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KICKSTARTER BACKER EXCLUSIVE

OPERATION BABYLON

ACTION JACKSON
MAJOR JACKSON CLAYBORNE,
AIRBORNE FORCE
AT THE DOUBLE OFFICER
60W PHASER RIFLE: PHASER

RANGE

A 2x 60W PHASER RIFLE

31 31 31 31 13 13 13 13 13 13 13

Action Jackson.indd 1

HERO

20/03/14 2:48 PM

Action Jackson.indd 2

ACTION JACKSON
MAJOR JACKSON CLAYBORNE,
AIRBORNE FORCE

AT THE DOUBLE: May take a free Move Action after


performing a March Move Action. Applies to Units Joined
as well.
OFFICER: May take Officer Special Actions to reactivate
or rearm their troops, or call in reinforcements.
PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).

20/03/14 2:48 PM

TA004
2014

BAZOOKA JOE

LIEUTENANT COLONEL
JOSEPH BROWN, ASOCOM
BLACK OPS OFFICER
EXPERT - GRENADE LAUNCHER
MODIFIED M7 GRENADE LAUNCHER: GRENADE

RANGE

A 1x MODIFIED M7 GRENADE LAUNCHER

3
2

Bazooka Joe.indd 7

1 1 13 12 12 11 11

1x .45 ACP PISTOL

31 31 21

21
HERO

17/03/14 9:57 AM

Bazooka Joe.indd 8

BAZOOKA JOE
LIEUTENANT COLONEL
JOSEPH BROWN, ASOCOM

BLACK OPS: Roll four dice for Initiative at the start of


each turn.
EXPERT - GRENADE LAUNCHER: Hit on rolls
as well as
. Does not apply to Units Joined.
of
OFFICER: May take Officer Special Actions to reactivate
or rearm their troops, or call in reinforcements.
GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).

17/03/14 9:57 AM

TA006
2014

JOHNNY ONE-EYE

LIEUTENANT JOHN COVIELLO, ASOCOM


FIGHTING SPIRIT

KILLING SPREE OFFICER

RANGE

A 1x VICTORY MG

71 61 41 21 41 21

Johnney One Eye.indd 42

21 21

HERO

17/03/14 1:34 PM

Johnney One Eye.indd 43

JOHNNY ONE-EYE

LIEUTENANT JOHN COVIELLO, ASOCOM


FIGHTING SPIRIT: Once per game, hit on rolls
as well as
. Applies to Units Joined as well.
of
KILLING SPREE: When this Hero hits with a Ranged
.
Weapon, roll hits again scoring another hit on
Continue rolling until re-roll fails to hit. Does not apply
to Units Joined.
OFFICER: May take Officer Special Actions to reactivate
or rearm their troops, or call in reinforcements.

17/03/14 1:34 PM

TA16
2014

OZZ 117

REAL NAME ERASED FROM FILE,


ASOCOM
ASSASSIN FLYING LONER
EXPERT - HEAVY ROCKET PUNCH
FLAMETHROWER: FLAME

RANGE

A 1x FLAMETHROWER

1
C

OZZ 117.indd 62

1x HEAVY ROCKET PUNCH

14 14 14 14 14 14 14 14 14 14 14 14
HERO

17/03/14 1:55 PM

OZZ 117.indd 63

OZZ 117

REAL NAME ERASED FROM FILE, ASOCOM


ASSASSIN: Choose Soldiers hit when using Closecombat Weapons. Does not apply to Units Joined.
EXPERT - HEAVY ROCKET PUNCH: Hit on rolls
as well as
. Does not apply to Units Joined.
of
FLYING: Ignore terrain. Does not apply to Units Joined.
LONER: May not Join a Unit.
FLAME: Targets get no Saves from this weapon and are
Suppressed.

17/03/14 1:56 PM

TA019
2014

RHINO

SERGEANT MAJOR WILLIAM


SPRINGFIELD, RANGER FORCE
BERSERK CHARGE OFFICER
EXPERT - HEAVY ROCKET PUNCH
FIRST STRIKE FLYING

RANGE

Rhino.indd 82

A 1x PAIRED HEAVY ROCKET PUNCH

24 24 24 24 24 24 24 24 24 24 24 24 14 13

HERO

17/03/14 2:08 PM

Rhino.indd 83

RHINO

SERGEANT MAJOR WILLIAM SPRINGFIELD,


RANGER FORCE

17/03/14 2:08 PM

BERSERK: When Hero hits with a Close-Combat


. Continue
Weapon, roll again scoring another hit on
rolling until fail to hit. Does not apply to Units Joined.
CHARGE: May take a free Attack Action using CloseCombat Weapons after performing a March Move Action.
EXPERT - HEAVY ROCKET PUNCH: Hit on rolls of
as well as
. Does not apply to Units Joined.
FIRST STRIKE: Resolve Close-Combat Attacks before
target resolves theirs. Does not apply to Units Joined.
FLYING: Ignore terrain. Does not apply to Units Joined.
OFFICER: May take Officer Special Actions to reactivate
TA22
or rearm their troops, or call in reinforcements.
2014

ROSIE

MASTER SERGEANT ROSIE DONOVAN,


ASOCOM
EXPERT - WRENCH
PILOT TANK HEAD
M9D BAZOOKA: GRENADE

RANGE

Rosie.indd 84

A 1x M9D BAZOOKA

14 14 14 14 1 1 1 15 15 14 14

12 12 12 12 12 12 12 12 12 12 12

1x WRENCH

HERO

17/03/14 2:09 PM

Rosie.indd 85

ROSIE

MASTER SERGEANT ROSIE DONOVAN,


ASOCOM
EXPERT - WRENCH: Hit on rolls of
as well as
.
Does not apply to Units Joined.
PILOT: May mount a Vehicle, using their skills while in
the Vehicle.
TANK HEAD: Perform a Tank Head Action to roll five
dice. Cancel one point of damage on piloted or adjacent
or
rolled. Does not apply to Units
vehicle for each
Joined.
GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).
17/03/14 2:09 PM

TA023
2014

SERGEANT VICTORY

STAFF SERGEANT PERCY WASHINGTON,


ALLIED AIR FORCE
ADVANCED REACTIVE FIRE FLYING
CHEAT DEATH EXPERT - PISTOL
FIRST STRIKE SUPERHUMAN

RANGE

A 2x VK-ENRICHED .45 ACP PISTOL

41 41 41 31 22 22 11 11
2x SUCKER PUNCH

52 32

14 14 14 14 14 14 13 12 11 11 11 14 14 13

Sergeant Victory.indd 86

HERO

20/03/14 3:13 PM

Sergeant Victory.indd 87

SERGEANT VICTORY
STAFF SERGEANT PERCY WASHINGTON,
ALLIED AIR FORCE

20/03/14 3:13 PM

ADVANCED REACTIVE FIRE: When attempting a


as
when rolling for number
Reactive Attack, count
of Actions.
or
CHEAT DEATH: If eliminated, roll a die. On a
, cancel one point of Damage and Hero survives, but
next Action must be a Shake It Off Special Action.
as well as
.
EXPERT - PISTOL: Hit on rolls of
FIRST STRIKE: Resolve Close-Combat Attacks before
target resolves theirs.
FLYING: Ignore terrain.
as well as
SUPERHUMAN: Passes Infantry Save on
, but never has Cover Save. May not Join a Unit. TA024
2014

THE CHEF

GUGLIELMO ZANICOTTI, SOE


EXPERT - KITCHEN KNIVES

LONER SPY LUCKY


PAIRED BLOWTORCHES: FLAME

RANGE

A 1x PAIRED BLOWTORCHES

4 4 41 41 4 4 41 41 41 41 41

21 21 11 11 11 11 11 11 11 11 11

1x KITCHEN KNIVES

The Chef.indd 102

HERO

17/03/14 2:17 PM

The Chef.indd 103

THE CHEF

GUGLIELMO ZANICOTTI, SOE

17/03/14 2:17 PM

EXPERT - KITCHEN KNIVES: Hit on rolls of


as
.
well as
LONER: May not Join a Unit.
LUCKY: Once per game, may re-roll all of the dice for
one weapon during his Attack action.
SPY: Not placed at the start of the game. Each time Spy
are rolled, place Spy
is Activated, roll two dice. If any
within 1 of an enemy Unit and then perform one Action
rolled.
for each
FLAME: Targets get no Saves from this weapon and are
Suppressed.
TA027
2014

THE PRIEST

LIEUTENANT DAVID BONNER,


SOE
EXPERT - DYNAMITE

SPY LUCKY

RANGE

A 1x WEBLEY REVOLVER

31 31 21

1x DYNAMITE

The Priest.indd 108

21

3 16 16 14 14 13 13 12
HERO

17/03/14 2:19 PM

The Priest.indd 109

THE PRIEST

LIEUTENANT DAVID BONNER, SOE


EXPERT - DYNAMITE: Hit on rolls of
as well as
.
LUCKY: Once per game, may re-roll all of the dice for
one weapon during his Attack action.
SPY: Not placed at the start of the game. Each time Spy
are rolled, place Spy
is Activated, roll two dice. If any
within 1 of an enemy Unit and then perform one Action
rolled.
for each

17/03/14 2:19 PM

TA031
2014

THE BOSS

RANGER COMMAND SQUAD


COMMAND SQUAD

RANGE

A 4x M1 AUTOMATIC RIFLE

The Boss.indd 100

21 21 11 11 11 11

11 11

71 61 41 21 41 21

21 21

1x VICTORY MG

17/03/14 2:16 PM

The Boss.indd 101

A
A

A
A

THE BOSS

RANGER COMMAND SQUAD


COMMAND SQUAD: May perform Special Actions
with its Officer, Medic, or Mechanic to reactivate, heal,
repair, or rearm Units, or to summon reinforcements.

17/03/14 2:16 PM

TA026
2014

13 FOXTROT

RANGER OBSERVER SQUAD


ARTILLERY OBSERVER
CAMOUFLAGE

RANGE

A 2x M1 AUTOMATIC RIFLE

13 Foxtrot.indd 1

21 21 11 11 11 11

11 11

17/03/14 9:51 AM

13 Foxtrot.indd 2

A
A

13 FOXTROT

RANGER OBSERVER SQUAD


ARTILLERY OBSERVER: Can shoot a target in Line
of Sight with an Artillery Weapon from another Unit that
has not yet Activated, even if the other Unit does not have
Line of Sight. The other Unit is counted as Activated after
making its Attack.
CAMOUFLAGE: Take Camouflage Action. If in Cover,
only Units within Range 3 have Line of Sight to this
Unit until it takes an Action other than Move, Artillery
Observer, or Nothing. Start the game Camouflaged. Does
not apply to Units Joined.
17/03/14 9:51 AM

TA003
2014

BBQ SQUAD

RANGER ASSAULT SQUAD


FLAMETHROWER: FLAME

RANGE

A 4x SHOTGUN

71 61 41 21 41 21
1x FLAMETHROWER

1
C

BBQ Squad.indd 9

4x DEMO CHARGE (LIMITED AMMO)

13 13 13 13 13 13 12 12 12 12 12

Arm

17/03/14 9:58 AM

BBQ Squad.indd 10

BBQ SQUAD

RANGER ASSAULT SQUAD


FLAME: Targets get no Saves from this weapon and are
Suppressed.

17/03/14 9:58 AM

TA007
2014

BOT HUNTERS

RANGER HEAVY WEAPON SQUAD


M9 BAZOOKA: GRENADE
UNDER-BARREL GRENADE LAUNCHER:
GRENADE

RANGE

A 2x M9 BAZOOKA

13 13 13 13 1 1 14 14 13 13 12

21 21 11 11 11 11

3x M1 AUTOMATIC RIFLE

11 11

3x UNDER-BARREL GRENADE LAUNCHER (LIMITED AMMO )

12 12 12 12 1 13 12 12 11 11

Bot Hunters.indd 13

20/03/14 2:49 PM

Bot Hunters.indd 14

A
A

BOT HUNTERS

RANGER HEAVY WEAPON SQUAD


GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).

20/03/14 2:49 PM

TA008
2014

CRACK SHOTS
RANGER SNIPER SQUAD

CAMOUFLAGE
SCOUT SPOTTER
M2 SNIPER RIFLE: SNIPER

RANGE

A 1x M2 SNIPER RIFLE

13 13 12 11 11 11

21 21 11 11 11 11

1x M1 AUTOMATIC RIFLE

Crack Shots.indd 21

11 11

17/03/14 1:25 PM

Crack Shots.indd 22

CRACK SHOTS
RANGER SNIPER SQUAD

17/03/14 1:25 PM

CAMOUFLAGE: Take Camouflage Action. If in Cover,


only Units within Range 3 have Line of Sight to this Unit
until it takes an Action other than Move, Artillery Observer,
or Nothing. Start the game Camouflaged. Does not apply
to Units Joined.
SCOUT: Take a March Move Action as the first Action of
game, leaving one further Action for that Activation.
SPOTTER: If Spotter does not use a weapon, each Sniper
as
weapon making a Sustained Attack hits on rolls of
.
well as
SNIPER: Choose the enemy Soldiers hit with this weapon.
TA010
2014

DEATH DEALERS
RANGER WEAPON SQUAD

M9 BAZOOKA: GRENADE
UNDER-BARREL GRENADE LAUNCHER:
GRENADE

RANGE

A 3x M1 AUTOMATIC RIFLE

21 21 11 11 11 11

11 11

3x UNDER-BARREL GRENADE LAUNCHER (LIMITED AMMO )

12 12 12 12 1 13 12 12 11 11

71 61 41 21 41 21

1x VICTORY MG

1x M9 BAZOOKA

21 21

13 13 13 13 1 1 14 14 13 13 12

Death Dealers.indd 23

20/03/14 2:51 PM

Death Dealers.indd 24

DEATH DEALERS
RANGER WEAPON SQUAD

GRENADE: Target Infantry get no Cover Save from this


weapon (but still have an Infantry Save).

20/03/14 2:51 PM

TA011
2014

GUNNERS

RANGER COMBAT SQUAD


M9 BAZOOKA: GRENADE
UNDER-BARREL GRENADE LAUNCHER:
GRENADE

RANGE

A 4x M1 AUTOMATIC RIFLE

21 21 11 11 11 11

11 11

4x UNDER-BARREL GRENADE LAUNCHER (LTD AMMO )

12 12 12 12 1 13 12 12 11 11

13 13 13 13 1 1 14 14 13 13 12

1x M9 BAZOOKA

Gunners.indd 34

Arm

17/03/14 1:30 PM

Gunners.indd 35

A
A

GUNNERS

RANGER COMBAT SQUAD


GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).

17/03/14 1:30 PM

TA029
2014

HELL BOYS

RANGER ATTACK SQUAD


FLAMETHROWER: FLAME

RANGE

A 2x FLAMETHROWER

1
2

Hell Boys.indd 36

3x SHOTGUN

71 61 41 21 41 21

17/03/14 1:31 PM

Hell Boys.indd 37

A
A

HELL BOYS

RANGER ATTACK SQUAD


FLAME: Targets get no Saves from this weapon and are
Suppressed.

17/03/14 1:31 PM

TA015
2014

RECON BOYS
RANGER RECON SQUAD

SCOUT
UNDER-BARREL
GRENADE LAUNCHER: GRENADE

RANGE

A 1x VICTORY MG

71 61 41 21 41 21

21 21

21 21 11 11 11 11

11 11

4x M1 AUTOMATIC RIFLE

4x UNDER-BARREL GRENADE LAUNCHER (LTD AMMO )

12 12 12 12 1 13 12 12 11 11

Recon Boys.indd 76

Arm

17/03/14 2:06 PM

Recon Boys.indd 77

RECON BOYS
RANGER RECON SQUAD

SCOUT: Take a March Move Action as the first Action of


game, leaving one further Action for that Activation.
GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).

17/03/14 2:06 PM

TA020
2014

THE BIG BOSS

HEAVY RANGER COMMAND SQUAD


COMMAND SQUAD
FLAMETHROWER: FLAME

RANGE

A 2x TWIN VICTORY MG

31 21
6 12 1 11 1 8 1 4 1 7 1 3 1
1x FLAMETHROWER
1
2
2 2 2 2
2 2
1x WRENCH
C 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2 1 2

The Big Boss.indd 98

Arm

17/03/14 2:15 PM

The Big Boss.indd 99

A
A

THE BIG BOSS

HEAVY RANGER COMMAND SQUAD


COMMAND SQUAD: May perform Special Actions
with its Officer, Medic, or Mechanic to reactivate, heal,
repair, or rearm Units, or to summon reinforcements.
FLAME: Targets get no Saves from this weapon and are
Suppressed.

17/03/14 2:15 PM

TA009
2014

GRIM REAPERS

HEAVY RANGER ATTACK SQUAD


FLYING

RANGE

A 3x TWIN VICTORY MG

31 21
6 12 1 11 1 8 1 4 1 7 1 3 1
3x ROCKET PUNCH
C 1 3 1 3 1 3 1 3 1 3 1 3 1 3 1 3 1 3 1 3 1 3 1 3

Grim Reapers.indd 32

17/03/14 1:29 PM

Grim Reapers.indd 33

GRIM REAPERS

HEAVY RANGER ATTACK SQUAD


FLYING: Ignore terrain. Does not apply to Units Joined.

17/03/14 1:29 PM

TA014
2014

TANK BUSTERS
HEAVY RANGER
TANK-HUNTER SQUAD

FLYING
M10 BAZOOKA: GRENADE

RANGE

A 3x M10 BAZOOKA

23 23 23 23 2 2 24 24 23 13 12

13 13 13 13 13 13 13 13 13 13 13 13

3x ROCKET PUNCH

Tank Busters.indd 96

20/03/14 3:15 PM

Tank Busters.indd 97

A
A

TANK BUSTERS

HEAVY RANGER TANK-HUNTER SQUAD


FLYING: Ignore terrain. Does not apply to Units Joined.
GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).

20/03/14 3:15 PM

TA025
2014

HAMMERS

HEAVY RANGER ASSAULT SQUAD


CHARGE
FIRST STRIKE
FLYING

RANGE

A 3x PAIRED ROCKET PUNCH

Hammers.indd 106

23 23 23 23 23 23 23 23 23 23 23 23 13 12

20/03/14 2:58 PM

Hammers.indd 107

A
A

HAMMERS

HEAVY RANGER ASSAULT SQUAD


CHARGE: May take a free Attack Action using CloseCombat Weapons after performing a March Move Action.
FIRST STRIKE: Resolve Close-Combat Attacks before
target resolves theirs. Does not apply to Units Joined.
FLYING: Ignore terrain. Does not apply to Units Joined.

20/03/14 2:58 PM

TA030
2014

DEVILS OWN
COMMANDO KILL SQUAD

SCOUT
EXPERT - KNIFE
50W PHASER RIFLE: PHASER

RANGE

A 3x 50W PHASER RIFLE

51 51 51 51 22 22 22 22 22 22 22

12 12 12 11 11 11 11 11 11 11 11

3x FIGHTING KNIFE

Devil's Own.indd 28

20/03/14 2:52 PM

Devil's Own.indd 29

A
A

DEVILS OWN
COMMANDO KILL SQUAD

EXPERT - KNIFE: Hit on rolls of


as well as
.
Does not apply to Units Joined.
SCOUT: Take a March Move Action as the first Action of
game, leaving one further Action for that Activation.
PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).

20/03/14 2:52 PM

TA013
2014

LEGIO
PATRIA NOSTRA
FOREIGN LEGION KILL SQUAD
BRAVE
50W PHASER RIFLE: PHASER

RANGE

A 3x 50W PHASER RIFLE

51 51 51 51 22 22 22 22 22 22 22

Legio Patria Nostra.indd 48

20/03/14 3:02 PM

Legio Patria Nostra.indd 49

A
A
A

LEGIO PATRIA NOSTRA


FOREIGN LEGION KILL SQUAD

BRAVE: Roll three dice when Rallying.


PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).

20/03/14 3:02 PM

TA018
2014

RED DEVILS

AIRBORNE PARATROOPER SQUAD


60W PHASER RIFLE: PHASER

RANGE

A 3x 60W PHASER RIFLE

31 31 31 31 13 13 13 13 13 13 13

13 13 13 13 13 13 13 13 13 13 13

3x ROCKET PUNCH

Red Devils.indd 80

20/03/14 3:03 PM

Red Devils.indd 81

RED DEVILS

AIRBORNE PARATROOPER SQUAD


PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).

20/03/14 3:03 PM

TA021
2014

DEVIL DOGS
USMC FIRE SQUAD

RANGE

A 3x M47 BAR AUTOMATIC RIFLE

Devil dogs.indd 25

21 11

71 61 41 21 41 21

21 21

1x M4 .45 SUBMACHINE-GUN

41 31 21 11 21 11
1x .30 CAL MG

51 41 31 21 31

Arm

17/03/14 1:27 PM

Devil dogs.indd 26

DEVIL DOGS
USMC FIRE SQUAD

17/03/14 1:27 PM

TA012
2014

LEATHERNECKS
USMC MORTAR SQUAD

SUPPORT WEAPON
M47 120MM MORTAR: ARTILLERY

RANGE

A 1x M47 120MM MORTAR

4-12

51 41 31 21 31

71 61 41 21 41 21

3
FRONT

2x M4 .45 SUBMACHINE-GUN

2x SHOTGUN

Leathernecks.indd 46

17/03/14 1:36 PM

Leathernecks.indd 47

LEATHERNECKS
USMC MORTAR SQUAD

SUPPORT WEAPON: Support Weapons have three or


four Soldiers on the same base. Surviving Soldiers choose
which weapons to use for each attack.
ARTILLERY: Can fire under control of an Artillery
Observer.

17/03/14 1:36 PM

TA017
2014

CHOPPERS

USMC HEAVY MACHINE-GUN SQUAD


ADVANCED REACTIVE FIRE
SUPPORT WEAPON

RANGE

A 1x .50 CAL HMG

10 9 2 9 2 7 1 5 1 5 2 4 1 1 1
1x M47 BAR AUTOMATIC RIFLE
6 4 1 3 1 2 1 1 1 2 1 1 1
2x M4 .45 SUBMACHINE-GUN
3 5 1 4 1 3 1 2 1 3 1

The Choppers.indd 104

3
FRONT

21 11

17/03/14 2:17 PM

The Choppers.indd 105

CHOPPERS

USMC HEAVY MACHINE-GUN SQUAD


ADVANCED REACTIVE FIRE: Can attempt a Reactive
as
when rolling
Attack at up to Range 6, counting
for number of Actions. Does not apply to Units Joined.
SUPPORT WEAPON: Support Weapons have three or
four Soldiers on the same base. Surviving Soldiers choose
which weapons to use for each attack.

17/03/14 2:17 PM

TA028
2014

M47 FIELD PHASER


M47 FIELD PHASER

STRONGPOINT
SUPPORT WEAPON
210W PHASER GUN: PHASER

RANGE

A 1x 210W PHASER GUN

TURRET

12 7 1 7 1 7 1 7 1 1 7 1 7 1 7 1 7 1 7 1 7 1 7
4x M47 BAR AUTOMATIC RIFLE
21 11
6 4 1 3 1 2 1 1 1 2 1 1 1

M47 Field Phaser.indd 54

17/03/14 1:47 PM

M47 Field Phaser.indd 55

M47 FIELD PHASER


M47 FIELD PHASER

STRONGPOINT: Must be deployed in a Strongpoint


or Bunker. Unit has a Strongpoint included in its points
cost. You may upgrade the Strongpoint to a Bunker for an
additional +5 points. Cannot move.
SUPPORT WEAPON: Support Weapons have three or
four Soldiers on the same base. Surviving Soldiers choose
which weapons to use for each attack.
PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).
17/03/14 1:47 PM

TA158
2014

M47 FIELD PHASER


M47 FIELD PHASER

STRONGPOINT
SUPPORT WEAPON
210W PHASER GUN: PHASER

RANGE

A 1x 210W PHASER GUN

TURRET

12 7 1 7 1 7 1 7 1 1 7 1 7 1 7 1 7 1 7 1 7 1 7
4x M47 BAR AUTOMATIC RIFLE
21 11
6 4 1 3 1 2 1 1 1 2 1 1 1

M47 Field Phaser.indd 54

17/03/14 1:47 PM

M47 Field Phaser.indd 55

M47 FIELD PHASER


M47 FIELD PHASER

STRONGPOINT: Must be deployed in a Strongpoint


or Bunker. Unit has a Strongpoint included in its points
cost. You may upgrade the Strongpoint to a Bunker for an
additional +5 points. Cannot move.
SUPPORT WEAPON: Support Weapons have three or
four Soldiers on the same base. Surviving Soldiers choose
which weapons to use for each attack.
PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).
17/03/14 1:47 PM

TA158
2014

STORMSTRIKE

P-48C PELICAN, FIGHTER BOMBER


500 KG BOMB: VOLLEY

RANGE

A 2x 500 KG BOMB (LIMITED AMMO )

1x SIX .50 CAL MG

2 12 2 12 2 12 2 9 1 7 2 6 2 3 1

Stormstrike.indd 94

3
FRONT

FRONT

10 2 7 2 4 1

20/03/14 2:47 PM

Stormstrike.indd 95

STORMSTRIKE

P-48C PELICAN, FIGHTER BOMBER


VOLLEY: May fire any or all remaining bombs and
rockets at the same target in a single Attack.

20/03/14 2:47 PM

TA002
2014

THUNDERSTRIKE
P-48X PELICAN
FIGHTER BOMBERROCKET

5.5 INCH HVAR ROCKETS: VOLLEY

RANGE

A 2x 5.5 INCH HVAR ROCKETS (LIMITED AMMO )

1x SIX .50 CAL MG

2 12 2 12 2 12 2 9 1 7 2 6 2 3 1

Thunderstrike.indd 112

3
FRONT
FRONT

10 2 7 2 4 1

17/03/14 2:21 PM

Thunderstrike.indd 113

THUNDERSTRIKE

P-48X PELICAN, FIGHTER BOMBERROCKET


VOLLEY: May fire any or all remaining bombs and
rockets at the same target in a single Attack.

17/03/14 2:21 PM

TA001
2014

BLACKHAWK

M1B LIGHT ASSAULT WALKERPIAT


HEAVY PIAT: GRENADE, RELOAD

RANGE

A 1x HEAVY PIAT

Blackhawk.indd 11

1 3 3 3 36 35 35 24

3
FRONT

17/03/14 9:58 AM

Blackhawk.indd 12

BLACKHAWK

M1B LIGHT ASSAULT WALKERPIAT


GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).
RELOAD: When this weapon performs an attack, remove
the Units Loaded token. This weapon cannot attack until
the Unit regains its Loaded token by performing a Reload
Action.

17/03/14 9:58 AM

TA032
2014

HONEY

M1C LIGHT ASSAULT


WALKERPHASER
DUAL 120W PHASER GUNS: PHASER, SALVO

RANGE

Honey.indd 38

A 1x DUAL 120W PHASER GUNS

41 41 41 41 14 14 14 14 14 14 14

3
FRONT

20/03/14 3:19 PM

Honey.indd 39

HONEY

M1C LIGHT ASSAULT WALKERPHASER


PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).
SALVO: May double number of Combat Dice rolled
when attacking. If you do so, remove the Units Loaded
token. This weapon cannot attack until the Unit regains its
Loaded token by performing a Reload Action.

20/03/14 3:19 PM

TA036
2014

WILDFIRE

M1A LIGHT ASSAULT


WALKERMACHINE-GUN
ADVANCED REACTIVE FIRE

RANGE

A 1x QUAD .50 CAL MG

8 12 2 12 2 10 1 7 1 7 2 5 1 2 1

Wildfire.indd 114

3
FRONT

42 32 21

20/03/14 4:06 PM

Wildfire.indd 115

WILDFIRE

M1A LIGHT ASSAULT


WALKERMACHINE-GUN
ADVANCED REACTIVE FIRE: Can attempt a Reactive
as
when rolling
Attack at up to Range 6, counting
for number of Actions. Does not apply to Units Joined.

20/03/14 4:06 PM

TA047
2014

BARKING DOG
M3G MEDIUM COMBAT
WALKERANTI-TANK

SIX M40 RECOILESS GUNS: RELOAD

RANGE

A 1x SIX M40 RECOILESS GUNS

12

1 4 4 4 45 44 24 23

1x .50 CAL MG

52 52 41 31 32 21 11

71 61 41 21 41 21

1x .30 CAL MG

Barking Dog.indd 5

TURRET
TURRET

22 22 11
FRONT

20/03/14 3:16 PM

Barking Dog.indd 6

BARKING DOG
M3G MEDIUM COMBAT
WALKERANTI-TANK

RELOAD: When this weapon performs an attack, remove


the Units Loaded token. This weapon cannot attack until
the Unit regains its Loaded token by performing a Reload
Action.

20/03/14 3:17 PM

TA151
2014

COBRA AMP

M3D MEDIUM COMBAT


WALKERPHASER (AMPHIBIOUS)
AMPHIBIOUS
180W PHASER GUN: PHASER

RANGE

A 1x 180W PHASER GUN

TURRET

10 6 1 6 1 6 1 6 1 1 6 1 6 1 6 1 6 1 6 1 6 1 6
TURRET
1x .50 CAL MG
22 22 11
8 5 2 5 2 4 1 3 1 3 2 2 1 1 1
FRONT
1x .30 CAL MG
6 7 1 6 1 4 1 2 1 4 1 2 1

Cobra AMP.indd 19

17/03/14 1:23 PM

Cobra AMP.indd 20

COBRA AMP

M3D MEDIUM COMBAT


WALKERPHASER (AMPHIBIOUS)
AMPHIBIOUS: Can move through Water as if it were
Open Space.
PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).

17/03/14 1:23 PM

TA154
2014

COBRA

M3D MEDIUM COMBAT


WALKERPHASER
180W PHASER GUN: PHASER

RANGE

Cobra.indd 17

A 1x 180W PHASER GUN

TURRET

10 6 1 6 1 6 1 6 1 1 6 1 6 1 6 1 6 1 6 1 6 1 6
TURRET
1x .50 CAL MG
22 22 11
8 5 2 5 2 4 1 3 1 3 2 2 1 1 1
FRONT
1x .30 CAL MG
6 7 1 6 1 4 1 2 1 4 1 2 1

17/03/14 1:21 PM

Cobra.indd 18

COBRA

M3D MEDIUM COMBAT WALKERPHASER


PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).

17/03/14 1:21 PM

TA034
2014

HOTDOG

M3B MEDIUM COMBAT


WALKERNAPALM
NAPALM THROWER: FLAME

RANGE

Hotdog.indd 40

A 1x NAPALM THROWER

1x .50 CAL MG

TURRET

52 52 41 31 32 21 11

71 61 41 21 41 21

1x .30 CAL MG

TURRET

22 22 11
FRONT

20/03/14 3:23 PM

Hotdog.indd 41

HOTDOG

M3B MEDIUM COMBAT WALKERNAPALM


FLAME: Targets get no Saves from this weapon and are
Suppressed.

20/03/14 3:23 PM

TA037
2014

MICKEY

M3A MEDIUM COMBAT


WALKERCLOSE SUPPORT
M1 75MM HOWITZER: GRENADE

RANGE

Mickey.indd 56

A 1x M1 75MM HOWITZER

1 1 14 13 13 12 12 11

1x .50 CAL MG

52 52 41 31 32 21 11

71 61 41 21 41 21

1x .30 CAL MG

TURRET
TURRET

22 22 11
FRONT

20/03/14 3:34 PM

Mickey.indd 57

MICKEY

M3A MEDIUM COMBAT


WALKERCLOSE SUPPORT
GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).

20/03/14 3:34 PM

TA039
2014

POUNDER

M3C MEDIUM COMBAT


WALKERANTI-TANK

RANGE

A 1x 17 PDR GUN

16

1 1 1 15 14 14 13 13

1x .50 CAL MG

52 52 41 31 32 21 11

71 61 41 21 41 21

1x .30 CAL MG

Pounder.indd 68

TURRET
TURRET

22 22 11
FRONT

20/03/14 3:49 PM

Pounder.indd 69

POUNDER

M3C MEDIUM COMBAT WALKERANTI-TANK

20/03/14 3:49 PM

TA041
2014

RATTLER AMP

M3E MEDIUM COMBAT WALKER


ANTI-AIRCRAFT (AMPHIBIOUS)
ADVANCED REACTIVE FIRE
AMPHIBIOUS

RANGE

A 1x TWIN M2 40MM AA GUNS

12

1 3 33 33 22 12

1x .50 CAL MG

52 52 41 31 32 21 11

71 61 41 21 41 21

1x .30 CAL MG

Rattler AMP.indd 74

TURRET

33 23 12
TURRET

22 22 11
FRONT

20/03/14 3:56 PM

Rattler AMP.indd 75

RATTLER AMP

M3E MEDIUM COMBAT WALKER


ANTI-AIRCRAFT (AMPHIBIOUS)
ADVANCED REACTIVE FIRE: Can attempt a Reactive
as
when rolling
Attack at up to Range 6, counting
for number of Actions. Does not apply to Units Joined.
AMPHIBIOUS: Can move through Water as if it were
Open Space.

20/03/14 3:56 PM

TA153
2014

RATTLER

M3E MEDIUM COMBAT


WALKERANTI-AIRCRAFT
ADVANCED REACTIVE FIRE

RANGE

A 1x TWIN M2 40MM AA GUNS

12

Rattler.indd 72

1 3 33 33 22 12

1x .50 CAL MG

52 52 41 31 32 21 11

71 61 41 21 41 21

1x .30 CAL MG

TURRET

33 23 12
TURRET

22 22 11
FRONT

20/03/14 4:37 PM

Rattler.indd 73

RATTLER

M3E MEDIUM COMBAT


WALKERANTI-AIRCRAFT
ADVANCED REACTIVE FIRE: Can attempt a Reactive
as
when rolling
Attack at up to Range 6, counting
for number of Actions. Does not apply to Units Joined.

20/03/14 4:37 PM

TA043
2014

STEEL RAIN

M3F MEDIUM COMBAT WALKER


ASSAULT ENGINEER
4.2 ROCKET: VOLLEY
PETARD MORTAR: GRENADE RELOAD

RANGE

A 4x 4.2 ROCKET (LIMITED AMMO )

6
4
6

Steel Rain.indd 90

3
5

1x .30 CAL MG

71 61 41 21 41 21

TURRET

1x PETARD MORTAR

TURRET
FRONT

17/03/14 2:12 PM

Steel Rain.indd 91

STEEL RAIN

M3F MEDIUM COMBAT WALKER


ASSAULT ENGINEER
VOLLEY: May fire any or all remaining ammunition at the
same target in a single Attack or Sustained Attack Action.
GRENADE: Target Infantry get no Cover Save from this
weapon (but still have an Infantry Save).
RELOAD: When this weapon performs an attack, remove
the Units Loaded token. This weapon cannot attack until
the Unit regains its Loaded token by performing a Reload
Action.

17/03/14 2:12 PM

TA046
2014

BULLDOG

M5A HEAVY DESTROYER


WALKERPHASER
SMOKE LAUNCHERS

180W RAPID-FIRE PHASER GUN: PHASER

RANGE

10 11 1 11 1 11 1 11 1
1x .50 CAL MG
8 5 2 5 2 4 1 3 1
1x .30 CAL MG
6 7 1 6 1 4 1 2 1
1x .30 CAL MG
6 7 1 6 1 4 1 2 1

Bulldog.indd 15

A 1x 180W RAPID-FIRE PHASER GUN

26 26 26 26 26 26 26
32 21 11
41 21
41 21

TURRET
TURRET

22 22 11
TURRET
FRONT

LARGE VEHICLE

17/03/14 10:00 AM

Bulldog.indd 16

BULLDOG

M5A HEAVY DESTROYER WALKERPHASER


SMOKE LAUNCHERS: Once per game, take a Smoke
Launchers Action to place Smoke on Unit.
PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).

17/03/14 10:00 AM

TA033
2014

SIX SHOOTER
M5B HEAVY DESTROYER
WALKERANTI-TANK

SMOKE LAUNCHERS

SIX M40 RECOILESS GUNS: SALVO

RANGE

A 1x SIX M40 RECOILESS GUNS

12

1 2 2 2 25 24 14 13

1x .50 CAL MG

52 52 41 31 32 21 11

71 61 41 21 41 21

71 61 41 21 41 21

1x .30 CAL MG
1x .30 CAL MG

Six Shooter.indd 110

TURRET
TURRET

22 22 11
TURRET
FRONT

LARGE VEHICLE

20/03/14 4:02 PM

Six Shooter.indd 111

SIX SHOOTER
M5B HEAVY DESTROYER
WALKERANTI-TANK

SMOKE LAUNCHERS: Once per game, take a Smoke


Launchers Action to place Smoke on Unit.
SALVO: May double number of Combat Dice rolled
when attacking. If you do so, remove the Units Loaded
token. This weapon cannot attack until the Unit regains its
Loaded token by performing a Reload Action.

20/03/14 4:02 PM

TA044
2014

LONG TOM II
M7C HEAVY SUPPORT
WALKERARTILLERY

CREW SMOKE LAUNCHERS

M2 LONG TOM GUN: ARTILLERY

RANGE

A 1x M2 LONG TOM GUN

4-18

1x .50 CAL MG

3
FRONT

FRONT

52 52 41 31 32 21 11

22 22 11

52 52 41 31 32 21 11

22 22 11

51 41 31 21 31

2x .50 CAL MG

3x M4 .45 SUBMACHINE-GUN

Long Tom 2.indd 50

SIDE

TURRET

HUGE VEHICLE

20/03/14 3:25 PM

Long Tom 2.indd 51

LONG TOM II

M7C HEAVY SUPPORT WALKERARTILLERY


CREW: May attack with either vehicle or crew weapons.
SMOKE LAUNCHERS: Once per game, take a Smoke
Launchers Action to place Smoke on Unit.
ARTILLERY: Can fire under control of an Artillery
Observer.

20/03/14 3:25 PM

TA038
2014

MOBILE HQ

M1 HEAVY COMMAND WALKER


ADVANCED REACTIVE FIRE AIR ALERT
COMMAND VEHICLE CREW

PASSENGERS (6) SMOKE LAUNCHERS

RANGE

A 1x .50 CAL MG

3
FRONT

52 52 41 31 32 21 11

22 22 11

52 52 41 31 32 21 11

22 22 11

51 41 31 21 31

2x .50 CAL MG

3x M4 .45 SUBMACHINE-GUN

Mobile HQ.indd 60

SIDE

TURRET

HUGE VEHICLE

20/03/14 3:37 PM

Mobile HQ.indd 61

MOBILE HQ

M1 HEAVY COMMAND WALKER

20/03/14 3:37 PM

ADVANCED REACTIVE FIRE: Can attempt a Reactive


as
when rolling
Attack at up to Range 6, counting
for number of Actions. Does not apply to Units Joined.
AIR ALERT: Take an Air Alert Special Action to select an
, friendly Units attacking
Aircraft in Line of Sight. On a
as well as
for the remainder of the turn.
it hit on
COMMAND VEHICLE: Officers, Mechanics, and
Medics mounted in vehicle can re-roll Special Actions.
CREW: May attack with either vehicle or crew weapons.
PASSENGERS (6): Can carry six Infantry with Armour 1
or 2 or three Infantry with Armour 3 or 4.
SMOKE LAUNCHERS: Once per game, take a
TA040
Smoke Launchers Action to place Smoke on Unit.
2014

SKYSWEEPER

M9 HEAVY SUPPORT WALKER


ANTI-AIRCRAFT
ADVANCED REACTIVE FIRE

CREW SMOKE LAUNCHERS

RANGE

A 1x TRIPLE M23 60MM AA GUNS

12

1 4 44 43 33 22 12

1x .50 CAL MG

TURRET

43 33 12
FRONT

52 52 41 31 32 21 11

22 22 11

52 52 41 31 32 21 11

22 22 11

51 41 31 21 31

2x .50 CAL MG

3x M4 .45 SUBMACHINE-GUN

Skysweeper.indd 88

SIDE

TURRET

HUGE VEHICLE

20/03/14 4:04 PM

Skysweeper.indd 89

SKYSWEEPER

M9 HEAVY SUPPORT WALKER


ANTI-AIRCRAFT
ADVANCED REACTIVE FIRE: Can attempt a Reactive
as
when rolling
Attack at up to Range 6, counting
for number of Actions. Does not apply to Units Joined.
CREW: May attack with either vehicle or crew weapons.
SMOKE LAUNCHERS: Once per game, take a Smoke
Launchers Action to place Smoke on Unit.

20/03/14 4:04 PM

TA045
2014

FIREBALL

M7B HEAVY ASSAULT


WALKERNAPALM
DOZER BLADE
PASSENGERS (6) SMOKE LAUNCHERS
HEAVY NAPALM THROWER: FLAME

RANGE

A 1x HEAVY NAPALM THROWER

3
8

1x TWIN .50 CAL MG

3
FRONT

72 72 61 41 42 31 11

2x TWIN .30 CAL MG


6 12 1 11 1 8 1 4 1 7 1 3 1

Fireball.indd 30

TURRET

32 22 11
TURRET

HUGE VEHICLE

20/03/14 3:18 PM

Fireball.indd 31

FIREBALL

M7B HEAVY ASSAULT WALKERNAPALM


DOZER BLADE: Take a Dozer Special Action to gain
a Cover Save until the vehicle takes a Move or March
Move Action.
PASSENGERS (6): Can carry six Infantry with Armour 1
or 2 or three Infantry with Armour 3 or 4.
SMOKE LAUNCHERS: Once per game, take a Smoke
Launchers Action to place Smoke on Unit.
FLAME: Targets get no Saves from this weapon and are
Suppressed.
20/03/14 3:18 PM

TA035
2014

PUNISHER

M7A HEAVY ASSAULT


WALKERANTI-TANK
DOZER BLADE
PASSENGERS (6)
SMOKE LAUNCHERS

RANGE

A 1x TWIN M3 155MM GUNS

18
8

1 2 2 2 2 26 26 25

1x TWIN .50 CAL MG

72 72 61 41 42 31 11

2x TWIN .30 CAL MG


6 12 1 11 1 8 1 4 1 7 1 3 1

Punisher.indd 70

3
FRONT

TURRET

32 22 11
TURRET

HUGE VEHICLE

20/03/14 3:52 PM

Punisher.indd 71

PUNISHER

M7A HEAVY ASSAULT WALKERANTI-TANK


DOZER BLADE: Take a Dozer Special Action to gain
a Cover Save until the vehicle takes a Move or March
Move Action.
PASSENGERS (6): Can carry six Infantry with Armour 1
or 2 or three Infantry with Armour 3 or 4.
SMOKE LAUNCHERS: Once per game, take a Smoke
Launchers Action to place Smoke on Unit.

20/03/14 3:52 PM

TA042
2014

LCM-46

LANDING CRAFT, MEDIUM 46


NAVAL UNIT
SEALIFTER

RANGE

A 2x .50 CAL MG

LCM-46.indd 44

52 52 41 31 32 21 11

TURRET

22 22 11

LARGE VEHICLE

20/03/14 3:24 PM

LCM-46.indd 45

A
A

LCM-46

LANDING CRAFT, MEDIUM 46


NAVAL UNIT: Treat Water as Open Space, but cannot
enter any other type of terrain. May take a free Attack
Action after performing a March Move Action.
SEALIFTER: Can carry twelve Infantry with Armour 1
or 2 or six Infantry with Armour 3 or 4. Normal-sized
Vehicles replace six Infantry. Large Vehicles replace all
passengers.

20/03/14 3:24 PM

TA155
2014

MICKEY ARV

M3RV MEDIUM RECOVERY VEHICLE


MECHANIC

RANGE

A 1x .50 CAL MG

52 52 41 31 32 21 11
1x .30 CAL MG

71 61 41 21 41 21

Mickey ARV.indd 58

TURRET

22 22 11
FRONT

20/03/14 3:36 PM

Mickey ARV.indd 59

MICKEY ARV

M3RV MEDIUM RECOVERY VEHICLE


MECHANIC: Perform a Makeshift Repair Action to roll
five dice. Cancel one point of damage on adjacent vehicle
rolled. Does not apply to Units Joined.
for each

20/03/14 3:36 PM

TA150
2014

PERSHING II

M26A2 MEDIUM TANKPHASER


TRACKED SMOKE LAUNCHERS

180W RAPID-FIRE PHASER GUN: PHASER

RANGE

10 11 1 11 1 11 1 11 1
1x .50 CAL MG
8 5 2 5 2 4 1 3 1
1x .30 CAL MG
6 7 1 6 1 4 1 2 1
1x .30 CAL MG
6 7 1 6 1 4 1 2 1

Pershing II.indd 64

A 1x 180W RAPID-FIRE PHASER GUN

26 26 26 26 26 26 26
32 21 11
41 21
41 21

TURRET
TURRET

22 22 11
TURRET
FRONT

LARGE VEHICLE

17/03/14 1:57 PM

Pershing II.indd 65

PERSHING II

M26A2 MEDIUM TANKPHASER


SMOKE LAUNCHERS: Once per game, take a Smoke
Launchers Action to place Smoke on Unit.
TRACKED: Roll when moving through Terrain, halting
.
on a score of
PHASER: Targets get no Cover Save from this weapon
(but may still have an Infantry Save).

17/03/14 1:57 PM

TA174
2014

PERSHING III

M26A3 MEDIUM TANKANTI-TANK


TRACKED SMOKE LAUNCHERS

SIX M40 RECOILESS GUNS: SALVO

RANGE

A 1x SIX M40 RECOILESS GUNS

12

1 2 2 2 25 24 14 13

1x .50 CAL MG

52 52 41 31 32 21 11

71 61 41 21 41 21

71 61 41 21 41 21

1x .30 CAL MG
1x .30 CAL MG

Pershing III.indd 66

TURRET
TURRET

22 22 11
TURRET
FRONT

LARGE VEHICLE

20/03/14 3:46 PM

Pershing III.indd 67

PERSHING III

M26A3 MEDIUM TANKANTI-TANK


SMOKE LAUNCHERS: Once per game, take a Smoke
Launchers Action to place Smoke on Unit.
TRACKED: Roll when moving through Terrain, halting
.
on a score of
SALVO: May double number of Combat Dice rolled
when attacking. If you do so, remove the Units Loaded
token. This weapon cannot attack until the Unit regains its
Loaded token by performing a Reload Action.

20/03/14 3:46 PM

TA175
2014

RECON MICKEY
M3H MEDIUM COMBAT
WALKERRECON
ARTILLERY OBSERVER
SCOUT

RANGE

A 1x TWIN .50 CAL MG

3
FRONT

72 72 61 41 42 31 11

32 22 11

52 52 41 31 32 21 11

22 22 11

71 61 41 21 41 21

2x .50 CAL MG
1x .30 CAL MG

Recon Mickey.indd 78

SIDE

FRONT

20/03/14 3:57 PM

Recon Mickey.indd 79

RECON MICKEY

M3H MEDIUM COMBAT WALKERRECON


ARTILLERY OBSERVER: Can shoot a target in Line
of Sight with an Artillery Weapon from another Unit that
has not yet Activated, even if the other Unit does not have
Line of Sight. The other Unit is counted as Activated after
making its Attack.
SCOUT: Take a March Move Action as the first Action of
game, leaving one further Action for that Activation.

20/03/14 3:57 PM

TA152
2014

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