This action might not be possible to undo. Are you sure you want to continue?
Introduction Multimedia plays an increasingly important part in our lives. It gives us access to information and knowledge in new and inspiring ways, using combinations of multimedia assets such as video, audio, animation, images and text. When you log on to websites, play computer games, visit museums or go to modern shopping centres, you will almost certainly be seeing multimedia in action. You also encounter it every time you watch a DVD, use e-learning materials or digimodules. A multimedia product is a combination of different components that gives the user a multi-sensory experience.Websites and computer games are just two examples.They make use of video, audio, images and animation as well as text. If you intend to use only text in a product, you should think about writing a book or a report instead. Multimedia can allow you to reach a bigger audience and to engage with people in a different way from books or newspapers. It can be entertaining and exciting. Compare a traditional board game with its computer version. Movies and animations add excitement to learning. Imagine this book without its onscreen activities. Simulations can develop high-level skills such as flying an aircraft. Multimedia provides accessibility for people with disabilities by providing information in a number of formats. Multimedia can allow communication with a wider audience even if they speak a different language.
Collection of development resources Pictures and Songs On the internet there are tons of websites containing useful educational materials that a teacher can utilize in the classroom that aid the teaching and learning process. Below are two websites that contain songs and pictures for teaching respectively. There are: http://www.songsforteaching.com/ and www.betterphoto.com
So what can these two websites do to our children? And what learning theories can I relate them to? Firstly I want to talk about the 5th hypothesis in Krashen’s Theory of Second Language Acquisition- The Affective Filter hypothesis. According to Stephen Krashen, the affective filter is a barrier to learning caused by negative affective responses to one’s environment. A student with low self-esteem, low confidence and filled with anxiety will ‘raise’ the level of his/her affective filter and thus, experience mental block that impedes learning. On the other hand, a student with high motivation, confidence, a sense of security and a good self-image will have lower affective filter and be more successful in learning. How can we produce a learning environment that will lower the students’ affective filter and aids their learning process? This leads to the teaching approach I want to share- The Dessugestopedia. According to Georgi Lozanov, this approach puts importance on ‘desuggesting’ limitations on learning. This means that students may come to class with low self-esteem, low motivation due to family problems, psychological problems such as hunger and hurt but as they come to class, a teacher will help them to eliminate and overcome all these barriers to learning. How can we do that? As we perceive much more to our environment than what we consciously attend, classroom set-up is essential to produce a friendly environment that lowers the students’ affective filter. By using armchair, comfortable lighting, soft and familiar children’s songs, educational charts and posters, students will feel secure and comfortable in the learning process. Students are given the impression that learning is fun and enjoyable
through the environment. This is where the commercial music and pictures will come in to allow students to feel secure and more open to learning. With familiar children’s song playing in the background such as ‘ABC song’, ‘Ten Little Indians’ and ‘If you’re happy and you know it’, their affective filter is lowered. With ABC charts and educational pictures pasted on the walls of the classroom, children are put into the mood of learning.
Animation and video clip Using animation and video clips could be best linked and related to the constructivist learning theory; learning is active and constructive process. Video clip and animation will be used as the medium or source that helps pupils to learn, where they do most of the thinking and analyzing a video or animation. Here teacher will only act as a facilitator guiding them on the right path, for example by choosing the right video clip for them. Besides that, learning becomes active as pupils will be engaged interactively with the video clip or the animation as they try to extract the information from the video on their own or in a group; this at the same time constructs cooperation between the students. Another learning theory that can be related to the usage of video clips and animation is the social development theory by Vygotsky. Whereby, the videos and animations are a tad higher than the pupils current ability, hence by doing that leaving the pupils to work independently with their group members, they will
be able to achieve a higher level at the end of the process, whereby the end product are of socialization and social behavior between the group members.
Commercial Refference Materials Using ICT, it is extremely easy to look for various reference materials. Digital libraries, online research, discussion and news are a few examples to quote. They come in extremely handy for teachers as we can use them to reduce our work load and aid us in our teaching and learning process. One of the very useful websites which interested me is the Education and Information Technology Digital Library, “a valuable online resource of peerreviewed and published international journal articles and conference papers on the latest research, developments, and applications related to all aspects of Educational Technology and E-Learning”. http://editlib.org/
As a teacher, we could use this website as a reference as many of the issues discussed are those that we face in our teaching. Additionally, we could search for the previous publications and keep up-dated to the latest publications. This is really necessary because we need to know what our students need. Research conducted and compiled in journals will also enable us to know more about certain issues and matters we could expect in classroom. Additionally, online dictionaries that are readily available help not only teachers, but also students. They can easily search for the meanings of the words as well as pronunciation of a particular word that they are unsure of. It is very convenient and students will feel that to learn a language is not so difficult after all. With just a few clicks and typing the word, they will be able to learn new word. Learning will undoubtedly be easier.
Conclusion There are indeed many commercial multimedia product available around us to make language learning more effective for our pupils. Yet, we as teachers we have to carefully evaluate the content and context of the product before applying it in our ESL classroom as not all product available is suitable for the Malaysian context and our curriculum. On the other hand, teachers not only need to choose commercial multimedia products that are suitable to be used, they should also match this product according to the topic or language focus they intend to teach. Many products serves a different purpose and not all product are suitable for teaching
everything. Therefore a teacher can use different combination of multimedia product to teacher a certain language focus or topic. References: Books Krashen, Stephen D. (1988). Second Language Acquisition and Second Language Learning. Prentice-Hall International. Lightbown,M., & Spada,N. (1999). How languages are learned (Oxford handbooks for Language teachers). Oxford University Press, Oxford.
Internet sources Desuggestopedia. (n.d.). retirieved January 31, 2010 from http://www2.vobs.at/ludescher/Alternative%20methods/alternative %20methods.index.htm
Schutz, R. (2007.July). Stephen Krashen’s Theory of Second Language Acquisition. Retrieved January 31, 2010, from http://www.sk.com.br/sk-krash.html