Professional Documents
Culture Documents
On your turn, you may cycle each Worker 1 step through the
Work Cycle. When you choose to move a Worker, they generate
a resource based on the space they land on. Workers that land
on a Labor Space (indicated by a hammer symbol) earns you 1
Labor for that turn. The Coin Space (indicated by a dollar sign)
earns you 1 Coin (if there are no Coins left, you cannot earn
any Coins). A Worker that does not move does not generate a
resource. You must move at least 1 Worker on your turn.
You will get access to additional Workers during play by
building specific Structures or from the Harbor. When cycling
Workers, you may only cycle Workers that you have access to.
STORY:
WINNING:
COMPONENTS:
Example: If your opponent built the Camp, and you did not,
you may not move the Yellow Camp Worker - unless you use the
Lender Coin (explained in the Lender Coin section). If both of
you have the Camp, you may both move that Worker.
After cycling Workers, there are a few actions you may take.
If you have the necessary resources, you may build a Structure.
A Structures cost is indicated on the border of the Province
Board next to the labels that indicate the Structures name. Hammers indicate the required Labor and dollar signs indicate the required Coin. In the case of the Lender, you need 2 Labor and 2
Coin. If you wish to build that Structure, pay the cost, returning
coins to the supply, and then place 1 of your Structure Tokens
next to that Structures label to the side of the Province Board.
If you are the first to build that kind of Structure, it is worth
the VP listed at the top of that Structures cost area. While some
Structures are only worth 1 VP, other more advanced Structures
are worth 2 VP. For example, the Lender is worth 1 VP, and the
Bank is worth 2.
SETUP:
Place all of the Coins below the Province Board. Place the
three Green Worker Tokens on the Work Cycle (1 per space).
Place the other Worker Tokens above the Province Board. Shuffle the face-down Goal Tokens and place them in a stack above
the Province Board. Place the 2 Ship Tokens above the Province
Board. Each player should take all of the Structure Tokens of a
color. When youre ready to play, determine who goes first. We
recommend flipping one of the ship tokens and calling black or
white. Before starting, reveal the first goal by turning it over.
If your opponent has already built a given Structure, place
your Structure Token next to the previously placed Structure
Token, but further from the board.
Some Structures have arrows pointing to them from other
Structures. These cannot be constructed until you have built the
Structure below it. For example, the Bank cannot be built without building the Lender first, the Village without the Camp, and
the Smithy without the Mill.
If you find you have extra Labor, or need additional Coin,
you have the option to Grind (see Grind section).
You may also hire sailors in the Resource Spending Phase,
which give you access to new workers (see The Harbor and Sailors section).
Structure Effects:
Grind:
The Bank makes the Coin Space on the Work
Cycle earn 2 Coin per Worker instead of 1.
Goals Tokens:
Lender Coin:
2 VP Structure Goal: Be the first to own 2
Structures that are worth 2 VP.
If a player has built the Lender, they may borrow (use the effects of) a Structure their opponent has built. If they choose to
do so, they take the Lender Coin (during any phase). The player
who possesses the Lender Coin can return it to the supply by
paying 3 Coin. If a player still possesses the Lender Coin when
the game ends, they suffer a 2 VP penalty. A player may not use
the lender coin if they already possess it. If both players have
built the lender, one may take the lender coin from the other in
order to borrow a structure, thereby incurring the 3 Coin debt.
Once one of the three game ending events are met (one
player has built 7 Structures, one of each Structure has been
built, or all Goal Tokens have been claimed/removed), the game
is over. Each player should count up their VP earned by Structures and Goal Tokens. Players also earn 1 VP for every 5 Coin
they possess. If one of the players still has the Lender Coin, they
lose 2 VP. Whoever has the most VP wins. If the players have
equal VP, the player with more structures wins. If the players
have the same amount of structures, there is a tie.
When a player builds the Harbor, shake and cast the Ship Tokens at the end of that turn. From then on, cast them each time
the player who first built the Harbor begins a new turn. The Harbor offers a random resource each round based on the result
of casting the Ship Tokens. These resources are indicated at the
top of the Province Board. A result of:
Credits: