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Changes speed of game, 0.

1 = 10% of original game speed, 2 = twice the original game speed

host_timescale # (default=1)

Changes the acceleration of the speed gel

sv_speed_paint_acceleration (default = 500.0f)

Changes the maximum speed obtainable from speed gel

sv_speed_paint_max (default = 800.0f)

Changes the minimum speed (in seconds) in which the portal gun shoots when you hold click.
(Affected by portalgun_fire_delay)
portalgun_held_button_fire_fire_delay (default = 0.5)

Changes the minimum speed (in seconds) in which you can fire a portal gun
portalgun_fire_delay (default = 0.20)

Changes view to first person


Changes view to third person


Creates a Companion Cube


Creates a reflector cube for lasers



Lets you change the gravity in the game

sv_gravity # (600=normal)

Lets you go through walls and fly around


Place portals anywhere

sv_portal_placement_never_fail # (1 or 0)

Player can take damage but won't die


Shoots conversion gel out of your face


Shoots propulsion gel out of your face


Shoots repulsion gel out of your face


Shoots water out of your face


Shows FPS Rate

cl_showfps 1

Turns Cheats on/off

sv_cheats (0=off/1=on)

Turrets won't shoot at you


the second argument is called when ever you press the key of the first
bind "g" "command"
unbind "g"

Used to see your position and speed

cl_showpos 1

give taunts
mp_earn_taunt highFive; mp_earn_taunt laugh; mp_earn_taunt robotDance; mp_earn_taunt rps;
mp_earn_taunt trickfire; mp_earn_taunt teamhug; mp_earn_taunt

gives turret
ent_create npc_portal_turret_floor(turret)



ent_create prop_tractor_beam;ent_fire !picker enable

resize portals
portals_resizeall w h (default="portals_resizeall 33 55")

turrets shoot cameras

ent_fire !picker addoutput "spawnflags 512"

burn things
ent_fire !picker ignite

ent_create prop_monster_box(turret_bot4_monster);sv_monster_turret_velocity 100

look like anything(must create a instance of that model first)

setmodel player/eggbot/eggbot (player/ballbot/ballbot)

Spawn a wheatley that blinks and works in coop: ent_create npc_personality_core(@sphere)

Kill your partner (Only works as host - With sv_cheats set to 1): Kill Partner'sExactName
"ent_fire prop_portal fizzle" closes every portal in the map
makes a light bridge - give prop_wall_projector
makes a bomb - give prop_exploding_futbol
removes fizzlers - ent_remove_all trigger_portal_cleanser's
makes all turrets turret boxes ent_fire npc_portal_turret_floor setmodel 2
makes all turrets sideways turrets (still shoot, but backwards) ent_fire npc_portal_turret_floor
setmodel 3
makes all turrets defective turrets (still shoot) ent_fire npc_portal_turret_floor setmodel 4

Beta Energy Pellet: fire_energy_ball

Thermal Discouragement Beam: ent_create env_portal_laser
Kill Yourself: kill
look like turret: ent_create npc_portal_turret_floor(turret);setmodel npcs/turret/turret
rocket turret: give prop_rocket_tripwire
modifies apperence:
give weapon_promo_antenna_ball
give weapon_promo_antenna_egg
give weapon_promo_helmet_ball
give weapon_promo_helmet_egg
look like rocket: fire_rocket_projectile;setmodel props_bts/rocket
breakable ball: ent_create PROP_GLASS_FUTBOL
car: prop_dynamic_create props_moon/lunar_rover.mdl;setmodel props_moon/lunar_rover
prop_dynamic_create npcs/bird/bird;setmodel npcs/bird/bird
prop_dynamic_create npcs/turret/turretwife;setmodel npcs/turret/turretwife
prop_dynamic_create player/ballbot/ballbot;setmodel player/ballbot/ballbot
prop_dynamic_create player/chell/player;setmodel player/chell/player
prop_dynamic_create player/eggbot/eggbot;setmodel player/eggbot/eggbot
prop_dynamic_create props_lab/bot_male;setmodel props_lab/bot_male
ent_create npc_personality_core(@sphere);setmodel npcs/personality_sphere/personality_sphere
give prop_rocket_tripwire;setmodel props/tripwire_turret - makes you a prop_rocket_tripwire
ent_fire prop_testchamber_door open: opens doors
ent_fire !Player disabledraw: makes you invisible
Makes it so you can walk through lasers and not take damage or get bounced back:
sv_player_collide_with_laser 0
mat_fullbright: makes the map bright
Remove Portal Gun (can still shoot): impulse 200
cmd2 "command" makes partner do command ie cmd2 fire_rocket_projectile

take over yellow's portals: change_portalgun_linkage_id 2

back: change_portalgun_linkage_id 1
sv_enableholdrotation 0/1 - If enabled, objects can be freely rotated with the Portal Device when
holding the secondary fire key.
prop_dynamic_create props_sabotage/potato05
mp_earn_taunt highFive; mp_earn_taunt laugh; mp_earn_taunt robotDance; mp_earn_taunt rps;
mp_earn_taunt trickfire; mp_earn_taunt teamhug; mp_earn_taunt teamtease;give

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