The
Versatile
Pokemon
Rational Assets Project
MDU 103.2

23.0

CONTENTS
Introduction....................................................................................................................... 3
Context: Pokémon X and Y.............................................................................................. 3
Thesis of this Assignment............................................................................................... 3
Defining Versatile............................................................................................................ 3
Constraints..................................................................................................................... 3
Statistics (Each bast stat).................................................................................................. 4
Pokémon with the highest Attack....................................................................................4
Pokémon with the highest Special Attack.......................................................................5
Pokémon with the highest Defence.................................................................................6
Pokémon with the highest Special Defence....................................................................7
Pokémon with the highest Health Points (HP).................................................................8
Pokémon with the highest SPeed....................................................................................9
Formulas.......................................................................................................................... 10
A quick note.................................................................................................................. 10
Calculating Speed, Attack, Sp. Attack, Defence, Sp. Defence and HP...........................10
Example..................................................................................................................... 10
Calculating Damage...................................................................................................... 11
Example..................................................................................................................... 11
Step 1: Process of Elimination by survivability and pure offensive...................................12
Finding the Average Attack, Special Attack, Defence and SPecial Defence...................12
Attack Stat.................................................................................................................... 13
Calculating Damage Dealt and Number of Turns to KO..............................................13
Implementing formula to Attack Pokémon sample.....................................................13
Special Attack Stat........................................................................................................ 15
Calculating Damage Dealt and Number of Turns to KO..............................................15
Implementing formula to Special Attack Pokémon sample........................................16
Defence Stat................................................................................................................. 17
Calculating survivability based on average Attack.....................................................17
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Gibraan Jamnadas – MDU 103.2

Implementing formula to Defence Stat Pokémon sample..........................................18
Special Defence Stat..................................................................................................... 20
Calculating survivability based on average SPecial Attack.........................................20
Implementing formula to Special Defence Stat Pokémon sample..............................20
Step 2: Type effectiveness and move pool.......................................................................22
Type effectiveness, how it works...................................................................................22
Attack Stat Effectiveness........................................................................................... 23.0
The most Versatile Attack-based POkemon.............................................................23.0
Special Attack type Effectiveness..............................................................................24.1
The most Versatile Special Attack-based POkemon................................................24.1
Defence Type Effectiveness.......................................................................................25.2
The most Versatile Special Attack-based POkemon................................................25.2
Conclusion/Findings...................................................................................................... 26.3
Most versatile Pokémon in terms of Attack................................................................26.3
Most versatile Pokémon in terms of SPecial Attack....................................................26.3
Most versatile Pokémon in terms of Defence.............................................................26.3
Most versatile Pokémon in terms of SPecial Defence.................................................26.3
Bibliography.................................................................................................................. 27.4

INTRODUCTION

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Gibraan Jamnadas – MDU 103.2

CONTEXT: POKÉMON X AND Y
Pokémon X & Y is the sixth generation of the highly successful Pokémon video game
franchise, selling over 10.5 million copies worldwide (VGChartz, 2014). The game is an
adventure role-playing game (RPG), with turn-based battles with creatures known as
Pokémon, in a 3-Dimensional, sandbox environment which the player navigates through
by controlling the avatar.

THESIS OF THIS ASSIGNMENT
The aim of this assignment is to determine the most versatile Pokémon in accordance to
each base stat present among 50 samples of Pokémon (highest in predetermined stat to
lowest) within the current generation of games in the Pokémon franchise, Pokémon X &
Y. The six stats that will be analysed will be Special Attack, Attack, Special Defence and
Defence, in correlation with each Pokémon’s Health Points (For Defence, Special Defence)
and Speed (For Attack, Special Attack).

DEFINING VERSATILE
A textbook definition of versatile would be “The ability to adapt or be adapted into many
different functions or activities” (Oxford Dictionaries, 2014). For the purpose of this
assignment, when defining versatile in context to Pokémon X & Y, it would be the
aptitude of each Pokémon to adapt to a variety of different situations in battle, compared
to similar Pokémon in the chosen stat.

CONSTRAINTS
In order to provide the most accurate results without any discrepancies, a number of
constraints will be placed upon this assignment.

Constraint
A sample of 50 Pokémon will be taken for
each stat.
Mega-Evolutions will not be included in the
sample.
Natures, Effort Values and Individual Values
will not be calculated. And decimal points
will be rounded to the nearest whole
number.
In the last stage of elimination, the possible
abilities of each Pokémon candidate will be
analysed, and the ability that works best
with the Pokémon will be used.

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Gibraan Jamnadas – MDU 103.2

Reason
Top Pokémon of each stat, prevents the
need to analyse Pokémon that have low
stats in the chosen area.
Stat change to great will make
discrepancies.
It will deliver discrepancies into the
collected data. And a large number of
simulations will have to be developed.
As each Pokémon has access to 2-3 abilities,
each one will be analysed to observe which
ability best suits the Pokémon.

Legendary Pokémon will not be included in
the sample.
The sample will only contain fully evolved
Pokémon

Stat values are too high compared to nonlegendary Pokémon, will make
discrepancies.
So the values stay consistent.

HP will be directly correlated with Defence or
Special Defence, and Speed will be directly
correlated with Attack or Special Attack
Pokémon with two varying forms that
activate in battles will not be calculate

Because of their relation to these stats,
versatility of each Pokémon cannot be
correctly correlated unless in relation.
Discrepancies in statistics.

Pokémon levels are set to 100, but
maximum stats are not calculated, only the
BASE stats,

To assure the quality of the statistics
gathered. And to compare the base stats
brings no discrepancies.

STATISTICS (EACH BAST STAT)
POKÉMON WITH THE HIGHEST ATTACK
Pokémon
Rampardos
Slaking
Haxorus
Rhyperior
Conkeldurr
Darmanita
n
Archeops
Salamence
Gigalith
Metagross
Escavalier
Tyranitar

Attack
165
160
147
140
140
140
140
135
135
135
135
135
134

Dragonite

134

Mamoswin
e
Garchomp
Machamp
Ursaring
Scizor
Flareon
Absol

130

Breloom
Kingler

130
130
130
130
130
130
130
130

Heracros
s
Armaldo
Sawk
Pinsir

125
125
125
125
125

Bisharp
Mienshao
Pangoro
Golurk
Emboar
Braviary
Electivire
Tyrantru
m
Hariyam
a

125
125
124
124
123
123
123

Granbull
Donphan
Staraptor
Luxray
Blaziken
Golem
Druddigo
n
Weavile
Sharpedo

120
120
120
120
120
120

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Gibraan Jamnadas – MDU 103.2

121
120

120
120
120

Average Attack ((Sum of Attack values) /
(Number of Pokémon)) = 129
From this sample, we can determine the
average of Attack stats, and therefore
determine the number of turns it takes for
the average Attack-based Pokémon to faint
its opponent based on HP and Defence.
It is also important to check if the data
values are too spread out or not. A good way
to check is too calculate the standard
deviation, so...
(

Attack value of each Pokémon – Average Attack
2
¿¿
Then find the average of each squared value,
therefore…
Variance = 92.8384
Standard Deviation =

√ Variance

Standard Deviation = 9.635269

Honchkrow

125

125

Crawdun
t
Hitmonle
e

120
120

POKÉMON WITH THE HIGHEST SPECIAL ATTACK

Pokémon
Chandelure
Alakazam
Porygon-Z
Volcarona
Gengar
Espeon
Magnezone
Glaceon
Exegguctor
Gardevoir
Magmortar
Reuniculus
Beheeyem
Hydreigon
Togekiss
Zoroark
Clawitzer
Yanmega
Jynx
Omastar
Ampharos
Cacturne
Lucario
Gorebyss
Delphox
Archeops
Florges
Empoleon
Vileplume
Vaporeon
Jolteon
Houndoom
Blaziken
Slamence

Special Attack
145
135
135
135
130
130
130
130
125
125
125
125
125
125
125
120
120
120
116
115
115
115
115
115
114
114
112
112
111
110
110
110
110
110
110

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Gibraan Jamnadas – MDU 103.2

Goodra
Charizard
Typhlosion
Pyroar
Heliolisk
Samurott
Musharna
Maractus
Sunflora
Octillery
Sceptile

110
109
109
109
109
108
107
106
105
105
105

Average Special Attack ((Sum of Special Attack
values) / (Number of Pokémon)) = 116
From this sample, we can determine the average
of Special Attack stats, and therefore determine
the number of turns it takes for the average
Special Attack-based Pokémon to faint its
opponent based on HP and Special Defence.
It is also important to check if the data values are
too spread out or not. A good way to check is too
calculate the standard deviation, so...
(

Attack value of each Pokémon – Average Sp . Attack
2
Sp.¿¿
Then find the average of each squared value,
therefore…
Variance =91.1876
Standard Deviation =

√ Variance

Standard Deviation = 9.54922
The Standard Deviation value is small in

Tangrowth
Lilligant
Vanilluxe
Sylveon

110
110
110
110

POKÉMON WITH THE HIGHEST DEFENCE
Pokémon
Shuckle
Steelix
Avalugg
Cloyster
Aggron
Bastiodon
Carbink
Cofagrigus
Probopass
Torkoal
Forretress
Skarmory
Dusknoir
Carracosta
Ferrothorn
Metagross
Leafeon
Gigalith
Golem
Rhyperior
Relicanth
Omastar
Tangrowth
Crustle
Gliscor
Chesnaught
Gourgeist
Weezing
Magcargo
Donphan
Tyrantrum
Hippowdon
Bronzong
Magnezone
Barbaracle
Kingler

Defence
230
200
184
180
180
168
150
145
145
140
140
140
135
133
131
130
130
130
130
130
130
125
125
125
125
122
122
120
120
120
119
118
116
115
115
115
115

Durant
Glaceon
Slowbro
Tyranitar
Umbreon
Drapion
Marowak
Sandslash
Spiritomb
Torterra
Mandibuzz

112
110
110
110
110
110
110
110
108
105
105

Average Defence ((Sum of Defence values) /
(Number of Pokémon)) = 131
From this sample, we can determine the average
of Defence stats, and therefore determine the
number of turns it takes for the average Defencebased Pokémon to faint in terms of opponents
Attack and Speed stats.
It is also important to check if the data values are
too spread out or not. A good way to check is too
calculate the standard deviation, so...
(

Defence value of eachPokémon – Average Defence
¿¿2
Then find the average of each squared value,
therefore…
Variance =652.5264
Standard Deviation =

√ Variance

Standard Deviation 25.5446
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Gibraan Jamnadas – MDU 103.2

The Standard Deviation value is quote spread out

Scrafty
Sudowoodo

115
115

POKÉMON WITH THE HIGHEST SPECIAL DEFENCE
Pokémon
Shuckle
Florges
Carbink
Probopass
Goodra
Mantine
Bastiodon
Dusknoir
Cryogonal
Blissey
Umbreon
Sylveon
Milotic
Dragalge
Claydol
Kecleon
Mr. Mime
Tentacruel
Ferrothorn
Bronzong
Scrafty
Togekiss
Hypno
Gardevoir
Gothitelle
Hitmontop
Slowking
Hitmonchan
Grumpig
Snorlax
Flareon
Hitmonlee
Ledian
Spiritomb
Cofagrigus
Escavalier
Blastoise

Special Defence
230
154
150
150
150
140
138
135
135
135
130
130
125
123
120
120
120
120
116
116
115
115
115
115
115
110
110
110
110
110
110
110
110
110
108
107
105
105
105

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Gibraan Jamnadas – MDU 103.2

Altaria
Jellicent
Volcarona
Mismagius
Vespiqueen
Empoleon
Tyranitar
Meganium
Venasaur

105
105
105
105
105
102
101
100
100
100
100

Average Special Defence ((Sum of Special Defence
values) / (Number of Pokémon)) = 119
From this sample, we can determine the average of
Special Defence stats, and therefore determine the
number of turns it takes for the average Special
Defence-based Pokémon to faint in terms of
opponents Special Attack and Speed stats.
It is also important to check if the data values are
too spread out or not. A good way to check is too
calculate the standard deviation, so...
(

Defence value of eachPokémon – Average Sp. Defence
2
Sp.¿¿
Then find the average of each squared value,
therefore…
Variance =460.24
Standard Deviation =

√ Variance

Standard Deviation 21.4532
The Standard Deviation value is quote spread out in
correlation with the Special Attack values of the
Pokémon sample; therefore we can determine that
the spread of the Special Defence of the sample
Pokémon is 21.4532, therefore the discrepancies
when comparing the stats is relatively moderate.

POKÉMON WITH THE HIGHEST HEALTH POINTS (HP)
Pokémon
Blissey
Wobbuffet
Wailord
Alomomola
Snorlax
Slaking
Drifblim
Hariyama
Wigglytuff
Lapras
Vaporeon
Lanturn
Aurorus
Gogoat
Thorh
Musharna
Amoonguss
Gastrodon
LickiLicky
Mandibuzz
Walrein
Reuniclus
Whiscash
Emboar
Mamoswine
Stunfisk
Garchomp
Hippowdon
Muk
Conkeldurr
Darmanitan
Exploud
Audino
Skuntank
Aromatisse
Jellicent

HP
255
190
170
165
160
150
150
144
140
130
130
125
123
123
120
116
114
111
110
110
110
110
110
110
110
110
109
108
108
105
105
105
105
105
104
103
103
101
100

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Gibraan Jamnadas – MDU 103.2

Tyranitar
Noctowl
Swampert
Swalot
Azumarill
Braviary
Dunsparce
Relicanth
Honchkrow
Tangrowth
Tropius

100
100
100
100
100
100
100
100
100
100
99

Average HP ((Sum of HP values) / (Number of
Pokémon)) = 119
From this sample, we can determine the average of
SHPstats, and therefore determine the number of
turns it takes for the a Pokémon to faint, and will be
used to calculate how many turns it takes for a
Pokémon to faint an average Hp-Defence or HpSpecial Defence Pokémon.
It is also important to check if the data values are
too spread out or not. A good way to check is too
calculate the standard deviation, so...

(

HP valueof each Pokémon – Average HP
2
¿¿

Then find the average of each squared value,
therefore…
Variance =814.6656
Standard Deviation =

√ Variance

Standard Deviation 28.54235
The Standard Deviation value is quote spread out in

POKÉMON WITH THE HIGHEST SPEED
Pokémon
Accelgor
Electrode
Jolteon
Crobat
Aerodactyl
Talonflame
Weavile
Swellow
Noivern
Greninja
Alakazam
Sceptile
Dugtrio
Hawlucha
Whimsicott
Zebstrike
Starmie
Ambipom
Persian
Cinccino
Floatzel
Swoobat
Serperior
Scolipede
Purugly
Jumpluff
Espeon
Raichu
Gengar
Tauros
Frosslass
Archeops
Heliolisk
Durant
Infernape
Galvantula
Pyroar
Liepard

Speed
160
145
140
130
130
130
126
125
125
123
122
120
120
120
118
116
116
115
115
115
115
115
114
113
112
112
110
110
110
110
110
110
110
109
109
108
108
106
106

FORMULAS

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Gibraan Jamnadas – MDU 103.2

Cryogonal
Mismagius
Lopunny
Rapidash
Zoroark
Manetric
Mienshao
Delphox
Meowstic
Emolga
Garchomp

105
105
105
105
105
105
105
104
104
103
102

Average Speed ((Sum of Speed values) / (Number
of Pokémon)) = 115
From this sample, we can determine the average of
Speed in the sample and therefore determine the
number of turns it takes for the a Pokémon to faint,
and will be used to calculate how likely the
analysed Pokémon will go first or not, important for
all stats present.
It is also important to check if the data values are
too spread out or not. A good way to check is too
calculate the standard deviation, so...

(

SPeed value of each Pokémon – Average Speed
¿¿ 2

Then find the average of each squared value,
therefore…
Variance =130.5856
Standard Deviation =

√ Variance

Standard Deviation 11.42741

A QUICK NOTE
Before we write down the main formulas involved in calculating the potential of each
Pokémon, it’s important to note down the basics of the game, the mechanics of battle go
as followed:
Special Attack effects Special Defence and HP (and vice versa)
Attack effects Defence and HP (and vice versa)
Speed determines which Pokémon moves first
These are the main mechanics that determine the outcome of a battle.

CALCULATING SPEED, ATTACK, SP. ATTACK, DEFENCE, SP. DEFENCE AND
HP
According to the many simulations ran both online and by myself to test which variables
and stats are effected depending on the stat, The formula for calculating Speed, Attack,
Sp. Attack, Defence and Sp. Defence of a Pokémon is:

([

IV + (2 × Base Stat )+

Stat =

]

EV
+100 × Level
4

100

)

+5 × Nature

However, as Individual Values (IV), Effort Values (EV) and Nature are not being calculated,
and the level for each Pokémon is already set at 100, the formula can be simplified to be:

(

Stat =

[ ( 2× Base Stat ) +100 ] +5
100

)

This formula also works with HP, as HP ignores Nature bonus, but as we have constraints,
this formula can apply to calculating HP.

EXAMPLE
Calculating the Speed of Weavile, which base stat is 125…

(

Weavil e ' s Speed stat=

[ ( 2 ×125 ) +100 ] ×100 +5
100

)

'
Weavile s Speed stat=( 355 )
Therefore Weavile’s Speed stat at level 100 is 355

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Gibraan Jamnadas – MDU 103.2

CALCULATING DAMAGE
According to the many simulations ran both online and by myself to test which variables
and stats are effected when a Pokémon does damage to another Pokémon, it all comes
down to this basic formula:

( ((

Damage Dealth=

) )

) )

)

2× Level
+2 × a× p ÷ d ÷ 50 +2 × s× w × x
5

Where:
a – attack stat (Can be Special Attack or Attack, depending on the Pokémon and move in
question)
p – attack power (the power of the move used)
d – defence stat(Can be Special Defence or Defence, depending on the Pokémon and
move in question)
s – STAB (2 times the damage if Pokémon is using the same move as it’s type)
w – weakness/resistance of Pokémon depending on its type
x –Random number between 85 to 100, puts varying damage within the game
For the purpose of this assignment, all Random numbers will be set to 100 to prevent
discrepancies in the data gathered.

EXAMPLE
Trainer 1 orders his Hydreigon to use the move Dark Pulse (which has 80 attack power
(not base stat)) on a enemy Gengar, so…
a – 125 Special Attack (his base stat for Special Attack, and he is using a Special Attack
move)
p – 80 Special Attack, Dark type move (as it is a special attack move)
d – 75 Special Defence (Gengar’s Special Defence Stat(not base stat), his resistance
against the attack)
s – As Hydreigon used a move with correlates with one of its dual types, it does 1.5, if not
it’s just 1
w – 2, as Gengar is weak to Dark type moves with one of his two types since he is a
Ghost type, so it does two times the damage
x – 100 (reason stated above)

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Gibraan Jamnadas – MDU 103.2

( (((

Damage Dealth=

) )

) )

)

2× 100
+2 ×125 × 80÷ 75 ÷50 +2 × 1.5× 2× 1
5

Damage Dealth=(( ( ( 42 ) ×125×80÷75 ) ÷50 )+2 ) ×1.5×2×1

Damage Dealth=(( ( 5600 ) ÷50 ) +2 ) ×1.5×2×1
Damage Dealth=(( ( 5600 ) ÷50 ) +2 ) ×1.5×2×1

Damage Dealth=342
Hydreigon deals a total damage of 342, easily one hitting the Gengar with a 92 HP base
stat (294 HP lvl 100).

STEP 1: PROCESS OF ELIMINATION BY SURVIVABILITY AND PURE
OFFENSIVE
The first step of finding the most versatile Pokémon in Pokémon X & Y would be:
For Attack and Special Attack:
Each Pokémon is compared to the average Defence, Special Defence and HP of each stat,
and depending on how many turns it takes faint a Pokémon, the Pokémon who take
longer to faint the average defensive stat of the stat in question will be eliminated from
the list.
For Defence and Special Defence:
Each Pokémon is compared to the average Attack, Special Attack and Speed of each stat,
and depending on how many turn is takes for the Pokémon to faint, the Pokémon who
lasts shortest against the average of the stat in question will be eliminated from the list.
Pokémon types, ability and move pool will not be calculated in this step.

FINDING THE AVERAGE ATTACK, SPECIAL ATTACK, DEFENCE AND SPECIAL
DEFENCE
We know that the average attack of the sample of Pokémon with the highest Attack in
the game is 127, so in accordance to the formula for calculating the amount of Attack
the average Pokémon can do, we use the Stat formula:

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Gibraan Jamnadas – MDU 103.2

(

Average Attack Stat =

[ ( 2×129 ) +100 ] ×100 +5
100

)

Average Attack Stat=363
Now same formula has to be used on the average of each stat which was calculated from
the sample. With Special Attack = 116, Defence = 131, Average HP =119 and Special
Defence = 119…

Average Special Attack Stat=

(

[ ( 2×116 ) +100 ] ×100 +5
100

)

Average Special Attack Stat=337

(

Average Defence Stat=

[ ( 2×131 ) +100 ] ×100 +5
100

)

Average DefenceStat=¿

(

Average HP Stat=

[ ( 2×119 )+100 ] × 100 +5
100

367

)

Average HPStat=343

(

Average Special Defence Stat =

[ ( 2× 119) +100 ] ×100 +5

Average Special Defence Stat=343
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Gibraan Jamnadas – MDU 103.2

100

)

ATTACK STAT
CALCULATING DAMAGE DEALT AND NUMBER OF TURNS TO KO
When a Pokémon attacks someone using a power that correlates with the Attack stat, it is
apparent that the Defence and HP stat are affected, so in order to determine how much
damage the Pokémon does, the calculation of Attack stat will be compared to the
average Defence (367). For the purpose of this calculation, the attack power will be 60,
which is a suitable value to determine the average strength of a move.

2× 100
(
( ( 5 )+2)× a ×60 ÷ 367)÷ 50)+2)

Damage Dealt=

Where “a” is the attack stat (at level 100) of the Pokémon in question, applying this
formula to the Attack sample of Pokémon, and finding the calculated stat of each
Pokémon.
The next step would be to calculate how many hits it takes to faint the average Defence
based Pokémon, to do so we will use the average HP stat (once again I emphasis the
point, for the sake of finding versatility). The formula that would best be used to find the
number of turns it takes to faint a Pokémon would be…

Hits¿ faint ( KO ) =

Average HP Stat
Damage Dealt

Hits¿ faint ( KO ) =

343
Damage Dealt

IMPLEMENTING FORMULA TO ATTACK POKÉMON SAMPLE
Using the formulas to calculate it for each sample Pokémon in the highest Special Attack
stat, the results are shown as followed.
Pokémon
Rampardos
Slaking
Haxorus
Rhyperior
Conkeldurr
Darmanitan
Archeops

Attack Base
Stat
165.00
160.00
147.00
140.00
140.00
140.00
140.00
135.00

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Gibraan Jamnadas – MDU 103.2

Lvl 100 Stat
435.00
425.00
399.00
385.00
385.00
385.00
385.00
375.00

Damage (60
pow)
62
60
57
55
55
55
55
53

Turns to KO
6
6
6
6
6
6
6
6

Salamence
Gigalith
Metagross
Escavalier
Tyranitar
Dragonite
Mamoswine
Garchomp
Machamp
Ursaring
Scizor
Flareon
Absol
Breloom
Kingler
Honchkrow

135.00
135.00
135.00
135.00
134.00
134.00
130.00
130.00
130.00
130.00
130.00
130.00
130.00
130.00
130.00
125.00
125.00

375.00
375.00
375.00
375.00
373.00
373.00
365.00
365.00
365.00
365.00
365.00
365.00
365.00
365.00
365.00
355.00
355.00

53
53
53
53
53
53
52
52
52
52
52
52
52
52
52
51
51

6
6
6
6
6
6
7
7
7
7
7
7
7
7
7
7
7

Heracross
Armaldo
Sawk
Pinsir
Bisharp
Mienshao
Pangoro
Golurk
Emboar
Braviary
Electivire
Tyrantrum
Hariyama
Granbull
Donphan
Staraptor
Luxray
Blaziken
Golem
Druddigon
Weavile
Sharpedo
Crawdunt
Hitmonlee

125.00
125.00
125.00
125.00
125.00
125.00
125.00
124.00
124.00
123.00
123.00
123.00
121.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00

355.00
355.00
355.00
355.00
355.00
355.00
355.00
353.00
353.00
351.00
351.00
351.00
347.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00

51
51
51
51
51
51
51
50
50
50
50
50
50
49
49
49
49
49
49
49
49
49
49
49
49

7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7

15
Gibraan Jamnadas – MDU 103.2

It is apparent that in average the first 14 Pokémon take about 6 turns to faint the
average defensive-HP type Pokémon, while the rest take around 7, therefore the
Pokémon that take more than 7 turns are eliminated, leaving 15 Pokémon to analyse:
Pokémon

Attack Base
Stat
165.00
160.00
147.00
140.00
140.00
140.00
140.00
135.00
135.00
135.00
135.00
135.00
134.00
134.00

Rampardos
Slaking
Haxorus
Rhyperior
Conkeldurr
Darmanitan
Archeops
Salamence
Gigalith
Metagross
Escavalier
Tyranitar
Dragonite

Lvl 100 Stat

Damage (60
pow)
62
60
57
55
55
55
55
53
53
53
53
53
53
53

435.00
425.00
399.00
385.00
385.00
385.00
385.00
375.00
375.00
375.00
375.00
375.00
373.00
373.00

Turns to KO
6
6
6
6
6
6
6
6
6
6
6
6
6
6

SPECIAL ATTACK STAT
CALCULATING DAMAGE DEALT AND NUMBER OF TURNS TO KO
When a Pokémon attacks someone using a power that correlates with the Special Attack
stat, it is apparent that the Special Defence and HP stat are affected, so in order to
determine how much damage the Pokémon does, the calculation of Special Attack stat
will be compared to the average Special Defence (343). For the purpose of this
calculation, the attack power will be 60, which is a suitable value to determine the
average strength of a move.

( (((

Damage Dealt=

) )

) )

2× 100
+2 × a ×60 ÷ 343 ÷ 50 +2
5

)

Where “a” is the Special Attack stat (at level 100) of the Pokémon in question, applying
this formula to the Special Attack sample of Pokémon, and finding the calculated stat of
each Pokémon.
The next step would be to calculate how many hits it takes to faint the average Special
Defence and HP based Pokémon, to do so we will use the average HP stat. The formula
that would best be used to find the number of turns it takes to faint a Pokémon would
be…

Hits¿ faint ( KO ) =

Average HP Stat
Damage Dealt

16
Gibraan Jamnadas – MDU 103.2

Hits¿ faint ( KO ) =

343
Damage Dealt

IMPLEMENTING FORMULA TO SPECIAL ATTACK POKÉMON SAMPLE
Using the formulas to calculate it for each sample Pokémon in the highest Special Attack
stat, the results are shown as followed.
Pokémon

Lvl 100
Stat
395.00
375.00
375.00
375.00
365.00

Damage (60
pow)
60
57
57
57
56

Turns to KO

Chandelure
Alakazam
Porygon-Z
Volcarona
Gengar

Sp. Attack Base
Stat
145
135
135
135
130

Espeon
Magnezone
Glaceon
Exegguctor
Gardevoir
Magmortar
Reuniculus
Beheeyem
Hydreigon
Togekiss
Zoroark
Clawitzer
Yanmega
Jynx
Omastar
Ampharos
Cacturne
Lucario
Gorebyss
Delphox
Archeops
Florges
Empoleon
Vileplume
Vaporeon
Jolteon
Houndoom
Blaziken

130
130
130
125
125
125
125
125
125
125
120
120
120
116
115
115
115
115
115
114
114
112
112
111
110
110
110
110
110

365.00
365.00
365.00
355.00
355.00
355.00
355.00
355.00
355.00
355.00
345.00
345.00
345.00
337.00
335.00
335.00
335.00
335.00
335.00
333.00
333.00
329.00
329.00
327.00
325.00
325.00
325.00
325.00
325.00

56
56
56
54
54
54
54
54
54
54
53
53
53
52
51
51
51
51
51
51
51
50
50
50
50
50
50
50
50

6
6
6
6
6
6
6
6
6
6
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7

17
Gibraan Jamnadas – MDU 103.2

6
6
6
6
6

Slamence
Tangrowth
Lilligant
Vanilluxe
Sylveon
Goodra
Charizard
Typhlosion
Pyroar
Heliolisk
Samurott
Musharna
Maractus
Sunflora
Octillery
Sceptile

110
110
110
110
110
110
109
109
109
109
108
107
106
105
105
105

325.00
325.00
325.00
325.00
325.00
325.00
323.00
323.00
323.00
323.00
321.00
319.00
317.00
315.00
315.00
315.00

50
50
50
50
50
50
49
49
49
49
49
49
49
48
48
48

7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7

It is apparent that in average the first 15 Pokémon take about 6 turns to faint the
average defensive-HP type Pokémon, while the rest take around 7, therefore the
Pokémon that take more than 7 turns are eliminated, leaving 15 Pokémon to analyse:
Pokémon
Chandelure
Alakazam
Porygon-Z
Volcarona
Gengar
Espeon
Magnezone
Glaceon
Exegguctor
Gardevoir
Magmortar
Reuniculus
Beheeyem
Hydreigon

Sp. Attack Base
Stat
145
135
135
135
130
130
130
130
125
125
125
125
125
125
125

Lvl 100
Stat
395.00
375.00
375.00
375.00
365.00
365.00
365.00
365.00
355.00
355.00
355.00
355.00
355.00
355.00
355.00

Damage (60
pow)
60
57
57
57
56
56
56
56
54
54
54
54
54
54
54

Turns to KO
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6

DEFENCE STAT
CALCULATING SURVIVABILITY BASED ON AVERAGE ATTACK
When a Pokémon defends someone using a power that correlates with the Defence stat,
it is apparent that the Attack Stat affects the number of hits the Pokémon can take until
KO, so in order to determine the defensive capabilities of the sample Defence-based
18
Gibraan Jamnadas – MDU 103.2

Pokémon, the calculation of Defence stat will be compared to the average Attack (363).
The attack power will also be 60, the reason stated above.

( (((

Damage Dealt=

) )

) )

2× 100
+2 ×363 × 60÷ d ÷ 50 +2
5

)

Where “d” is the Defence stat of the Pokémon in question, applying this formula to the
Attack sample of Pokémon, and finding the calculated stat of each Pokémon.
The next step would be to calculate how many hits it takes for the average Defence
based Pokémon to faint, to do so we will use the Defence-based Pokémon HP stat in the
equation too (which will be calculated now). The formula that would best be used to find
the number of turns it takes to faint a Pokémon would be…
'

Pokemo n s HP Stat
Hits¿ faint ( KO ) =
Damage Dealt
IMPLEMENTING FORMULA TO DEFENCE STAT POKÉMON SAMPLE
Using the formulas to calculate it for each sample Pokémon in the highest Defence stat
(along with their HP stat), the results are shown as followed.
Pokémon

Defence

HP Stat

Shuckle
Steelix
Avalugg
Aggron
Cloyster
Bastiodon
Carbink
Probopass
Cofagrigus
Forretress
Torkoal
Skarmory
Dusknoir
Carracosta
Ferrothorn
Rhyperior
Relicanth
Gigalith
Metagross
Golem
Leafeon

230
200
184
180
180
168
150
145
145
140
140
140
135
133
131
130
130
130
130
130
130

20
75
95
70
50
60
50
60
58
75
70
65
45
74
74
115
100
85
80
80
65

19
Gibraan Jamnadas – MDU 103.2

lvl 100
Def
565
505
473
465
465
441
405
395
395
385
385
385
375
371
367
365
365
365
365
365
365

lvl 100
HP
145
255
295
245
205
225
205
225
221
255
245
235
195
253
253
335
305
275
265
265
235

Damage
Dealt
34
38
41
41
41
43
47
48
48
50
50
50
51
51
52
52
52
52
52
52
52

Hits to
KO
4
7
7
6
5
5
4
5
5
5
5
5
4
5
5
6
6
5
5
5
5

Tangrowth
Gliscor
Omastar
Crustle
Chesnaug
ht
Gourgeist
Donphan
Weezing
Magcargo
Tyrantrum
Hippowdo
n
Bronzong
Barbaracle
Magnezon
e
Sudowood
o
Scrafty
Kingler
Durant
Tyranitar
Slowbro
Umbreon
Sandslash
Drapion
Glaceon
Marowak
Spiritomb
Mandibuzz
Torterra

125
125
125
125
122

100
75
70
70
88

355
355
355
355
349

305
255
245
245
281

54
54
54
54
54

6
5
5
5
5

122
120
120
120
119
118

85
90
65
50
82
108

349
345
345
345
343
341

275
285
235
205
269
321

54
55
55
55
55
56

5
5
4
4
5
6

116
115
115

67
72
70

337
335
335

239
249
245

56
57
57

4
4
4

115

70

335

245

57

4

115
115
115
112
110
110
110
110
110
110
110
108
105
105

65
60
55
58
100
95
95
75
70
65
60
50
110
95

335
335
335
329
325
325
325
325
325
325
325
321
315
315

235
225
215
221
305
295
295
255
245
235
225
205
325
295

57
57
57
58
58
58
58
58
58
58
58
59
60
60

4
4
4
4
5
5
5
4
4
4
4
3
5
5

It is apparent that in average, 2 Pokémon can take at least 7 hits from the average
offensive stat, and 37 Pokémon take around 6-4 hits before KO. To ensure a wide range of
Pokémon are analysed (and in order to have consistency), the first 15 Pokémon (who
values are larger by decimal points) will be analysed, so…

Pokémo
n
Avalugg
Steelix
Rhyperior
Aggron
Relicanth
Hippowd
on

Defence
184
200
130
180
130

HP Stat
95
75
115
70
100

lvl 100
Def
473
505
365
465
365

lvl 100
HP
295
255
335
245
305

118

108

341

321

20
Gibraan Jamnadas – MDU 103.2

Damage
Dealt

Hits to
KO
41
38
52
41
52

7
7
6
6
6

56

6

Tangrowt
h
Mandibuz
z
Gigalith
Tyranitar
Donphan
Bastiodo
n
Chesnau
ght
Forretres
s
Metagros
s

125

100

355

305

54

6

105
130
110
120

110
85
100
90

315
365
325
345

325
275
305
285

60
52
58
55

5
5
5
5

168

60

441

225

43

5

122

88

349

281

54

5

140

75

385

255

50

5

130

80

365

265

52

5

SPECIAL DEFENCE STAT
CALCULATING SURVIVABILITY BASED ON AVERAGE SPECIAL ATTACK
When a Pokémon defends someone using a power that correlates with the Special
Defence stat, it is apparent that the Special Attack Stat affects the number of hits the
Pokémon can take until KO, so in order to determine the defensive capabilities of the
sample Defence-based Pokémon, the calculation of Special Defence stat will be
compared to the average Special Attack (337). The attack power will also be 60, the
reason stated above.

( (((

Damage Dealt=

) )

) )

2× 100
+2 ×337 × 60 ÷ d ÷50 +2
5

)

Where “d” is the Special Defence stat of the Pokémon in question, applying this formula
to the Special Attack sample of Pokémon, and finding the calculated stat of each
Pokémon.
The next step would be to calculate how many hits it takes for the average Special
Defence based Pokémon to faint, to do so we will use the Special Defence-based
Pokémon HP stat in the equation too (which will be calculated now). The formula that
would best be used to find the number of turns it takes to faint a Pokémon would be…
'

Pokemo n s HP Stat
Hits¿ faint ( KO ) =
Damage Dealt
IMPLEMENTING FORMULA TO SPECIAL DEFENCE STAT POKÉMON SAMPLE
Using the formulas to calculate it for each sample Pokémon in the highest Special
Defence stat (along with their HP stat), the results are shown as followed.

21
Gibraan Jamnadas – MDU 103.2

Pokémon

Sp.Defenc
e

HP
Stat

22
Gibraan Jamnadas – MDU 103.2

lvl 100 Sp.
Def

lvl 100
HP

Dmg
Dealt

Hits to
KO

Shuckle
Florges
Goodra
Probopass
Carbink
Mantine
Bastiodon
Blissey
Cryogonal
Dusknoir
Umbreon
Sylveon
Milotic
Dragalge
Tentacruel
Claydol
Kecleon

230
154
150
150
150
140
138
135
135
135
130
130
125
123
120
120
120

20
78
90
60
50
65
60
255
70
45
95
95
95
65
80
60
60

565
413
405
405
405
385
381
375
375
375
365
365
355
351
345
345
345

145
261
285
225
205
235
225
615
245
195
295
295
295
235
265
225
225

32
43
44
44
44
46
47
47
47
47
49
49
50
50
51
51
51

5
6
6
5
5
5
5
13
5
4
6
6
6
5
5
4
4

Mr. Mime
Ferrothorn
Bronzong
Togekiss
Hypno
Gardevoir
Scrafty
Snorlax
Slowking
Grumpig
Gothitelle
Flareon
Hitmonlee
Ledian
Hitmontop
Hitmonchan
Spiritomb
Jellicent
Volcarona
Blastoise
Altaria
Escavalier
Mismagius
Cofagrigus
Vespiqueen
Empoleon

120
116
116
115
115
115
115
115
110
110
110
110
110
110
110
110
110
108
107
105
105
105
105
105
105
105
105
102
101

40
74
67
85
85
68
68
65
160
95
80
70
65
55
55
50
50
50
86
100
85
79
75
70
60
60
58
70
84

345
337
337
335
335
335
335
335
325
325
325
325
325
325
325
325
325
321
319
315
315
315
315
315
315
315
315
309
307

185
253
239
275
275
241
241
235
425
295
265
245
235
215
215
205
205
205
277
305
275
263
255
245
225
225
221
245
273

51
52
52
53
53
53
53
53
54
54
54
54
54
54
54
54
54
55
55
56
56
56
56
56
56
56
56
57
57

4
5
5
5
5
5
5
4
8
5
5
5
4
4
4
4
4
4
5
5
5
5
5
4
4
4
4
4
5

23
Gibraan Jamnadas – MDU 103.2

Tyranitar
Meganium
Venasaur

100
100
100
100

100
95
80
80

305
305
305
305

305
295
265
265

58
58
58
58

5
5
5
5

NOTE: Move pools, Abilities and Type effectiveness will be covered on the next
step.
Pokémon
Blissey

Sp.Defenc
e
135

HP
Stat
255

lvl 100 Sp.
Def
375

lvl 100
HP
615

Dmg
Dealt
47

Hits to
KO
13

Based on these findings, it is clear that Blissey is the most versatile Pokémon in terms of
Special Defence.

STEP 2: TYPE EFFECTIVENESS AND MOVE POOL
For Attack and Special Attack:
Each Pokémon will be compared depending on its type, and how many Pokémon types it
can be super effective against (along with STAB (Same Type Attack Bonus). Pokémon who
outclass others in this stat will stay, while the rest are eliminated from the sample.
For Defence:
Each Pokémon will be compared depending on its type, and how many Pokémon types it
can resist. Pokémon who outclass others in this stat will stay, while the rest are
eliminated from the sample.

TYPE EFFECTIVENESS, HOW IT WORKS.
Each Pokémon can be up to two different types, the types are Normal, Fire, Water, Grass,
Electric, Fighting, Flying, Poison, Ground, Rock, Bug, Ice, Dragon, Ghost, Dark, Physic,
Steel and Fairy. In correlation with each other, each stat has weak, strong or normal
effectiveness against each other, as shown in the table below.
It is important to note that when there are dual types, the type defensive capabilities
changes slightly depending on the secondary type, for example Ice damage would do 4
times the amount of damage to Dragon/Flying types, due to being super effective to both
types. However it is important to not that dual types get STAB (same-type effectiveness)
for primary and secondary type.

Note: The data was collected from testing out different moves to different
Pokémon depending on their type, to assure accuracy.

24
Gibraan Jamnadas – MDU 103.2

ATTACK STAT EFFECTIVENESS
The type of each Pokémon will be determined based on the Pokedex within the game, for
the 14 Pokémon left in the sample. With STAB providing a 1.5 times boost in damage,
along with having 2x the damage with type effectiveness, it is important for offensive
Pokémon to have access to a move pool which moves correspond with their types. In
order to determine the most versatile Pokémon, their type will be compared to determine
how many types the Pokémon is strong, weak, resistant and immune against in
correlation with their type and move pool.

THE MOST VERSATILE ATTACK-BASED POKEMON
As we are determining the versatility it is important that not only will the Pokémon be
strong against many types, but have the capability to resist some types. To conclude this,
a system will be used to determine the most versatile out if this Attack-based sample of
Pokémon, and shall be tallied as followed:

2 for each type that the Pokémon is effective against
-1 for each type of weakness, -2 if 4 times the weakness
1 for each type the Pokémon resists.
2 for each type the Pokémon is immune too.

In accordance to this system, the following formula has been developed, and will be
used)

Versatility=( x×2 ) −y−( z ×2 ) +a+(b×2)
Where:
x – type effectiveness
resistance
b- immunity

y – type weakness

z - is 4 times weakness

a–

Based on this system, the score is as followed:
Pokémon

Type

Escavalier
Rhyperior
Metagross
Archeops
Tyranitar

Grd/Steel
Bug/Steel
Grd/Rock
Steel/Psy
Rock/Fly
Rck/Dark

Effecti
ve
7
5
9
5
6
6

25
Gibraan Jamnadas – MDU 103.2

Weak
4
0
4
4
5
6

4x
weak
0
1
2
0
0
1

Resistanc
e
8
8
5
8
5
6

Immu
ne
2
1
1
1
1
1

Versatili
ty
22
18
17
16
14
12

Conkeldurr
Salamence
Dragonite
Darmanitan
Rampardos
Gigalith
Slaking
Haxorus

Fighting
Drag/Fly
Drag/FLy
Fire
Rock
Rock
Normal
Dragon

5
4
4
3
4
4
0
1

3
3
3
3
4
5
1
2

0
1
1
0
0
0
0
0

3
5
5
6
4
4
0
1

0
1
1
0
0
0
1
0

10
10
10
9
8
7
1
1

Based on these findings, it is clear that Excadrill is the most versatile Pokémon in terms
of Attack.

SPECIAL ATTACK TYPE EFFECTIVENESS
The type of each Pokémon will be determined based on the Pokedex within the game, for
the 15 Pokémon left in the sample. With STAB providing a 1.5 times boost in damage,
along with having 2x the damage with type effectiveness, it is important for offensive
Pokémon to have access to a move pool which moves correspond with their types. In
order to determine the most versatile Pokémon, their type will be compared to determine
how many types the Pokémon is strong, weak, resistant and immune against in
correlation with their type and move pool.

THE MOST VERSATILE SPECIAL ATTACK-BASED POKEMON
As we are determining the versatility it is important that not only will the Pokémon be
strong against many types, but have the capability to resist some types. To conclude this,
a system will be used to determine the most versatile out if this Special Attack-based
sample of Pokémon, and shall be tallied as followed:

2 for each type that the Pokémon is effective against
-1 for each type of weakness, -2 if 4 times the weakness
1 for each type the Pokémon resists.
2 for each type the Pokémon is immune too.

In accordance to this system, the following formula has been developed, and will be
used)

Versatility=( x×2 ) −y−( z ×2 ) +a+(b×2)
Where:
x – type effectiveness
resistance
b- immunity

y – type weakness

z - is 4 times weakness

a–

Based on this system, the score is as followed:
Pokémon

Type

Magnezone

Elec/Steel

Effecti
ve
5

1
Gibraan Jamnadas – MDU 103.2

Weak
2

4x
weak
1

Resistanc
e
11

Immu
ne
1

Versatili
ty
19

Chandelure
Gengar
Volcarona
Magmortar
Hydreigon
Exegguctor
Glaceon
Alakazam
Espeon
Gardevoir
Reuniculus
Beheeyem
Porygon-Z

Ghost/Fire
Ghst/Pois
on
Bug/Fire
Grass/Psn
Fire
Dark/Drag
on
Grass/Psy
ch
Ice
Psychic
Psychic
Psychic
Psychic
Psychic
Normal

6
4

5
3

0
0

7
4

2
3

18
15

5
5
4
3

2
4
3
4

1
0
0
1

6
5
6
6

0
0
0
2

12
11
11
10

5

6

1

6

0

8

4
2
2
2
2
2
0

4
3
3
3
3
3
1

0
0
0
0
0
0
0

1
1
1
1
1
1
0

0
0
0
0
0
0
1

5
2
2
2
2
2
1

Based on these findings, it is clear that Magnezone is the most versatile Pokémon in
terms of Special Attack.

DEFENCE TYPE EFFECTIVENESS
The type of each Pokémon will be determined based on the Pokedex within the game, for
the 15 Pokémon left in the sample. It is important for defensive-based Pokémon to have a
high resistance to a variety of types, as the goal of defensive Pokémon is to either
support the team, or wall of strong offensive-based Pokémon. . In order to determine the
most versatile Defence-based Pokémon, their type will be compared to determine how
many types the Pokémon is strong, weak, resistant and immune against in correlation
with their type and move pool.

THE MOST VERSATILE SPECIAL ATTACK-BASED POKEMON
As we are determining the versatility it is important that not only will the Pokémon be
able to resist against many types, but have the capability to be strong against some
types. To conclude this, a system will be used to determine the most versatile out if this
Defence-based sample of Pokémon, and shall be tallied as followed:

1 for each type that the Pokémon is effective against
-2 for each type of weakness, -3 if 4 times the weakness
2 for each type the Pokémon resists.
3 for each type the Pokémon are immune too.

In accordance to this system, the following formula has been developed, and will be
used)

Versatility=x−( y×2 )−( z ×3 ) +(a×2)+(b×3)
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Gibraan Jamnadas – MDU 103.2

Where:
x – type effectiveness
resistance
b- immunity

y – type weakness

z - is 4 times weakness

a–

However Avalugg and Steelix each start off with a value of 3, because they can take 1
more hit.
Based on this system, the score is as followed:
Pokémon

Type

Forretress
Steelix
Aggron
Bastiodon

Bug/Steel
Steel
Steel
Rock/Stee
l
Steel/Psy
Dark/Flyin
g
Grd/Rock
Water/Ro
ck
Ground
Rck/Dark
Ground
Grass/Fig
ht
Grass
Rock
Ice

Metagross
Mandibuzz
Rhyperior
Relicanth
Hippowdon
Tyranitar
Donphan
Chesnaught
Tangrowth
Gigalith
Avalugg

Effecti
ve
5
3
3
6

Weak
0
3
3
1

4x
weak
1
0
0
2

Resistanc
e
8
10
10
8

Immu
ne
1
0
0
1

Versatili
ty
21
17
17
17

5
5

4
4

0
0

8
3

1
2

16
9

9
7

4
3

2
1

5
5

1
0

8
8

5
6
5
7

3
6
3
5

0
1
0
1

2
6
2
6

1
1
1
0

6
6
6
6

3
4
4

4
5
4

0
0
0

4
4
1

0
0
0

3
2
-2

Based on these findings, it is clear that Forretress is the most versatile Pokémon in terms
of Defence.

CONCLUSION/FINDINGS
MOST VERSATILE POKÉMON IN TERMS OF ATTACK
It is apparent that Excadrill excels as the most versatile Attack-based Pokémon,
becoming a distressing sweeper that is able to wipe of most Pokémon from the map
(especially from the samples taken).
The Pokémon also has a very good move pool, giving it many different possible roles in
battling, from setting up traps (or getting rid of them) to setting up and sweeping enemy
Pokémon teams.

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Gibraan Jamnadas – MDU 103.2

MOST VERSATILE POKÉMON IN TERMS OF SPECIAL ATTACK
It is apparent that Magnezone excels as the most versatile Special Attack-based
Pokémon. With stats and move pools like this, not only is Magnezone able to take out
most enemy’s, but the Pokémon also has a large resistance to most stats and very
dependable defensive stats.

MOST VERSATILE POKÉMON IN TERMS OF DEFENCE
It is apparent that Forretress is the most versatile Defence-based tanked in the sample
taken. Not only can this Pokémon clear traps (or make them), along with having high
stats and resistances, the Pokémon has extremely high utility, able to wall of offensive
Pokémon and change the tides of battle.

MOST VERSATILE POKÉMON IN TERMS OF SPECIAL DEFENCE
It is apparent that from the gathered data from this assignment, in average the sample
Pokémon can take around 5 hits, however it is apparent that from the data, one Pokémon
can take a whopping 13 hits before being KO’d by Special attack (5 hits more than
Snorlax, the second one down), and that Pokémon is Blissey.
Due to being a Normal Type, Blissey is only weak to one stat, is immune to Ghost Type
moves and takes normal damage from every other type. However her phenomenal HP
and excellent Special Defence allows this Pokémon to take hits from Special Attack-based
Pokémon, and easily shrug it off.

BIBLIOGRAPHY
Bulbapedia. (2014). List of fully evolved Pokémon by base stats. Retrieved April 4, 2014,
from Bulbapedia - the community driven Pokémon encyclopedia:
http://bulbapedia.bulbagarden.net/wiki/List_of_fully_evolved_Pok
%C3%A9mon_by_base_stats
Oxford Dictionaries. (2014). versatile: definition of versatile in Oxford dictionary (British
& World English). Retrieved April 7, 2014, from Oxford Dictionaries:
http://www.oxforddictionaries.com/definition/english/versatile

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Gibraan Jamnadas – MDU 103.2

VGChartz. (2014). Pokémon X Y (Nintendo 3DS) - Sales, Wiki, Cheats, Walkthrough,
Release Date, Gameplay, ROM on VGChartz. Retrieved from Video Game Charts,
Game Sales, Top Sellers, Game Data - VGChartz:
http://www.vgchartz.com/game/71449/pokemon-xy/

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Gibraan Jamnadas – MDU 103.2