hi bri + monica.

tactility

M: my passion and research led to learning that tactility has the most powerful impact on human emotion,

M: our skin contains receptors that directly elicit emotional responses such as pain or love or…

happy

B: happiness.

from a survey that i conducted the main conclusion is that people find their moments of happiness from

B: being surrounded by people. the relationships we build with others provide love through friendship and family while
strengthening self appreciation.

tactility + happy =

p a i r -fection

M: we both were interested in making environmental pieces and

once we realized our objectives aligned, we decided to join forces to create an installation that utilizes both of our topics of
interest

# br i o n i c a

B: just call us brionica

M: and even from an early age brionica has always been hands on, and full of joy.

B: and we want to spread it with the world.

how can an interactive installation utilizing technology & design provoke
happiness / positively affect a person’s immediate emotional state?

M: so our question is…how can an interactive installation utilizing technology and design provoke happiness / positively
affect a person’s immediate emotional state?

feel

B: together we FEEL that FEEL encompasses both the idea of touch and a positive emotional response.

goal

give participants a moment of happiness as payoff
for interacting with the installation

M: FEEL would give participants a moment of happiness as payoff for

interacting with the installation

objective

to get people to live in that particular moment as they
are educated on the benefits of interactive design and
the importance of human connection through touch

B: we want to get people to live in that particular moment as they

are educated on the benefits of interactive design and

the importance of human connection through touch

parts

M: Our project has 3 components,

an instructional & educational branded system

an interactive table

and take aways that give us user feedback

instructional + educational branded system
interactive table
take away that shows user feedback

B: so for our branded system we want to graphically represent different sources of positive emotion through shapes, color and sound.

B: The installation would engage the audience, like these examples, while incorporating the visual system

M: an arduino allows our installation to be interactive with conductive materials

B: first we went into creating our branded system, we started by exploring the brand mark

a touch of happy.

M: here’s our solution, ‘cuz puns.

B: where we’ve got the “insides” like inner personal feelings, and then the “outsides” for your sense of feeling. and boom,
together all of the feels

faith

family/relationships

love

accomplishments

beer

creativity

optimism

stress-free

meaningful work

puppies & kittens

M: we then developed our shape system for our sources of happiness. from our research and answers from the survey. we’ve narrowed it down to ten. so we have faith, love, accomplishments, creativity,
stress-free-ness, meaningful work, family and relationships, beer, optimism, and last but not least puppies and kittens.

B: we wanted to stay true to the psychological science of happiness but be light hearted and playful with the inclusion of beer and puppies.

M: We have take aways, cards, to extend the interactive experience beyond the installation.

B: they also serve to define our system, and prompt people to think about their meanings of happiness.

M: And we can also use them to measure feedback of what makes our audience the happiest by how many are left over,
and possible hashtag uses.

B: these were some of our initial ideas for the installation by having a podium and wall mounted interactive piece.

B: but then we realized it would be better to have a table installation, for construction sake and also the fact that it would
provoke collaboration more prominently. our FEEL logo stands up vertically in the middle of the board serving as a visual
invite to our table.

M: the sound shapes are dispersed around the logo encouraging people to connect with each other in order to reach the
other side of the table. Both sides of the table have interactive points.

IT’S TIME TO GET TOUCHY FEELY
& DISCOVER SOMETHING NEW

M: such as instructions

M

E

IN

G

WO

RK

T
BE SURE TO TOUCH SOME AREA OF THEIR BARE SKIN

D

don’t be afraid to grab
some friends, or make
a new one, in order to
reach far away shapes

UCH M
E!

+

EE
YO U N

simultaneously touch
the circle to the right
and touch the other
shapes on the table

O

TO

M A KE EVER

YT

H

B: take away cards, and an explanation about FEEL.

M: so this was our spring break

B: We went balls to the walls

what’s left

finalize sound choices
make a short film about the project
-story board
-film people interacting with it
-animate logo
proccess pdf
final presentation

M: and here’s what we’ve got left to do, finalize sound choices, make a short film about the project which will include story
boarding, filming people interacting with it, animating the logo, making our proccess pdf, and giving our final presentation

l e t ’ s p l ay

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