Ranging Guide

Table of Contents:
Introduction Weapons - - Bows - - Arrows - - Crossbows - - Bolts - - Ogre bows and arrows - - Throwing knives - - Darts - - Javelins - - Throwing Axes - - Dwarf cannon Armour - - Leather armour - - Dragonhide armour - - Special armour - - Best Range Outfits Rangers Guild Associated Guides Holy Water Arrow Thieves

Introduction:
Ranging is a really neat skill which allows you to attack things from long distances using various projectiles. This gives an advantage if you are fighting something that can't range or mage you back - letting you hide behind an object and not get hit while your opponent is killed. Currently, you have your choice of range equipment: bow and arrows, crossbow and bolts, throwing knives, darts, javelins, throwing axes, holy water and a dwarf cannon. Range armor consists of leather and dragonhide armour. Dragonhide armour will provide more protection than basic leather - especially when fighting mages. However, dragonhide armour takes certain levels to wear it. There are 4 different dragonhide types: green, blue, red, and black, that offer progressively higher levels of protection. The armour can be made by members with the appropriate crafting level. April 2005: Jagex updated Free to Play (F2P) to even up the Wilderness Player Killing (PK) triangle (Rangers own Mages, who own Warriors, who own Rangers). F2P now has Willow and Maple bows, and more arrow options, too. The updates are reflected in the tables below. Now let's get to the Ranging info. (* = Members Only)

Weapons
Bows:

These are definitely the most popular ranged weapons in the game. They come in two different varieties: long and short. Both will use arrows as ammo. Type Shortbow Longbow Oak Shortbow Oak Longbow Willow Shortbow Willow Longbow Maple Shortbow Maple Longbow *Yew Shortbow *Yew Longbow *Magic Shortbow *Magic Longbow *Crystal Bow Ranged Level to Wield Any Any 5 5 20 20 30 30 40 40 50 50 70 (And 50 Agility) Ranged Attack Boost +8 +8 +14 +14 +20 +20 +29 +29 +47 +47 +69 +69 +68 Picture

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Arrows: They are used with bows and can be poisoned. Type Bronze Arrows Minimum Bow Required Any Cost (approx) 2-7gp Picture

*Bronze Arrows (p) Iron Arrows *Iron Arrows (p) Steel Arrows *Steel Arrows (p) Mithril Arrows *Mithril Arrows (p) Adamant Arrows *Adamant Arrows (p) *Rune Arrows *Rune Arrows (p)
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Any Any Any Oak Oak Willow Willow Maple Maple Yew Yew

? 3-20gp ? 10-80gp ? 30-100gp ? 80-200gp ? 300-500gp ?

Crossbows
The only Crossbows that can be used by non-members are the normal "Crossbow" and the "Phoenix Crossbow", all the other Crossbows are all members. The better Crossbow you wield the better bolts you can fire which will result in doing more damage. The Dorgeshuun Crossbow can only be obtained after completing The "The Death to Dorgeshuun" quest. Karil's crossbow is two-handed and uses bolt racks.

Crossbow Name Crossbow Phoenix Crossbow *Bronze Crossbow

Ranged Level to Wield 1 1 1

Ranged Attack Boost +6 +6 +11

Picture

Bolts Bronze bolts Bronze bolts Bronze bolts

*Blurite Crossbow *Iron Crossbow *Dorgeshuun Crossbow *Steel Crossbow *Mithril Crossbow *Adamantite Crossbow *Runite Crossbow *Karil's Crossbow
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16 26 28 31 36 46 61 70

+17 +23 +42 +28 +32 +41 +50 +84

Up to Blurite bolts Up to Iron bolts Bone and Bronze bolts Up to Steel bolts Up to Mithril bolts Up to Adamantite bolts Up to Runite bolts Uses Bolt Racks

Bolts Introduction
Bolts can be player made, their also dropped by various monsters around Runescape. If you want them tipped, you must first obtain the additional tips (sold in some stores). Take your gem and use a chisel on it, you will now have a cut one, use your chisel on it again to make bolttips. Use the tips on the appropriate bolts to make the special tipped bolts. Barbed tips can be bought from the ticket merchant in the ranging guild. To make Silver bolts you will need to use a Silver bar on a furnace whilst carrying a Silver bolt mould. Any kind of bolts can also be poisoned using a weapon poisen on it. Note: when you put a tip on a bolt you may no longer poison it

Enchanting bolts
Any gem tipped bolt can be enchanted using your Magic skill. Enchanting your gem tipped bolts will result in it having a special effect. These special effects are different for each enchanted gem tipped bolt. To enchant a gem tipped bolt you must be wielding or carrying it, click on the level 4 spell and a interface will pop up, click on the bolt you wish to enchant (you must be carrying or wielding it). The following image shows the requirements (level and runes) you will need to enchant a gem tipped bolt.

In the following table you will find more info about what effect the enchanting has on the certain gem tipped bolts (this table is sorted from lowest magic level needed to the highest).

Bolt type

Magic level required 4

Runes needed 1 Cosmic rune, 2 Air runes 1 Cosmic rune, 1 Mind rune, 1 Water rune 1 Cosmic rune, 2 Earth runes

Effect A chance of a lightning bolt striking your opponent (this will result in extra damage). Chance of lowering your opponent's Prayer level (a part of that is given to you). Chance of knocking your opponent to the ground (some players might ignore it). A chance of a bolt of water coming down on your opponent (the opponent will ignore it if its wearing a water staff, but will get hit harder when wearing a fire staff). Bolts being poisoned (starting at 3 damage), with an increased chance of poisoning your opponent. A chance of lowering your opponent's Magic level.

Magic exp gained 9

Opal

Sapphire

7

17

Jade

14

19

Pearl

24

1 Cosmic rune, 2 Water runes

29

Emerald

27

1 Cosmic rune, 1 Nature rune, 3 Air runes 1 Cosmic rune, 2 Fire

37

Red Topaz

29

33

runes 1 Cosmic rune, 5 Fire runes, 1 Blood rune 1 Cosmic rune, 1 Law rune, 3 Air runes 1 Cosmic rune, 1 Soul rune, 15 Earth runes 1 Cosmic rune, 1 Death rune, 20 Fire runes A chance of losing 10% of your Hitpoints to do 20% damage to your opponent (does not work if you have 10% or less of your Hitpoints left). A chance of ignoring a bit of your opponent's defence against Ranged attacks. A chance of inflicting a dragon's breath hit against your opponent (doesn't work if they have an Antidragonbreath shield, or against fire monsters like dragons). A chance of doing extra damage and healing a small amount (does not work on undead creatures).

Ruby

49

59

Diamond

57

67

Dragonstone

68

78

Onyx

87

97

Mith grapples
Some Agility shortcuts you will encounter require you to use a Grapple (ranging). A grapple can be made using your smithing and fletching skill. First make a Mithril bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your fletching skill (level 54 needed and gives 5 exp). Now make a Mithril Grapple Tip (level 59 needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to the Mithril boltto make a Mithril grapple. Now use a rope on the Mithril grapple to make it ready for use. Wield the Mithril Graple and get a Crossbow of mithril or better (can be player made, explained in the fletching skill guide). Equip both the Mithril grapple and your Crossbow to use the Grapple shortcuts. The levels required to use the shortcut can be found in the agility skill guide. Note: you get to keep the Mithril grapple.

Plain Bolts
Plain bolts can be made using your Smithing skill. Simply use the appropriate bar on a anvil (must be carrying a hammer) and smith the bolts. Now use your fletching skill to attach feathers. You can also make normal bolts (unfeathered bolts) poisoned by adding a weapon poisen to them. Another thing you can do is add tips to the bolts, this will make them stronger and you will be able to enchant them using your magic skill (enchanting is all explained in a section above and in the magic skill guide). The following table shows you which tips can be added to plain bolts.

Bolt name Bronze bolts

Bolt image

Tips able to add Barbed and Opal

*Blurite bolts *Iron bolts *Silver bolts *Bone bolts *Steel bolts *Mithril bolts *Adamantite bolts *Runite bolts *Bolt Racks
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Jade Pearl None None Red Topaz Emerald, Sapphire, and a Mithril Grapple Ruby and Diamond Dragonstone and Onyx None

Ogre bows: Each of these is first obtainable via a quest. These are used for hunting Chompy birds, although they can be used against regular enemies as well. They require Ogre arrows or Brutal arrows (see next table). Type Ogre bow Comp ogre bow
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Ranged Level to Wield 30 30

Ranged Attack Boost +38 +38

Picture

Quest Required Big Chompy Bird Hunting Quest Zogre Flesh Eater Quest

Ogre and Brutal arrows: They are used with Ogre bows (see above table) and are associated with the same quests. Brutal arrows are far more effective than regular arrows against Zogres. Type Ogre arrows Bronze brutal arrows Minimum Bow Required Ogre Comp Ogre Cost (approx) ? 5 Picture

Iron brutal arrows Steel brutal arrows Black brutal arrows Mithril brutal arrows Adamant brutal arrows Rune brutal arrows
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Comp Ogre Comp Ogre Comp Ogre Comp Ogre Comp Ogre Comp Ogre

10 20 35 50 95 450

Throwing Knives: Can be smithed (1 bar = 5 knives) and can also be poisoned. Type *Bronze Throwing Knives *Bronze Throwing Knives (p) *Iron Throwing Knives *Iron Throwing Knives (p) *Steel Throwing Knives *Steel Throwing Knives (p) *Black Throwing Knives *Black Throwing Knives (p) *Mithril Throwing Knives *Mithril Throwing Knives (p) *Adamant Throwing Knives Picture

*Adamant Throwing Knives (p) *Rune Throwing Knives *Rune Throwing Knives (p)
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Darts: These can be made after completing the Tourist Trap Quest - however, you can use them before you finish the quest. They are made by smithing dart tips (1 bar = 10 dart tips) and then adding feathers. They can also be poisoned. Type *Bronze Darts *Bronze Darts (p) *Iron Darts *Iron Darts (p) *Steel Darts *Steel Darts (p) *Mithril Darts *Mithril Darts (p) *Adamant Darts *Adamant Darts (p) *Rune Darts *Rune Darts (p)
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Picture

Javelins: Can be purchased from the Tribal Weapons Salesman in the Ranging Guild. Type *Bronze Javelin *Iron Javelin *Steel Javelin *Mithril Javelin *Adamant Javelin *Rune Javelin
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Ranged Attack Boost +5 +8 +12 +17 +24 +38

Cost 5gp 7gp 31gp 83gp 208gp 520gp

Picture

Throwing Axes: Can be purchased from the Tribal Weapons Salesman in the Ranging Guild Type *Bronze Throwing Axe *Iron Throwing Axe *Steel Throwing Axe *Mithril Throwing Axe *Adamant Throwing Axe *Rune Throwing Axe
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Ranged Level to Wield Any Any 5 20 30 40

Ranged Attack Boost +4 +5 +8 +12 +17 +26

Cost 3gp 9gp 33gp 91gp 228gp 572gp

Picture

*Dwarf Cannon parts Type Picture

Cannon Base Cannon Stand Cannon Barrel Cannon Furnace Cannonball Ammo Mould
To acquire and use a Dwarf Multicannon, you must have completed the Dwarf Cannon Quest. Refer to the quest guide for more info about that. The whole cannon costs 750k. The ammunition for the cannon is made by heating a steel bar in a furnace, while having a cannonball ammo mould in your inventory. Cannonballs can be bought from the Dwarf engineer, who can be found by the entrance of the Dwarven mines, for very few coins. Each steel bar makes 4 cannonballs, and you get 25,5 experience per bar. How to set up a cannon:

1. There must be 9 vacant adjacent squares forming a square, and you must position yourself in the middle of them. 2. Click the Cannon base to begin deploying the cannon. 3. After the Cannon base is set up, you use the Cannon stand on it, then the Cannon barrels, and finally the Cannon furnace.

The cannon is now ready to shoot, except that it needs ammunition. Use your cannonballs on the cannon, and it will automatically deposit 30 cannonballs. Now you can fire the cannon by clicking on it.

NOTE: If you pick up your cannon, and it still has ammunition left, this ammunition is returned to your inventory, do not worry. The cannon has the best range of all ranged forms of combat in the world of RuneScape, and in firepower it is only beaten by Iban. Everybody, regardless of ranged level, can hit up to 30 using the cannon, though higher range might cause higher hits to occur more often. The cannon rotates clockwise and fires at every available target, meaning enemies not in combat if in non-multi zone. If you are in a fight with an enemy, the cannon will only shoot at the enemy you are fighting, and nothing else. The greatest drawback with the cannon, is that every 400 cannonballs or so, it decays. But do not give into peril! The Dwarf engineer will replace your cannon, as long as it is you who has set it up. It does not matter whether you bought the cannon cheap from a player or found it on the ground, as long as it is you who has set up the cannon, you can get it replaced. This question has been answered MANY times, but we hope we have made it clear enough. If you manage to position your opponent right, or get him to follow the cannon on its' round, you can get it to hit your opponent additional times a round, giving you the possibility to seriously kick some monsters butt. Experiment and find out what suits you best! If your cannon has been lost, after or during being set up, the Dwarf engineer will replace the parts, however Cannon parts that were given away or dropped will not be replaced for free. Though you can set up your cannon virtually anywhere, there are certain areas in which you can not place your cannon thus far.

• • • • • •

The King Black Dragon's Lair. The KBD will destroy the cannon by sending a fireball at it, so do not attempt it unless you want a broken cannon. TzHaar. The volcanic grounds are too hot for you to put down a cannon, so you are unable to do it while in the TzHaar Fight cave and Arena. The Kalphite Queen. Slayer Mansion. Slayer Dungeon. Zogre Burial Grounds.

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Armour:
Leather:

Type

R ang Defe e nse Lev Level el S to to Wear tab Wea r 1 1 1 1 0 0

Attack Stat Enhancements S las h C rus h R M ang agic e

Defense Stat Enhancements S las h C rus h R M ang agic e Pictu re

S tab

Vambr aces Chaps Body armou r Cowl Hard body Coif Studd ed Chaps Studd ed Body

0 0

0 0

0 0

+4 +4

+2 +2

+2 +3

+1 +1

0 0

+0 +0

1

1

0

0

0

-2

+2

+8

+9

+10

+4

+9

1 1 20

1 10 1

0 0 0

0 0 0

0 0 0

0 -4 -1

+1 +8 +2

+2 +1 2 +4 +1 5 +1 8

+3

+4

+2 +6 +4

+3 +15 +4

+15 +18 +6 +8

20

1

0

0

0

-5

+6

+16 +17

+6

+16

20

20

0

0

0

-4

+8

+25 +22

+8

+25

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Dragonhide Armour: The best ranged armour in the game, also the hardest to make (see Crafting Skill Guide). You must have completed the Dragon Slayer Quest to wear the body. R ang Defe e nse Lev Level el S to to Wear tab Wea r 40 1 0 Attack Stat Enhancements S las h 0 C rus h 0 R M ang agic e -15 +8 Defense Stat Enhancements S las h +2 C rus h +4 R M ang agic e +2 +0 Pictu re

Type

S tab

Green Vambr

+3

aces Green Chaps Green Body *Blue Vambr aces *Blue Chaps *Blue Body *Red Vambr aces *Red Chaps *Red Body *Black Vambr aces *Black Chaps *Black Body 40 40 1 40 0 0 0 0 0 0 -10 -10 +8 +15 +2 2 +4 0 +4 +2 5 +4 5 +5 +2 8 +5 0 +6 +3 1 +5 5 +16 +24 +32 +45 +8 +22

+20 +40

50

1

0

0

0

-15

+9

+3

+5

+4

+0

50 50

1 40

0 0

0 0

0 0

-10 -10

+11 +20

+19 +27 +37 +50

+14 +30

+25 +45

60

1

0

0

0

-15

+10

+4

+6

+6

+0

60 60

1 40

0 0

0 0

0 0

-10 -10

+14 +25

+22 +30 +42 +55

+20 +40

+28 +50

70

1

0

0

0

-15

+11

+5

+7

+8

+0

70 70

1 40

0 0

0 0

0 0

-10 -10

+17 +30

+25 +33 +47 +60

+26 +50

+31 +55

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Special Armour (random reward from Treasure Trail) R ang Defe e nse T Lev Level ype S el to to Wea Wear tab r Robi n Hoo d Hat Attack Stat Enhancements S las h C rus h M agic R ang e S tab Defense Stat Enhancements S las h C rus h M agic R ang e Pictu re

40

1

0

0

0

0

+8

+4

+6

+8

+4

+4

R ang er Boot s

40

1

0

0

0

-10

+8

+2

+3

+4

+2

0

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Ranged Guild
You must have 40 range to enter the guild for ranging. For a complete guide on this, please view the Ranged Guild Guide.

Other Associated Guides:
Crafting Fletching Woodcutting Range Guild Dwarf Cannon Guide Back to Top

Best Range Outfits
Here is the best range outfit, regardless of money or range level:

Item Robin Hood Hat Ranger Boots Black D-Hide Body or Karil's Body Black D-Hide Chaps or Karil's Skirt Barrows Gloves Fire Cape Archer Ring

Stats gained +8 Range Attack and Defence +8 Range Attack and Defence They both have +30 Range Attack, Black D-Hide Body has +55 Range Defence and Karil's Body +57 They both have +17 Range Attack, Black D-Hide Chaps has +31 Range Defence and Karil's Skirt +33 +6 Range Attack and Defense +1 Range Attack and +11 Range Defense. +4 Range Attack and +15 Defense

Requirements to wear/use None None 70 Range and 40 Defence for Black D-Hide Body, 70 Range and 70 Defence for Karil's body 70 Range for Black D-Hide Chaps, 70 Range and 70 Defense for Karil's Skirt 175 Quest Points and have finished Recipe for Disaster None None

Amulet of Fury Crystal Bow

+10 Range Attack and +15 Range Defense. When full, it gives +100 Range Attack and 0 Defence

None 70 Range and 50 Agility

Best range outfit for people on a somewhat tight budget:

Item Archer Helm Snakeskin Boots Black D-Hide Body Black D hide chaps Black Vambraces Amulet of Glory

Stats gained +6 Range Attack and Defence +3 range Attack and 0 Defence +30 Range Attack and +55 Range Defence +17 Range Attack and +31 Range Defence +11 Range Attack and 0 Defence +10 Range Attack and +3 Range Defence +69 Range Attack for Magic Shortbow 0 Defence, +100 Attack for Crystal Bow (if full) 0 Defence

Requirements to wear/use 45 Defence 30 Range and 30 Defence 70 Range and 40 Defence 70 Range 70 Range None Magic Shortbow requires 50 range, Crystal Bow requires 70 Range and 50 Agility

Magic Shortbow or Crystal bow

Best range outfit for poor people:

Item Snakeskin Bandana The best D-Hide Body you can wear The best D-Hide Chaps you can wear The best D-Hide Vambraces you can wear Snakeskin boots Amulet of Power The best Bow you can wield

Stats gained +6 Range Attack and +4 Range Defence N/A N/A N/A +3 Range Attack and 0 Defence +6 Range Attack and Defence N/A

Requirements to wear/use 30 Range and 30 Defence N/A N/A N/A 30 Range and 30 Defence None N/A

and Bronze arrows
To get an Amulet of power, either buy one for around 10k, or Mine until you get a diamond. Then mine gold ore and get a ball of wool. Find a level a person with level 70 crafting and have them make an Amulet of power for you, be careful you don't get scammed. To get a bow, pick some flax, spin it into a bowstring using a Spinning wheel. Then pick up an axe and chop the tree of the bow you want. If you cannot chop the tree for the wood that you need for the bow you want, you can buy a log. Take the bowstring and a log to a fletcher and have them fletch it for you, most will do it for free because they want the exp. If you do have the fletching and woodcutting level needed, cut your log into a bow (u), then use the bowstring on the bow (u) to make your finished Bow. Back to Top

Holy Water
Holy Water is a powerful ranged weapon that is used just like throwing knives. It is only effective against Demons, just like Silverlight. Holy water is untradable. How to Make It: To make Holy Water you must have completed the Legends Quest or be at least halfway through it. Items Needed: Book of Binding, a Machete, a hatchet, your Bull roarer, a Blessed golden bowl, some empty vials, prayer potions and restore potions.

Book of Binding: If you dropped your Book of Binding you can obtain another by collecting one of every gem except Dragonstone and placing them on the stalagmites again in the cave.

Bull roarer: If you dropped your Bull roarer you can get another from a Forester. Blessed golden bowl: If you dropped your Blessed golden bowl you can make another by using two bars of gold on an anvil then taking the bowl to the Kharazi Jungle and have Gujuo help you bless it {requires 42 prayer}.

Enchanting Vials
Note: I recommend you enchant all of your vials in front of an altar so you do not waste prayer potions. Then you can bring them to Shilo Village/Kharazi Jungle and the sacred pool. Read the Book of Binding and turn to the last page. At the bottom is a picture of a vial labeled Activus.

Click this and enchant as many vials as you have. (This will drain magic and prayer for each vial.) [Update: some people report that you can just right-click on the Book of binding to enchant vials.]

Filling Enchanted Vials
Enter the Kharazi Jungle, go to the sacred pool and then cut a hollow reed with the machete. Use it with the pool and you will fill your Blessed Golden Bowl. Now use your Enchanted vials with your Blessed Golden Bowl filled with water. (10 vials per bowl) (You cannot leave the jungle with a full bowl so you must add it to the vials here) Now you have Holy Water!

What it Does: Holy Water is a powerful ranging weapon that hits Demons hard. It is useless against all other creatures and each vial can only be used once before it shatters (You are throwing glass, what did you expect?) Back to Top

Arrow Thieves:
In ranging some low level people will try and take your arrows they all called "Arrow Thieves." This part is written to help you avoid Arrow Thieves. Lets start out by saying what a arrow thief is. They are people who are low level, annoying, or just want free arrows, they also might just steal your arrows to annoy you and not for a reason. Most of them are usually levels 3-40, but sometime they can be higher levels such as levels 41-90. I have seen level 100's stealing arrows. They are all over the place in free worlds, even in member worlds there can still be a good number of them, to avoid them you could use the following tips: To avoid arrow thieves:

• • • • • •

Pick up your arrows before they disappear/or telegrab them. Use a Crystal bow or Karils Crossbow. Use a Cannon Use cheap arrows when training. Go to an empty training spot. Ask people if there are any arrow thieves around.

When using a Crystal Bow, Karils Crossbow, Or a Cannon, You do not have to worry about picking up arrows. If you don't have 70 range, use a cannon. It will be sweet revenge on the melee arrow stealers because you are now stealing all of the monsters that they train on. Those are the best tips we can give you. If you steal arrows please stop and think about what people think about you. When you get to a higher level think about what you did when you were a low level stealing arrows.

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