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Neverwinter Nights

2: Mysteries of
Westgate

Game Guide
by guides.gamepressure.com






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Table of Contents:
Introduction ........................................................................................................ 3
Legend ........................................................................................................................................... 4
How to play? .................................................................................................................................. 5
Companions .......................................................................................................................... 6
Rinara ............................................................................................................................................ 6
Mantides ........................................................................................................................................ 9
Charissa ....................................................................................................................................... 11
Arena ................................................................................................................................... 14
Individual competitions ................................................................................................................. 14
Group competitions ...................................................................................................................... 17
Walkthrough ..................................................................................................... 19
Main quests ......................................................................................................................... 19
Ebon Claws .................................................................................................................................. 19
Morningstar Haven ....................................................................................................................... 25
Quests for both paths ................................................................................................................... 29
Evil Path ....................................................................................................................................... 38
Good Path .................................................................................................................................... 40
Side Quests ......................................................................................................................... 44
Harbor Loop ................................................................................................................................. 44
Market Triangle ............................................................................................................................ 46
Arena District ................................................................................................................................ 56
After the quest: Unexpected Message .......................................................................................... 60
After returning from Dark Dahlia ................................................................................................. 64
Locations ............................................................................................................................. 68
Harbor Loop ................................................................................................................................. 68
Market Triangle ............................................................................................................................ 70
Arena District ................................................................................................................................ 72
Undergate .................................................................................................................................... 74

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Introduction



I would like to present a Neverwinter Nights 2: Mysteries of Westgate guide. The main text is
divided into few chapters:
How to play Couple of general hints.
Allies The description of all friendly NPS's and quests that are connected with them.
Arena The description of all fights that you can have on the arena.
Main and side quests The description of all quests.
Locations Maps with short description.
I invite you to read this guide and look for the answers you are looking for.
Karol Karolus Wilczek


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Legend

Brown color Quest, for example: quest: A Star is Born.
Green color It a person or creature, for example: Okuzo or vampire.
Blue color It is a place, for example: Bent Mermaid Inn.
Orange color It is an item, for example: Two-handed sword +1.
Symbol $ - It means golf, for example: 200 $, it is a 200 gold pieces.
EXP It is an abbreviation of the phrase experience points.


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How to play?

In this chapter I would like to present couple of simple hints that may simplify your game
play.

1. Press Z button as always as you can (it will show you items that can be used)
2. In the middle of you journey you will have to spend $ 40 000. Remember to save your
money.
3. You can have a warrior, thief and a priest in your team. The best thing is to create mage as
your main character. The team will be perfect then.
4. Rest as often as it is possible . You can rest is almost every location.
5. Save game progress very often. And do it on different slots to be sure that you are safe.
6. Before the difficult fight use some protection spells and potions on you and your friends.
7. You can pause the game during the fight. This can help you to control your characters
better.
8. If you cannot open some doors, then leave then in this way. They are probably connected
with some quests and they will open later.


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Companions
Rinara

She will join you at the very beginning. Just after you will enter the deck of the ship.
Level: 8
Race: Half-elf
Class: Rogue
Character: Neutral Evil
Attributes: Strength 12 / Dexterity 18 / Constitution 14 / Intelligence 13 / Wisdom
10 / Charisma 13
Abilities: Bluff +6, Move Silently +14, Diplomacy +6, Concentration +7, Open Lock
+11, Taunt +12, Search +8, Tumble +12, Craft: Weapon +12, Focus +5, Hide +14,
Disable Device +8, Use Magic Device +6, Appraise +7
Quest: Rinara's Fortune
Quest given by: Rinara, after you kill Fulgrim.

Step 1: Shortly before or after the quest: Find the Ship , when you will be in the Arena
District, Rinara will contact you. She will tell you that there is a treasure hidden in the crypt
and you can take part of it, if you will help her.

Step 2: Go to the Vhammos mausoleum. You will be alone (only with Rinara), so be
prepared.










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Step 3:
Vhammos Mausoleum

1. Entrance
2. Basket Bandages.
3. First fight with group of undead enemies.
4. Second fight with group of undead enemies.
5. Third fight with group of undead enemies.
6. Sarcophagus Rinara's money are hidden here.
7. Preservation Fluid
8. Young girl sarcophagus.
First enter the chamber that is on the right side and take bandages. Go deeper into the
mausoleum. You will be attacked three times by the undead family.





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Step 4:

You will find bandages and Preservation
Fluid in the crypt.
Use these items on the young girl
sarcophagus. It will calm down the Greely
ghost.
In the last chamber Rinara will take all the money and will give you $ 1000. Take
Preservation Fluid and go to the place where the next sarcophagus is hidden. You will find a
corpse of young girl there. Change bandages and use Preservation Fluid. As a matter of fact
Greely ghost will rest in peace.

Step 5: You can exit the mausoleum now. Outside Viglor will be waiting for you former
Rinara friend ( he will be along with some thugs). You have to simply kill them all and
Rinara will give you $ 3000. Take Viglor equipment $ 396; his boots [Bonus to abilities:
Intimidate +3; Bonus for upgrade: Strength +3]; Long Sword +2 Angurvadal [Bonus to
damage: Fire 1k6]; Minor Blob of Acid Trap Kit.


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Mantides

You will find him in the Black Eye Tavern. Get close to his and the group of drunkards.
You will hear that they do not like Mantides very much. At the end you will be able to:
1. Calm him down drunkards will go away [Mantides: influence +1].
2. Irritate him Mantides will fight with drunkards [Mantides: influence -1].
3. Wait Mantides will calm down, and drunkards will go away.
After this scene Mantides will come to you and after a short talk he will join your team.
Level: 8
Race: Human
Class: Fighter
Character: Neutral Good
Attributes: Strength 17 / Dexterity 14 / Constitution 14 / Intelligence 10 / Wisdom
12 / Charisma 14
Abilities: Parry +7, Taunt +13, Wisdom +11, Intimidate +13

Quest: The Fate of Mantides
Quest given by: From Mantides, after the first talk.

Depending on your choices, Mantides
can become a Shar Champion or
Lathander Paladin.




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Shar Champion: After the first visit on Arena (look for some details into the Arena chapter)
Dorn will approach Mantides. Your friend will fight with him. If you will advise him to kill
Dorn and Mantides will do it [Mantides: influence -2] then after the fight Shar priestess
will come to him and she will tell him that Velisha want to talk to him. You find her in the
Undergate, in the Dark Ladys Promise. Velisha will want Mantides to become a Shar
Champion. If you will advise him to do so or you will not have a high influence on him then
Mantides will accept this proposition. He will receive a new equipment: set of armor. [Armor
class: 8; Maximum Dexterity bonus: 1; Resistance: Cold 15 / -; Bonus to AC: +3 (armor);
Darkvision]; Two-handed sword +3 [On hit: Level drain ST=18].

Paladin: After the first visit on Arena (look for some details into the Arena chapter) Dorn will
approach Mantides. Your friend will fight with him. If you will advise him not to kill Dorn
and Mantides will do it [Mantides: influence +2] he will have a chance to become a paladin.
This will be possible and the end of the game. When he will be good and during the quest:
The Curse of the Mask, Mantides will find himself in the situation, when he will summon
undead named Sir Peregrim for a duel. He will kill him and Lathander will give him a second
chance, making him paladin once again. His equipment will be changed too: Full Plate
Mantides Armor [Bonus to AC: +3 (Armor); Only for: Paladin; Use: Heal (11)]; Two-handed
sword +3 [Magic Resistance: 24; On hit: Dispel Magic ST=20; Special bonus to attacks
against: Bad 2k4; Special bonus for upgrade for attacks against: Bad +5; Only for: Paladin;
Use: Protection from Evil].











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Charissa
You will find her in Morningstar Haven in Arena District.
Level: 8
Race: Human
Class: Cleric
Character: Lawful Good
Attributes: Strength 14 / Dexterity 10 / Constitution 14 / Intelligence 10 / Wisdom
18 / Charisma 14
Abilities: Concentration +10, Heal +15, Intimidate +6
Quest: The Tyrran Enclave
Quest given by: From Seeker Tarmesh, when you will be back from the Dark Dahlia ship
(it is connected to the main plot).

Step 1: In the Harbor Loop Seeker Tarmesh will want to talk to you it is a servant of the
god named Tyrran. He wants Charissa to meet with his master in Tyrran Enclave which is
in the Arena District.

Step 2: Go to the Tyrran Enclave. Brother Edens will ask Charissa, to kill some slavers in
Harbor Loop.

Step 3:

Entrance to the slavers camp is near the
Harbor Loop exit.
Get close to the back wall of the camp. You
can find a hidden passage there.

Enter the Thayan headquarters. You will be attacked by Shadows. After the fight go to the
end of the corridor, you will find a hidden passage there. Use it and you will find yourself in
the basement.
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Step 4:
Thayan Enclave basement

1. Entrance
2. Entrance: Harbor Loop
3. Barricade
4. Slavers Thrunga Key; Full Plate, Warhammer +1.
5. Chest Potions: Potion of Cure Serious Wounds, Potion of Lore.
6. Sorceress, Salivar, Clovis, Cleops Antivenom Chainmail +1 [Immunity: Poison]; Grenade;
Heavy Shield +2; Topaz; Warmace +2 [On hit: Slow ST=14 25% / 3 rounds]; Halberd +2 Viper
[On hit: Poison ST=16; Strength Damage 1k2; Power Critical: 1k4].
7. Chest 588 $; Fluorspar x5; Fire Agate x3; Amethyst x2; Obsidian x6.
8. Chest Alexandrite; Rubin.
9. Wardrobe Golden Ring; Scrolls: Resist Energy, Shield of Faith.
10. Chest Thayan Key.
11. Door You can open it with key found in a chest (point 10).
12. A second talk with the sorceress.
13. Door to the room with hostages.
14. Table top, chest Potions: Potion of Cure Critical Wounds x3, Potion of Speed, Potion of
Death Armor.
15. A third talk with the sorceress.
When you will be in a basement enter the largest room. Destroy barricade from barrels and
chests and kill slavers. One of them will have a key.
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Step 5: In the next room you will find a sorceress and her bodyguards. She will run away
and her men will fight with you. After the fight take a key that is hidden in a chest.

Step 6: Go to the next room. You will meet sorceress once again and she will run away as
always. She will also try to poison slaves with the gas. You have a choice now:
1. You can tell Charissa, that you want to save all the slaves [Charissa: influence -1]. You
can open the door with strength (ask your companions to do the same) or use your
intelligence on the table top.
2. Leave hostages and go with Charissa [Charissa: influence +1], and then kill the
sorceress. After her death take all items from her.

Step 7: Return to Edens. Charissa will want to kill him. If you tell her not to do it, he will be
dead in few moments. But if you will say that he deserve for death then she will show mercy
for him.


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Arena
Individual competitions

Fighting on Arena will be possible after the quest: An Unexpected Message. In Arena
District you can find two new NPCs now: Benevolent Kalim for individual competitions,
and Dutiful Azram for group fights. Every battle can be repeated. You can fight many times
with the opponents that you have already killed (but the reward will be much lower). Before
the fight use some protection spells.

1. Turfang
Reward: $ 500
Difficulty: Easy







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2. Masked Assassin
Reward: $ 1250
Difficulty: Medium


3. Jargle Frost Giant
Reward: $ 2500
Difficulty: Hard


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4. Maevhaun Mage
Reward: $ 4000
Difficulty: Hard


5. Dark Warrior
Reward: $ 10000
Difficulty: Extremely Hard



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Group competitions

Fighting on Arena will be possible after the quest: An Unexpected Message. In Arena
District you can find two new NPCs now: Benevolent Kalim for individual competitions,
and Dutiful Azram for group fights. Every battle can be repeated. You can fight many times
with the opponents that you have already killed (but the reward will be much lower). Before
the fight use some protection spells.

1. Purple Knights of Cormyr
Reward: $ 1000
Difficulty: Easy

After the fight Dorn will run to Mantides. His son was killed in this battle and Dorn want to
revenge his death. Mantides will fight with him and he will win. Dorn will want to die and
you can advise Mantides to kill him [Mantides: influence -2], or let him live [Mantides:
influence +2]. More informations about this situation you will find in description of the
quest: The Fate of Mantides.
When you will take your money from Azram a poor woman will run to you. Her brother is
going to fight with Menagerie. You can persuade Azram with Intimidate, Diplomacy or by
giving him $ 3000 to put your team in this fight instead of slaves. If you will succeed you will
have a chance to fight with Menagerie. After the fight slaver master will want to speak with
you. He wants $ 5000 for his slaves. You can do it or not (the choice is yours).

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2. Menagerie
Reward: $ 2500
Difficulty: Medium


3. Princes of Daggerford
Reward: $ 7500
Difficulty: Extremely Hard
Advice: Cast some AOE spells on mages. Their death is a key to success.


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Walkthrough
Main quests
Ebon Claws

Quest: Cursed Mask
Quest given by: At the beginning of the game.
Main part of this quest you can do at the end of the game.


Quest: Ebon Claws
Quest given by: Rinara, after the first talk.
Important: When you will complete this quest you won't be able to do quest: Lathander
Church anymore. Remember that you can only work with one side: Lathander Church or
Ebon Claws.

Step 1: Speak with Salty Jack in Harbor Loop. He will tell you that you can enter the Ebon
Claws headquarters by opening the sewer grate in the western side of the Loop.

Step 2: Enter the sewers. Now you have to kill a group of rats and open the door. Now you
will have a short chat with the Ebon Claws Spokeswoman. You have to tell her history of
your mask, and she will let you in. If you decide to fight with them you won't have any
possibility to work with this fraction in the future.
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You can enter the Ebon Claws
headquarters by using the sewer grate.
During the first chat with Altama you will
have a chance to resign from the
collaboration with this group.

Step 3: After entering the Ebon Claws Headquarters you will speak with Altama. She will
grant you her help if you will be able to complete her quest. It will change your influence on
Mantides [Mantides: influence -1] and Rinara [Rinara: influence +1]. If won't accept their
proposition, you won't be able to return to them in the future [Rinara: influence -1].
Quest: Death to Renegades
Quest given by: Altama when you will join Ebon Claws.

Step 1: Go to the Market Triangle and enter Podrick LLeGrantz's Home. Scared halfling
tell you that renegade is hiding in Harbor Loop.

Step 2: Go to the Harbor Loop to Rujillars hideout. Use your abilities to open the door.
First of all you will have to kill a group of thugs. Search their bodies and you will find a
basement key and Rapier +1 as well as Heavy Shield +1. Now prepare to fight with renegade
and go to the basement.









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Step 3:

Rujillar will be waiting for you here. Talk to him and then simply kill him. You will find
Bracelets +1 [Bonus to AC: +1 (Armor)]; Alchemical Silver Dagger; Ring of protection +1
[Bonus to AC: +1 (Reflection)]; Wand of Lightning; Rujillar's Journal; Stolen Documents;
Scrolls: Stinking Cloud, Fire Bolt, Burning Hands. In basement you can steal all items from
the chest (Mercury; Powdered Silver; Distilled Alcohol; Belladona; Diamond Dust; Faerie
Dust; Faint Air Essence; Weak Fire Essence; Amethyst), alchemist workshop (Potion of Fox's
Cunning; Potion of Invisibility; Choking Powder; Greater Acid Flask) book shelves (The Lore of
the Master Alchemist; Danger in the docks).

Step 4: Go to Sods and Sundries and speak with Altama. She will give you $ 750 and
amulet Ebony Circle [Use: Invisibility (3), See Invisibility (3)].

Quest: Go for the Throat
Quest given by: Altama, after completing Death to Renegades quest.

Step 1: Go to Arena District to Rumbolts mansion. Speak with the gate guard and
convince his to open the gates for you. After few words you will find that his working at
Lathander Church too. He will run to the temple, and now you must follow him. He will be
sleeping in one of the chambers. Now you can try to steal key from him. If you will not
succeed then you will have to convince him in another way.



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Step 2: Open the gate. Now you can use one of the three entrances:

1. Front door Use them , if you don't want to hide and you want to kill everybody inside.
2. Back door Use them if you don't want to fight with anyone on the first floor. On the
upper floor you will have to talk with the servant.
3. Window You have to pass a Dexterity test if you want to enter this way. Windows is the
best option to complete this quest in a very silent way.
















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Step 3:
Upper floor

1. Window
2. Miss Tibbles a cat.
3. Painting
4. Chest Lute.
5. Wardrobe Potion of Invisibility; Antidote: Enormous Scorpion Poison; Holy Dagger;
Political Structure of Westgate; Adamantine Long Sword.
6. Books
7. Chest $ 311; Alexandrite; Fluorspar, Bloodroot; Obsidian; Scrolls: Animate Dead,
Identify, Haste.
8. Mr Quink You have to convince him not to do anything. In other way he will run
downstairs to warn his master.
9. Door: ground floor
You have to collect two thing at the mansion: gold pouch i the list of names. These items are
upstairs. List is in the room where you can find plenty of books, gold pouch is located inside
the safe. If you didn't fight with anyone then the only thing you have to do is to look at the
cat. You can read the code from her moves. But if you have killed Lord Rumbolt already and
Night Masks are dead, then use a key (you can find it in the corpse of lord Rumbolt).

Step 4: When you will be outside, your friend will start an argument. If you did it silently
then you will gain influence on Rinara [Rinara: influence +1], but you will loose influence on
Charissa [Charissa: influence -1] and Mantides [Mantides: influence -1]. But if you had
killed Lord Rumbolt happiness of your companions will be different ([Rinara: influence -1], [
Mantides: influence +1], [Charissa: influence +1].
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Step 5: Return to Sods and Sundries and give gold pouch and the list of names to Altama.
You will get $ 500 and the Ebon Claw Sword [Short Sword +1; On hit: Blind ST=14 10% / 4
rounds].


Quest: Lathander golden Statue
Quest given by: Altama, after completing quest: Go for the Throat

Step 1: Tell Altama, that you are ready to steal the statue, and you will be teleported to
harbor. You will see a short cut scene where Lathander guards are running away because of
some Night Masks. Few seconds later you will have to fight with masks on your own. You
character will see a strange vision because of the mask you are wearing. When it will be over
return to Altama for the reward.

Step 2: You will notice that there is a messenger at the entrance to Sods and Sundries. He
will give you some news from a mysterious person from the Tower, and that will add another
quest to your quest list (quest: Unexpected Message). Talk to Altama now. She will thank
you for your help and will give you an Ebon Cape [Improved Saving Throws: Reflex +3;
Improved Evasion].


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Morningstar Haven

Quest: Morningstar Haven
Quest Given by: From the officer on the ship (at the beginning of the game).
Important: When you will complete this quest you won't be able to do quest: Ebon Claws
anymore. Remember that you can only work with one side: Lathander Church or Ebon
Claws.
Talk to Obid, you can find him in Morningstar Haven in Arena District.

Quest: Night Hounds
Quest Given by: Obid.
Step 1: You can start to seek Jeswick Salem on Market Triangle. You will find a sergeant
Wickers there who is guarding an entrance to the Massacre House. Ask about the murder
and tell him that Obid had sent you. Wickers will notice your mask and he will let you in.

Step 2: Sergeant Wickers is working for Night Masks and at this moment he will be thinking
that you are their agent. He will order you to search Jeswick body and destroy all evidences
that he was a spy. You can solve this problem in couple of ways:
1. Pretend that you are an agent [Rinara: influence +1], [Charissa: influence -1], [Mantides:
influence -1]. Search Jeswick body, and give a paper that you will find to Sergeant.
2. Tell him that you are not an agent and take a bribe from him $ 300 [Rinara: influence +1],
[Charissa: influence -1], [Mantides: influence -1].
3. Tell him that you won't take his gold [Rinara: influence-1], [Charissa: influence +1].
Before leaving the house do not forget to search Jeswick body a take a paper from him.
Step 3: Go to the City Watch barracks and tell Captain Fennesh that Sergeant Wickers is
a traitor [Charissa: influence +1].

Step 4: Go to the southern side of the Harbor Loop. During the walk you will have an
impression that someone is watching you. Don't worry about it. Find Greevel and talk to
him. He will lead you to the Warrens. If want you can give him some gold for his help.


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Step 5: When you will get there you will be attacked by Sergeant Wickers and some thugs.
You have to kill his comrades, but Sergeant will run away anyway. Take items from corpses:
Reflex Boots +2, Invisibility Potion, War Axe +1, Wand of Paralyze and go deeper into the
Warrens.
Step 6: In the southern part of this location you will be attacked by huge shadow hounds
led by Shadow Wolf. Kill them all and watch that Greevel is changing into the beautiful
sorceress and Mantides thinks that this Shadow Wolf is a former pet of his girlfriend. The
last thing to do is to take Wickers items Long Sword +2, Cloak of protection +2 [Bonus to
AC: +2 (Reflect)] and exit the Warrens.

Step 7: Speak with Obid. He will give you amulet Lathander Grace [Use: Blessing(2) 1 use/
day].

Quest: Deadly Games
Quest Given by: Obid after completing quest: Night Hounds

Step 1: Go to City Watch barracks and speak with Captain Fennesh about released
murderer - Darius Falgar.

Step 2:

Sit in Bent Mermaid Inn and wait until
Darius will leaving.
Follow him and you will get to Cormaeril
Company Sheds.
Go to Bent Mermaid Inn and use your ability called Hearing. You will find that Darius is
speaking with a girl. Then you will have a choice to listen Rinara or Charissa:
1. Rinara will suggest that you can seat at the table in the Inn and wait until Darius will be
leaving [Charissa: influence -1].
2. Charissa will ask you to speak with Darius [Charissa: influence +1]. In fact, you will be
able to do that because he is not very chatty at the moment. As a matter of fact you will have
have to seat at the table and wait until Darius will be leaving.
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Step 3:
Cormaeril Company Sheds

1. Entrance
2. Darius and his comrades $ 201, Adamantine Long Sword, Stein.
3. Chest x3 Traps; Venoms; Thieves' Tools +6, Antidote; Potions: Potion of Cure Moderate
Wounds, Potion of Cure Critical Wounds, Potion of Lesser Restoration.
4. Variak $ 53; Key (door number 5); Chain Shirt +2; Adamantine Short Sword; Potions:
Potion of Speed, Potion of Cat's Grace.
5. Locked door.
6. Trap Room Fires are exploding in a special way. Try to guess the rule.
7. Fire Knife instructors and apprentices $ 50; Fire Knife Medallion [Bonus to ability: Craft:
Trap skill +4, Set trap +4; Only for: Assassin, Rogue; Use: Flare (1) unlimited quantity];
Topaz; Potions: Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds.
8. Entrance: Arena District.
Follow Darius until you will get to the Cormaeril Company Sheds. Use the same door and
go to the next room (you will find some Night Masks apprentices here. After few seconds
Fire Knifes will show up and they will tell you the rules. The main thing is to escape by the
front door. It is a very difficult because there are lot of assassins there and corridors are full
of traps.


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Step 4: Now you have to get to the front door. First of all take all items from the chest in the
next room. Then enter the Trap Room and find the rule to avoid damages. In the last room
you will find some instructors and you have to fight with them.

Step 5: Exit the magazine and go to Captain Fennesh. Tell him about everything and you
will get $ 300 . Go to Obid, and he will give you $ 1250.

Quest: Statue of Lathander
Quest Given by: Obid, after completing quest: Deadly Games.
Step 1: Tell Obid, that you are ready. You will be teleported to harbor, where both Night
Masks and Ebon Claws will attack you. Kill them and you will have another vision.
Step 2: Return to Obid and take your reward $ 5000.


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Quests for both paths

Quest: Unexpected Message
Quest given by: From the messenger, during the quest: Statue of Lathander.
Step 1: Messenger is waiting for you near Soap and Sundries or at the entrance to
Morningstar Haven (depending on side for which you are working for). He will tell you that
one mysterious person wants to talk to you in the Tower at the Market Triangle. Go there,
messenger will lead you to the proper room.
Step 2: Pentical Bleth is waiting for you there. When she will open a hidden passage, follow
her. She will tell you that she can help you with your mask, but you have to check what
Night Masks are doing on the ship called Dark Dahlia new quests: Investigation on Dark
Dalhia and Find the Ship.

DahliaQuests: Investigation on Dark Dahlia and Find the Ship
Quest given by: Pentical Bleth, after completing quest: Unexpected Message.
Step 1: Go and talk to Obid or Altama. You will find that to get on the ship, you must to
speak with Captain Merrig. You will find him in The Black Eye Tavern in Harbor Loop. He
wants $ 40 000 for transporting you to Black Dahlia. You have to pay him: do all the side
quest, fight on Arena or sell some items. You have to have these money.

Step 2: Before the journey buy some range weapons for your friends. It will be handy. Pay $
40 000 and go to Dahlia. During the trip, ship will be attacked by quelzarn. Monster can be
killed only by bows, spells and other range weapons.

Step 3: When you will approach Dark Dahlia, a fight will start between Captain Merrig's
crew, and pirates (along with Night Masks). After the fight search the corpse of Gothos One-
Eye and take the key. Don't forget about the rest of the items: Warrior Helmet [Bonus to
ability: Concentration +1]; Battle Axe +1 [Bonus to damages: Lighting 1k6; Use: Lightning
Bolt (5)]; Golden Ring; Fire Opal; Potion of Cure Critical Wounds.





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Step 4:

You can open the door to the ship
bunker with the Gothos key.
Inside the bunker, open the sarcophagus,
take a letter and fight with a vampire.

Go inside the ship bunker and take all items from both chests $ 3447 ; Sapphire; Grenade;
Adventurine; Potion of Cure Serious Wounds x3, Potion of Aid, Potion of Bless, Potion of Cat's
Grace. Now go to sarcophagus. Open it and take Kajeel letter. At that moment a vampire will
jump from the crypt, but she will run away after a short fight. Go to the deck and tell
Captain Merrig, that you can go back.

Step 5: Tell Pentical Bleth about everything. She will give you $ 45 000 .

Quests: Looking for the Token and Mysterious Kajeel
Quest given by: Pentical Bleth, after completing quest with Dark Dahlia.

Step 1a: Go to Obid and ask him about the token. You will find that Beylia, the acolyte.
You will find her in another chamber. Threat her by telling her that you will speak with Obid
or give her $ 250 [Rinara: influence -1], [Charissa: influence -1]. She will give you the token.

Step 1b: If you are working for Ebon Claws then go to Altama. She will tel you that one
lizardmen has your token. Go to his house (in Harbor Loop) and steal the token from the
chest.

Step 2: Go to Undergate and speak with the trader. Tell him that you are going to Kajeel
and ask him for a stone, to disable Illithids powers. No talk to genie who is standing near
the portal. Give him a token and teleport to Kajeel's tavern.

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Step 3: Now you can solve this situation in two ways:

Using the stone you will make that
adventurers will stand against Kajeel
His body can be found in the hidden room.

1. Talk to him and say that you will use the stone that you have obtained from the trader.
Kajeel will be scared and he will reveal the password and the localization of the Night Mask
Safe House. You can leave him in peace now or use the stone imprisoned adventurers will
attack Kajeel. Follow them, and you will get in the Hidden Room. There will be dead Kajeel
inside. Search his body and take the key (you can open a chest with it - it is hidden in this
room).
2. Attack Kajeel and his bodyguards. Illithid will disappear and after the fight search the
corpses of all adventurers and take the key to the hidden room. Go there, Kajeel will be
waiting for you. When you will talk to him, will the password and the localization of the Night
Mask Safe House. You can leave him alone [Rinara: influence +1] or kill him [Rinara:
influence -1].
Now, you can leave the tavern. Return the stone to the trader. He will give you $ 600 .

Quest: Night Mask Safe House
Quest given by: Kajeel when he will reveal the password and the localization of the Night
Mask Safe House.







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Step 1:
Night Mask Safe House

1. Entrance
2. Chest $ 111.
3. Latasha, Hanna, Zacarus, Brondin Warhammer +2 Distroyer [Bonus to damages: Sound
1k4, Piercing damage 1k4]; Ring of Protection +1 [Bonus to AC: +1 (Reflect)]; Amethyst;
Piercing Arrows; Golden Necklace; Zacarus Quarterstaff +1 [Bonus to abilities: Concentration
+2; Use: Animate Dead and Mage Armor]; Golden Rind; Emerald; Leather Armor +1.
4. The Dark Lord Protocol.
Night Mask Safe House is in the Undergate. Go to the strange door that seems to be a door
to nowhere and say password which Kajeel have told you. You are in a hideout now.







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Step 2:

Night Masks Hideout is behind the door
to nowhere.
Masks will be there. Prepare to fight.

Go to the chamber where Night Masks are at the moment. The will be a vampire with them.
You have to fight with them and the vampire (as always) will run away. Search all corpses,
take all items and go to the exit. When you will be at the exit you will find a talisman with
letters WWBT.

Step 3: Go to the Tower, to talk to Pentical Bleth. Unfortunately women was killed by
vampires. As a matter of fact Rinara will leave your team she's too scared at the moment.
Don't get upset because you will meet her later in the game. Search Pentical body and take
her key. Open the desk with it and take $ 10 000 and her journal.













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Quest: Mysterious WWBT
Quest given by: You have read Pentical journal to get this quest..
Step 1: Brother Tobias Winery

1. Entrance
2. Tobias Timble
3. Wintner
4. Weapons
5. The desk Brother's Journal.
6. Basement door.
Go to Brother Tobias Winery, which is in the Arena District. You will find some strange
monks there. Speak with Tobias Timble and search for some strange things. First of all talk
to winters. If your perception is high you will that one of them is keeping his mouth shut in
a very strange way and another has blood on his shirt. Look at the weapons and read
Brother's Journal. Go to the basement door and try to hear rats.



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Step 2: Speak with Tobias about all these strange things. He will stop pretending and he will
attack you along with other vampires. Kill them and take a key from Tobias body and go to
the basement.

Step 3:

In basement, you have to find a hidden passage. Use it, of course.

Quest: Into the Darkness
Quest given by: You will get that quest during the quest: Mysterious WWBT .












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Step 1: Catacombs

1. Entrance
2. Tomb of Grace Strongheart Put on your mask and Grace will attack you. There is a chest
too: Full Plate +2; Two-handed Sword Searing Light of Lathander +2 [Use: Searing Light;
Normal Light (15m) Orange]; Paladin Helmet [Bonus to ability: Concentration +1].
3. Sarcophagus x2 Healer's Kit +6; Scrolls: Bestow Curse, Horrid Wilting; Golden Necklace;
Golden Ring; Throwing axes +3; Bag of Holding [-100 % weight].
4. Sarcophagus Sapphire; Scarab of Defense +2 [Better defensive throws: Universal +2].
5. Sarcophagus Potion of Cure Critical Wounds; Scrolls: Delayed Blast Fireball, Fireball.
6. Latasha, Kreed and Night Masks
7. Sarcophagus $ 113; Ring of protection +1 [Better defensive throws: Universal +1; Normal
Light (15m) Orange].
8. Sarcophagus x2 Vampires are inside. You can kill them with sticks that Rinara will
bring you.
9. Sarcophagus Beljuril; Potion of Bull's Strength; Nymph Cloak +5 [Charisma +5].
10. Sarcophagus $ 211 $; Healing Potion; Golden Ring.
11. Statue
12. Altar


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You are in Catacombs now. Beware, because the is lot of traps and undeads. Now Charissa
will be very helpful she can Scare Undead. Go to the room with Lathasa and Kreed. When
you will be close to kill them, vampires will run away and they will try to rest in their tombs.

Step 2:

Look at the tombs. You will see that
vampires are regenerating there.
Rinara will give you sticks. Kill vampires
with them and take the powder and
dagger.

Follow them and look at the tombs. At this moment Rinara. Will come and she will give you
stick to kill the vampires. Take vampire powder and sacrifice dagger.

Step 3: Now go to the altar. To use it you have to say two words: GARLIC, and then SUN.
Now cut yourself with the dagger. The portal will show up. Before you will enter it, be sure
that you did everything. Now you will able to do only the main quests.


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Evil Path

When you will enter a portal, you will find yourself in vampire Orbakh chamber your main
enemy. He will temp you to join him. If you will agree Ebon Claws will show up. Your friends
will join them (only Mantides can stay with you, but only when he will be a Champion of
Shar). Now you must to fight with Ebon Claws and your former comrades. After the fight
Orbakh will change you to a vampire.

Quest: Rat Massacre
Quest given by: Orbakh, when you will join Night Masks.
Step 1: Go to Catacombs and use the statue. You will find yourself in Undergate. Go to the
Old Sewer Section and use your mist form. Mantides will leave you at the moment. He have
another task to do.


















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Step 2:
Old Sewer Section

1. Entrance
2. Gutters You can use them to get on the other side.
3. Abyss You can fly over it in your bat form.
4. Closed gates.
5. Entrance: Ebon Claw Hideout
Inside the sewers three vampires will join you. In this mission only them will be in your
team. Some Ebon Claws will attack you, kill them and go further. When you will be close to
the abyss use your bat form and fly over the gap. Now you have to kill your next opponents.
Go further you will see a closed gate. Nubbin is on the other side. Take control of his mind:
order him to open the doors and take of the garlic. Prepare to fight: now you have to enter the
Ebon Claw Hideout.

Step 3: In the Hideout you will be attacked by a enormous number of Claws. They will be
fighting with their new boss Tasheni. After the fight Orbakh will show up and he will tell
you that he has a plan to change humans to a vampires servants.


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Good Path
When you will enter a portal, you will find yourself in vampire Orbakh chamber your main
enemy. He will temp you to join him. Refuse to his proposition and Ebon Claws will come.
You will join them and you will fight with Orbakh. When the vampire will be dead you will be
attacked by the Ebon Claws. After the fight search the Altama corpse. Zyou will find: Healing
Potion, Heart of the Beat and Dagger +3 [On hit: Slay Racial Group ST=16 Undead; Vampiric
Regeneration +3].
Quest: Hunting the Nameless
Quest given by: During the fight with Orbakh.

Step 1:
Orbakh Chamber

Go to the Orbakh chamber. Make some sticks and kill the vampire. Tasheni, will show up
now (the former girlfriend of Mantides). His reaction depends on on that if he is a Shar
Champion now. If the answer is yes then he wouldn't feel anything for her. But if he is not a
Shar Champion then it will be a strong experience for him. Tasheni will be fighting along
with her Fire Knives. At the end of the fight Tasheni will run away. Take all items Studded
Leather Armor +4; Long Sword +3 [On hit: Doom Level 10; Bonus to damages: Negative
Energy: 1k6; Use: Displacement] and go to the portal.
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Quest: The Curse of the Mask
Quest given by: When you will enter the portal.

Step 1:

Use your mask in Undergate and follow
the foot steps.
You will come to a barricade. Go throw it
and you will find yourself in a Human
Cattle Factory.

When you will want to exit the ghost will show up. He will tell you that you have to go to
Undergate and put on your mask. Go through the portal and use the statue, it will take you
to the Undergate. Use your mask now and follow the footsteps. You will get to the Human
Cattle Factory.













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Step:
Human Cattle Factory

1. Entrance
2. Chieftain of Gnomish Vampires
3. Human Cattle You can't do anything with them.
4. Bloody Reaper Handbook.
5. Massacred Obid body
6. Sir Peregrim Scythe +4; Ring of Broken Promise [Freedom of Movement; Only for:
Chaotic; Use: Speed (10); Decreased defensive throws: Mental -2].
In Human Cattle Factory you have to kill gnomish vampires. Then go and talk to Sir
Peregrim, who is guarding the last chamber. You can do two things at the moment.
1. If Mantides is a Shar Champion then you will have to fight with Sir Peregrim.
2. If Mantides is a normal warrior, then he will challenge Sir Peregrim for a duel. He will kill
him and Lathander will give him his grace making him Paladin once again. His equipment
will be changed: Full Plate Mantides Armor [Bonus to AC: +3 (Armor); Only for: Paladin; Use:
Heal (11)]; Two-handed sword +3 [Magic Resistance: 24; On hit: Dispel Magic ST=20; Special
bonus to attacks against: Bad 2k4; Special bonus for upgrade for attacks against: Bad +5;
Only for: Paladin; Use: Protection from Evil].


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Step 3: Now enter the room guarded by Sir Peregrim. In the center of it Elendra is standing.
She will ask you to put your mask mask on. Do it and kill her. After her death an Ebon Claw
Sorceress will show up. She will change into a huge monster Zymena. This fight is
extremely hard. Do not forget to heal yourself and your friends. When Zymena will be dead
you will see a final cut scene with Elendra and Orbakh.


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Side Quests
Harbor Loop

Quest: Dimples the Dancer
Quest given by: Little Davey.

Step 1: Talk with the Little Davey in the Black Eye tavern in Harbor Loop. Ask him about
a missing dancer. Davey will tell you that you need to speak with Marv. He is standing near
the entrance.

Step 2: Speak with Marv and you will learn some facts about Dimples the Dancer.

Step 3: Go to Arena District. Talk to the dancing guard. She is the missing dancer. She will
tel you that she has twisted her ankle and she is unable to dance anymore in the tavern. You
can try to heal her. Now you can give her advice to find another job or to go back to the
tavern. Marvey will give you his reward anyway.

Step 4: Return to Black Eye tavern and speak with Marv. Tell him what happened and
assure him that Dimples is safe now.. Marv will give you his reward: Potion of Cure Serious
Wounds, Potion of Cure Moderate Wounds, Potion of Cure Light Wounds x2 i Potion of Aid.
You can take it or just say that he can keep it (take the second option if you want to be closer
to the Good character).

Quest: Okuzos Honor
Quest given by: Okuzo.

Step 1: Okuzo have some problems with Dallia Urdo, because she wants to buy her
business (she's threatening her too). Tell Okuzo, that you want to take care of this problem.
She will tell you that you have to go to Market Triangle, where you will find Dallia.


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Step 2: Go to Market Triangle, to Urdo House. Entrance is blocked by the guard. Tell him
that you have a business with Dallia. After few second Urdo representative will come out to
speak with you. The chat will be completely useless and you will be sent back to Okuzo, to
deliver her another threat.

Step 3: Go back to Okuzo and tell her that you can't do anything. The quest will be held for
a moment.

Step 4: Return to Okuzo's Shop, you will notice that it have been attacked by the spiders.
Speak with the owner and you will find that this is because of the Dallia. Okuzo wants to
give her a special flask of perfumes. Your task is to deliver the present to Urdo House. Now
you have to convince the guard, to give a package to his lady. Watch a short cut scene and
return to Okuzo and tell her that the joke was very effective.

Step 5: Go to the shop once again. You will notice that shop is ruined and someone has
urinated upon the prized statue of Kochi. Okuzo wants to revenge on Dallia (she wants to
duel).
1. Agree to help her [Charissa: influence +1] and go with her to Urdo House. Okuzo will fight
with Dallia and she will win with easy. After few seconds you will be attacked by Mrs. Urdo
bodyguards. After the fight take items: $ 101; Full Plate; Boots of Striding +2 [Bonus for
upgrade: Constitution +2]; Ring of Merchant Power [Bonus to ability: Appraise +4; Bonus for
upgrade: Charisma +2; Normal Light (15m) White]; Salamander Leather Armor [Resistance:
Fire Resistance 10 / -; Bonus to AC: +1 (Armor); Reduced Weight 60 % of total weight].
Okuzo will be happy now and she will go back to her country.

2. Tell Okuzo, that you don't want to participate in that conflict [Charissa: influence -1].
Later you can go to Urdo house and to talk to the guard. You will find that Okuzo has died.


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Market Triangle

Quest: The Deathtrap
Quest given by: Beggar Slicker when you will enter Market Triangle for the first time.

Step 1: After watching an exploding house scene go with Slicker. Speak with him to get
some information about the destroyed house.

Step 2: The building is still on fire and you cannot enter. Go and work with another quests,
you can return here later. When the fire will be extinguished the guard named Glunt will be
standing there. You can talk to him and then just enter the house.



















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Step: Destroyed house.

1. Entrance
2. Dust and bones
3. Statue
4. Weird human
5. Backpack Healer's Kit +1, Thieves' Tools +1, Rags, Dust of Disappearance [Use: Greater
Invisibility (7)].
You have to look at three piles of dust and bones. Then look at the statue and go to the room
with injured man. Heal him and talk to him. You will see that he has an amnesia. Tell him
that you will help him and he will tel you that he has a key. Go to the statue and use this key
on it. Then go downstairs.






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Step 4: Basement

1. Entrance
2. Sea Snake
3. Water
4. Copper pot
5. Wardrobe $ 50 , Garlic, Belladonna, Fire Beetle's Belly.
6. Wardrobe x2 Robe of Acid Resistance [Resistance: Acid 15 / -], Wizard's Robe, Cloak of
Protection +1 [Bonus to AC: +1 (Reflect)].
7. Rupert
8. Closed door
9. Chest x2, Table x2 Wand of Lighting [Only for: Bard, Wizard, Sorcerer; Use: Lighting Bolt
(5)], Radiant Fire Essence, Weak Earth Essence, Spider Venom Gland, Invisibility Potion,
Potion of Lore, Potion of Cat's Grace, Quicksilver, Fluorite.
10. Bookshelves x2 Scrolls: Identification, Isaac's Lesser Missile Storm, Stinking Cloud,
Mirror Image, Cloudkill.
11. Portal
This room is guarded by two sea snakes. Don't worry it is just an illusion (as well as water).
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You can cross it with no problem and open the door.

Step 5: In the next room you will see a dwarf, who will run away. Follow him and convince
him to talk. He will tell you that his master is behind the door. You have to talk to him once
again and he will tell you where is the key. You will learn that this item is in the copper pot.
Take the key and open the door.

Step 6: Search this room and you will find some very precious items. Now rest and prepare
to battle. Then go through the portal.

Step 7:
Mountain top

1. Portal
2. Korkulubis 14 $; Greater Battle Robe [Only for: Wizard, Sorcerer; Spell Resistance: 14;
Bonus to AC against: Bad +2 (Armor); Bonus to abilities: Spellcraft +3, Concentration +3;
Weak Light (10m) Violet]; Scrolls: Greater Fireburst, Spell Mantle.
3. Uzalimon
4. Susstel Mage's Battle Robe [Only for: Wizard, Sorcerer; Spell Resistance: 10; Bonus to
abilities: Spellcraft +2, Concentration +3; Weak Light (10m) Violet], Deadly Fire Trap Kit x2;
Wand of Frost; Wand of Missiles.
5. Payana Dagger, Amulet of Will +1 [Better defense throws: Will +1]; Wand of Missiles;
Wand of Lesser Summoning; Arrow x15.
6. Amak Adventurer's Robe, Ring of Spell Battle [Bonus to abilities: Spellcraft 10; Use
Dispel Magic(10) 1 use / day]; Ring of Magic Defenses [Spell resistance: 14; Bonus to
abilities: Spellcraft +2; Use: Dispel Magic (5) 1 use / day].
7. Strange man Short Sword +1, Amulet Beetle of Defense [Better defense throws: Universal
+1], Wand of Fire [Only for: Bard, Wizard, Sorcerer; Use: Firebolt (5)], Fire Bomb.


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You will find yourself on the of some mountain, where some people are doing strange ritual
against one Lich. Unfortunately, man that had came with you will find that his memory is
restored and he will tell you that he is here to free Kokrulobis. Now, there will be a tough
battle. First of all kill that strange-looking man, and then turn to your main opponent. If
you will be able to kill Kokrulobis, fast then you will save mages. After the fight search
corpses of all dead people and return to portal.


Quest: The King of Spiders
Quest given by: When you will be walking next to the abandoned house..
Step 1:
Ground floor

1. Entrance
2. Basket Iron Wood.
3. Entrance: Basement
4. Entrance: Upper floor

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Upper floor

1. Entrance: ground floor
2. Journal
3. Bodies
4. Chest $ 107; Shirt; Potion of Cure Critical Wounds.
5. Wardrobe Normal Shirt.
6. Wardrobe Leather Gloves.
When you will be close to the abandoned house, you will see ghostly child. Get inside and
go upstairs. At the end you will see a journal. Read it to see what happened here.

Step 2: Go to the bedroom. You will see two bodies there. And after a while Sirachna (King
of Spiders) will come down and he will attack you along with few huge spiders. When
you will be close to kill him, Sirachna will run downstairs. Take some gold from the chest
and go downstairs. You will find a basement key there.



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Step 3:
Basement

1. Entrance: ground floor
2. Old chest $ 14; Potion of Cure Moderate Wounds; Antidote; Fire Bullet x9.
3. Man Corpse Peter's Ring.
4. Chest Silver Ring; Vampire Arrow x6.
5. Pile of Bones Potion of Cure Critical Wounds.
6. Pile of bones Scroll of Ghostly Visage.
7. Sirachna, King of Spiders Spider Kiss [Scimitar +2; On hit: Poison ST = 18, Decrease
strength 1k2]; Spider Cloak [Spell Immunity: Spider Web; Better defensive throws: Poison +2;
Use: Web (3) 1 use / day]; Topaz.
Use key to open basement door and go there immediately. Kill all spiders there until you will
come to the Sirachna lair. Kill him and his gigantic spiders. Take all item from him and get
out.



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Step 4: You will meet ghosts on the ground floor. They will thank you for killing the monster.

Quest: Trouble at the Track
Quest given by: Thurlow Fezziwink, who will find you when you will complete couple of
quests.
Step 1:
Track

1. Entrance
2. Guard
3. Bookmaker You will be able to bet some money when you complete this quest.
4. Doors
5. Tudor Fezziwink
6. Barman
7. Cook You can only speak with him for a while.
8. Guard Brom
9. Chest
10. Racing Track
After completing quest: The Deathtrap Thrulow will want to talk to you. He will ask you to
bring vial of spices to his cousin and pretend to be his bodyguard. Go on the Track, where
you will be interviewed by the guard. He will take all your potions that can increase speed,
but you will get them back later.
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Step 2: Go to the table where Tudor Fezziwink is. He will ask you to buy him three drinks:
Souleman Speciality, Maelstrom Punch and Semian Plonk. Go there and buy these drinks
and then get back to Tudor. He will tell you that he is planning to win the race. You have to
go to the back and give a Potion of Speed to Tudor's dog.

Step 3: The back is guarded by Grunt stupid half-orc. You can get inside in three ways:
1. Talk to Grunt and bluff him. Open the door with Rinara.
2. Speak with Grunt and steal a key. from him. Then bluff him.
3. Go to the kitchen and drink with Brom. Guard will get drunk very quickly and you will be
able to take his key. Open the chest and take the guard uniform. Now go to Grunt, he will let
you to the back

Step 4:
The back

1. Entrance
2. Daleland Down Tudor Dog.
3. Big Bruiser Another Dog.
4. Alchemist Workshop
5. Guard
6. Chest
7. Door Locked. You can get there only when you will be invited by Mordecai.


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8. Mordecai, Haman, Maelstrom Maelstrom Web [Light Armor; On hit: Hold Person Level 2;
Bonus to AC: +1 (Armor)]; Mordecai Morningstar [Bonus on upgrade: +1; Bonus to damage:
Magic 1k4]; Silver Necklace; Bloodstone x2; Adventurine; Leather Hide; Obsidian, Cooper
Necklace; Hook [Rapier; Bonus for upgrade: +1; Additional bonus: Dual-wield; Bonus to
abilities: Parry +2]; Alexandrite; Glittering Necklace.
9. Chest $ 1 .
Go to the room with Big Bruiser. You will hear a talk between a guard and some sorcerer.
They want to cheat at the track. You can help Tudor's dog in two ways:
1. You can put an antidote to Big Bruiser bowl. You can obtain this item by creating it in
alchemist workshop. Another way is to speak with the guard, he will give you an antidote if
you can persuade him. But remember, if you will fail with the talk then you will have to fight
with him.
2. Put an Potion of Speed to Tudor's dog bowl. When you will be going out you will meet a
goblin. Tell him that you're didn't do anything wrong.

Step 5: Go to bookmaker and bet $ 100 on Daleland Down, and tell Tudor, that everything
is fine. The race will start and Daleland Down will win. Mordecai will invite you to the back
to give reward to Tudor.

Step 6: Mordecai will refuse to give full amount of money to Tudor. Persuade him or star the
fight. After the talk exit the back.

Step 7: Tudor is waiting for you outside. He will give you $ 2500. You can try to negotiate
the price to $ 3000. remember to take a prize ($ 1000 ) from bookmaker.

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Arena District

Quest: The Brotherhood of the Ferret
Quest given by: Reet, in a strange cave.

Step 1: Go to Ding Thrush. And look at his cage. You will notice a strange Hamster there.
Talk to Ding and buy animal.

Step 2: Go to the pile of rubbish. Click on it and you will notice that there is a hidden
passage there. Enter and you will find yourself in a mysterious cave.

Step 3: After a while ferrets will attack you. Kill them all and get close to a strange tree. Eat
a fruit and a big form of your hamster will talk to you. He is now very big and his name is
Reet. Hamster will ask you for your help. You have to deal with a mysterious Brotherhood of
the Ferret. He will tell you where they headquarters are. He will add that you can get there
only in a black suit.

Step 4:

You can buy black suit at the Market Triangle or Undergate.

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Dress your whole team in these clothes And go to the Brotherhood ritual chamber. The
door guard will ask you for a password, it is: Mintak.
Step 5: Go to the chamber and talk to Grand Whisker. After a while a ritual will star. You
have two choices now:
1. When the Grand Whisker will order you to eat the magic fruit refuse. Cultists will attack
you and you will have to kill the. Then return to Cave and speak with Reet once again. The
Hamster will be very grateful for your help and he will leave you now.
2. When the Grand Whisker will order you to eat the magic fruit do it. You will see that
your hamster is killing all ferrets and their boss. After the fight Reet will thank you and he
will leave you.
Search the Grand Whisker corpse: Dagger, Ring of Protection +3 [Bonus to AC: +3 (Reflect)],
Staff of Command [Immunity: Mind Spells, Only for: Sorcerer or Wizard, Use: Dominated (7),
Charm Person (2), Charm monster (5)].





















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Quest: Cloak of Mysteries
Quest given by: Garret.
Abandoned temple of Leira,

X. A Pond.
1. You will see a ghost for the first time.
2. Chest $ 40.
3. Chest x2 Rags, Empty Bottle.
4. Chest, Wardrobe $ 40, Shirt.
5. Chest $ 17.
6. Chest $25.
7. You will see a ghost for the second time.
8. Skyrim
9. Exit: Undegate
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Step 1: Speak with Garrett and he will ask you to help him with plundering Abandoned
temple of Leira. He will tell you that you have to joinig him soon.

Step 2: Go west, Garret will be waiting for you there. Tell him that you are ready. Garret and
your team will be teleported to the temple.

Step 3: Inside the temple you will be stopped by a ghost. He will tell you to leave the this
place. Garret will ignore him, he will tell you that you can take anything, except of the Cloak
of Mysteries [Bonus: Magic Talent (Illusions), Bonus to AC: +3 (Reflect), Bonus to ability:
Bluff +3]. You can accept his proposition or tell him that won't let him to take the Cloak. You
can change your decision later. Now start to look over this location. This Temple is build in
a very special way. You can move by using pond (portals). Everything is marked on the map
just look above.

Step 4: When you will be in the final room a ghost will show up for the second time. He will
ask you to leave the temple. Now you can:
1. Listen to Mantides and tell Garret that you want to leave dead in peace [Mantides:
influence +1]. Garret will enter the next chamber and he will be killed by Ogre Mage.
Remember to take Garret's items: Short Sword +1, Potion of Aid.
2. Go with Garret [Mantides: influence -1].

Step 5: When you will enter the room with Skyrim the fight will start automatically. Kill his
servants very quickly and the attack your main target. After the fight Garret will tell you
that he want to take Cloak of Mysteries [Bonus: Magic Talent (Illusions), Bonus to AC: +3
(Reflect), Bonus to ability: Bluff +3]. You can give him this item or fight with him and it.
Search Skyrim corpse for goodbye: Two handed Sword+1. You can leave the temple with the
nearest door.


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After the quest: Unexpected Message

Quest: The Knot of Shou Lung
Quest given by: From the representative of the Confederation of Guilds.

Step 1: When you will exit Pentical Bleth office, you will notice that something has
happened in the next room. Speak with the representative of the Confederation of Guilds.
When she will find that you are an adventurer, she will let you in.

Step 2:

Talk to Threstonem Arundel. You will find that a very precious chalice was stolen. Of
course, you have to find it. Start with reading the paper. There is a riddle that can lead you
to the thief. Talk about it with Threston, and then look at the door. You will find blood there.
If you have a high Spellcraft skill then you will find that the chalice is hidden there.
Threston will give you 1500 and you will be asked to find a thief. If you don't have enough
Spellcraft Skill then chalice will be found later.


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Step 3: You can find the thief in two ways:
1. Go to Mintassan and buy a potion of blood-revealing from him. Return to the Tower and
use the elixir on doors.
2. If you have completed the quest: Trouble at the Track, then go to the Track and speak
with Tudor Fezziwink. Tell him that you want to borrow his dog. Tudor will accept your
proposition and dog will lead you to the thief.

Step 4: Go inside. The first enemy is the iron golem. He is very tough, but you can kill him
with magic very easily. If you want to you can buy a special weapon from Mintassan. After
the fight take his key and open the door to the next room.

Step 5: To get to the next room you have to know the code. The correct answer is 4, 8, 11, 2.


Step 6: In the last room you will find Porthyria. She will tell you that she didn't want to steal
anything. She's up to unravel the Knot of Shou Lung. She needs the Oil of Laduguer. Go to
the Undergate and get some oil.


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Step 7: Go to the Undergate, to Duergar Quarter. Inside you will be attacked by their
warriors. Search their bodies and you will find some keys to other rooms. When you will be
in the biggest room, you'll have to talk to Duergar Priestess. Talk with her about the oil. You
will find that it has been stolen by some thieves. Priestess will ask you to retrieve it. Now you
will have a choice. You can:
1. Refuse her proposition (that will end in fight). One of the dwarves will drink an oil and he
will change into Laduguer Essence. This fight will be very difficult. Rest before it and
regenerate.
2. Accept her proposition and go to the bandits lair, which is in the Undergate. This fight
won't be difficult. The only thing you have to do is to neutralize mage. Save your game after
the battle, because you will have to fight once again in few seconds. Search mage corpse and
take a key. Open the chest and take dragon egg (you can sell it in Undergate or give to the
city guard Captain. Now, you will be attacked by duergars. They have lied to you. The fight
will be quite tough. After the battle return to Duergar Quarter. Prepare to fight and talk to
the Highest Priestess. She will not want to cooperate. The fight will be the same as in point
1.
After killing Laduguer Essence and the Highest Priestess search their corpses. Now, you
will find an oil. Return to Porthyria with it.

Step 8: You be teleported to the Tower with Porthyria. She will solve the knot riddle.
Threston Arunel will be watching this. He will ask you to tell him where the chalice is. This
information you have obtained from Porthyria. Get close to the desk and search for the
chalice. Threston will give you $ 2500.

Quest: The Quivering Thumb
Quest given by: Mazzar Devala, after the quest: Unexpected Message.

Step 1: After you will exit the Tower, Mazzar Devali will want to talk to you. He will inform
you that the Arena is open now.

Step 2: Now you can fight on Arenia. You can do a solo fight (speak with Benevolent Kalim)
and group battles (talk to Dutiful Azram). All fights are described in arena section.






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Quest: A Star is Born
Quest given by: Mintassan after the quest: Unexpected Message.

Step 1: Mintassan will ask you to retrieve his diamond. It fell down a grate in his shop.

Step 2:

Only fire and acid can kill the troll. You
will have to buy a proper weapon.
Trolls Lair
1. To Undergate / 2. Entrance to Troll Lair
Start in Undergate. Go into the canals to Trolls Lair and kill these monsters to get to the
another canal. You will find there a group of adventurers, which had taken the diamond.
You can speak with them for a second and then they will run away. One of them will loose
his signet.

Step 3: Return to Mintassan and show his this signet. He don't know what it means but he
will order you to go to the Salty Jack (in Harbor Loop). Jack will recognize this signet and
he will tel you that it belongs to Westblades. He will show you their hideout in Market
Triangle.

Step 4: Go to the Westblades hideout. The guard will attack you, so just kill him. Now
prepare to fight with Blades. You can use AoE spells here, they are very effective. After the
fight search the bodies and take: Scrolls: Color Spray, Burning Hands, Animate Dead, Flame
Weapon, Fireball; Mage's Battle Robe; Dagger; Two+handed sword +2; Padded Armor +2;
Mithral Dagger; Kukri +1; Two+handed Axe +2; Chain Mail +2; Long Sword +2; Heavy Shield
+1; Scimitar +1; Long Sword +1 and diamond.

Step 5: Return to Mintassan and give a diamond to him. You will be rewarded with $ 3000.
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After returning from Dark Dahlia

Quest: Head of the Pirates
Quest given by: when you will be near the Bent Mermaid inn.

Step 1: From the people near the inn you will find that Aloster Drake have just killed a
famous pirate Galandro and he has brought his head.

Step 2: Go inside the Bent Mermaid inn and talk about the Galandaro with Sami
Horngold. Then go to Breel, who is near the Aloster room. Convince him (with money or
Bluff) to let you talk to the trader. Knock, and you will know that Aloster, didn't take his
reward yet and it is waiting for him at Captain Grenna place.

Step 3: Go to the port and talk with the Captain about the Galandaro head. You will find
that Captain is looking for someone who can identify the head. Return to tavern and ask
Sami Horngold to do this. Gnome will agree and he will go with you to the Office.

Step 4: Gnome will tell you that it is a pirate head. But there is another problem: Rabid Red,
is in town (Galandaro best friend). Aloster wants to talk to you about it. You will find that his
crew was captured by a Rabid Red and they are in the Harbor now. You have to free all
hostages.











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Step 5:
Pirates hideout

1. Entrance
2. Guard
3. Chest $ 296; Adamantine Dagger; Golden Ring; Silver Necklace.
4. Door guard has the key.
5. Rabid Red Studded Leather Armor +3; Rabid Red Head; Flail +2 [Bonus to Damage
against: Chaotic 1k8].
6. Mage Wand of Missiles; Scrolls: Invisibility Sphere, Dispel Magic.
7. Chest Potion of Invisibility x2; Wine; Copper Necklace.
8. Chest $ 69 $; Leather Armor; Leather boots; Leather Armor +1; Scroll of Globe of
Invulnerability.
9. Entrance: Harbor Loop.
Go to the Pirates Hideout. The guard, will stop you but you can just scare him. Go to the
another room. You will find hostages there and Rabid Red with the rest of the pirates. Tell
him that you don't let him to kill all hostages and that you will kill him. Then do it very fast.
When you will exit the building your influence on Charissa and Rinara will raise: [Rinara:
influence +1], [Charissa: influence +1]. You will receive $ 5000 from the captain and Aloster
Drakes Sword [Bonus to damages: Lighting 1 point.; Better Defensive throws: Lighting +1]
from Aloster.

Quest: Cult of the Faceless
Quest given by: In Undergate during the quest: Mysterious Kajeel.


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Step 1: After the meeting with Omadon go to the mirror in one dark corner in Undergate .
Use it by saying your name and this will teleport you to the temple of the Faceless. Speak
with Kriox. She wants you to steal a cloak from Malavhan a guest in Kajeel tavern.

Step 2: Go to Kajeel tavern and talk to Malavhan. He will give you his cloak only when you
will buy him a special drink for $ 400. He will get drunk very quickly. Get cloak from him.

Step 3: Go to the temple of the Faceless. Kriox will tell you the history of the faceless.
When you will be back in the Undergate, Malavhan will want to talk with you. He will tel
that you have to return to the Temple.

Step 4:

Vander Malavhan will want to talk with
you in the Undergate. He will show you
something
Kriox is looking the same as you now. If
you don't like these situation you can
just kill her.
You will see that Kriox looks exactly the same as you. You can now leave her in peace or kill
her.

Quest: Tortured Hearts
Quest given by: Gracie, at Kajeel place.

Step 1: Girl is depressed now, because she lost her boyfriend. You have to talk with the
Lizardmen Witch to remove the curse.




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Step 2: You can complete this quest in two ways:

You can trick Sarl with Bluff and
Diplomacy.
Lizardmen With can be persuaded with
diplomacy. You can just kill her too.
1. Persuade Lizardmen Witch (you will find her in Undergate), to give you a potion to
remove the curse.
2. Speak with Sarlem Gracie's boyfriend. You will find him in the Undergate. Use Bluff
and diplomacy and tell him that he have to go to the Lizardmen Witch to receive a potion to
remove the curse.
Return to Gracie and remove the curse. You will receive Cloak of the Nymph [Bonus for
upgrade: Charisma +3].


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Locations
Harbor Loop



1. The Black Eye Tavern
2. Fulgrim He will want to receive some money from you. Rinara will kill him anyway so
just take care of his items: $16, Potion of Speed, Thieves Tools +3, Golden Ring.
3. Harbor Captain Office
4. Rabid Dog You can calm him down or cure. When you will cure the dog he will be
walking with you in Harbor Loop.
5. Salty Jack He knows many things about Ebon Claws. He is a beggar so you can give him
some gold, but this won't change anything.
6. Beggar She will see in Rinara her husband murderess. You can convince her that she is
wrong [Rinara: influence +1] in other way beggar will walk away threatening that she will
warn everybody from Rinara.
7. Soap and Sundries It will be shown on the map after you will join the Ebon Claws and
Altama.
8. Pudwig A very noble beggar. You can talk to him for a while.
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9. Canals Entrance to Ebon Claws.
10. Okuzo Okuzo's shop.
11. Statue of Kisonraathiisar Read an inscription and you will get 50 EXP.
12. Thayan Headquarters You can get there after completing the quest: Tyrran's Enclave.
13. A road to the alley. It will be accessible if you are doing quests for Lathander Church.
14. Rujillar Hideout It will be accessible if you are doing quests for Ebon Claws.
15. Lizadmen Shaman Home It will be accessible if you are doing quests for Ebon Claws.
16. Statue of king Verovan Read an inscription and you will get 50 EXP.


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Market Triangle



When you will enter this area a beggar will want to talk to you. During the conversation a
building will be destroyed and beggar will run away. You will get a quest: Deathtrap.
1. Destroyed house.
2. Urdo's house.
3. Track
4. Podrick LeGrantz house It will be accessible if you are doing quests for Ebon Claws.
5. Telescope pay $ 5 and use it. You will receive 50 EXP.
6. Boemund He is an artist. You can watch his tricks and... that's all.
7. trader
8. Beggar talk to him about the destroyed house.

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9. Weapon trader He will recognize that Rinara was a Night Mask member. Convince him
with Bluff that it's not the true [Rinara: influence +1]. Steal a Dagger +1 [Rinara: influence
+1] from him. If the trader will see that you are trying to steal something he will warn you not
to do this for the second time. Now, he will be convinced that you are not a member of Night
Mask Clan [Rinara: influence +1].
10. Druid (member).
11. The Tower
12. Trader and irritating client
13. Mintassan Secrets You will find Mintassan inside.
14. House where the murder was done It will be accessible if you are doing quests for
Lathander Church.
15. West Blades Headquarters It will be accessible if you are doing quest: A star is Born.
16. Abandoned House
17. Thief hideout It will be accessible if you are doing quest: The Knot of Shou Lung.
18. Statue - Read an inscription and you will get 50 EXP.


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Arena District



1. Entrance to Undergate.
2. Cormaeril Company Sheds It will be accessible if you are doing quests for Lathander
Church.
3. Arena.
4. Bent Mermaid inn.
5. Morningstar Haven You will find Obid there. You can buy some items from him.
6. Barracks.
7. Ferret Headquarters.
8. Brother Edens House It will be accessible if you are doing quest: The Tyrran Enclave.
9. Garbage / strange cave.

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10. Ding Thrush / Hamster Buy a hamster from the trader. Animal will be handy during
the quest: The Brotherhood of the Ferret.
11. Rumbolt Mansion It will be accessible if you are doing quests for Ebon Claws.
12. Demonstrate You can sign his petition. Every time you will meet him, he will be
protesting against someone else.
13. Vhammos Mausoleum It will be accessible if you are doing quest: Rinara's Fortune.
14. Brother Tobias Winery connected with the main plot.
15. Garret
16. Statue of Durgar - Read an inscription and you will get 50 EXP.


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Undergate



When you will be in the Undergate for the first time, you will meet a Worshiper of the
Faceless. She will tell you some strange words and will disappear. This motive will be
continued in the quest: Cult of the Faceless.
1. Entrance: Harbor Loop
2. Entrance: Market Triangle
3. Entrance: Arena District
4. Dark Ladys Promise You will find here Orunana Drearon, she will tell you about the
Shar cult, and Velisha (she can sell you some interesting items) .
5. Trader He will recognize Rinara. You can stay calm (neutral choice) or use Bluff and kiss
Rinara [Rinara: influence +1]; use Appraise [Rinara: influence +1]. If you will not succeed
with Appraise and Bluff [Rinara: influence -1].
When you will kill Ilmater, he will tell you about his connections with Kajeel.
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6. Portal at Kajeel Place / Ginnie Dao Ginnie is guarding the portal. You must have a
special sign to pass him through.
7. Duergar Quarter It will be accessible if you are doing quest: The Knot of Shou Lung.
8. Lizardmen Witch
9. Ilmater This Priest is a liar. He is hunting for adventurers here. You can fight with him
here. Kill all enemies. You will find: $ 53, Ring of Observer [Bonus to abilities: Spot +3, Use:
Slow (5) 1 use / day].
10. Trolls Lair It will be accessible if you are doing quest: A star is Born.
11. The temple of the Faceless / Strange Mirror It will be accessible if you are doing quest:
Cult of the Faceless.
12. Night Mask Hideout Connected with main plot.
13. Leira House It will be accessible after the quest: Cloak of Mysteries.
14. Statue Connected with main plot.
15. Bandits They will be accessible if you are doing quest: The Knot of Shou Lung.
16. A rock Connected with main plot.
17. Barricade Connected with main plot.


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