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Rich Media Collaboration Services provides a platform for fully integrated collaboration of documents and rich media content.
David Alstadter,
sumer demands.
traditional content.
PEOPLE-READY BUSINESS
Collaboration Services.
A Technical Showcase
laborative workflow processes beyond traditional document scenarios and into scenarios
Rich Media Collaboration Services will provide a collaboration layer on top of existing
PEOPLE-READY BUSINESS
MICROSOFT
RICH MEDIA
COLLABORATION
SERVICES
Figure 2 Rich Media Collaboration Services and Connected Services Framework, working together.
PEOPLE-READY BUSINESS
Ingest Tool
Description
Enables ingestion of media clips from digital cameras, laptops, and other hardware into a Digital Asset Management (DAM)
system. After the asset is uploaded, a workflow is kicked off using Windows Workflow Foundation that utilizes an InfoPath 2007
form to collect metadata about the asset. Once the InfoPath 2007 form has been submitted, the asset is assigned to the
appropriate project folder(s) in the DAM system for display using the Media Library.
Media Library
Contains all the media clips that a content creator has organized into project folders and has uploaded into the DAM system.
Enables the completion of multiple tasks when accessing a clip through the Media Library, such as editing metadata associated with a clip, annotating, viewing and adding a clip to a rough cut editor. The list of tasks that can be customized and
extended to meet the specific needs of each broadcast and film company.
Annotation Tool
Enables annotation of specific portions of a selected asset. These notes are saved with the asset so anyone with permission
can see them when they access the clip. In addition, using Tablet PCs, written annotations on specific frames within video
assets can be made.
Allows creation of rough cut video or film segments by combining multiple clips into a timeline and adding notes about specific frames or time codes. This rough cut is exported to an Edit Decision List (EDL) in Avid Log Exchange (ALE) format, which
is supported by a majority of editing platforms.
Media Player
Enables viewing of an entire asset directly on the Rich Media Collaboration Services interface, by using either Windows
Media player or Quicktime. Content creators will be able to view time codes as they view an asset, and step forward/backward buttons will be available when the clip is paused to allow advanced media navigation.
Report Dashboard
Takes advantage of Business Scorecard Manager to provide a centralized location to view reports that capture production
information, such as time to complete the editing process, time to pass information from one system to another, and asset
usage information.
The content creator accesses the Ingest Tool within Rich Media Collaboration Services and uploads the appropriate clip.
This action triggers a notification to Windows Workflow Foundation, which, in turn, initiates an ingest process in Connected
Services Framework.
2.
As the clip uploads, Connected Services Framework manages the workflow to transcode the content for various proxies
(multiple resolutions and formats) and checks the new asset into the DAM system.
3.
When the clip has been uploaded, the producer receives a notification (via e-mail, Instant Messenger [IM], or text message)
that the clip is available and provides a link to an InfoPath 2007 form that collects metadata.
4.
The producer launches the form, fills out the associated metadata, and saves the form.
5.
The metadata is automatically saved with the media asset in the DAM system and will stay with the asset throughout its lifecycle.
6.
Resources assigned to the project that contains the new clip receive a notification (via e-mail, IM, or text message) that a new
clip has been uploaded to the project folder.
Note: Windows Workflow Foundation manages the workflow associated with steps three through six.
2006 Microsoft Corporation. All rights reserved. Microsoft, InfoPath, Internet Explorer, SharePoint, Windows, and Windows Media are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries. All other trademarks are property of their respective owners.