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Alison Harvey

ACADEMIC APPOINTMENTS

University of Leicester January 2014-present
Lecturer, School of Media, Communication, and Sociology

University of Toronto October 2012-January 2014
Postdoctoral Research Fellow, Faculty of Information

EDUCATION

Ph.D., Communication and Culture, York University, Toronto, Ontario, Canada, 2007-2013
Committee: Prof. Barbara Crow, Prof. Jennifer Jenson, Prof. Rosemary Coombe
Dissertation: “Gendered Networks of Play: Regulating Video Games and Technological Subjects in the Home.”

M.A., Media Studies, Concordia University, Montréal, Québec, Canada, 2004- 2007
Committee: Dr. Leslie Shade, Dr. Kim Sawchuk, Dr. Martin Allor
Thesis: “The Name of the Game: Building Methodologies for the Study of Video Game Theory.”

B.A., Communication Studies, Concordia University, Montréal, Québec, Canada, 2001- 2004

AWARDS AND DISTINCTIONS

CAMEo Research Funding (£1,000), 2018
Project: “Women in Games Mentorship, Peer Networking, and Collective Organizing for Inclusion”

Teaching and Research Merit Award (£1,000), 2018

ECF Research and Development Grant (€9,950), European Cultural Foundation, 2017-2018
Project: “The Games Box: Migrant Storytelling Through Game Design”

SSHRC Partnership Grant ($2,498,116), Social Science and Humanities Research Council, 2015-2021
Project: “Re-figuring Innovation in Games”
Co-PI, PI: Prof. Jen Jenson
Targeted funding for projects “Engendering Game Design Talent: Diversity in UK Game Design Higher Education”
($10,000) and “Education, Diversity, and Pathways into the UK Games Industry” (£2000).

SSHRC Connection Grant ($49,948), Social Science and Humanities Research Council, 2015-2017
Project: “Developing Feminist Digital Research Methods”
Collaborator, PI: Dr. Mary Elizabeth Luka

University of Leicester Teaching Enhancement Fund (£550), 2015
“Games as Education”

Senior Fellowship of the Higher Education Academy, 2015

SSHRC Insight Development ($65,824), Social Science and Humanities Research Council, 2013-2015
Project: “Playing at Making Games: Exploring the potential for inclusive play and democratizing design in user-generated
content games and digital game making programs targeted to children”
Co-applicant, PI: Prof. Sara Grimes

University of Leicester College Research Development Fund (£2000), 2014
Project: “Organizing for Inclusivity: Sexism, Misogyny, and Feminism in Digital Games Culture”

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Alison Harvey
MITACS Accelerate ($15,000), Networks of Centres of Excellence, 2011
Project: “Television programming as explicit learning environments: Dynamic Balancing of Educational and
Entertainment Content for Young Children”

SSHRC Doctoral Fellowship ($20,000), Social Science and Humanities Research Council, 2010-2011
Project: “Enacting gender online: discourse, design, and practices in children's virtual communities”

Ontario Graduate Scholarship ($15,000), Ontario Ministry of Training, Colleges, and Universities, 2009-2010
Project: “The Virtual Communities of Boys”

Ontario Graduate Scholarship ($15,000), Ontario Ministry of Training, Colleges, and Universities, 2007-2008
Project: “The Construction of Boyhood Online”

Master’s Canada Graduate Scholarship ($17,500), Social Sciences and Humanities Research Council, 2005-2006
Project: “Identity for sale: avatars, currency, and commodification in massively multiplayer online games”

Rona and Robert Davis Scholarship ($695), Concordia University, 2005

Dean’s List Honoured Student, Concordia University, 2001-2004

Shuffle Entrance Scholarship ($2000), Concordia University, 2001

Golden Key Honour Society inductee, Concordia University, 2001-2004

PUBLICATIONS

Books

Harvey, A. (contracted.) Feminist Media Studies. Cambridge: Polity.

Harvey, A. (2015.) Gender, Age, and Digital Games in the Domestic Context. New York: Routledge.

Refereed articles

Harvey, A. (2018.) “Kendall & Kylie: Girl Affects, Celebrity, and Digital Gaming in Millennial Girl Culture.” Appified.
Jeremy Morris and Sarah Murray. Ann Arbor: University of Michigan Press. *Second author, with Jessalynn Keller.

Harvey, A. (2018.) “The Fame Game: Working your Way up the Celebrity Ladder in Kim Kardashian: Hollywood.”
Games and Culture, 13(7), pp. 652–670.

Harvey, A. (2018.) “Ludic Economies 101.” Games and Culture, 13(7), pp. 647–651. *Second author, with Seth Giddings.

Harvey, A. (2018.) “Networked (In)Justice: An Introduction to the #AoIR17 Special Issue.” Information, Communication,
and Society, 21(6), pp. 793-801, *First author, with Koen Leurs.

Harvey, A. (2018.) “Youth.” Posthuman Glossary. Rosi Braidotti and Maria Hlavajova (Eds.). London and Oxford:
Bloomsbury, pp. 463-466. *Third author, with Koen Leurs and Tamara Shepherd.

Harvey, A. (2016.) “Corporate Responsibility and Gender in Digital Games.” Gender Equality and Responsible Business:
Expanding CSR Horizons. Kate Grosser, Lauren McCarthy and Maureen A. Kilgour (Eds.) Sheffield: Greenleaf
Publishing, pp. 31-45. *Third author, with Thorsten Busch and Florence Chee

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Harvey, A. (2016.) "When Passion isn’t Enough: Gender, Affect and Credibility in Digital Games Design." International
Journal of Cultural Studies, 20(5), pp, 492-508. *First author, with Tamara Shepherd.

Harvey, A. (2016.) “Growing Pains: Intergenerational Feminisms in Digital Games.” Feminist Media Studies, Special
Anniversary issue on Intergenerational Feminisms, 16(4), pp. 648-662. *First author, with Stephanie Fisher. (Also
included in Routledge’s An Intergenerational Feminist Media Studies published in 2018, edited by Jessalynn Keller, Jo
Littler & Alison Winch).

Harvey, A. (2015.) “Scholarship as cultural production in the neoliberal university: Working within and against
‘deliverables’.” Studies in Social Justice 9(2), pp. 176-196. *Second author, with Mary Elizabeth Luka, Mel Hogan,
Tamara Shepherd, and Andrea Zeffiro.

Harvey, A. (2015.) “Histories of Hating.” Social Media & Society, 1(2), pp. 1-10. *Second author, with Tamara Shepherd,
Tim Jordan, Sam Srauy, and Kate Miltner. Available online.

Harvey, A. (2015.) “Everyone Can Make Games!: The Post-Feminist Context of Women in Digital Game Production.”
Feminist Media Studies, 15(4), pp. 576-592. *First author, with Stephanie Fisher.

Harvey, A. (2014.) “Twine’s Revolution: Democratization, Depoliticization, and the Queering of Game Design.” GAME:
The Italian Journal of Game Studies no.3, pp. 95-107. Available online. (Also included in the Routledge Critical Concepts
in Media and Cultural Studies series- Major Works Collection on Gender and Media published in 2017, edited by
Kaitlynn Mendes).

Harvey, A. (2013.) “Making a Name in Games: Immaterial Labour, Indie Game Design, and Gendered Social Network
Markets.” Information, Communication, and Society, 16(3), pp. 362-380. *First author, with Stephanie Fisher.

Harvey, A. (2013.) “Intervention for Inclusivity: Gender Politics and Indie Game Development.” Loading…Journal of the
Canadian Game Studies Association, 7(11), pp. 25-40. *Second author, with Stephanie Fisher.

Harvey, A. (2011.) “Architectures of Participation in Digital Play: Social Norms, Gender, and Youth Gameplay.”
Information, Communication, and Society, 14(3), pp. 303-319.

Harvey, A. (2011.) “Constituting the Player: Feminist Technoscience, Gender, and Digital Play.” International Journal of
Gender, Science and Technology, 3(1). Available online, 15 pages.

Harvey, A. (2009.) “Seeking the Embodied Mind in Video Game Theory: Embodiment in Cybernetics, Flow, and Rule
Structures.” Loading…Journal of the Canadian Game Studies Association, 3(4). Available online, 9 pages.

Harvey, A. (2007.) “You Mean It’s Only a Game? Rule Structures, the Magic Circle, and Player Participation in Pervasive
Mobile Gaming.” Loading…Journal of the Canadian Game Studies Association, 1(1). Available online, 7 pages.

Harvey, A. (2007.) “Games, Play, and Research: Developing Methodologies for Video Game Theory.” Pivot: An
Interdisciplinary Graduate Journal of Visual Culture, 1(1), p. 1-7.

Harvey, A. (2006.) “The Liminal Magic Circle: Boundaries, Frames, and Participants in Pervasive Mobile Games.” Wi:
Journal of the Mobile Digital Commons Network, 1(1). Available online, 7 pages.

Non-refereed articles

Harvey, A. (2018.) “Feminist Approaches to Gender and Gaming.” Sociology Review, 28(1), pp. 9-11.

Harvey, A. (2018.) “Games as Education in the United Kingdom.” Journal of Learning and Teaching in Higher
Education, 1(1).
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Harvey, A. (2014.) “Tethered and Wired: Tech-based Communities.” Shameless Magazine: The Tech Issue. *Second
author, with Tamara Shepherd, Issue 27, Fall 2014. Available online, 4 pages.

Harvey, A. (2014.) “On Opposition, Tangibility, and Annihilation: An Interview with Hannah Leja Epstein.” Media
Archeology Lab, January 2014. Available online, 7 pages.

Harvey, A. (2014.) “Reflecting on the Feminist Game Salon.” Dames Making Games Toronto, January 2014. Available
online, 3 pages.

Harvey, A. (2013.) “A Moment for Hate: An Unexpected Theme at IR14.” Culture Digitally, November 2013. Available
online, 2 pages. *Second author, with Tamara Shepherd.

Harvey, A. (2013.) “Different Games: A Report and a Challenge for the Future.” Widget (Women In Development (Games
& Everything Tech)), May 2013. Available online, 9 pages.

Harvey, A. (2013.) “#1reasonwhy and #1reasonmentors: Alliance, Collaboration, and Action for Change.” Perspectives:
Newsletter of the International Game Developers Association (IGDA), January 2013. Available online, 2 pages.

Harvey, A. (2007.) “Repressing the Potential of the Video Game.” Le Panoptique, September 2007. Available online, 4
pages.

Guest Editorships

“Networked (In)Justice”. (2018.) Association of Internet Researchers Special Issue of Information, Communication, and
Society, 21(6). Co-edited with Professor Koen Leurs.

“Ludic Economies.” (2018.) Games and Culture, 13(7). Co-edited with Dr. Seth Giddings.

Reports

Harvey, A. (2013.) “Pixelles Final Report.” Available upon request, 89 pages. *Second author, with Tamara Shepherd.

Harvey, A. (2012.) “Integrated Report on Leadership in Virtual Worlds.” Available upon request, 8 pages.

Harvey, A. (2012.) “The methodological issues faced in user testing Kidobi.” Available upon request, 31 pages.

Book reviews

Harvey, A. (2008.) “Youth Online: Identity and Literacy in the Digital Age.” Resource Centre for Cyberculture Studies.
http://rccs.usfca.edu/booklist.asp.

Harvey, A. (2005.) “Matters of Gravity: Special Effects and Supermen in the 20 th Century.” Canadian Journal of
Communication, 30(3), pp. 437.

VISITING PROFESSORSHIPS

Visiting Fellow, Griffith Centre for Social and Cultural Research, Griffith University, Gold Coast, Australia, March 2018.

Visiting Fellow, Institute for Culture & Society, Western Sydney University, Sydney, Australia, February 2018.

Harvard-Yenching New Media and Gender workshop, Fudan University, Shanghai, China, June 2017.

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KEYNOTES

“Feminist Interventions for Better Futures of Games” November 2018
Clash of Realities: 9th International Conference on the Art, Technology, and Theory of Digital Games; Cologne Games
Lab, Cologne, Germany, November 13.

RESEARCH ACTIVITIES

Invited participant, ReFIG Games and Representation, Games and Representation workshop, UCL Knowledge Lab,
London, United Kingdom, May 2017.

Organizer, Growing Up Married screening and panel discussion, School of Media, Communication, and Sociology,
University of Leicester, Leicester, United Kingdom, May 2017.

Invited participant, Women in the Media Industries: Inputs & Influences, De Montfort University, Leicester, United
Kingdom, April 2017.

Invited participant, Idea Camp 2017- Moving Communities: Connected Action for the Commons. European Cultural
Foundation and Platoniq, Madrid, Spain, March 2017.

Invited participant, Midlands Games Event – What can universities do for the games industry?, Birmingham School of
Media, Birmingham City University, United Kingdom, January 2017.

Organizer, Feminist Digital Research Methods workshop, School of Media, Communication, and Sociology, University of
Leicester, Leicester, United Kingdom, October 2016.

Invited participant, Level Unlocked: facilitating women's access to careers in the games industry panel, Arts &
Humanities Festival 2016: Play, Kings College London, United Kingdom, October 2016.

Invited participant, UK creative economy/cultural sector ecosystem roundtable, Goldsmiths University of London, United
Kingdom, October 2016.

Organizer, The Practices and Politics of Inclusivity in Games workshop, Department of Media and Communication,
University of Leicester, Leicester, United Kingdom, September 2016.

Invited participant, Feminist Digital Research Methods workshop, Banff Centre, Alberta, Canada, June 2016.

Organizer, Games as Education in the United Kingdom workshop, Department of Media and Communication, University
of Leicester, Leicester, United Kingdom, May 2016.

Invited participant, Making an entrance? A critical workshop on talent, merit, opportunity and selection in the cultural and
creative industries, Ramada Encore Hotel, Leicester, United Kingdom, March 2015.

Invited participant, Culture Digitally Workshop, King’s College, London, United Kingdom, June 2013.

Invited participant, Games Research Workshop, University of St. Gallen, St. Gallen, Switzerland, July 2012.

Student, Oxford Internet Institute Summer Doctoral Programme, Oxford University, Oxford, United Kingdom, July 2010.

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INVITED TALKS

“Talent Pipelines: Rethinking Pathways to Games Education” September 2018
European Women in Games Conference 2018; London, United Kingdom, September 11.

“Double Agents: Community-Engaged Scholarship in the Marketized University” March 2018
Griffith Centre for Social and Culture Research Visiting Scholars Seminar Series
Griffith University, Gold Coast, Australia, March 6.

“Dirty Methods for Feminist Game Studies” March 2018
Griffith Centre for Social and Culture Research Visiting Scholars Seminar Series
Griffith University, Gold Coast, Australia, March 2.

“The Women in Games Game: February 2018
The Intricacies of Intervention in Feminist Game Studies and Teaching”
School of Media, Film, and Journalism, Monash University, Melbourne, Australia, February 26.

“Paying to be #Winning? February 2018
What the Kardashians can teach us about the future of games”
Digital Ethnography Research Centre (DERC), RMIT University, Melbourne, Australia, February 21.

“Game Changers: The Cultural Politics of Digital Game-Making” February 2018
Institute for Culture & Society, Western Sydney University, Sydney, Australia, February 15.

“More Indie Than Indie: Accessibility and Game-Making Beyond the Industry” September 2017
CAMEo ‘New Horizons in Gaming: Tech, Publics and Politics’ Salon
LCB Depot, Leicester, United Kingdom, September 28.

“Simulating Stardom in Kim Kardashian: Hollywood” May 2017
CAMEo ‘Texts and Trends’ Research Salon, University of Leicester, May 23.

“Feminism and Gaming” April 2017
Leicester Riot Grrrls Community Group, Leicester, United Kingdom, April 26.

“Explosive Misogyny, Spectacular Feminism, and the Sneaky Sexism April 2016
They Mask for Women in Tech”
Kobo Tech Ladies group, Toronto, Canada, April 19.

“Dreams, Design, and Exclusion: March 2016
The Aggressive Architecture of the Utopian Internet”
Film, Television & Media Studies Research Seminar Series, University of East Anglia, March 7.

“On the Internet, Everyone Knows You’re a Girl: November 2015
Gender, Myth, and Design in Digital Environments”
Institute for Research on Digital Learning, York University, November 5.

“Creative Differences: The Politics of Queer Authorship in Digital Games Production” March 2015
Department of Media and Communication, PGR seminar series
University of Leicester, March 18.

“Gaming the System: Video Games and Accessibility” March 2015
Accessibility Awareness Day
University of Windsor, Windsor, Canada, March 18. *With Dr. Amy Ratelle
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“Game Cred: Talent, Meritocracy, and Women's Labour in Digital Game Design” March 2015
Making an entrance? A critical workshop on talent, merit, opportunity and selection in the cultural and creative industries,
Ramada Encore Hotel, Leicester, United Kingdom, March 6, 2015. *With Prof. Tamara Shepherd

“Digital Games, Play, and Culture” June 2014
Department of Media and Communication Open Day Taster Seminar
University of Leicester, June 25.

Contributor, “Literature Review on Sharing” February 2014
Kids’ DIY Media Workshop, University of Toronto, Canada, February 4.

Organizer and facilitator, “Feminist Game Salon” December 2013
Dames Making Games Talks, Toronto, Canada, December 13.

“Difference and Inclusion in Digital Games” July 2013
Oxford Internet Institute Summer Doctoral Programme Alumni Day
University of Toronto, Canada, July 12.

“Invisible Difference: May 2013
Integration, Inclusion, and the Adaptive Play of Children with Disabilities”
Dames Making Games Toronto Social, Toronto, Canada, May 2. *With Prof. Sara Grimes.

“Publishing Workshop” April 2013
Faculty of Information, University of Toronto, Canada, April 30.

Panel participant, “Get Lamp” March 2013
Games in Film series, Semaphore Lab, University of Toronto, Canada, March 12.

“Post/Feminism in Games: Views from the Contexts of Play and Production” November 2012
Semaphore Colloquium Series, Faculty of Information
University of Toronto, Canada, November 22.

GUEST LECTURES

“Critical Approaches to Research: Action Research” November 2018
School of Media, Communication, and Sociology, MA course on Media Research Methods
University of Leicester, November 28.

“Video Games and the Construction of Boyhood” November 2018
School of Media, Communication, and Sociology, BA course on Media Origins
University of Leicester, November 26.

“The Politics of Digital Spaces” November 2018
Faculty of Media and Communication, BA course on Digital Politics
Bournemouth University, November 23.

“Feminist/Participatory Action Research” November 2018
School of Media, Communication, and Sociology, MA course on Real World Research
University of Leicester, November 21.

“Games and Gender” November 2018
School of Media, Communication, and Sociology, BA course on Gender and Society,
University of Leicester, November 6.
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Workshop convenor, Towards Feminist Digital Media Research Methods, February 2018
DMRC Summer School, Queensland University of Technology, Brisbane, Australia,
5-9 February 2018. *With Dr Bridget Conor

“Bodily Futures” December 2017
School of Media, Communication, and Sociology, BA course on Media and the Body
University of Leicester, December 6.

“Indies, Amateurs, and the Future of the Game Industry” November 2017
Falmouth Games Academy, BA Course on Preparing for the Future
Falmouth University, November 30

“Games on Film” November 2017
School of Media, Communication, and Sociology, BA course on The Media on Film
University of Leicester, November 23.

“Feminist/Participatory Action Research” November 2017
School of Media, Communication, and Sociology, MA course on Real World Research
University of Leicester, November 15.

“Games and Gender” October 2017
School of Media, Communication, and Sociology, BA course on Gender and Society,
University of Leicester, October 31.

“Games, Gender, and the Hegemony of Play” March 2017
School of Media, Communication, and Sociology, BA course on Topics in Media and Communication,
University of Leicester, March 16.

“Game Players as Audiences” March 2017
School of Media, Communication, and Sociology, BA course on Creative Audiences
University of Leicester, March 14.

“Gender, Diversity, Education and Work in Games” February 2017
Department of Games and Visual Effects, BA course on Introduction to Game Studies
Staffordshire University, February 17.

“Children’s DIY Media” February 2017
School of Media, Communication, and Sociology, BA course on Creative Audiences
University of Leicester, February 14.

“Videogames and Digital Game Cultures in a Global Context” February 2017
School of Media, Communication, and Sociology, BA course on Media and Globalization
University of Leicester, February 13.

“Gender and the Games Industry” February 2017
School of Media, Communication, and Sociology, BA course on Media and Gender
University of Leicester, February 13.

“Issues in Digital Culture” January 2017
School of Media, Communication, and Sociology, MA course on Issues in Media and Communication
University of Leicester, Distance Learning module.

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“Bodily Futures” November 2016
Department of Media and Communication, BA course on Media and the Body
University of Leicester, November 29.

“The Politics of Digital Spaces” November 2016
Faculty of Media and Communication, BA course on Digital Politics
Bournemouth University, November 25.

“Game Players as Audiences” March 2016
Department of Media and Communication, BA course on Creative Audiences
University of Leicester, March 15.

“Gender and the Games Industry” March 2016
Department of Media and Communication, BA course on Media and Gender
University of Leicester, March 1.

“Children’s DIY Media” February 2016
Department of Media and Communication, BA course on Creative Audiences
University of Leicester, February 16.

“Bodily Futures” December 2015
Department of Media and Communication, BA course on Media and the Body
University of Leicester, December 1.

“Feminist Political Economy and Digital Media” October 2015
Doctoral Training Programme on Digital Media: Social Science Perspectives
University of Leicester, October 21.

“Virtual Ethnography” May 2015
Department of Media and Communication, BA course on Analysing Communication Processes
University of Leicester, May 5.

“Theoretical and Methodological Issues in Game Studies” March 2015
Department of Media and Communication, MA course on Research Methods for the Online World
University of Leicester, March 19.

“Children’s DIY Media” March 2015
Department of Media and Communication, BA course on Creative Audiences
University of Leicester, March 17.

“Workshop on Virtual Ethnography” March 2015
Department of Media and Communication, MA course on Research Project Design & Execution
University of Leicester, March 13.

“Virtual Ethnography” March 2015
Department of Media and Communication, MA course on Research Project Design & Execution
University of Leicester, March 12.

“Games and Gender” March 2015
Department of Media and Communication, BA course on Topics in Media and Communication
University of Leicester, United Kingdom, March 12.

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“Gender in the Games Industry” March 2015
Department of Media and Communication, MA course on Gender Politics and Contemporary Media
University of Leicester, March 10.

“Digital Game Cultures in a Global Context” March 2015
Department of Media and Communication, BA course on Media and Globalization
University of Leicester, March 9.

“Gender in Games Culture” March 2015
Department of Media and Communication, MA course on Gender Politics and Contemporary Media
University of Leicester, March 3.

“Gender and the Games Industry” February 2015
Department of Media and Communication, BA course on Media and Gender
University of Leicester, February 26.

“Game Players as Audiences” February 2015
Department of Media and Communication, BA course on Creative Audiences
University of Leicester, February 17.

“Gender Online” December 2014
Department of Media and Communication, BA course on New Media and Everyday Life
University of Leicester, December 1.

“The Cultural Framing of Digital Games” November 2014
Department of Media and Communication, BA course on New Media and Everyday Life
University of Leicester, November 24.

“Workshop on Virtual Ethnography” May 2014
Department of Media and Communication, MA course on Research Methods & Management
University of Leicester, May 9.

“Online Dating” May 2014
Department of Media and Communication, MA course on New Media Cultures
University of Leicester, May 8.

“Virtual Ethnography” March 2014
Department of Media and Communication, MA course on Research Methods & Management
University of Leicester, March 28.

“Online Videogames” March 2014
Department of Media and Communication, MA course on New Media Cultures
University of Leicester, March 27.

“Theoretical and Methodological Issues in Game Studies” March 2014
Department of Media and Communication, MA course on Research Methods for the Online World
University of Leicester, March 12.

“Games and Gender” February 2014
Department of Media and Communication, BA course on Media Topics
University of Leicester, United Kingdom, February 17.

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“Digital Environments” February 2013
Department of Humanities, 3rd year undergraduate course on Digital Culture
York University, Canada, February 11.

“Gender and Digital Game Culture/Play” January 2012
Department of Education, MA/PhD course on Gender, Equity, New Technologies & Education
York University, Canada, January 26.

REFEREED CONFERENCE PRESENTATIONS

2018

“Disclosing in a Digital Culture: October 2018
Rethinking Sexual Violence and Technology in a Post-#MeToo Moment.”
Fishbowl at the 19th Annual Conference of the Association of Internet Researchers (AoIR); Montréal, Canada.

“Who Cares about Gamesworkers? September 2018
Labour Myths and Worker Subjectivities in Games Higher Education.”
CAMEo Conference 2018: Care in the Media and Cultural Industries; Leicester, United Kingdom.

2017

“Beyond Gamer Love and Gamer Hate: October 2017
Resistance to Violence, Vengeance, and Vitriol in Digital Games Culture.”
18th Annual Conference of the Association of Internet Researchers (AoIR); Tartu, Estonia.

“Priming the Talent Pump: October 2017
The Cultural Politics of Games Higher Education in the UK.”
ReFiguring Innovation in Games Annual Conference; Edmonton, Canada.

“‘It’s Not a Nice Place to Work’: June 2017
Innovation, Diversity, and Work-Readiness in Game Design Higher Education.”
Canadian Game Studies Association Symposium; Ryerson University, Toronto, Canada.

“From Intervention to Development: May 2017
Funding Priorities, Social Justice, and Academic Freedom.”
Canadian Communication Association Conference; Ryerson University; Toronto, Canada.

“Cultivating Games Workers: May 2017
Challenges and Opportunities in University-Industry Partnerships.”
DiGRA UK, MediaCity Salford, United Kingdom.
*With Nick Webber

2016

“Never Good Enough: Expertise, Exclusion and Digital Games.” November 2016
The Politics of Expertise in Media and Cultural Research symposium; Birmingham City University, United Kingdom.

“Feminist Digital Research Methods Fishbowl.” October 2016
17th Annual Conference of the Association of Internet Researchers (AoIR); Berlin, Germany.

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“‘You’ve made the A-List!’ July 2016
Celebrity, Affect, and Monetization in Kim Kardashian: Hollywood”
International Association for Media and Communication Research Conference; University of Leicester, United Kingdom.

“Blowing Up and Burning Out: The Double Binds of Media Aca-Activism” July 2016
Critical Capacities: Media Workers, Labour and Action - an IAMCR 2016 pre-conference
International Association for Media and Communication Research Conference; University of Leicester, United Kingdom.

“Calling In Instead of Calling Out: June 2016
Intergenerational Feminist Praxis in Digital Games Scholarship and Activism”
International Communication Association's (ICA) 66th Annual Conference; Fukuoka, Japan.

“Community Organizing For Inclusivity: May 2016
Supporting Women in Media and Technology”
Canadian Communication Association Conference; University of Calgary; Calgary, Canada.

2015

“Diversifying Resistance against the Hegemony of Play: July 2015
Gender, Harassment, and Corporate Responsibility in Digital Games:
International Association for Media and Communication Research Conference; L'Université du Québec à Montréal;
Montréal, Canada.
*With Thorsten Busch and Prof. Florence Chee

“Of Brogrammers, Arrivistes, and Women in Games: July 2015
Inequality and Action in Digital Games Production”
International Association for Media and Communication Research Conference; L'Université du Québec à Montréal;
Montréal, Canada.
*With Tamara Shepherd

“Towards a Feminist Gaming Counter Public” June 2015
Console-ing Passions; Dublin, Ireland
*With Stephanie Fisher

“Start Up, Cash In, Sell Out, Bro Down: May 2015
The Historical, Social, and Technological Context of a Toxic New Gaming Public”
Digital Games Research Association Conference; Leuphana University, Lüneberg, Germany.
*With Stephanie Fisher and Prof. Mia Consalvo

“Games of Resistance: May 2015
Women’s Work, Community, and the Democratization of Game Design”
Union for Democratic Communications; Toronto, Canada.
*With Stephanie Fisher

“‘What Can We Do For You?’: April 2015
Feminist Action in Digital Games from Within the Neoliberal University”
Workshop on Activism and Communication Research in Canada; Toronto, Canada.
*With Stephanie Fisher

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2014

“Engendering Creativity, Engendering Labour: Girls & DIY Media.” October 2014
15th Annual Conference of the Association of Internet Researchers (AoIR); Daegu, South Korea.
*With Prof. Sara Grimes

“Corporate Responsibility and the Governance of Harassment in Online Game Spaces.” August 2014
The 74th Academy of Management Annual Meeting; Philadelphia, United States.
*With Thorsten Busch and Florence Chee

“Who Gets to Play at Making? Research Review and Future Directions” May 2014
Canadian Communication Association Conference; Brock University, St. Catharine’s, Canada.
*With Matthew Wells

“Reconfiguring Play: May 2014
Children with Disabilities and the Regulation of Adaptive Gaming”
Canadian Communication Association Conference; Brock University, St. Catharine’s, Canada.
*With Prof. Sara Grimes

Panellist, “Scholarship as Cultural Production in the Corporatized University” May 2014
Canadian Communication Association Conference; Brock University, St. Catharine’s, Canada.

Panellist, “Bridges to and from the Ivory Tower: May 2014
Community Organizing, Engagement, and Accountability”
Canadian Game Studies Association Symposium; Brock University, St. Catharine’s, Canada.

“The Promises and Pitfalls of Queer Game Design” May 2014
International Communication Association's (ICA) 64th Annual Conference; Seattle, United States.

Session Leader, “Queer Games Production, Authorship, and Counter-Discourse” May 2014
ICA Preconference/Unconference on Technologies of Sex and Gender: Queer Theories and Subjects International
Communication Association's (ICA) 64th Annual Conference; Seattle, United States

2013

“Indies, Incubators, and Inclusion: October 2013
Reconfiguring Gendered Participation in Game Design”
14th Annual Conference of the Association of Internet Researchers (AoIR); Denver, United States.
*With Dr. Tamara Shepherd.

“‘Experience and Competence before Diversity’: June 2013
Policing Gender in the Digital Games Industry”
International Association for Media and Communication Research Conference; Dublin City University, Dublin, Ireland.

Respondent, “Digital Crossroads: June 2013
Youth, Migration, Diasporas and Networked Learning”
International Communication Association's (ICA) 63rd Annual Conference; London, United Kingdom.

“Postfeminism in Games: Views from the Contexts of Play and Production” June 2013
International Communication Association's (ICA) 63rd Annual Conference; London, United Kingdom.

“Changing the State of Play: Feminist Interventions in Game Culture” June 2013
International Communication Association's (ICA) 63rd Annual Conference; London, United Kingdom.
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Alison Harvey

“DIY From the Margins: Gaming, Ability, and Inclusive Design” June 2013
Canadian Game Studies Association Symposium; University of Victoria, Victoria, Canada.
*With Prof. Sara Grimes.

“Presenting Pixelles: Lessons Learned and Future Directions” May 2013
2nd Annual Feminists in Games Workshop; Vancouver, Canada.
*With Dr. Tamara Shepherd.

“Invisible Difference: April 2013
Integration, Inclusion, and the Adaptive Play of Children with Disabilities”
Different Games: A Two Day Conference on Diversity and Inclusiveness in Digital Games; New York City, United States.
*With Prof. Sara Grimes.

Panel convenor and moderator, “Feminism in Games and Game Art” February 2013
Vector: Game + Art Convergence Festival 2013; Toronto, Canada.

2012

“Leadership in Context: October 2012
The Contingencies, Affordances, and Competencies Producing Leaders in Massively-Multiplayer Online Play”
13th Annual Conference of the Association of Internet Researchers (AoIR); Salford, United Kingdom.
*With Christine Ferguson.

“Making a Name in Games: October 2012
Immaterial Labour, Indie Game Design, and Gendered Social Network Markets”
13th Annual Conference of the Association of Internet Researchers (AoIR); Salford, United Kingdom.
*With Stephanie Fisher.

“‘Just Kiddy Games’: July 2012
Gender, Age, and Technological Subjectivities from Halo to Wii Fit”
9th International Conference of Crossroads in Cultural Studies; Paris, France.

Panel convenor and respondent, “Discipline and Discourse: July 2012
(Re)Producing Gender in Gaming Culture”
9th International Conference of Crossroads in Cultural Studies; Paris, France.

“From Girl Power to Power-Ups: June 2012
Women in Games, Neoliberalism, and Postfeminism”
Canadian Communication Association Conference; Wilfrid Laurier University and University of Waterloo, Waterloo,
Canada.
*Chair and presenter.

“Feminist Hat Tricks: Interventionist Research and the Indie Game Community” May 2012
Canadian Game Studies Association Symposium; Wilfrid Laurier University and University of Waterloo, Waterloo,
Canada.
*With Stephanie Fisher.

“Follow the Leader: May 2012
Considering the Production of Leadership and Followership in Massively-Multiplayer Online Play”
Canadian Game Studies Association Symposium; Wilfrid Laurier University and University of Waterloo, Waterloo,
Canada.
*With Christine Ferguson.
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Alison Harvey
“Gendered Game Development, Interventionist Research, April 2012
and Technological Subjectivities”
2nd Biannual Conference on Gender, Bodies & Technology; Roanoke, United States.
*With Stephanie Fisher.

2011

“Risky Business: October 2011
Performing Gender, Harm, and Vulnerability around Youth Online”
12th Annual Conference of the Association of Internet Researchers (AoIR); Seattle, United Kingdom.

“Uncomfortable Subjectivities: Gender, Video Games, and Regulation” June 2011
Canadian Communication Association Conference; University of New Brunswick and St. Thomas University, Fredericton,
Canada.
*Chair and presenter.

“Domesticating Play: Gendering Video Games in the Home” May 2011
Canadian Game Studies Association Symposium; University of New Brunswick and St. Thomas University, Fredericton,
Canada.
*Chair and presenter.

2010

“Architectures of Participation in Digital Play: October 2010
Code, Norms, and Virtual Worlds for Youth”
11th Annual Conference of the Association of Internet Researchers (AoIR); Gothenburg, Sweden.

“Feminist Technoscience and Gendered Networks of Gaming” September 2010
The European Association for the Study of Science and Technology; University of Trento, Trento, Italy.

“Enacting Gender Online: July 2010
The Virtual Constitution of Boyhood and Girlhood”
Oxford Internet Institute Summer Doctoral Programme; Oxford University, Oxford, United Kingdom.

Panel participant, “State of the Discipline: June 2010
Graduate student reflections on the future of Canadian Communication Studies”
Canadian Communication Association Conference; Concordia University, Montréal, Canada.

2009

“Balance Boards and Dance Pads: September 2009
The Impact of Innovation on Gendered Access to Gaming”
Digital Games Research Association Conference; Brunel University, West London, United Kingdom.

“Situated Accounts in Non-Places: May 2009
Doing Empirical Research on Online Gaming”
Canadian Game Studies Association Symposium; Carleton University, Ottawa, Canada.

“Gendered (Cyber)Communications: May 2009
Identity, Performance, and Club Penguin”
Canadian Communication Association Conference; Carleton University, Ottawa, Canada.

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Alison Harvey
“Empiricism and Ethics: March 2009
Problems in Researching Youth, Gender, and Technology”
Researching Youth: Methodologies, Ethics and Access; University of Toronto, Toronto, Canada.

2008

“The Pleasure of the System: May 2008
The Video Game as Cybernetic Feedback Loop”
Canadian Game Studies Association Symposium; University of British Columbia, Vancouver, Canada.

“Labor as Play: March 2008
Value, Ownership, and Regulation in Massively Multiplayer Online Games”
Society for Cinema and Media Studies Conference; Philadelphia, United States.

2006

“You Mean It’s Only a Game? September 2006
Rule Structures, the Magic Circle, and Player Participation in Pervasive Mobile Gaming”
Canadian Game Studies Association Symposium; York University, Toronto, Canada.

“The Name of the Game: June 2006
Building Interdisciplinary Methodologies for the Study of Video Games”
Canadian Communication Association Conference; York University, Toronto, Canada.

“Playing Stories: Narrative in Video Game Theory” April 2006
Narrative: An International Conference; Carleton University, Ottawa, Canada.

2005

“The Experience of Playing Video Games: June 2005
Binaries and Conflicts within Video Game Theory”
Canadian Communication Association Conference; Western University, London, Canada.

EMPLOYMENT AND VOLUNTEER INFORMATION

Researcher, Feminists in Games & Hand Eye Society, Toronto, Ontario 2011-2014

Research Assistant for Prof. J. Jenson & Prof. S. de Castell, York University 2011-2012

User Tester, Henning Software Solutions, Toronto, Ontario 2011

Research Assistant for Prof. A. Viseu, York University 2008- 2009

Society Section Coordinator and Editor-in-Chief, Le Panoptique, Montréal, Québec 2006-2007

Research Assistant for Prof. K. Sawchuk, Concordia University 2006

Research Assistant for Prof. J. Mudry, Concordia University 2005

Writer/ Instructional Designer, JED New Media, Montréal, Québec 2004-2007

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Alison Harvey
Teaching

Module Convenor, “Directed Study”, University of Leicester 2018-present

Module Convenor, “Digital Games and Culture”, University of Leicester 2014-present

Module Convenor, “Gender Politics in Contemporary Media”, University of Leicester 2017

Module Convenor, “Critical Game Studies”, University of Leicester 2016

Seminar Leader, “Advertising as Socio-Cultural Form”, University of Leicester 2014

Course Director, “Virtual Media Audiences: Imagined and Actual”, University of Toronto 2013

Course Director, “An Introduction to Game Studies”, OCAD University 2012

Course Director, “Theoretical Perspectives on Interactive Media”, York University 2009-2010

Teaching Assistant, “Introduction to Communications”, York University 2010-2012

Teaching Assistant, “Politics, Policy, and the Media”, York University 2008-2009

Teaching Assistant, “Information, Technology, and Society”, York University 2007-2008

Marker, “Communication Field Experience”, York University 2010

Marker & Guest Lecturer, “Augmented Bodies”, York University 2010

Professional Contributions

Education Excellence Learning Communities co-lead, University of Leicester 2018-present

Co-chair, Diversity and Inclusion Committee, Higher Education Video Game Alliance 2017-present

Programme Director, MA Media, Gender, and Social Justice 2016-present

Deputy Research Director, Media Cultures, School of Media, Communication, and Sociology 2016-present

Member, DiGRA Diversity Committee 2016-present

Programme Director, MA New Media & Society, School of Media, Communication, and Sociology 2016-2017

Member, Arts and Humanities Research Council Peer Review College 2015-present

Member, DiGRA UK Diversity and Equity Committee 2014-present

Lecturer Representative, Research Committee, Department of Media and Communication 2015-2016

Web Design Chair, Department of Media and Communication 2015-2016

Assessment Officer/Exams Tutor, Department of Media and Communication 2014-2016

Lecturer Representative, Management Board, Department of Media and Communication 2014-2015
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Alison Harvey

Admissions Liaison Officer, Department of Media and Communication 2014-2015

President, Communication and Culture Graduate Student Association, York University 2009-2010

Treasurer, Communication and Culture Graduate Student Association, York University 2008-2009

Representative to the York University Graduate Student Association, York University 2008-2009

Conference Chair, Intersections 2008, York University 2007-2008

Arts and Entertainment Program Assistant, Pride Toronto 2007

M.A. Student Representative, Concordia University 2004-2006

Communications Director, Golden Key Honour Society, Concordia University 2004-2005

Editorial Boards

Loading…Journal of the Canadian Game Studies Association 2010- present
Cyborg Subjects: Discourses on Digital Culture (http://www.cyborgsubjects.org/)2011- 2012

Reviewing

Continuum 2018
Culture Machine 2018
Game Studies 2018
SAGE Publications 2018
Carnegie Trust 2018
Learning, Media and Technology 2017
Feminist Media Studies 2017
CHI Play 2017
Games and Culture 2017
Canadian Game Studies Annual Conference 2017
Bloomsbury 2017
International Association for Media and Communication Research 2016
Celebrity Studies 2016
Women’s Studies in Communication 2016
National Science Foundation 2015
Routledge 2015
University of Minnesota Press 2015- present
European Journal of Cultural Studies 2015-present
Journal of Gender Studies 2015-present
Journal of Broadcasting & Electronic Media 2014- present
Meaningful Play Conference 2014- present
Information, Communication, and Society 2013- present
International Communication Association 2013- present
Digital Games Research Association Conference - program committee 2013- present
Foundations of Digital Games Annual Conference- program committee 2012- present
Association of Internet Researchers Annual Conference 2010- present
International Journal of Gender, Science, and Technology 2010- present
eTopia special issues for the Intersections Annual Conference 2009- 2010
Loading…Journal of the Canadian Game Studies Association 2008- present
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Alison Harvey
Eludamos: Journal for Computer Game Studies 2008- present

Memberships

Fembot Collective 2014- present
International Association for Media and Communication Research 2013- present
International Communication Association 2013- present
Culture Digitally 2013- present
Association of Internet Researchers 2010- present
Association for Research in Cultures of Young People 2009- present
Canadian Game Studies Association 2007- present
Canadian Communication Association 2005- present

Media

Quoted in Rolling Stone, “‘Neopets’: Inside Look at Early 2000s Internet Girl Culture” October 24, 2016
Quoted in Slate, “Why Does Hate Thrive Online?” October 16, 2015
Interviewed for Fresh Air, CBC Radio 1, “The Real Face of Gaming” December 16, 2012

-Last Updated December 2018

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