You are on page 1of 4


05 ===
Copyright (c) 2009 Bohemia Interactive. All rights reserved.
This free update is sponsored by Sprocket, the onli
ne store where you can buy Arma 2 and other games directly from the developers.
* ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.04 (including the Steam version,
note that Verify file cache and autoupdate will not work properly until the ful
l 1.05 is also out directly on Steam)
* DirectX 9 from August 2009 or newer is required and should be updated during t
he patching process automatically as needed or you can update your version of Di
rectX from
Run the patch exe to apply the patch setup automatically.
It will install all content of the patch to the folder with your ArmA 2 installa
tion (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interact
Please note that it is not possible to rollback to a previous version after the
installation of this patch, only a full reinstall of the game is possible, if yo
u want to keep your previous version you may want to backup the entire game inst
allation folder before applying this patch.
It is generally not recommended to use any savegames created in previous version
===Version 1.05 Highlights===
* Free bonus campaign Eagle Wing
* Free bonus helicopter addon AH-64D
* New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and suppo
rt for dimplomacy between factions
* Major AI tweaking and balancing (better combat cooperation, better situational
awareness, new Suppressive fire command)
* Significant performance improvements, especially in large towns
* Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB a
nd more RAM
* Grass now provides concealment also in distance
* Improved hit detection and damage system
* Improved object visibility and less significant objects popping in distance
* Spatial sound improvements
* Automatic launching of user made addons (units, missions etc.) via "pbo" file
association with the game
* Possibility to switch between windowed and fullscreen mode at any time in game
menus using Alt + Enter or through video options
* Various crash opportunities fixed
* Linux server support added (dedicated server file available as separate downlo
* New GUI to various dedicated server settings
* DRM free for users of legitimate installs
* Optional BattlEye anti-cheat protection
* Airplane Heads-Up displays reworked

05 incorporates all fixes included in previous patches. [61362] Improved: Helicopters now crashing less often when engaging ground t argets. [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations. resultTo] can be u sed in simple expressions. [60954] Changed: Increased range of ILS signal from 3 to 8 km. [60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure. [60525] Fixed: Changing window size is no longer possible inside of video op tions screen. [60838] New function x interpolate [xFrom. [60886] Improved: AI subordinates in a player lead group now respect formati on when choosing a cover. [60818] Fixed: AI groups never went to "combat" when player was a tank comma nder. [61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected [61387] Improved: Cars are now following road turns and corners better.00 and 1. but does not switch to combat beh avior when player is prone. year was restored to 1985. [60718] Changed: AI now goes to Combat behavior automatically only when unde r fire. [61057] Fixed: AI subordinates in a player group were often not moving in co mbat until player has stopped. [60852] Fixed: After revert. attack in pairs. [60908] New: BattlEye support [60902] Changed: Helicopters crash into the ground condition improved.===Update 1. not when player is prone.bistudio. [60588] Fixed: MP client could not use laser designator in vehicles. on roads. esp.04 p lease visit http://community. path limiting to avoid passing thr ough walls. [60939] Improved: increased VASI brightness to increase its visible range. connection issues ) * Numerous fixes and improvements in the Harvest Red campaign * Mission editor improvements * Many new scripting functions * Improved AI driving skills * Improved Micro AI tactics. * Fixed multiplayer session NAT negotiation * Multiple save slots supported * Improved terrain shape beyond map borders For full information about the included changes between versions 1. [60818] Improved: AI subordinates in player's group now report Clear as appr opriate unless player has given Danger ===Changelog=== [61961] Improved: Convoy movement a lot smoother. [61035] Fix: Dedicated server window has not react to some window messages o ften (such as focus loss) [61032] Changed: Destroy helicopter if on ground and upside down. most notable are:=== * Improved multiplayer and cooperative campaign (saving games. [61385] Improved: Enabled commanding during conversations. it only goes prone/crouch.resultFrom. [61060] Fixed: Crash when copying trigger activated by a group. resulting in multiple "under fire" messages.xTo. [60818] Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle. . [60718] Changed: AI follows leader stance.

[60102] Fixed: AI subordinates should now respect formation more when moving in combat. [59736] Fixed: Startup sounds are not spatial and stick to audio channels [59715] Covering soldier in grass ("Grass layer") [59691] Improved: Small hit be ignored by hitpoints (configurable by minimal Hit) [59668] Improved: Hitpoint can pass only a part of the hit to the total dama ge (passthrough setting no longer ignored). [60015] New: Execute action with LMB can be unmapped. [60090] Fixed: Improved vehicles and motorcycles driving. game could r andomly freeze or crash. [60220] Improved: AI covering units tend to stay close to each other. [59999] Fixed: Player is no more target when commanding in external view.cfg. [60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck nea r a bush or other objects. [60101] Fixed: Group leader was often running far ahead alone in combat. [60092] Fixed: AI leader did not wait for a player to cover him when moving in combat. not a movement direction. [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU _MaxFramesAhead=N in ArmA2. [59873] Fixed: After spawning new types of entities via script. [59047] Fix: When player was a helicopter pilot.dll [60323] Changed: Formation direction now adjusts to human leader body direct ion.[60522] Improved: Longer view distance for objects when high view distance i s used. car and ship control was lost while map was active. [59351] Fixed: VoN direct speaking distance fade out [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions [59279] Fixed: FPS on Dedicated server is not affected by server window mani pulation (such as move or scroll). [59875] New: Suppressive fire against known enemies can be scripted using un it suppressFor time. [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM. [60155] Fixed: MultiPlayer client crash caused by certain custom sound [60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them. [60068] New: Alt-Enter can be used to switch window/fullscreen while paused. [59446] New: IK weapon animations are now blending with primary animations.when manual fire on. [59988] New: Windowed/Fullscreen can now be switched ingame (in Video option s). helicopter. [59872] Fixed: Airplane. [59906] Fixed: Most vehicle gunners did not provide suppressive fire. [59808] Fixed: DOF in 3D scope view [59741] Analogue throttle working for helicopters as well. [60234] New: Scripting function enableAIFeature to disable new AI features w hen old behavior is required. [60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen. do not allow AI gunner to sw itch weapons . [60457] New: FreeTrack support using FreeTrackClient. [59899] Fixed: AI did not use suppressive fire against enemies seen while ho lding fire. [59898] Fixed: Spatial explosions sounds [59884] Fixed: Suppress in the commanding menu did nothing. the AI gunner sometimes had no weapon selected on mission start [59030] Fix: Helicopters .

New: Enabled clan-sign on vehicles.several CO-OP scripts fixes.fixed death of AI during fast travel. New: GUI Server commanding options in MP. Dogs of war(MP) .===Missions=== New: Two benchmark missions. Fixed: Fade-away of Pickup and Off-road in long distance. Fixed: ZSU and ZU-23 rate of fire. Fixed: Dogs of war . Fixed: Get-in points in static weapons. Fixed: Badlands. Improved: Various vehicle/turrets optics zoom and effects changed. ===Data=== Fixed: RPG7L loaded missile model. New: Multiplayer warfare mission: When diplomacy fails. New: Mini campaign Eagle wing. Improved: Various weapons range setting. Dogs of war(MP) . Fixed: Into the storm .fixed buying units. New: Civilian cars registration plates. Fixed: Badlands. . Improved: Hit-points system for all vehicles. Dogs of war(MP) . Improved: Several fixes in dubbing. Improved: GUI Servers browse. Fixed: No weapons on pods from pilot view in Ka-52. Fixed: Get-in point for Pickup(PKM). Fixed: Badlands.fixed AI getting spawned at 50km height when fast traveling.several fixes of scripts.