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PC-to-Mac and PC-to-PC Audio via Ethernet

AudioPort Universal
Audio Impressions Audio Port Universal is Audio Impressions
proprietary system for enabling samplers or computers dedicated to
digital audio plug-ins to send multichannel digital audio over gigabit
Ethernet. AudioPorts receiving end is cross-platform, so it doesnt
matter whether youre sending audio from one or more Windows PC
sample players to a Macintosh or to a Windows-based sequencer or

AudioPort is comprised of two parts, the Host and the plug-in. You
install AudioPort host on one or more Windows PC computers, and you
instantiate whatever VST based virtual instruments or effects plugins you wish inside that host. You then install one or more AudioPort
plug-ins on your Macintosh or Windows sequencer or DAW. Digital
audio flows from Host to plug-in via standard Gigabit Ethernet so no
expensive cabling or audio I/O cards/converters are necessary.
Note: AudioPort Host has no audio input so any audio it sends out must
be generated by the VST plug-ins within this host. Therefore its useful for
sampler and synth plug-ins but not for general signal processing plug-ins
that take audio from elsewhere.
Each host can send out up to 32 channels of digital audio at up to
192 kHz/32 bit depth, and you instantiate one AudioPort plug-in for
each pair of channels being received in the sequencer or DAW. APU
works with MusicLabs MIDIoverLAN CP for communication with
synths and samplers instantiated in AudioPort Host. AudioPort also
supports direct-connected MIDI keyboards and hardware devices that
have Windows drivers or native Windows support.

Precautions and Conventions

1. Please use extra caution when setting system levels, always
beginning at low gain settings while playing sounds, and never
turning the gain up beyond a known safe level until sound has
been produced and you have calibrated the system to ensure
you do not damage your hearing or loudspeakers.
2. Never place power cords, Ethernet cables or any cables where
someone is likely to trip over, walk on or otherwise snag them
3. Please do not attempt to launch more than one AudioPort
Host on the same computer... even if you have different serial
numbers or a multi-processor computer.

4. Versions of the VST AudioPort plug-in (not the Host) can run
on a Macintosh or a PC; please use the proper installer for the
operating system and do not swap a Mac-installed VST plug-in
onto a Windows machine or vice-versa. The AU version of the
AudioPort plug-in is intended only for use on a Macintosh.

5. We do not recommend instantiating both AU and VST versions

of the AudioPort plug-in within a given sequencer or DAW; use
one or the other.

Getting Started

First make sure you network (LAN) is set up

Place the installer files on the appropriate computers

First, be sure you have a note pad or notebook as well as a pen or pencil.
There are some things youll be noting on one computer and needing to
see on another so paper notes are helpful.
There are five files available for download when you navigate to the
AudioPort Universal download folder on our web site. You should
obtain #1 through #3 below in all cases; you only need #4 or #5
depending upon whether your sequencer/DAW computer is a
Macintosh OS-X or a Windows PC.

6. APUniversal_Manual_Rxxx.pdf
This PDF file contains this manual (this manual is also available
from our websites support>downloads folder). The xxx will be
the current revision of the manual.
7. AudioPort Universal Readme.txt
This is a brief text ReadMe file with very brief installation and
use instructions for AudioPort.

8. AudioPort_Host_Universal_1.0_PC.msi
This is an installer file to place AudioPort Host on a Windows
VST Sampler/Effects hosting computer. Download this and
copy it onto each of the hosting Windows XP, Vista or Windows
7 computers (you can use up to four per AudioPort Universal

This is an archive containing an AudioPort plug-in installer
(.mpkg) file. Download it to (or copy it to) the Macintosh
sequencer or DAW computer. It will install both the AU and VST
versions of the AudioPort plug-in.

10. AudioPort_Plug-in_PC 1.0.msi

This is an installer for the AudioPort plug-in on a Windows
sequencer computer. Download or copy the file to that computer.

AudioPort Universal relies upon a fast LAN (local area network) to send
digital audio from PCs to a Mac or PC. All these computers must be
interconnected by Gigabit Ethernet.
Gigabit speed is sometimes called 1000 base-T.

If you are using a combination Router/Hub to interconnect the

computers, be very careful to verify that it is capable of supporting
Gigabit speed within the LAN (the uplink speed to the internet itself
is not so important here). If youre using a separate stand-alone hub,
ideally it should be whats known as a switched hub (or just plain
Ethernet switch), and it must be Gigabit speed. The interconnecting
cables should be Cat 6 or Cat 5e rated (not ordinary Cat 5).
Installing AudioPort Universal Host

1. Double click AudioPort_Host_Universal 1.0_PC.msi to run the

AudioPort Host installer on the first of however many Windows
computers you are going to use to play samples, host effects
plug-ins and so forth.

Figure 2. APU Host Installer

2. Make a note of this computers IP address. The IP address

(Internet Protocol) can be discovered by performing the
following steps:

*If youre using APU Host in a 64-bit Windows system we recommend that you
purchase jBridge (about 15 Euros or roughly $22 USD) in order to take full
advantage of the RAM a 64-bit operating system can address. Go to this link:

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e. Click the Support tab in that window, and write down the IP address
which will be something like; this is the LAN or network or IP address of this port on this computer. You dont need to
write down the second line, which is typically
3. Repeat Steps 1 and 2 for each of the Windows host computers.

Figure 3. Network Connections Control Panel


TO AT LEAST ONE SUCH PLUG-IN. These steps are explained

a. Click the START Menu and drag/release on Control Panel for the list
of control panels.
b. Double-click on the one labeled Network Connection.
c. Right-click on whatever is your active High-Speed LAN adaptor.
d. Drag and release on Status.

Figure 4. Finding the IP address

from the computers LAN Connection Status Window

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Installing AudioPort Universal plug-in

1. Run one of the AudioPort Plug-in installers on your main DAW
or Sequencer.
2. If its a Macintosh computer:

i. The Audio Units file is named AiNetAudioUnit.component and it

will be in the Library/Audio/Plug-ins/Components folder.
ii. The VST file is named AiNet.vst and it will be in the Library/
Audio/Plug-ins/VST folder.

3. If its a Windows PC computer:

Figure 7. Double-click to run the Windows APU plug-in installer

Figure 5. Unzipping and running the Macintosh APU plug-in installer

a. Double-click the file It unzips

into a Mac installer package (.mpkg) file named AudioPort Plug-In
b. Double-click that file and designate your primary hard drive as the
install location. Both AU and VST plug-ins will be installed in the Library folder at the root level of the boot hard drive, not the Library
folder inside the Users directory. (See Fig. 6.)

a. Double-click the file AudioPort_plug-in_PC_1.0.msi.

b. If you get a firewall warning about an unknown publisher, disregard
it and click Continue.
c. The install wizard will then complete installation of the AudioPort
Universal plug-in. The actual plug-in file is named AudioPort.dll and
installed in C:\Program Files\Audio Impressions\AudioPort.

Figure 6. Using the Macs Finder to locate where the AudioPort Universal installer places the VST and AU plug-ins

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Insert one or more AudioPort Plug-ins in the Sequencer

On a Macintosh, dont launch your sequencer until AFTER youve
installed the AudioPort plug-ins on the computer (or if the sequencer
is launched, quit then re-launch it). On a PC it doesnt matter when the
sequencer is launched.

You will ultimately need at least one AudioPort plug-in instantiated in

your Sequencer (or DAW) per each Windows PC AudioPort Host youre
bringing into the sequencer/DAW computer. Each of these AudioPort
plug-ins is capable of receiving two channels of audio. For each
additional pair of audio channels youre sending from a given AudioPort
Host youll need to instantiate another AudioPort plug-in.
So, for example, if youre sending only stereo audio from each Host, and
you have four AudioPort Host computers, you will need to instantiate
two (4) AudioPort plug-ins.

5. Repeat steps 1 through 4 for any additional AudioPort plug-ins

you have instantiated. Be sure that you enter an IP address on
each plug-in that corresponds to the Host computers address
from which you want the particular plug-in to receive audio.

6. If you are designating more than one AudioPort plug-in to

receive audio from a given Host (e.g, two or more plug-ins with
the same IP address), be sure to select a different pair of audio
channels for each of these plug-ins. Typically you just start
with channels 1+2, then 3+4, and so forth. You must NOT have
two plug-ins set to the same pair of channels AND the same IP

On a Macintosh, the AudioPort plug-ins are installed in the main plugins folder so when you launch the sequencer it should automatically
scan and find the newly installed AU and VST versions of AudioPort
On a Windows PC, you can either add the directory of your PC based
sequencer to the VST plug-ins search path or copy AudioPort.dll into
a VST directory that is already set up. The actual plug-in file is named
AudioPort.dll and installed in C:\Program Files\Audio Impressions\
For each Audio port plug-in:

1. Create a new stereo audio track.

2. In this newly created stereo track insert an AudioPort plug-in

(as an effect). See Figs. 8 & 9, next page.

3. Be sure the track is Input Enabled (or activate the monitor input
icon button, depending on the nature of your sequencer).

4. Type in the IP address of the PC you want to connect to in the

plug-in window. Do not yet click the Connect button, however.
(Please disregard the fact that the two AudioPort plug-in buttons
in Fig. 8 indicating Disconnect; this would not appear until you
first launch the corresponding AudioPort Hosts and then press
the Connect buttons as will be shown.)


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Figure 8a. One AudioPort plug-in instantiated as an effect

on a stereo track of Ableton Live (v6-Windows)

Figure 8b. A second AudioPort plug-in instantiated as an effect

on a second stereo track of Ableton Live (v7-Mac). Shows how you can use the
Recent Servers drop-down to select an IP address previously used for the
first plug-in. Also note that with more than one APU Plug-in connected to the
same AudioPort Host computer, each APU plug-in must use a different pair of
channels. In this example, since we assigned channels 1+2 in the first plug-in,
we assigned channels 3+4 in this second plug-in.


Figure 9. DP AudioPort Plug-in Setup.

Two AudioPort plug-ins instantiated as effects on stereo tracks of Digital
Performer (v6); each has a different IP address and receives audio from a
different AudioPort Host computer

Note: There is a known issue with some versions of Ableton Live and
Cubase that makes it impossible to simply type the IP address into the
AudioPort plug-in. If you encounter this difficulty, there is a simple (albeit
inconvenient) work-around. Open a word processor, text edit, notepad,
or any program that will let you type and then copy numbers. Enter
one number group at a time (e.g., 192), then copy it, click the cursor in
the corresponding box of the AudioPort plug-in GUI in the sequencer,
and paste that number group. Repeat this to copy/paste all four groups
of numbers (e.g., 192, then 168, then 10, then 21). You should only
need to do this once per targeted computer; after you Connect to that
computer, its IP address will show up in the Recent Servers box of all
the AudioPort plug-ins. You may then use that feature to grab the desired
address for subsequent AudioPort plug-ins.

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Install jBridge - if you use AudioPort Host in 64-bit Windows

jBridge (also called jBridger in some references) creates a way for VST
files (.dll files) to work in the AudioPort Universal Host so they can take
full advantage of the increased RAM memory that can be addressed
by a 64-bit operating system. You need to buy jBridge (for about 15
Euros/$22 USD), and install it on the sampler (samplers if youre using
a multi-sampler system). One license is good for your whole studio.
When you purchase jBridge they make a customized installer for you
with your name on the file (our illustrations say Your Name but
it will have your actual name). The installer also comes in a highly
compressed archive format called 7-Zip for which you can download a
free utility to unzip it from:
Be sure to get the 64-bit version of 7-Zip since youll be running it on a
64-bit version of Windows 7.
1. Download the 7-Zip installer. Its filename should be something
like 7z465-x64.msi (the 465 here refers to the version number
so it may differ).
2. Put the installer file on the sampler desktop and double-click it.

Figure 11. 7-Zip Setup Step 2

3. Follow the installer Wizard as shown in Figure 10 through 15.

Figure 12. 7-Zip Setup Step 3

Figure 10. 7-Zip Setup Step 1

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Figure 15. 7-Zip Setup Step 6

Figure 13. 7-Zip Setup Step 4

Now you can unzip and install the jBridge program. Locate the installer
(Figure 16) and right-click it.

Figure 14. 7-Zip Setup Step 5

Figure 16. Right click this 7z archive file to extract the jBridge installer

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The 7-zip software now gives you some choices. (See Fig. 17.)

Figure 17. Use this pop-out menu item to extract the jBridge installer

Using Extract Here places the installer right on the desktop, whereas
Open archive creates a temporary window from which you can run the
installer and you may or may not extract it first. This makes it easy to
copy (to a USB thumb drive or over a network) so you can install it on
a second sampler (if youre using one) or for backup should you ever
need to reinstall it. Double-click this file to begin installing jBridge.
(See Fig. 18.)

The installer window will then open and prompt you for a password.
This is the password that should have been e-mailed to you when you
purchased jBridge. The password is not case sensitive. In Figure 19, the
password is jbridge.

Figure 3-19. Enter your jBridge password to continue installation

Read and agree to the license terms, and youll get a screen with a
default file location. Accept the default by clicking the Install button
unless you have an important reason to do otherwise. (Refer to Fig. 20.)

Figure 18. Double-click the extracted jBridge installer (red arrow)

Figure 20. Click Install to accept the default jBridge install location

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Youll get a screen indicating the installation is complete. You can read
the notes or not, and close that window. Now it s time to actually run
jBridge so it can make some bridge files in order to allow Kontakt
Player to run in 64 bit mode within the AudioPort Universal Host.

2. Youll see a screen asking whether you want to use a 32 or 64 bit

host. Select the 32bit option. (See Fig. 22.)

Run jBridge to prepare APU and your VST(s) for 64-bit Operation
Well assume you are logged in to your sampler as the computers
administrator (or else you wouldnt have been able to get this far with
various software installations) but if for some reason youre not, nows
the time to log off and log back in as the administrator.
1. Click the Windows START menu, drag up to the jBridge folder,
then onto jBridger, and in the pop-out menu select Run as
administrator. (See Fig. 21.)

Figure 22. Select the x32 (32bit) host option (per red arrow here)

3. The next window to appear gives you some options. Check the
first two, then click the Create necessary files inside a directory
Ill specify button. (See Fig. 23.)

Figure 23. Check the first two boxes and click as shown by arrow here
Figure 21. Launch jBridger using the Run as Administrator option

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4. A directory browser window will appear. Place the

files inside the folder where Kontakt Player saves its
.dll files. Here we are jBridging Kontakt 4 VSTs so the
files would go in the Native Instruments>Kontakt 4
Player>VSTPlugins 64bit. (See Fig. 24.)

5. jBridge will now create new files ending in .32.dll as well as a

text file, and it prompts you for a destination directory for these
files. Select a VST Plug-ins folder, preferably one you create on
the root level of your C-drive. (See Fig. 25.)

Figure 25. Put jBridge files in the VST Plug-ins folder

Figure 24. Designate the VST Plug-ins 64 bit folder


6. jBridge now creates multiple patches so the original Kontakt

64-bit dll files (per Fig. 24) can run in the AudioPort 32 bit host,
and it asks you to confirm each such action with a dialog box.
Click the Yes button each time. (See Fig. 26.)

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Figure 26. Click Yes to confirm each of the dll patches

7. jBridge will now give you a report which indicates its done with
its setup. Click the OK box. (See Fig. 26)

Figure 26. Click OK to exit jBridge setup


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Launching AudioPort Host & loading VST plug-ins

1. Go to your first Windows Host computer and launch AudioPort
Host (double-click the desktop shortcut or the Start/Programs/
Audio Impressions menu). See Fig. 27.

Note: It is possible for the Plug-in GUI to show theres a connection to the
Host, yet the connection may not take. If you look at the PC targeted
by that Plug-in, and AudioPort Host is not connected, then typically you
either have an incorrect IP address or the plug-ins Audio Track in your
sequencer is not input enabled, or theres a network problem.
7. In AudioPort Host Drag and drop any VST instrument or effect
(.dll file) onto the AudioPort Host window. See Fig. 28.

Note: If you used jBridge to create bridged VST files, place

the bridged version of the VST (which is an application
ending in .dll, not the text file jBrige also creates with a
similar name) into the AudioPort Host.

8. Connect output pin(s) from your newly instantiated instrument

(or effect) to the Audio Output module.
Figure 27. Shortcut to launch AudioPort Universal Host

2. If your Windows firewall is enabled, you will get a security alert

(per Fig. 11). Click Unblock, which will allow the audio to be
conveyed over Ethernet.
3. Repeat Steps 1 and 2 for any additional PCs on which you wish
to run AudioPort Host, noting the IP address for each such
4. Now go back to your sequencer/ DAW and one by one find the
tracks with the AudioPort Plug-in instantiated.

5. If they are not already displayed, click the AudioPort plug-ins to

cause their GUIs to appear (per Fig. 8 or Fig. 9).
6. One by one, click the Connect button on each GUI. If you have
two monitors and are also looking at the PC targeted by the
Plug-in, AudioPort Host should now show it is connected (see
the message in the blue bar at the bottom of Fig. 29), and
instrument plug-ins can now be added.


Figure 28. Firewall warning may appear at initial launch of AudioPort Host

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Figure 29. Instantiating samplers, synths, etc. in AudioPort Host

Note: AudioPort Hosts Audio Output Pins 1 and 2 should always

be connected as they are necessary for Sample Rate and Buffer Size
synchronization. If you roll your mouse over the pins, the pin number will be
displayed at the lower left corner of the window.
9. Once you have set up AudioPort Host you can use Hosts
File/Save menu to save the configuration as an AudioPort
configuration file (.apf). Then the next time you launch the Host,
once youve connected to in from the sequencer, you can use
File/Load to immediately bring up all the same VST plug-ins
and connect them to the AudioPort output.

Figure 30. Save your Host session

Note: Normally when you re-launch AudioPort Host after saving a

session (it saves a file with an .apf suffix), you shoujld be able to quickly
find that file with the Open recent file menu option. However, a known
anomaly is that with some computers and operating systems, you may
have to manually navigate to the file and open it with the standard Open
command a few times before that file appears in the Open recent file list.

10. Its a good idea to also save the sequencer session in order to
preserve the AudioPort plug-in instantiations and their IP address
assignments. So long as the target computer(s) on which the
AudioPort Host is launched retain the same IP address, loading the
original session (as a template) will immediately prepare the plugins for connection to the host(s). See Fig. 30.


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MIDI Control of VST plug-ins

If you wish to control the sound makers within AudioPort Host, you can
use MIDI to do it. AudioPort Host will recognize any locally-connected
MIDI hardware device such as a keyboard so long as the computer has
a suitable MIDI driver (if one is needed by the computer for the device;
Class compliant devices such as some newer keyboards may not need a
special driver in some versions of Windows).
For control of sound-makers in AudioPort Host from the remote
sequencer/DAW computer, you can rely upon MusicLabs Midi Over
LAN CP or Nerds ipMIDI (neither ipMIDI nor MolCp is included with
your purchase of AudioPort Universal. You can buy these from Nerds or
MusicLAB directly).

1. Set up ipMIDI or MolCp on the AudioPort Hosting computer so

that the necessary number of ports and the specifically needed
ports are set to receive MIDI (with MolCp you have to set the
ports for Midi IN; ipMIDI doesnt need any specific in/out setup).

2. To assign a MIDI port to any given VST plug-in within the

AudioPort Host, simply right-click on the plug-ins blue bar and
use the drop-down menu to make your MIDI assignment. Note
that ipMIDI calls these Ethernet MIDI ports whereas MolCp
calls them Ports if they communicate over the LAN or Pipes if
they communicate internally to other software within the same


Figure 31. MIDI assignment in APU

3. Be sure to assign the corresponding MolCp ports on your

sequencer to send Midi OUT to the pertinent computer(s)
running AudioPort Host, and to assign tracks as need to address
those ports and channels.

Tip: After you assign MIDI to the instantiated plug-ins within AudioPort
Host, its a good idea to again click the File/Save menu (assuming youve
already saved the basic session setup). This will capture the actual MIDI
assignments so that the next time you launch AudioPort Host, once youve
made a connection from an AudioPort plug-in, all you have to do is load
this previously saved .apf session file and youll be ready to go.

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AudioPort Host Menus

There are only three drop-down menus accessible in the AudioPort
Host window. This program is intentionally kept lean so that it can
process a lot of audio, at up to 192 kHz/32 bit, with minimum CPU
load. Still, its helpful to know what commands and options are at your

Referring to Fig. 32A, you will see that the first two items, Open and
Open recent file, are grayed out, indicating they may not be selected. The
reason is also suggest by the phrase, Please connect to a remote host. The
other term for that remote host is none other than your sequencer, and
in particular at least one AudioPort Plug-in that you have set up in that

In other words, AudioPort Host requires a Connection before it will let

you load any VST plug-ins. In this regard it is similar to other hosting

After you connect to AudioPort Host from an AudioPort plug-in on the

hosting sequencer, AudioPort Host allows you to Open a previously
saved .asf file which, in turn, will cause whatever VST plug-ins had been
instantiated to reappear in the host (assuming they have not changed
to a different location on your computer hard drive). This is illustrated
by the now black type as shown in Fig. 32B. Actually, the Open recent
file menu will remain gray if you have not previously opened any files.
The Save and Save As options are present all the time, even if a
connection is lost. This is not an error, but rather its done because
its possible that you may have set up a session while there was
a connection, and then for some reason AudioPort Host loses its
connection from the host sequencer. In this case, the loaded plug-ins
remain instantiated in AudioPort Host. By leaving the Save and Save
As options available despite the disconnected status, we allow you to
save your work before a possible re-start of the Host or reboot of the
entire computer.

Hint: We suggest you make copies of your actual VST plug-ins (the .dll
files) and place those copied plug-ins in AudioPorts VST plug-ins folder.
Then drag them from that folder onto AudioPort Host to launch them the
first time. This ensures all your plug-ins will be easy to find. This folder is
located here: C:\Program Files\Audio Impressions|Audio Port\VST Plugins.

Figure 32. Available options in the File menu expand when connected


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This menu lets you either add another instantiation of a plug-in youve
already placed in AudioPort Host (using the Create plug-in pop-out
menu) or you can Delete all instantiated plug-ins to clear the slate for a
new session. Refer to Fig. 33.

The Options menu offers two choices, About and Priority. Fig. 34 shows
the About screen, typical of what youd expect.

Figure 33. Plug-ins menu Create plug-in

As it would appear with the setup from Figure 29
(about to instantiate another Kontakt Instrument)

If you right-mouse-click on the AudioPort Host window itself, you get a

menu similar to the Create plug-in pop-out.
You cannot actually create another Audio Output; only one 32-channel
blue bar output is allowed per Host.

If you want to clear the plug-ins menu list, dont use the Delete all plugins item; that simply removes plug-ins from the open AudioPort Host
window, not from the menu. Instead, do the following:
1. Quit (close) AudioPort Host.

2. In your PC, navigate to the C:\Documents\User Name\

Application Data\AudioPort Host folder.

Figure 34. About AudioPort Host

When you select the Priority option you see a window showing the
currently set priorities for Process and Audio Connections. This window
was created primarily by and for use by our developers, and under
most circumstances should be left at the default values per Fig. 35.
However, we did provide you the ability to make some changes in the
rare instance that they might improve performance of either AudioPort
or of another application youre running on the same computer.

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Note: The Applications Folder is a hidden folder. In order to view it and

open it if it is not already accessible you must open the Control Panel,
Click Folder Options, click the Menu tabView, and in the list below will be
Hidden Files and Folders options. Select:Show hidden files and folders.
3. Locate the one and only file in that folder, named AudioPort
4. Delete this file (recycle bin).
5. Relaunch AudioPort Host and its plug-ins menu should be
empty. If not, repeat steps 1 through 4.


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Figure 35. AudioPort Host Priorities

Figure 36. Setting Process Priority

The Process Priority default is at the highest value, Realtime. This

means that AudioPort takes precedence over any other activities that
the computer may be performing. Generally, you shouldnt be using the
computer on which you run AudioPort Host to do other things while
the Host is running; if you do and those other things are not running
smoothly, you can try changing to High Priority from Realtime Priority.


Audio Connection Priority has three levels, in increasing priority

value: Normal, High and Realtime. The default is Normal Priority as
shown in Fig. 37. If you notice glitches, crunchiness or other roughness
or random changes in latency in the audio connection, you can try
increasing to High or Realtime value here. (See Fig. 37, next page.)

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Figure 37. Setting Audio Connection Priority


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Physical LAN setup

Basic LAN devices and cables

The LAN (Local Area Network) is what you generally use to

interconnect multiple computers for file sharing, distributed processing
tasks and for shared access to a single internet connection. So even if
you didnt know what it was called, the chances are you already have a
LAN in your studio if youre using multiple computers.
Any LAN has two aspects... the physical connections (although today
LANs may be wireless, we can still think of the wireless link as the
physical connection), and the logical connections. Wireless LANs are
NOT suitable for use with AudioPort, so if you had been using that
method to share files or internet among multiple computers, you will
need to install a hard-wired (cabled) LAN to get sufficient speed for
satisfactory AudioPort performance.

These instructions tell you how to (a) plug in the cables and the
external devices that link these cables, known as Ethernet switches
(hubs) and Routers, and (b) how to set up the computers to
communicate properly over the LAN. There are a few options, and its
important to somewhat understand what these are and how to use
them. See Fig. 38 for an overview of the LAN setup.

Note: If the following paragraphs are like reading Greek, and you dont
know Greek, have a qualified technician help you with the network setup,
Almost all computers these days come with whats called a built-in NIC...
a network interface card, or an equivalent motherboard function that
handles the job, and you see the evidence of this as an 8-pin modular
connector on the side or back of the computer. This LAN connector is
called an RJ-45 female, and it looks like the LAN chassis jack shown in
Fig. 22. The cables you plug in to these have mating male RJ-45s and
are typically classified (originally by the telephone company, or Telco)
as Category 5, 5e (enhanced) or 6 to designate increasing capability
(higher bandwidth).

Figure 39. Ethernet (LAN) Connection

You will need a mechanical and logical interconnection of the cables

from all the computers involved. This is typically accomplished with
whats informally called a hub, although the proper technical name
for the kind of hub we recommend is a switched hub or simply an
Ethernet switch. Its a box with multiple RJ-45 female connectors and
internal logic to move the data between the computers. Hubs are rated
with the maximum speed they can handle, typically automatically
sensed 10/100 Base-T or 10/100/1000 Base T (1000 Base-T is Gigabit).
We specify the latter.
Q: Where do the base T numbers come from?

Figure 38. Overview of a typical LAN setup for use with AudioPort Universal


A: Early (1980-1995 or so) Ethernet moved data at 10 megabits

per second, and was sent first over coaxial cable, and later over
cables similar to phone lines. The latter were called 10-Base-T (10
megabits/second, based on Twisted pairs of wires). Cat 3 or Cat 5
cables were used. Later 1990s brought affordable 100 Megabit/
sec speeds, via so called 100-Base-T cables that were simply called
Cat 5 or enhanced Cat 5 (Cat 5e). In recent years 1000 megabits
per second... that is 1 gigabit/sec... 1000 Base-T speed Ethernet

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has become common and affordable. It can travel on Cat 5e or Cat

6 cable. The higher the speed, the better when it comes to moving
digital audio, and AudioPort Universal requires Gigabit Ethernet if it
is to deliver the advertised results.

In order to get the highest rated speed, all the components must be
built or rated to deliver that speed: the NIC on each computer must be
Gigabit speed, as must the Ethernet Switch, and the cables must be high
quality Cat 5e or Cat 6 (without being pinched or damaged).

You can purchase a new 8-port Gigabit Ethernet Switch for around $50
retail, or refurbished as low as $20. This gives you enough ports for four
sampler/host computers, a sequencer/DAW computer, and an uplink to
the internet with two spare ports. If you are linking only 3 computers,
you can sometimes find 4 or 5 port switches for even less. Fig. 40 shows
a typical such switch, the D-Link DGS-2205, a 5-port model (typical
street price $38).

Figure 40. Gigabit Ethernet Switch

Logical LAN Setup

Understanding LAN Addressing
Each computer requires a unique network address, or IP address
as its called. Generally speaking, such addresses are handed out
automatically by a device called a Router, which may included as part
of the switched hub or which may be a separate physical device. The
router also provides an uplink connection to the internet cable or DSL
Addresses can be assigned to each computer manually (you
type in whats called a fixed or static IP address), or they can be
assigned automatically (you set the computer to acquire its address
automatically or using DHCP).

Most people do as little setup as possible and just plug in their

computers to the LAN, and let them automatically acquire network
addresses. The addressing is actually accomplished by the LANs
router. DHCP (which means Dynamic Host Configuration Protocol)
is the factory default function for most home and small office/home
office routers, so if you dont know much about it and have never made
any changes to the factory defaults, you can assume thats whats
happening. Similarly, when you set up a new Windows PC or Macintosh,
the systems network settings will generally be defaulted to acquire an
automatic address.

Its OK to use automatic (DHCP) addressing for use with AudioPort. Just
set up your PC Host computers as shown for automatic addressing on
this page (Fig. 41), then set up your Mac as shown on page 24, Fig. 50
for DHCP.
However, you should know that there are a few benefits to setting fixed
(static) addresses manually instead of DHCP:
1. Fixed IP addresses moves the packets of data faster from one
computer to the other because the router doesnt have to
intercept, read the addresses, and then forward them.


2. Each AudioPort plug-in you instantiate in your sequencer must

have the correct IP address of the computer from which it is
receiving audio. Once you set this up the first time you can save
the sequencer session and you dont have to ever again type
in these addresses for each AudioPort plug in unless the IP

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address of one or more AudioPort Host PCs changes, which can

happen with DHCP.

3. When you use DHCP (automatic) addressing and you shut off
the computers or the router (even if theres a brief power glitch),
its possible that one or more computers will acquire a different
IP address. Should that occur, youll have to manually re-enter
the addresses in the AudioPort plug-ins. The prospect of doing
this, alone, is reason enough to use fixed (static) IP addressing.
Then the computer addresses ALWAYS stay the same, regardless
of power cycling. You can still have the router connected for
internet access if you wish.

Automatic Addresses for the Windows PCs

Your sample players and sequencers will include at least one Windows
computer and may not include a Macintosh Sequencer. These
instructions are for any and all PCs on this particular network.
Note: We describe how to set the LAN addresses and name the LAN and
computer for a Macintosh (sequencer) after these Windows instructions.

1. Find the LAN setup by going to the START menu (typically lower
left of the screen) and using the pop-out menus, dragging to select:
Control Panels > Network Connections. Then release the mouse.

2. If you have multiple LANs (such as local only and web-connected),

it can be helpful to rename them according to function so you
can quickly recognize them; most people wont need to do this.
Referring to Fig. 41 A, right-click and rename each of the LAN
connections (Fig. 41B), by selecting the Rename option. If you have
only one LAN, renaming is not necessary.

Figure 41. Naming PC LANs and setting up automatic IP addressing


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3. Right click this LAN icon or name, and select its Properties, then
scroll to the Internet Protocol TCP/IP item (Fig. 41 C) and click
the Properties button.
4. Set the LAN to Automatic Addressing, (Fig. 41D) and click OK.

5. Right click again on the same LAN item in Network Properties

(Fig. 41 E), then scroll down and release to select Status.

6. Click the Support tab (Fig. 41F) to discover what TCP/IP address
has been assigned. Write this down.

Q. Why note the automatic address?

A. You need this address so you can enter it in the one or more AudioPort
plug-ins that must receive audio from this computer.
An alternate way to discover the DHCP-assigned address of the
secondary LAN is shown in Fig. 42. You can (1) click on the windows
START menu>Settings>Network Connections>Secondary LAN (or
whatever you named this) and release the mouse. Then (2) the Local
Area Connection Status window General tab will appear, and you can
click the Support tab, and (3) again see the IP address of this port.

Figure 42. Another way to see the automatic IP address assigned to a LAN port
Continued on page 25


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Geek Tech Notes on Network Addressing (TCP/IP)

There are four numbering groups in an IP address (also known as a
TCP/IP address or network address). Each of these number groups
can have up to 3 digits. The groups are separated by dots (periods).

If an IP address is visible to the internet, it must be legal for that

purpose (for the WAN or wide area network), which basically means
it has to be assigned to you by your internet service provider (ISP).
Generally, ISPs use DHCP (automatic addressing) to hand out a single
IP address to any given home or small business user, and your internet
router will lease or obtain its legal WAN address in this way.
When you use your own router to assign addresses to multiple
computers in hour home, studio or office, these internal LAN
addresses generally do not appear to the outside world. The comprise
your private network. If the LAN computers must appear directly
on the WAN for some reason, then your ISP has to give you multiple
legal addresses for this purpose (e.g., a range of fixed addresses
instead of a DHCP lease).
If you have such a fixed IP setup with your ISP, then you or your
computer/network consultant will know about it. On the other hand,
if youre like most users, you simply buy a router, hook it up with the
default settings, and let your internal LAN grab legal addresses from
the routers default settings Well assume thats what youve done.

In any case, whether you use DHCP (automatic) or manual (fixed) IP

addressing for your multiple in-the-office LAN, your router and the
internal LAN addresses should use addresses from one of three legal
ranges reserved for private networks - LANs.
So there are three choices of network addressing schemes legal for
private LANs. They cover the following ranges: thru thru thru
Routers commonly default to using 192.168.x.y for the internal LAN,
in which case the .x.y numbers can be anything between 0 and 255. On
any given LAN, all the IP addressing numbers except the number after
the last dot must be the same on all computers. The number after the
last dot (the y) will differ on each computer.


If you are using two LANs, then each one should use a different
numbering scheme to avoid confusion and technical difficulties. So
for example if the LAN used for the internet begins with 192.168, you
can use this as your secondary LAN and make the primary LAN (for
AudioPort) use a 172.16 or 10.0 address.
The gateway (or router) address refers to the address that the
network router uses for the LAN, and is almost always using the
number 1 in the y slot (the last number to the right). Even in our
primary LAN where there is no router, things will run faster if theres
no router (gateway) address entered. However, if your computers
operating system requires that a gateway/router address be entered,
use the same address series (e.g., 10.0.0.y in these examples) and fill
in the number 1 at the end, as shown in Fig. 43.
A second group of numbers called the subnet mask is also part of the
IP address. If your router filled one in for the secondary network,
dont change it to something else unless you know networks and
understand the implications.

Generally, the subnet masks for each of the three legal private network
addressing schemes are as follows:
IP address

Subnet Mask

Figure 44. Legal fixed (manually set) IP addresses for your LAN

Note: Fully explaining the use of fixed (manual) IP addresses, subnet

masks and so forth is beyond the scope of these instructions. If you have
any concerns its best to consult a networking expert or speak with your
internet service provider if they have friendly help desk/tech support.
CAUTION: DONT use a manually set (fixed) IP address on the
WAN side of your secondary networks router. This is the address
seen by the outside world the internet and unless you really
know what youre doing you can wreak havoc. Fixed IP addressing for
the WAN connection requires specific arrangements with your internet
service provider. If you select an address that is not internet legal and
specifically assigned to you, your internet service provider may shut off
your service and/or your computers can become wide open to hacking.

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Fixed Addressing for the Windows PCs

Figure 43 shows how to set up a LAN for a fixed IP address.

have to assign a Gateway it should be or

4. Right-click again on the same LAN item in Network Properties

(Fig. 43 D), then scroll down and release to select Status, and
click the Support tab to check and be sure the IP address has

Macintosh addressing is quite similar, as shown beginning on Page 26.

Figure 43. Setting a LAN for fixed IP addressing (Windows)

1. Right-click the LAN and select Properties per Fig. 43 A.

2. Select the Internet Protocol TCP/IP item and click the Properties
button, (Fig. 43B).

3. Click the Use the Following IP Address button (Fig. 43C) and then
enter an address. It can be something like (with
a subnet mask of, or (with a subnet
mask of These numbers are not entirely arbitrary as
explained on page 21. Each computers corresponding primary
LAN address will now begin with 192.168.10 or 10.0.0 and must
end in a different number between 2 and 255), and each must
have the same subnet mask as the others on this LAN. If you


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Macintosh Ethernet Addressing

Most Macs sold in the last 10 years have built-in Gigabit speed Ethernet.
If the Mac youre using is older and doesnt have Gigabit Ethernet built
in, youll probably want to use a Fire Wire Ethernet adaptor.
When you first boot up the Mac, assuming the Router is on, whatever
Ethernet port is connected to the router will probably take an
automatic Ethernet address due to the way the DHCP functions. Refer
to Fig. 45 to see how to access the Mac network addressing and make
the necessary changes.
1. Open the System Preferences window (from the Apple Menu)
and click on the gray Network globe (Fig. 45A).

2. When the Network window appears if the padlock is shown in

the locked position, click the Click the lock to make changes
icon (Fig. 45B)
3. Type in the administrative password (C) and click OK.

4. The Network window authenticates (D) and you can make the
changes to your Ethernet connection as described below.

Figure 45. Preliminary Macintosh network setup


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Fixed IP Addressing for Macintosh OS-X

Figure 47. Setting the Ethernet to use a manual IP address

(instead of a default DHCP setting)
Figure 46. Preparing to set this Macs built-in Ethernet for fixed IP
(On a Mac, Manual is Fixedsame meaning)

1. In Fig. 46 we depict setup of a built-in Ethernet with a Fixed IP

address according to the network numbering previously used
with the Windows (samplers) fixed IP. In this case it will be
10.0.0.y, and well make y equal to 15, with the subnet mask of To do this, click the Built-in Ethernet line (Fig.46 A),
or whatever is the LAN, and it will turn blue.
2. Now click the Configure button (Fig. 46 B).

Note: An alternative to steps 1 and 2 above is to click the Status dropdown bar (it reads Network Status), drag down, and select the primary
Ethernet connection... same as clicking that connection and then
3. The window that now appears (Fig. 47) will allow you to set
up the Built-in Ethernet [in this example the older G5 used has
only one port. If you have a MacPro, you would see dual builtin Ethernet ports and could use either for a given LAN]. If the
window doesnt look something like the illustration in Fig. 48,
then pull down the Configure ipV4 drop-down menu per Fig.
47 and select Manually.

Figure 48. Entering the actual Manual IP address

4. Set the individual value for the computers last IP address

field per Fig. 48. These initial three numeric groups should be
consistent with the LAN addressing on the samplers (10.0.0 in
this example), so only the fourth group changes. Because we
used 21 and 22 for the samplers, were using 15 on the Mac
sequencer (any number from 2 to 255 other than 1, 21 or 22
would be OK; in other words, any address not already assigned
in this 10.0.0.y series.).

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5. Once you have set the fixed IP address, click the Apply Now
button to complete the LAN addressing operation. Click the red
Close button.

Automatic IP Addressing for Macintosh OS-X (DHCP on the Mac)

1. With the LAN port selected per Figure 46, left mouse click the
Configure Port drop-down and drag/release to select Using
DHCP. Refer to Figure 49.

Figure 49. The Mac Network Preference pane set for DHCP

2. Then click the Apply Now button at the lower right of this
preference pane. The actual DHCP address may not immediately
appear as shown in Fig. 49, but you can always close and then
reopen the window to verify the value if you wish (a good idea,

3. If the IP address isnt in accordance with the same three first

numeric groups of those you discovered for the sampler DHCP
LAN (e.g., 192.168.10.y in this case), then it means your Mac
isnt properly recognizing the network or isnt connected to it
properly. Recheck the cable from the LAN port to the Ethernet
switch or hub, and if youre using an external adaptor for this
port, make sure its plugged in properly. You may have to close
and open this system preferences pane again, clicking the Renew
DHCP Lease button, to get an address to take, though normally
this isnt necessary.

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Renaming the Sequencer Computer

When using MolCp3, it is important to set the Source Computer Name
(Source) or the Target Computer Name (Target) to match the actual
name of the computer as is established for that computers operating
system. Please dont just type in Sampler or Sequencer per the chart
unless that IS the name of the computer. So, for example, when setting
up MolCp3 on the sampler, if you referred to the sequencer as My
Sequencer, thats what you should name the sequencer computer.
1. Open the System Preferences window from the Apple menu, and
click the Sharing icon in the Internet & Network pane. This will
show you the Computer Name.
2. If you want to change the name, click the Edit button and
enter the new name. If you cannot do this, it means either
the preference is locked or you do not have administrative

3. You can probably fix this by clicking the small padlock at the
lower left of this preference window (if its locked) and then
entering the administrative name and password to unlock it.
(See Fig. 50 where the computer is named My Sequencer
without the quotes and the padlock is unlocked).


Figure 50. Naming the Macintosh Computer (in the Sharing Preference Pane)

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More than four APU Hosts in one system

As indicated on the first page of this manual, you can only use
AudioPort host once per PC, and you can only use it on four PCs for a
given license. You may if you wish purchase an additional license from
Audio Impressions and then set up as many as four additional Hosting
PCs. This would give you up to eight PCs that you could then use to send
audio back to a single sequencer/DAW computer. See Fig. 51.

the capability of your sequencer/DAW computer to process all that

incoming audio. We cannot give you any specific numbers here, and we
welcome feedback as to what works and what does not. Also, if youre
pushing the limits, please feel free to contact our Tech Support staff
for additional tips to squeeze the most performance from your system.

Fig. 51. Dual AudioPort Universal licenses permit this setup

There is no special setup required. You simply need an adequate

number of Gigabit LAN ports and, if youre using two LANs, youll need
an adequate number of secondary LAN ports as well. Generally you can
cascade Ethernet switches to add ports. However, for AudioPort we
recommend using a single switch with an adequate number of ports.
For eight samplers plus a sequencer, thats 9 ports, so youd probably
purchase a 12 or 16 port switch.
The only caveat is that at some point, depending on the number
of channels of audio you send out from each AudioPort Host, you
may either fill up the network with so much traffic that it starts to
generate errors or increased latency or, more likely, you could exceed

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Were presenting this in the form of a question-answer session. If you
dont see your precise question, go to the Tech Support section that
follows and contact us.

Q. Why cant I get AudioPort Host to allow me to load (instantiate) any

VST plug-ins?
A. Look to see if the blue Audio Output bar at the bottom of the
AudioPort Host window indicates [not connected]. It should
indicate [connected]. It its not connected, typically this means
you have not instantiated at least one AudioPort plug-in on your
sequencer/DAW machine and then clicked its Connect button.

a. Be sure the IP address on the AudioPort Universal plug-in matches

the IP address on the computer on which you cannot load the plugins.
b. If you have done this and the AudioPort plug-in indicates it is Connected, you may not have correctly set up the track on which the
plug-in is instantiated.
c. The AudioPort plug-in must be on a stereo audio track, and must be
instantiated as an input-enabled effect. In Digital Performer, the track
must be referenced to some sort of actual physical audio input, even
though it wont be taking audio from that input source, but instead
from the Ethernet feed to the AudioPort plug-in. If you havent done
this, the plug-in could display a Connected message but still not actually be connecting to the AudioPort Host.
Q. I am running Cubase on my Mac sequencer, and I cant locate the
AudioPort plug-ins. Whats wrong?
A. You may have an early release of the AudioPort plug-in installer. We
identified a problem in the way the development software compile
the Mac VST plug-in that caused it to malfunction. Since Cubase only
recognizes VST plug-ins, it cant find our AU plug-in, which in that
version of our installer did work. Heres what to do:
a. Quit your sequencer/DAW application program.
b. Go to the Audio Impressions website and after logging in to your
account, download the latest AudioPort Universal Mac plug-in installation file. It will be named something like AudioPort_Plug-in Setup_
c. On your Macintoshs main (boot) hard drive (typically named Mac

HD), find the Library folder (not the User/Library folder). In it find
the Audio folder. In it, find the Plug-ins folder. In it find two folders
and remove one plug-in from each as follows:
i. From the Components folder, drag the file AiNetAudioUnit.
component into the trash.
ii. From the VST folder, drag the file AiNet.vst into the trash.

d. Now unzip the newly downloaded plug-in installer, and double-click

on the revealed .mpkg file to launch the new plug-in installer. Follow
the steps set forth in the installer to place the latest VST and AU
plug-ins in your Library/Audio/Plug-ins folders.
e. Restart the Macintosh.
f. Empty the trash.
g. Again launch your sequencer/DAW program and when youve set
up the specified input-enabled stereo audio tracks you should be
able to find and instantiate the AudioPort plug-ins.
Q. I successfully installed and connected to AudioPort Host in my
Windows 64-bit environment. Why cant I get my 64-bit sampler to
work inside AudioPort Host?

A. The current version of AudioPort Host is a 32 bit program. It will run

in 32-bit mode on Windows Vista or Windows 7 64-bit, but it cannot
accept 64-bit VST plug-ins. You can fix this by adding an inexpensive
utility called jBridge. It costs about 15 Euros (or roughly $22 USD)
and it enables AudioPort Host to take full advantage of the RAM in a
64-bit Windows operating system. Go to this link:

Q. I know you state jBridge lets AudioPort Host work with 64-bit
Windows computers. Will jBridge also let AudioPort plug-ins work
on my 64-bit Windows-based sequencer computer?
A. No, unfortunately AudioPort Universal doesnt work with a 64-bit
Windows sequencer and theres no work-around currently other
than using a different program altogether (Vienna Ensemble Pro.)

Q. I am trying to get my sequencers keyboard MIDI to play the sampler

running on the remote AudioPort Host computer. How do I do that?
A. We explain on page 8 that this requires a means to send MIDI over
LAN, and we recommend using Music Labs MolCp3 or the Nerds
ipMIDI software. AudioPort sends audio over LAN, not MIDI.

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However, AudioPort Universal Host allows you to link each Plug-in

you instantiate in it to an MolCp3 MIDI port or pipe, or to an ipMIDI
port, or to almost any directly connected MIDI hardware device
such as a keyboard plugged into that AudioPort Host computer (so
long as the computer has a suitable Windows driver to recognize the
connected hardware).

Q. I am hearing clicks or glitches in the audio coming through my

sequencer. How can I fix AudioPort?

A. There may be nothing wrong with AudioPort, and instead this may
be a network issue... or it may be that an adjustment of AudioPorts
priorities would help.

a. Are you certain you have a completely Gigabit-capable LAN for the
AudioPort connections? If so
b. If you are using a single LAN to link more than one AudioPort Host to
your sequencer you may be running into interference on the LAN: try
not to have the same LAN being used for file transfers and internet
activity while AudioPort is conveying digital audio over that network.
c. There are other possible causes for glitches, some of which may be
addressed by changing the priorities settings in AudioPort Host.
Please see the discussion of the Options menu on page 17 of this
Q. I hear pops and glitches in the audio or sometimes I get stuck notes
or the sequencer crashes when Im using AudioPort. What can I do?

Q. Im using Digital Performer and when I click the Connect button

on the AudioPort plug-ins, the plug-in GUIs indicate that they are
connected. Yet when I look at the PC in the AudioPort Host window,
the output bar indicates it is Not Connected. Whats going on?
A. Be sure that in DP, the track is input enabled. It also needs a pair
of dummy hardware inputs selected. In other words, be sure to set
up an audio track as though you were going to record from your
physical sound card. For the first plug-in, set it up so Channels 1
and 2 are selected as the input source (these will enable the track),
then input enable that track. Now when you click to connect the
AudioPort plug-in youve instantiated on that track, it should make
a proper connection to the AudioPort Host. (Of course make sure
youve designated the proper IP address for that host within this
AudioPort plug-in.)
Q. Im using Sonar 6 Producer and Im having trouble hearing audio
with AudioPort. Any suggestions?
A. Try using Sonars Echo button.

A. These unwanted occurrences may be caused by an unsuitable

hardware buffer setting in the sequencer. There is no one ideal
setting we can recommend as it varies depending upon the computer
chips and clock rate, operating system, total RAM, sequencer and so
forth. While other plug-ins and programs tolerate the change of this
setting in real time, with AudioPort you MUST first disconnect all
AudioPort plug-ins from their AudioPort Host connections. Then you
can change the sequencer sample buffer size setting and reconnect
AudioPort. For example, if youre using a 128 buffer, try 192 or 256,
or if youre using 256 try 512. If youre familiar with these things,
youll know that its a trade-off of latency versus performance
in other respects, but its worth taking a few minutes to find the
optimum setting for your particular system.
Q. Cubase 4.5 isnt working well with AudioPort. What can I do?
A. Upgrade to Cubase 4.5.2 or higher.

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AudioPort Host
Computing Platforms Supported: Windows XP Home/Pro, Service Pack
2 or 3, Windows Vista or Windows 7. AudioPort runs in a 32-bit OS; it will
run in 32-bit mode within a 64-bit OS or you can patch it with jBridge to
get 64-bit memory addressability in the AudioPort Host. The AudioPort
plug-in does not work in a 64-bit version of Windows. The Host computer
should be Pentium IV 3.0 GHz or faster.
Plug-ins Accepted:
Most 32-bit VST or VSTi samplers, virtual instruments, synths and effects
(so long as the effect doesnt require an audio input from something external to its VST host). 64-bit versions if jBridge is used along with a 64-bit
version of Windows.

Does not accept digital audio input. Plug-ins within AudioPort Host can accept MIDI communication from locally connected MIDI hardware devices
(such as keyboards) or from Midi over LAN ports (via Ethernet) or local
(same computer) connections.

32 channels of digital audio, up to 192 kHz 24 bits per channel, sent via
TCP/IP protocol via Gigabit Ethernet. While the license permits four simultaneously run AudioPort Hosts, only one AudioPort Host (and hence max
32 channels) may be running on a any given host computer.
Works with Tascam GigaStudio plug-in (or with Standalone if it is wrapped
in the FX-pansion VST adaptor), Kontakt 3 or 4, Spectrasonics STylus
RMX (not Atmosphere or Trilogy, though), East-West Play VST.


AudioPort Plug-ins
Computing Platforms Supported:
Same as AudioPort Host plus Apple Macintosh OS 10.4 or 10.5 on G4, G5
or Intel cpu. Has not been tested on notebook models. One license permits
instantiation of as many plug-ins as you wish on a single PC or Mac.
Plug-in Formats:
VST for PC. VST and AU for Mac.

Plug-in Function:
Each plug-in accepts up to 2 channels of digital audio from one AudioPort
Host. Plug-ins are associated with each Host by means of IP addressing.
Plug-ins must be instantiated on input-enabled stereo audio tracks.

Plug-ins are able to receive that audio via the same LAN on which the AudioPort Hosts send out the digital audio. The first two channels from each
AudioPort host also convey sync data between Host and Plug-in.
Digital audio in the same format generated at the Host end from flows
through the audio track of the sequencer or DAW program in which the
plug-in has been instantiated.
Tested and verified with Logic, Ableton and Digital Performer on the Mac;
Cubase, Nuendo, and Ableton on the PC. Not compatible with ProTools, even
if wrapped.
As low as 4.6 mSec on Intel Core2Quad 3.6 GHz CPU with 2 channels
& dedicated LAN. More channels, more traffic, or slower computers will
increase latency.

Note: We cannot publish a comprehensive list of compatible sequencers

or VSTs that are compatible with AudioPort Universal due to the many
variables involved. We welcome your feedback with any compatibilities or
incompatibilities you may discover.

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Audio Impressions Technical Support Policy

All purchasers of AudioPort Universal, an Audio Impressions sample
library or the DVZ Core Engine will receive one half-hour of free
technical support (normal business hours only), which includes
telephone and/or remote desktop support.

Audio Impressions remote desktop support allows our technician to

remotely access your PC (on a session-by-session basis only with your
express permission and your full ability to view whats happening).
This advanced support method allows us to very quickly diagnose
and help you resolve problems so you can get back to work and is no
more costly than standard telephone support (in fact, since it generally
reduces the time to resolve an issue, it is generally less costly, overall,
than phone support alone).
Direct telephone and remote desktop support are chargeable at Ais
current rates, as listed on our website. Free support is available via
email & FAQs.
Note that you can send us e-mails in a conventional manner (at
the address below) but if you use the email portal on our websites
Support>Technical Support page you will generally receive a faster
If you need help you can phone:

Please understand that our technical support is based in the USA

(Los Angeles, CA) and is accessible from 10am to 6pm local time,
Monday through Friday.
The Stylized Ai and Audio Impressions logotype are registered trademarks of Audio Impressions, Inc.

AudioPort is a trademark of Audio Impressions, Inc.


2009, 2010 Audio Impressions, Inc, Calabasas CA 91302

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circumvent any method or means adopted or implemented by Audio Impressions, Inc. to protect against or
discourage the unlicensed use or copying of the enclosed product.

End User License Agreement (EULA)

Downloading these Audio Impressions AudioPort Universal software files, or copying them from any
other source, or using the provided serial number(s) to activate Audio Impressions software constitutes
your acceptance of these terms. Do not download or install any Audio Impressions files or use any
provided serial number(s) until you have read this license agreement. By installing or activating the
software (or by authorizing any other person to do so) you accept this license agreement. The Software
in this case refers to all related AudioPort Universal Host and Plug-in installer files, archives containing
those files, and the installed actual AudioPort Host application program and AudioPort Apple Unit and
Steinberg VST plug-in files.
1. Non-Transferable License and Term. A right to use the covered AudioPort Universal software is
granted by Audio Impressions (hereinafter also referred to as the Licensor) to the original purchaser or
end-user of the product (hereinafter also referred to as the Licensee, You, or Your) and which right is NOT
transferable. You may NOT sell the Audio Impressions AudioPort Universal software (hereinafter also
referred to as The Software) to someone else. Ownership of, and title to, the software will be held by Audio
Impressions, Inc. Copies are provided to you only to enable you to exercise your rights under the license.
This Agreement is effective from the date you obtain the software and will remain in full force until
termination. This Agreement will terminate if you break any of the terms or conditions of this Agreement.
2. Termination and Disposition. You may completely erase the Audio Impressions software (that is
fully erase it by means of overwriting all data with zeros, sometimes known as secure erase, or by doing a
low-level reformatting of the hard drive(s) on which it has been stored, as contrasted with ordinary erasure
which merely deletes the drives directory). In the event Audio Impressions, Inc. terminates this Agreement
due to your breach, you agree to completely erase all copies of the software as just described. Audio
Impressions, Inc. reserves all rights not expressly granted to you.
3. Permitted Uses. The Licensee run a single copy of the AudioPort Universal Host software on each of
up to four computers (which are functioning with a Microsoft Windows operating system) for the purpose
of hosting sound-making and sound-modifying VST plug-ins such as samplers and effects software.
Digital Audio may be sent from said AudioPort Hosts over Ethernet or other TCP/IP links to a computer
(with either Windows or Apple Macintosh operating system) on which the licensed AudioPort Universal
VST or AU plug-ins have been installed to receive the digital audio. There is no restriction on how many
such plug-ins may be instantiated (launched/installed) at one time on one computer, but they may only be
launched on one computer at a time for a given AudioPort Universal license. The software license applies
only to computers sharing the same local area network within a single office or building. AudioPort is not
optimized or authorized for sending audio over a WAN (wide area network) or the internet since the results
may be highly unpredictable.
4. Prohibited Uses. This license expressly forbids resale, re-licensing, or other distribution of this
software, or any modification thereof. The Licensee cannot assign, lease, lend, rent, sublicense, time share,
upload or download to or from any database or server, or transfer any or all of the software to another
user. The user may not decompile, reverse engineer or otherwise disassemble the software to discover and
replicate its functions.

7. Suitability. Licensor will not be responsible if the software do not fit the particular purpose
intended by the Licensee. The software is licensed as is without warranties of any kind. Neither Audio
Impressions, Inc. or its authorized sales representatives can be held responsible for any direct, indirect,
or consequential loss arising from the use of the software licensed from Audio Impressions in any form,
or consequential loss arising from a delayed or lost shipment or download of any product purchased from
Audio Impressions, or from a failure of the software to perform any particular function.
8. Supported Platforms. Licensee agrees to use the software in compliance with the supported interfaces
and system requirements published the product at the time of its purchase. Audio Impressions accepts
no responsibility or obligation for technical support of Licensors who install the software on systems not
meeting our minimum specifications.
9. Third-Party Software. Licensor shall not be responsible for provision or correct function of thirdparty software components that may be necessary to create a usable overall digital audio transfer over
Ethernet system, such as for example provide sample playing software, sequencing software, computer
operating systems, and so forth. In any case, you will be governed by the terms of the third-party
developers licenses and you are responsible for correct registration and for the purchase of licensing for
any third-party software you use for which a license was not explicitly designated as having been sold to
you with your Audio Impressions package.
10. Citations. Your software license grants you permission to cite Audio Impressions, and AudioPort
Universal by name or logo on any project you create using our software, provided you correctly attribute
these logos and include their pertinent trademark or registered trademark symbols. You may not state,
imply or otherwise suggest you are using Audio Impressions sample libraries unless you actually are using
them under a separate license from this one for AudioPort Universal. If you wish, you may contact us for
high quality logo art, which well promptly provide at no charge for this purpose; some such logos are
already available on our website.
11. Returns and Refunds. As a general rule, no refunds will be given for downloaded software, nor for
subsequently licensed (additionally unlocked) software. Defective or corrupted purchased downloads will
be remedied by provision of an equivalent download; there may be an additional fee if you request physical
media in lieu of the download. If the Licensee can legitimately explain why our software fails to perform
as advertised by us, or fails to perform as stated on our website, sales literature or instruction manuals, then
we will refund the purchase price or provide replacement software at the purchasers request.
12. International Customers. Customers located outside the U.S.A. agree to be responsible for any
import duties or taxes. All payments must be tendered in US dollars (USD) except that for products with
prices also listed in Euros and which are shipped to destinations within the European Union, payment may
be tendered in Euros or US dollars at the purchasers discretion.
13. Acceptance of Terms. Downloading Audio Impressions software is an acceptance of all of the above
terms and conditions of this License Agreement. If you do not accept all of the terms and conditions of this
License Agreement, please do not purchase or download the software.

5. Multiple Installations. The Licensee may not allow friends, colleagues or others to use the licensed
software unless these people are using it on the Licensees computer hardware system as part of the same
project which the Licensee is working on. The software may also be installed on one or more backup
computer systems provided that they are designated for the licensees uninterrupted operations should
the primary computer(s) become unusable; this does not authorize use for simultaneous audio transfer
over a network separate from the primary computer on which the same software has been installed. The
number of Host (sampler/effects) computers attached (via local area network) to the host sequencer/DAW
computer restricted to four per license, and such Host computers must be in the same physical facility and
interconnected on the same LAN associated with the purchased Ai license.

Audio Impressions, Inc., Calabasas, CA 91302

6. Protection. You agree to take all reasonable steps to protect this product and any accompanying
documentation from unauthorized copying or use. You agree not to modify the enclosed product to

2009, 2010 Audio Impressions, Inc, Calabasas CA 91302

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