IDAHO COMMISSION FOR LIBRARIES LIBRARY SERVICES AND TECHNOLOGY ACT (LSTA) FY2007 JUST IN TIME GRANT APPLICATION

- COVER SHEET Applicant: Ada Community Library___________________________________________ Address: 10664 West Victory Road Boise, ID 83709_____________________________ Project Name: Gamer’s Guild Contact Person/ Title: Dylan Baker / Webmaster & Youth Services Associate Librarian Phone & E-mail: 208-362-0181 x130 & dbaker@adalib.org _

This application is for: □ Planning a project ■ Implementing a project Check the LSTA category under which you are applying (check only 1, 2, or 3):  #1, Library Technology, Connectivity, & Services
  Developing library services that provide all users access to information through local, State, regional, national and international electronic networks; Providing electronic and other linkages among and between all types of libraries;

 #2, Services for Lifelong Learning  Expanding services for learning and access to information and educational resources in a variety of
formats in all types of libraries for individuals of all ages;

 Developing public and private partnerships with other agencies and community-based organizations;  #3, Services to Persons Having Difficulty Using Libraries  Targeting library services to individuals of diverse geographic, cultural, and socioeconomic 
backgrounds, to individuals with disabilities, and to individuals with limited functional literacy or information skills; Targeting library and information services to persons having difficulty using a library and to underserved urban and rural communities, including children (from birth through age 17) from families with incomes below the poverty line;

I have discussed this project with the following Commission for Libraries consultant as required: Consultant Name: Stephanie Bailey-White Date: 08-29-2007 $ __7,726.62__________ $ __3,236.09__________ $ _10,962.71__________

Budget Summary:

LSTA request: (max 75% of total) *Local match (min. 25% of total): Total Project: * Match requirement identified on project appendix.
SIGNATURE AND CERTIFICATION:

All participating libraries and other entities must sign this certification (use a separate sheet for multiple participants):

See page 16 of Guide for Appropriate Signatures.

We are aware of, and agree to comply with, the federally mandated assurances enumerated in the Civil Rights Certificate attached to this document. In addition, we assure that (1) we will comply with all law, program requirements, and other administrative requirements approved in accordance with OMB (Office of Management and Budget) Circulars A-21, A-87, A-102, A-110, A-122, and A-133 (as applicable), and (2) that we are in compliance with the Commission for Libraries eligibility requirements for LSTA.
Appropriate Signature Appropriate Signature Title Title Date Date

Library Services and Technology Act 1

FY 2007 LSTA JUST IN TIME APPLICATION REQUIREMENTS FOR A COMPLETE JUST IN TIME GRANT APPLICATION: Please use 12-point type for all application materials; Times Roman is preferred. Submit 1 set of original documents with original signatures and 8 sets of copies. Do not bind or cover. Staple all application materials together: the application Cover Sheet and one each of the items listed below. Eligibility Checklist: (Appendix A of this Guide) Send one signed Eligibility Checklist with original signatures for each participant or consortium.  If the application is being made by one library on behalf of a group of libraries; each participant must complete a Cover Sheet and the Eligibility Checklist.  If a pre-qualified consortium is making the application, a Cover Sheet and the Eligibility Checklist must be completed for the consortium. Application consists of: (Refer to page 16 of this guide to ■ Eligibility Checklist for each appropriate library identified above assist you in identifying Appropriate Signatures.) ■ Just in Time Grant Application - Cover Sheet ■ Application Narrative I - VI (If personnel expenses are part of the total project budget, the ■ Proposed Project Budget Project Related Personnel Costs form must be completed and ■ Project Related Personnel Costs – accompanied by a job description for each position identified. ) ■ Job Description(s) – □ LSTA Outcomes Logic Model (The outcome logic model is not required. Talk with your consultant.) ■ Appropriate Appendix (See your library consultant for guidance): ■ Appendix B – General Requirement for All Projects (Read and understand) ■ Appendix C – Requirements for Just-In-Time Projects □ Appendix D – Requirements for Consortium Planning Projects □ Appendix E – Requirements for Networking and Resource Sharing Projects □ Appendix F – Requirements for Retrospective Conversion of Library Records (refer to
page 74 for the appropriate application for this project)

□ Appendix G – Requirements for District Assessment or Planning Projects □ Appendix H –Requirements for Projects Creating, Expanding, or Consolidating Library Districts ■ Vendor quote for equipment, software and/or services rendered. Application Instructions: • Answer each of the questions in the narrative portion of the application as clearly and completely as possible. • Format your responses identifying the question number, letter, and reiterating the questions for ease of reading. • Write your response with the assumption that the application reader knows nothing about your library or your project. • For your convenience, this application form is provided in Word format on the ICFL website at http://libraries.idaho.gov/forlibs-lsta#docs. • The completed application must be received by the Idaho Commission for Libraries at least 6 weeks prior to any scheduled implementation date of the program. • Send the application, copies and all attachments to the attention of : Grants Contracts Officer, Idaho Commission for Libraries, 325 West State Street, Boise, Idaho 83702-6072
2 Technology Act Library Services and

FY 2007 LSTA JUST IN TIME APPLICATION APPLICATION NARRATIVE I. NEED (Page 11 in the LSTA Guide) Provide a concise statement of need responding to the following questions: A. How and when did you determine that this project is needed in your community? B. Provide an estimate of the number and describe the population to be served by this project. What was your source for this information? C. Explain how this service will help the population overcome their disadvantage and/or satisfy their needs. You must show that these services are either not currently offered by the library or are offered in a limited way and would be enhanced by this project. D. Cite the objective and activity in your library’s and participating libraries’ strategic plan/s that support this project. II. PROJECT DESCRIPTION (Page 11 in the LSTA Guide) Provide a brief description of this project responding to the following questions: A. What are you planning to do? B. How do you plan to do it? C. Revisiting your statement in I. NEEDS above. What does the library hope this project will achieve for its users, or what difference will this project make for your target audience? III. REGIONAL/STATEWIDE IMPACT (Page 11 in the LSTA Guide) A. How will this project effect other libraries and library development in your region and/or statewide on a long-term basis? B. Describe how this project is a direct step toward one of the Commission for Libraries goals for library development (see Table 1 on page 5) C. Which of Idaho’s 2020 Vision focus areas listed on page 5 of the LSTA Guide does this project address and how? IV. PLANNING AND SUSTAINABILITY (Page 12 in the LSTA Guide)

A well planned project identifies the details necessary to achieve the desired result for the project. The sustainability of the project impacts the future of the services developed with the assistance of the grant. The need or ability to maintain the services is part of project planning. A. B. Briefly describe any planning for this project that has taken place. For consortia, describe what has been done to bring these libraries into the group. How will this project impact staff time and job responsibilities? Be specific i.e. who is doing the work for the project. (For libraries joining an existing network, how will joining the consortia impact staff time etc. For consortia, how will the libraries joining the consortia impact consortia staff time?) What is the annual estimate of the funds necessary for the library and each participating library to continue this project after the grant period has expired? State whether the project will be continued with local funds when the grant period
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C. D.

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FY 2007 LSTA JUST IN TIME APPLICATION 4 has ended or describe the provisions for continuing the service. If the project will not be continued, explain why. V. OBJECTIVES AND EVALUATION (Page 12 in the LSTA Guide)
A. B.

What are the objectives of this project that address the need identified in I. Need above? Under each objective, describe what you will evaluate (the evaluative criteria) and how you will evaluate it (the evaluation method or process). How will you know your activities are helping meet the project objectives and the need? TIMELINE, ACTIVITIES AND BUDGET EXPLANATION (Page 12 in the LSTA
Guide)

VI.
A.

List in calendar date order ALL the activities necessary to achieve the objectives identified in V. OBJECTIVES AND EVALUATION above. Be sure to include staff training when necessary. B. Provide an estimated cost for those activities when appropriate, both LSTA and Local. If equipment is being purchased, itemize by identifying the piece of equipment, how many you are purchasing, its purpose in the project, and the specific library if more than one library is involved. C. It is mandatory to include promotional activities in the TIMELINE, ACTIVITIES AND BUDGET EXPLANATION to make users and the general public aware of the project. Example: DATE 4/4/2007 Objective# LSTA $ LOCAL $ TOTAL

ACTIVITY

Purchase four (4) computers for Internet workstations. Hewlett Packard Vectra monitors (list the other hardware items that might be included) @ $2,000 each. 2 – Saddle District Library 1 – Mountain Top School District 1 - Tower Library District 5 4/15/2007 Networking 4 Internet stations @ $450 each 2 – Saddle District Library 1 – Mountain Top School District 1 – Tower Library District 05/10/2007 Presentation to the School Teachers to heighten their awareness of this project
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$6,000

$2,000

$8,000

$1,535

$ 265

$1,800

-0-

-0-

-0-

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FY 2007 LSTA JUST IN TIME APPLICATION 5 and the implications it has. 8/30/2007 Staff Training – 2 staff members @ $125 per person Remainder of staff have already been trained 1/31/2008 PSA’s over local radio station 3/30/2008 All LSTA and Local Match funds will be expended Total

$ 250

$ 250

217.00 650.00 $8,185 $2,732

867.00

$10,917

Local $2,732 ÷ Total Project Amount $10,917 = Required 25% Match

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FY 2007 LSTA JUST IN TIME APPLICATION

PROPOSED PROJECT BUDGET
Applicant: Ada Community Library

Project Name: Gamer’s Guild BUDGET CATEGORIES LSTA GRANT FUNDS A Personnel** Fringe Benefits Travel Equipment Supplies Contractual Library Materials TOTAL $ 900.00 $ 7,726.62 $ 3,236.09 $ 900.00 $ 10,962.71 $ 7,726.62 $ 1,485.00 $ 7,726.62 $ 1,485.00 LOCAL MATCH* B $ 780.00 $ 71.09 PROJECT TOTAL (A + B) C $ 780.00 $ 71.09

*Consult the Idaho Commission for Libraries FY 2006 LSTA GUIDE for local match percentages required. If you are having any trouble determining correct match amounts, please call your library consultant for assistance. **If your budget includes personnel costs, provide a breakdown of the personnel and fringe benefits costs using the PROJECT RELATED PERSONNEL COSTS form provided on the next page.

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FY 2007 LSTA JUST IN TIME APPLICATION

PROJECT RELATED PERSONNEL COSTS
Length of project duration in weeks= 16 SALARIES
(I) Local Match Amt. (Additional Hrs. Only) (B) Total # of Hrs/wk. Usual & Customary for this position 0 (H) LSTA Amt. (Additional Hrs. Only) (G) LSTA (75%) (C) # of additional Hours/wk due to grant (E) Hourly Rate usual & customary for each position (D) Total Hrs/wk. B + C (cannot exceed 40 hrs. / wk.) (G) Local (25%) (G) Added Salary due to grant (CxAxE) * Position Title (F) Total Salary (B+CxAxE) *

(A)

Library Assistant

5

5

$9.75

$780.00

$780.00

N/A

$780.00

Total Salaries

$780.00

Fringe Benefits
Position Unemployment Insurance on a % of Payroll Basis only .001 **

Worker's FICA Comp Rate = Rate .0046 .0765
$3.42 $61.69

Retirement Rate =
N/A

Health Insurance Rate =
N/A

Other Rate =
N/A

Total Benefits
$71.09

Library Assistant

$6.00

Total

$71.09

* Enter Salary and Benefit totals on the Proposed Budget for LSTA and Local Match. ** Unemployment insurance must be paid on a percent of payroll basis. Unemployment paid on a cost basis will be the responsibility of the applicant.

Grant funds can be used to pay personnel costs for hours worked on a grant project over and above an employee's usual and customary working hours, up to a maximum of 40 hrs. per week or 1 FTE. If necessary, new employees can be hired at the salary usual and customary for the hired position description. However, grant funds can not be used to increase salaries of library employees. Salaries reported must be actual current salary levels. List all project related positions funded by LSTA or matching funds. Report the number of increased hours projected per week, the number of weeks to be worked, hourly rate, gross salary and total benefits for each position. Attach a current job description for each position identified adding at the bottom of the description the changes that will occur for that position as a result of the grant, i.e. increased hours, what duties will be taken away or added etc.

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FY 2007 LSTA JUST IN TIME APPLICATION

LSTA OUTCOMES LOGIC MODEL
Project Name: Library: Program Purpose: (We do what, for whom, for what outcome or benefit.)

OUTCOMES
(A change in the target audience’s skill, knowledge, attitude, behavior, status or life condition as a result of your project.)

ACTIVITIES
(What activities must take place to achieve the identified outcome?)

OUTPUTS
(What are some of the statistics the activity will generate?) Ex: # of participants, increase in circulation?

INDICATORS
(When will you know if you have reached success?) Ex: # or % increase in participation. 15 or (15/20) 75% increase in participation.

EVALUATION DATA SOURCE
(Where will the statistics come from to demonstrate success?)Ex: participant lists

DATA INTERVAL
(How often will you evaluate the statistics?) Ex: monthly, semi-annual, annual.

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FY 2007 LSTA JUST IN TIME APPLICATION 9 Ada Community Library Gamer’s Guild – Serving digital natives on their terms I. NEED

A. How and when did you determine that this project is needed in your community? Libraries have recently begun directly addressing the needs of digital natives, after realizing that this generational demographic has been underserved and neglected by the whole of our services. The Ada Community Library (ACL) is one of countless public libraries across the nation that has added and improved services for teenagers over the past several years. ACL has had a dedicated young adult area, collections and programming for over five years, which has been embraced by teens and well-received by their parents. In July 2006, the Idaho Commission for Libraries sponsored their first Evolving Library Services for Digital Natives conference in response to one of the four statewide strategies that emerged from the Vision of Idaho’s Libraries in 2020. During that conference, a panel of nine digital natives (teens ages 12-17) answered a number of questions about their hobbies and interactions with libraries. Most of them reported rarely, if ever, using the library. During an open question period, I asked the panel whether they thought they would use the library more often if there were video games for checkout and/or video game events. All of them responded that they were sure that either they or their friends would be more likely to use the library if that happened. In the May 2007, the Idaho Commission for Libraries followed up on the previous year’s conference by arranging a series of twelve focus groups with digital natives across the state, ultimately culminating in the Perceptions of Idaho’s Digital Natives on Public Libraries report. Six of these focus groups were composed entirely of 12-17 year olds, with each focus group have eight to twelve participants. The report’s finding concerning their overall interest in video games was, “about one-half of the participants in the younger groups identified video games as a source of entertainment.” Later in the report, the younger groups frequently selected “video game clubs” as a possible new library service. The report elaborated further that, “this was a popular choice because participants expressed that it would be nice to ‘have a place
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FY 2007 LSTA JUST IN TIME APPLICATION 10 to get together’ to play against one another. Most of the groups envisioned the opportunity to ‘Play it on a huge screen!’” Starting in January 2007, ACL began offering a weekly program for 612 year olds involving playing video games at the library. This program has attracted an average of over thirty kids each week, particularly boys who were not frequent library users before we began offering this programming. The program attendance spiked in the summer, with some weeks seeing over fifty kids and parents. Although video games were featured occasionally in the weekly programming offered for teens (ages 13-18), we frequently received comments from this age group that they wanted to have their own weekly program dedicated to playing video games. Starting in September 2007, we began offering a prototype version of Gamer’s Guild with the limited amount of equipment and supplies we already had available. Initial feedback has already been extremely positive, which is what finally led us to undertaking this project to greatly extend and augment Gamer’s Guild into a full-scale program for young digital natives that can have a great impact on their perceptions of, and interactions with, the library. B. Provide an estimate of the number and describe the population to be served by this project. What was your source for this information? Statistics from the 2000 Census show there is a population of 2,846 “tweens” (10 to 14 year olds) located in the library’s zip code alone; a few dozen of whom regularly attend library programs. These census numbers demonstrate that there are a great many more digital natives in our community who could be inspired to visit and use the library. C. Explain how this service will help the population overcome their disadvantage and/or satisfy their needs. You must show that these services are either not currently offered by the library or are offered in a limited way and would be enhanced by this project. This project hopes to accomplish exactly that, by first reaching them on their own terms and by then showing them all that the library has to offer. ACL has been hampered by its budget in its ability to offer truly comprehensive video game programming, which this project would
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FY 2007 LSTA JUST IN TIME APPLICATION 11 help us overcome. By providing funding for the expensive technological equipment, ACL could devote its resources for this program to marketing, purchasing incentives and ensuring adequate staffing. D. Cite the objective and activity in your library’s and participating libraries’ strategic plan/s that support this project. This project is supported by Strategic Goal #1 of the Ada Community Library Interim Strategic Plan approved by the board: The library will use its human resources / space / technological resources to provide the best possible services to its patrons. Strategy 1C item b expands upon this goal as it is related to this project: Continue to explore new programming and services as resources allow. This project thus allows us to expand our programming for an underserved population by providing the initial costly technological equipment, while allowing us to meet the smaller, ongoing costs required by this venture. ACL’s current vision statement also supports this project in the following statements: We are proactive and innovative, employing technological advances in order to reach out to and best serve our community. We engage our public and respond to the needs of our diverse community. II. PROJECT DESCRIPTION

A. What are you planning to do? & B. How do you plan to do it? The Gamer’s Guild will consist of a ninety-minute weekly program (tentatively Tuesday evenings from 7:00pm to 8:30pm) for digital natives in grades six through nine. This grant would specifically cover starting and running this program during our upcoming Winter/Spring 2008 programming block (tentatively scheduled for January 21, 2008 through May 2, 2008), though we plan to continue this program beyond the grant’s scope for many more years. This grant would also cover a final party that would tentatively take place on May 13, 2008 from 7:00pm to 8:30pm.
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FY 2007 LSTA JUST IN TIME APPLICATION 12 Each week, two library employees would setup the equipment and snacks for the program in Ada Community Library’s Forrey (meeting) room. The equipment setup would be six identical “gaming stations” in the darkened half of the large room: a Nintendo Wii console and four controllers, a digital projector, a set of speakers and a portable projector screen. The other half of the room would be setup with a table for snacks and a “social space” with chairs and tables for displaying library materials and information on other library events and offerings that might appeal to this demographic. Informing digital natives about this program is an important component of the project, because many of them are not regular library users. In order to accomplish this, we plan to use viral marketing with a rewards-based referral system. Teens who participate in the program will be invited to distribute flyers to their friends to encourage them to come. Newcomers can then return the flyers to the library to be entered into a grand prize drawing, while the person who referred them will also receive an additional entry into the prize drawing. Furthermore, teens who refer at least five friends will receive a $5 gift card for a local video game store, giving them a guaranteed incentive to spread the word to their friends. C. Revisiting your statement in I. NEEDS above. What does the library hope this project will achieve for its users, or what difference will this project make for your target audience? In offering the Gamer’s Guild, we hope to inspire digital natives to view the library as a place not only for learning and education, but also as a venue for entertainment and socializing with peers. This program will appeal to both teens, because of the wide appeal of video games among this demographic, and their parents, because the library is trusted, safe organization in the community. III. REGIONAL/STATEWIDE IMPACT

A. How will this project effect other libraries and library development in your region and/or statewide on a long-term basis? This project will affect other libraries statewide by serving as a pilot program that can be used at other locations, requiring only minor
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FY 2007 LSTA JUST IN TIME APPLICATION 13 adjustments to account for different population sizes and budgets. The equipment purchased as a part of this project, particularly the video projectors and Nintendo Wii consoles, would be available to be shared with other libraries in the region. Other libraries could thus experiment with this program concept without the initial outlay of expenses for the technology. Or, more generally, the video projectors could be borrowed for other programs, including computer classes, movie screenings or presentations. Two members of the Idaho Commission for Libraries’ Special Projects Library Action Team (SPLAT) group are employed by Ada Community Library and would be directly involved on this project (Dylan Baker and Anna Warns). Both of them would agree to use their SPLAT venues (the SPLAT blog, the ICFL newsletter, the Scoop e-newsletter, booths at regional and state conferences, etc.) to share the methods and results of this project with other librarians and libraries across the state. They would also plan to offer a session at the next annual conference for the Idaho Library Association explaining how to create, run and promote a video game program for digital natives. B. Describe how this project is a direct step toward one of the Commission for Libraries goals for library development (see Table 1 on page 5). This project addresses a goal of the Idaho Commission for Libraries for library development by providing a service valued by digital natives (Strategic Issue II). Video games are extremely popular among this age group as is socializing and spending time with peers. The Gamer’s Guild would provide a venue for digital natives that is difficult to find in the community and would further demonstrate that the library is responsive to their needs and interests. Also addressed by this project is the desire to reach teenagers as a population underserved by the library. Many teenagers, particularly those from low income families, do not have access to recently released video game consoles or games, which this project would provide. Furthermore, very few teenagers have access to video projectors to use with their video game consoles, which adds an element of novelty and interest. This project will encourage this difficult-to-reach population of digital natives to use and develop positive associations about their local library as well as libraries in general.
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FY 2007 LSTA JUST IN TIME APPLICATION 14 C. Which of Idaho’s 2020 Vision focus areas listed on page 5 of the LSTA Guide does this project address and how? In the terms of Idaho’s 2020 Vision, this project directly addresses the goal for libraries to be “vital institutions, providing a spark to the community, a continued gathering place, hub of interaction, a place to be inspired.” Offering a weekly video game event at the library provides the necessary framework and appeal to encourage and promote a social space, with the library serving as the focal point. By tapping into a common interest for many digital natives, the library will foster a location for them to share their other interests and develop a greater sense of community. IV. PLANNING AND SUSTAINABILITY

A. Briefly describe any planning for this project that has taken place. Ada Community Library has been offering programs that feature video games for digital natives since the beginning of 2006, albeit on a smaller scale. Video games were first offered occasionally as a part of the library’s regular teen programming. At the beginning of 2007, the library began offering a weekly video game program for children aged six to twelve which incorporated a Nintendo Wii as well as a digital projector and other video game consoles already purchased by the library. Video games were also offered more frequently in the library’s regular teen programming as the teens demonstrated even greater interest in this form of programming. As a result of the increased demand voiced by older digital natives, beginning in September 2007, the library began offering a prototype version of the Gamer’s Guild program. Due to budget and staff constraints, this prototype version of the version can only operate on very limited scale by making use of the equipment the library previously purchased and the minimum amount of staff hours that could be spared. By inferring from the ever increasing demand for this type of programming, the program planners expect to quickly outpace the library’s currently available resources, resulting in a decline in quality for digital natives who attend. However, by funding this project, the library would be able to greatly increase their capacity for this program, thus ensuring a quality experience for everyone who attends.
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FY 2007 LSTA JUST IN TIME APPLICATION 15 B. How will this responsibilities? project impact staff time and job

The impact on staff time for this project will be minimal, aside from hiring a temporary “intern” library assistant for five hours each week to help with the setup and maintenance of the program each week. This “intern” would be hired for their knowledge and experience with video games and would likely be a high school student seeking to gain work experience at the library. The “intern” would directly assist the two program planners (who are Associate Librarians with one heading up Teen Services and the other managing the video game program for younger audiences) in running the program each week while also having the opportunity to receive valuable experience in learning the basic job duties performed by library assistants. C. What is the annual estimate of the funds necessary for the library and each participating library to continue this project after the grant period has expired? The funds necessary for ACL to continue this project after the grant period has ended would be minimal and could be absorbed into the general operating budget without difficulty. Provisions for continuing the “intern” library assistant position and/or increasing the hours of a regular staff member will be included in each fiscal year’s budget if deemed necessary once the project concludes. D. State whether the project will be continued with local funds when the grant period has ended or describe provisions for continuing the service. This project will be continued after the grant period has ended with only minor adjustments made to the program to ensure it is sustainable with only local funds. Since the equipment would already be purchased, only a small amount would need to be reserved to provide for occasional repairs or replacements. Snacks, prizes and other incentives would likely have to be discontinued or diminished to ensure the long-term cost-effectiveness of this project. This will likely have little effect on the program after the grant period is over, since the teens will want to continue to attend without these extra incentives. The temporary “intern” library assistant hours will either be absorbed by the Youth Services department or accounted for when
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FY 2007 LSTA JUST IN TIME APPLICATION 16 creating new positions or amending current ones. V. OBJECTIVES AND EVALUATION

This project aims to accomplish the following goals: • Increase library/program attendance of a specific demographic of digital natives (grades 6-9) • Improve digital natives’ perception of the library • Encourage use of young adult materials by cross-promotion during project Project Objective: Indicator: Evaluation Data: Target for Change: By: Project Objective: Indicator: Evaluation Data: Increase library/program attendance by digital natives (grades 6-9) Number of referral flyers turned in Submitted referral flyer statistics 50 teens will be referred to this program March 11, 2008 (midpoint) – 20 teens May 6, 2008 (endpoint) – 50 teens Improve digital natives’ perception of the library Percentage of digital natives whose perception of the library improved as a result of this program Surveys distributed during the final three weeks of the project assessing digital natives’ perceptions of the library both before and after participating in the program 80% of respondents will have improved their perception of the library May 6, 2008 Encourage use of young adult materials Number of young adult materials circulated Monthly and quarterly statistics generated by Integrated Library System; anecdotal comments 10% overall increase in circulation statistics for young adult materials April 1, 2008 (Q2 Statistics) – 5% increase July 1, 2008 (Q3 Statistics) – 10% increase

Target for Change: By: Project Objective: Indicator: Evaluation Data: Target for Change: By:

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FY 2007 LSTA JUST IN TIME APPLICATION 17 VI. TIMELINE, ACTIVITES AND BUDGET EXPLANATION ACTIVITY LSTA $ $1500 $720 LOCAL $ TOTAL $ $1500 $720

DATE

1/1/2008 Purchase six (6) Wii consoles for program @ $250 each. 1/1/2008 Purchase eighteen (18) Wii remote controllers for program @ $40 each. 1/1/2008 Purchase forty-eight (48) Energizer Rechargeable AA batteries for Wii remote controllers @ $2.50 each. Also purchase two (2) Energizer 15-minute AA battery chargers for batteries @ $30 each. 1/1/2008 Purchase six (6) Wii G-Pak console organizer bags @ $30 each. 1/1/2008 Purchase six (6) each of the following Wii games for program: • Mario Party 8 @ $50 each • Super Smash Bros. Brawl @ $50 each • Mario Kart Wii @ $50 each 1/1/2008 Purchase six (6) InFocus IN26+EP video projectors for program @ $766.03 each. 1/1/2008 Purchase six (6) portable projector screens for program @ $91.74 each. 1/1/2008 Promote the program inhouse with posters, flyers and on monthly calendars. Also promote the program
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$180

$180

$180

$180

$900

$900

$4,596. 18 $550.44 -0-

$4,596.1 8 $550.44 -0-

17

FY 2007 LSTA JUST IN TIME APPLICATION 18 online on the library’s website and MySpace site. Purchase custom iron-on patches promoting the program and distribute to all program attendees. Distribute promotional flyers for program to nearby middle and junior high schools. Hire a temporary “intern” library assistant to help with the program for 16 weeks Purchase fifteen (15) $5 gift cards to give away as incentives for referrals, one per teen who refers five friends Purchase vegetable trays, popcorn and drinks for fifteen (15) weeks @ $20 each week Purchase grand prizes for final program event. • First prize – One (1) Wii console @ $250 • Second prize – One (1) Nintendo DS Lite portable console @ $130 • Third prize – One (1) Gameboy Advance Micro portable console @ $70 Purchase pizza, vegetable trays, chips, cookies and drinks for final program event. All LSTA and Local Match funds will be expended Total

1/22/200 8 1/18/200 8 1/22/200 8 1/22/200 8

$300

$300

$200

$200

$851.09

$851.09

$75

$75

1/22/200 8 5/6/2008

$300

$300

$450

$450

5/6/2008

$160

$160

5/6/2008

$7,726. 62

$3,236. 09

$10,962. 71

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FY 2007 LSTA JUST IN TIME APPLICATION 19 Local $3,236.09 ÷ Total Project Amount $10,962.71 = 29.5% Local Match

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