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Syllabus: ATEC 7390: Anticipation, games and brain plasticity Spring 2006 Monday, 3:30-6:15 PM, HRA 1.102 Professor Dr.

Mihai Nadin Email: nadin@utdallas.edu Office: JO 4.926 Web page: www.anticipation.info, www.anteinstitute.org, www.nadin.name 1) 9th January Introduction to Anticipation – Dr. Mihai Nadin a. Anticipation introduction (causation, time, Descartes, etc.) b. Goals of the Institute (not just aging as studied in this class but also anticipation and extreme events, anticipatory computation, and other applications) c. Student participation and projects. d. Student evaluation, grades, etc. Each assignment is graded; final evaluation during last class (integrating class presence, participation in class discussions, results of independent research). This is a research graduate seminar and evaluation will be appropriate to this level of education. Accent on independent work and depth of knowledge acquired. First assignment: Research state-of-the-art work done in the field so far. The professor will suggest areas where you should look and mention the organizations and industries dedicated to helping the aged 2) 16th January– NO CLASS 3) 23rd January Cognitive Neuroscience of Aging–Dr. John Hart, Director, Center for Brain Health, University of Texas at Dallas 4) 30th January Dr. Scott Swearingen, Assistant Professor, Arts and Humanities, University of Texas at Dallas 5) 6th February Present results from current research. Demo of games and activities identified (cf. Week 1-first assignment). 6) 13th February Building a knowledge base on the subject. Sharing methods; Games and anticipation with a brief introduction to Seneludens. What is Seneludens? Senescence, anticipation, brain plasticity. The word “Seneludens” is coined from the Latin senex: old, to age; ludens: playful. The scientific basis for using play to mitigate the consequences of aging will be explained, along with the concepts of anticipation and brain plasticity – Dr. Nadin Second Assignment: Design testing methods for quantifying the effectiveness of games that are currently available /needs clarification: ALL games? Any games for the aging that might exist. The assignment will be thoroughly discussed in class in order to clarify the goals. Make sure you have your questions ready. 7) 20th February. Presentation of designed experiments from second assignment. Evaluation and implementation

8) 27th February Brain plasticity – Professor Dr. Michael Kilgard. Presentation of designed experiments from second assignment. Evaluation and implementation 9) 3rd March – 11th March – SPRING BREAK 10) 13th March Brain Plasticity and Anticipation - Dr Navzer Engineer, antÉ Cognitive aging, brain plasticity, mirror neurons, present day cognitive training for the aged, the need for new forms of “individualized adaptive” therapy, social robots. 11) 20th March Games for the aged: Paul Neumann, Xavix Corporation 12) 27th March Capturing anticipatory characteristics Dr. Navzer Engineer and Gaurav Pradhan Designing experiments in the motion capture lab for quantifying anticipatory characteristics. Before we are able to improve anticipation, we have to discover the state it is in at various stages of the life cycle. The class will explore what is involved, what types of measuring devices can be used, how the data will be collected and interpreted. Motion capture and EMG, EKG, sensors demo Work in the Motion Capture Lab. Hands-on experience that will build an understanding of sophisticated concepts and equipment. 13) 3rd April Designing variable experiment landscapes. Anticipation is vital to survival. In what situations do anticipatory capabilities manifest themselves? Most games on the market portray escapist violent situations that few people will ever face (unless you are a soldier in combat or a science fiction cyborg). Our experiment landscapes will be more realistic: fire, hurricane, earthquake, terrorist attack, robots, etc. Design concepts for new forms of games—computer-based or not—for maintaining anticipatory abilities. 14) 15) 10th April Design concepts for new forms of games—computer-based or not—for maintaining anticipatory abilities. The characteristic “engaging” will be emphasized - Dr. Nadin Third assignment: Design a game, or series of games that will engage the aging person to play. Due: Projects will be presented and discussed during last week (Written 2 page report). Progress reports and questions. Be prepared to present any problems you face as you work on the third assignment and discuss them with the class and with the professor 16) 17th April Progress reports and questions. Be prepared to present any problems you face as you work on the third assignment and discuss them with the class and with the professor 17) 24th April Presentation of results in class and evaluation in view of the criteria: engaging, improve anticipatory abilities and cognitive functioning