You are on page 1of 6

1

T h e SavageSpeciesbook offers n ew tem plates, presti ge


classes, spells, an d feats. I n addi ti on , i t con tai n s a wealth
of i n form ati on about h ow to bui ld an d advan ce m on ster
ch aracters, an d even h ow to tran sform a stan dard -race
ch aracter i n to a m on ster ch aracter. A s i f th at weren t
en ou gh to m ake i t cool, i t even presen ts en ti rely n ew
player ch aracter racesan th ropom orph i c an i m als an d
h alf-ogres. B u t th ose races h ave level adju stm en ts an d
starti n g E ffecti ve C h aracter L evels E C L s , so th ey aren t
appropri ate for creati n g 1 st-level ch aracters.
T h i s web en h an cem en t presen ts two n ew ch aracter
races, on e of wh i ch h as a +0 level adjustm en t, so i t can
be u sed to bu i ld a 1 st-level ch aracter. T h e n otes abou t
h ow th ese races were bui lt provi des a great dem on stra-
ti on of h ow to evalu ate an d ti n k er wi th level ad ju st-
m en ts. T h at i n form ati on wi ll p rove i n valu able wh en
you desi gn n ew races for your own cam pai gn .
PREPARATION
To un derstan d the n otes on level adjustments, you n eed a
copy of SavageSpecies. C opi es of th e Monster Manual an d
the DUNGEONMASTERSGuideare helpful, but n ot n ecessary.
CANINE
I love d ogs, so let s try to create a h u m an oi d wolf or
d og. We alread y k n ow th at we wan t a +0 level ad ju st-
m en t, so th at th e race wi ll be u sable for m aki n g a 1 st-
level ch aracter. From SavageSpecies,we kn ow th at avoi d-
i n g a level adjustm en t m ean s:
B alan ced abi li ty scores. R efer to Table 27: Abi li ty
Score E quivalen cies from the DUNGEONMASTERSGuide
to determin e wh at con stitutes balan ced ability scores.
M edi u m -si ze. I f som e oth er abi li ty gi ves a +1 level
ad ju stm en t, h owever, i t can b e can celled ou t b y
m aki n g th e race Sm all.
S p eed 30 feet. T h e creatu re can h ave n o sp eci al
m ode of m ovem en t.
N atu ral weap on s an d m an u factu red weap on s, i f
d esi red ) . S i n ce ou r n ew race i s can i n e, i t sh ou ld
h ave a bi te attack, but i t can n ot h ave a m ulti ple n at-
ural attack routi n e, an d i ts bi te m ust do dam age less
th an or equal to th at of a com parable m elee weapon .
R each 5 feet.
U p to two raci al ski ll bon uses
U p to on e raci al bon us feat.
A sp eci al attack o r sp eci al qu ali ty i s alm o st always
worth at least a +1 level adjustm en t, so we sh ould try to
avoi d gi vi n g ou r n ew race an y of th ose. T h at seem s a
sh am e, th ough , because th ose abi li ti es are wh at m ake a
race sp eci al. D warves an d gn o m es b o th get savi n g
th row bon uses an d abi li ti es such as ston ecun n i n g th at
are, essen ti ally, sp eci al qu ali ti es. Perh ap s revi ewi n g
th ose races m i gh t spark an i dea th at wou ld m ak e ou r
race un i que wi th out i m posi n g a level adjustm en t.
Credits
Design: Rich Redman
Editing: Penny Williams
Typesetting: Nancy Walker
Web Production: Julia Martin
Web Development: Mark A. Jindra
Graphic Design: Sean Glenn, Cynthia Fliege
Based on the original DUNGEONS& DRAGONS game by E. Gary
Gygax and Dave Arneson and on the new edition of the
DUNGEONS & DRAGONS game designed by Jonathan Tweet,
Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
D&D, DUNGEONS & DRAGONS, MONSTERMANUAL, and DUNGEON MASTERare regis-
tered trademarks and the d20 System logo is a trademark owned by Wizards of
the Coast, Inc. All Wizards characters, character names, and the distinctive like-
nesses thereof are trademarks owned by Wizards of the Coast, Inc.
This material is protected under the copyright laws of the United States of
America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission
of Wizards of the Coast, Inc.
This product is a work of fiction. Any similarity to actual people,
organizations, places, or events is purely coincidental.
This Wizards of the Coast game product contains no Open Game Content. No
portion of this work may be reproduced in any form without written permission.
To learn more about the Open Gaming License and the
d20 System License, please visit <www.wizards.com/ d20>.
2003 Wizards of the Coast, Inc.
All rights reserved.
Made in the U.S.A.
Visit our website at
<www.wizards.com/ dnd>
New Character Races
for Savage Species
A Savage Species Web Enhancement
2
So far, we ve d eci d ed on a h u m an oi d wi th can i n e
featu res, probably M edi u m -si ze, wi th balan ced abi li ty
scores an d a bi te attack. We could easi ly en vi si on m em -
b ers of th i s race as h u n ters, p erh ap s n om ad i c, wh o
spen d m uch of th ei r ti m e i n th e wi ldern ess. T h ey m ust
be tough , h ardy creatures, an d th ei r equi pm en t sh ould
be useful to h un ters.
N ext, let s m ove on to creati n g a stati sti cs block i n
th e Monster Manual style.
LAIKA
L ai ka was th e fi rst dog to orbi t th e E arth , an d h er n am e
m ean t b ark er i n R u ssi an . I t seem s an ap p rop ri ate
n am e for our n ew race.
We can ju st fi ll i n th e i n form ati on we ve alread y
deci ded on i n th e appropri ate spots i n ou r stat block,
m odi fyi n g th em for abi li ty scores an d oth er factors as
n eed ed . Wh ere a n ew d eci si on m u st be m ad e, I ll lay
out th e avai lable opti on s an d th en explai n m y selecti on .
Medium-Size Humanoid
Hit Dice: 1 d8+1 5 h p)
H um an oids use d8 H it D ice, so th at s already settled. I
wan t a laika to h ave a sin gle racial H it D ie, so th at it can
ch oose to trade th at i n for a class level, th us gai n i n g all
th e sam e ben efits th at a ch aracter would get at 1 st level.
Initiative: +0
Speed: 30 ft.
AC: 1 2 +2 leath er arm or, +0 D exteri ty)
I assi gn ed typi cal equ i pm en t to lai k as, th en d eter-
m i n ed th ei r AC from th at an d th ei r D exteri ty. I ch ose
leath er arm o r b ecau se i t h as n o arm o r p ro fi ci en cy
p en alty, an d n o h u n ter wan ts a p en alty o n M ove
Si len tly ch ecks.
Attacks: B i te +0 m elee, or sh ort sword +0 m elee, or
com posi te lon gbow +0 ran ged
Damage: B i te 1 d4, sh ortsword 1 d6/1 920, com posi te
lon gbow 1 d8/x3
A h u m an oi d h as th e sam e b ase attack b on u s p ro-
gressi on as a cleri c, so a 1 -H D h um an oi d h as a +0 B AB .
T h e lai k as bi te dam age i s stan dard for a M edi u m -si ze
h um an oi d, an d i ts weapon s are th ose of a h un ter.
Face/R each : 5 ft. by 5 ft./5 ft.
Special Qualities: L ai ka trai ts
As much as I would love to give laikas the scent special
quality, doin g so would mean th at a 1 st-level laika ch arac-
ter could detect an d possibly pin point in visible creatures.
Such an advantage would certain ly be worth a level adjust-
ment. I could go back an d ch an ge the races size to Small,
but even a n ormal wolf is M edium -size, an d a Small dog-
like h uman oid seems sillier th an I h ad in min d. See Laika
Traits, below, for wh at I do want to give them.
Saves: Fort +3, R ef +0, Wi ll +0
H um an oi ds get on e good save. U sually th at s R eflex,
bu t we wan t lai kas to be parti cu larly tou gh an d h ardy,
so I m ade Forti tude th e good save an d appli ed th e C on -
sti tuti on bon us to i ts h i t poi n ts.
Abilities: Str 1 0, D ex 1 1 , C on 1 3, I n t 8, Wi s 1 1 , C h a 1 0
T h ese scores gi ve th e lai ka abi li ty adjustm en ts of +2
C on an d 2 I n t. I th i n k th e bon u s to C on sti tu ti on i s
parti cularly powerful for a player ch aracter race. E very
ti m e a lai k a gai n s a class level, i t b en efi ts from th e
h i gh er C on sti tu ti on . H owever, th e ben efi t i sn t n ot as
powerful as a Stren gth bon us, so I ll pen ali ze on ly on e
oth er abi li ty score. I could reduce D exteri ty to balan ce
th e bon u s, bu t a h u n ti n g creatu re wou ld su rely wan t
th e abi li ty to u se ran ged weap on s wi th ou t p en alty. I
co u ld also p en ali ze C h ari sm a, b u t th en I wo u ld b e
d u p li cati n g th e d warf raci al abi li ty m od i fi ers. T h ere-
fore, I ch ose to pen ali ze I n telli gen ce.
Skills: K n owled ge n atu re) +2, L i sten * +4, Sp ot +2,
Wi ldern ess L ore* +3
As a h u m an oi d wi th an I n telli gen ce score of 8, th e
lai ka i s en ti tled to 4 ski ll poi n ts. Fi rst I ch ose th e class
ski lls th at I fi gured were appropri ate for th e lai kath e
four gi ven above. T h en I spen t i ts ski ll poi n ts, purch as-
i n g 3 ran ks of K n owledge n ature) an d 1 of Wi ldern ess
L ore. B ecau se i t s can i n e i n n atu re, I also assi gn ed i t a
+2 raci al bon u s see below) on L i sten an d Wi ldern ess
L ore ch ecks. I already plan on gi vi n g i t Alertn ess as i ts
fi rst feat, so th e bon uses on L i sten an d Spot ch ecks are
i n cluded h ere as well.
Feats: Alertn ess, Track B ) .
A laika is en titled to on e feat, an d I ch ose Alertn ess. I
also gave it Track as a bon us feat, sin ce it s a h un tin g race.
T h e rest of th e stat block i s m ean i n gless for ch ar-
acters, bu t I ve i n clu d ed i t h ere for th e sak e of com -
p leten ess. To create th i s secti on , I cop i ed th e i n for-
m ati o n fro m th e wo lf en try i n th e Monster Manual
b u t i m p roved th e treasu re to S tan d ard reason ab le
fo r a h u m an o i d ) an d set th e ad van cem en t to B y
ch aracter class.
Climate/Terrain: An y forest, h i lls, plai n s, an d m ou n -
tai n s
Organization: Soli tary, pai r, or pack 71 6)
Challenge Rating: 1
Treasure: Stan dard
Alignment: An y n eutral
Advancement: B y ch aracter class
L ai k as are exp lorers, ad ven tu rers, an d h u n ters. L ai k a
packs clai m terri tori es wi th out regard for con ven ti on al
poli ti cal borders, an d th ey roam th rough out th ei r lan ds
3
i n search of gam e. A lth ou gh lai k a b ard s are u n com -
m on , ord i n ary lai k as love to si n g togeth er as a p ack
after th ei r even i n g m eal.
A lai k a i s th e sam e h ei gh t an d wei gh t as a h u m an ,
an d i t ages approxi m ately as fast as a h alf-orc. I ts body i s
covered wi th si lver, wh i te, black, brown , or reddi sh fur,
an d i ts eyes are blue, yellow, or brown . A lai ka h as a pro-
n ou n ced m u zzle, tri an gu lar ears set h i gh on i ts h ead,
an d a fur-covered tai l.
L ai k as are very gregari ou s am on g th ei r own k i n d ,
b u t th ey ten d to b e alo o f wh en d eali n g wi th o th er
races. O n ce a creatu re earn s th e tru st of a lai k a p ack,
h owever, i t can be i n form ally adopted by th e pack an d
treated as fam i ly.
L ai k as gen erally speak C om m on . T h ose wi th h i gh
en o u gh I n telli gen ce sco res learn th e lan gu ages o f
fri en ds or foes i n th ei r terri tori es.
Combat
L ai kas prefer to attack i n n um bers an d use cun n i n g tac-
ti cs. O ften a few lai kas di stract th ei r en em i es wi th bow-
fi re wh i le oth ers sli p i n to am b u sh p osi ti on s. L ai k as
regard bi ti n g as u n ci vi li zed, so th ey u se th ei r i m pres-
si ve teeth on ly i n ri tu al com bat for pack h i erarch y, or
wh en n o oth er weapon i s avai lable. A soli tary lai ka usu-
ally attem pts to escape con fron tati on u n less i ts oppo-
n en t i s clearly outm atch ed.
Laika Traits (Ex): L ai kas ben efi t from a n um ber of
raci al trai ts.
Balanced Ability Scores: A lai k a gai n s a +2 bon u s to
C on sti tuti on an d a 2 pen alty to I n telli gen ce.
Medium-Size: A lai k a gai n s n o si ze bon u s to Arm or
C lass, attack rolls, or ski ll ch ecks.
BaseSpeed: 30 feet.
Low-Light Vision: A lai k a can see twi ce as far as a
h u m an i n starli gh t, m oon li gh t, torch li gh t, an d si m i lar
con di ti on s of poor i llum i n ati on . I t retai n s th e abi li ty to
d i sti n gu i sh color an d d etai l u n d er th ese con d i ti on s.
Speak wi th An i m als (Sp): O n ce per day, a lai ka can
use speak with animalsto com m un i cate wi th can i n e an i -
m als su ch as wolves an d dogs. T h i s abi li ty i s i n n ate to
lai kas. I t h as a durati on of 1 m i n ute th e lai ka i s con si d-
ered a 1 st-level caster wh en i t u ses th i s abi li ty, regard-
less of i ts actual level) .
Skillsand Feats: * A lai k a gai n s a +2 raci al bon u s on
L i sten an d Wi ld ern ess L ore ch eck s, an d i t recei ves
Track as a bon us feat.
AutomaticLanguages:A lai ka speaks C om m on .
BonusLanguages: D warf, E lf, G i an t, G n om e, G obli n ,
H alfli n g, K obold, an d O rc.
Favored Class:A lai kas favored class i s ran ger. A m ul-
ti class lai k a s ran ger class d o es n o t co u n t wh en
determ i n i n g wh eth er i t takes an X P pen alty see X P for
M u lti class C h aracters i n C h ap ter 3: C lasses i n th e
PlayersHandbook.
Laika Characters
A lai k as level adju stm en t i s +0. B u i ld lai k a ch aracters
ju st as you wou ld u si n g an y stan d ard race from th e
PlayersHandbook.
EVALUATION
E valuati n g th e level adjustm en t for lai kas i s pretty easy.
As a fi gh ter, a lai ka gets Track as a raci al bon us feat an d
two m ore class ski lls K n owledge n ature) an d Wi lder-
n ess L ore) , b u t i ts low I n telli gen ce score com b i n ed
wi th a fi gh ter s low sk i ll poi n ts balan ce th at ou t. As a
ran ger, th e lai ka already h as th ose ski lls as class ski lls
an d th e Track feat i s redu n dan t. M an y lai kas probably
tak e levels i n ro gu e, gai n i n g th at class s h i gh sk i ll
p o i n ts an d u si n g several o f th e ro gu e s class sk i lls
C li m b, H i d e, M ove S i len tly) to h u n t. I n sh ort, th e
lai ka doesn t seem parti cularly better or worse th an th e
stan d ard races i n th e PlayersHandbook, ju st d i fferen t.
T h at arran gem en t was ou r goal wh en we set ou t to
create a 1 -H D race wi th a +0 level adjustm en t.
BUGS
N ow let s bui ld a race wi th a m oderate level adjustm en t.
We wan t th e starti n g E C L to b e rou gh ly 4, so th at a
m em ber of th e race wi th on e class level i s equi valen t to
a 5th -level ch aracter. T h u s, we ll h ave to balan ce start-
i n g H i t D i ce an d level adjustm en ts to reach th at poi n t.
M ost p eop le are ei th er fasci n ated or rep elled b y
i n sects, so an i n sectli ke h um an oi d seem s li ke an exci t-
i n g vi si on for th i s race. I t seem s reason able th at th e
creature would h ave an i n sect carapace an d th us a n at-
ural arm or bon us , an d perh aps a flyi n g speed. A n atu-
ral arm or bon u s of u p to +5 i s worth a +1 level adju st-
m en t acco rd i n g to Savage Species. F li gh t wi th a
m an eu verabi li ty of average or worse also m eri ts a +1
level adjustm en t. I f we sti ck to th ese aspects, keep th e
abi li ty scores balan ced, an d look for som e sm all, clever
quali ti es to assi gn , th en th i s race could start wi th 2 H i t
D i ce. I f we m ak e th e race Sm all, we can i n crease th e
H i t D i ce, i m prove on e of th e two exi sti n g aspects, or
un balan ce th e abi li ty scores. After evaluati n g th ese pos-
si bi li ti es, I d eci d ed to gi ve th e creatu re a p oi son th at
affects D exteri ty for a +1 level adjustm en t) .
After assi gn i n g th ese quali ti es, I cam e to pi cture th i s
race as bei n g som eth i n g li ke a spi der eater or carn i vo-
rous h orn et. Q ui ck an d agi le, i t prefers to stri ke qui etly
from above wi th i ts sti n ger an d th en wi th draw to fi n i sh
4
i ts n ow-clu m sy op p on en t wi th ran ged attack s. B ei n g
able to vi su ali ze th e creatu re an d i ts tacti cs h elp s m e
wi th th e oth er deci si on s I h ave to m ake wh i le creati n g
th e stat block.
A fter p erfo rm i n g th e E valu ati o n see b elow) , I
ch an ged th e i m ago sli gh tly from th e descri pti on above.
I f you n oti ce a di fferen ce i n th e stat block, see th e E val-
uati on for wh y th at ch an ge was m ade.
IMAGO
Small Humanoid
Hit Dice: 3d8 1 3 h p)
Initiative: +5
Speed: 30 ft., fly 40 ft. average)
AC: 1 7 +1 si ze, +1 D exteri ty, +5 n atural)
Attacks: Sti n g +3 m elee, or claw +3 m elee, or sh ort-
sword +3 m elee, or com posi te sh ortbow +4 ran ged
Damage: Sti n g 1 d4 plu s poi son , claw 1 d4, sh ortsword
1 d6/1 920, com posi te sh ortbow 1 d6/x3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Poi son
Special Qualities: I m ago trai ts
Saves: Fort +1 , R ef +4, Wi ll +2
Abilities: Str 1 1 , D ex 1 3, C on 1 0, I n t 9, Wi s 1 2, C h a 8
I k n ow I wan t th e i m ago to h ave a h i gh D exteri ty
sco re. A cco rd i n g to th e DUNGEON MASTERs Guide, I
could pen ali ze Stren gth , C on sti tuti on , or som e com bi -
n ati on of I n telli gen ce, Wi sdom , an d C h ari sm a to bal-
an ce th at bon us. A flyi n g creature already h as a li m i t on
h ow m uch en cum bran ce i t can carry wh i le ai rborn e, so
I don t wan t to pen ali ze Stren gth . Wi sdom con trols per-
cepti on th rou gh m odi fi ers on L i sten an d Spot ch ecks,
so I don t wan t to pen ali ze Wi sdom . So I opted to pen al-
i ze I n telli gen ce an d C h ari sm a.
Skills: H i de +8, L i sten +3, M ove Si len tly* +8, Spot +3
M y vi si on of th e i m ago as a stalk er an d a stealth y
h un ter n ot on ly m ean s i t n eeds a h i gh D exteri ty score,
b u t also th at i t h as so m e ran k s i n H i d e an d M ove
S i len tly. S i n ce i t d o esn t h ave m an y sk i ll p o i n ts to
spen d on th ose ski lls, I also deci ded to gi ve th e i m ago a
+4 raci al bon us on M ove Si len tly ch ecks.
Feats: Alertn ess B ) , I m proved I n i ti ati ve
I assi gn ed Alertn ess as a raci al bon us feat because I
feel stron gly th at all i m ago ch aracters sh ou ld h ave i t.
Climate/ Terrain: Tem p erate an d warm lan d an d
un dergroun d
Organization: S oli tary, p ai r, swarm 35) , or h i ve
1 1 20)
Challenge Rating: 3
Treasure: Stan dard
Alignment: An y
Advancement: B y ch aracter class
I m ago are i n d u stri o u s, n o -n o n sen se creatu res.
M an y races fi n d th em bru squ e or ou t-ri gh t ru d e, bu t
th e i m ago are si m ply too focused on th ei r curren t tasks
to pay m uch atten ti on to soci al n i ceti es. T h at very focus
on work m akes th em pri zed laborers i n m an y parts of
th e world . I m ago en cou n tered ou tsi d e th ei r h i veli k e
vi llages are often work i n g on con tracts i n ord er to
bri n g m on ey back to th ei r h om es. O n th e rare reli gi ous
or poli ti cal h oli days wh en th ey do relax, i m ago en joy
dri n ki n g m ead an d si n gi n g. B ards are always welcom e
i n i m ago h i ves.
I m ago sp eak th ei r own lan gu age, wh i ch i s called
I m ago. To m ost outsi ders, i t soun ds li ke th e dron e of a
h orn et, am p li fi ed to su i t th e i m ago s p rop orti on ately
larger si ze. An i m ago th at deals wi th oth er races learn s
th e co rresp o n d i n g lan gu ages i f i t p o ssess a h i gh
en ough I n telli gen ce score.
Combat
I m ago u su ally attack on th e wi n g, swoopi n g down on
oppon en ts an d sti n gi n g th em . T h ey th en fly off, pep-
peri n g th ei r foes wi th arrows wh i le th ei r poi son takes
effect. I m ago d o n ot retreat, bu t th ey m ay wi th d raw
from com bat lon g en ou gh to gath er rei n forcem en ts.
Poison: An i m ago deli vers i ts poi son Forti tude save
D C 1 1 ; C on sti tu ti on -based) wi th each su ccessfu l sti n g
attack. T h e i n i ti al an d secon dary dam age rati n gs are th e
sam e 1 d6 poi n ts of D exteri ty dam age) .
Imago Traits (Ex): I m ago ben efi t from a n um ber of
raci al trai ts.
Balanced Ability Scores: An i m ago h as a +2 bon u s to
D exteri ty, a 2 pen alty to I n telli gen ce, an d a 2 pen alty
to C h ari sm a.
Small: As a Sm all creatu re, an i m ago gai n s a +1 si ze
bon u s to Arm or C lass, a +1 si ze bon u s on attack rolls,
an d a +4 si ze bon us on H i de ch ecks. H owever, i t m ust
u se sm aller weapon s th an h u m an s u se, an d i ts li fti n g
an d carryi n g li m i ts are th ree -qu arters th o se o f
M edi um -si ze ch aracters. I m ago can n ot fly wh en carry-
i n g m ore th an a li gh t load.
Skillsand Feats: An i m ago gai n s a +4 raci al bon us on
M ove S i len tly ch eck s, an d i t recei ves A lertn ess as a
bon us feat.
AutomaticLanguages:I m ago.
Bonus Languages: C o m m o n , D warf, E lf, G i an t,
G n om e, G obli n , H alfli n g, O rc.
Favored Class: An i m ago s favored class i s rogu e. A
m u lti class i m ago s rogu e class d oes n ot cou n t wh en
5
determ i n i n g wh eth er i t takes an X P pen alty see X P for
M u lti class C h aracters i n C h apter 3: C h aracters i n th e
PlayersHandbook.
Imago Characters
An i m ago h as a +2 level ad ju stm en t. T h u s, an i m ago
ch aracter s E ffecti ve C h aracter L evel E C L ) equ als i ts
starti n g H i t D i ce 2) plu s i ts level adju stm en t 2) plu s
i ts class levels.
EVALUATION
T h e i m ago s i n i ti al level ad ju stm en t was calcu lated as
follows:
+1 for n atural arm or bon us
+1 for fli gh t wi th m an eu verab i li ty worse th an good
+1 for poi son th at doesn t reduce C on sti tuti on
1 for si ze Sm all
+2
T h us, an i m ago ch aracter wi th n o class levels, copi ed
di rectly from th e stat block, sh ou ld be equ i valen t to a
4th -level ch aracter. I open ed up m y DUNGEON MASTERs
Guideto C h apter 2: C h aracters an d fou n d Table 241 :
N PC R ogue to m ake com pari son s. I bui lt th e followi n g
table for com pari son .
Imago,
Attribute No Class Levels 4th-Level Rogue
HP 9 20
AC 17 17
Initiative +5 +7
Speed 30 ft. 30 ft.
Fly Speed 40 ft. (average) None
Melee Attack +2, 1d6 damage +5, 1d6+1 damage
Ranged Attack +3, 1d6 damage +8, 1d6+1 damage
F/ R/ W +1/ +4/ +2 +3/ +8/ +2
+8 +10
Listen +3 +7
Move Silently +8 +10
Spot +3 +7
Poison 1d6 Dex/ 1d6 Dex None
Racial Bonus Feat Alertness None
E ven assu m i n g th at an i m ago ch aracter wou ld h ave
equ i p m en t equ i valen t to th at of an y oth er 4th -level
ch aracter, i t seem ed clearly i n feri or i n m ost ways to a
stan d ard -race ch aracter of th at level. T h e followi n g
op ti on s for b ri n gi n g i t i n to b alan ce occu rred to m e.
R ai se i ts H i t D i ce. O n e m o re H i t D i e wo u ld
i m prove i ts B AB an d i ts n on -good savi n g th rows, i n
ad d i ti o n to i n creasi n g i ts h i t p o i n ts. B ecau se o f
rou n di n g, th e poi son s Forti tu de save D C wou ld be
un affected. T h at addi ti on al H i t D i e would also pro-
vi d e an oth er sk i ll p oi n t, bu t i t wou ld n ot p rovi d e
an oth er feat.
I n crease th e raci al bon u s to D exteri ty. T h i s opti on
would i m prove th e creature s ran ged attack rolls an d
R eflex save. I f I m ade Weapon Fi n esse sti n ger i ts
raci al b o n u s feat, th at attack ro ll wo u ld also
i m prove.
Ad d oth er abi li ty bon u ses, or rem ove th e p en alty
to I n telli gen ce or C h ari sm a. A bon u s to Stren gth
wou ld i m p rove m elee attack s, a bon u s to C on sti -
tu ti on wou ld i m p rove h i t p oi n ts, Forti tu d e save,
an d th e p o i so n s F o rti tu d e save D C . A b o n u s to
I n telli gen ce wo u ld i n crease sk i ll p o i n ts, an d a
bon u s to Wi sd om wou ld i n crease th e Wi ll savi n g
th ro w b o n u s an d th e raci al b o n u ses o n L i sten
an d Sp ot.
I n th e en d I deci ded on a com bi n ati on of i n creasi n g
th e H i t D i ce an d ad d i n g a +2 raci al b o n u s to
Wi sd o m . T h e resu lti n g co m p ari so n was clo se
en ough to be worth th e +2 level adjustm en t an d th e
starti n g E C L of 4.
SUMMARY
I h op e you en joy i n clu d i n g lai k as an d i m ago i n you r
cam p ai gn . I also h o p e th i s treatm en t clari fi ed th e
p ro cess o f creati n g a n ew p l ayer ch aracter race.
Wh i le i t i s fai rly si m p le, k eep i n m i n d th e followi n g
p oi n ts.
A player sh ould n ever create a player ch aracter race
wi th ou t th e D M s perm i ssi on at th e begi n n i n g an d
h i s or h er cri ti cal revi ew at th e en d. I n gen eral, on ly
D M s sh ould create n ew races.
I t s m uch easier to balan ce races with low or n on exist-
en t level adjustm en ts th an i t i s to do so wi th h i gh er
on es. T h e greater th e level ad ju stm en t or starti n g
E C L , th e m ore argu m en ts th ere are over wh at th e
level adjustm en t an d startin g E C L sh ould be.
Always com pare your race wi th oth ers i n th e gam e,
an d wi th N P C s wh ose level m atch es you r race s
starti n g E C L . T h e N PC tables i n C h apter 2: C h arac-
ters of th e DUNGEON MASTERsGuideare extrem ely
useful for th i s.
C reatin g a player ch aracter race is on ly the begin n in g.
O n ce you h ave the race, you sh ould decide whether it
h as a patron deity, wh at its society is like, an d whether
it uses an y race-specific equipment. You may also want
to p rovi d e som e back grou n d i n form ati on or even
create a prestige class peculiar to th at race, such as the
arcan e archer an d the dwarven defen der.
6
ABOUT THE AUTHOR
B efore R i ch R ed m an cam e to Wi zard s of th e C oast
R P G R & D d ep artm en t, h e h ad b een an A rm y
o ffi cer, a d o o r-to -d o o r salesm an , th e m an ager o f a
co m p u ter sto re, a fu n d rai ser fo r a veteran s assi s-
tan ce g ro u p , an d th e m an ag er o f Wi zard s o f th e
C oast s C u stom er Servi ce d ep artm en t. R i ch i s a p ro-
li fi c gam e d esi gn er, h avi n g work ed on th e Dungeons
& Dragonsgam e, th e d20 MODERNRoleplayingGame,
th e Marvel Super HeroesAdventure Game, an d
Dark*Matter. Wh en h e s n o t wo rk i n g as vi ce p resi -
d en t of T h e G am e M ech an i cs, a d 20 d esi gn stu d i o,
R i ch d o es freel an ce g am e d esi g n , co o k s, an d
p erform s yoga.