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NETS Standards Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: a. advocate and practice safe, legal, and responsible use of information and technology. b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. c. demonstrate personal responsibility for lifelong learning. d. exhibit leadership for digital citizenship. Bailey and Ribble Student Learning and Academic Performance 1. Digital Access: full electronic participation in society 2. Digital Literacy: the process of teaching and learning about technology and the use of technology 3. Digital Communication: electronic exchange of information School Environment and Student Behavior 4. Digital Security and Safety: electronic precautions to guarantee safety/physical wellbeing in a digital technology world 5. Digital Etiquette: electronic standards of conduct or procedure 6. Digital Rights and Responsibilities: those freedoms extended to everyone in a digital world Student Life Outside the School Environment 7. Digital Commerce: electronic buying and selling of goods 8. Digital Health and Wellness: physical and psychological well-being 9. Digital Law: rights and restrictions C3 Framework Digital Citizenship and Creative Commons Unit 1: Creative What? This unit explores the general topics of intellectual property, creative content, and creative rights. Using the backdrop of a high school’s Battle of the Bands, the unit will help students define intellectual property and creative content by relating it to a common scenario they might encounter. Students will begin to recognize and internalize the importance of respecting creative rights, conduct their own research to better understand the relevance of creative content to their lives, and help clear up confusion about the rights that apply to them and their peers. Unit 2: By Rule of Law Intellectual property is a valuable commodity, and thus, those who develop creative content are protected by laws in the United States and around the world. In this unit, students explore creative content and learn about the rights they have as creators and the laws that exist to protect the creative process. The unit’s activities encourage students to form opinions about what’s right, what’s wrong, and how the laws affect them as creators, consumers, and good digital citizens. Unit 3: Calling All Digital Citizens Copyright and other creative rights empower the artists, musicians, and writers who produce creative works. But how does the prevalence of online media — and its ease of access — change the conversation about those rights? With social media as the backdrop, this unit explores that very question. Students analyze the use of creative content on social media Web sites, recognize the responsibilities involved with using these media, and form their own opinions about what makes a good digital citizen. Unit 4: Protect Your Work, Respect Your Work Dirty Rotten Scoundrels: Scams and Frauds Protecting Students in the 21st Century Who is out there and what can happen to me?
Students recognize and practice responsible and appropriate use while accessing, using, collaborating, and creating technology, technology systems, digital media and information technology. Students demonstrate an understanding of current ethical and legal standards, the rights and restrictions that govern technology, technology systems, digital media and information technology within the context of today’s society. Students will:
• • • • • • • Understand and follow acceptable polices (school, home and community), and understand the personal and societal consequences of inappropriate use. Demonstrate and advocate for ethical and legal behaviors among peers, family, and community. Practice citing sources of text and digital information and make informed decisions about the most appropriate methods for avoiding plagiarism. Make ethical and legal decisions while using technology, technology systems, digital media and information technology when confronted with usage dilemmas. Exhibit responsibility and Netiquette when communicating digitally. Recognize the signs and emotional effects, the legal consequences and effective solutions for Cyberbullying. Recognize appropriate time and place to use digital tools, techniques and resources. Understand the importance of online identity management and monitoring. Advocate others to understand the importance of Online Reputation Management.
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Let's Meet in Real Life: Online Predators It's Not About Milk Money Anymore: Cyberbullies and Harassment Identity Thieves: You Don't Know What You're Missing Would Your Grandmother Look at That? -- Inappropriate Sites Just One More Minute: Internet Addiction and You You're on Camera! YouTube, Flickr, and Other Exposure You Might Not Want! Online Gambling: How Much Do You Want to Bet?
Buckle Up to Protect Your Computer and Data
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Browsing with Browsers: How to Surf Safely Online Auctions: Buyer Beware! Whoa! I Didn't Buy That!: Online Shopping and Debit/Credit Card Fraud Online Worlds with Real Life Dangers: Online Games and Devices
Students practice safe strategies to protect themselves and promote positive physical and psychological well-being when using technology, technology systems, digital media and information technology including the Internet. Students will:
• • • Recognize online risks, to make informed decisions, and take appropriate actions to protect themselves while using technology, technology systems, digital media and information technology. Make informed decisions about appropriate protection methods and safe practices within a variety of situations. Demonstrate and advocate for safe behaviors among peers, family, and community.
Internet Hoaxes: Fact or Fiction? Who Knows Me in Nigeria?: E-mail Scams
LOL: Chat Rooms, IMs, and E-mails
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Students practice secure strategies when using technology, technology systems, digital media and information technology
This unit explores the theme of protecting creative content through a series of experiential activities. Students learn how to protect their own creative
Trolling the Internet: Bulletin Boards, Online Forums, and Newsgroups Dear Diary: Blogs and Online Journals Cell Phones: Those Pictures, Messages, and Videos Aren't Private! Social Networking: MySpace, Facebook, and Twitter
that assure personal protection and help defend network security. Students will:
• • • • Recognize online risks, make informed decisions, and take appropriate actions to protect themselves while using technology, technology systems, digital media and information technology. Make informed decisions about appropriate protection methods and secure practices within a variety of situations. Demonstrate commitment to stay current on security issues, software and effective security practices. Advocate for secure practices and behaviors among peers, family, and community.
works and how to use other people’s creative works in a fair and legal manner. They explore issues related to originality and plagiarism, and then have a chance to become agents of change in the culminating activity by developing a public service announcement. Download Sites: The Good, the Bad, and the Ugly
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Peer-to-Peer Networking: These Peers Aren't Your Friends Viruses, Malware, and Adware, Oh My! The Lowdown on Downloads: What's Illegal and What's Unethical
Plagiarism: Cite It Before You Write It
Paper Mills and Buying Your Way Through School: Illegal vs. Unethical Copyright: It's the Law