Agility Skill Guide

Table of Contents
Gnome Stronghold Agility Pyramid Barbarian Outpost Brimhaven Agility Arena - - Tips - - FAQ Ape Atoll Deep Wilderness Werewolf Agility Courses - - Skullball Course - - Werewolf Agility Course Yanille Agility Dungeon Misc. Agility Spots Agility Shortcuts - - Hidden Shortcuts - - Listed Shortcuts

Gnome Stronghold
The first agility course is to the west of Ardougne in the Gnome Stronghold. If you have completed the Tree Gnome Village Quest you can use the Spirit Trees to teleport to the Gnome Stronghold faster. This course runs in a square so it is best to start at the beginning (the log by the entrance) and go counter-clockwise.

Object Log Obstacle net Tree branch Balancing rope Tree branch Obstacle net Obstacle pipe

Experience Gained 7.5 7.5 5 7.5 5 7.5 7.5

The obstacles on this course can't be failed. When you complete this course, you receive a completion bonus of 45, for a total of 86.5 agility exp.

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Agility Pyramid
"A recent sandstorm has uncovered an ancient pyramid between Sophanem and Nardah. Thousands of years under the sand have taken their toll on the construction, but those daring enough to make the dangerous ascent to the top will find riches waiting for them. In this agility update you will make your way to the top of a pyramid by jumping gaps, balancing on planks, dodging moving walls and much more. Complete the course for an agility bonus and to find an ancient treasure." This course has an entry requirement of level 30 agility. To find it, move due east from the Crocodile pond north of Sophanem, running past the Wanderer's tent until you see the pyramid. You will need waterskins or choc-ices, desert robes, a shantay pass, food, and a bowl of water to refill the waterskins at the Nardah fountain if you have completed the Spirit of the Elid Quest.

If you have completed the Spirt of the Elid Quest you can also recharge your hitpoints at the altar there.

Once you get there, talk to Simon Templeton.

The goal is to reach the top of the pyramid and obtain an artifact, which Simon will pay 1k coins for. To get to the top, simply pass all of the obstacles on each floor. Although you can attempt to pass any obstacle backwards, you will ALWAYS fail doing so and take minimal damage. This can be an effective way to leave the pyramid if you run out of water or food.

Obstacles
Stone Blocks

Low Walls

Ledges

Planks

Gap (Sliding across Wall)

Gap (Jumping across)

Pyramid Block (Found on the first and third level, they slide out and can knock you down a level, also inflicting damage)

At the Top of the Pyramid

Obstacle Experience Entrance Action Experience Gained

Enter using Climbing Rocks Leave using Climbing Rocks Floor 1 Number 1 2 3 4 5 6 7 Obstacle Stone Block Low Wall Ledge Plank Stone Block Gap (Sliding) Ledge Floor Total Floor 2 Number 1 2 3 4 5 6 7 Obstacle Gap (Sliding) Gap (Jumping) Gap (Sliding) Stone Block Ledge Low Wall Gap (Jumping) Floor Total Floor 3 Number 1 2 3 4 Obstacle Low Wall Ledge Gap (Jumping) Plank Floor Total Floor 4 Number 1 2 3 4 Obstacle Gap (Jumping) Stone Block Gap (Jumping) Low Wall Floor Total Floor 5 Number 1 Obstacle Climbing Rocks (Artifact)

5 1

Experience Gained 12 8 56.4 56.4 12 22 20 116 Experience Gained 22 22 22 12 56.4 8 22 128 Experience Gained 8 56.4 22 56.4 72 Experience Gained 22 12 22 8 64 Experience Gained 0

2 3

Stone Block Gap (Jumping) Floor Total Bonus (Exit Stairs)

12 22 34 300

Grand Total: 1014 agility exp and 1k gp Estimated Time: 2 minutes and 40 seconds Back to Top

Barbarian Outpost
After reaching level 35 Agility, and finishing the barcrawl you can move on to the course that is alongside of the Barbarian Outpost. Most do this course clockwise. There is a pipe to squeeze through and some new obstacles that aren't at the Gnome Stronghold. In this course you have a chance to fall and take damage on certain obstacles. It is wise to take some food to heal while you are training there.

Number 1 2 3 4 5 6

Object Obstacle Pipe Ropeswing Log balance Obstacle net Balancing ledge Crumbling wall

Failable No Yes Yes No Yes No

Experience Gained 10 22 13.7 8.2 22 13.7 each (41.1 total)

For completing the full course you recieve a completion bonus of 46.2, for a total of 153.2 agility exp. Back to Top

Brimhaven Agility Arena
The Brimhaven Aztec Agility Temple is one of the best and most exciting ways to get agility experience along with many other cool prizes. First of all, bring lots of food. GOOD food! Second, head to Brimhaven and just north of the gate into the members area of Karamja Island, you will see a little bamboo hut. Talk to "Cap'n Izzy No Beard". It takes 200 coins to enter the temple. As soon as you enter, you will get the music "Aztec" (Note: Bringing teleport runes would be a good idea, as you never know when you'll be stranded without food.) The Object of this temple is to follow the blinking red arrow on the map to each ticket dispenser. You will have 30 - 60 seconds before the arrow changes to reach them. Once you find the right area, the arrow will be blinking yellow. Click on the ticket dispenser to receive a ticket. Now rush to the blinking red arrow again, it will turn yellow when you are close to the ticket dispenser, and click the next ticket dispenser. You will get an agility ticket! From now on, every one you reach before the time runs out will give you a ticket. If you fail to get one because it moved, just start over (whenever the little red/green light in corner is red you need to start over). Note: The first time you click a dispenser will not give you a ticket. An agility arena ticket looks like this:

Here is a map of the Aztec Temple and every obstacle inside it.

The following obstacles require a certain agility level.

Object Blade Log Balance Pressure Pad

Agility Level Required Experience 20 1 1 0 12 26

Failable Yes Yes Yes

Balancing Rope Monkey Bars Rope Swing Pillar Low Wall Balancing Ledge Floor Spikes Plank Hand Holds Spinning Blade Darts

1 1 1 1 1 1 20 1 20 40 40

10 14 20 18 8 16 24 6 22 28 30

Yes Yes Yes Yes No Yes Yes Yes, If you walk on wrong plank Yes Yes Yes

If you fail to get past the darts, your agility lowers by two temporarily. All failures will damage you between 2 to 6 points. Note: Stat Restore potions do not help in raising your agility back after being hit by darts, but agility potions and super restore potions do. Here are the items you can buy with your agility tickets:

Talk to "Pirate Jackie the Fruit" for your reward(s). (She is outside in the hut.)

• • • • • • • •

One Ticket (1): 240 exp to agility Ten Tickets (10): 2,480 exp to agility Twenty Five Tickets (25): 6,500 exp to agility One Hundred Tickets (100): 28,000 exp to agility One Thousand Tickets (1000): 320,000 exp to agility Toad Flax: 3 Tickets Snapdragon: 10 Tickets Pirates Hook: 800 Tickets (The Pirate's Hook is a glove.)

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Tips
1. The damage you take is dependant upon the number of hitpoints you have left. The less health you have left, the less damage you take from the obstacles. Keep your health at around 12-19. This way, each time you fail an obstacle, you take less damage then you normally would if you keep your health up higher. You can therefore stay in the Dungeon longer, as your food lasts longer. Take cakes for food. These are great, because they heal 12 health in total, but each slice heals 4 a time, so that you can keep your health down low, as described in the previous point. Wear light clothing. The damage you suffer from the obstacles depends upon your remaining health, and armour does not affect this. If you wear light clothes, you can run for longer, thereby moving faster for longer and so have a better chance of getting the ticket. Avoid certain obstacles. Even though the "Poisoned Darts" obstacle looks really cool when it is passed, it can seriously reduce your ability to get tickets if failed, due to the unique poison on the darts. (You don't need antipoison, it is a one-off effect that restores the same way as health.) Always have "run" on. Having "run" on when attempting the obstacles may mean you fail them less.

2.

3.

4.

5.

6.

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FAQ
Q: I'm Lost! How do I get out? A: Easy. Go to the most northeast corner you can go to and the ladder is there. Q: How long do I have until the arrow points to another direction? A: The arrow moves once every minute. Q: Can any obstacle not be failed? A: Nope, all of the obstacles can be failed depending on your agility level. Q: What level agility do I need to go through the highest obstacle? A: You need 40+ agility. However, those obstacles are the ones that shoot darts at you and the ones with the axe swinging at you. HINT: The higher agility level you are, the easier it is to get tickets. Back to Top

Ape Atoll
The Ape Atoll agility course requires 48 agility, but also has the unique requirement of a ninja monkey greegree. This course requires most of the Monkey Madness quest to be completed, although it is much easier to access with Ape Atoll teleport after the Recipe for Disaster quest.

To start the course, cross a small bridge in the southern part of the monkey city on Ape Atoll, and follow the river. The course is very short and rewarding, but all obstacles here can be failed. You will take from 3-7 damage from any failure, depending on your HP, so it is advised that you keep your hitpoints low at this course and bring food.

Number 1 2 3 4 5 6

Obstacle Stepping Stone Tropical Tree Monkeybars Skull Slope Rope Tropical Tree

Experience Gained 40 40 40 60 100 300

The total gain for this course is 580 agility experience per lap. There is no completion bonus. Back to Top

Deep Wilderness
What to bring: 1 knife, 1 anti-poison potion, and 26 cakes What to wear: Amulet of defence and boots of lightness. What is needed: 52 agility First you will need to head to the gate connecting west ardougne from east ardougne and look for a building which will teleport you to the wilderness. You will now be in one of the most dangerous places of Runescape so here's what to do: Look at the map and make sure the coast is clear, then head north and cut the web using your knife (log out if you see some one else) and follow the red path:

If you run out of cakes, head through the green path and then you can access your bank to get more food. At the agility course: As soon as you enter the gate, you will have to cross a log which if failed will make you fall into the wolf pit. If you fall just keep trying.

Obstacles
1. 2. 3. The log - This is just the entrance to the course. The pipe - Only one person can use it at a time, it cannot be failed and it gives 12.5 exp. The rope swing - If failed you will fall into the skeleton pit and hit some spikes. To get out, climb up the ladder and you will appear near the next obstacle, but make sure you do the rope swing again to get the exp bonus at the end! The rope swing will give 20 exp. The stepping stones - Falling into the lava will hit you from 12-15 damage. The stepping stones give 20 exp. The log - This gives 20 exp and if failed you will fall into the skeleton pit. The rock climb - There are skeletons here and it gives no experience on its own.

4. 5. 6.

Number 1 2 3 4 5

Object Pipe Ropeswing Lava Stepping Stones Log balance (Spike Pit Bridge) Rock Climb

Failable No Yes Yes Yes No

Hitpoints lost if failed N/A 16 to 19% 20-22% 5 0

Experience Gained 12.5 20 20 20 0

If you complete the course you will receive a completion bonus of around 498.9 exp for a total of 571.4 exp. Back to Top

Werewolf Agility Courses
There are two agility courses in Morytania; a Skullball Course and an Agility Course. To use the Skullball Course you must have level 25 Agility, must have completed the Monster of

Fenkenstrain Quest, and you must wear the Ring of charos. The same goes for the Agility Course only you need 60 Agility. To start, head to Canifis then follow the northeastern path past the Slayer Master, then southsoutheast down through the swamp until you reach a hut with the agility symbol on it. Talk to the werewolf while wearing the Ring of Charos and go down the trapdoor.

To the left is the Agility Course and to the right is the Skullball Course.

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Skullball Course
To use the skullball course you must have 25 agility. This is pretty much like croquet and soccer combined for one person. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive agility experience. You will gain 750 experience if you can complete

the course in 4 minutes or less, and will lose roughly 8 exp for every 3 seconds over 4 minutes. You can do 3 actions to the skullball, Tap, Kick, and Shoot. If the skullball goes through a goal then its total distance traveled will decrease by one space.

Action Tap Kick Shoot

Spaces Moved 1 5 10

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Werewolf Agility Course
You need 60 agility to use this course. Talk to the Agility Boss and he will explain to you how to use the course. He tells you that if you retrieve the stick and give it to the agility trainer you will receive a bonus. People with higher strength and are carrying a low amount of weight will do better on this course, especially on the death slide.

As soon as you jump to the first stepping stone, the boss will throw the stick. Jump across the stepping stones and then continue to the hurdles.

Jump over the hurdles and then go to the pipes.

Squeeze through the pipes then pick up the stick. Make sure you pick up the stick to get a bonus at the end.

Next climb up the slope.

Now slide down the zip line, aka the "Death Slide". On the Zip Line / Death Slide, the sooner you fall off from starting it, the more damage you will take. I fell off immediately and it hit a 45.

Give the stick to the Agility Trainer and repeat the process.

Object Stepping Stones Hurdles Pipe Skull Slope Zip Line

Failable No No No No Yes

Experience Gained 50 exp (10 exp per stone) 60 exp (20 per hurdle) 15 exp 25 exp 200 exp

The bonus for retrieving the stick is 290 exp. The full course gives 540 exp including the stick bonus. If you fall from the zip line you will take some damage and not get full exp. Back to Top

Yanille Agility Dungeon
This is where higher-level agility players train. You must have level 40 agility to complete the first obstacle and need as high as level 67 agility to finish the entire dungeon. Do not pray at the chaos altar! It makes you fall in a huge pit of level 12 to 64 poisonous spiders! The Yanille Agility Dungeon is located south of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.

Number 1 2

Object Balancing ledge Obstacle pipe

Failable Agility Level Required Yes No 40 49

Experience Gained 22.5 7.5

3 4

Monkeybars Pile of rubble

Yes Yes

57 67

20 5.5

Sinister Chest
At the back of the Agility Dungeon resides Salarin the Twisted. Salarin can only be killed by strike spells and he sometimes drops a sinister key, which is used to open the herb chest in the skeleton room. When you open the chest you get poisoned, so it's good to bring along anti-poison or super anti-poison potions. The chest contains 9 herbs: 2 Harralander, 3 Ranarr Weed, 1 Irit Leaf, 1 Avantoe, 1 Kwuarm, and 1 Torstol. There is a back door to the agility dungeon which leads straight from Yanille to the area behind the monkeybars. The door is locked and it needs level 82 thieving to pick the lock. Near the place when you climb up from the pile of rubble is a lockpick spawn. Back to Top

Misc. Agility Spots
Name Bridge Balance (Cairn Isle, southwest Karamja) Cross Ridge (Wilderness) Gap (Within the abyss ) Crumbled wall to Falador West Bank Basalt rocks (by the lighthouse ) Failing Stone (Karamja Jungle Waterfall) Hand Holds (Yanille Watchtower) Log (Coal Trucks area west of McGrubor's Wood; Level 20 agility required) Rock Climb (Cairn Isle, southwest Karamja) Rope Swing (Brimhaven Jungle) Stepping Stones (Karamja Jungle Waterfall, east of Shilo Village or south of Shipyard and Glider area) Wooden Log (center of Karamja Jungle)
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Experience Gained 10 15 25 25 29 1 31 9 1 3 3 4

Agility Shortcuts
These are the locations of the Agility Shortcuts Jagex released. To qualify as a shortcut, it looks like there has to be a longer, normal route to get to a location. Note: Agility potions can be used to access a shortcut. Some shortcuts you will encounter require you to use a Grapple (ranging). A grapple can be made using your smithing and fletching skill. First make a Mithril

bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your fletching skill (level 54 needed and gives 5 exp). Now make a Mithril Grapple Tip (level 59 needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to the Mithril boltto make a Mithril grapple. Now use a rope on the Mithril grapple to make it ready for use. Wield the Mithril Graple and get a Crossbow of mithril or better (can be player made, explained in the fletching skill guide). Equip both the Mithril grapple and your Crossbow to use the Grapple shortcuts. Note: you get to keep the Mithril grapple. Level 6 - Falador Agility Shortcut Level 11 - Scale Falador Wall (Grapple), must have level 37 Strength and 19 Ranging. Level 16 - Yanille Agility Shortcut Level 20 - Coal Truck log balance Level 21 - Varrock Agility Shortcut Level 26 - Falador Agility Shortcut Level 29 - Lumbridge fence squeeze to swamp Level 31 - Draynor Manor log balance to Champions guild Level 32 - Scale Catherby Cliff (Grapple), must have level 35 Strength and 35 Ranging. Must also have completed the Fishing Contest. Level 33 - Ardougne log balance shortcut Level 36 - Escape from the Water Obelisk Island (Grapple), must have level 22 Strength and 39 Ranging. Level 37 - Gnome Strong hold shortcut Level 38 - Al Kharid mining pit cliff side scramble Level 39 - Scale Yanille Wall (Grapple), must have level 38 Strength and 21 Ranging. Level 41 - Trollheim, easy cliffside scramble Level 42 - Dwarven mine, narrow crevice Level 43 - Trollheim, medium cliffside scramble Level 44 - Trollheim, advanced cliffside scramble Level 46 - Cosmic Temple, medium narrow walkway Level 47 - Trollheim, hard cliffside scramble Level 48 - Log balance to Fremmenick Province Level 51 - Pipe from Edgeville dungeon to Varrock sewers Level 53 - Karamja Volcano (Grapple), must have level 21 Strength and 42 Ranging. Level 58 - Port Phasmatys, Ectopool shortcut Level 59 - Elven Overpass, easy cliffside scramble Level 61 - Slayer tower, medium spiked chain climb Level 62 - Slayer Dungeon, narrow crevice Level 64 - Trollheim Wilderness Route Level 65 - Temple on the Salve to Morytania shortcut Level 66 - Cosmic Temple, advanced narrow walkway Level 68 - Elven Overpass, medium cliffside scramble Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair Level 71 - Slayer tower, advanced spiked chain climb Level 80 - Taverly Dungeon spiked blades jump Level 81 - Slayer Dungeon spiked blades jump Level 85 - Elven Overpass, advanced cliffside scramble Back to Top

Hidden Shortcuts (those not listed on the in-game skill guide)
Lumbridge/Varrock: North of Lumbridge hops patch and chicken coop. It's a fence you can jump.

Listed Shortcuts

Level 6 - Falador Agility Shortcut - 0.5 Exp: West of west Falador bank. Quick access to Taverly dungeon. Level 16 - Yanille Agility Shortcut - No Exp: South of agility dungeon, leads straight to the farming hops patch. Level 20 - Coal Truck log balance - No Exp: East of coal trucks, west of McGruber's Woods Level 21 - Varrock Agility Shortcut - No Exp: Inside Castle grounds, west of castle. Southeast of Spirit Tree. Level 26 - Falador Agility Shortcut - No Exp: Near the Taverly south gate right by Falador chainmail shop. Quicker route to air temple Level 29 - Lumbridge fence squeeze to swamp - No Exp: Southeast of Lumbridge Castle south of the church. North of the Lumby Mine. Quick access to Lost City and Lumbridge mine. Level 31 - Draynor Manor log balance to Champions guild: (*typo as it's stepping stones) - 3 exp per stone. Can be failed: West of champs guild and the SW mine, East of Draynor Manor. Level 33 - Ardougne log balance shortcut - 4 exp, failing is 2 exp: West of northern bank Level 37 - Gnome Strong hold shortcut - No exp: Northeast inside the stronghold. Southwest of the Barbarian agility course. Level 38 - Al Kharid mining pit cliff side scramble - No exp: Northeast portion of scorpion pit. Level 41 - Trollheim, easy cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport? Level 42 - Dwarven mine, narrow crevice - No exp: Level 43 - Trollheim, medium cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport? Level 44 - Trollheim, advanced cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport? Helps you bypass rock throwers? Level 46 - Cosmic Temple, medium narrow walkway - 12 exp, 6 exp if failed: Mid portion of path to cosmic altar Level 47 - Trollheim, hard cliffside scramble - 8 exp, can fail: On the spiral mountain of Trollheim teleport? Bypass the rock throwers? Level 48 - Log balance to Fremmenick Province - 4 exp, 2 exp if failed: Northwest Sinclair Mansion (right by it), Southeast Fremminick village. Level 51 - Pipe from Edgeville dungeon to Varrock sewers - 10 exp: Moss giant cauldron room. Near the Slayer master.

Level 58 - Port Phasmatys, Ectopool shortcut - No exp: Just by the entrance to the pool. You'll drop right down to the next level. Level 59 - Elven Overpass, easy cliffside scramble - No exp: Early part of path from the gate. Level 61 - Slayer tower, medium spiked chain climb - 6 exp, can fail: First floor of slayer tower in corner near long table and crawling hands. Leads to aberrant specters so wear a noseplug. Level 62 - Slayer Dungeon, narrow crevice: By the basilisks, leads to Turoths Level 64 - Trollheim Wilderness Route: East of Trollheim teleport down the hill. Puts you west of the bandit camp, south of the ruins at level 20 Wild. Level 65 - Temple on the Salve to Morytania shortcut - No exp: South of temple Level 66 - Cosmic Temple, advanced narrow walkway: Early part of path to Cosmic altar Level 68 - Elven Overpass, medium cliffside scramble - No exp: Before wolves on path from gate. Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair: Just next to entrance ladder, straight through to blue dragons. Level 71 - Slayer tower, advanced spiked chain climb - 6xp if you hurt yourself, 3xp if you don't: Second floor of Slayer tower, in the Northeast corner of the Infernal Mages and leads to the Nechryaels. Level 80 - Taverly Dungeon spiked blades jump: Next to entrance, straight to poison spiders near the hell hounds. Level 81 - Slayer Dungeon spiked blades jump - 5 exp: Leads from rockslug area to pyrefiend area. Level 85 - Elven Overpass, advanced cliffside scramble - 0 Exp: Later part of path from the gate, after wolves on the path.

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