Professional Documents
Culture Documents
The Heroes
Jeremy
Ohanzee. A skilled bowman.
Heath
Built-Like-A-Bear. A warrior who, strangely enough, is not built like a bear. He fights with two
weapons.
Brandon
Haldor. A warrior who fights with his fists. Helgrim is his brother.
Devin
Zogar. A human who can turn into a lynx.
Keanu
Hope. A shaman. Faith is her sister.
Miranda
Faith. A shaman. Hope is her sister.
Steven
Helgrim. A Skadian warrior. Haldor is his brother.
Saving a Seer
The seer tells the party that there is evil in Lahnoak. Someone is disturbing the
spirits through sorcery. She doesnt know who, though.
2 of 5
Angry Dog has the gift of the Second Sight. She is able to give the party a
portent: A sorcerer of great power seeks to unlock the mystery of a Totem of
the Dead.
Totems of the Dead are ancient stone effigies that imprison powerful and alien
spirits. Evil sorcerers and cults have always sought out these totems for
nefarious purposes. With the recent turmoil in the spirit world, many of the
wards and spells that hid and guarded the Totems are failing.
According to the laws of the Lahnaypay tribe, no one may enter the Demons
Cave, under penalty of death. The City of Lahnoak is in need of food. The
Party offers to find food in return for being allowed to enter the Cave.
Bloodhawk is impressed that the party was able to secure food for the city. He
calls for a Spirit Dance to divine the will of the Spirits of the Ancestors. After
the dance, Bloodhawk says that the Ancestors are pleased with the actions of
the party. He gives them permission to enter the cave. However, he demands
the Knife.
Spirit Dance
Another room. Sulfur smell. Explosion when the partys torch is brought into
the cave.
3 of 5
Faith tells everyone that this is Tornassuk, an ancient deity of deep caverns
and the ocean depths. It consumes those souls unworthy of entering the
Eternal Hunting Grounds after death. Once every few centuries, this wrathful
deity has been known to rise up from the underworld and above the waves to
satiate its unnatural hunger on the bodies and souls of the living, devastating
entire communities and driving all who look upon it mad with terror.
Tornassuks cultists worship it out of fear and the dark desire to understand
the spirits sorcerous secrets of power over life and death.
Another room. Cliff top, 100 feet down. Hundreds of skeletons (not undead)
at bottom. As the party descended, strange human like creatures attacked.
They were able to climb the walls easily and their touch caused paralysis. [I
used the stats for the Ghouls out of the Fantasy Companion. I changed their
paralyzing attack to a target being automatically Shaken when hit, before the
damage dice were rolled.]
The party had to explore the pile of bones for the Knife, while fighting off the
creatures. They eventually found a jade dagger etched with runes that glowed
slightly when touched. They found another jade knife next to it as well. This
one did not have runes and did not glow when touched.
As the party exits the cave, they are confronted by a large, mysterious group
of warriors. They wear strange, blue armor; and carry long daggers.
Atlanteans!
Active Hooks
Find Isiquas Knife and return to the lands of the League of the Longhouse with it.
4 of 5
Other Hooks
Kill the Necromancer.
XP
1 Experience Point awarded. We spent the first half of the session on character creation. Actual
gaming was about 2 hours.
Ohanzee
21 XP
Built-Like-A-Bear
21 XP
Haldor
21 XP
Zogar
21 XP
Hope
21 XP
Faith
21 XP
Helgrim
21 XP
5 of 5