GU16 Practice Regimen 6:45 - 8:30 6:45 7:00-7:20 7:00-7:40 7:40-7:45 7:45-8:15 8:15-8:30

Players: Ar rive; cleats a nd shing uards o n; socialize Coach set up Warm up and stretch Mini-games (very short break at 7:20) Break; drinks Con tact a nd sh ootin g drills ; spe ed dr ills Cool down; stretch

Note : Can switc h tim ing of min i-gam es an d drills All of these cards can be downloaded as a PDF file or as a Microsoft Word file at http://www .ayso76.o rg/coac h.htm l or http://www .ayso76.o rg/resou rce.htm l.

Symb ols

• •A
• •

Flat cone Where cones have to be identified, they are designated as A, B, etc. Tall cone or flag Player Attacking player Defending player Oppo sing playe rs Ball

P A D X&O

Ž

REMINDER DO THE DR ILLS SLOWLY, ESPECIALLY EARLY IN THE SEA SON AND ESPE CIALLY WHERE THE DRILL REQUIRES A LOT OF COORDINATION VARIATIONS Many va riations are given but th ere are h undred s mo re. The se instruc tions are n ot me ant to be interpreted rigidly. Also, if a drill doesn’t work - stop using it!!

Warm-Up Routines Ball M astery - S olo In Place Side to side - no jumping Side to side - little jumps Tou chin g sta tiona ry ball (a lterna te fee t); the n jum ping a nd to uch ing ba ll Coerver BM#2 Pull back then pus h with foot 1 , switch to fo ot 2 Variant: P ush the n pull back with foot 1, s witch to foo t 2 Coerver BM#8 Side to side 3 or 4 times, then push ball slightly forward with left and drag back with right and quarter tu rn to right (diffic ult) Fake s and fe ints, e.g., step over, Dribbling Coerver BM#1 Walk ball 20 yards using sole of foot Coerver BM#3 Dribbling with same foot cutting inside and outside Coerver BM# 4 Dribbling inside touch, outside touch to the right, inside touch, outside touch to the left Coerver BM#11 Roll foot ov er ball and b ack 4 tim es; then s witch (very d ifficult) Control Juggling - contest for who can do the most touches High ball trap

Warm-Up Routines Grid Games - NO CONTACT

ŽP ŽP
P

P P

Ž Ž
P

Ž

Ž

ŽP ŽP

P

Ž
P

Ž P Ž

ŽP

Players inside dribble ball around, making moves, turns and stops. They must avoid each other. Variations: 1. Coach dictates the move/turn/stop to be used this is done at the coach’s signal 2. Coa ch s ignals stop ; playe rs sto p and take a diffe rent b all Turns: Hook turn (to the inside); cut turn (to the outside); right heel with ball behind left foot or vice versa (advanced) Moves: Feint to left then go right or vice versa; step overs and scissors- there are many of these. Teach one or two only per season. Stops: Sole of the foot and drag back with turn towards or away from the ball; lightly touch with s ole of the fo ot wh ile ste pping over the b all

Warm-Up Routines Grid Games - NO CONTACT P P

ŽP
P

P

Ž
P

ŽP

P

Ž ŽP

Ž

P

P

P

Inside lines are marked with cones; size of grid varies according to age and number of player s. Ou tside player s m ust k eep mo ving in place whe n not involv ed in p lay. 1. Players inside dribble ball around, making moves and turns, pass the ball to and switch with outside player on coach’s signal (use take over) a. Simple: Coach dictates 1 or 2 moves, turns and stops (use whistle for stops) b. Progression: Players choose own moves, turns and stops Same, but player inside brings ball to outside player and (i) stops it dead or (ii) passes outs ide pla yer an d bac k he els Playe rs dr ibble b all, do give a nd go es w ith ou tside player ; switc h on c oac h’s sig nal.

2. 3.

Warm-Up Routines S et- Up # 1 Dr ib b lin g/tu r ns - 1 p la yer at a tim e

•

P3 P2 P1

•

P6 P5 P4

•

P9 P8 P7

•

P12 P11 P10

•

ø 3-4
•

yards

ù 8-12 yards
• • • •
There are a thousand variations: 1. Stops and turns: P1 dribble s to opp osite cone s and (i) cut s to in side (hoo k tur n); (ii) cuts to outside (outside turn); (iii) stops ball with sole, drags back and turns towards or away from the ball. Teach making turn when ball has slowed down. 2. Dribbling techn ique: P1 dribbles to opposite cones and turn back with (i) inside of right foot, (ii) inside of left foot; (ii) alternating inside feet; (iv) outside of right foot (toe pointed down); (v ) outside o f left foot. Keep ball close. 3. Variations: (i) lengthen distance between cones; (ii) one way only, turn and pass back and jog back or stay at opposite end

Warm-Up Routines S et- Up # 1 Dr ib b lin g/tu r ns - 2 p la yer s at a tim e

•

P2 P1

•
yards

P7 P5

•

P11 P9

•

P15 P13

•

ø 3-4
•

ù 10-15 yards
P3 P4

•

P6 P8

•

P10 P12

•

P14 P16

•

Same drills as previous page but P1 and P3 go at same time and must avoid each other 1. Stops and turns: P1 dribble s to opp osite cone s and (i) cut s to in side (hoo k tur n); (ii) cuts to outside (outside turn); (iii) stops ball with sole, drags back and turns towards or away from the ball. Teach making turn when ball has slowed down. 2. Dribbling techn ique: P1 dribbles to opposite cones and turn back with (i) inside of right foot, (ii) inside of left foot; (ii) alternating inside feet; (iv) outside of right foot (toe pointed down); (v ) outside o f left foot. Keep ball close. 3. Variations: (i) lengthen distance between cones; (ii) one way only, turn and pass back and jog back or stay at opposite end

Warm-up Routines Set-Up #1 Passing - 2 players working together

•

P1

•
yards

P

•

P

•

P

•

ø 3-4
•
4. 5.

ù 10-15 yards
P2

•

P

•

P

•

P

•

Pass backward and forward; variant: Use alternate foot Players dribble ball goes from side of foot to side of foot 5 times then pass with (i) strong foot; (ii) weak foot; (iii) alternating foot 6. Touc h ball with so le (alternating feet 5 tim es) then pass w ith (i) strong fo ot; (ii) weak f oot; (iii) alternating foot 7. P1 dribb les ball to P2 , either (i) touch es ball off to P2 or (ii) stop s ball with so le, retreats backwards, when back to cone P2 passes ball to P1, then: a. P1 repeats - 5 times, then switches roles with P2 b. P1 passes back to P2, P2 passes to P1 Note: Can have two players between each set of cones instead of one; players alternate - do this in confined space or if many players and only one coach

Warm-Up Routines Set-Up #2 Passing - 3 players working together

•A

P1

P2

•A

P1

P2

ø 8- 10 yards ù 10-15 yards
•C
1. 2. P3 D•

•C

P3P

P3 passes to P1; P1 passes back and switches with P2; P3 passes to P2 (Coerver receiving 1) P3 passes to P1 and moves towards cone D. P1 controls with right moving across towards P2 and passes back to P3 with left foot; P2 meanwhile switches with P1. Alter nate: Star t P3 at con e D and pass to P2's left. 3. (Coerver receiving 3) P3 is the target. P1 passes to P3. P3 stops ball. P1 runs around P3 and (i) passes; (ii) dribbles to P2. P2 then does what P1 did. Everyone goes 5 times, then P1 and then P2 bec ome targets Note: Can quickly create this set-up from Set-Up #1

Warm-Up Routines Set-Up #2 Passing - 4 players working together

•A

P1

P2

•A

P1

P2

ø 8- 10 yards ù 10-15 yards
•C
P3 P4 D•

•C

P3

P4

1. (2 balls) P1 passes to P3 then switches with P2; at the same time P2 passes to P4 and switches with P1 a. Simple: P3 and P4 stay where they are, pass back to whomever passed to them b. Com plicated: P3 and P4 pass to whom ever pa ssed to them and then switch with each other 2. P1 passes to P4 at opposite corner left (cone D), switches with player at cone C P4 passes back to cone A, switches with player at cone B

Warm -Up D rills Set-Up #3 Passing/Dribbling - Whole or half team

•A P1, 2, 3

ø
20 yards

P4, 5, 6 B • Drill#6 •A

»

ø P4, 5, 6 B • 20 - 30 yards
•E

• •
Coach stands

º • •

ù 20 yards

Drill #7

º •C P10, 11, 12
P7, 8, 9 D •

•C P1, 2, 3

Coerver #6 P1 does dribbling routine specified by coach to center cones, then pass to next line to left and sprint to end of line Coerv er #7 P1 dribbles tow ards co ne D or slightly to the left with b all always in fron t, max imum of num ber of tou ches w ith foot pointe d down . W hen pa st level of co ne E, pa ss to P4 and sprint to the end of the line where P4 was. Now P4 goes. Tip: Before passing, make sure ball is to left of body and hips are pointing towards P4. Prog ress ion (d o this right a way w ith old er pla yers) : P1 a nd P 4 go s imu ltane ous ly.

Warm-Up Routines Line D ribbling /Passin g Drills (use when very little space; max 8 players)

• P1, P2 . . .. (max 4)

ø

P5, 6 . . (max 4)

•

(15-25 yards) There a thousand variations. Here are as many as can fit on a card. Dribb le 1. P1 dribbles ball to P5 and P5 takes over. Coaching points: P5 calls T/O; P1 should let the ball run as (s)he approaches P 5, P1 should touch off with right foot and run to the left (i.e., to P5's righ t) 2. P1 dribbles to just in front of P5, stops ball dead with sole; P5 takes over 3. P1 dribbles round back of line and touches off to P5 4. P1 dribb les to m iddle, m akes prescrib ed m ove or fe int, then pas ses or to uches off to P5. Variant: Coach/player plays passive defe nse in m iddle Passing 5. P1 dribbles to cone in middle and passes to P5 6. P1 plays give and go to coach/player in middle and passes/touches off to P5 Coerver Passing #1 Try doing passing line with just 3 players

Drills - Offence/Defence Set-Up #1 No P ressure

•A

P1

Drill 1

ù 10-15 yards
•C
1. P2 D•

º
Drill 2

P1

Im aginary line F•

ø 5 - 6 yards

»

P2

2.

P1 pas ses the ball to P2; P2 dribbles b all towards P1, P1 s hadow s P2 all the w ay back to cones A and B (passive defense). At cones P1 takes off back to opposite cones C and D. When P1 gets there P2 passes to P1 and exercise repeats. P1 dribbles the ball along the imaginary line, which P2 may not cross. P1 may change direction at any time. Keep going for 30 seconds, then rest for 30 seconds.

Drills - Offence/Defense Set-Up #4 - Full pres sure
• • • • • • • •

ø 20 yards ù 20 yards
A 1. 2. 3. D

Coach feeds ball to A and A can score in either goal Coach requires A to do give and go with coach and then score in either goal Variations: a. Coa ch c an va ry poin t of en try of b all b. Two attackers and one defender

Drills - Offence/Defense Set-Up #5 - Full pres sure A
• • • •

ø 30 yards ù 20 yards

• • • •

1. 2.

D Coach feeds ball and A can score on either goal by dribbling through it or shooting from not more than 2-3 yards (not more than 30 seconds) Variation: (i) 2As and 1 Ds or (ii) 3 As and 2 Ds (not more than 45 seconds to 1 minute)

Drills - Offence/Defense Set-Up #6 - Full pres sure D D D D

Ž

ù 30 yards
• • •
A2 A2

• • •
A1 A1

1.

2. 3.

A2 A1 A2 A1 (No A2s). D passes the ball to A1. A1 advances on goal, D moves forward when A passes the forward cone and (i) (low pressure) shadows; (ii) full pressure challenges. A1 tries to score. Same as 1, but A1 passes the ball to A2 at last possible moment. A2 tries to score. D passes to A1, moves forward passes the forward cone. A1 attacks toward far post; A2 overlaps (runs rou nd A1 to the right) an d A1 pa sses to A2 for the shot.

Small-Sided G ames - I There are 100s of short-sided games. Use them for a purpose. Vary size of field depending on age and what you are trying to teach. 1. The ultimate game to teach tactical positioning: "Soskic hands-only" game: No goalke epers, n ot mo re than 4 v 4. Players m ay only use h ands a nd pas s by throwin g. Many variations: Limit number of steps; passes alternate between throwing and rolling ball; everyone must touch ball before team can score. 2. Tactical positioning ; quick reflexes: "Change" game: 12 players, 3 v 3 with 3 “goalkeepers” per team who link arms and can’t use hands; on coach ’s signal, keepers become players and players become keepers. With only 10 players, two keepers per team; one player stays on when players change. 3. Game to teach quick sh ooting: Play 4 v 4 game with goals very close together (15-18 yards). Make goals big; if no goals, use flags rather than cones as goals. 4. Quick shooting, dribbling, reflexes: 3 v 3 v 3 (or 4 v 4 v 4). When a team scores, they keep the ball, turn around and attack the other way. Team who is scored on must come off and off team comes on. Off team should stay in “holding area”. Maximum 3 min utes . If team does not s core , last te am to co me on, s tays o n. Co ach shou ld put ball in play quickly. Variant: Size of field dictates what you want to teach. E.g., big field - long passes; wide field - use space; short field - quick shooting.

Sma ll-Sided Gam es - II 5. 6. Moves and short passes: 3 v 3 keep away, no goals; two all-time attackers. Moves and short passes: 3 v 3 or 4 v 4 with a player fro m ea ch team in the end zo nes. Objective - score by passing to player in the zone being attacked. Cannot score from own half. Pass to player in defending end zone OK, other end zone player may not interf ere, e nd zo ne pla yer rep lace s playe r who pass ed to him or he r. Afte r eac h sc ore: ( i) A and D switch dire ctions an d end zon e player wh o receive s the ball fro m tea m m ate enters play and is replaced by team mate who passed to him or her. TEAM FORCING BALL OUT GET POSSESSION. End Zone X X O O X End Zone O X O X O

Sma ll-Sided Gam es III Gam e to tea ch us e of w idth of field » As wide as possible ø 3-7 yds Xw Yw

º

ø
3-7 yds Xw Yw

8 X attacks this direction
3-4 players per team

9Y attacks this direction
7. Safe Zone G ame: X-w inger (Xw ) and Y-win ger (Y w) m ay only u se th e “sa fe zon e” in attacking half of field and may not enter the field. X players in field may pass to Xw and the Y players may pass to Yw, but they may not enter the safe zone. Progressions /variants: (i) Xw and Yw may patrol entire safe zone; (ii) have an Xw and Yw in both attacking and defensive safe zones; (iii) have an Xw and a Yw only in right wing safe zone (forcing attacks to go to the right).

8.

Spee d/Co ordina tion D rills With out th e Ball Very few drills should be done completely without the ball. But here are some.

ù 10
1. 2.

yard square

Once round square. Start running backwards, then shuffling side to side, then running forward, then shuffling side to side. Twice round th e squa re facing inwards . Start runn ing back wards , then shu ffling side to side, then running forward, then shuffling side to side. Then change direction, shuffle, backward, shuffle, run. Always shuffle facing inward. P1, P2, P3

º

•Start

•5

•10

•15

•20

•25

P4, P5, P6 3.

º

•Start

•5

•10

•15

•20

•25

Shuttle run. Place 6 cones at 5 yard intervals (total distance = 25 yards). Players must run to first cone and back, then second and back, and so on. Do relay races.

Spee d/Co ordina tion D rills Cone Set-Up # 1 Footw ork Coach

Ž •D •C •B •A
P1 P2, etc.

Ž
H• G• F• E• P5 P6, etc.

Coach

1.

Cones 3- 5 yards apart.P1 runs to 1 cone, circles it backwards, on to 2nd, 3 rd and 4 th. As player reac hes last c one, co ach eithe r has plac ed or fee ds ball and player sho ots acc urate ly (clos e to g oal) 2. Sam e, but con es a little close r togethe r, P1 m ust run b ackw ards to p recedin g cone (i.e., when P1 gets to 2nd cone, P1 runs backwards round 1 st cone, etc .) 3. Diagonal run (P1 and P5 have to coordinate). P1 runs to cone A, P5 to cone E; then P1 runs to F and P5 to B, etc. Spee d/Co ordina tion D rills

st

Accelera tion D rills

Ž

Ž

Ž

Ž Ž

Coach

All drills end with a shot

ù 20-25 yards
P1 P6 P2 P7 P3 P8 P4 P9 P5 P10

All of these drills begin with some activity by P1-P5, then P6-P10 (groups of 4 if 12 players or fewer at practice). Not a shooting drill: no GK; shot should be within 6 yards of goal and accurate. There are literally hundreds of variations. 1. P1-P5 (i) run, (ii) hop backwards 3-5 yards then accelerate and finish with shot 2. Facing away from goal, P1-P5 (i) run, (ii) hop 3-5 yards then turn, accelerate, shoot 3. P1-P5 (i) run, (ii) hop; (iii) jump forwards 5 yards then accelerate, finish with shot 4. P1-P5 jump (i) up and down; (ii) side to side over cone; on signal, take off and shoot 5. P1-P5 sitting or squatting facing backward or forward, on coaches signal, get up, run and shoot. If facing backward, coach can ask them to get up left or right 6. P1-P5 lying face down or face up, on coaches signal, get up, run and shoot

Shoo ting D rills Without Goals P1 P2

ù 2025 yards P3

Goal: 8yds wide
• •

GK

• •

Use flags or if not availa ble tall cones as goal

P4

In all drills, if GK saves, GK feeds P3 or P4. If ball passes goal, P3 or P4 retrieves and takes turn. Sho oters and s hots altern ate fr om each side o f the g oal. 1. Basic Drill: P1 shoots, then P3, then P2, then P4 2. P1 starts at goal, pas ses to P 2, runs b ack ro und P2 (overlaps ), takes b all, shoots 3. P1 takes ball to opposite flag, (i) turns, lays ball off gently or (ii) back heels for P2 4. P1 takes ball to opposite flag, picks ball up, throws to P2 to head 5. (Starting fu rther bac k) P1 d oes give and go ( wall pass ) with P2, the n shoo ts 6. P1 fac es P2, th rows ba ll for chest tra p, P2 trap s, contro ls and sh oots

Shoo ting D rills With Goals - No Pressure P1, P2, P3 2yds

•B •A

ù
10 yds

ŽŽŽ • P6, P5, P4
1. 2.

P1 passes to P4. P4 takes ball round cone A, shoots between far post and cone B. Vary pos ition of cone s A and B and s tarting point. P1, P2, P3 P6, P5, P4

ŽŽŽ

3. 4. 5. 6.

P1 tosses ball to P4 who volleys into net from short range (2 yds). P4 runs rou nd left side of goal to P1's line; P1 runs to back of P4 line. Same but P4 traps ball on ground and shoots home. Same but P4 traps ball on chest and volleys or shoots home. Sam e but P4 h ead s ball.

Shoo ting D rills With G oals - Lim ited Pressu re P4, P3, P2, P1

GK

ŽŽŽ • •
1.

ù
•10 yds •16 yds

Teams of 4+: P1 runs from side of goal beyond the 16 yd cones. P2 passes to P1, who shoots. P1 exits round right hand side of goal. After passing to P1, P2 runs and P3 passe s to P2 fo r P2 to sh oot. If poss ible, have 2 goalke epers w ho trade after eac h shot. Object is for each team to score as many goals as possible in 2 minutes. GK (X)

•
X1, X2, X3 etc. 2.

•
O1, O2, O3 etc.

Another fun game: O shoots and becomes the GK. Then X shoots and becomes the GK. Teaches reflexes. Quick shots.

Shoo ting D rills With Goals - Full Pressure Coach D1, D2, etc.

ŽŽŽ •

GK/ No GK

A1, A2, etc.

•

1. Coach rolls, throws, lobs ball towards center. A runs, collects, shoots. 2. Sam e as 1 , but c oac h also send s D to challe nge A wh en A touc hes ball 3. Sam e as 2 , but c oac h sen ds D to ch alleng e A a s so on as coac h fee ds ba ll Variants: 2 As and 1 or 2 Ds A different set-up: 3 v 3 in limited area (30 x 20 yds) w ith goalke eper. Co ach fee ds balls in. Either team can score. Team that scores stays in and another team of 3 enters. Variation: If b all is intercepte d, it mus t be pass ed onc e before it can be sh ot. Another set-up: create a 10 x 10 yd square 25 yards from goal. Two players contest for the ball within square until coach signals, then players try to score

GU16 Practice Regimen Symbols Warm-Up Routines Ball Mastery - Solo Grid Games - NO CONTACT Set-Up #1 Dribbling/turns - 1 player at a time Set-Up #1 Dribbling/turns - 2 players at a time Set-Up #1 Passing - 2 players working together Set-Up #2 Passing - 3 players working together Set-Up #2 Passing - 4 players working together Set-Up #3 Passing - Whole or half team Line Dribbling/Passing Drills Drills - Offence/Defence Set-Up #1 No Pressure Set-Up #4 - Full pressure Set-Up #5 - Full pressure Set-Up #6 - Full pressure Small-Sided Games Speed/Coordination Drills Without the Ball Cone Set-Up #1 Footwork Acceleration Drills Shooting Drills Without Goals With Goals - No Pressure With Goals - Limited Pressure With Goals - Full Pressure

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