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Name: Mary Bell Katt Age: 16 Class: White Mage Level: 2

Health: 110/110 Energy/Mana: 125/125 Special: 100/100


Strength: 10 Defense: 10 Dexterity: 10 Wisdom: 19
Current XP: 0 XP needed to level up: 200
Skills and Magic
Skill/Magic spell name

Mana/Energy usage

Short Description

Minor Heal

20 Mana

Heals 50 HP. Bonus 30 from


WIS

>>>>>>>>>>>>>>>>>>>>

N/A Unlock at level 5

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>>>>>>>>>>>>>>>>>>>>

N/A Unlock at level 10

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>>>>>>>>>>>>>>>>>>>>

N/A Unlock at level 15

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N/A Unlock at level 20

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N/A Unlock at level 25

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>>>>>>>>>>>>>>>>>>>>

N/A Unlock at level 30

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Damage

Bonuses/Modifiers

1d6

None.

Current weapon
Weapon Name
Spelltomb for dummies

Current armor
Body

Arms

Legs

Head

Shield

None

Lower Robes

White Hood

None.

Final fantasy
white mage
robes

Current money:
Platinum
0

Gold
0

Silver
5

Copper
0

Active buff

Passive Buff

Active Debuff

Passive Debuff

Vehicle/Mount: TO DO. WILL BE ADDED IN EITHER VERSION 2: ULTIMATE


EDITION, VERSION 2: SIMPLIFIED, OR VERSION 3.
Current items:
Item Name

Quantity

Description

Adventurers Starter Pack

Contains 1 small backpack


1 Lantern (10 uses)
5 Bandages
1 Sleeping bag
1 Small waterskin
1 Healing cream

Ration of Simple food

Its a ration of simple food,


yum!

Basic appearance
Adorable little Neko kitty with long black hair and pale skin. Her body is very lithe and
not very curvy. She stands at about 54

Short back story


Shhhhhhhh. Her backstory is a secret. I know it but its yet to be revealed. >w> <w<

Note: Everyone starts with a starter, level 1 weapon of their choosing thats within their
class, along with 6 Skillpoints and Weapon points. They also start with 5 silver (500
coppeer), an adventurers starter pack (Includes small backpack, lantern (Can use 10
times before needing to be refilled), 5 bandages, sleeping bag, small waterskin(Can
drink 5 times before needing to be refilled.) and 1 healing cream (heals 100 HP in the
duration of a minute.)). 5 rations of simple food.

Friendly tip: Each levelup, you receive 3 Skill points and 5 Weapon points. You can use
said weapon points down there. Also at the moment Im lazy so Ill add the magic spell
table later. Every 5 points in each weapon equals 1 extra damage point. Ex: 1d6 is now
1d7 thanks to 5 pistol skill. Also every 3 Skill points into either DEX, STR, and WIS
increase damage for all weapons associated with those atributes. All melee weapons go
to STR, all magic weapons/spells go to WIS, and all ranged weapons go to DEX.

Swords
[0]

Maces
[0]

Spears
[0]

Knives
[0]

Daggers
[0]

Pistols
[0]

Rifles
[0]

Shotguns
[0]

Assault Rifles
[0]

Rocket launchers
[0]

Grenade Launchers
[0]

Spell Tombs
[3]

Magic Orbs
[3]

Staffs
[3]

Wands
[3]

Katars
[0]

Bludgeons
[0]

V Light Armor
[0]

Light Armor
[0]

Future Weapons Ancient Weapons


[0]
[0]

Dual Wielding
[0]

Medium Armor
[0]

V Heavy Armor
[0]

Heavy Armor
[0]

Character sheet 2: Advanced Edition