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XAVIER THOMAS

229 St. Johns Pl. # 3E, Brooklyn, 1-917-512-2773, xavier@xthomas.com

JUNIOR CREATIVE DIRECTOR

- Creative Development and Delivery of Interactive Products -

5+ years leading interactive projects: including direction of a boutique digital agency, service delivery within $1 million engagements, and hands-on creative development.Creative Development and Delivery of Interactive Products - Hybrid creative / strategist - have launched a

Hybrid creative / strategist - have launched a niche social network.$1 million engagements, and hands-on creative development. Solid background in game development industry, adjunct

Solid background in game development industry, adjunct professorship at NYU in game production./ strategist - have launched a niche social network. Extensive experience with 3D character animation. KEY

Extensive experience with 3D character animation.industry, adjunct professorship at NYU in game production. KEY SKILLS ■ Architecture + software design background

KEY SKILLS

Architecture + software design background

Seasoned multidisciplinary project leadership

Experience managing budgets and freelancers

Leading creative development

Pitching creative work with Account Mgmt.

Translating requirements into solutions

GAME REVIEWS

“Best Picture” -- Game-On Volvo Machinima Commercial http://gameon.furnacemedia.com/

Game On blends machinima (video-game based footage) wth HD filmmaking to create a branded content short for the launch of the Volvo V50. The film was recognized in the 84th Annual Art Di- rectors Club Awards, selected as Best Picture at the 2005 Machinima Film Festival.

PROFESSIONAL HISTORY

REDSPEAK, New York, NY

2009

Interactive Production Partners [ http://www.redspeak.com ]

Partner, Associate Creative Director Co-founded a Brooklyn-based interactive production partnership; a ‘design collective.’

Pitched / Defined Strategy / Developed creative for SeedMagazine.com/ui09

Pitched / Defined strategy / Developed creative for RemyUSA.com

Pitched / Defined strategy / Developed creative for Dream-Village.org

SEED MEDIA GROUP, New York, NY

2007-2009

Publishers of SEED magazine and scienceblogs.com [ http://intelisef.ning.com ]

Product Manager, Intel Connect Social Network Working with Intel’s marketing department, defined the strategy and led the launch of this niche social network. Led technical and content development, managed communications and reporting.

Researched, defined requirements, and led delivery of social media platform and tools.

Developed content programs / budgets, established success metrics, reported on progress.

Moderated beta group for this social network, building community from early adopters to launch.

ICON NICHOLSON, New York, NY

US office of LBi, International Interactive Marketing Agency [ http://www.lbigroup.com ]

2007

Senior Producer Collaborated with chief creative director on strategy for multichannel re-launch of Icon’s second largest account at the time. Led service delivery of website / CMS for same account.

Researched, defined strategy, and wrote SOWs within established client engagements.

Managed engagement budgets in excess of $1 million, internal and external teams.

Creative Producer, including strategy development.

Xavier Thomas - Page 2 -- 917-512-2773

THE 7TH ART, New York, NY

Creative Marketing and Advertising Agency [ http://the7thart.com ] Interactive Director Directed the creative development of this rapidly scaling interactive business unit focused on rich media mini-sites for the Luxury Lifestyle segment.

2005-2007

Acted as both Creative Director and Producer on multiple accounts.

Extensive use of 3D in each project

Innovative Flash User Experience studies for each project.

NEW YORK UNIVERSITY, New York, NY

Center for Design, Digital Arts, and Film [ http://gameon.furnacemedia.com ] Adjunct Professor

2004-2006

Created syllabus, materials, and modules to teach a summer intensive program titled “Game Camp” covering the fundamental aspects of building video games: game theory and design, 2D + 3D asset creation, game scripting, gameplay testing. The course culminated in students teaming to create game mods using the Unreal engine.

Won “Best Picture”—Game On, 2005 Machinima Film Festival

Game Camp was featured in the local news, enrollment doubled after initial semester

Currently creating syllabus for casual gaming course

DISCREET, San Francisco, CA

Entertainment Software; ‘Inferno, Flame, Maya, 3ds max, Cleaner’ [ http://www.discreet.com ] Technical Producer Consulted with high profile accounts like Electronic Arts, Pixar, and Lucas Arts on a variety of technical issues ranging from plugin customization to 3D character animation tools.

Evangelized 3ds max as a production tool for Pixar Studios.

Worked with Michael Girard and Susan Amkraut of Unreal Pictures—developers of Character Studio—on advanced training videos for the release of Character Studios motion blending tools.

Consulted with large architectural firms including SOM, Walter Melvin & Associates on imple- mentations of custom software for their visualization department.

Product Designer, QE Engineer Prototyped and evangelized a new software product titled “Plasma”: a 3D modeling and anima- tion designed for web content creation. With Product Manager, coordinated marketing, product support, quality assurance, and documentation teams to help create an award-winning product. Proposed and implemented QA testing lab for running automated testing of software.

1999-2003

AFFILIATIONS

TAPROOT FOUNDATION, New York, NY

Pro-bono Marketing and IT consulting services for non-profits [ http://www.taprootfoundation.org ]

2006-present

Account Director

Advocated and led a brand update project with the Brooklyn Philharmonic, 21 ASCAP Awards over the last 25 years for “Adventurous Programming of Contemporary Music.” Recruited and managed a team for the delivery of an updated website based on new brand. Created strategy for more targeted and effective and electronic event management.