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Reus

Game Guide
by guides.gamepressure.com






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reproduced, modified or merged with other documents. [6/27/2013]
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Table of Contents:
Reus Game Guide............................................................................................................................3
Kindle Guide for You.........................................................................................................................4
Enjoy unique version of this guide prepared especially for your Kindle............................................4
How to play? ......................................................................................................................... 6
Game modes.....................................................................................................................................6
General hints.....................................................................................................................................8
The Planet ............................................................................................................................. 9
The Planet.........................................................................................................................................9
Resources and symbiosis ................................................................................................. 11
Segments........................................................................................................................................11
Symbiosis........................................................................................................................................12
Basic Resources .............................................................................................................................13
Supplementary resources ...............................................................................................................15
The Giants ........................................................................................................................... 16
The Rock Giant...............................................................................................................................16
The Forest Giant.............................................................................................................................18
The Ocean Giant.............................................................................................................................20
The Swamp Giant ...........................................................................................................................22
Civilizations......................................................................................................................... 24
Introduction.....................................................................................................................................24
Projects ...........................................................................................................................................25
Greed..............................................................................................................................................26
The Forest Village...........................................................................................................................27
The Desert Village...........................................................................................................................28
The Swamp Village.........................................................................................................................29

Game Guide 3 / 30


Reus Game Guide

This guide includes:
1. How to play? In this chapter, I included the description of gameplay modes, as well
as a handful of hints on how to rule to make your subjects live in happiness.
2. The Planet and the Giants this chapter includes the description of their abilities and
the way to unlock new ones. This chapter also describes most of the gameplay
elements available in the game.
3. Civilizations a chapter describing the setting up of those, development and some
circumstances of their collapse.
Reus is a game that, only seems similar to the others where you play God. In here, you have
got the entire planet under your control and there is clothing that could possibly stands in
your way.. Unless your subjects rebel against you, that is.
Legend
Black Screenshot commentary and information that it is worthwhile to pay attention to
Brown Civilizations and their buildings
Blue Powers of the Giants
Green The contents of the planet segments
Orange Resources: food, wealth, science, natura, Danger and awe.
Dawid "Kthaara" Zgud (www.gry-online.pl)

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Kindle Guide for You
Enjoy unique version of this guide prepared
especially for your Kindle
Just follow the link:
Download this Reus game guide for Kindle.
Game Guide 5 / 30


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How to play?
Game modes

There are three game modes: Beginning, Era and Freeplay.
Beginning
This mode is simply a tutorial. It teaches you, step by step, how to start your adventure with
the Giants and the denizens of the initially-dry planet.
It is divided into three eras the first one, the second one and the third one. In each of
these parts, you learn about more elaborate aspects of the gameplay, and shows how to go
on at the time of crisis.




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Era
This is the main mode. You can decide on how long you want the game to take. You ca chose
30, 60 or 120 minutes. At first, there is only the 30-minute option available. The access to
the remaining ones is blocked and, to unlock it, you need to have gotten a defined amount of
achievements.
For meeting certain premises and requirements (e.g. raising a village with 100 prosperity
points) you receive a bonus of a point for unlocking the next mode and, in most cases you
unlock another element of the game a plant, an animal or a mineral, which become
available in the next game, thanks to the transmutation tools.
Freeplay
This mode is no different from the Era mode but, you do not win achievements here, and the
time is unlimited.
Game Guide 8 / 30


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General hints
1. At the beginning of the Era mode take a look at the achievements and pick those that
you actually want to win. Thanks to this, the gameplay will be smoother and you will
save yourself the What can I do now? kind of questions
2. Once you decide on an achievement, it is a good idea to shape the terrain in a way
that will enable to set the right kind of village and implement the right set of rules in
them.
3. If you want to achieve stable development, you absolutely need to make sure that the
greed gauge, does not reach the middle. Only then, you can easily lower it. Unless you
want to have a war on your hands.
4. As you plant resources on the individual panels, keep in minds that the village may
nod expand in that direction in the future. And, if there is enough space left, some
other traveler may settle there and thus, he will be your competition for the
resources.
5. Whenever you place a resource, make use of symbiosis. This provides a considerable
boost to the expansion of the village.
6. Watch out for the villagers projects. Remember that their bonuses are activated
right after the commencement of the construction. They mat, therefore, become
the source of the villagers' greed.
7. Whenever an Era draws to an end the Giants fall asleep one after another. When the
clocks strikes, you only have one minute for the final touch...
Game Guide 9 / 30


The Planet
The Planet
The planet is the main character in the game. The Giants, that you control, are only
instrumental to your actions, whose aim is to support life developing on the ground.
An important aspect to the flourishing life is the terrain, where people will set up their
villages. There are upsides and downsides to each terrain type. Additionally, there is a
separate set of plants, animals and minerals to each.
Terrain type Description

Forest is a pleasant place where nomads settle. Its
animals and plants yield a lot of food and their symbiosis
also hinges on the increase in the amount of food.
The Forest Giant: Plant (Food) Berries.
The Ocean Giant: Animal (Food) Chicken.
The Swamp Giant: animal (Resource) Stoat; Plant
(science) Dandelion.
The Rock Giant: Mineral (reasource) Agate, Mineral
(science) Stone.

Desert in not too hospitable a terrain type when it comes
to plants. Still, animals work well here. The natural
choice is the development of resources you cannot
acquire too much food from the animals.
The Forest Giant : Plant (food) withered shrub.
The Ocean Giant: Animal (food) Kangaroo rats.
The Swamp Giant: Animal (wealth) Desert Tortoise;
Plant (science) withered shrub.
The Rock Giant: Mineral (resource) Quartz, Mineral
(science) stone.

Swamps is not the best terrain type to start the
production of food, although some symbioses provide
quite a few of it. The actual it is a good terrain for growing
herbs their symbiosis provides a lot of science.
The Forest Giant : Plant (food) Elder.
The Ocean Giant: Animal (food) Frogs.
The Swamp Giant: An (resourceJ) Animal Poison Dart
Frogs; Plant (science) Mint.
The Rock Giant: Mineral (resourceJ) Agate, Mineral
(science) Marble.

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Mountain Ranges are entirely different ecosystems. They
include animals, plants and symbioses different from
what you have seen so far. Villages are never built on the
mountainsides. Travelers fear that it may be The Rock
Giant.
The Forest Giant : Plant (food) Kumquat.
The Ocean Giant: Animal (food) Martens.
The Swamp Giant: Animal (resourceJ) Monal
(resembles a peacock); Plant (science) Ginger.
The Rock Giant: Mineral (resource) Agate, Mineral
(science) Stone.

Oceans, as such, are not useful for humans although,
they may house resource, or food-providing animals.
The Forest Giant : Plant (food) Nothing.
The Ocean Giant: Animal (food) Fish.
The Swamp Giant: Animal (resource) Clownfish; Plant
(science) nothing.
The Rock Giant: Mineral (resourceJ) nothing, Mineral
(science) nothing.

Wasteland it is the terrain form that the planet is
covered with, after you start a game. You cannot plant
any useful resource there. When neighboring the Ocean
it turns into n irrigated wasteland that can develop a
forest or swamps.

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Resources and symbiosis
Segments
Every game is played on the surface of the planet that consists of segments. On the
segments, after you create an ocean, forest, desert or swamp, the Giants may also add
various resources, like plants, animals and minerals.
There are three levels to each resource that you can put on an individual segment. These
levels, can be unlocked with a special combination of ambassadors on the shoulders of
individual giants.
For example: The Forest Giant can add fruit-bearing plants. In the forest, the berries are
this kind of plants. If you order the giant to lay berries, when there is no ambassador on its
shoulders, the statistics for the berries are as follows:
Berries: 5 food, 1 natura. Symbiosis: +10 food when there is a nearby strawberry, apple
tree or dandelion.
When you unlock level two, with two ambassadors: one forest and any other, then you will
be able to plant better berries:
Bigger berries: 10 food, 1 natura. Symbiosis: +20 food while next to strawberry, apple
tree or dandelion.
If you follow this logic, and equip the giant with two forest ambassadors and two
ambassadors of any kind you can unlock level three of the potential for the fruit plants,
which will allow you to plant even better berries in the forest:
Super-berries: 20 food, 2 natura. Symbiosis: +40 food if it is next to a strawberry, apple
tree or dandelion.
This way, a single segment can provide you with a lot of food which adds its pool to the
development of the village.
Game Guide 12 / 30


Symbiosis

Symbiosis
This term defines a power that allows you to convert a small cluster of shrubs into a powerful
food factory, or a small meadow overgrown with mint into every scientists heaven.
Each element that you plant Mineral, Animal or a Plant has in its description field, a field
named Symbiosis. This provides you with a description of bonuses, and gives you the
requirements that you need to meet in order to get the bonus.
Example: Kangaroo rats are desert animals that provide food. They provide you with one
point per field, within two fields of the nest. Their symbiosis consists in the ir preference to
hide in minesIf you order the Rock Giant to plant a mineral within their reach, the food
provided by the Kangaroo rats will increase threefold. Below, you can find examples of
symbioses for in each of the ecosystems.
Sometimes, certain conditions, generated by the village, need to occur for symbiosis to
occur. In most cases, minerals have such symbiosis. It hinges on the requirement that, for
symbiosis to occur, the village needs to use, at least, five science or resources points.

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Basic Resources

Three main resources
In the game, there are four natural resources: food, wealth, science, awe, Danger and
natura.
Food is a resource provided to you by plants and Animals. Forest villages ,most
frequently, base their projects on it. The basic plants: berries, kumquats, elder, agave
(after being transmuted). The basic Animals: chicken, martens, frogs, Kangaroo rats,
mackerels.
Examples of symbioses:
Forest Chicken + Berries or Apple tree + any Animal
Swamp Frogs + Elder
Desert Agave + Agave(after being transmuted) or Kangaroo rats + Mineral
Ocean Mackerel + Mackerel or Mackerel + Seabass (after being transmuted)
Mountains Kumquat + Kumquat/any Plant
Wealth this resource is, most frequently, provided by minerals and exotic animals. Desert
villages base their projects on it. The basic Animals: clownfish, stoat, Poison Dart Frog,
desert tortoise, monal. Basic minerals: quartz, agate.
Examples of symbioses:
1. Forest Stoat + Agate/any Mineral
2. Swamp Poison Dart Frog + Agate/any Mineral
3. Desert Desert tortoise + any Plant or Quartz + Quartz
4. Ocean Clownfish + Clownfish
5. Mountains monal + Agate
Science both plants and minerals provide it. Swamp villages base their projects on it.
Basic plants: mint, ginger, dandelion. Podstawowe Minerals: stone, marble.


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Examples of symbioses:
1. Forest Dandelion + any Plant or Stone + any Plant
2. Swamp Mint + any Mineral or Marble + Marble
3. Desert Desert tortoise + Barrel cactus + Desert tortoise
4. Mountains Ginger + any Animal or Stone + any Plant
Game Guide 15 / 30


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Supplementary resources
Awe is a resource, which causes drop in greed of the denizens by increasing the between
the resource in use and the available one, whixh needs to occur to spur greed. At the
beginning of the game, it can be added to the segments by using aspects.
Danger this element allows you to influence the behavior of the villagers. If a village is
greedy in the war between them and the neighboring villages is pending, you can prevent it
by creating segments with animals that Endanger the village. That is when the villagers
will be too consumed with battling the Danger, their greed will stop growing and they will
lose their interest in fighting their neighbors. Examples of Animals wolves, rattlesnakes,
stoats, martens.
There are three Danger levels for a village low, moderate and high. When the Danger level
remains no higher than moderate, the villagers feel safe this does not influence greed.
When they are under moderate Danger, the villagers will have to put up a fight against the
hostile environment, which supplants the increase of greed. Once the Danger is high, the
villagers, will either destroy the endangering segment to return to the moderate Danger, or
die out.
Natura this resource is connected with plants which you place on the segments. Some
elements have their symbiosis depend on the natura (like the Onyx (resulting from the
transmutation of Salt or Topaz) reaches 1.5 Resources for each natura point on its
segment).
Game Guide 16 / 30


The Giants
The Rock Giant
The Giants are your helpers thanks to them, you can transform the planets surface in
such a way, as to make it capable of supporting life. Each giant has different abilities, some
require taking an ambassador from a given village on the shoulders, to be unlocked.
There are levels to the giants abilities to unlock the higher level of a given ability, the giant
needs to carry the right combination of ambassadors on its shoulders.

The Rock Giant
Abilities:
Mountain The Rock Giant can create mountains. If it creates one on a dry land (far from
the ocean) around, (~ 10 segments) , this will create a desert. Mountains can also be created
to make an ocean disappear.
Precious minerals The ability to create deposits of minerals that give wealth, like Agate or
Quartz. The kind of mineral depends on what kind of terrain you put it on. .
Advanced Minerals You can lay down deposits of minerals that build up on science e.g..
Stone.




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Aspects:
Exotic adds the aspect of exoticism to an Animal, which adds, or increases the wealth. It
can be unlocked with a forest ambassador.
Noble adds the aspect of nobility to a mineral, which increases, or endows it with wealth.
It can be unlocked with a desert ambassador.
Seismic adds the seismic aspect to a Mineral, which increases science and awe. It can
be ensured with a swamp ambassador.
Attacks:
Earthquake causes tremendous damage. A well-developed village can be destroyed with
two earthquakes.
Ability levels:
Level Precious min. Adv. min. Exotic Noble Seismic Earthq
I - - F D S -
II D, A S, A L, L D, D S, S F
III D, D, A, A S, D, A, A F, F, A, A D, D, D, A S, S, A, A F, D, A, A
Legend: F- forest, D desert, S swamp, A - Any
Game Guide 18 / 30


The Forest Giant

The Forest Giant
Abilities:
Forest Within the radius of 10 cells of the giant in the wet lands you can create a forest.
It can be planted only near the ocean.
Fruit plant it creates a fruit plant that provides food. There is a different plant for each
ecosystem. (berries, withered shrubs, elder, kumquats).
Aspects:
Leaf Adds science and natura to a plant. It comes unlocked by default and you need no
ambassador for that.
Fruit) a plant with this aspect, provides more food. To unlock it, you are going to need a
Forest ambassador.
Hunt this works on animals by adding food and Danger to it. To unlock it, you are going
to need a Desert ambassador.
Influence:
Fertility causes temporary increase in the operation of aspects in a given segment.
Migrate enables toy to transfer an entire segment along with its resources, which is
preserved this way. Normally, to build a segment, you need to perform several actions and
employ several giants. To unlock it, you are going to need a swamp ambassador.



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Ability levels:
Level Fruit plant Deciduous Fruit hunt fertility migration
I - - F D - S
II F, A S,A F, F D, D D, A S, S,
III F, F, A, A S, F, A, A F, F,F, A D, D, A, A, D, F, A, A S, S, A
Legend: F- forest, D desert, S swamp, A - Any
Game Guide 20 / 30


The Ocean Giant

The Ocean Giant
Abilities:
Ocean creates an ocean of the width of around 10 segments in a specified area. On both
sides, it creates a wetland that makes it possible to plant a forest or swamp.
Domestic animals on a specified segment an animal nest is created, which increases food
efficiency of the neighboring segments. For each ecosystem, there are different animals
available (mackerels, chicken, Kangaroo rats, frogs martens).
Aspects:
Growth the designated plant receives additional points to natura and food. It is available
by default and does not require an ambassador.
Herd improves on the animal segment and increases its food. Requires a swamp
ambassador to unlock
Crystal thanks to this improvement, mineral is going to yield more wealth. Requires a
Forest ambassador to unlock.
Influence:
Aurora A spell that allows you to heal the giant. Additionally, it increases its agility and
speed.
Monsoon the giant summons a monsoon in a given area, which works like a mass fertility
aspect. Requires a desert Ambassador to unlock.





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Ability Levels:
Level
Domestic
animals
Growth Herd Crystal Aurora Monsoon
I - - S F - D
II S, A D, D S, S F, F F, A D, A
III S, A, A, A D, D, D, A S, S, S, A F, F, F, A F, A ,A D, A, A, A
Legend: F- forest, D desert, S swamp, A Any
Game Guide 22 / 30


The Swamp Giant

The Swamp Giant
Abilities:
Swamp Within the radius of around 15 segments of the giant, this creates a swamp, unless
the ground is not wet enough.
Herbs creates plants that increase science in a specified area. For each ecosystem, there is
a different kind (mint, ginger, dandelion, withered shrubs)
Exotic animals summons animals that give wealth. Each area has its own (clownfish,
stoat, Poison Dart Frog, desert turtle, monal).
Aspects:
Toxic improves a plant by increasing its toxicity level, thus making it more valuable for
science. Requires a Swamp Ambassador to unlock.
Predator improves on the animal segment, which makes it more valuable for wealth and
increases its aggressiveness, which in turn increases Danger. Requires a Desert ambassador
to unlock.
Reaction improves minerals and increases their value for science. Requires a Forest
ambassador to unlock.
Attacks:
Muck Bomb Inflicts damage over time (7x7sec). The Muck bomb damage is restricted to
humans only and does not damage buildings.





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Ability Levels:
Level Herb E. animal. Toxic Predator Reaction Muck bom
I - - S D F -
II F, A D, A S, S D, D F, F S, A
III F, S, A, A D, S ,A ,A S, S, S, A D, D, A, A F, F, A, A S, S, A, A
Legend: F- forest, D desert, S swamp, A - Any
Game Guide 24 / 30


Civilizations
Introduction

Since your character is the planet and Giants are your helpers, you need to make the
surface cover in lush life. You can achieve that only by means of terraforming of dry lands
with the help from the Giants and by reinforcing that life.
Villages are only created on welcoming lands (i.e. in the forest, in the desert or in the
swamps) when there is a resource available (e.g. food). Then, out of nowhere, along comes a
wanderer, who starts a village.
There are three kinds of villages: forest, desert and swamp. Each type has different
characteristics, although, by providing excess resources of a given kind you can partially
influence the choice of projects. The forest village prefers projects that carry a bonus to
food, Desser villages prefers gold, so their projects are about increasing wealth, and Swap
villages like taking on the projects connected with the development of science.

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Game Guide 25 / 30


Projects

Desert Village project
Projects are special buildings built somewhere at the verge of the village. When a village
starts a project (which usually occurs a dozen or so seconds after the village is started) you
will receive a note informing you that village X started Project Y and they require your
help. Helping consists in meeting the project requirements in a specified frame of time.
Usually, meeting the project requirements consists in increasing the available resources for
a given village although, these may be requests that are occasionally difficult to fulfill. For
example, destroying a nearby village requires a second thought.
There are three levels of projects basic, improved and grand. Obviously, the higher the
level, the more difficult it is to meet the requirements.
A project, gives a village the opportunity to specialize a specific bonus, it for example gives
15 wealth per each mineral within the villages boundaries. Specialization starts to work
right after the building process starts. The higher the project leve, the more bonuses it
provides. Grand projects yield three bonuses.
Usually, the finished project provides you with a certain bonus: an ambassador for the
village. There are three kinds of villages and just as many ambassadors. Ambassadors are
special units that can unlock the abilities of the Giants.
The number of appearing ambassadors is limited: if the number of ambassadors on the
giants shoulders is not larger than 6, there will be new ambassadors coming. If the number
is greater, the new ambassadors will be coming after the improved and the advanced projects
are completed. The next threshold is 10 ambassadors. They can be provided by the advanced
projects then. When the number of ambassadors reaches 14, no project will yield an
ambassador.

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Game Guide 26 / 30


Greed

The phenomenon of greed, is a disadvantageous one and it grows when there is a large
amount of resources within a villages boundaries, which it wants to use up quickly. The
avarice is symbolized by red arrowheads that appear next to a given resource, shown in the
above screenshot. The greater the difference between the owned and the possible amounts
the greater the income and greed. The longer it lasts, the more red faces appear on the Greed
bar.
As soon as it reaches a half of its length, the village starts waging wars against its
neighbors. Stil, it is reversible. Every lost battle decreases the bar by one. But, when it
reaches its highest level, the villagers may turn against the Giants and you will have no
other choice but re-convert the village and the villagers in a more direct way. You can
achieve it by attacking the village which will cause the decrease in the greed bar.
The greediness of the villagers can be controlled directly by improving segments and
endowing them with Danger or awe.

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Game Guide 27 / 30


The Forest Village

Forest villages are created by nomads in the forests, most frequently next to the berries.
They most often build projects concerned with amassing food.
The value that grows fastest in the forest is food, because the plants and animals that you
pu here have more of it than any other aspect. It is a good idea, though, to control the kind of
projects built by the villagers aproject can cause a drastic increase in a given resource,
which makes for greed...
Forest Ambassador
Forest Ambassador unlocks the following bonuses:
The Rock Giant Exotic increases the amount of wealth in animals.
The Forest Giant Fruit increases the food in a plant.
The Ocean Giant Crystal increases the wealth in a mineral.
The Swamp Giant Reaction adds science in a mineral.

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The Desert Village

This kind of villages, as the name itself suggests, are started in deserts, usually near a
mountain. They most frequently build projects that involve increasing wealth.
The wealth factor grows fastest in these villages because there are no basic plants growing in
the desert. The fast increase in the wealth of the villagers, may increase the greed factor and,
the villagers will want to wage war as a result.
The Desert Ambassador
This ambassador gives to the Giants the following abilities:
The Rock Giant Noble adds wealth to a mineralowi.
The Forest Giant Hunt adds food and Danger to an animal.
The Ocean Giant Monsoon ability that initiates the mass spell of fertility.
The Swamp Giant Predator adds wealth and Danger to an animal.

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Game Guide 29 / 30


The Swamp Village

The swamp villages due to the insufficiency of sources of wealth and food concentrate on
amassing science. Most often, they start projects that require increasing the available
science factor.
In the swamp the most usual plants to be found are herbs, that increase science. Combined
with the technology-literate villagers and their projects, this may lead to a growth of that
resource and, to excessive greed, as a result.
The Swamp Ambassador
This ambassador gives the following bonuses to the giants:
The Rock Giant seismic adds science and awe to minerals nauke i podziw.
The Forest Giant migration allows you to transfer the ready-made segments with their
resources
The Ocean Giant herd improves animal and adds food to it.
The Swamp Giant toxic increases the value of plants for science.

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Game Guide 30 / 30



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