Animation & Gaming Industry Forecasting (2008-2012

)
Vijay kr. Singh “singhnsingh” (BITM, Pune 2008-10)

Animation & Gaming Industry forecasting(2008-2012)
Vijay kr. Singh “singhnsingh” (BITM, Pune 2008-10)

ANIMATION INDUSTRY FORECASTING & COMPARISON BETWEEN INDIAN & GLOBAL ANIMATION MARKET. Following points are discussed here Comparison of revenue generated in india & global animation market.(Fig.1)  Revenue percentage of India .(Fig 2 & Fig 3).  Sectors division in Indian animation market in 2008 & 2012.(Fig 4 & Fig 5 respectively)

12000 10000 8000 6000 4000 2000 0 INDIA(in mn) GLOBAL(in mn) 1096 495 10000

6800 2008 2012

Fig.1

Indian Animation industry increases at 22% CAGR. Glaobally Animation industry increases at 10% CAGR.
(using Gartner forecasting formula) (source- V&D, DoT)

 REVENUE COMPARISON BETWEEN INDIA & GLOBAL ANIMATION MARKET (2008 AND 2012).

REVENUE(2008)
7.28%

INDIA( 495 mn) GLOBAL(6800 mn)

92.72%

Fig.2

2008 (INDIA VS GLOBAL Animation industry revenue)

REVENUE(2012)
11%

INDIA( 1096 mn) GLOBAL( 1 billion)

89%

Fig.3

2012 (INDIA VS GLOBAL Animation Industry revenue)

Percentage change of indian animation industry is 51.09%. Whereas globally the animation industry growth percentage is declining, as Indian animation increases. (using Gartner forecasting formula)

Sector division in Animation industry(in INDIA)

Revenue in million(2008)
67 65 107

Animation Entertainment Web Designing VFX Animation Education

256

Fig.4

Animation Entertainment=21.6% Web Designing=51.7% VFX=13% Animation Education=13.5% Total=495mn (revenue) in 2008. (source- V&D, DoT)

Revenue in million(2012)
173 207 Animation Entertainment 174 Web Design VFX Animation Education 542

Fig.5

Animation Entertainment=18.88%. Web Designing=49.45%. VFX=15.87%. Animation Education=15.78%. Total=1 bn (revenue) in 2012 in INDIA.
(using Gartner forecasting formula) (source- VSPAI, DoT)

Conclusion:    Percentage deline in Animation Entertainment is 14.96%. Percentage decline in Web designing sector is 4.5%. Percentage growth in VFX is 22.07%. Percentage growth in Animation Education is 16.88%.
(source- VSPAI, DoT)

The VFX(Virtual effect) sector will take the front step in 2012, as it increases from 65 million(2008) to 174 million (2012), the MOVIE industries using VFX are responsible for its growth over other sectors. Also Animation Education sector see percentage growth in 2012 upto 17%, regardless of percentage decline of animation entertainment.

GAMING INDUSTRY FORECASTING & COMPARISON BETWEEN INDIAN & GLOBAL GAMING MARKET. Following points are discussed here Comparison of revenue generated in india & global Gaming market.(Fig.6)  Revenue percentage of India .(Fig 7 & Fig 8).  Sectors division in Indian Gaming market in 2008 & 2012.(Fig 9 & Fig 10 respectively).

6000 5360 5000 4000 3000 2100 2000 1000 167 0 INDIA GLOBAL 830

2008(in mn) 2012(in mn)

Fig.6

Comparison of revenue generated in india & global gaming market (2008)
(using Gartner forecasting formula) (source- VSPAI, DoT)

 REVENUE COMPARISION BETWEEN INDIA & GLOBAL GAMING MARKET (2008 AND 2012).

Revenue 2008 (in %)
7.95%

India( 167 mn) Global(2100mn) 93.05%

Fig.7

2008 (india vs global Gaming industry revenue)

Revenue 2012(in %)

15.48%

India( 830 mn) Global(5360 mn) 84.50%

Fig.8

2012 (india vs global Gaming industry revenue) Percentage increase in India Gaming market will be 94.7% .
(using Gartner forecasting formula) (source- VSPAI, DoT)

Sector division in Gaming Market ( in INDIA)

Revenue in mn(2008)
21.7 37 Online Gaming Mobile Gaming Console Gaming 65.13 43.42 PC Gaming

In 2008 total revenue generated is around 167 mn. Online gaming=22% Mobile gaming=26% Console gaming=39% PC gaming=13%

Revenue in mn (2012)
91.3 124.5

Online gaming Mobile Gaming

323.7

Console gaming 290.5 PC gaming

In 2012 total revenue generated will be around 830 mn. Online gaming=15% Mobile gaming=35% Console gaming=39% PC gaming=11%.
(using Gartner forecasting formula) (source- VSPAI, DoT)

Gaming consumer Market700 600 500 400 300 200 100 0 2008 2012 105 Revenue of Gaming consumer market (in mn) 610

Gaming service market(BPO support for gaming etc)250 220 200 150 100 61 50 0 2008 2012 Revenue of Gaming service market (in mn)

Conclusion: Mobile gaming will increase by 569%.  Console gaming will increase by 397%.  Online gaming will increase by 236% , however as a overall online gaming will lose market in gaming , due to lack of broadband & internet penetration.  Mobile gaming will grow & capture the market as mobile Subscribers increases month by month in millions. Currently the total number of wireless subscribers in india are 518 mn (Nov 2009). Mobile subscribers are expected to grow at 15%, may touch 737 mn by 2012( acc. To Gartner) (source- VSPAI, DoT)

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