Derangements The struggle against the Wyrm is an arduous one, easily capable of breaking even the strongest mind

. Some atrocities can scar the psyche permanently — and the Garou, charged as they are to battle against the vilest forces in the physical and spirit realms, often see more of these atrocities than anyone else. At the Storyteller's discretion, a Garou who "sees too much" or endures overpowering suffering may become temporarily (or even permanently) insane. What's more, some werewolves — particularly metis — are born mad, as the pain of Gaea’s suffering drives them insane even in the womb. The following Derangements are a few suggested mental afflictions, representing some possible ways in which a Garou's mind might break. A werewolf with one of these Derangements must make a Willpower roll (difficulty 5) whenever he endures stress; failure means he succumbs to his madness. Players and Storytellers are encouraged to invent other psychosis, as they like. Derangement Amnesia Delusions of Grandeur Ennui Fugue Hallucinations Hysteria Insecure Intellectualization Isolation Manic Manic-Depression Moon-Mad Multiple Personalities Obsession Paranoia Perfection Phagomania Power Madness Regression Schizophrenia Vengeful Location Werewolf Players Guide, 2nd Ed. Werewolf Players Guide, 2nd Ed. Werewolf Players Guide, 2nd Ed. Tribebook: Silver Fangs Revised Werewolf Players Guide, 2nd Ed. Tribebook: Silver Fangs Revised Werewolf Players Guide, 2nd Ed. Tribebook: Silver Fangs Revised Tribebook: Silver Fangs Revised Werewolf Players Guide, 2nd Ed. Tribebook: Silver Fangs Revised Werewolf Players Guide, 2nd Ed. Werewolf Players Guide, 2nd Ed. Werewolf Players Guide, 2nd Ed. Werewolf Players Guide, 2nd Ed. Tribebook: Silver Fangs Revised Werewolf Players Guide, 2nd Ed. Tribebook: Silver Fangs Revised Tribebook: Silver Fangs Revised Tribebook: Silver Fangs Revised Tribebook: Silver Fangs Revised Page 209 209 209 86 209 86 209 86 86 209 86 209 209 209 209 87 209 87 87 87 87

Amnesia – In times of stress or trauma, you forget who you are or what you're doing. The memory will return once the stress has passed. Delusions of Grandeur – You believe you are "chosen" by some higher power. Only you can ensure that its cause will be triumphant. The fools around you refuse to recognize your importance, but that will change in time.. Ennui – You become easily bored and jaded. It takes significant effort on your part, or that of your packmates, to raise you from this emotionally deadened state.

Fugue – In times of intense stress, you enter a trance-like state in which you continue what you were doing in a zombie-like state. If snapped out of the state by a packmate shaking you or the attack of an enemy, you have no memory of what occured during the fugue. Hallucinations – Your very senses lie to you. At unpredictable times, you see, hear and smell things that aren't really there. Hysteria – You are unable to control your emotions at the best of times and are prone to wild mood swings when subject to stress and anxiety. At all other times you tend to over-react emotionally to events. Something slightly sad will cause a great flood of tears, whilst your anger knows no bounds, even for a Garou. Insecure – You are never sure where you stand with your pack, hive, tribe or even yourself. You probably have very little Willpower or a serious penalty to any Willpower rolls. Intellectualization – You tend to over-analyze everything. You subject every experience to rational analysis and block or ignore your emotions as far as possible. Should extreme emotion or displays of inexplicable supernatural might shatter this control, you must roll for frenzy. Isolation – You often need to distance yourself from your packmates and companions emotionally, becoming withdrawn and uncommunicative. When this mood strikes you, you won't communicate with more than a grunt or wave of the hand or tail. Manic – Everything you do, you do to the hilt and with obsessive energy. You're inclined to burn yourself out with exhaustion when performing even the most trivial tasks. Manic-Depression – You are an emotional powder keg at all times. You can swing from despair to ecstasy at the slightest trigger. To be honest, there's little rhyme or reason to these changes and virtually anything can set off a mood swing. One moment you're on top of the world. The next, you're in the deepest depression. Moon-Mad – When you succumb to your madness, you perceive yourself as playing a different role in Garou society. Once afflicted, you begin acting as if you were of another, randomly determined auspice. This Derangement can often affect your ability to earn Renown. Multiple Personalities – You have more than one active personality in your head, although only one of them is in charge at any one time. Under stress, the dominant personality will change, bringing with it a new Nature, Demeanor and even name. These personalities are probably aware of each other and know what the others have been doing. However, some personalities may be totally isolated from the others and only come to the fore when you have to do something you would rather not remember doing. Obsession – You have a tendency to latch onto someone or something as the defining factor of your life. Everything you do tends to revolve around your obsession and your packmates have problems getting you to shut up about it. Your obsession may stay fixed, or it might jump from target to target. Paranoia – The Wyrm is everywhere! Why can't everyone else see it? Maybe the Wyrm has gotten to them too! You see the Wyrm's influence in everything that is slightly out of the ordinary. Perfection – Your life should be perfect, so you work constantly to make it so. If that means devoting all your energies to stopping things going wrong, like your lover leaving you or losing status in the pack, well so be it. However, should something go wrong, you have to roll to avoid frenzy. Phagomania – You crave food even when you aren't hungry, and you may even hunger for freakish meals such as carrion or human flesh. Garou distrust anyone who suffers from this affliction, as they believe such an individual to be in the thrall of the Eater-of-Souls.

Power Madness – You are obsessed with gaining control or dominance over others. You will manipulate and lie to them to that end. Regression – In times of extreme stress, you revert to a childlike (or cublike, of course) state, perceiving everything in simple terms and looking to others for reassurance and protection. Schizophrenia – You hear voices, which tell you what to do and impart secrets to you. At times of stress, these voices become louder and your perceptions of the world change. Your actions become unpredictable and make little sense to anyone but yourself. Vengeful – When anyone wrongs or slights you, your desire for vengeance starts to take over your life. The longer you go without revenging yourself on them, the more you obsess over it.

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