The Thir d Publicat io n

Drool, you idiots.

A generic supplement for all cyberpunkish roleplaying systems.

The Thir d Publicat io n

I said, drool!

CELTIC FOLKLORE: THE PEOPLE OF THE MOUNDS ...........................................9 AN ARTICLE ON THE SIDHE......................................................................................9
FAIRY QUEENS OF IRELAND ...................................................................................................................10 FAIRY KINGS OF IRELAND .......................................................................................................................11 FAIRY WOMEN OF SCOTLAND ................................................................................................................12

CELTIC FOLK BELIEF: THE OTHERWORLD..........................................................14 APPLICATIONS OF NANOTECH IN ROLE-PLAYING ............................................16
Medical:..............................................................................................................................................................16 Sports:................................................................................................................................................................17 Art:......................................................................................................................................................................17 Space:.................................................................................................................................................................18 Warfare & Weapons Technology:...................................................................................................................18 Computers:........................................................................................................................................................18 Everyday life:.....................................................................................................................................................18

BIOWARE...................................................................................................................19 BIODESIGNS PRODUCT CATALOG........................................................................19
Neural Bioware..................................................................................................................................................19 Neural Bridge..................................................................................................................................................19 Neo­Myelin Sheathing....................................................................................................................................19 "FastLane" Neural Replacement.....................................................................................................................20 Cerebral Booster III .......................................................................................................................................20 Synaptic Accelerator III .................................................................................................................................21 Vision Augmentation .....................................................................................................................................21 Hearing Augmentation ...................................................................................................................................21  Olfactory Booster ..........................................................................................................................................21 "NerveWires" .................................................................................................................................................22 Reflex Neutralizer ..........................................................................................................................................22 WetWired Reflexes ........................................................................................................................................22 Callosal Accelerator .......................................................................................................................................23 Structural Bioware............................................................................................................................................24

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"PowerHouse" Endoskeletal Rebuild ............................................................................................................24 "ToughGuy" Skeletal Enhancement ..............................................................................................................24 Muscle Augmentation Revision II .................................................................................................................25 "Armadillo" Dermal Plating ...........................................................................................................................25 "PowerPoint" Endoskeletal Rebuild...............................................................................................................25 "IronMan" Skeletal Enhancement ..................................................................................................................26 "Lifesaver" Torso Armor ...............................................................................................................................26 "PointGuard" Dermal Plating ........................................................................................................................28 Immune System Bioware..................................................................................................................................28 Toxin Extractor Revision II ...........................................................................................................................28 Pathogenic Defense System Revision II ........................................................................................................28 Tracheal Filter Revision II .............................................................................................................................29 Optimmunal Nodes.........................................................................................................................................29 Lymphatic Immune Overdrive .......................................................................................................................29 Cardiopulmonary Bioware..............................................................................................................................30 Arterial Pumps ...............................................................................................................................................30 Metaheme Hematological Replacement ........................................................................................................30 Circulatory Sphincters ....................................................................................................................................31 "FastStop" Hemofibrinic Nodes.....................................................................................................................31 Exotic Bioware...................................................................................................................................................31 "Afterburner" Symbiotic Digester .................................................................................................................32 "Sunblocker" Sunscreen..................................................................................................................................32 "3rd Hand" Tail ..............................................................................................................................................32 "GillMan" Secondary Gills.............................................................................................................................32 "FrogMan" Aquatic Webbing.........................................................................................................................33 Ileoceal Siphon................................................................................................................................................33 "OptiClear" Eye Shield...................................................................................................................................33 "Arctic Shield" Bioconstruct...........................................................................................................................34 "Rush" Adrenal Maximizer.............................................................................................................................34 Bioweapons........................................................................................................................................................34 Hand Spur........................................................................................................................................................35 "Overbite" Incisors..........................................................................................................................................35  "Tigris" Claws ...............................................................................................................................................35 "Rattler" Retractable Fangs ............................................................................................................................35 Quills...............................................................................................................................................................36 Venom Gland .................................................................................................................................................36

INTERESTING CHROME!..........................................................................................36
Sproing!System...............................................................................................................................................36 "Southern Pacific" Steam Engine Cyberware Modification...........................................................................37 SPU (Medical).................................................................................................................................................38 Chemical Injector............................................................................................................................................38 MultiDispensor................................................................................................................................................38 Cardio­Vascular Monitor................................................................................................................................38 Cardio­Vascular Monitor Mark II...................................................................................................................38

Blood Shunts...................................................................................................................................................39 RAS Cutout.....................................................................................................................................................39 Sleep Inducer...................................................................................................................................................39 Backlash ­ Cybernetic Threat Evaluation System..........................................................................................39

ADVERTISING WITH CHIPWARE.............................................................................41
HISTORY..........................................................................................................................................................41 TYPES OF CHIPWARE ADS.........................................................................................................................41

TECHNO JIHAD .........................................................................................................46
INTRODUCTION.............................................................................................................................................46 Navy Special Warfare Development Group (NAVSPECWARDEVGRU)...................................................50 aka: Navy SEAL Team Six.............................................................................................................................50 Delta Force......................................................................................................................................................50 Special Air Service (SAS)..............................................................................................................................51 Special Boat Service (SBS)............................................................................................................................52 GSG­9.............................................................................................................................................................52 GIGN...............................................................................................................................................................53 Public Security Section 9................................................................................................................................54 Petrochem Emergency Response Team..........................................................................................................54 APPENDIX OF ACTIVE TERRORIST ORGANIZATIONS VOL. 1.......................................................55

COUNTER-TERRORISM............................................................................................68
INTRODUCTION.............................................................................................................................................68 Heckler & Koch MP­2013SD.........................................................................................................................68 Heckler & Koch OHWS Mk30.......................................................................................................................69 Colt AR­23 Multi­Environment Assault Weapon..........................................................................................69 FN P­96S.........................................................................................................................................................70 IEC Advanced Air Filtration Unit..................................................................................................................70 Waterproof Digital Infrared Camera...............................................................................................................71

MASAMUNE SHIROW WEAPONS............................................................................71
The Poseiden Norinco Gong ..........................................................................................................................71 45 ACP ...........................................................................................................................................................72 10mm ASSAULT VULCAN .........................................................................................................................72 GOVER ..........................................................................................................................................................73 9mm PARA ....................................................................................................................................................73 Seburo Bobsons ..............................................................................................................................................73 Seburo J9 ........................................................................................................................................................73 Seburo C­25a and C­26a.................................................................................................................................74 Briefcase Gun .................................................................................................................................................75

MASAMUNE SHIROW LANDMATES........................................................................75 III » CONTENT III

GUGES­D.......................................................................................................................................................76 SCORPIO .......................................................................................................................................................76 FUCHIKOMAS..............................................................................................................................................78

MASAMUNE SHIROW VEHICLES............................................................................78
TONDA QV 450 RF.......................................................................................................................................78 THE HUN.......................................................................................................................................................79 BORG BIKE...................................................................................................................................................79 GUNSLINGER TANK...................................................................................................................................79 MORNING STAR..........................................................................................................................................80

MASAMUNE SHIROW GEAR....................................................................................81
DATAFILM....................................................................................................................................................81 GASIUM K­5 BATTLESUIT........................................................................................................................81 THERM­OPTIC CAMOUFLAGE.................................................................................................................82 EXTENDABLE MIRROR.............................................................................................................................82 ORC ARMOR.................................................................................................................................................82 KENBISHI PROTECTIVE WEAR................................................................................................................83

ORP DATA..................................................................................................................83
INTERNATIONAL BUSINESS MACHINES .............................................................................................83 ZETATECH....................................................................................................................................................84 CABLE NEWS NETWORK..........................................................................................................................84 ORBITAL AIR ..............................................................................................................................................84 MICROTECH ................................................................................................................................................84 DuPONT/MONSANTO ................................................................................................................................84 MERRIL, LYNCH & ASUKAGA ................................................................................................................84 WORLD NEWS SERVICE ...........................................................................................................................85 EXXON ..........................................................................................................................................................85 TRAUMA TEAM ..........................................................................................................................................85 MATSUSHITA INDUSTRIAL .....................................................................................................................85 ARES ..............................................................................................................................................................85 GENETECH ...................................................................................................................................................85 KIROSHI.........................................................................................................................................................85 MEDTRONIC ................................................................................................................................................86 SHINJUKU.....................................................................................................................................................86

SHINJUKU POWERED ARMORS:............................................................................86
SHINJUKU HEAVY INDUSTRIES TYPE­S...............................................................................................86 SHINJUKU HEAVY INDUSTRIES TYPE­31H "Tigershark"....................................................................86 SHINJUKU HEAVY INDUSTRIES TYPE­2C "Shinobi"............................................................................87

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10mm ASSAULT VULCAN • 72

Incisors • 35

L
Lymphatic Immune Overdrive • 29

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45 ACP • 72

M
Metaheme Hematological Replacement • 30 Mirror, extendable • 82 MORNING STAR • 80 MultiDispensor • 38 Muscle Augmentation Revision II • 25

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9mm PARA • 73

A
Adrenal Maximizer • 34 Aquatic Webbing • 33 Arterial Pumps • 30

N
Neo­Myelin Sheathing • 19 NerveWires • 22 Neural Bridge • 19 Neural Replacement • 20

B
Bioconstruct • 34 Blood Shunts • 39 BORG BIKE • 79 Briefcase Gun • 75

O
Olfactory Booster • 21 Optimmunal Nodes • 29 ORC ARMOR • 82

C
Callosal Accelerator • 23 Cardio­Vascular Monitor • 38 Cardio­Vascular Monitor Mark II • 38 Cerebral Booster III • 20 Chemical Injector • 38 Chip Advertising • 41 Circulatory Sphincters • 31 Claws • 35 Colt AR­23 Multi­Environment Assault Weapon • 69 Corp Report • 83 Counter­Terrorism • 68 Cybernetic Threat Evaluation System • 39

P
Pathogenic Defense System Revision II • 28 Poseiden Norinco Gong • 71 Protective Wear (Kenibishi) • 83

Q
Quills • 36

R
RAS Cutout • 39 Reflex Neutralizer • 22 Retractable Fangs • 35

D
DATAFILM • 81 Deadly Hunter • 77 Dermal Plating • 28 Dermal Plating \ • 25

S
SCORPIO • 76 Seburo Bobsons • 73 Seburo C­25a and C­26a • 74 Seburo J9 • 73 Secondary Gills • 32 SHINJUKU HEAVY INDUSTRIES TYPE­2C \ • 87 SHINJUKU HEAVY INDUSTRIES TYPE­31H \ • 86 SHINJUKU HEAVY INDUSTRIES TYPE­S • 86 Skeletal Enhancement • 26 Skeletal Enhancement \ • 24 Sleep Inducer • 39 Sproing!System • 36 SPU (Medical) • 38 Steam Engine Cyberware Modification • 37 Sunscreen • 32 Symbiotic Digester • 32 Synaptic Accelerator III • 21

E
Endoskeletal Rebuild • 24, 25 Eye Shield • 33

F
FN P­96S • 70 FUCHIKOMAS • 78

G
GASIUM K­5 BATTLESUIT • 81 GOVER • 73 GUGES­D • 76 GUNSLINGER TANK • 79

H
Hand Spur • 35 Hearing Augmentation • 21 Heckler & Koch MP­2013SD • 68 Heckler & Koch OHWS Mk30 • 69 Hemofibrinic Nodes • 31 Heracles • 77

T
Tail • 32 Terror • 46 THE HUN • 79 THERM­OPTIC CAMOUFLAGE • 82 TONDA QV 450 RF • 78 Torso Armor • 26 Toxin Extractor Revision II • 28

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IEC Advanced Air Filtration Unit • 70 Ileoceal Siphon • 33

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Tracheal Filter Revision II • 29

W
Waterproof Digital Infrared Camera • 71 WetWired Reflexes • 22

V
Venom Gland • 36 Vision Augmentation • 21

Once again! BulletShower wants to thank:
• Heidi (for being the one I want to be with) • my parents (for always supporting and loving me) • Baghira, Babybelle, Captain, Hector and Lancelot (for countless hours of fun and friendship) • Wolfi Gangsta Eichinger (and Westside SUCKS) • Stefan Glinner Klein • Stefan Willi Willmes • my roleplaying party (go all the way, boys) • and all the others whom I surely have forgotten to mention

WHAT YOU CAN DO WITH THIS BOOK (no bad jokes here) • copy it, and give it to your friends • read, laugh about it, forget it • BUT DON´'T CHANGE ITS CONTENTS IN ANY WAY AND GIVE IT TO A THIRD PARTY! The Cops-Please-Don´ ' t-visit-me-part:
• Shadowrun is, if you didn´t know, copyright of FASA corp. • All articles used in this publication are copyright by their respective authors. Copyright of this publication is 1997 by Norbert G. Matausch

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NEW FORMATS:
As always, I´ve left the path of super- detailed number- crunching for roleplaying. I feel that roleplaying is a storytelling thing more than calculation and database juggling.

Availability is noted as Excellent, Common, Poor, or Rare. The time required to find an item is 1d6 hours, 4d6 hours, 1d6 days, or 2d6 days, respectively. Street Index: this is a thing I´ve taken from Shadowrun. Multiply the price of an item by the Street Index to get the "street price", ie., the price an underprivileged cyberpunk has to pay for it. Ignore the SI when a player character somehow has legal access to the item in question.
Essence Cost: this one is also from Shadowrun, but Cyberpunk 2020 has it also in the form of "Humanity Loss". The Essence is a being´s soul. Whenever you have cyberware implanted, you lose a bit of your soul and become a bit more of a machine. All data given for Essence Loss are measured in "chipjack units", or CU. Why chipjacks, and not reflex enhancers? Because I feel that chipjacks are the most basic cyberware items in any cyberpunkish game. Therefore, if a piece of cyberware has a listed Essence Loss of "5 CU", it means you lose humanity/Essence as if you had been implanted 5 chipjacks. In Shadowrun, 5 CU would translate into 1 point of Essence lost. I´ve deliberately left out the so- called SR "Body Cost", which is the bioware equivalent of Essence Cost. If you are really into number- crunching, compare the bioware to existing bioware equipment, and come up with a body cost number. In my opinion, bioware does alter your personality and "humanity". After all, it´s all vat-grown, aka., artificial. Bioware has also an Essence Cost. Period.

Costs are given in what I call "hamburger units" (stop laughing), or short HU. Economists have recently found out that a country´s "price level" can be most safely determined by calculating the ratio of average hamburger prices to other products. Thus, when for instance an item is listed with a cost of "100 HU", it would cost 100 hamburgers. In the Shadowrun universe, this would be around 200¥.

Please note that I have tried to keep as generic as possible. This may result in data which are too "fuzzy" for some readers. These should try to come up with numbers by themselves. The aim of this book is to provide players and GMs with a plethora of new ideas, regardless of which system they use.

HERE WE GO.

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CELTIC FOLKLORE: THE PEOPLE OF THE MOUNDS AN ARTICLE ON THE SIDHE
L. MacDonald DALRIADA MAGAZINE 1993 and change their shape at will once played a huge part in the lives of people living in rural Ireland and Scotland. It is difficult to pin- point an exact historical era as the time when fairy lore began. Many writers maintain that the people of Ireland and their Gods before the coming of the Gaels are the 'ancestors' of the sidhe. Clearly the belief in the sidhe is part of the preChristian religion which survived for thousands of years and which has never been completely wiped out from the minds of the people. When the first Gaels, the sons of Mil, arrived in Ireland, they found that the Tuatha De Danaan, the people of the goddess Dana, already had control of the land. The sons of Mil fought them in battle and defeated them, driving them 'underground' where it is said they remain to this day in the hollow hills or sidhe mounds. »For all the hillside was haunted By the faery folk come again And down in the heart-light enchanted Were opalcoloured men »AE In the first article of this series, I looked at the survival of belief among the Celtic peoples of an invisible realm inhabited by Otherworldly beings known collectively as the Sidhe, or the Good People. This belief was once common throughout all the Celtic countries, in localised forms. The Sidhe are considered to be a distinct race, quite separate from human beings yet who have had much contact with mortals over the centuries, and there are many documented testimonies to this. Belief in this race of beings who have powers beyond those of men to move quickly through the air In the early Irish manuscripts (which were recorded from an earlier oral tradition) we find references to the Tuatha De Danaan. In 'The Book of the Dun Cow' and the 'Book of Leinster' this race of beings is described as "gods and not gods", pointing to the fact that they are 'something in between'. Also in the Book of the Dun Cow it says of wise men that: "it seems likely to them that they [the Tuatha De Danaan] came from heaven, on account of their intelligence and excellence of their knowledge". The hold that the Tuatha De Danaan had on the Irish mind was so strong that the new religion of Christianty could not shake it. In 'The Colloquy of the Ancients' a dialogue which supposedly took place between St. Patrick and the ghost of Caeilte of the Fianna, Patrick is amazed to see a fairy woman

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coming out of the cave of Cruachan, wearing a green mantle with a crown of gold on her head. Whereas the fairy woman is young and beautiful, Caeilte himself is old and withered. When Patrick enquires of this, Caeilte tells him that:

"She is of the Tuatha De Danaans who are unfading...and I am of the sons of Mil, who are perishable and fade away".
The sidhe of the subterranean mounds are also seen by the Irish as the descendants of the old agricultural gods of the Earth, (one of the most important being Crom Cruaich, the Crooked One of the Hill). These gods controlled the ripening of the crops and the milk yields of the cattle, therefore offerings had to be given to them regularly. In the Book of Leinster we discover that after their conquest the Tuatha De Danaan took revenge on the sons of Mil by destroying their wheat and the goodness of the milk (the sidhe are notorious for this even today). The sons of Mil were thus forced to make a treaty with them, and ever since that time the people of Ireland have honoured this treaty by leaving offerings of milk and butter to the Good People. A notable feature of the sidhe is that they have distinct tribes, ruled over by fairy kings and queens in each territory. It would seem that the social order of the sidhe corresponds to the old aristocracy of ancient Irish families, which is in itself a reflection of the ancient Celtic caste system. It is interesting to note that many of the Irish refer to the sidhe as simply "the gentry", on account of their tall, noble appearance and silvery sweet speech. They have their own palaces where they feast and play music, but also have regular battles with neighbouring tribes. The great fairy hosts seem to be distinctly Milesian, but there are still folk memories of perhaps older preGaelic

races and their gods, in the form of the 'geancanach', a spirit of Ulster, or the 'cluricaun', of Munster. We must not forget also the 'leprechaun', a diminutive creature who is said to know the whereabouts of a pot of gold hidden in local fairy raths. The leprechaun could possibly be a folk memory of a dwarfish race of Fir Bolg people who lived in these raths before the coming of the Gaels. In the testimonies of many rural folk a distinction is often made between the sidhe who are seen walking on the ground after sunset, and the 'Sluagh Sidhe', the fairy host who travel through the air at night, and are known to 'take' mortals with them on their journeys. There are also guardian sidhe of most of the lakes of Ireland and Scotland. These distinct categories of sidhe beings ties in with the testimonies of seers who divide the sidhe into wood spirits, water spirits, air spirits and so on, the elemental spirits of each place. Lough Gur in County Limerick is a very magical place where we meet many of the sidhe kings and queens of Ireland. The lake lies within a circle of low lying hills, but once every seven years it appears as dry land, where an entrance to the Land of Youth may be found. The lake's guardian is known as Toice Bhrean (the lazy one) because she neglected to watch over the well, from which the lake sprang forth. It is believed that once every seven years a mortal meets their death by drowning in the lake, 'taken' by the Beann Fhionn, the White Lady.

FAIRY QUEENS OF IRELAND
There are many great fairy queens that are remembered in Irish folk tales. They are known as 'bean righean na brugh', the fairy queen of the palace, and are quite clearly the tutelary goddesses of local tribes. Many are still said to be the guardians of certain Irish clans.

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Three miles south west of Lough Gur is Cnoc Aine, or Knockainy, the hill of Aine, one of the most important fairy queens of Munster. Also on the shores of the lake is Cnoc Finnine, of the goddess Fennel, the sister of Aine. Many of the sidhe folk have encounters or relationships with mortals. The Earl of Desmond once saw Aine combing her hair on the bank of a river. He fell in love with her and seizing her cloak made her his wife. The offspring of this union was Aine's enchanted son Geroid Iarla, who lives under the lake awaiting his return to the world of men. Once every seven years he emerges from the water as a phantom riding on a white horse. Aine is revered throughout Ireland. In Co. Derry locals say she was a mortal woman who was 'taken' by the fairies; the local family O'Corra are said to be descended from Aine. In Co. Louth Aine's stronghold is at Dunany point (Dun Aine). Every year three days are dedicated to her, the first Friday, Saturday and Sunday after Lammas; it was said that she would claim a life on those days. It is at Cnoc Aine in Co. Limerick where Aine is most well remembered as a great queen. Every year on St. John's Eve (24 June) local people would form a procession around the hill, then carry flaming torches through the fields of ripening crops. Aine herself was seen on many occasions leading the procession. The fairy queen of the north of Munster is Aoibheal; she is the ancestral deity of the O'Briens, (the descendants of Brian Boru) who rules from Craig Liath (grey rock) in Co. Clare. At the great battle of Clontarf, Aoibheal had fore- knowledge of the outcome and tried to warn her people. Aoibheal is revered in many of the 'Aislings', the vision poems of the eighteenth century concerning the future freedom of Ireland.

Cliodna is loved and cherished by the people of Co. Cork, where a number of place names are associated with her. She is the guardian oddess of the O'Keefes, and said to be the eldest daughter of the last Druid of Ireland. One of the three great waves mentioned in Irish ythology is Tonn Cliodna, the wave of Cliodna, off the coast at Glandore, Co. Cork. A legend tells of Ciabhan of the Curling Locks who took Cliodna out of the lands of Manannan and brought her to the shores of Ireland in his curragh. He left Cliodna alone on the shore while he went off to hunt deer; while he was gone Manannan sent a huge wave over the strand and Cliodna was drowned. In the north east of Leinster the fairy queen Grian of the Bright Cheeks has her abode on Cnoc Greine. The sidhe mound of her father was attacked once by the five sons of Conall. Grian pursued them and in revenge she transformed them into badgers. In the Irish sagas Grania eloped with Diarmaid, and all over Ireland there are cairns and cromlechs known locally as 'the bed of Diarmaid and Grania'. In Co. Tipperary, east of loch Derg, lies Knockshegouna, the fairy hill of Una. Una is the wife of the fairy king Finnbheara of Cnoc Meadha; she is a somewhat elusive figure, but nevertheless her sidhe dwelling was a very important place in former times, and she is still remembered by local people.

FAIRY KINGS OF IRELAND
The great fairy king of Co. Galway in the west of Ireland is Finnbheara (Finnvarr). Cnoc Meadha is his abode, a prominent hill west of Tuam, on top of which is a burial mound. To the north west is Magh Tuireadh, where the legendary battle between the Fir Bolgs and the Tuatha De

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Danaans took place. There are many stories which illustrate Finnbheara's liking for earthly women. He would often draw young girls away to dance all night with him in his palace, but the next morning they were always found safely asleep in bed. One particular nobleman was not so fortunate, however. His bride was taken one time by the fairy king. The bride's old nurse told the noble that he must dig down into the sidhe mound, starting at the top. But during the night the fairies of the mound filled the tunnel back in with earth. This happened again on the second night. In despair the nobleman turned to the old nurse again, who told him to sprinkle the earth with salt and place a line of burning turf around the trench, as the sidhe could not resist that. The following morning the bride was found safe in her bed. Finnbheara is also known to love horses, and he is usually seen riding a black horse with flaring red nostrils. Some-times he would invite young men to ride with his fairy host. In Co. Limerick the fairy king Donn of Knockfierna is well remembered. There is a large earthern fort on his hill and a number of dolmens known as the 'Giants Graves'. You can see the entrance to his fairy palace. Donn is the ancient Celtic god of the Dead who rules the rocky islands to the south west on the Atlantic coast. Donn is also known in Co. Fermanagh as the ancestor of the Maguires, whom he helped in their battles. Sometimes he is seen riding on a white horse on stormy nights, when people would exclaim: "Donn is galloping in the clouds tonight". Donn now more closely resembles medieval Irish landlord than a god. He rules quite strictly but will aid his people when needed. He is also believed to fight against rival hosts in other counties, the winner carrying off the best potato crop for that year. It will be noted that the fairy queens and kings are in fact the old pagan gods and

goddesses 'in disguise' who have long been revered by the Irish. I once heard someone state that the Celtic gods of Ireland had long been wiped out, buried under the sway of Catholicism. Yet anyone who has been to the Emerald Isle, or listened to her many folk tales can see for themselves that this is very far from the reality. The old gods live on in folk tales as the giants of the hill; the Gobhan Saor who built all the bridges of Ireland; the Gille Decair, a clown and trickster; the carl (serf) of the drab coat and many others. The old deities were once worshipped throughout Ireland, however it is in the west that they are best remembered now, the east having been more Christianized and anglicised, and subject to more invasions. By contrast, the west of Ireland, to which the native Irish were driven ("to hell or Connaught") has held on longer to her ancient heritage.

FAIRY WOMEN OF SCOTLAND
There are many similarities to be found in the fairy lore of Scotland, no doubt due to the migration of peoples back and forth between Scotland and Ireland. Most people know about the last wave of Gaelic incomers into Scotland from Ireland in the fifth century, but for many centuries before this the Irish were ntermarrying with the Cruithne (Picts) of Scotland and this is mentioned in some early texts. Thus there has been a long interchange between the two lands which has led to a mingling of folklore and belief. The most well known of the fairy women both in Ireland and Scotland has to be the Bean Sidhe, the Banshee. In Ireland she is the ancestress of the old aristocratic families, the Irish clans. When any death or misfortune is about to occur in the family, she will be heard wailing her unearthly lament. It was considered something of a status symbol to have a banshee attached to your family! She is more often heard than

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seen, though if you do catch sight of her she may be combing her long hair with a silver comb. She is also known as the bean chaointe, the wailing woman, and also as badhbh chaointe. Badhbh is the Irish for a scald crow, but more interestingly it is the name of one of the Celtic war goddesses who would shriek over the battlefields in the form of a crow. In the Highlands of Scotland this type of banshee is known as the bean tighe, the fairy housekeeper, or in some places as the Glaistig Uaine, the Green Lady, who is often sighted in the rooms and the grounds of the old castles of the Scottish clans, keeping watch over everything. There is also the wilder type of banshee found in the remoter places. This type of banshee wanders through the woods and over the moors at dusk, luring travellers to their doom. The gruagach is the fairy woman who watches over the cattle fold at night and protects the goodness of the milk. On Skye, Tiree and other islands are to be found 'gruagach stones', stones with hollows in where libations of milk were poured as an offering to her. If this daily offering was neglected, the best cow of the fold would be found dead in the morning. The Book of Arran mentions such a gruagach who inded the cattle in the district of Kilmory. There are many stories of sidhe women who help households with spinning, housework, threshing corn and so on. However, if they are interfered with in any way, even by the offering of a present, they will never return again. Alexander Carmichael mentions the 'bean chaol a chot uaine 's na gruaige buidhe', the slender woman of the green kirtle and yellow hair, who can turn water into wine and weave spider's webs into plaide, and play sweet music on the fairy reed.

We also find in Scotland the dreaded bean nighe, otherwise known as the Washer at the Ford. She may be seen at midnight washing the death shirt of someone about to die. Usually the person who meets her knows that it is his own fate that she foretells. As she washes she sings a dirge: "Se do leine, se do leine ga mi nigheadh" (It is your shirt, your shirt that I am washing). Many spirits of rivers and mountains in Scotland appear in the shape of an old hag, the ailleach. The most famous is the Cailleach bheara who washes her clothes in the whirlpool of the Corryvreckan off Jura, and rides across the land in the form of the 'night mare'. There is another sidhe being that is mentioned in the writings of Fiona MacLeod and is greatly feared among the Gaels. He is the Amadan Dubh, the Fairy Fool, bringer of madness and oblivion. Sometimes he appears as a darkly clad figure on the slope of a hill after sunset, playing on his reed pipes a fairy enchantment. We may conclude, then, that within the fairy lore of Scotland and Ireland are to be found the remnants of the old pagan religion, with gods and goddesses being remembered as the guardian ancestors of the clans. In fact, all the clans once claimed descent from a particular deity, so this is nothing new. The old gods still appear in local tales, as kings and queens of fairy palaces, or as guardians of lakes. In other words, they are still very much part of the land and the folk memory of the people. Belief in the sidhe has been steadily diminishing, however, not least through the decline in the Gaelic language, and with it so many of the folk tales that were only ever told in the Gaelic. It is sad

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that the attitude of so many people of today is that these tales are merely children's stories, to be put aside when we grow older and wiser in years. How far from the truth this is, if only they could see it. The fairies are the elemental powers of the land, the ancient Earth Shapers who live in the hollow hills, to whom the world of Mankind is but a dream...

CELTIC FOLK BELIEF: THE OTHERWORLD
S. McSkimming DALRIADA MAGAZINE 1993 The religious beliefs of the late Bronze Age into the Iron Age among the Celtic peoples have for the most part been gleaned from the pens of Victorian writers and visionaries, or from many of the modern authors who still industrially plagiarise the works of the aforesaid authors. The unfortunate point of this is that the real and worthwhile opportunity these writers had of recording a passing era, was lost in the misleading wild fits of fantasy of their own acclaimed new age thinking. Of course this does not help any student who has no reference through other sources to evaluate the subject for themselves. On the other side of the coin there are orthwhile books on the subject. The down side of this is the fact that most of these are cademic works and as such, tend to be rather dry and unsympathetic in inclination. They make no attempt to rationalize the abstract images or culture of people they consider primitives. Many of these works are old and hard to find, most now being out of print, and if you do find any they tend to be very expensive to acquire. With this as a background in mind I would like to make "the Otherworld" the subject of this article.

Stories of the mysterious Otherworld abound in Celtic legend and folklore, with many heroic tales of the worthy and their sojourns through these elemental kingdoms. Where is this Otherworld? The answer is everywhere that is within and around us. While many are caught up and intrigued with the magical qualities of these realms, it is very easy to forget that these are religious concepts and were greatly respected and feared by our ancestors. These lands are the home of our emotive primordial links with our origins, the home of the unknown or the unanswered. Human nature has from the dawn of self awareness, always sought to explain the mysteries of life, death and their surroundings just as we still do. Also like us, that which could not be explained by conscious logic could be accounted for in the ever present unseen Spirit realms. The Otherworld which is the inner realms of Mind could be viewed as the opposite polarity of rational thought which bases its objectivity through material collected by the five sensory faculties and which we rely on to exist in this physical form. However, even in this state we can be invaded by thoughts and forms which can have no connection with the rational processes of the physical mind involved in daily living, yet to us at the time of experiencing them they seem no less real. Our ancestors saw this other form of reality as the workings of mind and separate from the thought process of the physical brain; mind as a detached entity. This of course begs the question "what is reality?" and that question can not be answered by any of our modern technology or science. For each of us in a lifetime may face many different realities, collectively or individually, reality can only ever be our subjective perception of it. On surviving evidence the early Celtic peoples saw all life forms existing on three

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levels, three integrated but separate beings co-habiting as a single being, the realms of body and mind linked to the all pervading life force, 'Spirit'. At this point we must disassociate from the new age thinking of transcending the physical to become linked with the spiritual. Spirit itself is the unifying force interwoven through all levels of existence as symbolized by the triple knot, or the triple spiral. A brilliant example of this is illustrated in a story by Fiona MacLeod entitled: "The Divine dventure", well worth reading. Today most of us mock as ignorance the practises of these early people as we now live in a world where the conscious mind rules in logic. Science has for us pushed the clan. Many early legends are primarily concerned with the explanation of how the ancestors made adventurous journeys into the Otherworld realms to claim a place in the great Duns of the pre- diluvian Goddess Cessair, and in so doing they became a guide and refuge in death for the future generations of this people. The Irish legend of Donn the first man to die in Ireland being deified as the god of death is an excellent example of this. It is very natural that then as now the mysteries of death were foremost in the minds of these people. If you can perceive life on three levels physical, mental and spiritual interlaced as one - then the concept of the Otherworld will become less difficult to understand. This does mean that you must see that in the oneness of being, no part of it can be greater or lesser. In

back the dark shadows of ancestral night. With smug superiority yesterday's mysteries are nearly all explained, the very nature of our planet understood, superstition replaced by knowledge. Yet how many of us, if wrenched from the security of our modern well lit and warm environment to be suddenly faced with being lost alone in a dark forest wilderness, could spend the dark hours totally free from the ancestral demons of the mind that haunted these early people? Rubbish, you may say. I would reply "try it". In many respects we still differ little from our early progenitors. As is well documented, all of the Celtic type peoples were ancestor worshippers. This is to say that the Deities were also the ancestors of Celtic beliefs true vision of spirit can only be achieved when you find the central harmony of body, mind and spirit. Spirit does not only exist in higher planes. Spirit exists in all. This conflicts totally with the imported Eastern philosophy of transcending the material to attain the higher realms of spirit. The Otherworld and the realms of spirit are with us always. We live equally as part of them and they of us. The portals to these realms lie at the centre of our being. Perhaps sometime while you are relaxed and at one with yourself and creation the mists will clear, revealing the other part of your existence to you. Then may you journey to the many coloured lands in the elemental kingdoms of Tir- fo- Thonn, Tirna- Bea, Tirtaingiri, Tir- nan- Og and Tir- na- Moe.

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APPLICATIONS OF NANOTECH ROLE-PLAYING
(by Dan Bailey)

Bullets, kidney stones, gall stones, and cancerous tumors could all be handled the same way -- tear them down and let the victim get rid of the leftovers. Virii would have something to look out for, too. Nanotech could viably be designed to scour certain virii, or families thereof, out of the system. A cure for HIV anyone? Cancer prevention becomes possible as well -- these nanites would have to be tailored specifically for their owner, and would be designed to keep the person's DNA free of glitches. Severed spinal cord? Another nanite injection goes to work on rebuilding the damamged connections. Nanites designed to bind with certain toxins could easily be used as a tool in drug and alcohol rehabilitation. Have them lock on to the toxin, rendering it inert, and then work their way through the digestive tract to be flushed from the system. Burned retina or other tricky scar tissue to deal with? Nanotech. Plaque as a problem could be wiped out fairly quickly. Create nanites designed to munch plaque and put them into the water supply. You'll see a lot of dentists pulling their hair out over this one. Even psychology could benefit from this -need a non- intusive way to perform a lobotomy? Need to adjust someone's brain chemistry? One quick injection, and the problem could be solved. Quite obviously, this is only the tip of the iceberg, given all the potential for improvement in the human body.

Let's face it. Nanotechnology is going to be the greatest invention mankind has ever made, second only to faster- than- light travel. It will change everything about society -- the way we work, live, play, and think. It will change the whole face of society. Sitting here, in front of this computer, I can think of dozens, if not hundreds of nanotech applications off the top of my head. Just imagine, for a moment, all the things you could do with sub- micron machines. First of all, let's look at the potential uses for nanotechnology in different areas.

Medical:
This is where I see a lot of nanotech research being directed toward. The potential here is virtually unlimited. Think of the little flaws in the human body, and run with it. Nanites could be used for a variety of things from neurosurgery to orthopedics to pathology. Say a patient has a broken forearm that will need a rod implanted to hold it together. Are you going to cut the victim open and waste lots of time trying to put in a crude piece of metal, and hoping you get it right? Why bother? Simply tailor some nanites to do the job for you. Inject a small amount of iologically- inert material and the tailored nanites, and have them build a pin inside the broken bone. Need to remove it? Build another set of nanites to tear it down and transfer pieces of it (on the molecular scale) to the large intestine for ransfer to the nearest sewage system.

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Body modifications could create the greatest, strongest, fastest athletes that history has ever seen.For the endurance athlete, you could simply create nanotech designed to rebuild certain parts of his body, and *leave no trace* that it had been done by technology. To improve endurance, one could have nanites optimize his mitochondria, making it easier for his body to convert food to energy. Have them optimize the electron- transport chain in red blood cells to allow for better oxygencarrying capacity. Then work on the surface area of the lungs, to allow more oxygen into the system, and work on the overall strength of the heart muscle to allow better pump-capacity. Nanotech in the stomach could get all the nutrients and vitamins from ingested food as possible, others could turn carbohydrates into glycogen (which fuels the muscles) more quickly. Optimize the metabolism on top of all that, and you've got an endurance athlete that could run a one- hour marathon. Does it hurt too much? Have the nanotech crank up the brain's output of endorphins while exercising -- natural painkillers nanites that alter the surface of the tire to match the conditions?

anyone? Have nanotech designed to aid in muscle and tendon recovery after it's over. Or, do you just need brute strength? Nanites could concievably run artificial muscle fibers through your natural ones, giving you the raw strength you need, with muscles that wouldn't fatigue. Tendons could be strengthened by running say, Gore-Tex fibers through them, and bones could be strengthed with super- strong polymers; both systems would simply be modified versions of the "bone pin" medical system. Ever read "Snow Crash"? Equipment can benefit from technology, too. Look at all the advances in things like bicycles, skis, and mundane things like tennis rackets in the last ten years. Remember Y.T.'s skateboard in the book? The one with the "smart wheels" that could change shape to match the terrain. Such things would be possible with nanotech. Consider a bike frame that is incredibly light and counteracts the twisting and wrenching forces on the frame. How about car, motorcycle, and bicycle tires design to grip more in the turns and less on the straightaways (for less rolling resistance) with I can't see any uses for it in the writing or music fields, but if anyone else can, they can feel free to contact me and point these things out... Manufacturing: Factories become a thing of the past. Or at least, factories as we know them. Just get nanites to build everything. You can build to fantasically small specifications quickly and precisely. This is, besides the medical aspect, the biggest-impacting area of nanotechnology. Well, maybe. See the "Space" section for more on this.

Art:
Somebody mentioned on Usenet the concept of spray cans that would hold nanotech, predesigned to lay out a certain picture when released from the can. Instant picture. Quick, easy, and you can be done before the cops ever get anywhere near you.How about paints that shift color to certain conditions? Maybe by the time of day, the pheromones of the viewer, the heat in the room, or the amount and type of sounds nearby. Interesting concept...

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Certainly, the space programs of the world can benefit from this. The overall travel procedure would probably not be affected too much by the things, but there are some uses. For example, nanites to maintain hull integrity, and nanites to maximize wasterecycling. It would certainly make things more livable. The biggest use I can see for nanotech in space is terraforming. Why bother with genetically engineered plants and bacteria, which might die off or mutate, when you can simply seed the atmosphere and polar caps of a dead world with nanites that will alter things to your specifications.

3. Anti- personnel nanites. These things could make chemical weapons look like cheap beer! NBC (Nuclear Biological Chemical) would become NNBC (stick "Nanotech" in there). Create nanites that eat muscle tissues, or burn calories, requiring a higher food intake. Even better, develop nanites to eat their protective gear, then hit them with nerve gas.

Computers:
Ah, yes. If you're reading this you either have one or access to one. Nanotech could revolutionize computers -- want a Pentium on your wrist? Design nanites to build everything on a molecular scale, and the power of computers increases dramamtically! Recently, while researching a novel, I came across a little tidbit that made me realize how incredible this stuff will be... Imagine all the computing power that exists in the world today (1995) -- you can count mainframes, desktop systems, calculators, even abacuses if you like... Now, image the volume of a sugar cube. That much computing power in that much volume with nanotechnology.

Warfare & Weapons Technology:
Ah, yes. Warfare. One of the oldest art forms. And millions of ways to ruin your enemy's life with things too small to see.Being a former soldier, I can think of thousands of applications for nanites, a and I guess I'll share a few of the choice ones. 1. Nanites designed to eat armor not treated with a special chemical. Release it on the battlefield, and watch the opponent's tanks and powered armor units become sitting ducks. 2. Healing body armor. Create aramid- fiber body armor impregnated with two types of nanites. One to create new aramids, and one to create epoxies. As soon as the armor is hit, the nanites go to work filling in the holes and cracks. purifiers, self- cleaning windows, carpets that never stain or need vacuumed. For the personal look, why not get nanotech that keeps your hair permanently styled and keeps the length as desired? Nanites that keep your fingernails cut and clean (no more manicures!), or nanites designed to destroy acne (always popular with the teeny-bopper

Everyday life:
Need to mow the grass? Throw a bucketful of nanites in the backyard, designed to go inert after a preset time and to chew blades of grass off at the one- inch mark.I can see it now, self- cleaning ovens that *work*, perfect water crowd)? Piece o' cake once they get this stuff going. Basically, nanotechnology is going to change a lot about humanity. It will change everything about the way we live, and the way we think about things. There are millions of applications for this stuff beyond what I have mentioned in this article. Just use your imagination and run with it.

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BIOWARE
» See? No need for oil. » Genecraft Biodesigns advertisement
BIODESIGNS PRODUCT CATALOG
Welcome, reader, to the latest edition of personal augmentation. Our products are carefully engineered to exacting specifications to provide the very highest level of performance with the lowest possible impact to the greatest machine known to mankind - You! In this edition we have added several new products as well as recapped some of our most popular items from previous editions of our catalog. Items new to the catalog are marked with this: Note: The products depicted in this catalog are available to licensed health care professionals only and may be restricted in some jurisdictions. Consult local law enforcement agencies for details. » Yeah, right... » Jann@ra.guden005475.com

Neural Bioware Neural Bridge
This handy little bit of bioware is a bundle of cultivated nerve tissue that links the motor coordination areas of both sides of the brain to make the subject ambidextrous. You'll be the envy of your fellow edgerunners as you stun the competition with moves they'd never expect. Body Cost 0.5 CU Availability Common Cost 22,500HU Street Index 3.0 Legality Legal

This unit provides the subject with the equivalent of Ambidexterity

Neo- Myelin Sheathing
Genecraft's work with the "living fossil" bacteria recovered from the Deep Shaft project has made the cover of infozines around the globe. The scientific community was stunned when we successfully recovered organisms incorporating a unique polymer biology from more than 12

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kilometers beneath the Earth's surface. The first commercial product from that research was brought to market in 2056 and is still a best seller today: Neo-myelin. Standard myelin is a protein compound that blankets your nerve cells and prevents interference with the neural impulses traveling through them. Neo-myelin does the same thing, only better! Our improved biopolymer sheathing is fully compatible with human biology, increases transmission efficiency, and cuts down on bioelectrical interference. Get the speed you need with Genecraft! Essence Cost 1 CU Availability Cost Common 3,500 HU Street Index Legality 1.5 military-grade

Increases the subject's Reaction by a third of the human average. » I remember this from somethin' Morninman and Gurth posted a couple a years ago. Great for that little extra edge. » Hotwire@na.lonestar15014.com

"FastLane" Neural Replacement
When you feel the need for speed, but don't like keeling over every time someone pops off a microwaver or EMP grenade, FastLane is the way to go! The latest in medical nanotechnology is used to replace your central nerve trunks with genetically engineered nerve cells with enlarged axon diameters. The increased size means the electrochemical impulses zip down pathways with more surface area to support neuron to neuron chemical transmission and less interference from stray signals. Incompatible with Kerenzikov boosterware and boosted reflexes due to transit state neural interference, but Sandevistan boosterware can be used. Level Essence Cost Availability Cost Street Index 1 0.5 CU Common 5,000 HU 1.25 2 1.5 CU Common 9,000 HU 1.25 Legality Legal Legal

Each Level of enhancement increases the Reaction a third of the human average. Reduce the Essence costs for FastLane to 1 and 2, respectively, when installed simultaneously with Genecraft's Neo-Myelin Sheath.

Cerebral Booster III
The Cerebral Booster 3 improves upon it's tried and true predecessors by increasing the patient's intellectual prowess beyond what was possible with previously offered units. Benchmark testing under laboratory conditions has shown that the Cerebral Booster 3 can improve the patient's mental capacity to as much as 300% of the human norm. Level Attribute Bonus 3 Intelligence is raised by human average!! Legality Rating Availability Legal Poor Essence Cost 2.5 CU Price 225,000 HU

Street Index 2.5

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21 Synaptic Accelerator III

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In the same manner as the aforementioned Cerebral Booster, the newest generation Synaptic Accelerator is an evolutionary step ahead of the previously available units. Level 3 Initiative Bonus Essence Cost Price three times 6 CU 625,000 HU human average Legality Rating Availability Street Index Military-grade Rare 2.5

Vision Augmentation
In depth research into the sensory capabilities of various species has resulted in the development of several products to give you that little extra edge. Not only can we now provide biological equivalents to the ever popular low- light, thermograph, and flare compensation systems, but now you can have ultraviolet vision, too! Low light,thermograph, or ultraviolet vision modifications: Essence Cost 0.25 CU/each Price Legality Availability 12,000 HU Legal Poor Street Index 2.0

Flare Compensation: Essence Cost Price 0.25 CU 2,500 HU Legality Legal Availability Poor Street Index 2.0

Hearing Augmentation
In the same fashion as our new vision products, we are now offering bioware products to rival the performance of previously available cybernetic hearing enhancements. Both high and low frequency modifications are available. Essence Cost 0.25 CU/each Price Legality Availability 6,000 HU Legal Poor Street Index 2.0

Olfactory Booster
Similar in function to cybernetic olfactory enhancement, this modification improves the subject's sense of smell and, to some extent, taste. The olfactory booster is simply a biological alternative to the cybernetic unit. Essence Cost Price Legality Availability Street Index

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.1 CU/Level 1,750 HU/Level

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"NerveWires"
Introducing the latest innovation in reflex enhancement technology! Genecraft's new NerveWire system can finally match the performance of traditional cybernetic reflex enhancements in a completely biological, low systemic impact implementation. Each level of enhancement improves the user's Reaction by two thirds of the human average and adds one die (you determine how many sides) to Initiative rolls. Not compatible with any other cyberware or neural bioware that provides additional initiative dice. Level Essence Cost Price 1 4 CU 250,000 HU 2 6 CU 600,000 HU 3 8 CU 1,750,000 HU Legality military dittoRare dittoRare Availability Street Index Rare 2.5 2.5 3

Reflex Neutralizer
This unit is an optional addition to the Synaptic Accelerator and NerveWire systems listed above. This unit allows the user of our products to activate and deactivate them at will, reducing the chance of an unfortunate accident occurring. This option must be installed simultaneously with one of the above products. Later refit with this unit is not possible at the present time. The function of this unit is identical to the Reflex Trigger described in the SR Cybertechnology source book. Essence Cost +0.5 CU Price +15,000 HU Availability one step lower Street Index no change

WetWired Reflexes
Having difficulty getting your speed enhanced operatives past the simplest security scanners? Introducing the latest innovation in reflex enhancement technology! Universal Omnitech's new WetWired Reflex system can finally match the performance of traditional cybernetic reflex enhancements in a completely biological implementation. Each level of enhancement improves the user's Reaction by 2 thirds of the human average and adds one die (how many sides, is the GM´s whim) to Initiative rolls. Not compatible with any other cyberware or neural bioware that provides additional initiative dice. Level 1 2 3 Essence Cost 5 CU 8 CU 12 CU Price 60,000 HU 150,000 HU 750,000 HU Legality Availability military Rare military Rare military Rare Street Index 2.5 2.5 3

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23 Callosal Accelerator

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The corpus callosum is the thick bundle of nerve fibers that connects the two halves of the brain. Through a variety of techniques the fibers, right down to the individual cells of the corpus callosum, are encouraged to replicate and become more tightly packed, allowing more information to pass between the cerebral hemispheres. This allows for faster, higher bandwidth communication between right and left brain, promoting a stronger mind and decreasing response times. + one third of the human average to Intelligence per level. + one third of the human average Willpower per level. + two thirds of the human average to Reaction per level. Intelligence raised in this fashion does not increase Reaction. The maximum level that can be installed is equal to the lower of the subject's unaugmented Intelligence or Willpower. Level 1 2 3 Essence Cost Price 2 CU 75,000 HU 4 CU 210,000 HU 6 CU 500,000 HU Legality Availability Street Index paralegal Rare 2.5 paralegal Rare 3 paralegal Rare 5

»WetWired Reflexes, Callosal Accelerator... Frag! Just how fast can they make a guy these days? » Hotwire@na.lonestar15014.com » Pray you don't find out... » Roc@blindlink.na343309.ucas.net

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Structural Bioware "PowerHouse" Endoskeletal Rebuild
Looking for extra strength, but don't want to advertise it with massive layers of vat grown muscle rippling under your skin? Once again, Genecraft has the answer! Our PowerHouse Rebuild uses tissue from our proprietary muscle, ligament, and bone lines to reconstruct and relocate the skeletal anchor points of your muscles further away from the joints for enhanced leverage and strength performance. Level Essence Cost Price Legality 1 1.5 CU 22,000 HU military 2 3 CU 32,000 HU military Availability Poor Poor Street Index 1.0 1.0

Each level of enhancement increases Strength by one third the human average Each level of Enhancement decreases Reaction by one third the human average. Each time the subject uses the full strength of the level 2 upgrade he must resist a light damage without armor unless he also has ToughGuy. » Seems like everybody's got some of ConGen's stuff after that problem with their "secure" datastores... » Hedley@pcnetinc.com » Anyone know who orchestrated that little fiasco? » Roderic@res.seattle57769.mil » Gettin' a little bit too nosy for your own good there, Rod? » FastJack@<<null-stamp>>

"ToughGuy" Skeletal Enhancement
Get pumped, get tough, get the power! Originally developed as therapeutic treatment for age or low- g induced osteoporosis, Genecraft's treatment utilizes custom designed bacterial strains to increase your bone density. This in turn augments skeletal strength and improves muscle anchoring. Just a few days after the initial injections your bones will be fully colonized and begin bulking up with minerals deposited by the bacteria. Don't worry, we've made sure the process is self limiting and stabilizes in maintenance mode after reaching full development. Level Essence Cost Price Legality 1 1 CU 6,000 HU paralegal 2 2.5 CU 11,500 HU paralegal Availability Rare Rare Street Index 1.0 1.0

Each level of enhancement increases the body´s ability to resist damage. Each level of enhancement increases the body´'s natural armor by a fifth of an average armor jacket. Level 1 increases weight by 5 percent, level 2 increases weight by 10 percent. Bone growth to limbs and facial structuredecreases attractiveness somewhat.

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Muscle Augmentation Revision II
Improving upon the previously available Muscle Augmentation bioware, the Revision II product improves the muscles of the chest, back, and abdomen as well as the limbs. This results in an improvement to the subject's overall physical well- being as well as the traditional increases to strength and speed. Level Essence Cost Price Legality Availability 1-4 2 CU/level 62,500 HU military Poor Street Index 1.0

Each level of enhancement increases Strength, Quickness,andBody by one third of the human average. Body enhancement counts toward stamina and damage resistance tests only.

"Armadillo" Dermal Plating
One of the strongest biological materials known to science is chitin, the tough, flexible biopolymer in the exoskeletons of insects and crustaceans. Now you can harness that natural armor for your own use with Genecraft's Armadillo dermal plating. You'll be armored like an armadillo with hundreds of custom fitted plates designed to provide the maximum in protection and still allow free movement. Essence Cost 2.5 CU Price 22,500 HU Legality Availability paralegal Rare Street Index 2.0

Gives the subject 2 fifths of an average armor jacket, each of Impact and Ballistic Armor, cumulative with worn armor, while reducing Reaction by one third of the human average. Also prevents any kind of sunburn, reduces the risk of skin cancer induced by UV radiation to an insignificant level, and allergies to sunlight are reduced by one level (Moderate becomes Mild, etc.).

"PowerPoint" Endoskeletal Rebuild
Looking for extra strength, but don't want to advertise it with massive layers of vat grown muscle rippling under your skin? Universal Omnitech has the answer! The PowerPoint Rebuild uses tissue from our proprietary muscle, ligament, and bone lines to reconstruct and relocate the skeletal anchor points of your muscles further away from the joints for enhanced leverage, thus improving strength. Corrective biosculpting during the PowerPoint operation prevents the absurd "long limbed" appearance common to our competitors' equivalent operations. Level Essence Cost Price 1 2 CU 18,000 HU 2 3 CU 34,500 HU Legality military military Availability Rare Rare Street Index 1.0 1.0

Each level of enhancement adds one third of the human average to Strength. The level two enhancement reduces Reaction by one third of the human average.

"IronMan" Skeletal Enhancement
Get pumped, get tough, get the power! Originally developed as therapeutic treatment for age or low- g induced osteoporosis, Universal Omnitech's treatment utilizes custom designed bacterial strains to increase your bone density. This in turn augments skeletal strength and improves muscle anchoring. A few days after the initial injections your bones will be fully colonized and begin bulking up with minerals deposited by the bacteria. Not to worry, we've made sure the process is self limiting and stabilizes in maintenance mode after reaching full development. Level Essence Cost Price 1 1.8 CU 10,000 HU 2 3 CU 27,500 HU Legality paralegal paralegal Availability Rare Rare Street Index 1.0 1.0

Each level of enhancement increases the body´'s ability to resist damage. Each level of enhancement increases the body's Impact Armor by one fifth of an average armor jacket. Level 1 increases weight by 5 percent, level 2 increases weight by 10 percent.

"Lifesaver" Torso Armor
Does your lifestyle make you nervous? Do you feel the need to wear your ballistic vest in the shower? Perhaps what you need is Universal Omnitech's new Lifesaver torso armor. The Lifesaver armor protects your entire torso by replacing your ribcage with a custom fitted internal shield of overlapping bone plates sheathed in calcified, self repairing cartilage. Unlike your natural ribs, the Lifesaver provides coverage down to the hips, stopping just above the groin. No one can tell you have it without an x-ray! Level Essence Cost Price 1 1.8 CU 40,000 HU 2 3 CU 60,000 HU 3 5 CU 120,000 HU 4 5 CU 180,000 HU Legality Availability paralegal Rare paralegal Rare military Rare military Rare Street Index 0.8 0.9 1.0 1.5

Each level of enhancement adds 1 fifths of an average armor jacket to each Impact and Ballistic armor, cumulative with worn armor. If damage penetrates to the level of the internal armor, but is stopped by it, the subject must resist light damage without the benefit of armor. This represents damage taken to the tissues layered over the ribcage. » Has anyone noticed this stuff is about the same as the drek put out by ConGen, Shukutei, and Genetek a couple of years ago? » FastJack@<<null-stamp>> » Universal Omnitech has been involved in independent, parallel research for many years. Do not misconstrue similarities in our product lines as being the work of illegal duplication efforts. » KAM@rd.na.univomni19961.com

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» Do you think she's mad, Jack?

» Bandit@<<null-stamp>>

"PointGuard" Dermal Plating
One of the strongest biological materials known to science is chitin, the tough, flexible biopolymer in the exoskeletons of insects and crustaceans. Now you can harness that natural armor for your own use with Universal Omnitech's PointGuard dermal plating. You'll be armored like an armadillo with hundreds of custom fitted plates designed to provide the maximum in protection and still allow free movement. Essence Cost Price 3 CU 15,000 HU Legality Availability paralegal Rare Street Index 2.0

Gives the subject 2 fifths of an average armor jacket to each of Impact and Ballistic Armor, cumulative with worn armor, while reducing reaction by one third of the average human. Also prevents any kind of sunburn, reduces the risk of skin cancer induced by UV radiation to an insignificant level, and allergies to sunlight are reduced by one level (Moderate becomes Mild, etc.). 

Immune System Bioware

Toxin Extractor Revision II
New for 2058, the Toxin Extractor Revision II is an improvement over units produced a few years ago. The Revision II unit has a greater extraction ratio than the older model, and places a lighter systemic load on the subject than the functionally equivalent Revision I unit.

Essence Cost 0.6 CU/Level

Price Legality 31,000 HU/Level Legal

Availability Poor

Street Index 1.5

This unit makes it easier to resist the effects of blood-borne toxins. Each level of unit installed increases the chances to resist by 10 percent. The maximum level of Toxin Extractor that can be implanted is equal to the character's unaugmented Body Attribute.

Pathogenic Defense System Revision II
As with the Toxin Extractor, the Revision II Pathogenic Defense System is an improvement over the model produced just a few years ago. Performance and systemic loads are similar to that of the Revision II Toxin Extractor. Essence Cost 0.6 CU/Level Price 31,000 HU/Level Legality Legal Availability Poor Street Index 2.25

This unit makes it easier to resist the effects of disease, allergens, and microbiologicals. Each level of unit installed increases the chances to resist by 10 percent. The maximum level of Pathogenic Defense that can be implanted is equal to the character's unaugmented Body Attribute.

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Tracheal Filter Revision II
As above, the new Tracheal Filter is an evolutionary improvement over the unit introduced in 2052. Performance and systemic loads are similar to the above mentioned systems. Essence Cost 0.6 CU/Level Price 31,000 HU/Level Legality Legal Availability Poor Street Index 2.25

This unit makes it easier to resist the effects of non-microbiological air vectored attacks. Each level of unit installed increases the chances to resist by 10 percent. The maximum level of Tracheal Filter that can be implanted is equal to the character's unaugmented Body Attribute.

Optimmunal Nodes
Whether you're traveling abroad or working with biohazards, don't let an infection put you out of commission. Genecraft's Optimmunal Nodes are a matched pair of peanut sized organs implanted under the armpit area that increases the natural disease fighting abilities of the body. A network of fine tendrils spreads into the throat, sinuses, and lymphatic system of the upper body to constantly sample body fluids for the foreign antigens that identify invading bacteria or viruses. Until activation the unit simply acts as an additional reservoir and manufacturing sight for lymphocytes, the specialized blood cells that attack infections. When an infection is detected it releases the pool of lymphocytes from it's central bladder, chemically alerts the rest of the immune system, and goes into lymphocyte production overdrive. Say goodbye to runny noses forever! Essence Cost 2.5 CU Price 400,000 HU Legality Legal Availability Rare Street Index 4.0

Gives the user 5 extra dice to resist any disease.

Lymphatic Immune Overdrive
Whether you're traveling abroad or working with biohazards, don't let an infection put you out of commission. Universal Omnitech's Immune Overdrive is a matched pair of peanut sized organs implanted under the armpit area that increases the natural disease fighting abilities of the body. A network of fine tendrils spreads into the throat, sinuses, and lymphatic system of the upper body to constantly sample body fluids for the foreign antigens that identify invading bacteria or viruses. Until activation the unit simply acts as an additional reservoir and manufacturing sight for lymphocytes, the specialized blood cells that attack infections. When an infection is detected it releases the pool of lymphocytes from it's central bladder, chemically alerts the rest of the immune system, and goes into lymphocyte production overdrive. Say goodbye to runny noses forever!

Essence Cost Price 1.25 550,000¥

Legality Legal

Availability 12/14 days

Street Index 4.0

Gives the user an extremely increased chance to resist any disease. » This piece of 'ware is familiar. I know I've seen it somewhere before... » Stainless@na.seattle105543.mil

Cardiopulmonary Bioware Arterial Pumps
You'll never be out of breath again! The thick, flexible, muscular walls of the arteries expand when blood is pumped into them and then contract, pushing it onward and assisting the pumping action of the heart. This biomod reinforces the muscle tissue of the arteries to increase their pumping action and accelerate blood flow throughout the body to give you the aerobic performance of an Olympic athlete. Increases the wearer's chances to successfully make Athletics tests.

Essence Cost 0.5 CU

Price Legality 4,300 HU Legal

Availability Rare

Street Index 1.5

Metaheme Hematological Replacement
Did you know your respiration was a lot more efficient before you were born? Oxygen was transported through your body using a molecule with a greater attraction for it than the massive hemoglobin molecule in the platelets circulating through your blood stream at this very moment. Now you can recapture that incredible efficiency, without the side effects of respiratory exhaust retention, with our viral transform therapy. We can modify your marrow stem cells to produce red blood cells carrying the metaheme molecule in place of hemoglobin. You'll see an instant increase in aerobic ability and overall athletic performance that simply has to be experienced to be appreciated. j Subject increases their chances for Athletics tests and can hold their breath for double the normal base time. Essence Cost Price 0.8 CU 9,000 HU Legality Legal Availability Poor Street Index 1.0

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Circulatory Sphincters
You'll keep going, and going, and going with the latest development in personal wound management from Genecraft. A rapid drop in blood pressure causes rings of muscle spaced along the arteries of the limbs to contract and cut off blood flow to the injured area. Valves in the veins then slam shut and re-route circulation around the affected limb. Any tissue at the wound or lower is lost to gangrene if not amputated, but traumatic blood loss and further damage is prevented. Limb tissue below the wound site must be surgically removed and replaced with a cybernetic or vat grown alternative. Automatically prevents further damage from blood loss after a Moderate or greater wound. Essence Cost Price 1.5 CU 32,000 HU Legality Legal Availability Poor Street Index 2.0

"FastStop" Hemofibrinic Nodes
The FastStop system relies on a set of bioengineered glands that produce and store the blood clotting compounds fibrin and fibrinogen. One gland is attached to the mesenteric artery where it branches into the femoral arteries leading to the legs, while the other is located at the aortic arch where it branches into the axillary arteries to the arms and the carotid arteries to the head. Wounds that causes a drop in blood pressure or elevated levels of histamine trigger the nodes to release their contents and quickly seal off the site with a tough, fibrous scab.

Essence Cost Price 0.8 CU 12,500 HU

Legality Legal

Availability Poor

Street Index 2.0

All Physical (not Stun) wound states are treated as being less in severity. On the down side, each time a wound is taken the character must avoid a stroke or heart attack (automatic deadly Physical and Stun damage) from clots lodging in the blood stream from the sudden release of clotting compounds. » Yeah, figures. Morninman's post 'bout two years ago. I knew I'd seen this drek around. I guess everybody steals everybody's products and swears they came up with it... » Stainless@na.seattle105543.mil » You just now finding that out? Just how long was your coma anyway? » OldMan

Exotic Bioware

"Afterburner" Symbiotic Digester
Your body wastes a significant portion of the food you eat because it's not designed to digest it, but with a little help from some bacterial friends you'll be squeezing every last bit of energy from your meals! When the afterburner is surgically implanted between your stomach and small intestine Genecraft's custom designed E. Coli bacteria strains will convert indigestible cellulose and protein compounds into a form readily absorbed into your bloodstream. It's just the thing to keep your metabolism revving with limited intake. Essence Cost 0.6 CU Availability Poor Cost 4,250 HU Street Index 1.25 Legality Legal

Allows subject to function on half rations.

"Sunblocker" Sunscreen
Let others cower before the effects of the thinning ozone while you worship the sun! The Sunblocker viral treatment modifies your dermal cells to manufacture a protein, originally derived from the skin of an Asian toad, that stays inert until ultraviolet light triggers a structure change. Within 10 seconds of exposure the protein "curdles" and begins absorbing 90 percent of the incoming UV and visibly darkens the subjects skin. This is a common modification for spacers and anyone worried about that nasty old hole in the ozone. Essence Cost 1.5 CU Availability Poor Cost Street Index 22,500 HU 0.8 Legality Legal

This modification reduces all sunlight allergies to "nuisance" level at worst. Mild allergies are cancelled altogether. The subject is rendered immune to sunburn.

"3rd Hand" Tail
Two hands not enough? Genecraft now gives you a fully functional prehensile tail, capable of grasping objects and lifting up to seven kilograms. Don't get caught with your hands full again. Get some tail with Genecraft! Essence Cost 1.2 CU Availability Poor Cost Street Index 22,500 HU 1.25 Legality Legal

The subject has a fully prehensile tail attached at the base of the spine. It cannot wield weapons.

"GillMan" Secondary Gills
The burgeoning oceanic population has created an intense demand for workers capable of long term work at moderate underwater depths. Now Genecraft has the answer: the GillMan respiratory

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rebuild. Our unique osmotic membranes are installed in flow channels located in slits between the ribs to maximize gas exchange with water passing through the mouth. By slightly reducing your excess lung capacity, and installing a secondary tracheal valve, we make it a simple matter to switch from breathing air to dwelling in the watery home of our ancient ancestors. Essence Cost Availability 3 CU Rare Cost 25,000 HU Street Index 1.0 Legality Legal

The user can breathe indefinitely in oxygenated water. The large absorption area of the gills make subjects with this modification especially vulnerable to airborne toxins, and the delicate tissues of the gills are sensitive to damage from any blow to the torso for shock to the structure, gamemaster's discretion). Not compatible with any bioware that modified the ribcage.

"FrogMan" Aquatic Webbing
Return to your ancestral home in style! Our new webbing rebuilds let you move through the water with the greatest of ease- -and with a speed that would put an unmodified Olympic swimmer to shame. Custom designed bone and skin lines are used to elongate your digits and create a froglike membrane of skin between them. It's great in combination with the "GillMan" gill enhancement. Level Essence Cost Availability 1 0.8 CU Poor 2 1.6 CU Poor Cost Street Index 6,000 HU 1.0 12,500 HU 1.25 Legality Legal Legal

With level 1, your hands are webbed. Level 2 is a rebuild of hands and feet. You can swim even faster. Either level decreases the ability to manual manipulation (kinda clumsy hands you got here).

Ileoceal Siphon
Whether you're spending time in the desert or in the tropics the ileocecal siphon can make your stay a pleasant one. This artificial organ coils around the inside of the large intestine and removes up to 80 percent of the water from the body's solid waste products. Essence Cost 2 CU Availability Cost Street Index Rare 92,500 HU 3.0 Legality Legal

The Siphon's efficient recycling of fluid allows the user to function normally without water for 48 hours in a temperate climate, or 24 hours in arid or hot conditions at GM's discretion.

"OptiClear" Eye Shield
Clear vision is a necessity for optimum performance in any environment. The new OptiClear modification is a protective third eyelid that can be opened or closed at will, is perfectly transparent, and keeps dust, gasses, and contaminated water from damaging the eyes. Essence Cost Availability Cost Street Index Legality

0.5 CU

Poor

2,500 HU

1.75

Legal

The user has an increased chance to see, when air or water borne irritants are used against him, including tear gas. The irritant is reduced in its efficiency.

"Arctic Shield" Bioconstruct
Genecraft Biodesigns has the perfect bioware for cold weather work or traveling the spaceways in cryosleep. The Arctic Shield gland is implanted in the chest cavity where it maintains your body with a constant supply of metaglycogen, a chemical compound that prevents water in the tissues from forming ice crystals in below freezing temperatures. Essence Cost 0.6 CU Availability Poor Cost 47,500 HU Street Index 1.0 Legality Legal

The user becomes immune to frostbite and has a better chance to be revived after cryosleep suspension or reanimation.

"Rush" Adrenal Maximizer
From the labs of Genecraft comes the perfect accessory for your accelerated lifestyle. The "Rush" bioconstruct is a small organ that nestles behind the kidneys in the abdominal cavity and stores adrenaline and noradrenaline produced by the adrenal glands. When you really need it all it takes is a thought to flood your body with the stimulant perfected by nature for high level performance without the risks involved with an adrenal pump. Essence Cost 1.5 CU Availability Rare Cost 70,000 HU Street Index 2.75 Legality Military

Gain one initiative die for 2D6 turns. Maximizer can hold two "doses" of adrenaline, and takes 12 hours to collect one new dose after one if used.

Bioweapons

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Hand Spur
The hand spur is a wickedly sharp non- retractable blade of polished bone on the side of the hand opposite the thumb perfect for slashing and puncture attacks in melee. Damage Hide? Body knife no 0.3 CU Availability Cost Street Index Poor 9,250 HU 1.0 Legality paralegal

Increases all target numbers for manipulation by +1. For an additional 2,000¥ you can purchase a hollow version for use with Venom glands.

"Overbite" Incisors
Nothing says "Back off!" like a smile featuring our massive canine teeth. Available in models suited for every metatype! Damage knife Essence Cost 0.3 CU Availability Cost Poor 7,500 HU Street Index Legality 1.0 paralegal

For an additional 500 HU hollow incisors for use with Venom can be purchased. The hollow incisors must inflict at least a Light Wound for Venom glands to successfully inject toxin.

"Tigris" Claws
Personal defense for the budget conscious. This package features blade like claws that retract into slits in the finger tips of both hands. Sharpening is not required, but claws are not firmly anchored to the underlying bone and can be ripped out during combat. Damage knife Essence Cost Availability 0.4 CU Poor Cost 12,500¥ Street Index 1.0 Legality paralegal

For an additional 500 HU claws are available in a hollow version compatible with Venom. The hollow claws must inflict at least a Light Wound for Venom glands to successfully inject toxin.

"Rattler" Retractable Fangs
The new Rattler package from Genecraft gives you a pair of needle- like teeth that fold down from the roof of the mouth when the mouth is opened wide. They can be used with the Venom option, but will only inject poison if the user consciously desires. Damage Essence Cost knife 0.5 CU Availability Poor Cost 12,500¥ Street Index Legality 1.25 paralegal

When used with Venom the victim must take at least a Light Wound for the glands to inject toxin.

Quills
Our tailored viral agents modify selected hair follicles to produce sharp, needle- like spines for combat or fashion. Level Damage Essence Cost Availability Cost* 1 Light 0.3 CU Poor 1,900 HU 2 Medium 0.4 CU Poor 2,750 HU Street Index 1.0 1.0 Legality paralegal paralegal

* Add 100 HU and 0.1 CU Essence Cost for every quill after the first. Level 1 quills are 2-3 cm long, cause light damage (use one-half Ballistic armor) in combat, and take 2 weeks to regrow after use. Level 2 quills are 4-7 cm long, cause medium damage (use one-half Ballistic) in combat, and take 4 weeks to regrow after being expended.

Venom Gland
Simply the ultimate in biologically based personal weapons! Our Venom glands are custom built bioconstructs using your modified salivary or sebaceous glands to manufacture toxins that can be squirted out using muscular contractions. Venom glands are normally used with some kind of injector weapon, but can produce compounds absorbed through the victims mucous membranes or skin. In terms of size and effectiveness there is no other bioweapon so cost effective. Essence Cost 0.5 CU Availability Cost Street Index Poor 17,000 HU + 3.0 (20x cost of 1 dose of toxin) Legality Military, absolutely

Each gland holds two doses of toxin and replenishes one dose every 24 hours. The subject is immune to their own toxin (gamemater's discretion). It's possible to purchase black market Venom glands that produce any type of street or medical grade drug. Cost would be equal to 1,000 HU multiplied by the drug's price.

INTERESTING CHROME!
Sproing!System
(by Geek in the Hat) Imagine getting cornered someplace, surrounded on all sides by some people with intentions that might not be very friendly. Now, imagine very suddenly being directly behind them, also having gained the upper hand with the surprise of springing through the air above their heads. Well, say, that'd be kinda neat, huh? Unless you're some kind of physad, or you've got some very odd 'ware, it's just not gonna happen, though... unless, of course, you get the Sproing!System. What it is, more or less,

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is a big coil of very strong, thick spring in your shin, which is set up to disconnect the bottom half of your lower leg, launch the rest of your body into the air with the spring, and then your feet and the rest of your leg gets pulled along through the air. Under most circumstances, the thing gets all contracted back together before you land, too! Whoopie! Essence Cost 1.3 CU Cost 10,000 HU Availability Poor Street Index 2 Legality legal

When a character activates a Sproing!System, they get propelled 2D6 meters into the air, up and forward. Make sure that they aim themselves right. Assuming they don't smash into anything, and everything goes as planned (that's a bad assumption to make in the Sixth World) the springs coil up and the legs get put back together as designed. Sometimes, though, things go wrong. If the character smashes into a ceiling, they take a middle stun wound, fall to the ground, and is generally unhappy. For an extra 0.3 CU essence and 5,000 HU, a character with a cybernetic range finder of some sort can get a nice little interface that checks to see where the ceiling is, and avoids shooting the character into it. For gosh sakes, use GM disgression! »Umm... now tell me again why you would want one of these?) »Reality Czech »I got one a month ago, and it's a bunch of fun in some situations. Just like they said, it's for the surprise factor. Just be careful with the things... if you mess up, you can get your head stuck in a drop-ceiling or a tree. »Psycho Pat

"Southern Pacific" Steam Engine Cyberware Modification
(by BulletShower) This is for the stylish runner! Ever been bored because even the best and most expensive cyberware was just that, cyberware? Now, we at Southern Pacific have the right thing for you: offthe-shelf cyberware is not your style, so get our brand- new STEAM ENGINE modification! Our certified cybertechnicians will modify your ware so that it will run on boiling water! Our package deal includes 24 batteries that will provide your steam engine with the power needed to boil the water. Then, push the "WORK"- button (you can specify where you want to have it), and SHOOOSHOO!, here you go! You can choose among a broad variety of designs, like Union Pacific, Northwestern, or Boston & Worcester. Every package comes complete with a steam whistle!

Essence Cost + 2.5 CU

Cost price * 1.5

Availability Common

Street Index 1

Legality legal

The water tanks have to be refilled every six hours. The engine works pretty well, but every quicknessbased test has an increased target number of +1. One battery lasts for 15 days, thereafter the user has to put in a new one, or s/he can´'t move. Which again is not suitable if you want to change batteries ... you get the idea.

Note: This 'ware was originally published by Aaron Wigley, but Hedley saw fit to expand upon it.

SPU (Medical)
This sub processor is designed to operate with all standard medical sensors, to act on and interpret the data, and control chemical delivery systems. It is often used in long term medical cases, where the patient can afford the luxury of the apparatus, and wishes to retain some mobility. Essence: Rating 3 4 5 6 7 8 9 10 0.8 CU Nuyen Cost 3,000 HU 15,000 HU 20,000 HU 40,000 HU 100,000 HU 140,000 HU 180,000 HU 1,000,000 HU

(Biotech 3 (Biotech 4 (Biotech 5 (Biotech 6 (Biotech 7 (Biotech 8 (Biotech 9 (Biotech 10

Expert Expert Expert Expert Expert Expert Expert Expert

System) System) System) System) System) System) System) System)

Chemical Injector
Operated either by a medical timer, external radio signal, or a Medical SPU, this system is capable of delivering regulated, exact amounts of substance into the bloodstream. The most common uses are to deliver Insulin to Diabetic sufferers, or to deliver Antihistamines to Allergy sufferers. The units are refilled by injecting the refill through the surface of the unit. Volume 5 cc 10 cc 20 cc 50 cc Essence 0.1 CU 0.3 CU 0.6 CU 0.7 CU Cost 250 HU 400 HU 600 HU 750 HU

and mixer for antidotes, antibiotics and other emergency related medical compounds. Essence: Cost: 0.8 CU 1,000 HU

Cardio-Vascular Monitor
This sensor suite monitors the users' CardioVascular system, and provides data to either memory for later diagnostics, external link, or to a display link. Variables monitored include pulse rate, blood pressure, hemoglobin level, alcohol level, oxygen level, carbon dioxide level, glucose, insulin, and nitrogen levels. Essence: Cost: 0.8 CU 2,500 HU

MultiDispensor
Required cyberware for an Internal Medkit/Autodoc system. This is a dispenser

Cardio-Vascular Monitor Mark II 38 » NEURAL BIOWARE 38

This sensor system is essentially an upgraded version of the original CardioVascular Monitoring system. It has all the features of the original, plus the following: •Chemical Analyzer (ShadowTech, pg.60) for complete blood chemistry. •Cardiac Defibrillator for correcting aberrant heart rhythms. •Interfaces via a Medical SPU to an internal air tank/compressor to act as an emergency ventilator. Essence: Cost: 1.6 CU 17,500 HU

Another dubious item of cyber, used in the medical research establishment. Consisting of inductors implanted at strategic placesin the brain, this black box is capable of inducing any stage of sleep in the implantee, from shallow, REM or deep sleep, to extremely deep and coma-like conditions. Essence Cost: Price: 0.5 CU 2,500 HU

Backlash - Cybernetic Threat Evaluation System
Patrick I Buchert (bypbuchert@delta.hut.fi) Here's a new, interesting piece of cyberware for you to digest .. FYI, this system does exist. It is not cyber sized, but I guess luggable versions are out already and they _are_ looking to extending it to VIP protection. Check out a recent Aviation Week & Space Technology. This should put a slight punch into being a elite bodyguard... if all PCs get this, your campaign has some Monty Haul characteristics and I would recommend a purge. Backlash is the latest piece of hardware in the invetories of Knight-Errant Executive Protection teams. It allows a rapid response to external projectile threats. The system continually analyses incoming visual sensory data as a background task. To ensure maximum operational effectiveness, the system enforces occasional unconscious surround scans. If the system recognizes a threat it immediately alerts the user to it. It is capable of identifying projectile threats from low- velocity bullets to anti- vehicular missiles and calculating their flight trajectories, ideally pinpointing the point of origin while the projectile is still in mid-flight. It is primarily targeted for security applications, mainly VIP protection and is a

Blood Shunts
Upon a signal from the Medical SPU, this shunt will redirect blood to an alternative route. A typical use is to shunt blood away from major limbs when severe hemorrhaging occurs on that limb. Essence: Cost: 0.1 CU/shunt 500 HU

RAS Cutout
Similar to the Reticular Activation System Overrides found in Sense decks (ShadowBeat pg. 80), this circuit when patched onto the central nervous system allows for the user's sensorium and voluntary motor control to be cut off completely. The user, unless assisted otherwise, is in a state resembling sleep, and is totally sensory deprived. The device is triggered by a signal from either short range signal, or other cyber device. Installation of this device is only permitted for legitimate medical or research purposes. Essence Cost: Price: 1 CU 4,000 HU

Sleep Inducer

next generation device from similar systems in military use since the beginning of the millennia. Currently it has been sold in limited amounts to private security contractors and is seen commonly only in Knight-Errant Executive Protection teams.

surrounding scans, takes me almost a whole second to get back to the matter at hand, so to speak. And in my line of work, you just can't turn it off, can ya? » Shield, Hard Corps security » Drek, news like this can sure ruin a man's day. Gonna make my line of work a LOT harder. Guess I'll be charging extra if hit involves Knight-Errant Executive Protection teams. » E-razor » Ditto. What do you mean you aren't charging extra for KE already? » Pooka » Frag. If these two guys are disappointed, I'm happy. » Shield, Hard Corps security Game Mechanics The higher the rating of the system, the better it works. User gets half the effective rating of the system to his Reaction in cases of surprise. The system requires that user is generally scanning the area from which the attack comes (The CTES system also analyses peripheral vision) It also automatically provides user with a trajectory vector to the point of origin if the projectile passes through the field of vision. If user recognizes a threat, the CTES provides user with weapon type information. If the user properly uses the system, he is then allowed to react while the bullet is in mid-air (!) possibly stepping in front of it, pushing mark aside, ducking etc, even responding with fire. (Note that a mage could /conceavably/ astrally project and intercept an incoming spell, provided he succeeds in the perception test to identify the spell being cast and the system recognizes the mage as a potential threat, ie he is armed and/or suddenly emerges. The expert system does track persons.) With Orientation System available, it is able to pinpoint the attacker's location with precision.

Essence cost: 1.3 CU Rating: 1-4 Cost: 60,000 HU +10,000 HU*rating Legality: military Availability: Rare, extremely rare » Uhoh, what kind of science fiction drek is this? They can't have stuff like this on the market. No way can anyone be faster than a speeding bullet, no drekking way. » Johnny D » Can't be faster than a bullet? Ever see Tyson Jr. fight in the unlimited series? Those wired reflexes most definately put him among the fastest human beings on earth. I have no doubt he could dodge a bullet if he had fair warning and by the looks of it, this systems gives just that and a bit more. » Red Flash » And for the unbelievers, the US military used to have these way back in the 90's. Only larger and not with quite so good recognition software, the system has come a long way since that. » Hangfire »Human beings? Unless you have seen Lee Shirley play center forward for the Eugene Lords, you have no concept of speed, makkaherinit. » Lerethien Verantin » Hate to interrupt your sports hour, but take it from me. This system is out and very functional. Only one feature annoys me. I just hate it when I am looking at that special someone deserving my undivided attention and the system forces one of those periodic

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ADVERTISING WITH CHIPWARE
by Gary Astleford (ocelot@connectnet.com) » Promises, large promises, is the soul of advertising...I cannot but propose it as a moral question to these masters of the public ear, whether they do not sometimes play too wantonly with our passions. » Samuel Johnson » All advertising, whether it lies in the field of business or politics, will carry success by continuity and regular uniformity of application. » Adolph Hitler

few ¥ left over, he's buying a bag of nachoflavored kibble and a beer in some seedy bar down town. Who's got the cash for chipware? Chipware companies, those that deal exclusively chips, soon found themselves struggling to stay above water. Sure, there was a demand for chips, most of which was met by fixers in back rooms selling secondrate copies of original titles. For instance, it is estimated that 2/3rds of the "Axe Lessons With Eurodyne" chips sold were produced by a "punch" operation in San Dimas, California. Of course, with more chip piracy every day, the prices of standard titles soared to astronomical levels. Such high costs lead to even more piracy and even fewer legitimate sales. Several companies found themselves bankrupt, soon to be absorbed into the corporate monoliths that are EBM and Zetatech. The remaining companies found saviors in sponsors, companies of all sizes wishing to extend their influence into the very neurochemistry of their customers. Such businesses were willing to pay good money to chipware manufacturers for their ads, which in turn allowed the chipware makers to lower their prices to competitive levels. With sponsorship deals from big name companies, many of the chip companies that had been struggling years before began to pull in larger and larger profits. Thus was a new type of advertising born.

HISTORY
Chipware. We all love it. We all use it. It's a way of life, neh? Learn Japanese without taking a single class. Shoot that IMI like a real pro. Understand a simple topic such as, say, quantum physics by just chipping some chip into your port. Simple. Clean. Readily available. But not cheap. Oh, no, not cheap at all. For lazy cyberpunks with few skill points to spare, chipware sockets and chips are a godsend. They allow someone to know the rudimentary knowledge of a topic or technique in a matter of days or microseconds. However, the costs of high level skill chips can be prohibitive to your average 'punker off the street. The typical cyberpunk has to worry about rudimentary things, such as weapons, cyberware, fashionable clothes (armored or non- armored), cyberdecks and software, vehicles, and sleeping space. If he's got a

TYPES OF CHIPWARE ADS
Times Square Marquee "Banners" The first type of chipware ads to be introduced in 2052, they are also the simplest and most limited. When interfaced,

the chip sends a passive message to a cyberoptic's Times Square display (if present). The message scrolls across, endorsing a product (or products) again and again. The up side to this method is that it's largely harmless. The down side is that it only affects those few people who utilize a Times Square Marquee, or a Times Square Plus.

out only affecting the cyber- enhanced. Now, such ads send passive signals to the optical centers, making the user "see" things that aren't there. A recent Supreme Court ruling has determined that such an advertisement used in any form of driving or piloting APTR chipware is illegal, as several motorists have been injured or killed in accidents caused by a chipware- induced distraction. Involuntary Vocalization The chip's user, when chipping in, involuntarily makes a statement pertaining to the chipware's sponsor. The most common and well- known include, "I'm going to Disneyland!" and "Toyota- Chrysler! I love what you do for me!" Most phrases are short, but all are loud enough to be audible under normal circumstances. Image Recognition The most recent innovation is Image Recognition. The downside is that it requires the use of cyberoptics to function. The upside is that it's incredibly subtle (in most cases), and most people won't realize they're being shown a commercial until they pull the chipware out. Image Recognition is descended from a military application, and was originally designed by the UCAS Air Force to help pilots identify friendly and enemy aircraft, as well as ground targets. Image Recognition ads pick out the advertised product and highlight it in the user's vision. Most of the time, this is fairly low- key -- for Coca Cola, Coke cans are brighter red; for H&K, the outlines of their various small arms are enhanced by a neon green line. In some of the more extreme cases, giant floating neon signs point out the products actively, causing quite a distraction in most users. SYSTEMS

Olfactory Suggestion and/or Taste Suggestion Close enough to be siblings, both Olfactory and Taste Suggestion advertisements were the next to come along. They reach a large percentage of audiences by directly targeting the smell and taste centers of the brain. Unlike the Times Square Banners, no special cybernetics (aside from the chip socket and neural processor) are required for use. Upon chipping in, the user of the chip will either smell or taste something. The chip is generally marked in some way to indicate the sponsor's name to avoid any confusion (ie, "Iraqi Basket Weaving, brought to you by Taco Hutt restaurants." ). Such ads are popular with restaurant chains, as well as perfume and deodorant manufacturers (raise your hand if you're sure). Audio Commercials Initially, Audio- based commercials only affected those with cyberaudio enhancements. Recently, manufacturers have managed to stimulate the auditory centers of the nervous system directly, fooling them into "hearing" the ads. Ads usually consist of a brief message or music, though it needn't be so simple. Optical Commercials Related closely to Audio Commercials, Opticals affect one or both of the eyes. Much the same as Audio ads, Optical ads started

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As far as game mechanics go, the more annoying the advertisement, the cheaper the chip will initially be. Annoyance is usually judged on a scale from 1 to 4. An Annoyance Factor (AF) of 1 is only mildly irritating, and doesn't usually degrade the chip user's performance. An AF of 4, on the other hand, is nearly maddening in its intensity. A chip can have several ads hardwired into it (a maximum amount of the chip's total levels, ie, a Spanish +2 chip can have up to two separate advertisements written onto it). When figuring out the amount of cash that an advertisement (or series of advertisements) deducts from a chip's final cost, add up the total Annoyance Factors of ALL advertisement options for each ad on that chip and multiply the total by 10. If there are multiple ads, add the totals together to come up with the grand total. This is the total deduction, and limits are left to the individual GM's discretion. Chip costs reduced to zero or lower by advertisements are generally given away as promotional items, and can be quite common at conventions. However, most "commercial" chips cannot be reduced in price by more than 75% of the original cost. Options for the different types of ads are listed below.

On all the time : AF 2 Every six hours : AF 2 Every three hours : AF 3 Every hour : AF 4 This determines how often ad in question runs. No matter what option is taken, the ad always comes on at least once when the chip is initially plugged in. Chips that are "on all the time" are usually those which affect one of the senses. Times Square Marquee "Banners" : Message Type -

• Simple, scrolling message (ie, "Eat at Joe's") : AF 1 • Scrolling message w/graphical diagrams/pictures : AF 2

• Large message w/bold typeface & flashing characters : AF 3 • Full visual experience akin to an HUD (only possible with Times Square+) : AF 4 Message type for Times Square "Banners" is based on message length and complexity. Note : "Banners" are far less intrusive than other chip ads, simply because they only affect those unlucky few who have a Times Square or Times Square +. Hence, when factoring the Duration + Frequency + Message type for a Times Square ad, divide the total by 2 before multiplying by 10 to figure the total deduction. For example, a Times Square ad reading "Eat At Joe's" (AF 1) that happens every three hours (AF 3) and lasts for 15 seconds (AF 2) has a total AF of 3 (1+3+2 = 6/2 = 3). Olfactory Suggestion Ads : Smell Strength • Slight odor, -0 to smell- based awareness checks when in effect : AF 1 • Mild odor, -1 to smell- based awareness checks when in effect : AF 2

General Advertisement Options (for all listed types) :
Duration of Ad Brief (3 seconds/1 round) : AF 1 Short (15 seconds/5 rounds) : AF 2 Medium (30 seconds/10 rounds) : AF 3 Long (60-90 seconds/20- 30 rounds) : AF 4 This determines how long the advertisement lasts. Most don't last more than fifteen to thirty seconds, but a noteworthy few last almost two minutes. Frequency of Ad Once, when first chipping in : AF 1

• Strong odor, -2 to smell- based awareness checks when in effect : AF 3 • Overpowering odor, -4 to smell- based awareness checks when in effect : AF 4 The strength of the "smell" that the chip emulates can affect a character's natural smelling ability if the scent is too strong. Smell Type • Good smells, such as perfume, flowers, food: AF 1 • Bad smells, such as pollutants, smoke, bad breath, or body odor : AF 2 • Really bad smells, such as raw sewage, feces, vomit, or rotting meat : AF 3 The type of smell that the ad emulates is just as important as the strength of the smell in question. Smells that are classified as "Really bad smells" may call for a stun/shock save, with the AF of the Smell Strength used as a negative modifier. Failure indicates that the user is overcome by the "smell" and cannot act for 1d6 rounds. Note : These ads are normally used in conjunction with Taste Suggestion Ads, and are popular amongst fast food and restaurant chains, as well as perfume and shampoo manufacturers. Taste Suggestion Ads : Taste Strength • Slight taste, -0 to taste- based awareness checks when in effect : AF 1 • Mild taste, -1 to taste- based awareness checks when in effect : AF 2 • Strong taste, -2 to taste- based awareness checks when in effect : AF 3 • Overpowering taste, -4 to taste- based awareness check when in effect : AF 4

The strength of the artificial taste that the chip emulates can have a detrimental effect on a character's natural tasting abilities if the taste is too strong. Taste Type • Tastes good, like candy, breath mints, soda pop, or a type of food : AF 1 • Tastes bad or bitter, like many forms of alcoholic drink, cigarettes, etc. : AF 2 • Tastes really bad, like ear wax, ground up medicine, or castor oil : AF 3 The type of taste that the ad emulates is just as important as the strength of the taste in question. Tastes that are classified as "Tastes really bad" may call for a stun/shock save, with the AF of the Taste Strength used as a negative modifier. Failure indicates that the user is overcome by the "taste," cannot act for 1d6 rounds, and may throw up at the GM's call. Audio Commercials : Volume • Quiet, about as loud as normal conversation: AF 1 • Medium, -1 to audio- based awareness checks when in effect : AF 2 • Loud, -2 to audio- based awareness checks when in effect : AF 3 • Deafening, -4 to audio- based awareness checks when in effect : AF 4 The volume of sounds in a chip- based advertisement can have a detrimental effect on a character's natural hearing ability. Optical Commercials : Interface • Requires at least one cyberoptic to function: AF 1

• Direct optic nerve stimulation, no optics needed : AF 2

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• Interface affects one eye : AF 1 • Interface affects both eyes : AF 3 Some of the older Optical Commercials require one or two cybereyes in order to function, while most of the newer ones directly stimulate the optic nerves. Visual Stimulation • Images are superimposed over normal sight, and are ghost-like/ethereal in nature, -1 to INT-based tests : AF 2 • Images are superimposed over normal sight, but appear real and solid, -2 to INT- based tests: AF 3 • • Disturbing, ie, "The IMI chain knife makes me want to get bloody!" : AF 2 • Risqué, ie, "Go on, put it in...ALL the way in." : AF 3

• Images replace sight completely, and the user is effectively blind for the duration: AF 4 Depending on the sophistication of the advertisement it may add visuals to the user's normal view or replace it entirely. Images that replace sight completely cause all visual awareness checks to fail automatically. Involuntary Vocalization : Vocal Content • Benign, ie, "I'm going to Disneyland!" : AF 1 Aside from the message's content, how loud you say it can make a difference in some situations. A samurai, hiding from a corpcop, doesn't want to shout out, "Glocks kick ASS!!" thereby giving himself away. Image Recognition : Prominence • Subtle, faint outline around product or brightened colors, -1 to TN to spot product : AF 1

• Offensive; you boys and girls can use your filthy imaginations : AF 4 The content of the message is pretty important, considering it might offend people around the user, or make the user look really silly. While content which is listed as "Offensive" might contain bad language, it might also contain racist or dogmatic phrases which might cause ill- will to the user. Beware any chip sponsored by the Aryan Defense League or Alamos or (fill in another policlub). Volume • Whispered tones, will only be heard by those within a meter or so of the character : AF 1 • Conversational tones, will be heard by anyone in the same room : AF 2 • Loud tones, will carry across a large room and will be heard over other people's voices : AF 3 • Shouted tones, will be heard all the way down the block, or at least across a busy street : AF 4

• Obvious, product is brightly lit, flashes in field of vision, -2 TN to spot product : AF 2

• Distracting, as "Obvious," but neon arrows and signs point out product, -4 TN to spot product, but +2 to all other actions due to distracting visuals : AF 3 The prominence of the product that is being advertised helps the user spot it, but can detract from other rolls (included to-hit and visual awareness rolls) if it is overdone.

SAMPLE CHIP AD
Chip Type & Level : Wardrobe & Style +2 Base Chip Cost : 200 ¥

Ad Duration : Medium AF 3 Frequency : Once AF 1 Audio Commercial Volume : Medium AF 2 Involuntary Vocalization Content : Benign AF 1 Involuntary Vocalization Volume : Loud Tones AF 3 Total AF AF 10

Total Discount for Ad : 100 ¥ Total Chip Cost : 100 ¥ Ad Description : This chip is sponsored by alvin Klein of Tokyo. When chipping in, the user hears the soft music of the Calvin Klein theme and is forced to sing along with the Japanese vocals.

TECHNO JIHAD
written by: Paul Minor  (pminor@pacificnet.net)

INTRODUCTION
Why Techno Jihad? Well, quite simply because there seems to be a lack of material dealing with terrorism and counter- terrorism for cyberpunk games. The issue of terrorism is a popular one in cyberpunk fiction (Masamune Shirow comes to mind), and it has played an important part in many of the games I have run. The source material here should be enough to play a campaign centered around terrorism/counter- terrorism, or to simply incorporate a little of it into your game. If you do need additional information, I urge you to get a copy of the Terror/CounterTerror Sourcebook for Millennium’s End. It has a lot of useful information and is compatible with any game system.

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Explanation of Abbreviations All weapons and equipment herein will have a reference source. If it does not, then it is contained in The Weapons and Equipment of Counter Terrorism. The abbreviations for different books are as follows. CB 1,2 or3 = Corpbook 1,2 or 3 Chr 1,2 or 3 = Chromebook 1,2 or 3 UK = Rough Guide to the UK MM = Maximum Metal Ocean = Oceanpunk Gear and Equipment NeoTribes = Neo-Tribes HoB = Home of the Brave Euro = Eurosource Plus PacRim = Pacific Rim Sourcebook

TERROR Terrorism is defined as the use of violence or threats to intimidate or coerce, usually for political purposes. The reasons for terrorism are many, but traditionally, oppressed individuals have used violence against civilians and military personnel, in order to intimidate and coerce a government. In 2050 the rules have slightly changed. With corporations often wielding as much or more power than governments, it is not surprising that a lot of violence is directed towards corporate interests. Additionally there are now many mercenary terrorist groups who don't have any sort of political objective at all (other than to make money) and hire themselves out to the highest bidder. The net has also brought significant changes to terrorism. In 2050 most terrorist organizations employ netrunners of some kind, and there are even some groups who practice "net-terrorism" exclusively. On a side note, I just want to say that although I am not going to go into all the different ideologies or social reasons for terrorism, terrorists are not simply crazy people waiting to be mowed down by Chuck Norris and his "action jeans" wearing Delta Force. The terrorist is simply a normal person who has been pushed to the limit and is lashing back in a desperate manner. Using a group of terrorist player characters offers a good opportunity for expanding role playing beyond the trite "lets do a corporate extractions for a different corporation each week" campaign. Players will be able to form ideologies and involve their characters in political concerns. And of course, there is lots of room for intrigue and action as well. Targets of Terror The following is a listing of some of the more common targets of terrorism Civilian

This group includes targets such as students, intellectuals, athletes and tourists. These targets are selected for different reasons but all for the same purpose: using violence to create fear among the people, and force a response from authorities. Media Media targets are important because media attention is a major factor in getting ones message across. Terrorists will usually either destroy some sort of broadcast facility to shut down government propaganda, take over a facility and broadcast their own message or simply send video clips to TV stations and threaten violence if the station does not agree to air it. Military Military targets include kidnapping or assassination of military officers or personnel, sabotage of military equipment and assets and sometimes infiltration of military base to steal weapons or to orchestrate an internal attack. Government This category includes ambassadors, diplomats and government ministers as well as embassies, government offices, consulates and legislative buildings. These targets are usually attacked through direct assault or through bombings.

Corporate Corporations are becoming the bane of many terrorist organizations and are therefore receiving a variety of attacks. High ranking corporate officials are often assassinated, corporate offices are bombed and company assets are often attacked or sabotaged. Oil companies such as Sov-Oil and Petrochem have a particularly hard time with their offshore oil platforms as these are often attacked for a variety of different reasons.

Types of Terror The following is a listing of common types of terrorism. It should be noted that some groups do not just subscribe to one brand of terror, but use a combination of the following. Traditional Terror Traditional terror is the most popular terrorist method. Most groups in 2050 have engaged in some sort of traditional terror at one point or another. These attacks use violence or threats of violence to create fear among the public. Most of these attacks target human targets, and can be very precise or very indiscriminate. Bombings are a common tactic and can be carried out at anytime and place. Kidnappings, assassinations and hijackings also fall into this category. Consumer Intimidation Consumer intimidation is a popular form of terrorism with eco- terrorists as it is designed to deter a consumer from supporting a specific product or corporation. Terrorists poison food, drugs and other products in an attempt to spoil a company's reputation. Another popular practice is corporate sabotage. Terrorists will shutdown oil drilling platforms or attack factories. Occasionally consumer intimidators will attack the consumers themselves in order to scare them into

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submission. Groups that practice this brand of terror include violent factions of PETA and Greenpeace.

Net Terrorism The fastest growing terrorist methodology in 2050 is that of "net terrorism." Most terrorist groups hire netrunners for the usual reasons: as a source of revenue, a source of information or to gain entry into restricted areas, but the newest trend is a form of terrorism that is completely contained in the net. These groups hack into datafortresses and release advanced viruses in an attempt to destroy information. Other methods include releasing lethal viruses into BBSs or altering data to produce disastrous results. An example of the latter would be rerouting subway trains via computer so that they collide. One of the most successful groups practicing net terrorism is the Norwegian based group LeGIoN oF dOOm, who boasts over 1,000 members worldwide. Mercenary Terror One of the newest trends in terrorism is mercenary terror. Although organizations such as the Abu Nidal Organization (ANO) and the Japanese Red Army (JRA) have practiced mercenary terror, they are not mercenary terrorist groups in the newest sense of the word. The defining factor is that a true mercenary terrorist group has no ideology, but simply performs terrorist actions for governments, corporations or whoever the highest bidder is. These groups have no qualms about working for anybody and will even work on both sides of an issue if possible. Examples include the Shoko Kitahara Group who is based in Osaka, Japan. Check out the Appendix of Active Terrorist Organizations for detailed listings of terrorist groups.

COUNTER- TERROR The difference between an anti- terrorist agency and a counter- terrorist agency is that an antiterrorist agency is generally involved in information gathering, while a counter- terrorist agency is usually the tactical force that busts down the door. Terrorism has become commonplace in everyday life, so likewise CT teams have become commonplace in most governments and large corporations. These teams are highly trained in counter- insurgency and hostage rescue, and work very closely with intelligence agencies such as the CIA and Interpol. When creating a CT character, notice that each of the counter- terrorist teams below has a sort of specialty or focus. Both the SAS and Delta are extremely proficient tactical units, while the GIGN brings a sort of jack- of- all- trades mentality to CT work. The GSG-9 has a James Bond superspy reputation and does a lot of investigative work, while Japan's Sec 9 utilizes heavy weapons and APCA. The Navy's SEAL team 6 and the UK's SBS deal with maritime terrorism. These generalizations should help you to pick skills to fit your character. It should be noted that in most of these groups the average age is around 25, slightly higher than the military average. CT groups generally recruit the best of the best from the armed services, so keep that in mind when allocating skills and skill points.

UCAS

Navy Special Warfare Development Group (NAVSPECWARDEVGRU) aka: Navy SEAL Team Six
Overview In the mid 1990s the UCAS Navy SEAL teams were reassigned. The members of the highly trained counter- terrorist group, SEAL team 6 were reassigned to a new entity known as the Navy Special Warfare Development Group (NAVSPECWARDEVGRU or just DEVGRU).
DEVGRU is composed of highly specialized members of the SEAL Platoon utilizing close quarter combat tactics, skills and equipment. Boarding ships at sea (VBSS-Visit, Board, Search and Seizure), Gas & Oil Platform takedowns (GOPLAT), aircraft hijackings and your basic room & building clearance operations in response to terrorist threats are all capabilities of this team. This assault force is composed of the Assault Force Commander, Team Leader, Breacher, Snipers and shooters. The Commander is in overall tactical command of the force when in the field. The Team Leader is in charge of controlling his element while on the ground. The snipers operate either from a hide site or from a helicopter covering the movement of the element. The breacher carries the improvised breaching charges and other gear to get into the hard to get at places. The shooters shoot (surprise, surprise). These men are all highly trained in all aspects of CT work but their specialty is dealing with maritime terrorism. DEVGRU is considered the foremost authority on waterborne ops in the entire world.

Weapons & Equipment The Navy SEAL's vehicle pool is comprised of many different types of watercraft The most notable is the Swimmer Delivery Vehicle which is used to surgically insert a team and their equipment right under the enemy's nose. The SEALs also use a variety of aircraft including AV-4s, Ospreys, and a variety of helicopters. As for the SCUBA gear DEVGRU uses the GaltCo AB-4 Osmotic Rebreather (ocean) and has specially armored wetsuits and drysuits (SP 10) A variety of electronic equipment has been rebuilt to marine specifications, for SEAL team use. SEALs carry the Colt AR- 23 Multi- Environment Assault Weapon, The H&K OHWS Mk 30, H&K MP-2013SD, "Sea Viper II" 20mm torp-gun and the Barret M-90 Sniper Rifle. Pistols H&K MP-2013SD Colt AR- 23 Multi- Environment Assault Weapon Sea Viper II" 20mm torpgun (ocean)H&K "OHWS" Mk 30 Colt Enforcement 10 (CB3)

Delta Force
Overview Delta Force, or Special Forces Operational Detachment Delta (SFOD-D), was formed by the U.S. Army Special Operations Command (SOCOM) in 1977 to combat the rising threat of terrorism. Delta was modeled closely after the SAS, and uses similar tactics and weapons. The unit, although

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very proficient, has been plagued by a bad reputation from the get go. This has been compounded by recent events. In January of 2050 five members of Delta shot and killed four Armenian diplomats, who were not affiliated with any terrorist group. With an impending congressional hearing, the team's leader, Charles O'Connor, fled the country with three members of his team. His whereabouts are unknown. This has been the final nail in a coffin many have been trying to bury for years. It seems that Delta Force may finally be disbanded. For the moment the organization has been placed on hold status, and is not to perform any actions until the hearings are over. Weapons & Equipment With the "hold" in effect, Delta doesn't really have access to any vehicles or special equipment. Weapons common to Delta are: H&K MP-2013SD, Militech Mk IV, Militech Bulldog, H&K "OHWS" Mk30 and the Colt Enforcement 10. Pistols H&K MP-2013SD H&K MPK-2020 (UK)Militech Mk IV Assault Weapon (CB2) Militech Bulldog Compact Assault Shotgun (CB2)H&K "OHWS" Mk 30 Colt Enforcement 10 (CB3)

UNITED KINGDOM

Special Air Service (SAS)
Overview One of the best known Special Forces organizations in the world, the SAS is a small, elite section of the British Combined Forces. It is highly trained in counter- terrorist tactics (it invented most of them), hostage rescue and undercover intelligence gathering. It has a reputation (which is not entirely accurate) for being the best CT team in the business. The privatization of the BCF has changed things quite a bit for the SAS. Now that the BCF is "rented out", so to speak, the SAS has had to expand its personnel. There are now two very distinct wings of the SAS: The Counter Revolutionary Warfare Wing (CRW), which carries out CT duties for the UK and is not "rented out", and the Special Warfare Wing (SWW), which is more akin to the U.S. Green Berets. Although the SAS CRW is not rented out, they do work with allot of other counter- terrorist groups in terms of training, or in some cases just to lend a helping hand. Weapons & Equipment The SAS CRW has access to basically any equipment, weapons and vehicles it may need for an assignment. One thing that all SAS troops (and all BCF troops for that matter) have is skinweave. This is a standard procedure implemented by the BCF. Like most of their European brethren, SAS personnel usually have minimal cyberware (eyes, speedware etc.) and

rely mostly on their training. On assaults, it isn't uncommon to catch an SAS agent in BACL Reactive Body Armor (UK pg. 37). Common weapons seen with SAS troops are: 12mm Spitfire pistol, H&K MP-2020, H&K MP-2013SD and the Glock 30. H&K MPK-2020 (UK) H&K MP-2013SD7.5mm LPA-1 (UK)Spitfire 12mm Battle Pistol (UK) Glock 30 (Chr 1)

Special Boat Service (SBS)
Overview The SBS is the lesser- known special- ops counterpart to the SAS. Some people consider the SBS to the better and more highly trained organization. The SBS specializes in amphibious warfare and waterborne CT ops. The SBS handles everything from high tide to twelve miles inland, while the SAS handles everything else. The SBS is about a fifth the size of the SAS, around 90-100 men and selects its members exclusively from the Royal Marines. The selection process is different from that of the SAS in that a lot of the emphasis is placed on swimming and diving. Like the SAS, the SBS has been split into several groups. It's primary CT force is known as the Marine Counter Terrorism wing (MCT). One of their main missions is the security of offshore oil and gas production rigs. The SBS actively trains with other organizations such as the Navy SEALs, GIGN and the SAS.

Weapons & Equipment Most of the SBS equipment is similar to the SAS equipment in nature, with the exception of the SCUBA gear and watercraft. The SBS utilizes the widely popular GaltCo AB-4 Osmotic Rebreather (ocean) and has a variety of electronic equipment (including cyberdecks) built to marine specifications. The SBS uses an array of watercraft including small hovercraft (use GEB Duster, MM pg. 34), high speed patrol boats and even kayaks. The weapons of the SBS are the same as the SAS with the exception of the Armscor "Sea Viper II" 20mm Torp Gun. H&K MPK-2020 (UK) H&K MP-2013SD"Sea Viper II" 20mm Torp Gun (ocean)Spitfire 12mm Battle Pistol (UK) Glock 30 (Chr 1)

GSG-9
Overview It has been said that every member of the German GSG-9 is his own James Bond. This is because members of this elite unit are without a doubt, the most extensively trained and equipped counter- terrorists on the planet. Each man is well versed in investigation skills, as well as in

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tactical assault skills. GSG-9 agents are famous for their state of the art electronic gadgetry, hence the James Bond reputation. GSG-9 is organized into three separate groups; GSG-9/1, GSG-9/2, and GSG-9/3. GSG/1 is the "regular" counter- terrorist assault group. GSG-9/2 is tasked against maritime terrorism and GSG-9/3 is the airborne unit. The first two groups have about 100 men each and the third has about 50. Weapons & Equipment GSG-9 has a wide variety of vehicles to enable completion of their missions. Unmarked Mercedes, mini- buses, and BGS arsenal trucks fill out the motor pool. GSG-9/2 has an array of boats at their disposal including small hovercraft (use GEB Duster, MM pg. 34), Panzers and Swimmer Delivery Vehicles (SDVs). Agents always have the latest in electronics, including the new IEC Advanced Air Filtration Unit. State of the art electronic surveillance devices, ECM, and ECCM are also deployed. GSG-9 members have a wide variety of choice when it comes to personal weapons. Some common small arms are: H&K MP-2013SD, H&K MPK- 2020, Sternmeyer SMG-21, Sternmeyer Stakeout 10 Shotgun, Sternmeyer CG-13B. Pistols in use include: Sternmeyer P-35, Glock 30 and of course their trademark .357 magnum revolver. H&K MP-2013SD H&K MPK-2020 (UK) Sternmeyer SMG-21 (CB1)Sternmeyer Stakeout 10 Shotgun (CB1) Sternmeyer CG-13B (CB1)Sternmeyer P-35 (CB1) Glock 30 (Chr 1) .357 magnum revolver (NeoTribes).

GIGN
Overview France's GIGN is one of the world's busiest and best Counter- Terrorist units. Since their inception in the 1970s GIGN has operated in hundreds of countries across the globe. Because the GIGN operates all over the world, operators need to be able to function in a myriad of environments. They train in alpine and winter environments in addition to the urban. They are proficient in parachute insertions as well as SCUBA operations. Each of the eighty-nine members goes through: a fast- driving course, mountain training, intense shooting course (each member shoots 300 cartridges per day), and close- combat: a derivative of the Israeli "Krav-Maga." GIGN works closely with many other counter- terrorist organizations all over the world. The French government will even loan out this jack- of- all- trades CT team to friendly countries and corporations. Weapons & Equipment Since GIGN operates in a wide variety of environments, they require a lot of special gear. In winter environments agents wear either the specially insulated GIGN Alpine Suit or, when it's not too cold, they wear microthin thermal body suits under their BDUs. GIGN members also have the latest advanced HAHO/HALO parachuting gear, as well as SCUBA gear similar to that of Navy SEAL Team Six. The vehicle pool is well stocked, containing anything from unmarked crowder cars to high tech SDVs. Weapons carried by agents include: FN P-96S, H&K MP-2020, FN Browning "3-Spot"and

Beretta M-24. Since every agent doubles as a sniper they are always issued a FR- F6 sniper rifle or a Barrett M-90 sniper rifle for heavy sniping. FN P-96S H&K MPK-2020 (UK) Baretta PM24S (Chr 1)FR- F6 Sniper Rifle (Euro) Barrett M-90 Sniper Rifle (HoB)FN Browning "3 Spot" (UK) Glock 30 (Chr 1)

OTHER GROUPS

Public Security Section 9
Overview Section 9 is one of the nine public security sections directly under the Japanese Ministry of the Interior. These sections are responsible for national security, and for the most part serve as an intelligence agency similar to Interpol. Section 9 is an exception as it is largely a paramilitary force, which was created to deal with the growing problem of terrorism in Japan. This small team of 100 members is responsible for counter- insurgency operations as well as hostage rescue. Section 9 trains heavily in the use of high-tech weaponry and APCA. It should also be noted that Sec 9 is the only CT agency that has full borgs (modified Gemini conversions) among its membership. Japan does not lend out this team to anyone. It is rumored that this team has been used for non- terrorist related covert ops against several EEC governments. Weapons & Equipment Since much of the training is geared towards APCA use, Sec 9 has quite a few different APCA units available for use in various environments. All of these APCA are manufactured by Shinjuku Heavy Industries' special projects division, and are specially tailored for covert operations. Small arms include: Arasaka WMA "Minami 10" (silenced), Towa Type 20 Advanced Infantry Combat Weapon, and the Towa type 14 Police Pistol. Arasaka WMA (CB1) (silenced)Towa Type 20 Infantry Weapon (PacRim) Towa Type 00-Kai Sniper Rifle (PacRim)Towa Type 14 Police Pistol (PacRim)

Petrochem Emergency Response Team
Overview Petrochem ERT (PET-ERT) has the distinction of being the best corporate CT team in the business. This is probably due to the fact that they get so much practice. This 300 man team is solely responsible for safeguarding Petrochem's numerous offshore drilling platforms and Submerged Drilling Project Rigs (SDPRs) from terrorist threats. Unbeknownst to most people, these rigs are frequently taken over, threatened and sabotaged by a variety of terrorist groups. PET-ERT undergoes a variety of training that is specially tailored to the abnormal nature of these conditions.

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The team is trained extensively in maritime counter- terrorism tactics and arctic tactics since most of the rigs lies in ocean and arctic environments. PET-ERT is also trained in the use of special tactics regarding the sensitive nature of oil platforms. It is said that a five man team can clear an entire rig that has been taken over in under ten minutes. It should be noted that this team is not affiliated with the "Water Leopards" and is considered part of the naval forces. Weapons & Equipment PET-ERT was a variety of aircraft and watercraft at their disposal. The team utilizes AV-4s extensively as well as the Bell- Boeing V-22B Osprey (MM p. 43). As for watercraft the tam usually opts for hover vehicles including the GEB Duster (MM p. 34) and the GMI Hovertruck (MM p. 34). As for SCUBA gear, PET-ERT utilizes the GaltCo AB-4 Osmotic Rebreather (ocean). The most common small arms used in the group are the Colt Enforcement 10, Colt AR- 23, MustangArms ARS- 5C silenced and MustangArms Raider Riot Shotgun. MustangArms ARS- 5C (CB 3) (silenced)Colt AR- 23 Assault Weapon MustangArms Raider Riot Shotgun (CB 3)Colt Enforcement 10 (CB 3)

SPECIAL THANKS Special thanks goes out to Tom Hunter and www.specialoperations.com. Without his wonderfully informative website, this article would have never been possible.

APPENDIX OF ACTIVE TERRORIST ORGANIZATIONS VOL. 1
Abu Nidal Organization (ANO) aka: Fatah Revolutionary Council, Arab Revolutionary Council, Arab Revolutionary Brigades, Black September, Revolutionary Organization of Socialist Muslims.

Description: International terrorist organization led by Sabri al- Banna. Split from PLO in 1974. Made up of various functional committees, including political, military, and financial. Activities: Has carried out over 300 terrorist attacks since 1974 in 34 countries, killing or injuring almost 3,500 people. Targets the UCAS, the United Kingdom, France, Israel, Japan, Germany, moderate Palestinians, the PLO, and various Arab countries, depending on which state is sponsoring it at the time. Major attacks include The City of Poros day-excursion ship attack in July 1988 in Greece, bombing of Pan- Am flight 981 in December of 2045. Suspected of carrying out assassination on 14 January 2055 in Tunis of PLO deputy chief Abu Jihad. ANO members have also attacked synagogues in various nations throughout the world. Strength: Several hundred plus "militial" in Lebanon and overseas support structure. Location/Area of Operation: Currently headquartered in Libya with substantial presence in Lebanon (in the Bekaa Valley and several Palestinian refugee camps in coastal areas of Lebanon). Also has presence in Algeria. Has demonstrated ability to operate over wide area, including Middle East, Asia, and Europe. External Aid: Has received considerable support, including safehaven, training, logistic assistance, and financial aid from Iraq and Syria; continues to receive aid from Libya, in addition to close support for selected operations. Also has a presence in Sudan. Algerian Terrorism Description: Terrorism in Algeria is conducted by a number of indigenous Islamic militant groups seeking to overthrow the current secular regime and establish an Islamic state. Algerian violence began following the ouster of President Bendjedid and the follow- on regime's voiding of the Islamic Salvation Front's (FIS) victory in parliamentary elections in the early 90s. Following a government crackdown in which many FIS leaders were imprisoned or exiled, the Islamic movement in Algeria splintered into numerous militant groups, not all of which are affiliated with the

FIS. Groups that have been responsible for terrorist attacks are the Armed Islamic Group (AIG), the Movement for an Islamic State (MIS), the Army of the Prophet Muhammad, the United Company of Jihad, and the Armed Islamic Movement (AIM). Activities: Frequent attacks against regime targets, particularly police, security personnel, and government officials; these include assassinations and bombings. Algerian terrorists have turned increasingly to violence against civilians. In September 1993, Algerian terrorists began targeting foreign nationals in Algeria, murdering two Frenchmen. In October, they killed five foreign nationals and kidnapped several more, including three French Consular officials, and threatened to begin indiscriminate attacks on all foreign residents by December. Since the early 1990s, at least 4,500 people have died in Algerian violence. Their biggest triumph came in early 2019 with a nerve gas

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attack on the French embassy in Algiers which killed 413 people. Strength: Unknown Location/Area of operation: Algeria External Aid: Algerian expatriates, many of whom reside in Western Europe, probably provide some financial support. Armenian Secret Army for the Liberation of Armenia (ASALA) aka: The Orly Group, 3rd October Organization Description: Marxist- Leninist Armenian terrorist group formed in 1975 with stated intention to compel the Turkish Government to acknowledge publicly its alleged responsibility for the deaths of 1.5 million Armenians in 1915, pay reparations, and cede territory for an Armenian homeland. Activities: Initial bombing and assassination attacks directed against Turkish targets. Later attacked French and Swiss targets to force

release of imprisoned comrades. Has made several major bombing attacks against UCAS airline offices in Western Europe. Suffering from internal schisms, group has been relatively inactive over past years. Strength: A few hundred members and sympathizers. Location/Area of Operation: Lebanon, Western Europe, Armenia, UCAS, and Middle East. External Aid: Has received aid, including training and safehaven, from Syria. May also receive some aid from Libya. Has extensive ties to radical Palestinian groups, including the PFLP and PFLPGC. Basque Fatherland and Liberty (ETA) Description: One of Europe's oldest terrorist group, ETA was founded in 1959 with the aim of creating an independent homeland in Spain's Basque region. Has muted commitment to Marxism. Activities: Chiefly bombings and assassinations of Spanish Government targets, especially security forces. Since arrest of ETA members in France in March 1992, ETA also has attacked French interests. Finances activities through kidnappings, robberies, and extortion. Strength: Unknown; may have hundreds of members, plus supporters. Location/Area of operations: Operates primarily in the Basque autonomous regions of northern Spain and southwest France but also has bombed Spanish interests in Italy and Germany and French interests in Italy. External Aid: Has received training at various times in Libya, Lebanon, and Nicaragua. Also appears to have close ties to PIRA.

Chukaku-Ha (Nucleus or Middle Core Faction) Description: An ultraleftist/radical group with origins in the fragmentation of the Japanese Communist Party in 1957. Largest domestic militant group; has political arm plus small, covert action wing called Kansai Revolutionary Army. Funding derived from membership dues, sales of its newspapers, and fundraising campaigns. Activities: Protests Japan's imperial system and Western "imperialism." This group used to just participate in mass street demonstrations and commit sporadic attacks using crude rockets and incendiary devices. As of late the group has gotten more high tech and more violent. The group primarily targets UCAS corporations, and has begun to strike outside of Japan. The group has been a thorn in the side of Militech for the past several years. Arasaka involvement is suspected . Strength: 3,500. Location/Area of operation: Japan. Recent attacks on UCAS soil. External Aid: None known. CNPZ (see Nestor Paz Zamora commission) Devrimci Sol (Revolutionary Left) aka: Dev Sol Description: Formed in 1978 as a splinter faction of the Turkish People's Liberation Party/Front. Espouses a Marxist ideology, intensely xenophobic, and virulently anti- UCAS and anti- EEC; seeks to unify the proletariat to stage a national revolution. Finances its activities chiefly through armed robberies and extortion. Activities: Has concentrated attacks against current and retired Turkish security and military officials. Began new campaign against foreign interests in 1990. Terrorist activities since 2053 have been less ambitious as Dev Sol works to recover from internal factionalism and police raids that netted several operatives and large weapons caches. Strength: Several hundred members, several dozen armed militants. Location/Area of Operation: Carries out attacks in Turkey- -primarily in Istanbul, Ankara, Izmir, and Adana. Conducts fundraising operations in Western Europe. External Aid: Possible training support from radical Palestinians. ELN (see National Liberation Army) ETA (see Basque Fatherland and Liberty) FARC (see Revolutionary Army Forces of Colombia)

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15 May Organization Description: Formed in 1979 from remnants of Wadi Haddad's Popular Front for the Liberation of Palestine- Special Operations Group (PFLP-SOG). Led by Muhammad al- Umari, who is known throughout Palestinian circles as Abu Ibrahim or the bomb man. Group was never part of PLO. Thought to be disbanded in the mid-1980s, until a violent spree in 2053 put them back into the headlines. Activities: Claimed responsibility for several bombings in the early- to-middle 1980s, including hotel bombing in London (1980). A series 5 airplane bombings in 2053 labeled the "Pan Am scare" Strength: 150 to 200. Location/Area of Operation: Baghdad until 1984. Operates in Middle East, Europe, and East Asia. Abu Ibrahim is reportedly in Iraq. External Aid: Unknown. HAMAS (Islamic Resistance Movement) Description: HAMAS was formed in late 1987 as an outgrowth of the Palestinian branch of the Muslim Brotherhood and has become Fatah's principal political rival in the occupied territories. Various elements of HA-KAS have used both political and violent means, including terrorism, to pursue the goal of establishing an Islamic Palestinian state in place of Israel. HAMAS is loosely structured, with some

elements working openly through mosques and social service institutions to recruit members, raise money, organize activities, and distribute propaganda. Militant elements of HAMAS, operating clandestinely, have advocated and used violence to advance their goals. HAMAS's strength is concentrated in the Gaza Strip and a few areas of the West Bank. It has also engaged in peaceful political activity, such as running candidates in West Bank chamber of commerce elections. Activities: HAMAS activists- -especially those in the Izz al- Din al- Qassam Forces- -have conducted many attacks against Israeli civilian and military targets, suspected Palestinian collaborators, and Fatah rivals. Strength: Unknown number of hardcore members; tens of thousands of supporters and sympathizers. Location/Area of Operations: Primarily the occupied territories, Israel, and Jordan. External Aid: Receives funding from Palestinian expatriates, Iran, and private benefactors in Saudi Arabia and other moderate Arab states. Some fundraising and propaganda activity take place in Western Europe and North America. Hizballah (Party of God) aka: Islamic Jihad, Revolutionary Justice Organization, Organization of the Oppressed on Earth, Islamic Jihad for the Liberation of Palestine

Description: Radical Shia group formed in Lebanon; dedicated to creation of Iranian- style Islamic republic in Lebanon and removal of all non- Islamic influences from area. Strongly anti- West and anti- Israel. Closely allied with, and often directed by, Iran, but may have conducted rogue operations that were not approved by Tehran. Activities: Known or suspected to have been involved in numerous anti- UCAS terrorist attacks, including the suicide truck- bombing of

the UCAS Embassy and UCAS Marine barracks in Beirut. Elements of the group were responsible for the kidnapping and detention of most, if not all, UCAS and other Western hostages in Lebanon. Involved in the 2015 Bombing of a Petrochem office in Washington D.C. in. Islamic Jihad publicly claimed responsibility for over 50 bombings in the UCAS since 2018. Strength: Several thousand. Location/Area of Operation: Operates in the Bekaa valley, the southern suburbs of Beirut, and southern Lebanon: has established cells in Europe, Africa, South America, North America, and elsewhere. External Aid: Receives substantial amounts of financial, training, weapons, explosives, political, diplomatic, and organizational aid from Iran. Japanese Red Army (JRA) aka: Anti-Imperialist International Brigade (AIIB) Description: An international terrorist group formed around 1970 after breaking away from Japanese communist League Red Army Faction. Now led by Fusako Shigenobu, believed to be in Syrian- garrisoned area of Lebanon's Bekaa Valley. Stated goals are to overthrow Japanese Government and monarchy and to help foment world revolution. Organization unclear but may control or at least have ties to Anti- Imperialist International Brigade (AIIB); may also have links to Antiwar Democratic Front--an overt leftist political organization- - inside Japan. Details indicate that JRA may be organizing cells in Asian cities, such as Manila and Singapore. Has had close and longstanding relations with Palestinian terrorist groups- -based and operating outside Japan- -since its inception. The JRA is one of the most active terrorist groups in 2050. Activities: Anti-UCAS attacks include attempted takeover of UCAS Embassy in Sri Lanka (2017). Has carried out several crude rocket and mortar attacks against a number of UCAS embassies. In April 2050 JRA operative Hitomi Kikumura was arrested with sarin gas in a Los Angeles hotel room, apparently planning an attack to coincide with the bombing of a UCASO club in Naples, a suspected JRA operation that killed 23. Attacks inside of Japan and elsewhere in Asia are increasing. Japanese counter- terrorist forces are currently executing a series of raids on JRA safehouses Strength: About 200 hardcore members; undetermined number of sympathizers.

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Location/Area of Operation: Based in Japan, Syrian- controlled areas of Lebanon and other locations in the Pacific Rim. External Aid: Receives aid, including training and base camp facilities, from radical Palestinian terrorists, especially the PFLP. May also receive aid from Libya. Jihad Group aka: al- Jihad, Islamic Jihad, New iihad Group, Vanguards of Conquest, Talaa'al- Fateh) Description: An Egyptian Islamic extremist group active since the late 1970s; appears to be divided into at least two separate factions: remnants of the original iihad led by Abbud al- Zumar, currently imprisoned in Egypt, and a new faction calling itself Vanguards of Conquest (Talaa'al al- Fateh or the New Jihad Group), which appears to be led by Dr. Ayman alZawahiri, who is currently outside Egypt, specific whereabouts unknown. In addition to the Islamic Group, the Jihad factions regard Shaykh Omar Abdel Rahman as their spiritual leader. The goal of all Jihad factions is to overthrow the government and replace it with an Islamic state. Activities: The Jihad groups specialize in armed attacks against high-level Egyptian Government officials. The original iihad was responsible for the 1981 assassination of President Sadat. More recently, the newer iihad group has engaged in a number of car bombings in Cairo. Unlike the Islamic Group--which mainly targets mid-and lower- level security personnel, Coptic Christians, and Western tourists -- the Jihad group appears to concentrate primarily on high-level, high-profile Egyptian Government officials, including Cabinet Ministers. It also seems more technically sophisticated in its attacks than the al- Gama'a al- Islamiyya- notably in its use of car bombs. Strength: Not known, but probably several thousand hardcore members and another several thousand sympathizers among the various factions. Location/Area of Operation: Operates mainly in the Cairo area. Also appears to have members outside Egypt, probably in Afghanistan, Pakistan, and Sudan. External Aid: Not known. The Egyptian Government claims that Iran, Sudan, and militant Islamic groups in Afghanistan support the Jihad factions. Lautaro Youth Movement (MJL) aka: The Lautaro faction of the United Popular Action Movement (MAPU/L) or Lautaro Popular Rebel Forces (FRPL) Description: Violent, anti- UCAS extremist group that advocates the overthrow of the Chilean Government. Leadership largely from leftist elements but includes criminals and alienated youths. Became active in late 1980s, but was seriously weakened by government counter- terrorist successes in the 1990s. Has come back with a vengeance in recent years. Activities: In January of 2050 MJL completely destroyed the UCAS Embassy in Santiago. Has been linked to assassinations of policemen, bank robberies, and attacks on Mormon churches. Strength: Unknown.

Location/Area of operation: Chile; mainly Santiago. External Aid: None. National Liberation Army (ELN)--Colombia Description: Rural- based, anti- UCAS, Maoist- Marxist- Leninist guerrilla group formed in 1963. Incredibly well equipped. Assets include MBTs and other high tech weaponry. Activities: Periodically kidnaps foreign employees of large corporations and holds them for large ransom payments. Conducts frequent assaults on oil infrastructure and has inflicted major damage on pipelines. Extortion and bombings against UCAS and other foreign businesses, especially the petroleum industry. Petrochem has been hit hard by this group. It is rumored that Petrochem is currently involved in an all out covert war with this group in Columbia. Strength: Has fallen off in recent years and now estimated at only about 700 combatants. Location/Area of Operation: Colombia. External Aid: Unknown, but SovOil aid is suspected. New People's Army (NPA) Description: The guerrilla arm of the Communist Party of the Philippines, an avowedly Maoist group formed in December 1969 with the aim of overthrowing the government through protracted guerrilla warfare. Although primarily a rural- based guerrilla group, the NPA has an active urban infrastructure to carry out terrorism; uses citybased assassination squads called sparrow units. Derives most of its funding from contributions of supporters and so- called revolutionary taxes extorted from local businesses. Activities: The NPA is in disarray because of a split in the CPP, a lack of money, and successful government operations. With UCAS military gone from the country, NPA has engaged in urban terrorism against the police, corrupt politicians, drug traffickers, and other targets that evoked popular anger. Has vowed to kill UCAS citizens involved in counterinsurgency campaign. Has assassinated 100 UCAS military and private citizens since 1987. Has also attacked UCAS businesses in rural areas that refused to pay so- called revolutionary taxes. Strength: 16,000, plus support groups. Location/Area of Operation: Philippines. External Aid: Receives funding from overseas fundraisers in Western Europe and elsewhere; also linked to Libya. Diverts some funding of humanitarian aid. Palestine Liberation Organization (PLO)

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On September 9, 1993, in letters to Israeli Prime Minister Rabin and Norwegian Foreign Minister Holst, PLO Chairman Arafat committed the PLO to cease all violence and terrorism. On September 13, 1993, the Declaration of Principles between the Israelis and Palestinians was signed in Washington, D.C. Bewteen September 9 and December 31, the PLO factions loyal to Arafat complied with this commitment except for one, perhaps two, instances in which the responsible individuals apparently acted independently. » Here, our little history professor has obviously forgotten that an extremist shot Rabin a few months later, and all the hatred was there again. And this time, it struck twice as hard. » Micha Two groups under the PLO unbrella, the Popular Front for the Liberation of Palestine (PFLP) and the Democratic Front for the Liberation of Palestine - Hawatmeh faction (DFLP-H), suspended their participation in the PLO in protest of the agreement and continued their campaign of violence. The UCAS Government continues to monitor closely PLO compliance with its commitment to abandon terrorism and violence.

Palestinian Islamic Jihad (PIJ) Description: The PIJ originated among militant Palestinian fundamentalists in the Gaza Strip

during the 1970s. The PIJ is a series of loosely affiliated factions, rather than a cohesive group. The PIJ is committed to the creation of an Islamic Palestinian state and the destruction of Israel through holy war. Because of its strong support for Israel, the UCAS has been identified as an enemy of the PIJ. The PIJ also opposes moderate Arab governments that it believes have been tainted by Western secularism. Activities: The PIJ demonstrated its terrorist credentials when it attacked a tour bus in Egypt in February 1990 and killed 11 people, including nine Israelis. The PIJ also has carried out crossborder raids against Israeli targets in the West Bank and Gaza Strip. The PIJ has also attacked UCAS interests in Jordan. Strength: Unknown. Location/Area of operation: Primarily Israel and the occupied territories and other parts of the Middle East, including Jordan and Lebanon. External Aid: Uncertain, possibly Iran and Syria. Popular Front for the Liberation of Palestine (PFLP) Description: Marxist- Leninist group that is a member of the PLO founded in 1967 by George Habash. After Fatah, is the most important military and political organization in the Palestinian movement. Advocates a Pan- Arab revolution. Opposes the Declaration of Principles signed in 1993 and has suspended participation in the PLO.

Activities: Committed numerous international terrorist attacks between 1970 and 1977. Since the death in 1978 of Wadi Haddad, its terrorist planner, PFLP has carried out numerous attacks against Israeli or moderate Arab tarqets. Strength: 800. Location/Area of Operation: Syria, Lebanon, Israel, and the occupied territories.

External Aid: Receives most of its financial and military assistance from Syria and Libya. Popular Front for the Liberation of Palestine-General Command (PFLP-GC) Description: Split from the PFLP in 1968, claiming that it wanted to focus more on fighting and less on politics. Violently opposed to Arafat's PLO. Led by Ahmed Jabril, a former captain in the Syrian Army. Closely allied with, supported by, and probably directed by Syria. Activities: Claims to have specialized in suicide operations. Has carried out numerous crossborder terrorist attacks into Israel, using unusual means, such as hot-air balloons and motorized hang gliders. Strength: Several hundred. Location/Area of Operation: Headquarters in Damascus with bases in Lebanon and cells in Europe. External Aid: Receives logistic and military support from Syria, its chief sponsor. Financial support from Libya. Safehaven in Syria . Support also from Iran. Popular Front for the Liberation of Palestine-Special Command (PFLP-SC) Description: Marxist- Leninist group formed by Abu Salim in 1979 after breaking away from the now defunct PFLP-Special Operations Group. Activities: Has claimed responsibility for several notorious international terrorist attacks in Western Europe, including the bombing of a restaurant frequented by UCAS servicemen in Paris, in April 2018. Eighteen French civilians were killed in the attack. Strength: 50. Location/Area of Operation: Operates out of southern Lebanon, in various areas of the Middle East, and in Western Europe. External Aid: Probably receives financial and military support from Syria, Libya, and Iraq. Provisional Irish Republican Army (PIRA) aka: The Provos

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Description: A radical terrorist group formed in 1969 as the clandestine armed wing of Sinn Fein, a legal political movement dedicated to removing British forces from Northern Ireland and unifying Ireland. Has a Marxist orientation. Organized into small, tightly knit cells under the leadership of the Army Council. Activities: Bombings, assassinations, kidnappings, extortion, and robberies. Targets senior British Government officials, British military and police in Northern Ireland, and Northern Irish Loyalist paramilitary groups. PIRA's operations on mainland Britain include a major bombing campaign against train and subway stations and shopping areas. Strength: Several hundred, plus several thousand sympathizers. Location/Area of Operation: Northern Ireland, Irish Republic, Great Britain, and Western Europe. External Aid: Has received aid from a variety of groups and countries and considerable training and arms from Libya and, at one time, the PLO. Also is suspected of receiving funds and arms from sympathizers in the UCAS. Similarities in operations suggest links with ETA

Puka Inti (Sol Rojo, Red Sun) Description: Small but violent subversive group probably formed from dissident members of AVC guerrilla organization, which made peace with the Ecuadoran Government in 1989. Believed to be anti- UCAS. Activities: Series of bombings of government buildings have been attributed to Puka Inti, but group appears to lack resources to expand much beyond current strength. Strength: Very small, perhaps fewer than 50. External Aid: None. Red Army Faction (RAF) Description: The small and disciplined RAF is the successor to the Baader- Meinhof Gang, which originated in the student protest movement in the 1960s. Ideology is an obscure mix of Marxism and Maoism; committed to armed struggle. Organized into hardcore cadres that carry out terrorist attacks and a network of supporters who provide logistic and propaganda support. Has survived despite numerous arrests of top leaders over the years.

Activities: Bombings, assassinations, kidnappings, and robberies. Now concentrating on domestic targets, particularly officials involved in German or European unification and German security and justice officials. Carried out over 10 operations in 2019 against the EEC. Police shootouts with members of GSG-9. RAF has also targeted UCAS and EEC corporations in the past. Strength: 30 to 50, plus several hundred supporters. Location/Area of Operations: Germany. External Aid: Self- sustaining, but during Baader- Meinhof period received support from Middle Eastern terrorists. Revolutionary Armed Forces of Colombia (FARC) Description: Established in 1966 as military wing of Colombian Communist Party. Goal is to overthrow government and ruling class. Organized along military lines; includes at least one urban front. Activities: Armed attacks against Colombian political and military targets. Many members have become criminals, carrying out kidnappings for profit and bank robberies. Foreign citizens often are targets of FARC kidnappings. Group traffics in drugs and has well documented ties to narco- traffickers. Strength: Approximately 4,500 to 5,500 armed combatants and an unknown number of supporters, mostly in rural areas. Location/Area of Operation: Colombia. External Aid: None. Revolutionary Organization 17 November (17 November) Description: A radical leftist group established in 1975 and named for the November 1973 student uprising protesting the military regime. Anti-UCAS, anti- Turkish, anti- EEC; committed to violent overthrow of the regime, ouster of UCAS bases, removal of Turkish military presence from Cyprus, and severing of Greece's ties to the EC. Organization is obscure, possibly affiliated with other Greek terrorist groups. Activities: Initial attacks were selected handgun assassinations against senior UCAS officials. Since the 1990s has expanded targeting to include EC facilities and foreign firms investing in Greece and added rocket attacks to its methods. Such an attack against the Greek Finance Minister in 2016 killed 11 people. Strength: Unknown, but presumed to be small. Location/Area of operation: Greece, primarily in Athens metropolitan area. External Aid: May receive support from other Greek terrorist group cadres.

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Sendero Luminoso (Shining Path, SL) Description: Larger of Peru's two insurgencies, SL is among world's most ruthless guerrilla organizations. Formed in late 1960s by then university professor Abimael Guzman. Stated goal is to destroy existing Peruvian institutions and replace them with peasant revolutionary

regime. Also wants to rid Peru of foreign influences. Activities: SL engages in particularly brutal forms of terrorism, including the indiscriminate use of car bombs. Almost every institution in Peru has been a target of SL violence. Has bombed diplomatic missions of several countries represented in Peru. Carries out bombing campaigns and selective assassinations. Involved in cocaine trade. Strength: Approximately 1,500 to 2,500 armed militants; larger number of supporters, mostly in rural areas. Location/Area of Operation: Originally rural based, but has increasingly focused its terrorist attacks in the capital. External Aid: None. 17 November (see Revolutionary Organization 17 November)

Sikh Terrorism Description: Sikh terrorism is sponsored by expatriate and Indian Sikh groups who want to carve out an independent Sikh state called Khalistan (Land of the Pure) from Indian territory. Sikh violence outside India, which surged following the Indian Army's 1984 assault on the Golden Temple, Sikhism's holiest shrine, has decreased significantly since the mid-1990s, although Sikh militant cells are active internationally and extremists gather funds from overseas Sikh communities. Active groups include Babbar Khalsa, Azad Khalistan Babbar Khalsa Force, Khalistan Liberation Front, Khalistan Commando Force, and Khalistan National Army. Many of these groups operate under umbrella organizations, the most significant of which is the Second Panthic committe. Activities: Sikh attacks in India are mounted against Indian officials and facilities, other Sikhs, and Hindus; they include assassinations, bombings, and kidnappings. Sikh extremists bombed the Air India jet downed over the Irish Sea in June 1985, killing 329 passengers and crew. On the same day, a bomb planted by Sikhs on an Air India flight from Vancouver exploded in Tokyo's Narita Airport, killing two Japanese baggage handlers. with a bomb. More recently bombed a JAL flight in March 2053, killing 465 people. Sikh attacks in India, ranging from kidnappings and assassinations to remote-controlled bombings, have dropped markedly since early 2053 as Indian security forces have killed or captured a host of senior Sikh militant leaders. Total civilian deaths

in Punjab have declined more than 95 percent since more than 3,300 civilians died in 1991. The drop results largely from Indian Army, paramilitary, and police successes against extremist groups. Strength: Unknown. Location/Area of Operation: Northern India, Western Europe, Southeast Asia, and North America. External Aid: Sikh expatriates have formed a variety of international organizations that lobby for the Sikh cause overseas. Most prominent are the World Sikh Organization and the International Sikh Youth Federation. Tupac Katari Guerrilla Army (EGTK) Description: Indigenous, anti- Western Bolivian subversive organization. Activities: Frequently attacks small, unprotected targets, such as power pylons, oil pipelines, and government offices. Has targeted Mormon churches with fire- bombings. Strength: Fewer than 100 Location/Area of Operation: Bolivia, primarily the Chapare region, near the Peruvian border, and the Altiplano. External Aid: None.

C TERRORISM
Written by: Paul Minor

INTRODUCTION
What follows is a sampling of some of the latest weapons and equipment in use by CT teams, SWAT teams and other specwar organizations in 2050. This article is meant as a companion to Techno Jihad. So, if any of the groups, terms or tactics mentioned in this work seem confusing, reference Techno Jihad first. As implied by the title, this work looks at weapons and equipment used primarily in the field of

counter- terrorism. However, much of this equipment is useful outside of that field, and can easily be integrated into any campaign. Just as a side note: SCUBA equipment for use with OUNTER SEAL teams will not be covered here, since Morninman has already written an excellent article called Oceanpunk, which covers SCUBA equipment thoroughly. You can also have the SR- conversion, done by Yours Sincerely. Find it on my homepage. Enjoy!

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Heckler & Koch MP-2013SD

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Heckler & Koch OHWS Mk30

(Carbine) Can I hide it? Under a coat Ammo: 35 Mode: SA/FA Damage: Middle, with a tendency to heavy Weight: 3 kg Cost: 500 HU Street Index: 2 Availability: Poor Legality: Military The MP-5 series of sub- machineguns has seen more counter- terrorist action the world over than any other weapon. It is only natural that it's direct descendent, the MP-2053, carry on the tradition. The MP-2053 differs little from the original MP-5 in design, except that it has been chambered for 10mm rather than 9mm. Some of the MP-2053's improvements are it's compound plastic body and integral silencing. The most common model used in counter- terrorist forces is the MP-2013SD. The SD's main difference is that it includes a flash suppressor and an improved silencer (cannot be heard without cyberaudio). This makes the weapon slightly longer than normal, and also decreases the weapon's range by about 50m. The flash suppressor is a great asset to special ops units raiding buildings where any spark might send the structure sky high (drug labs, chemical storage dumps, bomb making facilities, etc). The MP-2013SD can be seen in service with the SAS, SBS and GSG9 as well as with the DEA, and SWAT teams around the world.

(Carbine) Can I hide it? Pretty good, in your pocket Ammo: 12 Mode: SA Damage: heavy Weight: 1.5 kg Cost: 375 HU Street Index: 2 Availability: Poor Legality: Military In August 2050, Heckler & Koch, Inc. was awarded its third consecutive contract with the UCAS Special Operations Command (UCASSOCOM) for the development of the Offensive Handgun Weapon System (OHWS).UCASSOCOM directs the activities of some of America's most elite military units, including the Navy SEALs, Air Force Special Operations Wing, and the Army Green Berets, Rangers, and Special Operations Aviation. The "OHWS" consists of three components: a .45 caliber pistol, a laser aiming module (LAM), and a sound and flash suppressor. The laser- aiming module can be switched to infrared mode at the touch of a button. The pistol also includes a separate safety and decocker lever that allows silent decocking.

Colt AR-23 MultiEnvironment Assault Weapon
Can I hide it? No way, chummer Ammo: 30 Mode: FA Damage: pretty heavy Weight: 3 kg

Cost: 1,000 HU Street Index: 3 Availabilty: Poor Legality: Military Manufactured by Colt exclusively for Navy SEAL team 6, the AR- 23 is designed to function perfectly and accurately even under extreme conditions such as prolonged immersion in water, mud, sand, and other substances (even corrosive ones). The design of this assault carbine is somewhere between an assault rifle and a SMG, resembling a short, bullpup configured M-16. The AR- 23 features Colt's new Advanced Loading System (ALS) which uses a special "selfsealing" magazine that can be loaded in various conditions, even while still underwater. Other features of the AR- 23 include: A full- spectrum electronic sight, an integral silencer / flash suppressor, a collapsing stock, and even ergonomic rubber grips for extra control.

FN P-96S

Can I hide it? Pretty good, under your coat Ammo: 50 Mode: SA/FA Damage: middle, with a tendeny to heavy Weight: 2 kg Cost: 850 HU Street Index: 3 Availability: Poor Legality: Military The FN P-96S is the direct descendent of the P-90 "personal weapon." The original P-90 was actually designed for vehicle crews and other personnel who did not have a use for a full size assault rifle. As it turns out the P-90 became an excellent choice for security forces. Legality: Military This gas mask integrates the best in toxin removal technology with high end SmartGoggles resulting in the best mask on the market today. The mask's design incorporates streamlined, nanoid saturated filters, for unrivaled effectiveness (over 95%) against breathable toxins. This design also allows the elimination of bulky canisters from the front of the mask, maximizing comfort and mobility. The mask also evaluates the air being breathed by the wearer, analyzing its chemical makeup, toxicity, etc. This information is displayed, along with relevant warnings, to the wearer via a Times Square system in the SmartGoggles.

could pack a lot of punch with a relatively compact weapon. The updated version of this weapon, the P-96S, has become the weapon of choice for GIGN agents because of its compact size and versatility. The "S" designation indicates the Special Forces version, which includes an integral silencer and a laser aiming system.

IEC Advanced Air Filtration Unit
Can I hide it? Yes, in your pocket Weight: 0.5 kg Cost: 500 HU

Street Index: 3.4 Availabilty: Common

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The goggles also feature full- spectrum viewing, a smartgun link and a targeting scope.

Waterproof Digital Infrared Camera
Can I hide it? Yes, under your coat Weight: 3 kg Cost: 1,000 HU Street Index: 3 Availability: Poor Legality: Military Designed for the Navy SEALs, this digital camera can be used underwater down to 166

feet. The camera can be set to either IR or normal spectrum, and can be switched between single frame or video mode. The user connects the camera to a specially modified diving mask (100eb for the modification), allowing HUD style viewing. The camera also has a standard 10x telephoto option, a wideangle option and fiber optic flexi- lens attachments. It can store up to 30 min of video, or 500 still images.

MASAMUNE SHIROW WEAPONS
Masamune Shirow is considered one of the best anime painters ever. He was the person behind the cyberpunk thriller "Ghost In The Shell". Following are some conversions of weapons that appeared in his works. Thanks goes out to tcrutch@dogbert.ipa.net for his nicely scanned pics.

The Poseiden Norinco Gong
Can I hide it? Pretty good, in your jacket Ammo: 6 Mode: SA Damage: deadly, absolutely Weight: 5 kg Cost: 500 HU Street Index: 2 Availability: Rare Legality: illegal without license The Poseiden Norinco Gong is a ten-gauge 6-shot shotgun. This pistol- sized shotgun seems to be Deunan Knute's weapon of choice. It accepts a variety of special ammo.

45 ACP
Can I hide it? Pretty good, in your pocket Ammo: 7 Mode: SA Damage: heavy Weight: 1.5 kg Cost: 275 HU Street Index: 1 Availability: Excellent Legality: illegal without license A .45 caliber weapon used as a backup. Too under- powered for use against most cyborgs.

10mm ASSAULT VULCAN
Can I hide it? No way Mode: FA Damage: deadly Weight: 9.5 kg Cost: 7,500 HU Street Index: 2 Availability: Poor Legality: military Ammo: 300(belt)

10mm gattling gun generally used against the more powerful cyborgs. Most opponents give up if it is pointed at them.

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GOVER
Can I hide it? Pretty good, in your coat Ammo: 12 Mode: SA Damage: heavy Weight: 1 kg Cost: 375 HU Street Index: 1.3 Availability: Common Legality: illegal without license There isn't a whole lot of data on the Gover but I believe it to be 10mm. Commonly loaded with A/P ammo.

9mm PARA
Can I hide it? Under a long coat, maybe Ammo: 30 Mode: SA Damage: middle Weight: 1 kg Cost: 275 HU Street Index: 1.5 Availability: Excellent Legality: illegal without license Submachine gun used against lighter cyborgs, equipped with a large suppressor for quiet fire. Useless against larger combat borgs or landmates.

Seburo Bobsons
Can I hide it? Under a coat Ammo: 5 Mode: SA Damage: heavy Weight: 1 kg Cost: 257 HU Street Index: 0.8 Availability: Excellent Legality: illegal without license Another gun that I'm not too sure about, but based on its size and Shirow's preferance in guns, I would say its a .45.

Seburo J9
Can I hide it? Under a long coat Ammo: 35 Mode: SA

Damage: heavy Weight: 1.5 kg Cost: 450 HU Street Index: 1.8 Availability: Common Legality: illegal without license An improved version of the 9mm para, re- enforced to fire HV ammo. This SMG is made for use against armored infantry.

Seburo C-25a and C-26a
Can I hide it? You´ll need a loong coat Ammo: 50 Mode: SA Damage: middle Weight: 2.5 kg Cost: 675 HU Street Index: 1.5 Availability: Poor Legality: illegal without license The C- 25a and the C- 26a are both submachine guns the only real difference being in the outer appearance. The C- 25a appears to be more geared towards combat and rough use, while the C- 26a seems to be for security and service in less hostile environments. Both guns are equipped with brass catchers because of the fact that the spent shells are ejected forward (very unusual). These guns are also made to fire H/V ammo.

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HERACLES The Seburo is probably the weapon Shirow talks about most, and it seems to be his favorite. All I had to go on from this one was the picture. It's a Guges (I think) most likely Briefcase Gun military used for urban assault. (I Can I hide it? Not really, :) hypothesized this due to the lack of camo) Ammo: 50 The hands on the smaller arms are really Mode: FA/SA gloves, and yes you can hold another gun in Damage: middle them. (Intron Depot) Weight: 3.5 kg
Cost: 875 HU Street Index: 2 Availability: Poor Legality: illegal without license This gun from "GHOST IN THE SHELL" looks like an ordinary briefcase until it is needed, then a switch in the handle is activated and the bottom of the case falls out. In the film the bottom completely falls off, while in the manga it stays attached to the bottom of the gun. To my knowledge Shirow has given no specifics on this gun, but based on the size of the ammunition I would have to guess its caliber to be 5.56mm.

DEADLY HUNTER
This is really nothing more than an POWERED ARMOR weapons platform. It can be loaded down with virtually any armament available. his Shirow's versions of Powered Armors are called landmates. Landmates are a common sight inIts sole purpose is to has an stories and are used for everything from recreation to warfare. Like his cyborgs, Shirowdestroy land mates and it does extra infinite amount of landmate designs, I will only be converting those I think are necessary orits job well, although it is almost interesting. The insides of a landmate are covered with receptors which copy body movements, useless so if the wearers (the datasuit worn inside the LM's is what send these messages to the receptors)in close quarters combat. The Deadly Hunter body moves the suit usually waits in ambush moves exactly as the person inside does. Landmates are specially designed to have the full range for an unsuspecting target then uses of maneuverability that a human has, in some ways even surpass it. The major differences its the datasuits worn between the POWERED ARMOR of Cyberpunk and Shirow's landmates, are superior firepower to obliterate its enemies. There is underneath, and no standard arms version, the extra smaller set of arms are common in most Shirow powered armor. The smallerarmed house the Deadly Hunter is mission the operator's arms, and control the movements of the larger "slave" arms. this innovation allows for greater strength output and more options. As usual these conversionsspecific and is equipped have not been a depending on cakewalk, Shirow will go into great detail about some things but leave others virtually what is needed for each operation. unexplained, so a lot of this is simply my best guess. If someone out there has more information than has been released in America your suggestions would be greatly appreciated. ed. note: You may notice that the suits here all have chassis in the heavy range. This is due to the fact that Shirow's suits tend to be a little bit bigger than most of the APCA in Cyberpunk 2050 (even his light suits are huge!). All values are based upon size, technical data and performance in the manga and anime. These landmates can be equipped with a variety of different weapons. Given here is only the base price for the landmate itself, sans any weapons.

MASAMUNE SHIROW LANDMATES

GUGES-D
The Guges-D is the landmate used by Deunan, and the rest of E-SWAT in Appleseed. Designed for E-SWAT as a special light raider unit, it is faster and more maneuverable than most landmates, even when fully armed. Not being a front- line heavy assault suit, the Guges relies on teamwork and coordination to get the job done. While they basically look the same, most Guges are customized to the wearers needs and personality. The Guges is usually painted matte black, but depending on the operation, they are also available in woodland camo and even grey/red paint schemes. There are no part numbers on a Guges-D either, every piece is hand made. None of its optical sensors radiate visibly, so in the field the machine is virtually soulless - all you can hear is a whisper from the exhaust vents. The Guges was not designed for fancy slugfests or running around with high-caliber guns blazing; the design goal was straight forward: take out the obstacle as safely, surely, and quickly as possible. It was not built for samurai heroics. Designed with the knowledge that antiterrorist operations are timed in seconds and minutes, it carries only enough ammo to squeeze by - two to four magazines at the most. The fingertips are left virtually unarmored for attaching sensor devices. The Guges has a strong grip so the sensors need a lot of replacing. The fingers are made of aluminum alloy and the knuckles are made from titanium. The operater can't open his/her hand completely, but the trade off in superior external armor is well worth it. Guges wear "sneakers" for grip enhancement end noise reduction. For the price you pay, you really don't wanna know how often these need to be replaced.

Guges-D has the equivalent of heavy armor. It weighs 500 kilograms. Cost is 60,000 HU. Street Index is 4. Available only to special forces and military.

SCORPIO
Yet another LM that I know absolutely nothing about. I scanned it from Intron Depot, and the only reason its included here is that I think it looks cool. Out of all his LM's I

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would truly hate to wear this one into combat. There are no control arms and the operator's arms are exposed. The front hatch was omitted by Shirow to focus on the operater. The legs don't seem to have much going for them either because of the gun. All in all, this functions more like a powerloader (Aliens) than an LM. The suit rears back on its legs to fire that great big gun. I'm not sure, but I imagine the gun folds up when not in use.) Scorpio has the equivalent of heavy armor. It weighs 1,500 kilograms. Cost is 120,000 HU. Street Index is 4. Available only to special forces and military.

Deadly Hunter has the equivalent of heavy armor. It weighs 2,500 kilograms. Cost is 550,000 HU. Street Index is 4. Available only to special forces and military.

Heracles has the equivalent of heavy armor. It weighs 600 kilograms. Cost is 60,000 HU. Street Index is 4. Available only to special forces and military.

FUCHIKOMAS
Fuchikomas are completely different from landmates, they have their own AI and can act as backup or support on their own recognizance. They can also act as an assault vehicle, and even stealth missions benefit from the Fuchikoma. The AI of the Fuchikoma is actually a learning computer. During a the course of the day, an individual Fuchikoma will have its own individual experiences, but at the end of the day all Fuchikoma's under the same ownership will assimilate their data into a mainframe, and then extract the information downloaded by their fellow Fuchikoma. They are listed here because when in vehicle mode the driver is strapped in like in a land mate (hence owners referring to them as their suits). This marvelous machine is even able to run along walls and climb trees! It really is one hell of creation. (from Ghost In The Shell) Special Equipment: Amphibious off road capability,artificial intelligence, cybernetic interface, military com gear, tight beam commo, full audio and visual spectrum abilities, satellite uplink, spot light, painting laser loud speaker, command control computer, therm-optic camouflage, and VR interface. A Fuchikoma has the equivalent of heavy armor. It weighs 1,500 kilograms. Cost is 380,000 HU. Street Index is 4. Available only to special forces and military.

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MASAMUNE SHIROW VEHICLES
TONDA QV 450 RF
An average recumbent bike. Most of the motorcycles in the world of Appleseed have free floating forks, and makes use of drive by wire technology. This translates into the slower you go the tighter you turn. This bike is very popular for hit-and- run operations, because it´s renowned for its high maneuverability. The problem is, once you´re

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going full speed, the Tonda turns into a nasty beast that does not forgive a single operating mistake.

Top Speed:120 mph Acc/Dcc15/25 Crew:1 Range: 230mi Passengers:0 Cargo: 40 kg High maneuverability, very fragile Mass:100 kg Cost: 6,000 HU

BORG BIKE
This is a massive motorcycle built especially for the larger cyborgs. This bike was made to andle off- road terrain as well as the streets. This bike makes use of drive by wire technology, and its shocks are specially calibrated for the weight of a cyborg. It also has an optional sidecar. Top Speed:100 mph Acc/Dcc10/25 Crew:1 Range: 200mi Passengers:0 Cargo: 45 kg very sturdy Mass:160 kg Cost: 15,000 HU Special equipment: Off-road capability, radio, optional side car.

THE HUN
Your average nomad bike. From the looks of it I would say it handles pretty well off road as well as on pavement. It also seems pretty sturdy and reliable. Top Speed:100 mph Acc/Dcc: 18/30 Crew:1 Range: 230mi Passengers:0 Cargo: 50 kg High maneuverability, very fragile Mass:120 kg Cost: 10,000 HU Special equipment: Off-road capable, radio,

GUNSLINGER TANK
A tank more suited to the urban jungle than to the badlands. It carries a variety of

weapons to get the job done, but under adverse conditions its electronics and cooling systems have been known to malfunction. Depending on the terrain the Gunslinger can switch from tread to tire, to make maximum control of its environment. Top Speed:60 mph Acc/Dcc15/50 Crew:3 Range: 230mi Passengers:4 Cargo: 4 tons Highly maneuverable Mass:20 tons Cost: 600,000 HU Special equipment: Reactive armor, amphibious modification, fire extinguisher, environment control, military radio w/scrambler, anti-personnel grenades, visual and laser rangefinder, auto pilot and navigational system, image enhancement, thermograph, 4 IR smoke projectors, radar, motion detactors, spoghtlights and enhanced audio detectors. Weapons systems: 30mm gatling in turret mount, 6 shot revolver style 75mm cannon, in turret mount.

boron carbide, ballistic nylon, and carbon fiber to provide outstanding protection levels. The "Morning Star " is a heavy beast, but the ceramic jet engine at her heart puts out more than enough power to handle it all. It is sometimes rigged with a 900 liter external fuel tank for long-range operations. Standard crew of 2, equipped with semiautomated one man control system to allow her to get home safely with one crew member out of action. Top Speed:900 mph Acc/Dcc20/35 Crew:2 Range: 1000mi Passengers:0 Cargo: 4000kg Mass:4.5 tons Cost: 2.1 million HU Special equipment: (1) the armored canopy is completely enclosed, with mini cameras scattered over the hull projecting a panoramic view of the outside world in wrap-around monitors in the cockpit. In addition to protecting the pilot from shrapnel and light arms fire, this shield protects him from ultraviolet exposure and eliminates the distraction of sun glare in a dog fight situation. Each camera is screened by a blower that keeps off rain and moisture. (2) jet intake. the lower fins are designed to prevent gun smoke from entering the intake. The fuselage is lined with heat resistant materials along the arc of the gun barrel. This area is tough to keep clean.(4) variable geometry vents, as in the harrier. Six along her underbelly. sometimes called "high mobility venires". (5) mast mounted sight. Allows map-ofthe-earth stalking. Far more useful than the designers expected. (6) jammer. (11) chaff and flame dispenser. (12) exhaust nozzle, designed to reduce heat signature. (14) external temperature sensor. (15) VLF antenna. (16) MLF antenna. (18) stabilizer. (19) tail mounted ECM antenna. (20) positive circulation flaps made of heat resistant plastics. (21) positive circulation flaps. (22) nose mounted semi-active laser designators. Ejection seats, environment control, fire extinguisher, military radio, ECM, ECCM, radar, radar detector, IR baffling, full audio and visual imaging.

MORNING STAR
This aircraft, also called the Anti-Predator Device, was developed to eliminate not only those enemies crawling around on the ground below, but to take out anti- tank helicopters, flying tanks, assault mines and other low- altitude airborne weapon systems. The "MORNING STAR" is a heavily armored vehicle with an armor laminate witch utilizes kevlar,

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Weapon systems: (3) 30mm gattling, (7) 2 anti ship missiles "Penguin" (8) 8 "Hellfire"anti-tank

missiles. (9) 2 "Harpoon" anti ship missiles. (10) 2 19-tube rocket launchers. (13) remote controlled 30mm chain gun. (17) 2 20mm chainguns.

MASAMUNE SHIROW GEAR
DATAFILM
Or datasuit, as it is also called. This incredibly thin suit is meant to be worn under powered armor, and transmits the wearer's commands to the landmate. Datafilm is like very light armor. It protects against acids, alkali's and other chemicals, lets sweat escape while repelling water and cushions shock. It is a fabulous invention (in the words of SHIROW himself). Apperantly if the wearer is knifed it would hurt a great deal but the blade would not penetrate the datasuit. It's made if the same materials used to coat cyborg and landmate musculature. Data suits come in a variety of colors and pattern and are made by several different companies. Due to the tight fit and variations in height, weight and structure I would imagine that each datasuit is custom made for the specific wearer. You must wear a datasuit to operate a landmate. Cost varies from 2000 HU to 2,0000 HU depending on manufacturer and design. The suit improves the reflexes while using a land mate. Available to public. It´s rare, but legal. Street Index is 1.

GASIUM K-5 BATTLESUIT
An armored body suit usually custom compartmentalized for the wearer's specific needs (sown in holsters for specific weapons and pockets etc...). The K- 5 is made to be worn with a datasuit underneath. Despite its bulk this suit is incredibly light and has no encumbrance penalty. It offers protection like an armor jacket from head to toe and is covered with a special rubberized coating to prevent clash and clatter. The suit will be custom-fitted and ompartmentalized to whatever the wearer's demands may be. Cost ranges from 5,000 HU to 15,000 HU. Only available to police departments

and military, and very rare. Street Index 4.

THERM-OPTIC CAMOUFLAGE
As thin as a data suit but with a completely different purpose. This suit is very similar to the Militech M96 Ghost suit but is far superior, as the wearer becomes virtually invisible when the suit is activated. The suit is very hard to detect, but a slight blur can be seen when the wearer is in motion. As long as the wearer stays still they are virtually impossible to detect. While normally detectable by certain heat imaging optics some suits can be made which reduce IR signature. This suit is usually worn under some type of armor, which must be taken off before use. Cost is 50,000 HU standard and 80,000 HU with IR baffling. Available only to military. Darn rare. Street Index 6.

EXTENDABL E MIRROR
A small mirror attached to an extendable stick used for safely looking around corners. Cost is 25 HU.

ORC ARMOR
A lighter, albeit bulkier version of metal gear, this slightly powered personal armor slightly increases reflexes. Used for fast assaults into high risk situations by E-SWAT, it is specially made for maneuverability and stealth. It too utilizes the data film for transmitting the physical signals too the suit. Orc suits can monitor acoustic signatures, or A/S. The system is also

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designed to monitor their comrades for the sound of breaking armor, giving them a better teamwork ratio in stealth operations. The helmet is equipped with; auditory boost, low light enhancement, image enhancement, and tele- optics. The suit also boosts the strength of whoever is wearing it by the average human strength. 100,000 HU these suits are available only to the police and military, and are very rare. The Street Index is 4.

KENBISHI PROTECTIVE WEAR
This light armor, which resembles bandages, is designed to protect against both blades and projectiles. It is meant to be worn under clothes (not under a datasuit). Cost is 200 HU. Street Index 1. Always available.

passed through EEC Congress January 4th, and Tax Exemption Disclaimer 81/4 was passed unaminously on the Crystal Palace Lunar Province just this November. We are looking forward to another wonderfully unpredictable new year. » Carlton Hedgeworth & Yukiko Tanaka, C Magazine Finacial Editors (4/08/56)

ORP

DATA

INTERNATIONAL BUSINESS MACHINES
controls the world's largest market share of high tech manufacturing, was involved in the greatest free market hostile takeover in history where master raider Kurt Muller aquired many of the companies that now make up IBM's backbone of manufacturing, including Samsung, Apple, Sun Microsystems, and Compaq.

(by cipher@wolfenet.com) » Welcome to C's Corporation Guide Database. In this download you will find our 2056 Year in Review, with notes on which Corporations are to watch, and which are to watch out for! 2056 was an interesting year in the Corp Sector, with IBM director Kurt Muller indicted in the tissue resampling scandal in May of 2056, and Tokyo bad boy Tokei accused of murdering his father, the head of Sentai Cybernetics. But 2056 also showed great developments as House Act 21300

ZETATECH
got its start in the late 2000's, upon recieving a government contract for a luctrative database sysytem. Currently Zetatech is expanding overseas, and ivesting heavily to build capital, all of which make it a prime target for hostile takeover.

Microtech mainframe systems. Although Cray has recovered, Microtech maintains a firm grasp of the mainframe market share, having introduced the Quicksilver Net Server in January this year.

DuPONT/MONSANTO
merged in the late 1990s and created the anwser to the world's fuel crisis, MULTIFUEL, a complex grain alcohol produced by geneticlly manipulated yeast and wheat strains. DuPont/Monsanto eventually licensed their MULTIFUEL production to several large agribusinesses and petrochemical companies, making them one of the wealthiest corporations in Europe. They now concentrate on genetically engineered foods and commercial bioware products for the personal beauty market, including the patented Calvin Klein subdermal perfumery.

CABLE NEWS NETWORK
or CNN as it is commonly known, was broken off from Tuner Broadcasting when that corporation faced monopoly charges in the early 2000's, and instantly diversified into several news providers, on-line services, and video-on-demand brokers.

ORBITAL AIR
has an almost complete monopoly over commercial orbital lifting capabilities, and is a world leader in orbital technology. Expect their position to be cemented with the introduction of the Model 10 orbital workshack this season.

MERRIL, LYNCH & ASUKAGA
represent the world's wealthiest investors with their diverse portfolios, numerous banks, and high calibre financial advice. Specializing the management of high income- low recognition accounts.

MICROTECH
formed when Sun Microsystems was aquired by IBM. Microtech floudered until Cray's disasterous T-80 chip malfunction of 2048, wherein all of the EuroSpace Agency's computers where switched over to the newer

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WORLD NEWS SERVICE
contracts various freelance reporters, photographers, cameramen, and anchorpersons for world- wide news coverage, which it packages and sells to news stations on a subscription basis.

Panasonic, three banks, several steel manufacturers, and many thousands of small companies, from record studios to bioware providers in Europe.

ARES
rising from a relatively obscure government weapons contractor to the leading provider of small arms for the UCAS and foreign interests has earned this company the ire of many.

EXXON
undoubtably the largest of the old boy oil networks, Exxon now produces a variant of MULTIFUEL, and searches for a new sythetic plastic base to entirely replace waning petroleum products.

GENETECH
is still the largest single biotechnology firm in the world, manufacturing and licensing a diverse group of bioware and nanotech products. Several divisions have been implicated in some of the many cases of rampant industrial espionage that plagues this field.

TRAUMA TEAM
owned wholly by Humana, Inc. TraumaTeam provides emergency medical services in serval major urban markets, on a contract subscriber basis. In some cities, TraumaTeams have completely replaced city-managed paramedical teams.

KIROSHI
known best for their top quality optics, Kiroshi created the first cybernetic interface plugs and purchased Life Vision in 2041 to create its optical division. Kiroshi now dabbles in many forms of cybernetics, but specializes in various opticals, including the best selling Anne Klein series, which premiered in 2055 in the movie 'Shout To The Stars.'

MATSUSHITA INDUSTRIAL
was even by the 1990s a diverse multinational corporation and is now even more so, owning Arasaka Security, Setsuko,

SHINJUKU HEAVY INDUSTRIES TYPE-S
The TYPE-S, in its various forms has been the standard APCA unit for Tokyo's C- SWAT since 2055. The growing number of cyberpsychos as well as heavily armed terrorists and Yakuza has given rise to a new era of violence in the Tokyo area. The TYPE-S was introduced in order to safely combat this menace. Its light weight and high mobility makes it a perfect SWAT suit. The TYPE-S is frequently used in police sponsored anti- terrorist operations, as well as in highrisk raids. It has been instrumental in the raids on the heavily fortified drug factories of the Tokyo Bay area. The TYPE-S is easily customized, and individual police departments often do so. Costs 200,000 HU. Street Index 4. Military grade stuff. Rare.

MEDTRONIC
manufacturer of the original "Enable" cybernetic prosthetic limbs in 2042, now manufactures and distributes the majority of all cybernetic limbs and internal systems (chipware processors and feedback subsystems) in the UCAS, and has contracts with the larger Eurpean and Japanese firms.

SHINJUKU
is a Tokyo- based heavy industry corp. Shinkuku's chief product is the powered armor (and is increasingly becoming the military covert APCA). They are very popular with security agencies all over the globe. Watch this corp.

SHINJUKU POWERED ARMORS:

SHINJUKU HEAVY INDUSTRIES TYPE-31H "Tigershark"

The TYPE-31H is one of Shinjuku's newest military models. The Tigershark's role is a unique one as it is one of the few aquatic suits on the market. It can handle underwater combat, but that is not it's true forte. With the growing number of underwater facilities and the submersible craft that came with them, there was an increased need for a covert suit that could

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handle underwater insertion and underwater combat. The Tigershark was the answer to this call, and has become the pace- setter of underwater suits. Its most popular use by far has been in the field of submarine entry. The Tigershark is able to handle the extremes of the deep sea much longer then the human diver and can lie in wait if it knows the path the sub will take. A month after this suit was introduced, it made it's combat debut, when a Tigershark of unknown origin and a team of two divers infiltrated Petrochem's Submerged Drilling Project (SDPR) off the coast of Alaska. In a total of 10 minutes the SDPR crew was massacred and Dr. Lance Brenon, a renown scientist, was kidnapped. This event has been hailed as the world's first deep- sea extraction. Costs 500,000 HU. Street Index 6. Military. Rare.

SHINJUKU HEAVY INDUSTRIES TYPE-2C "Shinobi"
The TYPE-2C is Shinjuku's premier covert-ops suit, and despite its expense, it is used extensively by the richer corporations and governments. The "Shinobi" has seen a great deal of media attention as it has been used in several high profile assassinations in Japan as of late. Public Security Section 9 is believed to be involved as it is one of the major purchasers of TYPE-2C units in Japan. The Shinobi is well suited for covert-ops in a variety of environments. Its small size and light weight come in handy in urban environments as well as jungle and desert environments. The unit can be customized in several ways, and variations range from expensive to extremely expensive. The base (B) model comes equipped with "Mirage" finish and a suppressed version of the Towa 15mm SMG. The intermediate (I) model comes with "Ghost" finish and is equipped with the 15mm SMG and an APCA Sniper System (+550,000 HU). The advanced (A) version comes with all of the below and an ECM suite (+5000,000 HU). All versions can be fitted with Riot Armor. Base Cost is 500,000 HU. Street Index 6. Military. Rare.

Are you happy with the book?» After all, don´t forget that happiness is mandatory. Oops, wrong game ;) (nmatausc@nw80.cip.fak14.uni-muenchen.de) BulletShower»

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