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EXPERIMENT NO.

1
Aim: To study the various features of PRO-E.
What IS Pro/ENGINEER?
Actually, Pro/ENGINEER is a suite of programs that are used in the design, analysis, and
manufacturing of a virtually unlimited range of products. In this lesson, we will be dealing only
with the major front-end module used for part and assembly design and model creation, and
production of engineering drawings. There are a wide range of additional modules available to
handle tasks ranging from sheet metal operations, piping layout, mold design, wiring harness
design, and other functions.

In a nutshell, Pro/ENGINEER is a parametric, feature-based solid modeling system.


"Feature-based" means that you create your parts and assemblies by defining features like
extrusions, sweeps, cuts, holes, slots, rounds, and so on, instead of specifying low-level geometry
like lines, arcs, and circles. This means that you, the designer, can think of your computer model
at a very high level, and leave all the low-level geometric detail for Pro/E to figure out. Features
are specified by setting values of attributes such as reference planes or surfaces, direction of
creation, pattern parameters, shape, dimensions, and others.
"Parametric" means that the physical shape of the part or assembly is driven by the values
assigned to the attributes (primarily dimensions) of its features. You may define or modify a
feature's dimensions or other attributes at any time (within limits!). Any changes will
automatically propagate through your model. You can also relate the attributes of one feature to
another. For example, if you are designing a new engine, the diameter of the cylinder will
automatically change if you change the diameter of the piston.
"Solid Modeling" means that the computer model you create is able to contain all the information
that a real solid object would have. It has volume and therefore, if you provide a value for the
density of the material, it has mass and inertia. In the lectures we will discuss the differences
between solid modelling and previous CAD paradigms such as 2D, 2-1/2D, 3D wireframe and so
on. The most useful thing about solid modeling is that it is impossible to create a computer
model that is ambiguous or physically non-realizable. Whether or not the part could actually be
manufactured is another story! With solid modelling, you should not be able to create a model
that could not physically exist. This is quite easy to do with just 2D or wireframe modelling.

ProE vs. Solidworks


Two of the most popular 3D modeling softwares that are used in the industry today
is ProE and Solidworks. Having used both of these softwares, there really is not a
clear winner of which software is better. Each has its strengths and each it's
weakness. Both have very similar tools and use the same tools in slightly different
manors on how to create a 3D model.
ProEngineer was created prior to Solidworks and was pioneering in a lot of tools
and was most prominent 3D modeling software in the late 1990's. Engineers were
finally able to view a part and rotate it on the screen. This created a rush for others
to try to mock this software. ProE being the first did have a lot of features that
needed to mature over a period of time, just like AutoCAD and other 2D softwares
when they first came out. This software was very graphics intensive and required a
lot of the computer's resources a the time and this resulted in a slow and sometimes
even a difficult to operate interface. Also the original set up at this time was subwindows on the right side of the screen.
This evolved and a lot of the features were upgraded and a lot of the bugs fixed.
The software was focused on performance and building upon what they already
had. This lead to a group of engineers who believed that there were some inherent
problems with the current interface to develop a software called Solidworks. The
primary difference between Solidworks and ProE is truly the interface. Solidworks'
main focus was to try to make the tools more intuitive and user friendly.
Solidworks focused on functionality and efficiency. As both of these softwares
progressed, each in it's own direction, two distinct and unique softwares emerged.
Other softwares also did emerge, such as I-DEAS, Unigraphics, AutoCAD and
CATIA. Solidworks seemed to be the low cost solution and was readily adopted by
the industry.
When asked what software is best, the answer generally is that it depends on
application.
If there is a tremendous model which has thousands and thousands of parts in an
assembly then it is generally recommended that ProE is the solution. If you are
more interested in a user friendly and more intuitive software then Solidworks is

the way to go. Both are equally useful in simple straight forward parts. Solidworks
has much easier interface and has quicker tools while ProEngineer has more
complex tools and custom sub-programs that can be applied.
Cost wise, Solidworks is clearly the winner and is generally preferred by small
busineses. Larger firms that prefer custom sub-applications and softwares
integrated into their 3D softwares prefer ProE. Both of these softwares have really
advanced engineering and helped move forward into the 21st century. What use to
take years to design in 2D and all the various amounts of checking that needed to
be done is now very simple and straight forward with these 3D softwares.
Automobiles, Airplanes, Large industrial machienry and all sorts of mechanical
engineering applications have all benefited from the advent of 3D design which
was pioneered by ProEngineer.
Differences
in
surface
design
CATIA
to
Pro/E:
1) Catia appears to have more 3D wireframe features. Essential for many Surfacing
tasks.
2) Catia does not force the designer to navigate via a linear (OGS like) approach
for
structures
that
are
not
linear.
3) Catia has a wide choice of surfacing workbenches. Each with a different
approach
to
the
task
in
hand.
GSD, FSS, QSR, ACA/ISD, Shape sculpter, Imagine and shape.
4) Catia appears to be more relaxed about datum geometry and non paramterised
sketches.

INTRODUCTION TO THE SKETCHER AND ITS VARIOUS COMMANDS

Open Sketcher:
File---- New -------Sketch

Sketch Interface:
Commands and Their selection:
1. Directly from the menu bar:
2. Using Icons

Various Commands in 2-d Sketcher:


1.Line
a.Simple Line
b.Tangent Line
c. Centre Line
d. Geometrical Centre Line

2.Rectangle
a. Simple Rectangle
b. Slant Rectangle
c. Parallelogram

3. Circle
a.Concentric
b. 3 Point
c. 3 Tangent
d. Axis Ends
e. Ellipse
f. Cetnre and Axis Ellipse

4. Arc
a. Concentric
b. Centre and Ends
c. 3 Tangent
d. Conic

5. Circular
a. Circular
b. Elliptical

EXPERIMENT 2

AIM: To study the features of 2-D Sketcher in PRO-E.

Steps:
Open Sketcher:
File---- New -------Sketch
Now carry out the following steps as shown in the images.
1. Draw a Rectangle of sides 100 x 50 using the rectangle option.
2. Draw its Diagonals using the line.
3. At the point of intersection of its diagonals draw a Circle of radius 25cm
using the circle option.
4. Now draw and Arc of radius 18cm using the arc option.
5. Make a fillet of 8cm.
6. Make a Spline at a distance of 10cm vertically.

EXPERIMENT 3

AIM: To use the Extrude feature in part designing.


Extrusion is a method of defining three-dimensional geometry by projecting a twodimensional section at a specified distance normal to the sketching plane.
Use the Extrude tool
as one of the basic creation methods that allows you to
create a solid or surface, and to add or remove material.
You can create the following extrusion types with the Extrude tool:

ProtrusionSolid, Thickened

CutSolid, Thickened

Extruded surface

Surface trimRegular, Thickened

Typically, to create an extrusion, you select a sketched datum curve that you want
to use as a section and then activate the Extrude tool. Pro/ENGINEER shows you a
preview of the feature. You can adjust the feature as needed by changing the
extrusion depth, switching between a solid or surface, protrusion or cut, or
assigning a thickness to the sketch to create a thickened feature.

Open Part :
File---- New -------Part

Now carry out the following steps as shown in the images.


1. Select the desired plane.

2.
3.
4.
5.

Draw a Rectangle of sides 400 x 300 using the rectangle option.


Draw a Circle of radius 100cm.
Click on the tick mark at the bottom right corner of the screen.
Select the Extrude option and give a depth of 200cm.

EXPERIMENT 4
AIM: To use the Variable Section Sweep feature in part designing.

A variable section sweep enables you to create a feature by sweeping a section


along the selected trajectories by controlling the sections orientation, rotation, and
geometry along the trajectory.
A variable section sweep allows you to create a swept feature by controlling the
following characteristics:
Nrm To Origin TrajThe section plane remains normal to the origin of
trajectory throughout its length. You can specify the section orientation and
rotation. For this method, you must select the origin of the trajectory and the XTrajectory. The X-Trajectory defines the sections horizontal vector. The origin
of the section (crosshairs) is always located on the Origin Trajectory with the Xaxis pointing towards the X-Trajectory.
Pivot DirectionThe section plane remains normal to the Origin Trajectory as it
is viewed along the Pivot Direction. The upward direction of the section remains
parallel to the Pivot Direction. The Y-axis of the section is always normal to the
selected direction. The section normal trajectory is determined by projecting the
Origin Trajectory in the Pivot Direction onto a plane normal to the Pivot
Direction. For this method, you must select the Origin Trajectory and define the
Pivot Direction.
Norm To TrajTwo trajectories must be selected to determine the location and
orientation of the section. The Origin Trajectory determines the origin of the
section along the length of the feature. The section plane remains normal to the
Normal Trajectory along the length of the feature. For this method, you must
select the Origin Trajectory and the trajectory to which the section will be
normal.
You can define multiple additional trajectories to which the vertices of the section
can be aligned. As the section plane is swept along the Origin Trajectory, its
intersections with the longitudinal curves represent the known points for section
alignment and dimensioning. You can specify whether you want to vary the section

as it moves along the sweep trajectories by defining the Section Type element in
the Variable Section Sweep dialog box. Choose Constant from the SECTION
TYPE menu to maintain the same section, or Variable from the SECTION TYPE
menu to adjust the section size as it sweeps along the trajectory.
Open Part :
File---- New -------Part
Now carry out the following steps as shown in the images.
1.
2.
3.
4.

Select the desired plane.


Select a Datum plane = top plane + 400cm.
In front plane:
Reference top datum plane by clicking on Sketch---Reference: Select the
Datum Plane created and close.
5. Draw a Line from the origin to the datum plane
6. Now at a suitable distance from the line(say 10cm) draw a spline giving it
the required shape.
7. Press CTRL+D for the isometric View and then Mirror the spline just drawn
by selecting the right Plane as mirroring plane.
8. Now repeat the procedure using the Right Plane as the Sketch Plane.
9. Once the 4 Splines have been drawn around the Line, Click on the
command, Variable Sections Sweep and then click on references located at
the top left position on the screen.
10.While keeping the CTRL key pressed, select the Line first and then the
splines in a clockwise or anti-clockwise direction.
11.Now Click the icon, Create or Edit Sweep Section.
12.Create a sketch using spline that touches all the end points of the splines
created earlier.
13.Click done and the variable section sweep is generated.

EXPERIMENT 5
AIM: To use the Blend feature in part designing.
A blended feature consists of a series of at least two planar sections that
Pro/ENGINEER joins together at their edges with transitional surfaces to form a
continuous feature.
Blend Types
ParallelAll blend sections lie on parallel planes in one section sketch.
RotationalBlend sections are rotated about the y-axis, up to a maximum of
120 degrees. Each section is sketched individually and aligned using the
coordinate system of the section.
GeneralSections of a general blend can be rotated about and translated along
the x-, y-, and z-axes. Each section is sketched individually, and aligned using
the coordinate system of the section.

Open Part :
File---- New -------Part
Now carry out the following steps as shown in the images.
1.
2.
3.
4.
5.
6.
7.

Go to insert and select Blend and then select protrusion.


Select the plane.
Draw a Rectangle 1: 400 x 200
Click on the tick mark.
Right click on this rectangle and click on toggle section.
Draw another rectangle 2: 200 x 100
Click on the tick mark.

8. Specify the Depth : 100 cm


9. Click on preview and then click on OK.

EXPERIMENT 6
AIM: To use the Sweep feature in part designing.

A sweep feature is created by sketching or selecting a trajectory and then sketching


a section to follow along it.
Rules for Defining a Trajectory
A constant section sweep can use either a trajectory sketched at the time of feature
creation or a trajectory made up of selected datum curves or edges. As a general
rule, the trajectory must have adjacent reference surfaces or be planar.
When you define a sweep, the system checks the specified trajectory for validity
and establishes normal surfaces. A normal surface is the surface whose normal is
used to establish the y-axis of the trajectory. When ambiguity exists, the system
prompts you to select a normal surface.
Depending on the type of chain selected as a trajectory, the following occurs:

All chain segments reference edgesThe normal surfaces are the adjacent
surfaces of the edges. If the edges are two-sided, the system prompts you to
choose one set of surfaces.
All chain segments reference entities that belong to a datum curve, created by
referencing surfaces (for example, by using the Projected option)The normal
surfaces are reference surfaces of the curve. If the curve references two sets of
surfaces, the system prompts you to choose one.
All chain segments reference a sketched datum curvethe normal surface is the
sketching plane of the curve.
The chain of edges/curves is planar (other than a straight line)
The normal surface is the plane defined by the chain.
Datum curves that you select for the trajectory must be created

Open Part :

File---- New -------Part

Now carry out the following steps as shown in the images.

1.
2.
3.
4.
5.

Go to insert and select the sweep and then select protrusion.


Select the plane.
Draw the trajectory of the path to be swept.
Click on the tick mark.
Now tilt the plane and draw the shape of cross section to be swept at a point
on the trajectory.
6. Click on the tick mark.
7. Select preview and the OK.

EXPERIMENT 7
AIM: To use the Revolve feature in part designing.
The Revolve tool
creates a feature by revolving a sketched section around a
centerline. Use the Revolve tool as one of the basic creation methods that allows
you to create a revolved geometry as a solid or surface, and to add or remove
material.
You can create different types of revolved features with the Revolve tool:

Revolved protrusionSolid, Thickened


Revolved cutSolid, Thickened
Revolved surface
Revolved surface trimRegular, Thickened

Typically, to create a revolved feature, you activate the Revolve tool and specify
the feature type, solid or surface. Then you select or create a sketch. A revolved
section requires an axis of revolution that can be created either with the section or
defined by selecting model geometry. After the Revolve tool shows you a preview
of the feature geometry, you can change the angle of revolution, switch between a
solid or surface, protrusion or cut, or assign a thickness to the sketch to create a
thickened feature.

Open Part:

File---- New -------Part


Now carry out the following steps as shown in the images.
1.
2.
3.
4.
5.
6.
7.

Select the plane.


Make Sketch.
Click on the tick mark.
Select the revolve option.
Select the Geometry.
Select Axis for revolve.
Click on the tick mark.

EXPERIMENT 8
AIM: To use the Hole and Shell feature in part designing.
Shell Property Types
There are two basic kinds of shells:

Homogeneous

Consists of a single material whose properties do not vary


through the thickness of the shell

Laminate

Used for 2D and 3D shells

Used for 3D shells

Consists of one or more materials whose properties may vary


through the thickness of the shell

There are three types of shell properties:


Homogeneous Assigned to homogeneous shells.
Laminate Stiffness Assigned to laminate shells to specify their degree of
stiffness.
Laminate Layup Assigned to laminate shells to define them as layers of
shells.

Open Part :
File---- New -------Part
Now carry out the following steps as shown in the images.
1.
2.
3.
4.
5.

Select the plane.


Draw a Rectangle: 380 x 300
Click on the tick mark.
Extrude by 400
Shell the top surface

EXPERIMENT 9
AIM: To use the : Chamfer, Rounding and Fillet features in part designing.
Pro/ENGINEER enables you to create and modify chamfers. Chamfers are a type
of feature where an edge or corner is beveled. Surfaces can be solid model surfaces
or traditional Pro/ENGINEER zero-thickness quilts and surfaces. You can create
two types of chamfers: corner chamfers and edge chamfers.
Rounds can be created in dieface assemblies to compensate for small radii on
edges in the dieface that cannot be created with round features. They are stored
with the parts on which they are created (reference part and/or dieface). They are
not geometric features and are used only by the trimline feature as round
compensation factors.
A fillet rounds the corner of a selected intersection.
Note
If you select Parametric sketching in the Sketch Preferences dialog box before
fillet creation, and select model edges as fillet references, then the selected model
edges are automatically converted to draft entities on fillet creation. If you set your
parametric sketching preferences to Erase model edges behind draft entities, the
relevant model edges are erased when the fillet is complete. The Erase model
edges behind draft entities option is selected by default when you select
Parametric sketching in the Sketch Preferences dialog box.

Open Part :

File---- New -------Part


Now carry out the following steps as shown in the images.

1.
2.
3.
4.
5.

Select the plane.


Draw a Rectangle: 200 by 100
Exit sketcher by clicking on the tick mark.
Extrude by 400
Round by 15

6.

Chamfer

by

25

Experiment No.11
Aim: To create a helical sweep.
You create a helical sweep by sweeping a section along a helical trajectory.
The trajectory is defined by both the profile of the surface of revolution (which
defines the distance from the section origin of the helical feature to its axis of
revolution) and the pitch (the distance between coils). The trajectory and the
surface of revolution are construction tools that do not appear in the resulting
geometry.
Helical Sweep is available for both solid and surface features. Use the following
ATTRIBUTES menu options in mutually exclusive pairs to define the helical
sweep feature:

ConstantThe pitch is constant.

VariableThe pitch is variable and defined by a graph.


Thru AxisThe cross section lies in a plane that passes through the axis of
revolution.
Norm To TrajThe cross section is oriented normal to the trajectory (or
surface of revolution).
Right HandedThe trajectory is defined using the right- hand rule.
Left HandedThe trajectory is defined using the left-hand rule.

File---New---Part:
Steps: Click Insert Helical Sweep and then click the type of helical sweep you want. A dialog
box corresponding to the type of Helical Sweep you selected opens, and the ATTRIBUTES menu
appears.

2.

Define the feature by selecting from the ATTRIBUTES menu, then click Done.

3.
Pro/ENGINEER places you in Sketcher. Specify the sketching plane and its
orientation. Sketch the profile of the surface of revolution and the axis of revolution. When
sketching the profile, follow these rules:

The sketched entities must form an open loop.

You must sketch a centerline to define the axis of revolution.

continuous).

If you chose Norm To Traj, the profile entities must be tangent to each other (C1

The profile entities must not have a tangent that is normal to the centerline at any

point.

The profile starting point defines the sweep trajectory starting point. You can
modify the starting point by clicking Sketch Feature Tools Start Point.
4.

When finished sketching, click.

5.

Enter the pitch value (the distance between the coils).

6.
Pro/ENGINEER places you in Sketcher to sketch the cross section that will be
swept along the trajectory. Sketch the cross section based about the visible cross hairs.
7.
For a surface feature, you can specify if the feature has closed or open ends. Click
the Attributes element on the dialog box and click Define. Click Open Ends or Capped Ends
from the ATTRIBUTES menu, then Done.
8.

When finished sketching the cross section, click to exit Sketcher.

9.

Click OK on the <Helical Sweep Type>: Helical Sweep dialog box.

EXPERIMENT 12
AIM: To create a Swept Blend
Normal To Trajectory
The section plane remains normal (perpendicular) to the origin trajectory
throughout its length. The generic (default) sweep.
Constant Normal Direction
The z-axis is parallel to the specified direction reference vector. The direction
reference must be specified.
Normal to Projection
The section plane remains normal to the origin trajectory as it is viewed along the
projection direction. The z-axis is tangent to the projection of the Origin Trajectory
at the direction specified. The direction reference must be specified.
Click Insert Swept Blend. The Swept Blend dashboard appears.
the References pane. You are prompted to select a trajectory.

2.

Open

3.
Select a trajectory. The first trajectory selected is the Origin
Trajectory.
4.

Click Details to open the Chain dialog box to set trajectory references.

5.

Click a Section plane control option.

Normal To Trajectory

Normal To Projection

Constant Normal Direction

6.

Set Section plane control options.

7.

Set the Horizontal/Vertical control options.

8.

Open the Sections panel and select the type of cross section.

Select Section

Sketch Section

9.
If you click Sketch Section, select a location point and click Sketch.
Sketch the section. Click Insert to select an addition point at which you want to
specify a section.

10.If you click Select Section, select a section. Click Insert and select an
additional section. At least two cross sections must be defined.

11.Open the Tangency panel to define tangency between the ends of the swept
blend and neighboring model geometry.

12.
options.

Open the Options panel to set swept blend area and perimeter control

13. Click Swept Blend options from the dialog bar. Click to create a solid
or surface swept blend as well as other options.
14. When all cross sections have been sketched or selected, click to
generate the Swept Blend feature.

Expeeriment No.13
Aim:To carry out assembly operation.
To create a subassembly or an assembly, you must first create datum features or a
base component. You can then create or assemble additional components to the
existing component(s) and datum features.
Assembling Components
You can add components to an assembly in the following ways:
Assemble a component parametrically by specifying its position relative to the
base component or other components and/or datum features in the assembly.
Assemble components manually or automatically using predefined component
interfaces. Refer to About Automatic Placement of Components for more
information.
Assemble a component nonparametrically using the Package command in the
Insert Component menu. Use packaging as a temporary means to include the
component in the assembly; then finalize its location with assembly instructions.
Create a part or subassembly directly in Assembly.
You can use layouts and specify declarations to assemble components
automatically. You create these assemblies by automatically aligning datum
planes and axes of different parts in accordance with the declarations previously
made in Layout and Part modes. You can specify declarations, and after a
component has a declaration, it can be automatically assembled.
You can include a component as a member of an assembly without actually
placing it in the assembly window. This technique allows you to list the
component as a member of the assembly even if the component is not ready to
be assembled (for example, it does not have geometry). The system lists
included components in the Model Tree and BOM, but does not display them on
the screen or include them in mass property calculations. To add constraints

later, you can redefine the placement of the component.


You can remove a component from an assembly by deleting it or replacing it with
another component. In addition, you can also redefine the placement constraints for
assembled components.
To place a base component or feature, you must either create three orthogonal
datum planes as the first feature, assemble an existing component (part,
subassembly, or skeleton model), or create a base component