You are on page 1of 15

C&O Family Chess Center

Omar Pancoast III, Director


217 West Diamond Avenue
Gaithersburg, MD 20877210!
"#01$ %!#%122&OPancoast# 'chesscenter(net
)))(chesscenter(net
*utoria+ ,-ercises
Genera+ Instructions
"A note to .arents, teachers,
and students$
There are C&O tutorial exercises for all
the pieces and pawns. As with all C&O
Family Chess Center materials, they are
intended for use by players at many
different levels. Because of this fact chess
terms, and some other words, will often
have definitions included within the
context of a sentence. The eneral
vocabulary level used is oriented towards,
or meant for, children. !f you are an adult !
hope you will understand.
!f we overloo" any words which may
need further explanation please explain the
word to your students if you are an adult
#or as" an adult if you are a child readin
this$. %e adults often foret that children&s
vocabularies may be considerably #a lot$
less than our own.
'ach tutorial is presented as a set of six
problems, or exercises, accompanied by an
additional pae includin specific
instructions, solutions, definitions and
other material related to the sub(ect. There
are often several tutorials about a specific
sub(ect, at differin levels of difficulty.
)ost of these exercises are intended to
be played aainst a teacher, computer, or
other stron opponent. )any of them ive
an overwhelmin advantae to one side,
which is the side the beinnin, or wea"er,
student should play. The other side is
*handicapped.+
This is done for two reasons. First, the
student, or wea"er player, is intended to
play the stron side. This ives him an
opportunity to master the basic moves or
lessons without bein constantly crushed
by an opponent. -econd, !t allows the
teacher, or stroner opponent, to play his
best and not feel that he must *let+ the
student win. The habit of *oin easy+ on
a beinner, or wea"er opponent,
undermines true teachin, learnin, and the
*real+ self.esteem that comes from
achievement. As players become stroner
handicaps should be reduced as needed to
further the instructional ob(ectives.
!n some exercises #Tactical /roblems$
material is even. !n that case the exercise
is intended as a short ame or endame
practice, primarily for two students. There
is, however, no rule aainst non.handicap
contests between student and teacher, etc.
%ith complete novice #total beinner$
players these tutorials are used primarily to
teach and practice the moves of the various
chess men. Advanced.beinners #players
who "now all of the basic moves$ and
intermediate level players may use these
exercises to develop confidence and learn
how the different pieces may wor"
toether. )any of the *Tactical /roblems,+
usin only *some+ of the pieces, are
particularly useful for this.
!ntermediate and advanced players may
also use these tutorials to sharpen
defensive s"ills #by playin the
handicapped side aainst a beinner, for
example$ and learn how to teach the basics
to beinners.
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises
!n order to et the most benefit from
these exercises, for study purposes, and for
proress beyond the elementary levels, it is
necessary that students learn to read and
write the standard forms of chess notation.
The easiest #and official$ notation is
presented in the first section of the C&O
Student Chess Journal, *Chess Basics for
2ew /layers+ #p. 3$ as well as in many
other chess publications. Ta"e a few
minutes to become familiar with this basic
s"ill. -ome additional notation methods
that may be useful are presented elsewhere.
/o+utions to Prob+ems
-ome of the exercises have only one
*correct+ solution. Others may have a
variety of solutions, of which the one iven
is only an example. The problems may all
be used at different levels of ability, for
study or play, and modified as an
individual student or instructor wishes by
alterin the iven conditions and4or raisin
or lowerin the handicap.
De0initions, *erms,
Princi.+es, etc(
There are many basic chess terms,
principles, and other concepts, as well as
chess axioms, maxims and advice that can
be of reat use to the developin chess
player. )any of these are iven on the
accompanyin notes and solutions pae for
each set of exercises. %hile much of this
material may be memori5ed, it is important
for students to remember, always, that
chess is not mainly a ame of mem.
ori5ation, but a ame of thinking and
decision ma"in.
1oo2s 0or 3urther /tud4
These are (ust some of the many boo"s
available for students of all levels. )any
are available new from ama5on.com or
used #my favorite$ from abeboo"s.com
Advanced 1eginner5
/elts, 6oman & 7ev Alburt
Comprehensive Chess Course, Vol. II
C.!.6.C. 1889. 1:; pp.
/olar, -usan A World Champions Guide
to Chess, 6andom <ouse, :==>. /B ?31
pp.
6einfeld, Fred Complete Chess Course,
The @oubleday 18>?. 98: pp.
@escriptive #*old+$ 2otation
%ilson, Fred & Bruce Alberston 33
Tri!"# Che!"mates, Cardo5a, 1888. /B
1A: pp.
%olff, /atric" Complete Idiot$s Guide to
Chess, The /enuin :==:. ?93 pp.
Intermediate5
Buress, Braham The %ammoth &oo" o'
Chess, Carroll & Braf, 1883. /B >?3 pp.
/andolfini, Bruce (andol'inis )nd*ame
Course, Fireside, 18AA. /B ?:= pp.
-nyder, 6obert ). +n,eata,le Chess
-essons 'or Juniors 6andom <ouse,
:==?. /B :9= pp.
%ilson, Fred & Bruce Alberston 33
Tri!"# Chess Ta!ti!s, Cardo5a, 1888.
/B 1A3 pp.
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises
XABCDEFGHY
8-+-+k+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-zP-+-+P+"
1+-+-m-+-!
"#$%&'()*+
1. White Promotes
Chess Physics I
XABCDEFGHY
8-+-+k+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+P+-+P+"
1+-+-m-+-!
"#$%&'()*+
2. White Promotes
Chess Physics Ia
XABCDEFGHY
8-+-+k+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+P+-zP-+"
1+-+-m-+-!
"#$%&'()*+
3. White Promotes
Chess Physics II
Pa)n *utor 1
XABCDEFGHY
8-+-+k+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-zPP+-+"
1+-+-m-+-!
"#$%&'()*+
4. White Promotes
Chess Physics III
XABCDEFGHY
8-+-+k+-+(
7+-+-z,-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-zPPzP-+"
1+-+-m-+-!
"#$%&'()*+
5. White Promotes
Chess Physics IV
XABCDEFGHY
8-+-+k+-+(
7+-z,-+,+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises
2-+PzPPzP-+"
1+-+-m-+-!
"#$%&'()*+
6. White Promotes
Chess Physics IVa
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises

C&O Family Chess Center


)))(chesscenter(net
Pa)n *utor 1
These exercises may be used to teach the basic
pawn and Cin moves to beinners as youn as
three or four years of ae #dependin on their
readiness$. ! teach the Cin first, as it is one of the
two simplest pieces to rasp and is the one piece
that is always on the board. Then ! start on the
pawns, as they are the most difficult and reDuire
special handlin.
Bein by settin up the position in diaram 1
on a chess board. *%hite /romotes+ means the
ob(ective is simply for students to move a pawn to
the Ath ran" and promote it safely. ! usually have
them promote to a 6oo", as this is the next piece !
introduce #and the easiest one to learn$.
%hen they can do this twice in a row, without
any adult help, they are ready to be *promoted.+ !
tell students *This means that you are ettin
better... but also that the ame ets harderE+
/o+utions to Prob+ems
!n the exercises of /awn Tutor 1, %hite wins
simply by promotin a pawn to a 6oo". For
advanced practice use the Rook, or Rooks to
try and achieve checkmate.
1. )ultiple solutions. 1(b6 7e7 2( g6 7e! #(b8
7d8 6(g8 7e8 8(b! 7d! !(g! 7c! 7(g7
7-b! 8(g89: %hite promotes and wins.
;hess Ph4sics I5 *The Cin cannot be in two
places at the same time.+
:. )ultiple solutions. %hite may still win by
movin the pawns alternately until he promotes
and wins.
?. )ultiple solutions. 1(7e2 7e7 2(7e# 7d!
#(7d6 7e! 6(c6 7d! 8(06 7e! !(c8 70!
7(7d8 7e7 8(c! 7d8 %(7d! 7c8 10(c7 7b7
11(7d7 7"an4$ 12(c89: %hite promotes and
wins.
;hess Ph4sics II5 *Cins can never be Fnext to&
each other, therefore a Cin can protect his
pawns from the enemy Cin.+
;. )ultiple solutions. 1(e6 7e7 2(d6 7d! #(7d2
7e! 6(d8< 7e8 8(7d# 7d! !(7d6 7d7 7(e8
7e7 8(d!< 7e! %(7c8 7d7 #not ... Cxe>GG
because then 1=.d3E wins$ 10(7b! 7d8 11(e!
7c8 12(d7< 7d8 1#(7b7 7e7 16(7c7 7-e!
18(d89: %hite promotes and wins.
;hess Ph4sics III5 *Connected pawns #pawns on
ad(acent files$ can create Finvisible walls& and
also protect each other from an enemy Cin.+
>. )ultiple solutions( 1(d6 7d7 2(e6 7d! #(06
e! 6(7d2 7c! 8(7c# 7d! !(08 e-08 7(e-08
7d8 8(7d# 7d! %(7e6 7d7 10(7e8 7e7
11(d8 7d7 12(0! 7d8 1#(7e! #not f3GG
because then 1?... Ce3 wins the f.pawn$ 7e8
16(07< 708 18(d! 7g7 1!(7e7 and both
pawns may promote.
;hess Ph4sics I=5 *Connected pawns are stroner
than one isolated pawn, etc.+
9. )ultiple -olutions( 1(e6 c8 2(06 7d7 #(7e2
7d! 6(c6 0! 8(7e# 7e! !(d6 c-d6< 7(7-d6
7d! 8(c8 7c! %(e8 0-e8< 10(0-e8 7c7
11(7d8 7d7 12(e!< 7e7 1#(c! 7d8 16(7d!
7e8 18(c7 ...and %hite promotes on the next
move.
Pa)n *erms5
Iso+ated Pa)n . a pawn with no pawn of the same
color on the ad(acent files.
;onnected Pa)ns . pawns with one or more
friendly pawns on ad(acent files.
Passed Pa)n . a pawn with no opposin enemy
pawn on the same or ad(acent files.
>e+.er . a pawn, or piece, that helps a pawn to
advance safely. A Fhelper& may also be, or
become, a Fprotector& or Fuard.&
Protector "Guard$ . a pawn, or piece, that
protects #or uards$ another pawn, or piece.
A protector may also uard an empty sDuare.
A protector may also be, or become, a
Fhelper.&
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises
XABCDEFGHY
8-+-+k+-+(
7z,-+-+-+,'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2PzPPzPPzPPzP"
1+-+-m-+-!
"#$%&'()*+
1. White Promotes & Wins
XABCDEFGHY
8-+-+k+-+(
7z,,+-+-+,'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2PzPPzPPzPPzP"
1+-+-m-+-!
"#$%&'()*+
2. White Promotes & Wins
XABCDEFGHY
8-+-+k+-+(
7z,,+-+-z,,'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2PzPPzPPzPPzP"
1+-+-m-+-!
"#$%&'()*+
3. Promote to Rooks
Pa)n *utor 2
XABCDEFGHY
8-+-+k+-+(
7z,,z,-+-z,,'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2PzPPzPPzPPzP"
1+-+-m-+-!
"#$%&'()*+
4. Promote to Rooks
XABCDEFGHY
8-+-+k+-+(
7z,,z,-+,z,,'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2PzPPzPPzPPzP"
1+-+-m-+-!
"#$%&'()*+
5. Promote to Rooks
XABCDEFGHY
8-+-+k+-+(
7z,,z,,z,,z,,'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises
2PzPPzPPzPPzP"
1+-+--m-+-!
"#$%&'()*+
6. Tactical Problem 1.
Promote to Rooks
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises

C&O Family Chess Center


)))(chesscenter(net
Pa)n *utor 2
%ith these exercises the student is introduced to
lare scale pawn structure. 'xercise 1 may be
introduced before all the exercises of /awn Tutor
1 have been mastered. ! often do this while they
are still wor"in on 'xercise ? of /awn Tutor 1
#/T 1$. The teacher or parent may exercise
discretion on the timin of new material, always
"eepin in mind that freDuent review of older
material is essential to understand how the
different elements of chess interrelate.
As with /T 1, the exercises are proressively
more difficult. !n 1 and : youn beinners win
simply by promotin *safely+ #i.e. the enemy Cin
cannot capture the newly promoted piece$.
<owever, beinnin with 'xercise ? the student is
as"ed to */romote to 6oo"s,+ and then to use the
6oo"s to eliminate enemy pawns and4or
chec"mate the enemy Cin.
%ith youn beinners ! freDuently stipulate that
*Hou win by capturin all the enemy pawns and
havin a 6oo" #or two 6oo"s$ left.+ ! also
introduce the 6oo" Tutors at this point #includin
the :.6oo" and Cin & 1 6oo" Chec"mates$.
'xercise 9 is actually the first of the *Tactical
/roblems+ #a special exercise for two students of
eDual ability$. Tactical problems are desined to
ive students practice with specific pieces and
with a variety of *endame+ situations. /awn &
Cin endames are the most basic, and often the
most nelected of the endame situations. There
are other Tactical /roblems for practice with
various pieces.
/o+utions to Prob+ems
2o specific solutions are iven here as all of
these exercises are for practical play and practice.
Pa)n *erms, etc(5
;andidate Pa)n . a pawn li"ely to become a
passed pawn because there is no opposin
pawn on the same file. <avin a helper or
protector may increase its chances of success.
;hec2mate . the condition where one player wins
the ame because his opponent&s Cin is in
chec" and cannot et out of it.
;onnected Pa)ns . pawns with one or more
friendly pawns on ad(acent files.
Doub+ed Pa)ns . two pawns of the same color on
the same file #usually a wea"ness$.
Doub+ed, Iso+ated Pa)ns . two isolated pawns of
the same color on the same file #usually a reat
wea"ness$.
>e+.er . a pawn, or piece, that can help a friendly
pawn to advance safely. A Fhelper& may also
be, or become, a Fprotector& #or Fuard&$.
Iso+ated Pa)n . a pawn with no pawn of the same
color on the ad(acent files.
Passed Pa)n . a pawn with no opposin enemy
pawn on the same or ad(acent files.
Pa)n ;hain . a roup of pawns protectin each
other on a diaonal.
Pa)n Duo . two connected pawns alined side.
by.side on the same ran" so that each could be
a Fhelper,& or support the advance of the other.
A pawn duo also creates a four sDuare
Finvisible wall.&
Pa)n Is+and . an isolated pawn or roup of
connected pawns separated from other friendly
pawns by one or more files.
Pa)n Ma?orit4 . a larer pawn island than the
opponent&s opposin pawn island. A pawn
ma(ority contains a candidate pawn and may
present the opportunity to create a passed
pawn.
Pa)n Promotion . when a pawn reaches the
opposite side of the board it is Fpromoted&
#immediately exchaned for a Iueen, 6oo",
Bishop or Cniht$. -ometimes this is called
FIueenin& #althouh Funder.promotin& is also
possible$.
Protector "Guard$ . a pawn, or piece, that
protects #or uards$ another pawn, or piece. A
Fprotector& may also be, or become, a Fhelper.&
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises
XABCDEFGHY
8-+-+k+-+(
7+,z,,z,-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-zPPzPP+"
1+-+-m-+-!
"#$%&'()*+
1. !in" & Pa#ns $ame
Tactical Problem 1.1
XABCDEFGHY
8-+-+k+-+(
7+,z,,z,,+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+PzPPzPP+"
1+-+-m-+-!
"#$%&'()*+
2. !in" & Pa#ns $ame
Tactical Problem 1.2
XABCDEFGHY
8-+-+k+-+(
7z,,z,-+,z,,'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2PzPP+-zPPzP"
1+-+-m-+-!
"#$%&'()*+
3. !in" & Pa#ns $ame
Tactical Problem 1.3
Pa)n *utor #
XABCDEFGHY
8-+-mk-+-+(
7+-+-+-+-'
6-+-++-+&
5+-+P+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-+-+-!
"#$%&'()*+
4. White Wins
%lack or White &o'es
XABCDEFGHY
8-+-+-+-+(
7+-+-+-+-'
6-+k+-+-+&
5+-+-+-+-%
4-++-+-+$
3+-+-+-+-#
2-zP-+-+-+"
1+-+-+-+-!
"#$%&'()*+
5. White Wins
%lack or White &o'es
XABCDEFGHY
8-+-mk-+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises
2-+-+-zP-+"
1+-+-+-+!
"#$%&'()*+
6. White to &o'e an( Win
%lack to &o'e an( )ra#
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises

C&O Family Chess Center


)))(chesscenter(net
Pa)n *utor #
'xercises 1 throuh ? are *Tactical /roblems,+
intended as short ames, or endame practice,
between players of about even ability. There is,
however, no rule aainst non.handicap contests
between student and teacher, etc.
'xercises ; throuh 9 may be used to bein
teachin advanced concepts, some of which are
described below under *Terms.+ !t is expected
that students will be movin on to the other
*piece+ tutorials before finishin /awn Tutors :
and ?. They may return to these advanced
exercises periodically.
Jnderstandin basic endame concepts may
mean the difference between winnin, havin to
settle for a draw, or even losin, when you&re
ahead. They may also allow you to achieve a
draw or a win when you are behind in material in
a position which miht otherwise be lost.
/o+utions to Prob+ems
1..?. Cin & /awns Bames #Tactical /roblems$.
!ntended as practice exercises . 2o solutions
iven. On the lowest level the first player to
promote *safely+ to a 6oo" wins. !f the
opponent can capture the 6oo", play continues.
!f the opponent promotes to a 6oo" on the next
move play continues until one player is
*safely+ ahead by one 6oo". The instructor&s
decision is final.
All exercises may be played throuh to chec"mate
at the instructor&s discretion. The instructor
may also allow promotion to Iueens #advanced
players$ rather than 6oo"s.
;. 1(7d!@ A$ ... CcA :.Ce3 and winsE
B$ ... CeA :.Cc3 and winsE
The *"ey+ move, Cd9, sei5es the .dire!t
opposition/ and forces Blac"&s Cin to ive
way, allowin %hite to control and protect the
critical sDuares d9, d3, and dA so that the /awn
can advance safely.
!f Blac" moves first %hite may either advance his
Cin to e3 or advance the /awn until Blac" is
forced to c3 and then advance the Cin to e3.
>. )ultiple solutions. 1(b#@ #not 1.b;GG allowin
Blac" to bloc"ade the /awn with ... Cb9E$ 7b!
2(7b6@ #see 'xercise ;, above$ 7c! #(7a8
7b7 6(7b8@ 7a7 8(7c! 7b8 !(b6 7c8 7(b8
7b8 8(7b!@ 7c8 %(7a7 ((( and %hite
promotes.
Or 1.Cb;E Cb9 :.b? Ca9 ?.Cc>E etc.
9. )ultiple solutions. %hite )oves 1(7g2 7e7
2(70# 70! #(706@ 7e! 6(7g8@ 707 8(708
7e7 !(7g! 7e! 7(06@ 7e7 8(08 708 #if ...CeA
then 8.C3E$ %(70!@ and Blac" must ive wayE
Blac" )oves 1((( 7e7@ 2(7g2 70! #(70# 708@
#Blac" has the *opposition+$ 6(7e# 7e8 8(0#
708 !(06 70! 7(7e6 7e! 8(08< 70! %(706
707 10(7g8 7g7 11(0!< 707 12(708 708
1#(7e! 7e8 16(07< 708 18(70! stalemate #or
1>.Ce> Kor Kf5, Kd5, Kd6, Kd7L Cxf3 draw$
*erms5
Direct O..osition . a situation in which the two
Cins occupy sDuares of the same color
separated by one sDuare alon the same ran",
file or diaonal. This is most important when a
Cin is tryin to help a /awn advance toward
promotion. !n /awn endins whichever Cin
must move is at a reat disadvantae and must
ive way. The other player *has the
opposition+ and may usually advance.
Opposition is also important in several other
endame situations, includin those in which
one side is tryin to force a chec"mate with the
Cin and one 6oo".
Distant O..osition . an opposition where there
are three or five sDuares between the opposin
Cins. @istant opposition may be converted to
direct opposition as the Cins approach.
AWhite to Move and Win,B etc( . This phrase
indicates whose turn it is in a problem or
position, and that the position may be won. !t
does not ive a *number of moves.+ The term
*win+ in chess problems may mean anythin
from winnin material to forcin chec"mate.
AWhite #or Blac"$ to mate in 1 #or :,etc.$B
indicates that a certain number of moves is
reDuired to solve the problem.
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises
XABCDEFGHY
8-+-+-+-+(
7+-+-mk-+-'
6-+-+-++&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-+-+-+-zP"
1+-+-+-+-!
"#$%&'()*+
1. White to &o'e an( Win
or* %lack to &o'e an( )ra#
XABCDEFGHY
8-+-+-+-+(
7z,-+-++-'
6P+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-+-+-#
2-mk-+-+-+"
1+-+-+-+-!
"#$%&'()*+
2. White to &o'e an( Win
XABCDEFGHY
8-+-+-+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4k+-+-+-+$
3+-z,-+-+-#
2-+-+-+-+"
1m-+-+-+-!
"#$%&'()*+
3. +ither &o'es* %lack Wins
Pa)n *utor 6
XABCDEFGHY
8-+-+-+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4-z,-+-+-+$
3+-+-+-+-#
2-+k+-+-+"
1m-+-+-+-!
"#$%&'()*+
4. %lack to &o'e an( Win
XABCDEFGHY
8-+-+-+k+(
7+-+-+-+-'
6-+-+-z,-+&
5+-++-+-%
4-+-+-zP-+$
3+-+-+-+-#
2-+-+-+-+"
1+-+-+-+-!
"#$%&'()*+
5. White to &o'e an( Win
or* %lack to &o'e an( )ra#
XABCDEFGHY
8-+-+-+-+(
7+-+k+-+-'
6-+,zP-+-+&
5+-zP-m-+-%
4-+-+-+-+$
3+-+-+-+-#
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises
2-+-+-+-+"
1+-+-+-+-!
"#$%&'()*+
6. +ither &o'es* White Wins
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises

C&O Family Chess Center


)))(chesscenter(net
Pa)n *utor 6
These advanced tutorial exercises are intended
to be studied, or to be played aainst a teacher,
computer, or other stron opponent. -ome
exercises have a *correct+ solution. Others have a
variety of solutions, of which the one iven is only
an example. There are some important principles
which may be learned by studyin these endins.
/o+utions to Prob+ems
1. %hite )oves 1(7g7@ #sei5in direct opposition
and bloc"in the blac" Cin from the f, , and
h files$ 7e! 2(h6 708 #(h8 7g8 6(h! ...and
the /awn will promote.
Blac" )oves 1(((708@ A$ :.h; CA ...and Blac"
can successfully bloc" the /awn&s advance. B$
:.Ch3 Cf3 ?.h; Cf9 ;.h> Cf3E #not ;...C>GG
>.h9 Cf9 9.CA C9 3.h3 ... and the /awn will
promote$ >.h9 CfA 9.C9 CAE ...and the
/awn is bloc"ed.
:. 1(7e! 7c# 2(7d8 7b6 #(7c! 7c6 6(7b7
7c8 8(7-a7 7c! !(7b8 ...and the /awn
promotes. 1.Ce3GG fails to ...Cc?E :.Cd9 Cd;
?.Cc9 Ce> ;.Cb3 Cd9 >.Cxa3 Cc3E and the
white Cin is trappedE
?. %hite )oves 1(7a2 7b6 2(7b1 7b#@ #sei5in
direct opposition$ #(7c1 c2@ 6(7d2 7b2 ...and
blac" promotes.
Blac" )oves. 1((( 7a#@ #not ...Cb?GG allowin
Blac" to et the opposition with :.Cb1E and a
draw$ 2(7b1 7b# #maintainin the opposition$
#(7c1 ...and Blac" wins as above.
;. 1(((7b#@ #not Mb?GG stalemate$ 2(7b1 7a#
#(7a1 b#@ 6(7b1 b2 8(7c2 7a2 ...and Blac"
promotes
>. )ultiple solutions, %hite to move 1(08@ 707
2(7d! 708 #(7e! 7g7 6(7e7 7g8 8(7-0!
708 !(7e! 7e8 7(0! 708 8(07@ #without
ivin chec"$ 8C7g7 %(7e7 ...and the white
/awn promotes.
Blac" )oves 1(((08 2(7e8 708@ #not ...Cf3GG
allowin %hite to obtain the opposition, and
the win, with ?.Cxf>E$ #(7-08 707@ #sei5in the
opposition$ 6(7e8 7e7 8(08 707 !(0! 708
7(7e! 7e8@ 8(07< 708 ...and a draw follows.
9. )ultiple -olutions. Hou find them.
*erms5
0u*12an* . this is a Berman word which means
the *compulsion to move.+ !n chess you are
said to be *in ugwang+ when you are forced
to ma"e a move which worsens your position.
!t is sometimes called *bein in a sDuee5e.+
The position below demonstrates 5u5wan for
both sides. !f Blac" moves first, he can only
draw. !f %hite moves first, he is lost. Can you
see howG
XABCDEFGHY
8-+-+-+-+(
7+-+-+-+-'
6-+-+-+-+&
5+-+-+-+-%
4-+-+-+-+$
3+-+-mk,+-#
2-+-+-+-+"
1+-+-m-+-!
"#$%&'()*+
Princi.+es5
!n Cin & /awn endins, if the Cin advances to
the sixth ran" before the /awn, the /awn can
be promoted #except for the 6oo" /awns$.
!n Cin & /awn endins, if a /awn #except 6oo"
/awns$ can be advanced to the seventh ran"
2ithout ivin chec" then it can be promoted.
!n Cin & /awn endins, if a /awn ives chec"
when it advances to the seventh ran" the ame
will be drawn.
C & O Family Chess Center Chess 0ournal 1 . Tutorial 'xercises