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Instructions

This is a massive reference sheet for picking inducements under


the current (CRP) rules for Blood Bowl. Or rather this is intended
to be 25 such reference sheets; one for each roster. Simply print
out each inducement table on a piece of paper, and then print the
6 corresponding star player cards on the back.
A few notes:
The players referred to as Rookies in the tables are actually
Mercenaries without skills in the rules. I just find that
distinction rather useful myself.
The Bretonnian team is not official.
But I highly recommend it.
You can read more about it here:
http://www.plasmoids.dk/bbowl/BBBretonnians.htm
Credits
The awesome line-drawings were done by Knut Rockie (Samuel
Hebert) and used with permission. The layout and endless typing
was done by me (Martin Lrkes). Thank you to those that helped
proofread the whole thing, catching my mistakes especially
Nestyr, who put in a lot of work.
If you should happen to find a mistake somewhere, please let me
know: plasmoid@hotmail.com.

Roster
Amazon
Bretonnian
Chaos
Chaos Dwarf
Chaos Pact
Dark Elf
Dwarf
Elf
Goblin
Halfling
High Elf
Human
Khemri
Lizardman
Necromantic
Norse
Nurgle
Ogre
Orc
Skaven
Slann
Undead
Underworld
Vampire
Wood Elf

Pages
2-3
4-5
6-7
8-9
10-11
12-13
14-15
16-17
18-19
20-21
22-23
24-25
26-27
28-29
30-31
32-33
34-35
36-37
38-39
40-41
42-43
44-45
46-47
48-49
50-51

Amazon Inducements
0-2
0-5
*
0-2
0-3
0-4
*
*
*
*
*
*
*
*
0-1
*
*
*
*
0-1
*

50K
50-400K
80K
100K
100K
100K
100K
100K
110K
120K
130K
150K
150K

Bloodweiser Babes
Special Play Cards
Rookie Linewoman
Wandering Apothecaries
Bribes
Team Training
Rookie Thrower
Rookie Catcher
Helmut Wulf
Rookie Blitzer
Mercenary Linewoman
Mercenary Thrower
Mercenary Catcher

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 3 7 Loner, Dodge
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 7 Loner, Dodge, Pass
6 3 3 7 Loner, Dodge, Catch
6 3 3 8 Loner, Chainsaw, Stand Firm, Secret Weapon
6 3 3 7 Loner, Dodge, Block
6 3 3 7 Loner, Dodge + 1 G-skill of choice
6 3 3 7 Loner, Dodge, Pass + 1 GP-skill of choice
6 3 3 7 Loner, Dodge, Catch + 1 GA-skill of choice

150K

Willow Rosebark

150K
170K
250K
270K
290K
300K
430K

Wizard
Mercenary Blitzer
Roxanna Darknail
Zara the Slayer
Bertha Bigfist
Halfling Master Chef
MorgnThorg

1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 3 7 Loner, Dodge, Block + 1 GS-skill of choice
8 3 5 7 Dodge, Frenzy, Jump Up, Loner, Juggernaut, Leap
6 4 3 8 Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes
6 5 2 9 Bone-head, Mighty Blow, Thick Skull, TTM, Loner, Break Tackle, Dodge
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

Loner, Dauntless, Step Step, Thick Skull

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

HELMUT WULF

WILLOW ROSEBARK

Human Chainsaw Fanatic (110K)

Dryad (150K)

ROXANNA DARKNAIL
Witch Elf (250K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Chainsaw, Stand Firm, Secret Weapon

ZARA THE SLAYER

Loner, Dauntless, Side Step, Thick Skull

Dodge, Frenzy, Jump Up.


Loner, Juggernaut, Leap

BERTHA BIGFIST

Human Lineman (270K)

MORG N THORG

Ogress (290K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

6
AG

AV

AV

AV

10

Loner, Stab, Stakes, Block, Dodge, Jump Up,


Dauntless

Loner, Bone-Head, Thick Skull, Mighty Blow,


TTM.
Break Tackle, Dodge

Mighty Blow, Thick Skull, TTM, Loner.


Block

Bretonnian Inducements
0-2
0-5
*
0-2
0-3
0-4
*
*
*
*
*
*
0-1
*
*
*
0-1
*
*

50K
50-400K
70K
100K
100K
100K
100K
120K
150K
150K
150K

Bloodweiser Babes
Special Play Cards
Rookie Lineman
Wandering Apothecaries
Bribes
Team Training
Rookie Yeoman
Mercenary Lineman
Rookie Blitzer
Mercenary Yeoman
Dolfar Longstride

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 2 7 Loner, Fend
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 8 Loner, Wrestle
6 3 2 7 Loner, Fend + 1 G-skill of choice
8 3 3 8 Loner, Block, Catch, Dauntless
6 3 3 8 Loner, Wrestle + 1 GS-skill of choice
7 3 4 7 Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block

150K

Willow Rosebark

150K
200K
260K
270K
300K
320K
430K

Wizard
Mercenary Blitzer
Mighty Zug
Zara the Slayer
Halfling Master Chef
Griff Oberwald
MorgnThorg

1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
8 3 3 8 Loner, Block, Catch, Dauntless + 1 GS-skill of choice
4 5 2 9 Loner, Block, Mighty Blow
6 4 3 8 Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
7 4 4 8 Block, Loner, Dodge, Fend, Sprint, Sure Feet
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

Loner, Dauntless, Step Step, Thick Skull

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

DOLFAR LONGSTRIDE
Wood Elf Lineman (150K)

WILLOW ROSEBARK
Dryad (150K)

MIGHTY ZUG
Human Blocker (260K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Kick, Hail Mary Pass, Pass Block,


Kick-Off Return, Diving Catch

Loner, Dauntless, Side Step, Thick Skull

ZARA THE SLAYER

Loner, Block, Mighty Blow

GRIFF OBERWALD

Human Lineman (270K)

MORG N THORG

Human Blitzer (320K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Stab, Stakes, Block, Dodge, Jump Up,


Dauntless

Block
Loner, Dodge, Fend, Sprint, Sure Feet

Mighty Blow, Thick Skull, TTM, Loner.


Block

Chaos Inducements
0-2
0-5
*
0-2
0-3
0-4
*
*
*
*
0-1
*
*
*
*

50K
50-400K
90K
100K
100K
100K
130K
130K
140K
150K
150K
180K
180K
230K

*
0-1
*
*

300K
300K
310K
430K

290K

Bloodweiser Babes
Special Play Cards
Rookie Beastman
Wandering Apothecaries
Bribes
Team Training
Max Spleenripper
Rookie Chaos Warrior
Mercenary Beastman
Lewdgrip Whiparm
Wizard
Mercenary Chaos Warrior
Rookie Minotaur
Mercenary Minotaur
Brick Farth
& Grotty
Lord Borak the Despoiler
Halfling Master Chef
Grashnak Blackhoof
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 3 8 Loner, Horns
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
5 4 3 8 Loner, Chainsaw, Secret Weapon
5 4 3 9 Loner
6 3 3 8 Loner, Horns + 1 GSM-skill of choice
6 3 3 9 Loner, Pass, Strong Arm, Sure Hands, Tentacles
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
5 4 3 9 Loner + 1 GSM-skill of choice
5 5 2 8 Loner, Horns, Thick Skull, Mighty Blow, Frenzy, Wild Animal
5 5 2 8 Loner, Horns, Thick Skull, Mighty Blow, Frenzy, Wild Animal + 1 SM-skill of choice
5 5 2 9 Bone-head, Mighty Blow, Thick Skull, TTM, Loner, NOS, Strong Arm
6 2 4 7 Dodge, Right Stuff, Stunty, Loner
5 5 3 9 Loner, Block, Dirty Player, Mighty Blow
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 2 8 Frenzy, Horns, Mighty Blow, Thick Skull, Loner
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

MAX SPLEENRIPPER
Chaos Warrior Chainsaw Lunatic (130K)

Marauder (150K)

BRICK FARTH & GROTTY


Ogre & Goblin Duo (290K)

MA

MA

MA

5 6

ST

ST

ST

5 2

AG

AG

AG

2 4

AV

AV

AV

9 7

Loner, Chainsaw, Secret Weapon

LORD BORAK THE DESPOILER


Chaos Warrior (300K)

Loner, Block, Mighty Blow, Dirty Player

LEWDGRIP WHIPARM

Loner, Pass, Strong Arm, Sure Hands, Tentacles

Brick: Loner, Bone-Head, Thick Skull, TTM,


Mighty Blow + Nerves of Steel, Strong Arm
Grotty: Dodge, Stunty, Right Stuff + Loner.

GRASHNAK BLACKHOOF

MORG N THORG

Minotaur (310K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Frenzy, Horns, Mighty Blow, Thick Skull.


-

Mighty Blow, Thick Skull, TTM, Loner.


Block

Chaos Dwarf Inducements


0-2
0-5
*
*
*
0-2
0-3
0-4
*
*
*

50K
50-400K
70K
90K
100K
100K
100K
100K
120K
130K
150K

*
0-1
*
*
*
*
0-1
*
*
*

160K
150K
180K
200K
210K
230K
300K
310K
330K
430K

Bloodweiser Babes
Special Play Cards
Rookie Hobgoblin
Zzharg Madeye
Rookie Chaos Dwarf Blocker
Wandering Apothecaries
Bribes
Team Training
Mercenary Hobgoblin
Nobbla Blackwart
Mercenary Chaos Dwarf
Blocker
Rookie Bull Centaur
Wizard
Rookie Minotaur
Rashnak Backstabber
Mercenary Bull Centaur
Mercenary Minotaur
Halfling Master Chef
Grashnak Blackhoof
Hthark the Unstoppable
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 3 7 Loner
4 4 3 9 Tackle, Thick Skull, Loner , Sure Hands, HMP, Pass, Strong Arm, Secret W.
4 3 2 9 Loner, Block, Tackle, Thick Skull
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 7 Loner + 1 G-skill of choice
6 2 3 7 Chainsaw, Stunty, Secret Weapon, Loner, Dodge, Block
4 3 2 9 Loner, Block, Tackle, Thick Skull + 1 GS-skill of choice
6 4 2 9 Loner, Sprint, Sure Feet, Thick Skull
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
5 5 2 8 Loner, Horns, Thick Skull, Mighty Blow, Frenzy, Wild Animal
7 3 3 7 Loner , Dodge, Side Step, Sneaky Git, Stab
6 4 2 9 Loner, Sprint, Sure Feet, Thick Skull + 1 GS-skill of choice
5 5 2 8 Loner, Horns, Thick Skull, Mighty Blow, Frenzy, Wild Animal + 1 S-skill of choice
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 2 8 Frenzy, Horns, Mighty Blow, Thick Skull, Loner
6 5 2 9 Sprint, Sure Feet, Thick Skull, Loner, Block, Break Tackle, Juggernaut
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

ZZHARG MADEYE

NOBBLA BLACKWART

Chaos Dwarf Blocker (90K)

Goblin Looney (130K)

RASHNAK BACKSTABBER
Hobgoblin (200K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Tackle, Thick Skull.


Loner, Sure Hands, Pass, Strong Arm,
Hail Mary Pass, Secret Weapon

Chainsaw, Secret Weapon, Stunty.


Loner, Block, Dodge

GRASHNAK BLACKHOOF
Minotaur (310K)

Loner, Stab, Dodge, Side Step, Sneaky Git

HTHARK THE UNSTOPPABLE


Bull Centaur (330K)

MORG N THORG
Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Frenzy, Horns, Mighty Blow, Thick Skull.


-

Thick Skull, Sprint, Sure Feet.


Loner, Block, Break Tackle, Juggernaut

Mighty Blow, Thick Skull, TTM, Loner.


Block

Chaos Pact Inducements


0-2
0-5
*
*
*
*
*
*
*
0-2
0-3
0-4
*
*
*
*
*
*
*
0-1
*
*
*
*
*
0-1
*

50K
50400K
60K
70K
80K
80K
90K
100K
100K
100K
100K
100K
120K
120K
130K
130K
140K
150K
150K
150K
170K
180K
190K
220K
230K
300K
430K

Bloodweiser Babes
Special Play Cards

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.

Bomber Dribblesnot
Rookie Goblin Renegade
Rookie Marauder
Rookie Skaven Renegade
Zzharg Madeye
Ugroth Bolgrot
Rookie Dark Elf Renegade
Wandering Apothecaries
Bribes
Team Training
Crazy Igor (the Thrall)
Mercenary Goblin Renegade
Mercenary Marauder
Mercenary Skaven Renegade
Rookie Chaos Troll
Lewdgrip Whiparm
Mercenary Dark Elf Renegade
Wizard
Rookie Chaos Ogre
Rookie Minotaur
Mercenary Chaos Troll
Mercenary Chaos Ogre
Mercenary Minotaur
Halfling Master Chef
MorgnThorg

6 2 3 7 Dodge, Stunty, Bombardier, Secret Weapon, Loner, Accurate, Right Stuff


6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Animosity
6 3 3 8 Loner
7 3 3 7 Loner, Animosity
4 4 3 9 Tackle, Thick Skull, Loner , Sure Hands, HMP, Pass, Strong Arm, Secret W.
5 3 3 9 Loner, Chainsaw, Secret Weapon
6 3 4 8 Loner, Animosity
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 8 Loner, Dauntless, Regeneration, Thick Skull
6 2 3 7 Loner, Dodge, Stunty, Right Stuff, Animosity + 1 AM-skill of choice
6 3 3 8 Loner + 1 GSMP-skill of choice
7 3 3 7 Loner, Animosity + 1 GM-skill of choice
4 5 1 9 Loner, Regeneration, Mighty Blow, TTM, Always Hungry, Really Stupid
6 3 3 9 Loner, Pass, Strong Arm, Sure Hands, Tentacles
6 3 4 8 Loner, Animosity + 1 GAM-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
5 5 2 9 Loner, Thick Skull, Mighty Blow, TTM, Bone-head
5 5 2 8 Loner, Horns, Thick Skull, Mighty Blow, Frenzy, Wild Animal
4 5 1 9 Loner, Regeneration, Mighty Blow, TTM, Always Hungry, Really Stupid + 1 S-skill of choice
5 5 2 9 Loner, Thick Skull, Mighty Blow, TTM, Bone-head + 1 S-skill of choice
5 5 2 8 Loner, Horns, Thick Skull, Mighty Blow, Frenzy, Wild Animal + 1 S-skill of choice
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

BOMBER DRIBBLESNOT
Goblin Bombardier (60K)

ZZHARG MADEYE

UGROTH BOLGROT

Chaos Dwarf Blocker (90K)

Orc Chainsaw Lunatic (100K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Dodge, Stunty, Bombardier, Secret Weapon.


Loner, Accurate, Right Stuff

Tackle, Thick Skull.


Loner, Sure Hands, Pass, Strong Arm,
Hail Mary Pass, Secret Weapon

Loner, Chainsaw, Secret Weapon

LEWDGRIP WHIPARM

CRAZY IGOR

Marauder (150K)

Thrall (120K)

MORG N THORG
Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Thick Skull, Dauntless, Regeneration

Loner, Pass, Strong Arm, Sure Hands, Tentacles

Mighty Blow, Thick Skull, TTM, Loner.


Block

Dark Elf Inducements


0-2
0-5
*
0-2
0-3
0-4
*
*
*
*
0-1
*
*
*
*
*
*
*
*
*
*
0-1
*

50K
50-400K
100K
100K
100K
100K
110K
120K
130K
140K
150K
150K
160K
170K
180K
190K
200K
210K
220K
250K
260K
300K
430K

Bloodweiser Babes
Special Play Cards
Rookie Lineman
Wandering Apothecaries
Bribes
Team Training
Rookie Runner
Rookie Assassin
Rookie Blitzer
Rookie Witch Elf
Wizard
Mercenary Lineman
Mercenary Runner
Mercenary Assassin
Mercenary Blitzer
Mercenary Witch Elf
Eldril Sidewinder
Horkon Heartripper
Ithaca Benoin
Roxanna Darknail
Hubris Rakarth
Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 4 8 Loner
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
7 3 4 7 Loner, Dump-Off
6 3 4 7 Loner, Stab, Shadowing
7 3 4 8 Loner, Block
7 3 4 7 Loner, Dodge, Frenzy, Jump Up
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 4 8 Loner + 1 GA-skill of choice
7 3 4 7 Loner, Dump-Off + 1 GAP-skill of choice
6 3 4 7 Loner, Stab, Shadowing + 1 GA-skill of choice
7 3 4 8 Loner, Block + 1 GA-skill of choice
7 3 4 7 Loner, Dodge, Frenzy, Jump Up + 1 GA-skill of choice
8 3 4 7 Catch, Nerves of Steel, Loner , Dodge, Hypnotic Gaze, Pass Block
7 3 4 7 Shadowing, Stab, Loner, Dodge, Leap, Multiple Block
7 3 3 7 Pass, Regeneration, Sure Hands, Loner, Accurate, Dump Off, Nerves of Steel
8 3 5 7 Dodge, Frenzy, Jump Up, Loner, Juggernaut, Leap
7 4 4 8 Block, Loner, Dirty Player, Mighty Blow, Strip Ball, Jump Up
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

ELDRIL SIDEWINDER
Elf Catcher (200K)

Assassin (210K)

ITHACA BENION
Dark Elf Thro-Ra (220K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Catch, Nerves of Steel.


Loner, Hypnotic Gaze, Dodge, Pass Block

Stab, Shadowing.
Loner, Multiple Block, Dodge, Leap

ROXANNA DARKNAIL
Witch Elf (250K)

Dodge, Frenzy, Jump Up.


Loner, Juggernaut, Leap

HORKON HEARTRIPPER

Pass, Sure Hands, Regeneration.


Loner, Accurate, Dump-Off, Nerves of Steel

HUBRIS RAKARTH

MORG N THORG

Dark Elf Blitzer (260K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Block.
Loner, Mighty Blow, Dirty Player, Jump Up,
Strip Ball

Mighty Blow, Thick Skull, TTM, Loner.


Block

Dwarf Inducements
0-2
0-5
*
*
*
0-2
0-3
0-4
*
*
*
*
*
0-1
*
*
*
*

50K
50-400K
60K
60K
100K
100K
100K
100K
110K
110K
120K
130K
150K
150K
160K
160K
170K
190K

Bloodweiser Babes
Special Play Cards
Barik Farblast
Boomer Eziasson
Rookie Blocker
Wandering Apothecaries
Bribes
Team Training
Rookie Runner
Rookie Blitzer
Rookie Troll Slayer
Flint Churnblade
Mercenary Blocker
Wizard
Mercenary Runner
Mercenary Blitzer
Mercenary Troll Slayer
Rookie Deathroller

*
*

220K
240K

Grim Ironjaw
Mercenary Deathroller

*
0-1
*

270K
300K
430K

Zara the Slayer


Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 3 8 Sure Hands, Thick Skull, Loner, Pass, HMP, Secret Weapon, Strong Arm
4 3 2 9 Block, Thick Skull, Loner, Accurate, Secret Weapon, Bombardier
4 3 2 9 Loner, Block, Tackle, Thick Skull
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 8 Loner, Sure Hands, Thick Skull
5 3 3 9 Loner, Block, Thick Skull
5 3 2 8 Loner, Block, Thick Skull, Frenzy, Dauntless
5 3 2 8 Block, Thick Skull, Loner, Chainsaw, Secret Weapon
4 3 2 9 Loner, Block, Tackle, Thick Skull + 1 GS-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 3 8 Loner, Sure Hands, Thick Skull + 1 GP-skill of choice
5 3 3 9 Loner, Block, Thick Skull + 1 GS-skill of choice
5 3 2 8 Loner, Block, Thick Skull, Frenzy, Dauntless + 1 GS-skill of choice
4 7 1 10 Loner, Break Tackle, Dirty Player, Juggernaut, Stand Firm, Mighty Blow, No Hands,
Secret Weapon
5 4 3 8 Block, Dauntless, Frenzy, Thick Skull, Loner, Multiple Block
4 7 1 10 Loner, Break Tackle, Dirty Player, Juggernaut, Stand Firm, Mighty Blow, No Hands,
Secret Weapon + 1 S-skill of choice
6 4 3 8 Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

BARIK FARBLAST

BOOMER EZIASSON

Dwarf Runner (60K)

Dwarf Bombardier (60K)

Dwarf Chainsaw Lunatic (130K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Sure Hands, Thick Skull.


Loner, Pass, Strong Arm, Hail Mary Pass,
Secret Weapon

Block, Thick Skull.


Loner, Bombardier, Accurate, Secret Weapon

GRIM IRONJAW

ZARA THE SLAYER

Dwarf Troll Slayer (220K)

Block, Dauntless, Frenzy, Thick Skull


Loner, Multiple Block

FLINT CHURNBLADE

Block, Thick Skull


Loner, Chainsaw, Secret Weapon

MORG N THORG

Human Lineman (270K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Stab, Stakes, Block, Dodge, Jump Up,


Dauntless

Mighty Blow, Thick Skull, TTM, Loner.


Block

Elf Inducements
0-2
0-5
*
0-2
0-3
0-4
*
*
*
*
*
0-1
*
*
*
*
*
*
*
0-1
*

50K
50-400K
90K
100K
100K
100K
100K
130K
140K
140K
150K
150K
150K
180K
190K
200K
230K
260K
260K
300K
430K

Bloodweiser Babes
Special Play Cards
Rookie Lineman
Wandering Apothecaries
Bribes
Team Training
Rookie Thrower
Rookie Catcher
Rookie Blitzer
Mercenary Lineman
Dolfar Longstride
Wizard
Mercenary Thrower
Mercenary Catcher
Mercenary Blitzer
Eldril Sidewinder
Prince Moranion
Hubris Rakarth
Jordell Freshbreeze
Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 4 7 Loner
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 4 7 Loner, Pass
8 3 4 7 Loner, Catch, Nerves of Steel
7 3 4 8 Loner, Block, Side Step
6 3 4 7 Loner + 1 GA-skill of choice
7 3 4 7 Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 4 7 Loner, Pass + 1 GAP-skill of choice
8 3 4 7 Loner, Catch, Nerves of Steel + 1 GA-skill of choice
7 3 4 8 Loner, Block, Side Step + 1 GA-skill of choice
8 3 4 7 Catch, Nerves of Steel, Loner , Dodge, Hypnotic Gaze, Pass Block
7 4 4 8 Block, Loner, Dauntless, Tackle, Wrestle
7 4 4 8 Block, Loner, Dirty Player, Mighty Blow, Strip Ball, Jump Up
8 3 5 7 Block, Dodge, Leap, Loner, Diving Catch, Side Step
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

DOLFAR LONGSTRIDE
Wood Elf Lineman (150K)

ELDRIL SIDEWINDER
Elf Catcher (200K)

PRINCE MORANION
High Elf Blitzer (230K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Kick, Hail Mary Pass, Pass Block,


Kick-Off Return, Diving Catch

Catch, Nerves of Steel.


Loner, Hypnotic Gaze, Dodge, Pass Block

HUBRIS RAKARTH

Block.
Loner, Dauntless, Tackle, Wrestle

JORDELL FRESHBREEZE

Dark Elf Blitzer (260K)

Wardancer (260K)

MORG N THORG
Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Block.
Loner, Mighty Blow, Dirty Player, Jump Up,
Strip Ball

Block, Dodge, Leap


Loner, Diving Catch, Side Step

Mighty Blow, Thick Skull, TTM, Loner.


Block

Goblin Inducements
0-2
0-3
0-5
*
*
*
*
*
*
*
0-2
0-4
*
*
*
*
*
*
*
*
0-1
*
*
0-1
*

50K
50K
50-400K
60K
70K
70K
70K
80K
100K
100K
100K
100K
120K
120K
120K
130K
140K
150K
150K
150K
150K
190K
270K
300K
430K

Bloodweiser Babes
Bribes
Special Play Cards
Bomber Dribblesnot
Rookie Goblin
Rookie Bombardier
Rookie Looney
Fungus the Loon
Rookie Pogoer
Rookie Fanatic
Wandering Apothecaries
Team Training
Mercenary Goblin
Mercenary Bombardier
Mercenary Looney
Nobbla Blackwart
Rookie Troll
Mercenary Pogoer
Mercenary Fanatic
Scrappa Sorehead
Wizard
Mercenary Troll
Ripper
Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Roll d6; on a 2+ one call against your team is cancelled.
Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 2 3 7 Dodge, Stunty, Bombardier, Secret Weapon, Loner, Accurate, Right Stuff
6 2 3 7 Loner, Dodge, Stunty, Right Stuff
6 2 3 7 Loner, Dodge, Stunty, Bombardier, Secret Weapon
6 2 3 7 Loner, Stunty, Chainsaw, Secret Weapon
4 7 3 7 Ball & Chain, No Hands, Secret Weapon, Stunty, Loner, Mighty Blow
7 2 3 7 Loner, Dodge, Stunty, Leap, Very Long Legs
3 7 3 7 Loner, Stunty, Ball & Chain, No Hands, Secret Weapon
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Take a team reroll for this game only.
6 2 3 7 Loner, Dodge, Stunty, Right Stuff + 1 A-skill of choice
6 2 3 7 Loner, Dodge, Stunty, Bombardier, Secret Weapon + 1 A-skill of choice
6 2 3 7 Loner, Stunty, Chainsaw, Secret Weapon + 1 A-skill of choice
6 2 3 7 Chainsaw, Stunty, Secret Weapon, Loner, Dodge, Block
4 5 1 9 Loner, Regeneration, Mighty Blow, TTM, Always Hungry, Really Stupid
7 2 3 7 Loner, Dodge, Stunty, Leap, Very Long Legs + 1 A-skill of choice
3 7 3 7 Loner, Stunty, Ball & Chain, No Hands, Secret Weapon + 1 S-skill of choice
7 2 3 7 Dodge, Leap, VVL, Stunty, Loner, Sure Feet, Dirty Player, Sprint, Right Stuff
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
4 5 1 9 Loner, Regeneration, Mighty Blow, TTM, Always Hungry, Really Stupid + 1 S-skill of choice
4 6 1 9 Mighty Blow, Regenerate, TTM, Loner, Grab
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

BOMBER DRIBBLESNOT
Goblin Bombardier (60K)

NOBBLA BLACKWART

Goblin Fanatic (80K)

Goblin Looney (130K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Dodge, Stunty, Bombardier, Secret Weapon.


Loner, Accurate, Right Stuff

SCRAPPA SOREHEAD

Ball & Chain, No Hands, Secret Weapon, Stunty.


Loner, Mighty Blow

RIPPER

Chainsaw, Secret Weapon, Stunty.


Loner, Block, Dodge

MORG N THORG

Troll (270K)

Goblin Pogoer (150K)

Leap. Very Long Legs, Dodge, Stunty.


Loner, Dirty Player, Right Stuff, Sure Feet,
Sprint

FUNGUS THE LOON

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Mighty Blow, Regeneration, TTM.


Grab

Mighty Blow, Thick Skull, TTM, Loner.


Block

Halfling Inducements
0-2
0-5
*
0-1
0-2
0-3
0-4
*
*
*
0-1
*
*
*
*
*
*

50K
50-400K
60K
100K
100K
100K
100K
110K
140K
150K
150K
150K
200K
270K
290K
300K
430K

Bloodweiser Babes
Special Play Cards
Rookie Halfling
Halfling Master Chef
Wandering Apothecaries
Bribes
Team Training
Mercenary Halfling
Puggy Baconbreath
Rookie Treeman
Wizard
Willow Rosebark
Mercenary Treeman
Zara the Slayer
Bertha Bigfist
Deeproot Strongbranch
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
5 2 3 6 Loner, Dodge, Stunty, Right Stuff
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
5 2 3 6 Loner, Dodge, Stunty, Right Stuff + 1 A-skill of choice
5 3 3 6 Dodge, Stunty, Right Stuff, Loner, Block, Nerves of Steel
2 6 1 10 Loner, Thick Skull, Mighty Blow, Strong Arm, Stand Firm, TTM, Take Root
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
5 4 3 8 Loner, Dauntless, Step Step, Thick Skull
2 6 1 10 Loner, Thick Skull, Mighty Blow, Strong Arm, Stand Firm, TTM, Take Root +1 S-skill of choice
6 4 3 8 Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes
6 5 2 9 Bone-head, Mighty Blow, Thick Skull, TTM, Loner, Break Tackle, Dodge
2 7 1 10 Mighty Blow, Stand Firm, Strong Arm, Thick Skull, TTM, Loner, Block
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

PUGGY BACONBREATH
Halfling (140K)

WILLOW ROSEBARK
Dryad (150K)

ZARA THE SLAYER


Human Lineman (270K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Dodge, Stunty, Right Stuff.


Loner, Block, Nerves of Steel

Loner, Dauntless, Side Step, Thick Skull

BERTHA BIGFIST

Loner, Stab, Stakes, Block, Dodge, Jump Up,


Dauntless

DEEPROOT STRONGBRANCH

Ogress (290K)

Treeman (300K)

MORG N THORG
Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

10

Loner, Bone-Head, Thick Skull, Mighty Blow,


TTM.
Break Tackle, Dodge

Mighty Blow, Stand Firm, Strong Arm, TTM,


Thick Skull.
Loner, Block

Mighty Blow, Thick Skull, TTM, Loner.


Block

High Elf Inducements


0-2
0-5
*
0-2
0-3
0-4
*
*
*
*
0-1
*
*
*
*
*
*
*
*
0-1
*

50K
50-400K
100K
100K
100K
100K
120K
120K
130K
150K
150K
150K
170K
170K
180K
180K
200K
230K
270K
300K
430K

Bloodweiser Babes
Special Play Cards
Rookie Lineman
Wandering Apothecaries
Bribes
Team Training
Rookie Thrower
Rookie Catcher
Rookie Blitzer
Dolfar Longstride
Wizard
Mercenary Lineman
Mercenary Thrower
Mercenary Catcher
Mercenary Blitzer
Soaren Hightower
Eldril Sidewinder
Prince Moranion
Zara the Slayer
Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 4 8 Loner
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 4 8 Loner, Pass, Safe Throw
8 3 4 7 Loner, Catch
7 3 4 8 Loner, Block
7 3 4 7 Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 4 8 Loner + 1 GA-skill of choice
6 3 4 8 Loner, Pass, Safe Throw + 1 GAP-skill of choice
8 3 4 7 Loner, Catch + 1 GA-skill of choice
7 3 4 8 Loner, Block + 1 GA-skill of choice
6 3 4 8 Pass, Safe Throw, Loner, Fend, Kick-off Return, Sure Hands, Strong Arm
8 3 4 7 Catch, Nerves of Steel, Loner , Dodge, Hypnotic Gaze, Pass Block
7 4 4 8 Block, Loner, Dauntless, Tackle, Wrestle
6 4 3 8 Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

DOLFAR LONGSTRIDE
Wood Elf Lineman (150K)

High Elf Thrower (180K)

ELDRIL SIDEWINDER
Elf Catcher (200K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Kick, Hail Mary Pass, Pass Block,


Kick-Off Return, Diving Catch

Pass, Safe Throw


Loner, Strong Arm, Sure Hands, Kick-Off Return,
Fend

PRINCE MORANION
High Elf Blitzer (230K)

Block.
Loner, Dauntless, Tackle, Wrestle

SOAREN HIGH-TOWER

ZARA THE SLAYER

Catch, Nerves of Steel.


Loner, Hypnotic Gaze, Dodge, Pass Block

MORG N THORG

Human Lineman (270K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Stab, Stakes, Block, Dodge, Jump Up,


Dauntless

Mighty Blow, Thick Skull, TTM, Loner.


Block

Human Inducements
0-2
0-5
*
*
*
0-2
0-3
0-4
*
*
*
*
*
*
0-1
*
*
*
*
*
0-1
*
*

50K
50-400K
80K
100K
100K
100K
100K
100K
110K
120K
140K
130K
150K
150K
150K
170K
170K
220K
260K
270K
300K
320K
430K

Bloodweiser Babes
Special Play Cards
Rookie Lineman
Rookie Thrower
Rookie Catcher
Wandering Apothecaries
Bribes
Team Training
Helmut Wulf
Rookie Blitzer
Puggy Baconbreath
Mercenary Lineman
Mercenary Thrower
Mercenary Catcher
Wizard
Rookie Ogre
Mercenary Blitzer
Mercenary Ogre
Mighty Zug
Zara the Slayer
Halfling Master Chef
Griff Oberwald
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 3 8 Loner
6 3 3 8 Loner, Sure Hands, Pass
8 2 3 7 Loner, Dodge, Catch
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 8 Loner, Chainsaw, Stand Firm, Secret Weapon
7 3 3 8 Loner, Block
5 3 3 6 Dodge, Stunty, Right Stuff, Loner, Block, Nerves of Steel
6 3 3 8 Loner + 1 G-skill of choice
6 3 3 8 Loner, Sure Hands, Pass + 1 GP-skill of choice
8 2 3 7 Loner, Dodge, Catch + 1 GA-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
5 5 2 9 Loner, Thick Skull, Mighty Blow, TTM, Bone-head
7 3 3 8 Loner, Block + 1 GS-skill of choice
5 5 2 9 Loner, Thick Skull, Mighty Blow, TTM, Bone-head + 1 S-skill of choice
4 5 2 9 Loner, Block, Mighty Blow
6 4 3 8 Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
7 4 4 8 Block, Loner, Dodge, Fend, Sprint, Sure Feet
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

HELMUT WULF

PUGGY BACONBREATH

Human Chainsaw Fanatic (110K)

Halfling (140K)

MIGHTY ZUG
Human Blocker (260K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Chainsaw, Stand Firm, Secret Weapon

ZARA THE SLAYER

Dodge, Stunty, Right Stuff.


Loner, Block, Nerves of Steel

Loner, Block, Mighty Blow

GRIFF OBERWALD

Human Lineman (270K)

MORG N THORG

Human Blitzer (320K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Stab, Stakes, Block, Dodge, Jump Up,


Dauntless

Block
Loner, Dodge, Fend, Sprint, Sure Feet

Mighty Blow, Thick Skull, TTM, Loner.


Block

Khemri Inducements
0-2
0-5
*
*
*
0-1
0-3
0-4
*
*
*
*
*
*
0-1
*
*
*
*
0-1
*

50K
50-400K
70K
80K
100K
100K
100K
100K
120K
120K
120K
130K
130K
150K
150K
170K
180K
220K
220K
300K
380K

Bloodweiser Babes
Special Play Cards
Rookie Skeleton
Sinnedbad
Rookie Thro-Ra
Igor
Bribes
Team Training
Rookie Blitz-Ra
Mercenary Skeleton
Hack Enslash
Rookie Tomb Guardian
Humerus Carpal
Mercenary Thro-Ra
Wizard
Mercenary Blitz-Ra
Mercenary Tomb Guardian
Ithaca Benoin
Nekbrekerekh
Halfling Master Chef
Ramtut III

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
5 3 2 7 Loner, Regeneration, Thick Skull
6 3 2 7 Regen., Loner, Stab, Secret Weapon, Block, Jump Up, Pass Block, Side Step
6 3 2 7 Loner, Regeneration, Sure Hands, Pass
Reroll a failed Regeneration roll.
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 2 8 Loner, Block, Regeneration
5 3 2 7 Loner, Regeneration, Thick Skull +1 G-skill of choice
6 3 2 7 Regenerate, Loner, Chainsaw, Secret Weapon, Side Step
4 5 1 9 Loner, Regeneration, Decay
7 2 3 7 Catch, Regeneration, Nerves of Steel, Loner, Dodge
6 3 2 7 Loner, Regeneration, Sure Hands, Pass +1 GP-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 2 8 Loner, Block, Regeneration +1 GS-skill of choice
4 5 1 9 Loner, Regeneration, Decay +1 S-skill of choice
7 3 3 7 Pass, Regeneration, Sure Hands, Loner, Accurate, Dump Off, Nerves of Steel
6 4 2 8 Block, Regeneration, Loner, Break Tackle, Juggernaut, Strip Ball
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
5 6 1 9 Regenerate, Mighty Blow, Loner, Wrestle, Break Tackle

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

SINNEDBAD

HACK ENSLASH

Skeleton (80K)

HUMERUS CARPAL

Skeleton Chainsaw Lunatic (120K)

Catch-Ra (130K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Regeneration.
Loner, Stab, Jump Up, Side Step, Pass Block,
Block, Secret Weapon

ITHACA BENION

Catch, Nerves of Steel, Regeneration.


Loner, Dodge

Regeneration.
Loner, Chainsaw, Side Step, Secret Weapon

RAMTUT III

NEKBREKEREKH

Dark Elf Thro-Ra (220K)

Mummy (380K)

Blitz-Ra (220K)
MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Pass, Sure Hands, Regeneration.


Loner, Accurate, Dump-Off, Nerves of Steel

Block, Regeneration.
Loner, Break Tackle, Juggernaut, Strip Ball

Mighty Blow, Regeneration.


Loner, Wrestle, Break Tackle

Lizardman Inducements
0-2
0-5
*
0-2
0-3
0-4
*
*
*
0-1
*
*
*
*
*
*
*
0-1
*

50K
50-400K
90K
100K
100K
100K
110K
110K
140K
150K
160K
170K
170K
220K
220K
250K
250K
300K
430K

Bloodweiser Babes
Special Play Cards
Rookie Skink
Wandering Apothecaries
Bribes
Team Training
Rookie Saurus
Helmut Wulf
Mercenary Skink
Wizard
Mercenary Saurus
Rookie Kroxigor
Hemlock
Mercenary Kroxigor
Lottabottol
Quetzal Leap
Slibli
Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
8 2 3 7 Loner, Dodge, Stunty
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 4 1 9 Loner
6 3 3 8 Loner, Chainsaw, Stand Firm, Secret Weapon
8 2 3 7 Loner, Dodge, Stunty +1 A-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 4 1 9 Loner +1 GS-skill of choice
6 5 1 9 Loner, Mighty Blow, Prehensile Tail, Thick Skull, Bone-head
8 2 3 7 Dodge, Stunty, Loner, Block, Side Step, Jump Up, Stab
6 5 1 9 Loner, Mighty Blow, Prehensile Tail, Thick Skull, Bone-head +1 S-skill of choice
8 3 3 8 Diving Tackle, Jump Up, Leap, VLL, Loner, Pass Block, Shadowing, Catch
8 2 4 7 Diving Catch, Leap, VLL, Loner, Catch, Fend, Kick-off Return, Nerves of Steel
7 4 1 9 Loner, Block, Grab, Guard, Stand Firm
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

HELMUT WULF

HEMLOCK

Human Chainsaw Fanatic (110K)

LOTTABOTTOL

Skink (170K)

Slann Blitzer (220K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Chainsaw, Stand Firm, Secret Weapon

QUETZAL LEAP

Dodge, Stunty.
Loner, Stab, Block, Side Step, Jump Up

Leap. Very Long Legs, Jump Up, Diving Tackle


Loner, Catch, Pass Block, Shadowing

SLIBLI

Slann Catcher (250K)

MORG N THORG

Saurus (250K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Leap, Very Long Legs, Diving Catch


Loner, Catch, Kick-Off Return, Nerves of Steel,
Fend

Loner, Guard, Stand Firm, Block, Grab

Mighty Blow, Thick Skull, TTM, Loner.


Block

Necromantic Inducements
0-2
0-5
*
*
0-1
0-3
0-4
*
*
*
*
*
*
0-1
*
*
*
*
*
*
0-1
*
*

50K
50-400K
70K
100K
100K
100K
100K
120K
120K
120K
140K
150K
150K
150K
170K
180K
190K
200K
220K
240K
300K
380K
390K

Bloodweiser Babes
Special Play Cards
Rookie Zombie
Rookie Ghoul
Igor
Bribes
Team Training
Rookie Wight
Hack Enslash
Mercenary Zombie
Rookie Flesh Golem
Mercenary Ghoul
Rookie Werewolf
Wizard
Mercenary Wight
J Earlice
Mercenary Flesh Golem
Mercenary Werewolf
Nekbrekerekh
Wilhelm Chaney
Halfling Master Chef
Ramtut III
Count Luthor

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
4 3 2 8 Loner, Regeneration
7 3 3 7 Loner, Dodge
Reroll a failed Regeneration roll.
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 8 Loner, Block, Regeneration
6 3 2 7 Regenerate, Loner, Chainsaw, Secret Weapon, Side Step
4 3 2 8 Loner, Regeneration + 1 G-skill of choice
4 4 2 9 Loner, Regeneration, Thick Skull, Stand Firm
7 3 3 7 Loner, Dodge + 1 GA-skill of choice
8 3 3 8 Loner, Claws, Frenzy, Regeneration
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 3 8 Loner, Block, Regeneration + 1 GS-skill of choice
8 3 3 7 Dodge, Loner, Catch, Diving Catch, Sprint
4 4 2 9 Loner, Regeneration, Thick Skull, Stand Firm + 1 GS-skill of choice
8 3 3 8 Loner, Claws, Frenzy, Regeneration + 1 GA-skill of choice
6 4 2 8 Block, Regeneration, Loner, Break Tackle, Juggernaut, Strip Ball
8 4 3 8 Claws, Frenzy, Regeneration, Loner, Catch, Wrestle
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
5 6 1 9 Regenerate, Mighty Blow, Loner, Wrestle, Break Tackle
6 5 4 9 Hypnotic Gaze, Regenerate, Loner, Block, Side Step

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

HACK ENSLASH

J EARLICE

Skeleton Chainsaw Lunatic (120K)

Ghoul (180K)

Blitz-Ra (220K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Dodge
Loner, Catch, Diving Catch, Sprint

Regeneration.
Loner, Chainsaw, Side Step, Secret Weapon

Block, Regeneration.
Loner, Break Tackle, Juggernaut, Strip Ball

COUNT LUTHOR von DRAKENBORG

RAMTUT III

WILHELM CHANEY

Mummy (380K)

Werewolf (240K)

Claws, Frenzy, Regeneration


Loner, Wrestle, Catch

NEKBREKEREKH

Vampire (390K)

MA

MA

MA

ST

ST

6
ST

AG

AG

AG

AV

AV

4
AV

Mighty Blow, Regeneration.


Loner, Wrestle, Break Tackle

Hypnotic Gaze, Regeneration.


Loner, Block, Side Step

Norse Inducements
0-2
0-5
*
*
0-2
0-3
0-4
*
*
*
*
*
*
*
0-1
*
*
*
*
*
*
*
0-1
*
*

50K
50-400K
60K
80K
100K
100K
100K
100K
110K
120K
120K
130K
140K
150K
150K
170K
170K
170K
190K
220K
240K
270K
300K
330K
430K

Bloodweiser Babes
Special Play Cards
Boomer Eziasson
Rookie Lineman
Wandering Apothecaries
Bribes
Team Training
Rookie Thrower
Helmut Wulf
Rookie Runner
Rookie Berserker
Mercenary Lineman
Rookie Werewolf
Mercenary Thrower
Wizard
Mercenary Runner
Mercenary Berserker
Rookie Yhetee
Mercenary Werewolf
Mercenary Yhetee
Wilhelm Chaney
Zara the Slayer
Halfling Master Chef
Icepelt Hammerblow
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
4 3 2 9 Block, Thick Skull, Loner, Accurate, Secret Weapon, Bombardier
6 3 3 7 Loner, Block
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 7 Loner, Block, Pass
6 3 3 8 Loner, Chainsaw, Stand Firm, Secret Weapon
7 3 3 7 Loner, Block, Dauntless
6 3 3 7 Loner, Block, Frenzy, Jump Up
6 3 3 7 Loner, Block + 1 G-skill of choice
6 4 2 8 Loner, Frenzy
6 3 3 7 Loner, Block, Pass + 1 GP-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
7 3 3 7 Loner, Block, Dauntless + 1 GA-skill of choice
6 3 3 7 Loner, Block, Frenzy, Jump Up + 1 GS-skill of choice
5 5 1 8 Loner, Claws, Frenzy, Disturbing Presence, Wild Animal
6 4 2 8 Loner, Frenzy + 1 GS-skill of choice
5 5 1 8 Loner, Claws, Frenzy, Disturbing Presence, Wild Animal + 1 S-skill of choice
8 4 3 8 Claws, Frenzy, Regeneration, Loner, Catch, Wrestle
6 4 3 8 Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
5 6 1 8 Claws, Disturbing Presence, Frenzy, Loner, Regeneration, Thick Skull
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

BOOMER EZIASSON
Dwarf Bombardier (60K)

HELMUT WULF

WILHELM CHANEY

Human Chainsaw Fanatic (110K)

Werewolf (240K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Block, Thick Skull.


Loner, Bombardier, Accurate, Secret Weapon

ZARA THE SLAYER

Loner, Chainsaw, Stand Firm, Secret Weapon

ICEPELT HAMMERBLOW

Human Lineman (270K)

Yhetee (330K)

Claws, Frenzy, Regeneration


Loner, Wrestle, Catch

MORG N THORG
Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Stab, Stakes, Block, Dodge, Jump Up,


Dauntless

Loner, Claw, Frenzy, Disturbing Presence.


Thick Skull, Regeneration

Mighty Blow, Thick Skull, TTM, Loner.


Block

Nurgle Inducements
0-2
0-5
*
0-1
0-3
0-4
*
*
*
*
*
0-1
*
*

50K
50-400K
70K
100K
100K
100K
110K
120K
130K
140K
150K
150K
160K
170K

190K

Mercenary Nurgle Warrior

220K

Mercenary Beast of Nurgle

*
*
0-1
*
*

290K
300K
300K
310K
430K

Bloodweiser Babes
Special Play Cards
Rookie Rotter
Igor
Bribes
Team Training
Rookie Pestigor
Mercenary Rotter
Max Spleenripper
Rookie Nurgle Warrior
Lewdgrip Whiparm
Wizard
Mercenary Pestigor
Rookie Beast of Nurgle

Brick Farth
& Grotty
Lord Borak the Despoiler
Halfling Master Chef
Grashnak Blackhoof
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
5 3 3 8 Loner, Decay, Nurgles Rot
Reroll a failed Regeneration roll.
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 8 Loner, Horns, Nurgles Rot, Regeneration
5 3 3 8 Loner, Decay, Nurgles Rot + 1 GM-skill of choice
5 4 3 8 Loner, Chainsaw, Secret Weapon
4 4 2 9 Loner, Disturbing Presence, Foul Appearance, Nurgles Rot, Regeneration
6 3 3 9 Loner, Pass, Strong Arm, Sure Hands, Tentacles
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 3 8 Loner, Horns, Nurgles Rot, Regeneration + 1 GSM-skill of choice
4 5 1 9 Loner, Disturbing Presence, Foul Appearance, Nurgles Rot, Regeneration, Mighty Blow,
Tentacles, Really Stupid
4 4 2 9 Loner, Disturbing Presence, Foul Appearance, Nurgles Rot, Regeneration + 1 GSM-skill of
choice
4 5 1 9 Loner, Disturbing Presence, Foul Appearance, Nurgles Rot, Regeneration, Mighty Blow,
Tentacles, Really Stupid + 1 S-skill of choice
5 5 2 9 Bone-head, Mighty Blow, Thick Skull, TTM, Loner, NOS, Strong Arm
6 2 4 7 Dodge, Right Stuff, Stunty, Loner
5 5 3 9 Loner, Block, Dirty Player, Mighty Blow
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 2 8 Frenzy, Horns, Mighty Blow, Thick Skull, Loner
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

MAX SPLEENRIPPER
Chaos Warrior Chainsaw Lunatic (130K)

Marauder (150K)

BRICK FARTH & GROTTY


Ogre & Goblin Duo (290K)

MA

MA

MA

5 6

ST

ST

ST

5 2

AG

AG

AG

2 4

AV

AV

AV

9 7

Loner, Chainsaw, Secret Weapon

LORD BORAK THE DESPOILER


Chaos Warrior (300K)

Loner, Block, Mighty Blow, Dirty Player

LEWDGRIP WHIPARM

Loner, Pass, Strong Arm, Sure Hands, Tentacles

Brick: Loner, Bone-Head, Thick Skull, TTM,


Mighty Blow + Nerves of Steel, Strong Arm
Grotty: Dodge, Stunty, Right Stuff + Loner.

GRASHNAK BLACKHOOF

MORG N THORG

Minotaur (310K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Frenzy, Horns, Mighty Blow, Thick Skull.


-

Mighty Blow, Thick Skull, TTM, Loner.


Block

Ogre Inducements
0-2
0-5
*
*
0-3
0-2
0-4
*
*
*
0-1
*
*
*

50K
50-400K
50K
60K
100K
100K
100K
100K
130K
150K
150K
170K
220K

*
0-1
*

290K
300K
430K

290K

Bloodweiser Babes
Special Play Cards
Rookie Snotling
Bomber Dribblesnot
Bribes
Wandering Apothecaries
Team Training
Mercenary Snotling
Nobbla Blackwart
Scrappa Sorehead
Wizard
Rookie Ogre
Mercenary Ogre
Brick Farth
& Grotty
Bertha Bigfist
Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
5 1 3 5 Loner, Dodge, Stunty, Right Stuff, Titchy, Side Step
6 2 3 7 Dodge, Stunty, Bombardier, Secret Weapon, Loner, Accurate, Right Stuff
Roll d6; on a 2+ one call against your team is cancelled.
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Take a team reroll for this game only.
5 1 3 5 Loner, Dodge, Stunty, Right Stuff, Titchy, Side Step + 1 A-skill of choice
6 2 3 7 Chainsaw, Stunty, Secret Weapon, Loner, Dodge, Block
7 2 3 7 Dodge, Leap, VVL, Stunty, Loner, Sure Feet, Dirty Player, Sprint, Right Stuff
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
5 5 2 9 Loner, Thick Skull, Mighty Blow, TTM, Bone-head
5 5 2 9 Loner, Thick Skull, Mighty Blow, TTM, Bone-head + 1 S-skill of choice
5 5 2 9 Bone-head, Mighty Blow, Thick Skull, TTM, Loner, NOS, Strong Arm
6 2 4 7 Dodge, Right Stuff, Stunty, Loner
6 5 2 9 Bone-head, Mighty Blow, Thick Skull, TTM, Loner, Break Tackle, Dodge
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

BOMBER DRIBBLESNOT
Goblin Bombardier (60K)

NOBBLA BLACKWART
Goblin Looney (130K)

SCRAPPA SOREHEAD
Goblin Pogoer (150K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Dodge, Stunty, Bombardier, Secret Weapon.


Loner, Accurate, Right Stuff

Chainsaw, Secret Weapon, Stunty.


Loner, Block, Dodge

Leap. Very Long Legs, Dodge, Stunty.


Loner, Dirty Player, Right Stuff, Sure Feet,
Sprint

BRICK FARTH & GROTTY

BERTHA BIGFIST

Ogre & Goblin Duo (290K)

Ogress (290K)

MORG N THORG
Ogre (430K)

MA

MA

MA

5 6

ST

ST

ST

5 2

AG

AG

AG

2 4

AV

AV

AV

9 7

10

Loner, Bone-Head, Thick Skull, Mighty Blow,


TTM.
Break Tackle, Dodge

Brick: Loner, Bone-Head, Thick Skull, TTM,


Mighty Blow + Nerves of Steel, Strong Arm
Grotty: Dodge, Stunty, Right Stuff + Loner.

Mighty Blow, Thick Skull, TTM, Loner.


Block

Orc Inducements
0-2
0-5
*
*
*
0-3
0-2
0-4
*
*
*
*
*
*
*
*
*
0-1
*
*
*
*
*
0-1
*

50K
50-400K
60K
70K
80K
100K
100K
100K
100K
100K
110K
110K
120K
130K
140K
150K
150K
150K
160K
160K
190K
270K
290K
300K
430K

Bloodweiser Babes
Special Play Cards
Bomber Dribblesnot
Rookie Goblin
Rookie Lineman
Bribes
Wandering Apothecaries
Team Training
Rookie Thrower
Ugroth Bolgrot
Rookie Blitzer
Rookie Black Orc Blocker
Mercenary Goblin
Mercenary Lineman
Rookie Troll
Scrappa Sorehead
Mercenary Thrower
Wizard
Mercenary Blitzer
Mercenary Black Orc Blocker
Mercenary Troll
Ripper
Varag Ghoul-Chewer
Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 2 3 7 Dodge, Stunty, Bombardier, Secret Weapon, Loner, Accurate, Right Stuff
6 2 3 7 Loner, Dodge, Stunty, Right Stuff
5 3 3 9 Loner
Roll d6; on a 2+ one call against your team is cancelled.
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Take a team reroll for this game only.
5 3 3 8 Loner, Pass, Sure Hands
5 3 3 9 Loner, Chainsaw, Secret Weapon
6 3 3 9 Loner, Block
4 4 2 9 Loner
6 2 3 7 Loner, Dodge, Stunty, Right Stuff + 1 A-skill of choice
5 3 3 9 Loner + 1 G-skill of choice
4 5 1 9 Loner, Regeneration, Mighty Blow, TTM, Always Hungry, Really Stupid
7 2 3 7 Dodge, Leap, VVL, Stunty, Loner, Sure Feet, Dirty Player, Sprint, Right Stuff
5 3 3 8 Loner, Pass, Sure Hands + 1 GP-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 3 9 Loner, Block + 1 GS-skill of choice
4 4 2 9 Loner + 1 GS-skill of choice
4 5 1 9 Loner, Regeneration, Mighty Blow, TTM, Always Hungry, Really Stupid + 1 S-skill of choice
4 6 1 9 Mighty Blow, Regenerate, TTM, Loner, Grab
6 4 3 9 Block, Loner, Jump Up, Mighty Blow, Thick Skull
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

BOMBER DRIBBLESNOT
Goblin Bombardier (60K)

SCRAPPA SOREHEAD

Orc Chainsaw Lunatic (100K)

Goblin Pogoer (150K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Dodge, Stunty, Bombardier, Secret Weapon.


Loner, Accurate, Right Stuff

Loner, Chainsaw, Secret Weapon

Leap. Very Long Legs, Dodge, Stunty.


Loner, Dirty Player, Right Stuff, Sure Feet,
Sprint

VARAG GHOUL-CHEWER

RIPPER

Orc Blitzer (290K)

Troll (270K)

Loner, Mighty Blow, Regeneration, TTM.


Grab

UGROTH BOLGROT

MORG N THORG
Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Block.
Loner, Jump Up, Mighty Blow, Thick Skull

Mighty Blow, Thick Skull, TTM, Loner.


Block

Skaven Inducements
0-2
0-5
*
*
0-2
0-3
0-4
*
*
*
*
*
0-1
*
*
*
*
*
*
*
0-1
*
*

50K
50-400K
80K
100K
100K
100K
100K
100K
110K
120K
130K
150K
150K
160K
160K
180K
170K
200K
210K
230K
300K
340K
430K

Bloodweiser Babes
Special Play Cards
Rookie Lineman
Rookie Thrower
Wandering Apothecaries
Bribes
Team Training
Fezglitch
Rookie Gutter Runner
Rookie Blitzer
Mercenary Lineman
Mercenary Thrower
Wizard
Mercenary Gutter Runner
Skitter Stab-Stab
Rookie Rat Ogre
Mercenary Blitzer
Hakflem Skuttlespike
Glart Smashrip Jr.
Mercenary Rat Ogre
Halfling Master Chef
Headsplitter
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
7 3 3 7 Loner
7 3 3 7 Loner, Sure Hands, Pass
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
4 7 3 7 Loner, Ball & Chain, Disturbing Presence, Foul App., No Hands, Secret Weapon
9 2 4 7 Loner, Dodge
7 3 3 8 Loner, Block
7 3 3 7 Loner + 1 G-skill of choice
7 3 3 7 Loner, Sure Hands, Pass + 1 GP-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
9 2 4 7 Loner, Dodge + 1 GA-skill of choice
9 2 4 7 Dodge, Loner, Prehensile Tail, Shadowing, Stab
6 5 2 8 Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal
7 3 3 8 Loner, Block + 1 GS-skill of choice
9 3 4 7 Dodge, Loner, Extra Arms, Prehensile Tail, Two Heads
7 4 3 8 Block, Loner, Claw, Juggernaut
6 5 2 8 Loner, Frenzy, Mighty Blow, Prehensile Tail, Wild Animal + 1 S-skill of choice
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 8 Mighty Blow, Frenzy, Prehensile Tail, Loner
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

FEZGLITCH

SKITTER STAB-STAB

Skaven Plague Censer Carrier (100K)

Skaven Gutter Runner (200K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Ball & Chain, No Hands, Secret Weapon,


Foul Appearance, Disturbing Presence

GLART SMASHRIP JR.


Skaven Blitzer (210K)

Block
Loner, Claw, Juggernaut

Gutter Runner (160K)

HAKFLEM SKUTTLESPIKE

Dodge.
Loner, Stab, Prehensile Tail, Shadowing

Dodge.
Loner, Extra Arms, Two Heads, Prehensile Tail

HEADSPLITTER

MORG N THORG

Rat Ogre (340K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Frenzy, Mighty Blow, Prehensile Tail.


-

Mighty Blow, Thick Skull, TTM, Loner.


Block

Slann Inducements
0-2
0-5
*
0-2
0-3
0-4
*
*
*
*
0-1
*
*
*
*
*
*
*
*
0-1
*

50K
50-400K
90K
100K
100K
100K
110K
110K
140K
140K
150K
160K
170K
170K
190K
220K
220K
250K
250K
300K
430K

Bloodweiser Babes
Special Play Cards
Rookie Lineman
Wandering Apothecaries
Bribes
Team Training
Rookie Catcher
Helmut Wulf
Rookie Blitzer
Mercenary Lineman
Wizard
Mercenary Catcher
Rookie Kroxigor
Hemlock
Mercenary Blitzer
Mercenary Kroxigor
Lottabottol
Quetzal Leap
Slibli
Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 3 8 Loner, Leap, Very Long Legs
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
7 2 4 7 Loner, Leap, Very Long Legs, Diving Catch
6 3 3 8 Loner, Chainsaw, Stand Firm, Secret Weapon
7 3 3 8 Loner, Leap, Very Long Legs, Diving Tackle, Jump Up
6 3 3 8 Loner, Leap, Very Long Legs + 1 G-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
7 2 4 7 Loner, Leap, Very Long Legs, Diving Catch + 1 GA-skill of choice
6 5 1 9 Loner, Mighty Blow, Prehensile Tail, Thick Skull, Bone-head
8 2 3 7 Dodge, Stunty, Loner, Block, Side Step, Jump Up, Stab
7 3 3 8 Loner, Leap, Very Long Legs, Diving Tackle, Jump Up + 1 GAS-skill of choice
6 5 1 9 Loner, Mighty Blow, Prehensile Tail, Thick Skull, Bone-head + 1 S-skill of choice
8 3 3 8 Diving Tackle, Jump Up, Leap, VLL, Loner, Pass Block, Shadowing, Catch
8 2 4 7 Diving Catch, Leap, VLL, Loner, Catch, Fend, Kick-off Return, Nerves of Steel
7 4 1 9 Loner, Block, Grab, Guard, Stand Firm
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

HELMUT WULF

HEMLOCK

Human Chainsaw Fanatic (110K)

LOTTABOTTOL

Skink (170K)

Slann Blitzer (220K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Chainsaw, Stand Firm, Secret Weapon

QUETZAL LEAP

Dodge, Stunty.
Loner, Stab, Block, Side Step, Jump Up

Leap. Very Long Legs, Jump Up, Diving Tackle


Loner, Catch, Pass Block, Shadowing

SLIBLI

Slann Catcher (250K)

MORG N THORG

Saurus (250K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Leap, Very Long Legs, Diving Catch


Loner, Catch, Kick-Off Return, Nerves of Steel,
Fend

Loner, Guard, Stand Firm, Block, Grab

Mighty Blow, Thick Skull, TTM, Loner.


Block

Undead Inducements
0-2
0-5
*
*
*
*
0-1
0-3
0-4
*
*
*
*
*
*
0-1
*
*
*
*
0-1
*
*

50K
50-400K
70K
70K
80K
100K
100K
100K
100K
120K
120K
120K
120K
150K
150K
150K
170K
180K
200K
220K
300K
380K
390K

Bloodweiser Babes
Special Play Cards
Rookie Zombie
Rookie Skeleton
Sinnedbad
Rookie Ghoul
Igor
Bribes
Team Training
Rookie Wight
Hack Enslash
Mercenary Zombie
Mercenary Skeleton
Mercenary Ghoul
Rookie Mummy
Wizard
Mercenary Wight
J Earlice
Mercenary Mummy
Nekbrekerekh
Halfling Master Chef
Ramtut III
Count Luthor

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
4 3 2 8 Loner, Regeneration
5 3 2 7 Loner, Regeneration, Thick Skull
6 3 2 7 Regen., Loner, Stab, Secret Weapon, Block, Jump Up, Pass Block, Side Step
7 3 3 7 Loner, Dodge
Reroll a failed Regeneration roll.
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
6 3 3 8 Loner, Block, Regeneration
6 3 2 7 Regenerate, Loner, Chainsaw, Secret Weapon, Side Step
4 3 2 8 Loner, Regeneration + 1 G-skill of choice
5 3 2 7 Loner, Regeneration, Thick Skull + 1 G-skill of choice
7 3 3 7 Loner, Dodge + 1 GA-skill of choice
3 5 1 9 Loner, Mighty Blow, Regeneration
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
6 3 3 8 Loner, Block, Regeneration + 1 GS-skill of choice
8 3 3 7 Dodge, Loner, Catch, Diving Catch, Sprint
3 5 1 9 Loner, Mighty Blow, Regeneration + 1 S-skill of choice
6 4 2 8 Block, Regeneration, Loner, Break Tackle, Juggernaut, Strip Ball
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
5 6 1 9 Regenerate, Mighty Blow, Loner, Wrestle, Break Tackle
6 5 4 9 Hypnotic Gaze, Regenerate, Loner, Block, Side Step

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

SINNEDBAD

HACK ENSLASH

Skeleton (80K)

Skeleton Chainsaw Lunatic (120K)

Ghoul (180K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Regeneration.
Loner, Stab, Jump Up, Side Step, Pass Block,
Block, Secret Weapon

NEKBREKEREKH

Dodge
Loner, Catch, Diving Catch, Sprint

Regeneration.
Loner, Chainsaw, Side Step, Secret Weapon

COUNT LUTHOR von DRAKENBORG

RAMTUT III

Blitz-Ra (220K)

Block, Regeneration.
Loner, Break Tackle, Juggernaut, Strip Ball

J EARLICE

Mummy (380K)

Vampire (390K)

MA

MA

MA

ST

ST

ST

4
AG

AG

AG

AV

AV

AV

Mighty Blow, Regeneration.


Loner, Wrestle, Break Tackle

Hypnotic Gaze, Regeneration.


Loner, Block, Side Step

Underworld Inducements
0-2
0-5
*
*
*
*
0-2
0-3
0-4
*
*
*
*
*
*
*
0-1
*
*
*
*
0-1
*

50K
50-400K
60K
70K
80K
100K
100K
100K
100K
100K
120K
120K
130K
130K
140K
150K
150K
160K
170K
190K
210K
300K
430K

Bloodweiser Babes
Special Play Cards
Bomber Dribblesnot
Rookie Goblin
Rookie Skaven Lineman
Rookie Skaven Thrower
Wandering Apothecaries
Bribes
Team Training
Fezglitch
Mercenary Goblin
Rookie Skaven Blitzer
Mercenary Skaven Lineman
Nobbla Blackwart
Rookie Warpstone Troll
Mercenary Skaven Thrower
Wizard
Skitter Stab-Stab
Mercenary Skaven Blitzer
Mercenary Warpstone Troll
Glart Smashrip Jr.
Halfling Master Chef
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 2 3 7 Dodge, Stunty, Bombardier, Secret Weapon, Loner, Accurate, Right Stuff
6 2 3 7 Loner, Dodge, Stunty, Right Stuff
7 3 3 7 Loner, Animosity
7 3 3 7 Loner, Sure Hands, Pass, Animosity
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
4 7 3 7 Loner, Ball & Chain, Disturbing Presence, Foul App., No Hands, Secret Weapon
6 2 3 7 Loner, Dodge, Stunty, Right Stuff + 1 AM-skill of choice
7 3 3 8 Loner, Block, Animosity
7 3 3 7 Loner, Animosity + 1 GM-skill of choice
6 2 3 7 Chainsaw, Stunty, Secret Weapon, Loner, Dodge, Block
4 5 1 9 Loner, Regeneration, Mighty Blow, TTM, Always Hungry, Really Stupid
7 3 3 7 Loner, Sure Hands, Pass, Animosity + 1 GPM-skill of choice
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
9 2 4 7 Dodge, Loner, Prehensile Tail, Shadowing, Stab
7 3 3 8 Loner, Block, Animosity + 1 GSM-skill of choice
4 5 1 9 Loner, Regeneration, Mighty Blow, TTM, Always Hungry, Really Stupid + 1 SM-skill of choice
7 4 3 8 Block, Loner, Claw, Juggernaut
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

BOMBER DRIBBLESNOT
Goblin Bombardier (60K)

NOBBLA BLACKWART

Skaven Plague Censer Carrier (100K)

Goblin Looney (130K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Dodge, Stunty, Bombardier, Secret Weapon.


Loner, Accurate, Right Stuff

SKITTER STAB-STAB

Loner, Ball & Chain, No Hands, Secret Weapon,


Foul Appearance, Disturbing Presence

GLART SMASHRIP JR.


Skaven Blitzer (210K)

Gutter Runner (160K)

Dodge.
Loner, Stab, Prehensile Tail, Shadowing

FEZGLITCH

Chainsaw, Secret Weapon, Stunty.


Loner, Block, Dodge

MORG N THORG
Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Block
Loner, Claw, Juggernaut

Mighty Blow, Thick Skull, TTM, Loner.


Block

Vampire Inducements
0-2
0-5
*
0-3
0-2
0-4
*
*
*
*
0-1
*
*
*
0-1
*
*

50K
50-400K
70K
100K
100K
100K
110K
120K
120K
140K
150K
180K
190K
240K
300K
390K
430K

Bloodweiser Babes
Special Play Cards
Rookie Thrall
Bribes
Wandering Apothecaries
Team Training
Helmut Wulf
Mercenary Thrall
Crazy Igor (the Thrall)
Rookie Vampire
Wizard
J Earlice
Mercenary Vampire
Wilhelm Chaney
Halfling Master Chef
Count Luthor
MorgnThorg

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
6 3 3 7 Loner
Roll d6; on a 2+ one call against your team is cancelled.
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Take a team reroll for this game only.
6 3 3 8 Loner, Chainsaw, Stand Firm, Secret Weapon
6 3 3 7 Loner + 1 G-skill of choice
6 3 3 8 Loner, Dauntless, Regeneration, Thick Skull
6 4 4 8 Loner, Blood Lust, Hypnotic Gaze, Regeneration
1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
8 3 3 7 Dodge, Loner, Catch, Diving Catch, Sprint
6 4 4 8 Loner, Blood Lust, Hypnotic Gaze, Regeneration + 1 GAS-skill of choice
8 4 3 8 Claws, Frenzy, Regeneration, Loner, Catch, Wrestle
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 5 4 9 Hypnotic Gaze, Regenerate, Loner, Block, Side Step
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

HELMUT WULF

CRAZY IGOR

Human Chainsaw Fanatic (110K)

Thrall (120K)

Ghoul (180K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Chainsaw, Stand Firm, Secret Weapon

Loner, Thick Skull, Dauntless, Regeneration

Dodge
Loner, Catch, Diving Catch, Sprint

COUNT LUTHOR von DRAKENBORG

WILHELM CHANEY
Werewolf (240K)

Claws, Frenzy, Regeneration


Loner, Wrestle, Catch

J EARLICE

MORG N THORG
Ogre (430K)

Vampire (390K)
MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Hypnotic Gaze, Regeneration.


Loner, Block, Side Step

Mighty Blow, Thick Skull, TTM, Loner.


Block

Wood Elf Inducements


0-2
0-5
*
0-2
0-3
0-4
*
*
*
*
*
*
0-1
*
*
*
*
*

50K
50-400K
100K
100K
100K
100K
120K
120K
150K
150K
150K

Bloodweiser Babes
Special Play Cards
Rookie Lineman
Wandering Apothecaries
Bribes
Team Training
Rookie Thrower
Rookie Catcher
Rookie Wardancer
Rookie Treeman
Dolfar Longstride

Each Babe adds +1 to your KO recovery rolls


Choose a Special Play Card Deck (50K, 100K, 200K or 400K) and draw 1 random card from that deck.
7 3 4 7 Loner
Reroll a casualty roll suffered by one of your players and choose either result. Badly Hurt = Reserves
Roll d6; on a 2+ one call against your team is cancelled.
Take a team reroll for this game only.
7 3 4 7 Loner, Pass
8 2 4 7 Loner, Catch, Dodge, Sprint
8 3 4 7 Loner, Block, Dodge, Leap
2 6 1 10 Loner, Thick Skull, Mighty Blow, Strong Arm, Stand Firm, TTM, Take Root
7 3 4 7 Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block

150K

Willow Rosebark

150K
150K
170K
170K
200K
200K

Wizard
Mercenary Lineman
Mercenary Thrower
Mercenary Catcher
Mercenary Wardancer
Mercenary Treeman

200K
260K
270K
300K
430K

Eldril Sidewinder
Jordell Freshbreeze
Zara the Slayer
Halfling Master Chef
MorgnThorg

1 Spell to start or end your turn: Lightning: 1 player (2+) or Fireball: 3x3 squares (4+ each). Hit has Mighty Blow
7 3 4 7 Loner + 1 GA-skill of choice
7 3 4 7 Loner, Pass + 1 GAP-skill of choice
8 2 4 7 Loner, Catch, Dodge, Sprint + 1 GA-skill of choice
8 3 4 7 Loner, Block, Dodge, Leap + 1 GA-skill of choice
2 6 1 10 Loner, Thick Skull, Mighty Blow, Strong Arm, Stand Firm, TTM, Take Root + 1 S-skill of
choice
8 3 4 7 Catch, Nerves of Steel, Loner , Dodge, Hypnotic Gaze, Pass Block
8 3 5 7 Block, Dodge, Leap, Loner, Diving Catch, Side Step
6 4 3 8 Loner, Block, Dauntless, Dodge, Jump Up, Stab, Stakes
Roll 3d6 before each half: For each 4+ opponent loses 1 Reroll (if Possible) and you gain 1 Reroll.
6 6 3 10 Mighty Blow, Thick Skull, TTM, Loner, Block

*
*
*
0-1
*

Loner, Dauntless, Step Step, Thick Skull

*No induced player may take the active roster above 16 players. No more than 2 Star Players may be induced. Rookies and Mercenaries may not take the active
roster above the number of positional normally allowed.

DOLFAR LONGSTRIDE
Wood Elf Lineman (150K)

Dryad (150K)

ELDRIL SIDEWINDER
Elf Catcher (200K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

Loner, Kick, Hail Mary Pass, Pass Block,


Kick-Off Return, Diving Catch

Loner, Dauntless, Side Step, Thick Skull

JORDELL FRESHBREEZE
Wardancer (260K)

Block, Dodge, Leap


Loner, Diving Catch, Side Step

WILLOW ROSEBARK

Catch, Nerves of Steel.


Loner, Hypnotic Gaze, Dodge, Pass Block

ZARA THE SLAYER

MORG N THORG

Human Lineman (270K)

Ogre (430K)

MA

MA

MA

ST

ST

ST

AG

AG

AG

AV

AV

AV

10

Loner, Stab, Stakes, Block, Dodge, Jump Up,


Dauntless

Mighty Blow, Thick Skull, TTM, Loner.


Block

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