�����������������������������������������������������������������������������Ŀ � � � <<< THE FUTURE CREW INFORMATION PACKAGE >>> � � � � Version 1.

7 � � � � 06-DEC-1994 � � � � � � This file contains general information about the Future � � Crew and our demos. It also includes frequently asked � � questions we often receive by mail and instructions on � � how to contact us best. Please read this info-file before � � contacting us. � � � � We will update this file as things change, and if the � � above date is rather old, you can get the most recent � � version of this file either by E-Mail from Internet or � � from our distribution sites. � � � � � � � ������������������������������������������������������������������������������� �����������������������������������������������������������������������������Ŀ � CONTENTS � ������������������������������������������������������������������������������� 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: Opening words Commercial Productions Disclaimer, The Distribution and Use of Our Demos The Current Memberstatus List of all Future Crew releases How to Contact Future Crew Frequently Asked Questions International Demo Competitions The History of The Future Crew Final Words

The following info is in FCSITE17.TXT: 1: Official Distribution Site BBS List 2: How to Become a Distribution Site �����������������������������������������������������������������������������Ŀ � 1: OPENING WORDS � ������������������������������������������������������������������������������� Welcome to the FCINFO file version 1.7 ! This textfile is a new revision of FCINFO16.TXT, which was originally spread with the 2nd Assembly '94 invitation intro. This textfile was written to tell you about Future Crew, to give you answers to most of the things you would probably like to ask us, and to tell you how to get more demos. If you are interested in us making a demo for you, please,

start reading from the next paragraph in this file. This file has changed quite much since FCINFO16.TXT, mostly because we tried to make this a little shorter. The most important change is the contact information part. �����������������������������������������������������������������������������Ŀ � 2: COMMERCIAL PRODUCTIONS � ������������������������������������������������������������������������������� If you find our demos and programs interesting and would like us to make a presentation for your company, do not hesitate to contact us. When contacting us, please include a short explanation what would you like us to do. That would help us greatly in evaluating the size of the project. Our resources are limited and we choose the projects we make with care, but especially our musicians and graphic artists are always looking for new projects. Since normal mail is a slow way to communicate, we would prefer the communication be made through e-mail (or if e-mail is not a possible way of communication for you, you can always try to send a fax). You can find our contact information from this file. �����������������������������������������������������������������������������Ŀ � 3: DISCLAIMER, THE DISTRIBUTION AND USE OF OUR DEMOS � ������������������������������������������������������������������������������� All our demos and programs, except the ones which we have created for different companies, are freeware. This means that you can copy and distribute them freely as long as you make no modifications to them. Also, no money can be charged for our products. This means that you can not sell these products without our permission. However a small compensation for copying/ spreading them is acceptable. Future Crew's freeware software is supplied "as is". The authors hereby disclaim all warranties relating to all Future Crew freeware, express or implied, including but not limited to damage to hardware, software and/or data from use of Future Crew's products. In no event will the Future Crew be liable to you or any other party for any damages. Your use of this software indicates that you have read and agree to these terms. �����������������������������������������������������������������������������Ŀ � 4: THE CURRENT MEMBERSTATUS � ������������������������������������������������������������������������������� Alias: Real name: Born: Main responsibility: --------------------------------------------------------------

GORE Psi Trug Wildfire Purple Motion Skaven Marvel Pixel Abyss

Samuli Syvahuoko Sami Tammilehto Mika Tuomi Arto Vuori Jonne Valtonen Peter Hajba Aki Maatta Mikko Iho Jussi Laakkonen

1973 1973 1972 1975 1976 1975 1975 1975 1975

Organizer/PR/E-mail Coder Coder Coder Musician Musician Graphics Artist Graphics Artist BBS Coordinator/PR

FC Internet Division: Henchman Jake Markus Maki Jarkko Heinonen 1974 1973 E-mail/PR/betatesting E-mail/PR/betatesting

�����������������������������������������������������������������������������Ŀ � 5: LIST OF ALL FUTURE CREW RELEASES � ������������������������������������������������������������������������������� Filename Size Released A Short Description --------------------------------------------------------------------------YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20 FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS SOULOMAT.ZIP 100 kb 7-10-93 A song by Purple Motion (.MOD) ICEKNGDM.LBM 65 kb 8-01-93 Winner of PC graphics compo at Asm'93 ICEFRONT.ZIP 180 kb 8-01-93 The winner of PC multichnl compo at Asm'93 CAN'T.ZIP 125 kb 8-01-93 The second in PC multichnl compo at Asm'93 STRSHINE.ZIP 225 kb 8-01-93 The third in PC multichnl compo at Asm'93 TROLL.LBM 85 kb 8-01-93 The fourth in PC graphics compo at Asm'93 SUNDANCE.ZIP 235 kb 8-10-93 The winner of PC 4chnl compo at Asm'93 2NDREAL1.ZIP 1250 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS 2NDREAL2.ZIP 790 kb 10-07-93 Second part of the Second Reality demo 2NDR_MS.ZIP 280 kb 11-01-93 Skaven's songs from Second Reality SYMPHONY.ZIP 260 kb 11-01-93 Symphony by Skaven (.S3M file) PMFRACT.ZIP 210 kb 11-05-93 The winner of Megaleif ST/PC music compo BUSMATKA.ZIP 75 kb 11-09-93 Finnish invitation to Party3 bussymatka STARPORT.ZIP 5 kb 11-21-93 StarPort BBS intro II, VGA/Adlib SP2SRC.ZIP 30 kb 12-02-93 StarPort BBS intro II sources UNREAL11.ZIP 1335 kb 12-28-93 Unreal version 1.1 for Gravis UltraSound JOURNEY1.ZIP 867 kb 12-28-93 First Musicdisk by Purple Motion JOURNEY2.ZIP 1015 kb 12-28-93 Second Musicdisk by Purple Motion CHMIND.ZIP 1420 kb 02-20-94 Chaotic Mind - Music collection by Skaven 2NDPATCH.ZIP 36 kb 02-20-94 Slowdown bugfix patch for 2nd Reality ASM-94.ZIP 221 kb 04-08-94 Assembly'94 Pre-Invitation Intro SCRMT301.ZIP 291 kb 04-18-94 Scream Tracker 3.01 BETA

ASM-94_2.ZIP SCRMT32.ZIP

567 kb 176 kb

07-03-94 12-06-94

The Assembly '94 Invitation Dentro Scream Tracker 3.2

You SHOULD be able to find all of the above from our Distribution Sites. �����������������������������������������������������������������������������Ŀ � 6: HOW TO CONTACT THE FUTURE CREW � ������������������������������������������������������������������������������� NOTE! OUR BBS NUMBER HAS CHANGED! The new number is a 11-node ringdown. Also, StarPort can now be accessed internationally via internet. ALSO, SNAIL-MAIL ADDRESS HAS CHANGED! Our snail-mail address is: Abyss / Future Crew c/o Jussi Laakkonen V�h�ntuvantie 5 C 34 00390 Helsinki FINLAND Our home BBS is: StarPort - FC WHQ BBS +358-0-615 00028

GORE's cellular phone (GSM): +358-40-502 3025 Fax: +358-0-420 8620 (at GORE's place) StarPort is available also for internet users. You can connect to StarPort either with "ftp" or "telnet/rlogin". Try "rlogin mpoli.fi -8e -l pcboard" or "telnet mpoli.fi" and put pcboard as the username. IP-Address for Staport is 193.210.15.65. If you want to transfer files, you can login to ftp.mpoli.fi as anonymous. FC demos can be found in /starport/fc. You can also e-mail us: Please direct general questions, requests for information etc. ONLY to fc@unix.mpoli.fi. Future Crew Abyss GORE Marvel Pixel Purple Motion Skaven Jake Henchman fc@unix.mpoli.fi abyss@unix.mpoli.fi gore@unix.mpoli.fi marvel@pcb.mpoli.fi pixel@unix.mpoli.fi purple.motion@pcb.mpoli.fi skaven@mkoski.otol.fi or skaven@unix.mpoli.fi jtheinon@cc.helsinki.fi or jake@unix.mpoli.fi mmaki@cc.helsinki.fi or markus@unix.mpoli.fi

Comments and opinions are always appreciated, but if you also have questions, consider first if you might find the answers elsewhere, for example from the Frequently Asked Questions section inside this file. The best and the fastest way to contact us is through e-mail. We receive a lot of mail and simply can't answer all of it.

We get a LOT of e-mail so you may have to wait for our reply for a while. We TRY to answer as many e-mails as possible, but because we get many e-mails every day, we simply don't have time to answer to all of them. Please, ask only FC-related questions! We are not some all-around info forum or internet users help center! If you use normal mail (snail-mail), please enclose a return envelope ready with your address and an international mail coupon. We simply can NOT afford to pay hundreds of dollars a year just to answer to our mails. This means: no mailing coupon = NO reply. To get our demos you can call our many BBSes around the world. You can find the list of these BBSes in the FCSITE textfile. Also, very good anonymous ftp demo sites (in addition to ftp.mpoli.fi) are ftp.uwp.edu and ftp.eng.ufl.edu. Our demos can be found in the directory /pub/msdos/demos/groups/future.crew. �����������������������������������������������������������������������������Ŀ � 7: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW � ������������������������������������������������������������������������������� Here we have compiled a list of questions along with the answers (in random order) which are being asked often in the letters we receive. Hopefully you will find the answers to your questions from here and save us and yourself from unnecessary work. Q: Where can I get your and other groups' demos? A: There are several ways to get demos. The best way (if you have a modem) is to call an FC distribution site near you. They have all of our productions online and you can download them freely. Also many normal BBSes carry our productions and other groups' demos. If you don't have a modem, then getting our demos is a lot harder. We don't have a mailswapping system. So, if you have a friend who has a modem, why not try to get him to call one of our distribution sites. Another VERY good way to get demos is from the INTERNET. Good anonymous ftp demo site is ftp.eng.ufl.edu. Our demos can be located in the /pub/msdos/demos/groups/future.crew directory. Q: When will you release your next demo? A: We had planned to do a demo for Assembly '94 but we noted that we didn't have enough time to make a demo good enough that it would have satisfied us. At the moment, we are planning to make a demo someday, but the release date is not fixed. You might see a demo from us at Assembly '95. Q: Have you released any musicdisks? A: We released Purple Motion's musicdisk called Journey at The Party 3. Skaven's musicdisk - Chaotic Mind - has also been released. A new music disk is not in our plans right now, but our musicians contribute songs to many other groups musicdisks. Q: When will you release a MOD/S3M player? A: It has already been released along with Skaven's and PM's musicdisks. It's called the MusicDiskPlayer (MDP) and it plays 4-8 channel ProTracker MOD files and all S3M files. It support SB, SBPro and GUS. The most recent

version (v1.1) was released with Skaven's Chaotic Mind musicdisk. Q: When will you release a new version of Scream Tracker? A: Currently, the newest version of Scream Tracker is 3.2 and a new version is not planned. Maybe we will make some bugfixes, maybe not. Q: What soundcards will you support? A: At the moment our productions support the following sound cards: Gravis UltraSound Sound Blaster Pro Sound Blaster - for it's programming advantages and for being the new standard on the demo scene - for being the old standard on the demo scene - for being the basic sound card

Support to other sound cards is always possible, but right now we don't see enough demand to support any other sound cards. Q: Why aren't we supporting General MIDI? A: Simply because our musicians don't like the idea of using a preselected patch of samples over and over again in all their songs. They want there to be the so called artistic freedom of using any kinds of sounds they like. General MIDI and other such things are not a good thing from our point of view - they are a limitation. Q: What programming books would you recommend to learn assembler and VGA? A: This is a hard question, and a general answer is, that any book will do. You can get the basics from a book and books are a great reference, but when it comes to creating something new, you can't just read it from a book. We have all learnt to code the hard way (a lot of miscellaneous books and a lot of experimenting). Anyway, here are some of the books we often find handy (there are undoubtably newer prints, so check them out): Mastering Turbo Assembler, Tom Swan Hayden Books 1989, ISBN 0-672-48435-8 PC System Programming, Michael Tischer Abacus 1990, ISBN 1-55755-036-0 The Programmers PC Sourcebook, Thom Hogan Microsoft Press 1988, ISBN 1-55615-118-7 Programming the 80386, John H. Crawford and Patrick P. Gelsinger Sybex 1987, ISBN 0-89588-381-3 Programmers guide to EGA and VGA cards, Richard F. Ferraro Addison Wesley 1989, ISBN 0-201-12692-3 Also, most up to date lists from bbs'es. We in articles and such. code, it really takes are many software 'books', such as interrupt have also found a lot of valuable information In short, there is no magic way of learning to a lot of work.

Q: How did you learn to code? A: Learning to code demos is a long and very very difficult process. It takes years to learn to code demos very well. A good way to start is some high level language like Pascal or C and then started to experiment with assembler. It takes a lot of time and experimenting to get better, and there are no shortcuts (for book recommendations, see a question before this). The main thing is trying to understand what you do, then trying to change the program to see what you get, and gain wisdom in what's the best way of doing things. Learning to code well requires a lot of

patience, a lot of enthusiasm and a lot of time. It is not easy. Q: I'm a beginner programmer. I wonder if you could help me learn demo coding? A: Unfortunately our time does not allow that. If we would help others, we couldn't get anything done. We have released a few source codes of our productions, look for them in the releases-list. Q: What programs do you use to do your demos? A: We use the following programs to do our demos; For code we use Borland C++, Microsoft C, Watcom C, Stonybrook Pascal and Turbo Assembler. For graphics we use Deluxe Paint 2 Enhanced and 3D Studio 3.0. For making the music we use Scream Tracker 3.2, and for digitizing the samples for our songs we use Advanced DigiPlayer 3.5 beta and Wavelite for Windows. Scream Tracker 3.2 and Advanced DigiPlayer are our own programs made by Psi. Then we have all kinds of utilities crafted for our needs. Q: How long does it take to make a demo like Second Reality? A: The complete time that it takes to make such demo can't really be counted. Most of our knowledge is based on years of hard work and on our previous works. All of us do little experiments on their freetime and when a "critical mass" is achieved the making of a demo begins more seriously. From this point to a final demo (in the case of a major production like Second Reality) it takes around three to six months. Q: Are you going to make games in the future? A: Why not. It all depends if we have the time. We have always a few game projects cooking, but they are far from being finished. But we will let you all know when we have a game coming, don't you worry! Q: What do the members of Future Crew do besides computers? A: Most of us are studying at the moment. In real life most of us are quite normal(?) human beings. Our hobbies are for example, sci-fi, movies, weight lifting, techno, hi-fi, etc. And most of us have or have had a girlfriend. Q: Exactly where do FC members study and what? A: Here is the complete list: Psi Trug Wildfire Purple Motion Skaven Pixel Marvel Abyss GORE Henchman Jake University of Turku, Computer Science Working full-time with various projects Helsinki University of Technology, Computer Science last year in high school not studying at the moment not studying at the moment not studying at the moment Helsinki University of Technology, Computer Science studying in a business school/commercial college Institute of Technology, Computer Engineering University of Helsinki, Computer Science

�����������������������������������������������������������������������������Ŀ � 8: INTERNATIONAL DEMO COMPETITIONS � ������������������������������������������������������������������������������� For those who have no idea what the above are, I will explain. Demo competitions (= parties) are international events where the demo scene people go to meet each other and to compete in

the many competitions that are being held. These competitions (= compos) are the demo, intro (= a demo sized under 64kb), music and graphics. There are often different compos for different machines (PC, Amiga, and C-64). There are also prizes in each compo (cash or computer hardware & software). The cash prizes are usually the money people pay as the entrance fee (usually about $20-30 US/person) and the possible computer hardware & software has usually been sponsored by various computer companies. All contributions are being experienced on a big screen (many meters wide) and with the aid of a powerful audio system. After this all the people or a selected jury vote and decide which contributions are the best. After this the prizes are being given out and the party is over. In the process people of course get to know each other better and exchange new ideas. All contributions are usually being released at the party itself, but sometimes the PC demos are not. This is very unfortunate, and will probably change in the future. The reason why this is allowed to happen is because most demos haven't been beta-tested well enough before the party and might not work on most machines. So, the groups are being allowed to finish their demos after the party and then release them when they so see fit. But if they do not release their demos after a certain period of time (like 1-2 months), the party organizers will release the version which was contributed to the competition. Parties usually last for three days (a weekend) and are usually organized by bigger demo groups. There are a few big demo parties being held annually in Europe, The Party in Denmark at Christmas-time and Assembly in Finland in the end of Summer. A few months before the party, the organizing demo groups usually release special invitation intros to advertise their parties. There were around 3000 visitors at Assembly'94m Most of them were PC people, and about 800 came outside Finland; from Scandinavia, Germany, Belgium, USA, Canada, Hungary and Spain and other countries. At Assembly'94 were 4kb intro, 64kb intro, PC demo, graphics and music competitions. The quality was good in all competitions, especially in 4kb intro competition, organized for the first time. You can obtain a list of ASM'94 CD-ROM retailers from StarPort when it becomes available. Assembly organizers will not sell any CD-ROMs. If you are interested in becoming a retailer, please contact Sound Solutions in Germany. Assembly '95 will also happen in August 1995 in Helsinki, Finland. More info will be spread later. Don't forget to attend it! �����������������������������������������������������������������������������Ŀ � 9: THE BRIEF HISTORY OF THE FUTURE CREW � ������������������������������������������������������������������������������� - 1986-1987 -

Future Crew (FC) was founded in the year 1986 on the C-64. And only one member has been in the group for the whole time - Psi. FC did two demos on the C-64 before moving into the PC scene in the year 1988. - 1988 FC's first PC demo was a EGA sinus -scroller called GR8. At that time the members were HAL, JPM, SS (Psi) and SIDDER. And DARK POWER was FC's BBS. - 1989 Then there came YO! which was quite popular for a while. It used one of the VGA's textmodes and included 'nice' PC-speaker music. It had many scrollers, a sinusing YO!-logo, a little bouncing ball and a 2D-starfield. At this time ICE joined and so FC had another BBS - SILICON DRAGON. - 1990 In the year 1990 there was only one demo release from us, the Slideshow I. It was the first PC demo which included 4 voice SoundBlaster music. It didn't include any other special code for it was a VGA picture slideshow. And at this time there were a lot of members in FC: Psi, ICE, HAL, JPM, SID, BIG, DAC, MAC and SEBU. Only shortly after Slideshow I, Psi released his Scream Tracker 2.0 - a 4 voice music editing program inspired by the Amiga SoundTracker. ST 2.0 was a real success. - 1991 In summer 1991, FC released a demo called Mental Surgery. It had a big scroller on the top of the screen, 3D-starfield, a nice writer, music scopes and of course 4 voice SoundBlaster music. This was the last FC demo that worked on a 286 machine. At this time the members were: Psi, ICE, Dr.Venkman and Purple Motion. Little after this I (GORE) joined FC and ICE lost the interest to demos and left FC along with his BBS. - 1992 So, FC lived quietly for about half a year. But when the year 1992 came Trug, Pixel, Skaven and Abyss joined FC. And as Abyss joined, FC had a BBS again, called StarPort. So, in the beginning of the year 1992 FC had the following members: Psi Trug GORE Pixel Abyss Skaven Purple Motion Code Code Organizing GFX BBS Support Music & GFX Music

It was at this time that we had begun making UNREAL. Our first plan was to release it at MEGA-Leif Convention - An Atari ST/PC party held in Uppsala, Sweden. But about a month before MEGA-Leif, MeeGosh/Rebels (Amiga) called me and told me about ASSEMBLY'92 and that it would be cool to have also the PC scene there. So, he asked us to do an invitation intro for the PC scene about this mega-event. We agreed and so, UNREAL was put to rest as Psi got the idea of making something different - namely the Fishtro. It took us about two weeks to create Fishtro from nothing, but when we went to MEGA-Leif Convention, we still had a few little bugs in it and therefore we couldn't release it until a week after MEGA-Leif.

After we came back from MEGA-Leif, we started on making Unreal again in order to get it finished for Assembly'92. In July'92 came Assembly'92, and we won the demo competition with Unreal. Around 1000 people attended this party, which wasn't so bad as it was being held for the first time. The total amount of PC people was 300. After this we were contacted by the organizers of a big Amiga/C64/PC party, called The Party 1992. They asked us to organize the PC demo compo there and to make an Invitation Intro for it's PC side. At that time we had the following members: Psi, Trug, Wildfire, Pixel, Purple Motion, Skaven, Abyss and GORE. The Party 1992 Invitation Intro was mostly coded by Psi and WildFire. WildFire was our new coder who joined us in autumn 1992. He had before been active on the Atari ST scene. Then it was the time for another big demo. The making of Panic began. It was the normal process of making demos with blood and sweat and annoying deadlines. Wildfire was the one to assemble the demo together, but lots of code was also done by Psi and Trug. Then it was the time for The Party 1992. As we thought that it would be really nice to get as many people as possible to The Party as cheaply as possible, we decided to organize a bustrip there with the Amiga people. So we managed to load two buses full of computer freaks and start our trip to The Party. At that time The Party 1992 was the biggest demo party ever. There were about 2500 computer freaks of which around 300 were PC dudes. There we entered the demo compo with Panic, and to our surprise we came second. Witan's Facts of Life had won the demo compo. We were quite disappointed by this, because there was absolutely no voting. The voting system on Amiga just didn't work. And then some Amiga organizer just asked the last remaining PC organizer (A member of Danish Elite) "What do you think were the best PC demos?" without telling him that these were going to be the official results. And without thinking the PC organizer just said "Witan's, FC's and Sonic's". However, The Party 1992 was a nice party. - 1993 After The Party 1992 we lived quietly for awhile. The only big change was that Marvel (formerly in Sonic Amiga) joined us. So we now had two GFX artists. Then we began thinking of making a diskmag (Worldcharts). At first nobody really wanted to code it, so we thought that we would make it as a co-operation with Stone (a finnish demogroup). But after some co-operation trouble we began making it 100% by ourselves. Only the first issue was released. Then we decided to stop making it, for we had other more important projects to attend to. Then it was the time for Assembly'93. Once again we were the PC organizers and we made an invitation intro about it. Assembly'93 was the biggest summer demo party ever. There were about 1500 people on the party place of which around 550 were PC demo freaks. Asm'93 was also a big advancement on the PC side. For the first time we also had an intro, a music (4 channel and multichannel) and a graphics competition. Second Reality was also first presented at Assembly'93. Next was The Party 1993 (also known as The Party 3), and all we can say is that it wasn't such a good party as it could have been. This was NOT the

fault of the PC organizing group Access Denied, but instead it seemed that the Amiga organizers had underestimated the PC side and thus treated the PC side somewhat unfairly. Already there is some talk about organizing a PC-only party for X-mas'94. Anyway, we released the GUS version of our old Assembly'92 winner demo Unreal, and Purple Motion's musicdisk called Journey (which also includes the MDP - our MOD/S3M player for GUS/SB/SBPro). - 1994 Future Crew is now almost 8 years old. We had big plans for this year, both in the demo scene and in the commercial market. We organized Assembly '94 with Accession, Sonic PC, Virtual Dreams and The Movement. It was a big party, with about 3000 visitors. It was held on August 5th7th in the center of Helsinki (the capital city of Finland). Our major release this year has been the long-awaited Scream Tracker 3, a project which has been in the making for over 2 years. Next, FC will go traditionally to The Party '94, held again in Herning, Denmark, just after Christmas. �����������������������������������������������������������������������������Ŀ �10: FINAL WORDS � ������������������������������������������������������������������������������� Thank you for reading this file. Signed, GORE, Henchman & Abyss / FC