Kazarian Disciple

Sunday, April 20, 2008 11:44 AM

Kazarian Disciple: For over two thousand years the legend of the barbarian warriorking Kazar Azar Lazar has inspired fighting men, women and non-humans. Kazar preached a message of “peace” through violence. The Kazarian Code had six main principles: a. When in doubt – fight! b. Finding a good woman/man is easy; finding a good sword is another matter! c. Warriors create war; politicians create peace. These are not interchangeable! d. Any enemy that will drink with you cannot be all bad! e. Honor your enemy if they fight bravely; hunt down and kill his family if they don't! f. Welcome death with a growl and a smile! The Kazarian Disciple dedicates themselves to becoming a savage fighting machine, but they also work on becoming a great leader as well. They are not negotiators, they do not discuss diplomacy. The Disciple operates solely upon the principles of fighting, drinking, carousing and fighting some more. Barbarians and chaotic fighters normally make the best Kazarian Disciples, but the occasional rogue or bard may also want to experience the beauty of the philosophy of Kazar. Hit Dice: d12 Requirements: To qualify as a Kazarian Disciple, a character must meet the following prerequisites: +6 Attack Bonus Intimidate (6 ranks) Climb (8 ranks) Ride (10 ranks) Leadership feat Great Fortitude feat Chaotic Alignment Class Skills: The Kazarian Disciple's class skills (and the key ability for each skill) are: Climb (STR), Hide (DEX), Intimidate (CHA), Jump (STR), Listen (WIS), Ride (DEX), Spot (WIS), Swim (STR), Tumble (DEX). Weapon/Armor Proficiencies: Kazarian Disciples are proficient in all simple and martial weapons, light, medium, heavy armor and shields. Skill Points: A Kazarian Disciple gains 3 +INT modifier skill points per level. Alignment: A Kazarian Disciple that has an alignment shift away from chaotic loses all of the abilities and benefits of the class. Levels attained in this prestige class are immediately converted to barbarian levels.
Level 1 2 3 Base Attack Bonus Fortitude Save Reflex Save Will Save Special Abilities +1 +2 +3 +2 +3 +3 +0 +0 +1 +0 +0 +1 Speed Bonus Healing Growl Extra Feat

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Battle Command Hulking Rage Vorpal Weapon

Speed Bonus (Ex): At first level, the Kazarian Disciple gains a +10' to speed. This speed bonus applies no matter what type of armor they are wearing. Healing Growl (Su): At second level, the Kazarian Disciple gains the ability to summon healing power from their deity (or any deity of war) that allows them to heal 1d4 HP for every 3 character levels for all friendly characters within a 20' radius. This can be performed 1 time per day for every 5 character levels. Extra Feat (Ex): At third level, the Kazarian Disciple gains (1) extra feat of their choice. Battle Command (Su): At fourth level, the Kazarian Disciple gains the ability to inspire those around him to fight harder. Using this ability, the Disciple gives a +2 bonus to all saving throws, attack and damage bonuses to those allies within 50 feet for a number of rounds equivalent to their character level. This may be used one time per day. Hulking Rage (Su): At fifth level, the Kazarian Disciple is able to transform their body by absorbing energies from their deity. Upon transforming, their ability scores are altered as follows: STR +5, DEX +5, CON +5, INT -5, WIS -5, CHA -10. The character also is unable to speak except in raving, angry cries of rage. They gain 1d3 feet in height and 10d10 lbs of extra mass. Their armor and weapons are magically transformed to grow with them. In this form they are nearly unstoppable machines of destruction. This effect lasts for (1) round for every character level and may be used once every two days. Vorpal Weapon (Su): Upon reaching the final level of this prestige class, the Disciple is able to pray to their deity or to any god of war if they do not have their own in order to transform (1) edged weapon of their choice into a vorpal weapon (see the Dungeon Master's Guide). The sword receives no magical attack or damage bonuses that it did not already possess, but will retain the beheading qualities of the vorpal blade. Using the Class Construction Engine, the Kazarian Disciple scores a 210.
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