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CAN 401

ANIMATION DEVELOPMENTS
Pre-Requisite

: -

Semester

: September 2014

Course Tutor
Office Location

: Mohd Faiz bin Alias


: School of Information and Communication Technology
17th Floor, Asia e University, Jalan Sultan Sulaiman, 50000, Kuala Lumpur

E-mail

: Faiz.alias@outlook.com

Course Synopsis
This course extends the knowledge of animation production through the hands-on
experiences. Students will be exposed to a practical approach of developing 3D animation
using 3D animation software. Students will be prepared with skills and knowledge for highscale animation production so that they can understand the huge competition and
challenges in the animation industry.

Course Objectives
The objectives of this course are to:
Apply skills of developing 3D animation using 3D animation software.
Identify correct techniques for animation production to ensure the entire production
can be done correctly.
Practice animation project by applying all knowledge and techniques of computer
animation production.
Prepare physical and mental for a large scale production so that students can prepare
themselves to compete in the industry.
Discuss leadership and team-based skills relevant to digital animation development.

Recommended/Required Materials

Mastering Autodesk Maya 2013 - Chapter 5 (Animation Techniques)


by Todd Palamar, Lee Lanier and Anthony Honn
Sybex (c) 2012
9781118130582
http://ezproxy.aeu.edu.my:2121/toc.aspx?bookid=49672&refid=HS28W
Mastering Autodesk Maya 2014: Autodesk Official Press Sybex; ISBN-10:
1118574966 ISBN-13: 978-1118574966
3D Animation Essentials Paperback 2012 by Andy Beane

Optional/Additional Materials

Flavell, L. (2010). Beginning blender: open source 3D modelling, animation, and


game design. Apress.
http://www.autodesk.com/education/student-software - Download free software
and tutorials
https://www.youtube.com/playlist?list=PLD8E5717592CF5C26 Getting start with
MAYA

Course Assessment
Assignment 1
Assignment 2
Final Examination
Total:

:
:
:

30%
30%
40%
100%

Course Requirements & Policies


You are expected to fulfill the following requirements of the course to obtain a grade:
>

Forum
The role of forum in learning management system is to allow students to have a group
discussion with a academic facilitator and other members of subject study. Each
member is required to participate in the forum. Messages can be posted, read and
responded to by any members at any time. For group participation, the marks on the
forum will be equal across all members of a particular group; otherwise assessment
based on the individual assessment is applied. The member of a group who does not
participate will not be given any marks. The forum requires professional discussion and
proper use of English language is important.

>

Assignment 1 (30%)
You will be examined on your level of understanding and knowledge acquired based on
modeling skills using Autodesk Maya. The students must attempt all questions on
individual basis and submit to the lecturer based on the given deadline. Marks of the
assignment are determined by the quality of the answers and penalty will be imposed for
late submission. Answers from the exercises must reflect the originality thought of the
student.

>

Assignment 2 (30%)
The assignment 2 is the culmination of what has been learned during class activities
prior to the examination of your skills in animation using Autodesk Maya. The project
encompasses the study of existing animation concepts and animation techniques we had
learned during the semester.

>

Final Examination (40%)


You will be examined on your level of understanding and knowledge acquired in this
course. It covers the history theories and animation concepts as well as animation
methodology techniques.

>

Course Policies
o Academic Honesty is required from all members of the learning community. Hence,
the university will not tolerate cheating or plagiarism on tests, examinations,
papers or other course assignments. Students who engage in such dishonesty
may be given failing grades or expelled from the university.
o

Participation policy: students are required to demonstrate good record of


participation in the online activities. Marks can be deducted for students who
demonstrate poor participation.

o Assessment: Students are responsible to be aware of the assessment dates as


announced by the Academic Facilitator. There will be no replacement or make up
test if the student misses the assessment day and zero marks will be given.
o Late submission: all assignments must be submitted by the deadline and failing to
do so, some marks will be deducted.

Personalized Learning Guide


Week
Week
1

Lecture

Details
1.

Introduction to 3D
1.1 Identify The Terms
And Concepts Of
Animation;
1.2 Describe The Three
(3) Common Types
Of Animation;
1.3 Explain The Concept
Of 3D Computer
Animation
1.4 Identify Seven (7)
Processes Involved
In Creating A 3D
Animation;
1.5 Discuss The
Workforce Involved
In Developing A 3D
Animation; And
1.6 Practise 3D
application

Learning
Outcomes
At the end of this chapter/module,
you will be able to:

explain the 3D concept

define 3D application

describe the background of


security

describe Animation proceses

References
1.

Pdf topic 1 and topic 2

Learning Guides
1.

Register and download


Maya 2014 at;

Autodesk

http://www.autodesk.com/education/st
udent-software

2.

You are expected to have intermidiate


knowlegde in 3D application. If you
already familiar with Autodesk Maya
you may skip this tutorial;
Getting start with Autodesk maya;
https://www.youtube.com/watch?v=oe
uJIbvMUAo
https://www.youtube.com/watch?v=sI
4KZCRZspY
or
http://www.youtube.com/watch?v=yox
DVoee-gs&list=PLxVqO_gWqkDnwvdsyRZTr-6iDwjPlTKX
or
http://blog.digitaltutors.com/how-tobegin-modeling-in-maya-free-tutorialto-get-you-started/

3.

Maya Interface (watch all 4 video)


https://www.youtube.com/watch?v=YZ_
deuTJxc&list=PLD8E5717592CF5C26&index
=1

Week

Lecture

Details

Learning
Outcomes

References

Learning Guides
4.

Outliner1
https://www.youtube.com/watch?v=ZI
RT7pf3Rk8

5.

Outliner 2
https://www.youtube.com/watch?v=zP
MJUQqeXks

6.

Parenting
https://www.youtube.com/watch?v=OF
MlHOPjyWA&feature=c4-overviewvl&list=PLD8E5717592CF5C26

Week
2

1.
2.

Understand Modeling
techniques
Practise Maya Material
datablocks and properties

At the end of this chapter/module,


you will be able to:

Describe Five
Concepts;

(5)

Apply The Modelling Concepts


In Models Development;

Practice Some Guidelines On


The Modelling Process;

Pdf topic 3

Go to YouTube and follow this tutorial:

Modelling

Identify Six (6) Basic Modelling


Techniques To Be Used In The
Development; And

Apply The Basic


Techniques
In
Development.

Compulsary activities:

7.

Modeling Temple part 1


http://www.youtube.com/watch?v=d1lv
qCrrYP8

8.

Modeling Temple part 2


http://www.youtube.com/watch?v=B4Z
bIGjGTW0

Modelling
Model

9.

Model plant
https://www.youtube.com/watch?v=Xk
CEjKCo7B8

10. Model plant 2


https://www.youtube.com/watch?v=pL
QK-IUzafc

Download the sources files to follow along


Week

1.

Theory Surface And

At the end of this chapter/module,

Pdf topic 4

Compulsary activities:

Week

Lecture

Details

3
2.

3.

4.

5.

6.
7.
Week
4

1.
2.
3.

Week
5

1.
2.
3.

Shading
Define The Meaning And
The Importance Of
Surface In 3D Modelling
Differentiate Between
Procedural Texture
Surfacing And Image Map
Surfacing;
Describe Seven (7)
Surfacing Attributes
Which Are Commonly
Used In 3D Modelling;
And
Explain Shading And Its
Seven (7) Mapping
Techniques.
Pactise Uv mapping and
Image painting
Pratise Textures and
UMapping
Concept Rigging and
skinning
Practise Rigging and
skinning
Apply character
animation

Explain Light and


shadows
Practices 3 point lighting
Acknowlge lighting types
in 3D application

Learning
Outcomes

References

you will be able to:

identify the surface and shader


material

Apply shader to 3D object

Perfrom UV unwarp

At the end of this chapter/module,


you will be able to:

identify what is rig

Akcnowledge parent and child


relatiponship

Perform walk cycle

At the end of this chapter/module,


you will be able to:

Explain the importance of


lighting in 3d modelling and its
three (3) basic components;
Identify four (4) important
elements of light that reflect
the qualities of light;

Learning Guides
Go to YouTube and follow this tutorial:

1.

Pdf topic Rigging

1.

UV unwrap part 1
https://www.youtube.com/watch?v=rK
NhdnJVYps&index=1&list=PL8hZ6hQCG
HMX7JjZTmz5Dke-NFfBvL8Wu

2.

UV unwrap topic 2
https://www.youtube.com/watch?v=2G
uF9V6h1Nk&list=PL8hZ6hQCGHMX7JjZ
Tmz5Dke-NFfBvL8Wu&index=2

Compulsary activities:
1.

1.

Pdf topic_5

Rigging techniques
http://www.youtube.com/playlist?list=P
L8hZ6hQCGHMXKqaX9Og4Ow52jsU_Y5
veH

Compulsary activities:
Go to YouTube and follow this tutorial:
1.

Shading ( watch all 6 video)


https://www.youtube.com/watch?v=ug
Kj2aYiFpI&list=PL1FADBC754AC5FB48

Week

Week
6

Lecture

Details

1.
2.

Explain 3D camera and


camera rig
Practise using particles

Learning
Outcomes

References

Describe basic lighting and


three (3) main sources of
lighting;

Discuss 3d light and its four (4)


kinds of lighting;

Apply the guidelines and the


principles of lighting in order to
do 3d lighting; and

Describe shadow and shading


and four (4) categories of
shading.

Apply lighting in 3D application

At the end of this chapter/module,


you will be able to:

2.

Pdf topic_6

Explain two (2) types of 3D


camera;

Describe seven (7) types of


camera movements; and

Apply four (4) camera usage


tips.

Lighting and rendering(Watch all 12


video
https://www.youtube.com/watch?v=CR
2v2-Vz6TU

Compulsary activities:
Go to YouTube and follow this tutorial:

Identify three (3) basic terms


and concepts related to camera
in 3D;

Learning Guides

1.
2.
3.
4.

Week
7

1.
2.
3.

Write a animation theory


and methods
Discuss rendering
techniques
Apply 3D Animation and
render

At the end of this chapter/module,


you will be able to:

Examine Basics Animation

Apply Keyframes

Discuss
Interpolation
Extend Types

Define rendering;

2.

Pdf topic_7 and topic_8

Compulsary activities:
Go to YouTube and follow this tutorial:
1.

and

Camera rig
https://www.youtube.com/watch?v
=ZseI87pPyQQ
Camera path
https://www.youtube.com/watch?v
=dIAb-jtO8bw
Particles sytem part 1
https://www.youtube.com/watch?v
=k4mEBkwpYWU
Partciles system part 2
https://www.youtube.com/watch?v
=Bmb8hynrutg

Maya animation
https://www.youtube.com/playlist?list=
PL6f_1l1ybQdMFMSqQ1CX3VEjDRwl5oe
o4

Week

Lecture

Details

Learning
Outcomes
some

References

Desccribe
features;

Discuss five
process;

(5)

rendering

Explain four (4)


techniques; and

rendering

Define composition.

Learning Guides

rendering
2.

Walk cyle
https://www.youtube.com/watch?v=cB
1wrpGwZZg

3.

Walk cyle
https://www.youtube.com/watch?v=Jc
GrwrLu-M8

1.

Maya Rendering
https://www.youtube.com/watch?v=b1
qTl3FW-rM

Download the rig here


www.animationmentor.com/free-maya-rig
http://www.11secondclub.com/resources
-

Total =

35 (Overall number of learning


outcomes)