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complete the indicated task to unlock the corresponding character in Extra modes

.
Gokudera (10 years later): Complete Gokudera's storyline.
Yamamoto (10 years later): Complete Yamamoto's storyline.
Complete the indicated task to unlock the corresponding character in Story mode.
Byakuran: Unlock Dino, then complete Dino's story twice, both of Hibari's storie
s, then Tsuna's story. Note: Select the second option each time.
Dino (10 years later): Complete Xanxus' story twice and defeat TYL Xanxus. Note:
You may need to use customized Xanxus.
Gamma: Complete Tsuna's storyline.
Genkishi: Complete Tsuna's storyline.
Ginger Bread: Complete Tsuna's storyline.
Gokudera: Complete Tsuna's storyline.
King Moska: Complete Tsuna's storyline.
Ryohei (10 years later): Complete Tsuna's storyline.
Xanxus (10 years later): Unlock Byakuran, then complete Byakuran's story twice (
select the second option the second time), then Squalo's story (select the secon
d option).
Yamamoto: Complete Tsuna's storyline.
1*story mode
2*arcade
3*versus
4*mission
5*shop
6*training
7*spirit card
8*collection
9*player data
10*options
[ Story ]
-Character Select Menu
---Costume #
---Spirit Card:
-->Favorite cards
-->Other cards
*upon selection of characters with story cleared twice*
---Story 1
---Story 2
---Return to main menu
[ Battle Arena ]
-Character Select Menu
-->Costume #
-->Spirit Card
[ VS ]
-1P VS COM
-1P VS 2P
-1P VS Spirit Card
-COM VS COM
-Spirit Card VS Spirit Card
[ Katekyo Mission ]
[ Shop ]
[ Training ]
*Start menu during battle*
-Resume battle
-Command List
-Training Settings (based on default settings, from left to right):
->COM movements: COM, stand, squat, jump
->COM strength: normal, hard, very hard, easy
->HS gauge: normal, max, none
->COM guard: normal, none
->COM groggy: normal, on
->COM guard gauge: normal, lowest
->COM counter: normal, on
->back to default settings
->save settings
-Back to character select menu
-Restart match
-Return to main menu
[ Spirit Card ]
-Edit Cards:
->Player cards
->Favourite cards
-View Cards:
->Player cards
->Favourite cards
->Friend cards
-New Card
*Choice of character appears
-Register favourite card (either add or remove into your list of favourite cards
)
-Card trade:
->Give card
->Receive card
-Info regarding spirit cards
-Date delete
[ Collection ]
-Gallery
-Sound
-Replays& Photos
-G Room (press square in room to view g-code list)
[ Player Data ]
-Personal data
-Character data
-Battle data
[ Options ]
-Difficult (normal as default, there's easy, hard & v. hard)
-Time
-Rounds
-Sound settings:
->BGM volume
->SFX volume
->Voice volume
->System Voice (probably for startup of the game)
-Memory Stick:
->save
->load
->data delete
->auto save
->changing player's nick
Mission 1: Cause opponent to be groggy
Mission 2: Guardbreak opponent
Mission 3: Do a ground throw (X)
Mission 4: Do an air throw
Mission 5: S. reflection once
Mission 6: Colpo drive 3 times
Mission 7: Use a skill once (down+fw+atk, down+down+atk, down+back+atk)
Mission 8: Use hyper strike once (R)
Mission 9: Use burst hyper strike once (forward+R, requires 2HS bar)
Mission 10: KO opponent
Mission 11: Ko opponent
Mission 12: Colpo drive 3 times, then KO opponent
Mission 13: KO opponent
Mission 14: Taunt once, then KO opponent (select)
Mission 15: KO opponent using a skill
Mission 16: Counter 3 times, then KO opponent
Mission 17: KO opponent
Mission 18: KO opponent
Mission 19: Guardbreak opponent once, then KO opponent
Mission 20: Cause opponent to be groggy once, then KO opponent
Mission 21: Colpo drive 5 times, then KO opponent
Mission 22: Hyper strike (or burstHS) once, then KO opponent
Mission 23: KO opponent
Mission 24: KO opponent
Mission 25: KO opponent
Mission 26: Counter 5 times
Mission 27: Hyper strike (or burstHS) once, then KO opponent
Mission 28: Cause opponent to be groggy TWICE, then KO opponent
Mission 29: KO opponent
Mission 30: Air throw once, then KO opponent
Mission 31: Hyper strike once
Mission 32: S. reflection 3 times
Mission 33: KO opponent without being thrown
Mission 34: Colpo drive 5 times
Mission 35: Ground throw TWICE, then KO opponent
Mission 36: KO opponent
Mission 37: KO opponent
Mission 38: use skills 5 times
Mission 39: KO opponent
Mission 40: KO opponent
Mission 41: Ko opponent
Mission 42: KO opponent
Mission 43: KO opponent using skills
Mission 44: KO opponent
Mission 45: Guardbreak opponent once, then KO opponent
Mission 46: KO opponent
Mission 47: KO opponent (ONLY skills and HS causes damage)
Mission 48: KO opponent
Mission 49: KO opponent
Mission 50: KO opponent
Mission 51: S. reflection 3 times, then KO opponent
Mission 52: KO opponent
Mission 53: KO opponent (HS is unusable)
Mission 54: KO opponent (Colpo drive does not occur, no colpo drive = less dmg)
Mission 55: KO opponent
Mission 56: KO opponent using HS
Mission 57: Accumulate a total of 10 combos, then KO opponent
Mission 58: KO opponent (opponent has hp regen)
Mission 59: KO opponent (HS gauge always full for both characters)
Mission 60: KO opponent (player's hp is constantly drained)
Mission 61: Colpo drive 7 times, then KO opponent
Mission 62: KO opponent
Mission 63: KO opponent
Mission 64: KO opponent
Mission 65: KO opponent
Mission 66: KO opponent for 2 consecutive matches
Mission 67: KO opponent using HS
Mission 68: KO opponent (both characters have full HS gauge)
Mission 69: KO opponent (ONLY skills and HS cause damage)
Mission 70: KO opponent
Mission 71: Ko opponent using BURST HS
Mission 72: KO opponent (ONLY skills cause damage)
Mission 73: KO opponent
Mission 74: KO opponent using HS
Mission 75: KO opponent (ONLY normal attacks work)
Mission 76: KO opponent
Mission 77: KO opponent (HS unusable)
Mission 78: KO opponent
Mission 79: KO opponent
Mission 80: KO opponent for 2 consecutive matches
Mission 81: KO opponent
Mission 82: KO opponent
Mission 83: Guardbreak opponent twice
Mission 84: KO opponent (guard unusable)
Mission 85: Ground throw 3 times
Mission 86: Survive 30 seconds (all attacks unusable)
Mission 87: KO opponent
Mission 88: KO opponent
Mission 89: S. reflection 5 times
Mission 90: KO opponent (ONLY skills cause damage)
Mission 91: KO opponent
Mission 92: KO opponent (triangle & circle norm atks do not work, skills still d
o)
Mission 93: KO opponent
Mission 94: KO opponent for 2 consecutive matches
Mission 95: Ground throw 3 times, then KO opponent
Mission 96: KO opponent (square & triangle norm atks do not work, skills still d
o)
Mission 97: KO opponent
Mission 98: KO opponent (unable to jump)
Mission 99: KO opponent (ONLY HS causes damage)
Mission 100: KO opponent
Mission 101: Ko opponent (S.reflection unusable)
Mission 102: Colpo drive 15 times
Mission 103: KO opponent (unable to guard)
Mission 104: KO opponent
Mission 105: KO opponent
Mission 106: KO opponent
Mission 107: BURST HS once, then KO opponent
Mission 108: KO opponent for 3 consecutive matches
Mission 109: KO opponent (ONLY throws cause damage)
Mission 110: KO opponent
Mission 111: Survive for 45 counts without KO-ing opponent
Mission 112: KO opponent
Mission 113: Accumulate a total of 15 combos, then KO opponent
Mission 114: KO opponent (ONLY combos do damage)
Mission 115: KO opponent
Mission 116: KO opponent (opponent has hp regen)
Mission 117: KO opponent
Mission 118: KO opponent using BURST HS
Mission 119: KO opponent (ONLY normal atks cause damage)
Mission 120: KO opponent (player is always groggy)
Mission 121: KO opponent
Mission 122: KO opponent (player is unable to jump)
Mission 123: KO opponent for 3 consecutive matches
Mission 124: KO opponent
Mission 125: KO opponent (player is unable to guard)
Mission 126: KO opponent
Mission 127: KO opponent
Mission 128: KO opponent
Mission 129: KO opponent (player is unable to use skills and HS)
Mission 130: KO opponent (ONLY throws deal damage)
Mission 131: KO opponent for 2 consecutive matches
Mission 132: Survive 45 counts without KO-ing opponent
Mission 133: make opponent groggy
Mission 134: KO opponent
Mission 135: KO opponent using BURST HS
Mission 136: KO opponent for 3 consecutive matches
Mission 137: KO opponent
Mission 138: KO opponent (ONLY skills and HS deals damage)
Mission 139: Win opponent through timeout
Mission 140: Accumulate a total of 10 combos using only normal atks, then KO opp
onent
Mission 141: KO opponent
Mission 142: KO opponent using BURST HS
Mission 143: KO opponent
Mission 144: KO opponent (ONLY HS deals damage, HS = one-hit KO)
Mission 145: KO opponent
Mission 146: KO opponent
Mission 147: KO opponent (player is unable to use skills and HS)
Mission 148: KO opponent (ONLY skills deal damage)
Mission 149: KO opponent
Mission 150: KO opponent for 2 consecutive matches
Mission 151: KO Tsuna (player is unable to use HS)
Mission 152: KO TYL Yamamoto with HS
Mission 153: KO Chrome (player is unable to use skills)
Mission 154: KO Ryohei (ONLY HS deals damage)
Mission 155: KO Hibari (player is unable to use skills and HS)
Mission 156: KO opponent for 2 consecutive matches (hp heals 30% after each matc
h)
Mission 157: Use a HS within time limit
Mission 158: KO Gingerbread using HS within time limit
Mission 159: KO Gamma (opponent has hp regen)
Mission 160: KO Genkishi (player unable to do S.reflection)
Mission 161: KO King Mosca for 4 consecutive matches (hp heals by 50% after each
match)
Mission 162: KO Xanxus within time limit (ONLY normal attacks deal damage)
Mission 163: KO Squallo
Mission 164: KO TYL guardians for 4 consecutive matches
Mission 165: KO Gokudera
Mission 166: Taunt 3 times, then KO TYL Gokudera
Mission 167: KO Yamamoto (both players start with full HS gauge, HS dmg x 1.5)
Mission 168: KO Lambo (opponent has infinite HS gauge)
Mission 169: KO Chrome (player is always groggy)
Mission 170: KO Mukuro (all hits of opponent are colpo drives)
Mission 171: KO Lal Mirch (opponent has infinite HS gauge)
Mission 172: Ko TYL Ryohei with HS (opponent has HS gauge regen)
Mission 173: KO Gingerbread (player's hp is constantly drained)
Mission 174: Perform S.reflection 5 times (player is unable to guard)
Mission 175: KO Tsuna
Mission 176: Land 10 skills on opponent
Mission 177: KO Squallo
Mission 178: KO opponent for 4 consecutive matches (hp heals fully after each ma
tch)
Mission 179: KO Tsuna (player is unable to use HS)
Mission 180: KO Gokudera (opponent has infinite HS gauge)