots in US sitcoms,
now reduced to
sandbags, rubble, and
North Korean regalia.
Taking the power back,
by shooting. Perhaps
the original Homefronts
biggest crime was
unduly raising your
expectations as to how
well it could deliver on
that concept.
Its clear the studio
now has genuine belief
in the IPs potential.
And it found a silver
lining around the
Chapter 11 bankruptcy-
shaped cloud of THQs
downfall by buying the
IP rights, giving itself
total creative control
a financial move that
THQs then-president
Jason Rubin dubbed,
the deal of the century,
says Zala.
Now armed not
only with the untapped
potential of 2011s most
hyped shooter, but with
the freedom to push
and pull the license in
whichever way it chose,
Crytek UK formerly
Free Radical, the devs
behind Timesplitters 2
began work on a
linear, scripted sequel
taking place in an
Orwellian vision of
Philadelphia. The player-
character would guerrilla
his way from Philly to
Las Vegas, taking on




A freedom fighter takes
cover on the North
Korean-controlled
streets of 2029 Philly.
052
ITS SWATHED IN SOFT
SHADOWS CHRIS NOLAN
WOULD BE PROUD OF.
053
HOMEFRONT THE REVOLUTION
THIS IS MY RIFLE,
THIS IS MY GUN
This is for fighting, this,
er, is also for fighting
Ethan Brady might not be a trained
soldier, but he can pull apart and
reassemble a gun faster than an
80s action hero. Essentially youre
carrying just the one gun at any
point, but in an instant youre able
to swap out an ironsight for a
holographic one, change your barrel,
add under-barrel attachments
such as bayonets, and the intriguing
anti-drone conversion pictured here.
team turned to a
collective, Oh, f*ck!
as the magnitude of the
task ahead made itself
apparent. But the team
didnt have to tear up
everything it had been
working on art assets,
textures and
environmental elements
from the linear game
were turned into a
modular toolset with
which to build a much
bigger, boundary-less
Philadelphia.
INDICTED STATES
Four years have passed
since North Koreas
invasion of US soil
in Homefronts
fictionalised future.
Its 2029, and the KPA
has set up a new capital
in Philadelphia where
player-character Ethan
Brady happens to reside.
Food is rationed, as is
power. The occupation
has matured to the
degree the invading
forces infrastructure
has taken root and
seems unmoveable; the
American way of life
is almost forgotten. So
long apple pie and white
picket fences; hi there,
state-approved beatings.
The new capitals
been divided up into
zones, colour-coded for your convenience. In the
green zones are prestigious government buildings,
immaculate streets and important KPA officials. You
might call this the nice part of town, if you didnt
think about the kind of human rights atrocities that
made such effective litter control possible.
The yellow zones are where the vast majority of
the native populace have been forced into ghettos.
Here, evidence of the invasion is everywhere:
high-rise buildings lie derelict, burned-out cars
and tanks provide unglamorous monuments to the
bloodshed that took place nearly five years ago,
rusting quietly into oblivion. Dissident graffiti sits
uneasily next to KPA checkpoints and aerial drones
scatter the horizon. When yellow zone inhabitants
go to sleep, they dream about a happier life in
inFamous Second Sons DUP-run Seattle.
On the city fringes lie red zones. These are the
least desirable stretches in the burgh, so toxic that
not even the merciless KPA makes its subjugated
populace live there. When yellow zone dwellers
have nightmares, they dream of the red zones.
Its always tricky for open worlds to provide
enough environmental variation to excite, and at the
same time avoid the sensation that youre running
between Crystal Maze zones or inhabiting
Neverland in Hook. Philadelphias zones provide
a plausible level of variation, says game designer
Fasahat Salim: Each of these districts has its
own unique style. Its not completely different
to anything else, but it has its own feel.
There is variety even within the red zone, adds
Stenton. The designers are looking at theming
areas based on events that happened in the
game fiction. Even within the blacklisted
wasteland, theres art and gameplay variety.
That Orwellian hell is still home to a
semblance of the old lifestyle. Propped
up against a burned-out car in the
yellow zone is a sign promoting a
baseball game next Wednesday. Down
the street is another hand-written sign
for a community centre meeting. Theres
spirit in the ghetto. Some of the
civilian infrastructure that was there
before, maybe baseball fields or parks,
theyve been usurped by the KPA and
used for other means, says Stenton.
the North Korean
invaders one set-piece
at a time.
The vision was very
much a level-by-level
game, recalls Zala.
Crysis 1, with
that freedom and
opportunity, meets
Half Life. It was coming
together quickly, but
Zala had reservations it
didnt have enough to
tear people away from
erstwhile shooter to
beat, Battlefield 3.
What is gonna drive
people from Battlefield
to our game? We were
Battlefield in our
clothing, and thats
not good enough.
During a routine
meeting with Crytek
co-founder Cevat Yerli,
everything changed.
With the Homefront
sequel already in
production, Zala
discussed a number
of features he wanted
to implement in
Homefront 3, to which
Yerli replied: Make
the game you want to
make. The schedule
was pushed back, and
overnight, Homefront
The Revolution became
open world.
According to Zala,
initial elation among the
054
HOMEFRONT THE REVOLUTION
VSA Vekta
Killzone Shadow Fall
Like any self-respecting
totalitarian regime, the Vektan
Security Agency offers a pretty
cushy quality of life to the select
few at the expense of half the
planet. Loses oppression points
on the grounds that the Helghast
are fond of a spot of mass
murder themselves.

ctOS Chicago
Watch Dogs
The Central Operating System
knows all about you, citizen. It
knows how long you spend on
your cig breaks, your inside leg
measurement, and the minute
details of your browsing history.
No incognito windows here, guy.
Who needs frog marches with
privacy invasions like that?

DUP Seattle
inFamous Second Son
For most law-abiding citizens,
the Department of Unified
Protection isnt too much of a
menace, noise pollution from its
helicopters aside. If youre into
tagging street corners or
happen to be a Conduit though,
forget it. Youd have an easier
time of it in an Orwell novel.

KPA Philadelphia
Homefront The Revolution
If youre a North Korean living
in the occupied USA, your job
prospects are thus: KPA grunt
with life expectancy of hamster
or faceless government puppet
master. With even basic power
on strict ration and only ghettos
to live in, its worse still for the
Americans. No one wins.

I PREDICT A RIOT
We rate gamings least friendly government regimes
AS AN IMPASSIONED
EVERYMAN, YOU HAVE TO
GET YOUR MACGYVER ON.
The old baseball stadiums now used as a
plantation where collaborators are forced to pick
vegetables. Cinemas where you could once go to
soak in some culture (alright, Fast And Furious) now
only have propaganda flicks on the schedule. If you
find the thought of a world without Vin Diesel
unbearable, chin up folks make their own fun in
the ghetto. If youre interacting with the civilians in
the backstreets, you get to learn more about the way
theyre coping with things, says Stenton. People
complain about rations, people are selling black
market items to each other there are definitely
two sides to the coin. Youll see little undercurrents
of people trying to keep the spirit of America alive.
A goal which cant be achieved solely in the form
of impromptu baseball games, much as wed like to
play that trailblazing open-world sports management
sim. No, you must take up arms, Ethan Brady, and
do all the things Rage Against The Machine have
been shrieking about this whole time. And as youre
not a trained soldier but an impassioned everyman,
youre going to have to get
your MacGyver on.
STREET SMARTS
Bradys first gameplay demo begins in one of
the citys many safehouses. Safe by name, at
least there are enough homemade Molotov
cocktails on the kitchen table to put on a
semi-decent Olympic opening ceremony. Two
comrades discuss the virtues of cutting shorter
rags for fuses, so they can make more bombs.
You learn thrifty ways in the ghetto. Tonights
mission is to locate and liberate some allies
being detained in a nearby hospital. The
KPA guarding it have more weapons,
better armour and are backed up by
aerial drones. Youre going to have
to get inventive. Its time to pull
out the remote control car.
Yep, an actual RC car with a
camera attached to it. Thats your
counterpart to the
fearsomely advanced
drones the KPA have
roaming the streets.
Before Tyco gets
involved, Brady needs
to move undetected to
the hospital, picking up
supplies along the way.
Crossing the threshold
of interior to exterior
environment, something
impressive happens.
Traditionally, the
visual discrepancy
between Gregathor the
Elders house and the
rolling hills beyond is
noticeable in open-
world games. The
developers know youll
have to visit this one
specific interior location,
so they allocate as many
resources to it as
possible and give ol
Gregathor a princely
abode full of diffuse
lighting and cloth
effects. Outside, where
the devs cant predict
where youll look,
resources are spread
thinner, details reduced.
Except when youre
in Homefront The
Revolution. This is a
gameplay demo after all,
so it might be that all
the detail exists in the
space I can see and the
rest of the world looks
like Fallout 3 running on
a Magna Doodle. But
lets not be cynical in
the face of such bloody
beautiful visuals. Like
other games coming
through the new-gen
ranks without an, also
on PS3, sticker tacked
on to them, its miles
ahead of the first wave
of PS4 games.
The texture
resolutions pin-sharp
(of course it is) but each
objects also swathed in
soft, dynamic shadows
that Chris Nolan would
be proud of. The
depth-of-field and
motion blur effects that
Cryteks own Crysis
debuted are back with
more complexity,
conveying a convincing
physical space. And
despite what youve
heard, it isnt always
sunny in Philadelphia.
Not with the dynamic
weather and day/night
cycle ticking over,
055
Proper new-gen draw
distances reveal airborne
horrors such as this chap,
keeping an eye on things.
Depth-of-field and
specular effects from
CryEngine 3 render the
middle distance beautifully.
056
057 057
THE SCENES FRENETIC.
WELL-PACED BY ANY
SHOOTERS STANDARDS.
HOMEFRONT THE REVOLUTION
Your own boomstick is
an adaptable piece of kit,
easily rearranged to suit a
changing battle on the fly.
057
ready at any minute
to soak the streets in
puddles, blow debris
around, or provide a
lovely sunset to help
you forget the crushing
desperation of your
day-to-day existence.
Yknow, in the game.
Picking up a Molotov
for the road, Brady
departs and heads
outside, giving not
a single toss about
breaking curfew. A
smartphone features
heavily its your
map and comms device,
while its camera marks
and highlights enemies.
A few streets from
home, two KPA officers
rough up a pair of stray
citizens the kind of
event driven purely by
emergent AI, the team
claims. It must be said,
the sheer volume of
impressive, spontaneous
events in the demo
looks a bit suspect for
a non-scripted game
citizens scrubbing off
dissident graffiti from
walls, a drone scanning
through a boarded-up
shop window with its
blue beams, like the
opening sequence
of Alien 3 (if David
Finchers movie had
a terrified guerrilla
fighter squatting
beneath a store counter).
But Stenton assures me
it isnt intended to
deceive, but give a
reliable and consistent
sample of what you can
expect. If that volume
and standard of
emergent event holds
true in that its
indistinguishable from
something scripted
itll be a massive
achievement.
Theres also a
surprising amount of
player choice in the
demo. At one point,
Bradys progress is
halted by a padlocked
door. Having picked
up a set of bolt cutters
earlier at the safehouse,
he snips his way inside
without too much fuss. Cool story, Ethan. But, hang
on the game doesnt instruct you to grab the
cutters. If you dont, you cant make it through the
door, but there are crucial supplies on the other side.
To get them, youll need to find another way in.
LIGHT EM UP
The softly-softly phase of the operation is drawing
to an end. Bradys flagged up the KPA guards with
his smartphone, strapped some explosives to the RC
car and deployed it. Switching to the cars view (and
suppressing COD: Ghosts dog flashbacks), he drives
it under an armoured car headed within the gates.
Now its just a matter of dialling boom on the
phone. With a weighty rumble, the explosives light
up the sky. Suddenly, the KPAs on the back foot
and Brady adopts a more orthodox FPS gameplan:
aim and fire. In a nod to the on-the-fly weapon
customisation system in Crysis games, Bradys rifle
can be rebuilt in an instant. He switches a laser sight
for a flashlight, chucks a Molotov and storms the
gates as his fellow fighters join the party. The scenes
frenetic and well-paced for an open-world shooter.
Hell, well-paced by any shooters standards.
Like any action you perform, itll also have
knock-on effects within the game world. Avoiding
specifics for now, the team suggests youll be able
to take certain territories away from the KPA and
occupy them, unlocking more safehouses. Even when
you throw a rock at a security camera and take it
out, you earn Uprising Points which appear to act as
a kind of currency.
Homefront The Revolution is sticking to its guns:
combat mechanics are strictly guerrilla-based, as far
removed from hopping in the Crysis nanosuit as you
can get until Gone Home arrives on Sony shores,
at least. Within the Crytek fold its a unique
proposition, and Im going to go mad right here and
now and say yes, its going to be a lot better than its
largely unrelated prequel. The bigger question is how
itll fare against competitors outside the fold.
Oppressive regimes are the new zombies, after all.
Crytek UK is clearly a fan of Far Cry 3 and its
systems tagging enemies, unlocking safehouses,
expanding your territory by force, but in the
oppressive open-world sphere it also has competition
from inFamous Second Son and Watch Dogs. Camera
perspective and powers be damned the best game
will be the one that makes you feel the most
satisfaction by wrestling power back, and most
present in a believable, living universe. Homefront
The Revolution ripples with fascinating incidental
details in everything its shown so far, but when
the game arrives in 2015, well be a long way from
Homefronts 2011 release, when the idea of fighting
in occupied America was relatively fresh. Itll need
to push its emergent systems and lore hard to find
superiority. But even if it doesnt live up to its
early mile-high standards, one things for sure:
Homefront will no longer be a dirty word.
THE PLAYER HAS A LOT OF
FREEDOM TO DEFINE WHO AND
WHAT ETHAN BRADY IS.
OPM talks to the
men behind
Homefronts
rebirth
P
roducer David Stenton and game
designer Fasahat Salim have been
working on the radical new direction
for the Homefront series in complete
secrecy until now. Finally able to speak
out about their guerrilla open-world
shooter, they talk frames per second, have-a-go
heroes and pushing CryEngine to the limit.
OPM: Tell us more about the player character.
Is he a naturally charismatic leader, or just an
everyman whos part of the wider movement
against repression?
Fasahat Salim: You take on the character Ethan
Brady. Hes just like every other oppressed US
citizen. The idea is that the player takes control of
him, and goes on a journey from normal, everyday
citizen to guerrilla fighter whos igniting a revolution
and trying to take the fight to the enemy the best
they can with the equipment they have. Its really
down to the player actually, this being an open-
world game the player has a lot of freedom to define
who and what Ethan Brady is, and how he goes
about doing things.
David Stenton: An important aspect of Ethan Brady
and the revolution in general is that you really are
forced into this. Resistance fighters arent fighting
for a pay cheque, theyre not globetrotting special
forces. Youre fighting because you really feel like
Some of the KPAs community support officers hit the streets for a friendly meet-and-greet.
HOMEFRONT THE REVOLUTION
YOU SAY
YOU WANT A
REVOLUTION
you have
to push back.
Youre put in an
impossible situation.
OPM: Taking on the
Homefront name and
transforming it into
something so radically
different is there an
element of danger in
that for you, given
the reputation of the
previous game?
DS: I wouldnt say that
as a team were worried
day-to-day about
Homefront 1. Were just
focusing on taking that
latent potential and
translating it into the
best possible Crytek
game it can be.
FS: Exactly. We
wanted to focus on
the main pillars that
we thought made
Homefront an
interesting IP, and
that was the guerrilla
warfare aspect, and
this interesting premise
where youre just an
average guy. Using the
kind of technology we
have in the CryEngine,
were trying to push
new boundaries and
hopefully people will
enjoy it.
OPM: For the sticklers
for 1080p 60fps,
which seems to have
suddenly become a
big talking point in
certain circles, are
you aiming for 60 on
consoles, or 30?
DS: Its 30 on consoles,
yeah. Were not gonna
be able to do all that
open-world immersion,
the AI, the size of the
world that all really
suits the 30fps point.
I think if it was a more
linear, controlled
experience, it would
have been more
plausible to do 60.
But just due to the
number of entities
and the AI, theres a lot
of stuff running under
the hood that isnt
associated with the
overall visual fidelity.
058
Its not a good idea to
be caught napping when
there are KPA patrols
out on the prowl.
059
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Dave Meikleham steps onto the front lines
to tackle A-listers, hoverbikes and horror
in Call Of Duty: Advanced Warfare



COD: ADVANCED WARFARE
Welcome to the world of tomorrow, as
Dave Meikleham steps onto the front lines
to tackle A-listers, hoverbikes and horror
in Call Of Duty: Advanced Warfare
COD: ADVA VV NCED WARFARE
062
063
COD really has adopted a more
melancholy tone this time out... HELL
YEAH! GIANT MECH SUITS, SUCKERS!
That subtitle is crucial, too. It
points to a heartfelt shake-up rather
than a phoned-in iterative update of
a series that could come boxed with
a free sachet of SARS and still sell
enough copies to stretch all the way
to Pluto and back. Kevs involvement
is potentially a huge boon, sure (see
House Of CODs, right). Still, theres
little denying the series has been
satisfied with treading the richest,
record-breaking water in the world
since late 2008.
Now, though, Sledgehammer Games
is at the helm and is ready to make
gamings most recognisable property
its own after assisting Infinity Ward
on Modern Warfare 3. Driven by
several of the key creative minds
behind the original Dead Space, the
studio is set to deliver the first true
evolution of COD since you were
originally introduced to Captain
Prices soup strainer.
ADVANCED WARS
Modern Warfare ushered in a new
era, Glen Schofield, Sledgehammers
co-founder beams. It really put
you in the shoes of a Tier I soldier
in the Middle East. It was realistic;
the sound and the look of it was
unbelievable. Obviously inspired by
Infinity Wards genre-redefining work,
Schofield is now wanting to present
the first meaningful progression of the
template laid down in Call Of Duty 4.
We want to put you in the shoes of
a Tier 1 soldier operating about 40 to
50 years in the future. We call that the
Advanced Soldier.
With his superhuman exoskeleton
and access to game-changing
weaponry, armoured mech suits and
gravity-defying hogs, this new breed
of recruit is a seismic shift away from
Soap and his mates. Where before all
you had was Glaswegian gruffness and
a slow-mo breach or 27 to fall back
on, now youre in the front lines of
SLEDEHAMMER WANTS TO DELIVER
A NEW TYPE OF WARFARE FOR A
NEW GENERATION OF CONSOLE.
xplosions! Moustaches!
Kevin Spacey! Surely
these are the three core
pillars everyone thinks
of when the COD
juggernaut steamrollers
your consciousness. Wait a cotton-
picking 60 seconds: Kevin Keyser
Sze Spacey? What are you doing
around these shooty parts? Oscar-
winning actors dont usually pop up in
military shooters, let alone one thats
attempting to rewrite the narrative
rulebook of the worlds biggest
gaming franchise. Then again, most
army-aping blasters dont tend to
let you boost jump 19ft in the air,
run along walls or pilot a hoverbike.
Welcome to the quite literal future
of the FPS. Welcome to Call Of
Duty: Advanced Warfare.
Whether its impressive lighting or purdy
particle effects, Advanced Warfares
engine feels like a new-gen prospect.
065
Fronting up Advanced Warfares more
involved narrative is Jonathan Irons,
played by none other than Francis
Underwood himself, Kevin Spacey.
Described as a father figure to Private
Mitchell, the CEO of the worlds largest
PMC helps reshape your heros life and
career after hes badly wounded while
serving in the Marines.
His views on free-voting societies
arent likely to win him many pals with
the Left: Democracy is not what these
people need hell, its not even what they
want. Irons appears to be somewhat
of an extremist, then, though Spaceys
performance-captured input should
hopefully bring plenty of gravitas and
nuance to the role. This wasnt
PR-driven, assures Condrey. We cared
about Kevin because hes one of the
greatest actors living today. Hes the
most engaged Hollywood talent weve
ever had the pleasure of working with.
House of CODs
Plenty of Spacey for storyline
066
COD: ADVANCED WARFARE
a far more complicated conflict, both
ethically and technologically. Its a
different kind of mood and pacing,
Schofield reveals.
Hes not kidding, either. Take even
a cursory glance at the action and its
clear war has most certainly changed.
Grenades that fly, powers that let
you rip car doors off their hinges
or Predator-cloaked stealth bomber
dogfights: this feels like a natural
evolution of the futuristic mechanics
deployed in Black Ops II.
Couple that with an altogether
more sophisticated premise, focused
on the rise of private military
corporations (rather than some
cackling extremist Soviet bloc), and
COD Numero XI certainly appears to
have come a long way since last years
fancy Alsatian hair.
Unlike Ghosts, Advanced Warfare
doesnt have to concern itself with
desperately trying to paddle through
murky cross-gen waters. While there
will be a PS3 version of the game,
Sledgehammer wont be handling it.
Instead, the studio has had three years
to pour all its efforts into creating a
truly new-gen engine for PS4 that can
power the series for years to come.
This is what weve been going after,
admits the studios chief operating and
development officer Michael Condrey.
Weve redefined the moveset and the
mechanics of Call Of Duty. Really, its
the first time in a decade that youre
going to see transformational ways to
play this game.
At this point, I can feel your eyes
roll back into your skull with all the
cynicism of a career soldier whos seen
too many tours. Hey, I understand.
No one does hype better than an
Activision-funded developer, with
staff rigorously media-trained to
within inches of their life to ensure
any and all Call Of Duty info is 100%
on message, all while journo eyes are
blitzed with increasingly impressive
explosions. Even so, this time really
does feel different. Sledgehammer is
talking the game of its life (were in
Istanbul comeback territory here) and
after it walks me through three of
Advanced Warfares levels, its easy
to see why the team is so confident.
This game is almost a new IP,
but with a few rules around it, says
Schofield. Hyperbole City, population:
30 million gullible COD punters, right?
Actually, perhaps not. He may be
giving my Shevchenko a touch of the
Jerzy Dudek legs, but Im genuinely
inclined to believe Schofield when he
makes this bold statement and not
just because he has hands the size of
dinner plates. From the 30 minutes
of real-time play that I witness, it
appears both revolution and evolution
are afoot in Advanced Warfares
futuristic trenches.
THE FUTURE-LOOKING WEAPONS
STRADDLE THE LINE BETWEEN SCI-FI
AND WORRYING BELIEVABILITY.
Aftermath is unlike any COD level youve
seen before, melding a sombre mood
with pacing that could fit Dead Space.
What would any Call Of Duty game be without some advanced breaching shenanigans?
Try not to keel over in shock when
I tell you this, but things start off
with a bang. Well, technically the bang
comes about five minutes in, involves
taking out San Franciscos Golden Gate
Bridge during Fleet Week as the US
Navy is in town, and sees hundreds
of cars, pedestrians and 200 tonnes
of suspension cable collapse onto an
aircraft carrier docked underneath.
Before Bay City goes boom, theres
a breathless car chase that sees new
hero Private Mitchell (I like to think
his first name is Phil) pursuing shady
PMC troops. Best of all and this is
where Sledgehammer is moving away
from the template Infinity Ward so
effectively established the action is
fully controllable, not on-rails.
Indeed, Advanced Warfare looks
to firmly re-establish true player
authorship. Too long has the series
relied on generously spooned QTEs,
but now Sledgehammer is happy to
let you write your own stories with
a control scheme built upon the
strengths of a distinctly Crysis-y
exoskeleton that looks more malleable
than anything COD has thrown
your way before.
Even when the mighty foundations
of the worlds most iconic bridge
begin to topple, theres a new sure-
footedness to player movement, as
Mitchell effortlessly sprints along
the sides of cars and containers like
hes just bagged his diploma from
Mirrors Edge 101 night school.
Theres no question the action is
indebted to Cryteks Nanosuit, albeit
draped over a far more bombastic
template. Invisibility, high speed
dodging and grappling abilities all
enter the Prophet-aspiring fray,
tied together with a skill tree that
lets you spend XP on upgrading
specific parts of Advanced Warfares
exoskeleton. It may be derivative, but
it offers a platform for muscular, truly
athletic shooting that its stiff-limbed
predecessors couldnt hope to match
in the heat of battle. Hell, this is the
first time youve even had visible legs
to jump with.
EXO-MEN
Amidst the exoskeleton escapades,
shamelessly overblown set-pieces
naturally enter the fold subtlety and
restraint wont get the job done when
theres a 9,150ft bridge to bring down.
Yet theres also a real sense that the
game is less beholden to the sort of
smoke and mirrors COD has always
Like 74% of AI buddies in military
shooters, this chap has an ever so
slightly grating cockney accent.
Boost jumps dont just happen by themselves. You need fancy back thrusters for that.
068
deployed to try and distract you from
its rudimentary corridor skirmishes.
The next level that Schofield and
Condrey unveil immediately fills
me with confidence that the series
finally has enough belief in its own
mechanics to fully trust players. Case
in point is the aircraft carrier that
Mitchell and his team of highly trained
Sentinel operatives plummet onto in
a swirl of chaos after the bridge attack.
More open than traditional COD
environments, Sledgehammer seems
more than comfortable in letting you
navigate your surroundings without
constantly barking shouty orders.
Yes, Whisky Charlie, I know Ive got
to get to the extraction point; you
dont have to tell me 18 times in the
space of 40 seconds.
With less purposeful funnelling
of your route, Advanced Warfare has
more room to let its combat breathe.
Thats definitely one for the plus
column when youre supported by
an arsenal that includes grenades that
hover in the air before homing in on
their target and a variety of future-
looking but thoroughly researched
weapons that straddle the line between
sci-fi and worrying believability.
Backed up by Augmented Reality
features (think BLOPS IIs highfalutin
vision modes), these Directed Energy
weapons combined with the games
open layout make the latest COD a
more evenly matched competitor to
Destiny than Id ever have imagined.
The games futuristic slant has
certainly shifted the goal posts when
it comes to the tech Schofield and co
can create. Look a little closer, though,
and theres an altogether different
recruit hiding behind the camouflaged
face of this future soldier; one thats
both subversive and scary. That latter
quality shouldnt come as a surprise
considering Schofield helped revitalise
the horror genre back in his Visceral
days with Isaacs Clarkes intergalactic
bump in the Necromorph night.
When we talk to veterans they
tell us videogames dont capture the
fact that war is scary, says Schofield.
[SPACEYS] THE MOST ENGAGED
HOLLYWOOD TALENT WEVE EVER
HAD THE PLEASURE TO WORK WITH.
Youll be pleased to know Sledgehammer
intensely researched how one might
blow up the Golden Gate Bridge.
Battle objectives are relayed real-
time courtesy of Dead Space-esque
floating video comms. This has let
Sledgehammer insert extra gameplay
exposition for more characterisation.
Thrusters built into the gloves allow
Mitchell to dart out of the way of gunfire
at a milliseconds notice with the Boost
Dodge. Strafing is going to take on a
whole new meaning in deathmatches.
One of the exoskeletons most powerful
abilities is Overdrive. The technique sees
you speed through the world as your
surroundings slow to a crawl around
you. Basically, COD does Bullet Time.
Advanced biometrics flow through every
part of the suit, giving you a range of
powers that would shame most Marvel
heroes. Incredible strength is just one
of the perks of the supersoldier job.
Courtesy of what could almost be
described as a quasi-jetpack, your
Advanced Soldier is capable of leaping
great heights with his Boost Jump.
Try and headshot me now, suckers.
Advanced Warfares exoskeleton isnt
merely relegated to single-player. It also
plays a crucial role in the as-yet-unseen
co-op and multiplayer modes. Part
Robocop, part parkour suit, Mitchells
military skin has the ability to make you
sneakier than Solid Snake, stronger
than Kratos and more adaptable than
a tooled-up Sackboy.
The last suit
youll ever wear
Dont leave home without it
070
off terrified Plasma Cutter rounds
in the dark, such is the influence of
Dead Space. Stuttering flashlights, a
new streamlined HUD where all the
essential info is displayed on your gun,
and video streams that pop up on the
exoskeletons visor; Call Of Duty is
courting the very literal horror of war.
Its a very different breed of pacing,
and one that has me properly jazzed
about a COD plot for the first time
since well, ever. Hoverbikes are
great and all (and they really do look
tremendous fun to control, skimming
over the drenched blocks of Motor
City), but youre not going to shoot for
the sort of storytelling Sledgehammer
is so clearly aiming for with German
shepherd buddies or The Eiffel Tower
exploding la MW3.
Aftermath is actually rooted in
decidedly sombre real world parallels,
with the spectre of post-Katrina New
We always hear about the
patriotic guys going into battle,
but we dont hear about them going
through a house and being scared,
about wondering whats around the
corner. We bring that kind of mood
into this game. Enter Aftermath:
a COD level unlike anything youve
seen before.
SILENT FRIGHT
The quiet, thats what hits me.
As I watch Mitchell wade through
flooded refugee camps in a sodden
Detroit, theres nary a bullet fired for
ten minutes. Instead, an escalating
sense of dread creeps over the screen
while our hero clears out a series
of buildings that essentially act as
watery haunted houses.
Hes officially on the hunt for
a rogue PMC terrorist faction, but
old Mitch may as well be letting
Glen Schofield
and Michael
Condrey lift
the lid on
their studios
first full COD
the new guys
OPM: How have you approached the character
of Mitchell? Does he have a voice or is he another
mute COD protagonist for players to imprint
their personalities onto?
GS: In cutscenes, hes in third-person. He
actually narrates the story and our story is
chronological; were not going back and forth
[in time]. Its like Apocalypse Now, like Platoon.
When you get into the game, we want you to be
Private Mitchell, so then hes not talking. But we
gave him a voice, we gave him intelligence and
we gave him a back story.
OPM: Weve only seen stages set in America
so far. Can we expect any other locations?
MC: Its a global story. Weve shown you three
levels set in the US, but were also going to
Africa, to Asia, Europe, The Middle East. We
take you on a pretty cool globetrotting story.
OPM: Youve said you want Advanced Warfare
to be authentic. How have you gone about making
sure you achieved that?
GS: Where we need to get experts, well go
out and get experts. We have Dalton Fury,
who did a book called Kill Bin Laden. He was
the head of Delta Force in Tora Bora in 2004/5
going after Bin Laden up in the mountains. The
stories he tells us are hard to believe in some
ways. And thats the authenticity were putting
into this game.
Weve also got Mitch Hall. Mitch is retired SEAL
Team Six. He was on the Bin Laden raid, as well
as Captain Phillips in Somalia. They bring to us
not only authenticity in their stories, but these
guys will also jump into a performance capture
suit and show us exactly how they hold a weapon
and how they approach things.
OPM: The San Francisco level is spectacular.
What kind of research did you have to do to plan
out the games Golden Gate Bridge attack?
MC: There was a lot of deep research into this
scenario. Early on we were talking to military
advisors and we asked them how you would
disable a carrier. They talked about what it
would take to stop something of that size.
You couldnt do it at sea, because theyre too
protected. Youd have to do it when they were
harboured and vulnerable. And it would take
something as big as a bridge.
So the next question was, how do you take
down a bridge? And then we worked with
bridge engineers who told us it was really about
the suspension cables: you just cant blow a hole
in the bottom of the Golden Gate Bridge. There
was a lot of research and craft to make this big
level actually be credible.
OPM: Is the games exoskeleton something
were likely to see in real life anytime soon?
GS: You probably saw it in Elysium and youll
start to see it in medical technology in the
future. The government has already started
experiments, with people carrying up to 400lbs
[with the suit on].
The hoverbikes look insanely fun to control and appear to have damn tight turning circles.
Futuristic tech really sways the tide of
battles, making Advanced Warfare feel
like the natural successor to BLOPS II.
Orleans hanging heavy. You imagine
Sledgehammer is acutely aware of
this the story revolves around an
overtaxed US government abandoning
its citizens. This then leads to
Jonathan Irons (thatd be the virtual
Mr Spacey) taking over the protection
duties of Detroits people via his
in-no-way malevolent PMC, Atlas.
In many ways the ghostly atmosphere
is reminiscent of Modern Warfares
finest moment, though thats in no
way a coincidence.
Those high moments dont feel
like high moments if everything is at
that level, explains Condrey. It takes
pacing moments, like All Ghillied
Up, to really give you that intimate
atmospheric level to juxtapose those
big punched-up cinematic levels.
As a reference point, you simply
cant aim higher than the most
evocative FPS level in Call Of Duty
and arguably PlayStation history. Its
heartening to see Sledgehammer so
readily pay homage to COD 4: Modern
Warfare and the series greatest
moment, and it falls into a larger aim
of elevating the story to a level that
can evoke deeper feeling.
Frankly, the industry has been
due great stories, admits Condrey.
Weve had really amazing pieces
from the guys at Naughty Dog. Now
Call Of Duty is ready for a profoundly
emotional story and a rich narrative.
The folks at Sledgehammer, it turns
out, are big fans of the Santa Monica
studio, especially when it comes to a
certain apocalypse adventure.
I think The Last Of Us did a
really good job. If I can pay those
guys a compliment, well, look at that
opening scene. He [Joel] is sitting
on the couch with his daughter with
a watch that she gives as a present;
its a very intimate moment, says
a clearly animated Condrey. They
didnt have to do that. That was a
lot of development time that went
into a scene that could be considered
extraneous. But they built great
emotional attachment to those
characters and thats what were
trying to do in Call Of Duty.
A new type of warfare for a new
generation of console, thats what
Sledgehammer is looking to deliver.
Refreshing a global brand that
enjoys a level of notoriety similar to
McDonalds or Coca Cola cant be easy
Ronald wouldnt let his underlings
tinker with the special source, after all.
Yet the studio is looking to deliver
an experience that pushes COD
out of its Michael Bay cutting reel
comfort zone, with a genuinely
challenging narrative, an, unwavering
commitment, to 60fps and,
phenomenal, multiplayer and co-op
modes that will be revealed shortly.
To be honest, they had me at Kevin
Spacey and hoverbikes.
IT HAS ME PROPERLY JAZZED
ABOUT A COD PLOT FOR THE
FIRST TIME SINCE... WELL, EVER.
NEXT-GEN
IS NOW
News / Analysis / Video / Previews / Reviews
Fresh PS4 content every day at
officialplaystationmagazine.co.uk
073
CONT ENT S
WOLFENSTEIN: THE NEW ORDER 74 | THE SWAPPER 78 | THE AMAZING SPIDER-MAN 2 81
TRANSISTOR 82 | MLB 14: THE SHOW 85 | SPORTSFRIENDS 86 | THE WALKING DEAD S2E3 88
ULTRA STREET FIGHTER 4 90 | DAYLIGHT 92 | BOUND BY FLAME 93
10 INCREDIBLE
The kind of phenomenal
experience rarely seen in
a console generation.
9 OUTSTANDING
Unreservedly brilliant this
should be in every collection.
8 VERY GOOD
A truly excellent game, marred
by just a few minor issues.
7 GOOD
A great concept unfulfilled or
the familiar done well, but still
well worth playing.
6 DECENT
Fun in parts, flawed in others,
but more right than wrong.
5 AVERAGE
What you expect and little
more, this is for devotees only.
4 BELOW AVERAGE
Any bright ideas are drowning
in a sea of bugs or mediocrity.
3 POOR
A seriously flawed game with
little merit on any level.
2 AWFUL
Disgraceful: the disc would be
more beneficial as a coaster.
1 HORRIFIC
Own this and youll be swiftly,
justifiably, exiled from society.
OPM SCORES
GOLD AWARD
Awarded to a game thats
brilliantly executed on every
level, combining significant
innovation, near-flawless
gameplay, great graphics
and lasting appeal.
EDITORS AWARD
Not at the very highest
echelon, but this is a game
that deserves recognition
and special praise based on
its ambition, innovation or
other notable achievement.
90 ULTRA SF4
Has the definitive PS3 fighter
become more definitive, or did
it just get a few extra outfits?
GOLD
AWARD
EDITORS
AWARD
074
REVIEW
I NF O
FORMAT PS4
ALSO ON PS3
ETA OUT NOW
PUB BETHESDA
DEV MACHINEGAMES
W
ho do you think you are
kidding Mr Hitler? If you
think were on the run. We
are the boys who will stop
your little gam AHHH!
STOP SICCING YOUR
MASSIVE ROBO DOG
ON US! Clearly, Wolfenstein has always seen
WWII a little differently. From Mecha Nazis
to guns that look like theyve been nicked from
the set of Flash Gordon, the series generally
views Earths last global conflict through a left
field, futurist prism. And thats a quality that
remains in this utterly esoteric, completely
memorable shooter that surprisingly manages
to outgun every other FPS on PS4 by quite
some distance. Well played, Fhrer.
Ill share a dirty little secret with you ewww,
not that dirty, you filthy letch. I had Wolfenstein:
The New Order pegged for the 18:00 to
6/10-ville all day long. After the series last
uninspiring effort on PS3 back in 2009, I fully
expected another overly brown military shooter
with a few kooky sci-fi pistols, maybe with a
castle along the way, powered by a decent engine
courtesy of id Software. Oh how happy am I to
be 16 different shades of wrong.
ID, ROBOT
Actually, I did Mystic Meg the tech prediction.
The Doom studio once again assists Wolfey,
with id Tech 5 providing an almightily assured
platform to BJ Blazkowiczs latest fascism-
stomping adventure. The result is a handsomely
slippery shooter set in the Rage mould, where
A HANDSOMELY SLIPPERY SHOOTER
SET IN THE RAGE MOULD, WHERE
COMBAT HURTLES ALONG AT 60FPS.
WOLFENSTEIN:
THE NEW ORDER
Nazi blaster gets it all Reich on the night
PHWOAR STORIES @OPM_UK
EDITORS
AWARD
075
This big ol chap is the
London Monitor. Cut
him down to size with a
rocket or 27. Boom!
076
combat confidently hurtles along at a near-
constant 60fps with nary a sliver of screen tear
and only the most occasional dropped frame. Yet
far more impressive than any speedily delivered
numbers (and this is the part I didnt count on),
is the frankly brilliant input of MachineGames.
Formed from key members of Starbreeze
Studios, the core of the The New Orders team
cut their chompers on evocative fair such as
The Chronicles Of Riddick: Escape From Butcher
Bay and The Darkness. It shows, too. Blazkos
journey is thoughtfully paced, brimming with the
sort of welcome reflection that made Jackie and
Jennys couch cuddle such a tender surprise. Hey,
if you just want to dual-wield shotguns, thats
in here, too. But for most, retooled Wolfenstein
leaves a lasting impression through a sharpness
of script and a level of rounded characterisation
that somehow makes you emotionally invest
in a game about space Nazis and brainwashed
Doberman wearing tin helmets.
Predominantly set in an alternate 1960, one
in which the Nazis not only won the war but
have gone on to conquer the
globe, MachineGames mixes
the melancholy with the
murderous. Firefights that
wallow in an almost slapstick
amount of gore are sharply
contrasted by scenes where
your Office Of Secret Actions
agent and his off-colour band
of resistance acolytes ruminate
on the human cost of war. It
should lead to a massive tonal
mishmash, yet the story is
always played with just the
right amount of brevity and
knowing absurdity to meld
the comically barbaric action
with a plot that takes in Moon
landings, blowing up bridges
in Gibraltar and a War Of
The Worlds-esque sentinel
patrolling over London.
One of the biggest
compliments I can pay BJ
focuses on the pacing of his
journey. In many ways, the
flow of the game reminds me
of Half-Life 2. Locations never
linger too long and theres
always just the right amount
of scenery changes and non-
shooty bits to keep your brain
as engaged as your i-prodding
trigger finger. An elaborate
infiltration of a concentration
camp around the midway point
is especially well judged, mixing
oppressive imagery with Great
Escape camaraderie.
MAKE SOME BOOM
But enough of the fingers-in-
beard pondering. You came
here for a dirty great feast of
guns, explosions and the sweet
little dessert of walking metal
shark/rhino thingies called
Panzerhund. Mmmm, shark/
rhino thingies. In which case,
youll be chuffed to know The
New Order is capable of huge
bombast to cradle up to the
Call Of Duty crowd.
Im talking scenes where you
triumphantly stomp through a
compound in a rocket-spewing
mech or man the turret of a
plummeting RAF craft and play
out your warmest Millennium
Falcon fantasies. Theres
THE PLOT TAKES IN MOON
LANDINGS AND A SENTINEL
PATROLLING OVER LONDON.
Right These
red-faced
brutes are
Supersoldaten.
Theyre total
buggers, so aim
for the head.
Left Frau Engel
gets one hell of
an introduction,
showcasing
the games
fine scripting.
077
REVIEW
spectacle on show here that
occasionally feels out of place
with the sombre undertones
of the story, granted. But then
again Star Wars fantasies.
Yeah, I can live with that trade.
GUN LIKE HELL
Battles are also tailored to suit
particular playstyles. Thanks
to the games perk system,
youre encouraged to approach
encounters in distinct ways.
Opting for Demolition rewards
consistently accurate grenade
throws with greater splash
damage, for example, while
Tactical and Assault styles
pay out with quicker weapon
draws or increased clip sizes for
dual-wielding. Stealth is easily
the most satisfying of the four.
Though rudimentary in nature
(guards love to turn their backs
on you), theres something
profoundly satisfying about
eliminating every Nazi in an
area through carefully timed,
exceedingly stabby takedowns.
Take that, German windpipe!
V E R DI C T
Above Weapons
really leave
a mark.
Specifically, a
mark that caves
in ribs and guts.
Right General
Deathshead
really isnt
that bad for a
tyrannical Nazi
doctor/slayer.
Above Probably best not to pry about that screen on the left. Look, a big robot!
THE OPM BREAKDOWN
19% Using
a spry cover
system that
lets you peak
up, down and
side to side.
6% Riding
around in a
vaguely absurd
aquatic buggy
1960 truly is
a groovy time.
23% Finding
yourself moved
by well-judged
cutscenes.
3% Cooing
at one of the most
effectively sombre
endings on PS4.
WH AT Y OU DO I N WOL F E N S T E I N
42%
Killing Nazis.
Those guys just
never stop
deserving it.
The most subversive and
suprising new-gen shooter so
far, Wolfenstein delivers heart
(and a load of entrails) in a gory
FPS that should stay with you
for years. Dave Meikleham
Seeing as the last eight
paragraphs have been so
positive, why is that big round
number two pages back not
higher? Frankly, I was very
close to awarding Wolfenstein
9/10. Next to Killzone Shadow
Fall, this is a slicker, more
imaginative experience that
packs in bags of character and
knows how to vary its thrills.
Even so, The New Order
fails to quite rank with the
great shooters of the past. Boss
fights seriously overstay their
welcome, while a criminal lack
of ammo throughout makes too
many fights a molar-gnashing
grind. But while Blazko may
lose the odd battle along the
way, he most definitely wins
this particular war on PS4.
7% Silently
stabbing a
Kampfhund behind
the ear.
Try to suppress your gag reflex when I tell you
that new-gen Wolfenstein is a successful blend
of old-school and modern sensibilities that
doesnt feel tokenistic or quaint. Instead, imagine
sprint-sliding into an armour pickup and then using
dynamic cover to take apart the robo-Reich with
dual-wielded shotguns. Phil Iwaniuk
SE C OND OP I NI ON L A P S E D L UP I NE
C OMP E L - O- GR A P H
A beach landing
with deformed
dogs.
Meeting Frau
Engel on a train.
Shooting Nazis
on the Moon.
Never having
any ammo.
Saving London
from robot
rule.
TIME 0 9 hours
T ROP H Y C A B I NE T
K
N
I
F
E

T
H
R
O
W
IN
G
L
I
B
E
R
A
T
IO
N
S
U
P
E
R
H
E
R
O
BRONZE
Upgrade to Stealth
Perk 2 by silenting
stabbing folk. This will
unlock some handy
chuckable blades.
SILVER
Complete the game on
I Am Death Incarnate,
the hardest difficulty.
Yeah, good luck with
that, champ.
GOLD
The games only gold
comes from simply
finishing the game. The
ending is ace, so we
suggest cracking on.
HOW T O P L AY WOL F E N S T E I N 3 D
1 A retooled version of the 1992 Amiga classic lies in the attic of your
allies headquarters that BJ stumbles upon about a third of the way
through the adventure. 2 From the ground floor area with all the
old-timey monitors, make your way upstairs, climbing two sets of stairs
until you eventually reach a toilet. From here, cut through the workshop
area to find a crumpled mattress on the floor. Initiate the nightmare by
holding r for a retro treat. 3 Behold: Wolfenstein 3D. Cutely, Blazkos
modern controls have been ported over. Prepare to die 2D Nazi scum!
1 2 3
078
REVIEW
I NF O
FORMAT PS4
(DOWNLOAD ONLY)
ALSO ON
PS3, PS VITA
ETA OUT NOW
PUB FACEPALM
GAMES
DEV FACEPALM
GAMES/CURVE
STUDIOS
THE SWAPPER
You are not you. Youre me. Who are you then?
H
ow am I not myself? once pondered
Jason Schwartzman in existential
comedy I Heart Huckabees. The
Swapper presents a considerably less
philosophical answer to that question. Youre
not yourself when youre a recently created
clone using the doomed, tumbling body of
your previous self as a springboard to higher
ground, while trying desperately to ignore
the sickening crumple of your sacrificial
dopplegnger on the ground below. The
Swapper, you see, is a brilliantly bleak game.
Cast as an unnamed astronaut stranded on an
abandoned, distant research station, your only
tool in your bid for escape is the titular clone
gun. It launches a copy of yourself anywhere on
screen within a direct line of sight from your
current position, and, with a tap of the u or i
buttons, transports your consciousness straight
into the copy. You can create up to four clones at
a time, which mimic your movements by way of
a macabre puppet show of mindless flesh. Youll
need to make smart, creative use of each one
if youre going to make it through the stations
array of ingeniously designed puzzles. It starts off
easy; a quick clone-port up to
an unreachable doorway here,
a mid-air clone-jump over
a gap there. But before long,
things become brutal.
Blue and red lights hamper
your ability to place and leap
to clones, prohibiting the
obvious solutions and requiring
spiralling chains of logic to
shut down or circumvent.
Later, harsher limits are placed
on your clone stock, forcing
fiendish, laterally decoded
loops of creation and suicide to
maximise those available. And
then theres gravity inversion
However complex things
become, The Swappers puzzle
design remains some of the
most satisfying in the business.
Its demanding enough to be
rewarding each and every time,
but designed with a clean,
flowing clarity that encourages
experimentation and (almost)
always avoids frustration.
But The Swappers cleverness
extends beyond its puzzles.
Never does it shy away from
the fact youre killing and
recreating yourself in order to
survive. In fact, it compounds
that uncomfortable conceit
throughout its journey by way
of a bleak, ambiguous tale of
mysterious alien intelligence
and the loss of identity. Despite
a few hiccups in clarity and
pacing, its story is a decent
accompaniment to the central
mechanics, both sides of
the game feeding into and
providing subtext for each
other, accented by the most
surreally evocative art and
sound design since Limbo.
Channeling the spirit of
Playdeads masterpiece
within a body comprising
components of Portal, Braid
and even Dishonoreds
slick Blink teleportation,
The Swapper is a distinct
and frequently entrancing
experience, only held back from
absolute greatness by a crucial
lack of narrative finesse.
@david_h_esq HEAD SPACE
V E R DI C T
A trusty clone gun is
all you have to help
you navigate the
challenging puzzles.
With a starkly powerful grasp
of aesthetic and some profound
artistic ambition, The Swappers
instinct for puzzle design isnt
quite matched by its storytelling.
But its close. David Houghton
CLONES MIMIC YOU BY WAY
OF A MACABRE PUPPET
SHOW OF MINDLESS FLESH.
080
REVIEW
I NF O
FORMAT PS3 ETA OUT NOW
PUB NAMCO BANDAI DEV PROJECT SOUL
FOOTNOTES 1 Alarmingly, an important combat mechanic is using
elemental attacks to make your opponents clothes fall off. 2 Indeed,
most of your time is spent looking for non-existent features.
I NF O
FORMAT PS3 ETA OUT NOW
PUB NAMCO BANDAI DEV CYBERCONNECT2
FOOTNOTES 1 These types Hamon, Vampirism, Mode, Stand and
Mounted offer wildly different playing styles. 2 The manga, which
Araki both writes and illustrates, has been running since 1986.
I NF O
FORMAT PS3 ETA OUT NOW PUB NIS AMERICA
DEV COMPILE HEART/GCREST
MUGEN SOULS Z
Rote role-player is depressingly
fleshed out
T
his is barely a game. During the first
two hours I spent, at best, 20 minutes
actually playing, while the rest was
taken up watching reams of dreadful,
self-congratulatory dialogue between
whiny cartoons with oversized eyes and
undersized brains.
Things get off to a bad start with a
gibberish voiceover setting out a deeply
forgettable plot centring on a pink-haired
brat attempting to take over the 12 worlds.
Theres soon an unexpected but equally
uninteresting twist, which sets in motion
the rest of the game, tasking you with
recombining the powers of the gods of
each of these realms. Mostly this is done via
predictable turn-based active battles,
1
as
well as exploring dreary and barren worlds.
Oh, and watching hours more dialogue.
Whats more deserving of criticism is
that Mugen Souls Z continues to propagate
a shameful attitude far too prominent in
games. Each of the female characters
has the voice and demeanour of an early
teenager, and yet the chest of someone
smuggling beach balls. Theyre also dressed
in skirts the size of four teabags, tops that
would fit on a Barbie doll, and the battle
system genuinely has an element called
fetish poses,
2
some of which result in
flashes of the lead characters underwear.
Take this away and youd still be left
with a below-average RPG thats devoid
of inspiration and player engagement.
Bad games will always exist; well have
to make our peace with that.
What we absolutely shouldnt
put up with is a continuation
of this reprehensible female
objectification. Joel Gregory
JOJOS BIZARRE
ADVENTURE:
ALL-STAR BATTLE
How bizarre, how bizarre
M
uch like CyberConnect2s other
brawler franchise Naruto Shippuden,
JoJos biggest selling point is its
manga-faithful authenticity. Comic strip
panels regularly pop up to show your
characters impending victory/defeat, while
the camera explodes into a seizure-inducing
cutscene every time you initiate a Heart Heat
Attack (via your Super Meter-style Heart
Heat Gauge) or pull off an Injustice-esque
environmental strike. The 32-strong launch
roster is split into five disciplines,
1
with
each one feeling more akin to the Marvel Vs
Capcom series than fellow 3D fighters such
as Tekken. But while the game does tie into
eight separate arcs from Hirohiko Arakis
manga, it does little to explain the story to
those who dont know their Phantom Blood
from their Stardust Crusaders.
If you are willing to do a little background
reading
2
(or youre already clued up on it),
the fight mechanics at All-Star Battles core
are simple enough for newbies to throw
together an over-excitable combo. Grab a
decent fight stick and theres a satisfying
depth to the combat styles to appeal to
fighting connoisseurs its just a shame the
game regularly breaks its own flow with so
many over-stylish special moves.
The offline Story campaign is a fan-
pleasing touch with key moments from the
series, and theres even an online mode with
a stable netcode if youre looking for a little
human competition but with
no training mode to speak of,
All-Star Battle does little to open
the door for anyone other than
JoJo vets. Dom Reseigh-Lincoln
SOULCALIBUR:
LOST SWORDS
Go play with something sharp
G
ood news, everyone! A new
Soulcalibur game just snuck up on you
from nowhere, and its yours free.
Lukewarm news: free, as in free-to-play. Pay
to continue, pay for gear, ad nauseum. And
for the trifecta, terrible news: theres no
PvP combat, or any real reason to play it.
The lithe and swishy fighter has been
remixed as a solo adventure game,
the object of which is to upgrade your
characters stats and gear, and to dress
them in increasingly more absurd clothing.
1

As with many F2P titles theres a surplus
of different currencies AP allows you to
enter Quests, FP unlocks new gear in loot
chests, gold pays for item crafting even
continue tokens are finite and monetised.
Aggressively monetised that is: a single item
of the latter will set you back 1.59. To give
the system full credit though, I was able to
play for hours without hitting a paywall or
running dry of any vital currency. Except,
of course, any desire to play the game.
2
That runs out somewhere between levels
eight and ten, when you realise no matter
how many hair bands and yoga pants you
unlock, this isnt going to turn into a proper
Soulcalibur game. Its always going to feel
like a cack-handed reallocation of existing
game assets assembled for maximum profit.
Enemies never provide the variety and
challenge that they do in Soulcalibur V, and
a half-baked rock-paper-scissors game of
elemental weapon attacks cant
be considered progress for the
series. The lack of multiplayer is
baffling, and nails the coffin lid
tightly on this odd meander for a
once proud fighter. Phil Iwaniuk
FOOTNOTES 1 These are also woefully explained, with tutorials
appearing too late in the game. Even these are unclear. 2 There
are ten of these, including bratty, forgive me and bashful.
081
REVIEW
I NF O
FORMAT PS4
ALSO ON PS3
ETA OUT NOW
PUB ACTIVISION
DEV BEENOX
THE AMAZING
SPIDER-MAN 2
Uneven arachnid spins a web of sighs
D
amn you, friendly neighbourhood
web-slinger. First you pull Emma
Stone. Then the great Stan Lee in the
sky blesses you with Andrew Garfields
cheekbones although, actually, the PS4
equivalent looks like hes had his face scraped
against the inside of an industrial oven. And
the final salt-rubbing insult? You only go and
ruin the perfectly good eight-legged puns I had
primed expecting your latest movie tie-in to be
a swinging shambles. Goodbye, arachnaNObia.
Farewell, sweet cack widow. Blame the fact
Spideys latest New York sandbox is merely
a functional, mechanically decent cash-in,
rather than a Marvel monstrosity.
Remember how life-affirming catapulting around
Manhattans labyrinth of skyscrapers was back
on PS2 with Spider-Man 2? Oh, what a grand
old time we all had with that terribly rendered
Tobey Maguire. Yeah, not much has changed
since 2004. You still toss Mr Parker around with
reckless abandon, save civilians from burning
buildings way too often and
engage in overly long boss
fights with evil C-listers.
Thought Jamie Foxxs Electro
scraped the bottom of the high-
voltage barrel? Wait until you
get a load of the Shocker.
SWING CITY
Which isnt to say proceedings
havent evolved in The
Amazing Spider-Man 2.
Example? You now control your
heros arms independently,
with p and i swinging each
limb respectively, offering a
smidge more cornering nuance.
Combine this with his Web
Dash on u (a mechanic that
hurls you between rooftops in
the style of Bats Grapnel Gun
from the Arkham titles) and
there are still genuine thrills to
be had from simply negotiating
your environment. Something
Beenox subtlety spices up
through effective pad rumblage
that sells a convincing sense of
momentum as you hit the apex
of each swing.
Arkhams influence is also
felt in stealth sections that are
just about acceptable. Through
canny use of his Dectective
Vision-esque sight, the Spider
can identify goons through
walls, before using sly wall-
crawling and o takedowns to
merrily web them up by their
ankles. And no, thats not your
Spidey Sense tingling... its just
blood slowly pooling in your
brain from the horrendously
disorientating ceiling camera.
If I was 12 and had just
finished watching the film at
my multiplex, Id have a decent
time with Spidey on PS4. Even
the cynical husk of a 28-year-
old that remains has a sticky
spot for his antics, in spite of
Petes lack of imagination.
ELEC-DOH
V E R DI C T
See that chap Spidey is
giving what for? Thats
Carnage. He doesnt
play well with others.
Spidey hasnt moved on enough
from his PS2 days and repetitive
side-missions clog his quest.
Yet slinging around New York
remains a pleasing hoot.
Dave Meikleham
THATS NOT YOUR SPIDEY
SENSE TINGLING... ITS THE
DISORIENTATING CEILING CAM.
@OPM_Dave
082
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ETA OUT NOW
PUB SUPERGIANT
GAMES
DEV SUPERGIANT
GAMES
TRANSISTOR
A smart and sexy RPG with an incredible voice
M
aking main character Red hum
along to Transistors backing music
is an easy way to waste time. A lot
of time. Well, I say wasted this is
a game that actively encourages you to break
from combat and soak in the dreamy sci-fi
atmosphere. More on the astounding visual
palette in a sec, but its the soundtrack that
deserves the headlines both for its use of
silky electronica and the fact you can hold
down o at any point and have your singer
and swordfighter protagonist add her beautiful
vocals to the mix.
Pretentious? Absolutely. But its also unbelievably
cool and a wonderfully fresh use of a button that,
in the past, has been overwhelmingly reserved for
aiming big, dumb guns. Theres even a beachside
hub area linked to a bunch of practice arenas
that allow you to unlock various pieces of the
soundtrack, and then play them back at your
leisure. Brilliant.
Visually the game is every bit as good. The
city of Cloudbank is a dazzling cyberpunk treat,
filled with stunning futuristic architecture and
landmarks with on-screen statistics attached
figures such as: Dreams inspired: 336 and Ideas
mulled: 7. Supergiant Games has strained every
developmental sinew to make Transistor artful
and hip its the gaming equivalent of a bloke
in a low cut vest and loafers
sipping a hazelnut latte in a jazz
bar but you cant help but
get swept up in it all.
Its not so much style over
substance as that the style is
the substance. Everything in
Transistor is geared towards
plunging you deeper into
its super slick sci-fi vision.
The narrative is minimalist
and delivered in schlocky,
Chandler-esque tones by the
Transistor itself a massive
glowing sword pulsing with a
mysterious power.
Its a story that slowly peels
back the layers, efficiently and
subtly written, with stylish
cutscenes played out like an
animated graphic novel with
2D character cut-outs over
parallax scrolling backgrounds.
The Process
bots are less
impressed by
Reds melodic
warblings.
Its art direction and sound
design of the highest order,
which sadly means combat
is the worst thing about
Transistor. Thats not to say its
bad it absolutely isnt but
the battle system offers little
challenge for seasoned RPG
players. As is the current trend,
Transistors setup straddles
the boundary between real-
time and turn-based, and
ends up offering neither the
tactical sophistication of the
former nor the sword-swinging
immediacy of the latter.
TURN IT UP
It works by assigning
functions to each of the face
buttons: special moves you
unlock as you level up that
can then be customised and
@rob_pearson86 BLADE SINGER
PRETENTIOUS? ABSOLUTELY.
ITS ALSO UNBELIEVABLY COOL
AND WONDERFULLY FRESH.
083
REVIEW
even mixed together. You can
deploy Bounce, for instance,
as a standalone move (pinging
a bolt of energy into a group
of enemies in the process),
or combine it with another
function so their effects merge.
You can also unleash some
neat status ailments such as
Switch, which causes enemies
to briefly fight on your side,
but its a system that lacks the
depth and strategic satisfaction
of a top tier RPG.
The battle systems marquee
feature is Turn mode, whereby
Red freezes time, plans a series
of moves and then executes
them at lightning speed. A
cooldown period prevents you
from spamming this, but its
so effective that pretty much
every battle plays out exactly
the same: freeze time, whizz
through a flurry of attacks,
dodge, dodge, dodge and then
go again.
If anything, the combat
interrupts rather than
complements the ice-cool sci-fi
atmosphere of the rest of the
game, disrupting the pacing
and making you long for your
next opportunity for a moody
sing-along. Not helping are the
Process Transistors faceless
robotic antagonists who
continually pop up while youre
taking in the sights.
But what sights they are.
Transistor is a stunningly
beautiful game with a
soundtrack so good it
embarrasses the rest of the
medium. Its stylish, brilliantly
original and achingly cool, and
is further proof that the indie
scene really is the place to be
on PS4 right now. Go and buy
it, and then hopefully more
games like this will get made.
V E R DI C T
THE OPM BREAKDOWN
9% Wondering
how the hell
a sword can
talk anyway.
23% Humming
along with Red
to the brilliant
backing music.
17% Staring
slack-jawed at
all the awesome
artwork.
10% Kicking
back at your
beachside
hangout.
13% Mulling
over which
functions to
upgrade next.
WH AT Y OU DO I N T R A N SI S T OR
28%
Clobbering the
same tedious
robots over and
over again.
Right Combat
switches
between real
time and turn-
based battles.
Below Red
takes a moment
to savour one
of the stunning
city backdrops.
Above left Meet the Transistor itself, Reds oversized, pulsating sword.
The sights and sounds of
Supergiants sci-fi odyssey are
much more impressive than its
plan-and-execute combat. All
the same, its a unique creative
vision thats not to be missed.
Rob Pearson
I was one of the few people who didnt get
on with Supergiants first game, Bastion,
but Transistor is a real star of PS4s early
months. Robs spot on about that humming button,
but theres plenty to shout about Im a big fan of
the tactical combat too, and the surprising flexibility
of the upgrade system. Matthew Pellett
SE C OND OP I NI ON B E T T E R OF F R E D
C OMP E L - O- GR A P H
Talking sword?
Theme tune!
Beach time.
Robot killing.
Enormous
boss.
TIME 0 7 hours
I S I T B E T T E R T H A N ?
YES
ThatGameCompanys
masterpiece is the
perfect marriage of
gameplay, music and
visuals. Nothing beats it.
NO NO
Transistors art style
is sharper and its
protagonist more
likeable. Plus
massive sword.
Close call, but the Vita
title wins the battle of
the lady-led sci-fi RPGs
by letting you kick
things upside down.
THE SOUNDTRACK
Electronica, be it chilled, jazzy or
funky, is the perfect accompaniment
to a stroll through Cloudbank. Press
o and Red even hums along.
THE PROCESS
These synthetic pests hound Red
throughout the game and come in
many shapes and sizes some big,
some small, all rather irritating.
L OV I NG / H AT I NG
148-Page
Special
Edition
Your Ultimate Source for PS4
Find it in the Official PlayStation Magazine App
On sale now!
In print. On iPad. On iPhone.
Also available on
EVERY
GAME
REVIEWED
085
REVIEW
I NF O
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ALSO ON PS3
ETA OUT NOW
(US IMPORT)
PUB SONY
DEV SONY SAN DIEGO
MLB 14: THE SHOW
A free-swinging victory, but a shockingly narrow one
A
s a rule, developers of annual gaming
franchises embrace new console
generations as you would a bright-
eyed puppy: with excitement. Its a
chance for them to leave dated modes and stale
mechanics behind, and completely refresh the
product on offer the PS4 version of FIFA
14 being the best example. The exception are
creative minds whove already mastered their
art, and are left wondering just how to improve
on their brilliant game. No puppy analogies for
them. Only nightmares of rottweilers queueing
up to bite them on the backside.

Its with total sympathy, then, for developer
Sony San Diego, that we confirm its debut PS4
baseball offering is both an outstanding sports
effort and a disappointment. This series once
scored 10/10 on these pages four years in a row
on PS3 before last years 9/10, and veterans will
immediately feel at home stepping into any of
the games 30 immaculately rendered stadiums.
From batting, to pitching, to fielding, the sense
that youre in control of a bunch of real pros
rather than videogame characters never leaves.
Walk-off home runs and bases-loaded strikeouts
have you exclaiming all the
happy swears, every time.
In that sense, MLB is still
as incredible as ever.
UP IN THE HAIR
Yet the key word in that
paragraph is familiar. Theres
a sense that, with those
hungry hounds yapping at
their heels, the devs werent
entirely sure where to take this
outstanding series next. Sure,
the already-lifelike graphics
have been improved further
so real youll be searching
for specks of Weetabix in
your boys beards but thats
the least youd expect after a
generational shift.
A new camera view, which
trails the ball after its struck
(particularly fun on homers), is
a novel addition, and dynamic
difficulty where the game
adjusts its toughness as you
play, based upon tangible
factors such as hit timing and
placement works smartly too.
But neither of these transform
the overall experience in the
way youd anticipate from a
new-gen reboot.
More disconcertingly,
the move to PS4 showcases
tiny flaws youd never really
considered before. For instance,
sportscaster Matt Vasgersians
informative analysis was easily
the best in the genre back
in the days of MLB 07, but
hearing him trot out many
of the same lines seven years
later suggests its probably
time for an overhaul in the
commentary box.
Throw in loading times
that are a throwback to RBI
Baseball 2 on the Amstrad,
and the end result is a game
thats in mild danger of tossing
away its glorious near-decade-
long undefeated streak. The
Show remains a fabulous
representation of real baseball.
But as a home run showcase
for PS4, it falls a few inches
short of the wall.
@benjiwilson BASE HUNTER
V E R DI C T
Diamonds might be
forever, but MLBs
scoring record is
officially on the slide.
Still comfortably in the same
league as FIFA 14 and NBA
2K14, yet in need of more
innovation if its to retain its
crown as undisputed king of
the swingers. Ben Wilson
ITS A GAME IN DANGER OF
TOSSING AWAY ITS DECADE-
LONG UNDEFEATED STREAK.
086
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FORMAT PS4
ALSO ON PS3
ETA OUT NOW
PUB DIE GUTE FABRIK
DEV DIE GUTE FABRIK
& FRIENDS
SPORTSFRIENDS
The One Where The Team Almost Smashes A Telly
U
nless you have three friends or nimble
(sorry nan) family members on hand
for regular gaming sessions, with at
least two DualShock 4s and four PS
Move controllers between you, its best you
stop reading now. Thats because Sportsfriends
is responsible for the most fun weve ever
experienced in the OPM office more than
the annual E3 buzzword bingo drinking game,
even but only a tiny percentage of you can
play it properly.
Its a Kickstarter-funded collection of four
eclectic local-multiplayer indie games.
BaraBariBall is PlayStation All-Stars Battle Royale
crossed with NBA (dunk balls into pools of
water to score points; punch opponents to stop
them making saves); Super Pole Riders sees you
pole-vaulting into the air to kick a ball-on-a-
wire into a goal; Hokra is a mix of table hockey
and American football where square players
bundle a square ball into coloured-in squares to
score points; and Johann Sebastian Joust is that
funky PS Move game people play in the streets
of Copenhagen in which you jostle other players
controllers while keeping yours still.
Ill start with JS Joust for one obvious reason:
it gives me an excuse to thump Dave without
taking a trip to HR to collect Mr P45. Brilliant.
Four players wield the glowing wands (seven on
PS3), and everybody dances
about to the music of Bach (or
custom soundtracks again on
PS3) while trying to swat other
controllers to eliminate jousters.
The motion sensors grow more
or less forgiving as the musics
tempo changes, giving rise to
some wildly undulating scenes
of Matrix-like bullet-dodging
and air-karate.
Its frantic, foolish,
frequently-sweaty fun best
sampled with very good friends
(expect intimate bit-brushing
when attempting Move-
slapping reacharounds) and only
playable in medium-to-large
environments. Just ask the telly
in the demo room whacked by
yours truly after an admittedly
impressive roundhouse-kick-
into-my-hand by Phil.
JS Joust can be
played indoors,
but you need a
lot of room to
dance about.
Hokra is Sportsfriends
ugliest entry, but also its
most enduring game. The
four-player only affair is pure
strategy, and when heroic
cross-screen passes lead to
Superbowl-worthy game-
winning touchdowns, or daring
ricochets off walls result
in catastrophic own-goals,
adrenaline, tempers and noise
spike in unison.
ILL BE BACH
A yellow card for BaraBariBall,
which is the collections
weakest game. Though far from
bad, its the least intuitive of
Sportsfriends lineup, and the
first to be dismissed in party
environments as a result. Its
too pacey, and the twitchy
controls and the ability to spam
@Pelloki FRIEND ZONE
ONLY A TINY PERCENTAGE OF
YOU WILL GET THE CHANCE
TO REPRODUCE THE THRILLS.
087
REVIEW
attacks in the middle of the
screen make it hard to love.
As for Super Pole Riders
well, its the equivalent of a
streaker on the pitch, if Im
honest. Ill say this much: any
game involving bears flopping
around wibbly-wobbly poles
and launching themselves in
the air to dropkick balls and
opponents alike is sure to
entertain, but attach these
sights to a silly-physics
multiplayer experience as finely
balanced as SPRs offering and
whole evenings can fly by. That
the four subtly different arenas
have such drastic impacts on
the strategies speaks volumes
for the precision balancing
pinning it all together.
Sadly, as a party experience
Sportsfriends drops a couple
of key batons. You cant create
playlists, so after every round
you have to return to the level
select. The detours only a few
seconds, admittedly, but why
cant I create long game setlists,
la Rock Band?
The other problem lies with
the hardware. PS4s controller
limit is just four, so whenever
you want to switch to JS Joust
theres a ridiculous turn-off-
DualShock-4/turn-on-Move
ritual to complete for every
pad. Its so annoying I ended up
switching over to the (Cross-
Buy) PS3 version for JS Joust.
This incohesion undoubtedly
taints the collection, but with
three quarters of the package in
contention for individual gold
medals the party limitations are
forgivable flaws. If youve the
friends and hardware to play it
properly, Sportsfriends is a no-
brainer purchase. And if you
havent got the buddies, get out
there and start making friends.
V E R DI C T
THE OPM BREAKDOWN
8% Nursing
bruises from an
overly-energetic
and borderline
violent JS Joust
get-together.
15% Comparing
diaries with
your friends
to organise
future sessions.
14% Getting
frustrated with
the fiddly Move
controller linking.
7% Moments
of terror when
you bump the
precious telly/
lampshade/vase.
11% Mourning
the lack of an
online mode for
non-Joust games.
WH AT Y OU DO I N S P OR T S F R I E ND S
45%
Laughing. Lots of
laughing. And a
fair bit of cursing
when it all goes
wrong.
R
A
M
IR
O
G
IR
P
B
E
A
R
Super Pole Riders
features two teams
Vaulters and Benders.
Each player has a
comedy personality.
Girps is Death Grip.
The best one by far is
Bear, whos simply
known as Open-Minded.
F R I E ND S & E NE MI E S
Right If you
grow tired of
Hokras levels,
why not make
your own with
the editor?
Below Super
Pole Riders
dev Foddy also
made keyboard
smasher QWOP.
Above left Each game comes with different modifiers for custom experiences.
T ROP H Y C A B I NE T
G
O
T

O
N
T
O
P
B
A
C
K
E
R
F
R
I
E
N
D
S
F
O
R
E
V
E
R
S
T
A
T
E
N

I
S
L
A
N
D

F
E
R
R
Y
BRONZE
Scroll through the
entire list of Kickstarter
backer names. Optional
cups of tea while you
wait are suggested.
BRONZE
While playing Hokra,
successfully pass the
ball from corner to
opposite corner on the
New York City map.
GOLD
Notch up your 1,000th
victory across all
modes. Or, if you prefer,
make your friends lose
thousands of times.
With enough Move controllers
and the right mix of buddies,
Sportsfriends is a get-together
facilitator akin to a well-worn
Twister mat. Despite the steep
entry barrier, its essential for
partying types. Matthew Pellett
S TAT PAC K
Players can
experience the
greats of JS
Joust on PS3. On
PS4 that number
is limited to four.
The proportion of
DualShock 4
youll control if
you try SPRs
crazy split-
controller setup.
(BC) the year
BaraBariBalls
set. JS Jousts
from 1721AD,
SPRs 2014 and
Hokras 2385.
4,146
50% 7 222
The number
of backers
Sportsfriends
received during
its Kickstarter
campaign run.
HOW T O UNL OC K T HE SE C R E T ME NU
Theres a secret menu
hidden inside JS Joust
that unlocks a whole
bunch of brilliant game
modifiers such as
Revive options. To reach
it, type 1685 (Bachs
birth year) into the
password field. Youll
also get a bronze trophy
for your troubles.
088
REVIEW
I NF O
FORMAT PS3
(DOWNLOAD ONLY)
ETA OUT NOW
PUB TELLTALE
GAMES
DEV TELLTALE GAMES
THE WALKING DEAD
S2E3: IN HARMS WAY
In which weaklings and controllers are cast aside
L
ast episode, I said The Walking Deads
ever-diminishing interactivity wasnt
a problem, because its writing remains
tense and mature in a way were rarely
treated to. Not that Im ever wrong, but
I take it all back. The level of interaction in
Episode 3 makes Beyond: Two Souls seem like
an MMO, and thats a problem.
From a narrative standpoint, this fresh serving
offers the payoff youve been waiting for since
the season began no longer worrying about
what might go wrong, this ep is about how youll
handle yourself when things have gone wrong.
If you made it to the credits last episode, youre
already expecting the worst.
The major conceit to get around here is that
a group of survivors leaves all its important
decision-making and graft to a tween, but its
navigated deftly by the writers. Clementine
hasnt been a scared little girl for a long time, and
this episode demonstrates her metamorphosis
in no uncertain terms. Shes capable of making
decisions that would stop Rick
Grimes in his tracks. Indeed,
her level-headedness inspires
chief antagonist Bill Carver,
a man rarely seen without
someone elses blood on his
hands, to invoke the ol faithful,
were not so different, you and
I, conversation when the two
are together.
KILL BILL
Its tense as ever, dulled only
slightly by similar scenarios
having played out in its TV
counterpart. Introducing new
characters and getting you to
care about them within 10
minutes remains Telltales
best party trick.
However, gameplay has been
snipped back to a handful of
infrequent dialogue choices and
zombie dodges so far apart that
Im not even sure Im reviewing
a game anymore. Remember
the parking lot full of obstacles
way back in S1E1? It wasnt
a taxing puzzle, but it was
satisfying and empowering,
and I miss it. I cant be the
only one who enjoyed those
season one set-pieces, right?
Guys? Right?
Im not saying this ep is
garbage because you dont get
to lob a spark plug at a car
window, but however good
the story is, you need more
feedback than, Luke will
remember that, to convey
your impact on a situation and
give at least a passing nod to
the interactive possibilities of
the medium. If you hold out
and play season two in one
bite, this ep will stand out for
the gravity of its events, but
digested alone its too passive
an experience to recommend
on the virtues of its pacing
and writing by themselves.
@PhilIwaniuk GREY MATTERS
V E R DI C T
The stuttering and
load times havent
been fixed, so better
get used to them.
The storytelling just refuses
to drop an inch in quality this
season, but gameplay is being
pared further and further back
were approaching unbroken
cutscene territory. Phil Iwaniuk
IT MAKES BEYOND: TWO
SOULS SEEM LIKE AN MMO,
AND THATS A PROBLEM.
090
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FORMAT PS3
ETA OUT NOW
PUB CAPCOM
DEV CAPCOM
ULTRA STREET FIGHTER 4
Muscular update proves the iconic battler is still top dog
S
ure, it might be the classic fighter
game of our time, but with a fourth
update in the titles six-year life, youd
be forgiven for asking if its still worth
your pennies. We wont tease you. With five
new characters plus a bunch of extra levels
and features, of course it is.
The technical additions alone will be enough to
tempt back the hardcore. Ultras new Red Focus
Attack is a game changer, but its actually one
thats intended to help casual players. Where
previously you could only soak up one attack,
this lets you eat all the punches at the cost of
some of your Super gauge. Timed correctly, an
enemys offensive barrage can be utterly nullified.
More technical is the Delayed Stand. As youd
guess, this lets you stay on the ground after a
knockdown attack, helping to guard against timed
follow up attacks. For beginners, those precious
11 frames might feel like getting season five of
Breaking Bad before youve seen the rest, but for
competition veterans, its a cunning addition to
your defensive arsenal.
NEW RECRUITS
The Ultra Double combo is perhaps the most
revolutionary development, allowing you to pick
both Ultras at the cost of some offensive oomph.
Its an intriguing trade-off that significantly
increases your tactical options,
especially if your second Ultra
is an anti-air.
So what about the new
characters? First off, its worth
ignoring the fact that some
have appeared before in Street
Fighter X Tekken. This is the
first chance weve had to use
them in Street Fighter 4, and
its absolutely not the same.
Hugo feels like the most
technical addition. Youll need
to be deft of stick to get the
most out of him, but hes
still a massively enjoyable,
screen-filling monster up
close. Every juddering slap
you land feels like youve
earned it, and his standard
moveset is full of screen-
filling splashes and lunging
buttock attacks. Elena, on the
An un-nerfed
Sagat is back,
with a brutal
history lesson
for Balrog.
other hand, is disappointingly
ordinary. Shes simpering and
forgettable, especially when
compared with the oddball
loons that accompany her. Her
overpowered healing Ultra may
be enough to keep her popular
with some, but shes likely to
disappear like crumbs between
the seat cushions.
THE RYU DEAL
Poison feels like the most
traditional of the new faces.
Shes not strictly a Shoto in
the mould of Ken or Ryu, but
shes designed for immediate
familiarity think shimmering
pink fireballs and a solid anti-
air kick. Its all knowing stuff
that plays into the is she, isnt
she? lore (which is explicitly
referenced in one of Decapres
@MGElliott FOCUS GROUP
HUGOS MOVESET IS FULL OF
SCREEN-FILLING SPLASHES
AND LUNGING BUTTOCKS.
091
REVIEW
win quotes), and she also has
the games most surprising
ending animation.
Its Rolento, however, who
feels like the most fun to play.
Hes very similar to iterations
in previous games, but his
eccentric moveset feels most
viable here expect wall-
jumping counters, rolling under
fireballs and pogo-sticking out
of the way like a militaristic
Scrooge McDuck. Youd expect
this incongruous mix to feel
jarring, but it just works.
Finally, weve got Decapre.
Her announcement was met
by a universal sigh of palette-
swapped disappointment, but
shes actually a blast. The
fact shes a charge character
sets her apart from Cammy,
and her surprising moveset
of scything blade attacks and
buzzing teleports allows for
snarling, aggressive rushdowns.
At first glance shes inherently
underwhelming, but her
moveset alone makes her a
tolerable edition to the roster.
On top of this theres masses
of extra stuff. All the previous
characters are here, complete
with up to three costumes and
all of the stages so far. You can
also choose which edition you
play in Versus mode, so you
can go back to the original,
un-nerfed Sagat if you want to
hemorrhage friends. The fact
there are no challenge mode
trials for the new characters
is disappointing, however if
you want to learn new tricks
and combos, youll just have
to practice. This isnt the
boundary-smashing revolution
some might have hoped for
instead, its another glorious
helping of an amazingly
evergreen fighter.
Right Kudos
to Cody and
Mr Honda
for spotting
the memo on
stripey kits.
Below Silver-
haired Elena
is the least
interesting
new character.
Above left You might regret saying Hugo looks girlie in his pink leotard.
9% Being
mesmerised
by Hugos
gargantuan,
wobbly head.
6% Wondering
about Poison
whose new
dialogue
and animations
only add to
the mystery.
19% Learning
to love the visually
vanilla but lithe-in-
combat Decapre.
21% Remembering
why you hated
Sagat so much
in the original.
WH AT Y OU DO I N ULT R A S T R E E T F I GH T E R 4
28%
Playing the
same match
repeatedly
until the sun
comes up.
17% Cursing the
Red Focus Attack
as it soaks up
your flawless
million-hit combo.
THE OPM BREAKDOWN
MULT I P L AY E R
Ultra has the most
comprehensive online
mode to date. There are
the standard ranked
battles, but you can
now take part in a team
battle with up to eight
players. Theres also
an online training mode,
and you can upload all
fights direct to YouTube.
An undulating tower
of flesh. Up close hes
terrifyingly destructive.
More than a Cammy
clone, shes like a swift
Bison in spandex.
Elegant and iconic
transgender scrapper
once from Final Fight.
F R I E ND S & E NE MI E S
H
U
G
O
D
E
C
A
P
R
E
P
O
IS
O
N
I S I T B E T T E R T H A N ?
YES
JoJo has the edge on
swaggering, artistic
cool, but Ultra is by far
the better fighter
to actually play.
Just as brilliant but
with extra stuff, Ultra
is the most complete
Street Fighter
package yet.
YES YES
When it comes to
seamless, flowing
combat, even Batman
cant save Injustice
from a beatdown.
HOW T O H A R NE S S HUGO S HE F T
Hugo is a beast, but hes
also painfully slow. Use
the Red Focus Attack to
soak up jabs and stun
your opponent with his
juddering clap special.
Hugos swiftest move is
a mid-air backbreaker
which will pluck your
enemy out of the air
and snap them in half.
V E R DI C T
This franchise remains a
glorious, artistic bodyslam.
Ultra isnt the reinvention some
expected, but it stands out as
the most complete version of
one of the greatest fighting
games of all time. Matt Elliott
092
REVIEW
I NF O
FORMAT PS4
ETA OUT NOW
PUB ATLUS
DEV ZOMBIE STUDIOS
DAYLIGHT
Can it Outlast the night?
Y
ouve only really got one Red
Barrels-related question about this
procedurally generated scare-em-up.
I can see it in your torch-lit eyes. Hand
me that flare, dear reader. We can walk and
talk. Ignore the screaming you get used to it.
Waking up behind the eyes of the amnesia-
struck Sarah in an abandoned and locked-from-
the-outside hospital, you must pick up your
smartphone and follow the instructions of a
suitably creepy voice to try and escape. Helpfully,
with a longer battery life than an iPhone 5,
Daylights mobile doubles as a torch and builds
you a map as you explore each randomly
generated environment. Add in some glow sticks
and flares to burn ghostly enemies and thats
your arsenal for making a path through the dark.
So far, so horrific. When you first wander
the filthy halls of that disused hospital, lit by
the dim green hue of a glow stick, you realise
youre holding your breath in panic. Yet tedium
sets in quickly as you see the crushing similarity
of each of the rooms creepy dresser here, fake
brain over there, cot blocking another exit. Sound
effects also repeat themselves far too often. The
running footsteps overhead and
screams of identikit enemies in
the darkness quickly lose any
impact when they start looping
over and over again.
ASYLUM SEEKER
Here lies Daylights downfall.
Gameplay boils down to
collecting story notes, known
as Remnants, in order to
progress to the next area. Once
all Remnants have been found,
a key appears in a room filled
with ominous symbols and
you must then carry this to
another mystically-branded
door. Not only is this exercise
drearily wheeled out in each
level, the procedurally generated
layouts mean that you could
easily find all your Remnants in
one area of the map or spend
hours desperately backtracking
through the maze to find the
room you missed.
This couldnt be a more
different experience to PS4s
horror highlight, Outlast. Red
Barrels perfectly constructed
scares, despite taking place in a
series of similar environments,
remain fresh and terrifying
throughout. The repetitive
screams of Daylights enemies
are instantly forgettable and
its infuriating when youre
sent back to the start of a level
because a monster spawned
on top of you. Although there
are jump scares, theyre cheap
parlour tricks compared with
Outlasts precise frightmare.
With a story lifted directly
from a one-star horror
movie on Netflix, Daylight is
mercifully short with just over
two hours of gameplay. Yet
this is entirely dependent on
the level layout you end up
exploring. Be it hospital, prison
or sewer tunnel, a misplaced
key room costs serious time
and frustration. Add in poor
framerate issues and lengthy
load times, and this becomes
entirely the wrong kind of
horrifying experience.
@Shiny_Demon GLOW SCHTICK
V E R DI C T
Collect a Remnant and
it will sketch onto your
arm itll also attract
any nearby enemies.
An interesting concept, but the
games lack of control over the
scares removes any possible
creeping horror. Outlast
remains the far superior choice
for fear fans. Louise Blain
THE SCREAMS OF IDENTIKIT
ENEMIES IN THE DARK SOON
DISPEL ANY SENSE OF FEAR.
STRAIGHT TO
THE BARGAIN BIN
@PhilIwaniuk
093
REVIEW
The thing I like best about
YU-GI-OH! MILLENNIUM
TRIALS is that its possible
to win matches without
having a comatose shrimps
notion of whats going on.
Like any virtual card game worth its salt, this one
makes an incredibly convoluted process out of
Top Trumps and if theres a way to make things
clunkier, Yu-Gi-Oh!s on the case. However, in a
turn of events that somewhat undermines the
system, employing a cunning strategy based on
pressing whatever button you feel like is enough to
secure victory against the first few AI opponents. I
suspect online competition is fiercer, but Im never
going to compete there, and you cant make me.
DEMON GAZE earns the
questionable accolade of
Best Game In The Bargain
Bin this month for its high
production value take
on prosaic first-person
dungeon crawling. Its illustrations soothe your
wearied soul, its competently voice-acted, and
Ive run dry. This is one for a select group of
aficionados who want to inch along identikit
basements, square by square, running from or
searching for confusingly eroticised demons
on their handheld, and I wont patronise those
connoisseurs by pretending Im your kin. Its well-
made, but clings to a long-dead framework
of game design few will feel nostalgia for.
Imagine someone kidnapped
you and gave you 24 hours
to produce an Uncharted
game with no previous
programming experience.
Its an ordeal I can only
assume the makers of ADAMS VENTURE:
CHRONICLES understand. Shambolic it may be as
an attempt on the adventure genre, its also very
cute in its ineptitude and is often unaware of its
own hilarity. Adams jump animation alone, during
which his top half remains motionless while his
legs propel him into the air, surpasses an entire
Al Murray routine for laughs. Then theres the
attempts at Uncharteds banter: If only I could pick
this lock as easily as I pick my nose. If only.
F
ar, far away in a parallel
universe, Spiders
toasts the health of
its employees as its
fantasy action-RPG rakes in
yet another GOTY accolade.
Dark Souls meets Mass
Effect, decrees Super Cool
Gamer Hub Zone. Totally
great, featuring absolutely no
horribly lightweight combat,
declares PS4 Lovers Central.
In no way the worst dialogue
ever written this side of Mega
Shark Vs Giant Octopus,
states OPM. Sadly, though,
we live in a distinctly less
sugarcoated universe.

The Lord may love a tryer,
but no amount of failed
aspirations can salvage this
poorly executed adventure
from the sword. To its credit,
Bound By Flame stuffs in a
damn respectable amount of
content and features three
combat styles, romanceable
sidekicks, hours of spoken
dialogue and a morality system
where choice and consequence
influence and shape the story
are all squeezed in. Yet its all
essentially for naught when the
core mechanics are so risible.
You are Vulcan, a mercenary
whos recently been imbued
with demonic fire abilities as
a war rages in the kingdom of
Vertiel. Handily, the blighters
who are attempting to enslave
your world just so happen to
be called the Seven Ice Kings,
so we wouldnt fret about
failing to save the day. Not
that youre likely to get within
200km of the end credits.
Such is the floaty nature of
the ensuing real-time scraps
that tedium quickly sets in.
Regardless of whether you
use the Fighter, Ranger or
Pyromancer class, every swing
of your blade is hopelessly
insubstantial. For all the impact
battles convey, you may as
well be waving a toothpick into
a gentle breeze. Intuitive on-
screen power-ups accessed via
handy sticky commands help
somewhat, but these elements
are merely small conquests
in a war thats already lost.

DIRE AND ICE
And thats a shame because,
in other areas, real love (or at
least a rudely awoken dream
about love) has gone into
some of Bound By Flames
systems. While the voice acting
makes your ear canals want
to implode, the choices you
make during conversation trees
genuinely do affect missions
abuse your demonic powers
and companion characters grow
more wary of you. Still, no
amount of semi-good ideas can
quite stop this harmful burn.
With ideas above its station,
Bound By Flame no doubt
sounded a much better
prospect on paper than the
juddering final product thats
left on screen. Dave Meikleham
I NF O
FORMAT PS4 ALSO ON PS3 ETA OUT NOW
PUB FOCUS HOME INTERACTIVE DEV SPIDERS
BOUND BY FLAME
Flickers of ambition cant save this hot mess
@OPM_UK BURN NOTICE
V E R DI C T
Fairs fair: the combat
in TEENAGE MUTANT
NINJA TURTLES: OUT
OF THE SHADOWS isnt half bad. With a few
tweaks to the visuals, level layout, objective
design, enemies, voice-acting, script, upgrade
system, cutscenes, camera, AI, character
models, framerate and collision detection we
could be on to a winner with this one. Maybe
theres a patch on the way Phil Iwaniuk
ABOMINATION
OF THE MONTH
095
2014 FIFA World
Cup Brazil
Brazilliant? Wow Paulo? Or is EAs online tourney
lagging behind? We put it to the test, samba style.
96
online tests
this month
online dlc how to trophies movies music
platinum
club
103 inFamous:
Second Son
on your xmb
100 Dallas Buyers Club
Jared Letos on screen and you dont
hate him now thats some mightily
impressive acting.
how to
102 Play PS4 games on PS Vita
music
101 This months hottest tunes
on the store
98 Batman: Arkham Origins
Cold, Cold Heart
Stock up on anti-Freeze as you delve
into the origins of, er, Origins most
interesting baddie.
MULTIPLAYER MODES PUT
THROUGH THEIR PACES
BY OUR TEAM OF EXPERTS online tests
what were
playing now
TRIALS FUSION
When met with failure,
Matt Pellett Trials,
Trials and Trials again
While the wait for the
games proper online
modes continues, Ive
been hitting the Extreme
tracks over and over,
desperate to get past the
final obstacles to finish
them all off. With no friends ghosts to
keep me company I conclude that its
not just me that the tracks are
actually impossible and that nobody on
Earth can do them. Whats that you
say? There are zero-death, sub-
minute completion replays uploaded to
the global leaderboards? Hahahahaha.
Good one, but 1 April was months ago.
*sobs uncontrollably into DualShock 4*
PAYDAY 2
Crime pays... really,
really slowly for
Phil Iwaniuk and his
masked mates
When I first reviewed
Payday 2 back in what
feels like 2001, I imagined
it wouldnt be too long
before Id be stealthing
the hardest jobs without
breaking a sweat under my super-rare
mask. Yet here I am, in 2014, part of a
crew that bungles jewellery store jobs
with almost admirable ineptitude, still
havent maxed-out the skill trees in our
various specialisations, and will never
unlock that Dillinger death mask.
Whatever happened to get rich quick?
DARK SOULS II
David Meikleham lends
a helping halberd in
Drangleic, feels fuzzy
inside while doing so
Henceforth let it be known
that this Highland warrior
was kind, and in no way a
bitter, belligerent grump
at least not in From
Softwares magnificent
hack-and-slasher. Theres no doubt my
digital undead self is a far more noble
version of the real life Meiks. He even
actively goes out of his way to help
others, often leaving his summon sign
near tough bosses so he may assist
struggling warriors. Oh sure, the
subsequent souls for these semi-
selfless acts are delicious. Yet theyre
nowhere near as tasty as the
knowledge Im helping a brother out.
096
review
A
shuddering, disjointed
exercise in disappointment
and ballooned penalties...
and thats just Englands
upcoming tournament in
Samba Land. Amiright, folks? Cmon,
youve got to give this bitter Scotsman
his small pleasures. (Have you seen an
SPL match recently?) Oh yes: and EAs
World Cup game is also a shuddering,
disjointed exercise in disappointment
when you take this lag-filled fusball
fest online. Im blaming Milner.
Its lucky for 2014 FIFA World Cup
Brazil that Im an extremely petty man
wholl gladly grab the most tainted of
victories. My road to the semis during
my first tournament as Uruguay (dont
pretend youre shocked) is built on the
Suarez-style blubbering carcasses of
vanquished foes who were undone
by key moments of server-related
slowdown. In a game erected upon
fraction-of-a-second timing and
decision-making, even
the merest sniff of
Captain Lag can cause
disastrous indecision.
Trying to man-mark
Ronaldo is tough enough,
let alone when your
full-back is skittering
around the field like hes
just been chucked into
Brundleflys telepods.
At least the headline
World Cup mode is
sensibly organised.
Rather than having to
finish the whole tourney
in a oner, the game
simply saves your online
stats, then matches
you with another player
whos at the same stage
of the competition when
you log back on. Which
is just as well, because
matchmaking can be
more erratic than
Tottenhams hiring and
firing records. On at
least a dozen occasions
the game lost my
opponent seconds after
its servers had found
me a match. Admittedly,
I was playing during the
2014 FIFA World Cup Brazil
Server sadness is a kick to the Brazil nuts
ITS LUCKY FOR THE GAME
IM AN EXTREMELY PETTY MAN
WHOLL GRAB THE MOST
TAINTED OF VICTORIES.
I NF O
FORMAT PS3
PUB EA SPORTS
DEV EA CANADA
REVIEW ISSUE #97, 7/10
097
Killer time lags make
it even harder to block
down those punishing
van Persie curlers.
SPORTS FRIENDLIES
Online Friendlies round out the
games three main PSN modes.
Strangely (and thankfully),
matchmaking in these one-off
matches is less erratic than
in the Road To Rio.
F
eaturing in the PS Plus
Instant Game Collection does
wonders for your online
numbers, it turns out. If youre
hankering for a bit of side-scroller
company, changing your game to
public gives you 5PM Bakerloo line
volumes of human traffic. Youre
always limited to a four-player
max, but if someone drops out
theyll be replaced instantly. Its
how online co-op should work.
Well, to an extent. Matchmaking
might be a breeze, but finding
players who want to play and not
faff about at base camp while you
wait by the chopper or follow
you pixel-by-pixel through each
level to obscure your view isnt.
With trolling opportunities like that,
strangers are hard to get on with,
but a few actual mates can make
your game as Tribute intended.
Mercenary Kings
All merc and no play...
Doesnt put a foot wrong when
it comes to netcode, but also
doesnt do enough to make co-op
worthwhile with strangers. Great
with mates, mind. Phil Iwaniuk
I NF O
V E R DI C T
FORMAT PS4
(DOWNLOAD ONLY)
PUB TRIBUTE GAMES
DEV TRIBUTE GAMES
REVIEW ISSUE #97, 7/10
L
eaderboards. Usually we dont
bat an eyelid at online modes
comprising such perfunctory
interaction with other humans
(which is why were holding out
for Trials Fusions proper online
modes to kick in before giving
it an online test), but theres
something about Stealth Incs.
Maybe its the moment just after
you chin-scratched your way
through a three-minute gauntlet
to discover someone out there
did it in 17 seconds, and that
said speedrunner is an absolute
bastard. Often leaderboards feel
half-hearted and extraneous, but
its the heart of your interaction
in Stealth Inc. Ghosts would be
handy, but the mystery of how
the top slot occupant got there
is enjoyable in itself. (Almost
invariably cheating.)
Stealth Inc:
Ultimate Edition
Softly, softly...
The revamped edition adds
nothing to multiplayer, but those
leaderboards are still powerful
carrots in front of your goggles.
Phil Iwaniuk
I NF O
V E R DI C T
FORMAT PS4
(DOWNLOAD ONLY)
PUB CURVE DIGITAL
DEV CURVE STUDIOS
REVIEW ISSUE #97, 7/10
Server problems can make this more
crippling than a Shawcross tackle,
but there are good ideas and solid
football to relish when lag gets an
early bath. Dave Meikleham
V E R DI C T
always-sketchy first week of release;
so theres reason to hope these
connection kinks will have been ironed
out as youre reading this.
In happier news, the Road To Rio de
Janeiro mode is as well thought out as
a Mourinho bus-parking masterclass.
Similar to Seasons from Daddy FIFA,
you can either get promoted or
plummet down a succession of online
leagues. The quirk comes from the
ultimate objective: rather than vanilla
divisions, youre competing to play
in each of Brazils 12 host cities.
It works a bit like Monopoly,
minus the prison shankings if you
dont pass Go after a certain number
of tries you get booted back to the last
stadium. An imaginative system for
sure, but one that cant quite stop
the lag from banjaxing this PSN
incarnation of Jules Rimets
legendary pot.
ee
EMPTY YOUR WALLETS
NOW WITH THE LATEST
DOWNLOADABLE DIVERSIONS on the store
THE LAST OF
US GROUNDED
BUNDLE
The final DLC drop for
Joel and Ellie bestows
you with four extra
weapons, as many new
maps, a total of eight
new survival skills and
an additional extra-hard
Grounded difficulty
mode for single-player.
Sounds fun?
MGS V: GROUND
ZEROES JAMAIS-
VU DLC
Previously an Xbox
exclusive, this
supplementary mission
adds cyborg ninja
Raiden and his
improbable hair to
Camp Omega. Tasked
with ridding the place
of aliens, youll use your
binoculars to suss out
non-humans.
OUTLAST:
WHISTLEBLOWER
As software engineer
Waylon Park (the guy
who tipped journos off
to the horrors of Mount
Massive Asylum), return
to PS4s scariest game
for this prologue-meets-
epilogue. An even
deeper dive into the
facilitys grim events
awaits those whose
pants survived the main
games story.
dlc
5.99
FREE
5.49
098
A
ttention may have turned to
the mighty Rocksteady and
PS4-only Bat threequel
Arkham Knight lately, but
Warner Bros Montreal
doesnt want you to forget about
its black sheep entry just yet.
Cold, Cold Heart is a standalone,
two-to-three hour chunk of story which
tells the origin of Mr Freeze, as seen
in the Batman: The Animated Series
episode Heart Of Ice. It adds little
to a familiar narrative, but captures
the melancholic downfall of the Dark
Knights most sympathetic villain.
A colossal ice wall prevents travel to
the north island, but two new locations
Wayne Manor and the Goth Corp
facility compensate for the restricted
playing field. Batarangs are given a
heat-based upgrade for
melting icy blockades,
while a chunky thermal
XE suit enables Bats
to traverse freezing
environments and turns
the shock gloves into, er,
glowy red gloves.
A trio of collect-a-thon
side-missions only serve
to pad out the DLC, and
its disappointing the final
confrontation with
Freeze is simply a
re-run of Arkham Citys
superior boss encounter;
although it still stands as
Origins strongest chunk
of storytelling. The final
chapter in Batmans
Arkham saga is coming,
but Cold, Cold Heart is
a worthy reason to chill
out and revisit the Caped
Crusaders beginnings
in the meantime.
ps1/ps2 games
expansion
RATCHET & CLANKPS1
Go back to where it all
began for PlayStations
prime Lombax and his
robot mate. Touched up
with more finesse than
Han Solos prom date,
and still full of laughs.
TWISTED METAL:
BLACKS1 2
Few have done vehicular
combat better than this
gruesome, story-driven
PS2 prize fighter from
Incognito. Admittedly, few
have actually tried to.
GRANDIAPS1
Back when JRPGs were
exotic like a passion
fruit and white tiger
salad, Grandia wowed
the crowds with its
multi-perspective combat
arenas in almost-3D.
RIDGE RACER
TYPE 4PS1 2
That cutscene. The way
the girls hair danced
around in the breeze.
Her incredibly real eyes.
Oh, and some cars going
around tracks, too.
TOMBA! 2S1
OPM ed Matt still waxes
lyrical about this unsung
hero of a PS1 platformer,
in which youre a feral boy
battling evil pigs with the
power of jumping. Less
focus grouping back then.
7.99
11.99 6.49 6.49 3.99 6.49
THE DLC CAPTURES THE
MELANCHOLIC DOWNFALL OF
THE DARK KNIGHTS MOST
SYMPATHETIC VILLAIN.
Batman: Arkham Origins
Cold, Cold Heart
The iceman cometh in this solid solo campaign
on your XMB
100
Garner looks cute enough
in specs, but Letos Rayon is
the real narrative vehicle.
C
arrying the now mandatory
inspired by real events
tagline, Dallas Buyers Club tells
the true-ish story of lone star
neer-do-well Ron Woodroff.
Played by a wire-thin Matthew
McConaughey, hes a red-blooded, ten
gallon hat kinda guy whose views on
homosexuality are what you might
expect of a Texan electrician and rodeo
hustler back in 1985 the kind of man
who plays fast and loose with things
such as contraception, and whose
buddies react to his contracting HIV
like its a bout of leprosy.
Woodroff uses his hustling skills to
procure unlicensed meds to treat his
own illness, but finds empathy for fellow
HIV sufferers in the process and
eventually starts running an unlicensed
clinic to serve the whole city. On hand to
force-feed him that empathy is Rayon
(played by Jared Leto), a
bombastic, big-hearted
HIV positive transgender
woman, and one of
2013s most magnetic
screen characters.
That Woodroff
prolongs not only his
own life but that of many
strangers is a worthy
subject in itself. And
yet director Jean-Marc
Valle couldnt quite leave
it there a romance
with GP Jennifer Garner
and Scorsese movie
smuggling scenes do
little but dilute the human
drama. But even diluted,
its performances make
this a standout real
events flick. Phil Iwaniuk
Dallas
Buyers Club
2013s other American hustle
blu-rays
coming soon
UNDER
THE SKIN
Scarlett Johansson plays
an alien on the prowl for
highland hitchhikers in this
unsettling and Kubrickian
flick from Jonathan Glazer.
THE BOOK
THIEF
While her family harbours
a Jewish refugee in Nazi
Germany, young Liesel
starts a library of pilfered
reading material.
NON-STOP
Someones
threatening to kill
passengers on a long-haul
flight, and its up to Liam
Neeson and an utterly
prosaic script to stop them.
HOUSE OF
CARDS
SEASON TWO
AKA that show Netflix
really wants you to watch,
featuring Kevin Spacey as a
diabolical US congressman.
THE GRAND
BUDAPEST
HOTEL
Wes Andersons alt-history
WW2 adventure is every bit
the visual feast youd expect,
and stars Well, everyone.
THE BURBS
Evergreen 80s
suburban horror, led by
a bright-eyed Tom Hanks
who suspects his European
neighbours are murderers.
It was a different time.
ROBOCOP
Near-dead bobby
is rebuilt as a walking
weapon by a corporate
conglomerate a timeless
tale, updated for those
whove never owned a VHS.
OUT OF THE
FURNACE
Fresh out of prison, Russell
(Christian Bale) finds little
bro Rodney (Casey Affleck)
involved with a violent gang.
Will he Bale him out?
PERSON OF
INTEREST
SEASON TWO
An ex-CIA spook is dragged
out of retirement by
billionaire Harold Finch to
stop pre-crimes. Orwellian.
TRUE
DETECTIVE
SEASON ONE
Unmissable Southern
Gothic cop drama starring
messrs Harrelson and
McConaughey. Stirring stuff.
9 JUN
9 JUN
16 JUN
16 JUN
23 JUN
30 JUN
2 JUL
7 JUL
7 JUL
14 JUL
101
O
ne gets the impression that
the Coen brothers could
produce 90 minutes of
kebabs being thrown into
threshing machinery and
somehow make it a sumptuous treat
for the ears and eyes. Their masterful
directorial hands are in top form yet
again here, with the stark but beautiful
portrayal of a week in the life of
aspiring 60s folk singer Llewyn Davis.
And theyre ably backed up by a brilliant
performance by Oscar Isaac in the title
role, who dominates proceedings
among a stellar supporting cast with
talent that is not just theatrical, but
musical his acoustic performances
are so wonderful that you buy into
him and his journey without question.
As youd expect from the men behind
the camera, this is a film which
completely eschews the sentimental,
favouring a presentation of realism
both in terms of its characters and its
plot points over a romanticised
rags-to-riches tale. However, it also
possesses a certain warmth not always
typical of its makers, and you cant help
but invest in Davis. As he hopes you
hope, and at no point is it
telegraphed just how his
struggle will play out.
Period details and,
more crucially, the
atmosphere of the
cultural scene Llewyn
inhabits are captured to
a tee, and proceedings
are also packed with
trademark dark humour.
This is by no means an
overt comedy in the Burn
After Reading mould, but
its a very funny movie.
Add that to the visual
presentation and
memorable music the
songs are inspired and
derived from recordings
of the era, and all find
their mark perfectly
and youve a piece that
sits comfortably within
the remarkable Coen
catalogue, and praise
doesnt come much
higher than that these
days. Joel Gregory
Inside Llewyn Davis
Forthright folk tale is right on song
music
The film was inspired
by the autobiography
of influential 60s folk
singer Dave Van Ronk.
KLAXONS LOVE FREQUENCY
FORMAT ALBUM ETA 9 JUN PRICE 7.99
The standard-bearers of nu-rave got a bit unstuck on
their last LP, but Love Frequency feels like a band back
on track. Written with help from some big names, such
as The Chemical Brothers and Erol Alkan, it links disco
songcraft with some Skrillex bass muscle. klaxons.net
COLDPLAY MIDNIGHT (GIORGIO
MORODER REMIX)
FORMAT TRACK ETA OUT NOW PRICE 0.79
Venerable Italian superproducer Giorgio Moroder
following his appearance on Daft Punks Random
Access Memories looks to make Coldplay sound
interesting again. soundcloud.com/giorgiomoroder
KATE TEMPEST
EVERYBODY
DOWN
FORMAT ALBUM ETA OUT NOW
PRICE 7.99
Kate Tempest is a poet
with a book deal, and her
debut novel is coming out
next year. Oh, and shes
bagged a record deal with
rap label Big Dada as well.
New LP Everybody Down
is a gem 12 tracks of
urban storytelling, a la Lily
Allen. katetempest.co.uk
CLIPPING CLPPNG
FORMAT ALBUM ETA 9 JUNE
PRICE 7.99
These Los Angeles-based
rappers arent the sort of
peeps to romanticise about
the good old days. Like
Death Grips or Kanye Wests
Yeezus, CLPPNG mixes limber
rhyming with some truly out-
there production values: the
barrage of foggy bass drones
and piledriver beats might
sound a little alien at first, but
might just be well ahead of its
time. clppng.com
how to
102
1 2 3

As a medical professional
(points to several obviously
hand-drawn certificates on the
wall), Im not at liberty to discuss
how many PlayStation ailments
come down to a simple case of
out-of-date firmware, but let me
put it this way: just bloody well
update it. Your first port of call on
the road to handheld PS4 gaming
is to get both pieces of kit up to
date if theyre operating on
different versions, they may have
trouble communicating with each
other. The easiest way to do this
is to update your PS4 first, then
connect the PS Vita via USB cable,
open Content Manager and install
the latest firmware on that device
too, by copying the files straight
from the big bro its hooked up to.
There easy, no? And unlike an
alarming quantity of Doctor
PlayStation procedures, it didnt
even involve latex gloves and the
sound of a belt being unbuckled.
Now that everythings nice
and tidy on the firmware
side, its time to prep your
handheld for the big link-up. Its
easy: just find the PS4 Link button
on your Vitas main menu. Within
it, youll see two options: Remote
Play and Second Screen. The
latter lets you use your Vita in the
same way as a tablet for your
PS4 games companion apps and
is terribly handy, but its not why
were here today. So instead, tap
on Remote Play and... wait, its
asking for a passcode? Its on
to us, scarper! Well done for not
actually scarpering back there.
That was a test to see if you think
ol Doc knows what hes doing,
and you passed. You need only
dive a few menus deep on your
PS4 and youll generate the
required passcode. In fact, your
Vitas screen should be telling
you exactly how to do it, but in
the interest of thoroughness...
The passcode your Vita just
prompted you for isnt an
optional security measure, its
mandatory. Thankfully the trail
of breadcrumbs leading to that
fabled string of numbers is
minimal. Starting on your PS4s
home screen, head to Settings
PS Vita Connection Settings
Add Device. Youll need the Enable
Remote Play box ticked too, like
obvs. When you hit Add Device,
a passcode will be generated
automatically and youll have a
couple of minutes to enter it into
your Vita. Dont panic if you got
distracted by that one episode of
Scrubs you really like, as hitting
the Add Device button again will
summon a new code. Youve now
done everything necessary to
cut the TV out of your gaming
equation and are free to wander
the wilds (if your Wi-Fi network
reaches that far) with new-gen
games in your wee mitts.
Play PS4 games on Vita
Put new-gen power in your hands with Remote Play
doctor
playstation
Our console medic
fixes your tech woes
with actual science
the problem
You want all the
HBAO, MSAA and,
uh, HSBC that only
your PS4 can deliver,
but some domestic
dictator just kicked
you off the telly
because theres a
Scrubs marathon on.
Should the new-gen
fun end there? Not
on this docs watch.
the verdict
Taking PS4 games off the TV
screen and into your hands isnt
as easy as pushing one button,
but its damn close. After doing
it the first time, youll commit
it to muscle memory and breeze
it ever after.
STEp 3
ADD A DEVICE
WITHIN
YOUR PS4
SETTINGS
STEp 2
CREATE THE
KEY PS4 LINK
WITH YOUR
PS VITA
STEp 1
UPDATE YOUR
FIRMWARE
ON YOUR PS4
AND VITA
next month
Embrace your
inner exhibitionist
and learn how to
broadcast your
games live on
Twitch. Games.
And only games.
t
Platinum Club
Our man becomes a Conduit for trophies in inFamous: Second Son
NEXT ISSUE Mr Trophy demands you
respect his authoritah as he heads on
down to South Park: The Stick Of Truth.
IF YOU WANT TO PLAY ON
EXPERT, MAKE SURE YOU CHANGE
THE DIFFICULTY BEFORE YOU
START A NEW GAME.
103
Mr trophy
Iain Wilsons PSN ID is
Wilbossman, and his
trophy cabinet is
bigger than yours.
Platinum x 55
Silver x 1,208
Gold x 296
Bronze x 4,900
join the
club
Hey! Whats
the hardest
trophy youve
snagged? Tell
us at opm@
futurenet.com
No matter how hard
you might try, that damn
red beanie will be with
you for the duration.
A
s with the previous
games in the series,
Second Son features
a karma system to
give new boy Delsin
Rowe the choice of
using his powers for good or evil.
You need to complete the game
on each karma path to see both
endings, but its a good idea to
start out being good, as
this will make things
easier later on. Work
through the story,
picking only blue options
along the way, and try
to clear as many side-
missions as possible
on your journey to 100%.
Taking this approach will earn
you Reconciliation by finishing the
story as a goody. If you havent
already unlocked True Hero by
reaching level five good karma in
the process, you can farm
blue-coloured side-activities such
as drug busts until you max out.
Now return to the tall building
where the final mission takes
place and climb back to the top.
Use Video power on the rooftop
satellite dish to launch even
higher into the air, then surge
away from the building and
perform a Comet Drop down to
street level for Drop Everything.
Now you should focus on
clearing out each area of the city
by destroying all remaining
cameras (security and hidden),
collecting informant audio logs,
defeating DUP secret agents and
spraying stencil art graffiti.
For the Shardcore award you
need to collect all blast shards,
but thankfully this time around
theyre shown on the map in each
area after you destroy mobile
command centres; making it a
much less stressful undertaking
than in previous instalments.
Taking sufficient control of
an area will unlock its District
Showdown, giving you the
opportunity to defeat all the
remaining DUP forces in a full-on
scrap. Complete all 13 of these
encounters and the Final
Showdown trophy will be yours.
Mop up any remaining side-quests
to achieve their respective
awards and youll have cleared
the DUP out of the whole city for
Clean Sweep and mega-brags.
With the majority of trophies
taken care of, its time for a
second playthrough on Expert to
unlock Unstoppable. As theres no
specific difficulty selection
screen, make sure you switch to
Expert in the pause menu before
starting a new game and dont
change it at any point. You can
now be as evil as you like, taking
as many of the red
options as you can
and generally being a
grade-A jerkwad.
You dont have to
worry about clearing
out whole sections on
this playthrough, but
grabbing blast shards to upgrade
your powers will certainly help
against tougher enemies. Blitz
through the story again to earn
Rebellion by finishing with evil
karma, then go around randomly
attacking civilians until you reach
level five evil karma for Infamous.
Even with two playthroughs
required, you can easily wrap up
all of Second Sons virtual
silverware in a fairly short time,
and within 15-20 hours you can
sit back and Enjoy Your Powers.
104
C
L
A
S
S
I
C

G
A
M
E
R
E
T
R
O
S
T
A
T
I
O
N
INFO
PUB SONY
DEV NAUGHTY DOG
RELEASED 2003, PS2
GET IT NOW PSN,
11.99 (HD EDITION)
NEED TO KNOW
Ditched traditional
platforming for a
shooty sandbox.
Director Jason
Rubin became THQ
president in 2012.
It uses Kinetica,
the same game
engine as GOW II.
1
2
3
Ah, the humble zoomer.
Thanks to Haven Citys
vertically-stacked traffic
system, bobbing up and
down becomes a must.
105
retrostation
Dark Eco brings out the monster in Jak. Literally. The Morph Gun can go from shotty to T2 minigun. Heres that monkey/parrot. Hes called Pecker.
O
oh, baby, do you know
what thats worth?
Ooh heaven is a place
on Earth. No wait we
meant Haven. Haven
City is a place on Earth.
And it aint a nice one
at that. Plagued by crime, spontaneous
werewolf outbreaks and citizens with
complete disregard for hoverboarding
etiquette, its an environment far
removed from the chunky rainbow
palette and fluffy cornered Misty Island
seen in Jak and Daxters first outing.
And yet, the squalid city remains among
the finest technical achievements on
PS2 one that transformed a likeable
and cheery platformer into a sullen
cartoon sandbox, with more than a hint
of Grand Theft Ottsel.
Amazingly (well, perhaps not,
considering Jak II is adorning the pages
of Classic Game), Naughty Dogs bad-
tempered sequel didnt suck. On the
contrary, by expanding its horizons and
encompassing competent third-person
blasting, loose-limbed platforming
and often exhilarating vehicle chases,
the elf-eared hero starred in one of
the first games that aped the GTA
III template with a non-derivative
execution. Much of this is down to the
superb worldbuilding we now expect
from the masterful Santa Monica outfit.
Back in 2003, however, the sheer scope
and detail packed into Jak IIs new
metropolis was a technological eye-
opener on PS2.
Many of the games successes can
also be laid at the furry feet of sharp-
tongued character work. Yes, Daxter
remains a weasely nuisance. Yet away
from his sarky quips, not only does
the previously mute Jak finally find
his windpipe, the game discovers its
own voice, too. Far removed from the
cardboard cutout personalities of The
Precursor Legacy, which itself felt like
an archaic throwback to the ever-so-
happy jumping marathons of the 32-bit
era (were looking at you, Ape Escape),
Renegade has real bite and personality.
In many ways, the evolution from its
predecessor marked the death of the
kid-focused, hub-world platformer.
In the wrong hands, the whole
experiment could so easily have been
boldly obnoxious. Elf boy can talk now,
can he? And whats this? He really likes
to whinge, beat up law enforcement
and occasionally turn into a murderous
lupine? Rad. With Naughty Dog at the
helm, though, Jak II always remains
likable, balancing knowing angst with
outright absurdity. At this point well
direct you towards the French monkey/
parrot thingy that doles out missions
with all the indignation of a snooty
butler whos been turned into a talking
spoon via an early 90s Disney flick.
Evolving from collectable-obsessed
platformer to eclectic open-world was
a huge gamble for the series, but one
that paid off handsomely. Where the
first game is eventually suffocated
by its narrower view, Jak IIs expertly
breezy pacing sees the cartoon odd-
couple tackle shotgun showdowns
with the local mob, perform desperate
base defences and even take part in a
massive Colosseum-esque ruckus in the
citys stadium. You could call it a Jak of
all trades. Thank you, thank you. Try the
braised fennel its delicious.

HIT THE ROAD, JAK
Its a shame the PS2 trilogy closer that
followed veered a little too close to Mad
Max territory. Jak III would ditch the
vibrantly hectic Haven for dreary desert
wastelands, with a misjudged focus on
buggy combat. While further cementing
the fact Naughty Dog is rarely happy
resting on its laurels, it also means
Jak II represents a fleetingly brave
gamble the studio never tried to repeat.
Thankfully, thats why PlayStation
Jeebus bestowed the HD remake upon
His disciples. Fire up the PS3/PS Vita
collection now and Renegade remains
the star act. Go on: remind yourself of
that little slice of Haven.
Every month we celebrate the most important,
innovative or just plain great games from
PlayStations past. This issue we put our grumpy
pants on as we tackle Naughty Dogs edgy cartoon
sequel, starring an elf and his ottsel
E c o wa r r i o r
Jak II: Renegade
C
L
A
S
S
I
C

G
A
M
E
THE ELF-EARED
HERO APED THE GTA III
TEMPLATE, BUT DIDNT
FEEL DERIVATIVE.
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Ashes Cricket 2009
045
Preview
Cant
wait?
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these
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|uslieooscooPES
Who you gonna call? was the question
asked in OPM #33 but Ghostbusters
was just one of many possible answers
TO LIVE UP TO
ITS IMAGE, IT NEEDS
BIGGER TRACKS AND
BIGGER AMBITIONS.
AFTER ALL, NO TRUE
BAD BOY EVER
SUCCEEDED VIA HALF
MEASURES. JUST ASK
TIM WESTWOOD.
1
Guess the four games,
and their scores, from
these review quotes
Name
that game
OPM TIME MACHINE
5 YEARS AGO
Above Ray, Egon and company finally appeared in a
sequel to Ghostbusters II although in videogame
rather than movie form. That only made us love it
even more, as the phantom-trapping adventure
earned a Stay Puft-huge 8/10 score.
Far left Ashes
Cricket 2009
looked like it could
end the eternal
wait for a quality
willow-waving
effort on PS3
(sadly, it didnt).
Left We declared
ourselves, already
in love, with Team
Icos leaked Project
Trico (AKA The
Last Guardian).
A N S W E R S
1 . R i d g e R a c e r U n b o u n d e d ,
i s s u e # 7 0 , 7 / 1 0
2 . R e d F a c t i o n : G u e r r i l l a , # 3 3 , 8 / 1 0
3 . F I F A 0 8 , # 1 2 , 6 / 1 0
4 . T h e S l y C o l l e c t i o n , # 5 3 , 8 / 1 0
MY LAST FIVE
GAMES READ LIKE
FOOTBALL PLAYED
IN BINARY: 0-1, 1-0,
1-0, 0-0, 0-1.
3
WHEN THE
INTERNET COLLAPSES
UNDER THE WEIGHT
OF CAMGIRLS AND
LOLCATS, YOULL
STILL HAVE
WRECKING CREW AN
OFFLINE DEMOLITION
COMPETITION.
2
THANKS TO A
HD REBOOT, THESE
THREE CHARMING
PS2 PLATFORMERS
LOOK AS GOOD
AS BRAD PITTS
IMPECCABLE JAW
WELL, ALMOST.
4
Below left The second essential Call this issue was
one Of Duty, as we previewed Modern Warfare 2.
Below right Geography in OPM? Thats right we
created a world map of the industrys best devs.
106



T
I
M
E

M
A
C
H
I
N
E
W
restling fans, Im
not here to make
jokes about spandex
or ask if Santa Claus
is real. After all, I saw
what happened to Louis Theroux.
And Richard Belzer. And John Stossel.
Wait, why am I doing this again?
Probably because this official licence
means the least to me in all of gaming.
Not only am I ignorant of the roster, the
alternate outfits and entrances Yukes
and Visual Concepts have laboured
to recreate, I have no idea how a
wrestling match is won or lost, what
it looks like, or what the controls are.
This game could be an absolutely
flawless representation of the TV
spectacle people stay up all night to
watch, and Id have literally no idea.
Im perhaps the worst candidate
a sports entertainment Superstar
could ever hope to find managing their
affairs, which is bad news for the
Sunshine Archangel Corpse, my ill-fated
custom creation. In his debut bout
against some bloke called John Cena,
my painfully thin Carrot Top lookalike
flexing T. rex arms and wearing a peach
singlet with HELLO written proudly
across the front far from disgraces
himself. He manages a few punches
(protip: its r) and even a couple of
pin attempts before Cena, easily 100kg
heavier than his opponent, has his way.
And to be honest, theres no glory in
performing the Attitude Adjustment on
a handicapped humanoid pterodactyl
who really only came to take in the
sights. If Id had any idea how to get
him up from the canvas, I think the
Sunshine Archangel Corpse could have
absorbed a good deal more of Cenas
mirthlessly repeated five moves,
but I grew weary of what was rapidly
revealing itself to be a lying down sim,
and consequently will never darken the
WWE doorway with my presence again.
WHO?
Phil Iwaniuk doesnt
know who Cody
Rhodes is, and
doesnt care if
his intro music is
correct or not. He
also hasnt played
a wrestling game
since 1992, so this
is going to go well.
Dont like it. Never tried it. Every
month we force one of our team
to play their most feared game
INFO
PUB 2K GAMES
DEV YUKES/VISUAL
CONCEPTS
RELEASED 2013, PS3
GET IT NOW AMAZON,
20.00
These could all be candids of a trailer parks leisure centre for all Phil knows, but what he lacks in
knowledge he makes up for in unashamed apathy for this treasured sports licence and game series.
I GREW WEARY
OF WHAT REVEALED
ITSELF TO BE A LYING
DOWN SIMULATOR.
WHAT?
Last years update
to the long-running
wrestling series
brought few radical
changes besides its
historical 30 Years Of
WrestleMania mode,
but achieved a level
of detail and polish
approaching 2Ks
stellar NBA series.
107
retrostation
INFAMOUS: SECOND SON
Sucker Punch brings the open-world antics of
the inFamous series to the home of grunge in
search of superhuman nirvana. Filled with enough
special powers to shake a beanie at, Second Son is a
welcome addition to the PlayStation-exclusive family.
4
METAL GEAR SOLID V:
GROUND ZEROES
It may be short, but Snakes latest outing is
packed to the gills with stealth, secrets and multiple
pathways. Wisely taking a few cues from the Splinter
Cell series, its a fine teaser for The Phantom Pain.
11
5
OUTLAST
Otherwise known as the first-person horror
your bowels love to hate. With nothing more
than a video camera and a steady drip of adrenaline,
will you choose to run and hide in the deadly asylum
or attempt to shriek your assailants to death?
12
FLOWER
All the magic and wonder of
ThatGameCompanys ethereal PSN smash
is preserved and polished as it makes its way to
PlayStation 4. Unless youre anthophobic you now
have no excuse not to frolic amongst its petals.
6
CALL OF DUTY: GHOSTS
Infinity Ward returns to the franchise it defined
all those years ago and pulls off one of the most
rewarding shooters on PlayStation. A Zombies-
esque alien Extinction mode complements a robust
set of solo and multiplayer offerings.
13
FINAL FANTASY XIV:
A REALM REBORN
It took three goes to finally make the FF MMO
fans have always wanted, but A Realm Reborn is the
one that finally nails it. Vast, complex and a marked
step up in visuals, this is PS4s premier online world.
7

Guerrillas future war touches down on
PlayStation 4 and brings with it an atmospheric
single-player campaign and a fully customisable
multiplayer thats bursting with replayability.
War has never looked so good.
14
STRIDER
Hot off the heels of DuckTales: Remastered on
PS3, Capcom strikes retro gold once again with
this slice of frantic side-scrolling action. Cling to any
surface and cut any enemy in half through levels
teeming with power-ups and secret paths.
8
TOWERFALL ASCENSION
You havent lived until youve enjoyed a four-
player free-for-all in this instant couchplay
classic. The solo campaign is fine by itself, but almost
nothing beats the arrow-grabbing, death-defying
last-second kills of local multiplayers mayhem.
FIFA 14
EA Canadas first punt at new-gen football
isnt just an outstanding recreation of the
beautiful game we know and love it also boasts a
genuine step forward for the series, demonstrating
an attention to detail that borders on surgical.
DONT STARVE
Gather up resources and the unravelling
threads of your own sanity in this merciless
survival sim from Klei Entertainment. Dont let the
cute animation fool you Dont Starve will make you
suffer. And youll love every moment of it.
ASSASSINS CREED IV:
BLACK FLAG
Ubisoft Montreals historically flirtatious
murder sim trades the landlocked provinces of
previous entries for an open ocean, a galley full of
sea shanties and plenty of wrist-blade action.
9
10 3
NBA 2K14
Visual Concepts grabs new-gen by the
basketballs and delivers a gorgeous, richly
detailed and fanatically accurate sports ecosystem.
FIFA and every other sports sim could learn plenty
from its MyCareer mode as well.
RAYMAN LEGENDS
As if this beautifully animated platformer
wasnt attractive enough, now its on PS4 and
pulling our heartstrings all over again. Bursting with
humour, colour and plenty of gibberish, this is the
definitive version of a platforming heavyweight.
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THE DEFINITIVE GUIDE TO NEW-GENS GREATEST GAMES
PS4 HALL OF FAME



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RESOGUN
Capturing everything that made the shoot-em-ups of yesteryear so
utterly compelling and combining it with a sumptuous voxel-based visual
presentation, Resogun should come with a health warning: you will lose
weeks, months and years to its high-score topping addiction. Developer
Housemarque did more than just marry intense gameplay with a super-
competitive leaderboard it created the best PS4 experience to date.
BATTLEFIELD 4
Taking the colossal scale of its predecessor
and flinging the switch to 11, DICE improves
on its established multiplayer experience with huge
maps, dynamic weather and a fleet of new vehicles
and guns. But which jerk ordered the extra bugs?
19
LEGO THE HOBBIT
Covering all three of Peter Jacksons fantasy
film prequels, this brick-building return to
Tolkiens Middle-earth adds a brand new crafting
system to an already charming and collectable-filled
platforming experience.
NEED FOR SPEED RIVALS
The most expensive game of cops and robbers
this side of a Bugatti garage heist, this PS4
racer is set among the many verdant views of
Redview County. Trademark Need For Speed handling
returns to offer plenty of nippy, accessible drives.
20
STRIKE SUIT ZERO:
DIRECTORS CUT
A Directors Cut treatment gives this previously
PC-only space dogfighting sim a good polishing, and
serves up a high-octane space shooter thatll have
you on the edge of your new-gen cockpit seat.
17
THIEF
A shadowy icon of gamings bygone era
makes his first appearance on Sonys sleek
new box with a pocketful of water arrows and an
insatiable desire to rob the inhabitants of the City of
all their treasured possessions.
21
19 TOMB RAIDER:
DEFINITIVE EDITION
No PlayStation console would be complete
without Lara, and she makes her PS4 debut with
style. This eye-meltingly pretty upgrade from the
PS3 original comes packed with every bit of DLC, too.
18
OCTODAD: DADLIEST CATCH
Come on, as if the title isnt winning you over
already. As a wide-eyed mollusc posing as a
modern family man, Octodad: Dadliest Catch takes
the simplest of tasks and turns them into slapstick
attempts at stealth and subterfuge.
22
MERCENARY KINGS
Borderlands sweet-talks Metal Slug at a bar
one night, and the couple raise their pixelated
offspring mean. This crafty side-scroller will kill you
over and over until you respect its systems. Then
youll build an amazing weapon and have all the fun.
23
INJUSTICE: GODS AMONG US
ULTIMATE EDITION
Bats, Supes and the rest of the DC pantheon
make the jump to current-gen with a superpowered
KAPOW! With six extra characters thrown in to
boot, dealing justice has never been so rewarding.
24
TRIALS FUSION
Mirrors Edge meets Mass Effect, is locked
onto a 2D plane and invites bikers to come-and-
have-a-go. Trials punishing leaderboard-centric
assault courses take weeks to master, and its level
creation suite is second only to LittleBigPlanets.
25
GRAND THEFT AUTO:
CHINATOWN WARS
Dom Reseigh-Lincoln is taking Liberties
How did I manage to miss this one? Ive spent
so many hours in GTAs fictitious locales Im
practically a naturalised citizen, yet this handheld
beauty has only just swaggered into my life. And
my-oh-my, what a swagger its packing. The
top-down view feels like coming home, and within
ten minutes Im stealing cars, emptying clips and
climbing my way up the Triad crime ladder.
THE ELDER SCROLLS V:
SKYRIM
Ian Yates and his Dragonborn diaries
Skyrim has to be the most enjoyable game Ive
ever played! I clocked up around 400 hours and
still didnt do everything. The story is great and
the exploration is fantastic. Its the true meaning
of the term free-roaming. Lets hope people
remember it for the next 20 years and beyond.
Roll on its newborn brother The Elder Scrolls
Online as well. Game on.
GRAN TURISMO
Sports Interactives Miles Jacobson on
making sweet music in a PS1 classic
The game that made me realise how serious
Sony was about gaming was Gran Turismo. I
was lucky enough to play the Japanese version
before it came out, because at the time as well as
working for Sports Interactive I also had a music
consultancy that put soundtracks together for
games. I was lucky enough to work on putting the
first Gran Turismos soundtrack together.
The games that we and you
hold in the highest regard
Te a m O P M
R e a d e r
D e v e l o p e r
I CLOCKED UP AROUND 400
HOURS IN SKYRIM AND STILL
DIDNT FINISH EVERYTHING.
It rewrote the rules for every driving sim that would follow, and
Gran Turismo has still got Sports Interactives Jacobson in awe.
MENAGE-A-JEUX
Personal picks
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109
retrostation
4
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METAL GEAR SOLID 4:
GUNS OF THE PATRIOTS
The most gleefully playful and imaginative
stealth game ever. Whether youre watching a
monkey slurp soda or revisiting the site of the PS1
original, no game honours its past so poignantly.
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HEAVY RAIN
From controversial purveyor of interactive
cinema, David Cage, comes this psychological
thriller that plays like no other game on the system.
So many games promise real consequences to your
actions, but none deliver like this masterpiece.
13
THE WALKING DEAD:
SEASON ONE
With the first season of this episodic zombie
franchise now drawn to a close, it stands among
the best downloadable games ever with emotional
ties and tangible consequences for your actions.
12
ASSASSINS CREED II
Undoubtedly the finest entry in one of PS3s
foremost franchises, this is the realisation of
all the promises made in the original. An engaging
lead character, open-ended hits and diverting side-
missions are what this series should be about.
15
RED DEAD REDEMPTION
A near-perfect open-world fusion of engaging
storytelling, truly compelling characters and
a living environment ripe for experimentation.
No sandbox since has got us quite so invested,
and the bold ending still resonates to this day.
UNCHARTED 2:
AMONG THIEVES
The game that sparked a million mancrushes,
with a perfectly pitched script, crunchy combat
and set-pieces like no other. In three words:
unprecedented. Unequalled. Uncharted.
THE LAST OF US
PS3s premier developer proves a misbehaving
pooch can learn new tricks in this extraordinary
apocalyptic adventure. Blending intense horror,
ferocious shooting and a wonderful script, this
is one of the most emotive games in history.
2
CALL OF DUTY 4:
MODERN WARFARE
Simply the finest COD ever made. From that
nuke to Captain Prices mesmerising ghillie suit
stealth mission, few games can match Modern
Warfares thrilling scripted spectacle.
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JOURNEY
This charming two-hour voyage crafts an
incredible, immersive narrative and a genuine
emotional connection using little more than near-
silent figures, marvellous sand physics and floating
pieces of cloth. A remarkable and unique experience.
5
BATMAN: ARKHAM CITY
The most compelling bit of Bats action money
can buy that doesnt involve Heath Ledgers
Joker. Thanks to an acutely detailed open-world
chunk of Gotham, Rocksteadys classic is simply
the best superhero game ever made.
10 3
DARK SOULS
Akin to nothing else youve ever played.
It may be as impenetrable as an Amish girls
undercrackers, but persevere and theres a
brutal and beautiful challenge within that you
will never, ever forget.
14 MASS EFFECT 2
While Biowares trilogy-ender sends Shepard
out in fine style, its the middle slice of the
delicious sci-fi sandwich that remains its best.
A brilliantly scripted action-RPG, the closing
suicide mission provides an incredible finale.
BIOSHOCK INFINITE
Perhaps the best narrative team of the entire
generation brings one of its finest series to
a staggering climax. The original game would be
well deserving of a place, but the mind-boggling
revelations here run a whole lot deeper.
BRAID
If you want to make the argument that games
are art, then Jonathan Blows Braid is the
place to start. An achingly beautiful hand-drawn
style combines with brilliant but brutal time-bending
puzzles to create something truly special.
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THE ESSENTIAL COLLECTION OF LAST-GEN CLASSICS
PS3 HALL OF FAME



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GRAND THEFT AUTO V
No game could live up to the pre-release hype that surrounded
Rockstars latest open-world effort, and yet somehow expectations
were surpassed by the phenomenal final product. The largest entry in
the series is also one of the most ambitious games ever, but its fusion
of thrilling missions, entertaining characters and scathing satire looks
effortless. There can be no better way to bring a generation to a close.
VIRTUES LAST
REWARD
This visual novel/puzzler just gets
better over its 40 hours. The dialogues
engaging, and however tough it gets,
youre never left rage-scouring for clues.
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BLAZBLUE: CONTINUUM
SHIFT EXTEND
Theres almost too much content
here the wealth of game modes is
a total nerdgasm for fans, and the
characters are insanely diverse.
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METAL GEAR SOLID
HD COLLECTION
Two of PlayStations finest
adventures scale down beautifully, with
enough cutscenes to fill a transatlantic
flight. Even less excuse not to play, then.
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UNCHARTED:
GOLDEN ABYSS
Drake proves hes just as adept at
adventuring on the go. A prequel story
thats classic jungle action, and crammed
full of typical Uncharted charm.
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TEARAWAY
More crafty platforming from Media
Molecule, this time using the Vitas
controls to surprise and delight you in
new ways for hours on end all within its
pretty-as-a-picture papercraft world.
RAYMAN ORIGINS
He of no limbs finds the perfect
home on Vitas handheld screen.
Beautiful visuals and flawless platforming
make Rayman a handheld delight of quirky
cartoon ridiculousness.
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FIFA FOOTBALL
The sequels a shameful rip-off
that only updates kits and rosters,
so unless you find them both for the
same price, this entry is still the best
way to get a footy-on-the-move fix.
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LITTLEBIGPLANET
Sackboys back, smaller but just
as loveable as ever. His platforming
antics work perfectly on Vita, and the
new control inputs complement the
level creator brilliantly. Also: dawwww.
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TXK
Arcade legend Jeff Minter updates
a 20-year-old Atari Jaguar blaster
and creates one of the platforms best
games in the process. TXK is an essential
onslaught on the senses.
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GRAVITY RUSH
Use a gravity-defying cat to break
the laws of physics and zoom across
the skies of a floating steampunk city.
With stylish comic-book looks and a sassy
heroine, this is a rush to remember.
4
LUMINES: ELECTRONIC
SYMPHONY
Part block puzzler, part mobile disco,
this is as certain to have you nodding
along to ace choonage as it is to keep you
returning for more reflex-testing action.
6
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LUFTRAUSERS
Ridiculous flying of the highest
order from Dutch indie studio
Vlambeer. High scores come not just from
skill, but cunning combinations of plane
parts, making for double the satisfaction.
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FINAL FANTASY X/X-2
HD REMASTER
Two examples of JRPG royalty,
lovingly restored to their former glory for
your portable pleasure. Their new touch
controls are gasp! a welcome addition.
FEZ
Gomez charms you instantly with
his perspective-shifting puzzles and
pin-sharp pixel-art, then blows your mind
with a world of secret languages, hidden
areas and beguiling background tunes.
2
NEW!
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PERSONA 4: GOLDEN
If ever a game could make you forget the existence of
anything outside the Vitas screen, its this thoughtful
and unique JRPG epic. Essentially it gives you another
stab at high school this time with intrigue, mystery
and superpowers instead of acne, nerves and an
unpredictable vocal register.
1
YOUR EVERY NEED FOR ON-THE-GO GOODNESS

PS VITA HALL OF FAME


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Our annual celebration is back, starring Far Cry, Battlefield and more
THE HOT 50
O N
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4 JULY
Subscribe on
page 60
NE X T
MON T H
PARTING SH TT
A night in to remember
Snuggle up with Jackie and Jenny in The Darkness
Celebrating PlayStations finest moments
G
ames that revolve
around slavering demon
tentacles traditionally
dont do sentimental. So
kudos to Starbreeze for injecting
its otherwise miserablist comic
book FPS with a serum of genuine
human feeling. Sure, you still
spend 98.2% of your time eating
wiseguy hearts in this dark tale
of mob betrayal and paranormal
possession but that doesnt
mean The Darkness doesnt have
a more caring nature hidden away.
The shooters least violent (and
ultimately memorable) exchange
arrives when mafia hood/cursed
demon poster boy Jackie Estacado
visits his girlfriend Jenny Romano
on the night of his very own 21st
birthday. After spending most of
the evening laying siege to New
York thanks to a pair of newly
acquired monster manipulators
over each shoulder, the don of
otherworldly destruction is in
need of a little break. Cue a slice
of ceremonial cake, a kiss from
his missus and the most touching
sofa snuggle on PlayStation.
Its your birthday and Ive got
a new apartment. Lets take one
day off from f*cked up, says
Jenny after you blow out Jackies
candles. Cuddling up on the couch
watching a barely legible movie
on her pitiful little telly, you realise
this is the only moment youve
spent in the shooter that even
attempts to mimic reality. Passive
and uneventful, its the sort of set-
piece games are normally wary of.
That the moment is so fleeting
makes it all the more definitive.
Inevitably, tragedy and vanilla
vengeance soon follow. Yet
even though you move on to
devour another 483 Sopranos
extras, the memory of that night
in is never extinguished. Many not-
so-happy returns, Jackie.
FORMAT PS3 / PUB 2K GAMES / DEV STARBREEZE / RELEASED 2007 / SCORE 6/10
No.14
Hitman:
Blood Money
Join 47 for
a night of
high culture,
sophistication
and loads of
killing at the
opera.
Next
Month
SPOILER
ALERT
LOOK AWAY!
Resident
Evil 3
Send Nemesis
to that great,
fiery Umbrella
in the ground,
with a nice
Magnum
flurry.
Last
Month
P R E S E N T S
H P L T I D E
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WERE TRYING TO CREATE A WORLD THAT YOULL
WANT TO EXPLORE. WERE TRYING TO CREATE A
SANDBOX THAT YOULL THINK IS FUN, AND GIVE
YOU CHARACTERS WORTHY OF YOUR BRAVERY
AND YOUR SENSIBILITIES FOR HEROISM.
DAVID DEEJ DAGUE, BUNGIE COMMUNITY MANAGER
Words by Michael Gapper, Joel Gregory and MatthewPellett
Designby AndrewLeung
Imagesprovidedby Bungie
INTRODUCTION
Wevesaidit beforeandwell say it again: Destiny may well
becomethemost important shooter inPlayStationhistory.
Bungiesten-year sagaisunlikeanythingyouveplayedbefore.
Itsanevolvinggamewhereepicgunfightstakeplaceacrossan
entiregalaxy onewhereyoureonly ever secondsaway from
joiningyour friendsandembarkingonabrandnewexperience
eachandevery night. Sobeforeyouplot acoursefor thestarsin
DestinysbetathisJuly, takeamoment tolearnabout theshooter
aimingtoredefineanentiregenerationof gaming.
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01 Spread over two floors,
Bungies HQ puts almost
every other development
studio to shame.
02 Tucked away in a
nondescript corner of
Bellevue, this mural is the
only clue to what lies beyond
Bungies doors.
03 The development floor plans
change weekly thanks to
desks on wheels.
04 A private theatre is perfect
for group gameplay reveals
and after-hours film clubs
for the teams families.
05 Actors performances are
recorded in-house in the
dedicated capture studio
on the lower floor.
01
03
Without having visited dozens of other
development studios around the world,
its hard to appreciate the sheer brutal
size and uniqueness of Bungies working
environment. Over in Osaka, Platinum
made Metal Gear Rising Revengeance on a
single floor of a high-rise tower. In Madrid,
Mercury Steam made Castlevania Lords Of
Shadow in a space barely larger than a small
pub. And in California, Treyarch makes Call
Of Duty in an improbably dark and tiny
bunker. But up in Bellevue, Washington,
Bungie is making Destiny in a space you
could land a plane in there is nothing else
like it in all of videogames.
After splitting from Microsoft in 2007
and making Halo 3: ODST and Halo: Reach
to complete their parting contractual
obligations, the studio took Destiny to
Activision and relocated to an abandoned
multiplex cinema in the Seattle satellite
city. The studio knocked through the
walls to create possibly the single biggest
working space in all of game development:
a ridiculous, cavernous, open-plan
production floor occupied by a team backed
by hundreds of millions of dollars and a
pioneering ten-year plan that has made its
mid-recession expansion viable.
Four games and four massive DLC
expansions were specified in the contracts
exposed in legal documents uncovered last
year in whats billed as an ever-growing
welcome to bungie
INSIDE THE STUDIO MAKING THE BIGGEST
SHOOTER OF THE GENERATION
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experience, and those eight projects are of a
scale sufficient to fill the time of near 500
employees. Theres a kitchen the size of a
small house, a banner as tall as two men
hanging from the ceiling and a climbing wall
stretching up to the rafters.
Where the projection booth once lived,
space has been divided into conference
areas, but the majority of meetings play out
on the floor where developers work from
wheeled desks. Team members can relocate
in minutes, taking their desks with them,
so artists and level designers can pair up to
work on specific stages, and programmers
can team up with the designers who have
presented new challenges.
But why stop there when you have
hundreds of millions to burn? Bungie
also bought the bowling alley beneath the
multiplex to make room for its focus testing
lab and motion capture stage. Local players
were invited to test Destiny months before
it was revealed in March last year, and could
be ushered in past the studios awards,
magazine covers and props from Neil
Blomkamp films.
If it all seems excessive, remember this
is the studio that single-handedly changed
the face of first-person shooters forever
two generations ago with Halo. Bungie is
responsible for taking first-person shooters,
destroying their PC tags and making them
popular on consoles. Bungie rewrote the
first-person shooter DNA, and Destiny
is its next big thing. The studio has gone
from making Mac games in Chicago back in
1991 to being the biggest independent game
developer in the world in 2014. And with
Destiny a firm fixture on Sonys E3 stage,
PlayStation will never be the same again.
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Q & A
OPM: What do you expect Destiny to be to
the Bungie community?
DD: My hope is that itll be so many
different things to the Bungie community.
To some people itll be a story that
recaptures their imagination: sends
them out into the stars to solve amazing
mysteries and meet vivid characters, to
explore familiar worlds that will surprise
them with how theyve become strange
over the passage of time or colonisation.
To other people Destiny will be a
clubhouse: a place where they can go and
enjoy experiences with their friends. A
place where they go to interact with people
who theyve formed relationships with.
To other people it will be an arena,
where they go to compete if theyre
interested in becoming a legend. And then
the lines will blur between those three
solid archetypes; people who do enjoy
story, but who want to share those story
experiences. People who like to socialise in
the malleable activities like Patrols, but are
delighted by some of the narrative driven
side-missions or the public events.
OPM: Do you expect to be surprised by what
the community will get up to in Destiny?
DD: In terms of trying to anticipate the
way theyll behave, I think wed rather just
say, Heres this
interesting new
way of playing
a game full of
exciting new
activities and ways
that you can share
these experiences
with your friends.
Then we wait and
see what they do.
We never imagined something like Rooster
Teeth or MLG with Halo we set out to
create a party game. It became a hobby
game, then it became a competitive
phenomenon. And we identified the more
interesting behaviours of the people,
infiltrated that world and supported them.
Do you need a Theatre to create better
Machinima? We built that. Do you need
custom games in Forge to construct your
perfect arena for your competitive events?
We built that. So instead of trying to
anticipate what players needs are, wed
rather create a devastating sandbox that
will seduce their imagination all over again,
and then innovate to support their more
interesting behaviours.
OPM: What crazy antics have the team been
getting up to during gameplay sessions?
DD: We actually have a hard time when we
playtest the game. Were testing a story
mission, and were like: Do you know
where your waypoint is? Because youve
been in this public bubble for too long.
And theyre like, Yeah, I know where my
waypoint is. I know what Im supposed
to do here.
Then why arent you doing it?
Because Im having fun killing these
Fallen! And they keep coming!
Well, theyre going to keep coming.
Cool, Im having a good time.
Yeah, but were testing to see if you
know where to go to enjoy the story.
Yeah, I know where to go and Im going
to get there eventually.
OPM: How will Bungie.net add to the game?
DD: We want to give gamers the tools
that theyll need to plan their game time.
Provide them with the structures where we
say: Heres something you havent done
yet, heres someone else youre connected
to who also hasnt done it yet, and heres
what you can both get out of it.
Like social advisors, you know? Were
pointing them in a direction, almost like
a social cooperative waypoint, [towards]
what they might try, or how else they
might consider going into the world.
OPM: Come September will you be camped
out in a public bubble just watching people?
DD: Hell yeah. Yes. Im also going to do a
slow walk in the Tower wearing awesome
stuff. Thats my favourite thing to do: get
all of my buddies and do the Reservoir
Dogs stroll through the Tower. People
will be like, Thats just weird. Most
people go in there and theyre dancing
around or theyre being clowns, and I just
like to remind
people, look how
badass we look.
Look at this
motion-captured
stroll. You can
project your own
personality in
that environment,
and make
people laugh.
PENT-UP ENERGY
The infamous Bungie
Pentathlon is, a
celebration of games.
Its also, a war. Every
year, Bungies entire
staff which has never
been larger than it was
for 2014s pentathlon on
21 February team up
in four groups divided
loosely by their time
at the company and
do battle in a series
of challenges, both
in Destiny and in the
real world. A series of
competitive multiplayer
games and special Raid
missions in Destiny
comprised the videogame
portion of proceedings,
while rounds of poker
and a studio-wide puzzle
hunt took the competition
into reality. At the end of
seven rounds, Bungies
Middle School, captained
by graphic designer
Elliott Ray, emerged
victorious. Despite being
crushed by the studios
older employees in the
Cornhole bean-bag toss
and puzzle hunt, Rays
team triumphed thanks to
dominant play in the four
Destiny rounds and poker.
The winners names are
duly etched on a trophy
which right now sits in
the studios lobby, so that
all who work there will
tremble as they pass.
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Within Bungie there exists a curious mythology all of its own, threads of which
have been subtly weaved throughout every game, all the way back to the Marathon
Trilogy and the first two Myth titles. Central to the developers bizarre lore is the
number seven. Bungies official fanclub is The Seventh Column, which science fans
might also recognise as the moniker given to the section of the periodic table
comprised entirely of halogens. The Halo series was filled with instances of the
number 7, and Bungies
credits often swap Ts
for 7s something also
done regularly with the
word truth. The first
Bungie Day was held on
7 July, 2007 7/7/07
an event thats not just
continued to this day, but
now grown to fill a week
(yes, seven days) of forum
giveaways and gameplay
reveals. Destiny itself, set
700 years in the future,
is founded on seven core
design pillars that were
established long before
any work took place on the
actual game itself the
new universe must be a
world that players want to
explore, it must have plenty
of fun things to do and
rewards worth earning,
contain new experiences
every day, be easily shared
with other people, enjoyable
at any skill level, and be
entertaining, even if youre
impatient or distracted.
THE SEVEN PILLARS OF DESTINY
1. A World Players Want To Be In
2. A Bunch Of Fun Things To Do
3. Rewards Players Care About
4. A New Experience Every Night
5. Shared With Other People
6. Enjoyable By All Skill Levels
7. Enjoyable By The Impatient And Distracted
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WELCOME TO
THE FUTURE
Now that youre familiar with Bungie, its time to
dive deeper into Destiny itself. Its the first part
of a ten-year saga comprising multiple expansions
and sequels, with exclusive content designed for
PlayStation. After mankinds pushed to the brink
of extinction by an entity known as the Darkness,
a giant space-sphere called the Traveler sacrificed
itself to save us and protect Earths last stronghold.
And after 200 years of rebuilding and training, mans
finally ready to leave the safety of its final City and
press out into the unknown to find out what became
of its ancient colonies. You play as one of these
brave few the Guardians and your remit is to
become a legend.
Youre not alone. Your race, your character class,
the weapons and the abilities you unlock as you level
up are all choices youll have to make along the way,
but its a journey youll undertake alongside friends
and strangers alike. Destinys world is alive and ever-
evolving, with new challenges and quests appearing
daily. With new social features such as the mobile
app, were going to always find new missions to
tackle, new loot to strive for and new co-op friends
to fight alongside, even when were not playing the
game. As youll discover in the beta, youve never
played anything like it before
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TITAN
While any class can use any weapon,
the Titans burly, armoured physique
makes it seem the most natural
choice for anyone wanting to play a
classic tank role. It can also help its
squadmates in other ways: the Ward
Of Dawn Super casts a protective
bubble in which to take refuge.
Within the games lore, Titans are
legendary heroes with a penchant
for sacrifice. It was they who built
and defended the wall that protects
Earths remaining inhabitants and
keeps enemies at bay. A bit like Game
Of Thrones Nights Watch, only with
more spaceships and a lot less snow.
WARLOCK
The most scholarly of the three,
having long studied the Traveler
in order to harness its mystical
powers: succeed in becoming legend
as a Warlock and youll discover the
secrets of the Golden Age. Basically
somewhere between Gandalf and a
Jedi Knight, this class two Focuses
are known as Order Of The Void
and Order Of The Sun: the Supers
associated with each are the
destructive Nova Bomb (jump in the
air before smashing down with an
explosion of energy) and the more
supportive Radiance, which is a
hyper-damage buff.
HUNTER
Formerly outlaws who would prowl
the lands beyond Earths last safe
city, these daring Guardians now
fight for a more worthy cause to
help combat the current threat. One
of this class defining abilities is its
stealthy agility: a double-jump allows
for quick traversal, and also the
option for getting into prime sniping
and scouting spots. The Hunters
Focus includes throwing knives, and
it wields a more close-range dagger
when using the Arc Blade Super,
for which the camera shifts to third-
person and you can nip around the
battlefield at super-speeds.
GU A R D I A N S
M E E T T H E
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CABAL
The biggest of the bunch, these are huge, heavily armoured
specimens. The War Rhinos are a professional military
operation, and combat is in their blood. Theyre well organised
and fight tactically, creating heavily defended bases. Theyre
also the favourite enemy of Destinys lead designer Lars Bakken,
whos keen to praise the range of enemy types: All of them are
big and hulking, but theres some really light guys too and the
super-heavy duty guys that have, for instance, chainguns. You
have to pick [them] apart, knowing at the back theres this huge
guy laying down suppressing fire with slow-moving rockets and
a chaingun. It just makes the entire experience very impressive.
HIVE
Particularly grim in terms of appearance physically theyre
reminiscent of the Husks from Mass Effect these Undead
Royalty are also at times the possessors of supernatural
powers, with some able to float above the battlefield. Indeed it
was the power of the Hive, originally more wide-ranging, that
brought about the Collapse from which were still battling to
recover. The Hive live inside the core of the Moon, in a huge base
called Hellmouth, but little more is known about the specifics
of their society, other than that theyre said to hide, dark and
terrible secrets. With the Moon a playable location in Destiny,
its a safe bet well learn more along the way.
FALLEN
The clues in the title with this one: although theyre now an
evil bunch of so-and-sos, this is a race with a proud and
sophisticated past. Also known as Spider Pirates, the Fallen
are not heavily armoured, but you can spot markings on them
which relate to the various Houses their culture was split into.
In terms of a threat, they are fast-moving and deal high damage,
and also attack in a variety of ways some wield powerful guns,
while others attack at close range with multiple energy swords.
These insect-like baddies also have four arms, which tend to be
used for smacking you about as opposed to putting on elaborate
shadow puppet displays.
VEX
With echoes of Skynet, this is what we need to be afraid of in
terms of computers becoming sentient and eventually turning
on us. The Vex are mass-produced weaponised machines, made
from an unknown but super-strong metal alloy. Why theyre so
angry no-one knows, but angry they are, and so far all attempts
to communicate with them have failed. The technology powering
them is advanced, and this has extended to the weaponry that
they wield: some units even have rail guns, plus their metallic
construction means they can be difficult to take down. Also time
travellers (a nice party trick), the Vex are fond of setting out
from their Venus base The Citadel in the form of massive armies.
E N E MI E S
M E E T T H E
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U N I V E R S E
E X P L O R E T H E
EARTH
When the Traveler visited Earth it ushered in a Golden Age of new
technologies and prosperity. Then the Darkness attacked and pushed
mankind to the brink of extinction. After 200 years of rebuilding, mans
now ready to journey out beyond the Citys walls once more to explore a
much-changed universe, beginning with an almost unrecognisable Earth.
MOON
The first celestial body man visited, the Moon
is home to a giant Fusion Coil Accelerator and
a communications relay station both relics of
the Golden Age. Now classed as a Forbidden
Zone because of tectonic phenomenon, its
a Hive hotspot and the alien race resides in
a giant pit known as the Hellmouth. Given
that you must unlock missions and locations
through levelling up and completing story
quests, dont be surprised if the Moon is
one of your first space-based destinations.
TOWER
Home to Earths
Guardians, the Tower
is your first port of call
in Destiny. Its the most
recognisable landmark
in the City, and the
launchpad of every
mission, near or far.
OLD RUSSIA
A graveyard of crashed
planes and abandoned
spaceships, the Old
Russia environment is
a massive expanse of
grassland, cave systems
and overrun factories.
ACCELERATOR
The Fusion Coil
Accelerator was,
once, essentially a giant
delivery system that
fired payloads out of the
Moons atmosphere and
to colonies elsewhere in
the solar system using
nothing but magnetic
power. Now deactivated
(but for how long?),
it serves as a hub for
easy lunar nagivation.
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VENUS
The fourth core location in Destiny
(though not the final environment, as
there are space-based levels on alien
tomb ships and more) was once known
as a paradise before the proverbial
space debris hit the galaxys fan. Now
the yellow sky is the conductor of giant
electric storms. Expect vast, luscious
jungle environments where nature has
taken abandoned buildings for its own
playthings, with patrolling Vex armies
hunting down Guardian fireteams.
MARS
Once the site of a sprawling
Golden Age metropolis, mankinds
Martian outpost was obliterated
by the Darkness and has since
been reclaimed by the red sand,
meaning youll need to press deep
underground in order to explore
the abandoned installation.
THE EXCLUSION ZONE
Theres a hint of Erebor about the
Exclusion Zone a fomer stronghold
that contains piles of gold. Now its
protected by the fearsome Cabal; a race
of rhino-like warriors so dangerous
wed rather take our chances with
the mighty dragon Smaug.
ACADEMY
During the Golden Age we
built an academy dedicated to
education on the shore of a
sea but when the Darkness
attacked, the waters boiled,
shattered the coast and
washed it all away.
CITADEL
The awe-inspiring Vex Citadel
defies all known science. Then
again, the Vex is a race of
time-travelling robots, so why
would they play by the rules?
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Located in the last city of Earth, the Tower
acts as Destinys hub. Its the place you visit
every night before and after you jump into
your spaceship to reclaim lost strongholds
elsewhere in the solar system; the place
where you meet friends, forge relationships
with strangers, trade gear, research new
weapons, compare mission strategies, plan
for future quests, accept odd-jobs from
NPCs, initiate traditional Player vs Player
battles, customise your Guardian to become
a legend, and much more besides. From
here youll get to pick which mode takes
your fancy next and embark on missions
designed to fill minutes or hours, depending
on your mood its also the HQ from
which Destinys story will press forward.
touring the tower
MANKINDS FINAL FORTRESS IS YOUR
DOORWAY INTO DESTINY
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MO D E S
U N D E R S T A N D T H E
S T R I K E S R A I D S PAT R O L S
P V P
P U B L I C E V E N T S
C A MPA I GN
PVP
Bungies talent for best-in-class multiplayer gaming
is in no question thanks to its work shaping the
definition of online competitive gaming with Halo
the shockwaves of which were felt across all gaming
series on all platforms. Your Guardian and his or her
progress is persistent across all modes, including
your gear and upgrades, so Bungie has locked PvP
from the start and will let you access this separate
mode when youve levelled up sufficiently.
STRIKES
These are 30-45 minute
scripted quests for
three-person fireteams,
featuring lots of enemies,
high-level loot and
intimidating boss battles.
While youre funnelled
through levels, you are
able to explore off-track.
PATROLS
Drop into a Patrol alone
or in a fireteam for
undirected exploration
and youll be able to pick
through massive sandbox
worlds for secrets
collecting side-quests
from abandoned beacons
along the way.
CAMPAIGN
Destinys story is vast
(Bungie has already
planned out a decade-
long tale) and there will
be dedicated directed
campaign missions
detailing your Guardians
journey out into the wild
to reclaim lost outposts.
RAIDS
Bungies yet to reveal
much about these, but
theyre called Raids
for a reason: expect
MMO-style multi-hour,
multi-fireteam, mega-
dungeons and foes. And
the best high-level loot
conceivable, natch.
PUBLIC EVENTS
All of Destinys co-op modes are part of the games
shared world. This means that while youre on
your mission path you may bump into strangers
on their own missions and have the opportunity to
club together for an optional quest for a short (or
long, if you want) distraction from the task at hand.
Completely invisible matchmaking ensures these
emergent moments are always a surprise and never
jar you out of the moment.
T H E T O WE R
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With Bungies heritage its no surprise
that Destiny feels rock solid with pad in
hand. But what the dev has also done is
successfully allow you to hone your own
style, and encourage experimentation. Not
only is this achieved by the pick-and-mix
nature of the Focus abilities, but also by the
environments and enemy types themselves.
Open arenas allow you to flank, snipe and
coordinate pincer movements, or just cower
in the corner until your squadmates have
done all the heavy lifting. And then there
are your foes: each of these has their own
strengths and weaknesses, and thus can be
most effectively combated in different ways.
Teamwork is also encouraged by the fact
that successfully performed Super attacks
release orbs that will charge up the powers
of your fellow Guardians.
you can go
your own way
CUSTOMISATION AND VARIETY ARE KEY
TO MAKING COMBAT A FREEFORM JOY
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01 If you go down to the
woods today its entirely
possible youll be overrun
by swathes of Cabal.
02 As well as the Supers,
Focus powers include
special melee attacks such
as the shoulder charge.
03 During your journey as a
Guardian youll uncover
remnants of the Golden Age
that the Traveler brought
about with its arrival.
04 This is one of the Fallen.
See that thing between
its legs (stop laughing)?
Its the emblem of its
ancestral House.
05 And this is a Fallen Walker,
a tank on legs that is every
bit as tough to take down
as youre imagining.
06 In Public Events youll
cooperate with numerous
Guardians to take down
ultra-tough enemies.
07 The Cabal are professional
and well-organised. Just
dont call them husky.
08 Any class can carry any
weapon, and they all feel
punchy and satisfying to
use. There are thousands
of guns to discover, so
trawling for loot never
gets old.
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01
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03
Talk to the guys at Bungie about Destiny
and the phrase becoming legend will likely
crop up. But more than fluffy marketing
speak, this is actually an achieveable target
within the game, and the ultimate goal for
each player. However, the route you take to
get there is a decision left up to you: the
developer doesnt intend to force anyone
into modes or mission types that theyve
no interest in. Destiny can be played solo
if youre a gaming hermit, but the fluid and
invisible nature of its matchmaking means
that even the most anti-social Guardian
is likely to find his or her path crossing
with others and enjoying it. You pick
and choose the missions you undertake
from a world map known as the Director,
and certain tasks and objectives can also
be taken on from the Tower. Within these,
though, youll both stumble across smaller
sub-quests, as well as be prompted to join
forces with other Guardians in emergent
Public Events. This is essentially Destinys
gateway drug into co-op and competitive
multiplayer a prospect made even more
appealing by the fact that your Guardian
and its skills persist across these. Plus the
fact is that once the game hits, the world
and his wife will be playing it, and you
dont want to be the outsider (again).
the whole world
in your hands
YOUR JOURNEY UNFOLDS AS YOU SEE FIT,
WITH AN OPEN APPROACH TO PROGRESS
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01 Creating Destinys
world has been a hugely
iterative process
02 with the concept artists
producing version after
version for each location
and environment.
03 Thats no moon, will say
the online comedians to
much hilarity, time and
time again. Just remember
that we got there first.
04 The Traveler saved Earth
from a mysterious but
deadly threat in the lead-up
to Destinys events.
05 Come here for all your
recreating Lost/Alive/
Con Air desires. A Nic
Cage DLC skin is still TBC.
06 At the beginning of each
mission your squad will
line up in formation in their
spaceships. These can be
bought and customised.
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WE MUST SEND THEIR SOULS
SCREAMING BACK TO HELL.
Official PlayStation Magazine UK
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