WARNING this version of CP is released in a hurry. there was no time to update the documentation. the documentation is OUTDATED.

the configuration was changed completely. most of the commandline parameters vanished, but you'll find some information about the configuration in cp.ini I'm also not quite sure about email. Mail us, but do not expect an answer. My (pascal's) address might (!) not work and I'm not very keen on replying to letters. DOJ's address will most probably work. ?hook's address works, but will he read the letters in the future? anyway. deadline for release is today, and so there is no time left to check this point. sorry, but cp1.666 is more important than support, don't you think so? distsite requests since 1.6 could not be regarded. sorry. try again.

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Table of contents ================== 1......................................Introduction 2......................................Using Cubic Player 2.1..................................General Keys 2.2..................................Modes and Related Keys 2.3..................................File Selector 2.4..................................Command Line Options

3......................................Special Features 3.1..................................Surrround Sound 3.2..................................Midi Usage 3.3..................................Cubic Player and WIN'95 / OS/2 3.4..................................Intelligent Memory Multiplying (IMM) 3.5..................................CD-Audio and Sampling Mode 3.6..................................Double GUS Feature 3.7..................................Disk Writing 4......................................Notes, Bugs etc. 5......................................Information on Cubic Player 6......................................Greets, Credits 6.1..................................Addresses

============================================================================= Attention ! Read the following BEFORE using Cubic Player. ============================================================================= This material is not freeware. You are allowed to copy it without restrictions for non-commercial use. No payment of any kind may be charged for this product or any combination of products or services including this product without our authorization and official written license. Commercial use, especially the industrial manufacturing on any data storage media and their distribution without the expressed permission of the producer, is strictly prohibited. This program or the data files contained therein may not be altered or modified without the permission of the author. You take full responsibility for the operation of this software and any consequences thereof. We the creators cannot accept liability for damages or failures arising from the use of this software. For further information refer to the addresses section. ============================================================================= 1: Introduction ================ Cubic Player (CP) is a music player which plays a variety of sound formats on several sound cards. The player supports the following sound cards: -Gravis UltraSound -SoundBlaster 1.x / 2.x / Pro / 16 / AWE 32

-WSS compatible cards / UltraSound MAX / UltraSound DaughterBoard -Pro Audio Spectrum series -Disk Writer, writes .WAV output on disk. -Quiet Player =) and the following music formats: MOD/NST/WOW, XM, S3M, DMF, MTM, ULT, 669, OKT, PTM, AMS, MDL and MIDI. If you encounter any problems with this product NOT mentioned in the text, feel free to contact us. (adresses listed below). The player works with Windows 3.x, Windows '95 and OS/2 warp. Maybe it does not always work with Windows 3.x, but it should finally work with '95.

2: Using Cubic Player ====================== Take your time to read this chapter, or you'll miss some of the advanced options of Cubic Player... You can simply start the player without command line options [and filenames], the player will try to detect your sound device and start playing the specified files. If you have not specified any files, you will enter the fileselector and can select a list of files of your choice. After that you'll most probably find yourself in the instruments screen. 2.1: General Keys: ------------------these keys are valid throughout the player. (not in the fileselector) 2.1.1: Very very general keys... --------------------------------F1 / ? / H : Online HELP scroll with pgup and pgdn or ctrl-pgup/dn. if the Help window :) is too small press z : next module : II / => (pause and play) have fun... ;) : this is a faster version of pause... : idle mode. stop screen output and wait for key! nice thing for multitaskers. : advanced dos-shell! : less advaned dos-shell... (no top line patching) : fileselector (see. 2.3 for usage) : toggle vertical screen size (25/50 lines) : toggle horizontal screen size (80/132 rows) : toggle vertical screen size (25/30 lines)

return p ctrl-p alt-p d ctrl-d f z alt-z ctrl-z

esc esc

: the taboo keys... :) quite useless feature, I think

2.1.2: Module Specific Keys ---------------------------with these keys you can walk around in the song, you have to press ctrl for all of them. ctrl-right ctrl-left ctrl-up ctrl-down ctrl-home : : : : : go to next pattern go to previous pattern go 8 rows up in current pattern (rewind) go 8 rows down in current pattern (forward) restart the current song

2.1.3: Channel Options ----------------------The channels are displayed in all textmodes. In the graphic modes there is a small box with the channel to let you know which channels are active at the moment and which channel is selected. There are 3 channel display modes toggled by c: -no display: does exactly what it implies. -small channels: shows from left to right: instrument number, note, volume, effect and volume bars -big channels: shows from left to right: instrument name, note, note effect, volume, volume effect, panning, panning effect, effect (written) and volume bars If a note is struck it will be cyan for the current row. The note, volume and panning effects are described in 2.2.2.2.2 2.1.3.1: Channel Keys ---------------------c : changes the size of the channel display go to previous / next channel go to prev / next channel with wrap-around toggle currently selected channel solo channel goto and toggle channel 1 .. 10 goto and solo channel 1 .. 10 turn on all channels

left / right : up / down : q : s : 1 2 3 .. 0 : ctrl-1 .. 0 : ctrl-q/ctrl-s:

2.1.4: Volume Options ---------------------these keys are for volume, stereo fx, speed etc. they are arranged like the 2nd line on the screen for easy usage. F2 F3 + ctrl-F2/F3 : dec/inc the master volume : this lets you adjust the m.vol. more precisely : dec/inc the amplification level,

this takes a little bit of time on sb, so be careful (We won't take responsibility for your ears..) F4 : toggle surround (only stereo and Sound Blaster) flips one channel, makes the sound surround you... a nice options for headphones or if you have 4 speakers installed, (you can find a description of how to set them up below) and even if you don't. You will only hear it if some of the output is equal on both channels... (combine it with panning) does not work on a GUS of course! : slide panning. panning shifts the sound to the middle or exchanges the channels with each other if you use headphones, set the panning to somewhere in between middle and full. it will sound much much much much better!!! : finer panning : slide balance : fine balance : dec/inc playback speed (see ctrl-F12) : dec/inc pitch (see ctrl-F12) : toggle fine speed and pitch control. : toggle speed and pitch lock. if on, a change in speed also will affect the pitch and vice versa : toggle effects view : dec/inc reverb send level (AWE only) : dec/inc chorus send level (AWE only) : toggle oversampling interpolation (off/AOI/FOI)

F5 F6

, . F7 F8 / * F9 F10 F11 F12 ctrl-F11 ctrl-F12

ctrl-F4 ctrl-F5/F6 ctrl-F7/F8 backspace

alt-backspace: toggle the amazing 32-bit-fast-fake-interpolation ct-backspace : change filter, pretty useless with high sampling rates... 3 different filters with increasing effect and 32-bit-fast-fourier-interpolation (SB only again !) alt-F2 alt-F3 alt-F4 : save the current values for panning, balance, amplification, filter/FFI, pitch etc. : load previously saved values : load factory defaults

2.2: Modes and Related Keys ---------------------------Note: all previously listed keys are still valid in all modes.

h i m t a g o n w x e

?

F1

: : : : : : : : : : :

Help Mode (should be self-explanatory) Instrument Mode (2.2.1) View Song Message (MTM/DMF), keys like in help mode Pattern View (2.2.2) Text Mode Spectrum Analyser (2.2.3) Graphic Spectrum Analyer (2.2.4) Scopes (2.2.5) Note Dots (2.2.6) W�rfel mode, h�h�.. (see yourself) EXTENDED MODE... beat it!!! Echo Editor (2.2.7)

2.2.1: Instrument Mode <i> ----------------------------The usual instrument display... a bit more comfortable than others! tab pgup / pgdn ctrl-pgup/dn home alt-i : : : : : toggle between short and long instruments scroll scroll fast go home! clear instrument used flags... wow!

2.2.2: Pattern View <t> -------------------------it's really simple: colors indicate the type of effect: 2.2.2.1: Global Effects -----------------------green speed commands red position commands blue global vol fx 2.2.2.2: Channel Effects ------------------------white instrument effect green pitch effect blue volume effect purple panning effect red note effect

(tempo, speed) (break, goto, patloop, patdelay) (set glob vol, glob vol slide)

(set instrument, play note, etc.) (porta, vibrato, arpeggio, etc.) (set volume, volslide, tremolo, etc.) (set panning, panning slide) (cut note, delay note, etc.)

the symbols/letters indicate the effect, the values are given in hex volumes: 00-FF in contrast to volumes in most module formats (00-40) panning: 00-FF from full left to full right first instrument is 00 not 01. 2.2.2.2.1: Global Effects -------------------------green tXX tempo, the number of ticks per row sXX speed, the number of ticks per time red downXX break pattern and start next one in row ?? rightXX goto pattern plX pattern loop: 0 set label, others: loop ? times pdX delay pattern for ?*tempo ticks

blue

vXX upXX downXX updown00

set global volume global volume slide up global volume slide down continue last global volume slide

2.2.2.2.2: channel effects -------------------------white iXX set instrument C-4... play note C, octave 4 off key off (XM only) rightXX set envelope position (XM only) green C-4... set porta to note note (porta to note) up?? pitch slide up 00: cont (porta up) downXX pitch slide down 00: cont (porta down) +XX row pitch slide up (finetune) -XX row pitch slide down (finetune) noteXX pitch slide to note 00: cont (porta to note) ~XX vibrato ~rightX vibrato set speed ~=X vibrato set waveform �XX arpeggio blue vXX set volume upXX volume slide up downXX volume slide down +XX row volume slide up (finevol) -XX row volume slide down (finevol) ~XX tremolo ~=X set tremolo waveform �XX tremor, does anyone use it? purple pXX set panning rightXX panning slide right leftXx panning slide left >face< enable surroud sound for channel (see below) red dXX delay, delays anything, usually notes !!XX retrigger rightXX sample offset ^XX note cut 2.2.2.3: Keys in Pattern View -----------------------------space : toggle auto / manual mode ctrl-pgup/dn : scroll instruments home : set optimum mode for current module auto mode: pgup / pgdn : change number of channels: 32,24,16,8,4 tab : toggle mode (fx on/off etc) manual mode: pgup / pgdn : move through patterns [shift]-tab : change # of channels, mode 2.2.3: Text Mode Spectrum Analyser <a> ----------------------------------------On faster computers the spectrum analyser can look a bit dirty. This is because the player does not wait for a refresh when displaying.

A decay speed is not yet included. a / alt-F5 ctrl-pgup/dn pgup / pgdn home tab : : : : : toggle channel mode (all/current) scroll instruments change visible frequency range set maximum freq to approximately 3000Hz change colors

2.2.4: Graphic Spectrum Analyser <g> --------------------------------------That kind of stripes that are used in voice recognition... Watch the vibratos!!! wow.. that's cool.. have a look at guitarsl.mod, armani.s3m and space.mod g / alt-F3 : alt-g : pgup / pgdn : home : tab ctrl-tab : toggle channel mode: both output channels mixed output channels currently selected channel only toggle between fast and fine mode change visible frequency range set maximum frequency to approximately 3000 Hz change scale / palette

NEW: shift-g : The Big-GSA !!!! on amazing 1024x768 resolution (we wish you a Pentium for this mode :-) 2.2.5: Scopes <o> -------------------Just simple oscilloscopes for all or one channel The background piccy needs an extra 250k of memory, if you don't have that much you can disable the picture with a command line option. o alt-F2 alt-o : toggle mode (master/single/all) : toggle trigger, starts the output on a polarity change pgup / pgdn : stretch scopes 2.2.6: Note Dots <n> --------------------They really look c00l, because they use the real pitch and the real volume... n : toggle between dots, bars, stereo cones and stereo dots! pgup/dn : slide range ctrl-pgup/dn : slide scale 2.2.7: Echo Editor <e> ----------------------Yeah, now it's here. The ultimate Echo Online Editor you have long waitet for. Create your own Echos with 8 or 16bit quality and

up to 8 different generators. Or simply pick one of the predefined Echos and enjoy your tunes with the glorious sound of Cathedral II. (Echos are only available on SB and GUS MAX/WSS) Selector Keys -------------enter : use the currently selected echo

ctrl-up/down : move the echo in list ctrl-del : delete echo from list ctrl-ins : store the echo from the editor at the current position and save the echo list. tab esc : jump to editor copying the current echo : leave echo selector / editor returning to cp

Editor Keys / Usage -------------------At first you have to select how many Operators your echo should have in the field OPNUM. Up to 8 Operators are possible. Then you should define the maximum delay in 0.1 ms. This will have an effect on the memory requierements of the echo. Then the general feedback FB should be set. The higher the value the more often the echo signal is passed in the generator (the louder and stronger the echo will appear). Now type in the delay of the Operators in 0.1 ms and their feedback volume (volumes can be negative, that means the samples will be player reversed). At last you can choose a name and 8 or 16bit mixing (of course 16bit mixing takes more resources, but especially with modules above 16 channels or MIDIs 8bit mixing does not work anymore, you have to choose 16bit mixing (this has technical reasons)) You can also slide the values by pressing pgup/dn If you have created interesting and new echos or any comments the the echo function feel free to contact us! btw: chorus will not often have much effect on the output...

2.3: FileSelector <f> <ins> -----------------------------An easy way to search and play your favourite modules now in version ][. now caches modules... reads from zips... reads, edits and writes module information files At first it scans the current directory for modules (files with the extension .MOD .S3M .XM, .MID...) and lets you select files. While you do this, it scans the modules for the titles and number of voices. This can be very slow on disks and CDs and you can stop it by pressing ctrl-backspace. If you've found a nice module you can either play it now by pressing return or put it in the playlist with -> or ins. There is also a quickfind feature: Simply type the name of the module and the fileselector will go to the

file. (You don't need to complete the name or type it correctly, it will take the name that is most similar to the typed name) When you have finished the playlist, hit esc. Remember: return plays the currently selected module. 2.3.1: Keys for Fileselector up, down, pgup, pgdn, home, end abc123... return esc ins del -> <-

: the usual stuff... : quickfind : play selected module RIGHT NOW! : leave fileselector, don't interrupt current mod : add mod to list (both windows) : remove mod from list (both windows) : add all mod in current directory to list : clear playlist : toggle "window" : toggle editor (pgup/dn in editor for move in list) : toggle view mode

ctrl-left, ctrl-ins ctrl-right, ctrl-del tab shift-tab alt-tab

ctrl-up, down: move mod in playlist pgup, pgdn, : (my god, why do i do this?? no one will ever use home, end : this feature...) ctrl-backspc : stop reading module info alt-s : if ctrl-backspace does not work alt-z alt-c alt-a alt-w alt-i alt-k : : : : : : toggle 80*25 / 132*60 lines mode configuration menu (session only, not permanent!) write module information file for dir/list. write module information file for sel. mod. toggle view mode zap this file!

2.4: Command Line -----------------At the command line you can specify the modules you wish to play. This works very much like the dos DIR command, e.g. type cp d:\mods\guitarsl cp \mods cp \mods\.xm cp . cp c: You can also give a playlist: cp @d:\mods\favorite.lst (playlists can be nested, though this feature has not yet

been tested extensively) NOTE: This feature is not available at the moment due to complete rebuilt of the fileselector and leck of time. if you have not specified any modules or none of them could be found cp will start up with the file selector. 2.4.1: Usage of Command Line Options etc. -----------------------------------------The command line options are arranged in groups: -h[n]: view help screen #n -c: 2.4.2: Sound Device Specific Switches -v: 2.4.3: Volume Specific Switches -w: 2.4.4: Screen Specific Switches -f: 2.4.5: Fileselector Specific Switches -m: 2.4.6: Midi Switches You can use switches everywhere in the command line, you can also set default values with the environment variables CP in the file CP.CFG in CP.EXE's path. The format is always the same, all switches begin with - or / Switches of the same group can be put together separated by a , (no whitespaces in between!): -cb -cc0 == -cb,c0 -h -? : This is a pretty good feature if you don't know : all the switches by heart

2.4.2: Sound Device Specific Switches --------------------------------------c... c?? : sounddevice 0 : quiet 1 : SoundBlaster 1.x 2 : SoundBlaster 2.x 3 : SoundBlaster Pro 4 : SoundBlaster 16 5 : SoundBlaster AWE 10 : Gravis UltraSound 11 : Double GUS 2D 12 : Double GUS 3D 20 : Windows Sound System WSS, 21 : GUS MAX CODEC 22 : GUS + 16bit daughterboard 30 : Pro Audio Sprectrum Series 40 : Disk Writer p??? : port in hex z??? : secondary port i?? : irq in dec j?? : secondary irq ATTENTION! ALL IRQs MUST BE BELOW 8 WHEN USING DOS4GW d? : dma e? : secondary dma r????? : sampling rate in Hz or kHz q????? : sampling rate for 32 channels b[-] : bypass mode [off], bypasses the detect/check

m s 8 16 l[+]

g[+] t[+]

routines, make sure to set all parameters correctly! : mono : stereo : eight bit : sixteen bit : small buffer, if you think the sound output is too much behind. this could cause trouble on slower systems, mods with many channels or if echo is enabled : slow gus upload: if dma or irq does not work. : use system timer: if irq does not work.

2.4.3: Volume Specific Switches --------------------------------v... v?? : master volume: 0%..100%, default 100% a??? : amplify: 0%..400%, default 100% p??? : panning: -100%..+100%, default 100% b??? : balance: -100%..+100%, default 0% s[-] : surround sound [off] f? : lowpass filter 0..4 0 : none 1 : very soft 2 : soft 3 : middle 4 : effective 5 : 32-bit Fast-Fake-Interpolation 6 : 48-bit Adaptive-Oversampling-Interpolation 7 : 64-bit Full-Oversampling-Interpolation 2.4.4: Screen Specific Switches --------------------------------w... c[+/-] : channels: short, +:long, -:none zxx : text mode: 0: 80x25, 1: 80x30, 2: 80x50, 3: 80x60 4:132x25, 5:132x30, 6:132x50, 7:132x60 cxx : channel display type xx: 0:none, 1:short, 2:long, 3:side ixx : instrument display type xx: 0:none, 1:short, 2:long, 3:side a[-] : turn spectrum analyser on [off] t[-] : turn pattern view on [off] x : display very much! (extended mode) sx : startup screen x: o/g/i/a/t/w (see 2.2) p[+] : don't [do] load scope background picture [requires 200k mem] 2.4.5: Fileselector Switches ----------------------------------f... l[+] : don't [do] loop modules o[-] : don't [do] scramble playlist order r[+] : don't [do] remove mods from list if played a[+] : don't [do] scan archives n[+] : don't [do] scan module names b[+] : don't [do] scan in (ZIP) archives i[+] : don't [do] scan module information files

w[+] e[+] c[+] z?? pPATH

: : : : :

don't [do] write module information cache files don't [do] show module information window don't [do] use different colors for different types screen size (see -wz) startup path in the fileselector (also affects command line modules)

2.4.6: Midi Switches ---------------------m... cnn : use nn channels for midi output ppath : path of the gus-patches

3: Special Features ==================== 3.1: Surround Sound -------------------This sounds pretty nice if you have a stereo non-wavetable soundcard. Just buy 1,2 or 3 additional speakers, connect them as shown below and press F4 (and F5 twice if you want) in Cubic Player. Stereo + L - R + +-+ +-+ +-+ +-+ +-+ +-+ +-+ +-+ I I I I I I I I +----+ +-----+-----+ +-----+ I I I I I I I I I I I I I I I I M-Speaker I I I I + I I I I I I I I + - ----+---- + I I L-Speaker R-Speaker I I I I I +---+ +-------------+ +------+ I I I I + - + S1-Speaker S2-Speaker Thanks to Michael Erdmann for this diagram. (we cannot be made liable for burning equipment, etc.) 3.2: Midi usage ---------------You have to have the GUS patches for midi support. If you haven't got a

GUS you can find them on many BBSs, they usually come as "GUS-drivers" and are about 5-6 disks big. GUS users can skip the following part. (hey, don't mess around with the default.cfg, this can cause errors, if you make changes to the default.cfg, that refuse to work with cp, make a copy of the original one and call it cpmidi.cfg) After installing them into any directory, add the following statement to cp.cfg: (if there is no cp.cfg yet, create it in the cp directory) -mpPATH where PATH is the directory of your gus-patches.

In midi mode, some options are disabled and some will look different. (not all midi effects are processed at the moment, so if you've got information on midis or the gus patches, contact us!)

3.3: Cubic Player and WIN'95 / OS/2 -----------------------------------if you want to run cp in the background press alt-p to stop all screen output and enter idle mode. press any key to continue. Windows 95: ----------CP should now work satisfactory with Win'95. We have not tested it ourselves, but heard that it works. If you experience problems with it, please tell us. OS/2: ----Yes, Cubic Player works with OS/2 v3. Simply create a Program-Object from the Template-Folder. Select DOS-Fullscreen from the Session-Settings (NO, it does NOT run in a window.) Make sure to put DOS4GW.EXE as the executable and CP.EXE as parameter. Cubic Player should now work with the standard DOS-Settings. If your soundcard is not detected properly, specify it manually in your cp.cfg (See section 2.4 on this). Now you have the ONLY Multi-format player that works well with OS/2! There may be a small clicks or interruptions during task-switching, but hey, thats OS/2...! WINDOWS 3.x: -----------Cubic now runs fine under Windows 3.x too. Simply use the CP.PIF file which should be included with your CP archive. You have to change your paths and startup variables with the Windows PIF Editor. Then cp will run under WIN 3.x even in background, but be prepared that this is very slow on cpus < 66MHz. 3.4: Intelligent Memory Multiplying (IMM) -----------------------------------------(remember, this text also applies for AWE 32. Then GUS Ram is obviously AWE 32 Ram :-) and it works a bit differently.) What is Memory Multiplying? Well, that's exactly what it tells you. It can increase the amount of GUS-memory when playing large modules or MIDIs with many patches. CUBIC-Player can make up to 8MB out of 1MB of GUS-Ram, so there

shouldn't be any problem with loading large modules. IMM is used automatically when playing on a GUS and low of GUS-RAM. There is no way of disabling it, because otherwise your modules wouldn't be played correctly (there're just samples missing :-) What it does? The first step is to look if any 16bit samples exist. These are converted to 8bit samples, because the quality loss between 8 and 16bit is almost neglictable (If you only have ONE intrument at moderate volume 8bit are enough, not for a complete audio track such as on CD of course). If the samples now don't fit into GUS-RAM CP crunches the lowest sample. So your HiHats and other instruments that requiere high sampling rates should survive the process of crunching sample data. Other GUS-Player just crunch samples REGARDLESS OF THEIR PITCH, not CP. YOU'LL HEAR THE DIFFERENCE!

3.5: CD-Audio ------------CP is now capable of playing standard Audio and Mixed CDs. Simply insert the CD into your CD-Rom, start CP and go to the file selector. Then change to your CD-Rom drive. Now you should see the audio tracks of your CD, or if you have a mixed CD the Audio tracks will be located in the root directory. You can of course start the CD right away from the DOS prompt. The track's name are TRACK??.CDA where ?? is the number 01-99. When playing CD Audio there are two modes of CP. The first one is track mode. Here Every Track is repeated once it has ended and you can not change to the next track within CP. You can however change to Disk-Mode by pressing ALT+D. Now CP plays the complete CD. Keys: P : pause CD right : +10 sec left : -10 sec up : -1 sec down : +1 sec ctrl+up : -1 min ctrl+down : +1 min ctrl+right: next track (disk mode only) ctrl+left : previous track (disk mode only) Help: If you have plugged your CD-Audio source into the Line-In connector of your Sound Card use the -CN switch. If you want to analyse any other sound source (radio) you can do so by connecting it to the LINE-IN or MIC source of your sound card. In the File Selector there's a new drive listed above your normal drives: @ Change to this "drive" and you will find all the input sources from your soundcard: line-in and mic. In either of the three modes you can use the following features of CP: a - analyser g - graphic analyser (shift+g works too) o - oscilloscopes x - eXtended mode :-) p - pause sorry, but there's no -> w�rfel-mode <- available by now. Help: This sampling and analysing mode by now works only with SB 2/PRO/16 and GUS. If you own a GUS Max please set it to normal GUS mode with -cc10. If you own an AWE 32 you have to use its SB16 part with -cc4. Sorry for all PAS and WSS users. Perhaps support for these

cards will come in one the the future versions.

3.6: Double UltraSound ---------------------CP can adress 2 UltraSounds at a time and output on 4 channels There are 2 modes: 2D and 3D. The speakers have to be set up as shown in the diagrams. GUS1 [L]------[R] 2D [L]------[R] GUS2 / [L] bottom CP will adress the first UltraSound as usual and the second one only via its port. The amount of GUS memory will be the minimum of the 2 UltraSounds. You can the surround feature (F4) to make cp assign the instruments to random points in space, or set the 3d-panning by the Yyz command in XMs. This is a non standard command, and may be changed in the future: y=0:below, y=F:above, z=0:behind, z=F:in front The 2 UltraSounds have to be properly inited before starting cp: set ultrasnd=settings of GUS2 set ultra16=settings of GUS2 (if it has a DB or is GUSMAX) ultrinit set ultrasnd=settings of GUS1 set ultra16=settings of GUS1 (if it has a DB or is GUSMAX) ultrinit Then start cp with -cc11 [for 2D] or -cc12 [for 3D] and -czPPP [port of GUS2] 3.7: Disk Writing ----------------You can now record your songs directly to disk into a standard WAV file. For this there's a new device -cc40 which will pass every sound information directly to hard disk. CP will create a WAV file named CPOUT???.WAV in the current directory. You can set the -cc40 device to any playing mode CP knows. For example: recording a 16bit stereo sample with 22Khz -cc40,r22050,s,16 and a 8bit mono WAV with 33KHz -cc40,r33075,m,8 If you record a WAV you should activate interpolation with -vf6, turn of looping with -fl- and set a panning position with -va50. But feel free to use ANY of CPs startup parameters to become the best output. IMPORTANT: If you start CP in Disk Writing mode CP just behaves as normal, so if you change parameters within CP like panning, volume, pitch, surround etc. this will have a direkt influence on the WAV! You can however change to different viewing modes such as x, g, o etc. Of course you can also enable the echos of CP from the command line if you wish. GUS1 [L]------[R] 3D [R] top / / GUS2

4: Notes, bugs, etc. ===================== 4.1: Notes on the Implementation of the Formats -----------------------------------------------XM: -Older XMs do not load. (claustr2.xm, shelter.xm), because that format is completely different and will not be supported. (unless I get a description...) Rewrite them with ft2! Does anyone know exactly how to handle the auto vibrato effect? -Yyz is used for 3d-panning: y=0:below, y=F:above, z=0:behind, z=F:in front DMF: -some fx missing OKT: -some fx missing PTM: -some fx missing (note slide) AMS: -few fx missing... not extensively tested 4.2: Known Bugs ---------------- cp crashes on some systems (this bug occurred between 0.96 and 1.0) it might work with a different setup (boot with F5), though this can only be a temporary solution. please tell us (if it works with a clean boot) which driver, or which combination of drives causes cp to crash on which soundcard. Does it crash with WSS or PAS at all? strange thing... sorry if it happens! - midis are not played 100% correctly all the time.. (docs, docs, docs, please! (but not the standard ones)) (especially about the .PAT format (not the SDK one)) - the first-note-after-a-loop in no-loops-mode bug - If you press the <pause> key, the player may stop playing. We could remove this bug, but then there will be another bug... some keystrokes will be missed... hmm, there sure is another way... :) - my GUS does not work :-( OK, we know, that's because CP can't handle IRQs greater than 7. You can avoid this problem by specifying the switches -cg,t (Apparantly that's not our fault but DOS4GW's. The DOS Extender does not pass IRQs above 7 from real mode correctly) As Every GUS owns a second IRQ, that is normaly set to IRQ5 in 95% GUSes do work. If you have set your second (or MIDI) GUS IRQ to above 7 CP will take 2 or more seconds longer to load all the modules and will most probably stop playing after a few seconds). You can solve this by changing your SET ULTRASOUND=port,dma1,dma2,irq1,irq2 commmand in the autoexec.bat to any free IRQ below 8, or use the above switches. 5: Information on Cubic Player =============================== The player was started somewhere in 1993, (was it?) using Borland C++ 3.1 and TASM 3.1, and was used in VEX-intro, which was presented at the Assembly '94. That version was still quite buggy, but the bugs did not appear in the VEX-tune... In late September '94 I got Watcom C++ v10 and transformed the sources to Watcom's C++ implementaton. Then the player

was given a user interface, which was worked out in the following nine months. The playback quality was also improved, so you now have one of the best and fastest module players. The mixer is especially fast (that's what my speed test program told me, a simple loop per time count program, no tricks) with multi channel modules that use panning, faster than any other players I know of. This is quite astonishing, since less than 5% of the player was coded in assembler, the rest in C/C++. (900k source in C++, 20k source in ASM, 10k assembler object code, the rest in C/C++, takes 15 min to compile ;) Cubic Player uses Rational Systems' DOS4G DOS extender, so the player can use all (or 16M at maximum) your extended / expanded memory. [no time for more facts, David!]

6: Greets, Credits =================== thanks go to: -------------Master of the Matrix / DN for great support Jens Uwe Rumstich / Green Apple Scholar / $EEN Abyss Matthias Beilicke Iron Eagle / TC Turcs�nyi Tam�s aka Tragic for fileid design SS.C Chaos for nice little tool coding info. Crap for v1.666 idea :) Roadrunner for hidden part for �-testing: --------------the Sodomist Scholar / $EEN Green Apple Zomb Shadow Dancer / $EEN Encounter the Frontier Michael Erdmann Flying Kiwi greets: -------THE COEXiSTENCE Green Apple Future Crew Legend Design Cascada Iguana $EEN Libertine & "Mr Vectorengine"-Jinx! AVATAR / LD

Zodiak / Cascada SiPiYou / VD Zomb Ratzkartoffel for nice hints! Christophe Yvon for hints Moku / Assembly Organizing Baldric / Extreme Cygnus-X1 and Judge Dredd for releasing info on AWE Pole & Garlick Michael Erdmann David "that cool spanish guy that writes loong and booring letters" M�rquez Hern�ndez :)

credits: --------Niklas Beisert / pascal -code -design -fido support -docs -organizing Dirk Jagdmann / DOJ -feature ideas -organizing -design Bertolt Meyer / ?hook -ex internet support

6.1: Addresses -------------Please note, that we can not reply to every mail we get. Any question already answered in one of the documentation files will simply be neglected. Please also note that we will most probably not give permission to anyone to use this version in a commercial production. Please contact ROMWARE (see below) for CP1.5 sublicenses. SNAILMAIL: Niklas Beisert Oberstrasse 84 20149 Hamburg Germany FiDO-NET: Niklas Beisert@2:2437/301.44 INTERNET: lukas@harz.de, subj:cp (wrong subject, no reply!!! :) )

SUPPORT BBS: +---------------------------------------+ | DIGITAL NIGHTMARE | | | | +49-5121-157107 [33.6 USR] | | +49-5121-39236 [16.8 ZyXEL] | | +49-5121-157636 [64k/128kISDN] | | | | with a special menu for cubic player | +---------------------------------------+

Have fun with CUBIC-Player... meet you at SYMPOSIUM '96 in Hamburg pascal / doj