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Nome: Darkstar (Finnigan Redbog)

Alinhamento: Catico e bom


Raa: Lightfoot Halfling
Idade: 25 anos
Divindade:
Classe: Rogue
Nvel: 1
Experincia: 0

For
Des
Con
Int
Sab
Car

8
16
10
13
12
16

-1
+3
+0
+1
+1
+3

Proficiency bonus: + 2
Armor: 14 (leather armor)
Deslocamento: 25 feet
Pontos de vida: 8
Hit dice: 1d8
Ataques Rapier
Dagger
Shortbow

+5
+5
+5

Dano
Dano

1d8 + 3
1d4 + 3
1d6 + 3

Iniciativa: + 3
Saving Throws
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

-1
+5
+0
+3
+1
+3

Passive Perception 13
Sneak attack 1d6
Inspiration 0

Skills (4+2)
Acrobatics + 5
Animal Handling + 1
Arcana + 1
Athletics + 1
Deception + 5
History + 1
Insight + 1
Intimidation+ 3
Investigation + 5
Thieves tools + 5

Medicine + 1
Nature + 1
Perception + 3
Performance + 3
Persuasion + 3
Religion + 1
Sleight of hand + 3
Stealth + 7
Survival + 1
Playing cards + 5

80 feet range

Habilidades especiais
Languages: comum, halfling
Sneak attack: Once per turn, when have advantage on the attack roll, you can deal an extra 1d6
damage to your target. You dont need advantage if another enemy of the target is within 5 feet of
it and isnt incapacitated. You cant deal the extra damage, however, if you have disadvantage.
Thieves Cant: You know thieves cant, a secret mix of dialect, jargon, and code that allows you
to hide messages in seemingly normal conversation. You also understand a set of secret signs and
symbols used to convey short, simple messages, such as whether an area is dangerous, whether
loot is nearby, or whether the people in an area are easy marks or will provide a safe house for
thieves on the run.
Expertise: When you make a Dexterity (Stealth) check or an Intelligence (Investigation) check,
your proficiency bonus is doubled.
Lucky: When you roll a natural 1 on an attack roll, ability check, or saving throw, you can reroll
the die and must use the new roll
Brave: You have advantage on saving throws against being frightened
Halfling Nimbleness: You can move through the space of any creature that is of a size larger
than yours
Naturally Stealthy: You can attempt to hide when you are obscured by a creature that is at least
one size larger than you.
Criminal Contact: You have a contact who acts as your liaison to a network of other criminals.
You know how to get messages to and from your contact, even over great distances; you know
the local messengers, corrupt caravan masters, and seedy sailors who can carry messages for
you. You can move secret information or stolen goods through your contact in exchange for
money or other information you see.
Equipment
Rapier
Shortbow (20 arrows)
Daggers (2)
Leather Armor
Thieves tools
Backpack
Bag of ball bearings (1000)
Candles (5)
Crowbar (2)
Hammer
Pitons (10)
Hope (hempen 50 feet)
Hooded lantern

Flasks of oil (2)


Rations (5 days)
Waterskin
Tinderbox
Pouch
Po
Pp
Pc
Joias

15
-

Character Traits
Personality:
- I always have a plan for what to do when things go wrong
Ideal
- Im loyal to my friends and family, not to my ideals.
Bond
- Im guilty of a terrible crime and cannot forgive myself for it.
Flaw
- Im very slow to trust.
Background
Nascido em uma comunidade errante e com laos familiares muitos prximos, Finnigan cresceu
vendo os demais povos do vale apenas como outsiders, que jamais deveriam receber o mesmo
respeito que seu prprio povo.
Por conta disso, mesmo quando seus pais o ensinaram as artes secretas de seu povo, ele jamais
considerou que furtar de outros povos fosse algo errado ou mesmo que tirar a vida de um haji
fosse algo que devesse pesar sobre sua conscincia.
Tudo isso mudou quando Finnigan e seu irmo se apaixonaram pela mesma mulher, o que
acabou levando a um duelo de punhais em que Finnigan matou o irmo.
Estranhamente, poucos dias depois do duelo, a jovem pela qual ambos haviam se apaixonado
desapareceu, no mesmo dia em que a caravana foi vtima de um grande ataque, que acabou
levando morte de seus pais.
Atormentado com a ideia de ter causado um grande mau a seu povo e de ter matado o prprio
irmo, Finnigan acabou abandonando a comunidade em uma das cidades humanas, na qual se
juntou a uma guilda de ladres e assassinos para aperfeioar as nicas habilidades que tinha.