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Dracula 4: The

Shadow of the
Dragon

Game Guide
by guides.gamepressure.com






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Table of Contents:
Dracula 4: The Shadow of the Dragon Game Guide ........................................................................3
Kindle Guide for You.........................................................................................................................4
Enjoy unique version of this guide prepared especially for your Kindle............................................4
Prologue................................................................................................................................ 6
Chapter 1: Vambery Manor ................................................................................................ 12
Mysteries of the Professor ..............................................................................................................12
Mysteries of the cemetery...............................................................................................................23
Chapter 2: Istanbul ............................................................................................................. 37
Meeting Yanek................................................................................................................................37
Achievements..................................................................................................................................50

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Dracula 4: The Shadow of the Dragon Game Guide

Welcome to our guide to Dracula 4: The Shadow of the Dragon adventure game. In accordance
with the title, its the fourth instalment in the series, though you dont need to be familiar
with the previous games to have fun.
The game lets you choose one of two modes: Casual or Adventure. The first one is designed
for casual players who just want to relax with this title without too much effort and therefore
receive a hint system. Adventure mode is designed for advanced players who dont need help
and want to reach everything on their own.
Remember to keep an eye on the health level of your hero and keep it at a high level with pills
and fruits.
In return for each action made in accordance with the intention of the creators, you will
receive points. You can collect a maximum of 300.
You can obtain 20 achievements throughout the gameplay. A list, together with methods of
obtaining them, can be found at the end of the walkthrough.
Antoni "HAT" Jozefowicz
Translated to English by Jakub "cilgan" Lasota

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Kindle Guide for You
Enjoy unique version of this guide prepared
especially for your Kindle
Just follow the link:
Download this Dracula 4: The Shadow of the Dragon game guide for Kindle.
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Prologue
This chapter isnt obligatory and has been created with complete beginners in mind. It lets
you learn the basic controls, though you should choose to play it even in Adventure mode, as
it lets you obtain the Expert Eye achievement.
After the intro and reaching Budapest, you will take control over Ellen.

First painting from the collection
Inside the office, move forward and speak with the inspector sitting behind the desk.
Afterwards move the camera to the painting on the right and use the ultraviolet lamp on it.
Bingo! Its the lost painting. You will receive the first Achievement Expert Eye. After a short
conversation with the inspector, you can take the painting with you. Look at the board on the
wall, at the mans photo. The discovered item is in his hand. Speak with the inspector about
every possible topic and take the lighter and scotch tape from the desk.

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Securing the package
Theres a crate underneath the board. You need to place the painting inside it. Theres a seal
on the safe, take it. Move to the entrance and on the left on the desk you will find a red wax
and plastic packing strip. Return to the box and use the packing strip on it. Afterwards use
the lighter on the red wax and use the melted wax on the box. Place the seal at the same
place. The last thing you need to do is placing the secured painting into the safe.

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Adjusting the volume
Afterwards, head back to the area of the entrance door and look at the stuff on the right.
Click on the tape recorder on the left and take out the tape from the box. Now use the scotch
tape on it in the inventory. Insert the therefore repaired tape into the player, theres an empty
slot on the right side. Now you have to adjust the machine to be able to listen to the
recording. Afterwards you have to set the recording so that you can hear what the voice is
saying. Press the PLAY button at the top and start adjusting. Going from the left, the gauges
should be set at 100, 200, 200, 115, 70. Notice all lamps marked as ON have to be
switched on. Just press them to do it.

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Filling cabinets
Approach the inspectors desk. As the man left, you cannot miss the chance of taking a peek
at the thiefs acts. They can be found in the first column of cabinets, at the very bottom. After
opening the drawer, click on act 14. Take the strip of paper found in the acts. In your
inventory, look at the documents section and note that Friedlens acts mention a certain
Kilic, whose acts can also be found here, more precisely in the second from the top drawer in
the MQ column. His acts are numbered 8.

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Dead body in the cell
Head out through the door in front of the inspectors desk. In the cell youre in for an
unpleasant surprise you will have to examine a corpse. Take note of the wrist of the left
hand and speak with the inspector. Afterwards look at the sink opposite of the corpse and
take a look at the soap. Head out onto the corridor and open the cupboard on the left side by
using the received key. Inside you will find a Polaroid camera, batteries, a film, an empty
sprayer and a fingerprint powder. Place the batteries and film into the camera and the
fingerprint powder into the sprayer. Speak with the inspector there will be a new dialogue
option. In the end, take a photo of the corpse, aiming the lens at the face. You can also take a
photo of the inspector to unlock the Paparazzo achievement.

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Drug power comparison
After you return to the upper floor, its time for Ellen to take her medicine for the first time.
First a blue + blue-white pill, followed by a red-white + blue. Miss Cross should return to
shape. Health points recovered by given combination are showed in the above screenshot.
The last thing you have to do in the prologue is use the phone from the inspectors desk and
choose the MUSEUM option.
In return for completing the Prologue, you will receive the From Budapest with love
achievement.

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Chapter 1: Vambery Manor
Mysteries of the Professor

Adam Stoker
And so you will end up at a gloomy manor. Head inside and speak with Stoker. After using
up all the dialogue options, approach the piano Adam will disappear. Take note of the
phonograph standing inside the glass showcase. You can place a tube on it. Theres nothing
interesting around the fireplace, so head to the kitchen. There, take the knife from beside
the microwave oven and an apple and a pear from a bowl on the same table. From the
cupboard above the stove, take the flashlight and the bleach.

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Useful things in the drawer
Open the drawer of the cabinet to the left of the entrance and take out a tube of glue and
fuses. From the top of the cabinet, collect the penetrating oil. Beside the kitchen sink
theres a container which also should end up in your inventory. Use it on the tap to fill it up
with water and use bleach on it. Return to the corridor and head to the room on the right.
Here, open the drawer of the small cabinet, take out sleeping pills and take a look at the
note.

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Head upstairs. Take the slide viewer standing beside the projector and approach the
balustrade to move the curtain. Take a look at the weapon hanging from the wall and at the
ship model. Afterwards move your attention to the mechanism which holds the ropes.
Arrange the gears as shown in the below screenshot and activate them using the rudder
button. The gears on the right correspond with the arrangement of the model. It has to be
facing north.

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If you want to change its position, you have to move the gears to the other side, as shown in
the screenshot. Afterwards turn the rudder until the model reaches the very bottom. Move
away from the mechanism and look at the balustrade the ship is on the table below.

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Location of the first volume
Approach the desk and look at the note found there. As it turns out, theres a position from
the sunken collection which isnt included in your notes. Its marked as Kanayek A III 07.
Move back to the middle of the room and look at the shelf with a small sailing boat model.
Note the ladder which lets you look at the upper shelves. It can also be moved. Move it
maximally to the left, to the window on the left side of the map and click at its top. Position A
III 07 is taken by a volume marked as C II 15. That means you should look at the shelf above
the corridor move the ladder there and you will find what youre looking for.

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The secret message
Use the magnifying glass on the ship on the right to see the DARK KEY sign, and afterwards
on the text on the left. You will note that some of the letters are marked with dots. When you
find one, press the mouse and a sign will start forming on the sheet of paper. It will form F IV
0, but that wont be the end. Click on the scalpel and then on the four corners of the tape
holding the slide. They cover the last word 5 which means that you need to find volume F
IV 05. It can be found in a shelf to the left of the ship model, in the fourth row from the top
and its... Dracula. Click the two books and you will see a keyhole.

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Code lock behind the books
Go down and take a look at the lowered ship model. Theres a key laying on it. Go back up
and use it on the newly unveiled keyhole. Turn it to access a code lock. Use the slide on the
slide viewer and put it into the projector. Move the red dot on the map up once and then
maximally to the east to see the town Vladoviste and the code 2517. The image can be
magnified by clicking on the point.

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Input the received code on the code lock. Turn on the flashlight and enter the darkness. In
order to fix the lamp, turn around and click on the fuse box. You need to fix it by completing
another puzzle. You have to get the power to five points. Pressing the white pin will change
the position of the piece. Eventually the whole thing should look like in the above screenshot.

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The second part of the puzzle involves arranging the dices so that their adjoining sides have
the same number of dots, identical to the number on the right. The dominoes can be moved
using the arrows below. The proper combination is shown in the above screenshot. Arranging
it properly will be marked by a green light in the lower right corner.

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Important note
Search the room on the table you will find a bottle with hydrogen peroxide, vitamins and
St Benedict's medal. Take a look at the ink-stained sheet of paper. Add the hydrogen to the
bleach and use mixture on the stain to remove it. Take a look at the picture above the desk
and afterwards look at the screens. Two of them show the manor entrances and one the
library. There are four squares shining on the device by the TV.

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Proper camera arrangement
Arrange them as shown in the above screenshot and turn on the TV with the button in the
lower right corner. Ellen will read a Latin phrase, but wont be able to tell where its located.
Afterwards look at the picture of the manor above the desk and focus on the statue visible
beside the first window on the left (on the upper floor). Before leaving the room, look at the
tape recorder on the shelf. There is no tape inside, but you can find it on the shelf below. Put
it into the tape recorder and listen to it. Take the bottle of whisky.

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Mysteries of the cemetery

Position of the statue
Go down and use the phone to call the museum and then Adam. Afterwards you can leave
and check if the statue is really beside the window. Unfortunately its location will be
obscured by branches. Head right, behind the corner of the manor, to find garden tools,
including shears and a ladder. Place the ladder below the statue and use the shears to get
rid of the branches. Click on the statue and it will turn around, unveiling a key. Take it.

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Mausoleum
Return behind the corner of the manor and press on the gate visible on the hill. Put some oil
on the lock and you will be able to turn the key. Right after heading in, bend down and pick
up the metal bar. Head to the mausoleum on the left. Use the shears on the door and
afterwards the key found in the statue. Inside, look at the sign and on the circles beneath it.
Another puzzle awaits you.

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Mosaic
The smaller buttons are used to change the triangle of the lower circle adjoining the upper
one. Click on the middle of each circle to make it turn. The idea here is to create three
identical circles as shown in the above screenshot. Focus on choosing the proper colours of
each circle and the whole task will go smoothly. Successfully arranging the circles will open
the passage and rewards you with the Amateur Detective achievement.

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Beneath the mausoleum
Using the metal bar, open the grave on the left and take out the rope ladder and pick axe
from the bag inside. Use the ladder on the entrance. Below, pick up the bone and take a look
at the stone plate. On the left, by the wall, you will find a terra cotta pot. Note that there are
three entrance here. On the lintel of each of them theres a symbol which you have to
remember.

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Collect three stone snakes from the ground. One of them is lying between some rubble to the
left of the board, the second in the puddle on the right and the third at the base of the
ladder. Take a look at the board and place the snakes in the empty places. You will now have
to recreate the symbols from above the doors to make them open. Begin with the middle one.
The board should be arranged as shown in the above screenshot. Take a look at the opened
passage.

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The screenshot above shows how to arrange the symbols to open the door on the left. Before
heading inside, you should also check whats on the right.

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Arrange the circle a shown in the above screenshot and enter the small room. Ellen is afraid
of the snake protecting access to the bottle, but you can use the plate to neutralise it. Take
the bottle and use the knife to take a part of cloth from the corpse.

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Gate to mysteries
Return to the main cave and open the door on the left. Use the flashlight to enter inside, but
you will learn that its not enough. Connect the piece of cloth with the bone, use the oil and
light it with the lighter. Enter the darkness and once you come across the gate, put the torch
on the handle on the right. Note that to the right of the torch theres a strangely regular
shape. Click on it to unveil a sign which will help you with the next puzzle.

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Using the medallion on the gate
Click on the symbol in the middle of the door and place the St Benedict's medal on it. You
need to set the letter on the door just like on the medal. The arrows in the middle are used to
turn the whole circle, while the buttons change a given fragment with the neighbouring one.
Note that the middle ones where the arms of the cross are dont move. Its best to start off by
placing IHS at the top and then move V, R and other letters towards it. From time to time you
will have to move the whole of it, change a given letter and then put IHS back on the top. Its
not a difficult task, however slightly time-consuming. Eventually it will turn out that there
are more letters on the shield than on the medal. A hint can be found on the unveiled sign.
Place the letters in the following order (clockwise): IHS V R S N S M V S M Q L I V B.

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Hidden room
Enter the mysterious room. Take the strap off the cloth and afterwards take it off as well.
Soon afterwards you will watch a short cutscene. Beside the door you will see a hanging
rope, while on the shelf, in a box with a cross, some vitamins. Take a look at the brick wall
on the right and afterwards on the floor. By the box your task is easy you need to arrange
three colours: red, yellow and blue, just like on the flag of Romania visible in the corner.

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Exit way
Fix up Ellens fragile health and afterwards take out silver bullets, a broken wax cylinder, a
short piece of string and a leather box from the box. Also take a look at the book. In the
inventory, use glue on the broken cylinder. Equip the pick axe and try crushing the brick
wall. Combine the knife with the silver bullets and pour the received powder into the leather
box. Just add the piece of string as a fuse and you will have a dynamite. Use the lighter on
the fuse you will unlock the Kamikaze achievement. Place the dynamite in the hole made
with the pick axe and light the fuse.

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An important conversation
Pick up the grapnel from beside the coffin and combine it with the rope. Put it into the hole
and click on the rope. Use the tape on Vlad Tepess bust, click on the hanging end and then
on the bust. Head out through the created hole. Upstairs, talk with Adam about everything
you can.

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A voice from the past
Go down to the ground floor and head to the phonograph. Place the repaired cylinder in the
spot visible in the above screenshot and press on the tube. You can turn on the device by
pressing on the crank. After listening to the recording, approach the phone and call the
museum. Return to Adam and use the two new dialogue options.

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Here you will decipher the code
Head to Adams bedroom and use the piece of paper from Friedlens acts on the device on the
desk. Notice! You have to click on it a couple times before youre able to read the full address.
Its last part is Istanbul. Speak to Adam about your discovery and head downstairs to call the
museum. Afterwards visit Adam once again. Before doing that however, check Ellens health.

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Chapter 2: Istanbul
Meeting Yanek
If you begin this level with good health, you will receive the Perfect patient achievement.
Begin by answering the phone.

A gift from New York
Use the knife to open the box on the table. Inside theres a nice treat some medicine and a
camera. Read the letter and head to the door.

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Yanek
Click on the door and head inside. You can take a look around the room. When you take a
closer look at the Lilith painting, a man named Yanek will appear. Start by excusing him for
disturbance. Use the dialogue options, asking also about Friedlen and avoid labouring the
point (it will give you the achievement Diplomat). You need to ask about Yanek twice. Head
outside and note a trash bin opposite to the apartment entrance. Move it and head inside
through the therefore unveiled door.

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Look through the window to make sure that Yanek went out and take a look around the
room. Take the strip of metal from the barrel. On the table you can find pliers, a lock
picking hook and a knotted rope. Use the pliers on the strip of metal. Head out and go to
Yaneks door. You need to break in. In order to do that, push the lock picking hook so that
four hooks are out and push the tension tool to the maximum position. Afterwards lower the
tension tool so that it cuts the nail in the upper right corner (screen above).

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Now push in the lock pick so that only one hook is visible and lower the tension tool (see the
screenshot for reference). The next step is pulling out the lock pick so that five hooks are
visible and lowering the tension tool. If youre doing everything as youre supposed to,
nothing should happen. Making a mistake will cause the tension tool to return to the upmost
position, forcing you to start all over again.

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Push the lock pick so that two hooks are visible and lower the tension tool down once. The
last step involves pulling out the lock pick until there are three hooks visible and lowering
the tension tool. It can be seen in the above screenshot. This will also give you the Real
adventurer achievement.

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Painting the arm
After going it, turn on the light with the switch to the left of the door and take a look at the
workshop in the alcove. You will find a puppet draft. Approach the wall showing the scene at
the edge and turn the last key. When the doll falls down, take it and return to the alcove. Use
the brush to paint the cuff blue and the rest orange. Dont touch the palm hand itself. You
can gain orange by mixing red and yellow.

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Paper cut-out the most irritating moment in the game
Now take the scalpel and cut out the arm from the template. Click on the scalpel and follow
the line, including the hand, while keeping the button pressed down. You need to be very
patient a too fast move will interrupt the whole procedure. Its the most time-consuming
and irritating activity in the whole game.

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Game Guide 44 / 51


Puppet show
In the inventory, connect the arm with the puppet and place it on the ship. Now zoom in on
the scene. The aim of the puzzle is enabling the puppet with the key to reach the proper key
hole. Above it theres a balloon and before it a puppet with a knife. Turn the keys in the
following sequence: 562413. In return you will receive the Puppeteer achievement.

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An important finding
Head into the hidden room and take the rod. Watch the painting and take a photo of it. After
returning to the main room, approach the red painting. Turn around and take the sponge
and paint solvent form the table. Connect them in the inventory and keep using the sponge
with solvent on the painting until Ellen identifies it. In the end, take a photo of it as proof.

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Game Guide 46 / 51


Flower mosaic
Remove the screen blocking the stairs and head upstairs. On the bedside table theres
another puzzle. You need to arrange the circles so that three red dots are at the top, green at
the bottom and blue on the right. The red petal from the middle has to adjoin the red one on
the outer circle. Note the relation the last circle also moves the second one and the central
the third one, but only one moves counter clockwise. Focus mainly on arranging the red ones
the rest will adjust automatically. In return you will receive a hook which you have to
connect with the rod.

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Game Guide 47 / 51


The hidden corpse
Using the new item, you can reach the hatch leading to the attic. There you should
immediately take note of the small package on the right side. Take a closer look and take it
just like the screwdriver and rope. Click on the wall on the right side take a photo of the
corpse. Afterwards try going down. When you hear a noise, click on the rope.

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Game Guide 48 / 51


Way to freedom
Click on the window. Use the screwdriver on the screws to move closer to freedom. Connect
the ropes in your inventory and use it on the opened window. Afterwards head out using that
path.

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Game Guide 49 / 51


The last puzzle
In the hotel, use the phone to inform the police. Afterwards call the museum. Now you have
to take a closer look at the package taken from Yanek. You will have to press the appropriate
buttons so that all small rectangles on the upper and lower plate shine. The proper
arrangement can be seen in the above screenshot. After solving the puzzle, get ready go a
shock.

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Game Guide 50 / 51


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Achievements
Expert Eye the simplest achievement received for using ultraviolet light on the painting in
Budapest.
Paparazzo take a photo of the inspector in Budapest.
From Budapest with love in return for playing through the Prologue.
Amateur Detective solve three puzzles.
Vamberys Secrets discover the hidden museum of Dracula under the manor.
Real Adventurer solve five puzzle.
In perfect health in return for taking enough medicine to return Ellen to full health.
Reckless One in the medicine panel, mix whisky with pills.
Independent use the code machine before Adam tells you about it.
Kamikaze try lighting the dynamite in your inventory.
The Great Escape run away from the cellar.
The voice from the past listen to the recording from the wax cylinder.
Perfect Patient begin the chapter with good health.
Diplomat dont ask Yanek about Friedlen.
Experienced burglar break into Yaneks.
Steady hand cut out the puppets arm during the first attempt.
Puppeteer solve the puppet puzzle at Yaneks.
Thank You! call the police after returning to the hotel.
The End reach the end of the game.
300! obtain 300 points in the game; you can obtain it by completing all mentioned
activities.
Game Guide 51 / 51



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