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Need For Speed:

ProStreet

Game Guide
by guides.gamepressure.com






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Need For Speed: ProStreet Game Guide 2 / 119


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Table of Contents:
Introduction ......................................................................................................... 4
Walkthrough ........................................................................................................ 5
Battle Machine ...................................................................................................................... 5
Challenge: Nevada............................................................................................................................5
Willow Springs...................................................................................................................................7
Portland International Raceway........................................................................................................8
Chicago Airfield.................................................................................................................................9
Challenge: Texas ............................................................................................................................11
Chicago Airfield II ............................................................................................................................13
Portland International Raceway II ...................................................................................................15
Willow Springs II..............................................................................................................................16
Nevada Highway II ..........................................................................................................................18
Super Promotion Championships: Chicago.................................................................................20
React Team Session........................................................................................................... 22
Challenge: Autopolis .......................................................................................................................22
Tokyo Dockyard..............................................................................................................................24
Mondello Park.................................................................................................................................26
Challenge: Ebisu.............................................................................................................................28
Ebisu...............................................................................................................................................30
Mondello Park III .............................................................................................................................32
Autobahnring...................................................................................................................................34
Tokyo Dockyard II ...........................................................................................................................36
Autobahnring II................................................................................................................................38
Autopolis II ......................................................................................................................................40
Mondello Park II ..............................................................................................................................41
Championship: Autopolis ................................................................................................................42
Super Promotion................................................................................................................. 44
Challenge: Autobahnring.................................................................................................................44
Infineon...........................................................................................................................................47
Chicago Airfield...............................................................................................................................48
Ebisu...............................................................................................................................................50
Mondello Park.................................................................................................................................52
Nevada Highway.............................................................................................................................53
Texas World Speedway..................................................................................................................55
Infineon II ........................................................................................................................................57
Willow Springs.................................................................................................................................59
Tokyo Dockyard..............................................................................................................................61
Portland International Raceway......................................................................................................63
Autobahnring II................................................................................................................................65
Nevada Highway II ..........................................................................................................................67
Championship: Autobahnring..........................................................................................................69
Championship: Nevada...................................................................................................................71
Need For Speed: ProStreet Game Guide 3 / 119


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Rogue Speed....................................................................................................................... 73
Portland International Raceway......................................................................................................73
Chicago Airfield...............................................................................................................................75
Infineon...........................................................................................................................................77
Infineon II ........................................................................................................................................79
Noise Bomb......................................................................................................................... 80
Ebisu...............................................................................................................................................80
Tokyo Dockyard..............................................................................................................................82
Autopolis .........................................................................................................................................84
Autopolis II ......................................................................................................................................86
Nitrocide.............................................................................................................................. 87
Autobahnring...................................................................................................................................87
Ebisu...............................................................................................................................................89
Nevada Highway.............................................................................................................................91
Nevada Highway II ..........................................................................................................................93
Geeffect ............................................................................................................................... 94
Mondello Park.................................................................................................................................94
Texas World Speedway..................................................................................................................96
Willow Springs.................................................................................................................................98
Willow Springs II............................................................................................................................100
Basic Information:........................................................................................... 102
The Gameplay...............................................................................................................................102
Steering Assistance Level.............................................................................................................103
Steering, Cars, Online...................................................................................................................104
Gameplay mode - Grip..................................................................................................................105
Gameplay mode - Speed Challenge.............................................................................................107
Gameplay mode - Drag.................................................................................................................108
Gameplay mode - Drift..................................................................................................................111
Changing car settings (tuning) ......................................................................................................112
Examples of settings for different modes......................................................................................116

Need For Speed: ProStreet Game Guide 4 / 119


Introduction



Welcome to the Need For Speed: Pro Street guide. The newest instalment in the NFS series is
still an arcade game but is also an attempt to return to the classic racing simulator. The
game resolves not around buying cars, but tuning them for optimal efficiency. This guide was
written on the basis of 1.0 version of the game.
As Ryan Cooper youll fight for the title of Street King. In order to do that you will have to
gain fame and respect and, most of all, beat the Kings of each organisation. In order to get
started with the Battle Machine.



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Walkthrough
Battle Machine
Challenge: Nevada
Welcome at first Race Day. Since you're a rookie you don't have to worry about damaging
your cars you can repair them here for free. Battle Machine consists of four races in order
to get all the bonuses you'll have to win every one of them.


Grip: Cheyenne
First race is rather easy, consisting of two
laps. Be sure to slow down before the U-
turn at the end of the runway and watch
out for the three hard turns. The only car
available here is Golf GT.

Time Attack: Dakota
The track is almost identical to the
previous one, but you're going to race in
the opposite direction again, watch out for
the hard turns and for the U-turn just
before the final runway. You need to make
three laps before finishing this race.

1/4 Mile Drag: 1/4 Mile Drag Strip
Since it's your first drag remember two
things: it's crucial to warm up your tires
and you have three chances at this one.
Cobalt SS seems to be the best choice for
Drag this early in the game. For more info
on how to drag scroll down to the next
section of this walkthrough.




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1/4 Mile Drag: 1/4 Mile Drag Strip
The race is no different from the previous
one, and if you won all of the other races
in this Race Day you don't even have to
approach this one points from the other
races should easily give you domination
over the event. If you decide to compete
anyway, you'll get some nice bonuses.

After you dominate this Race Day youll receive: (1) 5000 cash; (2) car of your choice (I
recommend Cobalt); (3) your choice of one of five bonuses (randomly generated)


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Willow Springs
At Career Map go up. This time round you'll have to bring your own cars and choose which
one to use before each of the races. You don't need to tune your cars this early in the game,
but if you'll experience difficulties be sure to spend some time in the garage.


Grip: GP Circuit
Another fairly easy track. You should be
able to beat this track with an untuned
Nissan.

Grip Class: Short Circuit C
This is the hardest track up until now
with so many hard turns and four
opponents at your back the acceleration is
crucial. Watch out not to fall out of the
track and notice that you can cut some of
the turns.

Time Attack: Short Circuit B
You'll only have to do a single lap on this
very curvy track be sure to watch your
map on this one, and don't speed up too
much with three U-turns you should
focus on breaking and not losing too much
speed.

1/4 Mile Drag: 1/4 Mile Drag Strip
Drag Remains fairly easy so just crush
your opponents in your Cobalt


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Portland International Raceway
If you didn't tune your cars before, now is the time to start be sure to buy level 1 upgrades
of Engine, Suspension, Drivetrain and Brakes in your Grip car. If you're racing in your
Nissan don't worry about being left behind at the straight parts of the track you'll make it
up with acceleration and at turns.


Grip: GP Circuit
Another easy race you should be able to
complete it with your Nissan. If you have
access to nitrous, use it at the long
runway near the starting line, as you won't
get much use of it further down the road.
Be sure to break before the hardest of
turns.

1/4 Mile Drag: 1/4 Mile Drag Strip
First challenging Drag acceleration
upgrade is quite important here, and if you
want to win, you should get to the finish
line in less than 13 seconds.

1/2 Mile Drag: 1/2 Mile Drag Strip
This strip is longer than the previous ones,
and speed becomes as important as the
acceleration.

Time Attack: Festival Circuit
This track is almost identical to the first
track of this Race Day. You'll only need
one good lap time, so use the first lap to
know the curves and bends. At the end of
the first lap use nitrous to speed up for the
second, and burn it all up on the straight
part of the road, as you won't need it
fu ther along the track. r


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Chicago Airfield
As you progress through the game your opponents are getting better and better for now,
your tunning should be enough, but if you're having problems spend some cash on the new
parts for your ride.


Time Attack: Airfield Long
Mediocre difficulty due to limited visibility
you'll have to relay on your map the track
itself, though curvy, shouldn't be much of a
problem to you.

Sector Shootout: Center Field Loop
Another fairly easy track if you manage to
block your opponents.

Grip Class: Center Field Club
Only four turns here, which makes the track
fairly easy. Watch out for the two turns before
the U-turn, but don't slow down before the U.

Grip: Airfield GP
Another remake of a known track if you know
the turns, you should do just all right (green
arrows are pretty useful here, remember
though that they aren't always right. Burn
nitrous near the starting line.




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1/4 Mile Drag: 1/4 Mile Drag Strip
If you haven't tuned your car for this kind of
the race, now is the time to do it be sure to
focus on acceleration.

1/2 Mile Drag: 1/2 Mile Drag Strip
No big changes here, just use guidelines for
1/4 mile Drag.



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Challenge: Texas
This is the last Race Day above the Battle Machine. Since it's a challenge you won't have to
worry about car damage you'll race in two preset cars, same as everyone else. In order to
win here you'll have to prove your racing skill.


Grip: Club Circuit
Again, pretty easy track you can cut some of
the curves by going through the sand. Also be
sure to use nitro in the straight part of the
track.

Grip: Short Circuit A
350Z seems a better choice here. You can take
a shortcut through black-yellow barricade at
the end of the lap.

Grip: GP Circuit B
350Z is again a better choice. Watch out for
the U-turns at the end of the lap.

Sector Shootout: Short Circuit B
350Z time again, as this car seems to be cut
out for this track. Try to gain advantage in the
first few checkpoints that should secure your
position and grant you an easy win in this
race.




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Sector Shootout: Short Circuit A
A well-known track again, with quite a few
shortcuts 350Z seems a better choice here,
but feel free to use either.

Time Attack: GP Circuit A
This track's pretty much the same as the third
in this series, but you're going in the opposite
direction. Watch out, as some of the road
curves are harder to notice when going in this
direction, also try to gain some ground by
turning on the grass.

After dominating this challenge you'll be given a choice between 350Z and Golf GTI the
former is faster, while the latter can be tuned a bit more effectively. Also, you'll have to pick
your main car I advise sticking with Nissan, as it proves quite powerful after some
tweaking.



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Chicago Airfield II
Time to start dominating Race Days below Battle Machine. Since you now have two Grip cars
you should choose which one should be your backup. It's also a good moment to spend some
cash on your rides - Engine, Suspension and Nitrous should be your main interests, but
improving car's body can also probe useful. Be sure to invest some cash in your drag car and
leave some money for the repairs.


Grip: Center Field Loop
Completely new track if you aren't sure about
your chances, take a practice run first. Only
few of the turns require you to lose
momentum, so don't overuse the brakes. Pay
some attention to the map.

Grip Class: Airfield GP
Not much to say, since you already know the
map from previous Race Days. Don't rush, as
many of the turns require you to slow down.
Quite easy.

1/4 Mile Drag: 1/4 Mile Drag Strip
Check previous Drag entries.

Time Attack: Center Field Club
You already know the track, and you need only
one good lap, so stay focused it shouldn't be
difficult.




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Time Attack: North Field
Acceleration is of the essence here, as you'll
have to gain momentum quickly after losing it
on some of the tracks hard turns.



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Portland International Raceway II

Grip Class: GP Circuit
Golf isn't the best possible choice here, as you
may lose the edge during the turns, but that
can be easily fixed by level one tunning. Other
than that, the track proves fairly easy.

1/4 Mile Drag: 1/4 Mile Drag Strip
Some tunning may be required to beat this one
other than that it's just another drag.

1/2 Mile Drag: 1/2 Mile Drag Strip
Check above.

Sector Shootout: Festival Circuit
Opponents are becoming challenging from now
on, but you can take shortcuts through sand
and grass. Use nitro on the runway near the
start/finish line.

At this point it's worth remembering that you don't have to win every single race you just
need enough points to dominate the challange. If you have the cash, sell your Drag car and
buy a new one preferably Charger. If you need guidelines on tunning your rides, check the
tunning section of this walkthrough.

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Willow Springs II
If you can, try and beat next Race Days without spending too much cash you probably
noticed that you can't afford to buy all the possible upgrades.


Grip: GP Circuit (Reversed)
Reverse version of a track you already know
nothing new can be really said about it

Grip Class: Short Circuit B
Golf won't be of much use on this track
you'll definitely have problems with
turning. Try sticking to the middle of the
road, as the tires and boarders can cause
you a lot of trouble on this track.

Grip: Short Circuit A
This track is very curvy try to use it to
your advantage and pick a car that does
well in turning. Also you should watch out
and try to block your opponents as some of
them are really fast.

1/4 Mile Drag: 1/4 Mile Drag Strip
This should be a piece of cake if you have
the Charger







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Time Attack: Short Circuit C
Use nitrous on the runway and try to be
very precise when turning since you
already know this track this shouldn't be
much of a problem.



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Nevada Highway II
For this Race Day you'll need a Drift car Nissan Silvia is a very good choice, but if you are
short on funds Toyota Corolla GTS is the next best one Silvia is easier at handling though.


Time Attack: Cheyenne
You know the track be very precise when
taking the U-turn and the three hard turns
that follow.

Sector Shootout: Tornado
This track is definitely a tough one bumpy
and curvy all along. This race is all about
securing sectors, but do your best to stick
to the track there are many things along
the sides that might wreck your car.

1/2 Mile Drag: 1/2 Mile Drag Strip
With Charger this shouldn't be much of a
problem you might consider improving
the gears though, as the basic version has
only three.

Drift: Drift Track B
It's your first Drift
and while it's fairly easy you should watch
out for your speed so you won't fall out of
the track on the second curve.





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Drift: Drift Track A
You should be able to get through this
track in one long drift, though it's not
obligatory to win this one.

Grip Class: Dakota
This track is resembles the one from the
time attack, though the bump is in the
different place.



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Super Promotion Championships: Chicago
Your basically through the Battle Machine so now's the time for some championships before
starting another league. With the super-drag-machine, the Charger and Nissan who should
serve you well in Grip winning those championships shouldn't be much of a problem. As
usual, if you're currently high on cash you should consider investing in tuning getting to
third level in Engine, Suspension, Transmission and probably Brakes for your Nissan. You'll
probably have to realearn how to drive your ride after those upgrades, but it most certainly
pays back. No novelties in tracks so you shouldn't have much problems with them.


Grip: Airfield Long
Your car's got more power under the hood
since you last visited this track, and the curves
may prove more difficult, but if you won't
charge too much, you should beat this track
fairly easily.

Sector Shootout: Center Field Club
Sector boarders are pretty close, so you should
be very precise when trying to beat this track.
Try to keep to the optimal driving path.

Time Attack: Center Field Loop
Watch out for the curves right after the U-turn.
You already know the track so beating your
opponents shouldn't be hard... if you manage
to keep the right speed.









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1/4 Mile Drag: 1/4 Mile Drag Strip
With Charger you shouldn't have any problems
here

1/2 Mile Drag: 1/2 Mile Drag Strip
Same as before. Check previous entries if you
experience any difficulties.



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React Team Session
Challenge: Autopolis
Welcome to the second organisation. Whatever you use for Grip probably needs tuning to
level three Engine, Transmission, Forced Induction, Suspension and probably Nitrous
upgrades. If you want to upgrade Charger add more gears and tune the Engine a bit. Luckily
your Drag car shouldn't require any tunning as of now, since it's the most skill based type of
the race. Good luck!

Challenge: Autopolis
Again you're down to pre-set cars. If you expect any difficulties you can have a few practice
swings. It's worth remembering that GTO has a nasty tendency to skid, so be careful on the
hardest curves.


Grip: GP Circuit
Watch out on the U-turns and don't charge
this track may be a bit tough, but don't
worry much about your opponents since
they don't seem to grip the full abilities of
their cars.

Grip: Short circuit
The track is quite easy, but the U-turns
may be treacherous. Remember that your
ride is exactly the same as your opponents'
so you won't be able to make up the loses if
you fall too much behind.










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Need For Speed: ProStreet Game Guide 23 / 119



Drift: Drift track B
Nothing difficult here even quite average
score should secure your win.

Sector Shootout: GP Circuit
You and your opponents are literally on the
same rides, so this track may not be easy.
You have to beat the sectors faster than the
other guys if you fall behind, you already
lost.

Drift: Drift track E
Track's quite long so do your best and try
not to fall out of it. Other than that, you
should beat it quite easily.

Time to pick your new Drift car either is good, though if you decide to choose Corolla,
remember to spend some cash on it's acceleration.



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Need For Speed: ProStreet Game Guide 24 / 119


Tokyo Dockyard
Go down from the Challenge


Grip: Gilza Go
This track is both fast and quite easy. If you're
nearing the maximum performance upgrades,
your ride, should do just fine. Beating turns
while sticking to the outer bands is a good idea
here.

Sector Shootout: Kyobashi Attack
The only difference between this track and the
previous one are the two extra curves it's
better to slow down a bit before reaching them.
Other than that, stick to the guidelines above.

1/4 Mile Drag: 1/4 Mile Drag Strip
Even without upgrades your Charger should
do just fine, though it's worth to spend some
cash on it now, as it will definitely pay you
back in the future.

Drift: Drift Track C
Time for something a bit harder you need to
know your car well, to get a high score here.
You can get a lot of points on the last bend.







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Need For Speed: ProStreet Game Guide 25 / 119



Time Attack: Shimbashi
Back to the slightly modified Grip track...
watch out for the curves near the starting line,
and check the guidelines above for more info



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Need For Speed: ProStreet Game Guide 26 / 119


Mondello Park
Another Race Day


Grip: Club Circuit
Short track with two tight curves and a series
of bends after the starting line runway. Burn
your nitrous on the runways

1/4 Mile Drag: 1/4 Mile Drag Strip
You've probably upgraded your Charger a bit
by now. Remember, if you experience any
problems in switching gears you can stretch
the short gear.

Drift: Drift Track A
You need to literally stay on the track. After
getting into the left curve, counter ant switch
to the right, then hit the U-turn and keep on
drifting until the finish line.

Drift: Drift Track B
Time to relax a bit on this track you should
be able to get 3000 points in one drift without
much difficulty. Just remember to keep to the
right track, as one wrong turn can send you
out of it.






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Need For Speed: ProStreet Game Guide 27 / 119



Sector Shootout: Short Circuit B
Speed is the main factor here, so push it on
the runways and make aggressive turns near
the inner axis.

Time Attack: Short Circuit A
Beating the turns is the key here try do be as
fast as possible



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Need For Speed: ProStreet Game Guide 28 / 119


Challenge: Ebisu
Again you're out of your car, and you have to quickly accustom yourself with what you get.


Grip: Southern Track
You have to be aggressive here cut every
possible turn and don't be afraid to use your
opponents' cars to make your turns even
easier. Burn nitrous on the runways.

Time Attack: Togue Track
Very hard and annoying track you've got to
be very precise and fast here, as your
opponents won't give you an easy time here.
It's best to use nitrous at the beginning of the
lap.

Drift: Drift Track D
Time for something rather easy just keep on
turning and drifting this shouldn't be a
problem if you manage to control Supra.

Drift: Drift Track F
You only need to get through two bends
drifting here, so not much of a problem.








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Need For Speed: ProStreet Game Guide 29 / 119



Time Attack: Fukushima A
Quite an easy track set to introduce you a new
race mode Time Atack Stay on the track, and
use the occasion to test both Supra and BMW
after completing this challenge you will be
able to choose one of them as your ride for this
mode.

Top Speed Run: Fukushima
On this short track you'll have to race as fast
as you can, since speed is the factor that
determines your points here. Use nitro just
before passing through the control points.

Time Attack: Fukushima C
Pick whichever car suits you (my choice was
BMW). The track's quite long and a single
mistake can steal a win from you. Watch out
for the hillsides and when faced with the risk
of falling of the track, slow down a bit.

Pick your car (my suggestion is the BMW) and start tunning it start of with the parts that
you got with the car, but if you can afford it buy next levels of Engine, Drivetrain etc. Your
main car (I assume it's still Nissan) should have all the level 3 upgrades by now.



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Need For Speed: ProStreet Game Guide 30 / 119


Ebisu
Will still to the south from the starting point.


Grip Class: Southern Track
Be careful on the U-turns and beat the
turns just behind the starting line along the
outer rim.

Sector Shootout: Western Track
Long runways, hard turns, hills and flat
parts this track has it all. Try to beat the
turns as fast as possible and be patient, as
it's one of the hardest tracks.

Drift: Drift Track C
The key here is to beat the first turns in
drifts, followed by getting into very long
drift near the finish line.

Drift: Drift Track A
You need to get into long drifts on both
turns. After getting out of the second U-
turn keep on drifting until the finish line
(track's wide enough)






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Need For Speed: ProStreet Game Guide 31 / 119



Time Atack: Fukushima B
You know the track and you probably know
it's quite easy. Watch out on the two long
turns and keep an eye out for a closed
section of the road.

Top Speed Run: Fukushima A
Use nitro just before getting through the
control points and watch out for the guts
and closed sections of the road.



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Need For Speed: ProStreet Game Guide 32 / 119


Mondello Park III
Time for the last Race Day in the lower part of the table.


Grip Class: GP Circuit
Pretty complicated track, but many of the
turns can be cut. If you can, try to push
your opponents off the track on the sharp
bends by bumping into their sides.

Grip: Short Circuit A
It's pretty much the same track as before,
only shorter. You have to watch out only on
four sharp turns here, other than that just
push the tempo.

1/4 Mile Drag: 1/4 Mile Drag Strip
By now your Charger should have a 700
horsepower engine. Be sure to set the tire
pressure right, as well as the nitro pressure
and other settings mentioned in the
description of Drag set up

Drift: Drift Track C
Gently drift through the first few bends,
then go slowly through the U-turn so that
you don't fall off the track and then drift a
bit more on the long runway nothing too
hard.






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Need For Speed: ProStreet Game Guide 33 / 119



Sector Shootout: Club Circuit
Apart from three sharp turns there's
nothing to watch out for here, so just step
on it.

Time Attack: Short Circuit B

This track's quite short, so you need to be
very precise in order to win here. You'll
have to slow down before the three sharp
turns, but the first one and the second to
last don't require you to lose too much
speed use it to your advantage



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Need For Speed: ProStreet Game Guide 34 / 119


Autobahnring
Upper part of the React tree.


Grip Class: A-54 Express Way
Quite an easy track which allows you to speed
up there are no spots where you have to
rapidly lose speed.

Grip: Autobahn GP
Track's quite easy, but every mistake here
counts. Watch out for stacks of tires and few
spots without bands where you risk running
into a tree if you fall out. In the latter part of
the track consists of a long runway through
the tunnels you can really speed up there,
but be careful.

Sector Shootout: A-54 Loop
You know some parts of this track you have
to stay focused, but don't lose your grip, as
your opponents won't wait for you. Watch out
for the turn sequence after the starting line,
then use nitrous in the curving tunnel leading
to finish line.

Drift: Drift Track A
After getting to the first turn initiate a long
drift, that can be lengthened on the series of
smaller bends. If you keep drifting until the
finish line, you should secure your win.






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Need For Speed: ProStreet Game Guide 35 / 119



Time Attack: Autobahnring A

Short and quite fast track If your in the BMW
it should be tuned quite a bit by now. The
track consists of big and small bends, but you
should be able to speed up here. Try to leave
your opponents behind as soon as possible.

Top Speed Run: Autobahnring B
This race is extremely fast and the track is
quite curvy taking into consideration speed
you're supposed to achieve. At the beginning of
the track try to stay away from the bands as
it's easy to fall of the track. The U-turn
shouldn't be much of a problem.



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Need For Speed: ProStreet Game Guide 36 / 119


Tokyo Dockyard II
More races, more money, more tuning


Grip: Kyobashi Attack
Since you've been here so many times,
there's not much to add keep on
speeding, turn on the bands and watch out
for the two final turns.

Grip Class: Exit 4
Speed up on the runways and be careful on
the two sharp turns. You won't have to lose
much speed to beat the bend right after the
starting line.

Time Attack: Gilza Go
Don't worry about breaking too much on
this well-known track.

1/4 Mile Drag: 1/4 Mile Drag Strip
It all comes down to proper tuning here.








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Need For Speed: ProStreet Game Guide 37 / 119



Drift: Drift Track B
Wide and easy track. Watch out for the
bands on the runway. You should be able
to beat the whole track in one, long drift.

Drift: Drift Track A
Don't waste your time on the first runway,
just focus on entering the first turn
properly. Watch out for obstacles and try to
beat the last two turns in one long drift.



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Need For Speed: ProStreet Game Guide 38 / 119


Autobahnring II

Grip: A-54 Express Way
Chceck the previous entry on this track

1/4 Mile Drag: 1/4 Mile Drag Strip
By now you should have level two upgrades
of all key parts, so with little agility this
shouldn't be much of a problem.

Time Attack: Autobahnring C
Even though it seems complicated, this
track's actually quite fast and easy. By now
you should already know all the turns here.
Pay attention not to fall out of the track or
you risk huge time and speed loss.

Top Speed Run: Autobahnring B
Don't risk all throughout the track, switch
to top gear and burn nitrous only few
metres before the checkpoints.









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Need For Speed: ProStreet Game Guide 39 / 119



Sector Shootout: Autobahnring GP
Beating this track with Nissan might come
as a problem. Watch out for a turn
sequence near the starting line, then focus,
so that you won't fall out of the track in the
grassy area and once your through it it's a
long, almost straight tunnel leading up to
the finish line.

Top Speed Run: Autobahnring A
Track's pretty short, but you'll need a lot of
power under the hood to win this one.
Remember, you don't have to race your
opponents here, so you might want to just
let them pass, so that they won't get in
your way. Right after the starting line
switch to the fourth gear and burn nitrous
to boost your score.

If you're having problems winning with Nissan, consider buying a new car, paying most
attention to Engine Power and Acceleration. I you're short on cash, just go back to one of the
Race Days.



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Need For Speed: ProStreet Game Guide 40 / 119


Autopolis II

Time Attack: Short Track
In general, the track isn't too hard, but the
three sharp turns may pose a bit of the
problem. You should speed up as much as
you can on the remaining parts.

Grip: Lakeside
It's really a two-part race: in the first part
you can cut the corners and speed up, then
you go to the second, where you get into a
bunch of U-turns, which may be
problematic, as on this thin strip of road
your opponents can give you hell. It's better
to gain distance at the very start by
burning nitrous and cutting through the
grass.

1/4 Mile Drag: 1/4 Mile Drag Strip
Charger nothing more to add

Drift: Drift Track A
Drift to the right, then pull to the left, then
slow down before the U-turn to the right
and keep on drifting till the finish line.



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Need For Speed: ProStreet Game Guide 41 / 119


Mondello Park II
Back to your old trash Mondello Park.


Grip Class: Short Circuit A
The three U-turns are the key here, you have
to get through them as precisely as possible.
It's not worth to cut the corners here, just slow
down and pass them the old fashioned way.

Grip: GP Circuit
You already know this one, and you probably
know, how problematic can the U-turns be
here. Try to take these turns from the outer
band towards the inner one, and be sure to cut
the track through the grass a bit in it's latter
part.

Time Attack: Club Circuit
Two U-turns require you to lose some speed,
other than that you can push it.

1/4 Mile Drag: 1/4 Mile Drag Strip
Charger no further comments.

Congratulations, you're through React Team Session. Get ready for the championship.

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Need For Speed: ProStreet Game Guide 42 / 119


Championship: Autopolis
It's the last trial before getting to next organisation!


Grip Class: Short Track
Apart from two U-turns it's a rather fast
track, and it's wide, giving you a lot of
space to get past your opponents. Other
turns don't require much of a speed loss
from you.

Grip: GP Circuit
Longer version of the previous track in
the latter part the turns a re a bit more
requiring. Try to get in your opponents' way
on the runways, as they can be faster than
you there.

1/4 Mile Drag: 1/4 Mile Drag Strip
Charger

Drift: Drift Track F
You should be able to get through this one
in one long drift. It's rather long, but easy.
Try to get through the U-turn on the side to
improve your score.






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Need For Speed: ProStreet Game Guide 43 / 119



Drift: Drift Track A
Another well-known track, drift to the right,
then to the left drifting on the side, then
switch to the right (slowing down so that
you won't fall of the track) and you're done!



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Need For Speed: ProStreet Game Guide 44 / 119


Super Promotion
Challenge: Autobahnring

This organisation requires some changes from you. The changes below should provide you
with everything you need for the Super Promotion.
Grip If you're still using Nissan, you probably have all the maximum upgrades for him by
now, and there's nothing much you can improve time for a change. My choice is Mitsubishi
Evolution (X not IX!). It's fast, but not as stable as Nissan, so if you're going to race on a
really curvy road, switch back to your old chum.
Dragu Time for maximum tuning of your Charger if you haven't performed it before. Also,
be sure to check the car settings and set them to optimal values.
Drift If you picked Corolla, you might want to stick with it, as it should win you most (if not
all) of the races. Buying a new car is not worth it, you just need to get a feel of your car.
Time Attack Use Viper, BMW or buy something else. This race mode is all about skill and
control, so the car choice is up to you, but be sure to tune it as much as you can.
If you can afford it, or you won a free car coupon you might consider picking up one of the
higher class cars, such as Porsche.

Challenge: Autobahnring
Back to pre set cars. It's all about skill here, and if you're having problems in King mode,
maybe it's not worth the effort?


Time Attack: A-54 Express Way
You can really speed up here, but be careful on
the turns. Burn nitrous on the starting
runway.










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Need For Speed: ProStreet Game Guide 45 / 119



Grip: A-54 Loop
Another known track you have to drive
perfectly through the first part of the course,
and then push it in the tunnels.

Drift: Drift Track B
Kiper drives a whole lot different than
<br>Corolla mainly it's faster, so you'll have
to really control your speed gauge. This track
is quite testing, as there aren't a lot of sharp
turns you can use, so you have to stick to
every bend.

Time Attack: Autobahnring C
Pay attention to staying on the road and don't
worry about the U-turns, they only seem grim.
Since all of your opponents ride the same cars,
you might expect a crowd near the starting
line.

Top Speed Run: Autobahnring A
If you're not sure which car to choose spend
some time and test both. Track's not too
difficult, but remember to burn nitrous near
the checkpoins.










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Need For Speed: ProStreet Game Guide 46 / 119



Drift: Drift Track D
Finally, a real challenge. In the first long bend
you have to limit yourself tu subtle drifts, then
just keep switching from right to left, and if
you enter the last turn properly, you might be
able to keep drifting right up to the finish line.

If you liked the Viper, you might just pick it and use it for Top Speed Run. Skyline GT-R
seems a poorer choice to me, but the decision's up to you.



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Need For Speed: ProStreet Game Guide 47 / 119


Infineon

Grip Class: GP Circuit
Quite an annoying track when you get to
speed up, you're forced to suddenly slow
down before a sharp turn. The story's the
same all throughout the track, so you just
have to stay focused.

Sector Shootout: Long Track
Very challenging track covered with sharp
turns. In the first part there are some short
runways in between the turns, and the
track gets even worse in the second part, as
you are faced with U-turns that additionally
slow you down. You have to feel when to
start breaking, so that you don't lose to
much momentum.

1/4 Mile Drag: 1/4 Mile Drag Strip
Charger is a powerful tool, but you have to
get real focused here it ain't as easy as
before. Be precise when switching gears.

Drift: Drift Track A
Track's wide and easy, and you can score
loads of points on the big U just before the
finish line.



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Need For Speed: ProStreet Game Guide 48 / 119


Chicago Airfield
You know the area, but your opponents' abilities might come as a surprise.


Grip: North Field
Your car's quite fast, but you have to
control it real good here especially on the
bends. Track doesn't prove much of a
challenge, but your opponents are pretty
fast. Keep to the outer rim when entering
the big turns, and watch out for the
railings.

1/2 Mile Drag: 1/2 Mile Drag Strip
You had a long break form 1 mile race, so
you might want to tweak aerodynamics so
that you won't hit the maximum speed in
the middle of the track.

Drift: Drift Track C
You can get through this one in one long
drift pay attention to speed and turning.
You have to feel the moment when to
switch sides in the drift.

Drift: Drift Track A
Get into the turn drifting to the right, and
then switch to the left. Since the track's
turning left, you can pull it all the way to
the runway before the finish line. Drift
through the final two bends, and you're
done!





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Need For Speed: ProStreet Game Guide 49 / 119



Grip Class: Center Field Loop
You main focus here should be controlling
the car. Drive swiftly through the turns,
and if you're having problems, check the
hints few sections earlier.

Sector Shootout: Long Airstrip
Track's quite complicated, but it's not new
try to break just before the turns, and
leave your opponents behind as early as
possible.



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Need For Speed: ProStreet Game Guide 50 / 119


Ebisu
Back to the old thrash again


Grip Class: Western Track
Watch out for the U-turns, and try to get past
your opponents in the first one. Nitrous is
pretty insane considering your horsepower, so
burn it only on runways.

Time Attack: Southern Track
Slow down before the two U-turns if your
suspension is stiff be careful not to topple your
car on the bumps. Burn nitrous in the middle
of the first long turn, so that you gain
advantage at the very beginning of the track

Time Attack: Fukushima A
It's not a free ride anymore, you have to get
above 300 km/h in order to win here pick
BMW, Kiper or whatever you like.

Top Speed Run: Fukushima C
Track's quite long and requires a lot of focus.
Checkpoints are so close, that you don't really
have any room to slow down. Watch out for the
closed sections and bumps don't turn before
them.






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Need For Speed: ProStreet Game Guide 51 / 119



Top Speed Run: Fukushima B
It's a bit easier here, since there aren't so many
checkpoints. Burn nitrous just before them



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Need For Speed: ProStreet Game Guide 52 / 119


Mondello Park

Drift: Drift Track B
You can get through here in one long drift,
drive on the side, but be careful not to turn
around here.

Grip Class: GP Circuit
Loads of U-turns and regular turns... again.
Try to get past your opponents on the first
U

Drift: Drift Track C
Forget about the starting bend drift
through the further ones, and get past the
U-turn in one big drift that should end
behind the finish line.

Time Attack: Short Circuit A
No further comment required.



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Need For Speed: ProStreet Game Guide 53 / 119


Nevada Highway
Time for the most annoying location, especially when considering Top Speed Run


Grip Class: Tornado
Set the suspension to soft and the car as
high as possible. Don't speed up too much,
as the road is bumpy. Use the bands to
your advantage.

1/2 Mile Drag: 1/2 Mile Drag Strip
You need to get a perfect start and be very
precise when switching gears in order to
win here.

Drift: Drift Track C
Key here is getting through the track in one
long drift. Enter the first bend and push it
to maximum, so that you keep drifting on
the straight part. Switch sides on the final
part and get through the finish line.

Time Attack: Nevada Highway B
Quite an annoying track where almost
every mistake means getting out of the
road. Push the tempo, slow down only on
turns and burn nitrous on runways.






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Need For Speed: ProStreet Game Guide 54 / 119



Top Speed Run: Nevada Highway A
You have to know this track perfectly in
order to beat it otherwise you'll have
problems knowing when exactly can you
speed up. Stay away from the sides.

Sector Shootout: Dakota
If you got through the two previous tracks,
this should be a piece of cake. Watch out
for the treacherous bump!

Time Attack: Nevada Highway C
It's the longest variant of this Highway.
Watch out for the turns marked with yellow
arrows, and pay extra attention when
passing through narrow turns. Other than
that, your car should provide you with
enough power to secure the win.

Dominating this mode on the King, difficulty might prove a challenge or become a source of a
great frustration.



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Need For Speed: ProStreet Game Guide 55 / 119


Texas World Speedway

Grip: GP Circuit A
Taking into account the long runway you'll
need a really fast car (maybe Evo?) You
should know the track already, but
remember that the turns in the middle of
the course can be beaten without losing too
much momentum, but you'll have to slow
down before entering the U-turn. Push your
car to it's limit on the runway.

Grip Class: Oval Track
Track's quite simple, but your opponents
should probe a challenge. It all comes down
to horsepower here, so speed up and
maintain your speed all throughout the
race. Burn nitrous when leaving the bends.

Sector Shootout: GP Circuit B
Track's nearly the same as the one from the
Grip, so there's nothing much to add. You
have to get the best score possible in the
first lap, and remember that winning four
sectors in a single lap grants you extra 500
points.

Time Attack: Short Circuit B
You'll need a really fast car here. <br>You
already know the track, so remember about
the turn sequence in the middle of the
course.








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Need For Speed: ProStreet Game Guide 56 / 119



1/4 Mile Drag: 1/4 Mile Drag Strip
You'll only need to get below 8 seconds to
win this one.

Two Wheel Stand: 1/4 Mile Strip
Remember the basic rules: you need a car
with very much power under the hood, you
need to warm up the tires and have to start
and switch gears perfectly. If you keep to
those principles, you should be able to get
through the whole track on two wheels.

Drift: Drift Track D
Speed up and start drifting on the first turn
then get through the U with maximum
speed and drift. You can also try to
manoeuvre a bit on the straight parts of the
course.



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Need For Speed: ProStreet Game Guide 57 / 119


Infineon II

Drift: Drift Track A
Two turns up the hill should be beaten in
one drift. Then get straight and enter the
turn to the right, switch to the left and
back to the right in a gentle arch.
Straighten your car again and get a clean
entry into the final turn downhill you
should finish that drift on the finish line.

Grip Class: Short Track
Track's quite short and easy, but you have
to watch out for the three sharp turns
which will require you to really slow down
(you can cut the latter two). Rest of the
track is mainly the downhill turn and a
runway which allows you to burn all the
nitrous.

Grip: GP Circuit
Watch out for the first few turns, then
speed up, between next few turns, but
watch out so that you won't fall of the
track. Slow down before the U-turn or get
through it along the outer band.

1/2 Mile Drag: 1/2 Mile Drag Strip
Warm up the tires, get a perfect start and
be very precise when shifting gears that's
all to it.









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Need For Speed: ProStreet Game Guide 58 / 119



Drift: Drift Track B
Speed up before the left turn and if you can
drift through it until you reach the next
turn. Switch to the other side and get
drifting through the next two turns.

Time Attack: Short Track
You only finished this one few moments
ago, so my advice stays the same, but be
sure to burn up all the nitrous in one lap,
to improve your score.

You're through the upper part of the tree. If your short on repair coupon enter and leave
previous Championships few times, and you'll get more.



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Need For Speed: ProStreet Game Guide 59 / 119


Willow Springs

Grip Class: Horse Thief Mile
For this track, Nissan will do just fine.
Loads of U-turns in the first part of the
course, and lots of room to speed up in the
second part watch out for the treacherous
turn just before the finish line.

Time Attack: GP Circuit
Quite a wide track where sharp turns seem
to be the only true difficulty. Pay attention
to the map (or screen tags if you turned
them on) and don't slow down too much
before the larger turns. You'll need one of
the faster cars here.

Drift: Drift Track C
It's quite easy: start off with a left turn that
then switches to the right. Watch out for
the sharp left turn and slow down, so that
you can switch to the left after getting out
of it and drift until you cross the finish line.

Drift: Drift Track D
You can get through here in one long drift.
Get into the sharp left turn, switch to the
right, then left, and then finally the familiar
right turn which, when entered on the side
should allow you to finish the drift just
behind the finish line.







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Drift: Drift Track E
This track's quite wide, so speed up before
the first turn and drift as far as you can,
then straighten up and get drifting through
the large turn (you don't have to pass it in
one drift to win)

Two Wheel Stand: 1/2 Mile
Watch out for the roadsides.



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Need For Speed: ProStreet Game Guide 61 / 119


Tokyo Dockyard

Grip: Ilkura Canyon
A longer version of this track. Watch out for
the wide, sharp turns in the middle of the
course, other than that just ride along the
bands and push it.

Grip Class: Ginza Go
If you have any trouble turning here, just
stick to the bands. Burn nitrous on the
runways it is up to you to decide on
which ones.

1/4 Mile Drag: 1/4 Mile Drag Strip
No further comments.

Two Wheel Stand: 1/4 Mile
No further comments.










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Need For Speed: ProStreet Game Guide 62 / 119



Sector Shootout: Road 4 Exit
This one's rather easy, but be sure to get
the first turn right and watch out for the
turn sequence at the end of the course.
Both Evo and Nissan should do good here.



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Need For Speed: ProStreet Game Guide 63 / 119


Portland International Raceway

Grip Class: Festival Circuit
There's a nasty set of small turns at the
end of the starting line runway. Then, you'll
have to get through few more turns which
are the only difficulties here. Nissan seems
to be set perfectly for this track.

Sector Shootout: GP Circuit
The track is nearly the same as the
previous one, but the small turns at the
end of the runway have been removed.
You'll need a faster car here, so Evo is
probably a good choice.

1/4 Mile Drag: 1/4 Mile Drag Strip
If you stay below 8 seconds, you shouldn't
have any problems here

Two Wheel Stand: 1/4 Mile
Your opponents won't be able to ride more
than 100-200 metres, while your powerful
1000 horsepower engine should allow you
to ride for about 400 metres.








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Drift: Drift Track A
The track is really narrow, and you'll have
to get through it in one drift. Speed up and
enter the turn to the left, then to the left
again, switch sides and pass the right turn
and drift just until the finish line.

1/2 Mile Drag: 1/2 Mile Drag Strip
Your car is set more towards 1 mile races,
preferring acceleration over top speed, so if
you want to win this one, you'll have to
change it's settings. On the other hand if
you won all of the previous races, you've
probably already dominated this Race Day



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Need For Speed: ProStreet Game Guide 65 / 119


Autobahnring II

Time Attack: A-54 Loop
Another return to the well known track.
Drive carefully through the first turn
sequence until you reach the U-turn. Start
burning nitrous just before entering the
tunnel and right after getting out of it so
that you get past the starting line at your
top speed and start breaking just after
passing it.

1/4 Mile Drag: 1/4 Mile Drag Strip
Perfect start and precise gear shifts are all
that you need here.

Two Wheel Stand: 1/4 Mile
Since your opponents won't be able to ride
more than 250 metres here, you shouldn't
have any problems with winning this race.

Drift: Drift Track C
Speed up as much as you can and get into
the left turn drifting, and continue until
you reach the sharp turn. At this point you
should set your car further to the side and
get through the finish line








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Drift: Drift Track D
A rather challenging track. Thanks to the
slope you might have problems staying
away from the inner band in the first turn,
but the track gets easier further on and you
can just drift through all the turns, pulling
the final drift all throughout the two final
turns and through the finish line.

Time Attack: Autobahnring B
You've got to be really fast here, but watch
out for the black and yellow turn signs. The
U-turn shouldn't be much of a problem.

Top Speed Run: Autobahnring C
Longer and closed version of the previous
track. Watch out for the sharp turns, and
don't worry much about the U-turns. Since
there are nine checkpoints on this track
you will be able to burn nitrous only before
some of them



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Need For Speed: ProStreet Game Guide 67 / 119


Nevada Highway II

Grip: Dakota
This one can be easily won with Nissan. Watch
out for the series of turns preceding the final
turn and use the band to get through it.

Grip Class: Canyon
If you pick a weaker car you will be sent to a
weaker group. Since you already know the
track i can only say that you should watch out
for the two bumpy turns right after the starting
line and two series of small turns in a
narrowing in the middle of the track

Time Attack: Tornado
Apart from the lack of the narrowing, the
track's identical to the previous one

Time Attack: Nevada Highway A
Terrifying track, but it still can get worse. A
few smooth turns can lead you to your doom
with speeds you manage to achieve each turn
can be a surprise here, so stay focused. If
you're using keyboard you'll have a really hard
time getting through this one.







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Time Attack: Nevada Highway C
This one's even longer and harder than the
previous one. The wider turns require you to
slow down a bit, or have an uncanny precision.
Be especially careful when passing through the
two U-turns in the middle of the track.

Top Speed Run: Nevada Highway C
The only difference between this track and the
previous one are the 10 checkpoints all
throughout the track.

Top Speed Run: Nevada Highway B




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Championship: Autobahnring
It's your third championship, so you probably gathered some amount of cash by now
consider buying a Porsche or other high end car for races requiring high speeds.


Grip Class: Autobahn GP
Get through the first part of the track on the
low gear, passing through series of turns,
watch out for the forest part as you can fall out
of the track there and then speed up as the
remaining track is a soft bend which allows
you to gather much speed.

1/2 Mile Drag: 1/2 Mile Drag Strip
Ruts on the road increase the difficulty a bit as
you can swerve of the track thanks to them,
but other than that it's just a regular drag.

Drift: Drift Track A
Great, wide track, giving you loads of room to
initiate drifts. Start off with a long turn
followed by a room to switch or straighten,
then a few softer turns and a long turn
allowing you to set up a really nice drift
towards the finish line.

Time Attack: Autobahnring A
The greatest difficulty here are the soft but
suddenly emerging turns and the ones marked
with black and yellow signs. Track is quite
short though






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Top Speed Run: Autobahnring C
Once more you'll have to get through 9
checkpoints, but watch out for the marked
turns and approach them carefully, so that
you don't lose too much momentum as some of
the checkpoints are set right behind this turns.

Drift: Drift Track
You won't get much points from the first part
of the track drive with a slight skid and make
it up in the second part. When you reach the
last broad turn, skid up to the finish line.



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Need For Speed: ProStreet Game Guide 71 / 119


Championship: Nevada
Ryo has come! You've won three championships and he's noticed you he'll challenge you to
a showdown instantly. As for the duel... it's not that difficult. The problem is on the Novice
level Ryo is pathetic, and on the King level he crashes 80% of the time.
You must complete the tracks in the shown order only when you pass one does another
become available.


Time Attack: Nevada Highway C
You know the track, but the opponent is
specific. You'll need a high-end car (Ford
GT, Porsche) You know the track fairly
well, remember about the nasty turn just
before the end.

Two Wheel Stand: 1/4 Mile
If your Charger is fully tuned and properly
set, you shouldn't have any problems with
Ryo.

Top Speed Run: Nevada Highway B
A tiny track, which you'll win easily with
the BMW. Four checkpoints, three uses of
nitro (first three checkpoints). Brake right
after the last checkpoint. There's a difficult
turn right before the finish line.










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Need For Speed: ProStreet Game Guide 72 / 119



1/2 Mile Drag: 1/2 Mile Drag Strip
Unbelievably enough, Ryo not only can't
stay on the road, but he manages to crash
his car. The road is bumpy, so try not to
fall off it.

Time Attack: Nevada Highway A
You'll need a really good car the Porsche
911 GT2. The track is much simpler, and
Ryo crashes less often. You'll need to catch
up as soon as possible, cut him off and get
him off the road, then hightail it to the
finish line.


Congratulations, you've beat him without dueling four kings. Take care of them now. To
access the next four leagues, you'll have to meet the mentioned conditions break the point
record on 10 tracks from each race type (records are written next to each race, under the
minimap.



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Need For Speed: ProStreet Game Guide 73 / 119


Rogue Speed
Portland International Raceway

Time to take care of the Lord of Drag Charles Monroe. If you have the Dodge Charge or a
similar car you should have no trouble.

Portland International Raceway


1/4 Mile Drag: 1/4 Mile Drag Strip
If you get less then 8 seconds on the track,
your opponents will have no chance
whatsoever.


1/4 Mile Drag: 1/4 Mile Drag Strip
See above.

1/4 Mile Drag: 1/4 Mile Drag Strip
See above.









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Need For Speed: ProStreet Game Guide 74 / 119



1/2 Mile Drag: 1/2 Mile Drag Strip
See above.

1/2 Mile Drag: 1/2 Mile Drag Strip
See above.

1/2 Mile Drag: 1/2 Mile Drag Strip
See above.



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Need For Speed: ProStreet Game Guide 75 / 119


Chicago Airfield

1/2 Mile Drag: 1/2 Mile Drag Strip
Nothing changes here, the opponents are
marginally better, which is no factor
considering your car and your experience.
Remember to tweak your car depending on the
length of the strip.

1/4 Mile Drag: 1/4 Mile Drag Strip
See above.

1/4 Mile Drag: 1/4 Mile Drag Strip
See above.

1/4 Mile Drag: 1/4 Mile Drag Strip
See above.










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Need For Speed: ProStreet Game Guide 76 / 119



1/2 Mile Drag: 1/2 Mile Drag Strip
See above.

Two-wheel Driving: 1/4 Mile Strip
See above.



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Need For Speed: ProStreet Game Guide 77 / 119


Infineon

1/2 Mile Drag: 1/2 Mile Drag Strip
See above.

1/4 Mile Drag: 1/4 Mile Drag Strip
See above.

1/4 Mile Drag: 1/4 Mile Drag Strip
See above.

1/2 Mile Drag: 1/2 Mile Drag Strip
See above.










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Need For Speed: ProStreet Game Guide 78 / 119



Two-Wheel Driving: 1/4 Mile Strip
See above.

Two-Wheel Driving: 1/4 Mile Strip
See above.



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Need For Speed: ProStreet Game Guide 79 / 119


Infineon II
This is the final showdown... If you expected something more after the king, you'll be
disappointed.


Two-Wheel Driving: 1/4 Mile Strip
Charles Monroe does 200 meters at most. A
charger or similar will take him on easily.

1/4 Mile Drag: 1/4 Mile Drag Strip
Just pathetic... 10 seconds is no threat for
you. Get less then 8 seconds here.

1/2 Mile Drag: 1/2 Mile Drag Strip
Charles doesn't exactly show off here. 15
seconds is no match for you. Do what you
have to do and become the new King of Drag!

As victor, you just got a load of cash (50000) and the former champion's car.



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Need For Speed: ProStreet Game Guide 80 / 119


Noise Bomb
Ebisu

Time to take on the King of Drift. Remember that to access this league, you must break the
point records on at least ten other tracks. As for cars, there's a wide selection, but I suggest
to stick to the Toyota Corolla, the Nissan Silvia or the Mazda RX-8. Whichever you choose,
tweak it to the limit (you can afford it)

Ebisu


Drift: Drift Track A
Easy track. Get some speed and enter the first
turn, without crashing into the barrier. Come
out of the turn and into another (again, make
sure you don't skid out). Then shift your slide
to the other side of the car and complete the
track.

Drift: Drift Track C
This one's harder you must use the 3 turns
perfectly to get that 3000 points. Come in
not too fast into the right turn, shift your
slide to the left side and keep skidding as long
as possible to switch the direction of your slide
again. If you manage to keep sliding that long,
shift to the left side again and slide all the way
to the finish line.

Drift: Drift Track B
Very pleasant track (though it doesn't look like
it). The first long arc is worth 2000 points
when done properly. Finish the job on the U-
turns and keep sliding until the finish line.





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Drift: Drift Track D
This track is a combination of the two
previous ones, so drive according to the
pointers for B, then C. It's just a little longer,
which should pose no problem.

Drift: Drift Track E
Do the left turn well (without crashing into the
barrier) shift your slide to the right and ride
the arc. Swing your car to the right and ride
the arc again. On the end you can swing to
your left again and slide up to the finish line,

Drift: Drift Track G
VERY hard track it's narrow, uphill, and
really steep. Drive slowly and make each turn
with a delicate slide. Use a couple of U-turns
well. Oh, and use a small, narrow car here.



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Need For Speed: ProStreet Game Guide 82 / 119


Tokyo Dockyard

Drift: Drift Track C
You know this track already, although your
handling must be perfect on the first turns.
Drifting all the way to the finish line will make
most of your points.

Drift: Drift Track B
After the long right arc there are two hard
turns: one right and one left (doable on one
slide). You can prolong your slide on the broad
runway, dodging the obstacles. Another left
turn with a lot of space one to the right
and you're at the finish line.

Drift: Drift Track A
After the long runway, on which you gain
speed, enter the right turn and drift up to the
next right turn.

Drift: Drift Track A
See above.










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Need For Speed: ProStreet Game Guide 83 / 119



Drift: Drift Track B
See above.

Drift: Drift Track C
See above.



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Need For Speed: ProStreet Game Guide 84 / 119


Autopolis

Drift: Drift Track A
A pleasant track. Speed up and enter the
right turn in a drift, through the runway
up to the next left turn. Then the U-turn
and the finish line.

Drift: Drift Track B
Another pleasant track. After the U-turn
and a light right turn enter the long left
turn at an acute angle. If you lose too
much speed, use nitro. You can use the
runway by drifting the right-turn arc.

Drift: Drift Track C
Quick and easy. Doable on one drift, you
just have to adjust the drift direction
depending on the turn. Use nitro on the
long turns.

Drift: Drift Track E
Identical to the previous one, just in
reverse direction.










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Need For Speed: ProStreet Game Guide 85 / 119



Drift: Drift Track F
Turn right, swing to the left in the middle
of the runway up to the U-turn before
which you should slow down. After the U-
turn, there's a long runway with a turn
(use nitro again)

Drift: Drift Track D
Really short track (part of one you already
know)Drift into the right turn, swing to the
left for a moment, enter the longer right
turn on nitro, swing to the left. Easy.

After you ace the Race Day you'll be challenged to a duel.



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Need For Speed: ProStreet Game Guide 86 / 119


Autopolis II
Time for the final showdown.


Drift: Drift Track C
You just did this, and even though it's a
duel with a King the rules are the same.

Drift: Drift Track F
You just did this, and even though it's a
duel with a King the rules are the same.

Drift: Drift Track E
You just did this, and even though it's a
duel with a King the rules are the same.

Congratulations. 50000 in cash and the King's car are yours.



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Need For Speed: ProStreet Game Guide 87 / 119


Nitrocide
Autobahnring

Welcome to the Time Attacks. A really fast car is the bare minimum. By now, you should
have a lot of cash. You could, of course, use the BMW or something like that, but my
personal favourite is the Porsche 911 GT2. Although faster cars are available, the Porsche is
well balanced in terms of speed and handling. If you're rich enough, get the Zonda for
741000. If you have trouble finishing, for example, Nevada, you can finish the other
competitions first, then buy a supercar (like the aforementioned Zonda) for the winnings and
move over to this part of the game after that.
Autobahnring
Back to the freeway, the tracks are well known to you have fun approaching the sound
barrier.


Time Attack: Autobahnring C
As always, the problem with these tracks are
the hard (for such speeds) turns marked with
yellow arrows on a black background. Be wary
of those turns, the rest is simple. Push the
pedal to the metal and slow down only on the
tighter turns.

Time Attack: Autobahnring B
This is a fragment of the above track, so the
rules stay the same.











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Need For Speed: ProStreet Game Guide 88 / 119



Time Attack: Autobahnring A
The track is a fragment of track C, so
everything is the same. You'll need to get to
know the track by heart to complete it at 300
km/h.

Top Speed Run: Autobahnring A
The track's the same as the previous one, with
the exception that there are now 4
checkpoints. You have 3x nitro, so use it right.

Top Speed Run: Autobahnring B
Same as above, but there are 4 checkpoints.
You have 3 uses of nitrous, use them before
the checkpoints.

Top Speed Run: Autobahnring C
Same as above. The only difference is the 9
checkpoints. Use the nitro only on the ones on
straight parts.



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Need For Speed: ProStreet Game Guide 89 / 119


Ebisu

Time Attack: Fukushima C
Very long track. Watch out for the turns
just after the tunnels. Some turns are
obscured by hills. After two U-turns one of
the lanes ends, plus there's construction.
Along the way, the road narrows in some
places (bridges etc.). There's a lot of
streetlights and telephone poles, so keep to
the middle of the road.

Time Attack: Fukushima B
Part pf the C track, but in reverse. Watch
yourself on the first two turns, look out for
construction and the bridge near the finish
line.

Time Attack: Fukushima A
The track is the beginning of track C, so
the rules are the same. First and foremost,
look out for the tunnels (brake near the
end) and on the turn after the second
tunnel.

Top Speed Run: Fukushima A
Same thing as before, but with 4
checkpoints. Use nitro before them to get
the maximum speed.









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Need For Speed: ProStreet Game Guide 90 / 119



Top Speed Run: Fukushima B
This is identical to a track you already did
except for 5 checkpoints, including one on
the U-turns (don't use nitro there as it's
too easy to skid off the road).

Top Speed Run: Fukushima C
This is the same as the first track you did
here except for the 9 control points. Use
nitro, as usual, just before the checkpoints
and in places where you'll manage to
maintain speed until the next checkpoint.



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Need For Speed: ProStreet Game Guide 91 / 119


Nevada Highway
You're to that awfully infuriating track. However, you've done a lot since the last time (beaten
Ryo, for instance) so you should find this less difficult.


Time Attack: Nevada Highway C
The longest version of the track, difficult
and dangerous as usual. You must learn it
by heart. If you drive something light, look
out on the bumps. No golden rules can be
established here, the smallest mistake will
send you hurtling into a wall. It goes
without saying you'll have to go really fast
to win.

Time Attack: Nevada Highway B
A short fragment of C track. It's definitely
easier, just watch out on the bumps and
near the end.

Time Attack: Nevada Highway A
Another piece of track C, although there's a
lot less time to make a mistake. Watch out
on the U-turns. Don't ram the roadsigns
and under no circumstances drive off the
road.

Top Speed Run: Nevada Highway A
Same as above, but with checkpoints, 6 to
be exact. You have enough nitrous, of
course, use it only at the checkpoints after
the turns you've had to brake before. Apart
from that, winning is a question of
dexterity.




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Need For Speed: ProStreet Game Guide 92 / 119



Top Speed Run: Nevada Highway B
You know this perfectly, there's only 4
checkpoints, three difficult turns and
enough nitro for the whole thing.

Top Speed Run: Nevada Highway C
The longest version of the track, 10
checkpoints. You'll have to drive as fast as
in the Time Attack because you don't have
enough nitro to make up for the loss of
speed. Even so, an emergency brake is OK
now and then.



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Need For Speed: ProStreet Game Guide 93 / 119


Nevada Highway II
This is the final race. Again, the King isn't a very demanding opponent.


Top Speed Run: Nevada Highway A
You know the track, there's 6 checkpoints in
addition. Take a really good car and get
cracking. This one relies mostly on how skilled
you are.

Top Speed Run: Nevada Highway B
Short part of the whole track, 4 checkpoints.
Take an ubercar and it'll be a cakewalk.

Time Attack: Nevada Highway C
Same rules as in the beginning. Get the best
car you've got and you'll make it.

Congratulations, another wad of cash and a car are yours.



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Need For Speed: ProStreet Game Guide 94 / 119


Geeffect
Mondello Park

Your first Nissan (good for twisted tracks) and the Evo X (good for straight tracks) are enough
to defeat everyone. Remember you can also use the cars you won earlier.

Mondello Park


Grip Class: Club Circuit
Really short track. Two U-turns, 2 runways
and a series of small turns which you can just
breeze through. You'll need a fast car, of
course.

Grip: GP Circuit
The longest version of the track for which
you'll need a car that handles well. The
imperative is to make each U-turn perfectly.
There's a shortcut (through the grass in the
second part of the track, which thankfully
isn't too narrow.

Grip Class: Short Circuit B
Three U-turns and a hard right-turn is
everything you'll encounter here. You know
most of the turns, although if you choose a
more powerful car, try not to get reckless and
skid off the road.






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Need For Speed: ProStreet Game Guide 95 / 119



Grip: Short Circuit B
You just won this, I believe, so the rules are
the same. Just take a faster car now as there
are no groups.

Time Attack: GP Circuit
You know the GP Circuit perfectly by now, just
remember you have to do one lap perfectly.
Accumulate nitro for this lap.

Sector Shootout: GP Circuit
As always, full speed ahead. You must get the
lead in this race. Aside from that, just drive
and make points.



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Need For Speed: ProStreet Game Guide 96 / 119


Texas World Speedway
You're back home now. Just get the fastest car you can get for the Oval Racetrack. Get a
second car for this occasion, like the Grip-specialized Porsche.


Grip Class: Club Circuit
You'll need a fast car. Two U-turns after
the start, two small turns, then a entry
into the right turn, then a runway one
which you should use nitrous. Watch out
at the end it's narrow.

Grip: Oval Circuit
Really easy, it just takes skill to do the
turns. You must not lose speed there,
which one a keyboard- is not easy. You
have 4 laps to do here.

Grip: Short Circuit B
The only problematic part can be the
middle. - it's a part of the club circuit, so
apply the same techniques here. After
entering the long arc look out for the yellow
barriers.

Sector Shootout: GP Circuit A
Once again, the middle has a lot of turns,
which aren't very demanding. Accelerate
between them, making up for the speed
losses you incur on them. Pass the yellow
barriers before entering the long arc.





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Need For Speed: ProStreet Game Guide 97 / 119



Time Attack: GP Circuit B
Practically the same thing as the previous
track.

Time Attack: Oval Track
Already done. To win it, use nitro during a
lap to make your best time better.



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Need For Speed: ProStreet Game Guide 98 / 119


Willow Springs

Grip Class: Short Circuit A
Really long track, crooked and you're doing
4 laps to boot. A lot of U-turns after the
start, after which there's a runway with a
couple of small turns you can pass
through without much turning. The last
part is a lot of narrow, hard turns drive
slowly. After a long right turn, use nitro.

Grip: Short Circuit B
A shorter version of the former track. After
starting, doing two U-turns and a couple of
hard turns there's a long U-turn and a lot
of turns that'll make speeding up
impossible. Use nitro on the last runway.

Grip: GP Circuit (Reversed)
You've done this a lot of times, just the
other way around. It's easy and lets you get
good max speed. After a turn and a long
turn to the left use the runway well. It gets
narrower, and on the hill there's a hard left
turn. There's another hard turn before the
finish line.

Time Attack: Horse Thief Mile
Another perfectly known track. The key
things to do are: maximum acceleration,
well-executed braking, a U-turn, repeat
several times. After the last one there's a
straight path (just look out for the turns).








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Need For Speed: ProStreet Game Guide 99 / 119



Sector Shootout: Short Circuit A
You've done this this Race Day. The rules
are the same, just pay attention to the
shootout rules!

Sector Shootout: GP Circuit (Reversed)
You've already done this, so nothing
changes, except for the addition of four
sector boundaries. Stick to the elementary
regulations and try to get the lead as soon
as possible.



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Willow Springs II
Time to take out the King of Grip... A Mitsubishi Evolution X is sufficient. And be vigilant
during the start, after the cutscene showing the competitors, floor it (no countdown).


Time Attack: Short Circuit B
You've just done this, so no comments are
required. The King isn't that good, you can
easily get a 10 second lead on him.

Sector Shootout: Reversed Horse Thief
Again, you know this, but it's reversed. First
the long runway with an ever-harder right
turn. Then the U-turns use the barriers, and
where there's none, make sure not to skid off
the road. Especially on the last, hard U-turn.
Your opponent still shows no real skills.

Grip: GP Circuit (Reversed)
Another perfectly known track. Just make
sure you don't skid off the road, many
stretches have no barriers, just sandbars
which can flip your car over. Again, look out in
the middle, as it's full of hard turns. Floor it
on the runways. Use a fast car. As always, the
King isn't hard to beat.










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Need For Speed: ProStreet Game Guide 101 / 119


Congratulations! You've managed to defeat everyone. You can now savor this screen:





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Need For Speed: ProStreet Game Guide 102 / 119


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Basic Information:
The Gameplay
Need For Speed: Pro Street is about competing with opponents during racing events. You
must choose the cars you want to race with before each event (Race Day). It's worth to
mention the fact that certain types of races require cars with specific traits (for example, a
Drift race requires a rear-wheel drive). Unfortunately, you can only assign a single car to one
type of competition. You can also take a spare car to the meet.
Several tips:
If you have NFS: Carbon installed, you'll get 10000 in cash and a couple of repair
vouchers.
If you go online, create an account and log in, you'll receive an email with a code
which , when input in the proper place, will yield 10000 in cash (one time only) If you
have an old account (from NFS: Carbon) you can use it in Pro Street your buddy list
will be ported to Pro Street.
After winning or dominating a Race Day (getting the required number of points), you
can choose your rewards, either (1) repair vouchers, (2) money, (3) car parts for the
vehicles you own. Pay attention as to whether the parts you win can be used to
upgrade your car. Unfortunately, the parts you get are randomly determined.
It pays off to win all available races it's always some more cash and parts. If you're
short on money, redo a Race Day.
The key to winning is buying the right parts and proper car tuning.
If you noticed your car's horsepower is lower than one of the opponents, don't fret.
Winning and losing are not dependent solely on it.
During the races, you'll crash and bump into things a lot, which'll bring your car's
efficiency down. Repair it either with cash or vouchers. When you total your car, you
can use a voucher to restore it back to life.
If repairs are bound to cost little, don't waste your vouchers. On the other hand, if
you're short on cash, and repairs cost from 3000-4000, use a voucher. One more thing
you don't have to fix every tiny scratch after each race, sometimes it just isn't worth
it. It's better to fix each car after a Race Day.
You cannot enter a Race Day with a destroyed or damaged car.
The tracks are pretty short, but a completion percentage meter is displayed in the
upper-right corner..
Hint: if you're short on vouchers, start entering and exiting the Championships you've
already completed. Vouchers will be given to you after you enter and exit. Do this with
each completed Championship. You could also buy them from the menu, but what's
the point in this case?


Need For Speed: ProStreet Game Guide 103 / 119


Steering Assistance Level



The newest NFS has three steering assistance levels set in the game options:
- Casual The game will brake for the player and plot the best path to take. I recommend it
for no-one perhaps except very little children or their grandparents, or anybody with no
motor function or experience relative to racing games.
- Race here, the game will only help with hard turns. Good for gamers with little experience
or with little liking to the new (more demanding) model of driving
- King no assistance here. I recommend this to real veterans of racing games.
These will also determine the opponent's difficulty level. This guide was written on King
difficulty. If at some point you have trouble winning, you can change the difficulty settings in
the Options menu.



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Need For Speed: ProStreet Game Guide 104 / 119


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Steering, Cars, Online

Steering
Pro Street is still an arcade game, although it leans towards simulation a bit. It doesn't,
however, require as much attention (compared to simulators) while driving a car. Although
seasoned drivers can make things more challenging by switching off all assistance options
(ABS, traction control)
I also recommend using manual transmission, which gives you more control over your car.
You have to use manual in Drag anyway.
Some tracks can be hard to win with a keyboard (which doesn't mean it's impossible). If you
have a pad, though, use that. The best option, of course, is a steering wheel.
The more seasoned players have a clutch option available, although in an arcade game it's
more of a pleasant and unpractical addition (which makes a difference only in Drag races).

Cars
Pro Street has a whole varied range of cars, both low and high-end. Each car has a use here
(even the 16000 worth Toyota Corolla can be used to beat the King of Drift). After buying a
car, you must decide what type of competition you'll use it for this can't be changed later!
Some cars are useless in Drift, here you'll have to rely on rear-wheel drive. As the game
progresses, you'll need at least one car for each competition type. Some cars are absolutely
useless for Drift races use rear-wheel drive cars for this only. If your short on cash, sell the
cars you don't use.
It goes without saying that Pro Street has a few gems which are, at once, the fastest cars in
the game: The Zonda, the 911, the Ford, the Murcielago etc. while the truth is, with new
parts and good tuning every car can be somehow useful.

Online
The game has a wide range of online gameplay possibilities. You can duel on different Race
Days (even in Drift or Drag). What's more, you can create your own Race Day. You can also
share car settings, send your records along with your replay clips and compare the results. If
you have a lot of friends into Pro Street, the online capabilities will give you many additional
hours of fun.


Need For Speed: ProStreet Game Guide 105 / 119


Gameplay mode - Grip

Grip
The oldest category of races. The goal is to do a given number of laps on a closed circuit.


#1 #2

We can distinguish several types of competition:
1. Grip (Grip) The most basic race (formerly known as circuit) where the only goal is to
cross the finish line first what goes on between start and finish doesn't matter at all. Most
commonly played in two laps. Remarks:
If you use manual transmission, try to shift fears when the gear number blinks green
these are the optimum RPMs to shift into higher gear.
Always keep track of: the map, to know what lies ahead, how hard the next turn is;2)
the roadsigns 3) the arrow hints at the top of the screen [#1].
2. Time Attack (Time Attack) The goal is to get the best lap time compared to the opponents.
The order at the finish line doesn't count, just who has the best lap time. Most commonly a
three lap race. Remarks:
Use nitro during a single lap, during which you're to get the best time it gives you
the best effective use of engine power on a single lap, and consequently the best time.
For example, use nitro on the straight line after the start or when you're finishing one
lap and beginning another.
Remember that only one lap counts. To hell with the fact you fell off the road in the
first one and are in last place. The key is to get at least one done better than any
opponent.
In the upper-left corner there's a list of the best times. Your current time is in the
upper-right corner. In the middle of the screen there is a timer for your current lap.
[#2].

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#3 #4

3. Grip Class 8 cars on the track, but they're racing in two groups: better and worse. You
must only overtake the cars from your group (it's highlighted under the cars). Most
commonly done in 3 laps. Remarks:
If you take a weak car, you'll end up in the weak group, and vice versa.
If you're in the better group and start in the second wave, watch out. Even if you don't
have to overtake the weaker cars, you'll still have to do it to outrun your equals.
Remember that your current position is highlighted in the upper-left corner. And
remember that although there are cars in front of you, you can still be in the lead
the ones ahead of you are another class [#3].
Don't panic if something in the worse class overtakes you check if it's not a car from
the strong class.
Sector Shootout the goal is to reach the checkpoints as fast as possible, collecting
points. During transit, your point total falls the sectors are displayed on the upper
bar along with the competitor's point totals. The goal is to pass a sector faster than
your opponent. The winner, of course, is the one with most points. Most commonly
done in 3 laps.
You'tr current point total is in the upper-right corner. The current classification is in
the upper-left corner. Keep track of the point totals and leads in each sector. Below
that, there's a falling point total which you'll get for traversing a sector (unless your
opponent was better)[#4].
If you were the best in all sectors you'll get a 500 point bonus.
You must get the lead as soon as possible. If you're on the second or third place and
another player is better than you, your point total for that sector is lost.
The checkpoints are denoted with yellow dots one the map.



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Need For Speed: ProStreet Game Guide 107 / 119


Gameplay mode - Speed Challenge

Speed Challenge
Another group of races, which differs from Grip in that it's a simple crossing from point A to
point B.


#1 #2

We can distinguish two modes here:
1. Time Attack (Sprint) [#1], where the goal is to reach the finish line first.
2. Top Speed Run (Top Speed Run) [#2], where the goal is to get the best speed near the
deployed speed cameras the winner is the one who gets the best speed.
Remarks:
Driving at top speed is the best and frankly the only way to win. So don't make
sudden movements with the wheel.
Try not to leave the tarmac at such speeds, nicking the side of the road will make
you lose a lot of speed and consequently lap time.
Evade all roadside obstacles, not just the signposts (which slow you down) but also
the walls and such which are guaranteed to total your car.
In the case of Top Speed Runs, it's a good idea to use nitro just before the checkpoint
to increase your score. There is no fixed amount of checkpoints on the trackst
they're marked on the map. Additionally, the amount you've already passed is
highlighted above, along with notifications that you're approaching one [#2].
You'll need to maximize power, aerodynamics and speed in your designated vehicle
see the chapter on Tuning.



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Need For Speed: ProStreet Game Guide 108 / 119


Gameplay mode - Drag
Drag
The goal is to pass a 1/2 or 1/4 mile strip. Two types are available:


#1 #2

1. Drag you must pass the distance as fast as possible.
Burn some rubber first by pressing the accelerator in such a way that the RPM gauge is in
the green for as long as possible. The time to burn rubber passes in the upper part, along
with messages about the amount of grip you've managed to scrounge up.[#1]. After the time
passes, you can see the result [#2].


#3 #4

Time for the race itself. First, you have to start well. Burn rubber and DO NOT go into first
gear before the command is given! Watch the race queen or the traffic lights[#3]. After the
start, when the RPMs go into the green, change to a higher gear. [#4].

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#5 #6

Use nitro only in high gear [#5] (definitely not in 1st or 2nd, probably 3rd or even better, just
after going into 4th ). Do it early enough to use the last few meters to gain speed. Finally,
have a look at your score and classification[#6] If, after tuning, you get a time below 8
seconds for a 1 mile strip, you can rest assured you'll win. Rarely does the computer get such
a score.






















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Need For Speed: ProStreet Game Guide 110 / 119



#7 #8

2. Wheelie Competition
The whole procedure is identical to Drag, you just have a different goal: drive as far as
possible on a single axis. You'll need a really fast car. To win, follow the Drag instructions.
After you take off, the car will lift up slightly. [#7] If you shift gears perfectly, and adding nitro
later, you can get as much as 400 meters here.[#8]
General remarks regarding both modes:
Remember that you have three tries. If you screw up at first, try again.
Don't wreck your car. Even if you crash during the third pass, you'll be thrown out of
the competition and your former results will be ignored, even if you were winning.
Watch out for Over Rev. When burning rubber, don't keep the car on full acceleration
for too long, or it'll overheat or blow up. Same thing happens during the race if you
don't shift gears.



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Need For Speed: ProStreet Game Guide 111 / 119


Gameplay mode - Drift

Drift
The goal is to get as much points as possible by driving in a skid (drifting)


#1 #2

You need to swing the rear of the car and tweak your acceleration and steering to keep your
car in a sideways skid[#1] and, simultaneously, not falling out of the road, crashing into
barriers etc. Of course you don't have to do this on one skid, the thing that counts is the
number of points at the finish line(visible at the top of the screen)
Remarks:
You always have three attempts, so don't get hung up if you fail at first. At the end,
there's a collated list of results [#2].
You must perfectly manipulate your acceleration and wheel angle. If you're driving in a
right-side skid and start turning a rear-wheel drive car right, then, after it starts to
swing, turn left, you'll turn left. You can manipulate the angle at which you turn now,
although your gas pedal has a say in the matter too.
If you're in a skid for too long and your car starts to dangerously slow down, use nitro!
The faster you go, the more points you get.
Of course, if you wreck your car, you're out of the competition and lose automatically,
regardless of former results).
You get additional points for certain things, like staying on the road, a long skid, high
speed while skidding etc. It pays to get these points, although it's not a lot, couple of
hundreds at most).



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Need For Speed: ProStreet Game Guide 112 / 119


Changing car settings (tuning)
This is the magic of NFS the new parts, setting the engines and other things, the
windtunnel this world may enrapture for longer than the races themselves. To win, a great
car doesn't suffice you must invest in new, better parts and set them up.


#1 #2

Lets start with the Garage, in which you have access to all your cars[#1]. The cars are divided
by competition mode. Next to each car there's information regarding HP, handling and
aerodynamics. Plus, each car has three settings slots thus, you can make three versions of
your car and change groups of settings when you want (you just can't change or check the
settings for won cars, but you can make your own settings for them) To change the settings,
choose the pattern you want, and adjust it [#2]. Welcome to a land of opportunity.

Quick Tweaking
Gives you an opportunity to buy a whole packages which saves you time if you have the
cash, use it, although I advise buying single parts according to your needs.











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Need For Speed: ProStreet Game Guide 113 / 119


Your Own Upgrades:


#1 #2

Welcome home! This is a vault of car parts. You can buy parts in the following categories:
[#1]:
1. Engine affects power;
2. Drivetrain affects power;
3. Forced Induction affects power;
4. Suspension affects handling;
5. Brakes affects handling;
6. Tires affects handling;
7. Nitrous Oxide affects power, adds nitro.
8. Body affects aerodynamics; by buying a new part (like a hood or a spoiler) you can
change it's windtunnel features (more about this later) The most important thing
here's the body kit raises aerodynamics considerably [#2]
9. Visuals Don't affect the stats of the car, although it allows some personalizations
paintjob, window tint, stickers, decals etc...
Remember that most parts have 3 levels. Try to buy parts with roughly the same level: don't
buy a 3rd level Engine and Drivetrain and leave the Tires and Suspension at level 1 ( They
simply can't handle that much power) At first, when you're short on cash, buy several parts
from a new level. When you've completed level 2, start buying level 3 equipment.
While plowing through Race Days, upgrade your car gradually. Pay attention as to whether
you've won any parts, which could prove useful (sometimes, a 4th level part becomes
available.) Oh, and one more thing: most expensive DOES NOT equal the best.






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Need For Speed: ProStreet Game Guide 114 / 119

Tuning


#1 #2

After buying better parts, you gain access to your car settings[#1]. You can change them in
three tabs: Suspension, Engine, Drivetrain and Brakes. Remember, that you have to buy
some parts stock parts won't grant you access to tuning. Each tab has several options to
set. Everything's done with the scrollbars. [#2] the better the part, the bigger the room the
scrollbar has. Clicking 2 on each of the options will give you more information.
General Remarks regarding the settings:
1. Suspension all the options regarding stiffness depend on what car is in question and
what you want to use it for. Balance it for Grip of Drift. Stiffen it for Drag and Time Attacks.
Suspension Height depends on how well the car sticks to the road, although I recommend
setting medium to low (especially for Time Attacks), although this depends on other settings
as well. Set Tire Air Pressure to a fairly low level for better grip. The question of balancing the
other options is an individual decision. Power Steering also depends on what the car is for.
Set to Stiff if the car is for Time Attacks or Drag. Set to Soft for Grip or Drift.
2. Engine - Set the camshaft phase to the right for a car that's supposed to go fast, for
acceleration set it to the left. All settings regarding turbo or nitro you should max out. Just
don't forget the tires.
3. Drivetrain - This is just gear control. Very important in Drag. If you see that one of the
gears is too short and you have no time to shift in the RPM green zone, set the corresponding
scrollbar to the right. This can also play a role in Time Attacks, even if you're on Auto
transmission. Improper tweaking can result in low acceleration.
4. Brakes - It's best to divide the braking strength in favor of the foreward axle. Max out the
pressures, but only if you've got good tires.







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Dynamometric Test

#1 #2

This lets you check the most fundamental info regarding the car, e.g. Horsepower, torque,
braking speed or 0-60 time. Note, however, that different gameplay modes will influence the
results for a given car differently. For example, the Time Attack car [#1] will have info not
only about the acceleration in different speed brackets, but also your max speed. A Grip car's
test results don't have this info, although it does have braking distance. [#2] This test lets
you ascertain what has changed since your last round of tweaks.

Wind Tunnel


#1 #2

This lets you check the influence of aerodynamic parts on the car's possibilities. When
buying a Spoiler, Hood etc. you have the capability of setting the Autosculpt [#1] Increasing
this gives you better Aerodynamics, which is good for a Drag, Drift or Time Attack car [#2].



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Examples of settings for different modes


#1 #2

1. Grip
This car should get the best parts as soon as possible, from the Engine to the Brakes. The
question of Suspension differs from car to car, although a stiff setting is the best. [#1]. Use
the general tips when setting the Brakes. Same for the Engine: shift camshaft phase to the
left, the rest to the right. [#2]. Recommended cars are the Nissan 240SX and the Mitsubishi
Evo X.


#3 #4






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2. Drag
All parts to third level (You can leave the Brakes subpar as you won't obviously need them).
Set Suspension to Stiff, low height above ground and air pressure. As for the camshaft
phase, it depends on the distance. On the quarter mile, set the camshaft phase to the left, if
the half mile, you can balance it. Remember that you can change tuning settings during the
Race Days. Drivetrain settings depend on the vehicle and the other settings. If any of the
gears is short, set the respective scrollbar to the right.[#3] Don't even bother tweaking the
brakes. Oh, and remember that in the Windtunnel, the second scrollbar should be as long as
possible[#4] even if you buy a part, don't screw around with Autosculpt. Best car is definitly
the Dodge Charger.

3. Drift


#5 #6

You'll need a car that can skid well, no more. Either the Toyota Corolla or the Nissan Silvia.
Don't upgrade such a car at first, only when you get the other cars and have a spare pile of
dough should you do the full 3rd level upgrade, along with the ever-useful nitro. Play around
with aerodynamics and the general look for your satisfaction. As for the settings, there's little
to mention: Set the Brakes according to the standard rules, change nothing in Suspension,
shift the camshaft phase scrollbar to the left and maximise turbo and nitro to the right. As
for the Drivetrain, it depends on your feel for the car the default values should be ok, but if
not, do as you wish. And remember: horsepower doesn't count! You can start against 900 HP
cars as the last one[#5] and win the race. [#6].








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4. Time Attack


#7 #8

Of course, get the best parts with the full aerodynamic workup, Suspension as stiff as
possible. Engine: camshaft phase in 3 length of the scrollbar, turbo and nitro maxed out to
the right. Brakes in favor of the front axle, all Brake settings maxed out to the right.
Drivetrain, as usual, depends on the car itself. Best cars for this job are: Zonda, 911 GT2,
Ford GT and the other supercars. My personal favorites, though, are the BMW M3 [#7] and
the Porsche 911 GT2 [#8]. This is enough to win any race in this category.


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