GOOD BARON DAVE’S CATALOG OF SUNDRIES, VOLUME 1

Good Baron Dave’s Catalog Of Sundries, Vol. 1 is a list of additional equipment, items, and services for 3rd Edition. While many things in this catalog may prove quite useful on an adventure, a great deal of this volume simply covers those things left out due to the fact that they are more of a luxury item for the characters.

Equipment And Services List:
ADVENTURING GEAR AND LUXURY ITEMS: Item: Cost: Abacus 5gp Back Scratcher , Common 3cp Back Scratcher, Fancy 2gp Book, Blank Small 3lbs. Book, Blank Normal 8lbs. Book, Blank Poet’s 2lbs. Bowl, Common 1sp Bowl, Fancy 5sp Broom 8cp Butter Churn 5sp Candle Lantern 1gp Casket, Common 4sp Casket, Fancy 10gp Cricket Box, Wooden 4cp Cricket Box, Stone 3sp Dart Board 8sp Eating Utensils, Common 1sp Eating Utensils, Fancy 1gp Fishbowl 5sp Flower Bouquet 1sp Foot Massager, Wooden 1sp Hair Brush 8cp Hair Comb 2cp Hookah 1gp Juggler’s Balls, Wooden (3) 8sp Leather Ball, Straw Stuffed 5lbs. Lip Wax 5cp Mahjong Tiles, 1 set 5gp Mop 2sp Mouse Trap 5cp Plates, Set of 4 Common 4sp. Plates, Set of 4 Fancy 2gp Perfume, Common (vial) 2sp Perfume, Fancy (vial) 1gp Perfume, Exotic (vial) 20gp Pillow, Common 1sp Pillow, Fancy 1gp Pillow, Mugwort 3sp Puppet, Common 1sp Puppet, Fancy 2gp Weight: 5lbs. ¼ lb. 1 lb. 2gp. 3gp 2gp 2 lbs. 2 lbs. 1lb. 20 lbs. 1lb. 70 lbs. 150 lbs. * ¼ lb. 2lbs. 1 lb. 1 lb. 3lbs. * ¼ lb. ¼ lb. * 2lbs. 3lbs. 5sp * 3lbs. 1 ½ lb. * 10 lbs. 10 lbs. * * * 5lbs. 5lbs. 5lbs. 1 lb. 3 lbs.

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Puppet Box Rat Trap Smoking Pipe, Clay Smoking Pipe, Common Smoking Pipe, Fancy Tablecloth, Common Tablecloth, Fancy Tombstone Toy Doll, Common Toy Doll, Fancy Vanity Mirror, Steel Wooden Sign, Small Wooden Sign, Medium Wooden Toy, Common Wooden Toy, Fancy Writing Quills (half dozen) MUSICAL INSTRUMENTS: Item: Didjeridoo Hurdy Gurdy Music Box Organ Box, Common Organ Box, Fancy Rain Stick

5gp 1sp 2cp 1sp 3gp 2sp 1gp 3sp 3cp 5sp 50gp 1gp 5gp 5cp 3sp 2cp

25 lbs. * * * * 1 ½ lb. 1 ½ lb. 100 lbs. ½ lb. 1 lb. 10lbs. 5lbs. 12lbs. variable variable *

Cost: ** ** 15gp 3gp 8gp **

Weight: ½ lbs. 5 lbs. 3lbs. 5 lbs. 5 lbs. 3 lbs.

CLASS AND SKILLS TOOLS/KITS: Item: Artisan scissors Blood letter’s leeches, flask of dozen live Barber’s kit Cook’s Knives (1 set) Cooking Utensils (1 set) Cloth Dye (10 yards), Common Cloth Dye (10 yards), Fancy Eye Patch, Common Eye Patch, Fancy Farmer’s Tools Gem Eye, Common Gem Eye, Fancy Glass Eye, Common Glass Eye, Fancy Glass Orb Glue, Artisan (gallon) Peg Leg, Wooden Soup Pot Teeth (Human, Demi-Human) Teeth (Humanoid) Thread Wheelbarrow Wood Stain (covers 5 square feet) CLOTHING: Item:

Cost: 1gp 2sp 10gp 8gp 5sp 5sp 5gp 2cp 1sp 1gp 15gp 50gp 5cp 5sp 1gp 2gp 7sp 10gp 8sp (per tooth) 1sp (per tooth) 5cp 3gp 3gp

Weight: ½ lbs. 1 ½ lbs. 8 lbs. 5lbs. 2lbs. 2lbs. 2lbs. * * 15lbs. * * * * 5lbs. 8lb. 8lbs. 15lbs. * * * 8lbs. 3lbs.

Cost:

Weight:

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Bed Clothing, Common Bed Clothing, Fancy Buttons, Common (dozen) Buttons, Fancy (dozen) Festival Costume, Common Festival Costume, Fancy Hat/Headpiece, Commoner’s Hat/Headpiece, Fancy House Slippers Leather Mask, Common Leather Mask, Fine Quality Loincloth Scarf, Silk Scarf, Wool Stockings/Socks, Silk Stockings/Socks, Wool

8cp 1gp 5cp 3sp 5gp 25gp 5cp 1gp 5sp 2gp 5gp 2cp 5sp 1sp 2gp 8cp

2lbs. 2lbs. * * 4lbs. 4lbs. * ¼ lbs. ¼ lbs. * * * * * * *

MOUNTS AND RELATED GEAR: Item: Covered Cart Caravan Wagon, Common Caravan Wagon, Fancy Gnomish Cutting Shears Performer’s Cart, Common Performer’s Cart, Fancy Plow Tent Wagon Sled, Covered

Cost: 20gp 750gp 1250gp 80gp 500gp 800gp 30gp 85gp 50gp

Weight: 215 lbs. 950 lbs. 1200 lbs. 150 lbs. 500 lbs. 550 lbs. 200 lbs. 450 lbs. 500 lbs.

FOOD, DRINK, LODGING, AND SERVICES: Item: Cost: Barber’s Services, Simple 1sp Barber’s Services, Full 1gp Boiled Sweets 4cp Butter 5cp Cider, Gallon 2sp Cider, Mug 4cp Distilled Spirits, Half Gallon 1gp Eggs, Dozen 1cp Fortified Malt Brew, Gallon 1sp Fortified Malt Brew, Mug 3cp Fortified Wine, Pitcher 2sp Fruit, Fresh Common 2cp Fruit, Fresh Uncommon 5cp Grave Digger 1sp Honey 8sp Massage, Therapeutic 2sp Mead, Gallon 2sp Mead, Mug 4cp Milk, Pitcher 3cp Mourner 1sp Olive Oil, flask 1gp Stout (Brew), Gallon 3sp Stout (Brew), Mug 6cp Sugar 3sp

Weight: ______ ______ 1 lb. 1 lb. 8 lbs. 1 lb. 4 lbs. 1 lb. 8 lbs. 1 lb. 6 lbs. 1 lb. 1 lb. _____ 1 lb. ______ 8 lbs. 1 lb. 6 lbs. ______ 1 ½ lbs. 8 lbs. 1 lbs. 1 lb.

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Taxidermist Services Undertaker Vegetables, Common Vegetables, Uncommon Vinegar (gallon, in jar) Yam Beer, Gallon Yam Beer, Mug COMMODITIES: Item: Bird, Pet Common Bird, Pet Fancy Bird, Pet Rare Cat Cedar Chips Cocoa Beans Coffee Beans Cork Wood Corn, Feed Quality Dried Herbs, Common Dried Herbs, Uncommon Dried Herbs, Rare/Import Duck Essential Oils, vial Fish, Pet (half dozen) Goose Lizard, Fancy/Pet Mice, Fancy (pair) Monkey Nuts, Common (in shell) Nuts, Uncommon (in shell) Pelt, Common Tiny Pelt, Fancy Tiny Pelt, Common Small Pelt, Fancy Small Pelt, Common Medium Pelt (or Exotic Hide), Fancy Medium Pelt, Common Large Pelt (or Exotic Hide), Fancy Large Tarantula Vanilla Beans

see description 5sp 1cp 3cp 5cp 2sp 4cp

______ ______ 1 lb. 1 lb. 8 lbs. 8 lbs. 1 lb.

Cost: 2cp 2sp 5gp 1cp 1cp 1lb. 1lb. 1sp 1sp 2cp 1sp 1gp 3cp 2gp 1cp 2cp 3sp 1cp 5gp 1cp 1sp 8cp 3sp 5sp 3gp 5gp 30gp 25gp 100gp 3cp 1gp

Weight: * * 1lb. variable 1lb. 3gp 2gp 1lb. 5lbs. 1lb. 1lb. 1lb. variable * * variable * * variable 1lb. 1lb. ½ lb. ½ lb. 2lbs. 2lbs. 8lbs. 8lbs. 25lbs. 25lbs. * 1lb.

*No weight of any worth. ** These musical instruments conform to the standard 3rd Edition price values.

DESCRIPTIONS:
Adventuring Gear And Luxury Items:
Abacus: A common archaic counting instrument. Back Scratchers: These items are usually little more than a hand shaped object on a stick with a handle. The common variety is typically made of wood while the fancier versions often incorporate sculpted stone, brass, and other fine furnishings into their construction.

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Books, Blank: These blank books are typically sold to writers, poets, historians, and sailing captains needing something to record ship logs. Bowl: A bowl to eat out of. Broom: Quite simply a broom for sweeping up with. Butter Churn: A wooden device used to make butter. Candle Lantern: A lantern shaped device that is used to hold a candle rather than to burn oil. Due to it’s construction and ability to better focus the light, the use of a candle lantern doubles the radius of a candle’s light. Caskets And Tombstones: The caskets and tombstones presented are priced more for the common folk of the village. Those seeking much more elaborate versions can expect to pay around 10 times as much (or amount approved by DM). Cricket Boxes: A small ornamental box, used to hold a chirping cricket. A common fairgrounds prize and often sought after by individuals who love to sleep to the sounds of nature nearby. Dart Board: A round board of cork that is commonly used for entertainment and practice. Areas are divided off and numbered for point value. Eating Utensils: Fork, spoon, and bread knife. Fishbowl: Clear glass bowl for keeping little pet fish in. Flower Bouquet: This is a fancier bouquet, consisting of usually roses and often incorporating lace. Such bouquets are usually bought by the “better to do” villagers or impractical romantics as most of the common folk simply gather wildflowers in the countryside. Foot Massager: This is a small simple wooden device that is constructed of a simple framework and tiny wooden wheels. The owner simple rolls the bottom of their feet back and forth across the wheels for the massaging effect. Glass Orb: A glass sphere between 3” to 5” in diameter of very fine to nearly flawless quality. Often such orbs are used by performing con artists who give the impression that such an item is similar to a crystal ball with magical properties. Hair Brushes And Combs: Simple tools for grooming one’s self. Usually these are included in a barber’s kit. Hookah: Or often also known as a water pipe, is a fancy device used for smoking with. The smoke is cooled through the water chamber before reaching the smoker. Juggler’s Balls: A set of three balls, around 3” or so in diameter, that are constructed of decorated or brightly painted wood. Used to entertain with or for personal recreation. Leather Ball: A stitched leather ball, around 6” to 8” in diameter, that is stuffed with straw and thatch. Popular with some of the children of a bit better wealth in the village, it is kicked around for a means of sport. Often it’s not uncommon to see a similar item constructed of straw and an old stitched up sack being used by the poorer children. Lip Wax: A product of bees’ wax and a few herbs that is used to help chapped lips.

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Mahjong Tiles: A game consisting of a set of tiles with symbols inscribed upon them. Mop: Quite simply a mop with a wool head that’s used in mopping floors. Mouse Trap: Simple spring loaded mechanism that’s baited and used to catch mice. Perfume: Also cologne, popular especially with the better to do classes. Pillow: A standard sized pillow for resting. Fancy pillows often have embroidered images or are made of fancy materials. Pillows stuffed with the dried mugwort herb are used to aid in vivid dreaming. Plates: Plates to eat food off of. Puppet: Often used for entertainment. Also is sold as a toy. Puppet Box: Box stand with curtain that is used by a puppeteer to hide behind when entertaining with puppets. Rat Trap: A bit larger than the mouse trap but otherwise the same. Used to catch normal rats, not dire rats. Smoking Pipe: Used by all sorts of characters and individuals, smoking pipes are made from a wide variety of materials, including clay, briar wood, meerschaum, and marbled onyx. Tablecloth: Standard piece of cloth used to cover table tops. Toy Doll: Simply a child’s plaything. Usually resembles either a small girl or an animal. Vanity Mirror: This is a very stylish looking mirror that is typically hung upon the wall and much sought after by the ladies of wealth. Wooden Signs: Of small or medium size, painted, engraved, or otherwise constructed and decorated for taverns, shops, and so forth. Wooden Toys: Simple items of amusement given to children as gifts.

Writing Quills: The answer to affordable writing instruments for the poorer classes.

MUSICAL INSTRUMENTS:
Didjeridoo: This is a rather unusual sounding wind instrument that’s favored by more tribal civilizations. Hurdy Gurdy: A keyed musical instrument that is sounded by strings rubbing against a wooden wheel that’s turned by a crank. Unlike the organ box, which is similar somewhat in design, a hurdy gurdy is a truly playable instrument in the sense that the notes of the strings are changed as the keys of the hurdy gurdy are pressed. Music Box: A wind up, gear fueled, device that’s music is pre-set by mechanical means. Most music boxes are very ornate in design and typically also used to hold jewelry. A few may have gear driven figurines (usually dancers) that turn in circles and such as the music plays (usually this is located where the jewelry storage would normally be). Organ Box: Argued by many bards as whether or not it’s worthy of being called an instrument, the organ box is simply a crank powered instrument that’s music is pre-set by mechanical means, as with a music box or a jack in the box.

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Rain Stick: Though an item in much debate over whether it’s truly an instrument for making music, the rain stick is still quite pleasing in sound and fascinating.

CLASS AND SKILLS/TOOLS KITS:
Artisan Scissors: General all purpose scissors. Blood Letter’s Leeches: A flask of a dozen live leeches thriving in pond scum. Used by barbers and other such healers to draw out “bad blood”. It’s actual aid in disease is rather dubious, though the at the DM’s approval the use of such leeches could reduce the time of suffering with the effects of disease by ½ total duration. Barber’s Kit: All needed tools for the proper trimming of hair, filing of nails, blood letting (includes a dozen live blood letter’s leeches), as well as the pulling and filling of teeth. Replacement teeth must be purchased individually. Cook’s Knives: A set of a half dozen or so knives commonly used by butchers and cooks. Can be used the same as a dagger in combat situations but with a –1 penalty to hit due to the fact that such utensils are not properly crafted for such use.

Cooking Utensils: This is a set of standard cooking items such as ladles, wooden spoons, stirrers, cutting boards, etc. Cloth Dye: Concentrated powders, liquids, and other components that are mixed with boiling water and used to dye cloth. Eye Patch: Simply a cloth patch used to cover a wounded or blinded eye. Fancy patches usually have embroidery work on them. Farmer’s Tools: A simple set of commonly used farmer’s tools such as hoes, rakes, spades, and so forth. Gem Eyes And Glass Eyes: These spherical objects are used to replace gouged out eyes. Simple glass eyes are usually little more than a smooth sphere with perhaps a bit of color tinting to the glass. Fancy glass eyes either mimic the look of an eye to a crude degree or have either special color swirl effects or colored glass objects/images skillfully blown into their center. Gem eyes are a bit more expensive and the common version can be found in a variety of gems though banded and eye agates are quite common. The fancy gem eyes often have engravings in them and it is not unknown for a few to have an additional stone setting with the center of the gem that mimics a pupil. Glue, Artisan: Artisan glue is used by a variety of craftsmen and thus there are a few different variants on the marketplaces (though all are roughly the same in price). Peg Leg, Wooden: A simple wooden leg with the proper fitting to allow a comfortable insert and grip of the stump.

Soup Pot: This is a somewhat smaller version of a cauldron, usually around 8” in diameter, and is constructed of cast iron. It is primarily used in the day to day mundane exercise of boiling and cooking. Often this item is passed down from generation to generation amongst the poorer class and many a superstitious peasant woman claims that her soup pot, given to her by her great grandmother of secret recipes and mysterious ways, has some sort of magical property when it comes to making the winter evening stew taste just right.

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Teeth (Human and Demi-Human): These are quite simply the pulled teeth of humans, elves, halflings, and so on that are used in the replacement of missing teeth (or for making well fitting dentures) by barbers. These teeth are of good condition and still have a fair portion of the roots attached/undamaged. Only teeth lacking in cavities, chipping, or other damage/wear are consider trade worthy. Note: Adventurers seeking a little extra income from their fallen foes may want to consider the value of such teeth, as a barber will usually purchase them for around 4 sp per tooth (half the selling value). Teeth (Humanoid): Not nearly as desirable (or often comfortable) as human/demi-human teeth, but useable if needed. Note: Adventurers seeking a little extra income from their fallen foes may want to consider the value of such teeth, as a barber will usually purchase them for around 5cp per tooth (half the selling value). Thread: Extra thread for workers of fabric. Wheelbarrow: A laborer’s trusted wooden friend. Wood Stain: Commonly used amongst woodworkers and carpenters, this stain is a bit superior to commonly found substitutes (berries and such).

CLOTHING:
Bed clothing: A simple cap and gown typically makes up the commoner’s bed clothes. More fancy variants may incorporate lace, silk, common furs, and an overall luxurious or even romantic design. Buttons: Replacement buttons for clothing. Festival Costume: Perhaps even more flashy than an entertainer’s outfit, a festival costume is worn during various celebrations. These outfits usually incorporate a variety of cloth patterns and accessories, including feathers, baubles, and decorative masks that cover the area around the wearer’s eyes. Hat/Headpiece: A variety of hats and headpieces to complement whatever manner of dress the character may flaunt. House Slippers: A popular favorite amongst the “better folk” of the village, house slippers are light weight shoes to keep the feet comfortable and warm when indoors during the bitterly cold parts of the year. Leather Masks: Whether ceremonial use or for performance savvy fighters, these masks offer more of an appearance bonus than any real sense of armor or protection. Loincloth: A simple loincloth made of cloth or hide. Scarf: Silk scarves offer a lot of color and style but little warmth. Wool scarves do not have quite the flair of silk scarves but are quite warm. Stockings/Socks: These are additional footwear that compliment the character’s typical garb. Wool stockings and socks are usually more geared towards warmth and comfort though actually more economical. Though the practical advantage of silk is it’s strength and desirable weight, the typical use of silk in such garments is it’s appearance (whether it be in it sheer intimate apparel or complex patterns and designs).

Mounts And Related Gear:
Covered Cart: A typical cart with the addition with built up walls (around 2’ higher than normal) and a simple roof of either wood or treated canvas stuffed with thatch. The purpose of this cart is to keep any

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hauled materials somewhat out of the weather though one medium sized creature or two small sized creatures could use an empty covered cart for somewhat adequate (though cramped) shelter during heavy storms. A single horse, donkey, or mule can be used to pull this cart. This cart comes with harness. Caravan Wagons: Caravan wagons, or gypsy carts, are prime choices for traveling adventurers. These sturdy wagons are longer and a wee bit wider than typical wagons and have sturdy wooden walls that are usually somewhat fancy in design on the exterior. Inside simple beds can either be used to sit upon during the day or are hinged to be folded up against the side walls. The typical caravan wagon houses up to four medium sized characters or six small sized characters. Also there is adequate storage space for goods that is strategically placed on hooks or under the furnishings of the wagon’s interior. The roof of a caravan wagon consists of a sturdy structure of wooden and metal framework, which is covered in heavy layers of treated canvas and thatch. The fancy caravan wagon variants also usually feature such visually appealing features as brass fittings and often windows of stained glass. Also, fancy caravan wagons are usually a couple of feet longer than the standard version and in the back feature a small but well contained fireplace and chimney constructed of stone, iron, and copper pipe. Common caravan wagons require four horses to pull. Fancy versions require six horses to pull. Both versions come with harness.

Gnomish Cutting Shears: A truly innovative invention of the gnomes that has been applauded by noble rulers from many a land. The gnomish cutting shear is a contraption standing about five feet high that mainly consists of a long wheel of metal roller blades attached to a wooden framework with another long metal blade (at ground level) and harness. When pulled by a horse, donkey, or mule, the bladed wheel rolls across the ground, causing the metal blades to cut down tall grasses. Usually the shears can clean up a typical acre of tall grass in four hours.

Performer’s Cart: This wagon is another gypsy cart variant, though much smaller and lightweight than the caravan wagons. It’s intentions is to provide comfortable transportation, shelter, and storage for a single traveling entertainer of medium or small size (though a couple can cope within the cart together to some degree if needed). Though there is no means of providing a fire within the cart, the walls are insulated with thatch and covered in canvas or other fabrics which help keep the cold out. The roof is likewise well constructed, and though the cart is built on the intentions of being light in weight, the whole structure is surprisingly very durable. Both versions of the cart feature a somewhat flamboyant design although fittings of brass and silver, stained glass windows, and hanging draperies of fine silk are more likely seen in the fancy varieties. The performer’s cart requires two horses to pull. Comes with harness. Plow: Simple but effective bladed tool for farming. Requires a horse, donkey, or mule to pull. Comes with harness. Tent Wagon: An advanced version of the standard wagon that features wooden framework walls and a roof that is covered and sealed with treated canvas that’s stuffed with thatch. In addition to hauling gear, this cart can house two medium sized characters or four small sized characters. An extended tarp helps keep the wagon’s driver somewhat out of the rain as well. Requires two horses to pull this wagon. This wagon comes with harness. Sled, Covered: A larger version of the common sled with built up walls and a wooden or treated canvas roof that allows covering of equipment during storms and blizzards. Also, though somewhat cramped, two medium sized characters or four small sized characters can seek somewhat adequate shelter in the covered sled. Requires two horses, donkeys, or mules to pull. Comes with harness.

Food, Drink, Lodging, And Services:
Butter: A 1lb. portion of butter.

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Barber Services: The barber is an old equivalent to a dentist, hair trimmer, and blood letter. The barber pulls, fills, and replaces teeth. He offers trims, cuts, and shaves. Also, though not much of a full blown healer, the barber may be able to reduce the duration of disease (DM’s option to cut disease effects duration time in half) by ridding the body of bad blood through the use of leeches. In addition, if time allows, he may also trim and file one’s nails. A simple visit to the barber would simply include one of the above services while the price of full service pays for whatever may “ail you” that the barber can fix. GAME NOTE: Treat the services of a barber as a Profession skill.

Boiled Sweets: Hard candy made into a variety of colors, flavors, and simple shapes. Cider: Traditional, alcoholic cider. Distilled Spirits: Hard drinking alcohol, usually produced from grains or vegetables. This includes (but not limited to) brandy, vodka, mescal, and rum. Fortified Malt Brew: Also known as malt liquor, an alcoholic malt beverage that’s potency is strengthened with the addition of sweet sugar compounds. Usually this drink is rougher in character, as is quite often it’s drinkers. Fortified malts are legendary for going down hard, producing commonly violent or catatonic intoxication, and leaving it’s drinker with a miserable hangover afterwards. Fortified Wines: This is a common wine who’s potency has been strengthened by the addition of brandy and/or special fermentation processes. Usually the actual wine used for this mixture is of the lower grade of quality amongst common wines. Fruit: Fresh fruit. Gravediggers, Mourners, And Undertakers: In the event that a relative has died, the family (provided that a proper funeral can be afforded) hire the services of the undertaker, mourners, and a gravedigger to see that the body of their lost is properly laid to rest. The undertaker generally handles the general overseeing of the funeral preparations and proceedings while the mourners carry out whatever rituals may deem proper. The grave digger simply assists the undertaker in putting the body to final rest. Honey: Regular honey, with or without a piece of honeycomb. Milk: Quite simply a pitcher’s worth of fresh milk. Massage, Therapeutic: This is the more “legitimate” form of massages, mainly to cure aching muscles and back problems. Though the services won’t offer any permanent fixes or Constitution bonuses, a trip to the massage therapist may offer 1 additional point of hit point healing per day (DM’s option). GAME NOTE: Treat the services of a massage therapist as a Profession skill. Mead: Though usually popular amongst drinkers of ale and other such brews, mead is made from fermented honey. Olive Oil: A fine and somewhat expensive oil used for cooking. Sugar: Could either be cane sugar or beet sugar, depending on what would be more available. Taxidermist Services: So you’ve just killed that big beast, why not get it’s head mounted and stuffed? The taxidermist offers such services. To determine the cost and time to finish the job for the taxidermist, consult the below chart: Creature Size: Fine Diminutive Full Body: 1sp/1d3 hours 3sp/1d4 hours Half Body: ________ ________ Head: _____ 1sp/1d2hours Other Body Part: ____________ ____________

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Tiny Small Medium Large Huge Gargantuan Colossal

8sp/1d8hours 2gp/1d2days 10gp/1d4days 25gp/2d4days 100gp/1d4weeks 500gp/1d6weeks 2000gp/2d6weeks

________ 1gp/1d2days 5gp/1d2days 15gp/1d4days 70gp/1d12days 200gp/1d4weeks 1200gp/2d4weeks

5sp/1d4hours 8sp/1d8hours 3gp/1d2days 8gp/1d4days 50gp/1d8days 100gp/1d3weeks 800gp/1d8weeks

2sp/1d2hours 5sp/1d4hours 8sp/1d6hours 2gp/1d4days 10gp/1d6days 50gp/1d4weeks 500gp/1d4weeks

GAME NOTE: Treat the services of a taxidermist as a Craft skill. Vegetables: Simply a pound of vegetables ready to use in cooking or to eat raw. Vinegar: A gallon of vinegar. Yam Beer: An alcoholic beverage made from fermented yams.

COMMODITIES:
Birds, Pet: These are usually smaller and/or non-combative birds that have been captured and somewhat domesticated for sale as pets. Common varieties usually include doves, pigeons, and many breeds of local birds that have been captured and bred. Fancy versions are usually parakeets, canaries, love birds, and so forth. Rare and exotics often include parrots and other such birds of paradise. Cat: A tiny creature often used for either a companion pet or as a familiar. Though stray cats and kittens are usually in adequate supply, especially amongst well established villages and farmlands, the purchase of such an animal from a bestiary keeper helps ensure better health and disposition. Cedar Chips: These little shavings of wood come in handy with keeping away moths in clothing drawers. Cocoa, Coffee, and Vanilla Beans: These items are sought after for their flavor and use in food and drink. Cork Wood: 1lb. of natural cork wood for making stoppers and such. Corn, Feed Quality: This is corn that’s condition or quality is considered a bit inferior for normal consumption but would make for fine feed. Dried Herbs: A miscellaneous variety of herbs not previously mentioned, including mugwort, skullcap, horehound, licorice, etc. Common herbs are easily found locally, while uncommon are either local but in small supply or common in a nearby land. Rare and imported herbs are brought in from far away locations. Duck: Quite simply, a live duck. Eggs: Fresh eggs from common poultry. Essential Oils: A vial of the essential fragrance oil from plants such as patchouli and sandalwood. Though often considered a product of import, these are usually even considered of great value even in their own native lands. Essential oils can mixed with a larger liquid or oil based medium (such as distilled alcohol or olive oil) to make perfumes and colognes. Fish, Pet: These are little fish such as goldfish and guppies. Goose: A live goose for poultry farmers who are tired of raising chickens and ducks. Lizard: Often kept as a pet, though usually more combative versions are preferred. Choices can include geckos, chameleons, small monitors, iguanas, anoles, etc.

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Mice, Fancy: Domesticated pet mice that can be found in a variety of colors, including white albinos. Sometimes these mice also used to test the air quality below the surface. Nuts: A common food item that’s also well suited for travel. Pelts and Exotic Hides: Fur pelts and rare hides are considered valuable trade commodities, especially amongst lands with temperate to cooler climates. An often overlooked source of income for adventurers as most tanners usually offer around ¼ the value for uncured hides and merchants ½ value for hides that the adventurers haven taken time to preserve themselves. Monkey: These are domesticated, captive bred monkeys that are commonly used for pets or entertainment. Some traveling performers often teach these animals to perform various tricks, thus helping entertain an audience. Tarantula: A diminutive, non-lethal, furry spider that is often kept for a pet.

-Submitted By Dave Woodrum Jr. Woodrumworks@Yahoo.Com Dungeons & Dragons® and Wizards of the Coast® are registered trademarks of Wizards of the Coast, and are used in accordance with the Open Game and d20 Licenses. OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as

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described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

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