SPELL TEMPLATE FEATS

Spell Template Associated Ceremonial Feat Feat Spell
Template
Acid Energy Mage Battle Mage War
Air Elemental Mage Blessed Mage Blessed
Blessed Blessed Mage Bloodthirsty
Bloodleech
Bloodleech Bloodthirsty Corrupt Mage Corrupted
Champion Superior Summons Creator Mage Permanent or
Programmed
Cold Energy Mage Dragon Mage Dragon
Concussive Spellstrike Eldritch Training Eldritch
Corrupted Corrupt Mage Elemalefic Spellcaster Elemalefic
Dragon Dragon Mage Elemental Mage Air Earth
!ire or Water
Earth Elemental Mage Energy Mage Acid
Cold Electricity !ire or Sonic
Eldritch Eldritch Training Ethereal Tendril "host
Touch
Electricty Energy Mage !ey Mage !aen
Elemalefic Elemalefic Spellcaster "iantish Mage "iant
Enemy Bane #unter Mage #unter Mage Enemy
Bane
!aen !ey Mage $nvigorating Spellcaster $nvigorating
!ire Energy Mage or Elemental Mage %itorian Mage %itorian
"host Touch Ethereal Tendril Peaceful Mage Su&dual
"iant "iantish Mage Psion Psionic
$nvigorating $nvigorating Spellcaster 'unecaster 'unic
%itorian %itorian Mage Sanctum Sanctum
Permanent Creator Mage Si&eccai Mage Si&eccai
Programmed Creator Mage Spell&inder Shackled
Psionic Psion Spellstrike Concussive
'unic 'unecaster Superior Summons Champion
Sanctum Sanctum (nraveling Mage (nraveling
Shackled Spell&inder Wild Mage Wild
Si&eccai Si&eccai Mage
Sonic Energy Mage
Su&dual Peaceful Mage
(nraveling (nraveling Mage
War Battle Mage
Water Elemental Mage
Wild Wild Mage
Racial Templates
Some races have their own templates, but dracha, humans, mojh, and verrik do not. Dracha and mojh
mages use the dragon template as
their “racial template.” Verrik gain the psionic template. Humans have no distinctive magic style based
solely on their race and instead choose,
say, an elemental or energy template to dene their techni!ues.
Battle Mage [Spell Template]
After a ceremony involving you and at least si) *arriors you gain special &enefits *ith *ar
magic+
Prerequisite: Truename
Benefit: A character *ith this feat may apply the *ar template to her spells as descri&ed in
Chapter Eight, Magic+ !urther she gains a -. competence &onus on all Concentration checks
made to cast a spell defensively+
War
War mages must have the a&ility to affect multiple targets *ith their spells+ Their spells al*ays
make a loud noise *hen cast /this is a side effect not a re0uirement1+ Characters can add this
template to any spell *ith a target or targets /as opposed to an area or an effect1+ The spell
affects 2d3-2 times the normal num&er of targets for the spell+ !or e)ample a *ar charm spell
/cast at 3rd level1 could affect 2d3-2 humanoids rather than 4ust one+
Cost: The spell5s level increases &y -.+ Spells of 6th level &ecome laden 27th8level spells &ut
27th8level spells cannot &e affected+
Gained: !rom the Battle Mage feat+
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Blessed Mage [Spell Template]
After a ritual involving a daylong invocation to angelic spirits you gain special &enefits *ith
&lessed magic+
Prerequisite: Truename
Benefit: A character *ith this feat may apply the &lessed template to her spells as descri&ed in
Chapter Eight, Magic+ !urther she casts any spell that cures hit point damage at -2 caster level+
Blessed
As a gift of angelic &eings from the higher realms characters learn to cast &enevolent spells on
their friends *ith greater a&ility+ Tainted individuals /see 9Special Descriptor 'ules: page .7;1
cannot use the blessed template+
Characters can add this template to spells that have &eneficial effects such as healing spells
ability boost and so on+ A caster *ho kno*s the truename of the target can dou&le the range of
the spell+
!urther the caster can use this template to affect allies /*hose truename she kno*s1 *ithin .<
feet *ith touch8only spells+ Spells *ith this template gain the positive energy descriptor+ $f the
spell already has the positive energy descriptor its range triples or it affects allies *ithin <7 feet
instead of .< feet+
Cost: =er&al component /specific &eautiful and pleasant sounds *hich cannot &e modified1+
Gained: !rom the Blessed Mage feat+
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B!!"T#$%ST& [Spell Template]
After a daylong ritual involving you and at least si) others one of *hom must &e a necromancer
you gain mastery of &lood+
Benefit, >ou may apply the &loodleech template to your spells+ $f you have cast a &loodleech
spell in the past .? hours you heal naturally at an accelerated rate recovering hit points e0ual to
t*ice your character level *ith a night of rest or three times your character level *ith an entire
day and night of rest+
B!!"''C#
(sing methods taught &y the spirits of slain necromancers you dra* strength from those you
*ound *ith your spells+ >our veins thro& and pulse visi&ly *hen you cast a &loodleech spell+
This template can &e added to any spell that deals hit point damage+ The spell deals an
additional 2d@ points of damage to one living target of the casterAs choice and the caster is
instantly healed of damage e0ual to this &onus amount+ $f the chosen target is immune to the type
of damage the spell deals or does not suffer the damage for some reason the caster does not
heal any hit points+
(sing a &loodleech spell against another sentient creature is considered an evil act+
Cost: =er&al component /a specific guttural evilsounding *ord or phrase1 that cannot &e
modified and a material component /a ru&y *orth at least .< gp1+
Prerequisite: Bloodthirsty+
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Corrupt Mage [Spell Template]
After a ritual involving a daylong invocation to evil spirits you gain special a&ilities *ith negative
energy spells
Prerequisite: Truename
Benefit: A character *ith this feat may apply the corrupted template to her spells as descri&ed in
Chapter Eight, Magic+
!urther if normally she can access only simple spells of a given level she may treat any
comple) spell of that level *ith the negative energy descriptor as a simple spell+ $f she normally
can access comple) spells of a given level she may treat any e)otic spell of that level *ith the
negative energy descriptor as a comple) spell+
Corrupted
(sing methods taught &y demons certain evil casters learn ho* to corrupt any spell *ith the
taint of &lack magic+ Spells of this template are accompanied &y *isps of &lack and red energy
and re0uire a ver&al component that includes chanting demon names and calling upon infernal
po*ers+
Characters can add this template to any attack spell+ $f cast upon a living creature the spell also
uses vile energies
to corrupt the targetBcausing her to flirt *ith insanity+ The spell inflicts 2 point of temporary
Wisdom damage in addition to its normal effects+ This spell allo*s a Will saving thro* to negate
this damage /if the spell already allo*s a save the corrupted spell re0uires t*o1+ The spell takes
on the negative energy descriptor+ $f it already has the negative energy descriptor it inflicts .
points of temporary Wisdom damage instead of 4ust 2 point+
Cost: =er&al component /specific guttural and evil sound *hich cannot &e modified1+
Gained: !rom the Corrupt Mage feat+
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Creator Mage [Spell Template]
Cnce you complete a ceremony involving you and at least one other spellcaster you can make
your spells permanent or programmed+
Prerequisite: Spellcaster level 6th $ntelligence 2; truename
Benefit: A character *ith this feat may apply the permanent or the programmed template to her
spells as descri&ed in
Chapter Eight, Magic+ The creator mage can have a num&er of spells affected &y this template in
effect at a time e0ual to her $ntelligence &onus /minimum 21+
Permanent
Casters *ith the a&ility to give spells the permanent template are usually called creator mages+
Characters can add this template to any noninstantaneous spell changing the duration to
Permanent+ Permanent spells are vulnera&le to dispel magic as normal+ An o&4ect area or
creature should have only one spell *ith this template cast on it at a time /DM5s discretion1+
Cost: The spell5s level increases &y -3 and the caster must pay an amount of e)perience points
e0ual to <77 D the /original1 level of the spell D the magic item creation modifier for constant items
/if anyE see spell description1+ $f the creation modifier for constant items is FGA the spell cannot &e
made permanent+ Spells of Hth level &ecome laden 27th8level spells+ This template cannot
affect 6th8 and 27th8level spells+
Gained: !rom the Creator Mage feat or the human figurine of the people+
Programmed
Casters a&le to give spells the programmed template are usually called strategic mages+
Characters can apply this template to any spell adding to the duration the concept of 9until
triggered: /although once triggered the spell5s duration reverts to normal1+ The programmed spell
must &e tied to an o&4ect creature or location *hich &ecomes the 9source: of the programmed
spell *hen it is triggered+ Triggering is &ased on some event set &y the caster+ The event can &e
as simple or ela&orate as the caster desires &ut she must determine the specifics of targets and
placement &eforehand+
Special conditions for triggering a programmed spell can &e &ased on a creature5s name
identity or o&serva&le actions or 0ualities such as race or 9*hen the door opens+: $ntangi&les
such as level class #it Dice and hit points don5t 0ualify+
An o&4ect creature or location should have only one spell *ith this template cast on it at any
given time /DM5s discretion1+ Programmed spells are vulnera&le to dispel magic as normal+
Cost: The spell5s level increases &y -3+ Spells of Hth level &ecome laden 27th8level spells+ This
template cannot affect 6th and 27th8level spells+ !urther a programmed spell re0uires a gem
*orth <77 gp per level of the spell+
Gained: !rom the Creator Mage feat+
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"ragon Mage [Spell Template]
After a ceremony involving you and a dragon you gain special &enefits *hen using magic
normally limited to dragons+
Prerequisites: Truename Ino*ledge /dragon1 < ranks or must &e a dragon
Benefit: A character *ith this feat may apply the dragon template to her spells as descri&ed in
Chapter Eight, Magic+ !urther if she normally can access only simple spells of a given level she
may treat any comple) spell of that level as a simple spell as long as it has the dragon descriptor+
$f she normally can access comple) spells of a given level she may treat any e)otic spell of that
level as a comple) spell as long as it has the dragon descriptor+
Special: Dragons gain this feat for free+
"ragon
Dragon mages often use spells that help them defend themselves+ An aura resem&ling that of a
scaly hide or &atlike *ings appears momentarily around the caster *hen she casts spells *ith this
template+ This template can &e applied to any spell that adds to the su&4ect5s Armor Class+ The
spell *ith this template adds an e)tra natural armor &onus of -2 to the su&4ect5s Armor Class in
addition to the spell5s normal effects+ The spell takes on the dragon descriptor+ $f it already has the
dragon descriptor this template adds an e)tra natural armor &onus of -. to the su&4ect5s Armor
Class in addition to the spell5s normal effects+
Cost: Material component /37 gp *orth of dragon scales1+
Gained: !rom the Dragon Mage feat mo4h 3rd racial level &eing a dragon or a mo4h figurine of
the dragon+
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'ldritc( Training [Spell Template]
Cnce you have completed a *eek of study in a *ell8stocked magical li&rary and participated in a
ceremony involving at least four other spellcasters all of at least 6th level you possess special
arcane aptitude *ith magic+
Prerequisite: $ntelligence 2< truename
Benefit: A character *ith this feat may apply the eldritch template to her spells as descri&ed in
Chapter Eight, Magic+
!urther she gains a -2 competence &onus to all Spellcraft and Ino*ledge /magic1 checks+
'ldritc(
Casters *ho have trained in ancient eldritch arts can *eave their spells in comple) *ays
making them devilishly difficult to resist+ Characters can add this template to any spell+ The spell5s
saving thro* Difficulty Class increases &y -2+ $f the caster desires she can laden the spell /using
t*o spell slots1 to increase the Difficulty Class &y a further -.+
Cost: Fone or the spell &ecomes laden /if the caster chooses to increase the DC &y -.1+
Gained: !rom the Eldritch Training feat+
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''MA'F$C SP'CAST'% [Spell Template]
After a daylong ritual involving an invocation to angry elemental spirits you can call upon their
rage to enhance your spells+
Benefit: >ou may apply the elemalefic template to your spells+ >ou also gain a -. &onus on
Survival checks made *hile on any of the four elemental planes+
''MA'F$C
>ou have learned ho* to capture minor elemental spirits and trap them in your spells+ A spell
amplified &y the elemalefic template seems to form fro*ning skulls grasping cla*s or screaming
faces of the appropriate energy type *ithin its area+
This template can &e added to any spell that deals energy damage /acid cold electricity fire or
sonic1+ After the spellAs normal duration e)pires or after its damage is dealt elemental spirits
plague all creatures damaged &y the spell for a num&er of additional rounds e0ual to the spellAs
level+ This residual energy deals 2d? points of damage per round of the same energy type as the
spell itself dealt+ !or instance a creature damaged &y an elemalefic ice storm takes 2d? points of
residual cold damage per round for ? rounds after the spellAs duration e)pires+ The spell is still
considered to &e in effect for the purpose of dispel magic.
A spell *ith this template gains the appropriate energy descriptor /the acid descriptor for an
elemalefic acid spell the cold descriptor for an elemalefic cold spell and so forth1+
Cost: Material component /*orth <7 gp1 that is specific to the energy type as follo*s, a fe*
drops of &lack dragon drool /acid1 diamond dust /cold1 a star made of *oven copper *ire
/electricity1 ru&y dust /fire1 or a golden tuning fork /sonic1+
Prerequisite: Elemalefic Spellcaster+
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'lemental Mage [Spell Template]
Cnce you complete a ceremony involving a large amount of the element in 0uestion you can
e)pound upon spells of that elemental type+
Prerequisite: Truename
Benefit: A character may choose one of the four elemental spell templates /air earth fire or
*ater1 and apply it to her
spells as descri&ed in Chapter Eight, Magic+ !urther if she normally can access only simple
spells of a given level she may treat any comple) spell of that level as a simple spell as long as
it has the appropriate elemental descriptor+ $f she normally can access comple) spells of a given
level she may treat any e)otic spell of that level as a comple) spell as long as it has the
appropriate elemental descriptor+
Special: A character can gain this feat multiple times+ $ts effects do not stack+ Each time the
character takes the feat it applies to a different element+
Air
The su&tle spell effects of air mages travel on a *hisper of *ind+
A mysterious &rief gust of *ind or the &reath of a &reeJe accompanies spells *ith this template+
The air template can &e added to any spell *ith a range other than touch or personal+ $t dou&les
the spell5s range+ !urther if the spell allo*s a saving thro* and has no o&vious physical effect /a
&last of fire for e)ample1 a target that succeeds at the saving thro* must make a Will saving
thro* against the spell5s normal Difficulty Class even to realiJe that a spell *as cast upon her+ !or
e)ample if an air mage casts greater dominate the victim makes a Will saving thro* as normal+
$f she succeeds she must make a second Will saving thro*+ $f this second save fails she never
realiJes that the caster tried to cast a spell upon her+
Spells *ith this template gain the air descriptor+ $f the spell already has the air descriptor the
range triples+ Air elementals con4ured *ith this template gain a -2 &onus to Armor Class attack
and damage rolls and a -2 hit point &onus per #it Die+
Cost: Material component /2< gp *orth of incense1+
Gained: !rom the Elemental Mage feat 6th8level *ind *itch or a cloak of air and wind.
'art(
Earth savants cast spells that are strong and resilient+ Spells cast *ith this template release a
deep loamy smell+ Characters can add this template to any spell that con4ures or creates a
physical o&4ect /not an effectBso a wall of iron can &e affected &ut an eldritch wall cannot1+ The
template adds a -? &onus to the o&4ect5s hardness and &reak DC and dou&les its hit points+
!urther *eapons created &y spells such as *ith lesser conjure weapon, greater conjure
weapon, or envenomed blade gain a -2 &onus to attack and damage rolls+
Spells *ith this template gain the earth descriptor+ $f the spell already has the earth descriptor
the increase to the o&4ect5s hardness and &reak DC &ecomes a -@ &onus and its hit points triple+
Earth elementals con4ured *ith this template gain a -2 &onus to AC and attack and damage rolls
and a -2 hp &onus per #it Die+
Cost: Material component /.7 gp *orth of po*dered steel1+
Gained: !rom the Elemental Mage feat or a gauntlet of earth and stone.
Fire
Fire mages cast spells that are *ild and dangerous+ The caster5s hands flicker *ith flames and
the spell produces a distinctive smell of sulfur+
Characters can add this template to any spell that inflicts hit point damage+ The spell inflicts
-2d@ points of fire damage in addition to its normal damage+
Spells *ith this template gain the fire descriptor+ $f the spell already has the fire descriptor
increase the e)tra damage &y -.d@ points+ !ire elementals con4ured *ith this template gain a -2
&onus to Armor Class attack and damage rolls and a -2 hit point &onus per #it Die+
Cost: Material component /a red gem *orth at least .7 gp1+
Gained: !rom the Energy Mage feat the Elemental Mage feat or a ring of fire and heat+
Water
Sea wiards usually live near large &odies of *ater and pass on their secrets only to those
*hom they trust and *ho kno* the *ay of the sea /or the river or the lake etc+1 Water templated
spells carry *ith them the smell of sea salt and &rine+
$f the caster casts a spell on the sea in a &oat at sea or even on /or in1 any large &ody of *ater
such as a lake at least .777 feet across all her spells are treated as heightened even though
she need not use a higher8level spell slot+
Spells *ith this template gain the *ater descriptor+ $f a spell already has it the caster also may
dou&le its range and duration /if it has a range measured in feet and noninstantaneous duration1+
Water elementals con4ured *ith this template gain a -2 &onus to Armor Class attack and damage
rolls and a -2 hit point &onus per #it Die+
Cost: $n addition to the location re0uirement the spell re0uires a material component /a &lue or
green gem *orth at least 277 gp1+
Gained: !rom the Elemental Mage feat 6th8level sea *itch or a staff of water and waves+
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'nerg) Mage [Spell Template]
As the result of a ceremony involving you and at least four other spellcasters you gain an affinity
*ith spells of a certain energy type+
Prerequisite: Truename
Benefit: A character may choose one of the five energy spell templates /acid cold electricity
fire or sonic1 and apply it to her spells as descri&ed in Chapter Eight, Magic+ !urther if she
normally can access only simple spells of a given level she may treat any comple) spell of that
level as a simple spell as long as it has the appropriate energy descriptor+ $f she normally can
access comple) spells of a given level she may treat any e)otic spell of that level as a simple
spell as long as it has the appropriate energy descriptor+
Special: A character can gain this feat multiple times+ $ts effects do not stack+ Each time the
character takes the feat it
applies to a different energy type+
Acid
!austic casters use spells that are purely destructive+ A foul eye*atering odor accompanies the
casting of spells *ith this template+
This template can &e added to any spell that can inflict damage upon an o&4ect+ $f casting it at an
o&4ect the character can ignore the o&4ect5s hardness for the purpose of the spell and destroy
t*ice as much nonliving matter as normal+ /A disintegration spell for e)ample could affect t*o
278foot cu&es+1 Spells *ith this template gain the acid descriptor+ $f the spell already has the acid
descriptor the target is stunned for 2 round per .7 points of damage inflicted+
Cost: Material component /.7 gp *orth of a caustic su&stance1+
Gained: !rom the Energy Mage feat or a decanter of acid+
Cold
"ce wiards cast spells that dra* heat and steal life+ A cold chill accompanies the casting of a
spell *ith this templateByou can see the caster5s &reath as he speaks the intonations+
Characters can add this template to any spell that inflicts damage+ The target must make a
!ortitude save against the spell5s original Difficulty Class or &e slowed /as the spell1 &y the cold
for 2 round per 27 points of damage in addition to the damage+
Spells *ith this template gain the cold descriptor+ $f the spell already has the cold descriptor the
target is slowed for 2 round per < points of damage+
Cost: Material component /.< gp *orth of diamond dust1+
Gained: !rom the Energy Mage feat 6th8level *inter *itch or a coat of cold and frost+
'lectricit)
The lightning mage#s interests usually lie more in po*er than in precision+ The caster5s eyes and
hands flash *ith &olts of lightning *hen she casts her spell+
Characters can add this template to any spell that inflicts damage+ The target must make a
!ortitude save against the
spell5s original Difficulty Class or &e stunned for 2 round in addition to the damage+ Spells *ith
this template gain the electricity descriptor+ $f the spell already has the electricity descriptor the
target is stunned for . rounds+
Cost: Material component /&lue or yello* gem *orth 37 gp1+
Gained: !rom the Energy Mage feat or a rod of electricity and lightning+
Fire
Fire mages cast spells that are *ild and dangerous+ The caster5s hands flicker *ith flames and
the spell produces a distinctive smell of sulfur+
Characters can add this template to any spell that inflicts hit point damage+ The spell inflicts
-2d@ points of fire damage in addition to its normal damage+
Spells *ith this template gain the fire descriptor+ $f the spell already has the fire descriptor
increase the e)tra damage &y -.d@ points+ !ire elementals con4ured *ith this template gain a -2
&onus to Armor Class attack and damage rolls and a -2 hit point &onus per #it Die+
Cost: Material component /a red gem *orth at least .7 gp1+
Gained: !rom the Energy Mage feat the Elemental Mage feat or a ring of fire and heat+
Sonic
Sound mages often carry tuning fork8like devices or musical instruments+ Sonic templated spells
al*ays have some auditory aspect+ Characters can add this template to any spell that inflicts
damage+ The target must make a !ortitude save against the spell5s original Difficulty Class or &e
deafened for one minute per point of damage inflicted in addition to the damage+ Spells *ith this
template have the sonic descriptor and do not *ork at all in areas of magical silence+ $f the spell
already has the sonic descriptor the target &ecomes deafened for t*o minutes per point of
damage+
Cost: !ocus component /either a tuning fork8like device or a 0uality musical instrumentE focus
must &e *orth at least 277 gp1+
Gained: !rom the Energy Mage feat or a fork of sonic energy+
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'T#'%'A T'*"%$ [Spell Template]
After a daylong ceremony in *hich you sacrifice and devour an ether scara& /descri&ed in
$onster $anual "%&, you can im&ue your spells *ith the po*er to strike incorporeal foes+
Benefit: >ou may apply the ghost touch template to your spells+ >ou also gain the a&ility to move
at normal speed /instead of half speed1 *hen traveling on the Ethereal Plane+
G#!ST T!+C#
>ou esta&lish a link *ith the Ethereal Plane+ A &arely visi&le silvery aura &riefly surrounds you
*hile youAre casting a ghost touch spell+
The ghost touch template can &e added to any spell *ith one or more targets+ Spells *ith this
template gain the ghost touch property and are not su&4ect to the <7K miss chance that normally
applies against an incorporeal target+
Cost: Material component /silver or& *orth at least <7 gp1+
Prerequisite: Ethereal Tendril+
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Fe) Mage [Spell Template]
After a ceremony involving you and at least three fey mages you gain special &enefits *hen
using magic normally limited to faen+
Prerequisite: Truename Ino*ledge /faen1 < ranks or must &e a faen
Benefit: A character *ith this feat may apply the faen template to her spells as descri&ed in
Chapter Eight, Magic+ !urther if she normally can access only simple spells of a given level she
may treat any comple) spell of that level as a simple spell as long as it has the faen descriptor+ $f
she normally can access comple) spells of a given level she may treat any e)otic spell of that
level as a comple) spell as long as it has the faen descriptor+
Faen
!aen mages /also called fey mages1 specialiJe in enchantments and &eguiling magic+ A flash of
starlike motes appears in the caster5s eyes *ith the use of this template+ This template can &e
added to any enchantment spell+ The saving thro* DC increases &y -2 and the duration dou&les
in length+
Spells *ith this template gain the faen descriptor+ $f the spell already has the faen descriptor
adding this template also increases the effective caster level &y -2+
Cost: Material component /37 gp *orth of silver dust1+
Gained: !rom the !ey Mage feat the loresong faen 2st evolved level the spryte 3rd racial level
or the faen figurine of the people+
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Giantis( Mage [Spell Template]
After a ceremony involving you and at least three giant mages you gain special &enefits *hen
using magic normally limited to giants+
Prerequisites: Truename Ino*ledge /giant1 < ranks or must &e a giant
Benefit: A character *ith this feat may apply the giant template to her spells as descri&ed in
Chapter Eight, Magic+ !urther if she normally can access only simple spells of a given level she
may treat any comple) spell of that level as a simple spell as long as it has the giant descriptor+ $f
she normally can access comple) spells of a given level she may treat any e)otic spell of that
level as a comple) spell as long as it has the giant descriptor+
Giant
'iantish mages /called the Ia8Famol in their o*n tongue1 cast spells *ith huge effects+ The
caster gro*s a&out .< percent in stature for a &rief second as a spell *ith this template is cast+
This template can &e added to any spell *ith an area+ The area of the affected spell increases &y
<7 percent+ So a sorcerous blast cast &y a Ia8Famol affects an area of a 378foot8radius spread+
Spells *ith this template gain the giant descriptor+ $f the spell already has the giant descriptor
adding this template also
increases the effective caster level &y -2+
Cost: Material component /small gold rod *orth .< gp1+
Gained: !rom the "iantish Mage feat the giant 3rd racial level or the giant figurine of the
people+
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#unter Mage [Spell Template]
Cnce finished *ith a ceremony involving at least t*o other spellcasters and t*o *arriors you
can inflict more damage *ith the spells you cast upon a chosen enemy+
Prerequisite: Truename
Benefit: A character *ith this feat may apply the enemy &ane template to her spells as descri&ed
in Chapter Eight, Magic+
!urther she gains a -. competence &onus to all Survival checks made *hen tracking the chosen
enemy and a -2 damage &onus *hen fighting that foe in physical com&at+
Special: A character can take this feat multiple times for a num&er of &ane creature types+
Choose creature types from the list &elo*,
L A&errations L Magical &easts
L Animals L Monstrous humanoids
L Constructs L CoJes
L Dragons L Cutsiders
L Elementals L Plants
L !ey L (ndead
L "iants L =ermin
L #umanoids /choose su&type1
'nem) Bane
(unter mages learn to use their spells more effectively against a given type of creature+ Choose
from the follo*ing creature types,
L A&errations L Magical &easts
L Animals L Monstrous humanoids
L Constructs L CoJes
L Dragons L Cutsiders
L Elementals L Plants
L !ey L (ndead
L "iants L =ermin
L #umanoids /choose su&type1
Characters can add this template to any spell that inflicts hit point damage+ Any spell that causes
damage inflicts <7 percent more against creatures of the chosen enemy type+ Some people claim
to hear an intense cackling sound *hen an enemy &ane spell strikes its intended target+
Cost: Fone+
Gained: !rom the #unter Mage feat+
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$*,$G!%AT$*G SP'CAST'% [Spell Template]
After completing a daylong ritual involving you and si) clerics you can cast healing spells that
have additional invigorating po*ers+
Benefit, >ou may apply the invigorating template to your spells+ >ou also gain a -. &onus on all
#eal checks+
$*,$G!%AT$*G
>ou unlock ancient methods of manipulating divine healing energy+ >our eyes turn *hite *hile
casting an invigorating spell+
This template can &e added to any spell that cures hit point damage+ $n addition to curing
damage normally an invigorating spell can remove any or all of the follo*ing conditions affecting
the targets, daJed e)hausted fatigued sickened or stunned+ >ou specify *hich conditions are to
&e removed *hen you cast the spell+
Cost: =er&al component /recitation of an ancient healing incantation1 that cannot &e modified+
Prerequisite: $nvigorating Spellcaster+
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itorian Mage [Spell Template]
After a ceremony involving you and at least three litorian mages you gain special &enefits *ith
magic normally limited to litorians+
Prerequisite: Truename Ino*ledge /litorian1 < ranks or must &e a litorian
Benefit: A character *ith this feat may apply the litorian template to her spells as descri&ed in
Chapter Eight+ !urther if she normally can access only simple spells of a given level she may
treat any comple) spell of that level as a simple spell as long as it has the litorian descriptor+ $f
she normally can access comple) spells of a given level she may treat any e)otic spell of that
level as a comple) spell as long as it has the litorian descriptor+
itorian
Casters using this template are sometimes called noble shamans+ They con4ure animal spirits to
accompany their spells+ When someone casts a spell *ith the litorian template a ghostly shape
of a fierce animal appears around his hand for a &rief moment and creates snarling sounds+ This
template can &e added to any spell that involves an attack roll+ That is a spell that re0uires an
attack roll as a part of its casting one that adds to the attack &onus of the su&4ect or one that
grants the su&4ect a ne* attack form re0uiring an attack roll that she did not already have /such
as litorian claws or lesser conjure weapon&+ $f the spell re0uires an attack roll the caster gains a
-2 &onus to the roll+ $f the spell grants an attack &onus the &onus is -2 higher+ $f the spell grants
a ne* attack capa&ility or a *eapon attack rolls made in con4unction *ith the *eapon or a&ility
gain a -2 &onus+
Spells *ith this template gain the litorian descriptor+ $f the spell already has the litorian
descriptor adding this template also increases the effective caster level &y -2+
Cost: Material component /a necklace or &racelet of &ones teeth feathers and so forth *orth <
gp1+
Gained: !rom the %itorian Mage feat the litorian 3rd racial level or the litorian figurine of the
people+
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Peaceful Mage [Spell Template]
After a ceremony that takes place outside at high noon *ith three others you en4oy special skill
*ith nonlethal spells+
Prerequisites: Wisdom 23 truename
Benefit: A character *ith this feat may apply the su&dual template to her spells as descri&ed in
Chapter Eight, Magic+
!urther any spell she casts that does not inflict damage or adversely affect another creature in
any *ay is cast at one caster level higher than normal+
Su-dual
)acifist wiards do not *ish to kill *ith their spells+ Many &elieve that to use magic to slay a
living creature is to turn other*ise *hite magic to &lack+ /This ho*ever is an e)treme vie*point+1
Su&dual spells create a momentary *arm yello*ish glo* around &oth caster and targets+
Characters can add this template to any spell that inflicts hit point damage+ All such damage
&ecomes su&dual damage+
Cost: Fone+
Gained: !rom the Peaceful Mage feat+
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Psion [Spell Template]
After a ceremony held &y you alone in 0uiet contemplation surrounded &y small crystals you
gain an affinity *ith psionic spells+
Prerequisites: $ntelligence 2< truename
Benefit: A character *ith this feat may apply the psionic template to her spells as descri&ed in
Chapter Eight, Magic+ !urther if she normally can access only simple spells of a given level she
may treat any comple) spell of that level as a simple spell as long as it has the psionic descriptor+
$f she normally can access comple) spells of a given level she may treat any e)otic spell of that
level as a comple) spell as long as it has the psionic descriptor+
Psionic
)sionic casters dra* po*er from *ithin themselvesBthey use their o*n mental energy to fuel
their spells+ Psionic spells have no visual cues &ut often make the caster s*eat at the temples or
grimace as she focuses her mental energy+
Characters can add this template to any spell they can cast+ A character casts such a spell *ith
no components or focus /like a magister5s staff1Bit is purely a mental action+ Cne could for
e)ample use a psionic spell *hile grappled or &ound+
Spells *ith this template gain the psionic descriptor+ $f the spell already has the psionic
descriptor it need not &e laden /see 9Cost:1+
Cost: The spell is laden+
Gained: !rom the Psion feat 6th8level mind *itch or the verrik figurine of the people+
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%unecaster [Spell Template]
After a ceremony involving you and at least si) runethanes you gain special &enefits *hen
using ela&orate and comple) magic+
Prerequisites: Truename Ino*ledge /runes1
Benefit: A character *ith this feat may apply the runic template to her spells as descri&ed in
Chapter Eight, Magic+ !urther if she needs to make a Spellcraft check to identify a spell she can
use her Ino*ledge /runes1 check modifier instead to gain the same results+
%unic
(sers of this template *ho are not runethanes or rune lords are typically called runecasters+
They reduce spells to mathematic formulas and comple) sym&ols+ When a runecaster casts a
spell *ith this template strange and arcane sym&ols appear to float in the air all around her+ Cne
can apply this template to any spell that re0uires a saving thro*+ $t re0uires the spell5s target to
modify the saving thro* *ith its $ntelligence a&ility score modifier rather than the standard a&ility
score /Constitution for !ortitude saves Wisdom for Will Saves De)terity for 'efle) saves1
&ecause it must deal *ith the over*helming comple)ity of the spell5s intricacy+
Cost: Standard8action spells have a casting time of 2 round+ All other casting times are dou&led+
Gained: !rom the 'unecaster feat or 2st8level runethane or rune lord+
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Sanctum [Spell Template]
Cnce you finish a ritual involving si) close friends you declare the area *here you stand as your
sanctum and gain special &enefits *hile you are there+
Prerequisite: Truename
Benefit: A character *ith this feat may apply the sanctum template to her spells as descri&ed in
Chapter Eight, Magic+ !urther she adds a -. circumstance &onus to all Concentration Craft
Ino*ledge and Spellcraft checks *ithin her sanctum+ The sanctum is an area *ith a radius of no
more than .7 feet per level+
Sanctum
Casters can declare a single area no larger than a .78foot radius per level as their sanctum+
Cnce chosen the caster cannot change her sanctum *ithout a special ritual that takes one *eek
and costs <777 gp in material components+
Characters can add this template to any spell+ The saving thro* Difficulty Class /if any1 for spells
*ith this template cast
*ithin the character5s sanctum increases &y -2+ The caster may dou&le any noninstantaneous
duration for spells *ith this template cast *ithin the sanctum and she may also dou&le any range
other than personal touch or 7 feet+
Cost: Fone other than descri&ed a&ove+
Gained: !rom the Sanctum feat+
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Si-eccai Mage [Spell Template]
After a ceremony involving you and at least three si&eccai mages you gain special &enefits
*hen using magic normally limited to si&eccai+
Prerequisite: Truename Ino*ledge /si&eccai1 < ranks or must &e a si&eccai
Benefit: A character *ith this feat may apply the si&eccai template to her spells as descri&ed in
Chapter Eight, Magic+
!urther if she normally can access only simple spells of a given level she may treat any
comple) spell of that level as a simple spell as long as it has the si&eccai descriptor+ $f she
normally can access comple) spells of a given level she may treat any e)otic spell of that level
as a comple) spell as long as it has the si&eccai descriptor+
Si-eccai
Casters using this template are called savage savants+ They specialiJe in spells that affect
themselves and increase their com&at effectiveness /sometimes called 9&uffing spells:1+ When a
savage savant casts a spell *ith the si&eccai template a distant ho*ling sounds and the spell
produces a heavy smell of musk+ This template can &e added to any spell that has the caster as a
target /either *ith Target, >ou or Target, Cne creature1 and increases the target5s attack &onus
damage &onus Armor Class Strength Constitution or Charisma /or those a&ility scores5
&onuses1+ The spell5s duration /unless $nstantaneous1 dou&les and the caster further gains a -2
&onus to attack and damage rolls for the duration /no longer than one hour per level1+
Spells *ith this template gain the si&eccai descriptor+ $f the spell already has the si&eccai
descriptor it needs no material component /see &elo*1+
Cost: Material component /a vial of &lood from a rare creature *orth 27 gp1+
Gained: !rom the Si&eccai Mage feat the 3rd si&eccai racial level or the si&eccai figurine of the
people+
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SP'B$*"'% [Spell Template]
(pon completing a daylong ceremony during *hich you and the other si) participants are
shackled together at the ankles you master the a&ility to inhi&it othersA movements *ith your
magic+
Benefit: >ou may apply the shackled template to your spells+ >ou also gain a -. &onus on (se
'ope checks made to &ind a creature+
S#AC.'"
>ou have learned ho* to harness the residual *asted energy of a spell and use it to hinder the
mo&ility of your targets+ The spell energies unleashed &y a shackled spell tend to linger even after
the spellAs effects have taken hold+
This template can &e added to any spell *ith a duration other than instantaneous or permanent+
$n addition to its normal effects a shackled spell causes each target to move at one8half its
normal speed /rounded do*n to the ne)t <8foot increment1 for the entire duration of the spell+ $f
applied to a spell that itself reduces speed /such as slow&, the effects are cumulative+ Any
reduction in speed also affects 4umping distance as normal+
Cost: Somatic component /a grasping hand gesture1 that cannot &e modified a material focus /a
set of silver shackles *orth at least 277 gp1 and material component /a golden key *orth at least
.< gp1+ This template cannot affect 6th8level spells+
Prerequisite, Spell&inder+
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SP'ST%$.' [Spell Template]
After a daylong ceremony involving you and at least si) monks you gain the po*er to knock
do*n foes *ith your spells+
Benefits: >ou may apply the concussive template to your spells+ >ou also gain a -. &onus on
Concentration checks made to ignore vigorous violent or e)traordinarily violent motion *hile
casting spells /see Concentration in Chapter 27 of the PlayerAs #and&ook for details1+
C!*C+SS$,'
>ou have learned ho* to direct your destructive spells so that they strike *ith ma)imum force+
Concussive spells are louder than normal and seem to strike *ith greater impact+
This template can &e added to any spell that deals hit point damage+ Any creature damaged &y
a concussive spell must succeed on a Balance check /DC 27 - caster level1 or &e knocked prone
&y the impact of the spell+
Cost: Somatic component /thrusting hand gestures1 that cannot &e modified and a material
component /a pearl *orth at least .< gp1+
Prerequisite: Spellstrike+
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S+P'%$!% S+MM!*S [Spell Template]
After completing a daylong ritual attended &y si) others at least one of *hom is a con4urer you
gain the a&ility to summon more po*erful creatures than normal and esta&lish a magical
connection *ith them+
Benefits, >ou may apply the champion template to your spells+ !urthermore you cast con4uration
/summoning1 spells at -2 caster level+
C#AMP$!*
>ou have learned ancient magical techni0ues for im&uing summoned monsters *ith greater
po*er+ Creatures summoned via champion spells appear slightly larger and more po*erful than
typical specimens of their kind+
This template can &e added to any con4uration /summoning1 spell that summons one or more
creatures+ All creatures summoned *ith a champion spell have ma)imum hit points+ !urthermore
you may cast spells *ith a range of MtouchM on any creatures you have summoned *ith a
champion spell *ithout actually needing to touch them provided that they are *ithin your line of
sight+ !or e)ample you could cast blur on a creature you have summoned even if itAs standing 37
feet a*ay from you+ All other parameters /such as duration num&er of targets and the like1 of a
touch spell used in this manner still apply normally+
Cost: Material component /a topaJ *orth at least
.<7 gp1+
Prerequisite: Superior Summons+
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+nra/eling Mage [Spell Template]
After completing a ceremony involving you and t*o other casters you make your spells more
potent and harder to *ard against+
Prerequisites: Spellcaster level 27th $ntelligence 2; truename
Benefit: A character *ith this feat may apply the unraveling template to her spells as descri&ed in
Chapter Eight, Magic+
!urther she gains a -. competence &onus to her caster po*er checks *hen casting dispel
magic+
+nra/eling
Characters can add the unraveling template to any offensive spell+ The spell attempts to dispel
/as descri&ed in dispel magic1 any and all spell effects on the target that directly interfere *ith it
taking effect+ !or e)ample a character casts an unraveling fireburst at a foe *ith protection from
elements /fire1 upon him+ The caster makes a caster po*er check /DC 22 - the caster level of the
protection from elements caster1. $f the dispel succeeds the spell is 9unraveled: &efore the
fireburst takes effect+ (nraveling can only affect spells cast upon a creature or o&4ect+
$ndependent spell effects or those affecting an areaBsuch as a wall of fire a null magic one an
illusion or a con4ured monsterBcannot &e dispelled even if they prevent the templated spell from
affecting the target+
A spell *ith this template can dispel effects specifically intended to foil the spell in 0uestion
/mental protection1 or spells that provide general protection from spells /spell resistance1+
Cost: The spell is laden+
Gained: !rom the (nraveling Mage feat+
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Wild Mage [Spell Template]
After a ceremony held *ith you and at least si) other spellcasters involving lots of flashing lights
and strange songs you gain the a&ility to use *ild magic+
Prerequisite: Truename
Benefit: A character *ith this feat may apply the *ild template to her spells as descri&ed in
Chapter Eight, Magic+
!urther once per day *hen casting a spell that offers a saving thro* she can make the magic
so *ild and unpredicta&le as to force the target to make t*o saves instead of one+ $f the target
fails either one resolve the spell as if he failed the save+ The character must decide to force the
target to make t*o saves &efore he makes his normal saving thro*+
Wild
Wild mages cannot control their o*n spells+ Wild spells usually produce a &iJarre flash of mi)ed
colors or strange sounds different each time+ Whenever a *ild spell is cast there is a <7 percent
chance that it produces the normal effect a .< percent chance that it produces the diminished
effect and a .< percent chance that it produces the heightened effect+ The spell al*ays uses the
standard slotBthe effect of casting a *ild sorcerous blast may vary &ut it al*ays takes a 3rd8level
slot+
Cost: Fone+
Gained: !rom the Wild Mage feat+

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